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Maj. General Dreadnaught Jeslin[oNRo] Jeslin
NC BR 83

KDR: 2.51

Score: 67.5m

Last Seen: Aug 17th, 2019 9:47 PM
- OFFLINE - 5791.8 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Connery
Level Progress (to 84): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW LA1 Anchor E540 Halberd C-4 AC-X11 EM6 M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 336TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.155%20.528%55728132114,6091.986270.528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.264%1.142B**-0.087C+-0.267CHEAD ++ (~6.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.541B+9.20.353C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.365%1.065%348313469395038251.8631114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.383%1.708A++-0.464D0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.506B+42.80.195C++37.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.177%1.767%1755313467,18994957407.57534125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%2.436A**-0.474D-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.90.609B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.041%7.14%7161413355,56081628676.81372194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.077%-0.571D0.632B+0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.636B+13.10.673B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.244%64.202%7162134751455170.932849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.292%1.398A-0.183C0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.49B+2.20.297C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.471%16.48%71621347625696110.897988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.072%0.963B*0.324C*0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.581B+2.90.395B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.5m824.4%774 (46.4k)647 (38.8k)2.5144140,05215,9293.4022983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349214013.171%11.48%15106:3210

9% Combat Medic66% Engineer14% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 1:30 AMFeb 15th, 2018 3:28 AMSep 15th, 2019 1:56 AM (439d) (PST)Aug 17th, 2019 6:52 PM (467d) (PST)Aug 17th, 2019 5:47 PM (468d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7391016380.3840.1530.0444.1480.119349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3266,04938,2772393249738,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1738.5h/72.4d 14,143 4,598 33,444 432.7k 1,570 5,173 12,432 77.1m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,226
Deaths:936
KDR:1.310
Accuracy:28.204% C+
HSR:19.984% D
GD-7F
C++
Kills:958
Deaths:768
KDR:1.247
Accuracy:28.297% C++
HSR:20.042% C-
Razor GD-23
C++
Kills:658
Deaths:528
KDR:1.246
Accuracy:28.011% C++
HSR:19.757% C--
Mauler S6
B+
Kills:429
Deaths:298
KDR:1.440
Accuracy:50.408% B+
HSR:17.949% B+
AF-19 Mercenary
B+
Kills:261
Deaths:192
KDR:1.359
Accuracy:29.258% B+
HSR:16.858% D--
LA39 Bruiser
C+
Kills:196
Deaths:149
KDR:1.315
Accuracy:64.754% C+
HSR:13.265% C
AF-4A Bandit
D
Kills:185
Deaths:133
KDR:1.391
Accuracy:24.591% D
HSR:20% D
Gauss Compact Burst
B**
Kills:89
Deaths:57
KDR:1.561
Accuracy:34.954% B**
HSR:20.225% D--
MGR-C1 Charger
C+
Kills:53
Deaths:48
KDR:1.104
Accuracy:30.122% C+
HSR:18.868% D*
Kills:4,055
Deaths (as Engineer):3,109
Deaths (to Engineers):4,043
KDR:1.30428
Kill Difference:946
Playtime:1,152.065 hours
Usage:66%
Score:50.704m
Score/min:734
Accuracy (listed only):35.400%
HSR (listed only):18.550%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,605
Deaths:585
KDR:2.744
Accuracy:27.278% D
HSR:21.745% D*
LA1 Anchor
C+
Kills:1,402
Deaths:492
KDR:2.850
Accuracy:27.567% C+
HSR:21.041% D--
EM6
C
Kills:1,211
Deaths:505
KDR:2.398
Accuracy:23.914% C
HSR:22.213% D
NC6 Gauss SAW
C+
Kills:1,163
Deaths:471
KDR:2.469
Accuracy:24.553% C+
HSR:19.776% D--
GD-22S
C+
Kills:1,160
Deaths:401
KDR:2.893
Accuracy:26.789% C+
HSR:18.707% D*
NC6S Gauss SAW S
B
Kills:1,147
Deaths:396
KDR:2.896
Accuracy:28.945% B
HSR:22.494% D
EM1
C++
Kills:215
Deaths:100
KDR:2.150
Accuracy:26.629% C++
HSR:20.930% D
NS-15M2
D
Kills:189
Deaths:69
KDR:2.739
Accuracy:24.836% D
HSR:19.577% D*
MGR-L1 Promise
C
Kills:82
Deaths:42
KDR:1.952
Accuracy:26.092% C
HSR:26.829% C
Kills:8,174
Deaths (as Heavy Assault):3,061
Deaths (to Heavy Assaults):4,197
KDR:2.67037
Kill Difference:5,113
Playtime:246.606 hours
Usage:14%
Score:5.266m
Score/min:356
Accuracy (listed only):26.289%
HSR (listed only):21.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:1,226
Deaths:936
KDR:1.310
Accuracy:28.204% C+
HSR:19.984% D
GD-7F
C++
Kills:958
Deaths:768
KDR:1.247
Accuracy:28.297% C++
HSR:20.042% C-
AF-4 Cyclone
C+
Kills:694
Deaths:417
KDR:1.664
Accuracy:28.585% C+
HSR:16.427% D
Razor GD-23
C++
Kills:658
Deaths:528
KDR:1.246
Accuracy:28.011% C++
HSR:19.757% C--
Mauler S6
B+
Kills:429
Deaths:298
KDR:1.440
Accuracy:50.408% B+
HSR:17.949% B+
AF-19 Mercenary
B+
Kills:261
Deaths:192
KDR:1.359
Accuracy:29.258% B+
HSR:16.858% D--
LA39 Bruiser
C+
Kills:196
Deaths:149
KDR:1.315
Accuracy:64.754% C+
HSR:13.265% C
AF-4A Bandit
D
Kills:185
Deaths:133
KDR:1.391
Accuracy:24.591% D
HSR:20% D
MGR-S1 Gladius
C
Kills:160
Deaths:110
KDR:1.455
Accuracy:29.026% C
HSR:21.250% D
Gauss Compact Burst
B**
Kills:89
Deaths:57
KDR:1.561
Accuracy:34.954% B**
HSR:20.225% D--
MGR-C1 Charger
C+
Kills:53
Deaths:48
KDR:1.104
Accuracy:30.122% C+
HSR:18.868% D*
Kills:4,909
Deaths (as Light Assault):3,636
Deaths (to Light Assaults):2,792
KDR:1.35011
Kill Difference:1,273
Playtime:74.135 hours
Usage:4%
Score:2.653m
Score/min:597
Accuracy (listed only):34.201%
HSR (listed only):18.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:694
Deaths:417
KDR:1.664
Accuracy:28.585% C+
HSR:16.427% D
NC9 A-Tross
C
Kills:470
Deaths:298
KDR:1.577
Accuracy:25.898% C
HSR:20.426% D
Mauler S6
B+
Kills:429
Deaths:298
KDR:1.440
Accuracy:50.408% B+
HSR:17.949% B+
Carnage AR
C
Kills:287
Deaths:200
KDR:1.435
Accuracy:26.010% C
HSR:16.376% D--
NC1 Gauss Rifle
C+
Kills:234
Deaths:145
KDR:1.614
Accuracy:25.528% C+
HSR:19.658% D
LA39 Bruiser
C+
Kills:196
Deaths:149
KDR:1.315
Accuracy:64.754% C+
HSR:13.265% C
Reaper DMR
C--
Kills:179
Deaths:124
KDR:1.444
Accuracy:26.414% C--
HSR:23.464% D
MGR-S1 Gladius
C
Kills:160
Deaths:110
KDR:1.455
Accuracy:29.026% C
HSR:21.250% D
GR-22
D
Kills:96
Deaths:73
KDR:1.315
Accuracy:23.509% D-
HSR:18.750% D
Gauss Rifle Burst
B+
Kills:81
Deaths:57
KDR:1.421
Accuracy:32.190% B+
HSR:24.691% D
NS-11A
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:28.787% C**
HSR:15.069% D*
Kills:2,899
Deaths (as Combat Medic):1,919
Deaths (to Combat Medics):1,492
KDR:1.51068
Kill Difference:980
Playtime:154.956 hours
Usage:9%
Score:5.614m
Score/min:604
Accuracy (listed only):32.828%
HSR (listed only):18.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:694
Deaths:417
KDR:1.664
Accuracy:28.585% C+
HSR:16.427% D
NS-44 Commissioner
B+
Kills:453
Deaths:355
KDR:1.276
Accuracy:43.525% B+
HSR:26.049% C++
SAS-R
B+
Kills:433
Deaths:102
KDR:4.245
Accuracy:45.605% B+
HSR:64.203% D*
NS-357 Underboss
C-
Kills:172
Deaths:206
KDR:0.835
Accuracy:37.050% C-
HSR:21.512% C-
MGR-S1 Gladius
C
Kills:160
Deaths:110
KDR:1.455
Accuracy:29.026% C
HSR:21.250% D
Impetus
C+
Kills:102
Deaths:54
KDR:1.889
Accuracy:36.253% C+
HSR:19.608% D*
EM4 Longshot
C
Kills:81
Deaths:19
KDR:4.263
Accuracy:39.123% C
HSR:64.198% F--
LA3 Desperado
C++
Kills:57
Deaths:42
KDR:1.357
Accuracy:31.368% C++
HSR:14.035% D*
Kills:2,152
Deaths (as Infiltrator):1,305
Deaths (to Infiltrators):1,856
KDR:1.64904
Kill Difference:847
Playtime:58.846 hours
Usage:3%
Score:1.596m
Score/min:452
Accuracy (listed only):36.317%
HSR (listed only):30.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:524
Deaths:151
KDR:3.470
Accuracy:40.942% B+
HSR:15.840% C++
AF-41 Hacksaw
B++
Kills:522
Deaths:151
KDR:3.457
Accuracy:43.572% B++
HSR:18.582% B++
AF-34 Mattock
C+
Kills:152
Deaths:59
KDR:2.576
Accuracy:30.951% D-
HSR:19.079% C+
AF-34 Mattock
C*
Kills:151
Deaths:59
KDR:2.559
Accuracy:27.505% D*
HSR:18.543% C*
NCM3 Raven
B*
Kills:131
Deaths:79
KDR:1.658
Accuracy:48.299% B*
HSR:0.763% D**
NCM2 Falcon
A
Kills:131
Deaths:80
KDR:1.638
Accuracy:54.704% A
HSR:2.290% D*
NCM2 Falcon
A
Kills:99
Deaths:80
KDR:1.238
Accuracy:58.948% A
HSR:1.010% F
NCM3 Raven
B*
Kills:98
Deaths:79
KDR:1.241
Accuracy:49.145% B*
HSR:1.020% D*
Kills:1,808
Deaths (as MAX Suit):369
Deaths (to MAX Suits):853
KDR:4.89973
Kill Difference:1,439
Playtime:42.062 hours
Usage:2%
Score:1.674m
Score/min:663
Accuracy (listed only):44.258%
HSR (listed only):9.641%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:270
V. Kills:85 314%
Deaths:29
KDR:9.310
Accuracy:58.089% B++
KPH:84.600 C--
VKPH:26.600 B*
Vortek Rotary
C--
Kills:72
V. Kills:67 106%
Deaths:61
KDR:1.180
Accuracy:30.108% C--
KPH:11.600 D
VKPH:10.800 C--
Kills:342 (72 + 0)
Deaths:90
KDR:3.800
VKDR:1.689
Vehicle Kills:152
Kill Difference:252
Playtime:9.391 hours
Usage:1%
Score:0.279m
Score/min:496
Piloting Accuracy:30.108%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:597
V. Kills:609 98%
Deaths:377
KDR:1.584
Accuracy:60.100% B**
KPH:12.200 B
VKPH:12.500 B*
C150 Dalton
A
Kills:239
V. Kills:335 71%
Deaths:50
KDR:4.780
Accuracy:48.624% B**
KPH:37.500 C
VKPH:52.600 A
L105 Zephyr
B+
Kills:212
V. Kills:22 N/A
Deaths:11
KDR:19.273
Accuracy:46.124% C++
KPH:90.400 B+
VKPH:9.400 C+
AP30 Shredder
A++
Kills:104
V. Kills:103 100%
Deaths:26
KDR:4
Accuracy:23.161% D*
KPH:40.800 C*
VKPH:40.400 A++
Kills:1,152 (597 + 555)
Deaths:464
KDR:2.483
VKDR:2.304
Vehicle Kills:1,069
Kill Difference:688
Playtime:60.092 hours
Usage:3%
Score:2.276m
Score/min:631
Piloting Accuracy:60.100%
Gunner Accuracy:23.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:6,132
V. Kills:5,399 114%
Deaths:794
KDR:7.723
Accuracy:66.973% A++
KPH:27.100 C
VKPH:23.900 B**
E540 Halberd
A
Kills:1,312
V. Kills:1,034 127%
Deaths:147
KDR:8.925
Accuracy:64.620% A*
KPH:34.600 C+
VKPH:27.300 A
Enforcer ML85
A++
Kills:678
V. Kills:661 102%
Deaths:109
KDR:6.220
Accuracy:55.097% A
KPH:32.100 B+
VKPH:31.300 A++
Titan-150 HEAT
C**
Kills:581
V. Kills:248 233%
Deaths:63
KDR:9.222
Accuracy:61.880% A+
KPH:30.400 C++
VKPH:13 C**
Titan-150 HESH
B+
Kills:476
V. Kills:33 N/A
Deaths:31
KDR:15.355
Accuracy:55.779% B+
KPH:61.700 B+
VKPH:4.300 D*
C85 Canister
C**
Kills:279
V. Kills:15 N/A
Deaths:17
KDR:16.412
Accuracy:38.896% C--
KPH:104.500 C**
VKPH:5.600 C*
M96 Mjolnir
C+
Kills:58
V. Kills:40 141%
Deaths:9
KDR:6.444
Accuracy:48.257% B*
KPH:33.500 C+
VKPH:23.100 C+
Kills:9,516 (7,189 + 2,327)
Deaths:1,170
KDR:8.133
VKDR:6.350
Vehicle Kills:7,430
Kill Difference:8,346
Playtime:316.465 hours
Usage:18%
Score:11.038m
Score/min:581
Driving Accuracy:55.779%
Gunner Accuracy:48.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:226
V. Kills:15 N/A
Deaths:31
KDR:7.290
Accuracy:45.764% D--
KPH:153.400 B+
VKPH:10.200 B+
Enforcer ML65-H
A++
Kills:93
V. Kills:123 75%
Deaths:27
KDR:3.444
Accuracy:69.249% B**
KPH:40.500 C+
VKPH:53.500 A++
Kills:319 (0 + 319)
Deaths:58
KDR:5.500
VKDR:2.379
Vehicle Kills:138
Kill Difference:261
Playtime:3.771 hours
Usage:0%
Score:0.268m
Score/min:1,183
Driving Accuracy:N/A%
Gunner Accuracy:69.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,166
V. Kills:31 N/A
Deaths:35
KDR:33.314
Accuracy:17.758% C--
KPH:64 C
VKPH:1.700 D
M40 Fury
B++
Kills:480
V. Kills:100 475%
Deaths:41
KDR:11.707
Accuracy:38.121% C+
KPH:76.300 B+
VKPH:15.900 B++
M60-G Bulldog
B++
Kills:323
V. Kills:47 N/A
Deaths:16
KDR:20.188
Accuracy:47.432% B++
KPH:57 C++
VKPH:8.300 C
M12 Kobalt
C**
Kills:289
V. Kills:13 N/A
Deaths:7
KDR:41.286
Accuracy:22.568% B++
KPH:76.200 C
VKPH:3.400 C**
M60-G Bulldog
B**
Kills:154
V. Kills:8 N/A
Deaths:5
KDR:30.800
Accuracy:39.740% C++
KPH:65.900 B**
VKPH:3.400 D
M40 Fury
A
Kills:142
V. Kills:30 458%
Deaths:7
KDR:20.286
Accuracy:42.904% B+
KPH:75.700 B+
VKPH:16 A
M20 Basilisk
C+
Kills:69
V. Kills:18 363%
Deaths:6
KDR:11.500
Accuracy:37.243% C-
KPH:26.700 C+
VKPH:7 C
G30 Walker
B+
Kills:63
V. Kills:49 126%
Deaths:6
KDR:10.500
Accuracy:33.300% C**
KPH:18.600 C
VKPH:14.500 B+
Kills:2,686 (0 + 2,686)
Deaths:123
KDR:21.837
VKDR:2.407
Vehicle Kills:296
Kill Difference:2,563
Playtime:44.147 hours
Usage:3%
Score:1.178m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:33.300%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:747
V. Kills:25 N/A
Deaths:440
KDR:1.698
Accuracy:40.173% C-
KPH:18.700 D--
VKPH:0.600 D--
Kills:747 (747 + 0)
Deaths:440
KDR:1.698
VKDR:0.057
Vehicle Kills:25
Kill Difference:307
Playtime:39.951 hours
Usage:2%
Score:0.124m
Score/min:52
Driving Accuracy:40.173%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,5316,1327947.723C5.2166.973%A++1.533%C-27.1C23.9B**527226.2h5.1D-7.7C*
NC6A GODSAW 1,6421,6055852.744C+0.2327.278%D21.745%D*49.1D1.1C13232.7h8.4C++30.9C+
LA1 Anchor 1,4221,4024922.85C+0.3427.567%C+21.041%D--43.5DN/A16032.2h8.7B31.7C**
E540 Halberd 2,3461,3121478.925C6.4164.62%A*1.524%D34.6C+27.3A77437.9h6.1D-9.5B+
C-4 1,9851,2494672.675B+0.1628.144%C+N/A96.8C+57.1A+158512.9h1.1B+3.9B
AC-X11 1,2441,2269361.31C1.2028.204%C+19.984%D14.8D-N/A7482.9h9.2C+32.7C++
EM6 1,2281,2115052.398C++0.1223.914%C22.213%D43.9C--N/A15827.6h9.5C**39.8C++
M12 Kobalt 1,1971,1663533.314B+30.8017.758%C--16.724%D64.1C1.7D31418.2h16B+89.9C++
NC6 Gauss SAW 1,1781,1634712.469C**0.0524.553%C+19.776%D--43.6CN/A15726.7h8B+32.7C**
GD-22S 1,1791,1604012.893B0.3826.789%C+18.707%D*45.5CN/A14625.5h9.4C*35.2C*
NC6S Gauss SAW S 1,1571,1473962.896B+0.3828.945%B22.494%D47.6C-N/A12324.1h9.3C**32.2B+
GD-7F 9759587681.247C1.2728.297%C++20.042%C-9.9D--N/A3596.6h12.5C+44.1C++
S12 Renegade 7727474401.698C-0.8240.173%C-8.969%A+18.7D--N/A5240h2.9B+7.1C*
AF-4 Cyclone 7016944171.664C+0.8528.585%C+16.427%D29.2DN/A13523.8h8.4B++29.4B+
Enforcer ML85 1,3396781096.22C+3.7155.097%A1.622%C32.1B+31.3A++102621.1h13.1C23.8B+
Razor GD-23 6676585281.246C+1.2728.011%C++19.757%C--9D-N/A4873.4h9.8B+35C**
CAS30 Tank Buster 1,2065973771.584C0.9360.1%B**N/A12.2B12.5B*30748.8h52.3C+87B+
Titan-150 HEAT 829581639.222C++6.7161.88%A+3.614%B++30.4C++13C**47119.1h4.2C*6.7B++
Tank Mine 926548826.683A++4.1754.176%B*N/A176.8B*121.9A++28383.1h2.5D--4.7B+
AF-41 Hacksaw 5265241513.47C++0.9640.942%B+15.84%C++42.3C*N/A18112.4h6.5C**15.9B+
AF-41 Hacksaw 5235221513.457C++0.9443.572%B++18.582%B++42.1C*N/A16112.4h7.3C++16.9B+
M40 Fury 5804804111.707C++9.1938.121%C+1.042%D76.2B+15.9B++7106.3h9.9B+25.9B+
Titan-150 HESH 5094763115.355C+12.8455.779%B+2.521%B**61.8B+4.3D*2827.7h2.3B*4.2B*
NC9 A-Tross 4804702981.577C+0.9425.898%C20.426%D27.5DN/A12817.1h9.4C+36.4C+
NS-44 Commissioner 4584533551.276C+1.2443.525%B+26.049%C++44.9C+N/A18010.1h3.2B7.4B+
MANA Anti-Personnel Turret 4564531433.168N/A0.6523.135%UN/A4530U30U11373900.1h16T*69.3T*
SAS-R 4394331024.245C++1.7345.605%B+64.203%D*54.1C+N/A2188h2.2C-4.8C++
Mauler S6 4364292981.44C++1.0750.408%B+17.949%B+29CN/A18814.8h3.2B**6.3B*
NC05 Jackhammer 3493461662.084B++0.4344.497%C--17.052%C++35.7DN/A1799.7h4.1B+9.2C++
M60-G Bulldog 3703231620.188A++17.6747.432%B++N/A56.7C++8.2C4555.7h5.1B++10.8B++
M12 Kobalt 302289741.286B*38.7722.568%B++24.222%B**76.1C3.4C**3613.8h18C+79.7B
Carnage AR 2922872001.435C+1.0826.01%C16.376%D--21.6D-N/A11513.3h11.5C**44.2C++
M60-A Bulldog 375286565.107C-2.5935.599%CN/A23.6D-7.4C++27812.1h5.5C+15.6C+
C85 Canister 2942791716.412C13.9038.896%C--18.638%A+103.3C**5.6C*7062.7h6.9C**17.7C++
Hawk GD-68 5552762211.249C**1.2781.37%A**2.899%C++21.4C++21.6A+31912.9h8.9D10.9C**
Breaker Rocket Pods 355270299.31C+6.8058.089%B++N/A84.4C--26.6B*8213.2h15.1C26C++
AF-19 Mercenary 2702611921.359C+1.1629.258%B+16.858%D--17.4C--N/A13415h11C*37.7C**
C150 Dalton 574239504.78D2.2748.624%B**N/A37.3C52.3A22506.4h3.3C*6.8B*
NC1 Gauss Rifle 2412341451.614B0.9025.528%C+19.658%D15.2D-N/A8615.4h10.1B+39.5B
C85 Canister-H 241226317.29D4.7845.764%D--11.947%C*150.7B+10B+8241.5h3.9B**8.5B++
EM1 2182151002.15C++0.3626.629%C++20.93%D39.1C--N/A1745.5h11.2C*42.2C**
L105 Zephyr 2342121119.273C**16.7646.124%C++N/A92.2B++9.6C+9332.3h3.9A8.5B*
Mag-Cutter 2092016,6430.03C++2.4844.466%B**3.98%C0.4C-N/A2514.3h2.3C++5.2B+
LA39 Bruiser 2001961491.315C+1.2064.754%C+13.265%C23.9D--N/A1148.2h2.4C3.7C+
NS Decimator 3081901481.284C1.2371.564%B**2.632%B++34.5D21.5C++5755.5h5.6D7.8C
NS-15M2 196189692.739C+0.2224.836%D19.577%D*39.4D1.5B+1994.8h11.8C47.5C+
AF-4A Bandit 1861851331.391C1.1224.591%D20%D17.1D--N/A7410.8h9.5C*38.6C+
Reaper DMR 1841791241.444C1.0726.414%C--23.464%D16.9D*N/A8310.6h10.1D38.2C--
Bouncing Betty 175175276.481B**3.9748.56%C++N/A175B++N/A8291h2.1D4.4C+
NS-357 Underboss 1731722060.835C1.6837.05%C-21.512%C-57.3C+N/A1923h3.6C**9.7C++
MGR-S1 Gladius 1651601101.455C1.0629.026%C21.25%D23.9D-N/A866.7h10.2C35.2C+
Frag Grenade 1551541154N/A151.4952.989%B+N/A770B++5D-32400.2h3B5.6B+
M60-G Bulldog 162154530.8S28.2939.74%C++N/A67B**3.5D5772.3h3.8A++9.5B**
AF-34 Mattock 156152592.576C0.0630.951%D-19.079%C+36.2D1B+1744.2h5.6B++18.1C*
AF-34 Mattock 152151592.559C0.0427.505%D*18.543%C*36DN/A1484.2h4.8B++17.4C++
M40 Fury 172142720.286A++17.7742.904%B+2.113%B++74.7B+15.8A8151.9h11.9C++27.8B+
Sticky Grenade 1401391139N/A136.4949.531%DN/A1390B++10C--56790.1h1.5B++3.1B+
NCM3 Raven 252131791.658B++0.8648.299%B*N/A12.5C++11.5A++33710.5h26.4C+54.7B
NCM2 Falcon 198131801.638C+0.8854.704%A2.29%D*16.4C8.4A2548h10.6C+19.3B+
Spear Anti-Vehicle Phalanx Turret 193123620.5A+17.9959.281%B**3.252%C45.6C25.9C+10692.7h8.2C+13.8B+
M60-A Bulldog 114107253.5B++50.9960.028%B**1.869%C82.3B**5.4C++5871.3h4B**6.6B**
AP30 Shredder 207104264C1.4923.161%D*N/A41.6C*41.2A++25242.5h35.2B**151.9B*
Impetus 104102541.889C0.6336.253%C+19.608%D*36.4DN/A1122.8h4.1C**11.3C*
Carver 1031015,1390.02C2.4928.388%C+6.931%D*0.3DN/A1308.8h1.5C5.4C*
NCM2 Falcon 16099801.238C+1.2858.948%A1.01%F12.5C7.7B+2137.9h14.9C+25.3B+
NCM3 Raven 18498791.241C++1.2749.145%B*1.02%D*9.2C--8.1B+25510.6h36.1D73.4C+
GR-22 10096731.315C1.2023.509%D-18.75%D21.8D-N/A1074.4h12C+51.2C
Enforcer ML65-H 21693273.444C--0.9369.249%B**1.075%D40.4C+53.5A++14122.3h16.2C23.3C++
Gauss Compact Burst 9389571.561C0.9534.954%B**20.225%D--16.8D--N/A585.3h11.9D-34C++
MGR-L1 Promise 8382421.952C++0.5626.092%C26.829%C43.2DN/A1551.9h13.8C52.8C+
Gauss Rifle Burst 8581571.421C1.0932.19%B+24.691%D17.2D*N/A544.7h11.9D-37.1C+
EM4 Longshot 8281194.263C+1.7539.123%C64.198%F--28.9DN/A2292.8h2.6D**6.8D--
NS-11A 7373481.521C+0.9928.787%C**15.069%D*36.5CN/A1882h12.5C+43.6C*
Vortek Rotary 13972611.18C--1.3330.108%C--5.556%M++11.6D10.8C--3286.2h68.8C228.6C
M20 Basilisk 8769611.5A**8.9937.243%C-8.696%B**26.5C+6.9C4782.6h62.8B++168.7B+
G30 Walker 11263610.5A**7.9933.3%C**3.175%C18.5C14.4B+4083.4h213.3D640.4C+
Orbital Strike Uplink 6161161N/A58.49333.333%UN/A610UN/A104330.1h0.3T*0.1T*
M96 Mjolnir 985896.444C3.9348.257%B*N/A34.1C+23.5C++3661.7h37.9C+78.6B+
LA3 Desperado 5757421.357C++1.1631.368%C++14.035%D*71.3B+N/A2670.8h7.8C**25C**
Shrike 9157301.9B**0.6171.846%A++N/A35.6B21.3B++17391.6h6.9D9.6C**
MGR-C1 Charger 5753481.104C-1.4130.122%C+18.868%D*15.1D--1.1C+573.5h13.1D43.5C+
M20 Drake 9752321.625D-0.8926.273%CN/A13.3D--11.5D2823.9h73.7C--280.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6811,486,802100.8h
Spawn Beacon21,0860.7h
Anti-Vehicle MANA Turret22600.6h
Nanite Revive Grenade06750.2h
Medical Kit4612,6796h
Motion Spotter102,3971.1h
Restoration Kit2221,6422.9h
Deconstruction Tool02150h
Spitfire Auto-Turret41,2050.8h
Recon Detection Device91,0371.8h
Shield Recharging Field627,2942.4h
Medical Applicator500391,78826.8h
Ammunition Package123,0761.3h
Anti-Infantry MANA Turret204881.2h
Hardlight Barrier6840.2h
Nano-Repair Grenade02070.1h
IPC Targeting Dart1560.5h

Check the help document for the dictionary if you want to learn more about words used here.


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