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Archon Paragon JeimSvS[HARM] JeimSvS
VS BR 81

KDR: 1.73

Score: 52.9m

Last Seen: Sep 17th, 2019 5:02 PM
- OFFLINE - 817.3 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt
Level Progress (to 82): 67%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Saron Laser Cannon C-4 Sirius SX12 Hornet Missiles Ghost Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $818,154 MLG Score: 654
Fun Score: N/A
Cheeseburgers Flipped: 861TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.886%22.875%56930118624,4151.508680.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.847%0.721B++0.296C*-1.404D**HEAD ++ (~10.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.391B11.30.21C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.06%1.834%344512115,562192742182.88635132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.723%-0.344C-0.242C++-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.4-0.701D-93.1-0.766D-180.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.117%2.488%305612106,390294436772.16978174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.342%-0.086C+-0.037C+1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.384C**9.50.239C++14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.119%1.838%2871412024,244202324372.09684174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%0.254C*-0.638D0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.696B+13.50.646B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.518%68.138%287312132,1752073181.0492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.952%0.655B+0.071C+0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.376C**2.40.237C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.956%15.763%287412123,0261107432.73351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.395%-0.238C0.201C++1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.392B3.10.362C**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.9m376.2%439 (26.3k)385 (23.1k)1.734264,05636,9372.2295381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216348223.081%13.262%30603:4321

45% Engineer17% Heavy Assault8% Infiltrator22% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2013 11:48 AMMar 15th, 2017 7:20 PMOct 16th, 2019 3:37 AM (5d) (PST)Sep 17th, 2019 1:20 PM (34d) (PST)Sep 17th, 2019 1:02 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9031567470.4660.2690.0622.2330.127654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1959,38044,81528164134823,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2289.5h/95.4d 18,296 8,495 21,456 306.7k 3,113 5,592 17,465 124.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:1,257
Deaths:932
KDR:1.349
Accuracy:29.337% D--
HSR:10.183% D*
Serpent VE92
C*
Kills:1,164
Deaths:984
KDR:1.183
Accuracy:24.715% C*
HSR:21.048% C++
Deimos VA29
B**
Kills:929
Deaths:462
KDR:2.011
Accuracy:71.580% B**
HSR:17.653% C++
Phobos VX86
B**
Kills:673
Deaths:451
KDR:1.492
Accuracy:63.154% B
HSR:23.328% B**
VX6-7
B+
Kills:525
Deaths:547
KDR:0.960
Accuracy:24.771% C++
HSR:23.619% B+
NS-11C
D
Kills:439
Deaths:629
KDR:0.698
Accuracy:20.951% D
HSR:15.718% D
Solstice VE3
C+
Kills:362
Deaths:563
KDR:0.643
Accuracy:22.158% C+
HSR:19.337% C+
NS Baron G5
D--
Kills:235
Deaths:341
KDR:0.689
Accuracy:32.831% D--
HSR:8.936% D*
Eidolon VE33
C++
Kills:178
Deaths:340
KDR:0.524
Accuracy:22.440% D-
HSR:25.843% C++
Thanatos VE70
B++
Kills:167
Deaths:229
KDR:0.729
Accuracy:45.789% B++
HSR:16.767% C++
Kills:5,929
Deaths (as Engineer):5,478
Deaths (to Engineers):9,696
KDR:1.08233
Kill Difference:451
Playtime:1,040.528 hours
Usage:45%
Score:23.049m
Score/min:369
Accuracy (listed only):35.773%
HSR (listed only):18.243%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:4,819
Deaths:1,711
KDR:2.816
Accuracy:27.198% C*
HSR:26.852% C--
Orion VS54
C
Kills:1,221
Deaths:1,444
KDR:0.846
Accuracy:18.528% C-
HSR:22.195% C
Flare VE6
B++
Kills:1,163
Deaths:611
KDR:1.903
Accuracy:25.131% B+
HSR:29.493% B++
Pulsar LSW
B++
Kills:1,160
Deaths:573
KDR:2.024
Accuracy:26.984% B++
HSR:27.328% B
Ursa
B+
Kills:1,158
Deaths:511
KDR:2.266
Accuracy:25.553% B+
HSR:23.489% C+
VX29 Polaris
C*
Kills:1,156
Deaths:695
KDR:1.663
Accuracy:24.685% C*
HSR:20.415% C
NS-15M AE
C
Kills:908
Deaths:445
KDR:2.040
Accuracy:24.358% C
HSR:24.449% C
VE-H Maw
B
Kills:552
Deaths:193
KDR:2.860
Accuracy:26.207% C++
HSR:29.348% B
NS-15M2
B++
Kills:146
Deaths:57
KDR:2.561
Accuracy:27.553% B++
HSR:23.973% C
Kills:12,283
Deaths (as Heavy Assault):6,240
Deaths (to Heavy Assaults):8,970
KDR:1.96843
Kill Difference:6,043
Playtime:386.141 hours
Usage:17%
Score:7.843m
Score/min:339
Accuracy (listed only):25.133%
HSR (listed only):25.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,864
Deaths:2,256
KDR:0.826
Accuracy:21.299% D
HSR:12.607% D-
Pandora VX25
D--
Kills:1,257
Deaths:932
KDR:1.349
Accuracy:29.337% D--
HSR:10.183% D*
VE-S Canis
B*
Kills:1,195
Deaths:476
KDR:2.511
Accuracy:32.846% B*
HSR:23.431% B
Eridani SX5
B
Kills:1,167
Deaths:646
KDR:1.807
Accuracy:28.228% B
HSR:18.852% C+
Serpent VE92
C*
Kills:1,164
Deaths:984
KDR:1.183
Accuracy:24.715% C*
HSR:21.048% C++
MKV Suppressed
C
Kills:1,155
Deaths:1,757
KDR:0.657
Accuracy:21.007% D-
HSR:18.182% C
Deimos VA29
B**
Kills:929
Deaths:462
KDR:2.011
Accuracy:71.580% B**
HSR:17.653% C++
Phobos VX86
B**
Kills:673
Deaths:451
KDR:1.492
Accuracy:63.154% B
HSR:23.328% B**
VX6-7
B+
Kills:525
Deaths:547
KDR:0.960
Accuracy:24.771% C++
HSR:23.619% B+
NS-11C
D
Kills:439
Deaths:629
KDR:0.698
Accuracy:20.951% D
HSR:15.718% D
Solstice VE3
C+
Kills:362
Deaths:563
KDR:0.643
Accuracy:22.158% C+
HSR:19.337% C+
NS Baron G5
D--
Kills:235
Deaths:341
KDR:0.689
Accuracy:32.831% D--
HSR:8.936% D*
Thanatos VE70
B++
Kills:167
Deaths:229
KDR:0.729
Accuracy:45.789% B++
HSR:16.767% C++
Kills:11,132
Deaths (as Light Assault):10,273
Deaths (to Light Assaults):6,406
KDR:1.08362
Kill Difference:859
Playtime:506.648 hours
Usage:22%
Score:13.840m
Score/min:455
Accuracy (listed only):33.744%
HSR (listed only):17.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,864
Deaths:2,256
KDR:0.826
Accuracy:21.299% D
HSR:12.607% D-
Ghost
B+
Kills:1,720
Deaths:639
KDR:2.692
Accuracy:41.376% B+
HSR:69.593% C++
NS-44 Commissioner
C++
Kills:1,245
Deaths:1,119
KDR:1.113
Accuracy:37.136% C++
HSR:23.374% C++
VE-S Canis
B*
Kills:1,195
Deaths:476
KDR:2.511
Accuracy:32.846% B*
HSR:23.431% B
Eridani SX5
B
Kills:1,167
Deaths:646
KDR:1.807
Accuracy:28.228% B
HSR:18.852% C+
MKV Suppressed
C
Kills:1,155
Deaths:1,757
KDR:0.657
Accuracy:21.007% D-
HSR:18.182% C
Nyx VX31
B**
Kills:794
Deaths:383
KDR:2.073
Accuracy:40.883% B**
HSR:23.426% D
Artemis VX26
B*
Kills:306
Deaths:144
KDR:2.125
Accuracy:29.681% B+
HSR:28.758% B*
Beamer VS3
B
Kills:238
Deaths:305
KDR:0.780
Accuracy:27.259% C+
HSR:25.210% B
Parallax VX3
C+
Kills:237
Deaths:132
KDR:1.795
Accuracy:37.540% C+
HSR:67.089% D*
XM98
C--
Kills:218
Deaths:244
KDR:0.893
Accuracy:33.569% C--
HSR:57.798% F-
NS-AM7 Archer
C+
Kills:201
Deaths:449
KDR:0.448
Accuracy:57.444% C+
HSR:15.920% C+
Phantom VA23
C**
Kills:116
Deaths:38
KDR:3.053
Accuracy:36.682% C**
HSR:19.828% D*
NS-357 Underboss
C+
Kills:58
Deaths:79
KDR:0.734
Accuracy:36.667% C+
HSR:18.966% C
Kills:10,514
Deaths (as Infiltrator):8,667
Deaths (to Infiltrators):5,154
KDR:1.21311
Kill Difference:1,847
Playtime:178.278 hours
Usage:8%
Score:3.416m
Score/min:319
Accuracy (listed only):34.401%
HSR (listed only):30.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,864
Deaths:2,256
KDR:0.826
Accuracy:21.299% D
HSR:12.607% D-
Pandora VX25
D--
Kills:1,257
Deaths:932
KDR:1.349
Accuracy:29.337% D--
HSR:10.183% D*
VE-S Canis
B*
Kills:1,195
Deaths:476
KDR:2.511
Accuracy:32.846% B*
HSR:23.431% B
Eridani SX5
B
Kills:1,167
Deaths:646
KDR:1.807
Accuracy:28.228% B
HSR:18.852% C+
MKV Suppressed
C
Kills:1,155
Deaths:1,757
KDR:0.657
Accuracy:21.007% D-
HSR:18.182% C
Deimos VA29
B**
Kills:929
Deaths:462
KDR:2.011
Accuracy:71.580% B**
HSR:17.653% C++
Phobos VX86
B**
Kills:673
Deaths:451
KDR:1.492
Accuracy:63.154% B
HSR:23.328% B**
CME
C**
Kills:368
Deaths:216
KDR:1.704
Accuracy:27.803% C*
HSR:25% C**
Pulsar VS1
B**
Kills:261
Deaths:137
KDR:1.905
Accuracy:28.824% B**
HSR:23.372% B
NS Baron G5
D--
Kills:235
Deaths:341
KDR:0.689
Accuracy:32.831% D--
HSR:8.936% D*
Terminus VX-9
C++
Kills:207
Deaths:121
KDR:1.711
Accuracy:25.891% C++
HSR:15.942% D**
Corvus VA55
B**
Kills:174
Deaths:87
KDR:2
Accuracy:30.251% B**
HSR:21.839% C
Thanatos VE70
B++
Kills:167
Deaths:229
KDR:0.729
Accuracy:45.789% B++
HSR:16.767% C++
NS-11P
C-
Kills:115
Deaths:156
KDR:0.737
Accuracy:20.889% C-
HSR:16.522% C-
Kills:9,767
Deaths (as Combat Medic):8,267
Deaths (to Combat Medics):3,567
KDR:1.18144
Kill Difference:1,500
Playtime:72.177 hours
Usage:3%
Score:1.781m
Score/min:411
Accuracy (listed only):34.266%
HSR (listed only):18.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:407
Deaths:440
KDR:0.925
Accuracy:41.703% C+
HSR:5.405% B+
Comet VM2
C+
Kills:350
Deaths:384
KDR:0.911
Accuracy:42.944% C
HSR:4.286% C+
Quasar VM1
B++
Kills:277
Deaths:156
KDR:1.776
Accuracy:16.458% C++
HSR:22.744% B++
Vortex VM21
C+
Kills:251
Deaths:290
KDR:0.866
Accuracy:40.747% C+
HSR:0.398% D**
Cosmos VM3
C++
Kills:248
Deaths:140
KDR:1.771
Accuracy:17.446% C+
HSR:19.355% C++
Blueshift VM5
A+
Kills:213
Deaths:87
KDR:2.448
Accuracy:26.394% A+
HSR:25.352% B++
Blueshift VM5
A+
Kills:198
Deaths:88
KDR:2.250
Accuracy:26.975% A+
HSR:20.202% C
NS-10 Burster
A**
Kills:197
Deaths:210
KDR:0.938
Accuracy:27.128% C
HSR:18.274% A**
Vortex VM21
C*
Kills:190
Deaths:314
KDR:0.605
Accuracy:40.706% C+
HSR:4.211% C*
Nebula VM20
C+
Kills:147
Deaths:72
KDR:2.042
Accuracy:18.404% C+
HSR:20.408% C+
Cosmos VM3
B++
Kills:145
Deaths:89
KDR:1.629
Accuracy:16.267% C+
HSR:22.069% B++
Nebula VM20
C+
Kills:144
Deaths:71
KDR:2.028
Accuracy:17.977% C+
HSR:15.972% D--
NS-20 Gorgon
A*
Kills:63
Deaths:35
KDR:1.800
Accuracy:43.029% A*
HSR:19.048% C+
NS-20 Gorgon
A*
Kills:61
Deaths:35
KDR:1.743
Accuracy:42.813% A*
HSR:18.033% C
Kills:2,891
Deaths (as MAX Suit):1,205.500
Deaths (to MAX Suits):1,759
KDR:2.39818
Kill Difference:1,685.500
Playtime:107.883 hours
Usage:5%
Score:2.995m
Score/min:463
Accuracy (listed only):29.928%
HSR (listed only):15.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:2,520
V. Kills:2,066 122%
Deaths:1,075
KDR:2.344
Accuracy:31.672% C+
KPH:16.900 C**
VKPH:13.900 B++
Hornet Missiles
C+
Kills:1,807
V. Kills:1,121 161%
Deaths:264
KDR:6.845
Accuracy:67.036% B+
KPH:64.100 C+
VKPH:39.800 C+
Maelstrom Turbo Laser
B*
Kills:1,428
V. Kills:1,162 123%
Deaths:595
KDR:2.400
Accuracy:35.340% B++
KPH:21.400 B
VKPH:17.400 B*
Antares LC
C*
Kills:637
V. Kills:711 89%
Deaths:444
KDR:1.435
Accuracy:30.653% C+
KPH:13.300 C-
VKPH:14.900 C*
Dual Photon Pods
C
Kills:607
V. Kills:283 214%
Deaths:181
KDR:3.354
Accuracy:48.483% C
KPH:31.900 D-
VKPH:14.900 C
Light PPA
B+
Kills:378
V. Kills:92 406%
Deaths:269
KDR:1.405
Accuracy:32.979% D--
KPH:18.900 D-
VKPH:4.600 B+
M202 Wyrm
D
Kills:116
V. Kills:58 197%
Deaths:15
KDR:7.733
Accuracy:52.821% C
KPH:62.200 D
VKPH:31.100 D
Coyote Missiles
B++
Kills:110
V. Kills:94 116%
Deaths:29
KDR:3.793
Accuracy:59.416% B*
KPH:35.700 C+
VKPH:30.500 B++
Kills:7,603 (4,963 + 0)
Deaths:2,872
KDR:2.647
VKDR:1.945
Vehicle Kills:5,587
Kill Difference:4,731
Playtime:335.363 hours
Usage:15%
Score:4.834m
Score/min:240
Piloting Accuracy:32.979%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:1,190
V. Kills:46 N/A
Deaths:66
KDR:18.030
Accuracy:40.499% C++
KPH:44.500 B+
VKPH:1.700 C
C150 Dalton
U
Kills:1,151
V. Kills:887 130%
Deaths:94
KDR:12.245
Accuracy:37.321% C+
KPH:4,143,600 U
VKPH:3,193,200 U
CAS30 Tank Buster
C
Kills:629
V. Kills:576 109%
Deaths:687
KDR:0.916
Accuracy:44.422% C+
KPH:5.900 C
VKPH:5.400 C
L105 Zephyr
C+
Kills:97
V. Kills:21 441%
Deaths:15
KDR:6.467
Accuracy:45.731% B
KPH:38 C
VKPH:8.200 C+
AP30 Shredder
U
Kills:78
V. Kills:52 147%
Deaths:24
KDR:3.250
Accuracy:33.931% C+
KPH:280,800 U
VKPH:187,200 U
Dual-75 Duster
B+
Kills:57
V. Kills:3 N/A
Deaths:2
KDR:28.500
Accuracy:43.023% B+
KPH:66.200 C+
VKPH:3.500 D
Kills:3,202 (1,819 + 1,383)
Deaths:888
KDR:3.606
VKDR:1.785
Vehicle Kills:1,585
Kill Difference:2,314
Playtime:136.813 hours
Usage:6%
Score:1.748m
Score/min:213
Piloting Accuracy:44.422%
Gunner Accuracy:43.023%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:204
V. Kills:177 115%
Deaths:68
KDR:3
Accuracy:56.098% C+
KPH:25.100 C--
VKPH:21.800 B+
Skyguard
C**
Kills:196
V. Kills:179 109%
Deaths:112
KDR:1.750
Accuracy:33.701% B++
KPH:11.800 C-
VKPH:10.700 C**
C75 Viper
D
Kills:69
V. Kills:15 431%
Deaths:31
KDR:2.226
Accuracy:22.760% F
KPH:19.400 D
VKPH:4.200 D-
Kills:469 (469 + 0)
Deaths:211
KDR:2.223
VKDR:1.758
Vehicle Kills:371
Kill Difference:258
Playtime:28.364 hours
Usage:1%
Score:0.701m
Score/min:412
Driving Accuracy:22.760%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,588
V. Kills:2,847 161%
Deaths:903
KDR:5.081
Accuracy:52.275% C+
KPH:29.200 C**
VKPH:18.100 B+
Supernova PC
C+
Kills:1,015
V. Kills:392 258%
Deaths:206
KDR:4.927
Accuracy:47.131% C
KPH:22.800 C+
VKPH:8.800 C+
E540 Halberd
B+
Kills:816
V. Kills:478 170%
Deaths:78
KDR:10.462
Accuracy:47.883% C++
KPH:33 C++
VKPH:19.400 B+
Saron HRB
B++
Kills:690
V. Kills:497 139%
Deaths:101
KDR:6.832
Accuracy:47.621% B+
KPH:30 B+
VKPH:21.600 B++
Supernova VPC
C+
Kills:318
V. Kills:54 N/A
Deaths:38
KDR:8.368
Accuracy:48.924% C+
KPH:41.900 C+
VKPH:7.100 C
Proton II PPA
D
Kills:111
V. Kills:7 N/A
Deaths:16
KDR:6.938
Accuracy:18.743% D-
KPH:34.200 D
VKPH:2.200 D
Aphelion VEX-4
A+
Kills:95
V. Kills:52 179%
Deaths:5
KDR:19
Accuracy:35.416% C++
KPH:41.400 A+
VKPH:22.600 B++
Kills:7,633 (5,921 + 1,712)
Deaths:1,347
KDR:5.667
VKDR:3.212
Vehicle Kills:4,327
Kill Difference:6,286
Playtime:262.348 hours
Usage:11%
Score:4.984m
Score/min:317
Driving Accuracy:48.924%
Gunner Accuracy:35.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:384
V. Kills:42 N/A
Deaths:40
KDR:9.600
Accuracy:37.271% C+
KPH:81.800 C+
VKPH:8.900 B++
Aphelion VEX-4H
B*
Kills:131
V. Kills:66 196%
Deaths:19
KDR:6.895
Accuracy:44.222% C+
KPH:55.600 B*
VKPH:28 C++
Saron HRB-H
C*
Kills:125
V. Kills:115 108%
Deaths:24
KDR:5.208
Accuracy:57.778% C*
KPH:28.500 C--
VKPH:26.200 C*
E540 Halberd-H
C+
Kills:110
V. Kills:46 234%
Deaths:18
KDR:6.111
Accuracy:56.033% C+
KPH:45 C+
VKPH:18.800 C
G40-F Ranger
N/A
Kills:50
V. Kills:29 167%
Deaths:1
KDR:50
Accuracy:33.908% N/A
KPH:42 N/A
VKPH:24.400 N/A
Kills:800 (0 + 800)
Deaths:102
KDR:7.843
VKDR:2.922
Vehicle Kills:298
Kill Difference:698
Playtime:15.072 hours
Usage:1%
Score:0.414m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:33.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:241
V. Kills:56 423%
Deaths:32
KDR:7.531
Accuracy:34.070% C+
KPH:46 C++
VKPH:10.700 B
M12 Kobalt
A
Kills:137
V. Kills:9 N/A
Deaths:9
KDR:15.222
Accuracy:24.685% B**
KPH:91.300 B*
VKPH:6 A
M60-G Bulldog
B+
Kills:127
V. Kills:24 N/A
Deaths:14
KDR:9.071
Accuracy:37.071% C*
KPH:35.500 B+
VKPH:6.700 C*
M40 Fury
B+
Kills:101
V. Kills:36 273%
Deaths:16
KDR:6.313
Accuracy:39.622% C**
KPH:42.500 C
VKPH:15.200 B+
M20 Basilisk
C+
Kills:76
V. Kills:31 238%
Deaths:14
KDR:5.429
Accuracy:35.980% C
KPH:18.900 C+
VKPH:7.700 C+
Kills:682 (0 + 682)
Deaths:85
KDR:8.024
VKDR:1.835
Vehicle Kills:156
Kill Difference:597
Playtime:16.702 hours
Usage:1%
Score:0.407m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:35.980%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:90
V. Kills:31 281%
Deaths:124
KDR:0.726
Accuracy:45.514% C
KPH:12.300 D
VKPH:4.200 C--
Kills:90 (90 + 0)
Deaths:124
KDR:0.726
VKDR:0.250
Vehicle Kills:31
Kill Difference:34
Playtime:7.310 hours
Usage:0%
Score:0.058m
Score/min:133
Driving Accuracy:45.514%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,9024,8191,7112.816C+1.0827.198%C*26.852%C--72.4C*1.2B++18366.6h10.4C**38.2B
Supernova FPC 7,4354,5889035.081C+3.3552.275%C+2.616%C*29.2C**18.1B+301157.1h4.8B9.1B
Saron Laser Cannon 4,5862,5201,0752.344C*0.6131.672%C+1.627%C16.9C**13.9B++190148.7h118.1C**372.9B
C-4 3,0362,1612,3140.934C0.8025.778%C+N/A45.3D-18.3D60147.7h1.4C*5.4C**
Sirius SX12 1,8941,8642,2560.826C+0.9121.299%D12.607%D-27.8C+N/A14667h16C+75.2C+
Hornet Missiles 2,9281,8072646.845B5.1167.036%B+1.273%C64.1C+39.8C+58228.2h9.4C**14B+
Ghost 1,7341,7206392.692C+0.9641.376%B+69.593%C++45.9C**N/A12237.5h2.3C++5.5B
Maelstrom Turbo Laser 2,5901,4285952.4C*0.6735.34%B++2.591%C++21.4B17.4B*22866.7h100.1C*283.4B+
Pandora VX25 1,2781,2579321.349C*0.3929.337%D--10.183%D*35.9C+N/A18435h3.9B+13.3C+
NS-44 Commissioner 1,2601,2451,1191.113C*0.6237.136%C++23.374%C++43.2BN/A16228.8h3.4B+9.2B+
Orion VS54 1,2301,2211,4440.846C0.8918.528%C-22.195%C25.4CN/A14248.1h13.6C+73.4C+
VE-S Canis 1,2081,1954762.511A0.7832.846%B*23.431%B61B++N/A15119.6h10B+30.3B+
L-24R Spur 1,2361,1906618.03B**16.3040.499%C++1.261%D44.4B+1.7C11526.8h18.6B+45.9B+
Eridani SX5 1,1811,1676461.807B+0.0728.228%B18.852%C+50.5B+N/A20223.1h11.4B40.5B
Serpent VE92 1,1801,1649841.183C++0.5524.715%C*21.048%C++24.2CN/A11748.1h12.7C*51.4B
Flare VE6 1,1811,1636111.903B+0.1725.131%B+29.493%B++55.4B+N/A20921h9.4B+37.4B+
Pulsar LSW 1,1771,1605732.024B+0.2926.984%B++27.328%B53.7B+N/A18421.6h10.9B+40.5B+
Ursa 1,1681,1585112.266A0.5325.553%B+23.489%C+64.3B**N/A16618h9.2B*36.2B+
VX29 Polaris 1,1671,1566951.663C*0.0724.685%C*20.415%C48.8C*N/A13823.7h11.2B+45.2B+
MKV Suppressed 1,1721,1551,7570.657C--1.0821.007%D-18.182%C15.6DN/A6674.1h18.2D86.6C--
C150 Dalton 2,0381,1519412.245B++10.5137.321%C+N/A11510U8870U83073900.1h3.7B10B+
Supernova PC 1,4071,0152064.927C+3.1947.131%C1.576%C--22.8C+8.8C+20544.5h4.4B++9.3B+
NS Decimator 1,4799669341.034C+0.7063.119%C**2.07%C+32.4C+17.2C++29229.8h4.7C++7.4C*
Deimos VA29 9359294622.011B++0.2871.58%B**17.653%C++68.3B*N/A17213.6h2B++2.8B+
NS-15M AE 9169084452.04C+0.3124.358%C24.449%C47.8C+N/A14519h10.4B+42.9C**
E540 Halberd 1,2948167810.462C++8.7347.883%C++2.083%C+33C++19.4B+47324.7h6.1C+12.7C++
Nyx VX31 7987943832.073C++0.3440.883%B**23.426%D53.6B+N/A15214.8h5.4C**13.2B+
Saron HRB 1,1876901016.832B5.1047.621%B+1.159%C30B+21.6B++46923h22.7C++47.7B+
Phobos VX86 6856734511.492C++0.2463.154%B23.328%B**40.5C+N/A10916.6h2.4C*3.8C**
Antares LC 1,3486374441.435C+0.3030.653%C+1.256%C-13.3C-14.9C*22447.8h133.4C+435.1C+
CAS30 Tank Buster 1,2056296870.916C0.8244.422%C+1.59%C**5.9C5.4C89106.6h80.9D182.1C
Dual Photon Pods 8906071813.354C-1.6248.483%C1.647%B+31.9D-14.9C28819h31.2D64.4C--
VE-H Maw 5615521932.86B**1.1326.207%C++29.348%B67.3B+1.1B+1698.2h9.3B+35.4B+
Tank Mine 9035413331.625C--0.1133.488%C+N/A64.4D-43.1D10768.4h2C+6C*
VX6-7 5495255470.96C+0.7724.771%C++23.619%B+17DN/A9530.8h13.8C+55.9C++
MANA Anti-Vehicle Turret 8574564381.041D0.6952.54%C-3.07%C+4560A**4010S13737030.1h10.6C+20.1C+
NS-11C 4454396290.698C1.0420.951%D15.718%D22.1CN/A12919.9h15.5C+73.8C+
Comet VM2 5714074400.925C++0.8141.703%C+5.405%B+11.4C++4.6C**12235.7h20.1B+48.1B
Proton II PPA-H 426384409.6C+7.8737.271%C+N/A81.7C+8.9B++3254.7h10.2C*27.3C**
Light PPA 4703782691.405C-0.3332.979%D--1.058%C18.9D-4.6B+12720h19.7C59.7C-
CME 3713682161.704B+0.0327.803%C*25%C**48.4B+N/A1217.6h12.4B+44.5B+
Solstice VE3 3663625630.643C+1.0922.158%C+19.337%C+10.4DN/A8534.7h18.1C81.7C+
Comet VM2 4933503840.911C+0.8242.944%C4.286%C+11.4C+4.6C+9930.8h21.7B+50.5B+
Supernova VPC 372318388.368C6.6348.924%C+1.887%B+41.8C+7.1C3287.6h3.6C+7.4C+
Artemis VX26 3113061442.125B++0.3929.681%B+28.758%B*47.1B++N/A1336.5h11.4B+38.3B+
Lasher X2 2892834530.625C-1.1125.754%C+3.18%C-29.5C+N/A1809.6h19.3C*74.9C**
Quasar VM1 2802771561.776C*0.0416.458%C++22.744%B++18.6CN/A8414.9h13.6B+82.3C**
Frag Grenade 2722691269N/A267.2746.131%C++N/A448.3C+5C-34240.6h3.5B7.6B
Pulsar VS1 2652611371.905B**0.1728.824%B**23.372%B49.2A+N/A2635.3h11.8B**41B*
Vortex VM21 5172512900.866C0.8740.747%C+N/A8.5C+9B**21029.4h35.1B86.2C**
Cosmos VM3 2522481401.771C+0.0417.446%C+19.355%C++27.6C+N/A1269h15.2C+87.3C++
M40 Fury 297241327.531B5.8034.07%C+1.245%D46.3C++10.8B4345.2h13.8C**40.6C**
Beamer VS3 2422383050.78C++0.9527.259%C+25.21%B27.4C++N/A1088.7h9.3C++34.1C++
Parallax VX3 2382371321.795C0.0637.54%C+67.089%D*27.9C+N/A1318.5h2.5C6.7C+
NS Baron G5 2412353410.689C-1.0532.831%D--8.936%D*22.8C--N/A10810.3h5.4C-16.4C+
Proximity Mine 234234435.442B+3.7145.074%B+N/A117C+N/A5452h2.1C--4.6C*
Force-Blade 25422710,0170.023C+1.7145.342%AN/A0.6C+N/A3394h2.9C+6.4B+
XM98 2212182440.893D0.8433.569%C--57.798%F-12.7DN/A6817.1h3.7F11D--
Blueshift VM5 215213872.448C++0.7126.394%A+25.352%B++42.6B+N/A1295h15.8C++60B++
Terminus VX-9 2092071211.711C++0.0225.891%C++15.942%D**53.1B++N/A2163.9h10.6B*40.9B+
L100 Python AP 381204683C1.2756.098%C+4.902%A+25.2C--21.9B++5868.1h7.9D14.1C-
NS-AM7 Archer 2792014490.448C+1.2957.444%C+15.92%C+5.7C2.2C3735h15.7B+27.4B+
The Slasher 22820013,1450.015D1.7217.406%D*2.5%D--0.4DN/A1505.1h2.3C+13.4C
Blueshift VM5 200198882.25C+0.5226.975%A+20.202%C39.6B+N/A1315h17.3C+64.3B++
NS-10 Burster 2441972100.938C+0.8027.128%C18.274%A**8.5B**2D--8523.2h58.5A++215.6B**
Skyguard 3751961121.75C--0.0233.701%B++3.061%B*11.7C-10.7C**28916.7h158D468.9C+
Vortex VM21 4081903140.605C1.1340.706%C+4.211%C*5.8C--6.7B*15032.5h51.7C++127C++
Eidolon VE33 1791783400.524C-1.2122.44%D-25.843%C++12.2DN/A6814.6h9.9C+44.3C
Corvus VA55 178174872B**0.2730.251%B**21.839%C54.4B**1.3A++2223.2h9.9B**32.8B*
Thanatos VE70 1711672290.729C+1.0145.789%B++16.767%C++30.4C++N/A2325.5h5.4C+11.7B
NS Annihilator 3611656420.257D-1.4882.583%B+N/A6.2D--7.4C17826.6h15.2D*18.4D-
M60-A Bulldog 183147334.455C-2.7238.188%D2.041%C22.6C-5.5B+1646.5h7.2C18.8C--
Nebula VM20 150147722.042C+0.3118.404%C+20.408%C+34.2C+N/A1904.3h17.7C+96.3C++
NS-15M2 148146572.561B+0.8327.553%B++23.973%C66.4B++N/A3092.2h10.7B++38.8B+
Cosmos VM3 148145891.629C+0.1116.267%C+22.069%B++34.5C*N/A2054.2h13.4B82.6C*
Nebula VM20 146144712.028C+0.2917.977%C+15.972%D--33.5C+N/A1804.3h17.7C98.4C++
M12 Kobalt 146137915.222C*13.4924.685%B**18.248%C+91.3B*6A2671.5h17.4B+70.6B++
Aphelion VEX-4H 197131196.895C*5.1644.222%C+N/A54.6B++27.5C+5312.4h56.6C*127.9C*
M60-G Bulldog 151127149.071A+7.3437.071%C*3.937%B++35.3B+6.7C*3153.6h6.4B+17.2B+
Saron HRB-H 240125245.208C+3.4757.778%C*N/A28.4C--26.1C*5174.4h34.9D-60.3C--
Phantom VA23 118116383.053B++1.3236.682%C**19.828%D*72.5A1.3A++1891.6h4.7C+12.8C*
M202 Wyrm 174116157.733C+6.0052.821%C1.724%D61.1D30.5D3521.9h56D106.1D-
MAX Punch 1231151,2220.094C+1.6442.404%CN/A1.1C+N/A5103.2h2.2C+5.2C++
NS-11P 1151151560.737C1.0020.889%C-16.522%C-20.2C-N/A1315.7h16C--76.5C
Proton II PPA 118111166.938C5.2018.743%D-N/A34.7D2.2D1753.2h12.3C-65.4D
E540 Halberd-H 156110186.111C4.3856.033%C+N/A45.8C+19.2C5862.4h6.2C+11C++
Coyote Missiles 204110293.793B+2.0659.416%B*N/A35.5C+30.3B++4053.1h46.8C+78.7C*
Lumine Edge 1061051,7130.061C+1.6711.001%D**21.905%B*1.3CN/A481h1.3B11.5D
M40 Fury 137101166.313C+4.5839.622%C**1.98%C++42.1C15B+6492.4h16.6C41.9C+
L105 Zephyr 11897156.467C4.7345.731%B1.031%C++37.3C8.1C+5142.6h8.1C--17.6C+
Aphelion VEX-4 14795519M**17.2735.416%C++2.105%D-41.3A+22.6B++4902.3h40.7B++114.9B*
Spear Anti-Vehicle Phalanx Turret 16593224.227C-2.4948.013%B3.226%C25.8D20C+6303.6h13.9D--29C--
Hyena Missile Launcher 14191146.5S4.7739.707%B**N/A32.5B+17.9B+4942.8h31.2B+78.7B++
Anti-Vehicle Grenade 12191191N/A89.2741.309%D--N/A227.5D75C20740.4h6.5C15.6C-
M40 Fury-F 121901240.726C-1.0145.514%CN/A12.3D4.2C--1337.3h16.3C--35.9D
Rocklet Rifle 155831160.716C+1.0248.314%C--N/A16D--13.8D-2875.2h38C++78.6C+
AP30 Shredder 13078243.25C1.5233.931%C+2.564%B780U520U7705100.1h94.9C++279.7C++
Nemesis VSH9 123771420.542C1.1965.784%B+3.896%B*13.3C7.9C5925.8h7.7C**11.8B+
M20 Basilisk 10776145.429A3.6935.98%C3.947%D19C+7.8C++3584h76B+211.3B+
C75 Viper 8469312.226C0.4922.76%F1.449%C++19.2D4.2D-5893.6h9.7B*42.5C+
M60-A Bulldog 8168203.4C--1.6737.18%D-1.471%D17D3.3C1484h7.3C-19.5D
NS-20 Gorgon 6963351.8B++0.0743.029%A*19.048%C+37.1A*3.5M1011.7h41.5C**96.5B*
NS-20 Gorgon 6661351.743B+0.0142.813%A*18.033%C35.9A++2.9A++831.7h43.5C++101.5B++
S1 96601940.309D1.4347.667%D--5%A13D-7.8D8254.6h6.3C**13.2C+
NS-357 Underboss 5958790.734C1.0036.667%C+18.966%C36.3C+N/A1721.6h4.4C+11.9C++
Dual-75 Duster 6057228.5A**26.7743.023%B+N/A63.3C3.3D1670.9h5.8C++13.6B+
Orbital Strike Uplink 6850150U48.27600%UN/A500U180U28830.1h0.6T*0.1T*
G40-F Ranger 7950150S48.2733.908%C++N/A41.7B24.2B+3551.2h50.7B++149.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon281,7681.8h
Anti-Vehicle MANA Turret801,1424.9h
Nano-Armor Kit1,1241,324,592122.3h
Restoration Kit375150.6h
Nanite Revive Grenade05670.2h
Medical Applicator614126,83620.2h
Spitfire Auto-Turret81770.3h
Motion Spotter275,9123h
Shield Recharging Field155170.3h
Recon Detection Device321,0183.1h
Ammunition Package912,0172.6h
Medical Kit4053,6824.9h
Anti-Infantry MANA Turret12540.4h
Snowman Soldier2710.1h
Nano-Repair Grenade03910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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