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Abominable Jayno[ELFF] Jayno
NC BR 128

KDR: 2.19

Score: 35.1m

Last Seen: May 23rd, 2020 9:58 PM
- OFFLINE - 478.6 hour(s)

Battle Rank 120 (128 total) - New Conglomerate on Cobalt
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NS-61 Emissary NSX Tomoe LA3 Desperado NS-44P Commissioner The Slasher Blitz GD-10 NS-45 Pilot
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $610,488 MLG Score: 488
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.61%20.169%41622132236,1151.846370.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.287%-0.125C+-0.14C-3.124T-HEAD ++ (~9.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.057C+14.4-0.009C+55.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.773%0.804%133213421,36911077251.23556189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.118%-0.995D---1.098D*1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.08C+10.90.127C++24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.031%4.605%12213421529681300.156863116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.019%-1.311D**0.021C+0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287.7-1.39D**63.4-0.574D224.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.367%73.777%122134215,3072208816.92938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.387%-0.994D--0.433B-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.029C+2.90.091C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.1m388%108 (6.5k)94 (5.6k)2.1880774,81034,1902.33826128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1344584220.995%26.938%56610:5924

7% Heavy Assault85% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2016 10:18 PMJun 26th, 2016 12:21 AMMay 30th, 2020 9:34 AM (35d) (PST)May 23rd, 2020 8:27 PM (42d) (PST)May 23rd, 2020 5:58 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
230531770.1990.0910.0540.8170.011488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,7833,18310,60012534915,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6251.1h/260.5d 5,135 20,152 25,556 306.4k 3,298 19,617 4,138 86.2m

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:15,015
Deaths:3,496
KDR:4.295
Accuracy:28.401% F-
HSR:73.533% B
NS-61 Emissary
B*
Kills:12,280
Deaths:5,659
KDR:2.170
Accuracy:33.854% B*
HSR:18.103% C+
NSX Tomoe
D*
Kills:4,252
Deaths:2,384
KDR:1.784
Accuracy:19.954% F-
HSR:26.223% D*
LA3 Desperado
B
Kills:2,487
Deaths:1,752
KDR:1.420
Accuracy:31.102% B
HSR:18.014% C-
NS-44P Commissioner
C*
Kills:2,453
Deaths:1,154
KDR:2.126
Accuracy:44.574% C*
HSR:29.923% C*
Blitz GD-10
D-
Kills:1,908
Deaths:1,714
KDR:1.113
Accuracy:18.510% D*
HSR:11.478% D-
NS-45 Pilot
C+
Kills:1,569
Deaths:732
KDR:2.143
Accuracy:31.615% C+
HSR:18.993% D--
NS-44 Commissioner
C
Kills:1,399
Deaths:1,306
KDR:1.071
Accuracy:34.947% C
HSR:18.370% D
LA8 Rebel
B*
Kills:1,248
Deaths:726
KDR:1.719
Accuracy:37.860% B*
HSR:17.869% C--
MGR-S1 Gladius
D**
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% F
HSR:12.690% D**
NS-357 Underboss
C
Kills:1,174
Deaths:778
KDR:1.509
Accuracy:35.839% C
HSR:16.695% D
NSX Tengu
D*
Kills:1,171
Deaths:1,073
KDR:1.091
Accuracy:25.410% F-
HSR:13.664% D*
NS-61 "Networked" Emissary
B**
Kills:1,162
Deaths:326
KDR:3.564
Accuracy:38.231% B**
HSR:31.325% B++
NS-44L Blackhand
A+
Kills:680
Deaths:309
KDR:2.201
Accuracy:47.132% B+
HSR:61.912% A+
NSX "Networked" Tomoe
D**
Kills:622
Deaths:192
KDR:3.240
Accuracy:18.348% T
HSR:28.457% D**
MKV Suppressed
D--
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D**
HSR:13.625% D--
AF-4 Cyclone
D*
Kills:337
Deaths:243
KDR:1.387
Accuracy:18.493% D**
HSR:10.979% D*
NS-7 PDW
C+
Kills:306
Deaths:232
KDR:1.319
Accuracy:17.641% D**
HSR:17.974% C+
NSX Daimyo
F--
Kills:292
Deaths:66
KDR:4.424
Accuracy:27.305% F--
HSR:86.301% F--
NSX "Networked" Tengu
D-
Kills:278
Deaths:203
KDR:1.369
Accuracy:17.672% T*
HSR:19.065% D-
Soldier Soaker
C--
Kills:143
Deaths:105
KDR:1.362
Accuracy:30.536% C--
HSR:4.895% F
NS-AM7 Archer
B*
Kills:113
Deaths:68
KDR:1.662
Accuracy:47.822% D**
HSR:27.434% B*
AF-18 Stalker
D--
Kills:73
Deaths:50
KDR:1.460
Accuracy:19.203% F-
HSR:13.699% D--
The Executive
C**
Kills:53
Deaths:27
KDR:1.963
Accuracy:33.378% C
HSR:28.302% C**
Kills:50,586
Deaths (as Infiltrator):23,724
Deaths (to Infiltrators):9,198
KDR:2.13227
Kill Difference:26,862
Playtime:5,319.667 hours
Usage:85%
Score:29.703m
Score/min:93
Accuracy (listed only):29.000%
HSR (listed only):25.813%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D*
Kills:1,222
Deaths:1,265
KDR:0.966
Accuracy:8.386% F**
HSR:19.149% D*
NS-15M2
D*
Kills:804
Deaths:885
KDR:0.908
Accuracy:9.530% T
HSR:17.040% D*
NSX "Networked" Naginata
D--
Kills:426
Deaths:271
KDR:1.572
Accuracy:9.608% T-
HSR:24.883% D--
MGR-L1 Promise
D*
Kills:145
Deaths:211
KDR:0.687
Accuracy:8.686% T
HSR:17.931% D*
Kills:2,597
Deaths (as Heavy Assault):2,632
Deaths (to Heavy Assaults):7,051
KDR:0.9867
Kill Difference:35
Playtime:413.535 hours
Usage:7%
Score:2.270m
Score/min:91
Accuracy (listed only):9.052%
HSR (listed only):19.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:1,908
Deaths:1,714
KDR:1.113
Accuracy:18.510% D*
HSR:11.478% D-
MGR-S1 Gladius
D**
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% F
HSR:12.690% D**
NSX Tanto
D-
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:13.417% F*
HSR:20.051% D-
NSX Tengu
D*
Kills:1,171
Deaths:1,073
KDR:1.091
Accuracy:25.410% F-
HSR:13.664% D*
GD-7F
C
Kills:869
Deaths:1,046
KDR:0.831
Accuracy:13.202% F--
HSR:19.218% C
MKV Suppressed
D--
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D**
HSR:13.625% D--
AF-4 Cyclone
D*
Kills:337
Deaths:243
KDR:1.387
Accuracy:18.493% D**
HSR:10.979% D*
NS-7 PDW
C+
Kills:306
Deaths:232
KDR:1.319
Accuracy:17.641% D**
HSR:17.974% C+
NSX "Networked" Tengu
D-
Kills:278
Deaths:203
KDR:1.369
Accuracy:17.672% T*
HSR:19.065% D-
Kills:7,612
Deaths (as Light Assault):6,441
Deaths (to Light Assaults):6,411
KDR:1.1818
Kill Difference:1,171
Playtime:308.854 hours
Usage:5%
Score:1.582m
Score/min:85
Accuracy (listed only):18.057%
HSR (listed only):15.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
D-
Kills:1,172
Deaths:801
KDR:1.463
Accuracy:13.417% F*
HSR:20.051% D-
GD-7F
C
Kills:869
Deaths:1,046
KDR:0.831
Accuracy:13.202% F--
HSR:19.218% C
Kills:2,041
Deaths (as Engineer):1,847
Deaths (to Engineers):4,666
KDR:1.10504
Kill Difference:194
Playtime:129.421 hours
Usage:2%
Score:1.029m
Score/min:132
Accuracy (listed only):13.309%
HSR (listed only):19.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:64
Deaths:55
KDR:1.164
Accuracy:22.466% D*
HSR:3.125% D
NS-10 Burster
D*
Kills:53
Deaths:56
KDR:0.946
Accuracy:22.654% D*
HSR:1.887% D*
NCM3 Raven
C--
Kills:51
Deaths:53
KDR:0.962
Accuracy:21.142% F--
HSR:1.961% C--
Kills:168
Deaths (as MAX Suit):82
Deaths (to MAX Suits):647
KDR:2.04878
Kill Difference:86
Playtime:67.811 hours
Usage:1%
Score:0.446m
Score/min:110
Accuracy (listed only):22.087%
HSR (listed only):2.324%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:1,311
V. Kills:635 206%
Deaths:112
KDR:11.705
Accuracy:43.381% D**
KPH:17 D*
VKPH:8.200 F-
LB00 Python AP
F
Kills:273
V. Kills:136 199%
Deaths:
KDR:
Accuracy:49.574% D
KPH:19.900 F-
VKPH:9.900 F
Skyguard
D--
Kills:58
V. Kills:35 161%
Deaths:13
KDR:4.462
Accuracy:23.247% D--
KPH:7.700 D--
VKPH:4.600 D**
Kills:1,642 (1,642 + 0)
Deaths:125
KDR:13.136
VKDR:6.448
Vehicle Kills:806
Kill Difference:1,517
Playtime:98.337 hours
Usage:2%
Score:0.538m
Score/min:91
Driving Accuracy:23.247%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D**
Kills:77
V. Kills:44 171%
Deaths:21
KDR:3.667
Accuracy:38.125% D**
KPH:8.300 F
VKPH:4.800 F--
Kills:77 (77 + 0)
Deaths:21
KDR:3.667
VKDR:2.095
Vehicle Kills:44
Kill Difference:56
Playtime:9.243 hours
Usage:0%
Score:0.071m
Score/min:128
Driving Accuracy:38.125%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:77
V. Kills:24 308%
Deaths:14
KDR:5.500
Accuracy:28.883% D*
KPH:13.700 D
VKPH:4.300 D-
M12 Kobalt
D*
Kills:75
V. Kills:1 N/A
Deaths:2
KDR:37.500
Accuracy:11.858% D**
KPH:27.900 D*
VKPH:0.400 D**
Kills:152 (0 + 152)
Deaths:16
KDR:9.500
VKDR:1.563
Vehicle Kills:25
Kill Difference:136
Playtime:8.326 hours
Usage:0%
Score:0.059m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:11.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 15,09515,0153,4964.295B+2.1128.401%F-73.533%B14D*N/A351071h2.9D*10.1F
NS-61 Emissary 12,34812,2805,6592.17A++0.0233.854%B*18.103%C+11D-N/A271121.4h14.4C+42.6C**
NSX Tomoe 4,3184,2522,3841.784C+0.4019.954%F-26.223%D*10.4D*N/A24407.2h24.2F*121.1T-
LA3 Desperado 2,5012,4871,7521.42B+0.7731.102%B18.014%C-11.3D--N/A30220.2h10.1C-32.6C++
NS-44P Commissioner 2,4592,4531,1542.126B+0.0644.574%C*29.923%C*12.1D--N/A28202.1h3.9D8.7C+
The Slasher 2,1021,9266,0940.316S1.8747.909%B**5.556%D2C+N/A5971.6h2.6C-5.4C+
Blitz GD-10 1,9221,9081,7141.113C+1.0818.51%D*11.478%D-10.4D-N/A28182.9h19.9D--107.7D--
NS-45 Pilot 1,5731,5697322.143B+0.0531.615%C+18.993%D--11.9D--N/A31132.1h9D*28.4D
NS-44 Commissioner 1,4061,3991,3061.071C+1.1234.947%C18.37%D6.8D--N/A24204.6h4.1C11.7C+
Frag Grenade 1,4291,36611366N/A1,363.8137.095%D*N/A333.2D-15.4B+8934.1h4.5D-12.2D*
L100 Python AP 1,9461,31111211.705B++9.5243.381%D**N/A17D*8.2F-8977h6C13.8D-
NS Campion 1,3601,2642,1610.585U1.6050.351%B**6.25%C--3.4C+N/A8377.2h2.5D5B+
LA8 Rebel 1,2581,2487261.719B++0.4737.86%B*17.869%C--7.5D--N/A20165.8h6.8C+18B+
Fatestealer 1,3081,2351,7930.689S1.5052.726%A+5.749%F-5.6D-N/A14221h2.5C--4.6B++
Auraxium Mag-Cutter 1,2871,2241,4550.841U1.3549.966%A+5.882%C+7A*N/A17175.8h2.4C-4.8B+
Icikill 1,2871,2231,2900.948U1.2457.884%A++3.679%D-7.1B+N/A15173.1h2.5C--4.3B+
NSX Naginata 1,2541,2221,2650.966C--1.228.386%F**19.149%D*10D*N/A24122.2h21.9F**261.6T*
NS Harrower 1,2731,2178751.391U0.8048.42%B**4.355%D11.8C+N/A30102.8h2.4C5B+
MGR-S1 Gladius 1,2011,1827631.549C++0.6418.763%F12.69%D**15.1D-N/A4378.5h13.9D--73.8D*
NS-357 Underboss 1,1781,1747781.509B0.6835.839%C16.695%D10.8D--N/A25109.1h5.6D**15.6D
NSX Tanto 1,1861,1728011.463C++0.7313.417%F*20.051%D-12.8D-N/A3891.8h18.8D*140.3F**
NSX Tengu 1,1851,1711,0731.091C1.1025.41%F-13.664%D*10.2D*N/A26115.1h21F-82.5F-
NSX Amaterasu 1,2181,1701,4170.826S1.3666.275%M++5.299%D**4.8C++N/A16243.8h6.8D10.2B+
NS-61 "Networked" Emissary 1,1721,1623263.564A*1.3838.231%B**31.325%B++12.9D*N/A3890.1h13D34C++
GD-7F 8878691,0460.831C1.3613.202%F--19.218%C6.6D--N/A25132h22F**166.7T*
NS-15M2 8208048850.908C1.289.53%T17.04%D*8.8D*N/A2791.1h22.1T-231.8T*
Tank Mine 1,1648027011.457M**9.2722.341%D-N/A111.4C+50.3C--5367.2h1.5B+6.5C
Bouncing Betty 750749819.247A++7.0627.604%F-N/A60.9D*N/A17512.3h1.8C**6.6D**
NS-W Survivor 7536931,3400.517S1.6755.267%A3.319%D3C+N/A9233.9h2.6F--4.7C*
NS-44L Blackhand 6826803092.201B++0.0147.132%B+61.912%A+6.3D--N/A17107.6h4.2C++8.9B
NSX "Networked" Tomoe 6386221923.24B*1.0518.348%T28.457%D**15.6D**N/A3940h20.2T-110T*
NS Annihilator 7594582591.768M+0.4278.533%DN/A8D5.3D*7157.1h10.4B+13.3B
Nightshade 6684565900.773U1.4292.007%A2.851%D--3.4B++1.6M**37134.5h139.5F151.6D**
NSX "Networked" Naginata 4464262711.572C0.629.608%T-24.883%D--10.2D**N/A3241.9h23.2T*241T*
MKV Suppressed 3903893661.063C+1.1319.401%D**13.625%D--9D*N/A2443.3h20.1D**103.4D*
Spear Anti-Vehicle Phalanx Turret 572387439C*6.8134.868%D-1.55%D*22.9D--10.9D--12916.9h10.4C--29.9D-
AF-4 Cyclone 3383372431.387C+0.8018.493%D**10.979%D*13.8D-N/A6024.4h14.8D**80.2D**
NS-7 PDW 3093062321.319C**0.8717.641%D**17.974%C+12.5D-N/A4524.4h19.4D*110.2D*
C-4 4652961462.027C**0.1626.021%C+N/A36.5D--20.9D3158.1h2.1D**8D
NSX Daimyo 292292664.424C*2.2427.305%F--86.301%F--12.6D**N/A3123.1h4.4F*16.3T*
NSX "Networked" Tengu 2842782031.369C+0.8217.672%T*19.065%D-9.6D**N/A2929h25.9T*146.4T*
LB00 Python AP 4092731273U270.8149.574%DN/A19.9F-9.9F10313.7h7.3F**14.6T-
Carver 20720614,5970.014C2.1726.239%C+16.505%C++0.1DN/A02577.4h1.5C+5.7C++
NS Decimator 2651812210.819C1.3729.732%T*2.762%B+8.5F3.9D**6921.3h8.1F--27.4T*
MGR-L1 Promise 1541452110.687D1.508.686%T17.931%D*7.1D*N/A5720.3h30.3T*349.1T*
Soldier Soaker 1431431051.362C++0.8330.536%C--4.895%F12.1D*N/A2911.8h6C++19.6C+
NS-AM7 Archer 134113681.662A**0.5347.822%D**27.434%B*6C1.1D--5018.7h18.5C++38.6C
Rocklet Rifle 171951050.905C**1.2833.109%F--N/A7.7F6.1F12412.4h59.6F179.9T
Orbital Strike Uplink 11480180N/A77.81630%UN/A114.3U48.6U6890.7h3.2T*0.5T*
M20 Basilisk 10177145.5B*3.3128.883%D*1.299%F-13.8D4.3D-995.6h98C+339.4D
Titan-150 AP 12177213.667C1.4838.125%D**N/A8.4F4.8F--1289.2h8.6T22.6T*
M12 Kobalt 7675237.5A35.3111.858%D**8%F--27.8D*N/A1552.7h27.8D**234.7D**
AF-18 Stalker 7773501.46C+0.7319.203%F-13.699%D--10.4D*N/A467h24.8T*129.2T*
Xiphos Anti-Personnel Phalanx Tower 7271171C++68.8121.477%DN/A101.4C--1.4D**3840.7h9.9B+46C**
Aspis Anti-Aircraft Phalanx Turret 10866106.6B**4.4118.338%D*1.515%C6.7D-4.2D*709.9h155.7C849D
NS-10 Burster 11464551.164B+1.0222.466%D*3.125%D1.8F1.4F2436.5h253.5F--1128.3F*
Spear Anti-Vehicle Phalanx Tower 9960160A++57.8147.387%CN/A21.4D-13.9D-1582.8h11D23.3D
Skyguard 9358134.462B+2.2723.247%D--1.724%C7.6D--4.6D**977.6h121.5C+522.7D
Xiphos Anti-Personnel Phalanx Turret 6958414.5N/A12.3118.065%UN/A580U110U1181500.1h66.4T*367.7T*
NS-10 Burster 9253560.946C+1.2422.654%D*1.887%D*1.5F1.1F-2136.5h308.2T*1360.4T*
The Executive 5353271.963B+0.2333.378%C28.302%C**6.9D*N/A147.7h9.4F--28.1D*
NCM3 Raven 8051530.962C+1.2321.142%F--1.961%C--2.5F-1.4F-2220.3h50.4F--238.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1720.2h
Nano-Armor Kit86204,96915.3h
Spawn Beacon221,5634.5h
Ordnance Dampener32790.8h
Repair Module23623.4h
Turret AI Module04906.3h
Structure Shield Module02292.1h
Skywall Shield Emitter13084.8h
Sunderer Garage0511.1h
Rampart Wall23637.8h
Nanite Revive Grenade0650h
Medical Kit38913,31923.5h
Medical Applicator2835,7073h
Blast Wall02363.9h
Cortium Silo1971.5h
Xiphos Anti-Personnel Tower13684.7h
Motion Spotter9951,71829.8h
Welding Device7125,41817.1h
Deconstruction Tool01440h
Spear Anti-Vehicle Tower01382.2h
Hoplon Anti-Aircraft Phalanx Tower32345h
Spitfire Auto-Turret31880.3h
M20 Mustang2721.6h
Ammunition Package281,8151h
Anti-Infantry MANA Turret1740.3h
Solid Wall11022h
The Flail1611.4h
Nano-Repair Grenade01560h
Flail Targeting Dart12945.7h
Pain Spire02683.6h
Snowman Soldier2680.2h
WLT-Howler Mining Laser012,0662.3h
Orbital Strike Target Designator7652.7h
Spear Anti-Vehicle Turret21012.6h
Lumifiber Rampart Wall01413.1h
Vehicle Gate22887.3h
Elysium Spawn Tube11321.5h
Light Vehicle Terminal01024.6h
Pillbox2701.9h

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