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Jericho70[K1SS] Jericho70
VS BR 110

KDR: 2.45

Score: 24m

Last Seen: Mar 16th, 2019 4:27 PM
- OFFLINE - 133.8 hour(s)

Battle Rank 107 (110 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 2
Level Progress (to 108): 79%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Ghost NS-11C Pandora VX25 Eclipse VE3A Serpent VE92 NS-44 Commissioner NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,021,616 MLG Score: 1616
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.276%19.824%52127100635,1502.48744-0.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.627%1.012B**-0.148C-0.548DHEAD ++ (~6.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.511B+9.60.327C**27

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.525%7.104%4421031183871970.210103187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.521%1.815A++2.881M+2.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.53B+10.80.138C++7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.528%2.381%22210311268151620.15460177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%0.498B+-0.504D-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.754B++12.10.694B+17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.703%73.117%22410297,9381547135.13122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.909%0.552B+0.392B0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+1.90.396B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.469%10.78%22310304,5361081374.19224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.503B+-0.747D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B3.50.278C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 2
24m175.5%326 (19.6k)278 (16.7k)2.4514257,25323,3552.5118110 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033638223.539%24.196%57003:4116

6% Engineer22% Infiltrator64% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 12:59 AMJun 3rd, 2015 5:29 PMMar 21st, 2019 5:09 AM (20h) (PST)Mar 16th, 2019 1:02 PM (6d) (PST)Mar 16th, 2019 12:27 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731932800.6640.2710.1611.2030.0221616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,35911,55816,80140161072116,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1437.6h/59.9d 1,410 13,853 17,107 103.8k 1,438 6,825 1,855 40.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:893
Deaths:490
KDR:1.822
Accuracy:23.649% B+
HSR:20.157% D
NS-15M2
C+
Kills:568
Deaths:161
KDR:3.528
Accuracy:23.967% C+
HSR:24.296% C+
Flare VE6
B*
Kills:88
Deaths:24
KDR:3.667
Accuracy:27.270% B*
HSR:26.136% C**
Kills:1,549
Deaths (as Heavy Assault):675
Deaths (to Heavy Assaults):6,243
KDR:2.29481
Kill Difference:874
Playtime:50.888 hours
Usage:4%
Score:1.013m
Score/min:332
Accuracy (listed only):24.962%
HSR (listed only):23.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:6,880
Deaths:1,348
KDR:5.104
Accuracy:27.455% B+
HSR:20.073% C--
NS-11C
B+
Kills:5,971
Deaths:1,261
KDR:4.735
Accuracy:26.677% B+
HSR:17.300% C
Pandora VX25
B*
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B*
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D
Serpent VE92
C*
Kills:2,738
Deaths:1,373
KDR:1.994
Accuracy:24.838% C*
HSR:15.157% D-
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
Solstice Burst
B*
Kills:1,858
Deaths:214
KDR:8.682
Accuracy:28.927% B+
HSR:29.171% B*
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D--
Solstice SF
B+
Kills:1,277
Deaths:440
KDR:2.902
Accuracy:26.902% B+
HSR:12.843% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
B
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% B
HSR:12.400% D
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
Eridani SX5
C++
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C++
HSR:15.672% D
VX6-7
A
Kills:114
Deaths:28
KDR:4.071
Accuracy:26.104% B
HSR:28.070% A
Solstice VE3
C-
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C-
HSR:14.444% D-
Kills:33,562
Deaths (as Light Assault):11,619
Deaths (to Light Assaults):5,545
KDR:2.88854
Kill Difference:21,943
Playtime:924.799 hours
Usage:64%
Score:15.855m
Score/min:286
Accuracy (listed only):31.689%
HSR (listed only):16.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:5,990
Deaths:1,223
KDR:4.898
Accuracy:38.532% C+
HSR:70.100% C++
NS-44 Commissioner
C
Kills:2,395
Deaths:797
KDR:3.005
Accuracy:33.861% C
HSR:20.084% C
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
XM98
B++
Kills:1,732
Deaths:545
KDR:3.178
Accuracy:39.687% B
HSR:80.831% B++
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D--
NS-44L Blackhand
C*
Kills:1,256
Deaths:434
KDR:2.894
Accuracy:42.720% C++
HSR:44.984% C*
NS-357 Underboss
D
Kills:1,180
Deaths:952
KDR:1.240
Accuracy:31.727% D
HSR:15.593% D
Nyx VX31
A
Kills:887
Deaths:141
KDR:6.291
Accuracy:34.939% C++
HSR:42.841% A
NS-30 Vandal
B**
Kills:523
Deaths:73
KDR:7.164
Accuracy:33.308% C++
HSR:34.417% B**
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Artemis VX26
C
Kills:347
Deaths:95
KDR:3.653
Accuracy:26.231% C
HSR:15.274% D--
Spiker
C+
Kills:176
Deaths:59
KDR:2.983
Accuracy:22.870% D--
HSR:20.455% C+
NS-61 Emissary
D
Kills:145
Deaths:54
KDR:2.685
Accuracy:23.581% D
HSR:8.276% D**
NSX Daimyo
B**
Kills:141
Deaths:19
KDR:7.421
Accuracy:40.886% C+
HSR:97.872% B**
Beamer VS3
C
Kills:138
Deaths:162
KDR:0.852
Accuracy:21.071% D--
HSR:20.290% C
Eridani SX5
C++
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C++
HSR:15.672% D
V10
A+
Kills:75
Deaths:6
KDR:12.500
Accuracy:28.226% F-
HSR:89.333% A+
Cerberus
D--
Kills:55
Deaths:13
KDR:4.231
Accuracy:17.016% F-
HSR:14.545% D--
Kills:18,752
Deaths (as Infiltrator):6,860
Deaths (to Infiltrators):4,285
KDR:2.73353
Kill Difference:11,892
Playtime:311.968 hours
Usage:22%
Score:4.696m
Score/min:251
Accuracy (listed only):29.995%
HSR (listed only):35.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:6,880
Deaths:1,348
KDR:5.104
Accuracy:27.455% B+
HSR:20.073% C--
NS-11C
B+
Kills:5,971
Deaths:1,261
KDR:4.735
Accuracy:26.677% B+
HSR:17.300% C
Pandora VX25
B*
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B*
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D
Serpent VE92
C*
Kills:2,738
Deaths:1,373
KDR:1.994
Accuracy:24.838% C*
HSR:15.157% D-
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
Solstice Burst
B*
Kills:1,858
Deaths:214
KDR:8.682
Accuracy:28.927% B+
HSR:29.171% B*
Solstice SF
B+
Kills:1,277
Deaths:440
KDR:2.902
Accuracy:26.902% B+
HSR:12.843% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
B
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% B
HSR:12.400% D
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
VX6-7
A
Kills:114
Deaths:28
KDR:4.071
Accuracy:26.104% B
HSR:28.070% A
Solstice VE3
C-
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C-
HSR:14.444% D-
Kills:29,850
Deaths (as Engineer):9,332
Deaths (to Engineers):4,004
KDR:3.19867
Kill Difference:20,518
Playtime:80.848 hours
Usage:6%
Score:1.227m
Score/min:253
Accuracy (listed only):33.343%
HSR (listed only):16.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B*
HSR:10.388% D*
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D--
Phobos VX86
B
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% B
HSR:12.400% D
NS-11A
C-
Kills:454
Deaths:379
KDR:1.198
Accuracy:22.056% C-
HSR:12.335% D*
H-V45
C
Kills:393
Deaths:309
KDR:1.272
Accuracy:22.984% C
HSR:15.267% D-
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
Eridani SX5
C++
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C++
HSR:15.672% D
Kills:11,192
Deaths (as Combat Medic):6,372
Deaths (to Combat Medics):2,422
KDR:1.75643
Kill Difference:4,820
Playtime:55.028 hours
Usage:4%
Score:1.073m
Score/min:325
Accuracy (listed only):35.353%
HSR (listed only):13.387%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:125
V. Kills:64 192%
Deaths:29
KDR:4.310
Accuracy:45.629% D*
KPH:21.800 D
VKPH:11.200 D*
C75 Viper
M*
Kills:58
V. Kills:33 171%
Deaths:11
KDR:5.273
Accuracy:69.729% M++
KPH:37.500 B+
VKPH:21.400 M*
Kills:183 (183 + 0)
Deaths:40
KDR:4.575
VKDR:2.425
Vehicle Kills:97
Kill Difference:143
Playtime:7.270 hours
Usage:1%
Score:0.094m
Score/min:216
Driving Accuracy:69.729%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:61
V. Kills:34 174%
Deaths:10
KDR:6.100
Accuracy:38.803% D
KPH:32.100 B++
VKPH:17.900 C**
Kills:61 (0 + 61)
Deaths:10
KDR:6.100
VKDR:3.400
Vehicle Kills:34
Kill Difference:51
Playtime:1.901 hours
Usage:0%
Score:0.032m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:38.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M*
Kills:65
V. Kills:34 186%
Deaths:13
KDR:5
Accuracy:48.093% A+
KPH:34.800 B+
VKPH:18.200 M*
M40 Fury
D
Kills:52
V. Kills:15 325%
Deaths:10
KDR:5.200
Accuracy:43.069% B++
KPH:22 D-
VKPH:6.400 D
Kills:117 (0 + 117)
Deaths:23
KDR:5.087
VKDR:2.130
Vehicle Kills:49
Kill Difference:94
Playtime:4.225 hours
Usage:0%
Score:0.052m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:43.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 6,9566,8801,3485.104M++2.6527.455%B+20.073%C--56.2AN/A142122.5h9.8B++35.6B+
Ghost 6,0015,9901,2234.898B++2.4538.532%C+70.1%C++55.4B++N/A137108.1h1.9B++4.9B+
NS-11C 6,0195,9711,2614.735S2.2826.677%B+17.3%C48.9B**N/A114122h11.4B*42.6B++
Pandora VX25 3,8733,8411,7902.146B**0.3147.185%B*10.388%D*50.1B+N/A17476.6h3.6B*7.7B*
Eclipse VE3A 3,1603,1217034.44A+1.9924.492%D15.924%D50.3B+N/A12562h10.1B*41.4B+
Serpent VE92 2,7592,7381,3731.994B*0.4624.838%C*15.157%D-43.1B++N/A10963.6h11.3B+45.7B+
NS-44 Commissioner 2,4082,3957973.005A*0.5533.861%C20.084%C49.5B++N/A13448.4h3B*8.9B+
NS Baron G5 2,1082,0971,1301.856B**0.6054.462%B**10.777%D-38.2C**N/A12754.9h3.5B**6.5C*
Solstice Burst 1,8801,8582148.682S6.2328.927%B+29.171%B*78.7A+N/A20623.6h11.2B++38.6B++
MKV Suppressed 1,8721,8561,5251.217C*1.2323.972%C13.147%D--29.5C+N/A8163h13.4C**56C*
XM98 1,7341,7325453.178B+0.7339.687%B80.831%B++49.3A+N/A13435.1h1.9B**4.8B++
Sirius SX12 1,3791,3726742.036B*0.4225.822%C**12.099%D--38.5B+N/A11335.6h11.6B*44.7B+
Solstice SF 1,2891,2774402.902A*0.4526.902%B+12.843%D46.4A++N/A12927.5h8.4B+31.2B*
NS-44L Blackhand 1,2611,2564342.894A++0.4442.72%C++44.984%C*37.5B*N/A9533.5h3.9B+9.1B+
NS-357 Underboss 1,1911,1809521.239C**1.2131.727%D15.593%D31CN/A9138.1h4.4C+13.9C+
Zenith VX-5 1,1741,1684482.607A0.1624.573%C+15.325%D--45.1B+N/A11725.9h10.6B*43.1B+
Force-Blade 1,0411,03313,6790.076A++2.3816.868%D--5.324%C+1.7B**N/A5605.2h2B+12.1C+
C-4 1,5261,0295161.994B+0.4622.711%C--N/A43.6D21.1C--40323.6h1.5C++6.4C+
Auraxium Force-Blade 1,0371,0288,2640.124A*2.3326.902%CN/A1.5C*N/A4685.2h1.9B+7C**
Orion VS54 9028934901.822B0.6323.649%B+20.157%D52.2B**N/A29017.1h10.1B*42.7C**
Nyx VX31 8928871416.291A*3.8434.939%C++42.841%A55.1B++N/A13216.1h4.6B+13.1B+
Frag Grenade 7847741774N/A771.5538.71%D-N/A387C-5C--11092h3.6C**9.4C+
NS-15M2 5765681613.528B**1.0823.967%C+24.296%C+55.7B+N/A18710.2h10.8B++44.9B+
NS-30 Vandal 525523737.164M**4.7133.308%C++34.417%B**57.5B*N/A1739.1h5.1B+15.2B+
Phobos VX86 5055003221.553C*0.9062.212%B12.4%D41.7C+N/A11812h2.2B+3.5B+
NS-11A 4604543791.198C+1.2522.056%C-12.335%D*30.3C+N/A10115h12.5B+56.5C*
H-V45 3943933091.272C+1.1822.984%C15.267%D-27.9C+N/A11014.1h11.8B+51.1B
NS-7 PDW 351350615.738S3.2928.192%B++17.429%C+77.8A**N/A2624.5h10.7B**38.1B*
Artemis VX26 349347953.653A*1.2026.231%C15.274%D--48.9B++N/A1317.1h11.1B+42.3C**
Tank Mine 497243317.839M+5.3936.855%C**N/A162A169.3M**22291.5h2.5D-6.9C
Lumine Edge 2011991,2070.165C**2.2911.878%D**12.563%C--3.4CN/A959.3h1.3B11.2D
Thanatos VE70 1951951551.258B+1.1939.388%C+14.359%C36.8B+N/A1575.3h4.3B+10.9B+
Spiker 176176592.983A*0.5322.87%D--20.455%C+39.1C++N/A964.5h7.9B34.7C+
NS-61 Emissary 145145542.685M0.2323.581%D8.276%D**72.5A**N/A1822h9.1B++38.8B+
NSX Daimyo 141141197.421B**4.9740.886%C+97.872%B**58.8C**N/A1412.4h2.9C7C+
Beamer VS3 1381381620.852C++1.6021.071%D--20.29%C38.3B+N/A1803.6h6.5B++30.7C++
Eridani SX5 134134274.963M*2.5127.263%C++15.672%D47.9B+N/A1852.8h9.4B*34.5B+
L100 Python AP 189125294.31C+1.8645.629%D*8%M+21.9D11.2D*1635.7h5.1B++11.3C**
Spear Anti-Vehicle Phalanx Turret 186117157.8C++5.3550.031%B+4.274%C++48.8B++28.8B++4302.4h6.8B++13.7B*
VX6-7 116114284.071A*1.6226.104%B28.07%A54.3B*1A2252.1h11.9B45.5B+
Nemesis VSH9 1891011110.91B+1.5465.376%B+2.97%C*13.3C+11.6B1817.6h12D**18.4D*
Solstice VE3 90901200.75C+1.7020.245%C-14.444%D-13.6CN/A2486.6h13.9B+68.8C++
MANA Anti-Vehicle Turret 18989651.369C1.0858.701%C+N/A890D1000D3560450.1h10.8B+18.3B++
Flare VE6 8888243.667A**1.2227.27%B*26.136%C**62.9B*N/A3891.4h10.4C**38.2B+
S1 145871090.798C*1.6554.879%C3.448%B+25.6C++17.1B+3833.4h7C+12.8C+
Quasar VM1 8381322.531B++0.0813.112%C--16.049%C--20.8C+N/A1203.9h12.5B*95.3C*
V10 7575612.5S10.0528.226%F-89.333%A+46.9B+N/A1451.6h1.9B++6.6C+
M60-G Bulldog 9965135C*2.5548.093%A+3.077%C++34.2B+17.9M++2381.9h8C+16.5B++
Saron HRB 9561106.1C*3.6538.803%D1.639%C+32.1B++17.9C**2771.9h16.5B**42.5B+
C75 Viper 9158115.273B2.8269.729%M++5.172%S38.7B+22M**4131.5h23D*33B
Cerberus 5555134.231M*1.7817.016%F-14.545%D--22.9C-N/A662.4h6.2C++36.4D**
M40 Fury 6752105.2C+2.7543.069%B++N/A21.7D-6.3D1802.4h19C--44.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0930h
Medical Applicator20296,8077.3h
Anti-Vehicle MANA Turret89200.9h
Motion Spotter338,9594.2h
Spawn Beacon12950.3h
Nano-Armor Kit119170,6948.7h
M20 Basilisk-F0900h
Anti-Infantry MANA Turret83410.3h
Shield Recharging Field11890.1h
Medical Kit4,14919,275180.4h
Recon Detection Device141,0611.3h
Ammunition Package131,1690.5h
AP30 Shredder0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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