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Lt. General Jesu3man[MEDC] Jesu3man
TR BR 91

KDR: 4.46

Score: 11.5m

Last Seen: Mar 20th, 2019 10:39 PM
- OFFLINE - 107.9 hour(s)

Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 5
Level Progress (to 92): 10%
Level 100 Progress: 61% 239h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 NS-357 Underboss NS-44 Commissioner TAR NS-11A T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,334,409 MLG Score: 10659
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.399%45.509%152019101429,2496.00472-1.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.84%2.359A*3.799M**-0.767D-HEAD ++ (~28.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.651B+8.60.394B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.042%87.952%0210313,59459886.01003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.074%1.447A1.344A1.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.598B+1.80.442B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.923%28.205%0110327852900.14717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.446T*-2.892T-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.51B**1.91B**0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 5
11.5m165.1%516 (31k)430 (25.8k)4.4565535,3857,9404.5642391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033428332.401%47.147%152803:2111

10% Combat Medic67% Heavy Assault14% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 8:10 AMOct 5th, 2018 4:23 PMMar 23rd, 2019 6:51 AM (2d) (PST)Mar 20th, 2019 9:42 PM (4d) (PST)Mar 20th, 2019 6:39 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8582356231.3260.2980.6252.2360.02910659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,48014,07037,410801838134225,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
444.7h/18.5d 855 16,683 9,487 59.7k 515 2,019 767 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:13,762
Deaths:2,407
KDR:5.717
Accuracy:33.749% A*
HSR:46.767% M++
NS-15M2
A**
Kills:1,466
Deaths:274
KDR:5.350
Accuracy:34.685% A*
HSR:44.816% A**
T9 CARV
A*
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:26.161% A
HSR:37.995% A*
T32 Bull
M+
Kills:1,185
Deaths:235
KDR:5.043
Accuracy:32.176% A++
HSR:46.076% M+
MG-H1 Watchman
M+
Kills:1,177
Deaths:188
KDR:6.261
Accuracy:34.043% A*
HSR:49.873% M+
TMG-50
M*
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:36.283% M
HSR:46.468% M*
T9A "Butcher"
M++
Kills:700
Deaths:127
KDR:5.512
Accuracy:32.862% A++
HSR:50.714% M++
T7 Mini-Chaingun
M*
Kills:178
Deaths:37
KDR:4.811
Accuracy:29.458% A**
HSR:26.405% M*
Kills:20,830
Deaths (as Heavy Assault):3,751
Deaths (to Heavy Assaults):2,432
KDR:5.55319
Kill Difference:17,079
Playtime:298.354 hours
Usage:67%
Score:8.226m
Score/min:460
Accuracy (listed only):32.427%
HSR (listed only):43.639%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M*
Kills:890
Deaths:141
KDR:6.312
Accuracy:33.216% A*
HSR:38.539% M*
MG-S1 Jackal
A**
Kills:887
Deaths:130
KDR:6.823
Accuracy:35.982% A++
HSR:36.302% A**
TRAC-5
A*
Kills:782
Deaths:213
KDR:3.671
Accuracy:28.379% A
HSR:30.307% A*
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.210% A+
HSR:38.608% M**
TAS-16 Blackjack
A*
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A*
Kills:2,795
Deaths (as Light Assault):527
Deaths (to Light Assaults):1,623
KDR:5.30361
Kill Difference:2,268
Playtime:29.168 hours
Usage:7%
Score:0.633m
Score/min:362
Accuracy (listed only):41.542%
HSR (listed only):34.392%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:33.287% A*
HSR:51.157% S
NS-11A
M**
Kills:1,203
Deaths:232
KDR:5.185
Accuracy:34.801% A*
HSR:48.878% M**
MG-S1 Jackal
A**
Kills:887
Deaths:130
KDR:6.823
Accuracy:35.982% A++
HSR:36.302% A**
Cycler TRV
M++
Kills:392
Deaths:72
KDR:5.444
Accuracy:36.516% M
HSR:40.816% M++
T1 Cycler
A*
Kills:318
Deaths:112
KDR:2.839
Accuracy:28.871% A+
HSR:36.478% A*
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.210% A+
HSR:38.608% M**
TAS-16 Blackjack
A*
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A*
Kills:4,246
Deaths (as Combat Medic):841
Deaths (to Combat Medics):918
KDR:5.04875
Kill Difference:3,405
Playtime:44.629 hours
Usage:10%
Score:1.181m
Score/min:441
Accuracy (listed only):39.942%
HSR (listed only):40.063%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,618
Deaths:528
KDR:4.958
Accuracy:42.356% B+
HSR:84.377% A++
NS-357 Underboss
M**
Kills:1,269
Deaths:534
KDR:2.376
Accuracy:48.999% A+
HSR:48.779% M**
NS-44 Commissioner
M**
Kills:1,222
Deaths:588
KDR:2.078
Accuracy:46.471% A
HSR:47.054% M**
NSX Daimyo
A++
Kills:976
Deaths:116
KDR:8.414
Accuracy:53.879% A++
HSR:97.541% B**
MG-S1 Jackal
A**
Kills:887
Deaths:130
KDR:6.823
Accuracy:35.982% A++
HSR:36.302% A**
TX1 Repeater
A++
Kills:170
Deaths:67
KDR:2.537
Accuracy:27.614% B+
HSR:32.353% A++
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.210% A+
HSR:38.608% M**
NS-45 Pilot
A++
Kills:96
Deaths:27
KDR:3.556
Accuracy:38.736% B**
HSR:39.583% A++
Kills:7,396
Deaths (as Infiltrator):2,011
Deaths (to Infiltrators):1,388
KDR:3.67777
Kill Difference:5,385
Playtime:64.467 hours
Usage:14%
Score:1.346m
Score/min:348
Accuracy (listed only):40.906%
HSR (listed only):53.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:890
Deaths:141
KDR:6.312
Accuracy:33.216% A*
HSR:38.539% M*
TRAC-5
A*
Kills:782
Deaths:213
KDR:3.671
Accuracy:28.379% A
HSR:30.307% A*
TAS-16 Blackjack
A*
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A*
Kills:1,750
Deaths (as Engineer):376
Deaths (to Engineers):779
KDR:4.65426
Kill Difference:1,374
Playtime:6.278 hours
Usage:1%
Score:0.098m
Score/min:260
Accuracy (listed only):46.173%
HSR (listed only):32.350%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:113
V. Kills:8 N/A
Deaths:4
KDR:28.250
Accuracy:45.767% A
KPH:177.300 A+
VKPH:12.600 A+
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:2
Vehicle Kills:8
Kill Difference:109
Playtime:0.638 hours
Usage:0%
Score:0.015m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:45.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,87413,7622,4075.717A+1.2633.749%A*46.767%M++99.5A**N/A285138.3h8.8A26.2B**
TSAR-42 2,6262,6185284.958B++0.5042.356%B+84.377%A++62.8B**N/A17441.7h1.8B**4.1B*
NS-15M2 1,4911,4662745.35A*0.8934.685%A*44.816%A**92.2A++1.6A**20815.9h10B*28.8B*
NS-357 Underboss 1,2721,2695342.376A+2.0848.999%A+48.779%M**116.4MN/A33510.9h3.2B**6.5B**
NS-44 Commissioner 1,2441,2225882.078B**2.3846.471%A47.054%M**83.7A*1.5M22114.6h2.8B**6.1B**
TAR 1,2211,2102524.802A*0.3533.287%A*51.157%S85.8A**N/A26414.1h9.4A+28.2A
NS-11A 1,2121,2032325.185M0.7334.801%A*48.878%M**95.5M++N/A24512.6h9A++25.9A
T9 CARV 1,2031,1872973.997A++0.4626.161%A37.995%A*62.5A++N/A19119h10.6B**40.5B*
T32 Bull 1,2051,1852355.043M++0.5932.176%A++46.076%M+79.5A++1.3A*19014.9h9.2B**28.4B**
MG-H1 Watchman 1,1951,1771886.261M++1.8034.043%A*49.873%M+120.1M+1.8A*4019.8h10.2B**30.1B**
TMG-50 1,1891,1751866.317S1.8636.283%M46.468%M*83.3A*1A+19614.1h8.9B**24.5B**
NSX Daimyo 9769761168.414A3.9653.879%A++97.541%B**104.9A++N/A2529.3h1.8B**3.4B**
LC3 Jaguar 9038901416.312M*1.8633.216%A*38.539%M*89.9M+1.3A**2999.9h9.4B*28.4B**
MG-S1 Jackal 8898871306.823S2.3735.982%A++36.302%A**91.4A*N/A2519.7h8B+22.3B**
TRAC-5 7887822133.671M**0.7928.379%A30.307%A*60.2M++N/A18913h10.9B**38.4B*
T9A "Butcher" 7117001275.512A*1.0632.862%A++50.714%M++98.6A+1.5A++3827.1h8.4A+25.5A
Chainblade 6416257,5600.083A++4.3734.18%B+13.12%B*1.5AN/A4408.4h1.7B*5B+
NS Decimator 8045671314.328S0.1366.291%B++1.235%D-71.8A**30A++3897.9h3.2B**4.9B**
Cycler TRV 405392725.444M**0.9936.516%M40.816%M++103.2M**3.4S3073.8h9.1A+25A
T1 Cycler 3233181122.839A++1.6228.871%A+36.478%A*57.8A*N/A2155.5h10.8A37.5B**
Frag Grenade 2302251225N/A220.5452.359%B**N/A562.5B+12.5B++18620.4h3.5B+6.6B++
ML-7 316215524.135S0.3266.506%B**N/A48.9A*23A+4104.4h6.4C**9.6B++
T7 Mini-Chaingun 178178374.811S0.3529.458%A**26.405%M*98.9M*N/A3021.8h9.9B**33.8B*
TX1 Repeater 170170672.537A*1.9227.614%B+32.353%A++63A++N/A2142.7h9B**32.6B*
SMG-46 Armistice 160158217.524S3.0733.21%A+38.608%M**87.8M+1.1A**2971.8h10.2A30.8B*
P525 Marauder-H 121113428.25A23.7945.767%AN/A188.3A++13.3A++4040.6h6.1B+13.4B*
NS-45 Pilot 9696273.556A++0.9038.736%B**39.583%A++137.1A**N/A4020.7h5.4B**14B**
TAS-16 Blackjack 7878223.545A*0.9176.923%A+28.205%A*111.4M++N/A4390.7h1.9B**2.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter42,0960.9h
Spawn Beacon12,3511.1h
Nano-Armor Kit714,7341h
M1 Heavy Cycler0690h
Medical Kit7128,52920.2h
Medical Applicator1017,7161h
M20 Drake0580.1h
Recon Detection Device57700.9h

Check the help document for the dictionary if you want to learn more about words used here.


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