Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,427)players online:
iHacksx (24)  VTGone (20)  xSwIcy (16)  milsimprodigy (10)  WOLF1617 (4)  MoarBassPLZ (3) 77
stats.dasanfall.com
Jericho70[K1SS] Jericho70
VS BR 110

KDR: 2.43

Score: 23.7m

Last Seen: Jan 11th, 2019 4:58 PM
- OFFLINE - 206.1 hour(s)

Battle Rank 107 (110 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 3
Level Progress (to 108): 47%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C Ghost NS-11C Pandora VX25 Eclipse VE3A Serpent VE92 NS-44 Commissioner NS Baron G5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Jericho70



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,990,341 MLG Score: 1591
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.215%19.542%5122799534,5522.45572-0.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.604%1.01B**-0.175C-0.549DHEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.51B+9.60.326C**27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.525%7.104%4421020183866970.211073187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.521%1.82A++2.869M+2.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.53B+10.80.137C++7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.528%2.381%23210201268091620.15555677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%0.5B+-0.502D-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.754B++12.10.692B+17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.699%73.074%23410187,9181534125.15831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.922%0.55B+0.389C**0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+1.90.395B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.469%10.78%23310194,5361079374.20389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.506B+-0.743D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B3.50.278C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Knights In Saucy Spandex[K1SS] Knights In Saucy Spandex
VS outfit on Cobalt

Members: 3
23.7m175.1%325 (19.5k)277 (16.6k)2.4349456,60523,2472.49482110 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022631023.465%24.054%56403:4116

6% Engineer21% Infiltrator64% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 12:59 AMJun 3rd, 2015 5:29 PMJan 18th, 2019 9:35 PM (1d) (PST)Jan 11th, 2019 1:43 PM (8d) (PST)Jan 11th, 2019 12:58 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711932780.6620.2720.1591.1970.0221591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,28911,58916,70040161072116,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1425.4h/59.4d 1,392 13,616 16,937 102.3k 1,428 6,776 1,847 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:893
Deaths:490
KDR:1.822
Accuracy:23.649% B+
HSR:20.157% D
NS-15M2
C++
Kills:553
Deaths:159
KDR:3.478
Accuracy:23.897% C++
HSR:24.593% C+
Flare VE6
B*
Kills:88
Deaths:24
KDR:3.667
Accuracy:27.270% B*
HSR:26.136% C**
Kills:1,534
Deaths (as Heavy Assault):673
Deaths (to Heavy Assaults):6,216
KDR:2.27935
Kill Difference:861
Playtime:50.348 hours
Usage:4%
Score:1.005m
Score/min:333
Accuracy (listed only):24.939%
HSR (listed only):23.629%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:6,802
Deaths:1,334
KDR:5.099
Accuracy:27.431% B+
HSR:19.950% C--
NS-11C
B+
Kills:5,942
Deaths:1,258
KDR:4.723
Accuracy:26.670% B+
HSR:17.284% C
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D
Serpent VE92
C**
Kills:2,738
Deaths:1,373
KDR:1.994
Accuracy:24.838% C**
HSR:15.157% D-
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
Solstice Burst
B*
Kills:1,627
Deaths:193
KDR:8.430
Accuracy:28.781% B+
HSR:29.625% B*
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D-
Solstice SF
B+
Kills:1,277
Deaths:440
KDR:2.902
Accuracy:26.902% B+
HSR:12.843% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
C**
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% C**
HSR:12.400% D
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% D
VX6-7
A
Kills:103
Deaths:27
KDR:3.815
Accuracy:25.665% C**
HSR:28.155% A
Solstice VE3
C-
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C-
HSR:14.444% D-
Kills:33,213
Deaths (as Light Assault):11,580
Deaths (to Light Assaults):5,518
KDR:2.86813
Kill Difference:21,633
Playtime:918.552 hours
Usage:64%
Score:15.690m
Score/min:285
Accuracy (listed only):31.652%
HSR (listed only):16.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:5,976
Deaths:1,222
KDR:4.890
Accuracy:38.525% C+
HSR:70.064% C*
NS-44 Commissioner
C
Kills:2,372
Deaths:789
KDR:3.006
Accuracy:33.807% C
HSR:19.857% C
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
XM98
B++
Kills:1,732
Deaths:545
KDR:3.178
Accuracy:39.691% B
HSR:80.831% B++
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D-
NS-44L Blackhand
C*
Kills:1,251
Deaths:433
KDR:2.889
Accuracy:42.666% C++
HSR:44.924% C*
NS-357 Underboss
D
Kills:1,180
Deaths:952
KDR:1.240
Accuracy:31.727% D
HSR:15.593% D
Nyx VX31
B**
Kills:681
Deaths:119
KDR:5.723
Accuracy:34.324% C++
HSR:39.941% B**
NS-30 Vandal
B**
Kills:523
Deaths:73
KDR:7.164
Accuracy:33.308% C++
HSR:34.417% B**
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Artemis VX26
C+
Kills:347
Deaths:95
KDR:3.653
Accuracy:26.231% C+
HSR:15.274% D--
Spiker
C+
Kills:176
Deaths:59
KDR:2.983
Accuracy:22.870% D--
HSR:20.455% C+
NS-61 Emissary
D
Kills:145
Deaths:54
KDR:2.685
Accuracy:23.581% D
HSR:8.276% D**
Beamer VS3
C
Kills:138
Deaths:162
KDR:0.852
Accuracy:21.071% D--
HSR:20.290% C
NSX Daimyo
B**
Kills:135
Deaths:17
KDR:7.941
Accuracy:41.001% C+
HSR:97.778% B**
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% D
V10
A
Kills:75
Deaths:6
KDR:12.500
Accuracy:28.226% F-
HSR:89.333% A
Cerberus
D-
Kills:55
Deaths:13
KDR:4.231
Accuracy:17.016% F-
HSR:14.545% D-
Kills:18,498
Deaths (as Infiltrator):6,826
Deaths (to Infiltrators):4,270
KDR:2.70993
Kill Difference:11,672
Playtime:306.431 hours
Usage:21%
Score:4.595m
Score/min:250
Accuracy (listed only):29.961%
HSR (listed only):34.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:6,802
Deaths:1,334
KDR:5.099
Accuracy:27.431% B+
HSR:19.950% C--
NS-11C
B+
Kills:5,942
Deaths:1,258
KDR:4.723
Accuracy:26.670% B+
HSR:17.284% C
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
Eclipse VE3A
D
Kills:3,121
Deaths:703
KDR:4.440
Accuracy:24.492% D
HSR:15.924% D
Serpent VE92
C**
Kills:2,738
Deaths:1,373
KDR:1.994
Accuracy:24.838% C**
HSR:15.157% D-
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
Solstice Burst
B*
Kills:1,627
Deaths:193
KDR:8.430
Accuracy:28.781% B+
HSR:29.625% B*
Solstice SF
B+
Kills:1,277
Deaths:440
KDR:2.902
Accuracy:26.902% B+
HSR:12.843% D
Zenith VX-5
C+
Kills:1,168
Deaths:448
KDR:2.607
Accuracy:24.573% C+
HSR:15.325% D--
Phobos VX86
C**
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% C**
HSR:12.400% D
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
VX6-7
A
Kills:103
Deaths:27
KDR:3.815
Accuracy:25.665% C**
HSR:28.155% A
Solstice VE3
C-
Kills:90
Deaths:120
KDR:0.750
Accuracy:20.245% C-
HSR:14.444% D-
Kills:29,501
Deaths (as Engineer):9,293
Deaths (to Engineers):3,982
KDR:3.17454
Kill Difference:20,208
Playtime:80.844 hours
Usage:6%
Score:1.227m
Score/min:253
Accuracy (listed only):33.296%
HSR (listed only):16.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:3,841
Deaths:1,790
KDR:2.146
Accuracy:47.185% B++
HSR:10.388% D*
NS Baron G5
B**
Kills:2,097
Deaths:1,130
KDR:1.856
Accuracy:54.462% B**
HSR:10.777% D-
MKV Suppressed
C
Kills:1,856
Deaths:1,525
KDR:1.217
Accuracy:23.972% C
HSR:13.147% D--
Sirius SX12
C**
Kills:1,372
Deaths:674
KDR:2.036
Accuracy:25.822% C**
HSR:12.099% D-
Phobos VX86
C**
Kills:500
Deaths:322
KDR:1.553
Accuracy:62.212% C**
HSR:12.400% D
NS-11A
C-
Kills:454
Deaths:379
KDR:1.198
Accuracy:22.056% C-
HSR:12.335% D*
H-V45
C+
Kills:393
Deaths:309
KDR:1.272
Accuracy:22.984% C+
HSR:15.267% D
NS-7 PDW
B++
Kills:350
Deaths:61
KDR:5.738
Accuracy:28.192% B++
HSR:17.429% C+
Thanatos VE70
C+
Kills:195
Deaths:155
KDR:1.258
Accuracy:39.388% C+
HSR:14.359% C
Eridani SX5
C*
Kills:134
Deaths:27
KDR:4.963
Accuracy:27.263% C*
HSR:15.672% D
Kills:11,192
Deaths (as Combat Medic):6,372
Deaths (to Combat Medics):2,414
KDR:1.75643
Kill Difference:4,820
Playtime:55.028 hours
Usage:4%
Score:1.073m
Score/min:325
Accuracy (listed only):35.353%
HSR (listed only):13.387%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:125
V. Kills:64 192%
Deaths:29
KDR:4.310
Accuracy:45.629% D*
KPH:21.800 D
VKPH:11.200 D*
C75 Viper
M**
Kills:58
V. Kills:33 171%
Deaths:11
KDR:5.273
Accuracy:69.729% M++
KPH:37.500 B+
VKPH:21.400 M**
Kills:183 (183 + 0)
Deaths:40
KDR:4.575
VKDR:2.425
Vehicle Kills:97
Kill Difference:143
Playtime:7.270 hours
Usage:1%
Score:0.094m
Score/min:216
Driving Accuracy:69.729%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:61
V. Kills:34 174%
Deaths:10
KDR:6.100
Accuracy:38.803% D
KPH:32.100 B++
VKPH:17.900 C**
Kills:61 (0 + 61)
Deaths:10
KDR:6.100
VKDR:3.400
Vehicle Kills:34
Kill Difference:51
Playtime:1.901 hours
Usage:0%
Score:0.031m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:38.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M++
Kills:65
V. Kills:34 186%
Deaths:13
KDR:5
Accuracy:48.093% A
KPH:34.800 B
VKPH:18.200 M++
M40 Fury
D
Kills:52
V. Kills:15 325%
Deaths:10
KDR:5.200
Accuracy:43.069% B++
KPH:22 D-
VKPH:6.400 D
Kills:117 (0 + 117)
Deaths:23
KDR:5.087
VKDR:2.130
Vehicle Kills:49
Kill Difference:94
Playtime:4.225 hours
Usage:0%
Score:0.052m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:43.069%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 6,8786,8021,3345.099A**2.6627.431%B+19.95%C--56.1AN/A141121.2h9.8B++35.6B+
Ghost 5,9865,9761,2224.89B++2.4638.525%C+70.064%C*55.4B*N/A137107.8h1.9B++4.9B+
NS-11C 5,9905,9421,2584.723S2.2926.67%B+17.284%C48.8B**N/A114121.7h11.4B*42.6B++
Pandora VX25 3,8733,8411,7902.146B**0.2947.185%B++10.388%D*50.1B+N/A17476.6h3.6B++7.7B++
Eclipse VE3A 3,1603,1217034.44A2.0124.492%D15.924%D50.3B+N/A12562h10.1B++41.4B+
Serpent VE92 2,7592,7381,3731.994B*0.4424.838%C**15.157%D-43.1B++N/A10963.6h11.3B+45.7B+
NS-44 Commissioner 2,3852,3727893.006A*0.5733.807%C19.857%C49.9B++N/A13447.5h3B*8.9B+
NS Baron G5 2,1082,0971,1301.856B**0.5854.462%B**10.777%D-38.2C**N/A12754.9h3.5B**6.5C+
MKV Suppressed 1,8721,8561,5251.217C*1.2223.972%C13.147%D--29.5C+N/A8163h13.4C**56C*
XM98 1,7341,7325453.178B+0.7439.691%B80.831%B++49.5A+N/A13435h1.9B**4.8B++
Solstice Burst 1,6461,6271938.43S6.0028.781%B+29.625%B*78.6A+N/A19820.7h11.1B++38.6B++
Sirius SX12 1,3791,3726742.036B*0.4025.822%C**12.099%D-38.5B+N/A11335.6h11.6B*44.7B+
Solstice SF 1,2891,2774402.902A*0.4726.902%B+12.843%D46.4A++N/A12927.5h8.4B+31.2B*
NS-44L Blackhand 1,2561,2514332.889A++0.4542.666%C++44.924%C*37.5B++N/A9533.4h3.9B+9.2B+
NS-357 Underboss 1,1911,1809521.239C**1.2031.727%D15.593%D31CN/A9138.1h4.4C+13.9C+
Zenith VX-5 1,1741,1684482.607A+0.1724.573%C+15.325%D--45.1B+N/A11725.9h10.6B*43.1B+
Force-Blade 1,0411,03313,6790.076A++2.3616.868%D--5.324%C1.7B++N/A5605.2h2B+12.1C+
C-4 1,5251,0285161.992B+0.4422.703%C-N/A43.6D-21.1D40123.6h1.5C++6.4C+
Auraxium Force-Blade 1,0241,0158,1560.124A*2.3126.91%CN/A1.5C*N/A4673.1h1.9B+7C**
Orion VS54 9028934901.822C**0.6123.649%B+20.157%D52.2B**N/A28817.1h10.1B*42.7B++
Frag Grenade 7827721772N/A769.5738.739%D-N/A386C-5C11112h3.6C**9.3C+
Nyx VX31 6846811195.723A++3.2934.324%C++39.941%B**54.9B+N/A11912.4h4.7B++13.6B+
NS-15M2 5615531593.478B**1.0423.897%C++24.593%C+56.4B+N/A1889.8h10.6B++44.5B+
NS-30 Vandal 525523737.164M++4.7333.308%C++34.417%B**57.5B*N/A1739.1h5.1B+15.2B+
Phobos VX86 5055003221.553C*0.8862.212%C**12.4%D41.7C+N/A11712h2.2B+3.5C++
NS-11A 4604543791.198C+1.2422.056%C-12.335%D*30.3C+N/A10115h12.5B+56.5C*
H-V45 3943933091.272C+1.1622.984%C+15.267%D27.9C+N/A10914.1h11.8B+51.1B
NS-7 PDW 351350615.738S3.3028.192%B++17.429%C+77.8MN/A2624.5h10.7B**38.1B*
Artemis VX26 349347953.653A*1.2226.231%C+15.274%D--48.9B*N/A1307.1h11.1B+42.3C**
Tank Mine 497243317.839M+5.4036.855%C**N/A162A169.3M**22291.5h2.5D-6.9C+
Lumine Edge 1991971,2060.163C*2.2711.82%D**12.69%C--3.3CN/A959.2h1.3B11.3D
Thanatos VE70 1951951551.258B+1.1839.388%C+14.359%C36.8B+N/A1575.3h4.3B+10.9B+
Spiker 176176592.983A*0.5522.87%D--20.455%C+39.1C++N/A964.5h7.9B34.7C+
NS-61 Emissary 145145542.685M0.2523.581%D8.276%D**72.5A**N/A1822h9.1B++38.8B+
Beamer VS3 1381381620.852C++1.5821.071%D--20.29%C38.3B++N/A1803.6h6.5B*30.7C++
NSX Daimyo 135135177.941A+5.5141.001%C+97.778%B**64.3B+N/A1502.1h2.9C7C+
Eridani SX5 134134274.963M**2.5327.263%C*15.672%D47.9B+N/A1842.8h9.4B*34.5B+
L100 Python AP 189125294.31C+1.8845.629%D*8%M+21.9D11.2D*1635.7h5.1B++11.3C*
Spear Anti-Vehicle Phalanx Turret 186117157.8C++5.3750.063%B+4.274%C++48.8B++28.8B++4292.4h6.8B++13.7B*
VX6-7 104103273.815A++1.3825.665%C**28.155%A51.5B*N/A2232h11.9B46.3B+
Nemesis VSH9 1871001100.909B+1.5365.493%B+3%C*13.3C+11.6C*1817.5h12.1F18.5D*
Solstice VE3 90901200.75C+1.6820.245%C-14.444%D-13.6CN/A2466.6h13.9B+68.8C++
MANA Anti-Vehicle Turret 18989651.369C+1.0758.701%CN/A890C1000C+3560450.1h10.8B+18.3B+
Flare VE6 8888243.667A*1.2327.27%B*26.136%C**62.9B*N/A3871.4h10.4C*38.2B+
S1 145871090.798C*1.6454.879%C3.448%C**25.6C++17.1B++3833.4h7C+12.8C+
Quasar VM1 8381322.531B++0.1013.112%D16.049%C--20.8C+N/A1203.9h12.5B*95.3C*
V10 7575612.5M**10.0728.226%F-89.333%A46.9B+N/A1451.6h1.9B+6.6C+
M60-G Bulldog 9965135C*2.5748.093%A3.077%C++34.2B17.9M++2381.9h8C+16.5B++
Saron HRB 9561106.1C*3.6738.803%D1.639%C+32.1B++17.9C**2751.9h16.5B*42.5B+
C75 Viper 9158115.273C**2.8469.729%M++5.172%S38.7B+22M**4131.5h23D**33C**
Cerberus 5555134.231M*1.8017.016%F-14.545%D-22.9C-N/A662.4h6.2C++36.4D**
M40 Fury 6752105.2C+2.7743.069%B++N/A21.7D--6.3D1792.4h19D44.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret89200.9h
Medical Applicator20296,8077.3h
Motion Spotter338,8324.1h
Nanite Revive Grenade0930h
Spawn Beacon12950.3h
Nano-Armor Kit119170,6948.7h
Anti-Infantry MANA Turret83410.3h
M20 Basilisk-F0900h
Shield Recharging Field11890.1h
Medical Kit4,11719,094179h
Recon Detection Device141,0611.3h
Ammunition Package131,1690.5h
AP30 Shredder0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.27s
Server spent 1.81s on queries, 1.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.