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Jerrynator[TRID] Jerrynator
VS BR 96

KDR: 4.9

Score: 16.8m

Last Seen: Apr 16th, 2019 4:16 PM
- OFFLINE - 54 hour(s)

Battle Rank 103 (96 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
Level Progress (to 104): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP Supernova FPC L100 Python HESH Supernova VPC Orion VS54 C75 Viper L100 Python HEAT Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 373TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.235%30.802%654910265,1102.67122.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.736%0.023C+1.542A+-3.565T*HEAD ++ (~20.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.076C+14.7-0.026C+54.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.943%0.958%4261810278,875261313933.8741283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.075%-0.486D-1.062D*-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.385C**8.50.318C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.669%7.638%614510301,1392125075.37264224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.259%-0.346C-0.808B++0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.5-0.286C49.5-0.253C102

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.333%67.898%614310321,05620195.25373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.298%-0.717D-0.041C+-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.185C3.5-0.113C+8.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 690
16.8m335.7%281 (16.9k)242 (14.5k)4.8972420,9704,2826.9878696 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035130513.404%13.195%17716:085

7% Combat Medic58% Engineer21% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 5:30 AMNov 11th, 2017 6:03 PMApr 17th, 2019 12:39 PM (1d) (PST)Apr 16th, 2019 1:27 PM (2d) (PST)Apr 16th, 2019 12:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
643445990.3020.0620.0401.2570.073395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5912,63035,961184275414,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1157.4h/48.2d 8,952 2,767 12,917 87.3k 2,121 3,828 5,042 44.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,172
Deaths:447
KDR:2.622
Accuracy:17.517% D
HSR:32.167% B**
SVA-88
A++
Kills:881
Deaths:257
KDR:3.428
Accuracy:19.815% D
HSR:39.274% A++
Ursa
A
Kills:736
Deaths:216
KDR:3.407
Accuracy:17.312% D-
HSR:32.745% A
Lasher X2
C
Kills:201
Deaths:58
KDR:3.466
Accuracy:23.921% C
HSR:3.483% C
Kills:2,990
Deaths (as Heavy Assault):978
Deaths (to Heavy Assaults):990
KDR:3.05726
Kill Difference:2,012
Playtime:240.996 hours
Usage:21%
Score:2.488m
Score/min:172
Accuracy (listed only):19.641%
HSR (listed only):26.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:616
Deaths:464
KDR:1.328
Accuracy:20.107% D-
HSR:31.981% A*
Solstice VE3
A*
Kills:480
Deaths:251
KDR:1.912
Accuracy:23.189% C++
HSR:32.500% A*
NSX-P Tanto
B+
Kills:300
Deaths:212
KDR:1.415
Accuracy:23.000% C--
HSR:28% B+
Kills:1,396
Deaths (as Light Assault):927
Deaths (to Light Assaults):774
KDR:1.50593
Kill Difference:469
Playtime:18.701 hours
Usage:2%
Score:0.118m
Score/min:105
Accuracy (listed only):22.099%
HSR (listed only):30.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:480
Deaths:251
KDR:1.912
Accuracy:23.189% C++
HSR:32.500% A*
NSX-P Tanto
B+
Kills:300
Deaths:212
KDR:1.415
Accuracy:23.000% C--
HSR:28% B+
Kills:780
Deaths (as Engineer):463
Deaths (to Engineers):835
KDR:1.68467
Kill Difference:317
Playtime:674.386 hours
Usage:58%
Score:10.776m
Score/min:266
Accuracy (listed only):23.095%
HSR (listed only):30.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:616
Deaths:464
KDR:1.328
Accuracy:20.107% D-
HSR:31.981% A*
Ghost
C++
Kills:478
Deaths:44
KDR:10.864
Accuracy:28.243% F
HSR:69.875% C++
NS-AM7 Archer
C*
Kills:398
Deaths:124
KDR:3.210
Accuracy:60.733% C*
HSR:9.045% D-
Parallax VX3
C**
Kills:362
Deaths:8
KDR:45.250
Accuracy:33.431% D-
HSR:80.111% C**
Beamer VS3
B
Kills:239
Deaths:175
KDR:1.366
Accuracy:24.679% C
HSR:24.686% B
VA39 Spectre
B+
Kills:216
Deaths:38
KDR:5.684
Accuracy:30.999% C+
HSR:43.056% B+
Soldier Soaker
B**
Kills:66
Deaths:36
KDR:1.833
Accuracy:30.462% C-
HSR:22.727% B**
Kills:2,375
Deaths (as Infiltrator):889
Deaths (to Infiltrators):647
KDR:2.67154
Kill Difference:1,486
Playtime:93.722 hours
Usage:8%
Score:1.007m
Score/min:179
Accuracy (listed only):32.665%
HSR (listed only):40.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:616
Deaths:464
KDR:1.328
Accuracy:20.107% D-
HSR:31.981% A*
Pulsar VS1
B**
Kills:288
Deaths:217
KDR:1.327
Accuracy:23.049% C+
HSR:27.083% B**
Kills:904
Deaths (as Combat Medic):681
Deaths (to Combat Medics):381
KDR:1.32746
Kill Difference:223
Playtime:85.610 hours
Usage:7%
Score:1.618m
Score/min:315
Accuracy (listed only):21.578%
HSR (listed only):29.532%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:254
Deaths:69
KDR:3.681
Accuracy:15.242% D-
HSR:27.953% A
Blueshift VM5
B*
Kills:203
Deaths:48
KDR:4.229
Accuracy:15.640% D-
HSR:25.616% B*
Quasar VM1
M**
Kills:164
Deaths:70
KDR:2.343
Accuracy:13.523% C-
HSR:35.976% M**
Vortex VM21
C+
Kills:154
Deaths:17
KDR:9.059
Accuracy:40.327% C+
HSR:1.948% D
Vortex VM21
C+
Kills:139
Deaths:17
KDR:8.176
Accuracy:40.603% C+
HSR:1.439% D*
NS-10 Burster
C+
Kills:132
Deaths:34
KDR:3.882
Accuracy:27.617% C+
HSR:4.545% D
NS-10 Burster
C
Kills:116
Deaths:16
KDR:7.250
Accuracy:27.385% C
HSR:2.586% D--
Quasar VM1
A
Kills:60
Deaths:16
KDR:3.750
Accuracy:13.438% D--
HSR:26.667% A
Kills:1,222
Deaths (as MAX Suit):143.500
Deaths (to MAX Suits):148
KDR:8.51568
Kill Difference:1,078.500
Playtime:46.739 hours
Usage:4%
Score:0.825m
Score/min:294
Accuracy (listed only):24.222%
HSR (listed only):15.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,431
V. Kills:528 271%
Deaths:43
KDR:33.279
Accuracy:47.039% D--
KPH:43.300 B**
VKPH:16 C
L100 Python HESH
B
Kills:1,253
V. Kills:248 N/A
Deaths:42
KDR:29.833
Accuracy:45.311% C
KPH:48.200 C+
VKPH:9.500 B
C75 Viper
B*
Kills:1,148
V. Kills:446 257%
Deaths:48
KDR:23.917
Accuracy:38.660% C+
KPH:29.100 C+
VKPH:11.300 B*
L100 Python HEAT
C-
Kills:1,132
V. Kills:413 273%
Deaths:67
KDR:16.896
Accuracy:42.406% D--
KPH:23.100 C-
VKPH:8.400 D
Skyguard
B+
Kills:344
V. Kills:211 162%
Deaths:30
KDR:11.467
Accuracy:27.395% C
KPH:17.200 B+
VKPH:10.600 C*
Kills:5,308 (5,308 + 0)
Deaths:230
KDR:23.078
VKDR:8.026
Vehicle Kills:1,846
Kill Difference:5,078
Playtime:167.473 hours
Usage:14%
Score:1.403m
Score/min:140
Driving Accuracy:27.395%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,307
V. Kills:639 204%
Deaths:108
KDR:12.102
Accuracy:43.730% D*
KPH:28.600 B+
VKPH:14 C
Supernova VPC
B**
Kills:1,197
V. Kills:296 403%
Deaths:35
KDR:34.200
Accuracy:43.506% D-
KPH:47.300 C*
VKPH:11.700 B**
Supernova PC
B
Kills:1,063
V. Kills:358 296%
Deaths:95
KDR:11.190
Accuracy:43.177% D
KPH:25.600 B
VKPH:8.600 C+
Saron HRB
B
Kills:164
V. Kills:95 171%
Deaths:24
KDR:6.833
Accuracy:46.489% B
KPH:27.800 C**
VKPH:16.100 C+
E540 Halberd
B
Kills:92
V. Kills:31 288%
Deaths:6
KDR:15.333
Accuracy:35.429% F
KPH:35.100 B
VKPH:11.800 D
Kills:3,823 (3,567 + 256)
Deaths:268
KDR:14.265
VKDR:5.295
Vehicle Kills:1,419
Kill Difference:3,555
Playtime:121.054 hours
Usage:10%
Score:1.382m
Score/min:190
Driving Accuracy:43.177%
Gunner Accuracy:35.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:411
V. Kills:127 321%
Deaths:27
KDR:15.222
Accuracy:33.546% D
KPH:27.700 B+
VKPH:8.600 C+
M20 Basilisk
B+
Kills:367
V. Kills:131 278%
Deaths:22
KDR:16.682
Accuracy:32.872% D
KPH:25.700 B+
VKPH:9.200 B+
M12 Kobalt
A++
Kills:105
V. Kills:25 404%
Deaths:6
KDR:17.500
Accuracy:17.051% C
KPH:32.800 D-
VKPH:7.800 A++
Kills:883 (0 + 883)
Deaths:55
KDR:16.055
VKDR:5.145
Vehicle Kills:283
Kill Difference:828
Playtime:32.307 hours
Usage:3%
Score:0.242m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:17.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,9591,4314333.279S28.3847.039%D--N/A43.4B**16C18333h4.4B**9.3B++
Supernova FPC 1,9461,30710812.102B**7.2043.73%D*1.913%C28.5B+14C20345.8h4.8B+11C+
L100 Python HESH 1,5011,2534229.833A+24.9445.311%CN/A48.2C+9.5B19226h3.7C+8.2C+
Supernova VPC 1,4931,1973534.2A*29.3043.506%D-N/A47.3C*11.7B**20025.3h4.4D--10.1D--
Orion VS54 1,1871,1724472.622B*2.2817.517%D32.167%B**15.5DN/A4475.8h13C++74.2C+
C75 Viper 1,5941,1484823.917S19.0238.66%C+N/A29.1C+11.3B*12639.4h14C++36.1C*
L100 Python HEAT 1,5451,1326716.896M++12.0042.406%D--1.148%D--23.1C-8.4D9449.1h6.5C+15.3C
Supernova PC 1,4211,0639511.189B**6.2943.177%D2.634%C*25.6B8.6C+11941.5h5B11.5C++
SVA-88 8898812573.428B*1.4719.815%D39.274%A++23.1DN/A7038.2h12C++60.7C+
Ursa 7547362163.407A**1.4917.312%D-32.745%A15.1D-N/A3648.6h15.4D--88.7D
NS-7 PDW 6286164641.328B+3.5720.107%D-31.981%A*7.3D-N/A1984.7h17.6C87.4C
Solstice VE3 4934802511.912A++2.9923.189%C++32.5%A*10.7C--N/A4044.8h15.5C*66.7C**
Ghost 4794784410.864M5.9728.243%F69.875%C++15.9D-N/A4630h3D--10.6D**
M20 Basilisk 5384112715.222S10.3233.546%D6.813%B+27.8B+8.6C+11714.8h63.8B**190.1B*
NS-AM7 Archer 5623981243.21S1.6960.733%C*9.045%D-6.6C+2.7C++3560.4h21.5C++35.5C++
M20 Basilisk 4983672216.682S11.7832.872%D7.902%B*25.7B+9.2B+13514.3h62B**188.7B++
Parallax VX3 363362845.25U40.3533.431%D-80.111%C**26.6C+N/A7313.6h2.2C*6.6C+
Skyguard 5553443011.467M**6.5727.395%C2.616%B+17.2B+10.6C*13720h70.9A258.8B**
NS Annihilator 496302446.864U1.9778.805%C--N/A11C++7.1C10427.4h9.3B*11.9B*
NSX-P Tanto 3093002121.415B+3.4823%C--28%B+8D-N/A3337.7h15.1C++65.7C+
Pulsar VS1 2942882171.327B+3.5723.049%C+27.083%B**12.4DN/A4823.2h16.1C69.9C+
Proximity Mine 2812811914.789M*9.8936.842%DN/A156.1B*N/A4371.8h1.9C++5.2C
S1 430273952.874S2.0247.418%D--N/A22C+12.7C+19912.4h7.7C16.2D
Blueshift VM5 257254693.681B++1.2215.242%D-27.953%A20.8DN/A6312.2h17C+111.5C
Beamer VS3 2452391751.366B*3.5324.679%C24.686%B19.6CN/A5912.2h7.5B+30.3C++
VA39 Spectre 223216385.684M++0.7930.999%C+43.056%B+11.6DN/A4418.6h6.9C22.2C+
Frag Grenade 2052031203N/A198.1043.518%CN/A338.3D3.3D9790.6h4.9D-11.3C-
Blueshift VM5 218203484.229B*0.6715.64%D-25.616%B*21.8D1.6A*699.3h16.6C+106.1C
Lasher X2 213201583.466M**1.4323.921%C3.483%C23.1C1.4B**628.7h25.4D--106.1C
Spear Anti-Vehicle Phalanx Turret 2911871117A+12.1033.493%D--3.743%C+20.1D--11.2D--1539.3h10.9C32.5D
Saron HRB 259164246.833B1.9446.489%B3.049%A+27.8C**16.1C+4065.9h27.9D60C+
Quasar VM1 168164702.343B+2.5513.523%C-35.976%M**18.6CN/A628.8h13.7B+101.5C*
Vortex VM21 233154179.059S4.1640.327%C+1.948%D11.6B+5.9C+8713.3h17.6B*43.7B++
Vortex VM21 204139178.176S3.2840.603%C+1.439%D*10.5B++4.9C+7713.3h19.7B**48.5B++
NS-10 Burster 203132343.882S1.0227.617%C+4.545%D9.4A+5.1B**8114h83.3A301.6B*
C-4 167123472.617B*2.2839.564%A**N/A68.3C24.4C8701.8h1B**2.6A
NS-10 Burster 168116167.25S2.3527.385%C2.586%D--9.3A++4.2C**8512.5h92.4A337.6B*
M12 Kobalt 130105617.5B+12.6017.051%C20.952%B++32.8D-7.8A++1143.2h23.1C--135.2C+
Spear Anti-Vehicle Phalanx Tower 14393518.6C+13.7053.374%C**N/A32.1C17.2D1742.9h11.4C+21.4C+
E540 Halberd 12392615.333B+10.4435.429%F3.261%B+35.4B+11.9D5192.6h4.5B**12.8C+
Aspis Anti-Aircraft Phalanx Turret 1466879.714A**4.8218.979%D--N/A6.7D7.6D12610.2h150.4C++792.4C
Soldier Soaker 6766361.833B++3.0630.462%C-22.727%B**8.5D*N/A327.8h5.9C*19.3C++
MANA Anti-Personnel Turret 6463203.15N/A1.7516.454%UN/A630U10U1486800.1h22.3T*135.3T*
Force-Blade 92613,3550.018C+4.8833.782%B3.279%C--0.1DN/A0675.8h6.6T19.5D
Quasar VM1 6060163.75B*1.1513.438%D--26.667%A21.4DN/A582.8h13.6C++101.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16190.4h
Snowman Soldier13230.3h
Nano-Armor Kit219902,03584.7h
Medical Applicator138243,03121.1h
Deconstruction Tool0840h
Spitfire Auto-Turret111,7402.7h
Ammunition Package86,0702h
Shield Recharging Field113,2051.2h
Medical Kit1251,1642.3h
Anti-Infantry MANA Turret21370.2h
Nano-Repair Grenade06130.2h
Recon Detection Device54,2598.6h

Check the help document for the dictionary if you want to learn more about words used here.


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