Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,834)players online:
CAMIKAZE78 (29)  Myian (22)  GlitchDiecy (10)  femanuelexxx (3)  표목 (3)  bin0c (1) 68
stats.dasanfall.com
Jericho70[K1SS] Jericho70
VS BR 110

KDR: 2.45

Score: 24m

Last Seen: May 18th, 2019 9:59 PM
- OFFLINE - 111.2 hour(s)

Battle Rank 107 (110 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 5
Level Progress (to 108): 85%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Ghost NS-11C Pandora VX25 Eclipse VE3A Serpent VE92 NS-44 Commissioner NS Baron G5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Jericho70



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,026,620 MLG Score: 1620
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.284%19.879%52227116935,2842.49445-0.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.622%1.008B**-0.14C-0.55DHEAD ++ (~6.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.511B+9.60.328C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.525%7.104%4421194183872970.209862187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.521%1.81A++2.899M+2.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.53B+10.80.138C++7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.528%2.381%22211941268161620.15422377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%0.496B+-0.507D-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.756B++12.10.696B+17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.703%73.117%22411927,9381550135.12129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.909%0.554B+0.392B0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+1.90.396B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.469%10.78%22311934,5361081374.19224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.5B+-0.751D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B3.50.278C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 5
24m175.5%326 (19.6k)278 (16.7k)2.4544157,39423,3842.51488110 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1196639723.554%24.217%57003:4116

6% Engineer22% Infiltrator64% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 12:59 AMJun 3rd, 2015 5:29 PMMay 21st, 2019 3:03 AM (2d) (PST)May 18th, 2019 6:15 PM (5d) (PST)May 18th, 2019 5:59 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731922810.6640.2710.1611.2030.0221620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,37211,54816,82440161072116,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1440.6h/60d 1,414 13,899 17,143 104k 1,444 6,839 1,860 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:893
Deaths:490
KDR:1.822
Accuracy:23.649% B+
HSR:20.157% D
NS-15M2
C+
Kills:568
Deaths:161
KDR:3.528
Accuracy:23.967% C+
HSR:24.296% C+
Flare VE6
B*
Kills:88
Deaths:24
KDR:3.667
Accuracy:27.270% B*
HSR:26.136% C**
Kills:1,549
Deaths (as Heavy Assault):675
Deaths (to Heavy Assaults):6,251
KDR:2.29481
Kill Difference:874
Playtime:50.888 hours
Usage:4%
Score:1.013m
Score/min:332
Accuracy (listed only):24.962%
HSR (listed only):23.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:6,948
Deaths:1,358
KDR:5.116
Accuracy:27.475% B++
HSR:20.107% C--
NS-11C
B+
Kills:5,971
Deaths:1,261
KDR:4.735
Accuracy:26.677% B+
HSR:17.300% C
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D
Serpent VE92
C*
Kills:2,738
Deaths:1,373
KDR:1.994
Accuracy:24.838% C*
HSR:15.157% D-
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
Solstice Burst
B*
Kills:1,876
Deaths:215
KDR:8.726
Accuracy:28.882% B+
HSR:29.158% B*
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
Sirius SX12
C*
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C*
HSR:12.099% D-
Solstice SF
B+
Kills:1,277
Deaths:440
KDR:2.902
Accuracy:26.902% B+
HSR:12.843% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
B
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% B
HSR:12.400% D
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% C--
VX6-7
A
Kills:114
Deaths:28
KDR:4.071
Accuracy:26.104% B
HSR:28.070% A
Solstice VE3
C--
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C--
HSR:14.444% D-
Kills:33,648
Deaths (as Light Assault):11,630
Deaths (to Light Assaults):5,546
KDR:2.89321
Kill Difference:22,018
Playtime:926.797 hours
Usage:64%
Score:15.890m
Score/min:286
Accuracy (listed only):31.687%
HSR (listed only):16.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:5,990
Deaths:1,223
KDR:4.898
Accuracy:38.532% C+
HSR:70.100% C*
NS-44 Commissioner
C
Kills:2,404
Deaths:800
KDR:3.005
Accuracy:33.874% C
HSR:20.175% C
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
XM98
B++
Kills:1,732
Deaths:545
KDR:3.178
Accuracy:39.687% B
HSR:80.831% B++
Sirius SX12
C*
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C*
HSR:12.099% D-
NS-44L Blackhand
C*
Kills:1,256
Deaths:434
KDR:2.894
Accuracy:42.720% C++
HSR:44.984% C*
NS-357 Underboss
D
Kills:1,180
Deaths:952
KDR:1.240
Accuracy:31.727% D
HSR:15.593% D
Nyx VX31
A+
Kills:926
Deaths:146
KDR:6.342
Accuracy:34.783% C++
HSR:43.305% A+
NS-30 Vandal
B**
Kills:523
Deaths:73
KDR:7.164
Accuracy:33.308% C++
HSR:34.417% B**
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Artemis VX26
C
Kills:347
Deaths:95
KDR:3.653
Accuracy:26.231% C
HSR:15.274% D--
Spiker
C+
Kills:176
Deaths:59
KDR:2.983
Accuracy:22.870% D--
HSR:20.455% C+
NS-61 Emissary
D
Kills:145
Deaths:54
KDR:2.685
Accuracy:23.581% D
HSR:8.276% D**
NSX Daimyo
B**
Kills:141
Deaths:19
KDR:7.421
Accuracy:40.886% C+
HSR:97.872% B**
Beamer VS3
C
Kills:138
Deaths:162
KDR:0.852
Accuracy:21.071% D-
HSR:20.290% C
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% C--
V10
A+
Kills:75
Deaths:6
KDR:12.500
Accuracy:28.226% F-
HSR:89.333% A+
Cerberus
D--
Kills:55
Deaths:13
KDR:4.231
Accuracy:17.016% F-
HSR:14.545% D--
Kills:18,800
Deaths (as Infiltrator):6,868
Deaths (to Infiltrators):4,297
KDR:2.73733
Kill Difference:11,932
Playtime:312.873 hours
Usage:22%
Score:4.706m
Score/min:251
Accuracy (listed only):29.987%
HSR (listed only):35.211%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:6,948
Deaths:1,358
KDR:5.116
Accuracy:27.475% B++
HSR:20.107% C--
NS-11C
B+
Kills:5,971
Deaths:1,261
KDR:4.735
Accuracy:26.677% B+
HSR:17.300% C
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D
Serpent VE92
C*
Kills:2,738
Deaths:1,373
KDR:1.994
Accuracy:24.838% C*
HSR:15.157% D-
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
Solstice Burst
B*
Kills:1,876
Deaths:215
KDR:8.726
Accuracy:28.882% B+
HSR:29.158% B*
Solstice SF
B+
Kills:1,277
Deaths:440
KDR:2.902
Accuracy:26.902% B+
HSR:12.843% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
B
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% B
HSR:12.400% D
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
VX6-7
A
Kills:114
Deaths:28
KDR:4.071
Accuracy:26.104% B
HSR:28.070% A
Solstice VE3
C--
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C--
HSR:14.444% D-
Kills:29,936
Deaths (as Engineer):9,343
Deaths (to Engineers):4,009
KDR:3.20411
Kill Difference:20,593
Playtime:80.848 hours
Usage:6%
Score:1.227m
Score/min:253
Accuracy (listed only):33.341%
HSR (listed only):16.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
Sirius SX12
C*
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C*
HSR:12.099% D-
Phobos VX86
B
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% B
HSR:12.400% D
NS-11A
C-
Kills:454
Deaths:379
KDR:1.198
Accuracy:22.056% C-
HSR:12.335% D*
H-V45
C+
Kills:393
Deaths:309
KDR:1.272
Accuracy:22.984% C+
HSR:15.267% D
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% C--
Kills:11,192
Deaths (as Combat Medic):6,372
Deaths (to Combat Medics):2,424
KDR:1.75643
Kill Difference:4,820
Playtime:55.028 hours
Usage:4%
Score:1.073m
Score/min:325
Accuracy (listed only):35.353%
HSR (listed only):13.387%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:125
V. Kills:64 192%
Deaths:29
KDR:4.310
Accuracy:45.629% D*
KPH:21.800 D
VKPH:11.200 D*
C75 Viper
M++
Kills:58
V. Kills:33 171%
Deaths:11
KDR:5.273
Accuracy:69.729% M++
KPH:37.500 B+
VKPH:21.400 M++
Kills:183 (183 + 0)
Deaths:40
KDR:4.575
VKDR:2.425
Vehicle Kills:97
Kill Difference:143
Playtime:7.270 hours
Usage:1%
Score:0.094m
Score/min:216
Driving Accuracy:69.729%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:61
V. Kills:34 174%
Deaths:10
KDR:6.100
Accuracy:38.803% D
KPH:32.100 B++
VKPH:17.900 C**
Kills:61 (0 + 61)
Deaths:10
KDR:6.100
VKDR:3.400
Vehicle Kills:34
Kill Difference:51
Playtime:1.901 hours
Usage:0%
Score:0.032m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:38.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M++
Kills:65
V. Kills:34 186%
Deaths:13
KDR:5
Accuracy:48.093% A
KPH:34.800 B
VKPH:18.200 M++
M40 Fury
D
Kills:52
V. Kills:15 325%
Deaths:10
KDR:5.200
Accuracy:43.069% B++
KPH:22 D--
VKPH:6.400 D
Kills:117 (0 + 117)
Deaths:23
KDR:5.087
VKDR:2.130
Vehicle Kills:49
Kill Difference:94
Playtime:4.225 hours
Usage:0%
Score:0.052m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:43.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 7,0266,9481,3585.116M+2.6627.475%B++20.107%C--56.1AN/A141123.8h9.8B++35.7B+
Ghost 6,0015,9901,2234.898B++2.4438.532%C+70.1%C*55.4B*N/A137108.1h1.9B++4.9B+
NS-11C 6,0195,9711,2614.735S2.2826.677%B+17.3%C48.9AN/A114122h11.4B*42.6B++
Pandora VX25 3,8733,8411,7902.146B**0.3147.185%B++10.388%D*50.1B+N/A17476.6h3.6B++7.7B++
Eclipse VE3A 3,1603,1217034.44A1.9924.492%D15.924%D50.3B+N/A12562h10.1B++41.4B+
Serpent VE92 2,7592,7381,3731.994B*0.4624.838%C*15.157%D-43.1B++N/A10963.6h11.3B+45.7B+
NS-44 Commissioner 2,4182,4048003.005A++0.5533.874%C20.175%C49.5B++N/A13348.6h3B*8.9B+
NS Baron G5 2,1082,0971,1301.856B**0.6054.462%B**10.777%D-38.2C**N/A12754.9h3.5B**6.5C++
Solstice Burst 1,9001,8762158.726S6.2728.882%B+29.158%B*78.8A++1B*20623.8h11.2B++38.8B++
MKV Suppressed 1,8721,8561,5251.217C*1.2423.972%C13.147%D--29.5C+N/A8163h13.4C**56C++
XM98 1,7341,7325453.178B+0.7239.687%B80.831%B++49.3A+N/A13435.1h1.9B**4.8B*
Sirius SX12 1,3791,3726742.036B*0.4225.822%C*12.099%D-38.5B+N/A11335.6h11.6B*44.7B+
Solstice SF 1,2891,2774402.902A*0.4526.902%B+12.843%D46.4A++N/A12927.5h8.4B+31.2B*
NS-44L Blackhand 1,2611,2564342.894A+0.4442.72%C++44.984%C*37.5B++N/A9533.5h3.9B+9.1B+
NS-357 Underboss 1,1911,1809521.239C**1.2231.727%D15.593%D31CN/A9138.1h4.4C+13.9C+
Zenith VX-5 1,1741,1684482.607A+0.1524.573%C+15.325%D--45.1B+N/A11825.9h10.6B*43.1B+
Force-Blade 1,0411,03313,6790.076A++2.3816.868%D*5.324%C1.7B**N/A5605.2h2B+12.1C+
Auraxium Force-Blade 1,0401,0318,2920.124A*2.3326.89%CN/A1.5C++N/A4688h1.9B+7C**
C-4 1,5261,0295161.994B+0.4622.711%C-N/A43.6D-21.1D40323.6h1.5C++6.4C+
Nyx VX31 9319261466.342A*3.8934.783%C++43.305%A+55.4B++N/A13316.7h4.6B*13.2B+
Orion VS54 9028934901.822C**0.6323.649%B+20.157%D52.2B**N/A29017.1h10.1B*42.7C**
Frag Grenade 7877771777N/A774.5538.725%D-N/A388.5C-5C11102h3.6C*9.3C+
NS-15M2 5765681613.528B**1.0723.967%C+24.296%C+55.7B+N/A18710.2h10.8B++44.9B+
NS-30 Vandal 525523737.164M++4.7133.308%C++34.417%B**57.5B*N/A1739.1h5.1B+15.2B+
Phobos VX86 5055003221.553C*0.9062.212%B12.4%D41.7C+N/A11812h2.2B+3.5B+
NS-11A 4604543791.198C+1.2622.056%C-12.335%D*30.3C+N/A10115h12.5B+56.5C*
H-V45 3943933091.272C+1.1822.984%C+15.267%D27.9C+N/A11014.1h11.8B++51.1B+
NS-7 PDW 351350615.738S3.2828.192%B++17.429%C+77.8MN/A2624.5h10.7B**38.1B++
Artemis VX26 349347953.653A*1.2026.231%C15.274%D--48.9B*N/A1317.1h11.1B+42.3C**
Tank Mine 497243317.839M+5.3836.915%C**N/A162A169.3M**22291.5h2.5D-6.9C
Lumine Edge 2011991,2070.165C*2.2911.878%D**12.563%D3.4CN/A959.3h1.3C**11.2C--
Thanatos VE70 1951951551.258B+1.2039.388%C+14.359%C36.8B+N/A1575.3h4.3B+10.9B+
Spiker 176176592.983A++0.5322.87%D--20.455%C+39.1C++N/A964.5h7.9B+34.7C+
NS-61 Emissary 145145542.685M0.2323.581%D8.276%D**72.5A**N/A1822h9.1B++38.8B+
NSX Daimyo 141141197.421A4.9740.886%C+97.872%B**58.8C**N/A1412.4h2.9C7C+
Beamer VS3 1381381620.852C++1.6021.071%D-20.29%C38.3B+N/A1803.6h6.5B*30.7C++
Eridani SX5 134134274.963M**2.5127.263%C*15.672%C--47.9B+N/A1852.8h9.4B*34.5B+
L100 Python AP 189125294.31C+1.8645.629%D*8%M+21.9D11.2D*1635.7h5.1B++11.3C++
Spear Anti-Vehicle Phalanx Turret 186117157.8C++5.3550.031%B+4.274%C++48.8B++28.8B++4302.4h6.8B++13.7B++
VX6-7 116114284.071A*1.6226.104%B28.07%A54.3B**1A+2252.1h11.9C**45.5B+
Nemesis VSH9 1891011110.91B+1.5465.376%B+2.97%C*13.3C+11.6C+1817.6h12D**18.4D*
Solstice VE3 90901200.75C+1.7020.245%C--14.444%D-13.6CN/A2496.6h13.9B+68.8C++
MANA Anti-Vehicle Turret 18989651.369C+1.0958.701%C**N/A890C--1000C--3560450.1h10.8D-18.3C
Flare VE6 8888243.667A**1.2127.27%B*26.136%C**62.9B*N/A3891.4h10.4C*38.2B+
S1 145871090.798C++1.6654.879%C3.448%B+25.6C++17.1B++3833.4h7C+12.8C+
Quasar VM1 8381322.531B++0.0813.112%D16.049%C--20.8CN/A1203.9h12.5B++95.3C++
V10 7575612.5M**10.0528.226%F-89.333%A+46.9B++N/A1451.6h1.9B++6.6C+
M60-G Bulldog 9965135C*2.5548.093%A3.077%C++34.2B17.9M++2381.9h8C+16.5B+
Saron HRB 9561106.1C*3.6538.803%D1.639%C+32.1B++17.9C**2771.9h16.5B*42.5B+
C75 Viper 9158115.273C**2.8269.729%M++5.172%S38.7B+22M*4131.5h23D**33C**
Cerberus 5555134.231M++1.7817.016%F-14.545%D--22.9C-N/A662.4h6.2C++36.4D**
M40 Fury 6752105.2C+2.7543.069%B++N/A21.7D--6.3D1802.4h19D44.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12950.3h
Anti-Vehicle MANA Turret89200.9h
Nano-Armor Kit119170,6948.7h
Nanite Revive Grenade0930h
Medical Applicator20296,8077.3h
Motion Spotter338,9874.2h
M20 Basilisk-F0900h
Ammunition Package131,1690.5h
Shield Recharging Field11890.1h
Medical Kit4,15719,300180.9h
Anti-Infantry MANA Turret83410.3h
AP30 Shredder0990.1h
Recon Detection Device141,0611.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.90s on queries, 1.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.