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Paragon Cold Blooded JayTizzle3[NSVS] JayTizzle3
VS BR 129

KDR: 3.14

Score: 35.5m

Last Seen: May 24th, 2020 4:15 AM
- OFFLINE - 234.7 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA Supernova VPC L100 Python HESH Tank Mine NS-15M1 Supernova PC Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $196,407 MLG Score: 157
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.271%18.432%4291212713,4830.9664262.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.992%0.391B-0.402C---2.915THEAD ++ (~6.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.242C++13.10.084C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.161%1.274%711212811,5703174244.93711369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.696%0.415B-0.272C-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.629B+24.80.533B+35.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.553%0.959%25218127513,142830661215.8147199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.13%0.437B-0.998D--0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.484B+90.276C*10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.459%1.859%103412795387023980.765292135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.638%0.207C++-0.643D-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.90.262C*34.20.151C++54.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.777%12.224%10321281769338142.26844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%-0.082C+-0.504D0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**3.30.313C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.5m790.9%392 (23.5k)352 (21.1k)3.1439629,2869,3154.28835129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283155519.579%4.179%8210:454

57% Engineer22% Infiltrator11% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2013 6:33 PMMar 21st, 2020 7:56 PMMay 27th, 2020 6:13 PM (6d) (PST)May 24th, 2020 1:02 AM (10d) (PST)May 24th, 2020 12:15 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
671506210.2910.0930.0123.0780.098157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2603,03037,2301761185621,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1677.7h/69.9d 10,660 1,224 13,635 309.8k 1,926 2,727 9,885 67.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:705
Deaths:681
KDR:1.035
Accuracy:22.679% C+
HSR:9.504% F-
Phobos VX86
D
Kills:537
Deaths:612
KDR:0.877
Accuracy:50.979% D-
HSR:11.732% D
NS Baron G5AE
C++
Kills:304
Deaths:304
KDR:1
Accuracy:48.892% C++
HSR:14.803% C
Thanatos VE70
D
Kills:232
Deaths:303
KDR:0.766
Accuracy:32.527% D--
HSR:13.362% D
Kills:1,778
Deaths (as Engineer):1,900
Deaths (to Engineers):2,998
KDR:0.93579
Kill Difference:122
Playtime:960.400 hours
Usage:57%
Score:23.963m
Score/min:416
Accuracy (listed only):38.769%
HSR (listed only):12.350%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:951
Deaths:1,052
KDR:0.904
Accuracy:22.451% C
HSR:13.144% D*
Orion VS54
C
Kills:142
Deaths:121
KDR:1.174
Accuracy:20.136% C
HSR:11.972% F-
Kills:1,093
Deaths (as Heavy Assault):1,173
Deaths (to Heavy Assaults):2,227
KDR:0.9318
Kill Difference:80
Playtime:81.614 hours
Usage:5%
Score:1.605m
Score/min:328
Accuracy (listed only):21.294%
HSR (listed only):12.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:705
Deaths:681
KDR:1.035
Accuracy:22.679% C+
HSR:9.504% F-
Sirius SX12
D
Kills:579
Deaths:681
KDR:0.850
Accuracy:22.177% D
HSR:14.681% D
Phobos VX86
D
Kills:537
Deaths:612
KDR:0.877
Accuracy:50.979% D-
HSR:11.732% D
NS Baron G5AE
C++
Kills:304
Deaths:304
KDR:1
Accuracy:48.892% C++
HSR:14.803% C
Thanatos VE70
D
Kills:232
Deaths:303
KDR:0.766
Accuracy:32.527% D--
HSR:13.362% D
Eridani SX5-AE
F-
Kills:149
Deaths:298
KDR:0.500
Accuracy:22.034% F-
HSR:10.067% F--
NS-7 PDW
B*
Kills:55
Deaths:58
KDR:0.948
Accuracy:29.726% B*
HSR:7.273% F
Kills:2,561
Deaths (as Light Assault):2,937
Deaths (to Light Assaults):1,417
KDR:0.87198
Kill Difference:376
Playtime:188.227 hours
Usage:11%
Score:2.745m
Score/min:243
Accuracy (listed only):32.716%
HSR (listed only):11.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:579
Deaths:681
KDR:0.850
Accuracy:22.177% D
HSR:14.681% D
NS-44L Blackhand
A++
Kills:377
Deaths:266
KDR:1.417
Accuracy:48.403% B++
HSR:66.048% A++
NS-357 Underboss
B*
Kills:160
Deaths:191
KDR:0.838
Accuracy:44.974% B*
HSR:13.750% D--
Eridani SX5-AE
F-
Kills:149
Deaths:298
KDR:0.500
Accuracy:22.034% F-
HSR:10.067% F--
NS-44 Commissioner
A++
Kills:127
Deaths:107
KDR:1.187
Accuracy:51.235% A++
HSR:13.386% D*
NS-44P Commissioner
C+
Kills:68
Deaths:104
KDR:0.654
Accuracy:41.619% C+
HSR:25% C
NS-7 PDW
B*
Kills:55
Deaths:58
KDR:0.948
Accuracy:29.726% B*
HSR:7.273% F
Kills:1,515
Deaths (as Infiltrator):1,705
Deaths (to Infiltrators):976
KDR:0.88856
Kill Difference:190
Playtime:364.603 hours
Usage:22%
Score:5.131m
Score/min:235
Accuracy (listed only):37.167%
HSR (listed only):21.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:579
Deaths:681
KDR:0.850
Accuracy:22.177% D
HSR:14.681% D
Phobos VX86
D
Kills:537
Deaths:612
KDR:0.877
Accuracy:50.979% D-
HSR:11.732% D
NS Baron G5AE
C++
Kills:304
Deaths:304
KDR:1
Accuracy:48.892% C++
HSR:14.803% C
Thanatos VE70
D
Kills:232
Deaths:303
KDR:0.766
Accuracy:32.527% D--
HSR:13.362% D
Eridani SX5-AE
F-
Kills:149
Deaths:298
KDR:0.500
Accuracy:22.034% F-
HSR:10.067% F--
Pulsar VS1
C+
Kills:88
Deaths:80
KDR:1.100
Accuracy:24.214% C+
HSR:13.636% D*
NS-11A "Heatwave"
D**
Kills:82
Deaths:110
KDR:0.745
Accuracy:21.337% D**
HSR:14.634% F
NS-7 PDW
B*
Kills:55
Deaths:58
KDR:0.948
Accuracy:29.726% B*
HSR:7.273% F
Kills:2,026
Deaths (as Combat Medic):2,446
Deaths (to Combat Medics):729
KDR:0.82829
Kill Difference:420
Playtime:32.444 hours
Usage:2%
Score:0.719m
Score/min:369
Accuracy (listed only):31.486%
HSR (listed only):12.523%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:420
Deaths:199
KDR:2.111
Accuracy:18.704% C+
HSR:14.286% D*
Nebula VM20
C+
Kills:405
Deaths:199
KDR:2.035
Accuracy:19.487% C+
HSR:11.605% F-
Cosmos VM3
B+
Kills:288
Deaths:83
KDR:3.470
Accuracy:20.776% B+
HSR:12.153% F
Cosmos VM3
B+
Kills:279
Deaths:88
KDR:3.170
Accuracy:21.945% B+
HSR:16.129% D
Comet VM2
A++
Kills:87
Deaths:74
KDR:1.176
Accuracy:59.705% A++
HSR:2.299% D--
Comet VM2
A++
Kills:80
Deaths:56
KDR:1.429
Accuracy:62.937% A++
HSR:2.500% D-
Blueshift VM5
C++
Kills:58
Deaths:35
KDR:1.657
Accuracy:21.591% C++
HSR:15.517% D*
Blueshift VM5
C+
Kills:54
Deaths:35
KDR:1.543
Accuracy:20.624% C+
HSR:12.963% F
Kills:1,671
Deaths (as MAX Suit):384.500
Deaths (to MAX Suits):354
KDR:4.3459
Kill Difference:1,286.500
Playtime:45.796 hours
Usage:3%
Score:1.310m
Score/min:477
Accuracy (listed only):30.721%
HSR (listed only):10.931%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,433
V. Kills:97 N/A
Deaths:261
KDR:5.490
Accuracy:42.254% C+
KPH:47.100 C
VKPH:3.200 C
Photon A2A Missile Pods
C
Kills:224
V. Kills:170 131%
Deaths:26
KDR:8.615
Accuracy:74.761% C
KPH:30.700 D
VKPH:23.300 D
Maelstrom Turbo Laser
A+
Kills:137
V. Kills:81 167%
Deaths:28
KDR:4.893
Accuracy:40.284% A+
KPH:7.500 D
VKPH:4.400 D-
Kills:1,794 (1,570 + 0)
Deaths:315
KDR:5.695
VKDR:1.105
Vehicle Kills:348
Kill Difference:1,479
Playtime:56.021 hours
Usage:3%
Score:0.661m
Score/min:197
Piloting Accuracy:40.284%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:57
V. Kills:2 N/A
Deaths:8
KDR:7.125
Accuracy:43.531% C+
KPH:53.700 C+
VKPH:1.900 D
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:0.250
Vehicle Kills:2
Kill Difference:49
Playtime:1.062 hours
Usage:0%
Score:0.028m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:43.531%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,158
V. Kills:80 N/A
Deaths:44
KDR:26.318
Accuracy:49.518% C+
KPH:62.700 C*
VKPH:4.300 D--
C75 Viper
B++
Kills:636
V. Kills:99 N/A
Deaths:33
KDR:19.273
Accuracy:42.883% C*
KPH:50.900 B++
VKPH:7.900 C+
Skyguard
C+
Kills:533
V. Kills:384 138%
Deaths:65
KDR:8.200
Accuracy:38.054% A
KPH:14 C
VKPH:10.100 C+
L100 Python AP
B**
Kills:319
V. Kills:173 183%
Deaths:5
KDR:63.800
Accuracy:65.657% B**
KPH:33.700 C+
VKPH:18.300 C+
L100 Python HEAT
B+
Kills:51
V. Kills:7 N/A
Deaths:1
KDR:51
Accuracy:52.556% C+
KPH:40.300 B+
VKPH:5.500 D*
Kills:2,697 (2,697 + 0)
Deaths:148
KDR:18.223
VKDR:5.020
Vehicle Kills:743
Kill Difference:2,549
Playtime:79.729 hours
Usage:5%
Score:1.531m
Score/min:320
Driving Accuracy:52.556%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:8,334
V. Kills:5,088 164%
Deaths:669
KDR:12.457
Accuracy:61.931% B**
KPH:29.700 C++
VKPH:18.200 B+
Supernova VPC
B**
Kills:1,211
V. Kills:334 361%
Deaths:54
KDR:22.426
Accuracy:59.498% B*
KPH:49.200 C+
VKPH:13.600 B**
Supernova PC
B*
Kills:900
V. Kills:447 201%
Deaths:113
KDR:7.965
Accuracy:64.426% A+
KPH:26.500 C++
VKPH:13.200 B*
Saron HRB
C+
Kills:103
V. Kills:91 112%
Deaths:20
KDR:5.150
Accuracy:44.155% C+
KPH:17.800 D
VKPH:15.800 C+
E540 Halberd
C--
Kills:83
V. Kills:61 134%
Deaths:11
KDR:7.545
Accuracy:55.175% B*
KPH:18.900 D*
VKPH:13.900 C--
Kills:10,631 (10,445 + 186)
Deaths:867
KDR:12.262
VKDR:6.945
Vehicle Kills:6,021
Kill Difference:9,764
Playtime:348.948 hours
Usage:21%
Score:7.198m
Score/min:344
Driving Accuracy:64.426%
Gunner Accuracy:55.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:63
V. Kills:37 166%
Deaths:7
KDR:9
Accuracy:47.442% D--
KPH:25.100 D
VKPH:14.700 D-
Kills:63 (0 + 63)
Deaths:7
KDR:9
VKDR:5.286
Vehicle Kills:37
Kill Difference:56
Playtime:2.511 hours
Usage:0%
Score:0.116m
Score/min:772
Driving Accuracy:N/A%
Gunner Accuracy:47.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:339
V. Kills:33 N/A
Deaths:29
KDR:11.690
Accuracy:34.490% C
KPH:72.300 B*
VKPH:7 D
M40 Fury
C*
Kills:90
V. Kills:19 450%
Deaths:6
KDR:15
Accuracy:39.398% C*
KPH:60.200 C++
VKPH:12.700 C*
G30 Walker
B*
Kills:61
V. Kills:32 185%
Deaths:4
KDR:15.250
Accuracy:37.080% B*
KPH:20.900 B+
VKPH:11 C**
M20 Basilisk
B+
Kills:55
V. Kills:18 289%
Deaths:4
KDR:13.750
Accuracy:44.599% B+
KPH:29.400 B+
VKPH:9.600 B+
Kills:545 (0 + 545)
Deaths:43
KDR:12.674
VKDR:2.372
Vehicle Kills:102
Kill Difference:502
Playtime:10.977 hours
Usage:1%
Score:0.246m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:44.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,4228,33466912.457B9.3161.931%B**N/A29.7C++18.2B+308280.2h4.3B+7B*
Light PPA 1,5301,4332615.49C+2.3542.254%C+1.326%C*47.1C3.2C15330.4h12.4C++29.4C++
Supernova VPC 1,5451,2115422.426B19.2859.498%B*N/A49.2C+13.6B**22924.6h3.6D6.1C++
L100 Python HESH 1,2381,1584426.318B++23.1749.518%C+2.504%B*62.6C*4.3D--31818.5h2.3B+4.7B+
Tank Mine 1,7911,1411298.845M5.7029.227%C-N/A110.8C+63.1C+107710.3h1.9C+6.4C
NS-15M1 9709511,0520.904C--2.2422.451%C13.144%D*14D--N/A6467.9h14D62.4C+
Supernova PC 1,3479001137.965C++4.8264.426%A+1.556%C--26.5C++13.1B*20534h5.5C8.6B+
Solstice VE3 7157056811.035C*2.1122.679%C+9.504%F-15.3CN/A6146.2h13.7C**60.5C++
Orbital Strike Uplink 8776371637U633.86681.452%UN/A1061.7U400U57570.6h1.3T*0.2T*
C75 Viper 7356363319.273A*16.1342.883%C*1.258%C+50.9B++7.9C+27112.5h9.2B++21.4B+
Sirius SX12 6025796810.85C2.2922.177%D14.681%D6.6D--N/A3587.5h19.3D*86.9D
Phobos VX86 5445376120.877C-2.2750.979%D-11.732%D9.9D*N/A3454h2.7C-5.2C
Skyguard 917533658.2B**5.0638.054%AN/A14C10.1C+31438h118.1C+310.2B+
C-4 8185262482.121B1.0230.039%B+N/A54.8D30.4C++5999.6h1.5C+4.9B
Nebula VM20 4284201992.111C+1.0318.704%C+14.286%D*28.8C--N/A12414.6h13.5B++71.9B+
Nebula VM20 4074051992.035C+1.1119.487%C+11.605%F-27.7DN/A12114.6h14.6C*74.8C**
NS-44L Blackhand 3823772661.417C++1.7348.403%B++66.048%A++5.4D*N/A2170.1h3.6B+7.4B+
M40 Fury 3723392911.69B+8.5534.49%CN/A72.1B*7D4154.7h7.7B**22.2B*
L100 Python AP 492319563.8S60.6665.657%B**N/A33.6C+18.2C3819.5h5.2C*8B+
NS Baron G5AE 3083043041C2.1448.892%C++14.803%C19.2D-N/A5115.8h4.1C++8.5C+
Cosmos VM3 292288833.47B++0.3320.776%B+12.153%F27.2C-N/A12410.6h9.7A46.6B*
Cosmos VM3 281279883.17B*0.0321.945%B+16.129%D25.6C--N/A12010.9h10.9B**49.8C*
Proximity Mine 264264455.867B+2.7232.254%D*N/A27.2F-N/A919.7h2.1D6.6D**
Xiphos Anti-Personnel Phalanx Tower 2472422121C++117.8638.081%B*1.24%C+403.3C++8.3C+13690.6h7.9B+20.8B+
Thanatos VE70 2392323030.766C2.3832.527%D--13.362%D10.8D-N/A4421.4h4.9C+15C
Photon A2A Missile Pods 394224268.615C**5.4774.761%CN/A30.7D23.3D4777.3h6.3B**8.4B**
Spear Anti-Vehicle Phalanx Tower 3672111211S207.8662.686%B**N/A35.8C26.4C+2995.9h11.6C--18.5C++
NS-357 Underboss 1641601910.838C2.3144.974%B*13.75%D--4.5D*N/A2435.2h4.9D-10.9C++
Eridani SX5-AE 1641492980.5D--2.6422.034%F-10.067%F--3.9D**N/A1238.5h21.7T*98.5T*
Orion VS54 1451421211.174C1.9720.136%C11.972%F-27.8C-N/A2315.1h13.1C+65C+
Maelstrom Turbo Laser 218137284.893B*1.7540.284%A+N/A7.5D4.4D-15718.3h154.6D-383.8C+
Auraxium Slasher 1411363,1120.044C+3.1034.19%C*11.765%B+0.3C--N/A1410.3h2.5C+7.4C*
NS-44 Commissioner 1281271071.187C++1.9651.235%A++13.386%D*5.4D*N/A3123.6h5.2D*10.2C*
G40-F Ranger 182116429B**25.8645.165%A+N/A72.5A41.3A7051.6h60.4B++133.8B**
Sticky Grenade 1051041104N/A100.8649.61%C-N/A1040C+10C36550.1h1.8B+3.7C**
Rocklet Rifle 196104601.733A++1.4168.698%A++N/A43.3B*38.3B**7062.4h24.8B**36.1B*
Saron HRB 194103205.15C+2.0144.155%C+N/A17.8D15.7C+23415.8h27D-61D
Spear Anti-Vehicle Phalanx Turret 1631021010.2C**7.0657.569%B**3.922%C++39.2C+23.5C+5052.6h10.8C-18.7C++
M40 Fury 10990615B++11.8639.398%C*N/A60C++12.7C*4441.5h14.8C37.6C+
Pulsar VS1 8988801.1C+2.0424.214%C+13.636%D*16.6DN/A905.3h13B+53.9B
Comet VM2 13887741.176C++1.9759.705%A++2.299%D--11.4C6.7B**1687.6h30.2D-50.6C++
Lasher X2 86851190.714C-2.4322.057%D2.353%D-17D-N/A1105h18.1C*82.2C+
E540 Halberd 14483117.545C4.4055.175%B*2.41%C++18.9D*13.9C--17194.4h9.7T-17.6F
NS-11A "Heatwave" 84821100.745D2.4021.337%D**14.634%F15.8D--N/A425.2h13C+60.9C-
Comet VM2 12580561.429C**1.7162.937%A++2.5%D-12.1C+6.8B*1416.6h32.8D52.2C*
Plasma Grenade 7472172N/A68.8654.061%B*N/A720B+20B++41750.1h3B+5.5B+
NS-44P Commissioner 73681040.654C--2.4941.619%C+25%C3.7D*N/A1818.2h6.4T*15.3D**
NS-R3 Swarm 13768960.708C*2.4463.801%C+N/A6.5D6.6C+7610.5h25.4C*39.9C*
Saron HRB-H 1006379B+5.8647.442%D--N/A25.2D14.8D-7722.5h24.7C+52.1C
S1 95611130.54C--2.6059.895%C*N/A14.9D-8.3D4804.1h7.5C-12.5C+
G30 Walker 9361415.25M12.1137.08%B*3.279%C21B+11C**2152.9h188.3B507.8B++
Hoplon Anti-Aircraft Phalanx Tower 10058158C+54.8629.178%CN/A58D42D-4951h39.9C+136.8C+
Blueshift VM5 6058351.657C1.4921.591%C++15.517%D*16.1D*N/A703.6h20D**92.6C
L105 Zephyr 595787.125C3.9843.531%C+N/A51.8C+1.8D4381.1h5B++11.5B+
M20 Basilisk 7355413.75S10.6144.599%B+5.455%C+28.9B+9.5B+4621.9h63.7B+142.7B++
NS-7 PDW 5655580.948C+2.2029.726%B*7.273%F6.5D--N/A378.4h15.2C+51.1B
Blueshift VM5 5854351.543C-1.6020.624%C+12.963%F15D*1.1B+683.6h20.6F99.8C-
The Slasher 53531740.305S2.8464.384%A*N/A2.4C+N/A721.9h1.8B+2.8C++
L100 Python HEAT 5851151S47.8652.556%C+1.961%C39.2B5.4D*5671.3h5B+9.6C**

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0860h
Nano-Armor Kit555745,15963.8h
Spawn Beacon311,1404h
Repair Module16082.3h
Turret AI Module04211.8h
Skywall Shield Emitter02510.8h
Structure Shield Module33841.4h
Bunker21491.7h
Faction Banner0630.2h
Nanite Revive Grenade05810.2h
Medical Applicator16653,6956.5h
Reinforcements Module01330.3h
Blast Wall0710.5h
Cortium Silo12911.1h
Sunderer Garage0650.5h
Motion Spotter121,0382.4h
Rampart Wall55554.6h
Hoplon Anti-Aircraft Phalanx Tower02691.1h
Xiphos Anti-Personnel Tower12931.2h
Welding Device28,5072.2h
Spitfire Auto-Turret138321.3h
Spear Anti-Vehicle Tower23201.4h
Deconstruction Tool15,7621.9h
M12 Kobalt0540h
Recon Detection Device271,3355.9h
Ammunition Package601,8505.9h
Shield Recharging Field6780.1h
Flail Targeting Dart62772.8h
Routing Spire0540.1h
Pain Spire0890.4h
Solid Wall01211h
Router32070.6h
Nano-Repair Grenade01,0010.3h
Orbital Strike Target Designator632045.9h
Vehicle Gate12012.2h
Pillbox01741.2h
Infantry Tower0610.5h
Lumifiber Rampart Wall1580.4h
WLT-Howler Mining Laser09210.1h
Alarm Module01530.4h
Elysium Spawn Tube02070.7h

Check the help document for the dictionary if you want to learn more about words used here.


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