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Harbinger Paragon Jeslis[HE5H] Jeslis
VS BR 92

KDR: 2.61

Score: 83.2m

Last Seen: Apr 23rd, 2019 12:31 AM
- OFFLINE - 37.5 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Connery - Outfit Member of New Republic VS[HE5H] New Republic VS
VS outfit on Connery

Members: 3
Level Progress (to 93): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Nebula VM20 Supernova PC Nebula VM20 Supernova VPC C-4 CAS30 Tank Buster VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $606,735 MLG Score: 485
Fun Score: N/A
Cheeseburgers Flipped: 1255TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.642%22.827%58528100716,4761.853320.753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.753%0.882B*0.318C*0.09C+HEAD ++ (~10.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+100.3C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.873%0.99%772510303,84083324994.60984154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%1.103B**-0.561D0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.461B+41.60.215C++45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.452%1.666%1296710289,126126848237.19716189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.204%1.024B**-0.599D2.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++5.20.587B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.617%3.471%8051710187,059109329946.45837236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.326%-0.078C+-0.236C1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.724B++12.30.707B++22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.739%69.714%8052103370073240.956284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.471%1.307A0.167C++-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.20.315C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.848%16.653%805410312,402912142.63089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.105%1.198B**0.419B-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.90.41B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Republic VS[HE5H] New Republic VS
VS outfit on Connery

Members: 3
83.2m679.4%590 (35.4k)527 (31.6k)2.606561,05223,4233.6255892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035179416.943%12.255%20806:4514

9% Combat Medic65% Engineer12% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:54 AMFeb 15th, 2018 1:22 AMApr 23rd, 2019 5:48 AM (1d) (PST)Apr 22nd, 2019 8:38 PM (2d) (PST)Apr 22nd, 2019 8:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851465390.3860.1480.0473.2920.098485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0848,75632,3282393198631,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2633.6h/109.7d 23,870 7,482 29,508 520.2k 4,086 8,858 15,517 108.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C*
Kills:1,340
Deaths:527
KDR:2.543
Accuracy:23.718% C*
HSR:21.493% C-
SVA-88
C+
Kills:1,188
Deaths:209
KDR:5.684
Accuracy:23.475% C+
HSR:19.950% D
VX29 Polaris
C++
Kills:1,187
Deaths:462
KDR:2.569
Accuracy:24.271% C++
HSR:17.944% D
Pulsar LSW
B+
Kills:1,183
Deaths:483
KDR:2.449
Accuracy:25.447% B+
HSR:24.514% C++
Orion VS54
B*
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:25.323% B*
HSR:23.170% C
VE-H Maw
B+
Kills:748
Deaths:264
KDR:2.833
Accuracy:28.184% B+
HSR:20.588% D
Betelgeuse 54-A
C+
Kills:609
Deaths:265
KDR:2.298
Accuracy:25.505% C+
HSR:23.481% D-
Ursa
B
Kills:583
Deaths:269
KDR:2.167
Accuracy:24.446% B
HSR:23.328% C+
NS-15M2
C++
Kills:420
Deaths:192
KDR:2.188
Accuracy:24.567% C++
HSR:24.048% C+
Lasher X2
C+
Kills:219
Deaths:86
KDR:2.547
Accuracy:24.238% C+
HSR:2.740% D
Kills:8,638
Deaths (as Heavy Assault):3,161
Deaths (to Heavy Assaults):6,396
KDR:2.73268
Kill Difference:5,477
Playtime:308.516 hours
Usage:12%
Score:6.952m
Score/min:376
Accuracy (listed only):24.917%
HSR (listed only):20.125%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,178
Deaths:684
KDR:1.722
Accuracy:27.002% B+
HSR:23.514% C++
Solstice SF
B+
Kills:1,001
Deaths:672
KDR:1.490
Accuracy:26.133% B+
HSR:13.187% D
Phobos VX86
C**
Kills:934
Deaths:456
KDR:2.048
Accuracy:58.558% C+
HSR:17.880% C**
Solstice VE3
B*
Kills:925
Deaths:551
KDR:1.679
Accuracy:27.241% B*
HSR:19.784% C+
Deimos VA29
B++
Kills:587
Deaths:332
KDR:1.768
Accuracy:67.979% B++
HSR:14.821% C
Pandora VX25
A
Kills:554
Deaths:293
KDR:1.891
Accuracy:52.891% A
HSR:16.426% C**
Serpent VE92
C
Kills:500
Deaths:354
KDR:1.412
Accuracy:21.882% C
HSR:17.400% C-
Thanatos VE70
B**
Kills:327
Deaths:245
KDR:1.335
Accuracy:49.099% B**
HSR:16.820% C++
VX6-7
C++
Kills:262
Deaths:190
KDR:1.379
Accuracy:23.653% C+
HSR:21.374% C++
Zenith VX-5
B+
Kills:161
Deaths:175
KDR:0.920
Accuracy:28.384% B+
HSR:15.528% D--
Solstice Burst
B+
Kills:54
Deaths:31
KDR:1.742
Accuracy:26.730% C+
HSR:27.778% B+
Kills:6,483
Deaths (as Engineer):3,983
Deaths (to Engineers):6,216
KDR:1.62767
Kill Difference:2,500
Playtime:1,702.303 hours
Usage:65%
Score:56.822m
Score/min:556
Accuracy (listed only):37.232%
HSR (listed only):18.592%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,391
Deaths:573
KDR:2.428
Accuracy:27.577% C++
HSR:36.017% A++
Pulsar C
B+
Kills:1,178
Deaths:684
KDR:1.722
Accuracy:27.002% B+
HSR:23.514% C++
Solstice SF
B+
Kills:1,001
Deaths:672
KDR:1.490
Accuracy:26.133% B+
HSR:13.187% D
Phobos VX86
C**
Kills:934
Deaths:456
KDR:2.048
Accuracy:58.558% C+
HSR:17.880% C**
Solstice VE3
B*
Kills:925
Deaths:551
KDR:1.679
Accuracy:27.241% B*
HSR:19.784% C+
Eridani SX5
B+
Kills:677
Deaths:403
KDR:1.680
Accuracy:26.291% C+
HSR:23.191% B+
Deimos VA29
B++
Kills:587
Deaths:332
KDR:1.768
Accuracy:67.979% B++
HSR:14.821% C
Pandora VX25
A
Kills:554
Deaths:293
KDR:1.891
Accuracy:52.891% A
HSR:16.426% C**
Serpent VE92
C
Kills:500
Deaths:354
KDR:1.412
Accuracy:21.882% C
HSR:17.400% C-
Sirius SX12
B**
Kills:416
Deaths:231
KDR:1.801
Accuracy:30.272% B**
HSR:22.596% B++
Thanatos VE70
B**
Kills:327
Deaths:245
KDR:1.335
Accuracy:49.099% B**
HSR:16.820% C++
MKV Suppressed
B*
Kills:316
Deaths:160
KDR:1.975
Accuracy:29.750% B*
HSR:17.405% C
VX6-7
C++
Kills:262
Deaths:190
KDR:1.379
Accuracy:23.653% C+
HSR:21.374% C++
Zenith VX-5
B+
Kills:161
Deaths:175
KDR:0.920
Accuracy:28.384% B+
HSR:15.528% D--
Solstice Burst
B+
Kills:54
Deaths:31
KDR:1.742
Accuracy:26.730% C+
HSR:27.778% B+
Kills:9,283
Deaths (as Light Assault):5,350
Deaths (to Light Assaults):3,752
KDR:1.73514
Kill Difference:3,933
Playtime:88.697 hours
Usage:3%
Score:2.688m
Score/min:505
Accuracy (listed only):34.896%
HSR (listed only):20.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:1,391
Deaths:573
KDR:2.428
Accuracy:27.577% C++
HSR:36.017% A++
Phobos VX86
C**
Kills:934
Deaths:456
KDR:2.048
Accuracy:58.558% C+
HSR:17.880% C**
Eridani SX5
B+
Kills:677
Deaths:403
KDR:1.680
Accuracy:26.291% C+
HSR:23.191% B+
Deimos VA29
B++
Kills:587
Deaths:332
KDR:1.768
Accuracy:67.979% B++
HSR:14.821% C
Pandora VX25
A
Kills:554
Deaths:293
KDR:1.891
Accuracy:52.891% A
HSR:16.426% C**
H-V45
C++
Kills:436
Deaths:281
KDR:1.552
Accuracy:24.843% C++
HSR:18.119% C-
Sirius SX12
B**
Kills:416
Deaths:231
KDR:1.801
Accuracy:30.272% B**
HSR:22.596% B++
Terminus VX-9
C+
Kills:379
Deaths:287
KDR:1.321
Accuracy:25.503% C+
HSR:25.330% C+
Corvus VA55
C**
Kills:378
Deaths:273
KDR:1.385
Accuracy:25.610% C**
HSR:18.519% D
Thanatos VE70
B**
Kills:327
Deaths:245
KDR:1.335
Accuracy:49.099% B**
HSR:16.820% C++
MKV Suppressed
B*
Kills:316
Deaths:160
KDR:1.975
Accuracy:29.750% B*
HSR:17.405% C
Equinox VE2
C--
Kills:223
Deaths:41
KDR:5.439
Accuracy:23.305% C--
HSR:9.417% F
CME
C+
Kills:187
Deaths:131
KDR:1.427
Accuracy:25.610% C+
HSR:19.251% C-
Kills:6,805
Deaths (as Combat Medic):3,706
Deaths (to Combat Medics):2,315
KDR:1.83621
Kill Difference:3,099
Playtime:234.878 hours
Usage:9%
Score:8.927m
Score/min:633
Accuracy (listed only):35.945%
HSR (listed only):19.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,391
Deaths:573
KDR:2.428
Accuracy:27.577% C++
HSR:36.017% A++
Eridani SX5
B+
Kills:677
Deaths:403
KDR:1.680
Accuracy:26.291% C+
HSR:23.191% B+
V10
A
Kills:560
Deaths:
KDR:
Accuracy:48.902% A
HSR:71.071% D
Sirius SX12
B**
Kills:416
Deaths:231
KDR:1.801
Accuracy:30.272% B**
HSR:22.596% B++
NS-44 Commissioner
B+
Kills:405
Deaths:346
KDR:1.171
Accuracy:40.898% B+
HSR:25.432% B+
Parallax VX3
B*
Kills:357
Deaths:54
KDR:6.611
Accuracy:44.372% B*
HSR:72.829% D
Ghost
B+
Kills:343
Deaths:102
KDR:3.363
Accuracy:43.039% B+
HSR:66.472% C+
MKV Suppressed
B*
Kills:316
Deaths:160
KDR:1.975
Accuracy:29.750% B*
HSR:17.405% C
Beamer VS3
B+
Kills:140
Deaths:95
KDR:1.474
Accuracy:25.726% C
HSR:26.429% B+
NS-357 Underboss
C+
Kills:101
Deaths:131
KDR:0.771
Accuracy:31.088% D
HSR:21.782% C+
NS-30 Vandal
B+
Kills:76
Deaths:69
KDR:1.101
Accuracy:28.151% D
HSR:30.263% B+
Artemis VX26
C+
Kills:75
Deaths:58
KDR:1.293
Accuracy:26.739% C+
HSR:18.667% D
Kills:4,857
Deaths (as Infiltrator):2,222
Deaths (to Infiltrators):2,694
KDR:2.18587
Kill Difference:2,635
Playtime:132.463 hours
Usage:5%
Score:2.692m
Score/min:339
Accuracy (listed only):33.567%
HSR (listed only):36.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:2,063
Deaths:398
KDR:5.183
Accuracy:18.672% C+
HSR:20.504% C+
Nebula VM20
C+
Kills:1,978
Deaths:406
KDR:4.872
Accuracy:17.763% C+
HSR:19.110% C
Blueshift VM5
C*
Kills:1,051
Deaths:269
KDR:3.907
Accuracy:20.112% C*
HSR:21.789% C++
Blueshift VM5
C**
Kills:1,026
Deaths:277
KDR:3.704
Accuracy:20.081% C++
HSR:22.807% C**
Comet VM2
A
Kills:450
Deaths:220
KDR:2.045
Accuracy:54.533% A
HSR:3.556% C
Comet VM2
B**
Kills:437
Deaths:220
KDR:1.986
Accuracy:55.811% B**
HSR:4.805% C**
NS-10 Burster
B++
Kills:159
Deaths:69
KDR:2.304
Accuracy:34.133% B++
HSR:3.774% D
NS-10 Burster
B++
Kills:157
Deaths:69
KDR:2.275
Accuracy:34.103% B++
HSR:1.911% D*
Vortex VM21
B**
Kills:80
Deaths:42
KDR:1.905
Accuracy:49.578% B**
HSR:2.500% C-
Vortex VM21
B**
Kills:63
Deaths:42
KDR:1.500
Accuracy:50.185% B**
HSR:1.587% D--
Kills:7,464
Deaths (as MAX Suit):1,006
Deaths (to MAX Suits):1,477
KDR:7.41948
Kill Difference:6,458
Playtime:157.112 hours
Usage:6%
Score:5.142m
Score/min:545
Accuracy (listed only):35.497%
HSR (listed only):10.234%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,025
V. Kills:338 302%
Deaths:96
KDR:10.677
Accuracy:61.171% B**
KPH:56 C
VKPH:18.500 C+
Light PPA
C*
Kills:744
V. Kills:91 N/A
Deaths:96
KDR:7.750
Accuracy:42.526% C*
KPH:32.700 C
VKPH:4 C*
Maelstrom Turbo Laser
B+
Kills:443
V. Kills:308 143%
Deaths:200
KDR:2.215
Accuracy:34.539% B+
KPH:11.600 C
VKPH:8.100 C
Photon A2A Missile Pods
D
Kills:204
V. Kills:217 94%
Deaths:9
KDR:22.667
Accuracy:75.649% D
KPH:23.600 D
VKPH:25.100 D
Antares LC
C
Kills:119
V. Kills:104 113%
Deaths:56
KDR:2.125
Accuracy:34.150% B
KPH:13 C-
VKPH:11.400 C
Saron Laser Cannon
C--
Kills:67
V. Kills:57 116%
Deaths:69
KDR:0.971
Accuracy:33.487% C**
KPH:7.200 D
VKPH:6.100 C--
Hornet Missiles
B*
Kills:55
V. Kills:47 115%
Deaths:14
KDR:3.929
Accuracy:71.859% B**
KPH:69.300 C++
VKPH:59.200 B*
Kills:2,657 (1,373 + 0)
Deaths:540
KDR:4.920
VKDR:2.152
Vehicle Kills:1,162
Kill Difference:2,117
Playtime:106.987 hours
Usage:4%
Score:2.135m
Score/min:333
Piloting Accuracy:33.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,561
V. Kills:1,482 105%
Deaths:1,173
KDR:1.331
Accuracy:56.832% B**
KPH:6.700 C
VKPH:6.300 C
C150 Dalton
U
Kills:702
V. Kills:609 115%
Deaths:131
KDR:5.359
Accuracy:56.680% A++
KPH:2,527,200 U
VKPH:2,192,400 U
L105 Zephyr
U
Kills:447
V. Kills:121 366%
Deaths:32
KDR:13.969
Accuracy:55.444% A+
KPH:1,609,200 U
VKPH:435,600 U
AP30 Shredder
U
Kills:296
V. Kills:219 135%
Deaths:49
KDR:6.041
Accuracy:27.592% D-
KPH:1,065,600 U
VKPH:788,400 U
Kills:3,006 (1,561 + 1,445)
Deaths:1,385
KDR:2.170
VKDR:1.755
Vehicle Kills:2,431
Kill Difference:1,621
Playtime:234.059 hours
Usage:9%
Score:5.450m
Score/min:388
Piloting Accuracy:56.832%
Gunner Accuracy:27.592%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:131
V. Kills:18 N/A
Deaths:3
KDR:43.667
Accuracy:55.840% B*
KPH:57.700 C**
VKPH:7.900 C+
C75 Viper
B++
Kills:76
V. Kills:26 281%
Deaths:4
KDR:19
Accuracy:39.648% C+
KPH:32.700 C*
VKPH:11.200 B++
Skyguard
C
Kills:70
V. Kills:52 132%
Deaths:9
KDR:7.778
Accuracy:24.867% D
KPH:11.200 C-
VKPH:8.300 C
L100 Python AP
B++
Kills:62
V. Kills:78 78%
Deaths:14
KDR:4.429
Accuracy:71.591% A++
KPH:17.400 D--
VKPH:21.800 B++
Kills:339 (339 + 0)
Deaths:30
KDR:11.300
VKDR:5.800
Vehicle Kills:174
Kill Difference:309
Playtime:14.415 hours
Usage:1%
Score:0.515m
Score/min:595
Driving Accuracy:71.591%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:4,839
V. Kills:3,831 126%
Deaths:657
KDR:7.365
Accuracy:66.845% A++
KPH:29.300 B+
VKPH:23.200 A++
Supernova PC
A++
Kills:2,026
V. Kills:626 323%
Deaths:122
KDR:16.607
Accuracy:62.923% A+
KPH:39.500 A++
VKPH:12.200 B**
Supernova VPC
B*
Kills:1,922
V. Kills:190 N/A
Deaths:79
KDR:24.329
Accuracy:55.801% B+
KPH:58 B*
VKPH:5.700 D
Saron HRB
B+
Kills:1,104
V. Kills:814 135%
Deaths:124
KDR:8.903
Accuracy:54.445% A
KPH:28.700 B+
VKPH:21.200 B+
E540 Halberd
A+
Kills:657
V. Kills:464 141%
Deaths:65
KDR:10.108
Accuracy:63.473% A*
KPH:36.200 B+
VKPH:25.600 A+
Proton II PPA
B**
Kills:369
V. Kills:24 N/A
Deaths:13
KDR:28.385
Accuracy:25.137% C*
KPH:86.800 B**
VKPH:5.600 B**
Kills:10,917 (8,787 + 2,130)
Deaths:1,060
KDR:10.299
VKDR:5.612
Vehicle Kills:5,949
Kill Difference:9,857
Playtime:310.362 hours
Usage:12%
Score:9.964m
Score/min:535
Driving Accuracy:55.801%
Gunner Accuracy:25.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:475
V. Kills:24 N/A
Deaths:31
KDR:15.323
Accuracy:37.362% C+
KPH:114.500 B+
VKPH:5.800 C+
M40 Fury-H
A
Kills:271
V. Kills:8 N/A
Deaths:7
KDR:38.714
Accuracy:38.614% C-
KPH:149 A
VKPH:4.400 D-
E540 Halberd-H
M
Kills:186
V. Kills:130 142%
Deaths:8
KDR:23.250
Accuracy:72.587% A++
KPH:63.500 B*
VKPH:44.400 M
Aphelion VEX-4H
M+
Kills:96
V. Kills:97 98%
Deaths:22
KDR:4.364
Accuracy:46.719% C++
KPH:57.700 B**
VKPH:58.300 M+
Kills:1,028 (0 + 1,028)
Deaths:68
KDR:15.118
VKDR:3.809
Vehicle Kills:259
Kill Difference:960
Playtime:10.561 hours
Usage:0%
Score:0.466m
Score/min:736
Driving Accuracy:N/A%
Gunner Accuracy:46.719%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:687
V. Kills:73 N/A
Deaths:17
KDR:40.412
Accuracy:44.030% B+
KPH:43.400 C*
VKPH:4.600 D
M12 Kobalt
C+
Kills:649
V. Kills:24 N/A
Deaths:18
KDR:36.056
Accuracy:18.620% C+
KPH:61.800 C+
VKPH:2.300 C-
M60-G Bulldog
B*
Kills:473
V. Kills:31 N/A
Deaths:12
KDR:39.417
Accuracy:41.828% B++
KPH:41.600 B*
VKPH:2.700 D-
M40 Fury
B++
Kills:266
V. Kills:49 N/A
Deaths:18
KDR:14.778
Accuracy:38.317% C++
KPH:72.700 B++
VKPH:13.400 C**
M40 Fury
A++
Kills:198
V. Kills:18 N/A
Deaths:9
KDR:22
Accuracy:39.352% B
KPH:86.900 A++
VKPH:7.900 C
M20 Basilisk
B+
Kills:190
V. Kills:95 198%
Deaths:9
KDR:21.111
Accuracy:31.749% D-
KPH:18.500 C+
VKPH:9.200 B+
M20 Basilisk
C+
Kills:128
V. Kills:64 197%
Deaths:11
KDR:11.636
Accuracy:34.032% D
KPH:17.800 C
VKPH:8.900 C+
M12 Kobalt
B++
Kills:96
V. Kills:1 N/A
Deaths:7
KDR:13.714
Accuracy:21.217% B++
KPH:58.400 C
VKPH:0.600 D
G40-F Ranger
A++
Kills:53
V. Kills:26 196%
Deaths:4
KDR:13.250
Accuracy:40.222% B**
KPH:34.600 A++
VKPH:17 B++
Kills:2,740 (0 + 2,740)
Deaths:105
KDR:26.095
VKDR:3.629
Vehicle Kills:381
Kill Difference:2,635
Playtime:64.323 hours
Usage:2%
Score:1.174m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:40.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:1,125
V. Kills:28 N/A
Deaths:791
KDR:1.422
Accuracy:39.949% C
KPH:15.900 D*
VKPH:0.400 D*
Kills:1,125 (1,125 + 0)
Deaths:791
KDR:1.422
VKDR:0.035
Vehicle Kills:28
Kill Difference:334
Playtime:70.621 hours
Usage:3%
Score:0.247m
Score/min:58
Driving Accuracy:39.949%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,6704,8396577.365C**4.7666.845%A++1.612%C--29.3B+23.2A++518165h5.4C++8.1B++
Nebula VM20 2,0832,0633985.183A*2.5818.672%C+20.504%C+41.9B+N/A28249.2h13.8B*73.7B+
Supernova PC 2,6522,02612216.607A++14.0062.923%A+2.172%C+39.5A++12.2B**36351.3h3.4B**5.4A
Nebula VM20 2,0021,9784064.872A++2.2717.763%C+19.11%C39.6B+N/A27150h14B++78.8B+
Supernova VPC 2,1121,9227924.329A21.7255.801%B+1.197%C58.1B*5.7D40333.1h2.5B*4.5B*
C-4 2,8431,7766562.707B**0.1024.871%C+N/A87.9C*52.8A++135320.2h1B**4.1B++
CAS30 Tank Buster 3,0431,5611,1731.331C++1.2856.832%B**N/A6.7C6.3C170234.1h57.1C++100.5B+
VE-S Canis 1,4041,3915732.428B**0.1827.577%C++36.017%A++52.3B+N/A12826.6h8.2B**29.9B+
Flare VE6 1,3621,3405272.543A0.0623.718%C*21.493%C-43.6C++N/A15930.7h8.9B*37.5B+
SVA-88 1,1951,1882095.684A++3.0823.475%C+19.95%D43C+N/A35627.6h10.5B+44.5B+
VX29 Polaris 1,1991,1874622.569B**0.0424.271%C++17.944%D42.7C+N/A15327.8h11.1B+45.7B+
Pulsar LSW 1,1891,1834832.449B*0.1625.447%B+24.514%C++39.8C+N/A13529.7h10B*39.4B+
Pulsar C 1,1971,1786841.722B+0.8827.002%B+23.514%C++12.6DN/A7093.6h9.7B++36.1B+
Orion VS54 1,1661,1614042.874B**0.2725.323%B*23.17%C39.9B+N/A28929.1h9.6B**37.8B++
S12 Renegade 1,1531,1257911.422C1.1839.949%C12.356%A**15.9D*N/A5870.6h3.1B7.7C**
Saron HRB 1,9181,1041248.903B++6.3054.445%AN/A28.8B+21.2B+69838.4h21.1C**38.7B*
Blueshift VM5 1,0601,0512693.907B*1.3020.112%C*21.789%C++43.6B++N/A19824.1h14.2B+70.7B+
Blueshift VM5 1,0401,0262773.704B++1.1020.081%C++22.807%C**41.2B+N/A19924.9h15.2B+75.7B
Dual Photon Pods 1,3631,0259610.677B+8.0761.171%B**1.171%C+56C18.5C+60818.3h18.2B+29.8B++
Solstice SF 1,0161,0016721.49B+1.1226.133%B+13.187%D12.4C--N/A7880.6h10B38.1B+
Phobos VX86 9389344562.048B+0.5658.558%C+17.88%C**21.2DN/A9544h2.2B+3.8B
Solstice VE3 9459255511.679A0.9327.241%B*19.784%C+9.3DN/A7399.6h12.2B++44.9B++
VE-H Maw 7737482642.833B**0.2328.184%B+20.588%D51.2C++1.7A++16514.6h10B+35.4B+
Light PPA 835744967.75B+5.1442.526%C*N/A32.8C4C*26022.7h12.6C**29.7C**
C150 Dalton 1,3117021315.359C+2.7556.68%A++N/A7020U6090U194786800.1h3.3B++5.8A
M60-G Bulldog 7606871740.412S37.8144.03%B+2.038%D43.5C*4.6D27015.8h4.3B**9.9B*
Eridani SX5 6876774031.68B+0.9326.291%C+23.191%B+24CN/A10228.2h8.9B**33.8B+
E540 Halberd 1,1216576510.108C++7.5063.473%A*1.674%C--36.1B+25.5A+106418.2h6.1C+9.6B*
M12 Kobalt 6736491836.056A*33.4518.62%C+19.26%C**61.8C+2.3C-28010.5h16.7B+89.6B+
MANA Anti-Personnel Turret 6526381793.564N/A0.9621.04%UN/A6380U140U19173100.1h19.6T*93.3T*
Betelgeuse 54-A 6176092652.298C+0.3125.505%C+23.481%D-45.8C--N/A19613.3h10.1B+39.8C*
Proximity Mine 590588906.533B*3.9347.788%B++N/A163.3B**N/A7593.6h1.5A3.1B**
Deimos VA29 5915873321.768B+0.8467.979%B++14.821%C36.5C+N/A15016.1h2B++3B+
Ursa 5895832692.167B**0.4424.446%B23.328%C+43.5C**N/A19413.4h10.2B+41.6B+
V10 5615601560U557.3948.902%A71.071%D32.2C+N/A22117.4h1.9B++4B++
Pandora VX25 5545542931.891B*0.7252.891%A16.426%C**26.6CN/A12320.8h4.3C*8.1B++
Tank Mine 9795511374.022B++1.4245.268%B*N/A128.1B+99.5A21424.3h2.1C4.7B**
Serpent VE92 5045003541.412B1.1921.882%C17.4%C-9.5D-N/A5852.6h10.1B*46.2B+
Proton II PPA-H 4994753115.323B12.7237.362%C+1.684%C+115.9B+5.9C+5054.1h7B*18.8B++
M60-G Bulldog 5044731239.417U36.8141.828%B++1.057%D*41.5B*2.7D-26711.4h4.5A10.8B**
Force-Blade 48145510,9040.042B+2.5643.34%B**1.319%D-0.6C+N/A2812.2h2.1B+4.8B++
Comet VM2 7294502202.045A+0.5654.533%A3.556%C12.3C**7.6A++23736.5h24.5C+45B+
L105 Zephyr 5684473213.969B+11.3655.444%A+N/A4470U1210U27341800.1h4.8B**8.7B**
Maelstrom Turbo Laser 7514432002.215C*0.3934.539%B+2.483%C+11.6C8.1C20138.1h71.8B+208B++
Comet VM2 6964372201.986B**0.6255.811%B**4.805%C**12.7C*7.5A21334.4h25.9C*46.4B+
H-V45 4424362811.552C++1.0524.843%C++18.119%C-26.4C+N/A13816.5h11.6B++46.6B+
NS Decimator 7074212691.565B++1.0471.28%A1.9%C31.2C+21.2B+53013.5h5.2C+7.3B
NS-15M2 4274201922.188B+0.4224.567%C++24.048%C+38.5C+N/A17010.9h11.6B+47B+
Sirius SX12 4184162311.801B++0.8130.272%B**22.596%B++30.1C++N/A18413.8h11.2B*37B++
NS-44 Commissioner 4134053461.171C*1.4440.898%B+25.432%B+37.5C++N/A18510.8h3.3B+8B++
M60-A Bulldog 468379784.859C+2.2539.514%C*1.055%C--3790U890U34812300.1h4.8B*12B++
Terminus VX-9 3863792871.321C+1.2925.503%C+25.33%C+20.9DN/A9018.1h12.9C+50.7C++
Corvus VA55 3873782731.385B+1.2225.61%C**18.519%D14.7DN/A8725.7h11.1B+43.3B+
Proton II PPA 3933691328.385B**25.7825.137%C*1.897%C+85.8B**5.6B**5834.3h6.6B**26.2B*
Spear Anti-Vehicle Phalanx Turret 5313661820.333A*17.7349.579%B+4.645%B43.1B19.4C+6658.5h6.9B++14B*
Parallax VX3 358357546.611B**4.0044.372%B*72.829%D30.8C*N/A19011.6h2.3C+5.1B+
Ghost 3453431023.363C*0.7643.039%B+66.472%C+40.4C++N/A1778.5h2.1B+4.8B+
Thanatos VE70 3333272451.335B+1.2749.099%B**16.82%C++24.2C+N/A18213.5h3.9B++8B*
Nemesis VSH9 6003223031.063B++1.5476.016%A++2.174%C16.3C+14B++28619.8h8.5C+11.2B+
MKV Suppressed 3173161601.975A0.6329.75%B*17.405%C25.3CN/A10112.5h12.1B+40.5B+
Frag Grenade 3002971297N/A294.3922.922%F**N/A2970U30A**85040.1h0.8M3.7A
AP30 Shredder 515296496.041C+3.4327.592%D-N/A2960U2190U84377500.1h56.7B**205.6B++
M40 Fury-H 279271738.714A**36.1138.614%C-N/A150.6A4.4D-5501.8h3.9B**10.1B**
M40 Fury 3152661814.778B**12.1738.317%C++2.632%B++71.9B++13.2C**5273.7h10.1B+26.4B++
VX6-7 2712621901.379C*1.2323.653%C+21.374%C++9.7D-N/A4827.1h12.1C**51.2C**
Equinox VE2 223223415.439S2.8323.305%C--9.417%F41.3B+N/A4125.4h6.5A*27.8B*
MANA Anti-Vehicle Turret 4712231082.065C+0.5462.043%B1.794%D*2230C2480C+9037660.1h9.4C--15.1C++
Lasher X2 229219862.547A**0.0624.238%C+2.74%D39.8B+1.8A++2695.5h19.1C**78.7C*
Photon A2A Missile Pods 421204922.667M*20.0675.649%DN/A23.7D25.2D3928.6h6.7B*8.9B*
MAX Punch 2021991,0180.195B+2.4148.072%C++N/A1.6C+N/A6124.8h1.8C++3.6C*
M40 Fury 216198922A**19.3939.352%B2.02%C**86.1A++7.8C5862.3h7A17.8B**
M20 Basilisk 285190921.111S18.5031.749%D-7.895%B*18.4C+9.2B+28910.3h53.9A169.9B*
CME 1891871311.427C++1.1825.61%C+19.251%C-19.1DN/A789.8h12.2B+47.8B+
E540 Halberd-H 316186823.25A+20.6472.587%A++1.613%C+64.1B**44.8M11042.9h5.1B+7B**
Zenith VX-5 1631611750.92C1.6928.384%B+15.528%D--8.5D--N/A4018.9h12.9C*45.3B+
NS-10 Burster 279159692.304A+0.3034.133%B++3.774%D5.1C+3.9C++15030.9h193.4D--566.5C+
NS-10 Burster 297157692.275A*0.3334.103%B++1.911%D*5.1C4.5B++15330.9h195.8D*574.1C+
Beamer VS3 142140951.474B**1.1325.726%C26.429%B+35.9B+N/A2303.9h8.4B32.7C++
L100 Python HESH 149131343.667M41.0655.84%B*2.29%B++57C**7.8C+8012.3h2.7B*4.8B*
M20 Basilisk 1921281111.636S9.0334.032%D8.594%A17.8C8.9C+2837.2h66.8B**196.4B++
Antares LC 223119562.125C**0.4834.15%B1.681%C+13.1C11.4C3049.1h108.1C**316.5B+
Sticky Grenade 1191171117N/A114.3957.202%B++N/A1170B+20B*45210.1h2.4C+4.2C**
Lumine Edge 1121113,6700.03C2.5823.978%C16.216%C++0.5DN/A2229.7h1.6C6.6C++
NS-357 Underboss 1021011310.771C1.8431.088%D21.782%C+43.9C++N/A2102.3h3.6B++11.5C*
M12 Kobalt 9796713.714C+11.1121.217%B++18.75%C++60CN/A3191.6h23.2D109.4C++
Aphelion VEX-4H 19396224.364C+1.7646.719%C++1.042%D*56.5B*57.1M8631.7h53.8B115.1B+
S1 15494432.186M0.4271.455%A++3.191%C**27.6C**17.6B+11953.4h8.1C-11.3C**
Vortex VM21 17180421.905B*0.7049.578%B**2.5%C-7.3C8.3B*22711h30.1B+60.7B+
NS-30 Vandal 7776691.101C1.5128.151%D30.263%B+26.2C--N/A1632.9h5.3B+18.8C++
C75 Viper 10276419M*16.3939.648%C+2.632%A+33C*11.3B*7672.3h14.5C++36.6C*
Artemis VX26 7575581.293C+1.3126.739%C+18.667%D24.2C-N/A1673.1h9.5B**35.5B++
Hunter QCX 7673571.281B*1.3340.275%C+34.247%B+17B+N/A804.3h2.8B+7B+
Skyguard 1227097.778A*5.1724.867%D1.429%C--11.1C-8.3C3506.3h101.3B++407.2C**
M12 Kobalt 7268168A*65.3924.201%B19.118%B136B+8B*4400.5h13.3B*54.8B++
Saron Laser Cannon 12467690.971C1.6433.487%C**1.493%C--7.2D6.1C--3119.3h161.7C+483C+
Vortex VM21 14463421.5B++1.1150.185%B**1.587%D--5.8C7.4B**18210.9h38.8B+77.3B+
L100 Python AP 14062144.429C+1.8271.591%A++1.613%D17.2D--21.7B++7793.6h12.2F--17D--
M60-A Bulldog 5955155A++52.3955.481%B**3.636%B**42.3B3.1C3811.3h6C++10.8B+
Hornet Missiles 10255143.929C+1.3271.859%B**N/A68.8C++58.8B*23240.8h10C*13.9B+
Solstice Burst 5554311.742C**0.8626.73%C+27.778%B+15DN/A673.6h11.5B++43.1B+
G40-F Ranger 7953413.25A*10.6440.222%B**1.887%B++35.3A++17.3B++3351.5h100.6B+250.1B**
Lancer VS22 11350520.962C**1.6469.801%B**N/A13.5C+17B+9313.7h14.7B+21.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter123,3442.3h
Restoration Kit2042,0893.1h
Nano-Armor Kit9541,643,378155.5h
Anti-Vehicle MANA Turret163422.5h
Spawn Beacon61,1301h
Nanite Revive Grenade09100.2h
Medical Applicator640453,30740.2h
Welding Device02930h
Deconstruction Tool01880h
Spitfire Auto-Turret56720.5h
Ammunition Package62,8811.3h
Shield Recharging Field488,2322.8h
Medical Kit4042,4425.2h
Anti-Infantry MANA Turret411,1293.2h
Nano-Repair Grenade02040.1h
VE-LR Obelisk0500.1h
Router11040.2h
Recon Detection Device414,3337.4h

Check the help document for the dictionary if you want to learn more about words used here.


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