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Executor Sweetheart JermuNC[Jr34] JermuNC
NC BR 141

KDR: 4.25

Score: 44.5m

Last Seen: Dec 12th, 2019 3:30 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Miller - Outfit Leader of casualty gaming[Jr34] casualty gaming
NC outfit on Miller

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS The Moonshot Bouncing Betty C-4 Spear Anti-Vehicle Phalanx Turret MGR-L1 Promise EM1 NC6 Gauss SAW SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,757,655 MLG Score: 1405
Fun Score: N/A
Cheeseburgers Flipped: 1320TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.345%22.167%58444118323,6343.15121.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.392%0.983B*0.188C++-1.769F-HEAD ++ (~8.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.467B+10.40.272C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.773%1.29%348412238533502842.43714299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.743%-0.066C+-0.413C--0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.654B+26.10.614B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.019%1.943%548512222,00746112884.34416156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.297%-0.496D-0.354C-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.9-0.16C15.8-0.284C28.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.387%15.546%118412236694242711.57412246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%-1.53F2.765M-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.105C+24.50.474B+90.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.408%81.182%1189121810,3579743610.6226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.788%0.516B+0.912B*-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+20.369C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.336%14.483%1183122443549320.880567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.771%1.125B**-0.053C+0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.90.406B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
casualty gaming[Jr34] casualty gaming
NC outfit on Miller

Members: 1
44.5m587.4%314 (18.8k)289 (17.3k)4.2491256,78113,3634.87308141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227476523.4%26.865%62911:3027

17% Engineer14% Heavy Assault40% Infiltrator19% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 6:52 AMApr 12th, 2015 5:40 PMDec 13th, 2019 1:55 AM (4h) (PST)Dec 12th, 2019 12:04 PM (17h) (PST)Dec 12th, 2019 11:30 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
483804030.3690.0870.0992.4700.0511405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9534,77924,1742256148317,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.1h/106.8d 8,338 15,254 27,906 379.8k 3,704 9,736 7,876 74.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B++
Kills:1,195
Deaths:355
KDR:3.366
Accuracy:27.846% B++
HSR:19.247% D
EM1
B+
Kills:1,178
Deaths:370
KDR:3.184
Accuracy:23.934% B+
HSR:19.015% C--
NC6 Gauss SAW
B+
Kills:1,175
Deaths:365
KDR:3.219
Accuracy:22.630% B+
HSR:18.638% D-
NSX Naginata
C**
Kills:1,164
Deaths:378
KDR:3.079
Accuracy:23.803% C**
HSR:21.048% D-
LA1 Anchor
C+
Kills:1,162
Deaths:429
KDR:2.709
Accuracy:25.368% C+
HSR:20.826% D
NS-15MP
D-
Kills:1,161
Deaths:430
KDR:2.700
Accuracy:23.606% D-
HSR:18.346% D*
GD-22S
B+
Kills:940
Deaths:291
KDR:3.230
Accuracy:25.827% B+
HSR:21.596% C-
EM6
C+
Kills:91
Deaths:26
KDR:3.500
Accuracy:22.008% C+
HSR:16.484% D*
Kills:8,066
Deaths (as Heavy Assault):2,644
Deaths (to Heavy Assaults):3,590
KDR:3.05068
Kill Difference:5,422
Playtime:368.399 hours
Usage:14%
Score:6.132m
Score/min:277
Accuracy (listed only):24.378%
HSR (listed only):19.400%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B+
Kills:2,010
Deaths:108
KDR:18.611
Accuracy:41.689% C+
HSR:83.333% B+
SAS-R
C-
Kills:1,173
Deaths:117
KDR:10.026
Accuracy:33.105% D-
HSR:64.791% C-
NS-44P Commissioner
A
Kills:1,163
Deaths:393
KDR:2.959
Accuracy:52.498% A
HSR:24.506% C
NSX Tengu
B+
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:39.546% B+
HSR:14.802% D--
NSX Tomoe
C*
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:29.957% C*
HSR:28.227% D-
EM4-AE Longshot
B
Kills:1,161
Deaths:70
KDR:16.586
Accuracy:43.626% B
HSR:83.118% B
NSX Daimyo
C++
Kills:1,160
Deaths:103
KDR:11.262
Accuracy:40.531% C+
HSR:94.397% C++
EM4 Longshot
B+
Kills:1,160
Deaths:49
KDR:23.674
Accuracy:39.837% C+
HSR:83.276% B+
AF-4AE Cyclone
D
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:26.229% D
HSR:16.997% D--
NC14 Bolt Driver
A
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:37.712% C**
HSR:85.332% A
LA80
C**
Kills:1,159
Deaths:81
KDR:14.309
Accuracy:36.575% D
HSR:80.673% C**
AF-8 RailJack
B*
Kills:1,159
Deaths:65
KDR:17.831
Accuracy:38.766% C**
HSR:82.399% B*
NS-44L Blackhand
A++
Kills:824
Deaths:94
KDR:8.766
Accuracy:53.160% A
HSR:65.777% A++
AF-18 Stalker
C+
Kills:800
Deaths:225
KDR:3.556
Accuracy:24.746% D
HSR:19.875% C+
MGR-S1 Gladius
B*
Kills:670
Deaths:228
KDR:2.939
Accuracy:31.726% B*
HSR:17.164% D
NC4 Mag-Shot
A
Kills:457
Deaths:208
KDR:2.197
Accuracy:36.777% A
HSR:22.538% B+
NS-30 Vandal
B*
Kills:451
Deaths:72
KDR:6.264
Accuracy:30.045% C--
HSR:33.259% B*
NS-357P Underboss
D-
Kills:237
Deaths:162
KDR:1.463
Accuracy:35.278% D-
HSR:17.300% D-
Gauss SPR
C++
Kills:216
Deaths:35
KDR:6.171
Accuracy:33.344% C++
HSR:31.482% C
NS-7 PDW
B*
Kills:203
Deaths:92
KDR:2.207
Accuracy:22.901% C
HSR:23.153% B*
AF-4 Cyclone
C**
Kills:196
Deaths:67
KDR:2.925
Accuracy:25.121% C+
HSR:21.429% C**
MKV Suppressed
B+
Kills:192
Deaths:44
KDR:4.364
Accuracy:27.973% B+
HSR:16.667% C--
NS-61 Emissary
C+
Kills:190
Deaths:113
KDR:1.681
Accuracy:28.183% C+
HSR:13.158% D
Blitz GD-10
B+
Kills:188
Deaths:80
KDR:2.350
Accuracy:24.735% C++
HSR:19.681% B+
NS-44B Commissioner
D
Kills:177
Deaths:147
KDR:1.204
Accuracy:34.309% D
HSR:17.514% D-
NS-45 Pilot
C
Kills:176
Deaths:96
KDR:1.833
Accuracy:27.491% D
HSR:23.296% C
NS-44 Commissioner AE
C--
Kills:132
Deaths:63
KDR:2.095
Accuracy:36.992% C--
HSR:18.182% D-
LA8 Rebel
A
Kills:115
Deaths:54
KDR:2.130
Accuracy:41.400% A
HSR:26.957% B++
LA3 Desperado
A*
Kills:83
Deaths:23
KDR:3.609
Accuracy:42.065% A*
HSR:19.277% C+
Soldier Soaker
A++
Kills:71
Deaths:29
KDR:2.448
Accuracy:50.704% A++
HSR:5.634% D**
NS-AM7 Archer
A*
Kills:54
Deaths:25
KDR:2.160
Accuracy:59.760% C++
HSR:37.037% A*
Kills:20,219
Deaths (as Infiltrator):3,959
Deaths (to Infiltrators):2,716
KDR:5.1071
Kill Difference:16,260
Playtime:1,012.672 hours
Usage:40%
Score:15.513m
Score/min:255
Accuracy (listed only):36.348%
HSR (listed only):38.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:1,171
Deaths:298
KDR:3.930
Accuracy:29.344% B+
HSR:20.666% D
NSX Tengu
B+
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:39.546% B+
HSR:14.802% D--
Gauss Compact S
B
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:24.966% C*
HSR:20.690% B
AF-4AE Cyclone
D
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:26.229% D
HSR:16.997% D--
AF-19 Mercenary
B*
Kills:1,158
Deaths:320
KDR:3.619
Accuracy:26.985% B*
HSR:17.444% D
NS-11CP
D
Kills:1,157
Deaths:454
KDR:2.548
Accuracy:26.040% D
HSR:19.620% D
AC-X11
B+
Kills:983
Deaths:352
KDR:2.793
Accuracy:27.860% B+
HSR:21.058% C
MGR-S1 Gladius
B*
Kills:670
Deaths:228
KDR:2.939
Accuracy:31.726% B*
HSR:17.164% D
GD-7F
C+
Kills:465
Deaths:217
KDR:2.143
Accuracy:24.393% C+
HSR:17.850% C--
Mauler S6
B*
Kills:206
Deaths:97
KDR:2.124
Accuracy:48.087% B*
HSR:13.107% C--
NS-7 PDW
B*
Kills:203
Deaths:92
KDR:2.207
Accuracy:22.901% C
HSR:23.153% B*
AF-4 Cyclone
C**
Kills:196
Deaths:67
KDR:2.925
Accuracy:25.121% C+
HSR:21.429% C**
Gauss Compact Burst
C-
Kills:193
Deaths:96
KDR:2.010
Accuracy:24.760% C-
HSR:22.280% C--
MKV Suppressed
B+
Kills:192
Deaths:44
KDR:4.364
Accuracy:27.973% B+
HSR:16.667% C--
Blitz GD-10
B+
Kills:188
Deaths:80
KDR:2.350
Accuracy:24.735% C++
HSR:19.681% B+
GD-66 Claw
A
Kills:163
Deaths:70
KDR:2.329
Accuracy:73.605% A
HSR:15.951% C*
Razor GD-23
A
Kills:139
Deaths:67
KDR:2.075
Accuracy:30.904% A
HSR:25.899% B*
LA39 Bruiser
A
Kills:66
Deaths:31
KDR:2.129
Accuracy:76.220% A
HSR:15.152% C+
AF-4A Bandit
C+
Kills:62
Deaths:31
KDR:2
Accuracy:25.306% C+
HSR:14.516% D**
Kills:10,693
Deaths (as Light Assault):3,888
Deaths (to Light Assaults):2,724
KDR:2.75026
Kill Difference:6,805
Playtime:477.079 hours
Usage:19%
Score:7.088m
Score/min:248
Accuracy (listed only):33.511%
HSR (listed only):18.638%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,171
Deaths:298
KDR:3.930
Accuracy:29.344% B+
HSR:20.666% D
Gauss Compact S
B
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:24.966% C*
HSR:20.690% B
AF-19 Mercenary
B*
Kills:1,158
Deaths:320
KDR:3.619
Accuracy:26.985% B*
HSR:17.444% D
NS-11CP
D
Kills:1,157
Deaths:454
KDR:2.548
Accuracy:26.040% D
HSR:19.620% D
AC-X11
B+
Kills:983
Deaths:352
KDR:2.793
Accuracy:27.860% B+
HSR:21.058% C
GD-7F
C+
Kills:465
Deaths:217
KDR:2.143
Accuracy:24.393% C+
HSR:17.850% C--
Mauler S6
B*
Kills:206
Deaths:97
KDR:2.124
Accuracy:48.087% B*
HSR:13.107% C--
Gauss Compact Burst
C-
Kills:193
Deaths:96
KDR:2.010
Accuracy:24.760% C-
HSR:22.280% C--
Warden
C
Kills:168
Deaths:35
KDR:4.800
Accuracy:25.008% C
HSR:16.071% D*
GD-66 Claw
A
Kills:163
Deaths:70
KDR:2.329
Accuracy:73.605% A
HSR:15.951% C*
Razor GD-23
A
Kills:139
Deaths:67
KDR:2.075
Accuracy:30.904% A
HSR:25.899% B*
MGR-M1 Bishop
B+
Kills:134
Deaths:41
KDR:3.268
Accuracy:33.099% C++
HSR:34.328% B+
LA39 Bruiser
A
Kills:66
Deaths:31
KDR:2.129
Accuracy:76.220% A
HSR:15.152% C+
AF-4A Bandit
C+
Kills:62
Deaths:31
KDR:2
Accuracy:25.306% C+
HSR:14.516% D**
Kills:7,225
Deaths (as Engineer):2,695
Deaths (to Engineers):2,089
KDR:2.68089
Kill Difference:4,530
Playtime:440.626 hours
Usage:17%
Score:9.150m
Score/min:346
Accuracy (listed only):35.470%
HSR (listed only):19.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:39.546% B+
HSR:14.802% D--
AF-4AE Cyclone
D
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:26.229% D
HSR:16.997% D--
MGR-S1 Gladius
B*
Kills:670
Deaths:228
KDR:2.939
Accuracy:31.726% B*
HSR:17.164% D
NC1 Gauss Rifle
B+
Kills:417
Deaths:177
KDR:2.356
Accuracy:25.259% B+
HSR:18.225% C-
Carnage AR
C+
Kills:232
Deaths:100
KDR:2.320
Accuracy:24.546% C+
HSR:19.828% C
Mauler S6
B*
Kills:206
Deaths:97
KDR:2.124
Accuracy:48.087% B*
HSR:13.107% C--
NS-7 PDW
B*
Kills:203
Deaths:92
KDR:2.207
Accuracy:22.901% C
HSR:23.153% B*
AF-4 Cyclone
C**
Kills:196
Deaths:67
KDR:2.925
Accuracy:25.121% C+
HSR:21.429% C**
MKV Suppressed
B+
Kills:192
Deaths:44
KDR:4.364
Accuracy:27.973% B+
HSR:16.667% C--
Blitz GD-10
B+
Kills:188
Deaths:80
KDR:2.350
Accuracy:24.735% C++
HSR:19.681% B+
NSX Yumi
C
Kills:181
Deaths:53
KDR:3.415
Accuracy:21.718% D--
HSR:23.204% C
GD-66 Claw
A
Kills:163
Deaths:70
KDR:2.329
Accuracy:73.605% A
HSR:15.951% C*
Reaper DMR
C
Kills:161
Deaths:36
KDR:4.472
Accuracy:19.996% D*
HSR:22.981% C
NS-11A
C
Kills:159
Deaths:57
KDR:2.789
Accuracy:17.626% D**
HSR:19.497% C
GR-22AE
D-
Kills:159
Deaths:105
KDR:1.514
Accuracy:24.426% D-
HSR:17.610% D--
PSA-02 Diamondback
B+
Kills:101
Deaths:39
KDR:2.590
Accuracy:30.079% B+
HSR:24.753% C
LA39 Bruiser
A
Kills:66
Deaths:31
KDR:2.129
Accuracy:76.220% A
HSR:15.152% C+
Kills:5,615
Deaths (as Combat Medic):2,034
Deaths (to Combat Medics):1,189
KDR:2.76057
Kill Difference:3,581
Playtime:95.389 hours
Usage:4%
Score:1.905m
Score/min:333
Accuracy (listed only):32.929%
HSR (listed only):18.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,164
Deaths:285
KDR:4.084
Accuracy:38.216% B+
HSR:13.918% D
AF-34 Mattock
C+
Kills:532
Deaths:155
KDR:3.432
Accuracy:32.535% C--
HSR:17.293% C+
NCM1 Scattercannon
B++
Kills:486
Deaths:149
KDR:3.262
Accuracy:43.737% B+
HSR:18.519% B++
NS-10 Burster
A++
Kills:382
Deaths:90
KDR:4.244
Accuracy:42.384% A++
HSR:4.450% C
NCM3 Raven
C+
Kills:349
Deaths:95
KDR:3.674
Accuracy:39.905% C+
HSR:2.292% C
NS-10 Burster
A++
Kills:328
Deaths:90
KDR:3.644
Accuracy:42.160% A++
HSR:2.439% D-
NCM3 Raven
C++
Kills:275
Deaths:96
KDR:2.865
Accuracy:40.714% C++
HSR:1.091% D*
AF-41 Hacksaw
A++
Kills:251
Deaths:59
KDR:4.254
Accuracy:50.257% A+
HSR:21.912% A++
NCM1 Scattercannon
B**
Kills:210
Deaths:62
KDR:3.387
Accuracy:48.173% B**
HSR:16.191% C++
Kills:3,977
Deaths (as MAX Suit):540.500
Deaths (to MAX Suits):361
KDR:7.358
Kill Difference:3,436.500
Playtime:165.292 hours
Usage:6%
Score:4.667m
Score/min:471
Accuracy (listed only):42.009%
HSR (listed only):10.900%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:387
V. Kills:39 N/A
Deaths:16
KDR:24.188
Accuracy:59.704% A
KPH:153.600 B*
VKPH:15.500 C+
M30 Mustang AH
C
Kills:331
V. Kills:38 N/A
Deaths:47
KDR:7.043
Accuracy:55.846% C+
KPH:34.100 C-
VKPH:3.900 C
Hornet Missiles
A
Kills:88
V. Kills:53 163%
Deaths:3
KDR:29.333
Accuracy:70.087% A
KPH:40.200 C--
VKPH:24.200 D
M20 Mustang
D-
Kills:81
V. Kills:93 86%
Deaths:41
KDR:1.976
Accuracy:31.173% C++
KPH:3.200 D--
VKPH:3.700 D-
M20 Kestrel
C
Kills:57
V. Kills:40 139%
Deaths:14
KDR:4.071
Accuracy:27.825% C
KPH:9.400 D
VKPH:6.600 D
Kills:944 (469 + 0)
Deaths:121
KDR:7.802
VKDR:2.174
Vehicle Kills:263
Kill Difference:823
Playtime:45.586 hours
Usage:2%
Score:0.599m
Score/min:219
Piloting Accuracy:27.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:54
V. Kills:75 71%
Deaths:40
KDR:1.350
Accuracy:58.315% A
KPH:2.900 D--
VKPH:4.100 D
Kills:54 (54 + 0)
Deaths:40
KDR:1.350
VKDR:1.875
Vehicle Kills:75
Kill Difference:14
Playtime:18.481 hours
Usage:1%
Score:0.072m
Score/min:65
Piloting Accuracy:58.315%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:276
V. Kills:50 N/A
Deaths:1
KDR:276
Accuracy:57.306% B**
KPH:65.400 B+
VKPH:11.800 B+
L100 Python AP
D
Kills:275
V. Kills:188 146%
Deaths:8
KDR:34.375
Accuracy:58.583% B+
KPH:20.100 D--
VKPH:13.700 D
Skyguard
C+
Kills:161
V. Kills:164 98%
Deaths:24
KDR:6.708
Accuracy:32.162% B+
KPH:9.400 D-
VKPH:9.600 C+
Kills:712 (712 + 0)
Deaths:33
KDR:21.576
VKDR:12.182
Vehicle Kills:402
Kill Difference:679
Playtime:35.002 hours
Usage:1%
Score:0.520m
Score/min:248
Driving Accuracy:32.162%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:789
V. Kills:667 118%
Deaths:58
KDR:13.603
Accuracy:48.243% C
KPH:17 D-
VKPH:14.400 C+
Titan-150 HEAT
B+
Kills:506
V. Kills:209 241%
Deaths:31
KDR:16.323
Accuracy:51.323% B+
KPH:22.400 C+
VKPH:9.300 C+
Kills:1,295 (1,295 + 0)
Deaths:89
KDR:14.551
VKDR:9.843
Vehicle Kills:876
Kill Difference:1,206
Playtime:68.855 hours
Usage:3%
Score:1.044m
Score/min:253
Driving Accuracy:51.323%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D
Kills:79
V. Kills:56 139%
Deaths:4
KDR:19.750
Accuracy:36.702% B+
KPH:21.300 D-
VKPH:15.100 D
C85 Canister-H
D
Kills:54
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:41.447% D--
KPH:47.800 D--
VKPH:5.300 D
Kills:133 (0 + 133)
Deaths:4
KDR:33.250
VKDR:15.500
Vehicle Kills:62
Kill Difference:129
Playtime:4.846 hours
Usage:0%
Score:0.066m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:41.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:478
V. Kills:10 N/A
Deaths:4
KDR:119.500
Accuracy:16.138% C
KPH:32.600 D-
VKPH:0.700 D*
M40 Fury
D-
Kills:82
V. Kills:17 456%
Deaths:6
KDR:13.667
Accuracy:26.333% D--
KPH:30.200 D-
VKPH:6.300 D-
M20 Basilisk
B+
Kills:57
V. Kills:10 N/A
Deaths:5
KDR:11.400
Accuracy:33.168% D
KPH:26.500 B+
VKPH:4.600 D
M20 Basilisk
B+
Kills:52
V. Kills:21 236%
Deaths:2
KDR:26
Accuracy:33.993% C-
KPH:27.400 B+
VKPH:11 B+
Kills:669 (0 + 669)
Deaths:17
KDR:39.353
VKDR:3.412
Vehicle Kills:58
Kill Difference:652
Playtime:21.427 hours
Usage:1%
Score:0.229m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:33.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C++
Kills:110
V. Kills:1 N/A
Deaths:42
KDR:2.619
Accuracy:23.321% C++
KPH:20.600 C
VKPH:0.200 D--
Kills:110 (110 + 0)
Deaths:42
KDR:2.619
VKDR:0.024
Vehicle Kills:1
Kill Difference:68
Playtime:5.335 hours
Usage:0%
Score:0.019m
Score/min:58
Driving Accuracy:23.321%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 2,0202,01010818.611M*14.3641.689%C+83.333%B+43C--N/A11246.7h1.8C++4.3C++
Bouncing Betty 1,3941,3936621.106S16.8638.324%DN/A111.4CN/A32712.5h2.1C--5.4C--
C-4 2,0771,2361966.306M**2.0621.041%D-N/A67.9C46.2B**74418.2h1.2B+5.6C*
Spear Anti-Vehicle Phalanx Turret 1,8081,2032254.682S50.4353.189%B**4.821%B+43.1C**21.7C++34327.9h8.2C*15.4B+
MGR-L1 Promise 1,2291,1953553.366A+0.8827.846%B++19.247%D40.2C+1.1C*11429.7h14C**50.5B+
EM1 1,2001,1783703.184A*1.0723.934%B+19.015%C--36.8C+N/A11832h13.7C++57.1C**
NC6 Gauss SAW 1,1941,1753653.219A+1.0322.63%B+18.638%D-33.1C++N/A13735.5h9.7C**42.9B+
SAS-R 1,1771,17311710.026M5.7833.105%D-64.791%C-25.4DN/A7546.1h2.4C+7.3C
NSX Tanto 1,1841,1712983.93M+0.3229.344%B+20.666%D35C++N/A8133.5h12.1B41.1B+
NSX Naginata 1,1741,1643783.079A++1.1723.803%C**21.048%D-37.3C+N/A9131.2h11.8C*49.7B
AF-34 Mattock 1,1751,1642854.084B0.1738.216%B+13.918%D22.7D-N/A10051.2h5.6B+14.7B+
NS-44P Commissioner 1,1691,1633932.959A+1.2952.498%A24.506%C13.7D--N/A3785h2.9B+5.5B++
NSX Tengu 1,1661,1623793.066A++1.1839.546%B+14.802%D--36.4C+N/A8931.9h11.6B+29.2B+
LA1 Anchor 1,1761,1624292.709C*1.5425.368%C+20.826%D33.7C--N/A12234.5h10.4C+40.9C*
NSX Tomoe 1,1711,1622804.15A++0.1029.957%C*28.227%D-34.6C+N/A8333.6h13.6C**45.2B
NS-15MP 1,1691,1614302.7C*1.5523.606%D-18.346%D*28.6D--N/A7140.6h11.9C50.3C
EM4-AE Longshot 1,1661,1617016.586S12.3443.626%B83.118%B34.6DN/A9033.6h1.9C++4.4C**
Gauss Compact S 1,1781,1605861.98B**2.2724.966%C*20.69%B13C--N/A4289.4h11.1C++44.6C**
NSX Daimyo 1,1601,16010311.262A**7.0140.531%C+94.397%C++35DN/A8933.1h2.2B+5.3B+
EM4 Longshot 1,1651,1604923.673S19.4239.837%C+83.276%B+35.8C*N/A15532.4h1.8B++4.4B+
AF-4AE Cyclone 1,1661,1593793.058A++1.1926.229%D16.997%D--28.1DN/A6541.3h9.9C+37.7C+
NC14 Bolt Driver 1,1621,1597814.859S10.6137.712%C**85.332%A26.2C*N/A12544.3h1.9B**5B*
LA80 1,1631,1598114.309S10.0636.575%D80.673%C**29.2C-N/A7139.7h2.1C*5.7C+
AF-8 RailJack 1,1631,1596517.831S13.5838.766%C**82.399%B*29B+N/A8640h1.7B**4.4B*
AF-19 Mercenary 1,1661,1583203.619M**0.6326.985%B*17.444%D26.9B+N/A10943h10.1B*37.6B++
NS-11CP 1,1681,1574542.548B++1.7026.04%D19.62%D18.8D-N/A4461.6h11.2B+43.1C++
Tank Mine 1,9001,1574625.152U20.9022.356%D-N/A167.7B**107.7A+19866.9h1.3B**5.7B
AC-X11 1,0049833522.793A++1.4627.86%B+21.058%C25.8C+N/A7938.1h8.7B++31.4B+
GD-22S 9599402913.23B**1.0225.827%B+21.596%C-35.1C+N/A18426.8h11.6C+45C**
NS-44L Blackhand 836824948.766S4.5253.16%A65.777%A++18.1CN/A4745.4h3.6B++6.7B++
AF-18 Stalker 8058002253.556A++0.6924.746%D19.875%C+21.7DN/A6936.8h13.2C+53.3C+
Titan-150 AP 1,4567895813.603B*9.3548.243%C1.394%D17D-14.4C+28546.3h4.9C+10.1C+
MGR-S1 Gladius 6776702282.939B**1.3131.726%B*17.164%D35.4C+N/A11718.9h9.3B+29.3B+
C-4 ARX 9726501484.392A0.1423.01%D--N/A90.3C--44.7B++5617.2h1B*4.4C**
Frag Grenade 5895871587N/A582.7545.628%C+N/A533.6C**1.8D*19451.1h3.2B++7.1B+
AF-34 Mattock 5345321553.432C*0.8232.535%C--17.293%C+21.2D--N/A9525.1h5.8B++17.8B+
Titan-150 HEAT 7155063116.323A*12.0751.323%B+4.15%B*22.4C+9.2C+18622.6h4.7B9.1B+
NCM1 Scattercannon 4914861493.262B++0.9943.737%B+18.519%B++17.7C-N/A8527.5h8.2C+18.7B+
M12 Kobalt 4884784119.5S115.2516.138%C19.038%C++32.5D-N/A10914.7h17.6B+109.2C**
GD-7F 4734652172.143A2.1124.393%C+17.85%C--17.5C--N/A7626.5h12.5B51.2C**
NC4 Mag-Shot 4624572082.197A*2.0536.777%A22.538%B+12DN/A4438.2h6.8B+18.4B++
NS-30 Vandal 453451726.264A**2.0130.045%C--33.259%B*26.1DN/A7917.3h6.3C20.9C
NC1 Gauss Rifle 4214171772.356B**1.8925.259%B+18.225%C-21.7C+N/A12619.2h12.6C*49.8B+
Breaker Rocket Pods 4263871624.188A*19.9459.704%AN/A154.8B*15.6C+6352.5h10.3B*17.3B*
NS-10 Burster 728382904.244S0.0142.384%A++4.45%C5.9C*5.3B**11565.1h156.9C+370.2B++
The Slasher 3803783,3940.111A4.1433.548%C+8.201%C0.9C-N/A2435.1h1.9B+5.8C++
NC05 Jackhammer 3723701642.256B**1.9948.665%B+14.595%C+30.3C-N/A11312.2h4.2B++8.6B+
NCM3 Raven 702349953.674M**0.5839.905%C+2.292%C9.7C+9.8A+14635.9h31C+77.8C+
M30 Mustang AH 369331477.043C++2.7955.846%C+1.208%C+34.1C-3.9C1499.7h5.2B++9.3B+
NS-10 Burster 646328903.644M*0.6142.16%A++2.439%D-5C+4.9B*10565.1h184.1C--436.6B+
NS Decimator 4502871352.126B**2.1258.64%C2.091%C+22.1D-12.5C-24713h6.3D-10.8D-
L100 Python HESH 3262761276U271.7557.306%B**N/A65.7B+11.9B+3184.2h3.1C**5.4B+
L100 Python AP 463275834.375S30.1358.583%B+1.091%D20.1D--13.7D22813.7h7C-11.9C+
NCM3 Raven 552275962.865M+1.3840.714%C++1.091%D*7.6C7.7B*12736.2h41D100.8C
AF-41 Hacksaw 254251594.254B**0.0050.257%A+21.912%A++35.9BN/A1397h7.4C*14.7B*
NS-357P Underboss 2382371621.463C++2.7935.278%D-17.3%D-5.6D*N/A1642.6h3.9C+10.9C
Carnage AR 2382321002.32B*1.9324.546%C+19.828%C24.7CN/A929.4h13.8C+56.1C++
NC15 Phoenix 562227268.731S4.4856.62%B+N/A9.2C13.5C*23324.8h16.4F28.9D*
Gauss SPR 217216356.171M1.9233.344%C++31.482%C28.4C+N/A697.6h4.7B+14B+
Aspis Anti-Aircraft Phalanx Turret 443211923.444S19.1935.463%A+1.422%C--19.5A+21.5A++34310.8h102.4A288.6B**
NCM1 Scattercannon 211210623.387C**0.8648.173%B**16.191%C++35C+N/A1236h6.5C+13.4B+
Mauler S6 207206972.124B**2.1348.087%B*13.107%C--19.1C--N/A10010.8h3.8B*8B*
NS-7 PDW 205203922.207A++2.0422.901%C23.153%B*16.6C--N/A8712.2h14.2C*62.1C++
AF-4 Cyclone 196196672.925A1.3225.121%C+21.429%C**14.4DN/A9013.6h10.6C**42.3C*
Gauss Compact Burst 194193962.01C**2.2424.76%C-22.28%C--8.7D--N/A3122.3h9.9B+39.9C**
MKV Suppressed 194192444.364S0.1127.973%B+16.667%C--42.7B+N/A1584.5h11.2B++40B+
NS-61 Emissary 1931901131.681A2.5728.183%C+13.158%D10.4DN/A3218.3h11B38.9B+
Blitz GD-10 190188802.35A1.9024.735%C++19.681%B+23.5CN/A1228h12.7B+51.2B+
Hunter QCX 1821812440.742C++3.5125.795%D--37.569%B*2D*N/A789.8h4.7B18.2C++
NSX Yumi 181181533.415A+0.8321.718%D--23.204%C23.8C--N/A597.6h14.1C--65.1D
NS-44B Commissioner 1771771471.204C++3.0534.309%D17.514%D-4.3D--N/A1641.6h4.1C12C+
NS-45 Pilot 178176961.833B+2.4227.491%D23.296%C11.7D--N/A3115h6.8B24.6C++
Warden 170168354.8M+0.5525.008%C16.071%D*22.7C++N/A937.4h9.2C*36.6C*
GD-66 Claw 164163702.329B**1.9273.605%A15.951%C*27.2DN/A1076h2.1B++2.9B++
Skyguard 325161246.708A+2.4632.162%B+1.242%D9.4D-9.6C+24617.1h141.5C-439.8C+
Reaper DMR 163161364.472B**0.2219.996%D*22.981%C19.2DN/A1118.4h11.6D57.9D-
NS-11A 160159572.789A1.4617.626%D**19.497%C19.2DN/A748.3h15.1C85.8D-
GR-22AE 1621591051.514C+2.7424.426%D-17.61%D--18.1D--N/A468.8h14.7D--60D-
Rocklet Rifle 360144702.057M2.1962.106%B**N/A20.3D30.4B++3487.1h50.6D-81.5C+
M12 Kobalt 1511431143B*138.7518.377%D23.077%B**68.1D3.8C1832.1h16.9B91.7C++
Hawk GD-68 250142383.737S0.5167.998%B++N/A16.7C+12.7B+3068.5h8.9C+13C*
Razor GD-23 142139672.075A+2.1730.904%A25.899%B*14DN/A809.9h10.8B+34.8B+
Mag-Cutter 1371372,7310.05B**4.2023.5%C-N/A0.3CN/A1528h1.4B**5.8B+
MGR-M1 Bishop 140134413.268B*0.9833.099%C++34.328%B+29.8C+1.3A924.5h7C+21.2C++
NS-44 Commissioner AE 134132632.095B++2.1536.992%C--18.182%D-8.7D*N/A2515.2h3.4C*9.3C+
LA8 Rebel 116115542.13A2.1241.4%A26.957%B++12.2DN/A369.4h5.5B+13.3B*
MANA Anti-Vehicle Turret 198110912.222M*7.9751.953%D4.545%C1100D880D1771870.1h9.2C++17.7C
M12 Kobalt-F 111110422.619B+1.6323.321%C++17.273%B*20.8CN/A585.3h12.2B+52.5B+
NSX Masamune 166109781.397B*2.8555.183%CN/A16.8D-8.8C-1276.5h20.2D36.6D
NS Annihilator 213107234.652S0.4076.107%D*N/A9.7C+9.6B+19511h8.5A11.2B**
PSA-02 Diamondback 107101392.59B++1.6630.079%B+24.753%C27.3D1.6B683.7h15.9D--52.8C+
AF-22 Crow 16997204.85U0.6073.502%B*1.031%D--32.3B+24B++3763h7.2B+9.8B*
EM6 9391263.5B**0.7522.008%C+16.484%D*26DN/A1613.5h11.9C+54.1C++
Hornet Missiles 14188329.333M**25.0870.087%A1.136%C--40C--24.1D4152.2h11C++15.7B+
LA3 Desperado 8383233.609M++0.6442.065%A*19.277%C+19.8DN/A1204.2h7.3B*17.4B**
G30 Walker 12182182U77.7536.988%C-4.878%A37.3C+17.7C+4332.2h169.6B+458.5B
M40 Fury 9982613.667A9.4226.333%D--3.659%A++30.4D-6.3D-2422.7h11.1B+42.1C+
M20 Mustang 17481411.976C+2.2731.173%C++3.704%A3.2D--3.7D-19825.1h136C436.1C+
G40-F Ranger 13579419.75A15.5036.702%B+N/A21.4D-15.1D2153.7h71C++193.5C**
Xiphos Anti-Personnel Phalanx Turret 10578239N/A34.7528.36%UN/A780U270U2759300.1h80.4T*283.4T*
Shrike 13576441.727A++2.5254.662%C+3.947%B++16.2D12.6C+5064.7h8.9D-16.4D
Carver 7575870.862M**3.3947.802%A++17.333%C*6C+N/A1512.6h1.2B+2.4B+
Soldier Soaker 7171292.448A1.8050.704%A++5.634%D**16.9D--N/A564.2h5.1B+10B**
LA39 Bruiser 6666312.129B**2.1276.22%A15.152%C+41.3C+N/A1941.6h1.9B**2.5B*
AF-4A Bandit 6462312B++2.2525.306%C+14.516%D**11.1D--N/A585.6h12C47.5C+
NS Harrower 62611,0650.057C++4.1932.374%C+6.557%C0.3CN/A1208.6h2.2C++6.8B
Heartstring 6059252.36A+1.8983.138%A**55.932%A++7.3D--N/A338.1h9.6D--11.6C++
M20 Basilisk 6757511.4S7.1533.168%D12.281%M25.9B+4.5D-4002.2h59.8B**180.3B++
M20 Kestrel 9757144.071B0.1827.825%CN/A9.5D6.7D1716h62.2B+223.6B+
NS-AM7 Archer 7154252.16M**2.0959.76%C++37.037%A*8.2C++2.6C+966.6h18.4C*30.8C**
C85 Canister-H 6054154M*49.7541.447%D--22.222%M++49.1D--5.5D2711.1h8.2C+19.7C--
CAS30 Tank Buster 12954401.35C+2.9058.315%A1.852%B*2.9D--4.1D6518.5h102.3D175.4C
M20 Basilisk 7352226U21.7533.993%C-5.769%C+27.4B+11.1B+3681.9h70.4B*207.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15070.8h
Spawn Beacon442,4473.7h
Nano-Armor Kit101303,51517.3h
Skywall Shield Emitter0520.1h
Structure Shield Module0550.1h
Repair Module01260.2h
Turret AI Module01590.3h
AE Nano-Armor Kit118316,16419.2h
AE Medical Applicator5141,6584h
Cortium Silo01290.2h
Nanite Revive Grenade09590.3h
Medical Kit3556,30711.9h
Medical Applicator4267,5526h
Spitfire Auto-Turret41,3031.4h
Motion Spotter3413,5409.1h
Hoplon Anti-Aircraft Phalanx Tower0940.3h
Rampart Wall02301.5h
Xiphos Anti-Personnel Tower0570.2h
Welding Device03,7700.4h
Deconstruction Tool04650.1h
Spear Anti-Vehicle Tower11040.4h
Recon Detection Device4010,16718h
Shield Recharging Field187520.5h
Ammunition Package273,2822h
Anti-Infantry MANA Turret21130.2h
Snowman Soldier22560.3h
Flail Targeting Dart11130.4h
Router0960.1h
Nano-Repair Grenade02830.1h
Vehicle Gate0610.5h

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