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stats.dasanfall.com
Operant JessediVS[DA] JessediVS
VS BR 31

KDR: 3.64

Score: 67.5m

Last Seen: May 20th, 2019 11:41 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 32): 74%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VX6-7 Betelgeuse 54-A Orion VS54 Light PPA Pulsar LSW Terminus VX-9 SVA-88 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,650,316 MLG Score: 5316
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.042%28.373%937461150100,1764.6548-1.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.887%2.322A*1.148B**-0.805D-HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.615B+9.50.335C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.063%1.777%1049411928,046102124067.8728334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.087%0.072C+0.167C++0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.475B+32.30.392B52.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.404%0.894%642119455911691060.478186522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.482%-0.392C---1.282D**-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.623B+5.40.571B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.422%2.113%815119156810142620.559606216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.765%0.31C*-0.711D--0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.843B*12.30.813B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.373%79.609%81211942,403127231.88767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.276%2.026A*0.819B++-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.80.443B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.111%12.069%811119558190200.0304782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.467A**-0.496D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++2.20.546B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
67.5m235.3%794 (47.6k)674 (40.4k)3.6399132,11436,2963.7716631 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196873533.151%24.826%82302:4650

10% Combat Medic33% Heavy Assault7% Infiltrator46% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2014 10:42 PMMar 14th, 2014 1:26 AMMay 21st, 2019 2:33 AM (2h) (PST)May 20th, 2019 9:57 PM (7h) (PST)May 20th, 2019 7:41 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0202617591.3190.3620.3283.2530.0635316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,20415,66545,539792220195440,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1668.9h/69.5d 4,782 32,799 26,092 325.7k 1,162 7,053 6,335 102.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:21,754
Deaths:4,438
KDR:4.902
Accuracy:31.874% A
HSR:34.693% B+
Orion VS54
A++
Kills:5,142
Deaths:1,350
KDR:3.809
Accuracy:29.643% A++
HSR:22.093% C
Pulsar LSW
A++
Kills:3,580
Deaths:865
KDR:4.139
Accuracy:31.740% A++
HSR:34.665% A+
SVA-88
A
Kills:2,093
Deaths:583
KDR:3.590
Accuracy:30.117% A
HSR:22.217% C
NS-15M AE
B**
Kills:1,165
Deaths:194
KDR:6.005
Accuracy:30.545% B**
HSR:34.249% B*
NS-15M1
A+
Kills:1,163
Deaths:275
KDR:4.229
Accuracy:30.519% A+
HSR:23.474% C*
VX29 Polaris
B++
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:27.191% B++
HSR:22.270% C+
Ursa
B**
Kills:1,160
Deaths:358
KDR:3.240
Accuracy:28.225% B**
HSR:23.707% C+
Flare VE6
B++
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:26.525% B++
HSR:29.052% B++
NSX Naginata
A*
Kills:1,010
Deaths:231
KDR:4.372
Accuracy:32.299% A*
HSR:41.386% A++
Lasher X2
B**
Kills:482
Deaths:198
KDR:2.434
Accuracy:33.459% B**
HSR:3.112% C-
Kills:39,872
Deaths (as Heavy Assault):9,129
Deaths (to Heavy Assaults):10,926
KDR:4.36762
Kill Difference:30,743
Playtime:543.232 hours
Usage:33%
Score:22.521m
Score/min:691
Accuracy (listed only):30.194%
HSR (listed only):26.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A**
Kills:22,590
Deaths:4,777
KDR:4.729
Accuracy:36.299% A**
HSR:28.960% A+
Pulsar C
A++
Kills:1,596
Deaths:518
KDR:3.081
Accuracy:32.644% A++
HSR:29.135% B**
MKV-B Suppressed
A++
Kills:1,359
Deaths:326
KDR:4.169
Accuracy:35.910% A++
HSR:22.664% B+
Eridani SX5G
B**
Kills:1,344
Deaths:332
KDR:4.048
Accuracy:33.572% B**
HSR:29.241% B**
Serpent VE92
A*
Kills:1,322
Deaths:473
KDR:2.795
Accuracy:33.354% A*
HSR:17.701% C
MKV Suppressed
A*
Kills:1,268
Deaths:314
KDR:4.038
Accuracy:36.804% A*
HSR:27.445% A
NS-11CG
A++
Kills:1,264
Deaths:290
KDR:4.359
Accuracy:36.102% A++
HSR:30.934% A++
Eridani SX5
A
Kills:1,245
Deaths:445
KDR:2.798
Accuracy:33.099% A
HSR:17.269% C
Solstice SF
A++
Kills:1,182
Deaths:348
KDR:3.397
Accuracy:33.616% A++
HSR:20.135% B+
NS-11C
A+
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.973% A+
HSR:16.398% C-
Zenith VX-5
B**
Kills:1,173
Deaths:424
KDR:2.767
Accuracy:30.759% B**
HSR:17.221% D
Eridani SX5-AE
A++
Kills:1,171
Deaths:296
KDR:3.956
Accuracy:38.223% A++
HSR:24.253% C+
Eclipse VE3A
A++
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:34.566% A++
HSR:15.470% D-
Solstice Burst
A++
Kills:1,162
Deaths:213
KDR:5.455
Accuracy:35.470% A++
HSR:22.892% C+
Solstice VE3
A++
Kills:1,162
Deaths:378
KDR:3.074
Accuracy:31.367% A++
HSR:20.052% C++
Skorpios
A++
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:34.054% A++
HSR:29.888% A
Sirius SX12
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.680% A++
HSR:18.793% C++
NS-7 PDW
A++
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:33.815% A++
HSR:27.869% A++
NS Baron G5
A+
Kills:891
Deaths:276
KDR:3.228
Accuracy:58.861% A+
HSR:13.917% C+
VE-S Canis
A++
Kills:219
Deaths:87
KDR:2.517
Accuracy:38.939% A++
HSR:22.831% C**
NSX Tanto
A++
Kills:58
Deaths:22
KDR:2.636
Accuracy:36.072% A++
HSR:27.586% B
Deimos VA29
B*
Kills:58
Deaths:17
KDR:3.412
Accuracy:71.111% B*
HSR:12.069% D
Kills:44,891
Deaths (as Light Assault):11,180
Deaths (to Light Assaults):8,081
KDR:4.0153
Kill Difference:33,711
Playtime:765.324 hours
Usage:46%
Score:28.953m
Score/min:631
Accuracy (listed only):37.240%
HSR (listed only):22.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:2,607
Deaths:761
KDR:3.426
Accuracy:30.721% B**
HSR:30.303% B+
MKV-B Suppressed
A++
Kills:1,359
Deaths:326
KDR:4.169
Accuracy:35.910% A++
HSR:22.664% B+
Eridani SX5G
B**
Kills:1,344
Deaths:332
KDR:4.048
Accuracy:33.572% B**
HSR:29.241% B**
MKV Suppressed
A*
Kills:1,268
Deaths:314
KDR:4.038
Accuracy:36.804% A*
HSR:27.445% A
Eridani SX5
A
Kills:1,245
Deaths:445
KDR:2.798
Accuracy:33.099% A
HSR:17.269% C
Corvus VA55
M++
Kills:1,198
Deaths:262
KDR:4.573
Accuracy:30.975% A
HSR:43.489% M++
Equinox VE2 Burst
B**
Kills:1,196
Deaths:242
KDR:4.942
Accuracy:32.769% B**
HSR:33.779% B*
Darkstar
B*
Kills:1,184
Deaths:288
KDR:4.111
Accuracy:30.745% B*
HSR:24.240% C++
Eridani SX5-AE
A++
Kills:1,171
Deaths:296
KDR:3.956
Accuracy:38.223% A++
HSR:24.253% C+
Pulsar VS1
A++
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:32.357% A++
HSR:25.172% B++
CME
A
Kills:1,163
Deaths:399
KDR:2.915
Accuracy:32.716% A
HSR:23.904% C**
Skorpios
A++
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:34.054% A++
HSR:29.888% A
H-V45
A
Kills:1,161
Deaths:436
KDR:2.663
Accuracy:30.496% A
HSR:15.504% D
Sirius SX12
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.680% A++
HSR:18.793% C++
Equinox VE2
M
Kills:1,160
Deaths:294
KDR:3.946
Accuracy:32.053% A
HSR:40.172% M
NS-11A
A
Kills:1,159
Deaths:374
KDR:3.099
Accuracy:29.950% A
HSR:26.747% B++
NS-7 PDW
A++
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:33.815% A++
HSR:27.869% A++
NS Baron G5
A+
Kills:891
Deaths:276
KDR:3.228
Accuracy:58.861% A+
HSR:13.917% C+
VE-S Canis
A++
Kills:219
Deaths:87
KDR:2.517
Accuracy:38.939% A++
HSR:22.831% C**
Deimos VA29
B*
Kills:58
Deaths:17
KDR:3.412
Accuracy:71.111% B*
HSR:12.069% D
Kills:23,027
Deaths (as Combat Medic):6,414
Deaths (to Combat Medics):4,484
KDR:3.59012
Kill Difference:16,613
Playtime:172.772 hours
Usage:10%
Score:9.676m
Score/min:933
Accuracy (listed only):36.542%
HSR (listed only):25.477%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A**
Kills:22,590
Deaths:4,777
KDR:4.729
Accuracy:36.299% A**
HSR:28.960% A+
Pulsar C
A++
Kills:1,596
Deaths:518
KDR:3.081
Accuracy:32.644% A++
HSR:29.135% B**
Serpent VE92
A*
Kills:1,322
Deaths:473
KDR:2.795
Accuracy:33.354% A*
HSR:17.701% C
NS-11CG
A++
Kills:1,264
Deaths:290
KDR:4.359
Accuracy:36.102% A++
HSR:30.934% A++
Solstice SF
A++
Kills:1,182
Deaths:348
KDR:3.397
Accuracy:33.616% A++
HSR:20.135% B+
NS-11C
A+
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.973% A+
HSR:16.398% C-
Zenith VX-5
B**
Kills:1,173
Deaths:424
KDR:2.767
Accuracy:30.759% B**
HSR:17.221% D
Eclipse VE3A
A++
Kills:1,170
Deaths:389
KDR:3.008
Accuracy:34.566% A++
HSR:15.470% D-
Solstice Burst
A++
Kills:1,162
Deaths:213
KDR:5.455
Accuracy:35.470% A++
HSR:22.892% C+
Solstice VE3
A++
Kills:1,162
Deaths:378
KDR:3.074
Accuracy:31.367% A++
HSR:20.052% C++
NS Baron G5
A+
Kills:891
Deaths:276
KDR:3.228
Accuracy:58.861% A+
HSR:13.917% C+
Eidolon VE33
A
Kills:207
Deaths:50
KDR:4.140
Accuracy:34.862% A
HSR:23.188% C
NSX Tanto
A++
Kills:58
Deaths:22
KDR:2.636
Accuracy:36.072% A++
HSR:27.586% B
Deimos VA29
B*
Kills:58
Deaths:17
KDR:3.412
Accuracy:71.111% B*
HSR:12.069% D
Kills:35,012
Deaths (as Engineer):8,516
Deaths (to Engineers):6,263
KDR:4.11132
Kill Difference:26,496
Playtime:30.876 hours
Usage:2%
Score:1.413m
Score/min:763
Accuracy (listed only):38.290%
HSR (listed only):21.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-B Suppressed
A++
Kills:1,359
Deaths:326
KDR:4.169
Accuracy:35.910% A++
HSR:22.664% B+
NS-44 Commissioner
A++
Kills:1,354
Deaths:980
KDR:1.382
Accuracy:51.582% A++
HSR:21.713% C+
Eridani SX5G
B**
Kills:1,344
Deaths:332
KDR:4.048
Accuracy:33.572% B**
HSR:29.241% B**
Ghost
A+
Kills:1,327
Deaths:180
KDR:7.372
Accuracy:48.038% A+
HSR:77.845% B**
MKV Suppressed
A*
Kills:1,268
Deaths:314
KDR:4.038
Accuracy:36.804% A*
HSR:27.445% A
Eridani SX5
A
Kills:1,245
Deaths:445
KDR:2.798
Accuracy:33.099% A
HSR:17.269% C
NS-44P Commissioner
B+
Kills:1,193
Deaths:1,040
KDR:1.147
Accuracy:45.303% B+
HSR:18.022% D-
Artemis VX26
A*
Kills:1,173
Deaths:325
KDR:3.609
Accuracy:36.154% A++
HSR:37.084% A*
Eridani SX5-AE
A++
Kills:1,171
Deaths:296
KDR:3.956
Accuracy:38.223% A++
HSR:24.253% C+
NS-357 Underboss
A*
Kills:1,162
Deaths:714
KDR:1.627
Accuracy:53.866% A*
HSR:24.269% B+
Skorpios
A++
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:34.054% A++
HSR:29.888% A
NS-30 Vandal
A+
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:41.514% A+
HSR:23.859% C
Sirius SX12
A++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:33.680% A++
HSR:18.793% C++
NS-7 PDW
A++
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:33.815% A++
HSR:27.869% A++
Parallax VX3
A+
Kills:1,076
Deaths:90
KDR:11.956
Accuracy:48.819% A+
HSR:81.784% B+
Phantom VA23
A
Kills:503
Deaths:128
KDR:3.930
Accuracy:42.722% A
HSR:26.640% C
Nyx VX31
A+
Kills:221
Deaths:35
KDR:6.314
Accuracy:42.252% A+
HSR:23.077% D
Cerberus
A++
Kills:220
Deaths:117
KDR:1.880
Accuracy:44.808% A++
HSR:29.546% B*
VE-S Canis
A++
Kills:219
Deaths:87
KDR:2.517
Accuracy:38.939% A++
HSR:22.831% C**
Kills:19,476
Deaths (as Infiltrator):6,632
Deaths (to Infiltrators):3,925
KDR:2.93667
Kill Difference:12,844
Playtime:115.733 hours
Usage:7%
Score:3.132m
Score/min:451
Accuracy (listed only):40.692%
HSR (listed only):30.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,218
Deaths:223
KDR:5.462
Accuracy:28.583% A++
HSR:29.967% A++
Blueshift VM5
A++
Kills:1,193
Deaths:223
KDR:5.350
Accuracy:27.574% A++
HSR:26.907% B**
Nebula VM20
A++
Kills:877
Deaths:190
KDR:4.616
Accuracy:27.840% A++
HSR:23.717% B++
Nebula VM20
A++
Kills:848
Deaths:190
KDR:4.463
Accuracy:26.980% A++
HSR:23.231% B+
Kills:4,136
Deaths (as MAX Suit):413
Deaths (to MAX Suits):1,941
KDR:10.01453
Kill Difference:3,723
Playtime:30.153 hours
Usage:2%
Score:1.823m
Score/min:1,008
Accuracy (listed only):27.744%
HSR (listed only):25.956%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:4,214
V. Kills:156 N/A
Deaths:316
KDR:13.335
Accuracy:53.069% A++
KPH:130 M+
VKPH:4.800 B+
Dual Photon Pods
B**
Kills:1,699
V. Kills:419 405%
Deaths:103
KDR:16.495
Accuracy:57.975% B++
KPH:126.500 B**
VKPH:31.200 B**
Maelstrom Turbo Laser
B+
Kills:1,077
V. Kills:912 118%
Deaths:572
KDR:1.883
Accuracy:34.024% B+
KPH:15.500 C++
VKPH:13.100 B+
Saron Laser Cannon
B**
Kills:1,056
V. Kills:908 116%
Deaths:450
KDR:2.347
Accuracy:35.474% B+
KPH:18.300 B+
VKPH:15.700 B**
Hornet Missiles
B++
Kills:397
V. Kills:203 195%
Deaths:45
KDR:8.822
Accuracy:59.089% C
KPH:112.300 B++
VKPH:57.400 B++
Coyote Missiles
C++
Kills:324
V. Kills:164 196%
Deaths:71
KDR:4.563
Accuracy:50.910% C
KPH:44.700 C++
VKPH:22.600 C+
Antares LC
B+
Kills:136
V. Kills:119 113%
Deaths:62
KDR:2.194
Accuracy:39.894% A
KPH:19.300 C++
VKPH:16.900 B+
Kills:8,903 (6,483 + 0)
Deaths:1,619
KDR:5.499
VKDR:1.779
Vehicle Kills:2,881
Kill Difference:7,284
Playtime:191.086 hours
Usage:11%
Score:6.022m
Score/min:525
Piloting Accuracy:39.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:144
V. Kills:16 N/A
Deaths:9
KDR:16
Accuracy:50.209% B*
KPH:96.300 A++
VKPH:10.700 C**
Kills:144 (0 + 144)
Deaths:9
KDR:16
VKDR:1.778
Vehicle Kills:16
Kill Difference:135
Playtime:1.495 hours
Usage:0%
Score:0.066m
Score/min:738
Piloting Accuracy:N/A%
Gunner Accuracy:50.209%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:502
V. Kills:50 N/A
Deaths:32
KDR:15.688
Accuracy:36.903% C
KPH:93.700 M**
VKPH:9.300 B
L100 Python AP
B+
Kills:57
V. Kills:31 178%
Deaths:6
KDR:9.500
Accuracy:58.065% C*
KPH:36.300 B+
VKPH:19.700 C**
Kills:559 (559 + 0)
Deaths:38
KDR:14.711
VKDR:2.132
Vehicle Kills:81
Kill Difference:521
Playtime:6.926 hours
Usage:0%
Score:0.288m
Score/min:693
Driving Accuracy:58.065%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
S
Kills:150
V. Kills: N/A
Deaths:3
KDR:50
Accuracy:31.822% A
KPH:214 S
VKPH:0 F-
Saron HRB
A++
Kills:145
V. Kills:86 167%
Deaths:6
KDR:24.167
Accuracy:40.197% C
KPH:42.200 A++
VKPH:25 B**
E540 Halberd
A++
Kills:108
V. Kills:77 138%
Deaths:8
KDR:13.500
Accuracy:57.296% A
KPH:37.100 B+
VKPH:26.500 A++
Kills:403 (0 + 403)
Deaths:17
KDR:23.706
VKDR:9.588
Vehicle Kills:163
Kill Difference:386
Playtime:7.044 hours
Usage:0%
Score:0.306m
Score/min:724
Driving Accuracy:N/A%
Gunner Accuracy:57.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:86
V. Kills:7 N/A
Deaths:1
KDR:86
Accuracy:41.478% B+
KPH:92.600 A++
VKPH:7.500 C
M40 Fury
A++
Kills:84
V. Kills:6 N/A
Deaths:5
KDR:16.800
Accuracy:31.459% D
KPH:100.300 A++
VKPH:7.200 D
M60-G Bulldog
S
Kills:75
V. Kills:5 N/A
Deaths:3
KDR:25
Accuracy:49.431% A+
KPH:94.100 S
VKPH:6.300 C++
M20 Basilisk
M
Kills:54
V. Kills:12 415%
Deaths:14
KDR:3.857
Accuracy:43.835% B+
KPH:49.600 M
VKPH:11 B*
Kills:299 (0 + 299)
Deaths:23
KDR:13
VKDR:1.304
Vehicle Kills:30
Kill Difference:276
Playtime:3.653 hours
Usage:0%
Score:0.147m
Score/min:672
Driving Accuracy:N/A%
Gunner Accuracy:43.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 22,79822,5904,7774.729M1.0936.299%A**28.96%A+108.1M++1A+294209h10B++27.6B**
Betelgeuse 54-A 21,93721,7544,4384.902B+1.2631.874%A34.693%B+118A+1B+472184.4h9.4B++29.4B**
Orion VS54 5,1535,1421,3503.809A+0.1729.643%A++22.093%C89.9MN/A62457.2h10.2B*34.4B
Light PPA 4,3704,21431613.335B**9.7053.069%A++1.4%C*130.1M+4.8B+70232.4h7.6B++14.3B++
Pulsar LSW 3,6073,5808654.139A*0.5031.74%A++34.665%A+101.7A*N/A33135.2h9.6B**30.3B*
Terminus VX-9 2,6132,6077613.426A0.2130.721%B**30.303%B+93.1A**N/A60128h9.7B**31.5B*
SVA-88 2,0972,0935833.59B**0.0530.117%A22.217%C75.8B**N/A44627.6h10.5B+34.9B++
C-4 2,4401,8697002.67B*0.9723.459%CN/A35.7D--10.9D*43552.4h1.2B++5.3B+
Dual Photon Pods 2,1181,69910316.495A++12.8657.975%B++1.648%B+126.8B**31.3B**118813.4h17.1B++29.4B++
Pulsar C 1,5991,5965183.081A+0.5632.644%A++29.135%B**65.1A++N/A32124.5h9.2B*28.2B*
MKV-B Suppressed 1,3721,3593264.169A**0.5335.91%A++22.664%B+96.4A*N/A49514.1h11.1B*30.8B*
NS-44 Commissioner 1,3631,3549801.382B+2.2651.582%A++21.713%C+75.2A++N/A34718h3.2B++6.1B**
Eridani SX5G 1,3531,3443324.048A*0.4133.572%B**29.241%B**104.2A++N/A49812.9h9.5B++28.3B++
Ghost 1,3281,3271807.372A+3.7348.038%A+77.845%B**82.9A*N/A47716h1.8B*3.8B*
Serpent VE92 1,3281,3224732.795A+0.8433.354%A*17.701%C63.9A++N/A33820.7h10.9B++32.7B*
Frag Grenade 1,3271,31711317N/A1,313.3649.948%B++N/A548.8C**4.2C-26132.4h3.3B+6.6B+
MKV Suppressed 1,2801,2683144.038M**0.4036.804%A*27.445%A103.1M*1A++31312.3h10.2B**27.7B*
NS-11CG 1,2751,2642904.359S0.7236.102%A++30.934%A++99.5A++N/A34612.7h10B*27.6B**
Eridani SX5 1,2451,2454452.798A+0.8433.099%A17.269%C90.9A**N/A42413.7h9.6B*29.1B++
Blueshift VM5 1,2281,2182235.462A1.8228.583%A++29.967%A++76.6M+N/A34215.9h11.9A41.7B**
Corvus VA55 1,2091,1982624.573S0.9330.975%A43.489%M++90.8M**N/A52613.2h8.5A+27.4B**
Equinox VE2 Burst 1,2001,1962424.942A++1.3032.769%B**33.779%B*102.2A*N/A54211.7h9.9B**30.3B**
NS-44P Commissioner 1,2001,1931,0401.147C+2.4945.303%B+18.022%D-64.1C**N/A32118.6h3.1B+6.9B+
Blueshift VM5 1,2001,1932235.35A1.7127.574%A++26.907%B**75M+N/A32315.9h11.7A42.4B**
Darkstar 1,1941,1842884.111A*0.4730.745%B*24.24%C++84A++N/A42414.1h11.4B++37.2B++
Solstice SF 1,1831,1823483.397A**0.2433.616%A++20.135%B+90.9SN/A39513h10.5C**31.2B*
NS-11C 1,1791,1773413.452M+0.1930.973%A+16.398%C-76.9MN/A40815.3h10.7B**34.7B*
NS Decimator 1,6541,1745442.158A1.4858.019%C2.044%C+37C*15.1C+51731.7h3.8B++6.5B+
Zenith VX-5 1,1771,1734242.767A+0.8730.759%B**17.221%D66.6A+N/A41917.6h10.7B*34.9B++
Artemis VX26 1,1741,1733253.609A*0.0336.154%A++37.084%A*113.9SN/A31010.3h8.1A+22.5A
Eridani SX5-AE 1,1761,1712963.956A*0.3238.223%A++24.253%C+128.7A++N/A2729.1h8.7B*22.7B*
Eclipse VE3A 1,1751,1703893.008B++0.6334.566%A++15.47%D-83A++N/A49214.1h11.1B+32.2B*
Force-Blade 1,2011,16625,4730.046B++3.5937.648%B+3.688%C-1.1B+N/A61074.7h1.8B++4.7B++
NS-15M AE 1,1701,1651946.005A++2.3730.545%B**34.249%B*102.2A+N/A55511.4h9.3B**30.5B++
Pulsar VS1 1,1761,1643513.316A**0.3232.357%A++25.172%B++91.7SN/A56212.7h10.8A33.3B**
NS-15M1 1,1651,1632754.229A*0.5930.519%A+23.474%C*66.5B**N/A35717.5h10.5B*34.3B*
VX29 Polaris 1,1631,1633193.646A++0.0127.191%B++22.27%C+81.3A+N/A58114.3h10.7B++39.2B+
CME 1,1651,1633992.915A++0.7232.716%A23.904%C**80.8A*N/A45414.4h11B*33.7B**
Solstice Burst 1,1621,1622135.455M++1.8235.47%A++22.892%C+122.3M*N/A4329.5h9.8B**27.7B**
Solstice VE3 1,1651,1623783.074M*0.5731.367%A++20.052%C++78M**N/A55914.9h10.3B**33B+
NS-357 Underboss 1,1691,1627141.627B++2.0153.866%A*24.269%B+121M+N/A3529.6h3.3B**6.2B**
Skorpios 1,1771,1613563.261A0.3834.054%A++29.888%A90A*1.2A++23612.9h9.1B**26.8A
NS-30 Vandal 1,1661,1613093.757B**0.1241.514%A+23.859%C85.4A*N/A21113.6h4.6B*11B*
H-V45 1,1631,1614362.663B++0.9830.496%A15.504%D72.6A*N/A39316h10.7B**35B**
Ursa 1,1651,1603583.24A*0.4028.225%B**23.707%C+79.5A++N/A54414.6h9B*31.9B++
Sirius SX12 1,1731,1603313.505A*0.1333.68%A++18.793%C++88.5M++1A*54513.1h11.8B++35.2B*
Flare VE6 1,1651,1603183.648A**0.0126.525%B++29.052%B++71.2B**N/A40116.3h8.8B*33.2B++
Equinox VE2 1,1641,1602943.946M0.3132.053%A40.172%M95.1M*N/A75212.2h9.4B**29.2B**
NS-11A 1,1641,1593743.099A+0.5429.95%A26.747%B++85.2MN/A42113.6h10.5B**35B**
NS-7 PDW 1,1651,1592275.106S1.4733.815%A++27.869%A++106.3SN/A66210.9h10.1B**29.9B*
Maelstrom Turbo Laser 1,9891,0775721.883C++1.7634.024%B+2.6%C+15.5C++13.1B+38069.7h91.4B268.5B+
Parallax VX3 1,0781,0769011.956A**8.3248.819%A+81.784%B+80.9M*N/A24713.3h1.7B**3.5B**
Saron Laser Cannon 1,9641,0564502.347C*1.2935.474%B+2.652%C*18.3B+15.7B**37757.7h94.9B+267.5B++
NSX Naginata 1,0211,0102314.372M+0.7332.299%A*41.386%A++102A*1.1B*2929.9h10B++30.9B*
NS Baron G5 8928912763.228M0.4158.861%A+13.917%C+102.4M**N/A4268.7h3.7B*6.2C++
S1 1,2278833022.924M**0.7264.001%B*4.304%B*49.3A*19.2B**58517.9h4.2A6.5B**
Nebula VM20 8868771904.616A0.9827.84%A++23.717%B++77.6MN/A36711.3h12.7B**45.7B**
Nebula VM20 8568481904.463B**0.8226.98%A++23.231%B+75MN/A34411.3h12.8B**47.3B**
Lumine Edge 7957937,8450.101C+3.5441.501%A17.781%C**2.9CN/A9273.8h1.2B+2.9B+
Anti-Vehicle Grenade 6355551555N/A551.3653.376%C*N/A462.5B66.7C30311.2h4.4B++8.2B++
Phantom VA23 5105031283.93B+0.2942.722%A26.64%C85.3A*1.2A*2145.9h4B+9.2B++
C75 Viper 5525023215.688A**12.0536.903%CN/A93M**9.3B7015.4h5.4A+14.6B**
Lasher X2 4874821982.434A*1.2133.459%B**3.112%C-69.9A*N/A4596.9h16.8B++50.1B++
Spear Anti-Vehicle Phalanx Turret 5093981428.429M++24.7957.898%A+7.035%A+104.7M**29.2B++7883.8h4.3A7.4A
Hornet Missiles 600397458.822B*5.1859.089%CN/A113.4B*58B++15213.5h8B+13.6B+
Nemesis VSH9 4473291721.913A*1.7367.302%B++6.991%A**36.2B**13C++3159.1h4.9A+7.3A+
Coyote Missiles 488324714.563B*0.9250.91%CN/A44.4C++22.5C+7357.3h35.3B+69.3B+
Nyx VX31 225221356.314A*2.6742.252%A+23.077%D92.1A*1.7M**3102.4h4.7B++11.2B*
Cerberus 2222201171.88B*1.7644.808%A++29.546%B*157.1S1.4B**4301.4h4.6B**10.2B**
VE-S Canis 222219872.517A1.1238.939%A++22.831%C**182.5S2.5S5141.2h8B**20.7B**
Eidolon VE33 209207504.14M0.5034.862%A23.188%C73.9M+N/A5742.8h6.9B*19.7B*
Proton II PPA 150150350A*46.3631.822%AN/A214.3SN/A9810.7h5.8B**18.4A
Saron HRB 231145624.167M**20.5340.197%C2.069%B+42.6A++25.3A7123.4h14.1A35.1B*
L105 Zephyr 160144916B*12.3650.209%B*N/A96A++10.7C**7371.5h4.2A8.3B**
Tank Mine 1971361211.333S7.6973.976%M++N/A194.3A++87.1B*29270.7h2.3D3.1A++
Antares LC 255136622.194B1.4539.894%A3.676%A19.4C++17B+3797h102.2B256.3B+
E540 Halberd 185108813.5B+9.8657.296%AN/A37.2B+26.6A++6742.9h6.4C11.2B+
Proximity Mine 104104254.16C++0.5268.555%M+N/A115.6C+N/A9100.9h2.3D*3.4B*
M40 Fury 9386186U82.3641.478%B+N/A95.6A*7.8C7620.9h8.1B**19.5B**
M60-A Bulldog 9586328.667B+25.0355.679%B**1.163%D--71.7A++7.5B**6181.2h4.7B++8.4B*
M40 Fury 9084516.8A13.1631.459%DN/A105A*7.5D7290.8h6.4B**20.3B**
M60-G Bulldog 8075325S21.3649.431%A+4%B++93.8S6.3C++6810.8h4.1A8.2A
Rocklet Rifle 15163331.909A**1.7354.114%C++1.587%B**19.7D27.5C*2353.2h59.6D**110.1D-
NSX Tanto 5858222.636A+1.0036.072%A++27.586%B96.7A**N/A3280.6h10.1B++27.9B*
Deimos VA29 5858173.412A++0.2371.111%B*12.069%D96.7A*N/A7930.6h2.2B+3.1B+
L100 Python AP 885769.5B**5.8658.065%C*3.509%B35.6B+19.4C*6641.6h5.7B+9.8B+
M20 Basilisk 6654143.857B+0.2243.835%B+7.407%B++49.1A**10.9B*5421.1h58B**132.3B**
Auraxium Force-Blade 54539880.054B+3.5947.826%AN/A1.4C++N/A437.3h1.9B+3.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3590.2h
Spawn Beacon434,8384.4h
M20 Wyvern0520h
Nano-Armor Kit4252,4805.8h
Nanite Revive Grenade02,4080.7h
Motion Spotter73,9502h
Restoration Kit19770.4h
Shield Recharging Field51000.1h
Medical Kit4,30627,363130.7h
Medical Applicator10850,40113.8h
Recon Detection Device53720.8h

Check the help document for the dictionary if you want to learn more about words used here.


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