Online: daguest  
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Paragon Jdman[GGPC] Jdman
VS BR 151

KDR: 1.67

Score: 53.5m

Last Seen: Oct 19th, 2019 1:07 AM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 Proximity Mine Spear Anti-Vehicle Phalanx Turret NS-11C VX6-7 C-4 Plasma Grenade Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 986TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.446%18.767%40236119120,6641.284910.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.845%0.046C+-0.334C--0.688DHEAD ++ (~8.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.272C*11.60.187C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.893%2.611%112512221,53211867111.29065215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.746%-1.566F0.051C+0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-0.258C12.10.035C+36.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.754%5.601%202812191,83994910731.93579171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.959%-0.597D0.27C*1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.09C+32.60.19C++77

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.779%77.858%202412233,4551283112.69081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.371%0.423B0.699B+-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.20.301C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.964%11.812%202512223,8521342292.86821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.575%-0.801D--0.57D0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.212C++3.30.318C*7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.5m745%383 (23k)320 (19.2k)1.6731648,44328,9532.02597151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227177515.406%15.916%24505:4717

31% Engineer8% Heavy Assault33% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 3:01 AMJun 26th, 2015 8:05 PMOct 19th, 2019 10:12 PM (49d) (PST)Oct 19th, 2019 12:51 AM (50d) (PST)Oct 18th, 2019 9:07 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
385982870.2890.1730.0462.4210.036285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0935,88317,21017103145219,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2792.8h/116.4d 10,215 7,710 26,735 405.7k 2,882 12,914 6,008 64.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:954
Deaths:540
KDR:1.767
Accuracy:21.104% C
HSR:24.319% C+
Orion VS54
C-
Kills:910
Deaths:791
KDR:1.150
Accuracy:18.698% C-
HSR:21.539% C-
VX29 Polaris
D*
Kills:437
Deaths:553
KDR:0.790
Accuracy:16.951% D*
HSR:11.899% D**
NS-15M1
D
Kills:407
Deaths:391
KDR:1.041
Accuracy:17.117% D--
HSR:17.199% D
NSX Naginata
C+
Kills:179
Deaths:110
KDR:1.627
Accuracy:18.667% D
HSR:27.374% C+
VE-H Maw
C++
Kills:165
Deaths:122
KDR:1.352
Accuracy:16.607% F
HSR:27.273% C++
Pulsar LSW
B+
Kills:82
Deaths:60
KDR:1.367
Accuracy:18.548% D-
HSR:29.268% B+
NS-15M AE
D-
Kills:60
Deaths:49
KDR:1.224
Accuracy:21.145% D-
HSR:20% D-
Kills:3,194
Deaths (as Heavy Assault):2,616
Deaths (to Heavy Assaults):8,066
KDR:1.22095
Kill Difference:578
Playtime:218.404 hours
Usage:8%
Score:3.152m
Score/min:241
Accuracy (listed only):18.605%
HSR (listed only):22.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D--
Kills:1,907
Deaths:3,160
KDR:0.603
Accuracy:18.762% D--
HSR:13.686% D--
VX6-7
C+
Kills:1,817
Deaths:1,373
KDR:1.323
Accuracy:21.629% D
HSR:20.418% C+
Serpent VE92
D
Kills:1,596
Deaths:1,786
KDR:0.894
Accuracy:20.153% D
HSR:15.915% D
Eridani SX5
C--
Kills:1,391
Deaths:1,046
KDR:1.330
Accuracy:23.524% C--
HSR:14.881% D
Pandora VX25
D
Kills:1,278
Deaths:1,730
KDR:0.739
Accuracy:23.013% F
HSR:12.676% D
VE-S Canis
C+
Kills:1,192
Deaths:914
KDR:1.304
Accuracy:25.851% C+
HSR:14.681% D
Nova
C
Kills:1,177
Deaths:849
KDR:1.386
Accuracy:40.381% C
HSR:10.026% D*
NS-11CB
C
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:22.012% D
HSR:19.641% C
Pulsar C
C
Kills:1,164
Deaths:841
KDR:1.384
Accuracy:21.734% C--
HSR:21.650% C
NS-7 PDW
C+
Kills:1,158
Deaths:944
KDR:1.227
Accuracy:24.706% C+
HSR:15.458% C-
Sirius SX12
C+
Kills:1,156
Deaths:890
KDR:1.299
Accuracy:23.737% C+
HSR:15.225% C-
Deimos VA29
C
Kills:580
Deaths:403
KDR:1.439
Accuracy:56.296% C
HSR:13.793% C--
Thanatos VE70
C+
Kills:550
Deaths:466
KDR:1.180
Accuracy:38.394% C+
HSR:10.364% D*
Phobos VX86
C
Kills:267
Deaths:223
KDR:1.197
Accuracy:52.552% C--
HSR:14.232% C
MKV Suppressed
D
Kills:248
Deaths:230
KDR:1.078
Accuracy:21.782% D
HSR:13.306% D--
Eridani SX5-AE
D-
Kills:213
Deaths:144
KDR:1.479
Accuracy:26.049% D-
HSR:16.432% D*
Eclipse VE3A
A**
Kills:84
Deaths:72
KDR:1.167
Accuracy:20.739% D**
HSR:32.143% A**
NS Baron G5
D--
Kills:70
Deaths:52
KDR:1.346
Accuracy:32.959% D--
HSR:4.286% F--
Solstice VE3
D*
Kills:69
Deaths:254
KDR:0.272
Accuracy:15.970% D*
HSR:13.044% D*
Kills:17,088
Deaths (as Light Assault):16,181
Deaths (to Light Assaults):5,628
KDR:1.05605
Kill Difference:907
Playtime:548.394 hours
Usage:20%
Score:8.937m
Score/min:272
Accuracy (listed only):27.908%
HSR (listed only):15.361%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,907
Deaths:3,160
KDR:0.603
Accuracy:18.762% D--
HSR:13.686% D--
VX6-7
C+
Kills:1,817
Deaths:1,373
KDR:1.323
Accuracy:21.629% D
HSR:20.418% C+
Serpent VE92
D
Kills:1,596
Deaths:1,786
KDR:0.894
Accuracy:20.153% D
HSR:15.915% D
Pandora VX25
D
Kills:1,278
Deaths:1,730
KDR:0.739
Accuracy:23.013% F
HSR:12.676% D
Nova
C
Kills:1,177
Deaths:849
KDR:1.386
Accuracy:40.381% C
HSR:10.026% D*
NS-11CB
C
Kills:1,171
Deaths:804
KDR:1.456
Accuracy:22.012% D
HSR:19.641% C
Pulsar C
C
Kills:1,164
Deaths:841
KDR:1.384
Accuracy:21.734% C--
HSR:21.650% C
VE-LR Obelisk
C
Kills:600
Deaths:236
KDR:2.542
Accuracy:29.755% C
HSR:25.167% D
Deimos VA29
C
Kills:580
Deaths:403
KDR:1.439
Accuracy:56.296% C
HSR:13.793% C--
Thanatos VE70
C+
Kills:550
Deaths:466
KDR:1.180
Accuracy:38.394% C+
HSR:10.364% D*
Phobos VX86
C
Kills:267
Deaths:223
KDR:1.197
Accuracy:52.552% C--
HSR:14.232% C
Eidolon VE33
C
Kills:166
Deaths:156
KDR:1.064
Accuracy:22.394% D-
HSR:24.096% C
Eclipse VE3A
A**
Kills:84
Deaths:72
KDR:1.167
Accuracy:20.739% D**
HSR:32.143% A**
NS Baron G5
D--
Kills:70
Deaths:52
KDR:1.346
Accuracy:32.959% D--
HSR:4.286% F--
Solstice VE3
D*
Kills:69
Deaths:254
KDR:0.272
Accuracy:15.970% D*
HSR:13.044% D*
Kills:12,496
Deaths (as Engineer):12,405
Deaths (to Engineers):5,018
KDR:1.00734
Kill Difference:91
Playtime:863.972 hours
Usage:31%
Score:20.908m
Score/min:403
Accuracy (listed only):29.116%
HSR (listed only):16.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:1,391
Deaths:1,046
KDR:1.330
Accuracy:23.524% C--
HSR:14.881% D
Pandora VX25
D
Kills:1,278
Deaths:1,730
KDR:0.739
Accuracy:23.013% F
HSR:12.676% D
VE-S Canis
C+
Kills:1,192
Deaths:914
KDR:1.304
Accuracy:25.851% C+
HSR:14.681% D
Nova
C
Kills:1,177
Deaths:849
KDR:1.386
Accuracy:40.381% C
HSR:10.026% D*
NS-7 PDW
C+
Kills:1,158
Deaths:944
KDR:1.227
Accuracy:24.706% C+
HSR:15.458% C-
Sirius SX12
C+
Kills:1,156
Deaths:890
KDR:1.299
Accuracy:23.737% C+
HSR:15.225% C-
Deimos VA29
C
Kills:580
Deaths:403
KDR:1.439
Accuracy:56.296% C
HSR:13.793% C--
Thanatos VE70
C+
Kills:550
Deaths:466
KDR:1.180
Accuracy:38.394% C+
HSR:10.364% D*
CME
C
Kills:307
Deaths:337
KDR:0.911
Accuracy:21.357% D--
HSR:20.847% C
NS-11A
D-
Kills:300
Deaths:406
KDR:0.739
Accuracy:18.605% D*
HSR:15.667% D-
Phobos VX86
C
Kills:267
Deaths:223
KDR:1.197
Accuracy:52.552% C--
HSR:14.232% C
MKV Suppressed
D
Kills:248
Deaths:230
KDR:1.078
Accuracy:21.782% D
HSR:13.306% D--
Eridani SX5-AE
D-
Kills:213
Deaths:144
KDR:1.479
Accuracy:26.049% D-
HSR:16.432% D*
H-V45
C+
Kills:165
Deaths:169
KDR:0.976
Accuracy:18.137% D*
HSR:21.818% C+
Corvus VA55
C+
Kills:133
Deaths:114
KDR:1.167
Accuracy:23.467% C+
HSR:18.045% D
Pulsar VS1
C**
Kills:70
Deaths:51
KDR:1.373
Accuracy:25.021% C**
HSR:18.571% C
NS Baron G5
D--
Kills:70
Deaths:52
KDR:1.346
Accuracy:32.959% D--
HSR:4.286% F--
Kills:10,255
Deaths (as Combat Medic):8,968
Deaths (to Combat Medics):3,544
KDR:1.14351
Kill Difference:1,287
Playtime:96.864 hours
Usage:3%
Score:2.521m
Score/min:434
Accuracy (listed only):29.166%
HSR (listed only):14.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:2,340
Deaths:183
KDR:12.787
Accuracy:39.035% C+
HSR:80.427% B
Eridani SX5
C--
Kills:1,391
Deaths:1,046
KDR:1.330
Accuracy:23.524% C--
HSR:14.881% D
VE-S Canis
C+
Kills:1,192
Deaths:914
KDR:1.304
Accuracy:25.851% C+
HSR:14.681% D
NS-7 PDW
C+
Kills:1,158
Deaths:944
KDR:1.227
Accuracy:24.706% C+
HSR:15.458% C-
Sirius SX12
C+
Kills:1,156
Deaths:890
KDR:1.299
Accuracy:23.737% C+
HSR:15.225% C-
Ghost
C-
Kills:630
Deaths:115
KDR:5.478
Accuracy:36.002% C-
HSR:63.810% C--
NSX Tomoe
C+
Kills:475
Deaths:354
KDR:1.342
Accuracy:24.398% D--
HSR:35.790% C+
NS-44 Commissioner
D
Kills:423
Deaths:493
KDR:0.858
Accuracy:30.958% D
HSR:14.894% D--
Artemis VX26
D-
Kills:407
Deaths:203
KDR:2.005
Accuracy:22.886% D--
HSR:17.690% D-
Parallax VX3-AE
B+
Kills:404
Deaths:16
KDR:25.250
Accuracy:33.906% D*
HSR:84.901% B+
NS-44L Blackhand
B+
Kills:348
Deaths:88
KDR:3.955
Accuracy:46.795% B+
HSR:43.391% C++
Nyx VX31
D
Kills:310
Deaths:132
KDR:2.348
Accuracy:29.875% D
HSR:24.194% D
NS-357 Underboss
D--
Kills:253
Deaths:396
KDR:0.639
Accuracy:29.119% D--
HSR:11.067% D*
MKV Suppressed
D
Kills:248
Deaths:230
KDR:1.078
Accuracy:21.782% D
HSR:13.306% D--
NS-30 Vandal
D*
Kills:236
Deaths:118
KDR:2
Accuracy:24.937% D**
HSR:16.525% D*
Eridani SX5-AE
D-
Kills:213
Deaths:144
KDR:1.479
Accuracy:26.049% D-
HSR:16.432% D*
Beamer VS3
C*
Kills:111
Deaths:121
KDR:0.917
Accuracy:28.843% C*
HSR:14.414% D--
V10
C+
Kills:81
Deaths:3
KDR:27
Accuracy:39.825% C+
HSR:77.778% C+
NS-AM7 Archer
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:47.673% N/A
HSR:14% N/A
Kills:11,426
Deaths (as Infiltrator):6,417
Deaths (to Infiltrators):3,568
KDR:1.78058
Kill Difference:5,009
Playtime:934.536 hours
Usage:33%
Score:14.430m
Score/min:257
Accuracy (listed only):30.521%
HSR (listed only):30.993%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:558
Deaths:188
KDR:2.968
Accuracy:16.409% D
HSR:15.950% D--
Blueshift VM5
D
Kills:552
Deaths:188
KDR:2.936
Accuracy:16.469% D
HSR:15.399% D--
NS-10 Burster
C++
Kills:303
Deaths:35
KDR:8.657
Accuracy:30.345% C++
HSR:0% F
NS-10 Burster
C+
Kills:282
Deaths:25
KDR:11.280
Accuracy:30.442% C+
HSR:0.709% D**
Comet VM2
D--
Kills:145
Deaths:43
KDR:3.372
Accuracy:36.218% D--
HSR:2.069% D--
Comet VM2
C
Kills:118
Deaths:53
KDR:2.226
Accuracy:35.499% D-
HSR:3.390% C
Kills:1,958
Deaths (as MAX Suit):266
Deaths (to MAX Suits):1,964
KDR:7.3609
Kill Difference:1,692
Playtime:123.432 hours
Usage:4%
Score:3.592m
Score/min:485
Accuracy (listed only):27.564%
HSR (listed only):6.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:654
V. Kills:450 145%
Deaths:62
KDR:10.548
Accuracy:36.928% F--
KPH:16.800 D*
VKPH:11.500 D*
L100 Python HESH
D--
Kills:428
V. Kills:51 N/A
Deaths:51
KDR:8.392
Accuracy:36.420% D**
KPH:24.500 D--
VKPH:2.900 D**
C75 Viper
D-
Kills:243
V. Kills:46 N/A
Deaths:66
KDR:3.682
Accuracy:22.637% F
KPH:14.500 D-
VKPH:2.800 D*
Skyguard
D--
Kills:80
V. Kills:55 143%
Deaths:29
KDR:2.759
Accuracy:21.826% D*
KPH:7.800 D--
VKPH:5.300 D--
Kills:1,405 (1,405 + 0)
Deaths:208
KDR:6.755
VKDR:2.894
Vehicle Kills:602
Kill Difference:1,197
Playtime:83.500 hours
Usage:3%
Score:1.085m
Score/min:217
Driving Accuracy:21.826%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:654
V. Kills:461 142%
Deaths:98
KDR:6.673
Accuracy:51.106% B*
KPH:24.900 C+
VKPH:17.500 C*
Supernova FPC
D--
Kills:127
V. Kills:72 174%
Deaths:24
KDR:5.292
Accuracy:33.854% F--
KPH:14.400 D--
VKPH:8.200 D**
Kills:781 (127 + 654)
Deaths:122
KDR:6.402
VKDR:4.369
Vehicle Kills:533
Kill Difference:659
Playtime:35.126 hours
Usage:1%
Score:1.146m
Score/min:544
Driving Accuracy:33.854%
Gunner Accuracy:51.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:263
V. Kills:130 201%
Deaths:14
KDR:18.786
Accuracy:54.280% C
KPH:33.800 D
VKPH:16.700 D
Saron HRB-H
C
Kills:183
V. Kills:124 146%
Deaths:29
KDR:6.310
Accuracy:58.035% B
KPH:29.300 C-
VKPH:19.900 C
Proton II PPA-H
D--
Kills:76
V. Kills:3 N/A
Deaths:4
KDR:19
Accuracy:21.035% F-
KPH:37.900 D--
VKPH:1.500 D*
Kills:522 (0 + 522)
Deaths:47
KDR:11.106
VKDR:5.468
Vehicle Kills:257
Kill Difference:475
Playtime:16.028 hours
Usage:1%
Score:0.354m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:21.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:256
V. Kills:97 261%
Deaths:27
KDR:9.481
Accuracy:29.113% D--
KPH:16.800 C
VKPH:6.400 C
M12 Kobalt
D
Kills:244
V. Kills:15 N/A
Deaths:10
KDR:24.400
Accuracy:13.698% D-
KPH:30.300 D-
VKPH:1.900 D
M20 Basilisk
C+
Kills:165
V. Kills:77 212%
Deaths:11
KDR:15
Accuracy:34.318% C--
KPH:17.900 C
VKPH:8.400 C+
M40 Fury
D
Kills:92
V. Kills:24 368%
Deaths:16
KDR:5.750
Accuracy:25.122% D*
KPH:23.500 D-
VKPH:6.100 D
M12 Kobalt
C--
Kills:89
V. Kills:7 N/A
Deaths:7
KDR:12.714
Accuracy:11.308% D*
KPH:26.400 D*
VKPH:2.100 C--
G40-F Ranger
D
Kills:78
V. Kills:49 156%
Deaths:1
KDR:78
Accuracy:27.790% D
KPH:12.800 D
VKPH:8.100 D
M40 Fury
D
Kills:52
V. Kills:15 325%
Deaths:7
KDR:7.429
Accuracy:19.448% F-
KPH:26.400 D--
VKPH:7.600 D
Kills:976 (0 + 976)
Deaths:79
KDR:12.354
VKDR:3.595
Vehicle Kills:284
Kill Difference:897
Playtime:47.857 hours
Usage:2%
Score:0.477m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:19.448%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,3432,34018312.787A*11.1139.035%C+80.427%B18.6DN/A113126h2.2C*5.6C*
Proximity Mine 2,1182,1147792.714C1.0449.073%B*N/A146.8B+N/A52814.4h1.3A++2.6A+
Spear Anti-Vehicle Phalanx Turret 3,1592,0916333.19M**31.5240.211%C-4.352%C*21.8D-11.2D--20795.7h8.7C*21.8C++
NS-11C 1,9151,9073,1600.603C-1.0718.762%D--13.686%D--13.3DN/A59143.7h14C*74.5C+
VX6-7 1,8371,8171,3731.323C++0.3521.629%D20.418%C+13.5DN/A47134.1h12.6C++58.2C+
C-4 2,4191,7999571.88B0.2126.659%C++N/A102.8B+35.4B+103817.5h1.2B+4.6B+
Plasma Grenade 1,7411,69711697N/A1,695.3352.981%B**N/A707.1B**18.3B*27462.4h2.8B**5.4B*
Serpent VE92 1,6171,5961,7860.894C+0.7820.153%D15.915%D13.7DN/A82116.3h12.7C*63.2C+
Sticky Grenade 1,4041,39511395N/A1,393.3357.745%B+N/A1550A+10C78190.9h1.3B**2.2B*
Eridani SX5 1,3991,3911,0461.33C*0.3423.524%C--14.881%D15.8DN/A6188h10.6B+44.9C*
Pandora VX25 1,2871,2781,7300.739C0.9323.013%F12.676%D19.6DN/A9865.1h3.9B+16.9D
VE-S Canis 1,2071,1929141.304C++0.3725.851%C+14.681%D20.5DN/A6458.1h9.8B++37.8B+
Nova 1,1851,1778491.386C+0.2940.381%C10.026%D*25.7C-N/A6645.8h3.5B++8.6B+
NS-11CB 1,1941,1718041.456B+0.2222.012%D19.641%C17.2C-N/A6967.9h13.2B+59.9C*
Pulsar C 1,1921,1648411.384C++0.2921.734%C--21.65%C17C--N/A9768.3h11.5C*53C++
NS-7 PDW 1,1661,1589441.227B+0.4524.706%C+15.458%C-22CN/A8252.7h11.2B*45.2B+
Sirius SX12 1,1681,1568901.299C**0.3723.737%C+15.225%C-15.9DN/A7772.5h12.6B+53.3B
Flare VE6 9739545401.767B+0.0921.104%C24.319%C+16.9D-N/A7856.3h12C56.9C+
Orion VS54 9329107911.15C+0.5218.698%C-21.539%C-14.1DN/A11164.5h13.1C++70.2C+
C-4 ARX 7996613062.16C++0.4930.935%B**N/A97.2C20.3D-5666.8h1.2C++3.9B+
Saron HRB 1,115654986.673B5.0051.106%B*N/A24.9C+17.5C*36026.3h22.6C++44.2B+
L100 Python AP 1,1046546210.548B**8.8736.928%F--3.976%B*16.8D*11.5D*28139h5.4B+14.5C-
Ghost 6356301155.478B**3.8036.002%C-63.81%C--13.9D--N/A6245.3h2.5C6.9C+
M12 Kobalt 6336171251.417A49.7419.996%C-18.801%C*50.6D--1.3D*15212.2h16.3B81.5C*
VE-LR Obelisk 6186002362.542B+0.8729.755%C25.167%D17.8DN/A7333.8h6.9C++23.2C++
Deimos VA29 5875804031.439C++0.2356.296%C13.793%C--35.2CN/A17216.5h2B++3.5B
Blueshift VM5 5655581882.968C**1.2916.409%D15.95%D--25C--N/A17822.3h14.7B+89.9C++
Blueshift VM5 5555521882.936C**1.2616.469%D15.399%D--24.8C--N/A17522.3h15B+91.2C+
Thanatos VE70 5545504661.18B0.4938.394%C+10.364%D*19C-N/A8128.9h3.5B**9.1B++
NSX Tomoe 4804753541.342C+0.3324.398%D--35.79%C+16.2D-N/A4529.3h12.5B+51.4C++
VX29 Polaris 4434375530.79C--0.8816.951%D*11.899%D**18.2D-N/A9324h14.6C--86.2D
L100 Python HESH 479428518.392C6.7236.42%D**N/A24.5D--2.9D**12917.5h3.4C*9.4C-
NS-44 Commissioner 4254234930.858C+0.8230.958%D14.894%D--8.4D--N/A4350.4h4C+12.9C+
MANA Anti-Vehicle Turret 6274204121.019D0.6544.568%D--6.429%A**4200A*2070A*9872970.1h7.7B17.2C
Artemis VX26 4124072032.005B+0.3322.886%D--17.69%D-13.5D--N/A7730.2h12.6C+55.2C
NS-15M1 4074073911.041C0.6317.117%D--17.199%D15D-N/A8627.1h13.9C81.3C-
Parallax VX3-AE 4064041625.25S23.5833.906%D*84.901%B+18.3D*N/A5822.1h2.1C6.2D
Tank Mine 5033671173.137C**1.4633.755%C+N/A135.9B+50.4C-20812.7h1.5B++4.5B**
NS-44L Blackhand 351348883.955A**2.2846.795%B+43.391%C++6.4D--N/A2154h3.9B+8.3B+
Nyx VX31 3143101322.348C++0.6729.875%D24.194%D12.9D--N/A4224h6C+20.1C
CME 3133073370.911C0.7621.357%D--20.847%C15.3D-N/A7620.1h11.9B++55.6C++
NS-10 Burster 549303358.657U6.9830.345%C++N/A4.1D3.3C+11374h229.7F-757.1D-
NS-11A 3033004060.739C-0.9318.605%D*15.667%D-13.3D-N/A7122.6h14.6C+78.2D
NS-10 Burster 5322822511.28U9.6130.442%C+N/A3.8D3.4C10673.3h245F--804.8D--
Phobos VX86 2682672231.197C+0.4852.552%C--14.232%C21.7D-N/A11412.3h2.5C+4.7C+
E540 Halberd-H 3932631418.786B++17.1154.28%CN/A33.7D16.7D4147.8h6.1C++11.3C+
M20 Basilisk 353256279.481M*7.8129.113%D--5.078%C16.7C6.3C13315.3h77.1B+264.9C++
NS Decimator 3802542231.139C++0.5345.906%F-N/A19D--9.4D-26713.4h5.4C11.8D*
NS-357 Underboss 2542533960.639C1.0329.119%D--11.067%D*12.6D--N/A6420.1h4.2C++14.3C
MKV Suppressed 2492482301.078C+0.6021.782%D13.306%D--16.9DN/A10714.7h13.5C**62.1C+
M12 Kobalt 2592441024.4B**22.7313.698%D-19.672%B30.1D-1.9D1468.1h15.9B++115.9C++
C75 Viper 289243663.682C+2.0122.637%FN/A14.6D-2.8D*14216.7h8.9B*39.5C+
NS-30 Vandal 2362361182C++0.3324.937%D**16.525%D*12.5D*N/A7818.9h6.3C25.4D
Eridani SX5-AE 2162131441.479C+0.1926.049%D-16.432%D*13.9D--N/A4815.3h11.3C+43.3C+
S1 2511934750.406C--1.2750.318%D3.109%C*14.8D4.5D*28913h6.2B+12.2C++
Saron HRB-H 307183296.31C*4.6458.035%BN/A29.5C-20C3826.2h18.6B*32B*
NSX Naginata 1851791101.627C**0.0518.667%D27.374%C+16.7D-N/A5310.7h12.9C+69.2C+
Eidolon VE33 1681661561.064C++0.6122.394%D-24.096%C12.8DN/A11013h9.8C+43.6C
VE-H Maw 1671651221.352C+0.3216.607%F27.273%C++15.7D--N/A10810.5h11C++66.5D
H-V45 1701651690.976C+0.7018.137%D*21.818%C+12.5D-N/A9713.2h12.6B69.6C
M20 Basilisk 2421651115S13.3334.318%C--6.061%C*17.9C8.4C+1639.2h94C**273.9C++
NS Annihilator 304164414S2.3380.2%C+N/A7.5D6.4D17322h13.2C16.5C
Comet VM2 231145433.372M1.7036.218%D--2.069%D--6.9D-4.1C-11320.9h32C+88.4C-
Aspis Anti-Aircraft Phalanx Turret 288142197.474A+5.8024.273%C+N/A6.5D6.7D20321.9h159.9C+658.7C++
Corvus VA55 1341331141.167C*0.5123.467%C+18.045%D14.9DN/A1138.9h10.9B+46.6B+
Supernova FPC 199127245.292C+3.6233.854%F--4.724%A+14.4D--8.2D**10928.8h3.9B*11.6C
Comet VM2 191118532.226A++0.5535.499%D-3.39%C5.5D--3.4C11721.4h39.1D**110.2D*
Rocklet Rifle 217116771.506A++0.1730.19%F--N/A20D17.4D3045.8h27.3B*90.4C
Beamer VS3 1131111210.917C*0.7628.843%C*14.414%D--4.5D--N/A3324.4h10.1C+35C++
MANA Anti-Personnel Turret 1031021170.872N/A0.8010.692%UN/A1020U10U3639800.1h36.2T*339T*
M40 Fury 11692165.75C+4.0825.122%D*1.087%D23.6D-6.2D2883.9h16.3C+64.9D
M12 Kobalt 9689712.714C+11.0411.308%D*29.214%A*26.2D*2.1C--1493.4h23D203.5D-
Eclipse VE3A 8584721.167C+0.5120.739%D**32.143%A**12.9D--N/A736.5h15.5D-74.7D*
Pulsar LSW 8282601.367C+0.3118.548%D-29.268%B+17.4D-N/A2174.7h9.4B**50.9C**
V10 8281327U25.3339.825%C+77.778%C+13.5D--N/A706h2.2C++5.6C++
Skyguard 13580292.759C+1.0921.826%D*2.5%B+7.8D--5.3D--24210.3h135.4C+620.4D-
G40-F Ranger 12778178U76.3327.79%DN/A12.8D8D1466.1h92.9B*334.4B+
Proton II PPA-H 7976419B++17.3321.035%F-1.316%C38D--1.5D*1532h11.8C+55.9D*
G40-F Ranger 12073173S71.3325.247%D*N/A15.9D*10.2D*1354.6h74.7C++295.8C-
Pulsar VS1 7570511.373B+0.3025.021%C**18.571%C14.3D1B**2264.9h12.9B+51.4B+
NS Baron G5 7170521.346B+0.3332.959%D--4.286%F--20DN/A883.5h3.4B**10.2C+
Solstice VE3 70692540.272D1.4015.97%D*13.044%D*4.2D-N/A15916.5h18.4C115.2C
NS-15M AE 6060491.224C0.4521.145%D-20%D-22.2D-N/A1662.7h12.4C+58.8C
M40 Fury 675277.429C+5.7619.448%F-N/A26D--7.5D3692h12.5C**64.1D-
Lasher X2 5352411.268B+0.4117.517%D*7.692%A*16.8DN/A2753.1h22.3C127D
NS-AM7 Archer 7150271.852M++0.1847.673%D**14%C4.1D1.7D5512.2h22.9C+48.1C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112050.4h
Anti-Vehicle MANA Turret464822.5h
Nano-Armor Kit527891,91251.1h
AE Nano-Armor Kit225502,09126.2h
AE Medical Applicator15775,0455.4h
Nanite Revive Grenade01,6480.5h
Medical Applicator367118,14810.5h
Spitfire Auto-Turret12350.2h
Damascus Edge2,331103126.9h
VS Patriot Flare Gun0920.5h
Motion Spotter5229,19410.8h
VS Triumph Flare Gun01020.1h
Aphelion VEX-4H01800.1h
Welding Device0540h
Shield Recharging Field171,4400.5h
Ammunition Package6411,7555.2h
Medical Kit142880.6h
Anti-Infantry MANA Turret34960.9h
Hardlight Barrier199310.7h
Nano-Repair Grenade01730h
Recon Detection Device5524,75143.8h

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