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Lt. General Dreadnaught Jeslie[0NRO] Jeslie
TR BR 90

KDR: 2.52

Score: 68.5m

Last Seen: Aug 20th, 2019 2:30 AM
- OFFLINE - 9058.2 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Emerald
Level Progress (to 91): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T32 Bull C-4 LC3 Jaguar NS-15M2 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.693%24.306%60029132013,6551.431041.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.795%0.666B+0.481B+-1.353D**HEAD ++ (~11.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.394B11.10.223C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.989%1.621%270313461,1725317692.20301152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.548%-0.237C0.052C+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.479B+29.60.444B55

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.048%1.455%25543134614,2981118973812.7889147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%1.551A+-0.676D0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.685B+6.90.445B5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.494%8.786%4891513344,598106913554.2972339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.544%-0.344C-1.03B**0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.304C*27.20.325C*56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.425%73.067%489313461,15195231.20903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.555%0.521B+0.387C**-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.30.29C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.33%17.915%4893134668180480.845963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.281%0.128C++0.603B+0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.407B3.40.306C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.5m922.5%539 (32.3k)470 (28.2k)2.5247351,70420,4793.3498790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349226712.88%10.947%14107:0612

13% Combat Medic68% Engineer9% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2013 7:40 PMAug 13th, 2018 12:59 AMSep 17th, 2019 12:29 PM (437d) (PST)Aug 19th, 2019 10:42 PM (465d) (PST)Aug 19th, 2019 10:30 PM (465d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711305410.3550.1410.0394.2730.108297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2337,80832,4252182256628,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2427.9h/101.2d 16,898 5,660 47,185 622.4k 3,274 6,294 15,766 97.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,254
Deaths:1,187
KDR:1.056
Accuracy:26.067% C+
HSR:19.139% D
T5 AMC
C+
Kills:657
Deaths:683
KDR:0.962
Accuracy:25.387% C+
HSR:19.483% C-
TRAC-5 S
D--
Kills:640
Deaths:683
KDR:0.937
Accuracy:18.900% D*
HSR:10.313% D--
HC1 Cougar
C
Kills:441
Deaths:309
KDR:1.427
Accuracy:25.457% C
HSR:23.356% C
AS16 NightHawk
B+
Kills:347
Deaths:239
KDR:1.452
Accuracy:39.050% C--
HSR:17.579% B+
TRAC-5
B
Kills:325
Deaths:274
KDR:1.186
Accuracy:23.137% C
HSR:23.385% B
TRS-12 Uppercut
C*
Kills:228
Deaths:151
KDR:1.510
Accuracy:54.849% D
HSR:17.544% C*
LC2 Lynx
C+
Kills:112
Deaths:117
KDR:0.957
Accuracy:23.260% D
HSR:23.214% C+
TAS-16 Blackjack
B++
Kills:106
Deaths:79
KDR:1.342
Accuracy:59.091% C-
HSR:19.811% B++
MG-C1 Kindred
C++
Kills:80
Deaths:72
KDR:1.111
Accuracy:22.982% D*
HSR:26.250% C++
TRAC-5 Burst
C-
Kills:75
Deaths:60
KDR:1.250
Accuracy:25.690% D
HSR:24% C-
Kills:4,265
Deaths (as Engineer):3,854
Deaths (to Engineers):4,564
KDR:1.10664
Kill Difference:411
Playtime:1,660.333 hours
Usage:68%
Score:50.089m
Score/min:503
Accuracy (listed only):31.261%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:1,414
Deaths:603
KDR:2.345
Accuracy:24.919% C
HSR:25.672% C
NS-15M2
C+
Kills:1,196
Deaths:420
KDR:2.848
Accuracy:26.467% C
HSR:30.351% C+
T9 CARV
C+
Kills:1,183
Deaths:535
KDR:2.211
Accuracy:23.011% C+
HSR:23.246% C-
MSW-R
C
Kills:1,180
Deaths:472
KDR:2.500
Accuracy:25.314% C
HSR:25.085% C-
T9 CARV-S
C
Kills:1,152
Deaths:562
KDR:2.050
Accuracy:22.347% D
HSR:25.347% C
T9A "Butcher"
D--
Kills:679
Deaths:300
KDR:2.263
Accuracy:22.788% D--
HSR:21.502% D*
TMG-50
D--
Kills:181
Deaths:149
KDR:1.215
Accuracy:18.514% D--
HSR:19.890% D--
MG-H1 Watchman
D--
Kills:57
Deaths:42
KDR:1.357
Accuracy:16.017% F-
HSR:22.807% D--
Kills:7,042
Deaths (as Heavy Assault):3,083
Deaths (to Heavy Assaults):5,760
KDR:2.28414
Kill Difference:3,959
Playtime:214.518 hours
Usage:9%
Score:4.226m
Score/min:328
Accuracy (listed only):22.422%
HSR (listed only):24.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,254
Deaths:1,187
KDR:1.056
Accuracy:26.067% C+
HSR:19.139% D
T5 AMC
C+
Kills:657
Deaths:683
KDR:0.962
Accuracy:25.387% C+
HSR:19.483% C-
TRAC-5 S
D--
Kills:640
Deaths:683
KDR:0.937
Accuracy:18.900% D*
HSR:10.313% D--
HC1 Cougar
C
Kills:441
Deaths:309
KDR:1.427
Accuracy:25.457% C
HSR:23.356% C
AS16 NightHawk
B+
Kills:347
Deaths:239
KDR:1.452
Accuracy:39.050% C--
HSR:17.579% B+
TRAC-5
B
Kills:325
Deaths:274
KDR:1.186
Accuracy:23.137% C
HSR:23.385% B
TRS-12 Uppercut
C*
Kills:228
Deaths:151
KDR:1.510
Accuracy:54.849% D
HSR:17.544% C*
SMG-46 Armistice
B+
Kills:165
Deaths:151
KDR:1.093
Accuracy:24.261% D-
HSR:22.424% B+
PDW-16 Hailstorm
B++
Kills:155
Deaths:84
KDR:1.845
Accuracy:30.366% B++
HSR:18.065% C+
LC2 Lynx
C+
Kills:112
Deaths:117
KDR:0.957
Accuracy:23.260% D
HSR:23.214% C+
TAS-16 Blackjack
B++
Kills:106
Deaths:79
KDR:1.342
Accuracy:59.091% C-
HSR:19.811% B++
MG-C1 Kindred
C++
Kills:80
Deaths:72
KDR:1.111
Accuracy:22.982% D*
HSR:26.250% C++
MKV Suppressed
B+
Kills:76
Deaths:46
KDR:1.652
Accuracy:27.582% C+
HSR:26.316% B+
TRAC-5 Burst
C-
Kills:75
Deaths:60
KDR:1.250
Accuracy:25.690% D
HSR:24% C-
Kills:4,661
Deaths (as Light Assault):4,135
Deaths (to Light Assaults):3,325
KDR:1.12721
Kill Difference:526
Playtime:65.466 hours
Usage:3%
Score:1.361m
Score/min:346
Accuracy (listed only):30.434%
HSR (listed only):20.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:922
Deaths:628
KDR:1.468
Accuracy:25.038% C+
HSR:24.187% C+
TAR
C
Kills:362
Deaths:320
KDR:1.131
Accuracy:21.423% D--
HSR:22.100% C
AS16 NightHawk
B+
Kills:347
Deaths:239
KDR:1.452
Accuracy:39.050% C--
HSR:17.579% B+
T1B Cycler
C+
Kills:301
Deaths:185
KDR:1.627
Accuracy:27.862% C+
HSR:29.900% C+
NS-11A
C+
Kills:240
Deaths:188
KDR:1.277
Accuracy:23.870% D
HSR:24.583% C+
TRS-12 Uppercut
C*
Kills:228
Deaths:151
KDR:1.510
Accuracy:54.849% D
HSR:17.544% C*
SMG-46 Armistice
B+
Kills:165
Deaths:151
KDR:1.093
Accuracy:24.261% D-
HSR:22.424% B+
PDW-16 Hailstorm
B++
Kills:155
Deaths:84
KDR:1.845
Accuracy:30.366% B++
HSR:18.065% C+
Cycler TRV
D
Kills:152
Deaths:126
KDR:1.206
Accuracy:23.504% D
HSR:14.474% D*
TAS-16 Blackjack
B++
Kills:106
Deaths:79
KDR:1.342
Accuracy:59.091% C-
HSR:19.811% B++
SABR-13
B++
Kills:89
Deaths:65
KDR:1.369
Accuracy:28.427% C+
HSR:35.955% B++
MKV Suppressed
B+
Kills:76
Deaths:46
KDR:1.652
Accuracy:27.582% C+
HSR:26.316% B+
T1S Cycler
D
Kills:64
Deaths:54
KDR:1.185
Accuracy:23.557% D
HSR:9.375% F-
Kills:3,207
Deaths (as Combat Medic):2,316
Deaths (to Combat Medics):1,806
KDR:1.38472
Kill Difference:891
Playtime:318.517 hours
Usage:13%
Score:9.295m
Score/min:486
Accuracy (listed only):31.452%
HSR (listed only):21.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:844
Deaths:305
KDR:2.767
Accuracy:38.425% D
HSR:67.180% D
NS-44 Commissioner
C+
Kills:737
Deaths:701
KDR:1.051
Accuracy:37.874% C
HSR:24.423% C+
NSX Daimyo
C
Kills:253
Deaths:40
KDR:6.325
Accuracy:38.006% D-
HSR:92.885% C
NS-45 Pilot
B*
Kills:199
Deaths:216
KDR:0.921
Accuracy:25.892% D*
HSR:39.196% B*
SMG-46 Armistice
B+
Kills:165
Deaths:151
KDR:1.093
Accuracy:24.261% D-
HSR:22.424% B+
PDW-16 Hailstorm
B++
Kills:155
Deaths:84
KDR:1.845
Accuracy:30.366% B++
HSR:18.065% C+
NS-357 Underboss
C+
Kills:138
Deaths:158
KDR:0.873
Accuracy:32.577% D--
HSR:26.087% C+
KSR-35
C+
Kills:84
Deaths:45
KDR:1.867
Accuracy:28.560% F
HSR:29.762% C+
NS-AM7 Archer
C++
Kills:78
Deaths:87
KDR:0.897
Accuracy:60.058% C++
HSR:8.974% D--
MKV Suppressed
B+
Kills:76
Deaths:46
KDR:1.652
Accuracy:27.582% C+
HSR:26.316% B+
RAMS .50M
C
Kills:54
Deaths:18
KDR:3
Accuracy:40.103% C
HSR:72.222% D--
NSX Tomoe
B*
Kills:51
Deaths:23
KDR:2.217
Accuracy:25.923% D*
HSR:52.941% B*
Kills:2,834
Deaths (as Infiltrator):1,874
Deaths (to Infiltrators):2,675
KDR:1.51227
Kill Difference:960
Playtime:100.929 hours
Usage:4%
Score:1.952m
Score/min:322
Accuracy (listed only):34.136%
HSR (listed only):40.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:794
Deaths:283
KDR:2.806
Accuracy:40.768% C
HSR:2.645% C
M3 Pounder HEG
C
Kills:677
Deaths:275
KDR:2.462
Accuracy:42.130% C
HSR:2.659% C
MRC3 Mercy
C*
Kills:327
Deaths:118
KDR:2.771
Accuracy:13.848% D*
HSR:24.159% C*
MRC3 Mercy
C+
Kills:293
Deaths:118
KDR:2.483
Accuracy:14.389% D*
HSR:23.208% C+
M6 Onslaught
B+
Kills:147
Deaths:52
KDR:2.827
Accuracy:10.899% F
HSR:25.170% B+
M1 Heavy Cycler
B+
Kills:73
Deaths:28
KDR:2.607
Accuracy:8.028% F
HSR:21.918% B+
MR1 Fracture
S
Kills:71
Deaths:43
KDR:1.651
Accuracy:38.340% C
HSR:12.676% S
M6 Onslaught
D
Kills:71
Deaths:32
KDR:2.219
Accuracy:17.256% D
HSR:14.085% F
NS-10 Burster
B*
Kills:55
Deaths:42
KDR:1.310
Accuracy:37.144% B*
HSR:1.818% D*
NS-10 Burster
B*
Kills:55
Deaths:42
KDR:1.310
Accuracy:36.845% B*
HSR:0% F-
MR1 Fracture
M**
Kills:52
Deaths:43
KDR:1.209
Accuracy:39.708% C+
HSR:11.539% M**
Kills:2,615
Deaths (as MAX Suit):538
Deaths (to MAX Suits):1,083
KDR:4.86059
Kill Difference:2,077
Playtime:59.927 hours
Usage:2%
Score:1.609m
Score/min:447
Accuracy (listed only):27.214%
HSR (listed only):12.716%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:775
V. Kills:189 408%
Deaths:106
KDR:7.311
Accuracy:53.046% C++
KPH:67.200 D
VKPH:16.400 C+
M18 Rotary
D
Kills:256
V. Kills:163 156%
Deaths:153
KDR:1.673
Accuracy:29.011% D
KPH:12.800 D
VKPH:8.200 D
M14 Banshee
C
Kills:141
V. Kills:13 N/A
Deaths:42
KDR:3.357
Accuracy:25.206% D*
KPH:38 D
VKPH:3.500 C
M18 Needler
D
Kills:54
V. Kills:51 104%
Deaths:48
KDR:1.125
Accuracy:34.977% C**
KPH:7.400 D-
VKPH:7 D
Kills:1,226 (451 + 0)
Deaths:349
KDR:3.513
VKDR:1.192
Vehicle Kills:416
Kill Difference:877
Playtime:42.473 hours
Usage:2%
Score:0.825m
Score/min:324
Piloting Accuracy:34.977%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:361
V. Kills:309 116%
Deaths:205
KDR:1.761
Accuracy:60.445% B*
KPH:13.600 B+
VKPH:11.700 B++
C150 Dalton
C+
Kills:141
V. Kills:129 108%
Deaths:21
KDR:6.714
Accuracy:53.108% A
KPH:34.300 C--
VKPH:31.400 C+
L105 Zephyr
B**
Kills:79
V. Kills:17 439%
Deaths:10
KDR:7.900
Accuracy:40.487% D
KPH:73.500 B+
VKPH:15.800 B**
Kills:581 (361 + 220)
Deaths:236
KDR:2.462
VKDR:1.928
Vehicle Kills:455
Kill Difference:345
Playtime:31.644 hours
Usage:1%
Score:0.640m
Score/min:337
Piloting Accuracy:60.445%
Gunner Accuracy:40.487%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:54
V. Kills:14 360%
Deaths:4
KDR:13.500
Accuracy:56.591% C**
KPH:56.100 B++
VKPH:14.600 C+
Kills:54 (54 + 0)
Deaths:4
KDR:13.500
VKDR:3.500
Vehicle Kills:14
Kill Difference:50
Playtime:0.962 hours
Usage:0%
Score:0.045m
Score/min:772
Driving Accuracy:56.591%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:10,664
V. Kills:8,759 122%
Deaths:841
KDR:12.680
Accuracy:59.813% A
KPH:35.600 C
VKPH:29.200 B**
P2-120 HESH
B
Kills:1,861
V. Kills:258 N/A
Deaths:85
KDR:21.894
Accuracy:47.920% C**
KPH:72.900 B
VKPH:10.100 C+
P2-120 HEAT
B+
Kills:1,773
V. Kills:661 268%
Deaths:138
KDR:12.848
Accuracy:46.149% C++
KPH:38.500 C**
VKPH:14.400 B+
MR11 Gatekeeper
B*
Kills:736
V. Kills:683 108%
Deaths:102
KDR:7.216
Accuracy:51.458% B**
KPH:30.500 B+
VKPH:28.300 B*
E540 Halberd
B*
Kills:386
V. Kills:259 148%
Deaths:45
KDR:8.578
Accuracy:55.514% A+
KPH:27.600 C
VKPH:18.500 B*
G30 Vulcan
C+
Kills:234
V. Kills:146 159%
Deaths:42
KDR:5.571
Accuracy:36.850% B+
KPH:22.700 C
VKPH:14.200 C+
Kills:15,654 (14,298 + 1,356)
Deaths:1,253
KDR:12.493
VKDR:8.592
Vehicle Kills:10,766
Kill Difference:14,401
Playtime:419.944 hours
Usage:17%
Score:12.191m
Score/min:484
Driving Accuracy:46.149%
Gunner Accuracy:36.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:758
V. Kills:22 N/A
Deaths:39
KDR:19.436
Accuracy:34.712% D
KPH:132.800 C*
VKPH:3.900 D--
G20 Vulcan-H
B**
Kills:144
V. Kills:106 135%
Deaths:25
KDR:5.760
Accuracy:54.196% B+
KPH:58.700 C**
VKPH:43.200 B**
M12 Kobalt-H
C--
Kills:92
V. Kills:4 N/A
Deaths:1
KDR:92
Accuracy:19.966% D
KPH:88.900 D
VKPH:3.900 C--
Kills:994 (0 + 994)
Deaths:65
KDR:15.292
VKDR:2.031
Vehicle Kills:132
Kill Difference:929
Playtime:9.197 hours
Usage:0%
Score:0.333m
Score/min:603
Driving Accuracy:N/A%
Gunner Accuracy:19.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,169
V. Kills:44 N/A
Deaths:38
KDR:30.763
Accuracy:18.413% C
KPH:52.900 D
VKPH:2 D
M40 Fury
C**
Kills:657
V. Kills:111 N/A
Deaths:38
KDR:17.290
Accuracy:39.262% C+
KPH:68.600 C**
VKPH:11.600 C+
M12 Kobalt
C++
Kills:421
V. Kills:31 N/A
Deaths:21
KDR:20.048
Accuracy:19.381% C+
KPH:57.500 D
VKPH:4.200 C++
M40 Fury
B**
Kills:230
V. Kills:24 N/A
Deaths:12
KDR:19.167
Accuracy:41.954% B+
KPH:86 B**
VKPH:9 C
M60-G Bulldog
C+
Kills:148
V. Kills:11 N/A
Deaths:4
KDR:37
Accuracy:39.891% C+
KPH:39 C+
VKPH:2.900 D-
M60-G Bulldog
C+
Kills:138
V. Kills:15 N/A
Deaths:6
KDR:23
Accuracy:43.423% C+
KPH:53.700 C+
VKPH:5.800 D
G30 Walker
A*
Kills:123
V. Kills:88 138%
Deaths:5
KDR:24.600
Accuracy:36.521% B+
KPH:29.900 B+
VKPH:21.400 A*
M20 Basilisk
B++
Kills:103
V. Kills:38 264%
Deaths:4
KDR:25.750
Accuracy:42.166% C+
KPH:29.900 B
VKPH:11 B++
M20 Basilisk
C+
Kills:81
V. Kills:30 261%
Deaths:11
KDR:7.364
Accuracy:40.510% C+
KPH:21.800 C
VKPH:8.100 C--
G30 Walker
B*
Kills:81
V. Kills:47 169%
Deaths:3
KDR:27
Accuracy:39.062% B*
KPH:25.400 B+
VKPH:14.700 C**
G40-F Ranger
B**
Kills:63
V. Kills:30 203%
Deaths:4
KDR:15.750
Accuracy:40.924% B++
KPH:36 B**
VKPH:17.100 C*
Kills:3,214 (0 + 3,214)
Deaths:146
KDR:22.014
VKDR:3.212
Vehicle Kills:469
Kill Difference:3,068
Playtime:64.239 hours
Usage:3%
Score:1.147m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:40.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:1,063
V. Kills:32 N/A
Deaths:848
KDR:1.254
Accuracy:37.436% D
KPH:16.100 D*
VKPH:0.500 D*
Kills:1,063 (1,063 + 0)
Deaths:848
KDR:1.254
VKDR:0.038
Vehicle Kills:32
Kill Difference:215
Playtime:66.014 hours
Usage:3%
Score:0.172m
Score/min:43
Driving Accuracy:37.436%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:385
V. Kills:15 N/A
Deaths:16
KDR:24.063
Accuracy:31.898% C--
KPH:112 B++
VKPH:4.400 D
Kills:385 (0 + 385)
Deaths:16
KDR:24.063
VKDR:0.938
Vehicle Kills:15
Kill Difference:369
Playtime:3.437 hours
Usage:0%
Score:0.056m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:31.898%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 19,42310,66484112.68C*10.1659.813%A1.557%C--35.6C29.2B**501299.9h7.6D12.8C++
P2-120 HESH 2,1191,8618521.894C++19.3747.92%C**N/A73B10.1C+35425.5h4.2C*8.8B
P2-120 HEAT 2,4341,77313812.848B++10.3246.149%C++1.523%D-38.5C**14.3B+37046.1h5.4B+11.7B+
T32 Bull 1,4281,4146032.345C**0.1824.919%C25.672%C48.6CN/A12429.1h11C*44.3C++
C-4 1,9911,3665072.694B+0.1726.855%C+N/A98.3C+45B*93313.9h1.1B+4B
LC3 Jaguar 1,2951,2541,1871.056C1.4726.067%C+19.139%D9D--N/A30139.6h12.9C+49.7C+
NS-15M2 1,2121,1964202.848C++0.3226.467%C30.351%C+52.5CN/A12822.8h11C++41.7C++
T9 CARV 1,1991,1835352.211C*0.3123.011%C+23.246%C-43CN/A17127.5h10B++43.5B
MSW-R 1,1841,1804722.5C+0.0225.314%C25.085%C-50.2CN/A17523.5h10.6C*41.8C++
M12 Kobalt 1,2131,1693830.763C*28.2418.413%C21.129%B+52.9D2D20622.1h14.4B+78.4C**
T9 CARV-S 1,1621,1525622.05C+0.4722.347%D25.347%C42.7DN/A10227h11.7C+52.5C+
S12 Renegade 1,0951,0638481.254D1.2737.436%D9.784%A16.1D*N/A4366h3.1C++8.3C+
T1 Cycler 9409226281.468C+1.0625.038%C+24.187%C+14.1D--N/A6365.4h13.4C+53.4C++
TSAR-42 8478443052.767C0.2438.425%D67.18%D35.2DN/A9824h2.2C5.7C
M3 Pounder HEG 9507942832.806C**0.2840.768%C2.645%C28.2B+5.5B*15628.2h13.9B34C*
Hellfire Rocket Pods 9647751067.311C4.7953.046%C++1.161%B+67.4D16.4C+60711.5h18C+33.8C++
P525 Marauder-H 7807583919.436C++16.9134.712%DN/A133C*3.9D--3635.7h6.1B17.6C++
Tank Mine 1,1637491923.901C**1.3852.587%B*N/A156B+86.3B+16724.8h2.3D4.4B++
NS-44 Commissioner 7447377011.051C+1.4737.874%C24.423%C+37.8CN/A11019.5h3.2B8.4C*
MR11 Gatekeeper 1,4197361027.216C+4.6951.458%B**N/A30.5B+28.3B*42824.1h42.5C*82.6B+
T9A "Butcher" 6916793002.263C+0.2622.788%D--21.502%D*49.6DN/A15413.7h11.2C49.3D
M3 Pounder HEG 8266772752.462C++0.0642.13%C2.659%C24.4C+5.4B+13027.7h16.8C+39.8C+
T5 AMC 6696576830.962C1.5625.387%C+19.483%C-7.5D--N/A2688h14.4C-56.6C+
M40 Fury 7686573817.289B+14.7639.262%C+1.522%C+68.4C**11.6C+3679.6h8.9B++22.8B++
TRAC-5 S 6546406830.937C1.5918.9%D*10.313%D--14.7DN/A6643.6h9.1B++47.9C++
HC1 Cougar 4494413091.427C+1.1025.457%C23.356%C19.8DN/A6522.3h9.5B+37.2C**
Frag Grenade 4284231423N/A420.4851.416%B+N/A1057.5A++12.5C+30990.4h2.3B**4.4B*
M12 Kobalt 4524212120.048C+17.5219.381%C+19.477%C+57.7D4.2C++2197.3h14.8B76.5B
E540 Halberd 645386458.578C+6.0555.514%A+2.332%C27.6C18.5B*84214h6.1D10.9B+
CAS 14-E 4003851624.063C+21.5431.898%C--1.299%C113.2B*4.4D2723.4h16.4B**51.4B*
TAR 3713623201.131C1.3921.423%D--22.1%C15D--N/A5224.2h12.1C+56.4C
CAS30 Tank Buster 6703612051.761C+0.7660.445%B*N/A13.6B+11.7B++20226.5h50.5C*83.6B+
NS Decimator 5653591941.851C*0.6774.505%A+1.114%D-47.9C++27.5B++4187.5h4.3C+5.8B
AS16 NightHawk 3483472391.452C1.0739.05%C--17.579%B+12.9D*N/A4926.8h4.5C11.4C+
MRC3 Mercy 3313271182.771C+0.2513.848%D*24.159%C*32.4CN/A13810.1h16B+115.8C
TRAC-5 3383252741.186C++1.3423.137%C23.385%B8.6DN/A5537.8h12.7C++54.7C++
Xiphos Anti-Personnel Phalanx Tower 3113101310A*307.4829.858%CN/A775A++2.5D*21110.4h1.4B++4.8B+
T1B Cycler 3073011851.627C0.9027.862%C+29.9%C+15.6D**N/A5519.3h13.4D-47.9C
MRC3 Mercy 2982931182.483C+0.0414.389%D*23.208%C+29DN/A10710.1h18.8C+130.5C--
Ripper 2892889,2300.031C2.4922.627%C-7.639%D*0.5C-N/A1590.1h1.4C++6.1C++
M12 Kobalt 2822761716.235D13.7119.473%D17.391%C92D2D--2163h14.7C*75.6C+
M18 Rotary 4192561531.673C0.8529.011%D2.734%B+12.8D8.2D21420h71.1B+245.2B+
NSX Daimyo 253253406.325B++3.8038.006%D-92.885%C51.6C--N/A1844.9h2.3C++6.1C
Orbital Strike Uplink 2892421242N/A239.48361.29%UN/A1210U235U75040.2h0.5T*0.1T*
NS-11A 2432401881.277C1.2523.87%D24.583%C+21.6D-N/A6111.1h14.7D-61.6D
G30 Vulcan 380234425.571C+3.0536.85%B+4.274%B+22.7C14.2C+45810.3h83.6C*226.8B+
M40 Fury 2542301219.167B+16.6441.954%B+N/A85.2B**8.9C6442.7h7.6B**18.2B*
TRS-12 Uppercut 2322281511.51C+1.0154.849%D17.544%C*13.6D*N/A5316.8h2.3C*4.2C+
Chainblade 2092006,2180.032C++2.4944.576%B**N/A0.4C-N/A1521.5h1.9B+4.2B++
NS-45 Pilot 1991992160.921C-1.6025.892%D*39.196%B*28.8D--N/A826.9h6.3C++24.4C-
M20 Basilisk 256183822.875B+20.3553.819%C**5.464%B+65.4B+26.1B+3352.8h60.8B*113B*
Sticky Grenade 1851831183N/A180.4850.195%CN/A915C10C--33110.2h2.1C+4.2C+
TMG-50 1831811491.215C1.3118.514%D--19.89%D--20.8D--N/A1568.7h13D70.1D-
MANA Anti-Personnel Turret 178177772.299N/A0.2317.488%UN/A1770U10U4283300.1h14T*80T*
SMG-46 Armistice 1681651511.093C1.4324.261%D-22.424%B+17.2D--N/A869.6h11.6B+47.8C++
PDW-16 Hailstorm 155155841.845C**0.6830.366%B++18.065%C+33CN/A1394.7h12.1B+39.8B+
Cycler TRV 1521521261.206C1.3223.504%D14.474%D*19.5D--N/A897.8h12.4C+52.7C
M60-G Bulldog 159148437A**34.4839.891%C+1.351%D-38.9C+2.9D-2323.8h4.4B**11.1B++
M6 Onslaught 150147522.827C++0.3010.899%F25.17%B+28.8DN/A1025.1h15.9B+145.6D
G20 Vulcan-H 250144255.76C+3.2454.196%B+2.083%C--57.6C*42.4B*13242.5h106.3C196.2C+
C150 Dalton 270141216.714D4.1953.108%AN/A34.4C--31.5C+11444.1h4.8D9C++
M14 Banshee 154141423.357C-0.8325.206%D*2.128%M+38.1D3.5C2313.7h18C*71.3C+
M60-G Bulldog 153138623B++20.4843.423%C+2.899%B+53.1C+5.8D2812.6h5.2B+12.1B+
NS-357 Underboss 1391381580.873C1.6532.577%D--26.087%C+47.6CN/A1742.9h3.5B+10.9C+
Claymore 134133255.32C2.8038.839%B+N/A147.8C+1.1A4800.9h1.3D-3.4B
ASP-30 Grounder 204128801.6B+0.9279.07%A++2.344%C30.5C*18.1C+3874.2h6.1B+7.7B**
T7 Mini-Chaingun 128124891.393C+1.1317.266%C-12.903%C-53.9C+1.7B+3422.3h12.9C*74.6C++
G30 Walker 211123524.6M+22.0836.521%B+N/A30B+21.5A*4914.1h155.8B++426.7B++
Rocklet Rifle 2261181041.135C*1.3970.776%A*N/A38.1B+34.8B+6083.1h26.1B*36.9B**
LC2 Lynx 1131121170.957C1.5723.26%D23.214%C+6.3D--N/A3517.8h12.9C++55.7C+
TAS-16 Blackjack 109106791.342C+1.1859.091%C-19.811%B++22.6D--N/A934.7h2.1B3.5C++
M20 Basilisk 141103425.75S23.2342.166%C+4.854%C-30.3B+11.2B++4183.4h51.8B**122.9B*
Spear Anti-Vehicle Phalanx Turret 165102119.273C+6.7558.156%B**N/A42.5C26.3C+9052.4h9.1C15.6C*
M12 Kobalt-H 9692192M*89.4819.966%D16.304%C92D4C--2161h11.4B++56.9C**
SABR-13 9389651.369C1.1628.427%C+35.955%B++14.8D*N/A716h12.6D44.3C
Spear Anti-Vehicle Phalanx Tower 14086186A+83.4857.724%B1.163%D*26.9D16.9D2083.2h5.8B++10B*
KSR-35 8684451.867C0.6628.56%F29.762%C+32.3D-N/A922.6h4.3C+15D
M20 Basilisk 11181117.364B+4.8440.51%C+8.642%B**21.9C8.1C--2363.7h74.1B+183B+
G30 Walker 12881327M**24.4839.062%B*1.235%D*25.3B+14.7C**3603.2h184.3C*471.8B+
MG-C1 Kindred 8380721.111C1.4122.982%D*26.25%C++12.5D--N/A346.4h10.9C+47.4C--
L105 Zephyr 9679107.9C-5.3840.487%DN/A71.8B15.5B*5711.1h4.4B*10.9B+
NS-AM7 Archer 11078870.897B+1.6360.058%C++8.974%D--4.4D1.8C-4417.6h10.7B+17.8B++
MKV Suppressed 7976461.652C++0.8727.582%C+26.316%B+23D-N/A1013.3h10.8B+39.1B+
TRAC-5 Burst 8075601.25C1.2725.69%D24%C-16.3D*1.1C+624.6h11C*43C+
T2 Striker 14374850.871C+1.6553.923%C++N/A12.1C11.3C+6376.1h35.2C*65.3C**
M1 Heavy Cycler 7373282.607B+0.088.028%F21.918%B+22.1CN/A1503.3h14.2B*176.6D
MR1 Fracture 9671431.651B*0.8738.34%C12.676%S12.9C**4.5D2015.5h30.5B++79.4B+
M6 Onslaught 7271322.219C+0.3117.256%D14.085%F29.6DN/A972.4h19.9D115.2C
T1S Cycler 6464541.185C1.3423.557%D9.375%F-12.3D*N/A1555.2h15.5D**65.8D-
G40-F Ranger 9363415.75C+13.2340.924%B++N/A35B*16.7C++3631.8h90B++219.8B++
M20 Drake 13163282.25D0.2731.126%C1.587%D-10.7F11.5C1485.9h100D--321.2D-
MG-H1 Watchman 5857421.357C1.1716.017%F-22.807%D--38DN/A1901.5h12.4C**77.4D
NS-10 Burster 9555421.31C+1.2137.144%B*1.818%D*5.6C+4C+1169.9h158.8C++427.6B+
NS-10 Burster 9655421.31C+1.2136.845%B*N/A5.6C+4.1C++1219.9h157.3C+426.9B+
L100 Python HEAT 6854413.5B*10.9856.591%C**N/A54B+14C+7711h4.6B+8.1B+
RAMS .50M 5454183C0.4840.103%C72.222%D--20D--N/A1612.7h2.9F7.2D-
M18 Needler 10554481.125D1.4034.977%C**N/A7.4D-7D2257.3h154.9C442.8C+
MR1 Fracture 7952431.209B1.3239.708%C+11.539%M**9.5C4.9C1905.5h42.9B108.1C**
NSX Tomoe 5151232.217C+0.3125.923%D*52.941%B*28.3D-N/A1041.8h12.3C++47.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1911,899,143149h
Anti-Vehicle MANA Turret121721.2h
Spawn Beacon61,3370.9h
Repair Module02881h
Turret AI Module01170.4h
Structure Shield Module21710.5h
Skywall Shield Emitter21050.4h
Rampart Wall62622.3h
Nanite Revive Grenade01,0780.3h
Cortium Silo01200.4h
Motion Spotter103,3751.5h
Restoration Kit5445,0628.4h
Welding Device28,6490.9h
Xiphos Anti-Personnel Tower0680.3h
Spitfire Auto-Turret52,4011.7h
Recon Detection Device151,5782.9h
Shield Recharging Field7513,2564.1h
Medical Applicator1,1461,059,25766.5h
Medical Kit2391,5114.1h
Ammunition Package208,4092.5h
Anti-Infantry MANA Turret187432.3h
WLT-Howler Mining Laser05,6351.2h
Elysium Spawn Tube1680.2h
Nano-Repair Grenade01630h
Pillbox1560.3h
Hardlight Barrier125710.6h

Check the help document for the dictionary if you want to learn more about words used here.


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