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Lt. General Jesu3man[MEDC] Jesu3man
TR BR 92

KDR: 4.52

Score: 12.1m

Last Seen: May 17th, 2019 8:42 AM
- OFFLINE - 139 hour(s)

Battle Rank 92 - Terran Republic on Cobalt - Outfit Member of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 8
Level Progress (to 93): 73%
Level 100 Progress: 64% 214h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 NS-357 Underboss NS-44 Commissioner TAR NS-11A T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Jesu3man



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,841,064 MLG Score: 11064
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.602%45.521%153020117631,4166.14074-1.622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.81%2.418A**3.793M**-0.703D-HEAD ++ (~28.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.656B+8.60.397B17

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.523%88.556%0211943,80164085.93906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.183%1.521A+1.37A1.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.80.44B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.923%28.205%0111957855000.141561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.951M+2.704M-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.811B++1.90.604B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 8
12.1m162.3%523 (31.4k)437 (26.2k)4.518537,8568,3784.6236692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1196458732.628%47.229%154103:1912

10% Combat Medic68% Heavy Assault14% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 8:10 AMOct 5th, 2018 4:23 PMMay 20th, 2019 11:28 PM (2d) (PST)May 17th, 2019 8:15 AM (6d) (PST)May 17th, 2019 4:42 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8762386381.3620.3010.6432.2570.02911064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,54614,27438,272821839135226,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
463.3h/19.3d 881 17,879 10,038 62.7k 530 2,087 794 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:15,422
Deaths:2,657
KDR:5.804
Accuracy:34.007% A*
HSR:46.797% M++
NS-15M2
A**
Kills:1,511
Deaths:280
KDR:5.396
Accuracy:34.650% A*
HSR:45.003% A**
T9 CARV
A**
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:26.161% A+
HSR:37.995% A**
T32 Bull
M++
Kills:1,185
Deaths:235
KDR:5.043
Accuracy:32.176% A++
HSR:46.076% M++
MG-H1 Watchman
M++
Kills:1,177
Deaths:188
KDR:6.261
Accuracy:34.043% A*
HSR:49.873% M++
TMG-50
M**
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:36.283% M+
HSR:46.468% M**
T9A "Butcher"
M++
Kills:700
Deaths:127
KDR:5.512
Accuracy:32.862% A++
HSR:50.714% M++
T7 Mini-Chaingun
M*
Kills:178
Deaths:37
KDR:4.811
Accuracy:29.458% M
HSR:26.405% M*
Kills:22,535
Deaths (as Heavy Assault):4,007
Deaths (to Heavy Assaults):2,584
KDR:5.62391
Kill Difference:18,528
Playtime:313.143 hours
Usage:68%
Score:8.734m
Score/min:465
Accuracy (listed only):32.455%
HSR (listed only):43.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A**
Kills:920
Deaths:134
KDR:6.866
Accuracy:36.092% A++
HSR:36.196% A**
LC3 Jaguar
M*
Kills:891
Deaths:141
KDR:6.319
Accuracy:33.228% A*
HSR:38.496% M*
TRAC-5
A*
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A+
HSR:30.139% A*
LC2 Lynx
M**
Kills:184
Deaths:24
KDR:7.667
Accuracy:38.256% M++
HSR:42.935% M**
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.122% A+
HSR:38.608% M**
TAS-16 Blackjack
A**
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A**
Kills:3,024
Deaths (as Light Assault):555
Deaths (to Light Assaults):1,716
KDR:5.44865
Kill Difference:2,469
Playtime:30.435 hours
Usage:7%
Score:0.679m
Score/min:372
Accuracy (listed only):41.015%
HSR (listed only):35.763%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:33.287% A*
HSR:51.157% S
NS-11A
M**
Kills:1,203
Deaths:232
KDR:5.185
Accuracy:34.801% A*
HSR:48.878% M**
MG-S1 Jackal
A**
Kills:920
Deaths:134
KDR:6.866
Accuracy:36.092% A++
HSR:36.196% A**
Cycler TRV
M*
Kills:427
Deaths:80
KDR:5.338
Accuracy:36.191% M+
HSR:40.749% M*
T1 Cycler
A*
Kills:318
Deaths:112
KDR:2.839
Accuracy:28.871% A+
HSR:36.478% A*
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.122% A+
HSR:38.608% M**
TAS-16 Blackjack
A**
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A**
Kills:4,314
Deaths (as Combat Medic):853
Deaths (to Combat Medics):961
KDR:5.05744
Kill Difference:3,461
Playtime:45.101 hours
Usage:10%
Score:1.212m
Score/min:448
Accuracy (listed only):39.898%
HSR (listed only):40.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,618
Deaths:529
KDR:4.949
Accuracy:42.348% B+
HSR:84.377% A++
NS-357 Underboss
M**
Kills:1,348
Deaths:562
KDR:2.399
Accuracy:48.941% A+
HSR:48.294% M**
NS-44 Commissioner
M**
Kills:1,295
Deaths:610
KDR:2.123
Accuracy:46.762% A
HSR:46.873% M**
NSX Daimyo
A++
Kills:1,183
Deaths:145
KDR:8.159
Accuracy:54.180% A++
HSR:97.802% B**
MG-S1 Jackal
A**
Kills:920
Deaths:134
KDR:6.866
Accuracy:36.092% A++
HSR:36.196% A**
TX1 Repeater
A++
Kills:170
Deaths:67
KDR:2.537
Accuracy:27.614% B+
HSR:32.353% A++
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.122% A+
HSR:38.608% M**
NS-45 Pilot
A+
Kills:142
Deaths:40
KDR:3.550
Accuracy:39.115% A
HSR:38.028% A+
Kills:7,834
Deaths (as Infiltrator):2,108
Deaths (to Infiltrators):1,455
KDR:3.71632
Kill Difference:5,726
Playtime:66.411 hours
Usage:14%
Score:1.418m
Score/min:356
Accuracy (listed only):41.022%
HSR (listed only):52.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:891
Deaths:141
KDR:6.319
Accuracy:33.228% A*
HSR:38.496% M*
TRAC-5
A*
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A+
HSR:30.139% A*
LC2 Lynx
M**
Kills:184
Deaths:24
KDR:7.667
Accuracy:38.256% M++
HSR:42.935% M**
TAS-16 Blackjack
A**
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A**
Kills:1,946
Deaths (as Engineer):400
Deaths (to Engineers):816
KDR:4.865
Kill Difference:1,546
Playtime:6.312 hours
Usage:1%
Score:0.099m
Score/min:260
Accuracy (listed only):44.219%
HSR (listed only):34.944%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:113
V. Kills:8 N/A
Deaths:4
KDR:28.250
Accuracy:45.767% A
KPH:177.300 A++
VKPH:12.600 A++
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:2
Vehicle Kills:8
Kill Difference:109
Playtime:0.638 hours
Usage:0%
Score:0.015m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:45.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,54315,4222,6575.804A++1.2934.007%A*46.797%M++103.6MN/A292148.9h8.8A25.9B**
TSAR-42 2,6262,6185294.949B+0.4342.348%B+84.377%A++62.8AN/A17441.7h1.8B**4.1B*
NS-15M2 1,5361,5112805.396A*0.8834.65%A*45.003%A**92.7A++1.5A*21116.3h10B*28.8B*
NS-357 Underboss 1,3511,3485622.399A+2.1248.941%A+48.294%M**116.2MN/A33811.6h3.2B**6.5B**
NS-44 Commissioner 1,3171,2956102.123B**2.4046.762%A46.873%M**83A*1.4A*21915.6h2.8B**6.1B**
TAR 1,2211,2102524.802A*0.2833.287%A*51.157%S85.8MN/A26514.1h9.4A+28.2A
NS-11A 1,2121,2032325.185M++0.6734.801%A*48.878%M**95.5M*N/A24612.6h9A++25.9A
T9 CARV 1,2031,1872973.997A++0.5226.161%A+37.995%A**62.5A++N/A19319h10.6B**40.5B*
T32 Bull 1,2051,1852355.043M++0.5232.176%A++46.076%M++79.5A++1.3A++19114.9h9.2A28.4B**
NSX Daimyo 1,1831,1831458.159A+3.6454.18%A++97.802%B**110.6A*N/A26410.7h1.8B**3.4B**
MG-H1 Watchman 1,1951,1771886.261M++1.7434.043%A*49.873%M++116.5M+1.8A*39310.1h10.2A30.1B**
TMG-50 1,1891,1751866.317S1.8036.283%M+46.468%M**83.3A*1A+19614.1h8.9B*24.5B**
MG-S1 Jackal 9239201346.866S2.3536.092%A++36.196%A**92.9A**N/A2539.9h8B+22.2B**
LC3 Jaguar 9048911416.319M*1.8033.228%A*38.496%M*90M++1.3A**3009.9h9.4B**28.4B**
TRAC-5 7997932133.723S0.8028.471%A+30.139%A*60.5M++N/A19213.1h10.9B**38.2B*
T9A "Butcher" 7117001275.512A*0.9932.862%A++50.714%M++98.6A+1.5A++3847.1h8.4A+25.5A
Chainblade 6766587,9530.083A*4.4434.601%B+13.07%B**1.6AN/A4424.5h1.7B*4.9B++
NS Decimator 8485991404.279M**0.2466.431%B++1.169%D-71.3A**29.6A++3848.4h3.3B**4.9B**
Cycler TRV 440427805.338M**0.8236.191%M+40.749%M*101.7M**3.1S3224.2h9.2A+25.4A
T1 Cycler 3233181122.839A++1.6828.871%A+36.478%A*57.8A*N/A2215.5h10.8A37.5B**
Frag Grenade 2562491249N/A244.4852.622%B**N/A622.5B++17.5A++18840.4h3.3B+6.4B++
ML-7 316215524.135S0.3866.506%B**N/A48.9A**23A++4134.4h6.4C**9.6B++
LC2 Lynx 185184247.667S3.1538.256%M++42.935%M**141.5SN/A4991.3h9.3A24.4A
T7 Mini-Chaingun 178178374.811S0.2929.458%M26.405%M*98.9M**N/A3121.8h9.9B**33.8B**
TX1 Repeater 170170672.537A*1.9827.614%B+32.353%A++63A++N/A2172.7h9B**32.6B*
SMG-46 Armistice 160158217.524S3.0133.122%A+38.608%M**87.8M++1.1A**2991.8h10.2A30.9B*
NS-45 Pilot 142142403.55A++0.9739.115%A38.028%A+142MN/A4001h5.5B*14.2B**
P525 Marauder-H 121113428.25B**23.7345.767%AN/A188.3A++13.3A++4040.6h6.1B13.4B++
TAS-16 Blackjack 7878223.545A*0.9776.923%A+28.205%A**111.4M++N/A4480.7h1.9B**2.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22,4241.1h
Nano-Armor Kit714,7741h
Motion Spotter42,1850.9h
M1 Heavy Cycler0690h
Medical Applicator1018,0271h
Medical Kit7549,11121.6h
Recon Detection Device57700.9h
M20 Drake0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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