Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,220)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Cold Blooded Jayno[ELFF] Jayno
NC BR 120

KDR: 2.17

Score: 29.8m

Last Seen: Dec 9th, 2019 11:00 PM
- OFFLINE - 18.5 hour(s)

Battle Rank 120 (120 total) - New Conglomerate on Cobalt - Outfit Leader of Elder Freedom Fighter[ELFF] Elder Freedom Fighter
NC outfit on Cobalt

Members: 3
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NS-61 Emissary NSX Tomoe LA3 Desperado The Slasher Blitz GD-10 NS-45 Pilot L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Jayno



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $658,026 MLG Score: 526
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.089%19.368%42820120731,3101.894820.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.071%0.16C++-0.253C-2.987THEAD ++ (~8.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.082C+14.9-0.052C+52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.958%0.808%150212251,3619817061.38595193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.44%-0.962D---1.109D*1.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.172C++100.206C++22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.597%4.167%1021225120838950.143198125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.724%-1.456F-0.08C+0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
306.4-1.518F63.1-0.54D243.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.412%73.733%102122515,1181823798.28838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.072%-0.988D--0.435B-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.029C+2.90.091C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elder Freedom Fighter[ELFF] Elder Freedom Fighter
NC outfit on Cobalt

Members: 3
29.8m378.2%107 (6.4k)93 (5.6k)2.1691961,95028,5592.31836120 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227472821.836%28.909%63111:1417

88% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2016 10:18 PMJun 26th, 2016 12:21 AMDec 10th, 2019 6:35 AM (1d) (PST)Dec 9th, 2019 8:14 PM (2d) (PST)Dec 9th, 2019 7:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
206511550.1920.0890.0560.7660.010526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,3353,0749,26112534615,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5366.4h/223.6d 4,260 17,909 21,806 246.6k 2,822 17,856 3,259 66.2m

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:14,852
Deaths:3,475
KDR:4.274
Accuracy:28.417% F
HSR:73.485% B+
NS-61 Emissary
B*
Kills:12,272
Deaths:5,655
KDR:2.170
Accuracy:33.853% B*
HSR:18.114% C**
NSX Tomoe
D--
Kills:4,252
Deaths:2,384
KDR:1.784
Accuracy:19.954% F-
HSR:26.223% D--
LA3 Desperado
B+
Kills:2,418
Deaths:1,614
KDR:1.498
Accuracy:31.655% B+
HSR:18.156% C
Blitz GD-10
D--
Kills:1,908
Deaths:1,714
KDR:1.113
Accuracy:18.510% D*
HSR:11.478% D--
NS-45 Pilot
C++
Kills:1,546
Deaths:710
KDR:2.177
Accuracy:31.864% C++
HSR:19.146% D-
LA8 Rebel
B*
Kills:1,248
Deaths:726
KDR:1.719
Accuracy:37.860% B*
HSR:17.869% D
NS-44 Commissioner
C
Kills:1,199
Deaths:1,226
KDR:0.978
Accuracy:33.904% C
HSR:15.763% D--
MGR-S1 Gladius
D*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% D**
HSR:12.690% D*
NS-357 Underboss
C+
Kills:1,174
Deaths:778
KDR:1.509
Accuracy:35.839% C+
HSR:16.695% D
NSX Tengu
D*
Kills:1,170
Deaths:1,066
KDR:1.098
Accuracy:25.444% F
HSR:13.675% D*
NS-44L Blackhand
A+
Kills:678
Deaths:309
KDR:2.194
Accuracy:47.121% B+
HSR:61.799% A+
MKV Suppressed
D--
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D*
HSR:13.625% D--
AF-4 Cyclone
D*
Kills:337
Deaths:243
KDR:1.387
Accuracy:18.500% D**
HSR:10.979% D*
NS-7 PDW
C+
Kills:306
Deaths:230
KDR:1.330
Accuracy:17.646% D**
HSR:17.974% C+
NSX Daimyo
F-
Kills:266
Deaths:61
KDR:4.361
Accuracy:28.214% F-
HSR:87.594% F-
Soldier Soaker
C
Kills:143
Deaths:105
KDR:1.362
Accuracy:30.536% C
HSR:4.895% F
NS-AM7 Archer
B**
Kills:111
Deaths:64
KDR:1.734
Accuracy:47.335% F
HSR:27.928% B**
AF-18 Stalker
D--
Kills:73
Deaths:50
KDR:1.460
Accuracy:19.203% F
HSR:13.699% D--
The Executive
C*
Kills:53
Deaths:27
KDR:1.963
Accuracy:33.378% C
HSR:28.302% C*
Kills:45,577
Deaths (as Infiltrator):21,566
Deaths (to Infiltrators):7,835
KDR:2.11337
Kill Difference:24,011
Playtime:4,735.206 hours
Usage:88%
Score:26.070m
Score/min:92
Accuracy (listed only):28.870%
HSR (listed only):25.504%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:804
Deaths:885
KDR:0.908
Accuracy:9.530% F**
HSR:17.040% D*
NSX Naginata
D*
Kills:360
Deaths:413
KDR:0.872
Accuracy:7.845% F*
HSR:18.333% D*
MGR-L1 Promise
D-
Kills:142
Deaths:204
KDR:0.696
Accuracy:8.621% F**
HSR:18.310% D-
Kills:1,306
Deaths (as Heavy Assault):1,502
Deaths (to Heavy Assaults):5,992
KDR:0.86951
Kill Difference:196
Playtime:278.948 hours
Usage:5%
Score:1.587m
Score/min:95
Accuracy (listed only):8.665%
HSR (listed only):17.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D--
Kills:1,908
Deaths:1,714
KDR:1.113
Accuracy:18.510% D*
HSR:11.478% D--
MGR-S1 Gladius
D*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% D**
HSR:12.690% D*
NSX Tengu
D*
Kills:1,170
Deaths:1,066
KDR:1.098
Accuracy:25.444% F
HSR:13.675% D*
GD-7F
C
Kills:858
Deaths:1,025
KDR:0.837
Accuracy:13.093% F--
HSR:19.231% C
MKV Suppressed
D--
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D*
HSR:13.625% D--
AF-4 Cyclone
D*
Kills:337
Deaths:243
KDR:1.387
Accuracy:18.500% D**
HSR:10.979% D*
NS-7 PDW
C+
Kills:306
Deaths:230
KDR:1.330
Accuracy:17.646% D**
HSR:17.974% C+
Kills:6,150
Deaths (as Light Assault):5,407
Deaths (to Light Assaults):5,084
KDR:1.13741
Kill Difference:743
Playtime:170.131 hours
Usage:3%
Score:0.802m
Score/min:79
Accuracy (listed only):18.765%
HSR (listed only):14.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:858
Deaths:1,025
KDR:0.837
Accuracy:13.093% F--
HSR:19.231% C
Kills:858
Deaths (as Engineer):1,025
Deaths (to Engineers):4,026
KDR:0.83707
Kill Difference:167
Playtime:116.482 hours
Usage:2%
Score:0.931m
Score/min:133
Accuracy (listed only):13.093%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:55
Deaths:53
KDR:1.038
Accuracy:22.107% D--
HSR:3.636% D
NS-10 Burster
N/A
Kills:50
Deaths:54
KDR:0.926
Accuracy:22.381% N/A
HSR:2% N/A
NCM3 Raven
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:20.396% N/A
HSR:2% N/A
Kills:155
Deaths (as MAX Suit):79
Deaths (to MAX Suits):554
KDR:1.96203
Kill Difference:76
Playtime:65.371 hours
Usage:1%
Score:0.422m
Score/min:108
Accuracy (listed only):21.628%
HSR (listed only):2.545%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:1,308
V. Kills:633 206%
Deaths:112
KDR:11.679
Accuracy:43.390% D*
KPH:17 D*
VKPH:8.200 F
LB00 Python AP
F--
Kills:67
V. Kills:29 223%
Deaths:
KDR:
Accuracy:53.268% C
KPH:13.800 F--
VKPH:6 F--
Skyguard
D--
Kills:53
V. Kills:32 161%
Deaths:13
KDR:4.077
Accuracy:22.347% D*
KPH:8 D--
VKPH:4.800 D**
Kills:1,428 (1,428 + 0)
Deaths:125
KDR:11.424
VKDR:5.552
Vehicle Kills:694
Kill Difference:1,303
Playtime:88.385 hours
Usage:2%
Score:0.473m
Score/min:89
Driving Accuracy:22.347%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
F
Kills:54
V. Kills:30 174%
Deaths:21
KDR:2.571
Accuracy:35.634% F-
KPH:7.200 F
VKPH:4 F--
Kills:54 (54 + 0)
Deaths:21
KDR:2.571
VKDR:1.429
Vehicle Kills:30
Kill Difference:33
Playtime:7.476 hours
Usage:0%
Score:0.058m
Score/min:130
Driving Accuracy:35.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:68
V. Kills:21 309%
Deaths:14
KDR:4.857
Accuracy:26.574% D*
KPH:13.500 D
VKPH:4.200 D-
M12 Kobalt
D--
Kills:52
V. Kills:1 N/A
Deaths:2
KDR:26
Accuracy:10.382% D**
KPH:27.500 D--
VKPH:0.500 D**
Kills:120 (0 + 120)
Deaths:16
KDR:7.500
VKDR:1.375
Vehicle Kills:22
Kill Difference:104
Playtime:6.914 hours
Usage:0%
Score:0.048m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:10.382%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 14,93014,8523,4754.274B+2.1028.417%F73.485%B+14D*N/A351062.3h2.9D--10.1D**
NS-61 Emissary 12,34012,2725,6552.17A++0.0033.853%B*18.114%C**11DN/A271120h14.4C++42.5B
NSX Tomoe 4,3184,2522,3841.784C*0.3919.954%F-26.223%D--10.4D*N/A24407.2h24.2F--121.1F--
LA3 Desperado 2,4312,4181,6141.498B++0.6731.655%B+18.156%C11.3D-N/A30214.6h10.2C32.1C*
The Slasher 2,0981,9226,0870.316S1.8547.931%B**5.567%D2CN/A5970.8h2.6C5.4C++
Blitz GD-10 1,9221,9081,7141.113C++1.0618.51%D*11.478%D--10.4D-N/A27182.9h19.9D107.7D
NS-45 Pilot 1,5501,5467102.177B++0.0131.864%C++19.146%D-11.8D--N/A30130.8h9D28.3C+
L100 Python AP 1,9411,30811211.679B**9.5143.39%D*N/A17D*8.2F8876.9h6C+13.8D
NS Campion 1,3601,2642,1610.585S1.5850.351%A6.25%D3.4C+N/A8376.5h2.5C5B++
LA8 Rebel 1,2581,2487261.719B*0.4537.86%B*17.869%D7.5D--N/A20165.7h6.8C+18B+
Auraxium Mag-Cutter 1,2871,2241,4550.841U1.3349.966%A+5.882%C+7MN/A17175.8h2.4C4.8B+
Frag Grenade 1,2651,21911219N/A1,216.8336.673%D*N/A320.8D12.1B+8493.8h4.6D12.6D-
NS Harrower 1,2731,2178751.391U0.7848.42%B*4.355%D11.8C+N/A30102.8h2.4C+5B+
NS-44 Commissioner 1,2051,1991,2260.978C+1.1933.904%C15.763%D--6.4D--N/A22186.3h4.1C+12.2C+
MGR-S1 Gladius 1,2011,1827631.549C*0.6218.763%D**12.69%D*15.1DN/A4278.5h13.9D73.8D--
NS-357 Underboss 1,1781,1747781.509B+0.6635.839%C+16.695%D10.8D--N/A25109.1h5.6D*15.6C-
NSX Tengu 1,1841,1701,0661.098C+1.0725.444%F13.675%D*10.2D-N/A26114.4h20.9D*82.3D**
GD-7F 8758581,0250.837C+1.3313.093%F--19.231%C6.7D--N/A25127.2h21.7F-165.6F**
NS-15M2 8208048850.908C1.269.53%F**17.04%D*8.8D*N/A2691.1h22.1F--231.8T*
Bouncing Betty 728727809.088A+6.9227.252%F-N/A60.6D*N/A17112h1.8B+6.6D*
NS-44L Blackhand 6806783092.194B*0.0247.121%B+61.799%A+6.3D--N/A17107.5h4.2C**8.9B+
Tank Mine 8505845311.019S8.8522.022%D-N/A95.7C43.6D4436.1h1.5B++7C
NS Annihilator 7414472511.781M+0.3978.333%DN/A8.1C--5.3D*7155.5h10.3B+13.2B+
MKV Suppressed 3903893661.063C+1.1119.401%D*13.625%D--9D--N/A2343.3h20.1D--103.4D-
Fatestealer 3823662341.564S0.6149.773%A6.831%F11.1DN/A3332.9h2.4C4.8B*
NSX Naginata 3673604130.872C-1.307.845%F*18.333%D*6.7D*N/A1853.6h24.2F--308T*
Nightshade 5173514780.734U1.4491.344%A3.704%D--3.3B+1.6M**35105.9h131.5D*144D--
AF-4 Cyclone 3383372431.387C++0.7818.5%D**10.979%D*13.8D-N/A5624.4h14.8D-80.2D--
NS-7 PDW 3093062301.33B+0.8417.646%D**17.974%C+12.5DN/A4324.4h19.4D110.1D--
Spear Anti-Vehicle Phalanx Turret 432288358.229C*6.0634.558%D-2.083%D-20.6D--10.3D--12314h11.4D32.9D-
C-4 4352771352.052B+0.1225.926%C+N/A36D--20.5D2957.7h2D-7.9C--
NSX Daimyo 266266614.361B+2.1928.214%F-87.594%F-12.5D*N/A3021.3h4.4F--15.5F**
Carver 20720614,5970.014C2.1626.239%C+16.505%C++0.1C--N/A02577.2h1.5C+5.7C++
Icikill 1791731401.236U0.9353.521%A++4.046%D9.6C**N/A2118.1h2.4C4.5B+
Soldier Soaker 1431431051.362C**0.8130.536%C4.895%F12.1D*N/A2911.8h6C++19.6C++
MGR-L1 Promise 1511422040.696C--1.478.621%F**18.31%D-7.2D*N/A4919.8h30T347.4T*
NS-AM7 Archer 130111641.734M+0.4447.335%F27.928%B**6.1C1D--5018.3h18.2C*38.5C+
NS Decimator 141981050.933C+1.2432.596%T*4.082%A+9.3F4.1D**8110.5h7.2D**22.1T*
Rocklet Rifle 14882840.976B+1.1937.607%FN/A8.7D**7D**1369.4h52.7D--140F
Orbital Strike Uplink 11480180N/A77.83630%UN/A114.3U48.6U6860.7h3.2T*0.5T*
AF-18 Stalker 7773501.46C++0.7119.203%F13.699%D--10.4D*N/A417h24.8T*129.2T-
M20 Basilisk 8968144.857B**2.6926.574%D*1.471%F13.6D4.2D-975h90.6C++341.1C--
LB00 Python AP 9667167S64.8353.268%CN/A13.7F--5.9F--974.9h11.4T*21.5T*
Aspis Anti-Aircraft Phalanx Turret 975978.429A++6.2617.259%D*N/A6.8D4.4D*718.7h141.7C*820.8C
NS-10 Burster 10055531.038C*1.1322.107%D--3.636%D1.6D**1.3D**2235.2h274.4F*1241.2F--
Spear Anti-Vehicle Phalanx Tower 8854154A*51.8344.034%DN/A23.5D14.8D1602.3h9.5C+21.6C+
Titan-150 AP 8454212.571C-0.4035.634%F-N/A7.2F4F--1307.5h8.8F--24.7T*
The Executive 5353271.963B+0.2133.378%C28.302%C*6.9D*N/A147.7h9.4F-28.1F-
Skyguard 8553134.077B+1.9122.347%D*1.887%C+8D--4.8D**1016.6h110C**492.2C
M12 Kobalt 5352226A23.8310.382%D**7.692%F--27.4D--N/A1651.9h27.1D--261D*
NS-10 Burster 8750540.926C+1.2422.381%D*2%D--1.4F1.1F-2035.2h305T-1362.9F**
NCM3 Raven 7850510.98C++1.1920.396%F--2%C-2.5F-1.4F-2119.9h48.3F236.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit73179,28913.6h
Blast Wall01582.5h
Spawn Beacon201,3013.7h
Anti-Vehicle MANA Turret0520.1h
Medical Kit2369,97016.8h
Rampart Wall23377.3h
Xiphos Anti-Personnel Tower13063.8h
Repair Module22772.5h
Turret AI Module03814.8h
Structure Shield Module01751.6h
Skywall Shield Emitter12483.7h
Cortium Silo1921.4h
Motion Spotter9246,99927.1h
Medical Applicator93,9770.7h
Deconstruction Tool01440h
Welding Device6102,88214.1h
Spear Anti-Vehicle Tower01161.7h
Hoplon Anti-Aircraft Phalanx Tower31763.6h
Spitfire Auto-Turret21610.2h
Ammunition Package211,6670.8h
Anti-Infantry MANA Turret1740.3h
M20 Mustang2721.6h
Nano-Repair Grenade01480h
Orbital Strike Target Designator7652.7h
The Flail1521.3h
Flail Targeting Dart12545.3h
Pain Spire02192.8h
Solid Wall1901.7h
Spear Anti-Vehicle Turret2641.7h
Pillbox2601.7h
Vehicle Gate22105.6h
Light Vehicle Terminal0904.1h
Elysium Spawn Tube11261.5h
WLT-Howler Mining Laser012,0662.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.73s
Server spent 3.85s on queries, 3.12s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.