Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,054)players online:
HypersonicPS (15)  dim_giant (10)  halienINVDR (7)  0nlmusha (6)  soggypankek (3)  Killirvs (3) 44
stats.dasanfall.com
Legate Operant JennSelter[KRBR] JennSelter
VS BR 72

KDR: 6.05

Score: 29.2m

Last Seen: Aug 22nd, 2019 6:00 PM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 73): 12%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H E540 Halberd Saron HRB-H Saron HRB C-4 Proton II PPA-H Serpent VE92 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JennSelter



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.392%23.608%623512093,4651.90284.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.874%1.03B**0.426B-0.016C+HEAD ++ (~10.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.445B10.90.234C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.049%2.326%12112138610791140.079703475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.299C*-0.078C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.641B+5.90.512B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.451%0.914%671111120332,9329181551835.8736212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.607%1.588A+-0.865D--0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.891B*6.90.825B++6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
29.2m233.3%478 (28.7k)407 (24.4k)6.0528244,2347,3088.7899672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214295014.454%3.018%4409:488

95% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2016 8:31 PMJul 21st, 2016 6:00 PMAug 22nd, 2019 5:02 PM (1d) (PST)Aug 22nd, 2019 2:01 PM (1d) (PST)Aug 22nd, 2019 2:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,298351,2630.6170.1020.0192.0170.248212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,9052,11775,78837611211524,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1194.8h/49.8d 20,003 1,335 13,896 144.6k 355 2,299 17,746 93.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,172
Deaths:582
KDR:2.014
Accuracy:24.911% C*
HSR:20.819% C++
Solstice VE3
B**
Kills:1,163
Deaths:1,041
KDR:1.117
Accuracy:28.217% B**
HSR:23.388% B+
Kills:2,335
Deaths (as Engineer):1,623
Deaths (to Engineers):2,961
KDR:1.43869
Kill Difference:712
Playtime:1,130.404 hours
Usage:95%
Score:28.478m
Score/min:420
Accuracy (listed only):26.564%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:197
Deaths:111
KDR:1.775
Accuracy:23.409% B+
HSR:31.472% B**
Kills:197
Deaths (as Heavy Assault):111
Deaths (to Heavy Assaults):1,108
KDR:1.77477
Kill Difference:86
Playtime:21.187 hours
Usage:2%
Score:0.226m
Score/min:178
Accuracy (listed only):23.409%
HSR (listed only):31.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,172
Deaths:582
KDR:2.014
Accuracy:24.911% C*
HSR:20.819% C++
Solstice VE3
B**
Kills:1,163
Deaths:1,041
KDR:1.117
Accuracy:28.217% B**
HSR:23.388% B+
Kills:2,335
Deaths (as Light Assault):1,623
Deaths (to Light Assaults):714
KDR:1.43869
Kill Difference:712
Playtime:10.761 hours
Usage:1%
Score:0.136m
Score/min:211
Accuracy (listed only):26.564%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:70
Deaths:58
KDR:1.207
Accuracy:18.512% D**
HSR:21.429% C+
Kills:70
Deaths (as Infiltrator):58
Deaths (to Infiltrators):580
KDR:1.2069
Kill Difference:12
Playtime:9.711 hours
Usage:1%
Score:0.078m
Score/min:134
Accuracy (listed only):18.512%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:863
Deaths:643
KDR:1.342
Accuracy:26.795% B++
HSR:26.072% B++
Kills:863
Deaths (as Combat Medic):643
Deaths (to Combat Medics):352
KDR:1.34215
Kill Difference:220
Playtime:15.205 hours
Usage:1%
Score:0.190m
Score/min:208
Accuracy (listed only):26.795%
HSR (listed only):26.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:231
V. Kills:25 N/A
Deaths:18
KDR:12.833
Accuracy:58.585% A++
KPH:64.700 B++
VKPH:7 C
C150 Dalton
C+
Kills:121
V. Kills:161 75%
Deaths:36
KDR:3.361
Accuracy:39.457% C++
KPH:18.400 D-
VKPH:24.500 C+
Dual-75 Duster
A
Kills:72
V. Kills:2 N/A
Deaths:4
KDR:18
Accuracy:47.496% B**
KPH:112.900 A
VKPH:3.100 D
Kills:424 (0 + 424)
Deaths:58
KDR:7.310
VKDR:3.241
Vehicle Kills:188
Kill Difference:366
Playtime:10.776 hours
Usage:1%
Score:0.185m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:47.496%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:62
V. Kills:34 177%
Deaths:7
KDR:8.857
Accuracy:26.569% C-
KPH:17.800 B+
VKPH:9.700 C+
Kills:62 (62 + 0)
Deaths:7
KDR:8.857
VKDR:4.857
Vehicle Kills:34
Kill Difference:55
Playtime:3.491 hours
Usage:0%
Score:0.067m
Score/min:321
Driving Accuracy:26.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:11,233
V. Kills:6,388 176%
Deaths:702
KDR:16.001
Accuracy:59.922% A++
KPH:41 B*
VKPH:23.300 B**
Saron HRB
A+
Kills:1,575
V. Kills:1,101 143%
Deaths:203
KDR:7.759
Accuracy:54.087% A
KPH:40.500 A+
VKPH:28.300 A+
Proton II PPA
A+
Kills:354
V. Kills:36 N/A
Deaths:18
KDR:19.667
Accuracy:37.760% A*
KPH:63.600 C*
VKPH:6.500 A+
Supernova FPC
D*
Kills:86
V. Kills:74 115%
Deaths:26
KDR:3.308
Accuracy:44.049% D*
KPH:10.500 D*
VKPH:9 D*
Aphelion VEX-4
N/A
Kills:50
V. Kills:49 100%
Deaths:11
KDR:4.545
Accuracy:37.649% N/A
KPH:22 N/A
VKPH:21.500 N/A
Kills:13,298 (86 + 13,212)
Deaths:960
KDR:13.852
VKDR:7.967
Vehicle Kills:7,648
Kill Difference:12,338
Playtime:328.800 hours
Usage:28%
Score:9.151m
Score/min:464
Driving Accuracy:44.049%
Gunner Accuracy:37.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:15,164
V. Kills:5,902 257%
Deaths:620
KDR:24.458
Accuracy:67.177% B**
KPH:80.600 A++
VKPH:31.400 B**
Saron HRB-H
A*
Kills:1,871
V. Kills:1,366 137%
Deaths:141
KDR:13.270
Accuracy:65.205% B**
KPH:64.400 A++
VKPH:47 A*
Proton II PPA-H
A
Kills:1,369
V. Kills:58 N/A
Deaths:77
KDR:17.779
Accuracy:46.492% B**
KPH:148.100 A
VKPH:6.300 C+
Aphelion VEX-4H
A++
Kills:1,015
V. Kills:573 177%
Deaths:85
KDR:11.941
Accuracy:49.346% B+
KPH:72.800 A++
VKPH:41.100 A
M12 Kobalt-H
B+
Kills:487
V. Kills:18 N/A
Deaths:21
KDR:23.191
Accuracy:25.588% B+
KPH:150.800 B
VKPH:5.600 C++
G40-F Ranger
B*
Kills:481
V. Kills:267 179%
Deaths:28
KDR:17.179
Accuracy:33.821% C++
KPH:47.400 B*
VKPH:26.300 B++
M20 Basilisk-H
B**
Kills:99
V. Kills:25 381%
Deaths:8
KDR:12.375
Accuracy:52.574% B+
KPH:98.700 B**
VKPH:24.900 B+
Kills:20,486 (0 + 20,486)
Deaths:980
KDR:20.904
VKDR:8.377
Vehicle Kills:8,209
Kill Difference:19,506
Playtime:254.674 hours
Usage:21%
Score:5.799m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:52.574%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:68
V. Kills:22 296%
Deaths:10
KDR:6.800
Accuracy:52.447% A+
KPH:47.300 A*
VKPH:15.300 A*
M40 Fury
B**
Kills:61
V. Kills:9 N/A
Deaths:7
KDR:8.714
Accuracy:45.244% B**
KPH:62 B++
VKPH:9.200 C+
Kills:129 (0 + 129)
Deaths:17
KDR:7.588
VKDR:1.824
Vehicle Kills:31
Kill Difference:112
Playtime:2.421 hours
Usage:0%
Score:0.068m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:45.244%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:83
V. Kills:42 193%
Deaths:56
KDR:1.482
Accuracy:61.821% B**
KPH:17 C
VKPH:8.600 B+
Kills:83 (83 + 0)
Deaths:56
KDR:1.482
VKDR:0.750
Vehicle Kills:42
Kill Difference:27
Playtime:4.880 hours
Usage:0%
Score:0.049m
Score/min:167
Driving Accuracy:61.821%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:124
V. Kills:5 N/A
Deaths:17
KDR:7.294
Accuracy:30.386% C--
KPH:66.400 C+
VKPH:2.700 D--
Pelter Rocket Pod
B++
Kills:71
V. Kills:21 323%
Deaths:4
KDR:17.750
Accuracy:50.508% B+
KPH:78.200 B++
VKPH:23.100 B+
M20 Wyvern
A
Kills:68
V. Kills:45 148%
Deaths:12
KDR:5.667
Accuracy:46.716% B**
KPH:37.800 B*
VKPH:25 A
Kills:263 (0 + 263)
Deaths:33
KDR:7.970
VKDR:2.152
Vehicle Kills:71
Kill Difference:230
Playtime:4.575 hours
Usage:0%
Score:0.083m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:46.716%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 21,06615,16462024.458A18.4167.177%B**N/A80.7A++31.4B**357188h3.9B**5.8A
E540 Halberd 17,62111,23370216.001B++9.9559.922%A++1.015%D-41B*23.3B**275273.9h5.1B+8.5B**
Saron HRB-H 3,2371,87114113.27A+7.2265.205%B**N/A64.3A++46.9A*49729.1h16.5B*25.2B**
Saron HRB 2,6761,5752037.759B+1.7154.087%AN/A40.5A+28.3A+40838.9h17.4B*32.1B**
C-4 2,2571,4625282.769B**3.2824.975%C+N/A98.8B+53.7A++73614.8h1B**4B*
Proton II PPA-H 1,4271,3697717.779B+11.7346.492%B**1.388%C148.8A6.3C+3699.2h7.1B*15.3B**
Serpent VE92 1,1851,1725822.014B*4.0424.911%C*20.819%C++13.5DN/A3586.5h9.1B**36.7B++
Solstice VE3 1,1791,1631,0411.117B+4.9428.217%B**23.388%B+9.2DN/A27126.9h12.3B++43.7B+
Aphelion VEX-4H 1,5881,0158511.941B++5.8949.346%B+1.97%D73A++41.2A49113.9h30.4B**61.5B**
Pulsar VS1 8718636431.342B+4.7126.795%B++26.072%B++21.5C+N/A6540.2h11.9B*44.3B++
M12 Kobalt-H 5054872123.19B+17.1425.588%B+18.275%C**152.2B+5.6C++3363.2h13.3B+52B+
G40-F Ranger 7484812817.179B++11.1333.821%C++N/A47.2B++26.2B++32710.2h49.8B++147.1B++
M12 Kobalt 3873701524.667C+18.6123.86%B20.27%B+132.1B+6.1B3022.8h14.5B+60.6B+
Proton II PPA 3903541819.667B+13.6137.76%A*1.977%C+63.2C*6.4A1665.6h11.2C29.6B++
Hunter QCX 5263462911.189B++4.8658.952%B**N/A29.8A++15.5A*17111.6h6.2C++10.6C**
L105 Zephyr 2562311812.833B+6.7858.585%A++N/A64.2B++6.9C2173.6h5.5B++9.3B**
Orion VS54 1991971111.775C**4.2823.409%B+31.472%B**18.2DN/A7610.8h10.9B++46.7C*
Tank Mine 2761961910.316M**4.26305.828%UN/A326.7S133.3A**45540.6h5.1T*1.7A**
M40 Fury 2101891611.813C+5.7648.691%C++2.116%B++118.1B*13.1C--4211.6h7.7B++15.8B++
Blueshift VM5 173168433.907B++2.1522.978%B++21.429%C+41B+1.2B**1054.1h13.5B++58.6B++
Blueshift VM5 158156433.628B+2.4223.573%B*22.436%C*38C**N/A1054.1h14.7B+62.5B+
CAS 14-E 129124177.294C1.2430.386%C--N/A65.3C+2.6D*2141.9h27.1B+89.1C**
C150 Dalton 282121363.361C2.6939.457%C++N/A18.3D-24.4C+3256.6h4.6C+11.6C++
Lasher X2 111110601.833A4.2233.57%B**3.636%C+31.4C+N/A863.5h13.7A40.9B*
M20 Basilisk-H 12499812.375B**6.3252.574%B+3.03%D--99B**25B+4391h34.3B+65.2B*
Supernova FPC 16086263.308C2.7444.049%D*2.326%C+10.5D*9D*72498.2h5.9C13.4D
M40 Fury-F 12583561.482C+4.5761.821%B**N/A16.9C8.6B+1674.9h8.9B+14.4B++
Dual-75 Duster 7472418B**11.9547.496%B**N/A120A+3.3D2830.6h4.3B**9.2B*
Pelter Rocket Pod 9271417.75C**11.7050.508%B+1.408%C++78.9B++23.3B++3800.9h15.4B++30.5B+
Beamer VS3 7070581.207B++4.8518.512%D**21.429%C+20.6CN/A813.4h5.7B**30.7C++
M20 Wyvern 11368125.667C*0.3946.716%B**N/A37.8B*25A3501.8h79.6C++170.4B++
M20 Basilisk 9068106.8A++0.7552.447%A+4.412%C--48.6A**15.7A*5691.4h58.2B++110.9A
Skyguard 966278.857A*2.8026.569%C-N/A17.7B+9.7C+3213.5h82.9B**312.1B++
M40 Fury 706178.714B+2.6645.244%B**N/A61B++9C+3131h9.9B*21.9B**
Aphelion VEX-4 9950114.545C+1.5137.649%B+4%C++21.7C21.3B+3352.3h56.4C*149.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14530.1h
Nano-Armor Kit9671,713,559123.6h
Medical Applicator3710,2590.9h
Anti-Vehicle MANA Turret14650.4h
Spitfire Auto-Turret44830.4h
Ammunition Package51,8900.9h
Medical Kit6730.2h
Nano-Repair Grenade03700.2h
M20 Drake0570h
WLT-Howler Mining Laser02030.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 2.00s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.