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Centurion Ascendant JensinLim84[VNU7] JensinLim84
VS BR 51

KDR: 4.02

Score: 2.6m

Last Seen: Aug 23rd, 2019 3:48 PM
- OFFLINE - 20.5 hour(s)

Battle Rank 51 - Vanu Sovereignty on Connery - Outfit Member of Vanus Wrath[VNU7] Vanus Wrath
VS outfit on Connery

Members: 15
Level Progress (to 52): 36%
Level 100 Progress: 14% 1081h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Quasar VM1 Quasar VM1 Orion VS54 VE-S Canis Ursa VA39 Spectre S1 NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,657,575 MLG Score: 1325
Fun Score: N/A
Cheeseburgers Flipped: 284TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.052%35.454%640412102,3583.412450.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.673%-0.632D2.175A*0.829B++HEAD ++ (~26.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.27C*9.70.318C*44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.683%38.438%0112133207134.44445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.176F---1.809F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-1.313D**4.7-0.476D18.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Wrath[VNU7] Vanus Wrath
VS outfit on Connery

Members: 15
2.6m270.6%251 (15.1k)200 (12k)4.022915,6201,3974.3027951 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121457617.759%31.157%55309:162

63% Heavy Assault17% Infiltrator16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2018 7:58 PMDec 15th, 2018 10:52 PMAug 24th, 2019 10:59 PM (1d) (PST)Aug 23rd, 2019 12:25 PM (3d) (PST)Aug 23rd, 2019 11:48 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3571751820.4340.1080.1351.2280.0201325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,44210,49210,950266874111,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
215.9h/9d 391 1,751 1,633 15.9k 300 1,038 255 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,032
Deaths:410
KDR:2.517
Accuracy:17.490% D
HSR:37.500% A++
Ursa
A+
Kills:533
Deaths:186
KDR:2.866
Accuracy:18.083% D-
HSR:34.897% A+
Kills:1,565
Deaths (as Heavy Assault):596
Deaths (to Heavy Assaults):428
KDR:2.62584
Kill Difference:969
Playtime:135.049 hours
Usage:63%
Score:1.470m
Score/min:181
Accuracy (listed only):17.787%
HSR (listed only):36.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:723
Deaths:270
KDR:2.678
Accuracy:18.859% D*
HSR:33.057% A+
Kills:723
Deaths (as Light Assault):270
Deaths (to Light Assaults):248
KDR:2.67778
Kill Difference:453
Playtime:2.345 hours
Usage:1%
Score:0.005m
Score/min:36
Accuracy (listed only):18.859%
HSR (listed only):33.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):141
KDR:0
Kill Difference:UNR
Playtime:4.031 hours
Usage:2%
Score:0.047m
Score/min:196
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A+
Kills:723
Deaths:270
KDR:2.678
Accuracy:18.859% D*
HSR:33.057% A+
VA39 Spectre
C+
Kills:320
Deaths:50
KDR:6.400
Accuracy:20.683% F-
HSR:38.438% C+
NS-61 Emissary
M++
Kills:70
Deaths:37
KDR:1.892
Accuracy:20.591% D*
HSR:34.286% M++
Kills:1,113
Deaths (as Infiltrator):357
Deaths (to Infiltrators):165
KDR:3.11765
Kill Difference:756
Playtime:37.028 hours
Usage:17%
Score:0.200m
Score/min:90
Accuracy (listed only):20.044%
HSR (listed only):35.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:1,250
Deaths:273
KDR:4.579
Accuracy:16.612% C
HSR:29.760% A++
Quasar VM1
A**
Kills:1,194
Deaths:282
KDR:4.234
Accuracy:17.121% C**
HSR:31.407% A**
Kills:2,444
Deaths (as MAX Suit):277.500
Deaths (to MAX Suits):82
KDR:8.80721
Kill Difference:2,166.500
Playtime:35.516 hours
Usage:16%
Score:0.854m
Score/min:401
Accuracy (listed only):16.866%
HSR (listed only):30.584%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Quasar VM1 1,2781,2502734.579A0.5616.612%C29.76%A++38.3C**N/A11932.6h10.9B**65.7B+
Quasar VM1 1,2121,1942824.234A++0.2117.121%C**31.407%A**35.4B**N/A11433.7h12.1B*71B+
Orion VS54 1,0431,0324102.517B++1.5117.49%D37.5%A++16.9DN/A5060.9h11.1B+63.6C+
VE-S Canis 7337232702.678A+1.3418.859%D*33.057%A+20.7DN/A7535h8.8B*46.4C++
Ursa 5585331862.866A++1.1618.083%D-34.897%A+28.8C1.4A*8518.5h8.1B**44.9B
VA39 Spectre 323320506.4M**2.3820.683%F-38.438%C+12.7DN/A3525.1h4.7B++22.8C
S1 244151602.517M++1.5153.841%CN/A27C++16.6B+1925.6h5.7B+10.5B
NS-61 Emissary 7270371.892A+2.1320.591%D*34.286%M++18.4CN/A583.8h10.5B+50.8C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator65,3720.4h
Motion Spotter02640.5h
M12 Kobalt0890h
Ammunition Package1720h
Nano-Armor Kit117,9001.2h
Medical Kit154490.3h
Recon Detection Device02720.7h

Check the help document for the dictionary if you want to learn more about words used here.


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