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Jerrynator[TRID] Jerrynator
VS BR 102

KDR: 4.69

Score: 19.5m

Last Seen: Jun 14th, 2019 2:35 PM
- OFFLINE - 238.6 hour(s)

Battle Rank 106 (102 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 976
Level Progress (to 107): 47%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC L100 Python AP L100 Python HESH Supernova VPC Orion VS54 SVA-88 C75 Viper L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 403TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.738%30.732%6681111996,8172.863081.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.139%0.092C+1.517A+-3.34T*HEAD ++ (~19.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.1C+14.4-0.016C+52

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.419%0.979%4155812029,910303353832.5987280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.096%-0.444C---1.027D*-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.424B8.10.354C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.232%7.076%626512051,2862395485.38075234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%-0.296C0.683B+0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147-0.247C48.8-0.234C98.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.357%68.1%626312071,11626294.25954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.28%-0.701D-0.076C+-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.166C3.5-0.1C+8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 976
19.5m346.8%292 (17.5k)252 (15.1k)4.6917324,5195,2266.61079102 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210147113.884%13.749%19114:566

7% Combat Medic57% Engineer22% Heavy Assault10% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:30 AMNov 11th, 2017 6:03 PMJun 24th, 2019 3:25 AM (5h) (PST)Jun 14th, 2019 12:54 PM (10d) (PST)Jun 14th, 2019 10:35 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
653486050.3160.0670.0431.3480.073436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2102,88536,325194381415,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1295h/54d 10,029 3,371 14,622 104.7k 2,411 4,317 5,673 50.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:17.517% D
HSR:32.167% B**
SVA-88
A++
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:19.654% D
HSR:37.778% A++
Ursa
A+
Kills:908
Deaths:254
KDR:3.575
Accuracy:17.781% D-
HSR:34.361% A+
NS-15M2
B*
Kills:385
Deaths:142
KDR:2.711
Accuracy:21.118% D
HSR:32.727% B*
Kills:3,635
Deaths (as Heavy Assault):1,237
Deaths (to Heavy Assaults):1,256
KDR:2.93856
Kill Difference:2,398
Playtime:280.062 hours
Usage:22%
Score:3.067m
Score/min:183
Accuracy (listed only):19.017%
HSR (listed only):34.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:1,059
Deaths:661
KDR:1.602
Accuracy:21.201% D
HSR:29.745% A*
Solstice VE3
A*
Kills:555
Deaths:314
KDR:1.768
Accuracy:23.668% C++
HSR:32.613% A*
NSX-P Tanto
B+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% C--
HSR:29.073% B+
Pulsar C
A+
Kills:72
Deaths:26
KDR:2.769
Accuracy:24.846% C++
HSR:31.944% A+
Kills:2,085
Deaths (as Light Assault):1,248
Deaths (to Light Assaults):964
KDR:1.67067
Kill Difference:837
Playtime:24.568 hours
Usage:2%
Score:0.228m
Score/min:155
Accuracy (listed only):23.182%
HSR (listed only):30.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:555
Deaths:314
KDR:1.768
Accuracy:23.668% C++
HSR:32.613% A*
NSX-P Tanto
B+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% C--
HSR:29.073% B+
Pulsar C
A+
Kills:72
Deaths:26
KDR:2.769
Accuracy:24.846% C++
HSR:31.944% A+
Kills:1,026
Deaths (as Engineer):587
Deaths (to Engineers):955
KDR:1.74787
Kill Difference:439
Playtime:732.735 hours
Usage:57%
Score:12.235m
Score/min:278
Accuracy (listed only):23.842%
HSR (listed only):31.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:1,059
Deaths:661
KDR:1.602
Accuracy:21.201% D
HSR:29.745% A*
NS-AM7 Archer
B
Kills:519
Deaths:157
KDR:3.306
Accuracy:61.505% B
HSR:9.249% D-
Ghost
C++
Kills:514
Deaths:52
KDR:9.885
Accuracy:28.320% F
HSR:69.455% C++
Parallax VX3
C**
Kills:386
Deaths:9
KDR:42.889
Accuracy:33.437% D-
HSR:80.311% C**
Beamer VS3
B+
Kills:287
Deaths:209
KDR:1.373
Accuracy:24.673% C
HSR:26.829% B+
VA39 Spectre
B+
Kills:216
Deaths:38
KDR:5.684
Accuracy:30.999% C
HSR:43.056% B+
Soldier Soaker
B**
Kills:66
Deaths:36
KDR:1.833
Accuracy:30.462% C-
HSR:22.727% B**
Kills:3,047
Deaths (as Infiltrator):1,162
Deaths (to Infiltrators):811
KDR:2.6222
Kill Difference:1,885
Playtime:123.279 hours
Usage:10%
Score:1.484m
Score/min:201
Accuracy (listed only):32.942%
HSR (listed only):40.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,059
Deaths:661
KDR:1.602
Accuracy:21.201% D
HSR:29.745% A*
Pulsar VS1
B*
Kills:291
Deaths:221
KDR:1.317
Accuracy:23.061% C+
HSR:26.804% B*
Kills:1,350
Deaths (as Combat Medic):882
Deaths (to Combat Medics):466
KDR:1.53061
Kill Difference:468
Playtime:85.886 hours
Usage:7%
Score:1.629m
Score/min:316
Accuracy (listed only):22.131%
HSR (listed only):28.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:262
Deaths:71
KDR:3.690
Accuracy:15.348% D-
HSR:28.626% A+
Blueshift VM5
B*
Kills:208
Deaths:50
KDR:4.160
Accuracy:15.778% D-
HSR:25.481% B*
Vortex VM21
C+
Kills:176
Deaths:23
KDR:7.652
Accuracy:40.568% C+
HSR:1.705% D-
Vortex VM21
C+
Kills:170
Deaths:23
KDR:7.391
Accuracy:40.899% C+
HSR:1.765% D--
Quasar VM1
M**
Kills:164
Deaths:70
KDR:2.343
Accuracy:13.523% C--
HSR:35.976% M**
NS-10 Burster
C+
Kills:138
Deaths:35
KDR:3.943
Accuracy:28.037% C+
HSR:5.072% C-
NS-10 Burster
C
Kills:116
Deaths:17
KDR:6.824
Accuracy:27.777% C
HSR:2.586% D--
Quasar VM1
A
Kills:60
Deaths:16
KDR:3.750
Accuracy:13.438% D--
HSR:26.667% A
Kills:1,294
Deaths (as MAX Suit):152.500
Deaths (to MAX Suits):174
KDR:8.48525
Kill Difference:1,141.500
Playtime:50.458 hours
Usage:4%
Score:0.904m
Score/min:299
Accuracy (listed only):24.421%
HSR (listed only):15.985%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,526
V. Kills:569 268%
Deaths:45
KDR:33.911
Accuracy:47.425% D--
KPH:43.200 B**
VKPH:16.100 C
L100 Python HESH
B+
Kills:1,336
V. Kills:266 N/A
Deaths:46
KDR:29.044
Accuracy:45.479% C
KPH:48.800 C+
VKPH:9.700 B+
C75 Viper
B++
Kills:1,148
V. Kills:446 257%
Deaths:48
KDR:23.917
Accuracy:38.660% C+
KPH:29.100 C+
VKPH:11.300 B++
L100 Python HEAT
C--
Kills:1,132
V. Kills:413 273%
Deaths:67
KDR:16.896
Accuracy:42.406% D--
KPH:23.100 C--
VKPH:8.400 D
Skyguard
B+
Kills:356
V. Kills:219 162%
Deaths:30
KDR:11.867
Accuracy:27.683% C
KPH:17.200 B+
VKPH:10.600 C*
Kills:5,498 (5,498 + 0)
Deaths:236
KDR:23.297
VKDR:8.106
Vehicle Kills:1,913
Kill Difference:5,262
Playtime:171.863 hours
Usage:13%
Score:1.506m
Score/min:146
Driving Accuracy:27.683%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,152
V. Kills:971 221%
Deaths:135
KDR:15.941
Accuracy:44.807% D--
KPH:34.800 B*
VKPH:15.700 C++
Supernova VPC
B**
Kills:1,197
V. Kills:296 403%
Deaths:35
KDR:34.200
Accuracy:43.506% D-
KPH:47.300 C*
VKPH:11.700 B**
Supernova PC
C**
Kills:1,063
V. Kills:358 296%
Deaths:95
KDR:11.190
Accuracy:43.177% D
KPH:25.600 C**
VKPH:8.600 C+
Saron HRB
C**
Kills:175
V. Kills:97 179%
Deaths:26
KDR:6.731
Accuracy:46.360% C**
KPH:28.100 C**
VKPH:15.600 C+
E540 Halberd
B++
Kills:127
V. Kills:41 302%
Deaths:9
KDR:14.111
Accuracy:37.629% D**
KPH:38.600 B++
VKPH:12.500 D
Kills:4,714 (4,412 + 302)
Deaths:300
KDR:15.713
VKDR:5.877
Vehicle Kills:1,763
Kill Difference:4,414
Playtime:138.132 hours
Usage:11%
Score:1.761m
Score/min:213
Driving Accuracy:43.177%
Gunner Accuracy:37.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:437
V. Kills:135 321%
Deaths:27
KDR:16.185
Accuracy:33.859% D
KPH:28 B+
VKPH:8.700 C+
M20 Basilisk
B++
Kills:434
V. Kills:150 287%
Deaths:22
KDR:19.727
Accuracy:34.005% D
KPH:28.200 B++
VKPH:9.700 B+
M12 Kobalt
A++
Kills:113
V. Kills:25 435%
Deaths:6
KDR:18.833
Accuracy:16.710% C
KPH:32.500 D-
VKPH:7.200 A++
Kills:984 (0 + 984)
Deaths:55
KDR:17.891
VKDR:5.636
Vehicle Kills:310
Kill Difference:929
Playtime:34.472 hours
Usage:3%
Score:0.274m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:16.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,1232,15213515.941A+11.2544.807%D--1.673%C--34.8B*15.7C++23861.8h4.4B+9.7C*
L100 Python AP 2,0951,5264533.911S29.2247.425%D--N/A43.2B**16.1C19435.3h4.4B*9.2B+
L100 Python HESH 1,6021,3364629.043A+24.3545.479%CN/A48.8C+9.7B+20427.4h3.7C+8.2C+
Supernova VPC 1,4931,1973534.2A*29.5143.506%D-N/A47.3C*11.7B**20225.3h4.4D*10.1D--
Orion VS54 1,1871,1724472.622B++2.0717.517%D32.167%B**15.5DN/A4675.8h13C++74.2C+
SVA-88 1,1821,1703942.97B+1.7219.654%D37.778%A++22.2D-N/A6852.6h12.4C+63.2C
C75 Viper 1,5941,1484823.917S19.2338.66%C+N/A29.1C+11.3B++12839.4h14C+36.1C++
L100 Python HEAT 1,5451,1326716.896M+12.2042.406%D--1.148%D--23.1C--8.4D9749.1h6.5C+15.3C--
Supernova PC 1,4211,0639511.189B*6.5043.177%D2.634%C*25.6C**8.6C+12341.5h5C*11.5C+
NS-7 PDW 1,0731,0596611.602B*3.0921.201%D29.745%A*10.1D-N/A29105.2h15.9C+74.9C+
Ursa 9279082543.575A**1.1217.781%D-34.361%A+16.6D-N/A4354.8h14.9D--83.7D
Solstice VE3 5695553141.768A+2.9223.668%C++32.613%A*11.1C--N/A4250.2h15.5C++65.3C++
NS-AM7 Archer 7245191573.306S1.3961.505%B9.249%D-6.9C+2.7C+3775.7h21.4C+34.8C++
Ghost 515514529.885A*5.1928.32%F69.455%C++16.1D--N/A4731.9h3D--10.5D**
M20 Basilisk 5724372716.185S11.4933.859%D6.636%B+28B+8.7C+12015.6h64.7B**191.1B++
M20 Basilisk 5844342219.727S15.0434.005%D7.143%B+28.2B++9.7B+14715.4h61.5B++180.9B++
NSX-P Tanto 4093992471.615B++3.0823.012%C--29.073%B+9.7D-N/A4041.1h14.1C**61.3C++
Parallax VX3 387386942.889U38.2033.437%D-80.311%C**26.4C+N/A7514.6h2.2C++6.6C+
NS-15M2 3933851422.711B++1.9821.118%D32.727%B*27.1DN/A9914.2h14.2C67.4C
Skyguard 5753563011.867M**7.1827.683%C2.528%B+17.2B+10.6C*13920.7h70.7A255.5B**
S1 5313401152.957M**1.7348.242%D--N/A23.8C+13.4C++22914.3h7.6C15.7D
NS Annihilator 498303456.733U2.0478.915%C-N/A10.6C+6.8D10428.5h9.7B++12.3B++
Proximity Mine 3033032015.15M**10.4637.22%DN/A159.5B++N/A4521.9h1.9C+5.2C
Pulsar VS1 2972912211.317B+3.3723.061%C+26.804%B*12.4DN/A5123.4h16.1C69.8C+
Frag Grenade 2942881288N/A283.3145.567%C+N/A360D7.5C+11620.8h4.5C--9.8C+
Beamer VS3 2932872091.373B*3.3224.673%C26.829%B+21.7CN/A6713.2h7.4B++30.1C++
Blueshift VM5 265262713.69B+1.0015.348%D-28.626%A+21.1DN/A6512.4h16.9C110.1C-
VA39 Spectre 223216385.684M++0.9930.999%C43.056%B+11.6DN/A4518.6h6.9C22.2C+
Lasher X2 225213603.55M**1.1424.254%C3.286%C23.4C1.3B+689.1h26.1D*107.4C
Blueshift VM5 223208504.16B++0.5315.778%D-25.481%B*21.7D1.6A*719.6h16.7C+106.1C
Spear Anti-Vehicle Phalanx Turret 2911871117A+12.3133.52%D*3.743%C+20.1D--11.2D--1589.3h10.9C32.5D
C-4 233177602.95B**1.7437.037%A*N/A84.3C++26.7C+9322.1h1B**2.7A
Vortex VM21 265176237.652S2.9640.568%C+1.705%D-11.3B+5.7C+9015.6h18.5B*45.6B++
Saron HRB 272175266.731B2.0446.36%C**2.857%A28.2B15.6C+4056.2h27.1D58.5C
Vortex VM21 248170237.391S2.7040.899%C+1.765%D--10.9B*5C+8715.6h19.3B**47.2B*
Quasar VM1 168164702.343B+2.3513.523%C--35.976%M**18.6CN/A658.8h13.7B+101.5C++
NS-10 Burster 212138353.943S0.7528.037%C+5.072%C-9.6A+5.1B**8214.4h83.5A297.7B*
E540 Halberd 168127914.111B+9.4237.629%D**2.362%C+38.5B++12.4D5753.3h4.3A11.4B
Force-Blade 1551174,2180.028C++4.6635.882%B+10.256%B+0.2DN/A0772h4.6D**12.7C+
NS-10 Burster 168116176.824S2.1327.777%C2.586%D--9A+4C++8412.9h96.8A348.6B++
M12 Kobalt 138113618.833B+14.1416.71%C20.354%B+32.3D-7.1A++1183.5h22.7C-135.9C+
Spear Anti-Vehicle Phalanx Tower 14393518.6C+13.9153.374%C**N/A32.1C17.2D1792.9h11.4C21.4C+
Pulsar C 7372262.769B**1.9224.846%C++31.944%A+40B+N/A2101.8h10.1B+40.5B+
Aspis Anti-Aircraft Phalanx Turret 1466879.714A**5.0218.979%D--N/A6.7D-7.6D12710.2h150.4C++792.4C
Soldier Soaker 6766361.833B+2.8630.462%C-22.727%B**8.5D*N/A327.8h5.9C*19.3C++
MANA Anti-Personnel Turret 6463222.864N/A1.8316.529%UN/A630U10U1580900.1h22.6T*136.8T*
Quasar VM1 6060163.75B*0.9413.438%D--26.667%A21.4DN/A592.8h13.6C++101.1C
Tank Mine 6850150U45.31502.174%UN/A500S180S211130.1h4.6T*0.9M+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit234978,13889.1h
Medical Applicator139244,69821.2h
Spitfire Auto-Turret142,1073.1h
Motion Spotter32,0111h
Deconstruction Tool0840h
Shield Recharging Field113,2191.2h
Ammunition Package136,6492.2h
Medical Kit1721,7422.9h
Anti-Infantry MANA Turret31490.2h
Nano-Repair Grenade06950.2h
Snowman Soldier13230.3h
Recon Detection Device54,5779.2h

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