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Jerrynator[TRID] Jerrynator
VS BR 108

KDR: 4.45

Score: 23m

Last Seen: Oct 17th, 2019 3:28 PM
- OFFLINE - 97.9 hour(s)

Battle Rank 110 (108 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 772
Level Progress (to 111): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC L100 Python AP L100 Python HESH Supernova VPC Orion VS54 SVA-88 NS-7 PDW C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $574,209 MLG Score: 459
Fun Score: N/A
Cheeseburgers Flipped: 474TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.224%29.474%6551412028,5772.891771.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.4%0.114C+1.505A+-3.078T-HEAD ++ (~18.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.108C+14.2-0.011C+49.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.679%0.929%37688120810,654362383829.3499278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.141%-0.443C---1.019D*-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.425B7.90.354C**13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.479%6.594%646512111,4712676825.50936215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.559%-0.274C0.648B+0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.3-0.23C47.3-0.224C94

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.506%68.132%646312131,183326103.62883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.074%-0.697D0.066C+-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.155C3.4-0.09C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 772
23m360.1%306 (18.4k)263 (15.8k)4.4456228,6126,4366.18692108 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216175714.399%13.764%19813:317

7% Combat Medic55% Engineer21% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:30 AMNov 11th, 2017 6:03 PMOct 18th, 2019 7:22 PM (3d) (PST)Oct 17th, 2019 1:25 PM (4d) (PST)Oct 17th, 2019 11:28 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
655556000.3280.0740.0451.4410.073459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2753,28835,987204386415,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.6h/60.6d 11,207 3,938 18,919 125.9k 2,744 4,830 6,346 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:17.517% D
HSR:32.167% B**
SVA-88
A++
Kills:1,170
Deaths:394
KDR:2.970
Accuracy:19.654% D
HSR:37.778% A++
Ursa
A+
Kills:1,003
Deaths:265
KDR:3.785
Accuracy:18.110% D
HSR:34.197% A+
NS-15M2
C*
Kills:977
Deaths:348
KDR:2.807
Accuracy:22.134% C
HSR:27.431% C*
Kills:4,322
Deaths (as Heavy Assault):1,454
Deaths (to Heavy Assaults):1,590
KDR:2.97249
Kill Difference:2,868
Playtime:309.916 hours
Usage:21%
Score:3.530m
Score/min:190
Accuracy (listed only):19.354%
HSR (listed only):32.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A++
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D
HSR:28.881% A++
Solstice VE3
A*
Kills:602
Deaths:358
KDR:1.682
Accuracy:23.764% C++
HSR:32.060% A*
NSX-P Tanto
B+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% C--
HSR:29.073% B+
Pulsar C
B+
Kills:355
Deaths:177
KDR:2.006
Accuracy:23.533% C+
HSR:26.197% B+
Eridani SX5
B*
Kills:187
Deaths:92
KDR:2.033
Accuracy:25.439% C+
HSR:26.203% B*
Kills:2,696
Deaths (as Light Assault):1,597
Deaths (to Light Assaults):1,198
KDR:1.68817
Kill Difference:1,099
Playtime:30.318 hours
Usage:2%
Score:0.296m
Score/min:163
Accuracy (listed only):23.395%
HSR (listed only):28.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:602
Deaths:358
KDR:1.682
Accuracy:23.764% C++
HSR:32.060% A*
NSX-P Tanto
B+
Kills:399
Deaths:247
KDR:1.615
Accuracy:23.012% C--
HSR:29.073% B+
Pulsar C
B+
Kills:355
Deaths:177
KDR:2.006
Accuracy:23.533% C+
HSR:26.197% B+
Kills:1,356
Deaths (as Engineer):782
Deaths (to Engineers):1,106
KDR:1.73402
Kill Difference:574
Playtime:803.640 hours
Usage:55%
Score:14.146m
Score/min:293
Accuracy (listed only):23.436%
HSR (listed only):29.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A++
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D
HSR:28.881% A++
NS-AM7 Archer
B+
Kills:588
Deaths:200
KDR:2.940
Accuracy:61.725% B+
HSR:8.673% D--
Ghost
C++
Kills:559
Deaths:54
KDR:10.352
Accuracy:28.821% D**
HSR:69.410% C++
Parallax VX3
C**
Kills:408
Deaths:10
KDR:40.800
Accuracy:33.115% D-
HSR:79.657% C**
Beamer VS3
B+
Kills:313
Deaths:234
KDR:1.338
Accuracy:25.173% C
HSR:25.879% B+
Artemis VX26
A
Kills:221
Deaths:89
KDR:2.483
Accuracy:24.927% C--
HSR:32.127% A
VA39 Spectre
B+
Kills:216
Deaths:38
KDR:5.684
Accuracy:30.999% C+
HSR:43.056% B+
Eridani SX5
B*
Kills:187
Deaths:92
KDR:2.033
Accuracy:25.439% C+
HSR:26.203% B*
Soldier Soaker
B++
Kills:86
Deaths:60
KDR:1.433
Accuracy:30.891% C
HSR:18.605% B++
Kills:3,731
Deaths (as Infiltrator):1,500
Deaths (to Infiltrators):1,004
KDR:2.48733
Kill Difference:2,231
Playtime:157.806 hours
Usage:11%
Score:1.975m
Score/min:209
Accuracy (listed only):31.368%
HSR (listed only):36.943%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:1,153
Deaths:723
KDR:1.595
Accuracy:21.226% D
HSR:28.881% A++
Pulsar VS1
B*
Kills:293
Deaths:223
KDR:1.314
Accuracy:23.023% C+
HSR:26.963% B*
Eridani SX5
B*
Kills:187
Deaths:92
KDR:2.033
Accuracy:25.439% C+
HSR:26.203% B*
H-V45
C++
Kills:144
Deaths:83
KDR:1.735
Accuracy:23.713% C+
HSR:22.222% C++
Kills:1,777
Deaths (as Combat Medic):1,121
Deaths (to Combat Medics):570
KDR:1.58519
Kill Difference:656
Playtime:95.728 hours
Usage:7%
Score:1.918m
Score/min:334
Accuracy (listed only):23.350%
HSR (listed only):26.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:271
Deaths:71
KDR:3.817
Accuracy:15.500% D-
HSR:28.413% A
Vortex VM21
C++
Kills:236
Deaths:31
KDR:7.613
Accuracy:42.295% C++
HSR:2.966% C
Vortex VM21
C++
Kills:221
Deaths:31
KDR:7.129
Accuracy:41.965% C++
HSR:2.262% D
Blueshift VM5
B++
Kills:220
Deaths:50
KDR:4.400
Accuracy:15.940% D-
HSR:25.455% B++
Quasar VM1
M*
Kills:164
Deaths:70
KDR:2.343
Accuracy:13.523% C--
HSR:35.976% M*
NS-10 Burster
C+
Kills:143
Deaths:38
KDR:3.763
Accuracy:28.432% C+
HSR:4.895% C--
NS-10 Burster
C
Kills:130
Deaths:20
KDR:6.500
Accuracy:28.194% C
HSR:3.077% D-
NS-20 Gorgon
B+
Kills:121
Deaths:38
KDR:3.184
Accuracy:28.752% C**
HSR:23.141% B+
NS-20 Gorgon
A
Kills:91
Deaths:38
KDR:2.395
Accuracy:29.017% C**
HSR:26.374% A
Quasar VM1
B**
Kills:60
Deaths:16
KDR:3.750
Accuracy:13.438% D--
HSR:26.667% B**
Kills:1,657
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):226
KDR:8.22333
Kill Difference:1,455.500
Playtime:59.363 hours
Usage:4%
Score:1.147m
Score/min:322
Accuracy (listed only):25.705%
HSR (listed only):17.922%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,138
V. Kills:814 262%
Deaths:69
KDR:30.986
Accuracy:48.416% D--
KPH:44.200 B**
VKPH:16.800 C
L100 Python HESH
B+
Kills:1,374
V. Kills:278 492%
Deaths:48
KDR:28.625
Accuracy:45.741% C
KPH:49.100 C+
VKPH:9.900 B+
C75 Viper
B+
Kills:1,148
V. Kills:446 257%
Deaths:48
KDR:23.917
Accuracy:38.660% C+
KPH:29.100 C+
VKPH:11.300 B+
L100 Python HEAT
C--
Kills:1,143
V. Kills:420 271%
Deaths:67
KDR:17.060
Accuracy:42.372% D--
KPH:23.200 C--
VKPH:8.500 D
Skyguard
B+
Kills:375
V. Kills:229 163%
Deaths:30
KDR:12.500
Accuracy:27.915% C
KPH:17.600 B+
VKPH:10.700 C**
Kills:6,178 (6,178 + 0)
Deaths:262
KDR:23.580
VKDR:8.347
Vehicle Kills:2,187
Kill Difference:5,916
Playtime:186.430 hours
Usage:13%
Score:1.718m
Score/min:154
Driving Accuracy:27.915%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,216
V. Kills:997 222%
Deaths:141
KDR:15.716
Accuracy:44.812% D--
KPH:35.100 B*
VKPH:15.800 C++
Supernova VPC
B*
Kills:1,197
V. Kills:296 403%
Deaths:35
KDR:34.200
Accuracy:43.506% D-
KPH:47.300 C*
VKPH:11.700 B*
Supernova PC
C**
Kills:1,063
V. Kills:358 296%
Deaths:95
KDR:11.190
Accuracy:43.177% D
KPH:25.600 C**
VKPH:8.600 C+
Saron HRB
B
Kills:183
V. Kills:101 179%
Deaths:28
KDR:6.536
Accuracy:47.010% B
KPH:27.900 B
VKPH:15.400 C+
E540 Halberd
B*
Kills:158
V. Kills:46 336%
Deaths:9
KDR:17.556
Accuracy:38.741% D*
KPH:40.600 B*
VKPH:11.800 D
Kills:4,817 (4,476 + 341)
Deaths:308
KDR:15.640
VKDR:5.838
Vehicle Kills:1,798
Kill Difference:4,509
Playtime:140.313 hours
Usage:10%
Score:1.823m
Score/min:217
Driving Accuracy:43.177%
Gunner Accuracy:38.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
C+
Kills:145
V. Kills:72 199%
Deaths:
KDR:
Accuracy:25.617% F
KPH:32.500 C+
VKPH:16.100 C+
Kills:145 (0 + 145)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:72
Kill Difference:145
Playtime:4.465 hours
Usage:0%
Score:0.032m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:25.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:503
V. Kills:173 289%
Deaths:23
KDR:21.870
Accuracy:34.074% D
KPH:29.600 B*
VKPH:10.200 B++
M20 Basilisk
B++
Kills:502
V. Kills:153 326%
Deaths:27
KDR:18.593
Accuracy:34.234% C--
KPH:30.400 B++
VKPH:9.300 C+
M12 Kobalt
A++
Kills:125
V. Kills:25 481%
Deaths:6
KDR:20.833
Accuracy:16.599% C
KPH:33.900 D-
VKPH:6.800 A++
Kills:1,130 (0 + 1,130)
Deaths:56
KDR:20.179
VKDR:6.268
Vehicle Kills:351
Kill Difference:1,074
Playtime:37.190 hours
Usage:3%
Score:0.317m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:16.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,2132,21614115.716A11.2744.812%D--1.625%C35.1B*15.8C++24363.1h4.3B+9.7C*
L100 Python AP 2,9522,1386930.986S26.5448.416%D--N/A44.2B**16.8C20448.4h4.3B*8.8B+
L100 Python HESH 1,6521,3744828.625A+24.1845.741%CN/A49.1C+9.9B+20628h3.7C+8.2C+
Supernova VPC 1,4931,1973534.2A++29.7543.506%D-N/A47.3C*11.7B*20525.3h4.4D--10.1D--
Orion VS54 1,1871,1724472.622B**1.8217.517%D32.167%B**15.5DN/A4875.8h13C++74.2C+
SVA-88 1,1821,1703942.97B++1.4819.654%D37.778%A++22.2D-N/A6852.6h12.4C+63.2C+
NS-7 PDW 1,1701,1537231.595B*2.8521.226%D28.881%A++10.4D-N/A29110.8h15.7C+74C+
C75 Viper 1,5941,1484823.917S19.4738.66%C+N/A29.1C+11.3B+13039.4h14C++36.1C++
L100 Python HEAT 1,5631,1436717.06M++12.6142.372%D--1.137%D-23.2C--8.5D9949.3h6.5C+15.2C
Supernova PC 1,4211,0639511.189B*6.7443.177%D2.634%B25.6C**8.6C+12441.5h5C**11.5C++
Ursa 1,0231,0032653.785M++0.6618.11%D34.197%A+17.3DN/A4657.9h14.8D-81.6D
NS-15M2 1,0039773482.807B++1.6422.134%C27.431%C*27.1C--N/A8936h13.7C+61.9C+
Solstice VE3 6166023581.682A+2.7623.764%C++32.06%A*11.1C--N/A4454h15.3C*64.2C*
NS-AM7 Archer 8185882002.94S1.5161.725%B+8.673%D--7C+2.7C++3884.6h21.4C+34.7C++
Ghost 5615595410.352A**5.9128.821%D**69.41%C++16.6D-N/A5033.6h2.9D-10.1D*
M20 Basilisk 6765032321.87S17.4234.074%D6.163%C*29.6B*10.2B++15317h60.4B**177.3B++
M20 Basilisk 6555022718.593S14.1534.234%C--6.175%C**30.4B++9.3C+13216.5h61.4B**179.3B*
Parallax VX3 4094081040.8U36.3533.115%D-79.657%C**26.7C+N/A7515.3h2.2C*6.7C+
Frag Grenade 4084001400N/A395.5546.904%C++N/A400C8C+13461h4C+8.6C++
NSX-P Tanto 4093992471.615B++2.8323.012%C--29.073%B+9.7D-N/A4041.1h14.1C**61.3C++
S1 6083901342.91M**1.5448.529%D--N/A25.2C+14.1C++24115.5h7.3C+15.1C-
Skyguard 6043753012.5M**8.0527.915%C2.4%B17.6B+10.8C**14321.3h71.4A255.8B**
Pulsar C 3633551772.006B+2.4423.533%C+26.197%B+22.3CN/A7515.9h11.6C*49.1C*
Proximity Mine 3453452812.321M7.8838.337%C-N/A164.3B*N/A4722.1h1.9C++5C+
NS Annihilator 527321476.83U2.3878.824%DN/A10.6C+6.8D10430.4h9.9B++12.5B+
Beamer VS3 3193132341.338B*3.1125.173%C25.879%B+21.7CN/A6814.4h7.5B+30C++
Pulsar VS1 2992932231.314B+3.1323.023%C+26.963%B*12.4DN/A5323.6h16.1C70.1C+
Blueshift VM5 275271713.817B++0.6315.5%D-28.413%A21.5DN/A6712.6h17C+109.9C
Lasher X2 249236683.471M**0.9725.099%C+2.966%D24.1C1.3B749.8h26.5D*105.7C
Vortex VM21 342236317.613S3.1742.295%C++2.966%C12.5B**5.6B10318.9h18B**42.6B++
C-4 297228822.78B**1.6734.424%A+N/A95C**28.8C+9582.4h1.1B*3.1B**
Vortex VM21 330221317.129S2.6841.965%C++2.262%D11.7B5.8C+9818.9h19.1B*45.5B++
Artemis VX26 226221892.483B**1.9624.927%C--32.127%A23.5C--N/A739.4h13.1C+52.5C+
Blueshift VM5 236220504.4B**0.0515.94%D-25.455%B++22.4D1.6A++769.8h16.7C+104.7C
VA39 Spectre 223216385.684M++1.2430.999%C+43.056%B+11.6DN/A4718.7h6.9C22.2C+
Eridani SX5 191187922.033B*2.4125.439%C+26.203%B*19.3DN/A669.7h13.9C54.5C+
Spear Anti-Vehicle Phalanx Turret 2911871117A+12.5533.667%D*3.743%C+20.1D--11.2D--1629.3h11C32.6D
Saron HRB 284183286.536C**2.0947.01%B2.732%A27.7C**15.3C+3966.6h27.5D58.4C+
Quasar VM1 168164702.343B+2.1013.523%C--35.976%M*18.6CN/A698.8h13.7B+101.5C++
E540 Halberd 204158917.556B++13.1138.741%D*1.899%C40.5B*11.8D5403.9h4.3A11.2B+
G30 Walker 2171451145U140.5525.617%F4.828%B+32.2C+16C+1194.5h100.2B**391.3B+
H-V45 147144831.735C**2.7123.713%C+22.222%C++20.9C-N/A906.9h13.3C++56.3C*
NS-10 Burster 220143383.763S0.6828.432%C+4.895%C--9.2A5B**8115.5h88.9B**312.6B*
Force-Blade 1871424,7350.03C**4.4236.905%B+8.451%C++0.2DN/A1821.4h4.1D11.2C++
NS-10 Burster 189130206.5S2.0528.194%C3.077%D-9.3A+4.2C**8714h95.6A339.1B*
M12 Kobalt 150125620.833B++16.3916.599%C21.6%B*33.8D-6.8A++1343.7h21.6C+130.3C+
NS-20 Gorgon 129121383.184A++1.2628.752%C**23.141%B+27.5B*1.8C**1044.4h36B125.1B+
Spear Anti-Vehicle Phalanx Tower 14393518.6C+14.1553.374%BN/A32.1C17.2D1802.9h11.4C21.4C+
NS-20 Gorgon 9391382.395A2.0529.017%C**26.374%A20.7C**N/A684.4h48.7C++168C**
Hunter QCX 12087382.289A**2.1647.242%C**2.299%F28.1A+10.6A+1783.1h12.9C--27.3C+
Soldier Soaker 8786601.433C**3.0130.891%C18.605%B++7.9D*N/A2910.9h6.4C+20.6C+
Aspis Anti-Aircraft Phalanx Turret 1466879.714M5.2718.989%D--N/A6.7D7.6D12810.2h150.5C++792.6C
MANA Anti-Personnel Turret 6463222.864N/A1.5816.529%UN/A630U10U1753700.1h22.6T*136.8T*
Quasar VM1 6060163.75B*0.7013.438%D--26.667%B**21.4DN/A622.8h13.6C*101.1C
Lumine Edge 60565970.094C+4.3538.009%B**16.071%C+0.9C-N/A460.4h1.5C+3.9B+
Tank Mine 7354154U49.55457.895%UN/A540S190S164840.1h4.8T*1.1M+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2961,082,16696.2h
Medical Applicator169280,65323.7h
Nanite Revive Grenade0640h
Motion Spotter73,5571.8h
Deconstruction Tool0840h
Spitfire Auto-Turret232,8103.9h
Shield Recharging Field113,6051.3h
Ammunition Package157,3792.4h
Medical Kit2082,2643.4h
Anti-Infantry MANA Turret31490.2h
Nano-Repair Grenade07970.2h
Snowman Soldier13230.3h
Recon Detection Device64,8189.6h

Check the help document for the dictionary if you want to learn more about words used here.


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