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Legate Prefect JeeZYVS[BIKA] JeeZYVS
VS BR 74

KDR: 4.8

Score: 69.6m

Last Seen: Dec 8th, 2018 2:32 PM
- OFFLINE - 3774.7 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Cobalt
Level Progress (to 75): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Supernova FPC Dual Photon Pods L100 Python HESH C75 Viper Supernova VPC Supernova PC Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $848,178 MLG Score: 678
Fun Score: N/A
Cheeseburgers Flipped: 2315TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.12%24.737%57236117833,7633.454021.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.231%0.383C**0.591B+-3.865T*HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.218C++13.50.057C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.865%1.65%28085120916,609784470721.1849353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.62%0.055C+0.056C+-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.541B+28.10.47B+46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.665%2.778%22118120619,6941174440716.7751447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.24%-0.322C0.14C++0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.624B+5.50.563B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.03%2.945%391912052,9547146164.13147479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.49%-0.847D---0.371C-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.562B+14.20.645B+38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.358%85.202%391512095,6361868113.01713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.789%1.861A++1.177B**-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.90.412B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.02%22.901%3911121326280340.325871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.541D1.631A+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**30.386C**5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.6m235.3%291 (17.5k)267 (16k)4.80297116,27524,2095.5381574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214756017.281%14.102%24410:4555

7% Combat Medic36% Engineer12% Heavy Assault14% Infiltrator24% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 9:59 AMApr 14th, 2018 5:02 PMJan 1st, 2019 1:57 AM (229d) (PST)Dec 8th, 2018 1:49 PM (252d) (PST)Dec 8th, 2018 10:32 AM (252d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6901125780.4460.0930.0631.2480.084678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4296,70534,724276475516,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4345.5h/181.1d 17,798 16,397 39,191 325.3k 6,441 14,472 21,947 180m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,557
Deaths:453
KDR:3.437
Accuracy:23.380% D
HSR:26.140% D
VX29 Polaris
C+
Kills:1,272
Deaths:389
KDR:3.270
Accuracy:23.172% C+
HSR:22.091% C+
Ursa
C+
Kills:1,255
Deaths:464
KDR:2.705
Accuracy:22.341% C+
HSR:24.542% C+
Pulsar LSW
C++
Kills:1,242
Deaths:455
KDR:2.730
Accuracy:23.599% C++
HSR:24.799% C++
NSX Naginata
B+
Kills:1,183
Deaths:406
KDR:2.914
Accuracy:24.396% B+
HSR:25.951% C
VE-H Maw
C+
Kills:1,179
Deaths:449
KDR:2.626
Accuracy:25.204% C+
HSR:24.343% C
Flare VE6
B++
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:26.317% B++
HSR:22.175% C
SVA-88
C+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:23.364% C+
HSR:25.172% C+
NS-15M2
C-
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:14.818% F
HSR:22.107% C-
Orion VS54
D-
Kills:1,153
Deaths:548
KDR:2.104
Accuracy:16.145% D--
HSR:18.647% D-
NSX-P Naginata
C*
Kills:89
Deaths:58
KDR:1.534
Accuracy:19.276% D
HSR:30.337% C*
Kills:12,425
Deaths (as Heavy Assault):4,501
Deaths (to Heavy Assaults):5,184
KDR:2.7605
Kill Difference:7,924
Playtime:519.751 hours
Usage:12%
Score:7.337m
Score/min:235
Accuracy (listed only):22.001%
HSR (listed only):24.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:27.091% B+
HSR:21.507% C++
Eclipse VE3A
C
Kills:1,162
Deaths:630
KDR:1.844
Accuracy:24.667% C--
HSR:17.986% C
Serpent VE92
C++
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:23.248% C+
HSR:20.690% C++
NS-11C
C
Kills:1,158
Deaths:558
KDR:2.075
Accuracy:20.199% D
HSR:17.876% C
Pulsar C
C
Kills:1,157
Deaths:503
KDR:2.300
Accuracy:19.693% D-
HSR:21.953% C
Solstice SF
B+
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:22.012% C
HSR:20.484% B+
Solstice VE3
C++
Kills:1,136
Deaths:612
KDR:1.856
Accuracy:19.112% D
HSR:20.863% C++
NSX Tanto
C**
Kills:577
Deaths:271
KDR:2.129
Accuracy:27.704% C**
HSR:21.837% C--
NSX-P Tanto
C**
Kills:314
Deaths:216
KDR:1.454
Accuracy:27.012% C**
HSR:21.338% D
Phobos VX86
B**
Kills:262
Deaths:284
KDR:0.923
Accuracy:35.020% F-
HSR:22.901% B**
Kills:9,264
Deaths (as Engineer):5,082
Deaths (to Engineers):4,838
KDR:1.8229
Kill Difference:4,182
Playtime:1,553.728 hours
Usage:36%
Score:27.181m
Score/min:292
Accuracy (listed only):24.576%
HSR (listed only):20.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:27.091% B+
HSR:21.507% C++
VE-S Canis
C*
Kills:1,174
Deaths:442
KDR:2.656
Accuracy:28.519% C*
HSR:22.147% C*
Eclipse VE3A
C
Kills:1,162
Deaths:630
KDR:1.844
Accuracy:24.667% C--
HSR:17.986% C
Sirius SX12
B
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:26.187% B
HSR:18.331% C+
NS-7 PDW
A++
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:22.388% C-
HSR:27.931% A++
Serpent VE92
C++
Kills:1,160
Deaths:1,074
KDR:1.080
Accuracy:23.248% C+
HSR:20.690% C++
NS-11C
C
Kills:1,158
Deaths:558
KDR:2.075
Accuracy:20.199% D
HSR:17.876% C
Pulsar C
C
Kills:1,157
Deaths:503
KDR:2.300
Accuracy:19.693% D-
HSR:21.953% C
Solstice SF
B+
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:22.012% C
HSR:20.484% B+
MKV Suppressed
C+
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:24.886% C+
HSR:17.504% C
Solstice VE3
C++
Kills:1,136
Deaths:612
KDR:1.856
Accuracy:19.112% D
HSR:20.863% C++
NSX Tanto
C**
Kills:577
Deaths:271
KDR:2.129
Accuracy:27.704% C**
HSR:21.837% C--
NSX-P Tanto
C**
Kills:314
Deaths:216
KDR:1.454
Accuracy:27.012% C**
HSR:21.338% D
Phobos VX86
B**
Kills:262
Deaths:284
KDR:0.923
Accuracy:35.020% F-
HSR:22.901% B**
Kills:13,914
Deaths (as Light Assault):6,813
Deaths (to Light Assaults):4,926
KDR:2.04227
Kill Difference:7,101
Playtime:1,056.615 hours
Usage:24%
Score:15.663m
Score/min:247
Accuracy (listed only):24.838%
HSR (listed only):20.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,187
Deaths:84
KDR:14.131
Accuracy:43.056% B+
HSR:85.678% B**
VE-S Canis
C*
Kills:1,174
Deaths:442
KDR:2.656
Accuracy:28.519% C*
HSR:22.147% C*
Phaseshift VX-S
A++
Kills:1,169
Deaths:70
KDR:16.700
Accuracy:48.133% A++
HSR:73.738% C+
Sirius SX12
B
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:26.187% B
HSR:18.331% C+
NS-7 PDW
A++
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:22.388% C-
HSR:27.931% A++
NS-44L Blackhand
M**
Kills:1,159
Deaths:171
KDR:6.778
Accuracy:70.242% M*
HSR:89.905% M**
MKV Suppressed
C+
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:24.886% C+
HSR:17.504% C
V10
A++
Kills:1,153
Deaths:80
KDR:14.413
Accuracy:51.476% A++
HSR:91.414% A++
XM98
A+
Kills:1,140
Deaths:87
KDR:13.103
Accuracy:45.820% A
HSR:87.632% A+
Parsec VX3-A
A+
Kills:987
Deaths:98
KDR:10.071
Accuracy:51.154% A+
HSR:88.146% A+
NS-44 Commissioner
M++
Kills:468
Deaths:163
KDR:2.871
Accuracy:41.761% B++
HSR:44.444% M++
NS-61 Emissary
B*
Kills:434
Deaths:167
KDR:2.599
Accuracy:33.364% B*
HSR:17.281% C++
NS-357 Underboss
A**
Kills:238
Deaths:134
KDR:1.776
Accuracy:19.634% F-
HSR:40.756% A**
Soldier Soaker
B**
Kills:123
Deaths:59
KDR:2.085
Accuracy:42.898% B**
HSR:17.886% B+
NS-AM7 Archer
S
Kills:90
Deaths:46
KDR:1.957
Accuracy:92.668% S
HSR:31.111% A+
NS CandyCannon 3000
M++
Kills:75
Deaths:1
KDR:75
Accuracy:72.727% M++
HSR:90.667% M++
Beamer VS3
M+
Kills:64
Deaths:72
KDR:0.889
Accuracy:15.854% F-
HSR:43.750% M+
NS Patriot Flare Gun
U
Kills:61
Deaths:1
KDR:61
Accuracy:17.857% C+
HSR:0% U
Kills:12,998
Deaths (as Infiltrator):2,964
Deaths (to Infiltrators):3,880
KDR:4.38529
Kill Difference:10,034
Playtime:591.530 hours
Usage:14%
Score:8.008m
Score/min:226
Accuracy (listed only):41.590%
HSR (listed only):49.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:1,174
Deaths:442
KDR:2.656
Accuracy:28.519% C*
HSR:22.147% C*
Corvus VA55
B
Kills:1,169
Deaths:548
KDR:2.133
Accuracy:26.286% B
HSR:22.669% C+
Terminus VX-9
C
Kills:1,162
Deaths:600
KDR:1.937
Accuracy:22.550% D
HSR:23.236% C
Sirius SX12
B
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:26.187% B
HSR:18.331% C+
NS-7 PDW
A++
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:22.388% C-
HSR:27.931% A++
Pulsar VS1
C*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:24.795% C*
HSR:21.552% C++
CME
C-
Kills:1,158
Deaths:543
KDR:2.133
Accuracy:19.804% D*
HSR:19.257% C-
MKV Suppressed
C+
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:24.886% C+
HSR:17.504% C
NS-11A
C+
Kills:1,144
Deaths:589
KDR:1.942
Accuracy:23.738% C+
HSR:20.629% C+
Darkstar
C
Kills:467
Deaths:286
KDR:1.633
Accuracy:26.104% C
HSR:16.702% D--
Phobos VX86
B**
Kills:262
Deaths:284
KDR:0.923
Accuracy:35.020% F-
HSR:22.901% B**
NS-11P
C--
Kills:167
Deaths:82
KDR:2.037
Accuracy:19.905% D
HSR:16.168% C--
H-V45
B+
Kills:52
Deaths:35
KDR:1.486
Accuracy:26.066% B+
HSR:19.231% C
Kills:11,391
Deaths (as Combat Medic):5,298
Deaths (to Combat Medics):1,974
KDR:2.15006
Kill Difference:6,093
Playtime:322.188 hours
Usage:7%
Score:6.129m
Score/min:317
Accuracy (listed only):25.096%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:1,565
Deaths:242
KDR:6.467
Accuracy:44.690% C*
HSR:5.687% B++
Comet VM2
B*
Kills:1,515
Deaths:291
KDR:5.206
Accuracy:45.653% C+
HSR:6.205% B*
Nebula VM20
D-
Kills:1,191
Deaths:140
KDR:8.507
Accuracy:14.082% D-
HSR:16.121% D--
Nebula VM20
D
Kills:1,182
Deaths:151
KDR:7.828
Accuracy:14.633% D-
HSR:16.582% D
Blueshift VM5
D--
Kills:1,180
Deaths:150
KDR:7.867
Accuracy:15.185% D--
HSR:14.915% D*
Blueshift VM5
C
Kills:1,176
Deaths:147
KDR:8
Accuracy:14.542% D--
HSR:19.303% C
Cosmos VM3
C+
Kills:1,163
Deaths:221
KDR:5.262
Accuracy:13.142% D-
HSR:18.573% C+
Cosmos VM3
C-
Kills:1,160
Deaths:156
KDR:7.436
Accuracy:13.809% D
HSR:16.983% C-
Quasar VM1
D
Kills:508
Deaths:63
KDR:8.063
Accuracy:14.814% D
HSR:12.795% F
Quasar VM1
D--
Kills:190
Deaths:82
KDR:2.317
Accuracy:11.366% D--
HSR:12.632% D*
NS-10 Burster
D-
Kills:187
Deaths:62
KDR:3.016
Accuracy:23.504% D-
HSR:1.604% D*
NS-10 Burster
D
Kills:158
Deaths:45
KDR:3.511
Accuracy:23.470% D--
HSR:3.797% D
Kills:11,175
Deaths (as MAX Suit):875
Deaths (to MAX Suits):1,500
KDR:12.77143
Kill Difference:10,300
Playtime:289.956 hours
Usage:7%
Score:5.307m
Score/min:305
Accuracy (listed only):20.741%
HSR (listed only):12.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:9,229
V. Kills:384 N/A
Deaths:499
KDR:18.495
Accuracy:40.633% C+
KPH:58.600 B+
VKPH:2.400 C-
Dual Photon Pods
B+
Kills:4,142
V. Kills:662 N/A
Deaths:395
KDR:10.486
Accuracy:56.004% B+
KPH:48.300 C--
VKPH:7.700 D-
Hornet Missiles
C++
Kills:2,221
V. Kills:1,329 167%
Deaths:99
KDR:22.434
Accuracy:67.128% B+
KPH:72 C++
VKPH:43.100 C++
Coyote Missiles
C*
Kills:1,255
V. Kills:423 296%
Deaths:73
KDR:17.192
Accuracy:47.974% D
KPH:49.100 C*
VKPH:16.500 C
Maelstrom Turbo Laser
D
Kills:903
V. Kills:679 133%
Deaths:423
KDR:2.135
Accuracy:25.504% D--
KPH:7.500 D
VKPH:5.700 D
Saron Laser Cannon
B+
Kills:812
V. Kills:1,304 62%
Deaths:329
KDR:2.468
Accuracy:39.136% A
KPH:8 C--
VKPH:12.800 B+
Kills:18,562 (10,944 + 0)
Deaths:1,818
KDR:10.210
VKDR:2.630
Vehicle Kills:4,781
Kill Difference:16,744
Playtime:521.491 hours
Usage:12%
Score:5.885m
Score/min:188
Piloting Accuracy:39.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,523
V. Kills:1,638 93%
Deaths:229
KDR:6.651
Accuracy:47.250% C++
KPH:12.800 B*
VKPH:13.800 A
L105 Zephyr
U
Kills:963
V. Kills:60 N/A
Deaths:9
KDR:107
Accuracy:54.745% A+
KPH:3,466,800 U
VKPH:216,000 U
C150 Dalton
A++
Kills:139
V. Kills:85 162%
Deaths:8
KDR:17.375
Accuracy:47.667% B**
KPH:69.300 A++
VKPH:42.400 A
Kills:2,625 (1,523 + 1,102)
Deaths:246
KDR:10.671
VKDR:7.248
Vehicle Kills:1,783
Kill Difference:2,379
Playtime:121.028 hours
Usage:3%
Score:1.383m
Score/min:190
Piloting Accuracy:47.250%
Gunner Accuracy:47.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,128
V. Kills:404 N/A
Deaths:102
KDR:40.471
Accuracy:51.927% B
KPH:80.500 A
VKPH:7.900 C+
C75 Viper
A+
Kills:3,547
V. Kills:362 N/A
Deaths:111
KDR:31.955
Accuracy:31.396% D-
KPH:56.600 A+
VKPH:5.800 C--
L100 Python AP
C++
Kills:1,412
V. Kills:580 243%
Deaths:68
KDR:20.765
Accuracy:41.280% F-
KPH:33.100 C++
VKPH:13.600 D
L100 Python HEAT
A++
Kills:1,164
V. Kills:152 N/A
Deaths:22
KDR:52.909
Accuracy:41.976% D--
KPH:53.100 A++
VKPH:6.900 D--
Skyguard
A+
Kills:289
V. Kills:206 140%
Deaths:12
KDR:24.083
Accuracy:32.264% B+
KPH:20 B*
VKPH:14.300 A+
Kills:10,540 (10,540 + 0)
Deaths:315
KDR:33.460
VKDR:5.410
Vehicle Kills:1,704
Kill Difference:10,225
Playtime:192.952 hours
Usage:4%
Score:2.599m
Score/min:225
Driving Accuracy:32.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:4,318
V. Kills:1,982 218%
Deaths:223
KDR:19.363
Accuracy:46.891% D-
KPH:28.600 C**
VKPH:13.100 C-
Supernova VPC
B++
Kills:2,503
V. Kills:154 N/A
Deaths:51
KDR:49.078
Accuracy:53.945% B
KPH:57 B++
VKPH:3.500 D--
Supernova PC
B+
Kills:2,333
V. Kills:567 411%
Deaths:156
KDR:14.955
Accuracy:49.136% C+
KPH:28.800 B+
VKPH:7 C-
Proton II PPA
C**
Kills:800
V. Kills:23 N/A
Deaths:11
KDR:72.727
Accuracy:20.234% D
KPH:63.800 C**
VKPH:1.800 D--
E540 Halberd
C
Kills:197
V. Kills:112 174%
Deaths:11
KDR:17.909
Accuracy:49.809% C**
KPH:25.900 C--
VKPH:14.700 C
Saron HRB
C
Kills:184
V. Kills:125 146%
Deaths:24
KDR:7.667
Accuracy:35.473% D--
KPH:18.600 D
VKPH:12.700 C
Kills:10,335 (9,154 + 1,181)
Deaths:476
KDR:21.712
VKDR:6.225
Vehicle Kills:2,963
Kill Difference:9,859
Playtime:306.171 hours
Usage:7%
Score:3.814m
Score/min:208
Driving Accuracy:49.136%
Gunner Accuracy:35.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:209
V. Kills:20 N/A
Deaths:8
KDR:26.125
Accuracy:42.241% B+
KPH:115.900 B+
VKPH:11.100 A
Kills:209 (0 + 209)
Deaths:8
KDR:26.125
VKDR:2.500
Vehicle Kills:20
Kill Difference:201
Playtime:1.804 hours
Usage:0%
Score:0.046m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:42.241%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:184
V. Kills:6 N/A
Deaths:2
KDR:92
Accuracy:22.197% B++
KPH:98.500 B*
VKPH:3.200 C+
M20 Basilisk
C+
Kills:149
V. Kills:55 266%
Deaths:15
KDR:9.933
Accuracy:23.777% F
KPH:19.500 C+
VKPH:7.200 C+
M40 Fury
C
Kills:141
V. Kills:28 N/A
Deaths:9
KDR:15.667
Accuracy:23.561% D**
KPH:35.300 C
VKPH:7 C-
M20 Basilisk
B
Kills:127
V. Kills:46 270%
Deaths:5
KDR:25.400
Accuracy:26.133% D**
KPH:25.100 B
VKPH:9.100 C+
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:3
KDR:16.667
Accuracy:17.737% N/A
KPH:84.900 N/A
VKPH:1.700 N/A
Kills:651 (0 + 651)
Deaths:34
KDR:19.147
VKDR:4
Vehicle Kills:136
Kill Difference:617
Playtime:19.150 hours
Usage:0%
Score:0.218m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:17.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:54
V. Kills:3 N/A
Deaths:18
KDR:3
Accuracy:38.889% C
KPH:34.900 C--
VKPH:1.900 C+
Kills:54 (54 + 0)
Deaths:18
KDR:3
VKDR:0.167
Vehicle Kills:3
Kill Difference:36
Playtime:1.548 hours
Usage:0%
Score:0.010m
Score/min:104
Driving Accuracy:38.889%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:56
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:34.484% C++
KPH:61.600 C+
VKPH:4.400 D
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:56
Playtime:0.909 hours
Usage:0%
Score:0.009m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:34.484%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,6139,22949918.495M13.6940.633%C+1.019%C58.6B+2.4C-162157.5h9.2B+22.5B+
Supernova FPC 6,3004,31822319.363A++14.5646.891%D-5.35%A*28.6C**13.1C-205151.2h4.2B++8.9B+
Dual Photon Pods 4,8044,14239510.486B++5.6856.004%B+1.835%B*48.3C--7.7D-21885.7h14.9B*26.6B*
L100 Python HESH 4,5324,12810240.471M+35.6751.927%BN/A80.5A7.9C+25451.3h2.4B+4.6B*
C75 Viper 3,9093,54711131.955S27.1531.396%D-N/A56.7A+5.8C--18862.6h6.6A21.2B*
Supernova VPC 2,6572,5035149.078M++44.2853.945%B1.918%B+57B++3.5D--19243.9h2.1A3.9B**
Supernova PC 2,9002,33315614.955A+10.1549.136%C+2.572%C*28.8B+7C-15881h3.2A6.5B**
Hornet Missiles 3,5502,2219922.434S17.6367.128%B+N/A72.1C++43.1C++54830.8h10.4C++15.6B
Frag Grenade 2,0532,02812028N/A2,023.2055.122%AN/A614.5B+7.6C+19113.3h3.3B+6B++
C-4 ARX 2,3171,9954064.914A++0.1133.072%A++N/A162.2B*26.2C--71112.3h1.1B+3.3B**
C-4 2,2271,6263774.313A*0.4931.315%B**N/A83.8C++31C++69319.4h1.3B+4.1B++
Comet VM2 1,7261,5652426.467S1.6644.69%C*5.687%B++16.2B*1.7D*8696.5h18.2B+40.7B+
Proximity Mine 1,5581,5587819.974S15.1749.937%B*N/A126.7C++N/A43012.3h1.8B3.6B*
Betelgeuse 54-A 1,5751,5574533.437C*1.3723.38%D26.14%D49.4C--N/A14231.5h12.4D-53.1D
CAS30 Tank Buster 3,1611,5232296.651M**1.8547.25%C++1.116%C12.8B*13.8A155119h37.2B++78.7B++
Comet VM2 1,6801,5152915.206S0.4045.653%C+6.205%B*14.2B+1.6F-69106.4h20.2B++44.1B+
L100 Python AP 1,9921,4126820.765M**15.9641.28%F-6.516%A*33.1C++13.6D23342.7h4.3B*10.5C*
VX29 Polaris 1,2891,2723893.27A+1.5323.172%C+22.091%C+31.7CN/A8040.1h14.1C-60.9C+
Ursa 1,2731,2554642.705A+2.1022.341%C+24.542%C+32.8C+N/A8038.3h12.2C+54.5C++
Coyote Missiles 1,6781,2557317.192S12.3947.974%DN/A49C*16.5C29025.6h26B**54.1B++
NS Decimator 1,4351,2488561.458B+3.3453.894%D-3.365%B**28C-4.2D**14844.5h4.7C++8.7C+
Pulsar LSW 1,2601,2424552.73B**2.0723.599%C++24.799%C++40.9C+N/A11730.4h13.2C+55.8C++
Nebula VM20 1,1971,1911408.507M+3.7014.082%D-16.121%D--30.8C+N/A9538.7h19.6D-139.1D
Parallax VX3 1,1901,1878414.131M+9.3343.056%B+85.678%B**27.3C+N/A8043.5h1.9B++4.4B++
NSX Naginata 1,2041,1834062.914A+1.8924.396%B+25.951%C48.3C*N/A15124.5h12.7C+52C**
Nebula VM20 1,1891,1821517.828M+3.0314.633%D-16.582%D28.6CN/A8541.4h20.2D--137.8D
VX6-7 1,1961,1814592.573B**2.2327.091%B+21.507%C++34.1C+N/A11234.6h11.2B+41.5B+
Blueshift VM5 1,1971,1801507.867A*3.0615.185%D--14.915%D*26.9C-N/A9443.8h20.5D*135.1D--
VE-H Maw 1,1901,1794492.626B**2.1825.204%C+24.343%C47.9C+N/A14824.6h11.2C+44.5C++
Flare VE6 1,1851,1773833.073A++1.7326.317%B++22.175%C46.7C*N/A15325.2h10.4C*39.7B+
Blueshift VM5 1,1791,1761478A**3.2014.542%D--19.303%C26.2C-N/A8544.9h18.4D126.4D
VE-S Canis 1,1841,1744422.656A+2.1528.519%C*22.147%C*44.5C++N/A10726.4h10.1B+35.4B+
Corvus VA55 1,1871,1695482.133A2.6726.286%B22.669%C+34C**N/A8634.4h12.1C++45.9B+
Phaseshift VX-S 1,1701,1697016.7S11.9048.133%A++73.738%C+39B+N/A8930h2.8C*5.7B+
Spear Anti-Vehicle Phalanx Turret 1,7521,1673236.469S31.6745.502%C++5.484%B*42.3C**21.2C+30227.6h8.4C**18.4B
Sticky Grenade 1,1711,16611166N/A1,161.2052.934%C++N/A1295.6B++5.6D40620.9h1.4B*2.7B++
L100 Python HEAT 1,3161,1642252.909U48.1141.976%D--3.952%B**53.2A++6.9D--21221.9h2.6A++6.2A
Cosmos VM3 1,1691,1632215.262A*0.4613.142%D-18.573%C+23.8C--N/A9448.9h14.4C+109.8C
Terminus VX-9 1,1701,1626001.937C*2.8722.55%D23.236%C26.9C--N/A8543.2h14.2D63.1C-
Eclipse VE3A 1,1771,1626301.844C*2.9624.667%C--17.986%C20.8DN/A5055.9h12.8C+52.1C+
Sirius SX12 1,1691,1624652.499A2.3026.187%B18.331%C+28.8C+N/A8040.4h14.1C**53.9B
NS-7 PDW 1,1681,1603942.944A**1.8622.388%C-27.931%A++8.8D-N/A33131.5h19.6D-87.4C-
Serpent VE92 1,1801,1601,0741.08C+3.7223.248%C+20.69%C++9.7D-N/A34119.4h14.5C62.5C+
Cosmos VM3 1,1651,1601567.436M**2.6313.809%D16.983%C-25.2CN/A8246.1h14.9C+107.8C+
Pulsar VS1 1,1721,1606001.933B**2.8724.795%C*21.552%C++24.9C+N/A8346.6h15.7C+63.4C*
SVA-88 1,1751,1604572.538B+2.2623.364%C+25.172%C+36.8CN/A10131.5h15.5D*66.2C
NS-44L Blackhand 1,1641,1591716.778S1.9870.242%M*89.905%M**19.9CN/A4958.1h2.6A3.6A
NS-11C 1,1681,1585582.075A2.7320.199%D17.876%C8.6D-N/A26133.9h13.9C*68.8C+
NS-15M2 1,1721,1584392.638B+2.1614.818%F22.107%C-20.7DN/A5355.9h16.2D-109.6D**
CME 1,1641,1585432.133B*2.6719.804%D*19.257%C-20.6DN/A4756.2h16.1D81.4D--
Pulsar C 1,1651,1575032.3B++2.5019.693%D-21.953%C10.9DN/A42106.5h12.7C+64.6C
Solstice SF 1,1701,1574752.436A+2.3722.012%C20.484%B+10.7DN/A32107.9h14.1C+64.1C+
MKV Suppressed 1,1681,1544302.684A*2.1224.886%C+17.504%C20.9C--N/A6755.3h14.9C+60C++
Orion VS54 1,1671,1535482.104B+2.7016.145%D--18.647%D-22.9CN/A11650.3h14.4C89.2C
V10 1,1531,1538014.413S9.6151.476%A++91.414%A++41.2BN/A11128h1.4A+2.8A
NS-11A 1,1621,1445891.942B+2.8623.738%C+20.629%C+29.6C+N/A9438.6h14.6C+61.4C+
XM98 1,1451,1408713.103S8.3045.82%A87.632%A+29.2C++N/A7539.1h1.7A3.8B**
Solstice VE3 1,1601,1366121.856A++2.9519.112%D20.863%C++6.4DN/A32177.3h17.1C+89.5C+
M12 Kobalt 1,1881,1259125S120.2023.297%C*13.422%D-156.3B*8.8A3777.2h16.9C*72.7B+
Parsec VX3-A 9889879810.071A5.2751.154%A+88.146%A+52.8C*N/A12218.7h1.5A2.9A
L105 Zephyr 1,0239639107U102.2054.745%A+N/A9630U600U18505200.1h4.5B**8.3B**
Maelstrom Turbo Laser 1,5829034232.135C*2.6725.504%D--6.202%A**7.5D5.7D87119.8h97.6C*382.7C+
Saron Laser Cannon 2,1168123292.468C**2.3339.136%A3.818%B**8C--12.8B+187102.1h215.8D551.5C
Proton II PPA 8238001172.727M*67.9220.234%D1.875%C+64C**1.8D--19412.5h7.6B++37.3B+
NSX Tanto 5865772712.129B**2.6727.704%C**21.837%C--31.4C+N/A8718.4h11.1B+40.2B
Tank Mine 1,351529707.557M2.7556.277%A++N/A79D122.7A*7766.7h3.5F*6.2C++
Quasar VM1 522508638.063M++3.2614.814%D12.795%F26.1C-N/A8819.5h17.7D*119.8D
NS-44 Commissioner 4724681632.871A++1.9341.761%B++44.444%M++15.5DN/A5330.2h2.7B**6.6B*
Anti-Vehicle Grenade 1,4074671467N/A462.2063.235%AN/A424.5C*854.5S26121.1h5.3C**8.4B++
Darkstar 4774672861.633C+3.1726.104%C16.702%D--31.8DN/A9514.7h13.4C+51.3C+
NSX Masamune 9634662162.157A++2.6571.17%A+1.502%C-22.7C-24.2B**13620.5h26.8D**37.6D
NS-61 Emissary 4354341672.599A**2.2033.364%B*17.281%C++9.7D-N/A2644.9h10.7B+32.1B++
MANA Anti-Vehicle Turret 1,462406795.139A*0.3464.415%B++1.724%D--4060S10560U13250900.1h26.5T*41.1F--
Orbital Strike Uplink 5183821382U377.20842.553%UN/A1273.3U453.3U44760.3h1T*0.1T*
NSX-P Tanto 3243142161.454B+3.3527.012%C**21.338%D22CN/A8914.3h12.2B+45B+
Skyguard 4952891224.083S19.2832.264%B+1.038%D20.1B*14.3A+27214.4h118.6C++367.5B+
Hades VSH4 4052811012.782S2.0273.569%B++1.779%C52B++23C*2595.4h4.7A+6.3A+
The Slasher 2802688,5800.031C4.7741.996%B+15.299%B+0.3C-N/A1903.8h2.4C+5.8C++
Phobos VX86 2662622840.923C3.8835.02%F-22.901%B**7D*N/A2937.3h3D8.5D**
NS-357 Underboss 2392381341.776B*3.0319.634%F-40.756%A**12.1D--N/A4219.6h3.4B*17.2D
Proton II PPA-H 229209826.125A21.3242.241%B+N/A116.1B+11.1A4271.8h9.4B22.3B+
E540 Halberd 3091971117.909B*13.1149.809%C**2.538%C++25.9C--14.7C4217.6h8F16D-
S1 2841971691.166B*3.6453.277%C-2.538%C+19.5C8.6D45910.1h7C+13.2C+
Quasar VM1 194190822.317B+2.4911.366%D--12.632%D*14.1DN/A10713.5h20.4D*179.4D
NS-10 Burster 355187623.016M++1.7923.504%D-1.604%D*4.8C4.3B+9139.3h175.3D745.9D-
Saron HRB 309184247.667B+2.8635.473%D--N/A18.6D12.6C5769.9h23C+64.9C--
M12 Kobalt 190184292S87.2022.197%B++14.674%D96.8B*3.2C+3361.9h18.4C**82.9B+
Spear Anti-Vehicle Phalanx Tower 2881821182U177.2057.848%B*2.747%C--56.9B++33.1B+4283.2h7.5B+13B*
M20 Basilisk 241176288U83.2041.233%D*2.841%D-62.9B**23.2B4172.8h68.4B*165.9B+
Nemesis VSH9 320172961.792A*3.0160.4%C1.163%D8C-6.9C16821.6h10.2D16.9D
NS-11P 170167822.037B*2.7719.905%D16.168%C--20.4C-N/A678.2h17.3D-86.7D
NS-10 Burster 327158453.511M*1.2923.47%D--3.797%D4.3D4.6B+9736.7h201D*856.4D*
Aspis Anti-Aircraft Phalanx Turret 3211541015.4S10.6022.132%C--N/A12.4C**13.5B+29412.4h119.1B*538.4B
M20 Basilisk 204149159.933M*5.1323.777%F7.383%B++19.6C+7.2C+1447.6h66.2B+278.3C+
Lancer VS22 297147236.391S1.5949.645%D**N/A21.9B++22.4B**2186.7h7.1B*14.4B++
Xiphos Anti-Personnel Phalanx Tower 1441421142A+137.2032.063%C**N/A355B+5D8920.4h7.3B+22.9B+
M40 Fury 169141915.667A++10.8623.561%D**2.128%B+35.3C7C-1954h10.8B++45.7C+
C150 Dalton 224139817.375A+12.5747.667%B**N/A69.5A++42.5A7822h2.7B**5.7A
M20 Basilisk 173127525.4U20.6026.133%D**11.024%A*24.9C**9C+1875.1h69.9B*267.7C*
Soldier Soaker 123123592.085B*2.7242.898%B**17.886%B+28.6DN/A1094.3h4.9B+11.4B**
Force-Blade 106995,0620.02C+4.7823.401%D2.02%D0.1DN/A1973.7h2.7C++11.5C+
Lasher X2 9391531.717B**3.0922.355%C--4.396%C**14.7D-N/A1456.2h37.2T*166.6D**
NS-AM7 Archer 1,19590461.957M**2.8592.668%S31.111%A+4.1D49.8U11622.2h151.1T*163.1T*
NSX-P Naginata 8989581.534C++3.2719.276%D30.337%C*26.2DN/A653.4h15.7D81.6C--
MAX Punch 1,192848750.096C+4.7185.528%MN/A0.3D3.9A*8286.4h72.5T*84.8T*
NS CandyCannon 3000 7575175U70.2072.727%M++90.667%M++53.6B*N/A1331.4h1.4A*1.9A
Rocklet Rifle 11870391.795A*3.0140.673%D**N/A18.9D13D--2733.7h33.8B+83.2C+
Beamer VS3 6564720.889C*3.9115.854%F-43.75%M+3.9D--N/A4116.3h12.5D78.5D
NS Patriot Flare Gun 6161161U56.2017.857%C+N/A76.3M+N/A1490.8h1.6B+8.7B+
CAS 14-E 6056156M++51.2034.484%C++N/A62.2C+4.4D1580.9h37.6C109.1C+
S12 Renegade 5754183C+1.8038.889%CN/A36C--2C+1041.5h2.9B+7.3B
H-V45 5252351.486C++3.3226.066%B+19.231%C21.7C-N/A2682.4h14.6C55.9C*
M12 Kobalt 5150316.667C++11.8617.737%C+10%F-83.3B1.7D2960.6h18.8C++105.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,4541.3h
Anti-Vehicle MANA Turret242,0147.4h
Nano-Armor Kit8242,924,156184.8h
Skywall Shield Emitter03491h
Structure Shield Module03511.3h
Repair Module04741.5h
Turret AI Module13961.9h
Cortium Silo24741.6h
Nanite Revive Grenade02,6590.7h
Medical Applicator604480,34743h
Blast Wall0890.8h
Spitfire Auto-Turret31590.2h
Restoration Kit91690.4h
Motion Spotter103,3742.8h
Hoplon Anti-Aircraft Phalanx Tower12101.1h
Xiphos Anti-Personnel Tower02291h
Bunker31031.6h
HIVE0760.4h
Sunderer Garage01051.3h
Rampart Wall47549.8h
Spear Anti-Vehicle Tower22841.6h
Deconstruction Tool012,1051h
Welding Device04760h
Shield Recharging Field121,0750.7h
Recon Detection Device439,70718.4h
Ammunition Package276,3423.3h
Medical Kit4803,0936h
Anti-Infantry MANA Turret5660.8h
Flail Targeting Dart2750.9h
Router11960.4h
Vehicle Gate11341.3h
Elysium Spawn Tube01470.6h
Light Vehicle Terminal0800.6h
Orbital Strike Target Designator7981.4h
Infantry Tower0570.6h

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