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Deputy Executor JeffDUNK[BAX] JeffDUNK
NC BR 42

KDR: 2.62

Score: 15.4m

Last Seen: May 28th, 2020 2:16 AM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 42 - New Conglomerate on Emerald
Level Progress (to 43): 36%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-7F AF-4A Bandit AF-19 Mercenary AF-57 Piston AF-4 Cyclone NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,515,761 MLG Score: 2011
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.28%18.508%50530125331,8193.41882-0.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.114%0.535B+-0.764D-0.63B+HEAD + (~4.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.464B+90.332C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.658%1.147%1098112821,221204595.95612035%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.18B**-0.873D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.941B*4.40.913B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.723%1.639%251128261374200.162667290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.26C*-0.566D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.30.735B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.45%69.008%0412791,06898501.08426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.105%-0.022C+0.245C++1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.383C**2.10.332C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.719%7.165%0312802,23363143.53323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%0.165C++-1.482F0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B3.30.325C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m250.8%549 (32.9k)420 (25.2k)2.6159939,58015,1302.673342 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283234425.682%17.57%45102:2521

13% Combat Medic22% Heavy Assault57% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2014 2:20 PMMar 31st, 2020 9:52 PMMay 28th, 2020 9:45 AM (46s) (PST)May 27th, 2020 11:27 PM (10h) (PST)May 27th, 2020 10:16 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6602803801.0810.4130.1902.7610.0202011

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,62516,82322,802652511166125,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
610.4h/25.4d 867 6,954 9,666 101.1k 645 2,494 724 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,905
Deaths:886
KDR:3.279
Accuracy:28.704% B+
HSR:20.620% D
NC6 Gauss SAW
A++
Kills:2,598
Deaths:708
KDR:3.669
Accuracy:29.469% A++
HSR:19.669% D
NS-15M1
B++
Kills:1,208
Deaths:322
KDR:3.752
Accuracy:28.016% B++
HSR:27.152% B+
EM6
B**
Kills:1,187
Deaths:257
KDR:4.619
Accuracy:28.577% B**
HSR:20.556% D
GD-22S
A++
Kills:1,180
Deaths:308
KDR:3.831
Accuracy:32.150% A++
HSR:26.695% C**
NC6A GODSAW
B+
Kills:425
Deaths:115
KDR:3.696
Accuracy:32.115% B+
HSR:21.882% D-
NC6S Gauss SAW S
A
Kills:175
Deaths:37
KDR:4.730
Accuracy:31.530% A
HSR:18.857% D
Kills:9,678
Deaths (as Heavy Assault):2,633
Deaths (to Heavy Assaults):4,646
KDR:3.67566
Kill Difference:7,045
Playtime:135.713 hours
Usage:22%
Score:4.108m
Score/min:504
Accuracy (listed only):30.080%
HSR (listed only):22.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:2,482
Deaths:652
KDR:3.807
Accuracy:28.674% B++
HSR:18.816% C
AF-4A Bandit
C+
Kills:2,354
Deaths:750
KDR:3.139
Accuracy:26.310% C+
HSR:16.695% D--
AF-19 Mercenary
B+
Kills:1,804
Deaths:547
KDR:3.298
Accuracy:25.574% B+
HSR:20.344% C
AF-57 Piston
C+
Kills:1,689
Deaths:993
KDR:1.701
Accuracy:42.470% C+
HSR:7.519% F
AF-4 Cyclone
C
Kills:1,358
Deaths:653
KDR:2.080
Accuracy:24.133% C
HSR:9.720% D**
NS-11C
C+
Kills:1,304
Deaths:427
KDR:3.054
Accuracy:24.203% C+
HSR:18.022% C
MKV Suppressed
C
Kills:1,303
Deaths:454
KDR:2.870
Accuracy:25.165% C
HSR:13.507% D--
Blitz GD-10
C
Kills:1,253
Deaths:442
KDR:2.835
Accuracy:22.878% C
HSR:12.530% D
NS-7 PDW
C+
Kills:1,163
Deaths:621
KDR:1.873
Accuracy:24.987% C+
HSR:11.006% D*
NS-11CB
C+
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:25.667% C+
HSR:15.717% D-
19A Fortuna
D--
Kills:464
Deaths:213
KDR:2.178
Accuracy:21.997% D*
HSR:15.517% D--
GD-66 Claw
C*
Kills:303
Deaths:156
KDR:1.942
Accuracy:61.905% C*
HSR:3.630% F-
Tempest
C
Kills:268
Deaths:90
KDR:2.978
Accuracy:22.669% D*
HSR:20.149% C
Mauler S6
C*
Kills:241
Deaths:152
KDR:1.586
Accuracy:43.852% C*
HSR:9.129% D*
Gauss Compact S
C
Kills:232
Deaths:131
KDR:1.771
Accuracy:21.999% C
HSR:13.362% D
Razor GD-23
B+
Kills:167
Deaths:55
KDR:3.036
Accuracy:25.763% C++
HSR:23.353% B+
NS Baron G5
C+
Kills:164
Deaths:99
KDR:1.657
Accuracy:45.221% C+
HSR:6.707% F
Gauss Compact Burst
A++
Kills:111
Deaths:25
KDR:4.440
Accuracy:36.555% A++
HSR:24.324% C
AC-X11
B
Kills:57
Deaths:26
KDR:2.192
Accuracy:27.290% B
HSR:19.298% D
Kills:17,875
Deaths (as Light Assault):6,910
Deaths (to Light Assaults):3,470
KDR:2.58683
Kill Difference:10,965
Playtime:346.061 hours
Usage:57%
Score:7.949m
Score/min:383
Accuracy (listed only):30.385%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,689
Deaths:993
KDR:1.701
Accuracy:42.470% C+
HSR:7.519% F
AF-4 Cyclone
C
Kills:1,358
Deaths:653
KDR:2.080
Accuracy:24.133% C
HSR:9.720% D**
MKV Suppressed
C
Kills:1,303
Deaths:454
KDR:2.870
Accuracy:25.165% C
HSR:13.507% D--
Blitz GD-10
C
Kills:1,253
Deaths:442
KDR:2.835
Accuracy:22.878% C
HSR:12.530% D
Carnage AR
A+
Kills:1,194
Deaths:355
KDR:3.363
Accuracy:32.388% A+
HSR:18.007% C-
NS-11A
B**
Kills:1,191
Deaths:360
KDR:3.308
Accuracy:31.128% B**
HSR:24.517% C*
GR-22
A++
Kills:1,188
Deaths:308
KDR:3.857
Accuracy:32.922% A++
HSR:17.256% C
Reaper DMR
B*
Kills:1,173
Deaths:359
KDR:3.267
Accuracy:30.445% B*
HSR:20.631% D
NC1 Gauss Rifle
B++
Kills:1,166
Deaths:412
KDR:2.830
Accuracy:26.973% B++
HSR:16.467% D
NS-7 PDW
C+
Kills:1,163
Deaths:621
KDR:1.873
Accuracy:24.987% C+
HSR:11.006% D*
GD-66 Claw
C*
Kills:303
Deaths:156
KDR:1.942
Accuracy:61.905% C*
HSR:3.630% F-
Tempest
C
Kills:268
Deaths:90
KDR:2.978
Accuracy:22.669% D*
HSR:20.149% C
Mauler S6
C*
Kills:241
Deaths:152
KDR:1.586
Accuracy:43.852% C*
HSR:9.129% D*
NS Baron G5
C+
Kills:164
Deaths:99
KDR:1.657
Accuracy:45.221% C+
HSR:6.707% F
Kills:13,654
Deaths (as Combat Medic):5,454
Deaths (to Combat Medics):1,825
KDR:2.50348
Kill Difference:8,200
Playtime:79.459 hours
Usage:13%
Score:2.320m
Score/min:487
Accuracy (listed only):33.367%
HSR (listed only):13.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:2,482
Deaths:652
KDR:3.807
Accuracy:28.674% B++
HSR:18.816% C
AF-4A Bandit
C+
Kills:2,354
Deaths:750
KDR:3.139
Accuracy:26.310% C+
HSR:16.695% D--
AF-19 Mercenary
B+
Kills:1,804
Deaths:547
KDR:3.298
Accuracy:25.574% B+
HSR:20.344% C
AF-57 Piston
C+
Kills:1,689
Deaths:993
KDR:1.701
Accuracy:42.470% C+
HSR:7.519% F
NS-11C
C+
Kills:1,304
Deaths:427
KDR:3.054
Accuracy:24.203% C+
HSR:18.022% C
NS-11CB
C+
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:25.667% C+
HSR:15.717% D-
19A Fortuna
D--
Kills:464
Deaths:213
KDR:2.178
Accuracy:21.997% D*
HSR:15.517% D--
GD-66 Claw
C*
Kills:303
Deaths:156
KDR:1.942
Accuracy:61.905% C*
HSR:3.630% F-
Mauler S6
C*
Kills:241
Deaths:152
KDR:1.586
Accuracy:43.852% C*
HSR:9.129% D*
Gauss Compact S
C
Kills:232
Deaths:131
KDR:1.771
Accuracy:21.999% C
HSR:13.362% D
Razor GD-23
B+
Kills:167
Deaths:55
KDR:3.036
Accuracy:25.763% C++
HSR:23.353% B+
NS Baron G5
C+
Kills:164
Deaths:99
KDR:1.657
Accuracy:45.221% C+
HSR:6.707% F
Gauss Compact Burst
A++
Kills:111
Deaths:25
KDR:4.440
Accuracy:36.555% A++
HSR:24.324% C
AC-X11
B
Kills:57
Deaths:26
KDR:2.192
Accuracy:27.290% B
HSR:19.298% D
Kills:12,530
Deaths (as Engineer):4,650
Deaths (to Engineers):2,204
KDR:2.69462
Kill Difference:7,880
Playtime:17.332 hours
Usage:3%
Score:0.381m
Score/min:367
Accuracy (listed only):32.677%
HSR (listed only):15.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,358
Deaths:653
KDR:2.080
Accuracy:24.133% C
HSR:9.720% D**
MKV Suppressed
C
Kills:1,303
Deaths:454
KDR:2.870
Accuracy:25.165% C
HSR:13.507% D--
Blitz GD-10
C
Kills:1,253
Deaths:442
KDR:2.835
Accuracy:22.878% C
HSR:12.530% D
NS-7 PDW
C+
Kills:1,163
Deaths:621
KDR:1.873
Accuracy:24.987% C+
HSR:11.006% D*
SAS-R
B+
Kills:609
Deaths:91
KDR:6.692
Accuracy:42.723% B+
HSR:63.711% C--
NS-44P Commissioner
D
Kills:326
Deaths:233
KDR:1.399
Accuracy:30.068% D*
HSR:20.245% D
NC4 Mag-Shot
C
Kills:297
Deaths:230
KDR:1.291
Accuracy:18.864% D*
HSR:17.508% C
Tempest
C
Kills:268
Deaths:90
KDR:2.978
Accuracy:22.669% D*
HSR:20.149% C
NC14 Bolt Driver
C
Kills:264
Deaths:67
KDR:3.940
Accuracy:33.653% C-
HSR:72.349% C
NS-45 Pilot
B+
Kills:221
Deaths:139
KDR:1.590
Accuracy:35.554% B+
HSR:17.647% D*
NC4-FB Mag-Shot
D-
Kills:139
Deaths:91
KDR:1.527
Accuracy:22.098% F-
HSR:16.547% D-
EM4 Longshot
D
Kills:100
Deaths:21
KDR:4.762
Accuracy:34.323% D-
HSR:74% D
NSX Daimyo
B+
Kills:95
Deaths:25
KDR:3.800
Accuracy:46.182% B+
HSR:88.421% F-
Kills:7,396
Deaths (as Infiltrator):3,157
Deaths (to Infiltrators):2,117
KDR:2.34273
Kill Difference:4,239
Playtime:23.158 hours
Usage:4%
Score:0.583m
Score/min:420
Accuracy (listed only):29.484%
HSR (listed only):33.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:75
Deaths:29
KDR:2.586
Accuracy:21.675% F-
HSR:16% C+
AF-34 Mattock
D
Kills:58
Deaths:29
KDR:2
Accuracy:22.855% F
HSR:15.517% D
Kills:133
Deaths (as MAX Suit):29
Deaths (to MAX Suits):519
KDR:4.58621
Kill Difference:104
Playtime:3.262 hours
Usage:1%
Score:0.057m
Score/min:292
Accuracy (listed only):22.265%
HSR (listed only):15.759%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:1,221
V. Kills:40 N/A
Deaths:190
KDR:6.426
Accuracy:52.658% C-
KPH:52.100 C++
VKPH:1.700 D--
Kills:1,221 (1,221 + 0)
Deaths:190
KDR:6.426
VKDR:0.211
Vehicle Kills:40
Kill Difference:1,031
Playtime:23.453 hours
Usage:4%
Score:0.250m
Score/min:178
Piloting Accuracy:52.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:61
V. Kills:9 N/A
Deaths:5
KDR:12.200
Accuracy:43.723% C
KPH:41 A++
VKPH:6 D-
Kills:61 (61 + 0)
Deaths:5
KDR:12.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:56
Playtime:1.489 hours
Usage:0%
Score:0.043m
Score/min:477
Driving Accuracy:43.723%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9442,9058863.279C**0.6628.704%B+20.62%D100.2A++1.3A+28829h8.4B*29.3B++
NC6 Gauss SAW 2,6372,5987083.669A+1.0529.469%A++19.669%D120.3M**1.8M+43721.6h7.1B*24.2B*
GD-7F 2,5142,4826523.807A++1.1928.674%B++18.816%C89.9A*1.2A+31327.6h9.7B**33.8B*
AF-4A Bandit 2,3702,3547503.139A+0.5226.31%C+16.695%D--68.6B**N/A23834.3h8.6B*32.7B+
AF-19 Mercenary 1,8201,8045473.298M0.6825.574%B+20.344%C74.5M+N/A32024.2h8.8B**34.5B*
AF-57 Piston 1,6911,6899931.701B+0.9142.47%C+7.519%F62.8B*N/A21926.9h3.4B*8.1B+
AF-4 Cyclone 1,3581,3586532.08B+0.5424.133%C9.72%D**59.8B*N/A16522.7h9.1B++37.9C**
NS-11C 1,3161,3044273.054A+0.4424.203%C+18.022%C72.4A+N/A37118h10.7B*44.1B+
MKV Suppressed 1,3041,3034542.87A++0.2525.165%C13.507%D--67.2B**N/A18519.4h11.2B++44.3B
Blitz GD-10 1,2541,2534422.835A++0.2222.878%C12.53%D67.7A+N/A18518.5h10.8B**47.3B+
M30 Mustang AH 1,2611,2211906.426C+3.8152.658%C-1.147%C+52C++1.7D--17823.5h4.4B*8.3B++
NS-15M1 1,2291,2083223.752A1.1428.016%B++27.152%B+106.9A++1.9M+29411.3h9.5B**34B++
Carnage AR 1,2281,1943553.363A0.7532.388%A+18.007%C-120.6M**3.4S3199.9h10.2A31.5B**
NS-11A 1,2231,1913603.308A0.6931.128%B**24.517%C*136.9M**3.7S4078.7h9.9B**31.7B**
GR-22 1,2031,1883083.857A++1.2432.922%A++17.256%C129.1S1.6M3229.2h9.7A29.4B**
EM6 1,2121,1872574.619A+2.0028.577%B**20.556%D119.9M2.5S4539.9h8.5B**29.8B*
GD-22S 1,1981,1803083.831B**1.2232.15%A++26.695%C**135.6M**2.1M**5188.7h8.3B**25.8B**
Reaper DMR 1,1841,1733593.267B**0.6530.445%B*20.631%D127.5M**1.2A3169.2h7.5B**24.6B**
NC1 Gauss Rifle 1,1821,1664122.83B**0.2126.973%B++16.467%D67.8A*N/A21317.2h9.2A34.1B*
NS-7 PDW 1,1641,1636211.873B*0.7424.987%C+11.006%D*61.9AN/A20418.8h11.2B*44.7B+
NS-11CB 1,1631,1584242.731A+0.1225.667%C+15.717%D-93.4A++N/A50712.4h10.3B*39.9B++
SAS-R 609609916.692A4.0842.723%B+63.711%C--101.5A*N/A4236h1.9B++4.6B+
Frag Grenade 5295261526N/A523.3849.287%BN/A526C+3D--21461h3.4C*6.9B
19A Fortuna 4644642132.178B++0.4421.997%D*15.517%D--43.8C*N/A22810.6h8.3B++37.8C+
NC6A GODSAW 4344251153.696B++1.0832.115%B+21.882%D-141.7A*3A**4333h7.2C*22.3B++
C-4 4113442211.557C+1.0619.005%D*N/A41.4D--8.1D**3208.3h1.4C++7.1C
NS-44P Commissioner 3273262331.399C++1.2230.068%D*20.245%D34DN/A1209.6h2.6B+8.6C++
NS Decimator 421326784.179M1.5659.189%C2.761%B+52.6B++15.3C3346.2h3.5B++6B+
GD-66 Claw 3033031561.942B+0.6761.905%C*3.63%F-67.3B*N/A2034.5h1.9B**3B++
NC4 Mag-Shot 2992972301.291B++1.3218.864%D*17.508%C27.8C++N/A11510.7h5.2B**27.3C**
Tempest 268268902.978A+0.3622.669%D*20.149%C43.2CN/A1476.2h9.2B+40.6C+
NC14 Bolt Driver 264264673.94B++1.3233.653%C-72.349%C56.2A*N/A2854.7h2.1B++6.3B+
Mauler S6 2432411521.586B+1.0343.852%C*9.129%D*48.2B++N/A2025h3.9B++8.9B++
Gauss Compact S 2332321311.771B+0.8421.999%C13.362%D38.7B**N/A1586h9.4B+42.7C*
NS-45 Pilot 2222211391.59C++1.0335.554%B+17.647%D*88.4B+N/A2572.5h5.2B*14.5B*
NC05 Jackhammer 209208385.474S2.8655.967%A11.058%D--231.1S1.1A12520.9h3.9B*6.9B*
NC6S Gauss SAW S 175175374.73M++2.1131.53%A18.857%D125M+N/A4031.4h7.9B**25.1B++
Razor GD-23 167167553.036A++0.4225.763%C++23.353%B+45.1B*N/A3313.7h10.2C*39.7B+
NS Baron G5 165164991.657B+0.9645.221%C+6.707%F38.1C+N/A1224.3h3.5B**7.8C+
NC4-FB Mag-Shot 142139911.527C+1.0922.098%F-16.547%D-30.9DN/A1674.5h5.4B**24.5C-
Mag-Cutter 12912911,2660.011C2.6010.678%D**2.326%D0.3C--N/A1400.2h2B+18.5C--
Gauss Compact Burst 113111254.44A+1.8236.555%A++24.324%C111A*2M3501h8.6B**23.5B**
EM4 Longshot 100100214.762B+2.1534.323%D-74%D52.6B**N/A1821.9h2.1C++6.1C+
NSX Daimyo 9595253.8C++1.1846.182%B+88.421%F-118.8A++N/A3430.8h2.7C5.8C++
Hunter QCX 8888801.1B+1.5217.779%D**6.818%D*13.5C+N/A416.5h2.9B+16.2C++
Shrike 10782631.302B**1.3149.565%D-1.22%D--23.4C+7.1D-2123.5h6.3C++12.6C+
Anti-Vehicle Grenade 9981181N/A78.3842.598%D*N/A270D60C--15770.3h5.5C+12.9C
AF-34 Mattock 7575292.586C+0.0321.675%F-16%C+34.1C--N/A1242.2h4.1B*18.9C++
Titan-150 HEAT 7061512.2A9.5843.723%C1.639%D40.7A++6D-4761.5h3.3B**7.6B*
AF-34 Mattock 5958292C0.6222.855%F15.517%D26.4DN/A992.2h5.6B++24.5C
AC-X11 6057262.192B++0.4227.29%B19.298%D47.5B++2.5S6371.2h10.1C++37.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit824,0991.8h
Spawn Beacon152033.8h
AE Nano-Armor Kit02320h
AE Medical Applicator02270h
Nanite Revive Grenade06310.2h
Medical Kit1,94810,68754.9h
Motion Spotter1640.2h
Spitfire Auto-Turret1640.1h
Recon Detection Device2690.2h
Ammunition Package2670h
Medical Applicator12262,1376h

Check the help document for the dictionary if you want to learn more about words used here.


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