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Jericho70[K1SS] Jericho70
VS BR 112

KDR: 2.49

Score: 24.8m

Last Seen: Apr 4th, 2020 10:32 PM
- OFFLINE - 2388.6 hour(s)

Battle Rank 108 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 109): 81%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Ghost NS-11C Pandora VX25 Eclipse VE3A Serpent VE92 NS-44 Commissioner Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,105,433 MLG Score: 1683
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.298%20.513%53928131936,5572.55215-0.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.548%0.978B*-0.089C+-0.469DHEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.509B+9.60.329C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.525%7.104%4321345183889970.205849187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.521%1.791A++2.976M+2.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.528B+10.80.133C++7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.521%2.362%22213451278271630.15356777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.27%0.49B+-0.522D-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.76B++120.702B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.771%73.718%22413438,2071612135.08804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.925%0.575B+0.43B0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.501B+1.90.398B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.484%10.85%22313444,5441103374.11967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.834%0.472B+-0.772D-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.50.278C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.8m175.8%327 (19.6k)279 (16.7k)2.4897859,20223,7782.5511112 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1347659823.591%24.793%58503:4416

6% Engineer22% Infiltrator64% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 12:59 AMJun 3rd, 2015 5:29 PMMay 4th, 2020 3:00 AM (70d) (PST)Apr 4th, 2020 7:07 PM (99d) (PST)Apr 4th, 2020 6:32 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751912840.6680.2680.1661.2120.0211683

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,48611,47817,00840161073116,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1477.3h/61.6d 1,458 14,678 17,717 107.4k 1,484 6,998 1,894 42.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:980
Deaths:518
KDR:1.892
Accuracy:23.761% C**
HSR:21.837% D
NS-15M2
C
Kills:590
Deaths:166
KDR:3.554
Accuracy:23.997% C
HSR:24.407% C-
Flare VE6
B+
Kills:88
Deaths:24
KDR:3.667
Accuracy:27.270% B+
HSR:26.136% C+
Kills:1,658
Deaths (as Heavy Assault):708
Deaths (to Heavy Assaults):6,322
KDR:2.34181
Kill Difference:950
Playtime:53.849 hours
Usage:4%
Score:1.090m
Score/min:337
Accuracy (listed only):25.009%
HSR (listed only):24.127%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:6,970
Deaths:1,364
KDR:5.110
Accuracy:27.470% B
HSR:20.144% D
NS-11C
C**
Kills:5,973
Deaths:1,263
KDR:4.729
Accuracy:26.676% C**
HSR:17.311% C-
Pandora VX25
B+
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B+
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,136
Deaths:706
KDR:4.442
Accuracy:24.495% D
HSR:15.944% D-
Serpent VE92
C+
Kills:2,754
Deaths:1,375
KDR:2.003
Accuracy:24.826% C+
HSR:15.287% D--
Solstice Burst
B++
Kills:2,319
Deaths:268
KDR:8.653
Accuracy:28.413% C*
HSR:30.272% B++
NS Baron G5
B*
Kills:2,099
Deaths:1,131
KDR:1.856
Accuracy:54.454% B*
HSR:10.815% D-
MKV Suppressed
D
Kills:1,871
Deaths:1,527
KDR:1.225
Accuracy:23.995% D
HSR:13.095% D--
Sirius SX12
C++
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C++
HSR:12.099% D--
Solstice SF
C**
Kills:1,337
Deaths:450
KDR:2.971
Accuracy:26.525% C**
HSR:12.790% D
Zenith VX-5
C-
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C-
HSR:15.325% D*
Phobos VX86
C++
Kills:508
Deaths:324
KDR:1.568
Accuracy:62.336% C++
HSR:12.992% D
NS-7 PDW
B
Kills:418
Deaths:74
KDR:5.649
Accuracy:27.610% B
HSR:18.900% C++
Thanatos VE70
C
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C
HSR:14.359% C
VX6-7
B**
Kills:155
Deaths:39
KDR:3.974
Accuracy:25.472% C+
HSR:28.387% B**
Eridani SX5
C+
Kills:136
Deaths:27
KDR:5.037
Accuracy:27.319% C+
HSR:16.177% D
Solstice VE3
D
Kills:90
Deaths:121
KDR:0.744
Accuracy:20.010% D
HSR:14.444% D--
NSX Tengu
A++
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.733% C-
HSR:33.333% A++
Kills:34,399
Deaths (as Light Assault):11,744
Deaths (to Light Assaults):5,640
KDR:2.92907
Kill Difference:22,655
Playtime:941.064 hours
Usage:64%
Score:16.172m
Score/min:286
Accuracy (listed only):31.739%
HSR (listed only):17.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:6,063
Deaths:1,226
KDR:4.945
Accuracy:38.496% C
HSR:70.295% C+
NS-44 Commissioner
C
Kills:2,484
Deaths:823
KDR:3.018
Accuracy:33.969% C
HSR:20.612% C
MKV Suppressed
D
Kills:1,871
Deaths:1,527
KDR:1.225
Accuracy:23.995% D
HSR:13.095% D--
XM98
B+
Kills:1,732
Deaths:545
KDR:3.178
Accuracy:39.687% C++
HSR:80.831% B+
Sirius SX12
C++
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C++
HSR:12.099% D--
NS-44L Blackhand
C*
Kills:1,256
Deaths:434
KDR:2.894
Accuracy:42.720% C+
HSR:44.984% C*
NS-357 Underboss
D
Kills:1,226
Deaths:969
KDR:1.265
Accuracy:31.627% D
HSR:16.313% D-
Nyx VX31
A++
Kills:1,050
Deaths:155
KDR:6.774
Accuracy:34.153% C+
HSR:45.810% A++
NS-30 Vandal
B**
Kills:562
Deaths:80
KDR:7.025
Accuracy:32.760% C
HSR:36.299% B**
NS-7 PDW
B
Kills:418
Deaths:74
KDR:5.649
Accuracy:27.610% B
HSR:18.900% C++
Artemis VX26
C--
Kills:347
Deaths:95
KDR:3.653
Accuracy:26.231% C--
HSR:15.274% D*
NSX Daimyo
B+
Kills:331
Deaths:36
KDR:9.194
Accuracy:41.915% C+
HSR:96.073% B+
Spiker
C+
Kills:180
Deaths:63
KDR:2.857
Accuracy:23.119% D*
HSR:21.667% C+
NS-61 Emissary
D-
Kills:145
Deaths:54
KDR:2.685
Accuracy:23.581% D-
HSR:8.276% F
Beamer VS3
C
Kills:138
Deaths:162
KDR:0.852
Accuracy:21.071% D--
HSR:20.290% C
Eridani SX5
C+
Kills:136
Deaths:27
KDR:5.037
Accuracy:27.319% C+
HSR:16.177% D
V10
B**
Kills:81
Deaths:7
KDR:11.571
Accuracy:28.681% F-
HSR:86.420% B**
NSX Tengu
A++
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.733% C-
HSR:33.333% A++
Cerberus
D*
Kills:55
Deaths:13
KDR:4.231
Accuracy:17.016% F--
HSR:14.545% D*
Kills:19,504
Deaths (as Infiltrator):6,972
Deaths (to Infiltrators):4,409
KDR:2.79748
Kill Difference:12,532
Playtime:323.028 hours
Usage:22%
Score:4.898m
Score/min:253
Accuracy (listed only):30.237%
HSR (listed only):35.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:6,970
Deaths:1,364
KDR:5.110
Accuracy:27.470% B
HSR:20.144% D
NS-11C
C**
Kills:5,973
Deaths:1,263
KDR:4.729
Accuracy:26.676% C**
HSR:17.311% C-
Pandora VX25
B+
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B+
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,136
Deaths:706
KDR:4.442
Accuracy:24.495% D
HSR:15.944% D-
Serpent VE92
C+
Kills:2,754
Deaths:1,375
KDR:2.003
Accuracy:24.826% C+
HSR:15.287% D--
Solstice Burst
B++
Kills:2,319
Deaths:268
KDR:8.653
Accuracy:28.413% C*
HSR:30.272% B++
NS Baron G5
B*
Kills:2,099
Deaths:1,131
KDR:1.856
Accuracy:54.454% B*
HSR:10.815% D-
Solstice SF
C**
Kills:1,337
Deaths:450
KDR:2.971
Accuracy:26.525% C**
HSR:12.790% D
Zenith VX-5
C-
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C-
HSR:15.325% D*
Phobos VX86
C++
Kills:508
Deaths:324
KDR:1.568
Accuracy:62.336% C++
HSR:12.992% D
Eidolon VE33
A
Kills:247
Deaths:75
KDR:3.293
Accuracy:28.806% C+
HSR:36.842% A
Thanatos VE70
C
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C
HSR:14.359% C
VX6-7
B**
Kills:155
Deaths:39
KDR:3.974
Accuracy:25.472% C+
HSR:28.387% B**
Solstice VE3
D
Kills:90
Deaths:121
KDR:0.744
Accuracy:20.010% D
HSR:14.444% D--
Kills:30,792
Deaths (as Engineer):9,509
Deaths (to Engineers):4,061
KDR:3.2382
Kill Difference:21,283
Playtime:89.661 hours
Usage:6%
Score:1.438m
Score/min:267
Accuracy (listed only):32.902%
HSR (listed only):18.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B+
HSR:10.388% D*
NS Baron G5
B*
Kills:2,099
Deaths:1,131
KDR:1.856
Accuracy:54.454% B*
HSR:10.815% D-
MKV Suppressed
D
Kills:1,871
Deaths:1,527
KDR:1.225
Accuracy:23.995% D
HSR:13.095% D--
Sirius SX12
C++
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C++
HSR:12.099% D--
Phobos VX86
C++
Kills:508
Deaths:324
KDR:1.568
Accuracy:62.336% C++
HSR:12.992% D
NS-11A
D
Kills:454
Deaths:379
KDR:1.198
Accuracy:22.056% D
HSR:12.335% D**
NS-7 PDW
B
Kills:418
Deaths:74
KDR:5.649
Accuracy:27.610% B
HSR:18.900% C++
H-V45
C-
Kills:393
Deaths:309
KDR:1.272
Accuracy:22.984% C-
HSR:15.267% D--
Thanatos VE70
C
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C
HSR:14.359% C
Eridani SX5
C+
Kills:136
Deaths:27
KDR:5.037
Accuracy:27.319% C+
HSR:16.177% D
NSX Tengu
A++
Kills:57
Deaths:8
KDR:7.125
Accuracy:34.733% C-
HSR:33.333% A++
Kills:11,344
Deaths (as Combat Medic):6,398
Deaths (to Combat Medics):2,463
KDR:1.77305
Kill Difference:4,946
Playtime:55.434 hours
Usage:4%
Score:1.077m
Score/min:324
Accuracy (listed only):35.262%
HSR (listed only):15.433%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:125
V. Kills:64 192%
Deaths:29
KDR:4.310
Accuracy:45.629% D*
KPH:21.800 D-
VKPH:11.200 D*
C75 Viper
M
Kills:58
V. Kills:33 171%
Deaths:11
KDR:5.273
Accuracy:69.729% M++
KPH:37.500 C++
VKPH:21.400 M
Kills:183 (183 + 0)
Deaths:40
KDR:4.575
VKDR:2.425
Vehicle Kills:97
Kill Difference:143
Playtime:7.270 hours
Usage:0%
Score:0.095m
Score/min:217
Driving Accuracy:69.729%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:61
V. Kills:34 174%
Deaths:10
KDR:6.100
Accuracy:38.803% D
KPH:32.100 B+
VKPH:17.900 C++
Kills:61 (0 + 61)
Deaths:10
KDR:6.100
VKDR:3.400
Vehicle Kills:34
Kill Difference:51
Playtime:1.901 hours
Usage:0%
Score:0.032m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:38.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M+
Kills:66
V. Kills:35 183%
Deaths:13
KDR:5.077
Accuracy:48.052% B**
KPH:35.300 C++
VKPH:18.700 M+
M40 Fury
D
Kills:52
V. Kills:15 325%
Deaths:10
KDR:5.200
Accuracy:43.069% B+
KPH:22 D--
VKPH:6.400 D
Kills:118 (0 + 118)
Deaths:23
KDR:5.130
VKDR:2.174
Vehicle Kills:50
Kill Difference:95
Playtime:4.227 hours
Usage:0%
Score:0.052m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:43.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 7,0486,9701,3645.11A2.6227.47%B20.144%D56.2B+N/A141124.1h9.8B+35.7B+
Ghost 6,0746,0631,2264.945B+2.4638.496%C70.295%C+55.5C*N/A137109.2h1.9B+5C**
NS-11C 6,0215,9731,2634.729M++2.2426.676%C**17.311%C-49B+N/A114122h11.4B++42.6B+
Pandora VX25 3,8733,8411,7902.146B+0.3447.185%B+10.388%D*50.1C++N/A17476.6h3.6B+7.7B++
Eclipse VE3A 3,1753,1367064.442B**1.9524.495%D15.944%D-50.4C++N/A12562.2h10.1B+41.4C*
Serpent VE92 2,7752,7541,3752.003B+0.4924.826%C+15.287%D--43.1C++N/A11063.9h11.3B+45.7C**
NS-44 Commissioner 2,4982,4848233.018A++0.5333.969%C20.612%C49.4BN/A13450.3h3B*8.9B+
Solstice Burst 2,3472,3192688.653S6.1628.413%C*30.272%B++78.9B**1B+21029.4h11.1B+39B+
NS Baron G5 2,1102,0991,1311.856B**0.6354.454%B*10.815%D-38.1C+N/A12755.1h3.6B*6.5C*
MKV Suppressed 1,8871,8711,5271.225C+1.2623.995%D13.095%D--29.6CN/A8163.3h13.4C++55.9C+
XM98 1,7341,7325453.178B+0.6939.687%C++80.831%B+49.3B**N/A13435.1h1.9B*4.8B++
Sirius SX12 1,3791,3726742.036B+0.4525.822%C++12.099%D--38.5C++N/A11335.6h11.6B++44.7B+
Solstice SF 1,3501,3374502.971A++0.4826.525%C**12.79%D45.8B**N/A12629.2h8.6B*32.4B++
NS-44L Blackhand 1,2611,2564342.894A0.4042.72%C+44.984%C*37.5BN/A9633.5h3.9B9.1B
NS-357 Underboss 1,2371,2269691.265C++1.2231.627%D16.313%D-31.1C--N/A9239.4h4.4C13.9C
Zenith VX-5 1,1741,1684482.607A0.1224.573%C-15.325%D*44.9C++N/A11826h10.6B++43.1C**
Auraxium Force-Blade 1,0791,0698,6860.123A*2.3726.799%CN/A1.5C*N/A4722.9h1.9B+7C**
Nyx VX31 1,0551,0501556.774A+4.2834.153%C+45.81%A++55.9B+N/A14118.8h4.6B++13.4B+
C-4 1,5461,0445162.023C**0.4722.756%DN/A43.9D-21.1D40623.8h1.4C++6.4C+
Force-Blade 1,0411,03313,6790.076A2.4116.868%D*5.324%C+1.7B*N/A5605.3h2B+12.1C+
Orion VS54 9909805181.892C++0.6023.761%C**21.837%D53.6B+N/A29118.3h10B++42.2C++
Plasma Grenade 8077961796N/A793.5138.786%D*N/A379D5.2C--11302.1h3.6C+9.3C-
NS-15M2 5985901663.554B++1.0623.997%C24.407%C-55.1C+N/A18510.7h10.8B+45.1C**
NS-30 Vandal 564562807.025A++4.5432.76%C36.299%B**56.8BN/A1689.9h5.1B15.4C*
Phobos VX86 5135083241.568C++0.9262.336%C++12.992%D42CN/A11912.1h2.2B3.5B
NS-11A 4604543791.198C+1.2922.056%D12.335%D**30.3CN/A10115h12.5B56.5C+
NS-7 PDW 419418745.649S3.1627.61%B18.9%C++70.8A++N/A2275.9h11.2B*40.5B+
H-V45 3943933091.272C+1.2222.984%C-15.267%D--27.9CN/A11114.1h11.8B+51.1C++
Artemis VX26 349347953.653B*1.1626.231%C--15.274%D*48.9C**N/A1317.1h11.1C*42.3C++
NSX Daimyo 331331369.194A6.7041.915%C+96.073%B+64.9C++N/A1565.1h2.4C++5.8C++
Eidolon VE33 252247753.293B**0.8028.806%C+36.842%A39.8BN/A2046.2h6.7B++23.4B+
Tank Mine 497243317.839A*5.3537.09%C++N/A162B**169.3M**21651.5h2.6D*6.9D
Lumine Edge 2022001,2120.165C++2.3211.918%D**12.5%C--3.4CN/A959.5h1.3C**11.2D
Thanatos VE70 1951951551.258C*1.2339.388%C14.359%C36.8C++N/A1585.3h4.3B10.9C**
Spiker 180180632.857A0.3723.119%D*21.667%C+39.1C+N/A954.6h8C**34.7C
VX6-7 158155393.974A1.4825.472%C+28.387%B**53.4B1B+2022.9h11.6C*45.4C*
NS-61 Emissary 145145542.685A**0.2023.581%D-8.276%F72.5A++N/A1862h9.1B++38.8B+
Beamer VS3 1381381620.852C+1.6421.071%D--20.29%C38.3C**N/A1813.6h6.5B*30.7C**
Eridani SX5 136136275.037M+2.5527.319%C+16.177%D46.9C++N/A1842.9h9.5B++34.8B+
L100 Python AP 189125294.31C1.8245.629%D*8%M++21.9D-11.2D*1645.7h5.1C**11.3C+
Spear Anti-Vehicle Phalanx Turret 198125158.333C+5.8450.46%B+4%C++52.1B+30.4B+4342.4h6.6B+13B+
Nemesis VSH9 1981061160.914C++1.5865.046%C*2.83%C++13.4C11.6C+1867.9h12F18.4D*
MANA Anti-Vehicle Turret 19291651.4C-1.0958.369%C+N/A910D-1010C**2412570.1h10.5D**18.1F
Solstice VE3 90901210.744C+1.7520.01%D14.444%D--13.2C--N/A2496.8h13.9C**69.6C+
Flare VE6 8888243.667A++1.1827.27%B+26.136%C+62.9C**N/A3911.4h10.4C+38.2B
S1 145871090.798C+1.6954.879%C3.448%B+25.6C+17.1B3883.4h7C12.8C+
Quasar VM1 8381322.531B+0.0413.112%D16.049%D20.8C-N/A1233.9h12.5B+95.3C+
V10 8181711.571M9.0828.681%F-86.42%B**47.6C*N/A1641.7h1.9B+6.5C
M60-G Bulldog 10166135.077C+2.5948.052%B**3.03%C*34.7C++18.4M2381.9h7.8C16.3B+
MANA Anti-Personnel Turret 6461411.488N/A1.0022.165%UN/A610U30U1869000.1h29.5T*133T*
Saron HRB 9561106.1C++3.6138.803%D1.639%C++32.1B+17.9C++2771.9h16.5B++42.5B+
C75 Viper 9158115.273C+2.7869.729%M++5.172%S38.7C*22M+4141.5h23F-33C++
NSX Tengu 575787.125S4.6434.733%C-33.333%A++57B+N/A1551h11.8C**33.8C++
Cerberus 5555134.231M1.7417.016%F--14.545%D*22.9DN/A652.4h6.2C+36.4D**
M40 Fury 6752105.2C2.7143.069%B+N/A21.7D--6.3D1802.4h19D-44.1C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit120174,3439h
Anti-Vehicle MANA Turret89500.9h
Spawn Beacon13030.3h
Nanite Revive Grenade0930h
Medical Applicator20297,0217.3h
Motion Spotter339,2184.4h
Recon Detection Device141,0751.3h
Ammunition Package131,4920.6h
Shield Recharging Field11890.1h
Medical Kit4,24919,861185.2h
Anti-Infantry MANA Turret94570.3h
M20 Basilisk-F0900h
AP30 Shredder0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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