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Commissar JeimSilverStar[ES] JeimSilverStar
TR BR 77

KDR: 1.59

Score: 47.6m

Last Seen: Oct 11th, 2019 8:37 PM
- OFFLINE - 1455 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Miller
Level Progress (to 78): 5%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" C-4 TSAR-42 C150 Dalton P2-120 AP PDW-16 Hailstorm LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $816,903 MLG Score: 653
Fun Score: N/A
Cheeseburgers Flipped: 409TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.271%21.749%52835119229,0951.457080.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.708%0.595B+0.118C+-1.303D**HEAD ++ (~9.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.382C**11.20.219C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.936%1.122%355512224,634154930062.98968154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.167%-0.355C--0.423C---0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.6-0.256C69.1-0.3C134.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.918%2.294%166412232,180188613121.15588166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.624%-0.012C+-0.153C0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.566B+6.80.453B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.521%1.582%2531212153,477175924351.97557143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%0.028C+-0.71D-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.458B+23.80.408B41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.219%58.866%253312243,1752104521.50903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.722%0.038C+-0.527D0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.11C+3.10.025C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.279%12.919%253512222,8021003432.79084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.44%-0.36C--0.353C-1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**3.20.347C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.6m416%442 (26.5k)376 (22.6k)1.5912961,31438,5311.9404677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227334022.968%15.502%35603:1721

7% Combat Medic32% Engineer21% Heavy Assault14% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 8:11 PMApr 4th, 2016 8:59 PMNov 9th, 2019 3:29 PM (32d) (PST)Oct 11th, 2019 6:36 PM (60d) (PST)Oct 11th, 2019 4:37 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6991685310.4840.3040.0752.3840.089653

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,92510,08631,83929185143522,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2109.5h/87.9d 13,454 9,505 22,593 301.7k 2,508 5,184 11,206 88.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:3,133
Deaths:1,728
KDR:1.813
Accuracy:25.892% B+
HSR:24.418% C+
T9A "Butcher"
C+
Kills:2,912
Deaths:1,534
KDR:1.898
Accuracy:24.194% C+
HSR:23.935% C--
NS-15M2
C+
Kills:1,251
Deaths:691
KDR:1.810
Accuracy:23.863% C+
HSR:22.702% C-
T9 CARV
C+
Kills:1,229
Deaths:1,250
KDR:0.983
Accuracy:19.008% C+
HSR:19.691% C--
TMG-50
C++
Kills:1,195
Deaths:918
KDR:1.302
Accuracy:22.402% C++
HSR:24.184% C+
NS-15M AE
D
Kills:1,182
Deaths:770
KDR:1.535
Accuracy:22.722% D
HSR:18.443% D--
T32 Bull
C+
Kills:1,166
Deaths:720
KDR:1.619
Accuracy:22.742% C
HSR:23.328% C+
MG-H1 Watchman
B*
Kills:387
Deaths:192
KDR:2.016
Accuracy:27.308% B*
HSR:21.447% D
NSX Naginata
B++
Kills:145
Deaths:113
KDR:1.283
Accuracy:21.257% C+
HSR:33.104% B++
Kills:12,600
Deaths (as Heavy Assault):7,916
Deaths (to Heavy Assaults):11,264
KDR:1.59171
Kill Difference:4,684
Playtime:436.352 hours
Usage:21%
Score:8.871m
Score/min:339
Accuracy (listed only):23.265%
HSR (listed only):23.472%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:1,359
Deaths:1,535
KDR:0.885
Accuracy:21.765% C
HSR:17.292% D
AS16 NightHawk
D--
Kills:1,200
Deaths:1,106
KDR:1.085
Accuracy:29.971% D--
HSR:8.333% F
LC3 Jaguar
D
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:19.981% D
HSR:17.113% D
TRS-12 Uppercut
B**
Kills:882
Deaths:563
KDR:1.567
Accuracy:70.147% B**
HSR:17.460% C**
NS Baron G5AE
D*
Kills:417
Deaths:487
KDR:0.856
Accuracy:34.058% D*
HSR:9.832% D*
TAS-16 Blackjack
C*
Kills:410
Deaths:283
KDR:1.449
Accuracy:62.987% C*
HSR:16.098% C++
MG-HBR1 Dragoon
B++
Kills:375
Deaths:146
KDR:2.568
Accuracy:38.051% B++
HSR:32.267% B
TRAC-5
C
Kills:333
Deaths:359
KDR:0.928
Accuracy:20.450% C
HSR:10.811% D**
HC1 Cougar
C+
Kills:328
Deaths:327
KDR:1.003
Accuracy:23.579% C+
HSR:18.293% D
FA1 Barrage
C
Kills:243
Deaths:220
KDR:1.105
Accuracy:32.198% D-
HSR:13.992% C
AMR-66
B++
Kills:229
Deaths:150
KDR:1.527
Accuracy:31.880% B++
HSR:19.214% D
TS4 Haymaker
C-
Kills:67
Deaths:81
KDR:0.827
Accuracy:35.664% D
HSR:11.940% C-
Kills:7,000
Deaths (as Engineer):6,492
Deaths (to Engineers):8,205
KDR:1.07825
Kill Difference:508
Playtime:669.529 hours
Usage:32%
Score:15.348m
Score/min:382
Accuracy (listed only):35.061%
HSR (listed only):16.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:1,415
Deaths:1,536
KDR:0.921
Accuracy:21.865% C-
HSR:16.042% C+
LC2 Lynx
C
Kills:1,359
Deaths:1,535
KDR:0.885
Accuracy:21.765% C
HSR:17.292% D
AS16 NightHawk
D--
Kills:1,200
Deaths:1,106
KDR:1.085
Accuracy:29.971% D--
HSR:8.333% F
LC3 Jaguar
D
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:19.981% D
HSR:17.113% D
SMG-46 Armistice
C+
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:24.978% C+
HSR:15.298% C
TRS-12 Uppercut
B**
Kills:882
Deaths:563
KDR:1.567
Accuracy:70.147% B**
HSR:17.460% C**
NS-7 PDW
B+
Kills:536
Deaths:344
KDR:1.558
Accuracy:26.986% B+
HSR:18.097% C+
NS Baron G5AE
D*
Kills:417
Deaths:487
KDR:0.856
Accuracy:34.058% D*
HSR:9.832% D*
TAS-16 Blackjack
C*
Kills:410
Deaths:283
KDR:1.449
Accuracy:62.987% C*
HSR:16.098% C++
MG-S1 Jackal
B+
Kills:379
Deaths:182
KDR:2.082
Accuracy:29.122% B+
HSR:23.219% B+
TRAC-5
C
Kills:333
Deaths:359
KDR:0.928
Accuracy:20.450% C
HSR:10.811% D**
HC1 Cougar
C+
Kills:328
Deaths:327
KDR:1.003
Accuracy:23.579% C+
HSR:18.293% D
FA1 Barrage
C
Kills:243
Deaths:220
KDR:1.105
Accuracy:32.198% D-
HSR:13.992% C
NSX Tengu
C
Kills:108
Deaths:93
KDR:1.161
Accuracy:32.396% D
HSR:18.519% C
TS4 Haymaker
C-
Kills:67
Deaths:81
KDR:0.827
Accuracy:35.664% D
HSR:11.940% C-
Kills:9,991
Deaths (as Light Assault):9,248
Deaths (to Light Assaults):6,446
KDR:1.08034
Kill Difference:743
Playtime:505.238 hours
Usage:24%
Score:12.060m
Score/min:398
Accuracy (listed only):32.410%
HSR (listed only):15.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:2,118
Deaths:1,031
KDR:2.054
Accuracy:38.483% C+
HSR:59.915% D-
PDW-16 Hailstorm
C+
Kills:1,415
Deaths:1,536
KDR:0.921
Accuracy:21.865% C-
HSR:16.042% C+
HSR-1
C**
Kills:1,157
Deaths:639
KDR:1.811
Accuracy:36.687% C**
HSR:25.411% C
SMG-46 Armistice
C+
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:24.978% C+
HSR:15.298% C
NS-30 Vandal
C++
Kills:1,140
Deaths:742
KDR:1.536
Accuracy:34.367% C++
HSR:16.842% D*
SOAS-20
B+
Kills:957
Deaths:663
KDR:1.443
Accuracy:26.409% C
HSR:25.496% B+
NS-44 Commissioner
C
Kills:753
Deaths:835
KDR:0.902
Accuracy:33.706% C
HSR:19.522% C-
RAMS .50M
C+
Kills:727
Deaths:282
KDR:2.578
Accuracy:38.855% C+
HSR:71.389% D--
NS-7 PDW
B+
Kills:536
Deaths:344
KDR:1.558
Accuracy:26.986% B+
HSR:18.097% C+
MG-S1 Jackal
B+
Kills:379
Deaths:182
KDR:2.082
Accuracy:29.122% B+
HSR:23.219% B+
T4 AMP
C**
Kills:343
Deaths:345
KDR:0.994
Accuracy:22.079% D-
HSR:20.991% C**
TRAP-M1
C+
Kills:330
Deaths:162
KDR:2.037
Accuracy:29.247% C+
HSR:24.546% C+
NS-44L Blackhand
B*
Kills:310
Deaths:183
KDR:1.694
Accuracy:47.414% B+
HSR:53.871% B*
NS-61 Emissary
C--
Kills:278
Deaths:211
KDR:1.318
Accuracy:23.140% D
HSR:13.669% C--
NS-44 Commissioner AE
C++
Kills:246
Deaths:247
KDR:0.996
Accuracy:38.971% C
HSR:25.610% C++
NS-AM7 Archer
C
Kills:181
Deaths:506
KDR:0.358
Accuracy:50.313% D*
HSR:14.365% C
NSX Tengu
C
Kills:108
Deaths:93
KDR:1.161
Accuracy:32.396% D
HSR:18.519% C
NSX Tomoe
C+
Kills:97
Deaths:57
KDR:1.702
Accuracy:28.947% C+
HSR:34.021% C
NS-357 Underboss
C+
Kills:63
Deaths:70
KDR:0.900
Accuracy:24.259% D**
HSR:22.222% C+
Ectoblaster
B**
Kills:60
Deaths:42
KDR:1.429
Accuracy:48.074% B**
HSR:5% D--
Kills:12,355
Deaths (as Infiltrator):9,067
Deaths (to Infiltrators):5,843
KDR:1.36263
Kill Difference:3,288
Playtime:293.854 hours
Usage:14%
Score:5.902m
Score/min:335
Accuracy (listed only):32.815%
HSR (listed only):26.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:1,415
Deaths:1,536
KDR:0.921
Accuracy:21.865% C-
HSR:16.042% C+
AS16 NightHawk
D--
Kills:1,200
Deaths:1,106
KDR:1.085
Accuracy:29.971% D--
HSR:8.333% F
TAR
B+
Kills:1,185
Deaths:599
KDR:1.978
Accuracy:26.803% B+
HSR:24.388% B
SMG-46 Armistice
C+
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:24.978% C+
HSR:15.298% C
TORQ-9
C
Kills:1,155
Deaths:994
KDR:1.162
Accuracy:23.179% C
HSR:19.567% D
T1 Cycler
B**
Kills:954
Deaths:605
KDR:1.577
Accuracy:27.789% B**
HSR:25.681% B+
TRS-12 Uppercut
B**
Kills:882
Deaths:563
KDR:1.567
Accuracy:70.147% B**
HSR:17.460% C**
NS-7 PDW
B+
Kills:536
Deaths:344
KDR:1.558
Accuracy:26.986% B+
HSR:18.097% C+
NS Baron G5AE
D*
Kills:417
Deaths:487
KDR:0.856
Accuracy:34.058% D*
HSR:9.832% D*
TAS-16 Blackjack
C*
Kills:410
Deaths:283
KDR:1.449
Accuracy:62.987% C*
HSR:16.098% C++
MG-S1 Jackal
B+
Kills:379
Deaths:182
KDR:2.082
Accuracy:29.122% B+
HSR:23.219% B+
SABR-13
A
Kills:341
Deaths:209
KDR:1.632
Accuracy:32.785% A
HSR:24.927% C+
FA1 Barrage
C
Kills:243
Deaths:220
KDR:1.105
Accuracy:32.198% D-
HSR:13.992% C
NSX Tengu
C
Kills:108
Deaths:93
KDR:1.161
Accuracy:32.396% D
HSR:18.519% C
NS-11A
C+
Kills:67
Deaths:54
KDR:1.241
Accuracy:24.710% C+
HSR:17.911% D
TS4 Haymaker
C-
Kills:67
Deaths:81
KDR:0.827
Accuracy:35.664% D
HSR:11.940% C-
Kills:10,516
Deaths (as Combat Medic):8,253
Deaths (to Combat Medics):3,751
KDR:1.2742
Kill Difference:2,263
Playtime:152.809 hours
Usage:7%
Score:4.074m
Score/min:444
Accuracy (listed only):33.477%
HSR (listed only):17.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:711
Deaths:323
KDR:2.201
Accuracy:20.465% B++
HSR:24.051% B+
MRC3 Mercy
B++
Kills:692
Deaths:321
KDR:2.156
Accuracy:20.891% B++
HSR:20.809% C+
M3 Pounder HEG
B
Kills:122
Deaths:152
KDR:0.803
Accuracy:41.711% B
HSR:2.459% C-
M2 Mutilator
C
Kills:114
Deaths:111
KDR:1.027
Accuracy:13.658% C
HSR:11.404% F
M3 Pounder HEG
C**
Kills:114
Deaths:119
KDR:0.958
Accuracy:43.725% C**
HSR:1.754% D--
M6 Onslaught
A
Kills:71
Deaths:23
KDR:3.087
Accuracy:23.571% A
HSR:22.535% B+
M6 Onslaught
A
Kills:71
Deaths:23
KDR:3.087
Accuracy:23.879% A
HSR:18.310% C
M1 Heavy Cycler
C-
Kills:64
Deaths:92
KDR:0.696
Accuracy:12.451% C-
HSR:14.063% D-
M2 Mutilator
C++
Kills:63
Deaths:52
KDR:1.212
Accuracy:14.961% C+
HSR:19.048% C++
Kills:2,022
Deaths (as MAX Suit):608
Deaths (to MAX Suits):1,937
KDR:3.32566
Kill Difference:1,414
Playtime:51.213 hours
Usage:2%
Score:1.365m
Score/min:444
Accuracy (listed only):23.923%
HSR (listed only):14.937%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,090
V. Kills:167 N/A
Deaths:444
KDR:2.455
Accuracy:28.431% C
KPH:29.600 C--
VKPH:4.500 B+
Hellfire Rocket Pods
B+
Kills:973
V. Kills:299 324%
Deaths:163
KDR:5.969
Accuracy:52.063% B+
KPH:59.900 C
VKPH:18.400 B+
M18 Rotary
B*
Kills:800
V. Kills:622 128%
Deaths:341
KDR:2.346
Accuracy:35.189% B++
KPH:22.200 B+
VKPH:17.300 B*
M18 Needler
C+
Kills:767
V. Kills:759 101%
Deaths:684
KDR:1.121
Accuracy:28.812% D
KPH:9 C
VKPH:8.900 C+
Hornet Missiles
C+
Kills:598
V. Kills:391 153%
Deaths:104
KDR:5.750
Accuracy:62.427% C**
KPH:54.500 C+
VKPH:35.600 C+
M18 Locust
C*
Kills:250
V. Kills:260 96%
Deaths:103
KDR:2.427
Accuracy:27.982% D
KPH:14.800 C
VKPH:15.400 C*
Coyote Missiles
C++
Kills:141
V. Kills:120 117%
Deaths:47
KDR:3
Accuracy:55.075% C**
KPH:29.700 C+
VKPH:25.300 C++
Tomcat A2AM Pods
C--
Kills:73
V. Kills:91 79%
Deaths:40
KDR:1.825
Accuracy:81.754% B
KPH:20.700 D-
VKPH:25.800 C--
Kills:4,692 (2,907 + 0)
Deaths:1,926
KDR:2.436
VKDR:1.407
Vehicle Kills:2,709
Kill Difference:2,766
Playtime:210.938 hours
Usage:10%
Score:3.072m
Score/min:243
Piloting Accuracy:27.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,517
V. Kills:1,455 104%
Deaths:221
KDR:6.864
Accuracy:33.309% D
KPH:28.900 C
VKPH:27.700 C*
CAS30 Tank Buster
C+
Kills:1,004
V. Kills:1,051 95%
Deaths:751
KDR:1.337
Accuracy:44.761% C
KPH:6.600 C
VKPH:7 C+
L105 Zephyr
B++
Kills:554
V. Kills:70 N/A
Deaths:32
KDR:17.313
Accuracy:48.751% B++
KPH:68.700 B++
VKPH:8.700 C+
L-24R Spur
B
Kills:553
V. Kills:21 N/A
Deaths:28
KDR:19.750
Accuracy:39.856% C++
KPH:39.300 B
VKPH:1.500 C
AP30 Shredder
C++
Kills:97
V. Kills:114 84%
Deaths:29
KDR:3.345
Accuracy:28.465% C--
KPH:16.800 D-
VKPH:19.800 C++
Kills:3,725 (1,557 + 2,168)
Deaths:1,061
KDR:3.511
VKDR:2.555
Vehicle Kills:2,711
Kill Difference:2,664
Playtime:231.531 hours
Usage:11%
Score:2.834m
Score/min:204
Piloting Accuracy:39.856%
Gunner Accuracy:28.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:274
V. Kills:195 140%
Deaths:46
KDR:5.957
Accuracy:54.901% C+
KPH:32.400 C+
VKPH:23.100 B++
C75 Viper
B+
Kills:99
V. Kills:19 N/A
Deaths:24
KDR:4.125
Accuracy:39.400% C+
KPH:36.100 B+
VKPH:6.900 C
Kills:373 (373 + 0)
Deaths:70
KDR:5.329
VKDR:3.057
Vehicle Kills:214
Kill Difference:303
Playtime:11.191 hours
Usage:1%
Score:0.317m
Score/min:472
Driving Accuracy:39.400%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,449
V. Kills:935 155%
Deaths:257
KDR:5.638
Accuracy:39.888% D
KPH:25.500 C-
VKPH:16.500 C+
P2-120 HESH
C
Kills:237
V. Kills:57 409%
Deaths:34
KDR:6.971
Accuracy:32.822% D--
KPH:33.800 D
VKPH:8.100 C
P2-120 HEAT
B++
Kills:220
V. Kills:92 237%
Deaths:35
KDR:6.286
Accuracy:44.282% C*
KPH:31.900 B+
VKPH:13.300 B++
E540 Halberd
B++
Kills:141
V. Kills:100 140%
Deaths:19
KDR:7.421
Accuracy:43.151% C*
KPH:21.900 C-
VKPH:15.600 B++
MR11 Gatekeeper
C++
Kills:66
V. Kills:49 132%
Deaths:12
KDR:5.500
Accuracy:40.699% C++
KPH:21 C+
VKPH:15.600 C+
G30 Vulcan
B
Kills:61
V. Kills:51 117%
Deaths:27
KDR:2.259
Accuracy:29.007% C+
KPH:19 C
VKPH:15.800 B
Kills:2,174 (1,906 + 268)
Deaths:384
KDR:5.661
VKDR:3.344
Vehicle Kills:1,284
Kill Difference:1,790
Playtime:83.450 hours
Usage:4%
Score:1.673m
Score/min:334
Driving Accuracy:44.282%
Gunner Accuracy:29.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:370
V. Kills:266 139%
Deaths:103
KDR:3.592
Accuracy:46.420% C+
KPH:41 C+
VKPH:29.500 C**
P525 Marauder-H
C
Kills:362
V. Kills:20 N/A
Deaths:27
KDR:13.407
Accuracy:29.085% D-
KPH:88.800 C
VKPH:4.900 C--
E540 Halberd-H
C+
Kills:128
V. Kills:85 149%
Deaths:20
KDR:6.400
Accuracy:55.074% C
KPH:32.900 D
VKPH:21.800 C+
G30 Walker
B+
Kills:51
V. Kills:25 196%
Deaths:8
KDR:6.375
Accuracy:38.426% B+
KPH:23.500 C-
VKPH:11.500 D
Kills:911 (0 + 911)
Deaths:158
KDR:5.766
VKDR:2.506
Vehicle Kills:396
Kill Difference:753
Playtime:19.160 hours
Usage:1%
Score:0.472m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:38.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:304
V. Kills:56 N/A
Deaths:41
KDR:7.415
Accuracy:39.429% B+
KPH:56.200 B+
VKPH:10.300 C**
M40 Fury
B
Kills:181
V. Kills:45 393%
Deaths:25
KDR:7.240
Accuracy:37.383% C*
KPH:52.500 C+
VKPH:13.100 B
M12 Kobalt
C-
Kills:94
V. Kills: N/A
Deaths:6
KDR:15.667
Accuracy:15.116% C-
KPH:48.700 C-
VKPH:0 D**
M12 Kobalt
B
Kills:59
V. Kills:2 N/A
Deaths:3
KDR:19.667
Accuracy:18.809% B
KPH:77.400 C*
VKPH:2.600 C
Kills:638 (0 + 638)
Deaths:75
KDR:8.507
VKDR:1.373
Vehicle Kills:103
Kill Difference:563
Playtime:11.555 hours
Usage:1%
Score:0.322m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:18.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:82
V. Kills:27 293%
Deaths:68
KDR:1.206
Accuracy:40.433% D-
KPH:16.200 C-
VKPH:5.300 C
Kills:82 (82 + 0)
Deaths:68
KDR:1.206
VKDR:0.397
Vehicle Kills:27
Kill Difference:14
Playtime:5.059 hours
Usage:0%
Score:0.032m
Score/min:104
Driving Accuracy:40.433%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:5 N/A
Deaths:4
KDR:12.500
Accuracy:38.099% N/A
KPH:66.300 N/A
VKPH:6.600 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:46
Playtime:0.754 hours
Usage:0%
Score:0.011m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:38.099%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,1903,1331,7281.813C+0.2225.892%B+24.418%C+51.4B+N/A14560.9h11.3B+43.8B+
T9A "Butcher" 2,9682,9121,5341.898C+0.3124.194%C+23.935%C--52.4C+1B14855.6h11.4C++47.1C++
C-4 3,3852,5402,0151.261C+0.3325.707%C+N/A62.7C-20.9D71640.5h1.3B+5.1B
TSAR-42 2,1532,1181,0312.054C+0.4638.483%C+59.915%D-37C+N/A12657.3h2.5C6.5C+
C150 Dalton 2,9721,5172216.864C+5.2733.309%DN/A28.9C27.7C*42852.5h4.1C*12.4C+
P2-120 AP 2,3841,4492575.638C+4.0539.888%D2.761%C+25.5C-16.5C+30356.8h7.2C+18C+
PDW-16 Hailstorm 1,4431,4151,5360.921C+0.6721.865%C-16.042%C+24.5C+N/A11857.8h16.2C+74.1C+
LC2 Lynx 1,3841,3591,5350.885C+0.7121.765%C17.292%D26.4C+N/A13251.5h14.4C**66.1C++
NS-15M2 1,2601,2516911.81C++0.2223.863%C+22.702%C-41.3C+N/A11630.3h10.9B+45.6B+
T9 CARV 1,2541,2291,2500.983C+0.6119.008%C+19.691%C--32.4C*N/A25537.9h12.7B+66.8B
T7 Mini-Chaingun 1,2331,2058811.368B+0.2219.826%B+11.12%C--52.2B*1.2B**21223.1h11.8B++59.4B++
AS16 NightHawk 1,2111,2001,1061.085C+0.5129.971%D--8.333%F33.8C+N/A18535.5h3.9B+13.1C+
TMG-50 1,2101,1959181.302C++0.2922.402%C++24.184%C+42.8BN/A13127.9h9.9B+44.4B+
TAR 1,2091,1855991.978B+0.3926.803%B+24.388%B51.5B*1B**13923h11.4B++42.7B++
NS-15M AE 1,1921,1827701.535C+0.0622.722%D18.443%D--42.2CN/A11028h12.1C+53.1C+
T32 Bull 1,1771,1667201.619C*0.0322.742%C23.328%C+40.6C+N/A11628.7h10.6B++46.8B+
LC3 Jaguar 1,1771,1571,2350.937C+0.6519.981%D17.113%D26.7C+N/A15143.4h12.4C*62.2C+
HSR-1 1,1711,1576391.811C+0.2236.687%C**25.411%C48.2C**N/A13524h5.4C*14.8B
SMG-46 Armistice 1,1701,1578971.29C*0.3024.978%C+15.298%C36.5C*N/A15431.7h13.2B+52.8C**
TORQ-9 1,1671,1559941.162C+0.4323.179%C19.567%D29.6CN/A11339h14B+60.4C*
NS-30 Vandal 1,1531,1407421.536C+0.0634.367%C++16.842%D*41.6C++N/A18327.4h5.3B+15.5B+
M14 Banshee 1,2571,0904442.455C0.8628.431%C1.101%C+29.6C--4.5B+18536.8h30.4C+107C+
CAS30 Tank Buster 2,0551,0047511.337C+0.2544.761%C1.394%C++6.6C7C+108151.1h67.4C150.6C+
Hellfire Rocket Pods 1,2729731635.969C+4.3852.063%B+N/A59.7C18.3B+43516.3h25.8C+49.6C++
SOAS-20 9709576631.443C+0.1526.409%C25.496%B+38.9C++N/A9524.6h11.7C*44.2C++
T1 Cycler 9749546051.577B+0.0127.789%B**25.681%B+45AN/A22121.2h11.9B*42.7B*
TRS-12 Uppercut 9048825631.567B0.0270.147%B**17.46%C**53.1B+1.3A++16016.6h2.2B++3.2B++
NS Decimator 1,3318501,2610.674C-0.9260.363%C+2.118%C+23.8D13.5C27935.7h5.5C-9.1C
M18 Rotary 1,4228003412.346C*0.7535.189%B++1.125%D22.2B+17.3B*24336h92.7B+263.5B++
M18 Needler 1,5267676841.121C0.4728.812%D1.434%C9C8.9C+17885.6h156.5C++543.2C+
NS-44 Commissioner 7717538350.902C+0.6933.706%C19.522%C-31.9C+N/A13923.6h3.8C*11.4C++
RAMS .50M 7407272822.578C+0.9938.855%C+71.389%D--32.7C*N/A13622.2h2.3C+5.9C++
MRC3 Mercy 7297113232.201C++0.6120.465%B++24.051%B+39.1B++1B+14718.2h16.8B*82B++
MRC3 Mercy 7036923212.156C++0.5620.891%B++20.809%C+38.2B+N/A13918.1h17.3B++82.9B++
Hornet Missiles 9895981045.75C+4.1662.427%C**1.003%D54.4C+35.5C+55611h9.8C**15.7B+
L105 Zephyr 6245543217.313B+15.7248.751%B++N/A68.4B++8.6C+4408.1h4.9B*10B++
L-24R Spur 5745532819.75A++18.1639.856%C++1.266%D39.2B1.5C12514.1h20.2B+50.6B
Claymore 5485481583.468C-1.8832.921%C++N/A116.6CN/A4534.7h1.2C++3.7C**
NS-7 PDW 5495363441.558B*0.0326.986%B+18.097%C+41.6B++1A++12712.9h13.2B+48.8B+
T7 Mini-Chaingun AE 4594522961.527C++0.0620.02%C+13.274%C46.6C+N/A1419.7h13.2C*66.1C**
NS Baron G5AE 4214174870.856C-0.7434.058%D*9.832%D*29.8C-N/A15914h4.4C+12.9C+
TAS-16 Blackjack 4154102831.449C**0.1462.987%C*16.098%C++44.1C++N/A1169.3h2.4C**3.8B
MG-H1 Watchman 3983871922.016B0.4227.308%B*21.447%D59.5B+1.7A+1696.5h13.1B+48.1B+
MG-S1 Jackal 3823791822.082B++0.4929.122%B+23.219%B+60.2B**N/A1456.3h10.1C**34.5B+
MG-HBR1 Dragoon 3933751462.568A0.9838.051%B++32.267%B70.8A*3.4S2005.3h6B+15.7B++
G20 Vulcan-H 6363701033.592C+2.0046.42%C+1.622%D-41.1C+29.6C**5769h104.4C+224.9C++
P525 Marauder-H 3823622713.407C+11.8229.085%D-1.105%B88.3C4.9C--3144.1h6B+20.8C++
T4 AMP 3463433450.994C++0.6022.079%D-20.991%C**49.7B++N/A2016.9h12.9B+58.2C++
SABR-13 3513412091.632C*0.0432.785%A24.927%C+55.9B**1.6A+1756.1h10.8B+33B*
TRAC-5 3383333590.928C*0.6620.45%C10.811%D**17.3C+N/A17919.3h13.8B+67.3C**
TRAP-M1 3343301622.037B+0.4529.247%C+24.546%C+47.8B+N/A1366.9h8.9C**30.6C**
HC1 Cougar 3333283271.003C+0.5923.579%C+18.293%D12.4DN/A5526.5h11.2B+47.5C**
NS-44L Blackhand 3133101831.694B+0.1047.414%B+53.871%B*31.3C**N/A849.9h3.9B+8.2B+
M40 Fury 360304417.415C++5.8239.429%B+N/A56.3B+10.4C**4555.4h13.2C**33.5B+
NS-61 Emissary 2802782111.318B++0.2723.14%D13.669%C--47.9B**N/A1475.8h9.8B+42.3B+
Tank Mine 4432781252.224C+0.6347.625%B**N/A81.8C--48.5C--12683.4h2.7D*5.7B
Frag Grenade 2772761276N/A274.4146.614%C*N/A460C+1.7D*32560.6h3.4B+7.3B+
L100 Python AP 469274465.957C++4.3754.901%C+2.555%C++32.2C+22.9B++4488.5h6.1C+11C++
M18 Locust 5102501032.427C*0.8427.982%D1.6%C+14.8C15.4C*20116.9h135C++482.5C++
NS-44 Commissioner AE 2482462470.996C+0.6038.971%C25.61%C++36.2CN/A1086.8h3.1B+8B
FA1 Barrage 2472432201.105C++0.4932.198%D-13.992%C14DN/A6517.4h4B*12.3C*
M60-A Bulldog 275240259.6C*8.0145.781%B*1.25%C43.6B6.4C+6205.5h4.7B++10.3B*
P2-120 HESH 294237346.971C-5.3832.822%D--N/A33.9D8.1C2197h4.8C*14.6C
AMR-66 2312291501.527B++0.0631.88%B++19.214%D39.5B**N/A1445.8h7.5B++23.6B++
P2-120 HEAT 312220356.286C++4.6944.282%C*N/A31.9B+13.3B++4606.9h7.6C++17.1B
T2 Striker 3451812390.757B+0.8355.478%B+N/A14.5B13.1B+20112.5h42.8C++77.2B
NS-AM7 Archer 2481815060.358C1.2350.313%D*14.365%C3.7D1.4D-3048.5h17.8C**35.3C++
M40 Fury 226181257.24C+5.6537.383%C*N/A53.2C+13.2B6103.4h13.4C++35.9C**
NSX Naginata 1491451131.283C+0.3121.257%C+33.104%B++34.5C1B+1424.2h11.7C**55C*
Coyote Missiles 261141473C+1.4155.075%C**N/A29.4C+25C++3634.8h50C90.7C+
E540 Halberd 241141197.421C++5.8343.151%C*2.128%D22C-15.6B++3806.4h7.7D*17.9C-
E540 Halberd-H 213128206.4C4.8155.074%CN/A32.8D21.8C+2743.9h7.3C13.2C
M3 Pounder HEG 1621221520.803C0.7941.711%B2.459%C-13.3C-4.3B+1939.2h21.3C--51.1C+
Hexedge 1311158,7840.013C-1.5822.432%DN/A0.4CN/A2296.1h2.9D-12.9C
M2 Mutilator 1141141111.027C0.5613.658%C11.404%F21.1C-N/A1405.4h17.3C*126.7C++
M3 Pounder HEG 1621141190.958C0.6343.725%C**1.754%D--15C-6.3A+2217.6h20.3C+46.3C*
M60-A Bulldog 1191091010.9C+9.3147.898%C+N/A18.2D1.7D1196h7.2D15.1C+
NSX Tengu 114108931.161C+0.4332.396%D18.519%C34.8C+1.9M+1203.1h18.7D-57.6C--
ML-7 1721061490.711C++0.8859.301%BN/A24.1C++15B+6944.4h6.4C**10.8B+
Ripper 1061003,5720.028C1.5614.311%D--13%C-0.6C-N/A2157.5h1.6C+11.1C
C75 Viper 11899244.125C++2.5339.4%C+N/A36.7B+7C5452.7h10.2B+25.9B++
AP30 Shredder 21197293.345C1.7528.465%C--2.062%C++16.7D-19.7C++5375.8h101.2C+355.4C
NSX Tomoe 9797571.702C++0.1128.947%C+34.021%C34.6C+N/A1232.8h13.9C*48.2C*
M12 Kobalt 9494615.667C++14.0815.116%C-17.021%C49.5CN/A2821.9h16.1B+106.5C*
ASP-30 Grounder 146902030.443C1.1561.493%C+3.333%C**12.2C-7.6C-3187.4h8.1C++13.1C++
M40 Fury-F 10982681.206C+0.3940.433%D-N/A16.1C-5.3C1045.1h12.5C+31C
Chainblade 93829,0780.009C1.5819.329%D-1.22%D-0.2DN/A2330.5h3C+15.3C+
Tomcat A2AM Pods 16473401.825D0.2381.754%BN/A20.9D-26C--5903.5h9.5C11.6C+
M60-A Bulldog 8071116.455C4.8637.719%D-1.408%D12D-1.5D1115.9h6.7C17.7C-
M6 Onslaught 7371233.087B+1.5023.571%A22.535%B+44.4B++1.3A1701.6h18.9C++80.3B+
M6 Onslaught 7271233.087B+1.5023.879%A18.31%C44.4B++N/A1741.6h19C+79.5B++
NS-11A 6967541.241C+0.3524.71%C+17.911%D26.8CN/A1772.5h14C+56.7C++
TS4 Haymaker 6867810.827C0.7635.664%D11.94%C-23.9C-N/A732.8h4.5C++12.6C+
MR11 Gatekeeper 11566125.5C*3.9140.699%C++1.515%C21.3C+15.8C+5753.1h55.4C+136.1C++
M1 Heavy Cycler 6664920.696C-0.9012.451%C-14.063%D-14.5DN/A1314.4h18.8C++150.7C++
M2 Mutilator 6363521.212C0.3814.961%C+19.048%C++25.2C+N/A1522.5h18.6C+124.6C++
NS-357 Underboss 6363700.9C+0.6924.259%D**22.222%C+18.5DN/A803.4h4.3C+17.7D
G30 Vulcan 11261272.259C0.6729.007%C+1.639%D--19.1C15.9B5383.2h134.2D462.7C
Rocklet Rifle 11560740.811C*0.7850.27%CN/A20.7D19C-3132.9h38.8C+77.2C+
Ectoblaster 6360421.429A+0.1648.074%B**5%D--22.2C-1.1B+562.7h22.9C47.6C*
M12 Kobalt 6159319.667C++18.0818.809%B11.864%D**73.8C++2.5C3250.8h19.8C105.3C*
G30 Walker 765186.375C+4.7838.426%B+1.961%D23.2C-11.4D1462.2h126B++327.8B+
CAS 14-E 5550412.5C+10.9138.099%B+N/A62.5C+6.3C+2530.8h32.5C+85.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon232,5401.7h
Nano-Armor Kit499610,88662.9h
AE Nano-Armor Kit120160,00616h
Nanite Revive Grenade09420.3h
Medical Applicator670167,60518.4h
Spitfire Auto-Turret72050.3h
Motion Spotter4711,2565.8h
TR Triumph Flare Gun0560.1h
Welding Device01070h
Shield Recharging Field213350.4h
Ammunition Package581,4761.2h
Medical Kit4754,2245.4h
Anti-Infantry MANA Turret71720.6h
Snowman Soldier4610.1h
Nano-Repair Grenade0530h
Recon Detection Device33840.8h

Check the help document for the dictionary if you want to learn more about words used here.


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