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Field Marshal JeffBeefjaw[JBJ] JeffBeefjaw
TR BR 205

KDR: 1.68

Score: 115.4m

Last Seen: Mar 21st, 2020 2:54 PM
- OFFLINE - 672.5 hour(s)

Prestige 1, Battle Rank 100 (205 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH LC2 Lynx Claymore Hellfire Rocket Pods P525 Marauder-H L105 Zephyr M14 Banshee AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 1061TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.387%14.244%33317133217,4950.9839710.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.5%0.413B-1.032D*0.275C*HEAD (~2.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.326C**11.70.181C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.262%0.85%1151313468,70910665908.169791474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.678%0.321C*-0.664D0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.828B++11.20.789B++16.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.564%0.688%7165134412,501247810275.044791216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.981%-0.046C+-1.171D*0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++3.50.722B++5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.373%1.258%67810133911,768208618455.63872637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.952%-0.171C-0.789D-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.734B++110.727B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.578%11.755%678113482,4671406331.75338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.182C-0.597D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.172C++4.30.114C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
115.4m786.5%401 (24.1k)380 (22.8k)1.6810775,83845,1131.88939205 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134915879.753%5.386%5306:4319

75% Engineer16% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:47 PMDec 6th, 2018 7:04 AMApr 5th, 2020 9:19 PM (236d) (PST)Mar 21st, 2020 11:03 AM (251d) (PST)Mar 21st, 2020 10:54 AM (251d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2341061280.2500.1490.0132.1080.01847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,0266,3497,6771591126122,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5055.7h/210.7d 9,398 4,085 69,971 639.4k 9,966 13,563 5,466 70.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:145
Deaths:82
KDR:1.768
Accuracy:17.139% D--
HSR:12.414% F-
Kills:145
Deaths (as Heavy Assault):82
Deaths (to Heavy Assaults):12,629
KDR:1.76829
Kill Difference:63
Playtime:40.569 hours
Usage:1%
Score:0.664m
Score/min:273
Accuracy (listed only):17.139%
HSR (listed only):12.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:6,821
Deaths:5,713
KDR:1.194
Accuracy:22.918% D
HSR:14.353% D**
AS16 NightHawk
C-
Kills:2,467
Deaths:3,508
KDR:0.703
Accuracy:39.578% C-
HSR:11.755% D
LC3 Jaguar
D-
Kills:1,457
Deaths:2,192
KDR:0.665
Accuracy:22.536% D-
HSR:15.717% D*
TRAC-5
C-
Kills:467
Deaths:853
KDR:0.547
Accuracy:21.369% D
HSR:17.773% C-
T5 AMC
D-
Kills:250
Deaths:482
KDR:0.519
Accuracy:20.769% D--
HSR:16.400% D-
TRAC-5 S
B+
Kills:171
Deaths:118
KDR:1.449
Accuracy:28.775% B+
HSR:7.602% D**
NSX Tanto
F-
Kills:74
Deaths:202
KDR:0.366
Accuracy:20.289% F-
HSR:14.865% F-
Kills:11,707
Deaths (as Engineer):13,068
Deaths (to Engineers):11,063
KDR:0.89585
Kill Difference:1,361
Playtime:3,777.742 hours
Usage:75%
Score:86.525m
Score/min:382
Accuracy (listed only):25.176%
HSR (listed only):14.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D
Kills:6,821
Deaths:5,713
KDR:1.194
Accuracy:22.918% D
HSR:14.353% D**
AS16 NightHawk
C-
Kills:2,467
Deaths:3,508
KDR:0.703
Accuracy:39.578% C-
HSR:11.755% D
PDW-16 Hailstorm
C--
Kills:2,185
Deaths:2,219
KDR:0.985
Accuracy:24.012% C--
HSR:12.815% D-
LC3 Jaguar
D-
Kills:1,457
Deaths:2,192
KDR:0.665
Accuracy:22.536% D-
HSR:15.717% D*
SMG-46 Armistice
D-
Kills:1,195
Deaths:1,609
KDR:0.743
Accuracy:24.607% D-
HSR:12.636% D-
MKV Suppressed
D
Kills:1,162
Deaths:1,419
KDR:0.819
Accuracy:25.699% D
HSR:11.188% D**
NS-7 PDW
C+
Kills:1,159
Deaths:1,554
KDR:0.746
Accuracy:27.403% C+
HSR:14.927% D
Shuriken
D--
Kills:939
Deaths:2,052
KDR:0.458
Accuracy:22.618% F-
HSR:14.271% D--
TRAC-5
C-
Kills:467
Deaths:853
KDR:0.547
Accuracy:21.369% D
HSR:17.773% C-
SMG-46G Armistice
D--
Kills:414
Deaths:340
KDR:1.218
Accuracy:24.604% D*
HSR:10.870% D--
T5 AMC
D-
Kills:250
Deaths:482
KDR:0.519
Accuracy:20.769% D--
HSR:16.400% D-
TRAC-5 S
B+
Kills:171
Deaths:118
KDR:1.449
Accuracy:28.775% B+
HSR:7.602% D**
NSX Tanto
F-
Kills:74
Deaths:202
KDR:0.366
Accuracy:20.289% F-
HSR:14.865% F-
Kills:18,761
Deaths (as Light Assault):22,261
Deaths (to Light Assaults):6,645
KDR:0.84277
Kill Difference:3,500
Playtime:230.925 hours
Usage:5%
Score:3.661m
Score/min:264
Accuracy (listed only):25.014%
HSR (listed only):13.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C-
Kills:2,467
Deaths:3,508
KDR:0.703
Accuracy:39.578% C-
HSR:11.755% D
PDW-16 Hailstorm
C--
Kills:2,185
Deaths:2,219
KDR:0.985
Accuracy:24.012% C--
HSR:12.815% D-
SMG-46 Armistice
D-
Kills:1,195
Deaths:1,609
KDR:0.743
Accuracy:24.607% D-
HSR:12.636% D-
MKV Suppressed
D
Kills:1,162
Deaths:1,419
KDR:0.819
Accuracy:25.699% D
HSR:11.188% D**
NS-7 PDW
C+
Kills:1,159
Deaths:1,554
KDR:0.746
Accuracy:27.403% C+
HSR:14.927% D
Shuriken
D--
Kills:939
Deaths:2,052
KDR:0.458
Accuracy:22.618% F-
HSR:14.271% D--
SMG-46G Armistice
D--
Kills:414
Deaths:340
KDR:1.218
Accuracy:24.604% D*
HSR:10.870% D--
NS-11A
F-
Kills:94
Deaths:
KDR:
Accuracy:17.480% F-
HSR:5.319% F--
Cycler TRV
D
Kills:85
Deaths:68
KDR:1.250
Accuracy:18.370% F
HSR:18.824% D
T1 Cycler
D
Kills:79
Deaths:256
KDR:0.309
Accuracy:18.837% D*
HSR:20.253% D
TORQ-9
D
Kills:68
Deaths:72
KDR:0.944
Accuracy:21.334% D*
HSR:22.059% D
Kills:9,847
Deaths (as Combat Medic):13,097
Deaths (to Combat Medics):4,083
KDR:0.75185
Kill Difference:3,250
Playtime:56.222 hours
Usage:1%
Score:1.373m
Score/min:407
Accuracy (listed only):24.049%
HSR (listed only):14.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C--
Kills:2,185
Deaths:2,219
KDR:0.985
Accuracy:24.012% C--
HSR:12.815% D-
SMG-46 Armistice
D-
Kills:1,195
Deaths:1,609
KDR:0.743
Accuracy:24.607% D-
HSR:12.636% D-
MKV Suppressed
D
Kills:1,162
Deaths:1,419
KDR:0.819
Accuracy:25.699% D
HSR:11.188% D**
NS-7 PDW
C+
Kills:1,159
Deaths:1,554
KDR:0.746
Accuracy:27.403% C+
HSR:14.927% D
Shuriken
D--
Kills:939
Deaths:2,052
KDR:0.458
Accuracy:22.618% F-
HSR:14.271% D--
SOAS-20
D
Kills:614
Deaths:1,146
KDR:0.536
Accuracy:23.536% D**
HSR:19.381% D
SMG-46G Armistice
D--
Kills:414
Deaths:340
KDR:1.218
Accuracy:24.604% D*
HSR:10.870% D--
NS-44 Commissioner
D**
Kills:381
Deaths:545
KDR:0.699
Accuracy:27.767% D**
HSR:13.648% D**
Kills:8,049
Deaths (as Infiltrator):10,884
Deaths (to Infiltrators):5,124
KDR:0.73953
Kill Difference:2,835
Playtime:811.699 hours
Usage:16%
Score:19.444m
Score/min:399
Accuracy (listed only):25.031%
HSR (listed only):13.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:2,345
Deaths:1,129
KDR:2.077
Accuracy:16.719% C+
HSR:15.011% D--
M2 Mutilator
C+
Kills:2,276
Deaths:1,129
KDR:2.016
Accuracy:17.139% C+
HSR:15.246% D-
M1 Heavy Cycler
C++
Kills:272
Deaths:255
KDR:1.067
Accuracy:14.405% C-
HSR:19.118% C++
M1 Heavy Cycler
D-
Kills:249
Deaths:255
KDR:0.976
Accuracy:14.370% D-
HSR:14.859% D*
M3 Pounder HEG
C
Kills:249
Deaths:212
KDR:1.175
Accuracy:40.784% C
HSR:0.803% F
MRC3 Mercy
C+
Kills:219
Deaths:150
KDR:1.460
Accuracy:13.757% D*
HSR:22.374% C+
MRC3 Mercy
C+
Kills:206
Deaths:150
KDR:1.373
Accuracy:13.355% D*
HSR:22.816% C+
M3 Pounder HEG
C
Kills:205
Deaths:212
KDR:0.967
Accuracy:42.410% C
HSR:0.488% F-
MR1 Fracture
C-
Kills:100
Deaths:113
KDR:0.885
Accuracy:36.190% C-
HSR:2% D-
MR1 Fracture
C-
Kills:93
Deaths:114
KDR:0.816
Accuracy:36.406% C-
HSR:2.151% D
Kills:6,214
Deaths (as MAX Suit):1,859.500
Deaths (to MAX Suits):3,639
KDR:3.34176
Kill Difference:4,354.500
Playtime:132.880 hours
Usage:3%
Score:3.717m
Score/min:466
Accuracy (listed only):24.553%
HSR (listed only):11.487%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:5,702
V. Kills:208 N/A
Deaths:647
KDR:8.813
Accuracy:61.063% B**
KPH:121.300 C+
VKPH:4.400 D*
M14 Banshee
D
Kills:2,785
V. Kills:120 N/A
Deaths:1,007
KDR:2.766
Accuracy:26.492% D--
KPH:33.600 D
VKPH:1.400 D--
Kills:8,487 (2,785 + 0)
Deaths:1,654
KDR:5.131
VKDR:0.198
Vehicle Kills:328
Kill Difference:6,833
Playtime:130.004 hours
Usage:3%
Score:2.616m
Score/min:335
Piloting Accuracy:26.492%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:3,512
V. Kills:598 N/A
Deaths:62
KDR:56.645
Accuracy:46.065% C++
KPH:67.100 C*
VKPH:11.400 C*
C150 Dalton
A++
Kills:438
V. Kills:136 320%
Deaths:30
KDR:14.600
Accuracy:58.780% A++
KPH:46 C+
VKPH:14.300 D--
CAS30 Tank Buster
D*
Kills:222
V. Kills:212 104%
Deaths:160
KDR:1.388
Accuracy:41.060% D-
KPH:2.700 D*
VKPH:2.600 D*
AP30 Shredder
B
Kills:90
V. Kills:21 409%
Deaths:25
KDR:3.600
Accuracy:17.423% F-
KPH:43.500 B
VKPH:10.200 D*
Kills:4,262 (222 + 4,040)
Deaths:277
KDR:15.386
VKDR:3.491
Vehicle Kills:967
Kill Difference:3,985
Playtime:146.819 hours
Usage:3%
Score:2.825m
Score/min:321
Piloting Accuracy:41.060%
Gunner Accuracy:17.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:480
V. Kills:57 N/A
Deaths:57
KDR:8.421
Accuracy:41.556% C+
KPH:75.900 A+
VKPH:9 C
L100 Python HESH
B++
Kills:158
V. Kills:4 N/A
Deaths:18
KDR:8.778
Accuracy:59.160% B++
KPH:83 B+
VKPH:2.100 D**
Kills:638 (638 + 0)
Deaths:75
KDR:8.507
VKDR:0.813
Vehicle Kills:61
Kill Difference:563
Playtime:8.225 hours
Usage:0%
Score:0.302m
Score/min:613
Driving Accuracy:59.160%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:11,093
V. Kills:581 N/A
Deaths:523
KDR:21.210
Accuracy:40.246% D
KPH:68.400 C++
VKPH:3.600 D*
P2-120 AP
B+
Kills:463
V. Kills:293 157%
Deaths:151
KDR:3.066
Accuracy:40.969% D-
KPH:38.200 C+
VKPH:24.200 B+
P2-120 HEAT
B+
Kills:307
V. Kills:63 480%
Deaths:43
KDR:7.140
Accuracy:43.444% C+
KPH:42.200 B+
VKPH:8.700 D
P525 Marauder
B+
Kills:55
V. Kills:5 N/A
Deaths:5
KDR:11
Accuracy:24.544% C++
KPH:68.700 C
VKPH:6.200 B+
Kills:11,918 (11,863 + 55)
Deaths:722
KDR:16.507
VKDR:1.305
Vehicle Kills:942
Kill Difference:11,196
Playtime:182.354 hours
Usage:4%
Score:4.015m
Score/min:367
Driving Accuracy:43.444%
Gunner Accuracy:24.544%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:4,464
V. Kills:162 N/A
Deaths:128
KDR:34.875
Accuracy:36.210% C
KPH:126.300 C++
VKPH:4.600 D
G20 Vulcan-H
C*
Kills:130
V. Kills:93 138%
Deaths:24
KDR:5.417
Accuracy:44.999% D
KPH:46.200 C
VKPH:33 C*
Kills:4,594 (0 + 4,594)
Deaths:152
KDR:30.224
VKDR:1.678
Vehicle Kills:255
Kill Difference:4,442
Playtime:38.153 hours
Usage:1%
Score:1.489m
Score/min:651
Driving Accuracy:N/A%
Gunner Accuracy:44.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:2,169
V. Kills:375 N/A
Deaths:250
KDR:8.676
Accuracy:32.510% D
KPH:90.800 A
VKPH:15.700 B**
M12 Kobalt
C
Kills:452
V. Kills:16 N/A
Deaths:42
KDR:10.762
Accuracy:12.076% F
KPH:65.300 C
VKPH:2.300 D
M20 Basilisk
C++
Kills:347
V. Kills:145 238%
Deaths:68
KDR:5.103
Accuracy:44.729% B
KPH:21.800 C
VKPH:9.100 C++
M40 Fury
C+
Kills:114
V. Kills:26 422%
Deaths:20
KDR:5.700
Accuracy:36.783% C
KPH:56.100 C
VKPH:12.800 C+
M60-G Bulldog
C
Kills:112
V. Kills:14 N/A
Deaths:17
KDR:6.588
Accuracy:37.691% C
KPH:17.100 D--
VKPH:2.100 D--
G30 Walker
C+
Kills:102
V. Kills:101 100%
Deaths:42
KDR:2.429
Accuracy:25.304% D*
KPH:12.200 D--
VKPH:12.100 C+
M20 Basilisk
C--
Kills:54
V. Kills:35 150%
Deaths:19
KDR:2.842
Accuracy:42.905% C++
KPH:12.600 D--
VKPH:8.200 C--
Kills:3,350 (0 + 3,350)
Deaths:458
KDR:7.314
VKDR:1.555
Vehicle Kills:712
Kill Difference:2,892
Playtime:67.901 hours
Usage:1%
Score:1.326m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:42.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 11,67411,09352321.21C++19.5340.246%DN/A68.4C++3.6D*319162.2h3.2B*8B+
LC2 Lynx 6,8446,8215,7131.194C0.4922.918%D14.353%D**9.5D--N/A61717.4h11.9B+52C++
Claymore 6,5176,5169616.78C+5.1041.816%B*N/A147.8C+N/A63544.1h1.2C+2.9B++
Hellfire Rocket Pods 5,9105,7026478.813C7.1361.063%B**N/A121.3C+4.4D*64947h9.3C++15.2B+
P525 Marauder-H 4,6264,46412834.875B**33.1936.21%CN/A126.5C++4.6D61035.3h4.9B*13.6B+
L105 Zephyr 4,1103,5126256.645M54.9646.065%C++N/A67.2C*11.4C*46752.3h4.7B++10.2B+
M14 Banshee 2,9052,7851,0072.766C-1.0826.492%D--N/A33.6D1.4D--15883h12.6B++47.5B+
AS16 NightHawk 2,5002,4673,5080.703C--0.9839.578%C-11.755%D14.7D--N/A75168.1h4.3C+10.9C+
M2 Mutilator 2,3572,3451,1292.077C+0.4016.719%C+15.011%D--31.6C+N/A14274.3h15.2C**90.7C**
M2 Mutilator 2,2842,2761,1292.016C+0.3317.139%C+15.246%D-30.6CN/A13874.3h16.2C++94.4C*
PDW-16 Hailstorm 2,1942,1852,2190.985C0.7024.012%C--12.815%D-12.4D--N/A53175.9h11.6B+48.4C*
M40 Fury 2,5442,1692508.676C+6.9932.51%D1.199%C-90.8A15.7B**49823.9h11.4B35.1C++
Sticky Grenade 1,8991,88111881N/A1,879.3262.074%B**N/A1446.9B*13.8C+75511.3h1.5B+2.4B+
LC3 Jaguar 1,4691,4572,1920.665D1.0222.536%D-15.717%D*8.6D--N/A35170.4h11.1C++49.5C+
Frag Grenade 1,2451,23611236N/A1,234.3245.654%CN/A772.5B+5.6D-34171.6h2.5B*5.6B+
SMG-46 Armistice 1,2021,1951,6090.743D0.9424.607%D-12.636%D-11.8D*N/A68101.4h12.1B+49C+
MKV Suppressed 1,1661,1621,4190.819D0.8625.699%D11.188%D**13.9D*N/A5983.8h11.4B44.5C++
NS-7 PDW 1,1651,1591,5540.746C-0.9427.403%C+14.927%D11.4D--N/A70101.8h11.6B+42.5C**
C-4 1,2231,0486031.738C+0.0627.235%C+N/A77.6C--13D*70713.5h0.9B**3.2B+
Shuriken 9489392,0520.458D--1.2222.618%F-14.271%D--7.5FN/A31125.3h13.4C59.3D**
SOAS-20 6156141,1460.536D--1.1523.536%D**19.381%D10.2D**N/A4360.1h11.5C+48.8D
Tank Mine 9435822212.633C0.9526.175%D-N/A75.6D-46.9D9697.7h1.6B+6.2C--
C75 Viper 537480578.421C++6.7441.556%C+N/A76.2A+9C5806.3h5.9B14.1B++
TRAC-5 4724678530.547D1.1321.369%D17.773%C-7.2DN/A5864.5h11.8B55C++
P2-120 AP 7564631513.066D-1.3840.969%D-5.616%A++38.3C+24.2B+81812.1h7.2C-17.7D
M12 Kobalt 4684524210.762D9.0812.076%F17.035%C-65.5C2.3D2246.9h17.3C+142.8D-
C150 Dalton 5744383014.6C**12.9258.78%A++N/A46.1C+14.3D--4789.5h4C+6.9B+
SMG-46G Armistice 4154143401.218C--0.4624.604%D*10.87%D--17.9D--N/A7023.1h13.1C53.1C--
NS-44 Commissioner 3893815450.699C0.9827.767%D**13.648%D**21.2D-N/A11518h2.6B*9.5C+
M20 Basilisk 492347685.103C+3.4244.729%B3.746%D-21.8C9.1C++16915.9h98.6C220.4C+
P2-120 HEAT 370307437.14C+5.4643.444%C+1.954%D42.1B+8.6D6517.3h4.1B**9.5B**
M1 Heavy Cycler 2802722551.067C-0.6114.405%C-19.118%C++17.7DN/A9515.4h20D138.9C
T5 AMC 2542504820.519D-1.1620.769%D--16.4%D-4D*N/A3863.2h12.6C**60.6C
M1 Heavy Cycler 2562492550.976D-0.7114.37%D-14.859%D*16.2D**N/A6315.4h21.5F149.5D-
M3 Pounder HEG 2792492121.175C-0.5140.784%CN/A19C2.3D-20513.1h12.2B+30B
CAS30 Tank Buster 4342221601.388C0.2941.06%D-N/A2.7D*2.6D*20782.9h44.3B107.9C++
MRC3 Mercy 2232191501.46C-0.2213.757%D*22.374%C+21.1D--N/A14810.4h17.5C*127.1C-
MRC3 Mercy 2112061501.373C-0.3113.355%D*22.816%C+19.8D--N/A15310.4h17.8C+133.5D
M3 Pounder HEG 2312052120.967D0.7142.41%CN/A15.8D-2D**16013h15.5C*36.6C++
T7 Mini-Chaingun 1881852370.781D0.9016.794%D8.649%D*27.2DN/A2956.8h13C++77.4C+
TRAC-5 S 1711711181.449C**0.2328.775%B+7.602%D**16.8C--N/A15910.2h4.5A*15.6B**
L100 Python HESH 162158188.778D7.1059.16%B++3.797%M83.2B+2.1D**7201.9h2B**3.3B**
T9 CARV 147145821.768C+0.0917.139%D--12.414%F-14.2D--N/A38810.2h12.3C+71.6C
G20 Vulcan-H 223130245.417C+3.7444.999%D1.538%D-46.4C33.2C*11612.8h94.8C+210.6C
Anti-Vehicle Grenade 1291231123N/A121.3271.166%A*N/A1230M**60C--107810.1h1.9A++2.7A+
Spear Anti-Vehicle Phalanx Turret 166119205.95C4.2756.873%B*N/A51.7C+20.4D7062.3h9.1C16C*
M40 Fury 140114205.7C4.0236.783%CN/A57C+13C++4822h13.8C+37.5C+
M60-G Bulldog 126112176.588C4.9137.691%C1.786%D17.2D--2.2D--1706.5h6.8C+18.1C+
G30 Walker 203102422.429D-0.7525.304%D*N/A12.3D--12.2C+3138.3h282.9F-1118.2F-
MR1 Fracture 1291001130.885C0.8036.19%C-2%D-11.2C+3.3D*1458.9h25.4B**70.2B+
NS-11A 9594194U92.3217.48%F-5.319%F--10.8D*N/A2148.7h10.9B+62.4D
MR1 Fracture 115931140.816C0.8736.406%C-2.151%D10.3C+2.4F1389h28.1B**77.1B+
AP30 Shredder 11190253.6C1.9217.423%F-3.333%A42.9B10D*4472.1h27.9A160.2B++
Cycler TRV 8585681.25C0.4318.37%F18.824%D14.7D*N/A2125.8h12C+65.3D-
Chainblade 818027,8850.003D1.686.743%F-2.5%D0D-N/A02407.2h1.8B+27.3D**
T1 Cycler 80792560.309D1.3718.837%D*20.253%D7.5D*N/A15310.5h13.8C73.1D
NSX Tanto 76742020.366D*1.3220.289%F-14.865%F-6.9D*N/A2110.8h11.6C*57C--
TORQ-9 6868720.944C0.7421.334%D*22.059%D20.6D--N/A2263.3h11.4B*53.4C+
P525 Marauder 6055511C--9.3224.544%C++N/A68.8C6.3B+7330.8h9.1F36.9C-
M20 Basilisk 8954192.842D1.1642.905%C++3.704%D-12.6D--8.1C--2964.3h122.2D-284.8C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,5582,646,366389.7h
Spawn Beacon693,7737.5h
Anti-Vehicle MANA Turret7050310.9h
AE Nano-Armor Kit2,3531,679,547339.2h
Nanite Revive Grenade01,0090.3h
AE Medical Applicator7918,2954.2h
Motion Spotter35128,99131.8h
TR Patriot Flare Gun5800.7h
Medical Applicator11740,3999.3h
Welding Device01040.1h
Spitfire Auto-Turret2348,14114.6h
Recon Detection Device4700.3h
Shield Recharging Field87270.5h
Ammunition Package26324,10114.1h
Medical Kit222960.7h
Anti-Infantry MANA Turret218704.1h
Xiphos Anti-Personnel Phalanx Turret01330h
Hardlight Barrier21890.5h
Nano-Repair Grenade07,9922.2h

Check the help document for the dictionary if you want to learn more about words used here.


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