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Colonel JeimSilverStar[ES] JeimSilverStar
TR BR 72

KDR: 1.57

Score: 46.4m

Last Seen: Aug 15th, 2019 4:28 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 72 - Terran Republic on Miller - Outfit Officer of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 41
Level Progress (to 73): 37%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R C-4 TSAR-42 C150 Dalton PDW-16 Hailstorm P2-120 AP LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $781,875 MLG Score: 625
Fun Score: N/A
Cheeseburgers Flipped: 386TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.979%21.463%51534118027,5121.432170.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.778%0.544B+0.086C+-1.377D**HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.374C**11.20.218C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.953%1.115%357512094,573152029763.00658154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.166%-0.359C--0.436C---0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.6-0.266C69.5-0.309C135.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.004%2.388%160412102,052184412541.1122164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.769%-0.014C+-0.034C+0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.556B+70.44B10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.145%1.552%2471112033,351171823601.94939142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.21%-0.014C+-0.707D-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.44B22.20.395B39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.934%58.461%247312113,0141994491.51078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.66%-0.021C+-0.543D0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.086C+3.10.01C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.613%12.679%247512092,650950382.78947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.413%-0.462D-0.448C--1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.306C*3.20.323C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 41
46.4m425%444 (26.6k)377 (22.6k)1.5749358,52337,1591.9253772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214315722.887%15.22%34803:1921

7% Combat Medic32% Engineer21% Heavy Assault14% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 8:11 PMApr 4th, 2016 8:59 PMAug 21st, 2019 8:25 AM (23h) (PST)Aug 15th, 2019 12:34 PM (7d) (PST)Aug 15th, 2019 12:28 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6931655280.4760.3020.0722.4000.088625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5949,91531,67929184144522,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2048.4h/85.3d 13,022 8,907 21,682 295k 2,428 4,958 10,872 85.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:2,858
Deaths:1,502
KDR:1.903
Accuracy:24.164% C+
HSR:23.863% C--
MSW-R
B+
Kills:2,747
Deaths:1,532
KDR:1.793
Accuracy:25.351% B+
HSR:24.463% C+
NS-15M2
C+
Kills:1,251
Deaths:691
KDR:1.810
Accuracy:23.863% C+
HSR:22.702% C
T9 CARV
C+
Kills:1,225
Deaths:1,239
KDR:0.989
Accuracy:18.956% C+
HSR:19.674% C--
TMG-50
C*
Kills:1,195
Deaths:918
KDR:1.302
Accuracy:22.402% C*
HSR:24.184% C++
NS-15M AE
D
Kills:1,182
Deaths:770
KDR:1.535
Accuracy:22.722% D
HSR:18.443% D--
T32 Bull
C+
Kills:1,166
Deaths:719
KDR:1.622
Accuracy:22.748% C+
HSR:23.328% C+
MG-H1 Watchman
B++
Kills:326
Deaths:147
KDR:2.218
Accuracy:26.803% B++
HSR:19.939% D-
NSX Naginata
B++
Kills:145
Deaths:113
KDR:1.283
Accuracy:21.257% C+
HSR:33.104% B++
Kills:12,095
Deaths (as Heavy Assault):7,631
Deaths (to Heavy Assaults):10,853
KDR:1.58498
Kill Difference:4,464
Playtime:422.354 hours
Usage:21%
Score:8.593m
Score/min:339
Accuracy (listed only):23.141%
HSR (listed only):23.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C
Kills:1,349
Deaths:1,525
KDR:0.885
Accuracy:21.705% C
HSR:17.272% D
AS16 NightHawk
D--
Kills:1,200
Deaths:1,106
KDR:1.085
Accuracy:29.971% D--
HSR:8.333% F
LC3 Jaguar
D
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:19.981% D
HSR:17.113% D
TRS-12 Uppercut
B**
Kills:730
Deaths:449
KDR:1.626
Accuracy:69.979% B**
HSR:17.534% B
NS Baron G5AE
D--
Kills:417
Deaths:487
KDR:0.856
Accuracy:34.058% D*
HSR:9.832% D--
TAS-16 Blackjack
C**
Kills:410
Deaths:283
KDR:1.449
Accuracy:62.987% C**
HSR:16.098% C++
TRAC-5
C
Kills:332
Deaths:356
KDR:0.933
Accuracy:20.379% C
HSR:10.843% D**
HC1 Cougar
C+
Kills:328
Deaths:327
KDR:1.003
Accuracy:23.579% C+
HSR:18.293% D
FA1 Barrage
C
Kills:243
Deaths:220
KDR:1.105
Accuracy:32.198% D-
HSR:13.992% C
AMR-66
B*
Kills:229
Deaths:150
KDR:1.527
Accuracy:31.880% B*
HSR:19.214% D-
MG-HBR1 Dragoon
B**
Kills:97
Deaths:45
KDR:2.156
Accuracy:39.392% B**
HSR:35.052% B++
TS4 Haymaker
C
Kills:67
Deaths:81
KDR:0.827
Accuracy:35.664% D
HSR:11.940% C
Kills:6,559
Deaths (as Engineer):6,264
Deaths (to Engineers):8,016
KDR:1.04709
Kill Difference:295
Playtime:653.540 hours
Usage:32%
Score:15.046m
Score/min:384
Accuracy (listed only):35.148%
HSR (listed only):16.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:1,383
Deaths:1,518
KDR:0.911
Accuracy:21.868% C
HSR:15.980% C+
LC2 Lynx
C
Kills:1,349
Deaths:1,525
KDR:0.885
Accuracy:21.705% C
HSR:17.272% D
AS16 NightHawk
D--
Kills:1,200
Deaths:1,106
KDR:1.085
Accuracy:29.971% D--
HSR:8.333% F
SMG-46 Armistice
C+
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:24.978% C+
HSR:15.298% C
LC3 Jaguar
D
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:19.981% D
HSR:17.113% D
TRS-12 Uppercut
B**
Kills:730
Deaths:449
KDR:1.626
Accuracy:69.979% B**
HSR:17.534% B
NS-7 PDW
B+
Kills:536
Deaths:344
KDR:1.558
Accuracy:26.986% B+
HSR:18.097% C+
NS Baron G5AE
D--
Kills:417
Deaths:487
KDR:0.856
Accuracy:34.058% D*
HSR:9.832% D--
TAS-16 Blackjack
C**
Kills:410
Deaths:283
KDR:1.449
Accuracy:62.987% C**
HSR:16.098% C++
MG-S1 Jackal
B+
Kills:379
Deaths:182
KDR:2.082
Accuracy:29.122% B+
HSR:23.219% B+
TRAC-5
C
Kills:332
Deaths:356
KDR:0.933
Accuracy:20.379% C
HSR:10.843% D**
HC1 Cougar
C+
Kills:328
Deaths:327
KDR:1.003
Accuracy:23.579% C+
HSR:18.293% D
FA1 Barrage
C
Kills:243
Deaths:220
KDR:1.105
Accuracy:32.198% D-
HSR:13.992% C
NSX Tengu
C
Kills:108
Deaths:93
KDR:1.161
Accuracy:32.396% D
HSR:18.519% C
TS4 Haymaker
C
Kills:67
Deaths:81
KDR:0.827
Accuracy:35.664% D
HSR:11.940% C
Kills:9,796
Deaths (as Light Assault):9,103
Deaths (to Light Assaults):6,205
KDR:1.07613
Kill Difference:693
Playtime:501.163 hours
Usage:24%
Score:11.977m
Score/min:398
Accuracy (listed only):32.390%
HSR (listed only):15.491%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:1,958
Deaths:986
KDR:1.986
Accuracy:38.155% C+
HSR:59.397% D-
PDW-16 Hailstorm
C+
Kills:1,383
Deaths:1,518
KDR:0.911
Accuracy:21.868% C
HSR:15.980% C+
SMG-46 Armistice
C+
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:24.978% C+
HSR:15.298% C
HSR-1
C**
Kills:1,157
Deaths:639
KDR:1.811
Accuracy:36.687% C**
HSR:25.411% C
NS-30 Vandal
C*
Kills:1,140
Deaths:742
KDR:1.536
Accuracy:34.367% C*
HSR:16.842% D*
SOAS-20
B++
Kills:957
Deaths:663
KDR:1.443
Accuracy:26.409% C
HSR:25.496% B++
NS-44 Commissioner
C
Kills:730
Deaths:820
KDR:0.890
Accuracy:33.484% C
HSR:19.041% C-
RAMS .50M
C+
Kills:726
Deaths:280
KDR:2.593
Accuracy:38.742% C+
HSR:71.350% D--
NS-7 PDW
B+
Kills:536
Deaths:344
KDR:1.558
Accuracy:26.986% B+
HSR:18.097% C+
MG-S1 Jackal
B+
Kills:379
Deaths:182
KDR:2.082
Accuracy:29.122% B+
HSR:23.219% B+
TRAP-M1
C+
Kills:330
Deaths:162
KDR:2.037
Accuracy:29.247% C+
HSR:24.546% C+
NS-44L Blackhand
B*
Kills:310
Deaths:183
KDR:1.694
Accuracy:47.518% B++
HSR:53.871% B*
T4 AMP
C+
Kills:278
Deaths:297
KDR:0.936
Accuracy:20.629% D--
HSR:19.784% C+
NS-61 Emissary
C--
Kills:278
Deaths:211
KDR:1.318
Accuracy:23.140% D
HSR:13.669% C--
NS-44 Commissioner AE
C++
Kills:246
Deaths:247
KDR:0.996
Accuracy:38.971% C
HSR:25.610% C++
NS-AM7 Archer
C
Kills:172
Deaths:461
KDR:0.373
Accuracy:50.008% D*
HSR:13.954% C
NSX Tengu
C
Kills:108
Deaths:93
KDR:1.161
Accuracy:32.396% D
HSR:18.519% C
NSX Tomoe
C+
Kills:97
Deaths:57
KDR:1.702
Accuracy:28.947% C+
HSR:34.021% C
NS-357 Underboss
C++
Kills:63
Deaths:70
KDR:0.900
Accuracy:24.259% D**
HSR:22.222% C++
Ectoblaster
B**
Kills:55
Deaths:37
KDR:1.486
Accuracy:50.508% B**
HSR:5.455% D-
Kills:12,060
Deaths (as Infiltrator):8,889
Deaths (to Infiltrators):5,595
KDR:1.35673
Kill Difference:3,171
Playtime:288.969 hours
Usage:14%
Score:5.819m
Score/min:336
Accuracy (listed only):32.821%
HSR (listed only):26.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:1,383
Deaths:1,518
KDR:0.911
Accuracy:21.868% C
HSR:15.980% C+
AS16 NightHawk
D--
Kills:1,200
Deaths:1,106
KDR:1.085
Accuracy:29.971% D--
HSR:8.333% F
TAR
B++
Kills:1,185
Deaths:599
KDR:1.978
Accuracy:26.803% B++
HSR:24.388% B+
SMG-46 Armistice
C+
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:24.978% C+
HSR:15.298% C
TORQ-9
C
Kills:1,155
Deaths:994
KDR:1.162
Accuracy:23.179% C
HSR:19.567% D
TRS-12 Uppercut
B**
Kills:730
Deaths:449
KDR:1.626
Accuracy:69.979% B**
HSR:17.534% B
T1 Cycler
B**
Kills:635
Deaths:405
KDR:1.568
Accuracy:26.630% B**
HSR:24.567% B+
NS-7 PDW
B+
Kills:536
Deaths:344
KDR:1.558
Accuracy:26.986% B+
HSR:18.097% C+
NS Baron G5AE
D--
Kills:417
Deaths:487
KDR:0.856
Accuracy:34.058% D*
HSR:9.832% D--
TAS-16 Blackjack
C**
Kills:410
Deaths:283
KDR:1.449
Accuracy:62.987% C**
HSR:16.098% C++
MG-S1 Jackal
B+
Kills:379
Deaths:182
KDR:2.082
Accuracy:29.122% B+
HSR:23.219% B+
FA1 Barrage
C
Kills:243
Deaths:220
KDR:1.105
Accuracy:32.198% D-
HSR:13.992% C
NSX Tengu
C
Kills:108
Deaths:93
KDR:1.161
Accuracy:32.396% D
HSR:18.519% C
TS4 Haymaker
C
Kills:67
Deaths:81
KDR:0.827
Accuracy:35.664% D
HSR:11.940% C
NS-11A
C++
Kills:67
Deaths:54
KDR:1.241
Accuracy:24.710% C++
HSR:17.911% D
Kills:9,672
Deaths (as Combat Medic):7,712
Deaths (to Combat Medics):3,643
KDR:1.25415
Kill Difference:1,960
Playtime:133.673 hours
Usage:7%
Score:3.655m
Score/min:456
Accuracy (listed only):33.435%
HSR (listed only):17.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:693
Deaths:319
KDR:2.172
Accuracy:20.555% B*
HSR:23.954% B+
MRC3 Mercy
B*
Kills:678
Deaths:317
KDR:2.139
Accuracy:20.975% B*
HSR:20.944% C+
M3 Pounder HEG
C**
Kills:118
Deaths:150
KDR:0.787
Accuracy:41.473% C**
HSR:1.695% D--
M2 Mutilator
C
Kills:114
Deaths:111
KDR:1.027
Accuracy:13.658% C
HSR:11.404% F
M3 Pounder HEG
C**
Kills:108
Deaths:117
KDR:0.923
Accuracy:43.556% C**
HSR:1.852% D-
M1 Heavy Cycler
C-
Kills:64
Deaths:92
KDR:0.696
Accuracy:12.451% C-
HSR:14.063% D
M2 Mutilator
C++
Kills:63
Deaths:52
KDR:1.212
Accuracy:14.961% C+
HSR:19.048% C++
Kills:1,838
Deaths (as MAX Suit):579
Deaths (to MAX Suits):1,886
KDR:3.17444
Kill Difference:1,259
Playtime:48.283 hours
Usage:2%
Score:1.287m
Score/min:444
Accuracy (listed only):23.947%
HSR (listed only):13.280%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,066
V. Kills:167 N/A
Deaths:444
KDR:2.401
Accuracy:28.453% C+
KPH:29.100 C-
VKPH:4.600 B+
Hellfire Rocket Pods
B+
Kills:971
V. Kills:299 324%
Deaths:163
KDR:5.957
Accuracy:52.050% B+
KPH:59.800 C
VKPH:18.400 B+
M18 Rotary
B**
Kills:793
V. Kills:618 128%
Deaths:341
KDR:2.326
Accuracy:35.177% B++
KPH:22.200 B++
VKPH:17.300 B**
M18 Needler
C+
Kills:739
V. Kills:748 99%
Deaths:684
KDR:1.080
Accuracy:28.783% D
KPH:8.800 C
VKPH:8.900 C+
Hornet Missiles
C+
Kills:574
V. Kills:378 151%
Deaths:104
KDR:5.519
Accuracy:62.459% C**
KPH:52.500 C+
VKPH:34.600 C+
M18 Locust
C*
Kills:250
V. Kills:260 96%
Deaths:103
KDR:2.427
Accuracy:27.982% D
KPH:14.800 C
VKPH:15.400 C*
Coyote Missiles
C++
Kills:138
V. Kills:118 116%
Deaths:47
KDR:2.936
Accuracy:55.051% C*
KPH:29.100 C-
VKPH:24.800 C++
Tomcat A2AM Pods
D
Kills:73
V. Kills:91 79%
Deaths:40
KDR:1.825
Accuracy:81.742% C**
KPH:20.700 D-
VKPH:25.800 D
Kills:4,604 (2,848 + 0)
Deaths:1,926
KDR:2.390
VKDR:1.391
Vehicle Kills:2,679
Kill Difference:2,678
Playtime:208.947 hours
Usage:10%
Score:3.042m
Score/min:243
Piloting Accuracy:27.982%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:1,473
V. Kills:1,424 103%
Deaths:221
KDR:6.665
Accuracy:33.134% D
KPH:28.700 C
VKPH:27.700 C**
CAS30 Tank Buster
C+
Kills:1,004
V. Kills:1,051 95%
Deaths:751
KDR:1.337
Accuracy:44.761% C+
KPH:6.600 C
VKPH:7 C+
L105 Zephyr
B++
Kills:554
V. Kills:70 N/A
Deaths:32
KDR:17.313
Accuracy:48.751% B++
KPH:68.700 B++
VKPH:8.700 C+
L-24R Spur
C**
Kills:553
V. Kills:21 N/A
Deaths:28
KDR:19.750
Accuracy:39.856% C+
KPH:39.300 C**
VKPH:1.500 C
AP30 Shredder
C++
Kills:94
V. Kills:113 82%
Deaths:29
KDR:3.241
Accuracy:28.199% C-
KPH:16.500 D-
VKPH:19.800 C++
Kills:3,678 (1,557 + 2,121)
Deaths:1,061
KDR:3.467
VKDR:2.525
Vehicle Kills:2,679
Kill Difference:2,617
Playtime:230.314 hours
Usage:11%
Score:2.810m
Score/min:203
Piloting Accuracy:39.856%
Gunner Accuracy:28.199%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:269
V. Kills:192 139%
Deaths:46
KDR:5.848
Accuracy:55.510% C+
KPH:32.800 C++
VKPH:23.400 B*
C75 Viper
B+
Kills:99
V. Kills:19 N/A
Deaths:24
KDR:4.125
Accuracy:39.209% C+
KPH:36.200 B+
VKPH:7 C
Kills:368 (368 + 0)
Deaths:70
KDR:5.257
VKDR:3.014
Vehicle Kills:211
Kill Difference:298
Playtime:10.923 hours
Usage:1%
Score:0.313m
Score/min:478
Driving Accuracy:39.209%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,376
V. Kills:901 153%
Deaths:257
KDR:5.354
Accuracy:39.798% D
KPH:24.900 C-
VKPH:16.300 C+
P2-120 HESH
C
Kills:215
V. Kills:49 430%
Deaths:34
KDR:6.324
Accuracy:32.898% D--
KPH:34.400 D
VKPH:7.800 C
P2-120 HEAT
B*
Kills:192
V. Kills:79 240%
Deaths:35
KDR:5.486
Accuracy:45.142% B
KPH:32.700 B+
VKPH:13.500 B*
E540 Halberd
B+
Kills:138
V. Kills:99 138%
Deaths:19
KDR:7.263
Accuracy:43.392% C**
KPH:22 C
VKPH:15.800 B+
MR11 Gatekeeper
C++
Kills:66
V. Kills:49 132%
Deaths:12
KDR:5.500
Accuracy:40.699% C++
KPH:21 C+
VKPH:15.600 C+
G30 Vulcan
C**
Kills:58
V. Kills:50 114%
Deaths:27
KDR:2.148
Accuracy:29.005% C+
KPH:18.100 C
VKPH:15.600 C**
Kills:2,045 (1,783 + 262)
Deaths:384
KDR:5.326
VKDR:3.195
Vehicle Kills:1,227
Kill Difference:1,661
Playtime:79.926 hours
Usage:4%
Score:1.620m
Score/min:338
Driving Accuracy:45.142%
Gunner Accuracy:29.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:361
V. Kills:20 N/A
Deaths:27
KDR:13.370
Accuracy:28.843% D-
KPH:88.700 C
VKPH:4.900 C--
G20 Vulcan-H
C*
Kills:357
V. Kills:259 137%
Deaths:103
KDR:3.466
Accuracy:46.066% C+
KPH:40.500 C+
VKPH:29.400 C*
E540 Halberd-H
C+
Kills:118
V. Kills:80 146%
Deaths:20
KDR:5.900
Accuracy:54.420% C
KPH:32.400 D
VKPH:22 C+
Kills:836 (0 + 836)
Deaths:150
KDR:5.573
VKDR:2.393
Vehicle Kills:359
Kill Difference:686
Playtime:16.521 hours
Usage:1%
Score:0.441m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:54.420%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:304
V. Kills:56 N/A
Deaths:41
KDR:7.415
Accuracy:39.429% B+
KPH:56.200 B+
VKPH:10.300 C*
M40 Fury
B
Kills:181
V. Kills:45 393%
Deaths:25
KDR:7.240
Accuracy:37.383% C++
KPH:52.500 C+
VKPH:13.100 B
M12 Kobalt
C
Kills:92
V. Kills: N/A
Deaths:6
KDR:15.333
Accuracy:14.823% C--
KPH:49.700 C
VKPH:0 D**
M12 Kobalt
B
Kills:55
V. Kills:1 N/A
Deaths:3
KDR:18.333
Accuracy:19.039% B
KPH:79.600 C*
VKPH:1.400 D
Kills:632 (0 + 632)
Deaths:75
KDR:8.427
VKDR:1.360
Vehicle Kills:102
Kill Difference:557
Playtime:11.405 hours
Usage:1%
Score:0.320m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:19.039%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:82
V. Kills:27 293%
Deaths:68
KDR:1.206
Accuracy:40.433% D
KPH:16.200 C
VKPH:5.300 C
Kills:82 (82 + 0)
Deaths:68
KDR:1.206
VKDR:0.397
Vehicle Kills:27
Kill Difference:14
Playtime:5.059 hours
Usage:0%
Score:0.032m
Score/min:104
Driving Accuracy:40.433%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 2,9132,8581,5021.903C+0.3324.164%C+23.863%C--52.4C+1B+14754.5h11.4C+47.2C++
MSW-R 2,7922,7471,5321.793C+0.2225.351%B+24.463%C+50.1B+N/A14254.8h11.3B+44.4B+
C-4 3,1892,3771,9221.237C+0.3425.406%C+N/A61.1C-20.9D72838.9h1.3B+5.2B+
TSAR-42 1,9901,9589861.986C+0.4138.155%C+59.397%D-35.9C+N/A12554.5h2.5C6.5C+
C150 Dalton 2,8971,4732216.665C+5.0933.134%DN/A28.7C27.7C**43151.4h4.1C**12.5C+
PDW-16 Hailstorm 1,4111,3831,5180.911C+0.6621.868%C15.98%C+24.2C+N/A11757.2h16.1C+73.8C+
P2-120 AP 2,2771,3762575.354C+3.7839.798%D2.834%C+24.9C-16.3C+30355.2h7.3C+18.4C
LC2 Lynx 1,3741,3491,5250.885C+0.6921.705%C17.272%D26.3C+N/A13151.3h14.4C**66.4C++
NS-15M2 1,2601,2516911.81C++0.2423.863%C+22.702%C41.3C+N/A11530.3h10.9B+45.6B+
T9 CARV 1,2501,2251,2390.989C+0.5918.956%C+19.674%C--32.5C*N/A25537.7h12.6B+66.7B
T7 Mini-Chaingun 1,2331,2058811.368B+0.2119.826%B+11.12%C--52.2B**1.2B**21223.1h11.8B*59.4B++
AS16 NightHawk 1,2111,2001,1061.085C+0.4929.971%D--8.333%F33.8C+N/A18535.5h3.9B+13.1C+
TMG-50 1,2101,1959181.302C++0.2722.402%C*24.184%C++42.8B+N/A13127.9h9.9B+44.4B+
TAR 1,2091,1855991.978B+0.4026.803%B++24.388%B+51.5B*1A13923h11.4B++42.7B++
NS-15M AE 1,1921,1827701.535C+0.0422.722%D18.443%D--42.2CN/A11028h12.1C+53.1C+
T32 Bull 1,1771,1667191.622C*0.0522.748%C+23.328%C+40.6C+N/A11628.7h10.6B++46.8B
SMG-46 Armistice 1,1701,1578971.29C*0.2824.978%C+15.298%C36.5B+N/A15431.7h13.2B+52.8C**
HSR-1 1,1711,1576391.811C+0.2436.687%C**25.411%C48.2C**N/A13524h5.4C*14.8B
LC3 Jaguar 1,1771,1571,2350.937C+0.6419.981%D17.113%D26.7C+N/A15143.4h12.4C*62.2C+
TORQ-9 1,1671,1559941.162C+0.4123.179%C19.567%D29.6C+N/A11339h14B60.4C*
NS-30 Vandal 1,1531,1407421.536C+0.0434.367%C*16.842%D*41.6C++N/A18327.4h5.3B+15.5B+
M14 Banshee 1,2331,0664442.401C0.8328.453%C+1.126%C+29C--4.6B+18436.7h30.8C+108.4C+
CAS30 Tank Buster 2,0551,0047511.337C+0.2444.761%C+1.394%C++6.6C7C+108151.1h67.4C150.6C+
Hellfire Rocket Pods 1,2709711635.957C+4.3852.05%B+N/A59.9C18.5B+43516.2h25.8C+49.6C++
SOAS-20 9709576631.443C+0.1326.409%C25.496%B++38.9C*N/A9524.6h11.7C*44.2C++
NS Decimator 1,3188411,2540.671C-0.9060.259%C+2.14%C+23.7D13.4C27735.5h5.5C9.2C
M18 Rotary 1,4117933412.326B0.7535.177%B++1.135%D22.2B++17.3B**24435.7h93B+264.2B++
M18 Needler 1,4877396841.08C+0.4928.783%D1.353%C--8.8C8.9C+17984.2h160.2C++556.5C+
NS-44 Commissioner 7487308200.89C+0.6833.484%C19.041%C-31.5C+N/A13923.2h3.9C++11.5C++
TRS-12 Uppercut 7477304491.626B+0.0569.979%B**17.534%B52.1B+1.2A++16314h2.2B++3.2B++
RAMS .50M 7397262802.593C+1.0238.742%C+71.35%D--32.9C**N/A13622.1h2.3C+5.9C++
MRC3 Mercy 7116933192.172C++0.6020.555%B*23.954%B+38.9B++1B++14717.8h16.8B++81.9B++
MRC3 Mercy 6886783172.139C+0.5620.975%B*20.944%C+38.5B++N/A13917.6h17.3B+82.3B++
T1 Cycler 6476354051.568B+0.0126.63%B**24.567%B+41.8B**N/A24715.2h12B*45.2B*
Hornet Missiles 9525741045.519C+3.9462.459%C**1.045%C--52.7C+34.7C+54510.9h9.9C**15.8B+
L105 Zephyr 6245543217.313B+15.7448.751%B++N/A68.4B++8.6C+4408.1h4.9B*10B*
L-24R Spur 5745532819.75A+18.1839.856%C+1.266%D39.2C**1.5C12214.1h20.2C++50.6C**
Claymore 5465461553.523C-1.9533.183%C++N/A118.7CN/A4584.6h1.2C++3.7C**
NS-7 PDW 5495363441.558B*0.0226.986%B+18.097%C+41.6B++1A*12612.9h13.2B+48.8B+
T7 Mini-Chaingun AE 4564492921.538C++0.0420.005%C+13.363%C46.8C+N/A1419.6h13.2C++66.2C**
NS Baron G5AE 4214174870.856C-0.7234.058%D*9.832%D--29.8C-N/A15914h4.4C+12.9C+
TAS-16 Blackjack 4154102831.449C*0.1362.987%C**16.098%C++44.1C*N/A1159.3h2.4C**3.8B
MG-S1 Jackal 3823791822.082B*0.5129.122%B+23.219%B+60.2B**N/A1426.3h10.1C**34.5B+
P525 Marauder-H 3813612713.37C+11.8028.843%D-1.108%C**88C4.9C--3134.1h6B+20.7C++
G20 Vulcan-H 6163571033.466C+1.8946.066%C+1.12%D*40.6C+29.4C*5758.8h104.3C+226.5C+
TRAC-5 3373323560.933C*0.6420.379%C10.843%D**17.3C+N/A17819.2h13.7B+67.1C**
TRAP-M1 3343301622.037B0.4629.247%C+24.546%C+47.8B+N/A1356.9h8.9C**30.6C**
HC1 Cougar 3333283271.003C+0.5723.579%C+18.293%D12.4DN/A5526.5h11.2B+47.5C**
MG-H1 Watchman 3343261472.218B+0.6426.803%B++19.939%D-60.4B++1.5A+1665.4h13B+48.4B+
NS-44L Blackhand 3133101831.694B+0.1247.518%B++53.871%B*31.3BN/A839.9h3.9B+8.2B+
M40 Fury 360304417.415C++5.8439.429%B+N/A56.3B+10.4C**4555.4h13.2C*33.5B+
Tank Mine 4432781242.242C+0.6746.599%B**N/A84.2C-50C-12663.3h2.6D--5.7B
T4 AMP 2802782970.936C+0.6420.629%D--19.784%C+45.6B+N/A2006.1h12.7B++61.4C+
NS-61 Emissary 2802782111.318B++0.2623.14%D13.669%C--47.9B**N/A1465.8h9.8B++42.3B+
Frag Grenade 2772761276N/A274.4346.497%C*N/A460C+1.7D*32440.6h3.4B+7.2B+
L100 Python AP 461269465.848C*4.2755.51%C+2.602%C+32.8C++23.4B*4568.2h6.1C+10.9C++
M18 Locust 5102501032.427C*0.8527.982%D1.6%C+14.8C15.4C*20116.9h135C++482.5C+
NS-44 Commissioner AE 2482462470.996C+0.5838.971%C25.61%C++36.2C-N/A1086.8h3.1B+8C**
FA1 Barrage 2472432201.105C++0.4732.198%D-13.992%C14DN/A6417.4h4B*12.3C*
M60-A Bulldog 273238259.52B7.9545.862%B**1.261%C43.3B+6.4C+6195.5h4.7B*10.3B**
AMR-66 2312291501.527B++0.0531.88%B*19.214%D-39.5B**N/A1425.8h7.5B++23.6B++
P2-120 HESH 264215346.324C-4.7532.898%D--N/A34.1D7.8C2256.3h4.9C++15C-
P2-120 HEAT 271192355.486C+3.9145.142%BN/A32.5B+13.4B*5065.9h7.9C+17.6C*
M40 Fury 226181257.24C+5.6737.383%C++N/A53.2C+13.2B6103.4h13.4C++35.9C**
NS-AM7 Archer 2371724610.373C1.2050.008%D*13.954%C3.7D1.4D-3046.4h17.6C**35.3C++
T2 Striker 2981532180.702B0.8757.246%B+N/A14.3C++13.6C*21110.7h43.1C++75.2B
NSX Naginata 1491451131.283C+0.2921.257%C+33.104%B++34.5C1B+1424.2h11.7C*55C*
E540 Halberd 237138197.263C++5.6943.392%C**2.174%D21.9C15.7B+3816.3h7.8D*18C--
Coyote Missiles 256138472.936C+1.3655.051%C*N/A28.8C-24.6C++3584.8h50.7C92.1C+
M3 Pounder HEG 1581181500.787C0.7941.473%C**1.695%D--13.3C-4.5B++1968.9h21C--50.7C+
E540 Halberd-H 198118205.9C4.3354.42%CN/A32.8D22.2C+2783.6h7C+12.9C
Hexedge 1311158,7840.013C-1.5622.432%DN/A0.4C-N/A2296.1h2.9D12.9C
M2 Mutilator 1141141111.027C0.5513.658%C11.404%F21.1C-N/A1395.4h17.3C++126.7C++
M60-A Bulldog 1191091010.9C+9.3347.863%C+N/A18.2D1.7D1196h7.2D15C
NSX Tengu 114108931.161C+0.4132.396%D18.519%C34.8C+1.9M++1193.1h18.7D--57.6D
M3 Pounder HEG 1531081170.923C-0.6543.556%C**1.852%D-14.8C--6.2A2237.3h20.4C+46.8C++
ML-7 1661031450.71C+0.8659.708%BN/A24C++14.7C**7104.3h6.4C**10.7B+
C75 Viper 11899244.125C+2.5539.209%C+N/A36.7B+7C5432.7h10.1B+25.8B++
NSX Tomoe 9797571.702C++0.1328.947%C+34.021%C34.6C+N/A1242.8h13.9C*48.2C*
MG-HBR1 Dragoon 9997452.156B*0.5839.392%B**35.052%B++69.3A*1.4A+2471.4h5.7B++14.6B*
Ripper 101953,4600.027C-1.5513.686%D--13.684%C0.6C-N/A2153.1h1.6C+11.5C+
AP30 Shredder 20794293.241C1.6728.199%C-2.128%C+16.5D-19.8C++5405.7h102.4C363C
M12 Kobalt 9292615.333C++13.7614.823%C--17.391%C48.4C-N/A2821.9h15.5B++104.3C**
ASP-30 Grounder 146902010.448C-1.1361.473%C+3.333%C*12.3C7.7C3187.3h8C++13C++
M40 Fury-F 10982681.206C+0.3740.433%DN/A16.1C-5.3C1045.1h12.5C+31C
Chainblade 93829,0530.009C1.5719.36%D-1.22%D-0.2DN/A2329.9h3C+15.2C
Tomcat A2AM Pods 16473401.825D0.2581.742%C**N/A20.9D26D5883.5h9.4C11.5C+
M60-A Bulldog 7970116.364C4.7937.168%D--1.429%D11.9D-1.5D1115.9h6.6C17.8D
TS4 Haymaker 6867810.827C0.7535.664%D11.94%C23.9CN/A712.8h4.5C++12.6C+
NS-11A 6967541.241C+0.3324.71%C++17.911%D26.8CN/A1752.5h14C+56.7C*
MR11 Gatekeeper 11566125.5C**3.9340.699%C++1.515%C-21.3C+15.8C+5683.1h55.4C+136.1C++
M1 Heavy Cycler 6664920.696C-0.8812.451%C-14.063%D14.5DN/A1304.4h18.8C+150.7C+
M2 Mutilator 6363521.212C0.3614.961%C+19.048%C++25.2C+N/A1502.5h18.6C124.6C++
NS-357 Underboss 6363700.9C+0.6724.259%D**22.222%C++18.5DN/A793.4h4.3C+17.7D-
G30 Vulcan 10858272.148C0.5729.005%C+1.724%D--18.1C15.6C**5363.2h140.1D--482.9C--
M12 Kobalt 5655318.333C++16.7619.039%B12.727%D*78.6C*1.4D3470.7h20.2C106.3C++
Ectoblaster 5855371.486A+0.0950.508%B**5.455%D-22.9C1.3C++582.4h23.5C46.5C*
Rocklet Rifle 10454690.783C++0.7949.693%CN/A19.3D17.9D2932.8h40.4C+81.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,4181.7h
Nano-Armor Kit463590,84461.7h
AE Nano-Armor Kit120160,00616h
Nanite Revive Grenade08270.2h
Medical Applicator618151,76417.2h
Spitfire Auto-Turret61880.3h
Motion Spotter4611,0725.8h
TR Triumph Flare Gun0560.1h
Welding Device01070h
Shield Recharging Field142560.3h
Ammunition Package571,4401.2h
Medical Kit4444,0455.2h
Anti-Infantry MANA Turret71720.6h
Snowman Soldier4610.1h
Nano-Repair Grenade0530h
Recon Detection Device33840.8h

Check the help document for the dictionary if you want to learn more about words used here.


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