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Venator A.S.P. Operative Jaybonaut[] Jaybonaut
VS BR 33

KDR: 1.08

Score: 56m

Last Seen: May 4th, 2019 8:12 AM
- OFFLINE - 1138.5 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Connery
Level Progress (to 34): 38%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Eridani SX5 Proximity Mine Artemis VX26 NS-30B Vandal NS-30 Vandal L100 Python AP Sirius SX12 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 619TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.49%12.486%31830118425,9651.36435-0.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.492%0.844B*-1.276D**-0.448C--MIXED (~0.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.302C*13.20.072C+38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.749%1.709%62112132346841180.341606197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.521A+0.111C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.631B+30.80.419B28.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.732%3.043%196512092,070179617401.15192119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.49%0.752B++0.311C*1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.17C++15.6-0.246C16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.716%1.776%153512091,46413928741.05097167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.74%0.511B+-0.66D-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.20.304C*34.70.13C++48.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.009%47.63%15341210844106530.792488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.657%0.003C+-1.264D**0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.11C+3.8-0.208C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.682%8.864%153312111,726167441.03106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.053%-0.984D---1.139D*0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.038C+4.10.164C++9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56m665.3%333 (20k)323 (19.4k)1.0830444,08540,7051.2946633 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214101616.135%10.192%16404:1617

9% Combat Medic39% Engineer6% Heavy Assault40% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:51 PMDec 17th, 2016 4:47 AMMay 6th, 2019 8:41 PM (108d) (PST)May 4th, 2019 4:23 AM (110d) (PST)May 4th, 2019 4:12 AM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3631701930.2540.2340.0261.9220.03585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,77410,18411,59015142115219,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2894.9h/120.6d 8,614 4,493 17,779 333.8k 5,066 9,548 6,085 63m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C-
Kills:1,155
Deaths:1,107
KDR:1.043
Accuracy:20.190% C-
HSR:16.017% D*
Orion VS54
B++
Kills:1,078
Deaths:907
KDR:1.189
Accuracy:24.620% B++
HSR:15.677% D*
SVA-88
D-
Kills:62
Deaths:53
KDR:1.170
Accuracy:18.437% D--
HSR:19.355% D-
Kills:2,295
Deaths (as Heavy Assault):2,067
Deaths (to Heavy Assaults):11,867
KDR:1.1103
Kill Difference:228
Playtime:171.677 hours
Usage:6%
Score:3.199m
Score/min:311
Accuracy (listed only):21.082%
HSR (listed only):17.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D**
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:24.587% D**
HSR:7.857% F-
VX6-7
D
Kills:1,166
Deaths:874
KDR:1.334
Accuracy:20.896% D
HSR:10.978% F
Pulsar C
C+
Kills:1,163
Deaths:1,625
KDR:0.716
Accuracy:23.394% C+
HSR:13.328% F
Eclipse VE3A
B+
Kills:1,155
Deaths:1,613
KDR:0.716
Accuracy:29.197% B+
HSR:13.074% D*
Zenith VX-5
C++
Kills:1,143
Deaths:1,252
KDR:0.913
Accuracy:26.293% C++
HSR:13.211% D**
NS-11C
B+
Kills:1,142
Deaths:1,509
KDR:0.757
Accuracy:26.454% B+
HSR:14.273% D-
Solstice VE3
C**
Kills:1,131
Deaths:463
KDR:2.443
Accuracy:24.537% C**
HSR:9.637% F-
Phobos VX86
C+
Kills:418
Deaths:478
KDR:0.874
Accuracy:56.771% C+
HSR:11.483% D
NS Baron G5AE
C
Kills:346
Deaths:498
KDR:0.695
Accuracy:43.810% C
HSR:10.116% D--
Serpent VE92
C-
Kills:219
Deaths:266
KDR:0.823
Accuracy:21.631% C-
HSR:5.023% F*
Thanatos VE70
C*
Kills:137
Deaths:152
KDR:0.901
Accuracy:41.815% C*
HSR:9.489% D**
Solstice SF
C
Kills:107
Deaths:35
KDR:3.057
Accuracy:22.259% C
HSR:3.738% F--
Revenant
D-
Kills:56
Deaths:68
KDR:0.824
Accuracy:28.398% D-
HSR:14.286% F-
Kills:9,354
Deaths (as Engineer):9,040
Deaths (to Engineers):9,585
KDR:1.03473
Kill Difference:314
Playtime:1,138.962 hours
Usage:39%
Score:22.816m
Score/min:334
Accuracy (listed only):30.003%
HSR (listed only):10.499%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:2,976
Deaths:2,899
KDR:1.027
Accuracy:26.189% C+
HSR:11.559% D*
Sirius SX12
C
Kills:1,238
Deaths:1,313
KDR:0.943
Accuracy:22.584% C
HSR:10.097% D*
Pandora VX25
D**
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:24.587% D**
HSR:7.857% F-
Skorpios
D
Kills:1,171
Deaths:1,200
KDR:0.976
Accuracy:24.655% D
HSR:11.102% D**
MKV Suppressed
C
Kills:1,169
Deaths:1,168
KDR:1.001
Accuracy:24.480% C
HSR:9.923% D**
VX6-7
D
Kills:1,166
Deaths:874
KDR:1.334
Accuracy:20.896% D
HSR:10.978% F
Pulsar C
C+
Kills:1,163
Deaths:1,625
KDR:0.716
Accuracy:23.394% C+
HSR:13.328% F
NS-7 PDW
B++
Kills:1,159
Deaths:986
KDR:1.175
Accuracy:28.361% B++
HSR:13.287% D
Eclipse VE3A
B+
Kills:1,155
Deaths:1,613
KDR:0.716
Accuracy:29.197% B+
HSR:13.074% D*
Zenith VX-5
C++
Kills:1,143
Deaths:1,252
KDR:0.913
Accuracy:26.293% C++
HSR:13.211% D**
NS-11C
B+
Kills:1,142
Deaths:1,509
KDR:0.757
Accuracy:26.454% B+
HSR:14.273% D-
Solstice VE3
C**
Kills:1,131
Deaths:463
KDR:2.443
Accuracy:24.537% C**
HSR:9.637% F-
Phobos VX86
C+
Kills:418
Deaths:478
KDR:0.874
Accuracy:56.771% C+
HSR:11.483% D
NS Baron G5AE
C
Kills:346
Deaths:498
KDR:0.695
Accuracy:43.810% C
HSR:10.116% D--
NSX Tengu
B+
Kills:288
Deaths:277
KDR:1.040
Accuracy:39.362% B+
HSR:11.806% D**
Serpent VE92
C-
Kills:219
Deaths:266
KDR:0.823
Accuracy:21.631% C-
HSR:5.023% F*
Thanatos VE70
C*
Kills:137
Deaths:152
KDR:0.901
Accuracy:41.815% C*
HSR:9.489% D**
VE-S Canis
B+
Kills:130
Deaths:94
KDR:1.383
Accuracy:29.484% B+
HSR:11.539% D--
Solstice SF
C
Kills:107
Deaths:35
KDR:3.057
Accuracy:22.259% C
HSR:3.738% F--
Eridani SX5-AE
C-
Kills:99
Deaths:109
KDR:0.908
Accuracy:27.401% C-
HSR:13.131% D**
Kills:17,528
Deaths (as Light Assault):17,018
Deaths (to Light Assaults):6,501
KDR:1.02997
Kill Difference:510
Playtime:74.689 hours
Usage:3%
Score:0.916m
Score/min:204
Accuracy (listed only):29.208%
HSR (listed only):10.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:2,976
Deaths:2,899
KDR:1.027
Accuracy:26.189% C+
HSR:11.559% D*
Artemis VX26
C++
Kills:1,648
Deaths:1,488
KDR:1.108
Accuracy:27.694% C++
HSR:13.471% D**
NS-30B Vandal
C
Kills:1,486
Deaths:1,330
KDR:1.117
Accuracy:32.565% C
HSR:12.719% F
NS-30 Vandal
C--
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:29.976% C--
HSR:11.632% F-
Sirius SX12
C
Kills:1,238
Deaths:1,313
KDR:0.943
Accuracy:22.584% C
HSR:10.097% D*
Skorpios
D
Kills:1,171
Deaths:1,200
KDR:0.976
Accuracy:24.655% D
HSR:11.102% D**
MKV Suppressed
C
Kills:1,169
Deaths:1,168
KDR:1.001
Accuracy:24.480% C
HSR:9.923% D**
Nyx VX31
D-
Kills:1,163
Deaths:1,071
KDR:1.086
Accuracy:29.257% D-
HSR:14.703% D**
NS-7 PDW
B++
Kills:1,159
Deaths:986
KDR:1.175
Accuracy:28.361% B++
HSR:13.287% D
NS-357 Underboss
B++
Kills:594
Deaths:845
KDR:0.703
Accuracy:42.339% B++
HSR:9.259% F
Parallax VX3
D
Kills:336
Deaths:170
KDR:1.976
Accuracy:34.709% D
HSR:61.607% F-
VA39 Spectre
C++
Kills:298
Deaths:3
KDR:99.333
Accuracy:32.939% C++
HSR:15.436% F-
NSX Tengu
B+
Kills:288
Deaths:277
KDR:1.040
Accuracy:39.362% B+
HSR:11.806% D**
NS-61 Emissary
C*
Kills:246
Deaths:250
KDR:0.984
Accuracy:29.366% C*
HSR:11.789% D-
Beamer VS3
B+
Kills:194
Deaths:108
KDR:1.796
Accuracy:30.581% B+
HSR:13.918% D*
XM98
B**
Kills:138
Deaths:23
KDR:6
Accuracy:44.751% B**
HSR:73.188% C+
Cerberus
C**
Kills:131
Deaths:185
KDR:0.708
Accuracy:33.483% C**
HSR:13.741% D--
VE-S Canis
B+
Kills:130
Deaths:94
KDR:1.383
Accuracy:29.484% B+
HSR:11.539% D--
NSX Tomoe
C+
Kills:99
Deaths:102
KDR:0.971
Accuracy:28.241% C+
HSR:28.283% D-
Eridani SX5-AE
C-
Kills:99
Deaths:109
KDR:0.908
Accuracy:27.401% C-
HSR:13.131% D**
Phaseshift VX-S
C+
Kills:72
Deaths:60
KDR:1.200
Accuracy:35.287% C+
HSR:66.667% C--
NS-44 Commissioner
C++
Kills:59
Deaths:117
KDR:0.504
Accuracy:37.112% C++
HSR:15.254% D--
Kills:15,975
Deaths (as Infiltrator):15,016
Deaths (to Infiltrators):4,937
KDR:1.06387
Kill Difference:959
Playtime:1,170.929 hours
Usage:40%
Score:21.654m
Score/min:308
Accuracy (listed only):31.401%
HSR (listed only):20.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:2,976
Deaths:2,899
KDR:1.027
Accuracy:26.189% C+
HSR:11.559% D*
Sirius SX12
C
Kills:1,238
Deaths:1,313
KDR:0.943
Accuracy:22.584% C
HSR:10.097% D*
Pandora VX25
D**
Kills:1,171
Deaths:207
KDR:5.657
Accuracy:24.587% D**
HSR:7.857% F-
Skorpios
D
Kills:1,171
Deaths:1,200
KDR:0.976
Accuracy:24.655% D
HSR:11.102% D**
MKV Suppressed
C
Kills:1,169
Deaths:1,168
KDR:1.001
Accuracy:24.480% C
HSR:9.923% D**
NS-7 PDW
B++
Kills:1,159
Deaths:986
KDR:1.175
Accuracy:28.361% B++
HSR:13.287% D
H-V45
C
Kills:1,155
Deaths:1,251
KDR:0.923
Accuracy:23.090% C
HSR:11.948% D*
Terminus VX-9
C+
Kills:497
Deaths:690
KDR:0.720
Accuracy:25.257% C+
HSR:13.682% F
Phobos VX86
C+
Kills:418
Deaths:478
KDR:0.874
Accuracy:56.771% C+
HSR:11.483% D
NS Baron G5AE
C
Kills:346
Deaths:498
KDR:0.695
Accuracy:43.810% C
HSR:10.116% D--
NSX Tengu
B+
Kills:288
Deaths:277
KDR:1.040
Accuracy:39.362% B+
HSR:11.806% D**
Thanatos VE70
C*
Kills:137
Deaths:152
KDR:0.901
Accuracy:41.815% C*
HSR:9.489% D**
VE-S Canis
B+
Kills:130
Deaths:94
KDR:1.383
Accuracy:29.484% B+
HSR:11.539% D--
Eridani SX5-AE
C-
Kills:99
Deaths:109
KDR:0.908
Accuracy:27.401% C-
HSR:13.131% D**
Kills:11,954
Deaths (as Combat Medic):11,322
Deaths (to Combat Medics):4,510
KDR:1.05582
Kill Difference:632
Playtime:250.243 hours
Usage:9%
Score:4.856m
Score/min:323
Accuracy (listed only):31.275%
HSR (listed only):11.216%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:644
Deaths:356
KDR:1.809
Accuracy:21.728% B**
HSR:19.410% C++
Blueshift VM5
C*
Kills:407
Deaths:206
KDR:1.976
Accuracy:20.903% C*
HSR:13.022% D**
Cosmos VM3
B*
Kills:379
Deaths:234
KDR:1.620
Accuracy:21.782% B*
HSR:14.248% D--
Nebula VM20
B**
Kills:360
Deaths:221
KDR:1.629
Accuracy:22.986% B**
HSR:13.611% D**
Blueshift VM5
C*
Kills:356
Deaths:178
KDR:2
Accuracy:20.483% C*
HSR:16.011% D--
Nebula VM20
B**
Kills:350
Deaths:221
KDR:1.584
Accuracy:23.655% B**
HSR:15.429% D--
Quasar VM1
B+
Kills:204
Deaths:101
KDR:2.020
Accuracy:18.241% B+
HSR:13.235% D*
Comet VM2
A+
Kills:106
Deaths:165
KDR:0.642
Accuracy:56.417% A+
HSR:1.887% D*
Comet VM2
A
Kills:104
Deaths:163
KDR:0.638
Accuracy:57.341% A
HSR:0.962% D**
Kills:2,910
Deaths (as MAX Suit):922.500
Deaths (to MAX Suits):2,781
KDR:3.15447
Kill Difference:1,987.500
Playtime:77.515 hours
Usage:3%
Score:2.583m
Score/min:555
Accuracy (listed only):29.282%
HSR (listed only):11.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:234
V. Kills:74 312%
Deaths:48
KDR:4.875
Accuracy:51.749% C+
KPH:37.500 D
VKPH:11.900 C--
Kills:234 (0 + 0)
Deaths:48
KDR:4.875
VKDR:1.542
Vehicle Kills:74
Kill Difference:186
Playtime:6.241 hours
Usage:0%
Score:0.157m
Score/min:420
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,254
V. Kills:1,259 100%
Deaths:577
KDR:2.173
Accuracy:71.229% A++
KPH:17.100 D--
VKPH:17.200 C+
L100 Python HEAT
C+
Kills:487
V. Kills:257 189%
Deaths:155
KDR:3.142
Accuracy:61.491% B**
KPH:20.500 D
VKPH:10.800 C+
Skyguard
B**
Kills:68
V. Kills:56 119%
Deaths:50
KDR:1.360
Accuracy:35.900% B**
KPH:7.300 D--
VKPH:6 D*
Kills:1,809 (1,809 + 0)
Deaths:782
KDR:2.313
VKDR:2.010
Vehicle Kills:1,572
Kill Difference:1,027
Playtime:106.361 hours
Usage:4%
Score:1.828m
Score/min:286
Driving Accuracy:35.900%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:210
V. Kills:32 N/A
Deaths:26
KDR:8.077
Accuracy:58.777% B*
KPH:15.400 D**
VKPH:2.300 D**
Supernova PC
B+
Kills:205
V. Kills:72 281%
Deaths:42
KDR:4.881
Accuracy:53.488% B+
KPH:17.300 C--
VKPH:6.100 D
Saron HRB
C-
Kills:183
V. Kills:141 129%
Deaths:44
KDR:4.159
Accuracy:42.194% C+
KPH:15.200 D--
VKPH:11.700 C-
Supernova FPC
D
Kills:56
V. Kills:55 100%
Deaths:35
KDR:1.600
Accuracy:57.233% B+
KPH:12.500 D*
VKPH:12.300 D
Kills:654 (471 + 183)
Deaths:147
KDR:4.449
VKDR:2.041
Vehicle Kills:300
Kill Difference:507
Playtime:42.028 hours
Usage:1%
Score:0.730m
Score/min:289
Driving Accuracy:57.233%
Gunner Accuracy:42.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:200
V. Kills:142 140%
Deaths:44
KDR:4.545
Accuracy:61.285% B+
KPH:21.800 D*
VKPH:15.500 D
M40 Fury-H
D
Kills:78
V. Kills:11 N/A
Deaths:9
KDR:8.667
Accuracy:41.970% C+
KPH:47.800 D-
VKPH:6.700 D
Aphelion VEX-4H
C
Kills:63
V. Kills:63 98%
Deaths:12
KDR:5.250
Accuracy:45.550% C+
KPH:23.200 D--
VKPH:23.200 C
Kills:341 (0 + 341)
Deaths:65
KDR:5.246
VKDR:3.323
Vehicle Kills:216
Kill Difference:276
Playtime:13.517 hours
Usage:0%
Score:0.251m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:45.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:714
V. Kills:215 331%
Deaths:172
KDR:4.151
Accuracy:47.877% A
KPH:40.600 C+
VKPH:12.200 B+
M20 Basilisk
C-
Kills:221
V. Kills:108 203%
Deaths:66
KDR:3.348
Accuracy:39.907% C++
KPH:12.600 D
VKPH:6.100 C-
M20 Basilisk
D
Kills:146
V. Kills:72 200%
Deaths:48
KDR:3.042
Accuracy:37.573% C+
KPH:11.900 D-
VKPH:5.900 D
G40-F Ranger
D-
Kills:69
V. Kills:80 85%
Deaths:48
KDR:1.438
Accuracy:39.636% B**
KPH:6.100 D**
VKPH:7.100 D-
M60-G Bulldog
D*
Kills:59
V. Kills:10 N/A
Deaths:21
KDR:2.810
Accuracy:36.174% C++
KPH:9.300 D*
VKPH:1.600 D*
Kills:1,209 (0 + 1,209)
Deaths:355
KDR:3.406
VKDR:1.366
Vehicle Kills:485
Kill Difference:854
Playtime:65.055 hours
Usage:2%
Score:0.810m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:36.174%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:76
V. Kills:27 271%
Deaths:117
KDR:0.650
Accuracy:54.487% B+
KPH:3.900 D*
VKPH:1.400 D--
Kills:76 (76 + 0)
Deaths:117
KDR:0.650
VKDR:0.231
Vehicle Kills:27
Kill Difference:41
Playtime:19.389 hours
Usage:1%
Score:0.093m
Score/min:80
Driving Accuracy:54.487%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 3,0032,9762,8991.027C+0.0626.189%C+11.559%D*18.3DN/A83162.2h13C+49.8C++
Proximity Mine 1,9431,9422109.248A++8.1646.317%B+N/A313.2SN/A11306.2h1.3A++2.7A+
Artemis VX26 1,6541,6481,4881.108C+0.0227.694%C++13.471%D**17.2D-N/A10495.8h13.2C47.6C+
NS-30B Vandal 1,5061,4861,3301.117D0.0332.565%C12.719%F18.5D-N/A8880.4h5.9C+18.2C+
NS-30 Vandal 1,2851,2811,2181.052C0.0329.976%C--11.632%F-19.1D-N/A11067.2h5.7C++18.9C+
L100 Python AP 2,5131,2545772.173C--1.0971.229%A++3.668%B++17.1D--17.2C+28973.3h10.9F15.3D
Sirius SX12 1,2381,2381,3130.943C+0.1422.584%C10.097%D*14.8DN/A6683.8h14.4C*63.9C++
Pandora VX25 1,1741,1712075.657M**4.5724.587%D**7.857%F-15D-N/A15878.3h4B+16.3C--
Skorpios 1,1751,1711,2000.976C0.1124.655%D11.102%D**19.5D--N/A12760.1h15.3F-61.9D**
MKV Suppressed 1,1711,1691,1681.001C+0.0824.48%C9.923%D**20DN/A10158.4h14C*57.1C++
VX6-7 1,1701,1668741.334C++0.2520.896%D10.978%F15.4DN/A11075.8h13.1C+62.6C+
Nyx VX31 1,1661,1631,0711.086C--0.0029.257%D-14.703%D**16.6D-N/A9670.2h6C+20.4C
Pulsar C 1,1711,1631,6250.716C0.3723.394%C+13.328%F13.2DN/A7787.9h13.9C59.4C+
NS-7 PDW 1,1651,1599861.175C**0.0928.361%B++13.287%D18.5C-N/A9262.8h14.6C*51.5B+
Eclipse VE3A 1,1931,1551,6130.716C0.3729.197%B+13.074%D*9.7D--N/A29119.6h20.9F*71.7D*
H-V45 1,1631,1551,2510.923C0.1623.09%C11.948%D*13.6D-N/A7185.2h14.2C+61.6C+
Flare VE6 1,1631,1551,1071.043C0.0420.19%C-16.017%D*20.9DN/A11255.2h11.9C58.8C+
Zenith VX-5 1,1691,1431,2520.913C0.1726.293%C++13.211%D**16.9DN/A11167.5h18.8F71.4C--
NS-11C 1,1831,1421,5090.757C0.3326.454%B+14.273%D-13.4DN/A4385.3h19.7D--74.4C+
Solstice VE3 1,1521,1314632.443A**1.3624.537%C**9.637%F-17.5C+N/A13464.5h15.7C++64C++
Orion VS54 1,1151,0789071.189C+0.1124.62%B++15.677%D*19.1DN/A12556.4h15.6D63.2C++
Tank Mine 1,7968832863.087C**2.0032.015%C+N/A180.2A+186.3S34764.9h1.6B+5B++
M40 Fury 9297141724.151C3.0747.877%A1.401%C40.6C+12.2B+30617.6h19C--39.7C**
Cosmos VM3 6516443561.809C+0.7321.728%B**19.41%C++33C++N/A20719.5h12.3B+56.7B++
NS-357 Underboss 6095948450.703C0.3842.339%B++9.259%F37.6C+N/A19715.8h5.1D12C++
Terminus VX-9 5054976900.72C0.3625.257%C+13.682%F11.6D*N/A4842.8h15.3D--60.4C
L100 Python HEAT 7444871553.142C2.0661.491%B**2.464%C+20.5D10.8C+29823.8h6.5C+10.6B+
Phobos VX86 4184184780.874C0.2156.771%C+11.483%D18.3D-N/A9022.8h3.8F-6.7D
Blueshift VM5 4104072061.976C+0.8920.903%C*13.022%D**23.9DN/A17817h14.1B+67.6B+
Cosmos VM3 3823792341.62C+0.5421.782%B*14.248%D--30.3C+N/A22112.5h14.7C+67.4C*
Spear Anti-Vehicle Phalanx Turret 594362399.282B8.2049.275%B+3.867%C+37.3C+23.9C*4499.7h8.9C++18.1B
Nebula VM20 3683602211.629C0.5522.986%B**13.611%D**24.8C--N/A10714.5h17.7C77.2B+
Blueshift VM5 3583561782C+0.9220.483%C*16.011%D--23.1DN/A17815.4h14.2B+69.5B+
Nebula VM20 3593502211.584C0.5023.655%B**15.429%D--24.3DN/A10014.4h18.8D79.4B+
NS Baron G5AE 3533464980.695D0.3943.81%C10.116%D--12.2D--N/A4528.3h6.7F--15.4C+
Parallax VX3 3383361701.976C0.8934.709%D61.607%F-11.9D--N/A5928.2h3.5F-10.2D*
VA39 Spectre 298298399.333U98.2532.939%C++15.436%F-11.4DN/A11326.1h4.5B*13.6B++
NSX Tengu 2942882771.04C+0.0439.362%B+11.806%D**17.5DN/A4816.5h14.9C+37.8C++
Sticky Grenade 2762721272N/A270.9244.524%D--N/A906.7C+13.3C+30950.3h2B4.6C++
NS-61 Emissary 2492462500.984C**0.1029.366%C*11.789%D-11.2DN/A2821.9h16.6C+56.6C+
Dual Photon Pods 308234484.875C+3.7951.749%C+1.709%B++37.7D11.9C--4206.2h30.8D59.5C
MANA Anti-Vehicle Turret 5152222460.902D0.1857.572%C+1.351%D*2220A*2930M6376520.1h15.5F*26.9D*
M20 Basilisk 329221663.348C*2.2639.907%C++1.357%F12.6D6.1C-18417.6h88.8C*222.5B+
Serpent VE92 2202192660.823C0.2621.631%C-5.023%F*12.7DN/A11017.2h13.7C+63.4C+
Supernova VPC 242210268.077C6.9958.777%B*N/A15.4D**2.4D*12413.6h3.2C++5.4B+
Supernova PC 277205424.881C+3.8053.488%B+N/A17.2C--6.1D29311.9h3.8B*7.1B**
Quasar VM1 2052041012.02B0.9418.241%B+13.235%D*30.4B+N/A2256.7h11.6B**63.8B+
E540 Halberd-H 342200444.545C3.4661.285%B+2.5%B+21.7D*15.4D2919.2h7.7D12.6C
Beamer VS3 1971941081.796A+0.7130.581%B+13.918%D*25.2C+N/A2607.7h11C36.1C++
NS Decimator 3481844250.433D0.6562.631%C*1.087%D-14.3D*12.7C35312.9h9.4F**15F--
Saron HRB 324183444.159C+3.0842.194%C+1.093%C--15.3D-11.8C-31212h18.9B+44.9B+
C-4 2721801231.463C++0.3816.613%FN/A94.7C**48.4A25411.9h2D-12.1F-
Frag Grenade 1471471147N/A145.9212.649%T*N/A1470SN/A156810.1h0.7M5.7B*
M20 Basilisk 218146483.042C++1.9637.573%C+4.11%D11.9D-5.9D17512.3h86.4B+230B+
XM98 138138236A*4.9244.751%B**73.188%C+5.8D*N/A9023.8h3.1D6.8C++
Thanatos VE70 1381371520.901C+0.1841.815%C*9.489%D**16.9DN/A1368.1h5.3C+12.7C*
Lasher X2 1371341930.694C0.3916.614%D*5.224%B++16.3DN/A1508.2h24.5D-147.5D*
Cerberus 1361311850.708C0.3833.483%C**13.741%D--39.7C++1.5A2453.3h8.5D**25.5C-
VE-S Canis 135130941.383C*0.3029.484%B+11.539%D--20.6DN/A486.3h11.2B37.8B+
MANA Anti-Personnel Turret 140123333.727N/A2.6423.986%UN/A1230U170U6275900.1h39.2T*163.5T*
Heartstring 1211172090.56C--0.5230.274%D15.385%D-13.6DN/A568.6h3.8C*12.5C++
Solstice SF 109107353.057A*1.9722.259%C3.738%F--12.9C--N/A1348.3h13.1C+59.1C+
Comet VM2 1781061650.642C0.4456.417%A+1.887%D*7.9D5.4B++21913.4h33.9D-60.1C+
Comet VM2 1781041630.638C-0.4557.341%AN/A8D5.7B+17813h34.7C-60.5C*
NSX Tomoe 100991020.971C0.1128.241%C+28.283%D-10.2D*N/A349.7h17.9D-63.3C
Eridani SX5-AE 102991090.908D0.1827.401%C-13.131%D**15.7D--N/A556.3h14.5D53C--
M40 Fury-H 897898.667C7.5841.97%C+N/A48.8D-6.9D4071.6h9.4C+22.5C+
M40 Fury-F 103761170.65C-0.4354.487%B+N/A3.9D*1.4D--8019.4h22.3D*40.9D-
Force-Blade 2727517,4610.004D1.0861.911%MN/A0.1DN/A11001.2h13.7T*22.1D--
Phaseshift VX-S 7372601.2D0.1235.287%C+66.667%C--8.1D*N/A308.9h4.2D11.8C
G40-F Ranger 14969481.438D*0.3539.636%B**N/A6.2D**7.1D-18511.2h323.2T*815.4F
Hades VSH4 120691400.493C+0.5976.36%B**N/A9.6C7.1C2087.2h11.8D-15.4C
Skyguard 12468501.36D0.2835.9%B**4.412%A*7.3D--6D*2409.3h210F-585D
Aphelion VEX-4H 12663125.25C+4.1745.55%C+1.587%D--23.3D--23.3C3132.7h89.6D-196.7D
M60-A Bulldog 7263106.3C5.2237.083%D-N/A8.4D*1.2D--1127.5h6.7C+18.1C-
SVA-88 6262531.17C0.0918.437%D--19.355%D-14.8D*N/A2824.2h13C70.6C--
M60-A Bulldog 675996.556C5.4744.079%CN/A11.6D--1.6D-1445.1h7.9D-18C--
M60-G Bulldog 6959212.81C-1.7336.174%C++N/A9.4D*1.6D*1046.3h7.9C+21.9C**
NS-44 Commissioner 60591170.504C-0.5837.112%C++15.254%D--19.7DN/A1913h4.7D12.6C+
Revenant 5756680.824C-0.2628.398%D-14.286%F-15.1D*N/A443.7h9.6D--33.9D*
Supernova FPC 11156351.6D0.5257.233%B+1.786%C12.4D*12.2D7224.5h6.5D11.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon117451.2h
Anti-Vehicle MANA Turret328343.2h
Nano-Armor Kit735998,04275.6h
Skywall Shield Emitter0500.3h
AE Nano-Armor Kit245455,92220.9h
Structure Shield Module0540.2h
Repair Module0760.4h
Turret AI Module1680.3h
AE Medical Applicator18684,5595.7h
Nanite Revive Grenade04150.1h
Nanite Healing Grenade01870h
Medical Applicator447150,05619.8h
Spitfire Auto-Turret775,0813.5h
Restoration Kit144360.4h
Motion Spotter13223,23614.7h
Rampart Wall1710.5h
Deconstruction Tool02,6720.2h
Smoke Grenade01080h
Shield Recharging Field253,5240.9h
Ammunition Package327,8592.8h
Medical Kit491,2201.1h
Anti-Infantry MANA Turret32,1402.6h
Recon Detection Device22018,87929.4h
WLT-Howler Mining Laser0880h

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