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Major Jolly Jebivetar[F0KR] Jebivetar
TR BR 64

KDR: 3.05

Score: 4m

Last Seen: Mar 19th, 2019 9:53 AM
- OFFLINE - 43.6 hour(s)

Battle Rank 64 - Terran Republic on Cobalt - Outfit Leader of Wind Fockers[F0KR] Wind Fockers
TR outfit on Cobalt

Members: 3
Level Progress (to 65): 79%
Level 100 Progress: 21% 755h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H M14 Banshee M12 Kobalt-H TRAC-5 P525 Marauder-H T9 CARV E540 Halberd M20 Wyvern
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.804%25.449%529310301,0021.10111.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.178%-0.053C+0.732B++0.5B+HEAD ++ (~15.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.196C++12.50.124C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.756%0.739%884210311,2181291769.44186688%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.046%-1.121D*-0.795D--1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.554B+19.20.637B+52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.981%0.571%131110321752141010.813954172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.495B+-1.312D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+5.90.525B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.182%6.383%3538610272,77310162627.1863442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.087%0.095C+0.509B+0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.426B25.30.359C**42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.632%71.93%353811032579000.626374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.36C-0.314C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.20.315C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.641%14.286%353811032568110.682927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.147D*-0.049C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.065C+3.40.297C*8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wind Fockers[F0KR] Wind Fockers
TR outfit on Cobalt

Members: 3
4m338.1%328 (19.7k)222 (13.3k)3.049716,8102,2333.5642664 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103345220.694%8.502%17608:042

56% Engineer12% Heavy Assault7% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2017 11:02 AMFeb 5th, 2018 12:09 AMMar 22nd, 2019 12:36 AM (3d) (PST)Mar 19th, 2019 5:55 AM (6d) (PST)Mar 19th, 2019 5:53 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
449494000.3780.1240.0321.5040.067364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9232,91424,009237290413,327

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
300.5h/12.5d 1,149 579 2,498 27.1k 315 648 1,211 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:357
Deaths:279
KDR:1.280
Accuracy:18.378% C+
HSR:32.493% A+
Kills:357
Deaths (as Heavy Assault):279
Deaths (to Heavy Assaults):507
KDR:1.27957
Kill Difference:78
Playtime:36.344 hours
Usage:12%
Score:0.385m
Score/min:177
Accuracy (listed only):18.378%
HSR (listed only):32.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:504
Deaths:552
KDR:0.913
Accuracy:23.012% C**
HSR:22.024% B+
FA1 Barrage
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:27.641% D*
HSR:14.286% C
Kills:560
Deaths (as Light Assault):597
Deaths (to Light Assaults):384
KDR:0.93802
Kill Difference:37
Playtime:42.572 hours
Usage:14%
Score:0.628m
Score/min:246
Accuracy (listed only):25.326%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:504
Deaths:552
KDR:0.913
Accuracy:23.012% C**
HSR:22.024% B+
FA1 Barrage
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:27.641% D*
HSR:14.286% C
Kills:560
Deaths (as Engineer):597
Deaths (to Engineers):517
KDR:0.93802
Kill Difference:37
Playtime:167.708 hours
Usage:56%
Score:2.669m
Score/min:265
Accuracy (listed only):25.326%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:141
Deaths:129
KDR:1.093
Accuracy:21.434% C+
HSR:19.858% C
FA1 Barrage
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:27.641% D*
HSR:14.286% C
Kills:197
Deaths (as Combat Medic):174
Deaths (to Combat Medics):188
KDR:1.13218
Kill Difference:23
Playtime:10.658 hours
Usage:4%
Score:0.138m
Score/min:216
Accuracy (listed only):24.537%
HSR (listed only):17.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:57
Deaths:45
KDR:1.267
Accuracy:32.632% D-
HSR:71.930% B
Kills:57
Deaths (as Infiltrator):45
Deaths (to Infiltrators):263
KDR:1.26667
Kill Difference:12
Playtime:20.352 hours
Usage:7%
Score:0.177m
Score/min:145
Accuracy (listed only):32.632%
HSR (listed only):71.930%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,010
V. Kills:51 N/A
Deaths:217
KDR:4.654
Accuracy:29.615% C+
KPH:63.800 B+
VKPH:3.200 C+
M18 Needler
A
Kills:208
V. Kills:117 176%
Deaths:100
KDR:2.080
Accuracy:23.828% D**
KPH:26 A
VKPH:14.700 B*
Kills:1,218 (1,218 + 0)
Deaths:317
KDR:3.842
VKDR:0.530
Vehicle Kills:168
Kill Difference:901
Playtime:23.810 hours
Usage:8%
Score:0.269m
Score/min:189
Piloting Accuracy:23.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:65
V. Kills:27 232%
Deaths:1
KDR:65
Accuracy:45.066% A+
KPH:55.300 A++
VKPH:23 B+
Kills:65 (0 + 65)
Deaths:1
KDR:65
VKDR:27
Vehicle Kills:27
Kill Difference:64
Playtime:1.177 hours
Usage:0%
Score:0.017m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:45.066%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:258
V. Kills:91 280%
Deaths:28
KDR:9.214
Accuracy:41.973% C++
KPH:38.500 A
VKPH:13.600 C*
P2-120 HEAT
B**
Kills:175
V. Kills:70 246%
Deaths:18
KDR:9.722
Accuracy:45.981% B+
KPH:37.400 B**
VKPH:15 B**
P2-120 AP
A
Kills:53
V. Kills:28 183%
Deaths:6
KDR:8.833
Accuracy:46.972% C++
KPH:45.300 A
VKPH:23.900 B**
Kills:486 (228 + 258)
Deaths:52
KDR:9.346
VKDR:3.635
Vehicle Kills:189
Kill Difference:434
Playtime:12.540 hours
Usage:4%
Score:0.260m
Score/min:345
Driving Accuracy:46.972%
Gunner Accuracy:41.973%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:1,165
V. Kills:444 262%
Deaths:59
KDR:19.746
Accuracy:44.376% C
KPH:69.500 A
VKPH:26.500 C+
M12 Kobalt-H
C+
Kills:746
V. Kills:21 N/A
Deaths:33
KDR:22.606
Accuracy:20.856% C+
KPH:107.700 C+
VKPH:3 D
P525 Marauder-H
A
Kills:460
V. Kills:29 N/A
Deaths:20
KDR:23
Accuracy:44.643% A
KPH:100.800 C+
VKPH:6.400 C+
Kills:2,371 (0 + 2,371)
Deaths:112
KDR:21.170
VKDR:4.411
Vehicle Kills:494
Kill Difference:2,259
Playtime:28.264 hours
Usage:9%
Score:0.467m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:44.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:79
V. Kills:1 N/A
Deaths:1
KDR:79
Accuracy:13.236% D
KPH:101.600 B**
VKPH:1.300 D-
Kills:79 (0 + 79)
Deaths:1
KDR:79
VKDR:1
Vehicle Kills:1
Kill Difference:78
Playtime:0.778 hours
Usage:0%
Score:0.018m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:13.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:236
V. Kills:88 265%
Deaths:15
KDR:15.733
Accuracy:43.757% B+
KPH:44.400 A
VKPH:16.500 C*
Kills:236 (0 + 236)
Deaths:15
KDR:15.733
VKDR:5.867
Vehicle Kills:88
Kill Difference:221
Playtime:5.320 hours
Usage:2%
Score:0.068m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:43.757%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 1,6091,1655919.746S16.7044.376%C2.747%C+69.3A26.4C+29316.8h44.1A++99.4A+
M14 Banshee 1,0611,0102174.654C+1.6029.615%C+N/A63.9B+3.2C+17415.8h13B++43.8B++
M12 Kobalt-H 7677463322.606C*19.5620.856%C+17.426%C++108.1C+3D2536.9h13.1B+62.7B+
TRAC-5 5165045520.913C*2.1423.012%C**22.024%B+6.6DN/A2476.1h11.9B++51.8B++
P525 Marauder-H 4894602023B*19.9544.643%AN/A100C+6.3C+2424.6h7.9C17.7B
T9 CARV 3613572791.28C++1.7718.378%C+32.493%A+14.6DN/A4624.4h13.3B72.6C**
E540 Halberd 349258289.214B+6.1641.973%C++1.163%D*38.5A13.6C*2126.7h4.4B**10.5B*
M20 Wyvern 3242361515.733A*12.6843.757%B+4.661%B+44.5A16.6C*2125.3h46.7B**106.8B**
M18 Needler 3252081002.08C++0.9723.828%D**N/A26A14.6B*2178h49.5B**207.7B*
P2-120 HEAT 245175189.722B++6.6745.981%B+N/A37.2B**14.9B**4234.7h5.9B++12.9B*
T1 Cycler 1441411291.093C++1.9621.434%C+19.858%C19.1CN/A547.4h12.6B++58.7B+
C-4 183139602.317B++0.7327.655%B+N/A154.4A++48.9A11370.9h0.9B**3.3B**
M12 Kobalt 10399519.8C16.7516.003%D--18.182%C++82.5C-3.3C2051.2h12.3B*76.6B
M12 Kobalt 8079179S75.9513.236%D10.127%F-98.8B**1.3D-3940.8h13.8B**104.1C**
AP30 Shredder 9265165M61.9545.066%A+4.615%B**54.2A++22.5B+2441.2h48B*106.5B**
T2 Striker 9560321.875M*1.1740.513%D*N/A14.6B8.5C--1654.1h24.8B**61.1B++
TSAR-42 5757451.267C1.7832.632%D-71.93%B22.8DN/A852.5h2.2C**6.7C+
FA1 Barrage 5756451.244B+1.8127.641%D*14.286%C20.7CN/A572.7h3.4B**12.3C*
P2-120 AP 815368.833B5.7846.972%C++N/A44.2A23.3B**7931.2h5.4B*11.5B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier62830.3h
Spawn Beacon1910h
Nano-Armor Kit133204,21023.5h
Nanite Revive Grenade0670h
Medical Applicator4620,8332.8h
Ammunition Package02560.1h
Medical Kit251960.9h
Recon Detection Device11700.2h
Shield Recharging Field0840h

Check the help document for the dictionary if you want to learn more about words used here.


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