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Cold Blooded Jayno[ELFF] Jayno
NC BR 110

KDR: 2.12

Score: 24.2m

Last Seen: Jun 16th, 2019 7:50 PM
- OFFLINE - 43 hour(s)

Battle Rank 116 (110 total) - New Conglomerate on Cobalt - Outfit Leader of Elder Freedom Fighter[ELFF] Elder Freedom Fighter
NC outfit on Cobalt

Members: 3
Level Progress (to 117): 64%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NS-61 Emissary NSX Tomoe Blitz GD-10 LA3 Desperado NS-45 Pilot The Slasher LA8 Rebel
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $674,289 MLG Score: 539
Fun Score: N/A
Cheeseburgers Flipped: 509TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.301%19.062%40620119027,4212.00710.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.992%0.002C+-0.264C-2.987THEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.067C+14.7-0.03C+54.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.445%73.9%02120814,6131628768.97604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.163%-0.985D--0.442B-1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.034C+2.90.086C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elder Freedom Fighter[ELFF] Elder Freedom Fighter
NC outfit on Cobalt

Members: 3
24.2m386.1%104 (6.2k)91 (5.5k)2.1186549,26723,2542.24993110 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210370620.658%33.221%68611:3011

6% Heavy Assault88% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2016 10:18 PMJun 26th, 2016 12:21 AMJun 17th, 2019 12:59 AM (1d) (PST)Jun 16th, 2019 7:11 PM (2d) (PST)Jun 16th, 2019 3:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
165511140.1850.0870.0610.7390.006539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,9073,0776,83011544405,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4440.2h/185d 3,053 16,367 16,737 196.9k 2,347 16,074 1,726 44m

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:14,358
Deaths:3,377
KDR:4.252
Accuracy:28.457% F
HSR:73.659% B+
NS-61 Emissary
B*
Kills:9,765
Deaths:4,317
KDR:2.262
Accuracy:33.767% B*
HSR:17.512% C++
NSX Tomoe
D--
Kills:4,227
Deaths:2,361
KDR:1.790
Accuracy:19.954% F-
HSR:26.165% D--
Blitz GD-10
D-
Kills:1,901
Deaths:1,700
KDR:1.118
Accuracy:18.542% D*
HSR:11.468% D-
LA3 Desperado
B+
Kills:1,554
Deaths:1,079
KDR:1.440
Accuracy:30.891% B+
HSR:15.251% D
NS-45 Pilot
C*
Kills:1,397
Deaths:580
KDR:2.409
Accuracy:32.568% C*
HSR:18.397% D-
LA8 Rebel
B**
Kills:1,226
Deaths:707
KDR:1.734
Accuracy:38.040% B**
HSR:17.863% C-
MGR-S1 Gladius
D*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% D**
HSR:12.690% D*
NS-44 Commissioner
C
Kills:1,176
Deaths:1,211
KDR:0.971
Accuracy:34.057% C
HSR:15.901% D-
NS-357 Underboss
C+
Kills:1,161
Deaths:762
KDR:1.524
Accuracy:36.101% C+
HSR:16.710% D
NSX Tengu
D*
Kills:964
Deaths:824
KDR:1.170
Accuracy:27.028% D**
HSR:13.278% D*
NS-44L Blackhand
A+
Kills:677
Deaths:309
KDR:2.191
Accuracy:46.927% B+
HSR:61.743% A+
MKV Suppressed
D--
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D*
HSR:13.625% D--
AF-4 Cyclone
D--
Kills:308
Deaths:224
KDR:1.375
Accuracy:19.105% D*
HSR:11.364% D--
NS-7 PDW
C++
Kills:258
Deaths:209
KDR:1.234
Accuracy:17.369% D**
HSR:18.217% C++
NSX Daimyo
F-
Kills:255
Deaths:60
KDR:4.250
Accuracy:27.997% F-
HSR:87.451% F-
NS-AM7 Archer
A
Kills:97
Deaths:44
KDR:2.205
Accuracy:45.475% F-
HSR:28.866% A
AF-18 Stalker
D--
Kills:73
Deaths:50
KDR:1.460
Accuracy:19.258% F
HSR:13.699% D--
The Executive
B++
Kills:52
Deaths:25
KDR:2.080
Accuracy:33.586% C
HSR:28.846% B++
Kills:41,020
Deaths (as Infiltrator):18,968
Deaths (to Infiltrators):6,715
KDR:2.16259
Kill Difference:22,052
Playtime:3,924.144 hours
Usage:88%
Score:21.233m
Score/min:90
Accuracy (listed only):28.805%
HSR (listed only):26.458%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:804
Deaths:885
KDR:0.908
Accuracy:9.530% F**
HSR:17.040% D--
NSX Naginata
D*
Kills:358
Deaths:411
KDR:0.871
Accuracy:7.694% F**
HSR:18.156% D*
MGR-L1 Promise
D*
Kills:122
Deaths:169
KDR:0.722
Accuracy:8.567% F**
HSR:16.393% D*
Kills:1,284
Deaths (as Heavy Assault):1,465
Deaths (to Heavy Assaults):4,915
KDR:0.87645
Kill Difference:181
Playtime:262.031 hours
Usage:6%
Score:1.491m
Score/min:95
Accuracy (listed only):8.597%
HSR (listed only):17.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:1,901
Deaths:1,700
KDR:1.118
Accuracy:18.542% D*
HSR:11.468% D-
MGR-S1 Gladius
D*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% D**
HSR:12.690% D*
NSX Tengu
D*
Kills:964
Deaths:824
KDR:1.170
Accuracy:27.028% D**
HSR:13.278% D*
GD-7F
C-
Kills:694
Deaths:824
KDR:0.842
Accuracy:13.213% F--
HSR:17.435% C-
MKV Suppressed
D--
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D*
HSR:13.625% D--
AF-4 Cyclone
D--
Kills:308
Deaths:224
KDR:1.375
Accuracy:19.105% D*
HSR:11.364% D--
NS-7 PDW
C++
Kills:258
Deaths:209
KDR:1.234
Accuracy:17.369% D**
HSR:18.217% C++
Kills:5,696
Deaths (as Light Assault):4,910
Deaths (to Light Assaults):4,143
KDR:1.16008
Kill Difference:786
Playtime:125.347 hours
Usage:3%
Score:0.593m
Score/min:79
Accuracy (listed only):19.060%
HSR (listed only):14.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:694
Deaths:824
KDR:0.842
Accuracy:13.213% F--
HSR:17.435% C-
Kills:694
Deaths (as Engineer):824
Deaths (to Engineers):3,144
KDR:0.84223
Kill Difference:130
Playtime:66.884 hours
Usage:2%
Score:0.433m
Score/min:108
Accuracy (listed only):13.213%
HSR (listed only):17.435%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:55
Deaths:50
KDR:1.100
Accuracy:22.053% D*
HSR:3.636% D
NCM3 Raven
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:20.472% N/A
HSR:2% N/A
Kills:105
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):451
KDR:2.07921
Kill Difference:54.500
Playtime:63.743 hours
Usage:1%
Score:0.418m
Score/min:109
Accuracy (listed only):21.263%
HSR (listed only):2.818%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 14,43314,3583,3774.252B+2.1328.457%F73.659%B+13.8D--N/A351041.3h2.9D--10.1D**
NS-61 Emissary 9,8099,7654,3172.262A*0.1433.767%B*17.512%C++12.1DN/A29806.8h13.5C*39.9B+
NSX Tomoe 4,2904,2272,3611.79C++0.3319.954%F-26.165%D--10.4D*N/A24404.7h24.1F--120.8F*
Blitz GD-10 1,9151,9011,7001.118C++1.0018.542%D*11.468%D-10.5D-N/A27181.9h19.9D-107.3D-
LA3 Desperado 1,5631,5541,0791.44B+0.6830.891%B+15.251%D10.9D--N/A30142.1h10.1C32.7C*
NS-45 Pilot 1,4001,3975802.409B*0.2932.568%C*18.397%D-12.2D--N/A30114.9h8.7C--26.8C+
The Slasher 1,4541,3105,6660.231S1.8948.151%B**5.725%D1.4CN/A3928.5h2.6C5.5C+
LA8 Rebel 1,2361,2267071.734B**0.3838.04%B**17.863%C-7.5D--N/A20164.5h6.8C+17.9B+
MGR-S1 Gladius 1,2011,1827631.549C*0.5718.763%D**12.69%D*15.1DN/A4078.5h13.9D-73.8D*
NS-44 Commissioner 1,1821,1761,2110.971C+1.1534.057%C15.901%D-6.3D--N/A21185.3h4.1C+12.2C+
NS-357 Underboss 1,1651,1617621.524B+0.5936.101%C+16.71%D10.7D--N/A25108.1h5.6D*15.5C-
NSX Tengu 9709648241.17C+0.9527.028%D**13.278%D*10.6D-N/A2790.8h20.3D*75.2D*
Frag Grenade 9158861886N/A883.8835.378%D*N/A276.9D-9.1C*7623.2h5.1D--14.5D*
NS-15M2 8208048850.908C1.219.53%F**17.04%D--8.8D*N/A2691.1h22.1F--231.8T*
GD-7F 7036948240.842C1.2813.213%F--17.435%C-6.9D--N/A27100.1h20.8F-157.6F**
NS-44L Blackhand 6796773092.191B*0.0746.927%B+61.743%A+6.3D--N/A16106.9h4.2C**8.9B+
Bouncing Betty 670669679.985A*7.8726.933%F-N/A60.8D*N/A16911h1.8B6.6D**
NS Annihilator 7254372471.769M0.3578.342%DN/A8D5.3D*7154.3h10.3B+13.2B+
MKV Suppressed 3903893661.063C+1.0619.401%D*13.625%D--9D--N/A2343.3h20.1D*103.4D--
NSX Naginata 3643584110.871C-1.257.694%F**18.156%D*6.8D*N/A1852.8h23.6F*306.9T*
Tank Mine 4823333110.742S8.6222.341%D-N/A92.5C41.4D4243.6h1.6B+7C
AF-4 Cyclone 3083082241.375C++0.7419.105%D*11.364%D--13.8D-N/A5622.3h15D*78.3D*
NS-7 PDW 2612582091.234B0.8817.369%D**18.217%C++11.8DN/A4121.8h19.8D--113.9D*
NSX Daimyo 255255604.25B2.1327.997%F-87.451%F-12.3D**N/A2920.8h4.3F--15.3T
Carver 19919814,5850.014C2.1025.686%C+16.667%C++0.1DN/A02575.6h1.5C+5.7C++
Spear Anti-Vehicle Phalanx Turret 286190296.552C+4.4331.575%D*2.105%D--16.7D*8.4D*10311.4h12.6D--39.8F
C-4 237152572.667B*0.5524.752%C+N/A37.1D--20.7D3174.1h2D-7.9C--
MGR-L1 Promise 1311221690.722C--1.408.567%F**16.393%D*7.1D*N/A5017.1h29.5F**344.8T*
Fatestealer 102101831.217U0.9040.564%B+5.941%F-11.2DN/A229h2.3C++5.6B+
NS-AM7 Archer 11197442.205S0.0945.475%F-28.866%A6.1CN/A5015.8h16.7B+36.7C+
Nightshade 122871270.685S1.4389.361%A4.598%D--3.8C++1.5B++2423.1h88.4D--99D--
AF-18 Stalker 7773501.46C++0.6619.258%F13.699%D--10.4D--N/A407h24.8T*128.8T*
Orbital Strike Uplink 9868168N/A65.88658.823%UN/A113.3U50U6880.6h3.3T*0.5T*
NS Decimator 9264760.842C1.2834.048%T-4.688%A++7.8F3.4D**768.2h8.7F--25.5T*
NS-10 Burster 10055501.1C**1.0222.053%D*3.636%D1.6F1.3F2234.8h270.9F*1228.3F--
Rocklet Rifle 9653491.082B++1.0433.365%F--N/A8.4D**6.8D**1266.3h53.4D--159.9F--
The Executive 5252252.08B++0.0433.586%C28.846%B++7D*N/A157.4h9.4F27.9D*
NCM3 Raven 7850510.98C++1.1420.472%F--2%C--2.5F-1.4F-2119.8h48.2F-235.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon88582.5h
Nano-Armor Kit3990,8636.7h
Medical Kit1777,98712.2h
Medical Applicator93,9500.7h
Rampart Wall22545.6h
Repair Module22041.9h
Turret AI Module02783.5h
Skywall Shield Emitter01702.4h
Structure Shield Module01361.3h
Cortium Silo1751.2h
Xiphos Anti-Personnel Tower11972.5h
Motion Spotter6940,67623.6h
Deconstruction Tool01440h
Welding Device376,5449.9h
Hoplon Anti-Aircraft Phalanx Tower31282.7h
Blast Wall01171.8h
Spear Anti-Vehicle Tower0851.3h
Ammunition Package131,0490.5h
Anti-Infantry MANA Turret1700.3h
Orbital Strike Target Designator7602.4h
Vehicle Gate21344.1h
Pillbox2551.5h
Solid Wall1691.1h
Flail Targeting Dart12344.9h
Pain Spire01732.3h
Light Vehicle Terminal0663.2h
M20 Mustang2721.6h
WLT-Howler Mining Laser012,0662.3h
Elysium Spawn Tube1991.2h

Check the help document for the dictionary if you want to learn more about words used here.


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