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Jericho70[K1SS] Jericho70
VS BR 111

KDR: 2.47

Score: 24.2m

Last Seen: Nov 27th, 2019 10:34 PM
- OFFLINE - 330.2 hour(s)

Battle Rank 108 (111 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 5
Level Progress (to 109): 14%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Ghost NS-11C Pandora VX25 Eclipse VE3A Serpent VE92 NS-44 Commissioner Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,054,142 MLG Score: 1642
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.278%20.085%52827120035,8222.5209-0.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.598%0.985B*-0.134C-0.512DHEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.508B+9.60.328C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.525%7.104%4321225183880970.207719187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.521%1.792A++2.945M+2.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.528B+10.80.135C++7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.521%2.362%23212251278191630.15506777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.27%0.49B+-0.519D-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.76B++120.702B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.713%73.292%23412238,0351572135.11132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.885%0.564B+0.404B0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+1.90.398B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.469%10.78%23312244,5361088374.16529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.485B+-0.772D-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B3.50.279C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 5
24.2m174.2%325 (19.5k)278 (16.7k)2.4698458,10823,5272.53062111 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227647923.58%24.391%57503:4316

6% Engineer22% Infiltrator64% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 12:59 AMJun 3rd, 2015 5:29 PMDec 11th, 2019 10:20 AM (26m) (PST)Nov 27th, 2019 6:35 PM (14d) (PST)Nov 27th, 2019 6:34 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731922810.6650.2690.1621.1960.0211642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,38011,51916,86140161072116,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.4h/60.6d 1,430 14,173 17,348 104.4k 1,464 6,897 1,867 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:893
Deaths:490
KDR:1.822
Accuracy:23.649% B+
HSR:20.157% D
NS-15M2
C+
Kills:578
Deaths:164
KDR:3.524
Accuracy:23.943% C+
HSR:24.568% C+
Flare VE6
B++
Kills:88
Deaths:24
KDR:3.667
Accuracy:27.270% B++
HSR:26.136% C*
Kills:1,559
Deaths (as Heavy Assault):678
Deaths (to Heavy Assaults):6,271
KDR:2.29941
Kill Difference:881
Playtime:51.248 hours
Usage:4%
Score:1.019m
Score/min:331
Accuracy (listed only):24.954%
HSR (listed only):23.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:6,967
Deaths:1,363
KDR:5.112
Accuracy:27.471% B+
HSR:20.123% C--
NS-11C
B+
Kills:5,971
Deaths:1,261
KDR:4.735
Accuracy:26.677% B+
HSR:17.300% C
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D-
Serpent VE92
C*
Kills:2,754
Deaths:1,375
KDR:2.003
Accuracy:24.826% C*
HSR:15.287% D-
Solstice Burst
B*
Kills:2,144
Deaths:245
KDR:8.751
Accuracy:28.476% B+
HSR:29.384% B*
NS Baron G5
B**
Kills:2,099
Deaths:1,130
KDR:1.858
Accuracy:54.494% B**
HSR:10.815% D-
MKV Suppressed
C
Kills:1,871
Deaths:1,527
KDR:1.225
Accuracy:24.003% C
HSR:13.095% D--
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D--
Solstice SF
B+
Kills:1,316
Deaths:447
KDR:2.944
Accuracy:26.691% B+
HSR:12.766% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
C**
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% C**
HSR:12.400% D
NS-7 PDW
B+
Kills:418
Deaths:72
KDR:5.806
Accuracy:27.510% B+
HSR:18.900% C++
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
VX6-7
A
Kills:142
Deaths:37
KDR:3.838
Accuracy:25.853% C*
HSR:28.873% A
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% D
Solstice VE3
C--
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C--
HSR:14.444% D--
Kills:34,103
Deaths (as Light Assault):11,696
Deaths (to Light Assaults):5,597
KDR:2.91578
Kill Difference:22,407
Playtime:936.471 hours
Usage:64%
Score:16.060m
Score/min:286
Accuracy (listed only):31.599%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:6,050
Deaths:1,226
KDR:4.935
Accuracy:38.538% C+
HSR:70.281% C++
NS-44 Commissioner
C
Kills:2,455
Deaths:816
KDR:3.009
Accuracy:33.955% C
HSR:20.448% C
MKV Suppressed
C
Kills:1,871
Deaths:1,527
KDR:1.225
Accuracy:24.003% C
HSR:13.095% D--
XM98
B++
Kills:1,732
Deaths:545
KDR:3.178
Accuracy:39.687% B
HSR:80.831% B++
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D--
NS-44L Blackhand
C*
Kills:1,256
Deaths:434
KDR:2.894
Accuracy:42.720% C++
HSR:44.984% C*
NS-357 Underboss
D
Kills:1,180
Deaths:952
KDR:1.240
Accuracy:31.727% D
HSR:15.593% D-
Nyx VX31
A+
Kills:974
Deaths:151
KDR:6.450
Accuracy:34.460% C++
HSR:44.045% A+
NS-30 Vandal
B**
Kills:538
Deaths:77
KDR:6.987
Accuracy:32.898% C+
HSR:35.316% B**
NS-7 PDW
B+
Kills:418
Deaths:72
KDR:5.806
Accuracy:27.510% B+
HSR:18.900% C++
Artemis VX26
C
Kills:347
Deaths:95
KDR:3.653
Accuracy:26.231% C
HSR:15.274% D*
NSX Daimyo
B+
Kills:178
Deaths:24
KDR:7.417
Accuracy:40.675% C+
HSR:95.506% B+
Spiker
C+
Kills:176
Deaths:59
KDR:2.983
Accuracy:22.870% D--
HSR:20.455% C+
NS-61 Emissary
D
Kills:145
Deaths:54
KDR:2.685
Accuracy:23.581% D
HSR:8.276% D**
Beamer VS3
C
Kills:138
Deaths:162
KDR:0.852
Accuracy:21.071% D--
HSR:20.290% C
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% D
V10
A
Kills:75
Deaths:6
KDR:12.500
Accuracy:28.226% F-
HSR:89.333% A
Cerberus
D--
Kills:55
Deaths:13
KDR:4.231
Accuracy:17.016% F--
HSR:14.545% D--
Kills:19,094
Deaths (as Infiltrator):6,914
Deaths (to Infiltrators):4,335
KDR:2.76164
Kill Difference:12,180
Playtime:317.283 hours
Usage:22%
Score:4.770m
Score/min:251
Accuracy (listed only):29.903%
HSR (listed only):35.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:6,967
Deaths:1,363
KDR:5.112
Accuracy:27.471% B+
HSR:20.123% C--
NS-11C
B+
Kills:5,971
Deaths:1,261
KDR:4.735
Accuracy:26.677% B+
HSR:17.300% C
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D-
Serpent VE92
C*
Kills:2,754
Deaths:1,375
KDR:2.003
Accuracy:24.826% C*
HSR:15.287% D-
Solstice Burst
B*
Kills:2,144
Deaths:245
KDR:8.751
Accuracy:28.476% B+
HSR:29.384% B*
NS Baron G5
B**
Kills:2,099
Deaths:1,130
KDR:1.858
Accuracy:54.494% B**
HSR:10.815% D-
Solstice SF
B+
Kills:1,316
Deaths:447
KDR:2.944
Accuracy:26.691% B+
HSR:12.766% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
C**
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% C**
HSR:12.400% D
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
VX6-7
A
Kills:142
Deaths:37
KDR:3.838
Accuracy:25.853% C*
HSR:28.873% A
Solstice VE3
C--
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C--
HSR:14.444% D--
Kills:30,308
Deaths (as Engineer):9,396
Deaths (to Engineers):4,028
KDR:3.22563
Kill Difference:20,912
Playtime:80.848 hours
Usage:6%
Score:1.227m
Score/min:253
Accuracy (listed only):33.276%
HSR (listed only):16.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
NS Baron G5
B**
Kills:2,099
Deaths:1,130
KDR:1.858
Accuracy:54.494% B**
HSR:10.815% D-
MKV Suppressed
C
Kills:1,871
Deaths:1,527
KDR:1.225
Accuracy:24.003% C
HSR:13.095% D--
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D--
Phobos VX86
C**
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% C**
HSR:12.400% D
NS-11A
C--
Kills:454
Deaths:379
KDR:1.198
Accuracy:22.056% C--
HSR:12.335% D*
NS-7 PDW
B+
Kills:418
Deaths:72
KDR:5.806
Accuracy:27.510% B+
HSR:18.900% C++
H-V45
C
Kills:393
Deaths:309
KDR:1.272
Accuracy:22.984% C
HSR:15.267% D-
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% D
Kills:11,277
Deaths (as Combat Medic):6,385
Deaths (to Combat Medics):2,433
KDR:1.76617
Kill Difference:4,892
Playtime:55.398 hours
Usage:4%
Score:1.077m
Score/min:324
Accuracy (listed only):35.292%
HSR (listed only):13.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:125
V. Kills:64 192%
Deaths:29
KDR:4.310
Accuracy:45.629% D*
KPH:21.800 D
VKPH:11.200 D*
C75 Viper
M+
Kills:58
V. Kills:33 171%
Deaths:11
KDR:5.273
Accuracy:69.729% M+
KPH:37.500 B+
VKPH:21.400 M+
Kills:183 (183 + 0)
Deaths:40
KDR:4.575
VKDR:2.425
Vehicle Kills:97
Kill Difference:143
Playtime:7.270 hours
Usage:0%
Score:0.094m
Score/min:217
Driving Accuracy:69.729%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:61
V. Kills:34 174%
Deaths:10
KDR:6.100
Accuracy:38.803% D
KPH:32.100 B++
VKPH:17.900 C**
Kills:61 (0 + 61)
Deaths:10
KDR:6.100
VKDR:3.400
Vehicle Kills:34
Kill Difference:51
Playtime:1.901 hours
Usage:0%
Score:0.032m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:38.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:66
V. Kills:35 183%
Deaths:13
KDR:5.077
Accuracy:48.052% A+
KPH:35.300 B+
VKPH:18.700 M**
M40 Fury
D
Kills:52
V. Kills:15 325%
Deaths:10
KDR:5.200
Accuracy:43.069% B++
KPH:22 D-
VKPH:6.400 D
Kills:118 (0 + 118)
Deaths:23
KDR:5.130
VKDR:2.174
Vehicle Kills:50
Kill Difference:95
Playtime:4.227 hours
Usage:0%
Score:0.052m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:43.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 7,0456,9671,3635.112A*2.6427.471%B+20.123%C--56.1B**N/A141124.1h9.8B+35.7B+
Ghost 6,0616,0501,2264.935B*2.4738.538%C+70.281%C++55.5B+N/A137109h1.9B++4.9B+
NS-11C 6,0195,9711,2614.735S2.2726.677%B+17.3%C48.9B*N/A114122h11.4B*42.6B++
Pandora VX25 3,8733,8411,7902.146B**0.3247.185%B++10.388%D*50.1BN/A17476.6h3.6B*7.7B++
Eclipse VE3A 3,1603,1217034.44B**1.9724.492%D15.924%D-50.3B+N/A12562h10.1B++41.4B+
Serpent VE92 2,7752,7541,3752.003B++0.4724.826%C*15.287%D-43.1B+N/A11063.9h11.3B+45.7B+
NS-44 Commissioner 2,4692,4558163.009A++0.5433.955%C20.448%C49.4B+N/A13449.7h3B*8.9B+
Solstice Burst 2,1702,1442458.751S6.2828.476%B+29.384%B*78.5A1B++20427.3h11.1B++39B+
NS Baron G5 2,1102,0991,1301.858B**0.6154.494%B**10.815%D-38.2C++N/A12755h3.5B**6.5C++
MKV Suppressed 1,8871,8711,5271.225C*1.2424.003%C13.095%D--29.6C+N/A8163.3h13.4B55.9C++
XM98 1,7341,7325453.178B++0.7139.687%B80.831%B++49.3AN/A13435.1h1.9B*4.8B++
Sirius SX12 1,3791,3726742.036B**0.4325.822%C**12.099%D--38.5BN/A11335.6h11.6B*44.7B+
Solstice SF 1,3291,3164472.944A*0.4726.691%B+12.766%D46A++N/A12728.6h8.6B+32.1B*
NS-44L Blackhand 1,2611,2564342.894A+0.4242.72%C++44.984%C*37.5B+N/A9633.5h3.9B+9.1B+
NS-357 Underboss 1,1911,1809521.239C**1.2331.727%D15.593%D-31CN/A9138.1h4.4C+13.9C+
Zenith VX-5 1,1741,1684482.607A++0.1424.573%C+15.325%D--45.1B+N/A11825.9h10.6B*43.1B+
Auraxium Force-Blade 1,0541,0458,4370.124A*2.3526.897%CN/A1.5C++N/A4702.3h1.9B+7C**
Force-Blade 1,0411,03313,6790.076A+2.3916.868%D*5.324%C1.7B*N/A5605.2h2B+12.1C+
C-4 1,5261,0295161.994B+0.4822.711%DN/A43.6D-21.1D40323.6h1.5C+6.4C+
Nyx VX31 9799741516.45A++3.9834.46%C++44.045%A+55B++N/A13217.7h4.6B*13.3B+
Orion VS54 9028934901.822C**0.6523.649%B+20.157%D52.2B*N/A29117.1h10.1B*42.7C*
Plasma Grenade 7937831783N/A780.5338.73%D-N/A391.5C-5C-11122h3.6C*9.4C+
NS-15M2 5865781643.524B*1.0523.943%C+24.568%C+55.6BN/A18610.4h10.7B++44.8B+
NS-30 Vandal 540538776.987M+4.5232.898%C+35.316%B**56.6B++N/A1709.5h5.1B+15.5B+
Phobos VX86 5055003221.553C*0.9262.212%C**12.4%D41.7C+N/A11812h2.2B+3.5B+
NS-11A 4604543791.198C+1.2722.056%C--12.335%D*30.3C+N/A10115h12.5B+56.5C*
NS-7 PDW 419418725.806S3.3427.51%B+18.9%C++72.1A*N/A2295.8h11.1B*40.2B++
H-V45 3943933091.272C+1.2022.984%C15.267%D-27.9C+N/A11014.1h11.8B+51.1B
Artemis VX26 349347953.653A++1.1826.231%C15.274%D*48.9B++N/A1317.1h11.1B+42.3C**
Tank Mine 497243317.839M5.3736.975%C*N/A162B**169.3M**22291.5h2.5D--6.9C
Lumine Edge 2011991,2070.165C++2.3011.878%D**12.563%C--3.4CN/A959.3h1.3B11.2D
Thanatos VE70 1951951551.258B+1.2139.388%C+14.359%C36.8B+N/A1585.3h4.3B+10.9B+
NSX Daimyo 178178247.417A4.9540.675%C+95.506%B+52.4C+N/A1223.4h2.8C7C+
Spiker 176176592.983A*0.5122.87%D--20.455%C+39.1C++N/A964.5h7.9B34.7C+
NS-61 Emissary 145145542.685M0.2223.581%D8.276%D**72.5A**N/A1832h9.1B+38.8B+
VX6-7 145142373.838A**1.3725.853%C*28.873%A52.6B++1.1B**1982.7h12C**46.4B+
Beamer VS3 1381381620.852C++1.6221.071%D--20.29%C38.3B+N/A1803.6h6.5B**30.7C++
Eridani SX5 134134274.963M**2.4927.263%C*15.672%D47.9B+N/A1872.8h9.4B*34.5B+
L100 Python AP 189125294.31C+1.8445.629%D*8%M++21.9D11.2D*1635.7h5.1B+11.3C++
Spear Anti-Vehicle Phalanx Turret 186117157.8C++5.3350.031%B+4.274%C*48.8B+28.8B++4302.4h6.8B+13.7B++
Nemesis VSH9 1921031110.928B+1.5465.418%B+2.913%C++13.6C11.7C++1847.6h11.9D**18.1D--
Solstice VE3 90901200.75C+1.7220.245%C--14.444%D--13.6CN/A2516.6h13.9B+68.8C++
MANA Anti-Vehicle Turret 18989651.369D1.1058.701%C+N/A890C1000B+3560450.1h10.8D18.3D
Flare VE6 8888243.667M1.2027.27%B++26.136%C*62.9B++N/A3931.4h10.4C**38.2B+
S1 145871090.798C*1.6754.879%C3.448%B+25.6C++17.1B+3833.4h7C+12.8C+
Quasar VM1 8381322.531B++0.0613.112%D16.049%D20.8CN/A1223.9h12.5B*95.3C*
V10 7575612.5S10.0328.226%F-89.333%A46.9B+N/A1461.6h1.9B+6.6C
M60-G Bulldog 10166135.077C*2.6148.052%A+3.03%C++34.7B+18.4M*2381.9h7.8C++16.3B++
Saron HRB 9561106.1C*3.6338.803%D1.639%C++32.1B++17.9C**2771.9h16.5B**42.5B+
C75 Viper 9158115.273C*2.8069.729%M+5.172%S38.7B+22M++4131.5h23D**33C**
Cerberus 5555134.231M++1.7617.016%F--14.545%D--22.9C-N/A662.4h6.2C++36.4D**
M40 Fury 6752105.2C+2.7343.069%B++N/A21.7D-6.3D1802.4h19C--44.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit119170,6948.7h
Anti-Vehicle MANA Turret89200.9h
Spawn Beacon13030.3h
Nanite Revive Grenade0930h
Medical Applicator20297,0217.3h
Motion Spotter339,1014.3h
M20 Basilisk-F0900h
Ammunition Package131,1690.5h
Shield Recharging Field11890.1h
Medical Kit4,19819,539182.9h
Anti-Infantry MANA Turret83410.3h
Recon Detection Device141,0611.3h
AP30 Shredder0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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