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Paragon A.S.P. Operative Jeltz191[TAW8] Jeltz191
VS BR 217

KDR: 1

Score: 133.8m

Last Seen: Feb 14th, 2019 8:15 PM
- OFFLINE - 100.4 hour(s)

Prestige 1, Battle Rank 100 (217 total) - Vanu Sovereignty on Briggs - Outfit Member of The Art of Warfare 8th Battalion[TAW8] The Art of Warfare 8th Battalion
VS outfit on Briggs

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C Tank Mine Proximity Mine Skyguard Light PPA L100 Python HESH Sticky Grenade Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 619TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.628%14.824%35016100629,8040.6837350.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.831%0.5B+-0.901D---2.171F--HEAD (~3.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.125C+15.5-0.083C+50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.355%0.795%155310193,52427257911.29321445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.497%-0.322C-0.745D--0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.594B+22.50.576B+43

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.967%2.307%2037101510,272566861051.81196168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.902%-0.87D---0.2C0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.5-4.112T*63.1-4.04T*134.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.601%3.561%1221810045,251462726811.13486196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%-0.515D-0.204C0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.151C++30.80.219C++69.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.083%24.742%1221102197413040.023481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.443C---2.781F**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.3-1.874F-9.1-1.863F-19.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.295%21.622%12211021111308520.0359805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.425D**1.413A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-0.526D4.9-0.008C+15.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Art of Warfare 8th Battalion[TAW8] The Art of Warfare 8th Battalion
VS outfit on Briggs

Members: 8
133.8m666.3%405 (24.3k)377 (22.6k)1.002890,16089,9081.28067217 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022270715.875%6.561%10403:5716

89% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 9:41 AMJul 5th, 2014 9:31 AMFeb 18th, 2019 7:20 AM (11h) (PST)Feb 14th, 2019 4:16 PM (4d) (PST)Feb 14th, 2019 4:15 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171313860.2540.2530.0172.1720.07258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9977,86323,13415151130422,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5921.1h/246.7d 24,982 5,915 46,349 771.7k 10,947 14,330 25,655 183.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,123
Deaths:1,489
KDR:0.754
Accuracy:22.183% C+
HSR:10.775% D**
Lasher X2
D
Kills:859
Deaths:1,579
KDR:0.544
Accuracy:18.872% D-
HSR:2.794% D
Orion VS54
C
Kills:827
Deaths:1,048
KDR:0.789
Accuracy:19.304% C
HSR:19.105% D
NS-15M AE
C
Kills:245
Deaths:480
KDR:0.510
Accuracy:24.181% C
HSR:14.286% D**
Kills:3,054
Deaths (as Heavy Assault):4,596
Deaths (to Heavy Assaults):24,048
KDR:0.66449
Kill Difference:1,542
Playtime:344.287 hours
Usage:6%
Score:5.229m
Score/min:253
Accuracy (listed only):21.135%
HSR (listed only):11.740%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:18,927
Deaths:28,171
KDR:0.672
Accuracy:23.224% C
HSR:15.835% D*
Eclipse VE3A
D
Kills:1,925
Deaths:3,467
KDR:0.555
Accuracy:23.968% D
HSR:12.520% D**
Zenith VX-5
C
Kills:1,546
Deaths:2,767
KDR:0.559
Accuracy:24.019% C
HSR:13.260% D*
Solstice SF
C+
Kills:1,468
Deaths:2,364
KDR:0.621
Accuracy:22.980% C+
HSR:14.986% C
Serpent VE92
D
Kills:1,234
Deaths:1,774
KDR:0.696
Accuracy:20.442% D
HSR:12.237% D**
Solstice VE3
C-
Kills:1,204
Deaths:1,222
KDR:0.985
Accuracy:20.295% C-
HSR:16.861% C--
NS Baron G5
C++
Kills:167
Deaths:370
KDR:0.451
Accuracy:40.449% C
HSR:14.970% C++
Pandora VX25
A++
Kills:111
Deaths:237
KDR:0.468
Accuracy:24.295% D**
HSR:21.622% A++
NS Baron G5AE
C+
Kills:100
Deaths:199
KDR:0.503
Accuracy:41.537% C--
HSR:15% C+
Kills:26,682
Deaths (as Engineer):40,571
Deaths (to Engineers):22,730
KDR:0.65766
Kill Difference:13,889
Playtime:5,267.481 hours
Usage:89%
Score:122.090m
Score/min:386
Accuracy (listed only):26.801%
HSR (listed only):15.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:18,927
Deaths:28,171
KDR:0.672
Accuracy:23.224% C
HSR:15.835% D*
Eclipse VE3A
D
Kills:1,925
Deaths:3,467
KDR:0.555
Accuracy:23.968% D
HSR:12.520% D**
Zenith VX-5
C
Kills:1,546
Deaths:2,767
KDR:0.559
Accuracy:24.019% C
HSR:13.260% D*
Solstice SF
C+
Kills:1,468
Deaths:2,364
KDR:0.621
Accuracy:22.980% C+
HSR:14.986% C
Serpent VE92
D
Kills:1,234
Deaths:1,774
KDR:0.696
Accuracy:20.442% D
HSR:12.237% D**
Solstice VE3
C-
Kills:1,204
Deaths:1,222
KDR:0.985
Accuracy:20.295% C-
HSR:16.861% C--
MKV Suppressed
C+
Kills:816
Deaths:1,677
KDR:0.487
Accuracy:25.146% C+
HSR:9.559% F
NS Baron G5
C++
Kills:167
Deaths:370
KDR:0.451
Accuracy:40.449% C
HSR:14.970% C++
Pandora VX25
A++
Kills:111
Deaths:237
KDR:0.468
Accuracy:24.295% D**
HSR:21.622% A++
NS Baron G5AE
C+
Kills:100
Deaths:199
KDR:0.503
Accuracy:41.537% C--
HSR:15% C+
Kills:27,498
Deaths (as Light Assault):42,248
Deaths (to Light Assaults):13,601
KDR:0.65087
Kill Difference:14,750
Playtime:87.558 hours
Usage:1%
Score:1.472m
Score/min:280
Accuracy (listed only):26.636%
HSR (listed only):14.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:827
Deaths:1,939
KDR:0.427
Accuracy:30.132% C**
HSR:14.148% C-
MKV Suppressed
C+
Kills:816
Deaths:1,677
KDR:0.487
Accuracy:25.146% C+
HSR:9.559% F
NS-AM7 Archer
C++
Kills:418
Deaths:2,321
KDR:0.180
Accuracy:59.279% C++
HSR:6.459% D*
NS-44LG Blackhand
D
Kills:149
Deaths:362
KDR:0.412
Accuracy:33.738% D
HSR:18.121% F
VA39 Spectre
C+
Kills:97
Deaths:102
KDR:0.951
Accuracy:32.083% C+
HSR:24.742% D*
NS-44 Commissioner
D
Kills:84
Deaths:174
KDR:0.483
Accuracy:31.043% D
HSR:11.905% D**
Nyx VX31
D-
Kills:66
Deaths:84
KDR:0.786
Accuracy:29.265% D-
HSR:18.182% D*
Kills:2,457
Deaths (as Infiltrator):6,659
Deaths (to Infiltrators):12,455
KDR:0.36897
Kill Difference:4,202
Playtime:90.488 hours
Usage:2%
Score:1.232m
Score/min:227
Accuracy (listed only):34.384%
HSR (listed only):14.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:816
Deaths:1,677
KDR:0.487
Accuracy:25.146% C+
HSR:9.559% F
Pulsar VS1
B+
Kills:251
Deaths:489
KDR:0.513
Accuracy:25.492% B+
HSR:10.359% D**
NS Baron G5
C++
Kills:167
Deaths:370
KDR:0.451
Accuracy:40.449% C
HSR:14.970% C++
H-V45
D--
Kills:162
Deaths:419
KDR:0.387
Accuracy:18.909% D--
HSR:6.173% F-
Pandora VX25
A++
Kills:111
Deaths:237
KDR:0.468
Accuracy:24.295% D**
HSR:21.622% A++
NS Baron G5AE
C+
Kills:100
Deaths:199
KDR:0.503
Accuracy:41.537% C--
HSR:15% C+
Kills:1,607
Deaths (as Combat Medic):3,391
Deaths (to Combat Medics):10,194
KDR:0.4739
Kill Difference:1,784
Playtime:44.129 hours
Usage:1%
Score:1.111m
Score/min:420
Accuracy (listed only):29.305%
HSR (listed only):12.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:658
Deaths:967
KDR:0.680
Accuracy:37.316% D-
HSR:3.040% D
Blueshift VM5
D
Kills:463
Deaths:399
KDR:1.160
Accuracy:16.629% D
HSR:15.119% D--
Comet VM2
D
Kills:396
Deaths:640
KDR:0.619
Accuracy:36.110% D
HSR:2.778% D
NS-20 Gorgon
D
Kills:69
Deaths:84
KDR:0.821
Accuracy:22.264% D
HSR:10.145% F
NS-20 Gorgon
D
Kills:51
Deaths:84
KDR:0.607
Accuracy:21.792% D
HSR:13.726% D--
Kills:1,637
Deaths (as MAX Suit):1,087
Deaths (to MAX Suits):5,254
KDR:1.50598
Kill Difference:550
Playtime:77.471 hours
Usage:1%
Score:2.635m
Score/min:567
Accuracy (listed only):26.822%
HSR (listed only):8.961%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:2,973
V. Kills:258 N/A
Deaths:1,426
KDR:2.085
Accuracy:34.609% D-
KPH:34.600 C
VKPH:3 C
Dual Photon Pods
C-
Kills:185
V. Kills:57 319%
Deaths:58
KDR:3.190
Accuracy:45.482% D
KPH:40.100 D
VKPH:12.300 C-
Hornet Missiles
C*
Kills:152
V. Kills:219 69%
Deaths:104
KDR:1.462
Accuracy:56.518% D
KPH:29.900 D
VKPH:43.100 C*
Coyote Missiles
C
Kills:82
V. Kills:105 77%
Deaths:117
KDR:0.701
Accuracy:51.814% C
KPH:13 D
VKPH:16.600 C
Kills:3,392 (2,973 + 0)
Deaths:1,705
KDR:1.989
VKDR:0.375
Vehicle Kills:639
Kill Difference:1,687
Playtime:101.977 hours
Usage:2%
Score:1.717m
Score/min:281
Piloting Accuracy:34.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:366
V. Kills:440 83%
Deaths:986
KDR:0.371
Accuracy:32.427% D*
KPH:3.100 D-
VKPH:3.700 D-
C150 Dalton
U
Kills:302
V. Kills:190 158%
Deaths:83
KDR:3.639
Accuracy:39.575% C++
KPH:1,087,200 U
VKPH:684,000 U
L105 Zephyr
U
Kills:220
V. Kills:34 N/A
Deaths:50
KDR:4.400
Accuracy:37.402% D
KPH:792,000 U
VKPH:122,400 U
AP30 Shredder
U
Kills:157
V. Kills:74 209%
Deaths:79
KDR:1.987
Accuracy:17.393% F*
KPH:565,200 U
VKPH:266,400 U
Kills:1,045 (366 + 679)
Deaths:1,198
KDR:0.872
VKDR:0.616
Vehicle Kills:738
Kill Difference:153
Playtime:118.919 hours
Usage:2%
Score:1.365m
Score/min:191
Piloting Accuracy:32.427%
Gunner Accuracy:17.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:3,884
V. Kills:3,661 106%
Deaths:2,156
KDR:1.801
Accuracy:31.483% B
KPH:10.500 C--
VKPH:9.900 C++
L100 Python HESH
C+
Kills:2,665
V. Kills:539 494%
Deaths:511
KDR:5.215
Accuracy:46.092% C
KPH:40 C-
VKPH:8.100 C+
L100 Python AP
B++
Kills:1,152
V. Kills:851 135%
Deaths:477
KDR:2.415
Accuracy:55.173% C+
KPH:30 C++
VKPH:22.100 B++
L100 Python HEAT
B++
Kills:950
V. Kills:324 292%
Deaths:245
KDR:3.878
Accuracy:50.142% C+
KPH:39.300 B++
VKPH:13.400 B+
C75 Viper
D-
Kills:113
V. Kills:45 246%
Deaths:35
KDR:3.229
Accuracy:37.729% C+
KPH:11.300 D--
VKPH:4.500 D-
Kills:8,764 (8,764 + 0)
Deaths:3,424
KDR:2.560
VKDR:1.583
Vehicle Kills:5,420
Kill Difference:5,340
Playtime:510.101 hours
Usage:9%
Score:8.223m
Score/min:269
Driving Accuracy:37.729%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,155
V. Kills:403 286%
Deaths:238
KDR:4.853
Accuracy:42.423% D
KPH:25.900 B+
VKPH:9.100 C*
E540 Halberd
C*
Kills:414
V. Kills:303 136%
Deaths:98
KDR:4.224
Accuracy:45.237% C
KPH:25.100 D
VKPH:18.400 C*
Saron HRB
C+
Kills:390
V. Kills:276 141%
Deaths:135
KDR:2.889
Accuracy:40.470% C
KPH:21.600 C
VKPH:15.300 C+
Supernova FPC
C+
Kills:353
V. Kills:278 127%
Deaths:159
KDR:2.220
Accuracy:44.356% D*
KPH:19.200 C-
VKPH:15.100 C+
Proton II PPA
B*
Kills:137
V. Kills:22 N/A
Deaths:24
KDR:5.708
Accuracy:18.968% D
KPH:33.700 D
VKPH:5.400 B*
Kills:2,449 (1,508 + 941)
Deaths:654
KDR:3.745
VKDR:1.960
Vehicle Kills:1,282
Kill Difference:1,795
Playtime:101.473 hours
Usage:2%
Score:3.014m
Score/min:495
Driving Accuracy:44.356%
Gunner Accuracy:18.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:649
V. Kills:443 146%
Deaths:151
KDR:4.298
Accuracy:52.456% D
KPH:30 D
VKPH:20.500 C+
Saron HRB-H
C+
Kills:257
V. Kills:279 92%
Deaths:119
KDR:2.160
Accuracy:51.747% C-
KPH:20.500 D--
VKPH:22.300 C+
Proton II PPA-H
D-
Kills:129
V. Kills:12 N/A
Deaths:27
KDR:4.778
Accuracy:21.534% F-
KPH:34 D*
VKPH:3.200 D-
M40 Fury-H
C--
Kills:84
V. Kills:12 N/A
Deaths:14
KDR:6
Accuracy:31.284% D*
KPH:60.200 D
VKPH:8.600 C--
Kills:1,119 (0 + 1,119)
Deaths:311
KDR:3.598
VKDR:2.399
Vehicle Kills:746
Kill Difference:808
Playtime:39.374 hours
Usage:1%
Score:1.063m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:31.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:605
V. Kills:145 414%
Deaths:142
KDR:4.261
Accuracy:26.968% D--
KPH:41 C+
VKPH:9.800 C++
M20 Basilisk
C**
Kills:603
V. Kills:304 198%
Deaths:277
KDR:2.177
Accuracy:38.025% C+
KPH:17.400 C
VKPH:8.800 C**
M60-G Bulldog
C+
Kills:365
V. Kills:98 369%
Deaths:100
KDR:3.650
Accuracy:30.900% C-
KPH:22.400 C
VKPH:6 C+
M40 Fury
D
Kills:326
V. Kills:75 429%
Deaths:104
KDR:3.135
Accuracy:27.214% D--
KPH:32.700 D
VKPH:7.500 D
M12 Kobalt
C
Kills:207
V. Kills:18 N/A
Deaths:42
KDR:4.929
Accuracy:12.589% D--
KPH:32.600 D--
VKPH:2.800 C
M12 Kobalt
C
Kills:177
V. Kills:11 N/A
Deaths:35
KDR:5.057
Accuracy:12.933% D--
KPH:43.200 D
VKPH:2.700 C
G40-F Ranger
D
Kills:172
V. Kills:188 91%
Deaths:99
KDR:1.737
Accuracy:31.033% C+
KPH:7.300 D*
VKPH:8 D
M20 Basilisk
D
Kills:125
V. Kills:74 167%
Deaths:90
KDR:1.389
Accuracy:34.527% C-
KPH:10.800 D-
VKPH:6.400 D
Kills:2,580 (0 + 2,580)
Deaths:889
KDR:2.902
VKDR:1.027
Vehicle Kills:913
Kill Difference:1,691
Playtime:121.166 hours
Usage:2%
Score:1.753m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:34.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:663
V. Kills:146 451%
Deaths:809
KDR:0.820
Accuracy:35.307% D*
KPH:19.100 C
VKPH:4.200 C-
S12 Renegade
D*
Kills:561
V. Kills:25 N/A
Deaths:474
KDR:1.184
Accuracy:26.493% F-
KPH:10.700 D*
VKPH:0.500 D*
M12 Kobalt-F
C++
Kills:234
V. Kills:26 N/A
Deaths:242
KDR:0.967
Accuracy:16.234% D-
KPH:12.800 D
VKPH:1.400 C++
Kills:1,458 (1,458 + 0)
Deaths:1,525
KDR:0.956
VKDR:0.129
Vehicle Kills:197
Kill Difference:67
Playtime:105.418 hours
Usage:2%
Score:0.546m
Score/min:86
Driving Accuracy:16.234%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 19,35718,92728,1710.672C0.3323.224%C15.835%D*14DN/A631348.8h14C60.3C+
Tank Mine 14,1607,4615,5421.346D0.3418.987%D--N/A56.4D--50.6C996132.4h1.6B+8.4D--
Proximity Mine 7,2767,2672,2953.166C2.1634.77%D-N/A116.6C+N/A53662.3h1.7B++4.8C+
Skyguard 7,5453,8842,1561.801C-0.8031.483%B1.802%C+10.5C--9.9C++232370.9h159.5D506.5C+
Light PPA 3,2312,9731,4262.085C1.0834.609%D-N/A34.6C3C19185.9h14.3C++41.3C+
L100 Python HESH 3,2042,6655115.215C--4.2146.092%C2.439%B++40C-8.1C+23666.6h3.7C+8C+
Sticky Grenade 2,5792,54412544N/A2,543.0039.61%D**N/A530D-7.3C--25934.8h2.7C6.8D
Eclipse VE3A 2,0061,9253,4670.555D0.4523.968%D12.52%D**15.3D-N/A89126.1h18.4F-76.9D**
MANA Anti-Personnel Turret 1,8261,7891,1411.568N/A0.5716.867%UN/A17890U370U54195700.1h28.3T*167.6T*
Zenith VX-5 1,5691,5462,7670.559D0.4424.019%C13.26%D*13.9DN/A81111.5h16.9D--70.3C-
Solstice SF 1,4921,4682,3640.621C0.3822.98%C+14.986%C11.8DN/A70124.7h15.1C65.8C+
MANA Anti-Vehicle Turret 3,3121,4381,6280.883D--0.1258.429%C2.434%C14380M**18740S66231370.1h11.6C*19.9C++
Serpent VE92 1,2561,2341,7740.696C0.3120.442%D12.237%D**12.1DN/A65102.2h14.7C72C
Solstice VE3 1,2201,2041,2220.985B0.0220.295%C-16.861%C--12C-N/A110100.4h15.1C*74.5C++
Supernova PC 1,5581,1552384.853C+3.8542.423%D2.251%C+26B+9.1C*29244.5h3.6B**8.6B++
L100 Python AP 2,0031,1524772.415C-1.4155.173%C+3.299%C*29.9C++22.1B++56138.5h6.5C++11.8C++
NS-15M1 1,1621,1231,4890.754D0.2522.183%C+10.775%D**19.8DN/A9056.6h17.1D*77C
L100 Python HEAT 1,2749502453.878C+2.8850.142%C+2.947%C*39.4B++13.4B+42624.1h4.5B*8.9B*
Lasher X2 8848591,5790.544D0.4618.872%D-2.794%D19.7C-N/A8543.7h23.6D125.2D
NS-61 Emissary 8578271,9390.427C--0.5830.132%C**14.148%C-13.8DN/A5160.1h21.4D70.9C
Orion VS54 8438271,0480.789C0.2119.304%C19.105%D20.7C-N/A22939.9h15.8D81.8C+
MKV Suppressed 8578161,6770.487D0.5225.146%C+9.559%F11.5D-N/A7370.9h23.8D**94.6D
Xiphos Anti-Personnel Phalanx Tower 8178015160.2A++159.2030.785%C++N/A381.4B+7.6C12912.1h8.8B+28.4B+
M60-A Bulldog 852710828.659C7.6638.421%D1.831%C26.5C5.3C**21026.8h7.4C-19.2D
M40 Fury-F 8096638090.82C0.1835.307%D*1.659%B*19.1C4.2C-14634.7h15.5C43.9D--
C-4 1,2896616730.982C0.0222.044%DN/A28.6D*27.2C+79623.1h1.9D8.8D
Comet VM2 9086589670.68C0.3237.316%D-3.04%D11.9C+4.5C17255.1h18.8B++50.4B+
E540 Halberd-H 1,0926491514.298C3.3052.456%D3.236%B*29.9D20.4C+52121.7h6.9C+13.1C
M60-A Bulldog 728619698.971C7.9736.583%D--2.262%C+26.7C4.7C++19623.2h6.2C+16.9C
M40 Fury 7506051424.261C3.2626.968%D--1.818%C++40.9C+9.8C++37314.8h15.6C+57.7C-
M20 Basilisk 9076032772.177C1.1738.025%C+5.638%C+17.4C8.8C**25334.6h118.7C312C
S12 Renegade 5865614741.184C0.1826.493%F-14.082%M10.7D*N/A4852.4h5.6F-21.2F**
Blueshift VM5 4674633991.16C--0.1616.629%D15.119%D--21.8DN/A18121.2h18.9D-113.9C-
M12 Kobalt 4784513911.564D-10.5614.241%D**13.304%D-48D--2.9D1589.4h25.8D181F
NS-AM7 Archer 7284182,3210.18D0.8259.279%C++6.459%D*2.1D--1.5D23202.8h33.9D-57.2D-
E540 Halberd 717414984.224C3.2245.237%C3.865%B*25.1D18.4C*57316.5h6.4C14.1C
Comet VM2 5873966400.619C0.3836.11%D2.778%D10.4C+5B+19538.1h20.7C**57.4C++
Saron HRB 6663901352.889C-1.8940.47%C3.077%A+21.7C15.3C+46318h23.7C+58.6C+
Anti-Vehicle Grenade 6443841384N/A383.0052.287%C++N/A192D-130B+23552h9.5F18.2D-
CAS30 Tank Buster 8063669860.371D0.6332.427%D*N/A3.1D-3.7D-96118.9h83.5D257.6D--
M60-G Bulldog 4633651003.65C2.6530.9%C-1.644%D-22.4C6C+14816.3h8.7C28.1C
Supernova FPC 6313531592.22C--1.2244.356%D*1.983%C19.2C-15.1C+99718.4h5.4C++12.1C
Spear Anti-Vehicle Phalanx Turret 635337883.83C--2.8332.773%D*2.374%D-22.8D-20.1C+47514.8h12.5D38.1D*
M40 Fury 4013261043.135D2.1327.214%D--1.227%D32.6D7.5D35410h15.9C+58.6D
Orbital Strike Uplink 5613081308U307.00675.207%UN/A385U316.3U12830.8h2.7T*0.4T*
C150 Dalton 492302833.639C2.6439.575%C++N/A3020U1900U38343800.1h6.2D--15.6D
C-4 ARX 6213014030.747D0.2618.801%F-N/A25.9F27.6C-36211.6h2.4T12.9T*
Spear Anti-Vehicle Phalanx Tower 5342831028.3B+27.3046.912%C2.12%D-26.2D23.2C+25510.8h10.4C+22.3C+
Saron HRB-H 5362571192.16C--1.1651.747%C-N/A20.6D--22.3C+41312.5h37.3D*72.1D*
Force-Blade 26125442,4460.006C--1.0031.52%C++N/A0.1DN/A12076.1h3.4C-10.9C++
Frag Grenade 2582521252N/A251.0034.485%D**N/A315D7.5C+18730.8h4C+11.7D
Pulsar VS1 2532514890.513C-0.4925.492%B+10.359%D**16.7C-N/A18015h19.3D*75.7C+
NS-15M AE 2552454800.51D0.4924.181%C14.286%D**15.4D*N/A5615.9h19.8F*81.9D--
M12 Kobalt-F 2602342420.967C0.0416.234%D-15.385%B**12.8D1.4C++8518.3h20.5D126.2D
NS Decimator 4032327350.316D-0.6957.563%CN/A13.3D*9.8D36217.4h6.7D*11.6D--
L105 Zephyr 254220504.4C-3.4037.402%DN/A2200U340U16778400.1h7.2C19.2C
M12 Kobalt 225207424.929C-3.9312.589%D--16.425%C32.3D--2.8C1096.4h29.7F-235.7D*
G40-F Ranger 355188464.087D-3.0828.684%DN/A20.9D--18.6C--2849h126.2F439.8F
Dual Photon Pods 242185583.19C-2.1945.482%D2.162%A40.2D12.4C-8714.6h33.2D-73.1D
M12 Kobalt 188177355.057D4.0512.933%D--14.689%D43.2D2.7C1664.1h23.6D182.4D
G40-F Ranger 360172991.737D--0.7331.033%C+N/A7.3D*8D17723.6h273.1F--880.1F
NS Baron G5 1731673700.451D-0.5540.449%C14.97%C++18.8DN/A958.9h6.9F17.1C+
H-V45 1661624190.387C--0.6218.909%D--6.173%F-13.4DN/A15612.1h19.1F-101.3D**
AP30 Shredder 231157791.987D0.9817.393%F*3.185%B*1570U740U13032900.1h60.6B**348.3C
Hornet Missiles 3711521041.462D0.4656.518%DN/A29.8D42.9C*11145.1h22.4D-39.6D*
NS-44LG Blackhand 1521493620.412D0.5933.738%D18.121%F12.6DN/A8511.8h6D--17.7D
NS-R3 Swarm 3521456850.212D0.7968.451%AN/A3.8D-5.4C7638.4h49.2F-71.9F
Proton II PPA 159137245.708C--4.7118.968%DN/A33.4D5.4B*2704.1h12.6D66.5D-
The Slasher 13813118,5710.007D-1.0027.01%DN/A0.2DN/A1857.3h2.6C9.5C+
Proton II PPA-H 141129274.778C--3.7821.534%F-1.55%C+33.9D*3.2D-2133.8h14.1D-65.6F-
M20 Basilisk 199125901.389D-0.3934.527%C-5.6%C+10.9D-6.4D30111.5h144.7D-419D-
Aspis Anti-Aircraft Phalanx Turret 274120452.667C1.6624.061%C+N/A8.2C--10.5C+37514.6h180.1D748.7C+
C75 Viper 158113353.229C+2.2337.729%C+2.655%A+11.3D--4.5D-34210h15.7C+41.5C+
M40 Fury 149112195.895C--4.8937.424%D*N/A44.8D14.8C2342.5h22.4C60D-
Pandora VX25 1121112370.468D-0.5324.295%D**21.622%A++20.6DN/A1485.4h4.9C+20.1D--
Lancer VS22 2791083800.284D0.7257.438%DN/A5.6D--8.9D28219.3h65.6D**114.2D**
Damascus Edge 10810610,6590.01D0.9930%C++N/A0.2DN/A1435.9h2.7C--8.9C*
M60-A Bulldog 128104472.213D1.2124.098%D*1.923%C*1040U240U5837600.1h7.3D-30.4D**
NS Baron G5AE 1041001990.503D0.5041.537%C--15%C+20.4DN/A764.9h6.9F--16.7C+
VA39 Spectre 101971020.951C0.0532.083%C+24.742%D*5.4D--N/A6217.9h9.1D*28.3D
Hoplon Anti-Aircraft Phalanx Tower 20490245C*44.0032.483%C*N/A75C95C+9531.2h47.4C++146C*
NS-44 Commissioner 84841740.483C-0.5231.043%D11.905%D**7.6D--N/A10511h4.6C--14.7C
M40 Fury-H 9684146C--5.0031.284%D*2.381%A+60D8.6C--3251.4h6.9B+22.1C+
Coyote Missiles 187821170.701D-0.3051.814%CN/A13D16.7C3966.3h100.3F**193.6F--
Nemesis VSH9 164772140.36D0.6463.247%C++N/A4.6D5.2D-36816.7h14.6F*23F--
NS-20 Gorgon 8169840.821C0.1822.264%D10.145%F12.5D2.2B**695.5h59C264.9C
Nyx VX31 6866840.786C--0.2229.265%D-18.182%D*11.8D--N/A965.6h8.7D**29.7D**
M60-G Bulldog 8064125.333D4.3344.256%D1.563%D45.7C--11.4C-2161.4h10.2C23C-
NS Annihilator 182611140.535C+0.4775.377%D**N/A3.7D**7.4C-18616.4h27T*35.9T*
A30 Walker 11359820.72D0.2818.974%D*N/A3.7D-3.4D*16216h249.5D1315D*
NS-20 Gorgon 6751840.607D0.4021.792%D13.726%D--9.1D--2.9A++885.6h77.5D-355.8D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3818,95630.7h
Blast Wall22271.8h
Motion Spotter211,7251.4h
Solid Wall02452.3h
Nano-Armor Kit5,6034,834,073436.4h
Routing Spire01070.3h
Pain Spire02010.9h
The Flail0640.5h
Flail Targeting Dart224684.1h
Spawn Beacon361,8583.8h
Nanite Revive Grenade01,6180.5h
Bunker23764.9h
Sunderer Garage34064.7h
Rampart Wall121,80618.4h
HIVE32584.2h
Cortium Silo38044.1h
Skywall Shield Emitter87204.2h
Repair Module41,4926.8h
Turret AI Module71,1295.9h
Structure Shield Module51,0224.5h
Spitfire Auto-Turret25910,28913.5h
Restoration Kit4730.3h
Xiphos Anti-Personnel Tower77224.6h
Hoplon Anti-Aircraft Phalanx Tower35613.4h
VS Triumph Flare Gun02270.3h
Welding Device01,3470.5h
Deconstruction Tool621,5317.8h
Spear Anti-Vehicle Tower14713.1h
Reinforcements Module0620.4h
Anti-Infantry MANA Turret1899,50417.1h
Ammunition Package17434,04215.9h
Medical Kit17680.3h
Medical Applicator42757,9179.7h
Elysium Spawn Tube33361.7h
Light Vehicle Terminal01240.9h
Spear Anti-Vehicle Turret01081h
Pillbox01581h
Light Air Terminal0970.7h
Orbital Strike Target Designator633857.5h
IPC Targeting Dart143213.4h
Vehicle Gate02222.3h
Infantry Tower01331.4h
Alarm Module01280.4h
Glaive IPC0620.5h
Nano-Repair Grenade02590.1h
Router145212.3h
Hardlight Barrier5720.2h
Recon Detection Device61000.5h
Shield Recharging Field74450.3h
Smoke Grenade03240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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