Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,305)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Jerrynator[TRID] Jerrynator
VS BR 110

KDR: 4.39

Score: 23.8m

Last Seen: Jan 18th, 2020 3:10 PM
- OFFLINE - 10 hour(s)

Battle Rank 111 (110 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP Supernova FPC L100 Python HESH Supernova VPC NS-15M2 Orion VS54 SVA-88 NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Jerrynator



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $585,468 MLG Score: 468
Fun Score: N/A
Cheeseburgers Flipped: 489TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.409%29.279%6561512179,1842.925771.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.192%0.2C++1.282A-2.508F*HEAD ++ (~18.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.138C++14.20.003C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.81%0.913%36988122410,849377392128.7011277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.102%-0.422C---1.033D*-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.438B7.90.365C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.594%6.407%638512271,5142797355.42652206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.782%-0.255C0.508B+0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.1-0.18C47.1-0.18C93

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.513%68.511%638312291,229351103.49148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.015%-0.678D0.076C+-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.124C+3.4-0.066C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m357.8%305 (18.3k)262 (15.7k)4.3881129,9626,8286.09227110 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232183614.575%13.868%20213:208

7% Combat Medic55% Engineer21% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:30 AMNov 11th, 2017 6:03 PMJan 19th, 2020 3:25 AM (4d) (PST)Jan 18th, 2020 12:35 PM (4d) (PST)Jan 18th, 2020 11:10 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
654565980.3300.0750.0461.4380.072468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2303,34835,882205386415,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1515.2h/63.1d 11,636 4,155 19,657 130.7k 2,839 4,995 6,567 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,190
Deaths:420
KDR:2.833
Accuracy:22.497% C
HSR:27.647% C*
Orion VS54
B**
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:17.517% D
HSR:32.167% B**
SVA-88
A+
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:19.654% D-
HSR:37.778% A+
Ursa
A
Kills:1,034
Deaths:266
KDR:3.887
Accuracy:18.284% D
HSR:33.946% A
Flare VE6
C**
Kills:96
Deaths:50
KDR:1.920
Accuracy:24.463% C**
HSR:23.958% C+
Kills:4,662
Deaths (as Heavy Assault):1,577
Deaths (to Heavy Assaults):1,690
KDR:2.95625
Kill Difference:3,085
Playtime:325.481 hours
Usage:21%
Score:3.694m
Score/min:189
Accuracy (listed only):20.483%
HSR (listed only):31.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D
HSR:28.881% A++
Solstice VE3
A*
Kills:602
Deaths:358
KDR:1.682
Accuracy:23.764% C*
HSR:32.060% A*
Pulsar C
B+
Kills:442
Deaths:218
KDR:2.028
Accuracy:24.220% C+
HSR:26.697% B+
NSX-P Tanto
B+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% C--
HSR:29.073% B+
Eridani SX5
B**
Kills:209
Deaths:102
KDR:2.049
Accuracy:25.997% C+
HSR:26.794% B**
Kills:2,805
Deaths (as Light Assault):1,648
Deaths (to Light Assaults):1,249
KDR:1.70206
Kill Difference:1,157
Playtime:32.495 hours
Usage:2%
Score:0.319m
Score/min:164
Accuracy (listed only):23.644%
HSR (listed only):28.701%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:602
Deaths:358
KDR:1.682
Accuracy:23.764% C*
HSR:32.060% A*
Pulsar C
B+
Kills:442
Deaths:218
KDR:2.028
Accuracy:24.220% C+
HSR:26.697% B+
NSX-P Tanto
B+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% C--
HSR:29.073% B+
Kills:1,443
Deaths (as Engineer):823
Deaths (to Engineers):1,172
KDR:1.75334
Kill Difference:620
Playtime:832.826 hours
Usage:55%
Score:14.536m
Score/min:291
Accuracy (listed only):23.666%
HSR (listed only):29.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A++
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D
HSR:28.881% A++
NS-AM7 Archer
B+
Kills:601
Deaths:229
KDR:2.624
Accuracy:61.722% B+
HSR:8.819% D--
Ghost
C+
Kills:559
Deaths:54
KDR:10.352
Accuracy:28.821% F
HSR:69.410% C+
Parallax VX3
C*
Kills:454
Deaths:12
KDR:37.833
Accuracy:32.877% D--
HSR:79.515% C*
Beamer VS3
B+
Kills:313
Deaths:235
KDR:1.332
Accuracy:25.261% C
HSR:25.879% B+
Artemis VX26
A
Kills:237
Deaths:90
KDR:2.633
Accuracy:25.238% C-
HSR:31.646% A
VA39 Spectre
B+
Kills:216
Deaths:38
KDR:5.684
Accuracy:30.999% C+
HSR:43.056% B+
Eridani SX5
B**
Kills:209
Deaths:102
KDR:2.049
Accuracy:25.997% C+
HSR:26.794% B**
Soldier Soaker
B*
Kills:86
Deaths:60
KDR:1.433
Accuracy:30.891% C
HSR:18.605% B*
Kills:3,828
Deaths (as Infiltrator):1,543
Deaths (to Infiltrators):1,057
KDR:2.48088
Kill Difference:2,285
Playtime:161.996 hours
Usage:11%
Score:2.021m
Score/min:208
Accuracy (listed only):31.448%
HSR (listed only):36.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D
HSR:28.881% A++
Pulsar VS1
B*
Kills:293
Deaths:223
KDR:1.314
Accuracy:23.023% C+
HSR:26.963% B*
H-V45
C*
Kills:273
Deaths:139
KDR:1.964
Accuracy:23.878% C+
HSR:23.077% C*
Eridani SX5
B**
Kills:209
Deaths:102
KDR:2.049
Accuracy:25.997% C+
HSR:26.794% B**
Kills:1,928
Deaths (as Combat Medic):1,187
Deaths (to Combat Medics):616
KDR:1.62426
Kill Difference:741
Playtime:102.292 hours
Usage:7%
Score:2.075m
Score/min:338
Accuracy (listed only):23.531%
HSR (listed only):26.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:277
Deaths:73
KDR:3.795
Accuracy:15.656% D-
HSR:28.520% A
Vortex VM21
C++
Kills:248
Deaths:33
KDR:7.515
Accuracy:42.397% C++
HSR:2.823% C--
Vortex VM21
C++
Kills:240
Deaths:33
KDR:7.273
Accuracy:42.092% C++
HSR:2.083% D
Blueshift VM5
B++
Kills:224
Deaths:52
KDR:4.308
Accuracy:16.099% D
HSR:25.446% B++
Quasar VM1
M*
Kills:164
Deaths:70
KDR:2.343
Accuracy:13.523% C--
HSR:35.976% M*
NS-10 Burster
C+
Kills:151
Deaths:39
KDR:3.872
Accuracy:28.797% C+
HSR:5.298% C
NS-10 Burster
C
Kills:139
Deaths:21
KDR:6.619
Accuracy:28.549% C
HSR:3.597% D
NS-20 Gorgon
B*
Kills:128
Deaths:44
KDR:2.909
Accuracy:28.390% C++
HSR:24.219% B*
NS-20 Gorgon
B*
Kills:104
Deaths:44
KDR:2.364
Accuracy:28.572% C++
HSR:25% B*
Quasar VM1
B**
Kills:60
Deaths:16
KDR:3.750
Accuracy:13.438% D--
HSR:26.667% B**
Kills:1,735
Deaths (as MAX Suit):212.500
Deaths (to MAX Suits):249
KDR:8.16471
Kill Difference:1,522.500
Playtime:61.299 hours
Usage:4%
Score:1.186m
Score/min:323
Accuracy (listed only):25.751%
HSR (listed only):17.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
N/A
Kills:50
V. Kills:33 147%
Deaths:62
KDR:0.806
Accuracy:31.317% N/A
KPH:2.700 N/A
VKPH:1.800 N/A
Kills:50 (50 + 0)
Deaths:62
KDR:0.806
VKDR:0.532
Vehicle Kills:33
Kill Difference:12
Playtime:18.589 hours
Usage:1%
Score:0.105m
Score/min:94
Piloting Accuracy:31.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,322
V. Kills:893 260%
Deaths:69
KDR:33.652
Accuracy:48.382% D-
KPH:44.400 B**
VKPH:17.100 C+
L100 Python HESH
B+
Kills:1,375
V. Kills:278 493%
Deaths:48
KDR:28.646
Accuracy:45.751% C
KPH:49.200 C+
VKPH:9.900 B+
L100 Python HEAT
C--
Kills:1,148
V. Kills:421 272%
Deaths:67
KDR:17.134
Accuracy:42.382% D--
KPH:23.200 C--
VKPH:8.500 D
C75 Viper
B++
Kills:1,148
V. Kills:446 257%
Deaths:48
KDR:23.917
Accuracy:38.660% C+
KPH:29.100 C+
VKPH:11.300 B++
Skyguard
B+
Kills:380
V. Kills:232 163%
Deaths:30
KDR:12.667
Accuracy:28.148% C
KPH:17.600 B+
VKPH:10.800 C**
Kills:6,373 (6,373 + 0)
Deaths:262
KDR:24.324
VKDR:8.664
Vehicle Kills:2,270
Kill Difference:6,111
Playtime:190.702 hours
Usage:13%
Score:1.772m
Score/min:155
Driving Accuracy:28.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,216
V. Kills:997 222%
Deaths:141
KDR:15.716
Accuracy:44.812% D--
KPH:35.100 B*
VKPH:15.800 C++
Supernova VPC
B*
Kills:1,197
V. Kills:296 403%
Deaths:35
KDR:34.200
Accuracy:43.506% D
KPH:47.300 C*
VKPH:11.700 B*
Supernova PC
C**
Kills:1,063
V. Kills:358 296%
Deaths:95
KDR:11.190
Accuracy:43.177% D
KPH:25.600 C**
VKPH:8.600 C+
Saron HRB
B+
Kills:201
V. Kills:110 181%
Deaths:28
KDR:7.179
Accuracy:48.369% B+
KPH:28.100 B
VKPH:15.400 C+
E540 Halberd
B*
Kills:161
V. Kills:47 335%
Deaths:9
KDR:17.889
Accuracy:39.171% D--
KPH:40.300 B*
VKPH:11.800 D
Kills:4,838 (4,476 + 362)
Deaths:308
KDR:15.708
VKDR:5.870
Vehicle Kills:1,808
Kill Difference:4,530
Playtime:141.008 hours
Usage:9%
Score:1.843m
Score/min:218
Driving Accuracy:43.177%
Gunner Accuracy:39.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
C+
Kills:230
V. Kills:109 209%
Deaths:
KDR:
Accuracy:25.884% F
KPH:31.200 C+
VKPH:14.800 C
Kills:230 (0 + 230)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:109
Kill Difference:230
Playtime:7.363 hours
Usage:0%
Score:0.055m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:25.884%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:519
V. Kills:158 326%
Deaths:27
KDR:19.222
Accuracy:34.246% D
KPH:30.800 B++
VKPH:9.400 C+
M20 Basilisk
B++
Kills:508
V. Kills:174 290%
Deaths:23
KDR:22.087
Accuracy:33.954% D
KPH:29.500 B++
VKPH:10.100 B++
M12 Kobalt
A++
Kills:125
V. Kills:25 481%
Deaths:6
KDR:20.833
Accuracy:16.599% C
KPH:33.800 D-
VKPH:6.800 A++
Kills:1,152 (0 + 1,152)
Deaths:56
KDR:20.571
VKDR:6.375
Vehicle Kills:357
Kill Difference:1,096
Playtime:37.811 hours
Usage:2%
Score:0.322m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:16.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,2152,3226933.652S29.2648.382%D-N/A44.4B**17.1C+20352.3h4.2B**8.8B+
Supernova FPC 3,2132,21614115.716A11.3344.812%D--1.625%C-35.1B*15.8C++24663.1h4.3B++9.7C*
L100 Python HESH 1,6531,3754828.646A+24.2645.751%CN/A49.1C+9.9B+20728h3.7C+8.1C+
Supernova VPC 1,4931,1973534.2A++29.8143.506%DN/A47.3C*11.7B*20525.3h4.4D--10.1D--
NS-15M2 1,2201,1904202.833B+1.5622.497%C27.647%C*26.9DN/A8444.3h13.9C61.9C+
Orion VS54 1,1871,1724472.622B*1.7717.517%D32.167%B**15.5DN/A4975.8h13C++74.2C+
SVA-88 1,1821,1703942.97B*1.4219.654%D-37.778%A+22.2D-N/A6852.6h12.4C+63.2C+
NS-7 PDW 1,1701,1537231.595B*2.7921.226%D28.881%A++10.4D-N/A29110.8h15.7C+74C+
L100 Python HEAT 1,5691,1486717.134M12.7542.382%D--1.132%D-23.2C--8.5D9949.5h6.4C+15.2C
C75 Viper 1,5941,1484823.917S19.5338.66%C+N/A29.1C+11.3B++13039.4h14C++36.1C++
Supernova PC 1,4211,0639511.189B*6.8043.177%D2.634%C**25.6C**8.6C+12541.5h5C**11.5C++
Ursa 1,0561,0342663.887M+0.5018.284%D33.946%A17.5DN/A4759.2h14.8D-81D
Solstice VE3 6166023581.682A+2.7123.764%C*32.06%A*11.1C--N/A4554h15.3C*64.2C++
NS-AM7 Archer 8356012292.624S1.7661.722%B+8.819%D--6.9C+2.7C++3887h21.3C+34.5C++
Ghost 5615595410.352A**5.9628.821%F69.41%C+16.6D-N/A5033.6h2.9D-10.1D*
M20 Basilisk 6775192719.222S14.8334.246%D5.973%C++30.7B++9.3C+13316.9h60.2B*175.9B*
M20 Basilisk 6825082322.087S17.7033.954%D6.102%C*29.5B++10.1B++15217.2h60.8B*179B++
Parallax VX3 4554541237.833S33.4432.877%D--79.515%C*26.9C+N/A7416.9h2.2C++6.8C
Plasma Grenade 4604511451N/A446.6147.653%C**N/A451C+9C+13791h3.9C+8.1C*
Pulsar C 4534422182.028B+2.3624.22%C+26.697%B+20.7CN/A6621.4h11.9C++49.2C*
S1 6464151422.923S1.4749.337%D-N/A25.8C++14.3C*24116.1h7.4C+14.9C
NSX-P Tanto 4093992471.615B*2.7723.012%C--29.073%B+9.7D-N/A4141.1h14.1C**61.3C++
Skyguard 6123803012.667M**8.2828.148%C2.368%B17.7B+10.8C**14521.5h71.9A255.5B**
Proximity Mine 3463462911.931A**7.5438.326%C-N/A164.8B*N/A4692.1h1.9C++5.1C+
NS Annihilator 533325476.915U2.5378.7%DN/A10.5C++6.7D10431h9.9B++12.6B++
Beamer VS3 3193132351.332B*3.0625.261%C25.879%B+21.6CN/A6914.5h7.6B++30C++
Pulsar VS1 2992932231.314B+3.0723.023%C+26.963%B*12.4DN/A5423.6h16.1C70.1C+
Blueshift VM5 281277733.795B++0.5915.656%D-28.52%A21.6DN/A6912.8h17C+108.8C
H-V45 2802731391.964B2.4223.878%C+23.077%C*23.3CN/A8211.7h12.3B+51.6B
Vortex VM21 360248337.515A++3.1342.397%C++2.823%C--12.7B*5.7C**10419.5h17.8B**42B++
Vortex VM21 358240337.273B**2.8842.092%C++2.083%D12.3B+6.1C+10119.5h18.3B*43.4B+
C-4 310240892.697B*1.6934.731%A+N/A96C**28C+9512.5h1.1B*3.2B**
Lasher X2 250237703.386M++1.0025.067%C+2.954%D23.7C1.3C**7410h26.9D*107.2C
Artemis VX26 244237902.633B**1.7625.238%C-31.646%A23.9C--N/A739.9h13C+51.4C+
G30 Walker 3392301230U225.6125.884%F4.348%C**31.1C+14.7C1257.4h104.3B**403.1B
Blueshift VM5 240224524.308B*0.0816.099%D25.446%B++22.6D1.6A++769.9h16.8C+104.4C
VA39 Spectre 223216385.684A*1.3030.999%C+43.056%B+11.6DN/A4818.7h6.9C22.2C+
Eridani SX5 2132091022.049B*2.3425.997%C+26.794%B**18.5DN/A6211.3h14.2C-54.5C+
Saron HRB 311201287.179B+2.7948.369%B+2.488%B*27.9C**15.3C+3787.2h28.4D-58.7C+
Spear Anti-Vehicle Phalanx Turret 2911871117A+12.6133.667%D--3.743%C+20.1D--11.2D--1639.3h11C32.6D
Quasar VM1 168164702.343B+2.0513.523%C--35.976%M*18.6CN/A698.8h13.7B+101.5C++
E540 Halberd 208161917.889B*13.5039.171%D--1.863%C40.3B*11.8D5344h4.5B**11.4B
NS-10 Burster 231151393.872S0.5228.797%C+5.298%C9.4A+5B**8116.1h88.3B**306.8B*
Force-Blade 1871424,7350.03C++4.3636.905%B+8.451%C*0.2C--N/A1821.4h4.1D11.2C+
NS-10 Burster 201139216.619S2.2328.549%C3.597%D9.5A++4.2B8714.6h93.9A328.9B*
NS-20 Gorgon 136128442.909A+1.4828.39%C++24.219%B*25.6B+1.6C+985h36.3C**127.8B+
M12 Kobalt 150125620.833B+16.4416.599%C21.6%B*33.8D-6.8A++1353.7h21.6C+130.3C+
NS-20 Gorgon 106104442.364A2.0228.572%C++25%B*20.8C*N/A665h45.4C++158.8C**
Hunter QCX 147104462.261A*2.1347.901%C**2.885%D**29.7A++12.3A++1833.5h12.3C25.7C+
Flare VE6 10096501.92B++2.4724.463%C**23.958%C+21.3DN/A924.5h16F65.4C
Spear Anti-Vehicle Phalanx Tower 14393518.6C14.2153.374%C**N/A32.1C-17.2D1802.9h11.4C21.4C+
Lumine Edge 94899880.09C+4.3038.39%B**14.607%C+0.9C-N/A397.7h1.4C++3.6B+
Soldier Soaker 8786601.433B2.9630.891%C18.605%B*7.9D*N/A2910.9h6.4C+20.6C+
Aspis Anti-Aircraft Phalanx Turret 1466879.714A**5.3318.989%D--N/A6.7D7.6D12810.2h150.5C++792.6C
MANA Anti-Personnel Turret 6463222.864N/A1.5216.529%UN/A630U10U1765300.1h22.6T*136.8T*
Quasar VM1 6060163.75B++0.6413.438%D--26.667%B**21.4DN/A622.8h13.6C++101.1C
Tank Mine 7455155U50.61480.702%UN/A550S190S167280.1h5T*1M+
Saron Laser Cannon 8350620.806C3.5831.317%C+N/A2.7D--1.8D*9418.6h215.7D688.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3351,115,43198.9h
Nanite Revive Grenade01150h
Medical Applicator191301,23025.1h
Spitfire Auto-Turret303,0744.3h
Motion Spotter83,6791.9h
Deconstruction Tool0840h
Shield Recharging Field113,7151.3h
Ammunition Package157,5812.4h
Medical Kit2172,3463.5h
Anti-Infantry MANA Turret31490.2h
Nano-Repair Grenade08120.2h
Snowman Soldier15390.4h
Recon Detection Device64,9479.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.26s
Server spent 3.21s on queries, 1.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.