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Cold Blooded Jayno[ELFF] Jayno
NC BR 116

KDR: 2.15

Score: 27.1m

Last Seen: Sep 18th, 2019 11:28 AM
- OFFLINE - 3.2 hour(s)

Battle Rank 120 (116 total) - New Conglomerate on Cobalt - Outfit Leader of Elder Freedom Fighter[ELFF] Elder Freedom Fighter
NC outfit on Cobalt

Members: 3
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NS-61 Emissary NSX Tomoe Blitz GD-10 LA3 Desperado NS-45 Pilot The Slasher L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $678,042 MLG Score: 542
Fun Score: N/A
Cheeseburgers Flipped: 513TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.904%19.142%41920119429,3131.985840.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.056%0.061C+-0.271C-2.967THEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.075C+15-0.036C+53.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.272%0.726%206112131,2409116611.36114187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.81B**61B**7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.029%1.613%81121362755850.082119272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
339.81B**91.81B**247.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.399%73.821%82121214,9011705788.73447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.201%-0.985D--0.44B-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.034C+2.90.086C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elder Freedom Fighter[ELFF] Elder Freedom Fighter
NC outfit on Cobalt

Members: 3
27.1m388.9%106 (6.4k)92 (5.5k)2.1528254,68625,4022.30714116 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214411821.674%31.195%67611:3813

88% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 27th, 2016 10:18 PMJun 26th, 2016 12:21 AMSep 18th, 2019 1:35 PM (1d) (PST)Sep 18th, 2019 2:17 PM (1d) (PST)Sep 18th, 2019 7:28 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
198501480.1850.0860.0580.7540.009542

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,8762,9878,88911534515,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4937h/205.7d 3,920 17,059 19,427 223.5k 2,558 17,024 2,771 58.6m

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:14,641
Deaths:3,436
KDR:4.261
Accuracy:28.414% F
HSR:73.574% B+
NS-61 Emissary
B**
Kills:11,514
Deaths:5,304
KDR:2.171
Accuracy:34.202% B**
HSR:17.917% C*
NSX Tomoe
D--
Kills:4,252
Deaths:2,384
KDR:1.784
Accuracy:19.954% F-
HSR:26.223% D--
Blitz GD-10
D-
Kills:1,908
Deaths:1,712
KDR:1.114
Accuracy:18.519% D*
HSR:11.478% D-
LA3 Desperado
B
Kills:1,560
Deaths:1,100
KDR:1.418
Accuracy:30.533% B
HSR:15.192% D
NS-45 Pilot
C*
Kills:1,397
Deaths:581
KDR:2.404
Accuracy:32.568% C*
HSR:18.397% D-
LA8 Rebel
B**
Kills:1,226
Deaths:708
KDR:1.732
Accuracy:38.033% B**
HSR:17.863% C-
MGR-S1 Gladius
D*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% D**
HSR:12.690% D*
NS-44 Commissioner
C
Kills:1,180
Deaths:1,219
KDR:0.968
Accuracy:34.037% C
HSR:15.932% D-
NS-357 Underboss
C+
Kills:1,174
Deaths:778
KDR:1.509
Accuracy:35.839% C+
HSR:16.695% D
NSX Tengu
D*
Kills:1,162
Deaths:1,063
KDR:1.093
Accuracy:25.446% F
HSR:13.769% D*
NS-44L Blackhand
A+
Kills:677
Deaths:309
KDR:2.191
Accuracy:46.927% B+
HSR:61.743% A+
MKV Suppressed
D-
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D*
HSR:13.625% D-
AF-4 Cyclone
D*
Kills:331
Deaths:242
KDR:1.368
Accuracy:18.471% D**
HSR:11.178% D*
NSX Daimyo
F-
Kills:260
Deaths:61
KDR:4.262
Accuracy:27.846% F-
HSR:87.692% F-
NS-7 PDW
C++
Kills:259
Deaths:213
KDR:1.216
Accuracy:17.348% D**
HSR:18.147% C++
Soldier Soaker
C
Kills:143
Deaths:105
KDR:1.362
Accuracy:30.536% C
HSR:4.895% F
NS-AM7 Archer
A
Kills:99
Deaths:47
KDR:2.106
Accuracy:47.121% F
HSR:28.283% A
AF-18 Stalker
D--
Kills:73
Deaths:50
KDR:1.460
Accuracy:19.203% F
HSR:13.699% D--
The Executive
B+
Kills:53
Deaths:27
KDR:1.963
Accuracy:33.446% C
HSR:28.302% B+
Kills:43,480
Deaths (as Infiltrator):20,468
Deaths (to Infiltrators):7,132
KDR:2.12429
Kill Difference:23,012
Playtime:4,353.742 hours
Usage:88%
Score:23.663m
Score/min:91
Accuracy (listed only):28.830%
HSR (listed only):25.365%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:804
Deaths:885
KDR:0.908
Accuracy:9.530% F**
HSR:17.040% D--
NSX Naginata
D*
Kills:360
Deaths:413
KDR:0.872
Accuracy:7.845% F**
HSR:18.333% D*
MGR-L1 Promise
D*
Kills:122
Deaths:169
KDR:0.722
Accuracy:8.567% F**
HSR:16.393% D*
Kills:1,286
Deaths (as Heavy Assault):1,467
Deaths (to Heavy Assaults):5,352
KDR:0.87662
Kill Difference:181
Playtime:268.483 hours
Usage:5%
Score:1.534m
Score/min:95
Accuracy (listed only):8.647%
HSR (listed only):17.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:1,908
Deaths:1,712
KDR:1.114
Accuracy:18.519% D*
HSR:11.478% D-
MGR-S1 Gladius
D*
Kills:1,182
Deaths:763
KDR:1.549
Accuracy:18.763% D**
HSR:12.690% D*
NSX Tengu
D*
Kills:1,162
Deaths:1,063
KDR:1.093
Accuracy:25.446% F
HSR:13.769% D*
GD-7F
C
Kills:753
Deaths:889
KDR:0.847
Accuracy:13.651% F--
HSR:18.061% C
MKV Suppressed
D-
Kills:389
Deaths:366
KDR:1.063
Accuracy:19.401% D*
HSR:13.625% D-
AF-4 Cyclone
D*
Kills:331
Deaths:242
KDR:1.368
Accuracy:18.471% D**
HSR:11.178% D*
NS-7 PDW
C++
Kills:259
Deaths:213
KDR:1.216
Accuracy:17.348% D**
HSR:18.147% C++
Kills:5,984
Deaths (as Light Assault):5,248
Deaths (to Light Assaults):4,541
KDR:1.14024
Kill Difference:736
Playtime:163.691 hours
Usage:3%
Score:0.779m
Score/min:79
Accuracy (listed only):18.800%
HSR (listed only):14.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:753
Deaths:889
KDR:0.847
Accuracy:13.651% F--
HSR:18.061% C
Kills:753
Deaths (as Engineer):889
Deaths (to Engineers):3,578
KDR:0.84702
Kill Difference:136
Playtime:93.942 hours
Usage:2%
Score:0.739m
Score/min:131
Accuracy (listed only):13.651%
HSR (listed only):18.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:55
Deaths:51
KDR:1.078
Accuracy:22.041% D*
HSR:3.636% D
NCM3 Raven
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:20.404% N/A
HSR:2% N/A
Kills:105
Deaths (as MAX Suit):51
Deaths (to MAX Suits):483
KDR:2.05882
Kill Difference:54
Playtime:64.222 hours
Usage:1%
Score:0.420m
Score/min:109
Accuracy (listed only):21.222%
HSR (listed only):2.818%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:1,240
V. Kills:600 206%
Deaths:112
KDR:11.071
Accuracy:43.272% D**
KPH:17 D*
VKPH:8.200 F
Kills:1,240 (1,240 + 0)
Deaths:112
KDR:11.071
VKDR:5.357
Vehicle Kills:600
Kill Difference:1,128
Playtime:72.844 hours
Usage:1%
Score:0.384m
Score/min:88
Driving Accuracy:43.272%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:62
V. Kills:20 295%
Deaths:14
KDR:4.429
Accuracy:27.029% D*
KPH:13.600 D
VKPH:4.400 D-
Kills:62 (0 + 62)
Deaths:14
KDR:4.429
VKDR:1.429
Vehicle Kills:20
Kill Difference:48
Playtime:4.574 hours
Usage:0%
Score:0.028m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:27.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 14,71814,6413,4364.261B++2.1128.414%F73.574%B+13.9D--N/A351053.3h2.9D--10.1D**
NS-61 Emissary 11,57611,5145,3042.171A++0.0234.202%B**17.917%C*11DN/A271045.7h14.1C++41.2B+
NSX Tomoe 4,3184,2522,3841.784C++0.3719.954%F-26.223%D--10.4D*N/A24407.2h24.2F--121.1F**
Blitz GD-10 1,9221,9081,7121.114C++1.0418.519%D*11.478%D-10.4D-N/A27182.7h19.9D107.7D
LA3 Desperado 1,5691,5601,1001.418B+0.7330.533%B15.192%D10.8D--N/A29143.9h10.1C33.2C++
NS-45 Pilot 1,4001,3975812.404B*0.2532.568%C*18.397%D-12.1D--N/A30115h8.7C--26.8C+
The Slasher 1,4541,3105,6680.231M**1.9248.151%B**5.725%D1.4CN/A3928.7h2.6C5.5C++
L100 Python AP 1,8401,24011211.071B**8.9243.272%D**N/A17D*8.2F8872.8h6C+13.8D
LA8 Rebel 1,2361,2267081.732B**0.4238.033%B**17.863%C-7.5D--N/A20164.5h6.8C+18B+
MGR-S1 Gladius 1,2011,1827631.549C*0.6018.763%D**12.69%D*15.1DN/A4178.5h13.9D73.8D--
NS-44 Commissioner 1,1861,1801,2190.968C+1.1834.037%C15.932%D-6.4D--N/A21185.6h4.2C+12.2C+
NS-357 Underboss 1,1781,1747781.509B+0.6435.839%C+16.695%D10.8D--N/A25109.1h5.6D*15.6C-
NSX Tengu 1,1751,1621,0631.093C+1.0625.446%F13.769%D*10.2D--N/A26113.8h21D**82.5D**
Frag Grenade 1,0511,01511015N/A1,012.8536.007%D*N/A298.5D10.6B+8003.4h4.9D13.7D--
NS-15M2 8208048850.908C1.249.53%F**17.04%D--8.8D*N/A2691.1h22.1F--231.8T*
NS Campion 8577801,7840.437S1.7252.683%A+5.897%C--2.5C+N/A6316.2h2.5C4.8B++
GD-7F 7687538890.847C1.3113.651%F--18.061%C6.6D--N/A25114.6h21.5F-157.4F*
Bouncing Betty 7077066910.232A*8.0827.249%F-N/A60.9D*N/A17111.6h1.8B+6.5D*
NS-44L Blackhand 6796773092.191B*0.0446.927%B+61.743%A+6.3D--N/A16106.9h4.2C**8.9B+
NS Annihilator 7394462511.777M+0.3878.345%DN/A8D5.3D*7155.5h10.3B+13.2B+
Tank Mine 6034174010.425M**8.2723.715%DN/A90.7C40.4D4234.6h1.7B7.3C--
MKV Suppressed 3903893661.063C+1.0919.401%D*13.625%D-9D--N/A2343.3h20.1D--103.4D-
NSX Naginata 3673604130.872C-1.287.845%F**18.333%D*6.7D*N/A1853.6h24.2F*308T*
AF-4 Cyclone 3323312421.368C++0.7818.471%D**11.178%D*13.8D-N/A5524h14.8D*80D*
NSX Daimyo 260260614.262B2.1127.846%F-87.692%F-12.3D*N/A2921.2h4.3F--15.6T-
NS-7 PDW 2622592131.216B0.9417.348%D**18.147%C++11.7DN/A4222.1h19.8D--114.3D*
Nightshade 3922594040.641S1.5191.379%A3.861%D--2.8C+1.4B++3292.1h146.3F--160.1F-
C-4 4042571282.008B+0.1425.976%C+N/A35.2D--20.1D2927.3h2.1D*8.1D
Spear Anti-Vehicle Phalanx Turret 335222326.938C+4.7931.94%D*1.802%D*17.9D*9.1D*11312.4h11.8D36.9D*
Carver 19919814,5850.014C2.1425.686%C+16.667%C+0.1DN/A02575.7h1.5C+5.7C++
Soldier Soaker 1431431051.362C*0.7930.536%C4.895%F12.1D*N/A2911.8h6C++19.6C++
MGR-L1 Promise 1311221690.722C--1.438.567%F**16.393%D*7.1D*N/A5217.1h29.5T344.8T*
Fatestealer 102101831.217S0.9440.564%B+5.941%F-11.2DN/A229h2.3C++5.6B+
NS-AM7 Archer 11599472.106M**0.0547.121%F28.283%A6C1D*5216.5h18.4C**39.1C+
Rocklet Rifle 14681820.988B+1.1638.052%FN/A8.9D**7.1D**1359.1h52.7D--138.4F
Orbital Strike Uplink 11480180N/A77.85630%UN/A114.3U48.6U6860.7h3.2T*0.5T*
AF-18 Stalker 7773501.46C++0.6919.203%F13.699%D--10.4D*N/A407h24.8T*129.2T*
NS Decimator 9666790.835C1.3234.167%T-4.545%A++7.5F3.4D**788.8h9.1F*26.7T*
M20 Basilisk 8262144.429B++2.2827.029%D*1.613%F13.5D4.3D-1014.6h91.8C++339.8C--
NS-10 Burster 10055511.078C*1.0722.041%D*3.636%D1.6F1.3D**2235h272.2F--1234.8F--
Spear Anti-Vehicle Phalanx Tower 8854154A*51.8541.71%D-N/A27D17D1692h7.4B17.8C*
The Executive 5353271.963B++0.1933.446%C28.302%B+7D*N/A147.6h9.4F-28D**
Aspis Anti-Aircraft Phalanx Turret 865268.667A*6.5115.375%FN/A6.7D-4.4D*697.8h130.5B+848.8C--
NCM3 Raven 7850510.98C++1.1720.404%F--2%C--2.5F-1.4F-2119.9h48.2F-236.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48136,73610.4h
Spawn Beacon141,2073.5h
Skywall Shield Emitter12263.4h
Structure Shield Module01611.5h
Repair Module22552.3h
Turret AI Module03494.4h
Blast Wall01452.3h
Medical Kit2008,74814.5h
Medical Applicator93,9500.7h
Cortium Silo1891.4h
Motion Spotter7943,54825.4h
Hoplon Anti-Aircraft Phalanx Tower31573.3h
Rampart Wall23217h
Xiphos Anti-Personnel Tower12713.3h
Welding Device692,38813.2h
Deconstruction Tool01440h
Spear Anti-Vehicle Tower01071.5h
Ammunition Package161,1970.6h
Anti-Infantry MANA Turret1700.3h
Orbital Strike Target Designator7652.7h
Vehicle Gate21915.3h
Pain Spire02062.6h
Flail Targeting Dart12525.2h
The Flail1511.2h
Solid Wall1891.6h
Pillbox2581.6h
M20 Mustang2721.6h
WLT-Howler Mining Laser012,0662.3h
Elysium Spawn Tube11211.4h
Light Vehicle Terminal0873.9h
Spear Anti-Vehicle Turret2541.5h

Check the help document for the dictionary if you want to learn more about words used here.


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