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Jerrynator[TRID] Jerrynator
VS BR 110

KDR: 4.39

Score: 24m

Last Seen: Jan 26th, 2020 5:30 PM
- OFFLINE - 298.6 hour(s)

Battle Rank 111 (110 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP Supernova FPC L100 Python HESH Supernova VPC NS-15M2 Orion VS54 SVA-88 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $587,970 MLG Score: 470
Fun Score: N/A
Cheeseburgers Flipped: 489TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.471%29.131%6551513349,3132.939711.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.175%0.235C++1.206B**-2.333F--HEAD ++ (~17.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.144C++14.20.002C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.818%0.909%36728134110,886381393828.4974276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.1%-0.409C---1.028D*-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.442B7.90.366C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.609%6.373%637513441,5222817425.41637205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.79%-0.241C0.447B0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.2-0.166C47.1-0.171C93.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.517%68.498%637313461,238355103.47753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.009%-0.671D0.093C+-0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.104C+3.3-0.049C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m357.9%305 (18.3k)262 (15.7k)4.3889130,2226,8866.09178110 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349185514.615%13.864%20313:208

7% Combat Medic55% Engineer22% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:30 AMNov 11th, 2017 6:03 PMJan 28th, 2020 3:19 PM (197d) (PST)Jan 26th, 2020 3:02 PM (199d) (PST)Jan 26th, 2020 1:30 PM (199d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
654565980.3300.0750.0461.4390.072470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2293,34635,883205386415,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1525.9h/63.6d 11,726 4,190 19,788 131.8k 2,863 5,017 6,601 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,190
Deaths:420
KDR:2.833
Accuracy:22.497% D--
HSR:27.647% C
Orion VS54
B
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:17.517% D*
HSR:32.167% B
SVA-88
B**
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:19.654% D*
HSR:37.778% B**
Ursa
B++
Kills:1,047
Deaths:266
KDR:3.936
Accuracy:18.505% D*
HSR:33.715% B++
Flare VE6
C
Kills:161
Deaths:70
KDR:2.300
Accuracy:24.130% C
HSR:21.739% D
Kills:4,740
Deaths (as Heavy Assault):1,597
Deaths (to Heavy Assaults):1,702
KDR:2.96807
Kill Difference:3,143
Playtime:328.731 hours
Usage:22%
Score:3.734m
Score/min:189
Accuracy (listed only):20.460%
HSR (listed only):30.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D*
HSR:28.881% B**
Solstice VE3
A++
Kills:602
Deaths:358
KDR:1.682
Accuracy:23.764% C
HSR:32.060% A++
Pulsar C
C+
Kills:481
Deaths:230
KDR:2.091
Accuracy:24.391% D
HSR:25.988% C+
NSX-P Tanto
C+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% D*
HSR:29.073% C+
Eridani SX5
B
Kills:209
Deaths:102
KDR:2.049
Accuracy:25.997% D
HSR:26.794% B
Kills:2,844
Deaths (as Light Assault):1,660
Deaths (to Light Assaults):1,253
KDR:1.71325
Kill Difference:1,184
Playtime:32.881 hours
Usage:2%
Score:0.326m
Score/min:165
Accuracy (listed only):23.678%
HSR (listed only):28.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:602
Deaths:358
KDR:1.682
Accuracy:23.764% C
HSR:32.060% A++
Pulsar C
C+
Kills:481
Deaths:230
KDR:2.091
Accuracy:24.391% D
HSR:25.988% C+
NSX-P Tanto
C+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% D*
HSR:29.073% C+
Kills:1,482
Deaths (as Engineer):835
Deaths (to Engineers):1,180
KDR:1.77485
Kill Difference:647
Playtime:839.019 hours
Usage:55%
Score:14.626m
Score/min:291
Accuracy (listed only):23.722%
HSR (listed only):29.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D*
HSR:28.881% B**
NS-AM7 Archer
B
Kills:609
Deaths:235
KDR:2.591
Accuracy:61.620% B
HSR:9.031% D--
Ghost
C-
Kills:559
Deaths:54
KDR:10.352
Accuracy:28.821% F-
HSR:69.410% C-
Parallax VX3
C+
Kills:463
Deaths:13
KDR:35.615
Accuracy:32.853% D*
HSR:79.266% C+
Beamer VS3
C*
Kills:313
Deaths:235
KDR:1.332
Accuracy:25.261% C--
HSR:25.879% C*
Artemis VX26
B++
Kills:240
Deaths:91
KDR:2.637
Accuracy:25.285% D-
HSR:31.667% B++
VA39 Spectre
B
Kills:216
Deaths:38
KDR:5.684
Accuracy:30.999% D
HSR:43.056% B
Eridani SX5
B
Kills:209
Deaths:102
KDR:2.049
Accuracy:25.997% D
HSR:26.794% B
Soldier Soaker
B*
Kills:86
Deaths:60
KDR:1.433
Accuracy:30.891% D
HSR:18.605% B*
Kills:3,848
Deaths (as Infiltrator):1,551
Deaths (to Infiltrators):1,068
KDR:2.48098
Kill Difference:2,297
Playtime:162.728 hours
Usage:11%
Score:2.032m
Score/min:208
Accuracy (listed only):31.439%
HSR (listed only):36.954%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D*
HSR:28.881% B**
Pulsar VS1
B
Kills:293
Deaths:223
KDR:1.314
Accuracy:23.023% D
HSR:26.963% B
H-V45
C
Kills:274
Deaths:139
KDR:1.971
Accuracy:23.871% D
HSR:22.993% C
Eridani SX5
B
Kills:209
Deaths:102
KDR:2.049
Accuracy:25.997% D
HSR:26.794% B
Kills:1,929
Deaths (as Combat Medic):1,187
Deaths (to Combat Medics):628
KDR:1.62511
Kill Difference:742
Playtime:102.436 hours
Usage:7%
Score:2.078m
Score/min:338
Accuracy (listed only):23.529%
HSR (listed only):26.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:277
Deaths:73
KDR:3.795
Accuracy:15.656% D*
HSR:28.520% B*
Vortex VM21
C
Kills:248
Deaths:33
KDR:7.515
Accuracy:42.397% C
HSR:2.823% C
Vortex VM21
C
Kills:240
Deaths:33
KDR:7.273
Accuracy:42.092% C
HSR:2.083% D
Blueshift VM5
C**
Kills:224
Deaths:52
KDR:4.308
Accuracy:16.099% D*
HSR:25.446% C**
Quasar VM1
M
Kills:164
Deaths:70
KDR:2.343
Accuracy:13.523% D--
HSR:35.976% M
NS-10 Burster
C
Kills:151
Deaths:39
KDR:3.872
Accuracy:28.797% D
HSR:5.298% C
NS-10 Burster
D
Kills:139
Deaths:21
KDR:6.619
Accuracy:28.549% D
HSR:3.597% D
NS-20 Gorgon
C*
Kills:128
Deaths:44
KDR:2.909
Accuracy:28.390% C
HSR:24.219% C*
NS-20 Gorgon
B+
Kills:104
Deaths:44
KDR:2.364
Accuracy:28.572% C
HSR:25% B+
Quasar VM1
B++
Kills:60
Deaths:16
KDR:3.750
Accuracy:13.438% F
HSR:26.667% B++
Kills:1,735
Deaths (as MAX Suit):212.500
Deaths (to MAX Suits):249
KDR:8.16471
Kill Difference:1,522.500
Playtime:61.299 hours
Usage:4%
Score:1.186m
Score/min:323
Accuracy (listed only):25.751%
HSR (listed only):17.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
N/A
Kills:50
V. Kills:33 147%
Deaths:62
KDR:0.806
Accuracy:31.317% N/A
KPH:2.700 N/A
VKPH:1.800 N/A
Kills:50 (50 + 0)
Deaths:62
KDR:0.806
VKDR:0.532
Vehicle Kills:33
Kill Difference:12
Playtime:18.589 hours
Usage:1%
Score:0.105m
Score/min:94
Piloting Accuracy:31.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:2,355
V. Kills:910 259%
Deaths:69
KDR:34.130
Accuracy:48.354% D--
KPH:44.600 C++
VKPH:17.200 D
L100 Python HESH
C++
Kills:1,375
V. Kills:278 493%
Deaths:48
KDR:28.646
Accuracy:45.751% D
KPH:49.200 D
VKPH:9.900 C++
C75 Viper
C++
Kills:1,148
V. Kills:446 257%
Deaths:48
KDR:23.917
Accuracy:38.660% C-
KPH:29.100 C--
VKPH:11.300 C++
L100 Python HEAT
D-
Kills:1,148
V. Kills:421 272%
Deaths:67
KDR:17.134
Accuracy:42.382% D*
KPH:23.200 D-
VKPH:8.500 D--
Skyguard
C++
Kills:380
V. Kills:232 163%
Deaths:30
KDR:12.667
Accuracy:28.148% C--
KPH:17.600 C++
VKPH:10.800 C+
Kills:6,406 (6,406 + 0)
Deaths:262
KDR:24.450
VKDR:8.729
Vehicle Kills:2,287
Kill Difference:6,144
Playtime:191.157 hours
Usage:13%
Score:1.781m
Score/min:155
Driving Accuracy:28.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,220
V. Kills:997 222%
Deaths:141
KDR:15.745
Accuracy:44.819% D*
KPH:35.100 C++
VKPH:15.800 C
Supernova VPC
B+
Kills:1,197
V. Kills:296 403%
Deaths:35
KDR:34.200
Accuracy:43.506% D*
KPH:47.300 C
VKPH:11.700 B+
Supernova PC
C
Kills:1,063
V. Kills:358 296%
Deaths:95
KDR:11.190
Accuracy:43.177% D-
KPH:25.600 C
VKPH:8.600 C
Saron HRB
C++
Kills:202
V. Kills:110 182%
Deaths:28
KDR:7.214
Accuracy:48.419% C++
KPH:28.100 C+
VKPH:15.300 C
E540 Halberd
C*
Kills:161
V. Kills:47 335%
Deaths:9
KDR:17.889
Accuracy:39.171% F
KPH:40.300 C*
VKPH:11.800 D--
Kills:4,843 (4,480 + 363)
Deaths:308
KDR:15.724
VKDR:5.870
Vehicle Kills:1,808
Kill Difference:4,535
Playtime:141.184 hours
Usage:9%
Score:1.845m
Score/min:218
Driving Accuracy:43.177%
Gunner Accuracy:39.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
D
Kills:241
V. Kills:115 208%
Deaths:
KDR:
Accuracy:26.147% F-
KPH:28.900 D
VKPH:13.800 D-
Kills:241 (0 + 241)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:115
Kill Difference:241
Playtime:8.332 hours
Usage:1%
Score:0.059m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:26.147%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:526
V. Kills:159 329%
Deaths:27
KDR:19.482
Accuracy:34.234% D--
KPH:30.800 B+
VKPH:9.300 C+
M20 Basilisk
B+
Kills:508
V. Kills:174 290%
Deaths:23
KDR:22.087
Accuracy:33.978% D--
KPH:29.400 C*
VKPH:10.100 B+
M12 Kobalt
A
Kills:125
V. Kills:25 481%
Deaths:6
KDR:20.833
Accuracy:16.599% D
KPH:33.800 D--
VKPH:6.800 A
Kills:1,159 (0 + 1,159)
Deaths:56
KDR:20.696
VKDR:6.393
Vehicle Kills:358
Kill Difference:1,103
Playtime:38.028 hours
Usage:2%
Score:0.324m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:16.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,2652,3556934.13A**29.7448.354%D--N/A44.6C++17.2D20452.8h4.2B+8.7C++
Supernova FPC 3,2172,22014115.745B+11.3644.819%D*1.622%C+35.1C++15.8C24563.2h4.3C*9.7C
L100 Python HESH 1,6531,3754828.646B24.2645.751%DN/A49.1D9.9C++20728h3.7D8.1D-
Supernova VPC 1,4931,1973534.2B*29.8143.506%D*N/A47.3C11.7B+20525.3h4.4F-10.1F-
NS-15M2 1,2201,1904202.833C++1.5622.497%D--27.647%C26.9D--N/A8444.3h13.9D--61.9D-
Orion VS54 1,1871,1724472.622C++1.7717.517%D*32.167%B15.5D--N/A4975.8h13C74.2C+
SVA-88 1,1821,1703942.97B1.4219.654%D*37.778%B**22.2D--N/A6852.6h12.4D63.2D-
NS-7 PDW 1,1701,1537231.595C++2.7921.226%D*28.881%B**10.4D--N/A30110.8h15.7D74D-
C75 Viper 1,5941,1484823.917M+19.5338.66%C-N/A29.1C--11.3C++13039.4h14C-36.1C
L100 Python HEAT 1,5691,1486717.134B++12.7542.382%D*1.132%D-23.2D-8.5D--9949.5h6.4D15.2C
Supernova PC 1,4211,0639511.189C**6.8043.177%D-2.634%B+25.6C8.6C12541.5h5C+11.5C--
Ursa 1,0691,0472663.936A**0.4518.505%D*33.715%B++17.5D--N/A4759.8h15F-81D**
NS-AM7 Archer 8456092352.591M**1.8061.62%B9.031%D--6.9C2.7C+3888.3h21.3C-34.5C
Solstice VE3 6166023581.682B++2.7123.764%C32.06%A++11.1DN/A4554h15.3C+64.2C+
Ghost 5615595410.352A++5.9628.821%F-69.41%C-16.6D*N/A5033.6h2.9F10.1F--
M20 Basilisk 6855262719.481S15.0934.234%D--5.894%C+30.8B+9.3C+13317.1h60.2B**175.7B+
M20 Basilisk 6825082322.087S17.7033.978%D--6.102%C+29.4C*10.1B+15217.3h60.8B+179C**
Pulsar C 4944812302.091C+2.3024.391%D25.988%C+21DN/A6522.9h11.9C48.9C
Plasma Grenade 4724631463N/A458.6148.053%CN/A463D9C13881h3.9D--8D
Parallax VX3 4644631335.615S31.2332.853%D*79.266%C+26.6DN/A7417.4h2.2C6.7D-
S1 6544201452.897A*1.4949.448%D*N/A25.8C-14.4C24116.3h7.4D14.9C-
NSX-P Tanto 4093992471.615C++2.7723.012%D*29.073%C+9.7D--N/A4141.1h14.1C+61.3C-
Skyguard 6123803012.667B**8.2828.148%C--2.368%B++17.7C++10.8C+14521.5h71.9B**255.5B*
Proximity Mine 3493492912.034A*7.6538.479%DN/A166.2B+N/A4712.1h1.9C+5C-
NS Annihilator 535326476.936U2.5578.702%DN/A10.5C6.7D-10531h9.9B12.6C*
Beamer VS3 3193132351.332B+3.0625.261%C--25.879%C*21.6C--N/A6914.5h7.6B30C*
Pulsar VS1 2992932231.314C+3.0723.023%D26.963%B12.4D--N/A5423.6h16.1D--70.1D
Blueshift VM5 281277733.795C**0.5915.656%D*28.52%B*21.6D--N/A6912.8h17D108.8D*
H-V45 2812741391.971C+2.4223.871%D22.993%C23.2DN/A8111.8h12.3C+51.5C+
Vortex VM21 360248337.515B*3.1342.397%C2.823%C12.7B+5.7C+10419.5h17.8B**42B*
C-4 313243892.73B+1.6634.981%B*N/A97.2C+28C+9532.5h1.1B+3.2B+
G30 Walker 3562411241U236.6126.147%F-4.149%C*29D13.9D1198.3h111.4B+426.1C+
Artemis VX26 247240912.637B+1.7525.285%D-31.667%B++24DN/A7410h13D51.2D
Vortex VM21 358240337.273B+2.8842.092%C2.083%D12.3C++6.1C10119.5h18.3B++43.4B+
Lasher X2 250237703.386A++1.0025.067%D2.954%D23.7D-1.3C+7510h26.9F-107.2D--
Blueshift VM5 240224524.308B+0.0816.099%D*25.446%C**22.6D--1.6A779.9h16.8C-104.4D-
VA39 Spectre 223216385.684A1.3030.999%D43.056%B11.6D--N/A4818.7h6.9D--22.2D
Eridani SX5 2132091022.049C**2.3425.997%D26.794%B18.5D-N/A6211.3h14.2D*54.5D-
Saron HRB 312202287.214C+2.8348.419%C++2.475%B**28.1C+15.3C3787.2h28.4D*58.7D-
Spear Anti-Vehicle Phalanx Turret 2911871117B*12.6133.667%F3.743%C+20.1D*11.2D*1639.3h11D-32.6D-
Quasar VM1 168164702.343C++2.0513.523%D--35.976%M18.6D-N/A698.8h13.7C++101.5C+
Flare VE6 165161702.3C*2.0924.13%C21.739%D23.7D--N/A846.8h15.1F*62.4D*
E540 Halberd 208161917.889C++13.5039.171%F1.863%C+40.3C*11.8D--5384h4.5B++11.4C+
NS-10 Burster 231151393.872M0.5228.797%D5.298%C9.4B*5B+8116.1h88.3A306.8B+
Force-Blade 1871424,7350.03C+4.3636.905%B8.451%B0.2C--N/A1821.4h4.1F11.2C+
NS-10 Burster 201139216.619M**2.2328.549%D3.597%D9.5B*4.2C8814.6h93.9A328.9B++
NS-20 Gorgon 136128442.909B++1.4828.39%C24.219%C*25.6C++1.6C985h36.3C*127.8C*
M12 Kobalt 150125620.833C+16.4416.599%D21.6%B+33.8D--6.8A1353.7h21.6D130.3C
NS-20 Gorgon 106104442.364B+2.0228.572%C25%B+20.8CN/A665h45.4C++158.8C+
Hunter QCX 147104462.261A++2.1347.762%C++2.885%D*29.7B*12.3A+1813.5h12.4C26C+
Lumine Edge 103971,0440.093C+4.3038.177%B++17.526%C*0.9C-N/A3105.4h1.4C+3.6B+
Spear Anti-Vehicle Phalanx Tower 14393518.6D14.2153.374%C++N/A32.1D17.2D1802.9h11.4D21.4D
Soldier Soaker 8786601.433C+2.9630.891%D18.605%B*7.9D**N/A2910.9h6.4C20.6C
Aspis Anti-Aircraft Phalanx Turret 1466879.714A++5.3318.989%D**N/A6.7D--7.6D--12810.2h150.5C+792.6C--
MANA Anti-Personnel Turret 6463222.864N/A1.5216.529%UN/A630U10U1787600.1h22.6T*136.8T*
Quasar VM1 6060163.75B+0.6413.438%F26.667%B++21.4D*N/A632.8h13.6C101.1D*
Tank Mine 7455155U50.61482.456%UN/A550S190M**167990.1h5T*1M+
Saron Laser Cannon 8350620.806C-3.5831.317%C+N/A2.7D*1.8D*9418.6h215.7D*688.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3401,125,45599.7h
Nanite Revive Grenade01150h
Medical Applicator191301,62625.1h
Motion Spotter83,6841.9h
Deconstruction Tool0840h
Spitfire Auto-Turret303,1334.4h
Recon Detection Device64,9979.8h
Shield Recharging Field113,7191.3h
Ammunition Package157,6562.4h
Medical Kit2172,3673.5h
Anti-Infantry MANA Turret31490.2h
Snowman Soldier15390.4h
Nano-Repair Grenade08150.2h

Check the help document for the dictionary if you want to learn more about words used here.


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