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Primus Ascendant JensinLim84[VNU7] JensinLim84
VS BR 47

KDR: 3.71

Score: 2.1m

Last Seen: Jun 15th, 2019 8:59 PM
- OFFLINE - 88.6 hour(s)

Battle Rank 47 - Vanu Sovereignty on Connery - Outfit Member of Vanus Wrath[VNU7] Vanus Wrath
VS outfit on Connery

Members: 16
Level Progress (to 48): 37%
Level 100 Progress: 11% 1176h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Quasar VM1 Quasar VM1 VE-S Canis Ursa VA39 Spectre S1 NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,422,387 MLG Score: 1137
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.761%34.728%617412062,0073.442540.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.68%-0.667D2.174A*0.914B*HEAD ++ (~25.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.26C*9.80.316C*45.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.476%39.483%0112092716124.37097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.206F---1.714F--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.1-1.333D**4.7-0.474D18.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Wrath[VNU7] Vanus Wrath
VS outfit on Connery

Members: 16
2.1m296.7%238 (14.3k)187 (11.2k)3.709154,3361,1693.9991547 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121040917.439%30.65%53409:310

65% Heavy Assault17% Infiltrator14% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2018 7:58 PMDec 15th, 2018 10:52 PMJun 17th, 2019 4:13 PM (2d) (PST)Jun 15th, 2019 5:08 PM (4d) (PST)Jun 15th, 2019 4:59 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3351521830.3900.1050.1201.2170.0201137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1159,14210,973236773111,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.2h/7.7d 339 1,329 1,254 13.5k 268 881 221 3.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:922
Deaths:367
KDR:2.512
Accuracy:17.303% D
HSR:36.876% A++
Ursa
A
Kills:345
Deaths:130
KDR:2.654
Accuracy:16.963% D--
HSR:33.044% A
Kills:1,267
Deaths (as Heavy Assault):497
Deaths (to Heavy Assaults):360
KDR:2.5493
Kill Difference:770
Playtime:120.313 hours
Usage:65%
Score:1.309m
Score/min:181
Accuracy (listed only):17.133%
HSR (listed only):34.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:685
Deaths:256
KDR:2.676
Accuracy:18.834% D*
HSR:32.701% A+
Kills:685
Deaths (as Light Assault):256
Deaths (to Light Assaults):221
KDR:2.67578
Kill Difference:429
Playtime:1.808 hours
Usage:1%
Score:0.005m
Score/min:46
Accuracy (listed only):18.834%
HSR (listed only):32.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:685
Deaths:256
KDR:2.676
Accuracy:18.834% D*
HSR:32.701% A+
VA39 Spectre
C++
Kills:271
Deaths:44
KDR:6.159
Accuracy:20.476% F-
HSR:39.483% C++
NS-61 Emissary
M++
Kills:55
Deaths:35
KDR:1.571
Accuracy:19.877% D*
HSR:34.546% M++
Kills:1,011
Deaths (as Infiltrator):335
Deaths (to Infiltrators):139
KDR:3.01791
Kill Difference:676
Playtime:32.363 hours
Usage:17%
Score:0.178m
Score/min:92
Accuracy (listed only):19.729%
HSR (listed only):35.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):122
KDR:0
Kill Difference:UNR
Playtime:3.438 hours
Usage:2%
Score:0.037m
Score/min:179
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:835
Deaths:187
KDR:4.465
Accuracy:15.965% C-
HSR:30.180% A++
Quasar VM1
A**
Kills:782
Deaths:196
KDR:3.990
Accuracy:16.433% C++
HSR:30.435% A**
Kills:1,617
Deaths (as MAX Suit):191.500
Deaths (to MAX Suits):62
KDR:8.44386
Kill Difference:1,425.500
Playtime:25.690 hours
Usage:14%
Score:0.544m
Score/min:353
Accuracy (listed only):16.199%
HSR (listed only):30.307%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9329223672.512B+1.2017.303%D36.876%A++16.4DN/A4856.1h11.3B+65.2C+
Quasar VM1 8568351874.465A0.7615.965%C-30.18%A++36C*N/A10423.2h11B**68.7B+
Quasar VM1 7937821963.99A++0.2816.433%C++30.435%A**32.2B++N/A10124.3h12.6B++76.6B
VE-S Canis 6946852562.676A1.0318.834%D*32.701%A+20.4DN/A7633.5h8.7B**46.3C++
Ursa 3663451302.654A+1.0616.963%D--33.044%A27.8C1.7M+8512.4h7.8A46.1B
VA39 Spectre 273271446.159M**2.4520.476%F-39.483%C++12.3DN/A3422.1h4.7B++23.1C
S1 229142552.582M++1.1354.672%CN/A27.8C*17.1B+1935.1h5.5B++10.1B+
NS-61 Emissary 5755351.571B**2.1419.877%D*34.546%M++17.2C-N/A563.2h10.6B+53.1C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator44,9050.4h
Motion Spotter02610.5h
M12 Kobalt0890h
Ammunition Package1560h
Nano-Armor Kit115,0651h
Medical Kit123680.3h
Recon Detection Device01930.5h

Check the help document for the dictionary if you want to learn more about words used here.


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