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Archon JessediVS[DA] JessediVS
VS BR 80

KDR: 3.58

Score: 71.1m

Last Seen: Jun 29th, 2019 1:13 AM
- OFFLINE - 2799.8 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald
Level Progress (to 81): 6%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A Orion VS54 Light PPA Pulsar LSW Terminus VX-9 SVA-88 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,665,328 MLG Score: 5328
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.059%28.412%939471172106,4934.55566-0.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.821%2.318A*1.151B**-0.686DHEAD ++ (~11.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.612B+9.60.331C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.037%1.775%1025412158,112105424427.69639332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%0.073C+0.172C++0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.467B+32.70.382C**53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.513%0.877%642121757012071130.472245500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.969%-0.24C-1.084D*1.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.638B+5.40.57B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.876%3.736%917121269610452800.665392248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.656%0.248C++-0.176C0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.74B++12.10.698B+19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.925%79.53%91212172,511139651.79871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.007%1.946A++0.809B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.441B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.111%12.069%911121858207000.0280058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.455A**-0.507D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.764B++2.20.546B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.1m248.5%790 (47.4k)672 (40.3k)3.58023140,11639,1363.7092780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219936733.11%24.984%82702:4252

10% Combat Medic31% Heavy Assault7% Infiltrator47% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 10:42 PMMar 14th, 2014 1:26 AMJul 28th, 2019 1:01 PM (87d) (PST)Jun 28th, 2019 9:23 PM (117d) (PST)Jun 28th, 2019 9:13 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0162667501.3230.3700.3313.4430.0625328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,94115,98744,954792220207440,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1764.8h/73.5d 5,050 35,007 27,682 364.6k 1,234 7,480 6,618 107.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:21,830
Deaths:4,470
KDR:4.884
Accuracy:31.878% A
HSR:34.663% B+
Orion VS54
A++
Kills:5,143
Deaths:1,350
KDR:3.810
Accuracy:29.643% A++
HSR:22.088% C-
Pulsar LSW
A+
Kills:3,580
Deaths:865
KDR:4.139
Accuracy:31.740% A+
HSR:34.665% A
SVA-88
A
Kills:2,093
Deaths:583
KDR:3.590
Accuracy:30.117% A
HSR:22.217% C-
NSX Naginata
A++
Kills:1,476
Deaths:378
KDR:3.905
Accuracy:32.287% A++
HSR:39.431% A+
NS-15M AE
B*
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:30.545% B*
HSR:34.249% B++
VX29 Polaris
B++
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.191% B++
HSR:22.270% C+
NS-15M1
A+
Kills:1,163
Deaths:275
KDR:4.229
Accuracy:30.519% A+
HSR:23.474% C++
Flare VE6
B++
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:26.525% B++
HSR:29.052% B++
Ursa
B**
Kills:1,160
Deaths:358
KDR:3.240
Accuracy:28.225% B**
HSR:23.707% C+
NSX-P Naginata
A+
Kills:403
Deaths:141
KDR:2.858
Accuracy:30.316% A+
HSR:33.747% B++
Kills:40,336
Deaths (as Heavy Assault):9,251
Deaths (to Heavy Assaults):11,705
KDR:4.36018
Kill Difference:31,085
Playtime:554.790 hours
Usage:31%
Score:23.047m
Score/min:692
Accuracy (listed only):29.908%
HSR (listed only):29.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A*
Kills:27,523
Deaths:6,192
KDR:4.445
Accuracy:35.660% A*
HSR:29.005% A
Pulsar C
A+
Kills:1,611
Deaths:525
KDR:3.069
Accuracy:32.594% A+
HSR:29.174% B**
MKV-B Suppressed
A++
Kills:1,359
Deaths:326
KDR:4.169
Accuracy:35.910% A++
HSR:22.664% B+
Eridani SX5G
B**
Kills:1,344
Deaths:332
KDR:4.048
Accuracy:33.572% B**
HSR:29.241% B**
Serpent VE92
A*
Kills:1,325
Deaths:475
KDR:2.789
Accuracy:33.346% A*
HSR:17.660% C-
MKV Suppressed
A*
Kills:1,268
Deaths:314
KDR:4.038
Accuracy:36.804% A*
HSR:27.445% A
NS-11CG
A++
Kills:1,264
Deaths:290
KDR:4.359
Accuracy:36.102% A++
HSR:30.934% A++
Eridani SX5
A
Kills:1,245
Deaths:445
KDR:2.798
Accuracy:33.099% A
HSR:17.269% C
Solstice SF
A++
Kills:1,182
Deaths:348
KDR:3.397
Accuracy:33.616% A++
HSR:20.135% B+
NS-11C
A
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.973% A
HSR:16.398% C--
Eridani SX5-AE
A++
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:38.223% A++
HSR:24.214% C+
Zenith VX-5
B**
Kills:1,173
Deaths:424
KDR:2.767
Accuracy:30.759% B**
HSR:17.221% D
Eclipse VE3A
A++
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:34.566% A++
HSR:15.470% D-
Solstice VE3
A++
Kills:1,162
Deaths:378
KDR:3.074
Accuracy:31.366% A++
HSR:20.052% C+
Solstice Burst
A++
Kills:1,162
Deaths:213
KDR:5.455
Accuracy:35.470% A++
HSR:22.892% C+
Skorpios
A+
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:34.054% A+
HSR:29.888% B**
Sirius SX12
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.680% A++
HSR:18.793% C++
NS-7 PDW
A++
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:33.815% A++
HSR:27.869% A+
NS Baron G5
A+
Kills:891
Deaths:276
KDR:3.228
Accuracy:58.861% A+
HSR:13.917% C+
VE-S Canis
A+
Kills:813
Deaths:376
KDR:2.162
Accuracy:36.859% A+
HSR:23.985% B+
NSX Tanto
A++
Kills:68
Deaths:25
KDR:2.720
Accuracy:35.354% A++
HSR:25% C+
Deimos VA29
B*
Kills:58
Deaths:17
KDR:3.412
Accuracy:71.111% B*
HSR:12.069% D-
Kills:50,452
Deaths (as Light Assault):12,901
Deaths (to Light Assaults):8,924
KDR:3.9107
Kill Difference:37,551
Playtime:836.666 hours
Usage:47%
Score:31.702m
Score/min:632
Accuracy (listed only):37.081%
HSR (listed only):22.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:2,607
Deaths:761
KDR:3.426
Accuracy:30.721% B**
HSR:30.303% B+
MKV-B Suppressed
A++
Kills:1,359
Deaths:326
KDR:4.169
Accuracy:35.910% A++
HSR:22.664% B+
Eridani SX5G
B**
Kills:1,344
Deaths:332
KDR:4.048
Accuracy:33.572% B**
HSR:29.241% B**
MKV Suppressed
A*
Kills:1,268
Deaths:314
KDR:4.038
Accuracy:36.804% A*
HSR:27.445% A
Eridani SX5
A
Kills:1,245
Deaths:445
KDR:2.798
Accuracy:33.099% A
HSR:17.269% C
Corvus VA55
M++
Kills:1,198
Deaths:262
KDR:4.573
Accuracy:30.975% A
HSR:43.489% M++
Equinox VE2 Burst
B**
Kills:1,196
Deaths:242
KDR:4.942
Accuracy:32.769% B**
HSR:33.779% B++
Darkstar
B*
Kills:1,184
Deaths:288
KDR:4.111
Accuracy:30.745% B*
HSR:24.240% C+
Eridani SX5-AE
A++
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:38.223% A++
HSR:24.214% C+
Pulsar VS1
A++
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:32.357% A++
HSR:25.172% B+
CME
B**
Kills:1,163
Deaths:399
KDR:2.915
Accuracy:32.716% B**
HSR:23.904% C++
H-V45
A
Kills:1,161
Deaths:436
KDR:2.663
Accuracy:30.496% A
HSR:15.504% D-
Skorpios
A+
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:34.054% A+
HSR:29.888% B**
Equinox VE2
A**
Kills:1,160
Deaths:294
KDR:3.946
Accuracy:32.053% B**
HSR:40.172% A**
Sirius SX12
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.680% A++
HSR:18.793% C++
NS-11A
B**
Kills:1,159
Deaths:374
KDR:3.099
Accuracy:29.950% B**
HSR:26.747% B+
NS-7 PDW
A++
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:33.815% A++
HSR:27.869% A+
NS Baron G5
A+
Kills:891
Deaths:276
KDR:3.228
Accuracy:58.861% A+
HSR:13.917% C+
VE-S Canis
A+
Kills:813
Deaths:376
KDR:2.162
Accuracy:36.859% A+
HSR:23.985% B+
H-V45 AE
B*
Kills:80
Deaths:61
KDR:1.311
Accuracy:32.100% B*
HSR:27.500% C+
Deimos VA29
B*
Kills:58
Deaths:17
KDR:3.412
Accuracy:71.111% B*
HSR:12.069% D-
Kills:23,707
Deaths (as Combat Medic):6,769
Deaths (to Combat Medics):4,868
KDR:3.50229
Kill Difference:16,938
Playtime:174.625 hours
Usage:10%
Score:9.753m
Score/min:931
Accuracy (listed only):36.232%
HSR (listed only):25.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A*
Kills:27,523
Deaths:6,192
KDR:4.445
Accuracy:35.660% A*
HSR:29.005% A
Pulsar C
A+
Kills:1,611
Deaths:525
KDR:3.069
Accuracy:32.594% A+
HSR:29.174% B**
Serpent VE92
A*
Kills:1,325
Deaths:475
KDR:2.789
Accuracy:33.346% A*
HSR:17.660% C-
NS-11CG
A++
Kills:1,264
Deaths:290
KDR:4.359
Accuracy:36.102% A++
HSR:30.934% A++
Solstice SF
A++
Kills:1,182
Deaths:348
KDR:3.397
Accuracy:33.616% A++
HSR:20.135% B+
NS-11C
A
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.973% A
HSR:16.398% C--
Zenith VX-5
B**
Kills:1,173
Deaths:424
KDR:2.767
Accuracy:30.759% B**
HSR:17.221% D
Eclipse VE3A
A++
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:34.566% A++
HSR:15.470% D-
Solstice VE3
A++
Kills:1,162
Deaths:378
KDR:3.074
Accuracy:31.366% A++
HSR:20.052% C+
Solstice Burst
A++
Kills:1,162
Deaths:213
KDR:5.455
Accuracy:35.470% A++
HSR:22.892% C+
NS Baron G5
A+
Kills:891
Deaths:276
KDR:3.228
Accuracy:58.861% A+
HSR:13.917% C+
Eidolon VE33
B**
Kills:207
Deaths:50
KDR:4.140
Accuracy:34.862% B**
HSR:23.188% C
NSX Tanto
A++
Kills:68
Deaths:25
KDR:2.720
Accuracy:35.354% A++
HSR:25% C+
Deimos VA29
B*
Kills:58
Deaths:17
KDR:3.412
Accuracy:71.111% B*
HSR:12.069% D-
Kills:39,973
Deaths (as Engineer):9,943
Deaths (to Engineers):6,575
KDR:4.02022
Kill Difference:30,030
Playtime:33.869 hours
Usage:2%
Score:1.486m
Score/min:731
Accuracy (listed only):38.188%
HSR (listed only):20.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,386
Deaths:1,003
KDR:1.382
Accuracy:51.569% A++
HSR:21.573% C+
MKV-B Suppressed
A++
Kills:1,359
Deaths:326
KDR:4.169
Accuracy:35.910% A++
HSR:22.664% B+
Ghost
A+
Kills:1,347
Deaths:188
KDR:7.165
Accuracy:47.933% A+
HSR:77.951% B*
Eridani SX5G
B**
Kills:1,344
Deaths:332
KDR:4.048
Accuracy:33.572% B**
HSR:29.241% B**
MKV Suppressed
A*
Kills:1,268
Deaths:314
KDR:4.038
Accuracy:36.804% A*
HSR:27.445% A
Eridani SX5
A
Kills:1,245
Deaths:445
KDR:2.798
Accuracy:33.099% A
HSR:17.269% C
NS-44P Commissioner
B+
Kills:1,193
Deaths:1,040
KDR:1.147
Accuracy:45.303% B+
HSR:18.022% D-
NS-357 Underboss
A*
Kills:1,180
Deaths:731
KDR:1.614
Accuracy:53.735% A*
HSR:24.237% C**
Eridani SX5-AE
A++
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:38.223% A++
HSR:24.214% C+
Artemis VX26
A*
Kills:1,173
Deaths:325
KDR:3.609
Accuracy:36.154% A++
HSR:37.084% A*
Parallax VX3
A
Kills:1,164
Deaths:108
KDR:10.778
Accuracy:47.915% A
HSR:81.357% B+
NS-30 Vandal
A+
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:41.514% A+
HSR:23.859% C
Skorpios
A+
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:34.054% A+
HSR:29.888% B**
Sirius SX12
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.680% A++
HSR:18.793% C++
NS-7 PDW
A++
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:33.815% A++
HSR:27.869% A+
VE-S Canis
A+
Kills:813
Deaths:376
KDR:2.162
Accuracy:36.859% A+
HSR:23.985% B+
Phantom VA23
A
Kills:503
Deaths:128
KDR:3.930
Accuracy:42.722% A
HSR:26.640% C
Nyx VX31
B**
Kills:289
Deaths:64
KDR:4.516
Accuracy:40.670% B**
HSR:24.914% C--
Cerberus
A++
Kills:235
Deaths:123
KDR:1.911
Accuracy:44.859% A++
HSR:29.787% B++
Kills:20,317
Deaths (as Infiltrator):7,027
Deaths (to Infiltrators):4,244
KDR:2.89128
Kill Difference:13,290
Playtime:122.244 hours
Usage:7%
Score:3.251m
Score/min:443
Accuracy (listed only):40.442%
HSR (listed only):30.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,218
Deaths:223
KDR:5.462
Accuracy:28.583% A++
HSR:29.967% A+
Blueshift VM5
A++
Kills:1,193
Deaths:223
KDR:5.350
Accuracy:27.574% A++
HSR:26.907% B**
Nebula VM20
A++
Kills:959
Deaths:209
KDR:4.589
Accuracy:27.639% A++
HSR:24.713% B++
Nebula VM20
A++
Kills:930
Deaths:209
KDR:4.450
Accuracy:26.870% A++
HSR:23.226% B+
Kills:4,300
Deaths (as MAX Suit):432
Deaths (to MAX Suits):2,006
KDR:9.9537
Kill Difference:3,868
Playtime:31.416 hours
Usage:2%
Score:1.873m
Score/min:994
Accuracy (listed only):27.666%
HSR (listed only):26.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:4,218
V. Kills:156 N/A
Deaths:316
KDR:13.348
Accuracy:53.048% A++
KPH:129.900 M
VKPH:4.800 B+
Dual Photon Pods
B**
Kills:1,699
V. Kills:419 405%
Deaths:103
KDR:16.495
Accuracy:57.975% B++
KPH:126.500 B*
VKPH:31.200 B**
Saron Laser Cannon
B**
Kills:1,118
V. Kills:944 118%
Deaths:466
KDR:2.399
Accuracy:35.552% B++
KPH:18.300 B+
VKPH:15.500 B**
Maelstrom Turbo Laser
C**
Kills:1,077
V. Kills:912 118%
Deaths:572
KDR:1.883
Accuracy:34.024% B+
KPH:15.500 C+
VKPH:13.100 C**
Hornet Missiles
B++
Kills:399
V. Kills:204 195%
Deaths:45
KDR:8.867
Accuracy:58.809% C
KPH:110.300 B++
VKPH:56.400 B++
Coyote Missiles
C++
Kills:324
V. Kills:164 196%
Deaths:71
KDR:4.563
Accuracy:50.910% C
KPH:44.700 C++
VKPH:22.600 C++
Antares LC
B+
Kills:176
V. Kills:142 123%
Deaths:73
KDR:2.411
Accuracy:39.405% A
KPH:20.800 C++
VKPH:16.800 B+
Kills:9,011 (6,589 + 0)
Deaths:1,646
KDR:5.474
VKDR:1.787
Vehicle Kills:2,941
Kill Difference:7,365
Playtime:195.926 hours
Usage:11%
Score:6.133m
Score/min:522
Piloting Accuracy:39.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:144
V. Kills:16 N/A
Deaths:9
KDR:16
Accuracy:50.209% B*
KPH:96.300 A++
VKPH:10.700 C++
Kills:144 (0 + 144)
Deaths:9
KDR:16
VKDR:1.778
Vehicle Kills:16
Kill Difference:135
Playtime:1.495 hours
Usage:0%
Score:0.066m
Score/min:739
Piloting Accuracy:N/A%
Gunner Accuracy:50.209%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:502
V. Kills:50 N/A
Deaths:32
KDR:15.688
Accuracy:36.903% C
KPH:93.700 M**
VKPH:9.300 C*
L100 Python AP
B+
Kills:68
V. Kills:36 184%
Deaths:6
KDR:11.333
Accuracy:56.615% C+
KPH:37.800 B+
VKPH:20 B
Kills:570 (570 + 0)
Deaths:38
KDR:15
VKDR:2.263
Vehicle Kills:86
Kill Difference:532
Playtime:7.154 hours
Usage:0%
Score:0.294m
Score/min:686
Driving Accuracy:56.615%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
S
Kills:157
V. Kills:2 N/A
Deaths:3
KDR:52.333
Accuracy:31.896% A
KPH:210.100 S
VKPH:2.700 C--
Saron HRB
A++
Kills:146
V. Kills:87 166%
Deaths:6
KDR:24.333
Accuracy:39.927% C-
KPH:40.900 A++
VKPH:24.400 B**
E540 Halberd
A++
Kills:115
V. Kills:78 146%
Deaths:8
KDR:14.375
Accuracy:56.735% A
KPH:38.200 B++
VKPH:25.900 A++
Kills:418 (0 + 418)
Deaths:17
KDR:24.588
VKDR:9.824
Vehicle Kills:167
Kill Difference:401
Playtime:7.325 hours
Usage:0%
Score:0.311m
Score/min:708
Driving Accuracy:N/A%
Gunner Accuracy:56.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:51
V. Kills:27 182%
Deaths:4
KDR:12.750
Accuracy:57.460% C+
KPH:42.100 C+
VKPH:22.300 C++
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:6.750
Vehicle Kills:27
Kill Difference:47
Playtime:1.211 hours
Usage:0%
Score:0.041m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:57.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:86
V. Kills:7 N/A
Deaths:1
KDR:86
Accuracy:41.094% B+
KPH:91.800 A*
VKPH:7.500 C
M40 Fury
A++
Kills:84
V. Kills:6 N/A
Deaths:5
KDR:16.800
Accuracy:31.459% D
KPH:100.300 A++
VKPH:7.200 D
M60-G Bulldog
S
Kills:75
V. Kills:5 N/A
Deaths:3
KDR:25
Accuracy:49.365% A+
KPH:92.800 S
VKPH:6.200 C+
M12 Kobalt
B**
Kills:66
V. Kills: N/A
Deaths:3
KDR:22
Accuracy:24.682% B**
KPH:95.400 B*
VKPH:0 D**
M20 Basilisk
A**
Kills:57
V. Kills:12 438%
Deaths:14
KDR:4.071
Accuracy:43.468% B+
KPH:48.700 A**
VKPH:10.200 B++
Kills:368 (0 + 368)
Deaths:26
KDR:14.154
VKDR:1.154
Vehicle Kills:30
Kill Difference:342
Playtime:4.446 hours
Usage:0%
Score:0.171m
Score/min:642
Driving Accuracy:N/A%
Gunner Accuracy:43.468%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 27,79327,5236,1924.445A**0.8635.66%A*29.005%A106M+1B**311259.6h10.1B++28.4B*
Betelgeuse 54-A 22,01421,8304,4704.884B++1.3031.878%A34.663%B+117.9A+1C**473185.2h9.4B*29.4B*
Orion VS54 5,1545,1431,3503.81A++0.2329.643%A++22.088%C-89.9MN/A63057.2h10.2B*34.4B
Light PPA 4,3744,21831613.348A+9.7753.048%A++1.399%C*129.8M4.8B+70132.5h7.6B++14.3B++
Pulsar LSW 3,6073,5808654.139A*0.5631.74%A+34.665%A101.7A*N/A33335.2h9.6B**30.3B*
Terminus VX-9 2,6132,6077613.426B**0.1530.721%B**30.303%B+93.1A**N/A60228h9.7B**31.5B**
SVA-88 2,0972,0935833.59B**0.0130.117%A22.217%C-75.8B**N/A44727.6h10.5B+34.9B++
C-4 2,4561,8817052.668B*0.9123.455%C-N/A35.7D--10.9D*43752.7h1.2B+5.3C**
Dual Photon Pods 2,1181,69910316.495A+12.9157.975%B++1.648%B+126.8B*31.3B**118813.4h17.1B++29.4B++
Pulsar C 1,6141,6115253.069A0.5132.594%A+29.174%B**65.5A+N/A32824.6h9.2B*28.2B*
NSX Naginata 1,4951,4763783.905A**0.3232.287%A++39.431%A+104.7A*1.3A38214.1h10B++30.9B*
Plasma Grenade 1,4831,47211472N/A1,468.4249.579%B+N/A525.7C*3.9D25272.8h3.4B+6.8B+
NS-44 Commissioner 1,3951,3861,0031.382B+2.2051.569%A++21.573%C+75.3A+N/A34718.4h3.2B++6.2B*
MKV-B Suppressed 1,3721,3593264.169M**0.5935.91%A++22.664%B+96.4A*N/A49514.1h11.1B++30.8B*
Ghost 1,3481,3471887.165A+3.5847.933%A+77.951%B*82.1A++N/A47816.4h1.8B*3.8B*
Eridani SX5G 1,3531,3443324.048A*0.4733.572%B**29.241%B**104.2A++N/A49912.9h9.5B++28.3B++
Serpent VE92 1,3311,3254752.789A+0.7933.346%A*17.66%C-64A+N/A34220.7h10.9B++32.7B*
MKV Suppressed 1,2801,2683144.038S0.4636.804%A*27.445%A103.1M++1A+31512.3h10.2B**27.7B*
NS-11CG 1,2751,2642904.359S0.7836.102%A++30.934%A++99.5A++N/A34712.7h10B++27.6B**
Eridani SX5 1,2451,2454452.798A++0.7833.099%A17.269%C90.9A*N/A42813.7h9.6B*29.1B++
NS Decimator 1,7391,2355562.221A+1.3658.061%C2.024%C+37.5C++15.3C+51832.9h3.8B++6.5B+
Blueshift VM5 1,2281,2182235.462A+1.8828.583%A++29.967%A+76.6MN/A34415.9h11.9A+41.7B**
Corvus VA55 1,2091,1982624.573S0.9930.975%A43.489%M++90.8M+N/A52813.2h8.5A+27.4B**
Equinox VE2 Burst 1,2001,1962424.942A*1.3632.769%B**33.779%B++102.2A*N/A54811.7h9.9B**30.3B*
NS-44P Commissioner 1,2001,1931,0401.147C+2.4345.303%B+18.022%D-64.1C**N/A32218.6h3.1B+6.9B+
Blueshift VM5 1,2001,1932235.35A+1.7727.574%A++26.907%B**75MN/A32315.9h11.7A42.4B**
Darkstar 1,1941,1842884.111A++0.5330.745%B*24.24%C+84A++N/A42414.1h11.4B++37.2B++
Solstice SF 1,1831,1823483.397M0.1833.616%A++20.135%B+90.9SN/A39613h10.5C**31.2B*
NS-357 Underboss 1,1871,1807311.614B++1.9753.735%A*24.237%C**121.6MN/A3539.7h3.3B**6.2B*
NS-11C 1,1791,1773413.452M0.1330.973%A16.398%C--76.9A*N/A41315.3h10.7B*34.7B*
Eridani SX5-AE 1,1821,1773013.91A*0.3338.223%A++24.214%C+126.6A++N/A2739.3h8.7B++22.7B*
Zenith VX-5 1,1771,1734242.767A++0.8130.759%B**17.221%D66.6AN/A42017.6h10.7B++34.9B++
Artemis VX26 1,1741,1733253.609A++0.0336.154%A++37.084%A*113.9M**N/A31110.3h8.1A+22.5A
Eclipse VE3A 1,1751,1703893.008A+0.5734.566%A++15.47%D-83A++N/A49414.1h11.1B+32.2B*
Force-Blade 1,2011,16625,4850.046B++3.5337.634%B++3.688%C--1.1B+N/A61075.3h1.8B*4.7B+
NS-15M AE 1,1701,1651946.005A+2.4230.545%B*34.249%B++102.2A+N/A55611.4h9.3B*30.5B++
Pulsar VS1 1,1761,1643513.316M0.2632.357%A++25.172%B+91.7M**N/A57012.7h10.8A33.3B**
Parallax VX3 1,1681,16410810.778A*7.2047.915%A81.357%B+77.1M++N/A23515.1h1.7B**3.6B*
CME 1,1651,1633992.915A*0.6732.716%B**23.904%C++80.8A++N/A45514.4h11B*33.7B*
VX29 Polaris 1,1631,1633193.646A++0.0727.191%B++22.27%C+81.3AN/A58214.3h10.7B++39.2B+
NS-15M1 1,1651,1632754.229A*0.6530.519%A+23.474%C++66.5B**N/A35917.5h10.5B*34.3B*
Solstice VE3 1,1651,1623783.074M**0.5131.366%A++20.052%C+78M**N/A57514.9h10.3B**33B+
Solstice Burst 1,1621,1622135.455M++1.8735.47%A++22.892%C+122.3M+N/A4329.5h9.8B**27.7B**
H-V45 1,1631,1614362.663B*0.9230.496%A15.504%D-72.6A+N/A39916h10.7B**35B**
NS-30 Vandal 1,1661,1613093.757A0.1841.514%A+23.859%C85.4A*N/A21113.6h4.6B*11B*
Skorpios 1,1771,1613563.261B**0.3234.054%A+29.888%B**90A++1.2A+23712.9h9.1B**26.8B**
Equinox VE2 1,1641,1602943.946M0.3732.053%B**40.172%A**95.1A++N/A75312.2h9.4B**29.2B*
Flare VE6 1,1651,1603183.648A**0.0726.525%B++29.052%B++71.2B**N/A40616.3h8.8B*33.2B++
Ursa 1,1651,1603583.24A**0.3428.225%B**23.707%C+79.5A+N/A54514.6h9B*31.9B++
Sirius SX12 1,1731,1603313.505A*0.0833.68%A++18.793%C++88.5M+1A++54813.1h11.8B++35.2B++
NS-11A 1,1641,1593743.099A++0.4829.95%B**26.747%B+85.2A**N/A43013.6h10.5B**35B**
NS-7 PDW 1,1651,1592275.106S1.5333.815%A++27.869%A+106.3M**N/A66510.9h10.1B**29.9B**
Saron Laser Cannon 2,0621,1184662.399C*1.1835.552%B++2.594%B18.3B+15.5B**37161h95B+267.2B++
Maelstrom Turbo Laser 1,9891,0775721.883C++1.7034.024%B+2.6%C++15.5C+13.1C**38169.7h91.4C**268.5B+
Lumine Edge 1,0611,05810,6330.1C+3.4840.771%A17.391%C*3CN/A11358.3h1.2B+2.9B+
Nebula VM20 9699592094.589A1.0127.639%A++24.713%B++76.7MN/A34912.5h12.9B**46.5B**
Nebula VM20 9409302094.45A0.8726.87%A++23.226%B+74.4A**N/A32712.5h12.9B**48B**
NS Baron G5 8928912763.228M+0.3558.861%A+13.917%C+102.4M++N/A4288.7h3.7B*6.2C+
S1 1,2278833022.924M**0.6664.001%B*4.304%B*49.3A++19.2B*59017.9h4.2A6.5B**
VE-S Canis 8308133762.162B**1.4236.859%A+23.985%B+153.4M**3.2S5635.3h8.4B**22.8B*
Anti-Vehicle Grenade 6485661566N/A562.4253.267%BN/A435.4B63.1C29591.3h4.4B++8.3B++
Phantom VA23 5105031283.93A0.3542.722%A26.64%C85.3A++1.2A+2195.9h4B+9.2B++
C75 Viper 5525023215.688M12.1136.903%CN/A93M**9.3C*7065.4h5.4A+14.6B**
Lasher X2 4874821982.434A**1.1533.464%B**3.112%C--69.9A++N/A4656.9h16.8B++50.1B*
Spear Anti-Vehicle Phalanx Turret 5494311528.733M*25.1557.483%A7.193%A++102.6M**28.1B++7574.2h4.3A7.5A
NSX-P Naginata 4094031412.858B**0.7230.316%A+33.747%B++111.9A*1.7B*4693.6h9.6B**31.6B*
Hornet Missiles 603399458.867B++5.2958.809%CN/A110.8B++56.7B++14973.6h8.1B+13.8B+
Nemesis VSH9 4473291721.913A*1.6767.302%B++6.991%M+36.2A13B3169.1h4.9A+7.3A+
Coyote Missiles 488324714.563B++0.9850.91%CN/A44.4C++22.5C++7387.3h35.3B+69.3B+
Nyx VX31 294289644.516A++0.9440.67%B**24.914%C--85A*1.5A*2603.4h4.9B+12.1B++
Cerberus 2372351231.911B*1.6744.859%A++29.787%B++146.9M**1.3B**3991.6h4.5B**10.1B**
Eidolon VE33 209207504.14M0.5634.862%B**23.188%C73.9MN/A5782.8h6.9B*19.7B*
Antares LC 318176732.411B+1.1739.405%A2.841%B++20.7C++16.7B+4228.5h96B+243.6B+
Tank Mine 2301601510.667S7.0968.986%MN/A160B**70C**23851h2.2C-3.1A++
Proton II PPA 159157352.333A*48.7531.896%AN/A224.3S2.9C9580.7h5.8A18.2A
Saron HRB 233146624.333M**20.7539.927%C-2.055%B+40.6A+24.2B**6893.6h14.2A35.6B**
L105 Zephyr 160144916B**12.4250.209%B*N/A96A++10.7C++7391.5h4.2A8.3B**
E540 Halberd 193115814.375B+10.7956.735%AN/A38.3B++26A++6683h6.2C11B+
Proximity Mine 108108264.154C++0.5768.478%M++N/A108CN/A9181h2.3D*3.4B**
Rocklet Rifle 222104502.08M1.5051.533%C+N/A22.6C-25.7C++2734.6h50.6D-98.1C--
M60-A Bulldog 9586328.667B++25.0955.679%B**1.163%D--71.7A+7.5B**6201.2h4.7B*8.4B**
M40 Fury 9386186U82.4241.094%B+N/A95.6A*7.8C7550.9h8.1B**19.8B**
M40 Fury 9084516.8A+13.2231.459%DN/A105A*7.5D7290.8h6.4B**20.3B**
H-V45 AE 8280611.311C2.2732.1%B*27.5%C+50C+1.3B**3671.6h13.9D43.2C++
M60-G Bulldog 8075325S21.4249.365%A+4%B++93.8S6.3C++6710.8h4.1A8.4A
L100 Python AP 10468611.333A7.7556.615%C+2.941%C**37.8B+20B6241.8h5.4B+9.6B+
NSX Tanto 6868252.72A++0.8635.354%A++25%C+97.1MN/A4920.7h10.7B+30.3B+
M12 Kobalt 6666322B*18.4224.682%B**18.182%C+94.3B*N/A4950.7h13.2B**53.6B*
Deimos VA29 5858173.412A++0.1771.111%B*12.069%D-96.7A++N/A8650.6h2.2B+3.1B+
M20 Basilisk 6957144.071B+0.4943.468%B+8.772%A47.5A*10B++5501.2h58.5B**134.7B**
Auraxium Force-Blade 54539880.054B+3.5347.826%AN/A1.4C++N/A437.5h1.9B+3.9B+
E540 Halberd-H 7851412.75C**9.1757.46%C+1.961%C++42.5C+22.5C++5601.2h5.6C**9.7B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0520h
Spawn Beacon435,1744.6h
Anti-Vehicle MANA Turret3690.2h
Nano-Armor Kit4758,1426.4h
Nanite Revive Grenade02,5030.7h
Restoration Kit19770.4h
Motion Spotter84,1042.1h
Welding Device02730h
Shield Recharging Field51000.1h
Medical Kit4,75429,751140.5h
Medical Applicator10851,43113.9h
Recon Detection Device53720.8h

Check the help document for the dictionary if you want to learn more about words used here.


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