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Centurion Jerky000[R7] Jerky000
VS BR 53

KDR: 1.15

Score: 14.9m

Last Seen: Aug 21st, 2018 10:36 PM
- OFFLINE - 2783.4 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Eridani SX5 Orion VS54 Nova Lasher X2 C-4 Saron HRB-H H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.495%18.618%4371410216,3971.008990.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.412%0.467B+-0.323C-2.58F*HEAD ++ (~6.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.302C*12.30.142C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.843%1.829%143510301,1487824201.46803273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.357%-1.273D**-0.496D0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.3-0.481D15.9-0.271C41.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.197%2.268%296710281,4997136952.10238215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%0.373C**-0.534D0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.657B+16.40.586B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.169%71.539%2961103413076400.170157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.623B+0.289C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.40.247C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.719%16.19%296210331,223462182.64147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.693%-0.06C+0.325C*0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.276C*3.90.199C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m645.3%286 (17.2k)258 (15.5k)1.1531516,73814,5151.5214653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103527716.76%11.393%19103:581

11% Combat Medic45% Engineer17% Heavy Assault20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 2:09 AMJul 4th, 2017 11:47 PMAug 24th, 2018 3:00 AM (243d) (PST)Aug 21st, 2018 6:37 PM (246d) (PST)Aug 21st, 2018 6:36 PM (246d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001792210.2910.2520.0332.1580.044147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,02310,74813,27517152129315,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
959.7h/40d 5,346 1,907 4,204 124.3k 1,896 2,473 2,516 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:792
Deaths:525
KDR:1.509
Accuracy:21.175% C++
HSR:20.833% D
Lasher X2
C*
Kills:731
Deaths:870
KDR:0.840
Accuracy:24.372% C+
HSR:4.241% C*
VE-H Maw
D-
Kills:358
Deaths:359
KDR:0.997
Accuracy:21.136% D-
HSR:17.877% D-
Flare VE6
C+
Kills:211
Deaths:202
KDR:1.045
Accuracy:19.377% D
HSR:24.171% C+
Kills:2,092
Deaths (as Heavy Assault):1,956
Deaths (to Heavy Assaults):3,877
KDR:1.06953
Kill Difference:136
Playtime:162.803 hours
Usage:17%
Score:2.273m
Score/min:233
Accuracy (listed only):21.515%
HSR (listed only):16.780%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:2,508
Deaths:910
KDR:2.756
Accuracy:22.561% C
HSR:17.065% D
Nova
B+
Kills:771
Deaths:807
KDR:0.955
Accuracy:37.278% D
HSR:16.732% B+
NS Baron G5
B+
Kills:526
Deaths:745
KDR:0.706
Accuracy:49.914% B+
HSR:15.399% C*
Deimos VA29
C+
Kills:452
Deaths:419
KDR:1.079
Accuracy:59.037% C+
HSR:15.266% C
Zenith VX-5AE
C--
Kills:127
Deaths:180
KDR:0.706
Accuracy:23.480% D-
HSR:21.260% C--
VE-LR Obelisk
B++
Kills:61
Deaths:75
KDR:0.813
Accuracy:31.077% C+
HSR:37.705% B++
Kills:4,445
Deaths (as Engineer):3,136
Deaths (to Engineers):3,243
KDR:1.41741
Kill Difference:1,309
Playtime:427.660 hours
Usage:45%
Score:7.006m
Score/min:273
Accuracy (listed only):37.224%
HSR (listed only):20.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:2,508
Deaths:910
KDR:2.756
Accuracy:22.561% C
HSR:17.065% D
Eridani SX5
C+
Kills:862
Deaths:934
KDR:0.923
Accuracy:25.745% C+
HSR:15.313% D
Nova
B+
Kills:771
Deaths:807
KDR:0.955
Accuracy:37.278% D
HSR:16.732% B+
NS Baron G5
B+
Kills:526
Deaths:745
KDR:0.706
Accuracy:49.914% B+
HSR:15.399% C*
Deimos VA29
C+
Kills:452
Deaths:419
KDR:1.079
Accuracy:59.037% C+
HSR:15.266% C
VE-S Canis
B+
Kills:181
Deaths:236
KDR:0.767
Accuracy:30.134% B+
HSR:19.890% C+
Zenith VX-5AE
C--
Kills:127
Deaths:180
KDR:0.706
Accuracy:23.480% D-
HSR:21.260% C--
Kills:5,427
Deaths (as Light Assault):4,231
Deaths (to Light Assaults):2,237
KDR:1.28268
Kill Difference:1,196
Playtime:190.878 hours
Usage:20%
Score:2.581m
Score/min:225
Accuracy (listed only):35.450%
HSR (listed only):17.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:862
Deaths:934
KDR:0.923
Accuracy:25.745% C+
HSR:15.313% D
Nova
B+
Kills:771
Deaths:807
KDR:0.955
Accuracy:37.278% D
HSR:16.732% B+
H-V45
C
Kills:650
Deaths:645
KDR:1.008
Accuracy:22.519% C
HSR:16.615% D
NS Baron G5
B+
Kills:526
Deaths:745
KDR:0.706
Accuracy:49.914% B+
HSR:15.399% C*
Deimos VA29
C+
Kills:452
Deaths:419
KDR:1.079
Accuracy:59.037% C+
HSR:15.266% C
VE-S Canis
B+
Kills:181
Deaths:236
KDR:0.767
Accuracy:30.134% B+
HSR:19.890% C+
Corvus VA55
B*
Kills:114
Deaths:144
KDR:0.792
Accuracy:24.638% C++
HSR:28.947% B*
Pulsar VS1
C+
Kills:82
Deaths:
KDR:
Accuracy:23.375% C+
HSR:7.317% F-
Kills:3,638
Deaths (as Combat Medic):3,930
Deaths (to Combat Medics):1,511
KDR:0.9257
Kill Difference:292
Playtime:102.586 hours
Usage:11%
Score:2.093m
Score/min:340
Accuracy (listed only):34.080%
HSR (listed only):16.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:862
Deaths:934
KDR:0.923
Accuracy:25.745% C+
HSR:15.313% D
VE-S Canis
B+
Kills:181
Deaths:236
KDR:0.767
Accuracy:30.134% B+
HSR:19.890% C+
Artemis VX26
B++
Kills:173
Deaths:11
KDR:15.727
Accuracy:30.702% B++
HSR:16.763% D-
NS-44B Commissioner
B*
Kills:164
Deaths:354
KDR:0.463
Accuracy:36.131% C
HSR:32.317% B*
Manticore SX40
C+
Kills:136
Deaths:82
KDR:1.659
Accuracy:26.568% C-
HSR:20.588% C+
V10
C+
Kills:130
Deaths:30
KDR:4.333
Accuracy:39.169% C+
HSR:71.539% D
NS-AM7 Archer
B++
Kills:60
Deaths:96
KDR:0.625
Accuracy:62.227% B+
HSR:23.333% B++
Kills:1,706
Deaths (as Infiltrator):1,743
Deaths (to Infiltrators):1,990
KDR:0.97877
Kill Difference:37
Playtime:51.780 hours
Usage:5%
Score:0.601m
Score/min:194
Accuracy (listed only):35.811%
HSR (listed only):28.535%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:185
Deaths:93
KDR:1.989
Accuracy:21.105% C**
HSR:12.432% F
Blueshift VM5
B
Kills:151
Deaths:93
KDR:1.624
Accuracy:20.692% B
HSR:14.570% D*
Kills:336
Deaths (as MAX Suit):93
Deaths (to MAX Suits):681
KDR:3.6129
Kill Difference:243
Playtime:19.023 hours
Usage:2%
Score:0.317m
Score/min:278
Accuracy (listed only):20.898%
HSR (listed only):13.501%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:420
V. Kills:63 N/A
Deaths:36
KDR:11.667
Accuracy:46.974% C+
KPH:27.400 D--
VKPH:4.100 D*
Skyguard
D
Kills:126
V. Kills:87 143%
Deaths:49
KDR:2.571
Accuracy:25.314% D
KPH:6.800 D--
VKPH:4.700 D*
L100 Python AP
D--
Kills:59
V. Kills:36 159%
Deaths:17
KDR:3.471
Accuracy:47.340% D--
KPH:14.100 D*
VKPH:8.600 F
Kills:605 (605 + 0)
Deaths:102
KDR:5.931
VKDR:1.824
Vehicle Kills:186
Kill Difference:503
Playtime:38.041 hours
Usage:4%
Score:0.390m
Score/min:171
Driving Accuracy:47.340%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:414
V. Kills:179 230%
Deaths:66
KDR:6.273
Accuracy:38.024% D
KPH:21.900 C
VKPH:9.400 D
Supernova FPC
D*
Kills:289
V. Kills:202 142%
Deaths:101
KDR:2.861
Accuracy:41.754% D**
KPH:11.600 D*
VKPH:8.100 D**
Supernova VPC
B
Kills:254
V. Kills:23 N/A
Deaths:18
KDR:14.111
Accuracy:53.501% B
KPH:19.300 D*
VKPH:1.700 F
E540 Halberd
D*
Kills:74
V. Kills:33 218%
Deaths:15
KDR:4.933
Accuracy:37.511% D**
KPH:16.700 D*
VKPH:7.400 D**
Aphelion VEX-4
B++
Kills:73
V. Kills:28 252%
Deaths:14
KDR:5.214
Accuracy:32.284% C
KPH:34.100 B++
VKPH:13.100 D
Kills:1,104 (543 + 561)
Deaths:214
KDR:5.159
VKDR:2.173
Vehicle Kills:465
Kill Difference:890
Playtime:63.708 hours
Usage:7%
Score:0.942m
Score/min:246
Driving Accuracy:53.501%
Gunner Accuracy:32.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:691
V. Kills:259 266%
Deaths:89
KDR:7.764
Accuracy:50.204% D
KPH:36.400 C+
VKPH:13.600 D--
Aphelion VEX-4H
B+
Kills:348
V. Kills:164 211%
Deaths:72
KDR:4.833
Accuracy:47.028% C++
KPH:48.200 B+
VKPH:22.700 C
E540 Halberd-H
C
Kills:136
V. Kills:54 247%
Deaths:21
KDR:6.476
Accuracy:47.660% D*
KPH:36.600 C
VKPH:14.500 D-
Proton II PPA-H
N/A
Kills:50
V. Kills:5 N/A
Deaths:7
KDR:7.143
Accuracy:31.996% N/A
KPH:33 N/A
VKPH:3.300 N/A
Kills:1,225 (0 + 1,225)
Deaths:189
KDR:6.481
VKDR:2.550
Vehicle Kills:482
Kill Difference:1,036
Playtime:31.437 hours
Usage:3%
Score:0.757m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:31.996%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:81
V. Kills:22 352%
Deaths:28
KDR:2.893
Accuracy:39.316% C+
KPH:12.800 D
VKPH:3.500 D*
M12 Kobalt
C+
Kills:51
V. Kills: N/A
Deaths:10
KDR:5.100
Accuracy:17.390% C+
KPH:42.400 D
VKPH:0 D**
Kills:132 (0 + 132)
Deaths:38
KDR:3.474
VKDR:0.579
Vehicle Kills:22
Kill Difference:94
Playtime:7.514 hours
Usage:1%
Score:0.064m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:17.390%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,5292,5089102.756A+1.6022.561%C17.065%D18.8C--N/A105133.6h11.7B51.9C*
Eridani SX5 8738629340.923C+0.2325.745%C+15.313%D18DN/A7147.9h13.1C+50.9C++
Orion VS54 8037925251.509C++0.3621.175%C++20.833%D25.9CN/A14230.6h12.9C++61.1C**
Nova 7817718070.955C0.2037.278%D16.732%B+18.5DN/A6741.7h4.8C+12.8C+
Lasher X2 7437318700.84C+0.3124.372%C+4.241%C*19.8DN/A8537h20.5C+84.1C++
C-4 9317297560.964C0.1923.779%CN/A62.8C17.4D-60911.6h1.1B*4.7B+
Saron HRB-H 950691897.764B+6.6150.204%D1.158%C36.4C+13.6D--39019h12.8A+25.5B**
H-V45 6566506451.008C+0.1522.519%C16.615%D19.7C--N/A9233h14C+62C+
NS Baron G5 5355267450.706C-0.4549.914%B+15.399%C*18.7DN/A7628.2h5C+9.9C++
MANA Anti-Personnel Turret 4654593221.425N/A0.2717.656%UN/A4590U60U11447200.1h22.6T*127.7T*
Deimos VA29 4604524191.079C+0.0759.037%C+15.266%C19.2D-N/A13623.5h2.4C++4.1C++
Proximity Mine 4344341034.214C++3.0638.807%CN/A149.7B++N/A4802.9h1.2A*3A
L100 Python HESH 4834203611.667C+10.5146.974%C+1.19%C27.3D--4.1D*14715.4h3.3C**6.9C**
Saron HRB 593414666.273C*5.1238.024%D1.932%B+21.9C9.5D28718.9h12.8A+33.8B**
VE-H Maw 3643583590.997C-0.1621.136%D-17.877%D-17.4D--N/A5920.6h12.5C59.4C
Aphelion VEX-4H 512348724.833C+3.6847.028%C++4.31%B++48.3B+22.8C5057.2h35.3B*75B*
Frag Grenade 3233121312N/A310.8538.625%D-N/A520C++18.3B**18130.6h2.8B**7.2B+
Supernova FPC 4912891012.861C-1.7141.754%D**2.768%C**11.6D*8.1D**25725h4.1B*9.9C*
Supernova VPC 2772541814.111B12.9653.501%BN/A19.2D*1.7F17413.2h3B+5.6B+
Flare VE6 2162112021.045C0.1119.377%D24.171%C+24DN/A1068.8h10.9C++56.1C+
Tank Mine 3302041511.351D0.2023.331%DN/A55.1D--34.1D--6883.7h1.7B+7.4C--
Blueshift VM5 188185931.989C+0.8421.105%C**12.432%F28CN/A1696.6h14.9B+70.7B+
VE-S Canis 1871812360.767C0.3930.134%B+19.89%C+21.5DN/A548.4h13.1C+43.5C*
Artemis VX26 1731731115.727U14.5730.702%B++16.763%D-19.9DN/A1818.7h10.9B+35.5B++
NSX Masamune 2451733440.503C-0.6559.964%C*1.156%D20.1D8.4C--1578.6h15.3C+25.4C+
NS-44B Commissioner 1671643540.463D--0.6936.131%C32.317%B*16.1DN/A6710.2h4.6D12.9C
Blueshift VM5 153151931.624C0.4720.692%B14.57%D*22.9DN/A1536.6h18.3D88.6C++
Manticore SX40 138136821.659B++0.5126.568%C-20.588%C+19.2C--N/A1127.1h8.5C+32.1C+
E540 Halberd-H 190136216.476C+5.3247.66%D*1.471%C36.8C14.6D-3673.7h4.1B**8.6B++
V10 130130304.333B+3.1839.169%C+71.539%D23.2C--N/A1455.6h2.4C+6.1C+
Zenith VX-5AE 1291271800.706D0.4523.48%D-21.26%C--12.5D--N/A7510.2h12.3C**52.3C+
Skyguard 213126492.571C+1.4225.314%D1.587%C6.8D--4.7D*16518.5h116.2C**458.9C+
Rocklet Rifle 2231202550.471C-0.6849.436%CN/A20.3D17.5D3205.9h35.4C**71.7C++
Corvus VA55 1161141440.792C0.3624.638%C++28.947%B*17.5DN/A896.5h13.4C54.5C++
Spear Anti-Vehicle Phalanx Turret 137102156.8C+5.6534.55%D--4.902%B+30.9C10.6D--2533.3h6.6B*19.1B
M20 Basilisk 12790118.182C*7.0339.048%D**N/A24.3D10D*973.7h71.7B*183.5B+
NS-R3 Swarm 169892750.324C-0.8367.652%B**N/A6C5.4C7214.9h38.3D-56.7D
Pulsar VS1 8282182U80.8523.375%C+7.317%F-13DN/A2196.3h11.2B**47.8B++
M20 Basilisk 10381282.893C+1.7439.316%C+2.469%D*12.9D3.5D*1276.3h101.4C+258C*
E540 Halberd 10774154.933C3.7837.511%D**1.351%D16.8D*7.5D**1604.4h5.9C+15.9D
Aphelion VEX-4 10173145.214C**4.0632.284%C1.37%D*34.8B*13.3D3892.1h30.8A95.3B**
VE-LR Obelisk 6361750.813C--0.3431.077%C+37.705%B++12D-N/A345.1h8.7D27.9C
NS-AM7 Archer 8260960.625B0.5362.227%B+23.333%B++7.1C+2.6C+618.5h31.3D50.3C--
L100 Python AP 9559173.471C2.3247.34%D--6.78%A*14D*8.6F2874.2h5.9B+12.4C+
M60-A Bulldog 5852182.889C-1.7426.077%D*1.923%B+13.3D--1.5D**673.9h6.3C+24.1D
M12 Kobalt 5151105.1D3.9517.39%C+23.529%A42.5DN/A2191.2h17.3B+99.3C**
M12 Kobalt 5451317C--15.8518.65%D19.608%B+42.5D*2.5D-1211.2h19.9C+106.9C
Proton II PPA-H 555077.143C5.9931.996%DN/A33.3D*3.3D-1231.5h17.1D**53.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret9830.7h
Restoration Kit467790.9h
Spawn Beacon101800.4h
Nano-Armor Kit536419,79843.8h
Nanite Revive Grenade05120.1h
Spitfire Auto-Turret255850.9h
Ammunition Package272,0561.2h
Anti-Infantry MANA Turret521,2922.4h
Medical Applicator549143,59519.4h
Nano-Repair Grenade05290.1h
NS-45 Pilot01350h
Smoke Grenade0590h
Shield Recharging Field94990.2h
Recon Detection Device91990.5h

Check the help document for the dictionary if you want to learn more about words used here.


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