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Primarch Paragon Jeslis[HE5H] Jeslis
VS BR 99

KDR: 2.59

Score: 85.1m

Last Seen: Jun 10th, 2019 4:28 AM
- OFFLINE - 45.8 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Nebula VM20 Supernova PC Nebula VM20 Supernova VPC C-4 CAS30 Tank Buster VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 1275TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.741%22.773%58628118616,7921.81830.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.843%0.893B*0.292C*0.019C+HEAD ++ (~9.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.477B+100.298C*28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.893%0.989%758512093,84285025004.52154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.298%1.114B**-0.554D0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.46B+41.70.213C++45.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.242%1.64%1294712079,329129349247.215189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.197%0.996B*-0.593D2.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++5.20.587B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.614%3.566%7971711977,122111330016.39318237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.302%-0.054C+-0.218C0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.707B++12.50.687B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.671%69.758%7972121270175640.926024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.52%1.306A0.174C++-1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.20.317C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.919%16.68%797412102,422947152.55755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%1.194B**0.403B-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.90.41B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.1m693.7%592 (35.5k)528 (31.7k)2.5893662,41424,1043.5986199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214185916.844%12.353%20806:4315

10% Combat Medic64% Engineer12% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 12:54 AMFeb 15th, 2018 1:22 AMJun 10th, 2019 1:18 AM (70d) (PST)Jun 10th, 2019 12:29 AM (70d) (PST)Jun 10th, 2019 12:28 AM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6791475320.3870.1490.0483.3590.097484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7638,79231,9712393202631,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2688.7h/112d 24,327 7,710 31,500 541.9k 4,191 9,022 15,708 109.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C*
Kills:1,356
Deaths:531
KDR:2.554
Accuracy:23.680% C*
HSR:21.460% C-
SVA-88
C+
Kills:1,188
Deaths:209
KDR:5.684
Accuracy:23.475% C+
HSR:19.950% D
VX29 Polaris
C++
Kills:1,187
Deaths:462
KDR:2.569
Accuracy:24.271% C++
HSR:17.944% D
Pulsar LSW
B+
Kills:1,183
Deaths:483
KDR:2.449
Accuracy:25.447% B+
HSR:24.514% C+
Orion VS54
B*
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:25.323% B*
HSR:23.170% C
VE-H Maw
B+
Kills:748
Deaths:264
KDR:2.833
Accuracy:28.184% B+
HSR:20.588% D
Betelgeuse 54-A
C+
Kills:738
Deaths:306
KDR:2.412
Accuracy:26.112% C+
HSR:23.306% D--
Ursa
C**
Kills:583
Deaths:269
KDR:2.167
Accuracy:24.446% C**
HSR:23.328% C+
NS-15M2
C++
Kills:420
Deaths:192
KDR:2.188
Accuracy:24.567% C++
HSR:24.048% C
Kills:8,564
Deaths (as Heavy Assault):3,120
Deaths (to Heavy Assaults):6,574
KDR:2.74487
Kill Difference:5,444
Playtime:310.998 hours
Usage:12%
Score:7.016m
Score/min:376
Accuracy (listed only):25.056%
HSR (listed only):22.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,178
Deaths:684
KDR:1.722
Accuracy:27.002% B+
HSR:23.514% C+
Solstice SF
B+
Kills:1,001
Deaths:672
KDR:1.490
Accuracy:26.133% B+
HSR:13.187% D
Solstice VE3
B*
Kills:954
Deaths:575
KDR:1.659
Accuracy:27.429% B*
HSR:19.497% C+
Phobos VX86
C*
Kills:934
Deaths:456
KDR:2.048
Accuracy:58.558% C+
HSR:17.880% C*
Deimos VA29
B+
Kills:607
Deaths:349
KDR:1.739
Accuracy:68.044% B+
HSR:14.992% C
Pandora VX25
A
Kills:554
Deaths:293
KDR:1.891
Accuracy:52.891% A
HSR:16.426% C**
Serpent VE92
C
Kills:500
Deaths:354
KDR:1.412
Accuracy:21.882% C
HSR:17.400% C-
Thanatos VE70
B**
Kills:327
Deaths:245
KDR:1.335
Accuracy:49.099% B**
HSR:16.820% C++
VX6-7
C++
Kills:262
Deaths:190
KDR:1.379
Accuracy:23.653% C+
HSR:21.374% C++
Zenith VX-5
B+
Kills:161
Deaths:175
KDR:0.920
Accuracy:28.384% B+
HSR:15.528% D--
Solstice Burst
B+
Kills:54
Deaths:31
KDR:1.742
Accuracy:26.730% C+
HSR:27.778% B+
Kills:6,532
Deaths (as Engineer):4,024
Deaths (to Engineers):6,332
KDR:1.62326
Kill Difference:2,508
Playtime:1,725.284 hours
Usage:64%
Score:57.700m
Score/min:557
Accuracy (listed only):37.255%
HSR (listed only):18.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,391
Deaths:573
KDR:2.428
Accuracy:27.577% C++
HSR:36.017% A++
Pulsar C
B+
Kills:1,178
Deaths:684
KDR:1.722
Accuracy:27.002% B+
HSR:23.514% C+
Solstice SF
B+
Kills:1,001
Deaths:672
KDR:1.490
Accuracy:26.133% B+
HSR:13.187% D
Solstice VE3
B*
Kills:954
Deaths:575
KDR:1.659
Accuracy:27.429% B*
HSR:19.497% C+
Phobos VX86
C*
Kills:934
Deaths:456
KDR:2.048
Accuracy:58.558% C+
HSR:17.880% C*
Eridani SX5
B+
Kills:679
Deaths:405
KDR:1.677
Accuracy:26.272% C+
HSR:23.122% B+
Deimos VA29
B+
Kills:607
Deaths:349
KDR:1.739
Accuracy:68.044% B+
HSR:14.992% C
Pandora VX25
A
Kills:554
Deaths:293
KDR:1.891
Accuracy:52.891% A
HSR:16.426% C**
Serpent VE92
C
Kills:500
Deaths:354
KDR:1.412
Accuracy:21.882% C
HSR:17.400% C-
Sirius SX12
B**
Kills:416
Deaths:231
KDR:1.801
Accuracy:30.272% B**
HSR:22.596% B++
Thanatos VE70
B**
Kills:327
Deaths:245
KDR:1.335
Accuracy:49.099% B**
HSR:16.820% C++
MKV Suppressed
B*
Kills:316
Deaths:160
KDR:1.975
Accuracy:29.750% B*
HSR:17.405% C
VX6-7
C++
Kills:262
Deaths:190
KDR:1.379
Accuracy:23.653% C+
HSR:21.374% C++
Zenith VX-5
B+
Kills:161
Deaths:175
KDR:0.920
Accuracy:28.384% B+
HSR:15.528% D--
Solstice Burst
B+
Kills:54
Deaths:31
KDR:1.742
Accuracy:26.730% C+
HSR:27.778% B+
Kills:9,334
Deaths (as Light Assault):5,393
Deaths (to Light Assaults):3,890
KDR:1.73076
Kill Difference:3,941
Playtime:89.608 hours
Usage:3%
Score:2.714m
Score/min:505
Accuracy (listed only):34.912%
HSR (listed only):20.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:1,391
Deaths:573
KDR:2.428
Accuracy:27.577% C++
HSR:36.017% A++
Phobos VX86
C*
Kills:934
Deaths:456
KDR:2.048
Accuracy:58.558% C+
HSR:17.880% C*
Eridani SX5
B+
Kills:679
Deaths:405
KDR:1.677
Accuracy:26.272% C+
HSR:23.122% B+
Deimos VA29
B+
Kills:607
Deaths:349
KDR:1.739
Accuracy:68.044% B+
HSR:14.992% C
Pandora VX25
A
Kills:554
Deaths:293
KDR:1.891
Accuracy:52.891% A
HSR:16.426% C**
H-V45
C++
Kills:436
Deaths:281
KDR:1.552
Accuracy:24.843% C++
HSR:18.119% C-
Sirius SX12
B**
Kills:416
Deaths:231
KDR:1.801
Accuracy:30.272% B**
HSR:22.596% B++
Terminus VX-9
C+
Kills:400
Deaths:307
KDR:1.303
Accuracy:25.735% C+
HSR:24.750% C
Corvus VA55
C*
Kills:378
Deaths:273
KDR:1.385
Accuracy:25.610% C*
HSR:18.519% D
Thanatos VE70
B**
Kills:327
Deaths:245
KDR:1.335
Accuracy:49.099% B**
HSR:16.820% C++
MKV Suppressed
B*
Kills:316
Deaths:160
KDR:1.975
Accuracy:29.750% B*
HSR:17.405% C
CME
C**
Kills:249
Deaths:179
KDR:1.391
Accuracy:28.059% C**
HSR:19.277% C-
Equinox VE2
C--
Kills:223
Deaths:41
KDR:5.439
Accuracy:23.305% C--
HSR:9.417% D**
Kills:6,910
Deaths (as Combat Medic):3,793
Deaths (to Combat Medics):2,382
KDR:1.82178
Kill Difference:3,117
Playtime:260.147 hours
Usage:10%
Score:9.740m
Score/min:624
Accuracy (listed only):36.155%
HSR (listed only):19.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A++
Kills:1,391
Deaths:573
KDR:2.428
Accuracy:27.577% C++
HSR:36.017% A++
Eridani SX5
B+
Kills:679
Deaths:405
KDR:1.677
Accuracy:26.272% C+
HSR:23.122% B+
V10
A
Kills:560
Deaths:
KDR:
Accuracy:48.902% A
HSR:71.071% D
NS-44 Commissioner
B+
Kills:419
Deaths:354
KDR:1.184
Accuracy:41.130% B+
HSR:25.776% B+
Sirius SX12
B**
Kills:416
Deaths:231
KDR:1.801
Accuracy:30.272% B**
HSR:22.596% B++
Parallax VX3
B*
Kills:357
Deaths:54
KDR:6.611
Accuracy:44.372% B*
HSR:72.829% D
Ghost
B+
Kills:344
Deaths:102
KDR:3.373
Accuracy:42.900% B+
HSR:66.570% C+
MKV Suppressed
B*
Kills:316
Deaths:160
KDR:1.975
Accuracy:29.750% B*
HSR:17.405% C
Beamer VS3
B+
Kills:140
Deaths:95
KDR:1.474
Accuracy:25.726% C
HSR:26.429% B+
NS-357 Underboss
C+
Kills:138
Deaths:170
KDR:0.812
Accuracy:33.474% C
HSR:21.015% C+
NS-30 Vandal
C**
Kills:82
Deaths:70
KDR:1.171
Accuracy:29.226% D
HSR:29.268% C**
Artemis VX26
C+
Kills:75
Deaths:58
KDR:1.293
Accuracy:26.739% C+
HSR:18.667% D
Kills:4,917
Deaths (as Infiltrator):2,272
Deaths (to Infiltrators):2,763
KDR:2.16417
Kill Difference:2,645
Playtime:133.101 hours
Usage:5%
Score:2.707m
Score/min:339
Accuracy (listed only):33.862%
HSR (listed only):35.897%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:2,073
Deaths:402
KDR:5.157
Accuracy:18.697% C+
HSR:20.646% C+
Nebula VM20
C+
Kills:1,987
Deaths:410
KDR:4.846
Accuracy:17.800% C+
HSR:19.175% C
Blueshift VM5
C++
Kills:1,127
Deaths:292
KDR:3.860
Accuracy:20.204% C++
HSR:22.005% C++
Blueshift VM5
C**
Kills:1,101
Deaths:300
KDR:3.670
Accuracy:20.201% C++
HSR:22.888% C**
Comet VM2
A
Kills:452
Deaths:222
KDR:2.036
Accuracy:54.466% A
HSR:3.540% C
Comet VM2
B**
Kills:443
Deaths:222
KDR:1.995
Accuracy:55.741% B**
HSR:4.740% C*
NS-10 Burster
B++
Kills:161
Deaths:70
KDR:2.300
Accuracy:34.210% B++
HSR:1.863% D*
NS-10 Burster
B++
Kills:161
Deaths:70
KDR:2.300
Accuracy:34.236% B++
HSR:3.727% D
Vortex VM21
B**
Kills:80
Deaths:42
KDR:1.905
Accuracy:49.578% B**
HSR:2.500% C--
Cosmos VM3
B+
Kills:65
Deaths:21
KDR:3.095
Accuracy:17.962% C*
HSR:21.539% B+
Vortex VM21
B**
Kills:63
Deaths:42
KDR:1.500
Accuracy:50.185% B**
HSR:1.587% D--
Cosmos VM3
C*
Kills:61
Deaths:21
KDR:2.905
Accuracy:18.111% C*
HSR:11.475% F
Kills:7,774
Deaths (as MAX Suit):1,057
Deaths (to MAX Suits):1,512
KDR:7.35478
Kill Difference:6,717
Playtime:159.615 hours
Usage:6%
Score:5.257m
Score/min:549
Accuracy (listed only):32.616%
HSR (listed only):11.307%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,025
V. Kills:338 302%
Deaths:96
KDR:10.677
Accuracy:61.171% B**
KPH:56 C
VKPH:18.500 C++
Light PPA
C**
Kills:744
V. Kills:91 N/A
Deaths:96
KDR:7.750
Accuracy:42.526% C*
KPH:32.700 C-
VKPH:4 C**
Maelstrom Turbo Laser
B+
Kills:443
V. Kills:308 143%
Deaths:200
KDR:2.215
Accuracy:34.539% B+
KPH:11.600 C
VKPH:8.100 C
Photon A2A Missile Pods
D
Kills:204
V. Kills:217 94%
Deaths:9
KDR:22.667
Accuracy:75.649% C--
KPH:23.600 D
VKPH:25.100 D
Antares LC
C
Kills:119
V. Kills:104 113%
Deaths:56
KDR:2.125
Accuracy:34.150% B+
KPH:13 C-
VKPH:11.400 C
Saron Laser Cannon
C--
Kills:69
V. Kills:58 117%
Deaths:71
KDR:0.972
Accuracy:34.005% B+
KPH:7.300 D
VKPH:6.200 C--
Hornet Missiles
B+
Kills:55
V. Kills:47 115%
Deaths:14
KDR:3.929
Accuracy:71.859% B**
KPH:69.300 C++
VKPH:59.200 B+
Kills:2,659 (1,375 + 0)
Deaths:542
KDR:4.906
VKDR:2.146
Vehicle Kills:1,163
Kill Difference:2,117
Playtime:107.092 hours
Usage:4%
Score:2.141m
Score/min:333
Piloting Accuracy:34.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,561
V. Kills:1,482 105%
Deaths:1,173
KDR:1.331
Accuracy:56.832% B**
KPH:6.700 C
VKPH:6.300 C+
C150 Dalton
U
Kills:702
V. Kills:609 115%
Deaths:131
KDR:5.359
Accuracy:56.680% A++
KPH:2,527,200 U
VKPH:2,192,400 U
L105 Zephyr
U
Kills:447
V. Kills:121 366%
Deaths:32
KDR:13.969
Accuracy:55.444% A+
KPH:1,609,200 U
VKPH:435,600 U
AP30 Shredder
U
Kills:296
V. Kills:219 135%
Deaths:49
KDR:6.041
Accuracy:27.592% D--
KPH:1,065,600 U
VKPH:788,400 U
Kills:3,006 (1,561 + 1,445)
Deaths:1,385
KDR:2.170
VKDR:1.755
Vehicle Kills:2,431
Kill Difference:1,621
Playtime:234.059 hours
Usage:9%
Score:5.450m
Score/min:388
Piloting Accuracy:56.832%
Gunner Accuracy:27.592%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:131
V. Kills:18 N/A
Deaths:3
KDR:43.667
Accuracy:55.840% B*
KPH:57.700 C**
VKPH:7.900 C+
Skyguard
C
Kills:76
V. Kills:56 133%
Deaths:9
KDR:8.444
Accuracy:25.004% D
KPH:11.700 C-
VKPH:8.600 C
C75 Viper
B++
Kills:76
V. Kills:26 281%
Deaths:4
KDR:19
Accuracy:39.648% C+
KPH:32.700 C++
VKPH:11.200 B++
L100 Python AP
B++
Kills:63
V. Kills:79 79%
Deaths:14
KDR:4.500
Accuracy:71.698% A++
KPH:17.500 D--
VKPH:21.900 B++
Kills:346 (346 + 0)
Deaths:30
KDR:11.533
VKDR:5.967
Vehicle Kills:179
Kill Difference:316
Playtime:14.676 hours
Usage:1%
Score:0.527m
Score/min:599
Driving Accuracy:71.698%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,035
V. Kills:3,927 128%
Deaths:669
KDR:7.526
Accuracy:66.897% A++
KPH:30 B+
VKPH:23.400 A+
Supernova PC
A+
Kills:2,026
V. Kills:626 323%
Deaths:122
KDR:16.607
Accuracy:62.923% A+
KPH:39.500 A+
VKPH:12.200 B**
Supernova VPC
B++
Kills:1,922
V. Kills:190 N/A
Deaths:79
KDR:24.329
Accuracy:55.801% B+
KPH:58 B++
VKPH:5.700 C--
Saron HRB
B++
Kills:1,104
V. Kills:814 135%
Deaths:124
KDR:8.903
Accuracy:54.445% A
KPH:28.700 B
VKPH:21.200 B++
E540 Halberd
A+
Kills:659
V. Kills:466 141%
Deaths:65
KDR:10.139
Accuracy:63.432% A*
KPH:36.200 B+
VKPH:25.600 A+
Proton II PPA
B**
Kills:369
V. Kills:24 N/A
Deaths:13
KDR:28.385
Accuracy:25.137% C*
KPH:86.800 B**
VKPH:5.600 B**
Kills:11,115 (8,983 + 2,132)
Deaths:1,072
KDR:10.368
VKDR:5.641
Vehicle Kills:6,047
Kill Difference:10,043
Playtime:313.304 hours
Usage:12%
Score:10.082m
Score/min:536
Driving Accuracy:55.801%
Gunner Accuracy:25.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:476
V. Kills:24 N/A
Deaths:31
KDR:15.355
Accuracy:37.305% C+
KPH:114.500 B+
VKPH:5.800 C+
M40 Fury-H
A
Kills:271
V. Kills:8 N/A
Deaths:7
KDR:38.714
Accuracy:38.614% C
KPH:149 A
VKPH:4.400 D
E540 Halberd-H
M
Kills:186
V. Kills:130 142%
Deaths:8
KDR:23.250
Accuracy:72.587% A++
KPH:63.500 B**
VKPH:44.400 M
Aphelion VEX-4H
M+
Kills:96
V. Kills:97 98%
Deaths:22
KDR:4.364
Accuracy:46.719% C++
KPH:57.700 B*
VKPH:58.300 M+
Kills:1,029 (0 + 1,029)
Deaths:68
KDR:15.132
VKDR:3.809
Vehicle Kills:259
Kill Difference:961
Playtime:10.569 hours
Usage:0%
Score:0.467m
Score/min:737
Driving Accuracy:N/A%
Gunner Accuracy:46.719%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:695
V. Kills:24 N/A
Deaths:20
KDR:34.750
Accuracy:18.922% C++
KPH:64.300 C+
VKPH:2.200 C--
M60-G Bulldog
B+
Kills:687
V. Kills:73 N/A
Deaths:17
KDR:40.412
Accuracy:44.030% B+
KPH:43.400 C*
VKPH:4.600 D
M60-G Bulldog
B*
Kills:473
V. Kills:31 N/A
Deaths:12
KDR:39.417
Accuracy:41.828% B++
KPH:41.600 B*
VKPH:2.700 D-
M40 Fury
B++
Kills:266
V. Kills:49 N/A
Deaths:18
KDR:14.778
Accuracy:38.317% C++
KPH:72.700 B++
VKPH:13.400 B
M40 Fury
A++
Kills:198
V. Kills:18 N/A
Deaths:9
KDR:22
Accuracy:39.352% B
KPH:86.900 A++
VKPH:7.900 C
M20 Basilisk
B+
Kills:190
V. Kills:95 198%
Deaths:9
KDR:21.111
Accuracy:31.749% D-
KPH:18.500 C+
VKPH:9.200 B+
M20 Basilisk
C+
Kills:128
V. Kills:64 197%
Deaths:11
KDR:11.636
Accuracy:34.032% C--
KPH:17.800 C
VKPH:8.900 C+
M12 Kobalt
B++
Kills:103
V. Kills:1 N/A
Deaths:7
KDR:14.714
Accuracy:21.327% B++
KPH:62 C+
VKPH:0.600 D*
G40-F Ranger
A++
Kills:60
V. Kills:31 188%
Deaths:4
KDR:15
Accuracy:41.256% A
KPH:32 A++
VKPH:16.500 B*
Kills:2,800 (0 + 2,800)
Deaths:107
KDR:26.168
VKDR:3.607
Vehicle Kills:386
Kill Difference:2,693
Playtime:64.983 hours
Usage:2%
Score:1.194m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:41.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:1,237
V. Kills:32 N/A
Deaths:854
KDR:1.448
Accuracy:39.985% C
KPH:16 D*
VKPH:0.400 D*
M12 Kobalt-F
C
Kills:132
V. Kills:5 N/A
Deaths:132
KDR:1
Accuracy:20.956% C
KPH:14.800 D
VKPH:0.600 D
Kills:1,369 (1,369 + 0)
Deaths:986
KDR:1.388
VKDR:0.038
Vehicle Kills:37
Kill Difference:383
Playtime:86.277 hours
Usage:3%
Score:0.288m
Score/min:56
Driving Accuracy:20.956%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,9625,0356697.526C*4.9466.897%A++1.569%C--30B+23.4A+520167.9h5.3C++7.9B++
Nebula VM20 2,0932,0734025.157A+2.5718.697%C+20.646%C+42B+N/A28249.3h13.8B*73.8B+
Supernova PC 2,6522,02612216.607A++14.0262.923%A+2.172%C+39.5A+12.2B**36351.3h3.4B**5.4A
Nebula VM20 2,0111,9874104.846A2.2617.8%C+19.175%C39.6B+N/A27150.2h14B++78.8B+
Supernova VPC 2,1121,9227924.329B**21.7455.801%B+1.197%C58.1B++5.7C--40333.1h2.5B*4.5B*
C-4 2,9191,8286682.737B**0.1524.88%C+N/A89.2C*53.2A++134920.5h1B**4.1B++
CAS30 Tank Buster 3,0431,5611,1731.331C++1.2656.832%B**N/A6.7C6.3C+170234.1h57.1C++100.5B+
VE-S Canis 1,4041,3915732.428A0.1627.577%C++36.017%A++52.3B+N/A12826.6h8.2B**29.9B+
Flare VE6 1,3791,3565312.554B**0.0423.68%C*21.46%C-43.7C++N/A15931h8.9B++37.6B+
S12 Renegade 1,2691,2378541.448C1.1439.985%C12.207%A*16D*N/A5777.4h3B+7.6C**
SVA-88 1,1951,1882095.684A++3.0923.475%C+19.95%D43C+N/A35627.6h10.5B+44.5B+
VX29 Polaris 1,1991,1874622.569B**0.0224.271%C++17.944%D42.7C+N/A15327.8h11.1B+45.7B+
Pulsar LSW 1,1891,1834832.449B*0.1425.447%B+24.514%C+39.8C+N/A13529.7h10B*39.4B++
Pulsar C 1,1971,1786841.722C**0.8727.002%B+23.514%C+12.6DN/A7093.7h9.7B++36.1B+
Orion VS54 1,1661,1614042.874B**0.2825.323%B*23.17%C39.9BN/A29129.1h9.6B**37.8C**
Blueshift VM5 1,1371,1272923.86B++1.2720.204%C++22.005%C++44.4B++N/A19925.4h14B+69.5B+
Saron HRB 1,9181,1041248.903B++6.3154.445%AN/A28.8B+21.2B++69938.4h21.1C*38.7B*
Blueshift VM5 1,1161,1013003.67B+1.0820.201%C++22.888%C**41.9B+N/A19726.3h15B+74.1B
Dual Photon Pods 1,3631,0259610.677B++8.0961.171%B**1.171%C+56C18.5C++60918.3h18.2B+29.8B++
Solstice SF 1,0161,0016721.49B+1.1026.133%B+13.187%D12.4C--N/A7880.6h10B38.1B+
Solstice VE3 9789545751.659A0.9327.429%B*19.497%C+9.4DN/A73101.9h12.4B++45B+
Phobos VX86 9389344562.048B++0.5458.558%C+17.88%C*21.2D-N/A9544h2.2B+3.8B
VE-H Maw 7737482642.833B**0.2428.184%B+20.588%D51.2C++1.7A+16514.6h10B+35.4B+
Light PPA 835744967.75B++5.1642.526%C*N/A32.8C-4C**26022.7h12.6C*29.7C**
Betelgeuse 54-A 7507383062.412C+0.1826.112%C+23.306%D--49.2C--N/A20115h10.2B39.2C*
MANA Anti-Personnel Turret 7247102043.48N/A0.8920.863%UN/A7100U140U20848800.1h18.9T*90.4T*
C150 Dalton 1,3117021315.359C+2.7756.68%A++N/A7020U6090U194786800.1h3.3B++5.8B**
M12 Kobalt 7196952034.75A*32.1618.922%C++18.993%C*64.4C+2.2C--28510.8h16.6B+87.7B+
M60-G Bulldog 7606871740.412S37.8244.03%B+2.038%D43.5C*4.6D27015.8h4.3B**9.9B**
Eridani SX5 6896794051.677B+0.9126.272%C+23.122%B+24C-N/A10228.3h8.9B**34B+
E540 Halberd 1,1256596510.138C++7.5563.432%A*1.669%C-36.2B+25.6A+106618.2h6.1C+9.6B*
Deimos VA29 6126073491.739B+0.8568.044%B+14.992%C37CN/A15016.4h2B++3B+
Proximity Mine 590588906.533B*3.9447.788%B++N/A163.3B*N/A7593.6h1.5A3.1B**
Ursa 5895832692.167B**0.4224.446%C**23.328%C+43.5C*N/A19413.4h10.2B+41.6B+
V10 5615601560U557.4148.902%A71.071%D32.2C+N/A22117.4h1.9B++4B*
Pandora VX25 5545542931.891B+0.7052.891%A16.426%C**26.6C-N/A12320.8h4.3C*8.1B++
Tank Mine 9825531374.036B++1.4546.091%B*N/A128.6B+99.8A21424.3h2.2C-4.7B*
Serpent VE92 5045003541.412C**1.1821.882%C17.4%C-9.5D-N/A5852.6h10.1B*46.2B+
Proton II PPA-H 5004763115.355B12.7737.305%C+1.681%C+113.3B+5.7C+5054.2h7B**18.9B++
M60-G Bulldog 5044731239.417U36.8341.828%B++1.057%D*41.5B++2.7D-26711.4h4.5A10.8B**
Force-Blade 48145510,9040.042B+2.5543.34%B**1.319%D-0.6C+N/A2812.2h2.1B+4.8B++
Comet VM2 7314522222.036A+0.5554.466%A3.54%C12.3C*7.6A++23636.7h24.5C+45.1B
L105 Zephyr 5684473213.969B++11.3855.444%A+N/A4470U1210U27341800.1h4.8B**8.7B**
Comet VM2 7044432221.995A0.5955.741%B**4.74%C*12.8C++7.5A+21334.7h25.7C*46.1B+
Maelstrom Turbo Laser 7514432002.215C*0.3734.539%B+2.483%C+11.6C8.1C20138.1h71.8B+208B++
H-V45 4424362811.552C++1.0424.843%C++18.119%C-26.4CN/A13816.5h11.6B++46.6B+
NS Decimator 7074212691.565B++1.0271.267%A1.9%C31.2C21.2B+53213.5h5.2C7.3C**
NS-15M2 4274201922.188B0.4024.567%C++24.048%C38.5C+N/A17510.9h11.6B+47B+
NS-44 Commissioner 4274193541.184C*1.4141.13%B+25.776%B+38.1C++N/A18511h3.2B++7.9B++
Sirius SX12 4184162311.801B++0.7930.272%B**22.596%B++30.1C++N/A18413.8h11.2B*37B++
Terminus VX-9 4094003071.303C+1.2925.735%C+24.75%C21.2DN/A9118.9h12.9C+50C++
M60-A Bulldog 468379784.859C+2.2739.514%C*1.055%C-3790U890U34817100.1h4.8B++12B++
Corvus VA55 3873782731.385B1.2025.61%C*18.519%D14.7DN/A8825.7h11.1B+43.3B+
Proton II PPA 3933691328.385B*25.8025.137%C*1.897%C+85.8B**5.6B**5834.3h6.6B**26.2B*
Spear Anti-Vehicle Phalanx Turret 5323671820.389A*17.8049.57%B+4.632%B43.2C**19.4C+6678.5h6.9B+13.9B++
Parallax VX3 358357546.611B*4.0244.372%B*72.829%D30.8C++N/A19011.6h2.3C+5.1B+
Ghost 3463441023.373C**0.7842.9%B+66.57%C+40C++N/A1768.6h2.1B+4.8B+
Thanatos VE70 3333272451.335B+1.2549.099%B**16.82%C++24.2CN/A18213.5h3.9B++8B*
Nemesis VSH9 6023233061.056B++1.5375.932%A++2.167%C16.2C+14C++28619.9h8.6C+11.3B+
MKV Suppressed 3173161601.975A0.6129.75%B*17.405%C25.3CN/A10112.5h12.1B+40.5B+
Frag Grenade 3002971297N/A294.4122.993%TN/A2970U30A**84400.1h0.8M3.7A
AP30 Shredder 515296496.041C+3.4527.592%D--N/A2960U2190U84382000.1h56.7B**205.6B++
M40 Fury-H 279271738.714A**36.1238.614%CN/A150.6A4.4D5501.8h3.9B**10.1B**
M40 Fury 3152661814.778B**12.1938.317%C++2.632%B*71.9B++13.2C**5273.7h10.1B+26.4B++
VX6-7 2712621901.379C++1.2123.653%C+21.374%C++9.7D-N/A4827.1h12.1C**51.2C*
CME 2542491791.391C++1.2028.059%C**19.277%C-17.2D-N/A6414.5h12.8B45.8B+
Equinox VE2 223223415.439M**2.8523.305%C--9.417%D**41.3B+N/A4135.4h6.5A*27.8B**
MANA Anti-Vehicle Turret 4712231082.065C+0.5262.043%B+1.794%D--2230A++2480A++9038140.1h9.4C-15.1C**
Lasher X2 232222892.494A*0.1024.35%C2.703%D39.6B+1.8B**2715.6h19.2C*78.7C*
Photon A2A Missile Pods 421204922.667M**20.0875.649%C--N/A23.7D25.2D3938.6h6.7B*8.9B*
MAX Punch 2021991,0580.188B+2.4048.006%C++N/A1.6C+N/A6127.3h1.8C++3.7C*
M40 Fury 216198922M+19.4139.352%B2.02%B86.1A++7.8C5862.3h7B**17.8B**
M20 Basilisk 285190921.111S18.5231.749%D-7.895%B*18.4C+9.2B+29010.3h53.9B*169.9B*
E540 Halberd-H 316186823.25A20.6672.587%A++1.613%C+64.1B**44.8M+11052.9h5.1B+7B**
NS-10 Burster 303161702.3A*0.2934.21%B++1.863%D*5.2C4.6B++15431.1h192.5D*562.7C+
Zenith VX-5 1631611750.92C1.6728.384%B+15.528%D--8.5D--N/A4118.9h12.9C++45.3B+
NS-10 Burster 282161702.3A++0.2934.236%B++3.727%D5.2C+3.9C+14931.1h192.6D--562.4C+
Beamer VS3 142140951.474B**1.1225.726%C26.429%B+35.9B+N/A2313.9h8.4B+32.7C++
NS-357 Underboss 1391381700.812C+1.7833.474%C21.015%C+53.1B+N/A2172.6h3.4B*10.3B+
M12 Kobalt-F 1371321321C1.5920.956%C28.03%M**14.8DN/A448.9h10.7B++50.9B+
L100 Python HESH 149131343.667M++41.0855.84%B*2.29%B++57C**7.8C+8032.3h2.7B+4.8B*
M20 Basilisk 1921281111.636S9.0534.032%C--8.594%A17.8C8.9C+2877.2h66.8B*196.4B++
Lumine Edge 1241234,0350.03C2.5623.725%C14.634%C0.5C--N/A2247.4h1.6C6.9C+
Antares LC 223119562.125B0.4634.15%B+1.681%C+13.1C-11.4C3049.1h108.1C**316.5B+
Sticky Grenade 1191171117N/A114.4157.23%B+N/A1170B+20B++44910.1h2.4C+4.2C*
M12 Kobalt 104103714.714C+12.1221.327%B++19.418%C**60.6CN/A3261.7h22.3C--104.3C*
Aphelion VEX-4H 19396224.364C+1.7746.719%C++1.042%D*56.5B*57.1M8671.7h53.8C**115.1B+
S1 15494432.186M0.4071.455%A++3.191%C*27.6C*17.6B++11983.4h8.1C--11.3C*
NS-30 Vandal 8382701.171C1.4229.226%D29.268%C**27.3C--N/A1583h5.5C**18.9C+
Vortex VM21 17180421.905B+0.6849.578%B**2.5%C--7.3C8.3B*22711h30.1B+60.7B+
Skyguard 1327698.444A*5.8525.004%D1.316%D11.7C-8.6C3536.5h98.6B+394.4C**
C75 Viper 10276419M++16.4139.648%C+2.632%A+33C*11.3B++7752.3h14.5C+36.6C++
Artemis VX26 7575581.293C+1.3026.739%C+18.667%D24.2C-N/A1673.1h9.5B**35.5B+
Hunter QCX 7673571.281B*1.3140.275%C+34.247%B+17BN/A804.3h2.8B+7B+
M12 Kobalt 7470170A*67.4123.999%B+18.571%C++140B+8B**4340.5h13.4B++55.7B++
Saron Laser Cannon 12769710.972C+1.6234.005%B+1.449%C-7.3D6.2C--3139.4h163.1C+479.6C+
Cosmos VM3 6665213.095B++0.5117.962%C*21.539%B+29.5C+N/A1842.2h15.5C--86.3C++
L100 Python AP 14263144.5C+1.9171.698%A++1.587%D17.5D--21.9B++7983.6h12.1F-16.8D-
Vortex VM21 14463421.5B+1.0950.185%B**1.587%D--5.8C-7.4B**18210.9h38.8B+77.3B+
Cosmos VM3 6461212.905B++0.3218.111%C*11.475%F27.7C+1.4A++1552.2h16.7D92.3C+
G40-F Ranger 9160415M**12.4141.256%A1.667%B+31.6A+16.3B*3431.9h112.9B+273.6B*
M60-A Bulldog 5955155A+52.4155.481%B**3.636%B**42.3C**3.1C3811.3h6C++10.8B+
Hornet Missiles 10255143.929C+1.3471.859%B**N/A68.8C+58.8B+23460.8h10C*13.9B+
Solstice Burst 5554311.742C*0.8526.73%C+27.778%B+15D-N/A673.6h11.5B+43.1B+
Lancer VS22 11551550.927C*1.6669.787%B**N/A13.4C+16.8B9153.8h14.8B+21.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,2241.1h
Anti-Vehicle MANA Turret173452.5h
Nano-Armor Kit9711,666,319157h
Nanite Revive Grenade09470.3h
Medical Applicator688494,02242.5h
Spitfire Auto-Turret57340.6h
Motion Spotter123,3972.3h
Restoration Kit2072,1833.2h
Welding Device02930h
Deconstruction Tool01880h
Shield Recharging Field569,1013.6h
Recon Detection Device414,3337.4h
Ammunition Package83,0441.4h
Medical Kit4112,5005.4h
Anti-Infantry MANA Turret441,2093.3h
VE-LR Obelisk0500.1h
Router11040.2h
Nano-Repair Grenade02230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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