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Executor Sweetheart JermuNC[Jr34] JermuNC
NC BR 141

KDR: 4.26

Score: 44.9m

Last Seen: Mar 25th, 2020 9:50 AM
- OFFLINE - 18.1 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS The Moonshot Bouncing Betty C-4 Spear Anti-Vehicle Phalanx Turret MGR-L1 Promise GD-22S EM1 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,761,408 MLG Score: 1408
Fun Score: N/A
Cheeseburgers Flipped: 1326TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.384%22.126%58444123224,1533.180121.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.371%1B*0.165C++-1.769F-HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.468B+10.40.27C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.777%1.29%347412728533502842.4302299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.741%0.372C**-0.263C0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.606B+26.10.51B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.057%1.931%552512712,02046212954.37229156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.378%-0.483D-0.378C-0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.7-0.136C15.7-0.262C27.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.411%15.602%118412726734262731.57981246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.133%-1.368D**2.691M-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.40.051C+24.50.392B89.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.409%81.11%1189126710,4139913810.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.782%0.519B+0.908B*-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+20.37C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.313%14.417%1183127343750020.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.814%1.126B**-0.069C+0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.602B+2.90.404B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m593.5%315 (18.9k)290 (17.4k)4.2565857,54913,5204.87729141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276484923.401%26.775%62711:3028

17% Engineer14% Heavy Assault39% Infiltrator19% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 6:52 AMApr 12th, 2015 5:40 PMMar 25th, 2020 7:50 AM (10d) (PST)Mar 25th, 2020 5:59 AM (10d) (PST)Mar 25th, 2020 5:50 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
484804040.3720.0870.0992.5090.0511408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0304,80124,2292256151317,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2581.7h/107.6d 8,392 15,409 28,204 388.6k 3,726 9,849 7,926 74.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:1,195
Deaths:355
KDR:3.366
Accuracy:27.846% B+
HSR:19.247% D-
GD-22S
B+
Kills:1,183
Deaths:345
KDR:3.429
Accuracy:26.112% B+
HSR:21.894% C
EM1
B
Kills:1,178
Deaths:370
KDR:3.184
Accuracy:23.934% B
HSR:19.015% C-
NC6 Gauss SAW
B+
Kills:1,175
Deaths:365
KDR:3.219
Accuracy:22.630% B+
HSR:18.638% D-
NSX Naginata
C++
Kills:1,164
Deaths:378
KDR:3.079
Accuracy:23.803% C++
HSR:21.048% D--
LA1 Anchor
C+
Kills:1,162
Deaths:429
KDR:2.709
Accuracy:25.368% C+
HSR:20.826% D
NS-15MP
D--
Kills:1,161
Deaths:430
KDR:2.700
Accuracy:23.606% D--
HSR:18.346% D**
EM6
C+
Kills:91
Deaths:26
KDR:3.500
Accuracy:22.008% C+
HSR:16.484% D*
Kills:8,309
Deaths (as Heavy Assault):2,698
Deaths (to Heavy Assaults):3,643
KDR:3.07969
Kill Difference:5,611
Playtime:373.739 hours
Usage:14%
Score:6.278m
Score/min:280
Accuracy (listed only):24.413%
HSR (listed only):19.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C**
Kills:2,066
Deaths:111
KDR:18.613
Accuracy:41.590% C
HSR:82.914% C**
SAS-R
C-
Kills:1,173
Deaths:117
KDR:10.026
Accuracy:33.105% D--
HSR:64.791% C-
NS-44P Commissioner
B**
Kills:1,163
Deaths:393
KDR:2.959
Accuracy:52.498% B**
HSR:24.506% C
NSX Tomoe
C+
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:29.957% C+
HSR:28.227% D--
NSX Tengu
C**
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:39.546% C**
HSR:14.802% D--
EM4-AE Longshot
C**
Kills:1,161
Deaths:70
KDR:16.586
Accuracy:43.626% C**
HSR:83.118% C*
EM4 Longshot
B++
Kills:1,160
Deaths:49
KDR:23.674
Accuracy:39.837% C+
HSR:83.276% B++
NSX Daimyo
C++
Kills:1,160
Deaths:103
KDR:11.262
Accuracy:40.531% C
HSR:94.397% C++
NC14 Bolt Driver
A
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:37.712% C*
HSR:85.332% A
LA80
B
Kills:1,159
Deaths:81
KDR:14.309
Accuracy:36.575% D
HSR:80.673% B
AF-8 RailJack
B*
Kills:1,159
Deaths:65
KDR:17.831
Accuracy:38.766% C++
HSR:82.399% B*
AF-4AE Cyclone
D
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:26.229% D
HSR:16.997% D*
NS-44L Blackhand
A++
Kills:824
Deaths:94
KDR:8.766
Accuracy:53.160% A
HSR:65.777% A++
AF-18 Stalker
C
Kills:800
Deaths:225
KDR:3.556
Accuracy:24.746% D
HSR:19.875% C
MGR-S1 Gladius
B++
Kills:715
Deaths:235
KDR:3.043
Accuracy:31.682% B++
HSR:16.783% D-
NC4 Mag-Shot
A+
Kills:472
Deaths:214
KDR:2.206
Accuracy:36.808% A+
HSR:22.670% B+
NS-30 Vandal
B++
Kills:451
Deaths:72
KDR:6.264
Accuracy:30.045% D
HSR:33.259% B++
NS-357P Underboss
D-
Kills:237
Deaths:162
KDR:1.463
Accuracy:35.278% D--
HSR:17.300% D-
Gauss SPR
C+
Kills:216
Deaths:35
KDR:6.171
Accuracy:33.344% C+
HSR:31.482% C
NS-7 PDW
B*
Kills:203
Deaths:92
KDR:2.207
Accuracy:22.901% C-
HSR:23.153% B*
AF-4 Cyclone
B
Kills:196
Deaths:67
KDR:2.925
Accuracy:25.121% C+
HSR:21.429% B
MKV Suppressed
C**
Kills:192
Deaths:44
KDR:4.364
Accuracy:27.973% C**
HSR:16.667% C--
NS-61 Emissary
C+
Kills:190
Deaths:113
KDR:1.681
Accuracy:28.183% C+
HSR:13.158% D
Blitz GD-10
B+
Kills:188
Deaths:80
KDR:2.350
Accuracy:24.735% C+
HSR:19.681% B+
NS-44B Commissioner
D
Kills:177
Deaths:147
KDR:1.204
Accuracy:34.309% D
HSR:17.514% D-
NS-45 Pilot
D
Kills:176
Deaths:96
KDR:1.833
Accuracy:27.491% D
HSR:23.296% D
NS-44 Commissioner AE
D
Kills:132
Deaths:63
KDR:2.095
Accuracy:36.992% D
HSR:18.182% D--
LA8 Rebel
A+
Kills:115
Deaths:54
KDR:2.130
Accuracy:41.024% A+
HSR:26.957% B++
LA3 Desperado
A*
Kills:98
Deaths:25
KDR:3.920
Accuracy:40.888% A*
HSR:18.367% C
Soldier Soaker
A++
Kills:71
Deaths:29
KDR:2.448
Accuracy:50.704% A++
HSR:5.634% D**
NS-AM7 Archer
A++
Kills:54
Deaths:25
KDR:2.160
Accuracy:59.760% C++
HSR:37.037% A++
Kills:20,350
Deaths (as Infiltrator):3,977
Deaths (to Infiltrators):2,753
KDR:5.11692
Kill Difference:16,373
Playtime:1,017.272 hours
Usage:39%
Score:15.620m
Score/min:256
Accuracy (listed only):36.294%
HSR (listed only):38.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:1,171
Deaths:298
KDR:3.930
Accuracy:29.344% B+
HSR:20.666% D-
NSX Tengu
C**
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:39.546% C**
HSR:14.802% D--
Gauss Compact S
B+
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:24.966% C*
HSR:20.690% B+
AF-4AE Cyclone
D
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:26.229% D
HSR:16.997% D*
AF-19 Mercenary
B*
Kills:1,158
Deaths:320
KDR:3.619
Accuracy:26.985% B*
HSR:17.444% D
NS-11CP
D
Kills:1,157
Deaths:454
KDR:2.548
Accuracy:26.040% D
HSR:19.620% D
AC-X11
B+
Kills:1,130
Deaths:386
KDR:2.927
Accuracy:27.952% B+
HSR:19.735% C--
MGR-S1 Gladius
B++
Kills:715
Deaths:235
KDR:3.043
Accuracy:31.682% B++
HSR:16.783% D-
GD-7F
C+
Kills:465
Deaths:217
KDR:2.143
Accuracy:24.393% C+
HSR:17.850% C-
Mauler S6
B++
Kills:207
Deaths:97
KDR:2.134
Accuracy:48.002% B++
HSR:13.044% C--
NS-7 PDW
B*
Kills:203
Deaths:92
KDR:2.207
Accuracy:22.901% C-
HSR:23.153% B*
AF-4 Cyclone
B
Kills:196
Deaths:67
KDR:2.925
Accuracy:25.121% C+
HSR:21.429% B
Gauss Compact Burst
C--
Kills:193
Deaths:96
KDR:2.010
Accuracy:24.760% D
HSR:22.280% C--
MKV Suppressed
C**
Kills:192
Deaths:44
KDR:4.364
Accuracy:27.973% C**
HSR:16.667% C--
Blitz GD-10
B+
Kills:188
Deaths:80
KDR:2.350
Accuracy:24.735% C+
HSR:19.681% B+
GD-66 Claw
A
Kills:163
Deaths:70
KDR:2.329
Accuracy:73.605% A
HSR:15.951% C*
Razor GD-23
B**
Kills:139
Deaths:67
KDR:2.075
Accuracy:30.904% B**
HSR:25.899% B*
LA39 Bruiser
A
Kills:67
Deaths:31
KDR:2.161
Accuracy:76.331% A
HSR:14.925% C+
AF-4A Bandit
C+
Kills:62
Deaths:31
KDR:2
Accuracy:25.306% C+
HSR:14.516% D**
Kills:10,887
Deaths (as Light Assault):3,929
Deaths (to Light Assaults):2,750
KDR:2.77093
Kill Difference:6,958
Playtime:480.214 hours
Usage:19%
Score:7.177m
Score/min:249
Accuracy (listed only):33.514%
HSR (listed only):18.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,171
Deaths:298
KDR:3.930
Accuracy:29.344% B+
HSR:20.666% D-
Gauss Compact S
B+
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:24.966% C*
HSR:20.690% B+
AF-19 Mercenary
B*
Kills:1,158
Deaths:320
KDR:3.619
Accuracy:26.985% B*
HSR:17.444% D
NS-11CP
D
Kills:1,157
Deaths:454
KDR:2.548
Accuracy:26.040% D
HSR:19.620% D
AC-X11
B+
Kills:1,130
Deaths:386
KDR:2.927
Accuracy:27.952% B+
HSR:19.735% C--
GD-7F
C+
Kills:465
Deaths:217
KDR:2.143
Accuracy:24.393% C+
HSR:17.850% C-
Mauler S6
B++
Kills:207
Deaths:97
KDR:2.134
Accuracy:48.002% B++
HSR:13.044% C--
Gauss Compact Burst
C--
Kills:193
Deaths:96
KDR:2.010
Accuracy:24.760% D
HSR:22.280% C--
MGR-M1 Bishop
B+
Kills:188
Deaths:54
KDR:3.481
Accuracy:33.938% C++
HSR:36.170% B+
Warden
C-
Kills:168
Deaths:35
KDR:4.800
Accuracy:25.004% C-
HSR:16.071% D*
GD-66 Claw
A
Kills:163
Deaths:70
KDR:2.329
Accuracy:73.605% A
HSR:15.951% C*
Razor GD-23
B**
Kills:139
Deaths:67
KDR:2.075
Accuracy:30.904% B**
HSR:25.899% B*
LA39 Bruiser
A
Kills:67
Deaths:31
KDR:2.161
Accuracy:76.331% A
HSR:14.925% C+
AF-4A Bandit
C+
Kills:62
Deaths:31
KDR:2
Accuracy:25.306% C+
HSR:14.516% D**
Kills:7,428
Deaths (as Engineer):2,742
Deaths (to Engineers):2,101
KDR:2.70897
Kill Difference:4,686
Playtime:444.260 hours
Usage:17%
Score:9.245m
Score/min:347
Accuracy (listed only):35.538%
HSR (listed only):19.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C**
Kills:1,162
Deaths:379
KDR:3.066
Accuracy:39.546% C**
HSR:14.802% D--
AF-4AE Cyclone
D
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:26.229% D
HSR:16.997% D*
MGR-S1 Gladius
B++
Kills:715
Deaths:235
KDR:3.043
Accuracy:31.682% B++
HSR:16.783% D-
NC1 Gauss Rifle
B+
Kills:417
Deaths:177
KDR:2.356
Accuracy:25.259% B+
HSR:18.225% C--
Carnage AR
C+
Kills:232
Deaths:100
KDR:2.320
Accuracy:24.546% C+
HSR:19.828% C+
Mauler S6
B++
Kills:207
Deaths:97
KDR:2.134
Accuracy:48.002% B++
HSR:13.044% C--
NS-7 PDW
B*
Kills:203
Deaths:92
KDR:2.207
Accuracy:22.901% C-
HSR:23.153% B*
AF-4 Cyclone
B
Kills:196
Deaths:67
KDR:2.925
Accuracy:25.121% C+
HSR:21.429% B
MKV Suppressed
C**
Kills:192
Deaths:44
KDR:4.364
Accuracy:27.973% C**
HSR:16.667% C--
Blitz GD-10
B+
Kills:188
Deaths:80
KDR:2.350
Accuracy:24.735% C+
HSR:19.681% B+
NSX Yumi
C-
Kills:181
Deaths:53
KDR:3.415
Accuracy:21.718% D*
HSR:23.204% C-
GD-66 Claw
A
Kills:163
Deaths:70
KDR:2.329
Accuracy:73.605% A
HSR:15.951% C*
Reaper DMR
C
Kills:161
Deaths:36
KDR:4.472
Accuracy:19.996% D*
HSR:22.981% C
GR-22AE
D-
Kills:159
Deaths:105
KDR:1.514
Accuracy:24.426% D-
HSR:17.610% D*
NS-11A
C
Kills:159
Deaths:57
KDR:2.789
Accuracy:17.626% D**
HSR:19.497% C
PSA-02 Diamondback
B+
Kills:145
Deaths:53
KDR:2.736
Accuracy:29.627% B+
HSR:20% D--
LA39 Bruiser
A
Kills:67
Deaths:31
KDR:2.161
Accuracy:76.331% A
HSR:14.925% C+
Kills:5,706
Deaths (as Combat Medic):2,055
Deaths (to Combat Medics):1,202
KDR:2.77664
Kill Difference:3,651
Playtime:96.632 hours
Usage:4%
Score:1.941m
Score/min:335
Accuracy (listed only):32.901%
HSR (listed only):18.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,164
Deaths:285
KDR:4.084
Accuracy:38.216% B+
HSR:13.918% D
AF-34 Mattock
C+
Kills:532
Deaths:155
KDR:3.432
Accuracy:32.535% D
HSR:17.293% C+
NCM1 Scattercannon
B++
Kills:486
Deaths:149
KDR:3.262
Accuracy:43.737% B
HSR:18.519% B++
NS-10 Burster
A++
Kills:392
Deaths:91
KDR:4.308
Accuracy:42.390% A++
HSR:4.337% C-
NCM3 Raven
C+
Kills:349
Deaths:95
KDR:3.674
Accuracy:39.903% C+
HSR:2.292% C
NS-10 Burster
A+
Kills:335
Deaths:91
KDR:3.681
Accuracy:42.182% A+
HSR:2.388% D--
NCM3 Raven
C+
Kills:275
Deaths:96
KDR:2.865
Accuracy:40.712% C+
HSR:1.091% D*
AF-41 Hacksaw
A++
Kills:255
Deaths:62
KDR:4.113
Accuracy:50.427% A
HSR:21.961% A++
NCM1 Scattercannon
B*
Kills:218
Deaths:65
KDR:3.354
Accuracy:48.601% B*
HSR:16.514% C++
Kills:4,006
Deaths (as MAX Suit):544.500
Deaths (to MAX Suits):365
KDR:7.35721
Kill Difference:3,461.500
Playtime:166.124 hours
Usage:6%
Score:4.686m
Score/min:470
Accuracy (listed only):42.078%
HSR (listed only):10.924%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:387
V. Kills:39 N/A
Deaths:16
KDR:24.188
Accuracy:59.704% A
KPH:153.600 B++
VKPH:15.500 C+
M30 Mustang AH
C
Kills:331
V. Kills:38 N/A
Deaths:47
KDR:7.043
Accuracy:55.846% C+
KPH:34.100 C-
VKPH:3.900 C
Hornet Missiles
A
Kills:88
V. Kills:53 163%
Deaths:3
KDR:29.333
Accuracy:70.087% A
KPH:40.200 D
VKPH:24.200 D
M20 Mustang
D-
Kills:81
V. Kills:93 86%
Deaths:41
KDR:1.976
Accuracy:31.182% C++
KPH:3.200 D--
VKPH:3.700 D-
M20 Kestrel
C
Kills:57
V. Kills:40 139%
Deaths:14
KDR:4.071
Accuracy:27.825% C
KPH:9.400 D
VKPH:6.600 D-
Kills:944 (469 + 0)
Deaths:121
KDR:7.802
VKDR:2.174
Vehicle Kills:263
Kill Difference:823
Playtime:45.721 hours
Usage:2%
Score:0.600m
Score/min:219
Piloting Accuracy:27.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:54
V. Kills:75 71%
Deaths:40
KDR:1.350
Accuracy:58.315% A+
KPH:2.900 D--
VKPH:4.100 D
Kills:54 (54 + 0)
Deaths:40
KDR:1.350
VKDR:1.875
Vehicle Kills:75
Kill Difference:14
Playtime:18.481 hours
Usage:1%
Score:0.072m
Score/min:65
Piloting Accuracy:58.315%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:286
V. Kills:194 147%
Deaths:8
KDR:35.750
Accuracy:58.875% B+
KPH:20.700 D-
VKPH:14 D-
L100 Python HESH
B*
Kills:278
V. Kills:51 N/A
Deaths:1
KDR:278
Accuracy:57.835% B**
KPH:65 B+
VKPH:11.900 B*
Skyguard
C+
Kills:161
V. Kills:164 98%
Deaths:24
KDR:6.708
Accuracy:32.162% B+
KPH:9.400 D
VKPH:9.600 C+
Kills:725 (725 + 0)
Deaths:33
KDR:21.970
VKDR:12.394
Vehicle Kills:409
Kill Difference:692
Playtime:35.216 hours
Usage:1%
Score:0.526m
Score/min:249
Driving Accuracy:32.162%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:789
V. Kills:667 118%
Deaths:58
KDR:13.603
Accuracy:48.243% C+
KPH:17 D-
VKPH:14.400 C+
Titan-150 HEAT
C+
Kills:506
V. Kills:209 241%
Deaths:31
KDR:16.323
Accuracy:51.323% B+
KPH:22.400 C+
VKPH:9.300 C+
Kills:1,295 (1,295 + 0)
Deaths:89
KDR:14.551
VKDR:9.843
Vehicle Kills:876
Kill Difference:1,206
Playtime:68.855 hours
Usage:3%
Score:1.044m
Score/min:253
Driving Accuracy:51.323%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D
Kills:81
V. Kills:57 140%
Deaths:4
KDR:20.250
Accuracy:36.809% B
KPH:21.500 D-
VKPH:15.100 D
C85 Canister-H
D
Kills:54
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:41.447% D--
KPH:47.800 D--
VKPH:5.300 D
Kills:135 (0 + 135)
Deaths:4
KDR:33.750
VKDR:15.750
Vehicle Kills:63
Kill Difference:131
Playtime:4.894 hours
Usage:0%
Score:0.068m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:41.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:479
V. Kills:10 N/A
Deaths:4
KDR:119.750
Accuracy:16.147% C-
KPH:32.700 D--
VKPH:0.700 D*
M40 Fury
D
Kills:82
V. Kills:17 456%
Deaths:6
KDR:13.667
Accuracy:26.333% D*
KPH:30.200 D--
VKPH:6.300 D
M20 Basilisk
B+
Kills:60
V. Kills:11 N/A
Deaths:5
KDR:12
Accuracy:33.209% D
KPH:27.400 B+
VKPH:5 D
M20 Basilisk
B+
Kills:52
V. Kills:21 236%
Deaths:2
KDR:26
Accuracy:33.993% C--
KPH:27.400 B+
VKPH:11 B+
Kills:673 (0 + 673)
Deaths:17
KDR:39.588
VKDR:3.471
Vehicle Kills:59
Kill Difference:656
Playtime:21.473 hours
Usage:1%
Score:0.230m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:33.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C*
Kills:110
V. Kills:1 N/A
Deaths:42
KDR:2.619
Accuracy:23.321% C*
KPH:20.600 C
VKPH:0.200 D*
Kills:110 (110 + 0)
Deaths:42
KDR:2.619
VKDR:0.024
Vehicle Kills:1
Kill Difference:68
Playtime:5.335 hours
Usage:0%
Score:0.019m
Score/min:58
Driving Accuracy:23.321%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 2,0782,06611118.613M**14.3641.59%C82.914%C**43DN/A11248.1h1.8C+4.3C+
Bouncing Betty 1,3951,3946621.121S16.8638.308%DN/A110.6CN/A32612.6h2.1D5.5D
C-4 2,0771,2361966.306M++2.0521.041%DN/A67.9C46.2B**74618.2h1.2B+5.6C++
Spear Anti-Vehicle Phalanx Turret 1,8251,2142255.182S50.9353.235%B**4.778%B+43.4C++21.8C+34428h8.1C++15.3B+
MGR-L1 Promise 1,2291,1953553.366A+0.8927.846%B+19.247%D-40.2C+1.1C**11429.7h14C++50.5B+
GD-22S 1,2061,1833453.429B*0.8326.112%B+21.894%C37.9C+N/A18831.2h11.7C+44.7C**
EM1 1,2001,1783703.184A++1.0723.934%B19.015%C-36.8C+N/A11832h13.7C+57.1C*
NC6 Gauss SAW 1,1941,1753653.219A1.0422.63%B+18.638%D-33C+N/A13735.6h9.7C*42.9B
SAS-R 1,1771,17311710.026A**5.7733.105%D--64.791%C-25.4DN/A7546.1h2.4C7.3C--
NSX Tanto 1,1841,1712983.93M+0.3329.344%B+20.666%D-35C+N/A8133.5h12.1B+41.1B+
NSX Naginata 1,1741,1643783.079A+1.1823.803%C++21.048%D--37.3CN/A9131.2h11.8C++49.7C**
AF-34 Mattock 1,1751,1642854.084C*0.1738.216%B+13.918%D22.7D--N/A10051.2h5.6B+14.7B+
NS-44P Commissioner 1,1691,1633932.959A1.3052.498%B**24.506%C13.7D--N/A3785h2.9B5.5B*
LA1 Anchor 1,1761,1624292.709C++1.5525.368%C+20.826%D33.7C--N/A12334.5h10.4C+40.9C++
NSX Tomoe 1,1711,1622804.15A0.1129.957%C+28.227%D--34.6CN/A8333.6h13.6C++45.2C*
NSX Tengu 1,1661,1623793.066A++1.1939.546%C**14.802%D--36.4CN/A8931.9h11.6B+29.2B+
EM4-AE Longshot 1,1661,1617016.586M*12.3343.626%C**83.118%C*34.6DN/A9033.6h1.9C+4.4C*
NS-15MP 1,1691,1614302.7C++1.5623.606%D--18.346%D**28.6D*N/A7140.6h11.9D50.3D
Tank Mine 1,9061,1614625.239U20.9822.334%D-N/A168.3A108A+19856.9h1.3B**5.7C*
Gauss Compact S 1,1781,1605861.98B++2.2824.966%C*20.69%B+13C--N/A4289.4h11.1C+44.6C++
EM4 Longshot 1,1651,1604923.673S19.4239.837%C+83.276%B++35.8C*N/A15532.4h1.8B++4.4B+
NSX Daimyo 1,1601,16010311.262A++7.0140.531%C94.397%C++35DN/A8933.1h2.2B+5.3B
NC14 Bolt Driver 1,1621,1597814.859S10.6037.712%C*85.332%A26.2C++N/A12544.3h1.9B**5B++
LA80 1,1631,1598114.309S10.0536.575%D80.673%B29.2C-N/A7139.7h2.1C++5.7C+
AF-8 RailJack 1,1631,1596517.831S13.5738.766%C++82.399%B*29C**N/A8640h1.7B**4.4B++
AF-4AE Cyclone 1,1661,1593793.058A++1.2026.229%D16.997%D*28.1DN/A6541.3h9.9C+37.7C+
AF-19 Mercenary 1,1661,1583203.619M+0.6426.985%B*17.444%D26.9C**N/A11043h10.1B++37.6B++
NS-11CP 1,1681,1574542.548B+1.7126.04%D19.62%D18.8D--N/A4461.6h11.2C**43.1C+
AC-X11 1,1581,1303862.927A1.3327.952%B+19.735%C--27.2C+N/A8141.6h8.7B+31.2B+
NS-44L Blackhand 836824948.766S4.5153.16%A65.777%A++18.1C--N/A4745.4h3.6B+6.7B*
AF-18 Stalker 8058002253.556A+0.7024.746%D19.875%C21.7DN/A6936.8h13.2C53.3C
Titan-150 AP 1,4567895813.603B**9.3548.243%C+1.394%D17D-14.4C+28546.3h4.9C+10.1C+
MGR-S1 Gladius 7227152353.043B*1.2131.682%B++16.783%D-36.5C+N/A11919.6h9.2B29B+
C-4 ARX 9736511494.369A0.1122.914%D*N/A90.4C--44.7B+5587.2h1B++4.5C++
Frag Grenade 5905881588N/A583.7445.619%C+N/A534.5C+1.8D*19481.1h3.2B+7B
AF-34 Mattock 5345321553.432C++0.8232.535%D17.293%C+21.2D--N/A9525.1h5.8B+17.8B
Titan-150 HEAT 7155063116.323A++12.0751.323%B+4.15%B*22.4C+9.2C+18622.6h4.7C++9.1B+
NCM1 Scattercannon 4914861493.262B*0.9943.737%B18.519%B++17.7DN/A8527.5h8.2C+18.7C**
M12 Kobalt 4894794119.75S115.4916.147%C-18.998%C++32.6D--N/A10914.7h17.6B+109.2C++
NC4 Mag-Shot 4774722142.206A++2.0536.808%A+22.67%B+12.3DN/A4538.5h6.7B+18.3B++
GD-7F 4734652172.143B+2.1124.393%C+17.85%C-17.5DN/A7626.5h12.5C**51.2C*
NS-30 Vandal 453451726.264A++2.0130.045%D33.259%B++26.1DN/A7917.3h6.3C--20.9C-
NC1 Gauss Rifle 4214171772.356B*1.9025.259%B+18.225%C--21.7CN/A12719.2h12.6C++49.8B
NS-10 Burster 743392914.308S0.0542.39%A++4.337%C-6C++5.4B**11565.6h154.4C+364.2B++
Breaker Rocket Pods 4263871624.188A++19.9359.704%AN/A154.8B*15.6C+6362.5h10.3B*17.3B*
The Slasher 3813793,4400.11A4.1533.288%C+8.179%C0.9C-N/A2438.4h1.9B+5.8C**
NC05 Jackhammer 3823791672.269B**1.9948.821%B+14.512%C+30.6DN/A11312.4h4.2B+8.6B+
NCM3 Raven 702349953.674S0.5839.903%C+2.292%C9.7C9.8A14635.9h31.1C77.8C+
NS-10 Burster 657335913.681M0.5842.182%A+2.388%D--5.1C4.9B++10565.6h182D431.5B+
M30 Mustang AH 369331477.043C++2.7955.846%C+1.208%C+34.1C-3.9C1499.7h5.2B++9.3B+
NS Decimator 4502871352.126B*2.1358.64%C2.091%C+22.1D-12.5C-24913h6.3D--10.8D--
L100 Python AP 480286835.75M**31.4958.875%B+1.049%D-20.7D-14.1D23113.8h6.8C--11.6C
L100 Python HESH 3292781278U273.7457.835%B**N/A64.7B+11.9B*3174.3h3.1C++5.4B+
NCM3 Raven 552275962.865M+1.3940.712%C+1.091%D*7.6D7.7B++12736.2h41.1D*100.9D
AF-41 Hacksaw 258255624.113B+0.1450.427%A21.961%A++35.4C*N/A1367.2h7.6C++15.2B*
NS-357P Underboss 2382371621.463C+2.7935.278%D--17.3%D-5.6D**N/A1642.6h3.9C10.9D
Carnage AR 2382321002.32B++1.9424.546%C+19.828%C+24.7C-N/A939.4h13.8C+56.1C+
NC15 Phoenix 562227268.731S4.4756.62%B+N/A9.2D13.5C++23324.8h16.4F-28.9D**
NCM1 Scattercannon 219218653.354B+0.9048.601%B*16.514%C++35.2C+N/A1236.2h6.5C+13.4B+
Gauss SPR 217216356.171A*1.9133.344%C+31.482%C28.4C+N/A697.6h4.7B+14B+
Aspis Anti-Aircraft Phalanx Turret 443211923.444S19.1935.527%A1.422%C--19.5A21.5A++34210.8h102.9B**289.7B**
Mauler S6 208207972.134A2.1248.002%B++13.044%C--18.8DN/A9911h3.8B*8B*
NS-7 PDW 205203922.207B**2.0522.901%C-23.153%B*16.6DN/A8712.2h14.2C++62.1C++
AF-4 Cyclone 196196672.925B**1.3325.121%C+21.429%B14.4D-N/A9213.6h10.6C*42.3C++
Gauss Compact Burst 194193962.01C*2.2524.76%D22.28%C--8.7D*N/A3122.3h9.9B+39.9C*
MKV Suppressed 194192444.364M*0.1127.973%C**16.667%C--42.7C**N/A1594.5h11.2B++40B+
NS-61 Emissary 1931901131.681A2.5828.183%C+13.158%D10.4D-N/A3218.3h11B+38.9B+
MGR-M1 Bishop 194188543.481A+0.7833.938%C++36.17%B+31.9C+1B+995.9h6.4C++18.8C*
Blitz GD-10 190188802.35A1.9124.735%C+19.681%B+23.5CN/A1238h12.7B+51.2B+
Hunter QCX 1821812440.742C+3.5125.779%D--37.569%B*2D*N/A889.8h4.7C*18.3C++
NSX Yumi 181181533.415A0.8421.718%D*23.204%C-23.8DN/A607.6h14.1D65.1D--
NS-44B Commissioner 1771771471.204C+3.0534.309%D17.514%D-4.3D*N/A1641.6h4.1C12C
NS-45 Pilot 178176961.833C**2.4227.491%D23.296%D11.7D--N/A3115h6.8C++24.6C+
Warden 170168354.8A**0.5425.004%C-16.071%D*22.7C+N/A947.4h9.2C++36.6C++
GD-66 Claw 164163702.329B++1.9373.605%A15.951%C*27.2DN/A1076h2.1B++2.9B++
Skyguard 325161246.708A2.4532.162%B+1.242%D9.4D9.6C+24617.1h141.5C--439.8C+
Reaper DMR 163161364.472A++0.2219.996%D*22.981%C19.2DN/A1138.4h11.6D-57.9D*
GR-22AE 1621591051.514C+2.7424.426%D-17.61%D*18.1D--N/A468.8h14.7D--60D-
NS-11A 160159572.789A1.4717.626%D**19.497%C19.2DN/A758.3h15.1C--85.8D--
M12 Kobalt 1631551155B++150.7418.383%D-22.581%B**70.5D3.6C-1832.2h17.1C*93C+
Rocklet Rifle 366147722.042A**2.2162.029%B**N/A20.4D30.4B+3467.2h51D--82.3C
PSA-02 Diamondback 152145532.736B++1.5229.627%B+20%D--33C--1.6B++794.4h14.8D50.1C+
Hawk GD-68 252143383.763S0.4968.019%B++N/A16.4C++12.5B+3028.7h8.9C13.1C++
Razor GD-23 142139672.075B**2.1830.904%B**25.899%B*14DN/A819.9h10.8C++34.8B+
Mag-Cutter 1371372,7380.05B*4.2123.441%C-N/A0.3C--N/A1529.5h1.4B**5.9B+
NS-44 Commissioner AE 134132632.095B++2.1636.992%D18.182%D--8.6D*N/A2515.3h3.4C++9.3C+
LA8 Rebel 116115542.13A2.1341.024%A+26.957%B++12.1D-N/A379.5h5.5B+13.4B*
NSX Masamune 172114811.407B++2.8555.506%CN/A17D-8.7D1316.7h20.6D--37.2D-
MANA Anti-Vehicle Turret 198110912.222U7.9751.953%D-4.545%B**1100D880D*1771870.1h9.2C+17.7C
M12 Kobalt-F 111110422.619C**1.6423.321%C*17.273%B**20.8CN/A585.3h12.2B+52.5B+
NS Annihilator 213107234.652S0.4076.107%D--N/A9.7C+9.6C**19511h8.5B**11.2B**
AF-22 Crow 176101205.05S0.7973.158%B*N/A32.6B**24.2A++3743.1h7.2B+9.8B++
LA3 Desperado 9898253.92M*0.3440.888%A*18.367%C19.2DN/A1105.1h7.1B*17.5B**
EM6 9391263.5B*0.7622.008%C+16.484%D*26DN/A1623.5h11.9C54.1C+
Hornet Missiles 14188329.333M*25.0870.087%A1.136%D40D24.1D4152.2h11C+15.7B+
M40 Fury 9982613.667B++9.4126.333%D*3.659%A++30.4D--6.3D2422.7h11.1C**42.1C
G30 Walker 12182182S77.7436.988%C--4.878%B**37.3C+17.7C+4332.2h169.6B458.5C*
G40-F Ranger 13881420.25A15.9936.809%BN/A21.3D--15D2153.8h69.8C++189.7B
M20 Mustang 17481411.976C+2.2831.182%C++3.704%B**3.2D--3.7D-19825.3h136C436.2C+
Xiphos Anti-Personnel Phalanx Turret 10880240N/A35.7427.976%UN/A800U280U2786300.1h78.9T*282T*
Shrike 13576441.727A++2.5354.662%C3.947%B*16.2D12.6C+5094.7h8.9D--16.4D-
Carver 7575870.862A++3.3947.802%A++17.333%C*5.9C+N/A1512.7h1.2B+2.4B+
Soldier Soaker 7171292.448B**1.8150.704%A++5.634%D**16.9D--N/A564.2h5.1B10B**
LA39 Bruiser 6767312.161B**2.1076.331%A14.925%C+35.3CN/A1691.9h1.9B*2.5B++
AF-4A Bandit 6462312B+2.2625.306%C+14.516%D**11.1D--N/A585.6h12C-47.5C+
NS Harrower 62611,0650.057C*4.2032.374%C+6.557%C0.3C--N/A1208.6h2.2C++6.8B
M20 Basilisk 7160512S7.7433.209%D13.333%M+27.3B+5D3982.2h57.7B**173.7B++
Heartstring 6059252.36A1.9083.138%A*55.932%A*7.3D--N/A338.1h9.6D*11.6C*
M20 Kestrel 9757144.071C*0.1927.825%CN/A9.5D6.7D-1716h62.2B+223.6B+
NS-AM7 Archer 7154252.16M**2.1059.76%C++37.037%A++8.2C+2.6C+966.6h18.4C++30.8C++
CAS30 Tank Buster 12954401.35C+2.9158.315%A+1.852%B**2.9D--4.1D6518.5h102.3F-175.4C-
C85 Canister-H 6054154A++49.7441.447%D--22.222%M++49.1D--5.5D2781.1h8.2C19.7D
M20 Basilisk 7352226U21.7433.993%C--5.769%C+27.4B+11.1B+3681.9h70.4B*207.1B+
Sticky Grenade 5150150N/A45.7439.13%F-N/A500D--10C28560.1h3.1D--7.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon442,4493.7h
Anti-Vehicle MANA Turret15070.8h
Nano-Armor Kit101303,51517.3h
AE Nano-Armor Kit121322,70319.5h
Skywall Shield Emitter0520.1h
Turret AI Module01600.3h
Structure Shield Module0560.1h
Repair Module01270.2h
AE Medical Applicator5243,4304.1h
Nanite Revive Grenade09680.3h
Medical Kit3596,43912h
Medical Applicator4267,5526h
Cortium Silo01300.2h
Rampart Wall02321.5h
Motion Spotter3413,6119.2h
Deconstruction Tool04650.1h
Welding Device03,7700.4h
Hoplon Anti-Aircraft Phalanx Tower0950.3h
Xiphos Anti-Personnel Tower0580.2h
Spitfire Auto-Turret41,3501.4h
Spear Anti-Vehicle Tower11050.4h
Recon Detection Device4010,28218.2h
Shield Recharging Field187580.5h
Ammunition Package273,3472h
Anti-Infantry MANA Turret21130.2h
Nano-Repair Grenade02850.1h
Flail Targeting Dart11130.4h
Snowman Soldier23000.3h
Router0960.1h
Vehicle Gate0610.5h

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