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Paragon Jolly JerryLewisX[PhDi] JerryLewisX
VS BR 175

KDR: 0.98

Score: 77.1m

Last Seen: Apr 18th, 2019 5:22 PM
- OFFLINE - 140.4 hour(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Phantom Division[PhDi] Phantom Division
VS outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A Proximity Mine Sticky Grenade C-4 ARX Blueshift VM5 Blueshift VM5 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $111,339 MLG Score: 89
Fun Score: N/A
Cheeseburgers Flipped: 3868TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.086%18.436%4444998653,1950.6804690.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.314%0.582B+-0.351C--1.054D*HEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.346C**11.80.176C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.354%2.456%2728102713,068646032192.02291406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.453%-0.25C-0.093C+-0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.621B+5.60.551B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.877%3.413%911310224,131539018980.766419218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.644%-0.213C-0.246C-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.80.161C++33.80.147C++66

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.137%71.595%91810277,56910528780.718872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.511%-0.433C--0.293C*0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.195C++2.60.196C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.375%13.949%91510306,20148691041.27331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.384%0.161C++-0.12C+-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.70.247C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Phantom Division[PhDi] Phantom Division
VS outfit on Cobalt

Members: 4
77.1m311.1%239 (14.3k)189 (11.3k)0.978657141,139144,2171.11088175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035706416.642%14.6%24302:4970

8% Combat Medic33% Engineer16% Heavy Assault25% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 5:22 AMApr 27th, 2016 5:17 PMApr 24th, 2019 8:38 AM (9m) (PST)Apr 18th, 2019 2:25 PM (6d) (PST)Apr 18th, 2019 1:22 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
357287700.3460.3540.0511.1890.03689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,43417,2284,2062121371211,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6798.6h/283.3d 19,069 20,606 47,637 484.9k 10,460 19,931 14,709 145.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:3,844
Deaths:4,222
KDR:0.910
Accuracy:21.655% D--
HSR:20.369% D*
Lasher X2
B**
Kills:1,221
Deaths:1,175
KDR:1.039
Accuracy:32.998% B**
HSR:4.259% C*
NSX-P Naginata
C
Kills:1,180
Deaths:1,426
KDR:0.827
Accuracy:21.608% C
HSR:22.712% D-
VE-H Maw
D
Kills:1,174
Deaths:1,560
KDR:0.753
Accuracy:20.878% D-
HSR:20.102% D
NS-15M2
D
Kills:1,170
Deaths:1,522
KDR:0.769
Accuracy:20.563% D
HSR:16.239% D*
NSX Naginata
C
Kills:1,164
Deaths:1,231
KDR:0.946
Accuracy:20.446% C
HSR:23.797% D
NS-15M AE
D*
Kills:1,161
Deaths:2,033
KDR:0.571
Accuracy:18.718% D*
HSR:16.796% D*
Flare VE6
C+
Kills:1,158
Deaths:1,372
KDR:0.844
Accuracy:22.356% C+
HSR:21.503% C-
Orion VS54
C+
Kills:1,157
Deaths:1,637
KDR:0.707
Accuracy:20.464% C+
HSR:22.558% C
NS-15MP
F
Kills:1,157
Deaths:1,698
KDR:0.681
Accuracy:19.150% F
HSR:14.780% F
SVA-88
C--
Kills:1,154
Deaths:1,956
KDR:0.590
Accuracy:20.756% C--
HSR:21.577% C--
Ursa
B+
Kills:1,106
Deaths:1,466
KDR:0.754
Accuracy:24.651% B+
HSR:19.620% D
Pulsar LSW
C
Kills:635
Deaths:843
KDR:0.753
Accuracy:21.914% C
HSR:19.685% D
Lasher X2 AE
C+
Kills:332
Deaths:573
KDR:0.579
Accuracy:29.570% C+
HSR:3.012% C
Lasher X2-P
C
Kills:70
Deaths:81
KDR:0.864
Accuracy:30.505% D
HSR:2.857% C
NS-15 Gallows
D*
Kills:52
Deaths:77
KDR:0.675
Accuracy:22.746% D*
HSR:17.308% F
Kills:17,735
Deaths (as Heavy Assault):22,872
Deaths (to Heavy Assaults):32,720
KDR:0.7754
Kill Difference:5,137
Playtime:1,121.640 hours
Usage:16%
Score:10.337m
Score/min:154
Accuracy (listed only):23.061%
HSR (listed only):16.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,839
Deaths:2,521
KDR:0.729
Accuracy:38.280% C+
HSR:13.323% C-
Deimos VA29
C
Kills:1,268
Deaths:1,746
KDR:0.726
Accuracy:57.010% C
HSR:11.120% D-
NSX-P Tanto
C-
Kills:1,182
Deaths:2,286
KDR:0.517
Accuracy:23.375% C-
HSR:20.389% D
The Little Helper
D
Kills:1,174
Deaths:1,557
KDR:0.754
Accuracy:33.591% F
HSR:12.095% D
NSX Tengu
C
Kills:1,173
Deaths:1,556
KDR:0.754
Accuracy:34.826% C
HSR:17.221% D
Eclipse VE3A
D
Kills:1,173
Deaths:1,663
KDR:0.705
Accuracy:24.132% D
HSR:12.276% D**
NS Baron G5
C++
Kills:1,172
Deaths:1,471
KDR:0.797
Accuracy:43.189% C+
HSR:15.017% C++
Phobos VX86
C+
Kills:1,170
Deaths:1,673
KDR:0.699
Accuracy:56.547% C+
HSR:12.821% D
VE-S Canis
C**
Kills:1,163
Deaths:1,424
KDR:0.817
Accuracy:29.123% C**
HSR:10.834% D*
NSX Tanto
C
Kills:1,162
Deaths:2,224
KDR:0.522
Accuracy:24.071% C
HSR:18.244% D--
Thanatos VE70
C**
Kills:1,159
Deaths:1,436
KDR:0.807
Accuracy:41.874% C**
HSR:16.997% C*
Eridani SX5-AE
C-
Kills:1,157
Deaths:1,461
KDR:0.792
Accuracy:27.735% C-
HSR:11.150% F
NS-7 PDW
B
Kills:1,157
Deaths:1,503
KDR:0.770
Accuracy:26.522% B
HSR:15.990% C
Eridani SX5
C
Kills:1,154
Deaths:1,909
KDR:0.605
Accuracy:24.889% C
HSR:12.305% D--
Sirius SX12
C**
Kills:1,154
Deaths:1,330
KDR:0.868
Accuracy:25.972% C**
HSR:14.385% D
MKV Suppressed
C++
Kills:1,154
Deaths:1,461
KDR:0.790
Accuracy:26.457% C++
HSR:15.165% D
NS Baron G5AE
C--
Kills:1,153
Deaths:2,392
KDR:0.482
Accuracy:41.289% C--
HSR:12.489% C--
Solstice VE3
C+
Kills:1,147
Deaths:2,109
KDR:0.544
Accuracy:22.799% C+
HSR:16.565% D
VX6-7
D-
Kills:1,146
Deaths:2,303
KDR:0.498
Accuracy:20.193% D-
HSR:15.794% D-
Serpent VE92
B**
Kills:1,144
Deaths:1,946
KDR:0.588
Accuracy:29.333% B**
HSR:16.521% D
Zenith VX-5
C--
Kills:1,139
Deaths:2,680
KDR:0.425
Accuracy:21.284% D-
HSR:18.525% C--
NS-11C
C*
Kills:1,138
Deaths:2,209
KDR:0.515
Accuracy:24.879% C*
HSR:15.554% D
Zenith VX-5AE
D
Kills:1,059
Deaths:1,970
KDR:0.538
Accuracy:24.521% D
HSR:17.753% D--
Skorpios
C*
Kills:885
Deaths:1,269
KDR:0.697
Accuracy:28.114% C*
HSR:15.254% D-
Chaos
C**
Kills:765
Deaths:1,145
KDR:0.668
Accuracy:43.192% D**
HSR:17.255% C**
Kills:28,987
Deaths (as Light Assault):45,244
Deaths (to Light Assaults):22,062
KDR:0.64068
Kill Difference:16,257
Playtime:254.440 hours
Usage:4%
Score:2.452m
Score/min:161
Accuracy (listed only):31.728%
HSR (listed only):15.002%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,839
Deaths:2,521
KDR:0.729
Accuracy:38.280% C+
HSR:13.323% C-
Deimos VA29
C
Kills:1,268
Deaths:1,746
KDR:0.726
Accuracy:57.010% C
HSR:11.120% D-
NSX-P Tanto
C-
Kills:1,182
Deaths:2,286
KDR:0.517
Accuracy:23.375% C-
HSR:20.389% D
The Little Helper
D
Kills:1,174
Deaths:1,557
KDR:0.754
Accuracy:33.591% F
HSR:12.095% D
Eclipse VE3A
D
Kills:1,173
Deaths:1,663
KDR:0.705
Accuracy:24.132% D
HSR:12.276% D**
NS Baron G5
C++
Kills:1,172
Deaths:1,471
KDR:0.797
Accuracy:43.189% C+
HSR:15.017% C++
Phobos VX86
C+
Kills:1,170
Deaths:1,673
KDR:0.699
Accuracy:56.547% C+
HSR:12.821% D
Eidolon VE33
C+
Kills:1,163
Deaths:1,575
KDR:0.738
Accuracy:25.346% C-
HSR:25.365% C+
NSX Tanto
C
Kills:1,162
Deaths:2,224
KDR:0.522
Accuracy:24.071% C
HSR:18.244% D--
Thanatos VE70
C**
Kills:1,159
Deaths:1,436
KDR:0.807
Accuracy:41.874% C**
HSR:16.997% C*
NS Baron G5AE
C--
Kills:1,153
Deaths:2,392
KDR:0.482
Accuracy:41.289% C--
HSR:12.489% C--
Solstice VE3
C+
Kills:1,147
Deaths:2,109
KDR:0.544
Accuracy:22.799% C+
HSR:16.565% D
VX6-7
D-
Kills:1,146
Deaths:2,303
KDR:0.498
Accuracy:20.193% D-
HSR:15.794% D-
Serpent VE92
B**
Kills:1,144
Deaths:1,946
KDR:0.588
Accuracy:29.333% B**
HSR:16.521% D
Zenith VX-5
C--
Kills:1,139
Deaths:2,680
KDR:0.425
Accuracy:21.284% D-
HSR:18.525% C--
NS-11C
C*
Kills:1,138
Deaths:2,209
KDR:0.515
Accuracy:24.879% C*
HSR:15.554% D
Zenith VX-5AE
D
Kills:1,059
Deaths:1,970
KDR:0.538
Accuracy:24.521% D
HSR:17.753% D--
Revenant
D--
Kills:783
Deaths:972
KDR:0.806
Accuracy:27.691% D--
HSR:20.307% D--
Chaos
C**
Kills:765
Deaths:1,145
KDR:0.668
Accuracy:43.192% D**
HSR:17.255% C**
Kills:21,936
Deaths (as Engineer):35,878
Deaths (to Engineers):24,368
KDR:0.61141
Kill Difference:13,942
Playtime:2,247.168 hours
Usage:33%
Score:29.343m
Score/min:218
Accuracy (listed only):32.768%
HSR (listed only):16.232%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:1,173
Deaths:1,556
KDR:0.754
Accuracy:34.826% C
HSR:17.221% D
Parsec VX3-A
D-
Kills:1,170
Deaths:941
KDR:1.243
Accuracy:37.465% D-
HSR:73.504% D-
Phaseshift VX-S
B+
Kills:1,166
Deaths:867
KDR:1.345
Accuracy:39.722% B+
HSR:80.103% B+
NS-44 Commissioner
B*
Kills:1,166
Deaths:1,558
KDR:0.748
Accuracy:43.561% B*
HSR:24.271% C**
Ghost
C
Kills:1,166
Deaths:952
KDR:1.225
Accuracy:31.753% D*
HSR:65.352% C
Parallax VX3
C+
Kills:1,165
Deaths:947
KDR:1.230
Accuracy:33.924% D
HSR:75.880% C+
Artemis VX26
C+
Kills:1,163
Deaths:1,237
KDR:0.940
Accuracy:26.746% C+
HSR:21.238% C
VE-S Canis
C**
Kills:1,163
Deaths:1,424
KDR:0.817
Accuracy:29.123% C**
HSR:10.834% D*
NS-61 Emissary
B**
Kills:1,161
Deaths:1,590
KDR:0.730
Accuracy:34.903% B**
HSR:15.935% C+
V10
C
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:31.355% D*
HSR:75.151% C
Eridani SX5-AE
C-
Kills:1,157
Deaths:1,461
KDR:0.792
Accuracy:27.735% C-
HSR:11.150% F
Nyx VX31
C
Kills:1,157
Deaths:1,039
KDR:1.114
Accuracy:32.125% C
HSR:21.694% D-
NS-7 PDW
B
Kills:1,157
Deaths:1,503
KDR:0.770
Accuracy:26.522% B
HSR:15.990% C
Cerberus
B*
Kills:1,156
Deaths:1,428
KDR:0.810
Accuracy:37.588% B*
HSR:24.308% C*
XM98
D**
Kills:1,156
Deaths:1,574
KDR:0.734
Accuracy:28.001% D**
HSR:62.111% D**
NS-44 Commissioner AE
C*
Kills:1,155
Deaths:2,547
KDR:0.453
Accuracy:44.390% C*
HSR:21.039% D
Eridani SX5
C
Kills:1,154
Deaths:1,909
KDR:0.605
Accuracy:24.889% C
HSR:12.305% D--
Sirius SX12
C**
Kills:1,154
Deaths:1,330
KDR:0.868
Accuracy:25.972% C**
HSR:14.385% D
MKV Suppressed
C++
Kills:1,154
Deaths:1,461
KDR:0.790
Accuracy:26.457% C++
HSR:15.165% D
NS-357 Underboss
B*
Kills:1,153
Deaths:2,113
KDR:0.546
Accuracy:43.644% B*
HSR:20.468% C+
Spiker
B
Kills:1,152
Deaths:1,824
KDR:0.632
Accuracy:32.094% B
HSR:18.576% C
NS-30 Vandal
C+
Kills:1,151
Deaths:1,047
KDR:1.099
Accuracy:32.160% C+
HSR:18.593% D--
Skorpios
C*
Kills:885
Deaths:1,269
KDR:0.697
Accuracy:28.114% C*
HSR:15.254% D-
The Immortal
B+
Kills:443
Deaths:1,066
KDR:0.416
Accuracy:38.220% B+
HSR:23.476% D
NSX Tomoe
C+
Kills:443
Deaths:508
KDR:0.872
Accuracy:25.942% D
HSR:36.117% C+
Parallax VX3-AE
D
Kills:422
Deaths:346
KDR:1.220
Accuracy:36.923% D
HSR:77.251% D
VA39 Spectre
C+
Kills:165
Deaths:427
KDR:0.386
Accuracy:24.883% D*
HSR:38.788% C+
Soldier Soaker
B**
Kills:160
Deaths:174
KDR:0.920
Accuracy:44.158% B**
HSR:13.750% C
NS-357 IA
D
Kills:95
Deaths:177
KDR:0.537
Accuracy:40.461% D-
HSR:24.211% D
NS CandyCannon 3000
A
Kills:80
Deaths:542
KDR:0.148
Accuracy:48.759% A
HSR:38.750% C*
Kills:28,201
Deaths (as Infiltrator):35,945
Deaths (to Infiltrators):27,166
KDR:0.78456
Kill Difference:7,744
Playtime:1,682.458 hours
Usage:25%
Score:15.379m
Score/min:152
Accuracy (listed only):33.747%
HSR (listed only):32.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,839
Deaths:2,521
KDR:0.729
Accuracy:38.280% C+
HSR:13.323% C-
Deimos VA29
C
Kills:1,268
Deaths:1,746
KDR:0.726
Accuracy:57.010% C
HSR:11.120% D-
Terminus VX-9
D
Kills:1,177
Deaths:1,682
KDR:0.700
Accuracy:22.780% D
HSR:18.862% D--
The Little Helper
D
Kills:1,174
Deaths:1,557
KDR:0.754
Accuracy:33.591% F
HSR:12.095% D
Pulsar VS1
C+
Kills:1,174
Deaths:1,394
KDR:0.842
Accuracy:23.489% C+
HSR:17.802% C
NSX Tengu
C
Kills:1,173
Deaths:1,556
KDR:0.754
Accuracy:34.826% C
HSR:17.221% D
NS Baron G5
C++
Kills:1,172
Deaths:1,471
KDR:0.797
Accuracy:43.189% C+
HSR:15.017% C++
H-V45
C-
Kills:1,170
Deaths:1,854
KDR:0.631
Accuracy:21.960% C-
HSR:15.556% D
Phobos VX86
C+
Kills:1,170
Deaths:1,673
KDR:0.699
Accuracy:56.547% C+
HSR:12.821% D
Equinox VE2 Burst
D
Kills:1,168
Deaths:1,693
KDR:0.690
Accuracy:24.706% D
HSR:18.322% D--
VE-S Canis
C**
Kills:1,163
Deaths:1,424
KDR:0.817
Accuracy:29.123% C**
HSR:10.834% D*
NS-11A
C
Kills:1,162
Deaths:1,752
KDR:0.663
Accuracy:23.140% C
HSR:15.318% D-
Thanatos VE70
C**
Kills:1,159
Deaths:1,436
KDR:0.807
Accuracy:41.874% C**
HSR:16.997% C*
Eridani SX5-AE
C-
Kills:1,157
Deaths:1,461
KDR:0.792
Accuracy:27.735% C-
HSR:11.150% F
NS-7 PDW
B
Kills:1,157
Deaths:1,503
KDR:0.770
Accuracy:26.522% B
HSR:15.990% C
Eridani SX5
C
Kills:1,154
Deaths:1,909
KDR:0.605
Accuracy:24.889% C
HSR:12.305% D--
Sirius SX12
C**
Kills:1,154
Deaths:1,330
KDR:0.868
Accuracy:25.972% C**
HSR:14.385% D
MKV Suppressed
C++
Kills:1,154
Deaths:1,461
KDR:0.790
Accuracy:26.457% C++
HSR:15.165% D
NS Baron G5AE
C--
Kills:1,153
Deaths:2,392
KDR:0.482
Accuracy:41.289% C--
HSR:12.489% C--
NS-11A "Heatwave"
C
Kills:902
Deaths:1,300
KDR:0.694
Accuracy:25.293% C
HSR:15.743% D*
Skorpios
C*
Kills:885
Deaths:1,269
KDR:0.697
Accuracy:28.114% C*
HSR:15.254% D-
Chaos
C**
Kills:765
Deaths:1,145
KDR:0.668
Accuracy:43.192% D**
HSR:17.255% C**
Darkstar
C
Kills:55
Deaths:124
KDR:0.444
Accuracy:21.554% D*
HSR:21.818% C
Kills:25,505
Deaths (as Combat Medic):35,653
Deaths (to Combat Medics):15,416
KDR:0.71537
Kill Difference:10,148
Playtime:545.945 hours
Usage:8%
Score:6.999m
Score/min:214
Accuracy (listed only):32.241%
HSR (listed only):15.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:2,939
Deaths:1,770
KDR:1.660
Accuracy:19.682% C++
HSR:15.039% D*
Blueshift VM5
C++
Kills:2,833
Deaths:1,776
KDR:1.595
Accuracy:20.050% C++
HSR:16.096% D-
Comet VM2
C**
Kills:2,469
Deaths:2,602
KDR:0.949
Accuracy:45.018% C**
HSR:3.078% D
Comet VM2
C++
Kills:2,002
Deaths:2,554
KDR:0.784
Accuracy:46.363% C++
HSR:2.747% D
Cosmos VM3
D
Kills:1,397
Deaths:1,458
KDR:0.958
Accuracy:13.459% D
HSR:15.319% D--
Cosmos VM3
D
Kills:1,314
Deaths:1,466
KDR:0.896
Accuracy:13.950% D
HSR:14.231% D--
NS-20 "Heatwave" Gorgon
C
Kills:1,201
Deaths:1,111
KDR:1.081
Accuracy:27.938% C
HSR:16.986% D--
NS-20 "Heatwave" Gorgon
C
Kills:1,191
Deaths:1,158
KDR:1.029
Accuracy:28.226% C
HSR:17.212% D-
Quasar VM1
B
Kills:1,177
Deaths:749
KDR:1.571
Accuracy:19.382% B
HSR:15.633% D--
Nebula VM20
C--
Kills:1,175
Deaths:860
KDR:1.366
Accuracy:16.179% C--
HSR:12.340% D**
Quasar VM1
B++
Kills:1,169
Deaths:790
KDR:1.480
Accuracy:19.067% B++
HSR:16.082% C--
Nebula VM20
C--
Kills:1,165
Deaths:860
KDR:1.355
Accuracy:15.705% C--
HSR:14.936% D*
NS-20 Gorgon
B
Kills:544
Deaths:436
KDR:1.248
Accuracy:29.120% B
HSR:16.177% D
NS-20 Gorgon
B
Kills:394
Deaths:389
KDR:1.013
Accuracy:29.443% B
HSR:14.975% D-
Vortex VM21
C+
Kills:82
Deaths:90
KDR:0.911
Accuracy:40.397% C+
HSR:2.439% C--
Vortex VM21
C++
Kills:77
Deaths:90
KDR:0.856
Accuracy:41.764% C++
HSR:2.597% D
NS-10 Burster
B++
Kills:75
Deaths:250
KDR:0.300
Accuracy:26.725% C
HSR:10.667% B++
NS-10 Burster
A
Kills:58
Deaths:243
KDR:0.239
Accuracy:26.763% C-
HSR:10.345% A
Kills:21,262
Deaths (as MAX Suit):9,326
Deaths (to MAX Suits):5,174
KDR:2.27986
Kill Difference:11,936
Playtime:484.385 hours
Usage:7%
Score:6.457m
Score/min:222
Accuracy (listed only):26.624%
HSR (listed only):12.050%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:125
V. Kills:22 N/A
Deaths:44
KDR:2.841
Accuracy:38.873% C--
KPH:19.700 D*
VKPH:3.500 D
Kills:125 (0 + 125)
Deaths:44
KDR:2.841
VKDR:0.500
Vehicle Kills:22
Kill Difference:81
Playtime:6.338 hours
Usage:0%
Score:0.045m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:38.873%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:6,335
V. Kills:762 N/A
Deaths:946
KDR:6.697
Accuracy:40.440% D--
KPH:63.500 B+
VKPH:7.600 C+
L100 Python AP
C
Kills:1,405
V. Kills:778 180%
Deaths:570
KDR:2.465
Accuracy:45.259% D*
KPH:26.400 C
VKPH:14.600 D
C75 Viper
B
Kills:996
V. Kills:204 486%
Deaths:325
KDR:3.065
Accuracy:37.290% C
KPH:34.700 B
VKPH:7.100 C+
L100 Python HEAT
D
Kills:801
V. Kills:416 192%
Deaths:609
KDR:1.315
Accuracy:46.726% C--
KPH:16.100 D--
VKPH:8.400 D
LB00 Python AP
C
Kills:711
V. Kills:195 363%
Deaths:105
KDR:6.771
Accuracy:41.003% F--
KPH:49.900 C
VKPH:13.700 D*
Skyguard
C+
Kills:123
V. Kills:123 99%
Deaths:105
KDR:1.171
Accuracy:32.479% B+
KPH:8.900 D
VKPH:8.900 C+
Kills:10,371 (10,371 + 0)
Deaths:2,660
KDR:3.899
VKDR:0.932
Vehicle Kills:2,478
Kill Difference:7,711
Playtime:259.324 hours
Usage:4%
Score:2.877m
Score/min:185
Driving Accuracy:32.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:1,333
V. Kills:184 N/A
Deaths:215
KDR:6.200
Accuracy:38.226% D**
KPH:46.800 C*
VKPH:6.500 C
Supernova FPC
B*
Kills:1,144
V. Kills:446 256%
Deaths:279
KDR:4.100
Accuracy:35.478% F--
KPH:33.500 B*
VKPH:13.100 C-
Supernova PC
B+
Kills:931
V. Kills:306 303%
Deaths:254
KDR:3.665
Accuracy:42.849% D
KPH:27 B+
VKPH:8.900 C++
E540 Halberd
C+
Kills:550
V. Kills:310 177%
Deaths:130
KDR:4.231
Accuracy:41.730% D-
KPH:27.600 C
VKPH:15.600 C+
Saron HRB
C
Kills:512
V. Kills:372 137%
Deaths:199
KDR:2.573
Accuracy:39.501% C--
KPH:17.200 D
VKPH:12.500 C
Aphelion VEX-4
C
Kills:87
V. Kills:82 105%
Deaths:31
KDR:2.806
Accuracy:33.155% C
KPH:16.700 D-
VKPH:15.700 C
M20 Basilisk
C
Kills:75
V. Kills:39 188%
Deaths:44
KDR:1.705
Accuracy:34.998% B++
KPH:11 D
VKPH:5.700 C
Proton II PPA
B+
Kills:72
V. Kills:15 450%
Deaths:17
KDR:4.235
Accuracy:27.787% B+
KPH:22.700 D*
VKPH:4.700 B+
Kills:4,704 (3,408 + 1,296)
Deaths:1,169
KDR:4.024
VKDR:1.500
Vehicle Kills:1,754
Kill Difference:3,535
Playtime:161.901 hours
Usage:2%
Score:2.159m
Score/min:222
Driving Accuracy:42.849%
Gunner Accuracy:27.787%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:391
V. Kills:126 308%
Deaths:85
KDR:4.600
Accuracy:38.956% F--
KPH:42.900 C+
VKPH:13.800 D-
Saron HRB-H
D
Kills:127
V. Kills:79 159%
Deaths:53
KDR:2.396
Accuracy:50.070% D
KPH:21 D--
VKPH:13.100 D--
Aphelion VEX-4H
D--
Kills:95
V. Kills:83 113%
Deaths:82
KDR:1.159
Accuracy:42.608% C
KPH:18.700 D*
VKPH:16.400 D--
Proton II PPA-H
C+
Kills:89
V. Kills:13 N/A
Deaths:33
KDR:2.697
Accuracy:34.125% C
KPH:39.600 D--
VKPH:5.800 C+
Kills:702 (0 + 702)
Deaths:253
KDR:2.775
VKDR:1.190
Vehicle Kills:301
Kill Difference:449
Playtime:22.463 hours
Usage:0%
Score:0.331m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:34.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:574
V. Kills:227 252%
Deaths:294
KDR:1.952
Accuracy:39.171% C**
KPH:21.400 D-
VKPH:8.500 C+
M40 Fury
D
Kills:476
V. Kills:127 372%
Deaths:143
KDR:3.329
Accuracy:34.747% C
KPH:26 D--
VKPH:6.900 D
M20 Basilisk
D--
Kills:367
V. Kills:174 210%
Deaths:246
KDR:1.492
Accuracy:38.507% C+
KPH:8.900 D--
VKPH:4.200 D--
M12 Kobalt
C--
Kills:272
V. Kills:21 N/A
Deaths:63
KDR:4.317
Accuracy:16.252% C
KPH:27.200 D--
VKPH:2.100 C--
M60-G Bulldog
C-
Kills:267
V. Kills:76 347%
Deaths:123
KDR:2.171
Accuracy:36.987% C*
KPH:15.400 D-
VKPH:4.400 C-
M20 Basilisk
D-
Kills:247
V. Kills:129 190%
Deaths:161
KDR:1.534
Accuracy:32.992% D
KPH:10.600 D-
VKPH:5.500 D-
M12 Kobalt
C
Kills:148
V. Kills:13 N/A
Deaths:21
KDR:7.048
Accuracy:16.993% C+
KPH:30.400 D--
VKPH:2.700 C
Kills:2,351 (0 + 2,351)
Deaths:1,051
KDR:2.237
VKDR:0.730
Vehicle Kills:767
Kill Difference:1,300
Playtime:141.941 hours
Usage:2%
Score:1.083m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:16.993%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:218
V. Kills:115 188%
Deaths:333
KDR:0.655
Accuracy:64.426% A
KPH:17.900 C
VKPH:9.500 B++
S12 Renegade
D-
Kills:194
V. Kills:24 N/A
Deaths:415
KDR:0.467
Accuracy:39.251% C
KPH:7.600 D**
VKPH:0.900 D-
Kills:412 (412 + 0)
Deaths:748
KDR:0.551
VKDR:0.186
Vehicle Kills:139
Kill Difference:336
Playtime:37.618 hours
Usage:1%
Score:0.204m
Score/min:90
Driving Accuracy:39.251%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:59
V. Kills:8 N/A
Deaths:13
KDR:4.538
Accuracy:27.779% D-
KPH:45.500 C--
VKPH:6.200 C+
Kills:59 (0 + 59)
Deaths:13
KDR:4.538
VKDR:0.615
Vehicle Kills:8
Kill Difference:46
Playtime:1.297 hours
Usage:0%
Score:0.025m
Score/min:319
Piloting Accuracy:N/A%
Gunner Accuracy:27.779%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,0976,3359466.697C5.7240.44%D--1.215%C63.5B+7.6C+20899.7h2.9B+7.1C*
Betelgeuse 54-A 3,9113,8444,2220.91D0.0721.655%D--20.369%D*25.9D*N/A78148.2h12.4D-57.1D-
Proximity Mine 3,7983,7921,5512.445C-1.4747.508%B++N/A66.8D*N/A17256.8h2C+4.3B+
Sticky Grenade 3,6923,60113601N/A3,600.0254.028%C**N/A818.4C+20.7B**22014.4h2.3C++4.3C*
C-4 ARX 4,3643,5412,9951.182C-0.2026.963%C++N/A65.9D-15.3D*29953.7h1.1B+4.1B+
Blueshift VM5 3,0322,9391,7701.66C0.6819.682%C++15.039%D*26.8CN/A78109.5h17.6C89.4C++
Blueshift VM5 2,9292,8331,7761.595C0.6220.05%C++16.096%D-25.8C-N/A76109.7h18.6C--92.8C+
Tank Mine 4,3672,7791,7511.587C--0.6125.273%DN/A61.5D-35.1D--50945.2h1.4B*5.6B+
Comet VM2 3,0692,4692,6020.949C++0.0345.018%C**3.078%D13.2B+3.2C--68187.3h18.1B+40.1B+
Comet VM2 2,5722,0022,5540.784C0.1946.363%C++2.747%D10.8C+3.1D--55184.8h22.7B+48.9B+
Pandora VX25 1,8841,8392,5210.729C-0.2538.28%C+13.323%C-21.4DN/A5685.8h4.5C++11.9C++
MAX Punch 1,4471,4099,3260.151C**0.8343.131%CN/A2.4C*N/A6592.7h1.8C++4.2C*
L100 Python AP 2,1831,4055702.465C-1.4945.259%D*5.552%A++26.4C14.6D18653.2h5.8B+12.9C+
Cosmos VM3 1,4311,3971,4580.958C--0.0213.459%D15.319%D--17.2D-N/A4781h13.3C**98.5C+
Supernova VPC 1,5171,3332156.2C-5.2238.226%D**3.451%A*46.8C*6.5C20728.5h3.2C*8.4C-
Cosmos VM3 1,3461,3141,4660.896C--0.0813.95%D14.231%D--16.1D-N/A4481.6h14.6C++104.5C+
Deimos VA29 1,2861,2681,7460.726C-0.2557.01%C11.12%D-19.8D-N/A5264h2.1B+3.7C**
Lasher X2 1,2841,2211,1751.039C*0.0632.998%B**4.259%C*45.1B*2.3A**14327.1h21.8C65.9B+
NS-20 "Heatwave" Gorgon 1,2791,2011,1111.081C-0.1027.938%C16.986%D--20.7D1.3D5757.9h33.7C+120.7C+
NS-20 "Heatwave" Gorgon 1,2691,1911,1581.028C--0.0528.226%C17.212%D-19.5D-1.3C-5361.1h36C+127.5C+
NSX-P Tanto 1,2061,1822,2860.517C-0.4623.375%C-20.389%D12.4DN/A3495.2h14.8C*63.3C++
NSX-P Naginata 1,1991,1801,4260.827C-0.1521.608%C22.712%D-27.4DN/A7443h11.1B+51.3B
Terminus VX-9 1,2021,1771,6820.7D0.2822.78%D18.862%D--17.4D-N/A4567.6h13.2C+58.1C+
Quasar VM1 1,1981,1777491.571C0.5919.382%B15.633%D--26.2CN/A7044.9h14.6C+75.5C*
Nebula VM20 1,1901,1758601.366C0.3916.179%C--12.34%D**20.2DN/A5558.1h17.2C+106.5C+
VE-H Maw 1,2001,1741,5600.753D0.2320.878%D-20.102%D20D-N/A7658.6h11.6C+55.4C
The Little Helper 1,1891,1741,5570.754C-0.2233.591%F12.095%D24.8DN/A5247.3h4.1B++12.1C
Pulsar VS1 1,1901,1741,3940.842C+0.1423.489%C+17.802%C21.6C+N/A8554.4h13.4B+57.2B+
NSX Tengu 1,1891,1731,5560.754C-0.2234.826%C17.221%D22.8C--N/A5851.4h10.9B++31.2B+
Eclipse VE3A 1,1931,1731,6630.705C0.2724.132%D12.276%D**19.6DN/A6459.9h11.5B47.7C++
NS Baron G5 1,1851,1721,4710.797C0.1843.189%C+15.017%C++22.5C--N/A5152.2h4.5C*10.3C++
Parsec VX3-A 1,1831,1709411.243D--0.2637.465%D-73.504%D-30D-N/A8039h2.1D5.5D
H-V45 1,1901,1701,8540.631C0.3521.96%C-15.556%D15.9DN/A6373.4h13.7C+62.6C+
NS-15M2 1,1791,1701,5220.769C-0.2120.563%D16.239%D*19.9D-N/A7058.9h12.6C++61.2C+
Phobos VX86 1,1821,1701,6730.699C-0.2856.547%C+12.821%D19.7D-N/A4959.3h2.5C++4.3C++
Quasar VM1 1,1971,1697901.48C+0.5019.067%B++16.082%C--24.8C*N/A8947.1h15.1C++79.3B
Equinox VE2 Burst 1,1941,1681,6930.69D0.2924.706%D18.322%D--18.7D-N/A5162.5h15.2D61.6C--
Phaseshift VX-S 1,1761,1668671.345D0.3739.722%B+80.103%B+26.2C+N/A6044.5h2.2B+5.5B+
NS-44 Commissioner 1,1831,1661,5580.748C+0.2343.561%B*24.271%C**23.7CN/A6749.2h3.5B+8B++
Ghost 1,1741,1669521.225C-0.2531.753%D*65.352%C22.9DN/A8251h2.3C++7.3C
Nebula VM20 1,1791,1658601.355C0.3815.705%C--14.936%D*20.1DN/A5458.1h17.1C+109.1C+
Parallax VX3 1,1801,1659471.23C--0.2533.924%D75.88%C+24.5C+N/A6447.6h2.2C*6.4C+
NSX Naginata 1,1801,1641,2310.946C0.0320.446%C23.797%D22.2DN/A6052.5h11B+53.7C**
Artemis VX26 1,1781,1631,2370.94C0.0426.746%C+21.238%C24.6C-N/A6047.3h12.4C+46.4C++
Eidolon VE33 1,1831,1631,5750.738C0.2425.346%C-25.365%C+14.6C-N/A4379.8h8.7C**34.5C*
VE-S Canis 1,1751,1631,4240.817C0.1629.123%C**10.834%D*20.7DN/A7656.2h10.7B+36.8B+
NSX Tanto 1,1871,1622,2240.522D0.4624.071%C18.244%D--12.8DN/A3390.5h14.9C+62.1C+
NS-11A 1,1731,1621,7520.663C--0.3223.14%C15.318%D-16.1DN/A4572.2h13.8C++59.7C++
NS-61 Emissary 1,1801,1611,5900.73C+0.2534.903%B**15.935%C+14DN/A4682.9h12.4B35.4B++
NS-15M AE 1,1781,1612,0330.571D0.4118.718%D*16.796%D*13.7D*N/A3184.8h14D74.6D-
Thanatos VE70 1,1691,1591,4360.807C+0.1741.874%C**16.997%C*24C+N/A10748.3h4.5B+10.7B+
V10 1,1711,1591,1281.027D--0.0531.355%D*75.151%C17.9DN/A4464.9h2.5C7.8D
Flare VE6 1,1721,1581,3720.844C--0.1322.356%C+21.503%C-20.7DN/A6455.9h10.7C++47.9C*
Eridani SX5-AE 1,1701,1571,4610.792D0.1927.735%C-11.15%F23.2DN/A5449.9h10.1B36.4C*
Orion VS54 1,1691,1571,6370.707C0.2720.464%C+22.558%C16.6DN/A10169.8h13C++63.3C*
NS-15MP 1,1711,1571,6980.681D0.3019.15%F14.78%F17.7D*N/A3965.4h13.2D--69D**
Nyx VX31 1,1771,1571,0391.114C-0.1432.125%C21.694%D-25.2C--N/A5846h6C+18.6C+
NS-7 PDW 1,1641,1571,5030.77C+0.2126.522%B15.99%C19.9CN/A7158h11.7B*44.3B+
Cerberus 1,1711,1561,4280.81C0.1737.588%B*24.308%C*20.4DN/A4956.7h5.3B+14B++
XM98 1,1671,1561,5740.734D0.2428.001%D**62.111%D**9.5D--N/A30121.6h3.3D--11.9D*
NS-44 Commissioner AE 1,1641,1552,5470.453D0.5344.39%C*21.039%D9.7D*N/A29118.9h4.1D9.2C+
Eridani SX5 1,1651,1541,9090.605C-0.3724.889%C12.305%D--16DN/A4472.3h11.5B46.1C*
Sirius SX12 1,1651,1541,3300.868C+0.1125.972%C**14.385%D24.2C+N/A7547.7h11.3B*43.5B+
MKV Suppressed 1,1691,1541,4610.79C0.1926.457%C++15.165%D21.4C-N/A5453.8h11.7B++44.4B+
S1 1,6811,1541,9160.602C+0.3850.333%D1.906%C--21.5C9.8C-18153.6h5.8B+11.5C**
SVA-88 1,1641,1541,9560.59D0.3920.756%C--21.577%C--13.7D*N/A4184.3h14.7D-70.8C
NS-357 Underboss 1,1681,1532,1130.546C-0.4343.644%B*20.468%C+10.6D--N/A35108.4h4.4C+10.1B+
NS Baron G5AE 1,1791,1532,3920.482D0.5041.289%C--12.489%C--12.3D--N/A4693.8h4.4C+10.7C+
Spiker 1,2251,1521,8240.632C0.3532.094%B18.576%C13.9DN/A4482.8h8.2C**25.5B+
NS-30 Vandal 1,1711,1511,0471.099C0.1232.16%C+18.593%D--26.2C--N/A6443.9h6.5C20.3C+
Solstice VE3 1,1731,1472,1090.544C0.4322.799%C+16.565%D14.3CN/A8380.2h14.6B64.1C**
VX6-7 1,1721,1462,3030.498D0.4820.193%D-15.794%D-9D-N/A29127.1h15.5C-76.8C-
Supernova FPC 1,5901,1442794.1C3.1235.478%F--3.584%B*33.5B*13.1C-33734.1h3.3A9.3B+
Serpent VE92 1,1711,1441,9460.588C0.3929.333%B**16.521%D11.6DN/A7798.4h20D**68.3C+
Zenith VX-5 1,1781,1392,6800.425D0.5521.284%D-18.525%C--7.1D--N/A24159.9h16.5D-77.4D
NS-11C 1,1691,1382,2090.515C--0.4624.879%C*15.554%D13.4DN/A5884.8h15.5C+62.3C*
Ursa 1,1151,1061,4660.754C--0.2224.651%B+19.62%D19.4DN/A5057.1h11.7C+47.6C**
Zenith VX-5AE 1,1081,0591,9700.538D0.4424.521%D17.753%D--16.7D-N/A4463.4h15.3D62.6C-
C-4 1,5491,0281,5440.666C--0.3123.657%CN/A20.7D*10.5D*23749.7h1.6C+6.8C+
C75 Viper 1,2009963253.065C+2.0937.29%C1.406%C+34.7B7.1C+20228.7h12.3B+32.9B
Damascus Edge 97293479,2930.012D0.9730.227%C+N/A0.3C-N/A12965.7h2.1C*7.1B
Supernova PC 1,2379312543.665C2.6942.849%D4.189%A+27B+8.9C++18634.5h5C**11.6C++
NS-11A "Heatwave" 9179021,3000.694C-0.2825.293%C15.743%D*23.7DN/A5538.1h13.3C*52.8C++
Skorpios 9088851,2690.697C--0.2828.114%C*15.254%D-22.7D-N/A6639h11.4C+40.7C*
Auraxium Slasher 84283629,4770.028C0.9526.828%C6.579%C0.7CN/A21248.1h2.3C+8.7C++
L100 Python HEAT 1,2178016091.315D0.3446.726%C--3.121%B+16.1D--8.4D12649.7h7.1C15.2C
Revenant 8027839720.806D0.1727.691%D--20.307%D--20D-N/A5139.1h8.1C29.3D
Chaos 7847651,1450.668D0.3143.192%D**17.255%C**17.1D*N/A4644.8h4.7D10.8D*
LB00 Python AP 9067111056.771C--5.7941.003%F--N/A49.7C13.6D*19714.3h4.2C*10.2D*
Nemesis VSH9 1,0366621,1060.599C+0.3853.685%D*N/A18C++10.2C+14736.8h5.7B**10.5B++
Pulsar LSW 6546358430.753D0.2321.914%C19.685%D24.5DN/A11025.9h13C+59.2C++
M40 Fury 8015742941.952D0.9739.171%C**1.742%C+21.4D-8.5C+15326.8h22.8D--58.3C-
Spear Anti-Vehicle Phalanx Turret 8225651154.913C3.9339.348%C--4.956%B+35.1C+16C--26516.1h6.9B++17.5B+
E540 Halberd 8605501304.231C3.2541.73%D-N/A27.6C15.6C+22619.9h5.5B13.3C+
NS-20 Gorgon 5805444361.248C++0.2729.12%B16.177%D23.2B+1.5C+6023.4h27.5B+94.5B++
NS Annihilator 1,1125241,2580.417C0.5679.825%CN/A8.3C9.3C*9763.1h9.9B++12.4B++
Saron HRB 8845121992.573C--1.5939.501%C--N/A17.2D12.5C19429.8h26.9D68D
M40 Fury 6034761433.329D2.3534.747%C1.891%C+26D--6.9D17018.3h17C48.8C
MANA Anti-Personnel Turret 4644593191.439N/A0.4621.86%UN/A4590U50U11150800.1h21.6T*98.9T*
The Immortal 4574431,0660.416D-0.5638.22%B+23.476%D9.8D*N/A2645.1h9.4D24.5C++
NSX Tomoe 4504435080.872C-0.1125.942%D36.117%C+25.6C--N/A10617.3h14.1C++54.5C+
Parallax VX3-AE 4294223461.22D-0.2436.923%D77.251%D28.5DN/A6714.8h2.3D-6.3D-
M12 Kobalt 4223973910.179D-9.2018.67%D12.091%D*49D--3.1D1238.1h18.5C++99.2C+
NS-20 Gorgon 4213943891.013C+0.0329.443%B14.975%D-19.4C*1.3C5120.3h33.1B+112.6B++
E540 Halberd-H 517391854.6C3.6238.956%F--1.023%D43C+13.8D-2419.1h4.9B++12.7C
M20 Basilisk 5413672461.492D0.5138.507%C+5.45%C+8.9D--4.2D--9241.3h122.9C--319.2C
Lasher X2 AE 3513325730.579C--0.4029.57%C+3.012%C24.6D1.4B+7313.5h20.7C70C++
M12 Kobalt 293272634.317D3.3416.252%C15.809%C-27.2D--2.1C--12210h25.4D-156C
M60-G Bulldog 3432671232.171D1.1936.987%C*2.622%C15.3D-4.4C-13617.4h9.1C24.6C++
Anti-Vehicle Grenade 3862661266N/A265.0247.106%C-N/A190D-85.7C+12031.4h8.4D*17.9D-
M20 Basilisk 3762471611.534D0.5632.992%D3.644%D10.6D-5.5D-12423.3h107.7C+326.6C
Force-Blade 24224118,4330.013C0.9733.183%C**1.245%D-0.3C-N/A2961.4h2.7C++8.3B
M40 Fury-F 3332183330.655C-0.3264.426%AN/A17.9C9.4B++10312.2h12.8C+19.8B+
S12 Renegade 2181944150.467D0.5139.251%C4.124%C7.6D**N/A8425.5h6.9F**17.5F-
M40 Fury 236166423.952D2.9751.868%B+N/A25.9D*10.9D2696.4h28.5D-55D
VA39 Spectre 1671654270.386D0.5924.883%D*38.788%C+6.2D--N/A5926.5h8.7D*35D*
Soldier Soaker 1601601740.92C+0.0644.158%B**13.75%C19.8D-N/A918.1h5.8C**13.1B*
Rocklet Rifle 2931581890.836C**0.1443.152%D*N/A31C**26.5C*5505.1h18.8A+43.6B*
NS Decimator 2241563500.446D0.5356.098%D2.564%C**18.4D--8D--2668.5h5C+8.9C+
M12 Kobalt 161148217.048C-6.0716.993%C+12.838%D*30.2D--2.7C1174.9h25.3D--148.7C
Saron HRB-H 206127532.396C--1.4250.07%D1.575%C+21.2D-13.2D--2196h25.3C++50.6C+
L105 Zephyr 147125442.841D1.8638.873%C--N/A19.8D*3.5D1186.3h8.9D*23D-
Skyguard 2461231051.171D0.1932.479%B+N/A8.9D8.9C+17713.8h135.6C+417.4C*
Frag Grenade 1191171117N/A116.0242.166%CN/A292.5D5C40030.4h5.3D*12.5D
Aphelion VEX-4H 17895821.159C0.1842.608%C4.211%B++18.6D*16.3D--2995.1h62C++145.5C+
NS-357 IA 97951770.537C--0.4440.461%D-24.211%D19.8DN/A574.8h3.9C--9.6C--
Proton II PPA-H 10289332.697D1.7234.125%CN/A40.5D--5.9C+2122.2h12.9C--37.8C
Aphelion VEX-4 16987312.806C-1.8333.155%C3.448%C+16.7D-15.8C2025.2h65.4C+197.3C+
Vortex VM21 11682900.911C+0.0740.397%C+2.439%C--9.4C++3.9D618.7h19.4B*47.9B++
NS CandyCannon 3000 82805420.148D0.8348.759%A38.75%C*3.5C--N/A1322.8h10.3T*21.2C--
Vortex VM21 10177900.856C+0.1241.764%C++2.597%D8.9B+2.8D--668.7h21.9B**52.4B++
NS-10 Burster 133752500.3D-0.6826.725%C10.667%B++3.3D--2.6D4222.7h142C+531.3C+
M20 Basilisk 11475441.705D0.7334.998%B++9.333%A++11D5.7C846.8h141.3F--403.7D-
Proton II PPA 8772174.235D3.2627.787%B+N/A22.5D*4.7B+953.2h24T*86.2F
Lasher X2-P 7370810.864C--0.1130.505%D2.857%C43.8C-1.9C+1151.6h18.1C+59.4C
NSX Masamune 83691470.469C--0.5140.645%F-1.449%C--21.6C--4.4D-1213.2h9.3B+22.9C++
NS-R3 Swarm 212683720.183D-0.8068.687%AN/A3.8D-8B7317.9h50.3F--73.3F-
Hunter QCX 63606120.098D-0.887.777%F--5%D**1.8D*N/A1433.3h7.3C+93.9F--
CAS 14-E 6759134.538D3.5627.779%D-1.695%C+45.4C--6.2C+3191.3h24.3B++87.4B
NS-10 Burster 99582430.239D--0.7426.763%C-10.345%A2.6D*1.8D**3722.2h181.7D678.8C--
Darkstar 55551240.444D-0.5321.554%D*21.818%C11.7D**N/A634.7h15.4D-71.6D*
M20 Basilisk 9553271.963D*0.9839.381%D**3.774%C9.8D*7.8D**1615.4h129.1C+327.7D
NS-15 Gallows 5252770.675D0.3022.746%D*17.308%F22.6D*N/A622.3h14.2F62.5F
M60-A Bulldog 5952114.727C-3.7541.285%C--1.923%C16.3D2.2D1373.2h7.3C-17.7C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter20711,20910.4h
Nano-Armor Kit1,050535,67563.9h
Anti-Vehicle MANA Turret10930.6h
Spawn Beacon2231,9368.6h
Cortium Silo1520.8h
AE Medical Applicator2,298702,67782.9h
AE Nano-Armor Kit2,7092,159,362228h
Medical Applicator10826,6613.9h
Nanite Revive Grenade05,8391.7h
Deconstruction Tool02920.1h
Spitfire Auto-Turret1863,0378.6h
Rampart Wall0811.8h
Ammunition Package68914,37921.9h
M12 Kobalt0590h
Medical Kit51411,62113.5h
Anti-Infantry MANA Turret808313.7h
Snowman Soldier10770.3h
Flail Targeting Dart71181.5h
Nano-Repair Grenade01,1210.3h
Hardlight Barrier4471,9608h
Recon Detection Device2212,49715.6h
Shield Recharging Field742,0432.1h

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