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Archon Operant JennSelter[KRBR] JennSelter
VS BR 76

KDR: 6.18

Score: 30.1m

Last Seen: Oct 12th, 2019 10:55 AM
- OFFLINE - 101.6 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
Level Progress (to 77): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H E540 Halberd Saron HRB-H C-4 Saron HRB Proton II PPA-H Serpent VE92 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.356%23.677%624512113,4761.892224.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.863%1.03B**0.426B-0.016C+HEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.445B10.90.234C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.049%2.326%12112158611211140.076717275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.299C*-0.078C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.641B+5.90.512B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.621%0.905%682711120534,7049531614936.3774215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.595%1.588A+-0.865D--0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.891B*6.80.825B++5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 22
30.1m231.3%478 (28.7k)407 (24.4k)6.1752546,3027,4988.9325276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216310014.23%2.922%4209:548

95% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 8:31 PMJul 21st, 2016 6:00 PMOct 14th, 2019 6:55 AM (2d) (PST)Oct 12th, 2019 6:56 AM (4d) (PST)Oct 12th, 2019 6:55 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,316351,2810.6250.1010.0182.0230.250204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,9572,08376,87438611211524,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1234.6h/51.4d 20,674 1,353 14,358 149.9k 377 2,364 18,484 97.5m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,172
Deaths:582
KDR:2.014
Accuracy:24.911% C*
HSR:20.819% C++
Solstice VE3
B**
Kills:1,163
Deaths:1,041
KDR:1.117
Accuracy:28.217% B**
HSR:23.388% B+
Kills:2,335
Deaths (as Engineer):1,623
Deaths (to Engineers):3,054
KDR:1.43869
Kill Difference:712
Playtime:1,170.006 hours
Usage:95%
Score:29.384m
Score/min:419
Accuracy (listed only):26.564%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:197
Deaths:111
KDR:1.775
Accuracy:23.406% B+
HSR:31.472% B*
Kills:197
Deaths (as Heavy Assault):111
Deaths (to Heavy Assaults):1,125
KDR:1.77477
Kill Difference:86
Playtime:21.263 hours
Usage:2%
Score:0.227m
Score/min:178
Accuracy (listed only):23.406%
HSR (listed only):31.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,172
Deaths:582
KDR:2.014
Accuracy:24.911% C*
HSR:20.819% C++
Solstice VE3
B**
Kills:1,163
Deaths:1,041
KDR:1.117
Accuracy:28.217% B**
HSR:23.388% B+
Kills:2,335
Deaths (as Light Assault):1,623
Deaths (to Light Assaults):730
KDR:1.43869
Kill Difference:712
Playtime:10.761 hours
Usage:1%
Score:0.136m
Score/min:211
Accuracy (listed only):26.564%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:70
Deaths:58
KDR:1.207
Accuracy:18.512% D*
HSR:21.429% C+
Kills:70
Deaths (as Infiltrator):58
Deaths (to Infiltrators):588
KDR:1.2069
Kill Difference:12
Playtime:9.711 hours
Usage:1%
Score:0.078m
Score/min:134
Accuracy (listed only):18.512%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:874
Deaths:676
KDR:1.293
Accuracy:26.654% B+
HSR:26.316% B++
Kills:874
Deaths (as Combat Medic):676
Deaths (to Combat Medics):356
KDR:1.2929
Kill Difference:198
Playtime:15.205 hours
Usage:1%
Score:0.190m
Score/min:208
Accuracy (listed only):26.654%
HSR (listed only):26.316%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:231
V. Kills:25 N/A
Deaths:18
KDR:12.833
Accuracy:58.585% A++
KPH:64.700 B+
VKPH:7 C
C150 Dalton
C+
Kills:121
V. Kills:161 75%
Deaths:36
KDR:3.361
Accuracy:39.457% C++
KPH:18.400 D-
VKPH:24.500 C+
Dual-75 Duster
A
Kills:72
V. Kills:2 N/A
Deaths:4
KDR:18
Accuracy:47.496% B**
KPH:112.900 A
VKPH:3.100 D
Kills:424 (0 + 424)
Deaths:58
KDR:7.310
VKDR:3.241
Vehicle Kills:188
Kill Difference:366
Playtime:10.776 hours
Usage:1%
Score:0.187m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:47.496%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:62
V. Kills:34 177%
Deaths:7
KDR:8.857
Accuracy:26.569% C-
KPH:17.800 B+
VKPH:9.700 C+
Kills:62 (62 + 0)
Deaths:7
KDR:8.857
VKDR:4.857
Vehicle Kills:34
Kill Difference:55
Playtime:3.491 hours
Usage:0%
Score:0.069m
Score/min:328
Driving Accuracy:26.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:11,323
V. Kills:6,431 176%
Deaths:702
KDR:16.130
Accuracy:59.917% A++
KPH:41 B*
VKPH:23.300 A
Saron HRB
A+
Kills:1,575
V. Kills:1,101 143%
Deaths:203
KDR:7.759
Accuracy:54.087% B**
KPH:40.500 A+
VKPH:28.300 A+
Proton II PPA
A+
Kills:354
V. Kills:36 N/A
Deaths:18
KDR:19.667
Accuracy:37.760% A*
KPH:63.600 B
VKPH:6.500 A+
Supernova FPC
D*
Kills:86
V. Kills:74 115%
Deaths:26
KDR:3.308
Accuracy:44.049% D*
KPH:10.500 D**
VKPH:9 D*
G40-F Ranger
C
Kills:53
V. Kills:30 171%
Deaths:9
KDR:5.889
Accuracy:29.231% C
KPH:23.500 D-
VKPH:13.300 D-
Aphelion VEX-4
N/A
Kills:50
V. Kills:49 100%
Deaths:11
KDR:4.545
Accuracy:37.649% N/A
KPH:22 N/A
VKPH:21.500 N/A
Kills:13,441 (86 + 13,355)
Deaths:969
KDR:13.871
VKDR:7.968
Vehicle Kills:7,721
Kill Difference:12,472
Playtime:333.322 hours
Usage:27%
Score:9.249m
Score/min:462
Driving Accuracy:44.049%
Gunner Accuracy:37.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:16,790
V. Kills:6,478 259%
Deaths:620
KDR:27.081
Accuracy:67.023% B**
KPH:80.100 A++
VKPH:30.900 B**
Saron HRB-H
A*
Kills:1,871
V. Kills:1,366 137%
Deaths:141
KDR:13.270
Accuracy:65.205% B**
KPH:64.400 A++
VKPH:47 A*
Proton II PPA-H
A
Kills:1,379
V. Kills:58 N/A
Deaths:77
KDR:17.909
Accuracy:46.581% B**
KPH:148.300 A
VKPH:6.200 C+
Aphelion VEX-4H
A++
Kills:1,015
V. Kills:573 177%
Deaths:85
KDR:11.941
Accuracy:49.346% B+
KPH:72.800 A++
VKPH:41.100 A
M12 Kobalt-H
B+
Kills:522
V. Kills:18 N/A
Deaths:21
KDR:24.857
Accuracy:25.397% B+
KPH:154 B+
VKPH:5.300 C++
G40-F Ranger
B++
Kills:492
V. Kills:271 181%
Deaths:28
KDR:17.571
Accuracy:34.124% C++
KPH:47.200 B++
VKPH:26 B++
M20 Basilisk-H
A
Kills:99
V. Kills:25 381%
Deaths:8
KDR:12.375
Accuracy:52.574% B+
KPH:98.700 A
VKPH:24.900 B+
Kills:22,168 (0 + 22,168)
Deaths:980
KDR:22.620
VKDR:8.968
Vehicle Kills:8,789
Kill Difference:21,188
Playtime:276.770 hours
Usage:22%
Score:6.201m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:52.574%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:68
V. Kills:22 296%
Deaths:10
KDR:6.800
Accuracy:52.447% A+
KPH:47.300 A*
VKPH:15.300 A*
M40 Fury
B**
Kills:61
V. Kills:9 N/A
Deaths:7
KDR:8.714
Accuracy:45.244% B**
KPH:62 B*
VKPH:9.200 C+
Kills:129 (0 + 129)
Deaths:17
KDR:7.588
VKDR:1.824
Vehicle Kills:31
Kill Difference:112
Playtime:2.421 hours
Usage:0%
Score:0.069m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:45.244%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:83
V. Kills:42 193%
Deaths:56
KDR:1.482
Accuracy:61.821% B**
KPH:17 C
VKPH:8.600 B+
Kills:83 (83 + 0)
Deaths:56
KDR:1.482
VKDR:0.750
Vehicle Kills:42
Kill Difference:27
Playtime:4.880 hours
Usage:0%
Score:0.049m
Score/min:169
Driving Accuracy:61.821%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:124
V. Kills:5 N/A
Deaths:17
KDR:7.294
Accuracy:30.386% C--
KPH:66.400 C+
VKPH:2.700 D*
Pelter Rocket Pod
B++
Kills:104
V. Kills:32 315%
Deaths:4
KDR:26
Accuracy:50.836% B+
KPH:78.900 B++
VKPH:24.300 B++
M20 Wyvern
A++
Kills:70
V. Kills:46 149%
Deaths:12
KDR:5.833
Accuracy:46.240% B**
KPH:38.400 B**
VKPH:25.200 A++
Kills:298 (0 + 298)
Deaths:33
KDR:9.030
VKDR:2.515
Vehicle Kills:83
Kill Difference:265
Playtime:5.010 hours
Usage:0%
Score:0.091m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:46.240%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 23,26816,79062027.081A20.9167.023%B**N/A80.1A++30.9B**351209.7h3.9B**5.8A
E540 Halberd 17,75411,32370216.13B+9.9559.917%A++1.007%D-41B*23.3A275276.1h5.1B+8.5B**
Saron HRB-H 3,2371,87114113.27A+7.0965.205%B**N/A64.3A++46.9A*49929.1h16.5B**25.2B**
C-4 2,5041,6235612.893B**3.2825.301%C+N/A104B+56.5A*76415.6h1B**4B++
Saron HRB 2,6761,5752037.759B+1.5854.087%B**N/A40.5A+28.3A+41038.9h17.4B*32.1B**
Proton II PPA-H 1,4371,3797717.909B+11.7346.581%B**1.378%C148.3A6.2C+3719.3h7.1B**15.3B**
Serpent VE92 1,1851,1725822.014B*4.1624.911%C*20.819%C++13.5DN/A3586.5h9.1B**36.7B++
Solstice VE3 1,1791,1631,0411.117B+5.0628.217%B**23.388%B+9.1DN/A27127.2h12.3B++43.7B+
Aphelion VEX-4H 1,5881,0158511.941B++5.7749.346%B+1.97%D73A++41.2A49213.9h30.4B**61.5B**
Pulsar VS1 8828746761.293B+4.8826.654%B+26.316%B++19CN/A5746h11.9B*44.6B++
M12 Kobalt-H 5405222124.857B+18.6825.397%B+18.774%B153.5B+5.3C++3453.4h13B+51.2B+
G40-F Ranger 7634922817.571B++11.4034.124%C++N/A47.3B*26.1B++32510.4h50.2B++147B++
M12 Kobalt 3873701524.667C+18.4923.86%B20.27%B+132.1B+6.1B3022.8h14.5B+60.6B+
Proton II PPA 3903541819.667B13.4937.76%A*1.977%C+63.2C**6.4A+1665.6h11.2C+29.6B*
Hunter QCX 5393533101.139B++5.0458.467%B**N/A28.2A+14.9A*16112.5h6.3C++10.8C**
L105 Zephyr 2562311812.833B+6.6658.585%A++N/A64.2B+6.9C2173.6h5.5B++9.3B**
Tank Mine 2822021910.632S4.46320.552%UN/A336.7S133.3A**47510.6h5.2T*1.6M
Orion VS54 1991971111.775B4.4023.406%B+31.472%B*18.2DN/A7710.8h10.9B++46.7C*
M40 Fury 2101891611.813C+5.6448.691%C++2.116%B++118.1B*13.1C--4211.6h7.7B++15.8B++
Blueshift VM5 173168433.907B++2.2722.978%B++21.429%C+41B+1.2B**1054.1h13.5B*58.6B++
Blueshift VM5 158156433.628B++2.5523.573%B*22.436%C*38C**N/A1054.1h14.7B+62.5B++
CAS 14-E 129124177.294C1.1230.386%C--N/A65.3C+2.6D*2201.9h27.1B+89.1C**
C150 Dalton 282121363.361C-2.8139.457%C++N/A18.3D-24.4C+3296.6h4.6C+11.6C++
Lasher X2 111110601.833A+4.3433.57%B**3.636%C31.4C+N/A873.5h13.7A40.9B**
Pelter Rocket Pod 136104426B++19.8250.836%B+N/A80B++24.6B++3521.3h16.4B++32.2B++
M20 Basilisk-H 12499812.375B**6.2052.574%B+3.03%D--99A25B+4401h34.3B**65.2B**
Supernova FPC 16086263.308C2.8744.049%D*2.326%C++10.5D**9D*73338.2h5.9C13.4D
M40 Fury-F 12583561.482C+4.6961.821%B**N/A16.9C8.6B+1694.9h8.9B+14.4B++
Dual-75 Duster 7472418B**11.8247.496%B**N/A120A+3.3D2870.6h4.3B**9.2B*
M20 Wyvern 11670125.833C**0.3446.24%B**N/A38.9A25.6A++3541.8h78.3C*169.2B++
Beamer VS3 7070581.207B++4.9718.512%D*21.429%C+20.6CN/A813.4h5.7B**30.7C++
M20 Basilisk 9068106.8A*0.6252.447%A+4.412%C--48.6A**15.7A*5861.4h58.2B**110.9A
Skyguard 966278.857A*2.6826.569%C-N/A17.7B+9.7C+3283.5h82.9B**312.1B++
M40 Fury 706178.714B+2.5445.244%B**N/A61B*9C+3131h9.9B*21.9B**
G40-F Ranger 835395.889C0.2929.231%CN/A23D-13D-1572.3h50.6B**173.2B++
Aphelion VEX-4 9950114.545C+1.6337.649%B+4%C++21.7C21.3B+3382.3h56.4C*149.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14690.1h
Nano-Armor Kit1,0771,806,718130h
Anti-Vehicle MANA Turret14650.4h
Medical Applicator3710,2590.9h
Spitfire Auto-Turret45130.4h
Ammunition Package51,9450.9h
Medical Kit6730.2h
Nano-Repair Grenade03790.2h
M20 Drake0570h
WLT-Howler Mining Laser02030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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