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Colonel Jesu3man[MEDC] Jesu3man
TR BR 75

KDR: 4.3

Score: 6.8m

Last Seen: Nov 19th, 2018 9:36 AM
- OFFLINE - 13.8 hour(s)

Battle Rank 75 - Terran Republic on Cobalt - Outfit Member of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 9
Level Progress (to 76): 89%
Level 100 Progress: 36% 438h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44 Commissioner T9 CARV T32 Bull NS-15M2 TMG-50 TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,101,825 MLG Score: 8075
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.609%42.862%135517100416,7005.78455-1.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.073%2.023A*3.369M*-0.452DHEAD ++ (~27.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.614B+8.90.365C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.832%83.443%0110201,97538365.14323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.422A1.057B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.585B+1.80.427B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 9
6.8m168%460 (27.6k)381 (22.9k)4.2968820,0754,6724.4289475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021250830.739%44.214%135903:497

10% Combat Medic66% Heavy Assault13% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 8:10 AMOct 5th, 2018 4:23 PMNov 19th, 2018 10:15 AM (20h) (PST)Nov 19th, 2018 5:44 AM (1d) (PST)Nov 19th, 2018 5:36 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7592065531.1260.2620.4981.9380.0278075

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,54012,36733,173681630116222,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
297.1h/12.4d 617 8,876 5,571 34.5k 340 1,437 489 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:5,430
Deaths:1,033
KDR:5.257
Accuracy:30.741% A++
HSR:43.297% M
T9 CARV
A**
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:26.161% A+
HSR:37.995% A**
T32 Bull
M++
Kills:1,185
Deaths:235
KDR:5.043
Accuracy:32.176% A++
HSR:46.076% M++
NS-15M2
A*
Kills:1,180
Deaths:230
KDR:5.130
Accuracy:33.996% A*
HSR:42.966% A*
TMG-50
M**
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:36.283% M+
HSR:46.468% M**
T9A "Butcher"
M*
Kills:670
Deaths:123
KDR:5.447
Accuracy:32.908% A*
HSR:51.045% M*
MG-H1 Watchman
A++
Kills:237
Deaths:47
KDR:5.043
Accuracy:30.841% A+
HSR:40.506% A++
Kills:11,064
Deaths (as Heavy Assault):2,151
Deaths (to Heavy Assaults):1,345
KDR:5.14365
Kill Difference:8,913
Playtime:194.805 hours
Usage:66%
Score:4.664m
Score/min:399
Accuracy (listed only):31.872%
HSR (listed only):44.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:782
Deaths:213
KDR:3.671
Accuracy:28.379% A+
HSR:30.307% A*
MG-S1 Jackal
A*
Kills:754
Deaths:110
KDR:6.855
Accuracy:35.616% A++
HSR:35.809% A*
LC3 Jaguar
M++
Kills:682
Deaths:108
KDR:6.315
Accuracy:32.125% A++
HSR:37.243% M++
SMG-46 Armistice
M**
Kills:152
Deaths:18
KDR:8.444
Accuracy:33.057% A+
HSR:38.158% M**
Kills:2,370
Deaths (as Light Assault):449
Deaths (to Light Assaults):979
KDR:5.2784
Kill Difference:1,921
Playtime:27.111 hours
Usage:9%
Score:0.563m
Score/min:346
Accuracy (listed only):32.294%
HSR (listed only):35.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,975
Deaths:284
KDR:6.954
Accuracy:44.832% B**
HSR:83.443% A+
NS-44 Commissioner
M**
Kills:1,194
Deaths:576
KDR:2.073
Accuracy:46.374% A
HSR:47.069% M**
MG-S1 Jackal
A*
Kills:754
Deaths:110
KDR:6.855
Accuracy:35.616% A++
HSR:35.809% A*
NS-357 Underboss
M**
Kills:197
Deaths:105
KDR:1.876
Accuracy:48.824% A+
HSR:47.716% M**
SMG-46 Armistice
M**
Kills:152
Deaths:18
KDR:8.444
Accuracy:33.057% A+
HSR:38.158% M**
TX1 Repeater
B+
Kills:120
Deaths:54
KDR:2.222
Accuracy:25.656% C*
HSR:25% B+
Kills:4,392
Deaths (as Infiltrator):1,147
Deaths (to Infiltrators):890
KDR:3.82912
Kill Difference:3,245
Playtime:38.179 hours
Usage:13%
Score:0.779m
Score/min:340
Accuracy (listed only):39.060%
HSR (listed only):46.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:844
Deaths:180
KDR:4.689
Accuracy:32.155% A*
HSR:50.711% S
MG-S1 Jackal
A*
Kills:754
Deaths:110
KDR:6.855
Accuracy:35.616% A++
HSR:35.809% A*
NS-11A
M*
Kills:593
Deaths:116
KDR:5.112
Accuracy:36.272% M
HSR:45.531% M*
T1 Cycler
A*
Kills:318
Deaths:112
KDR:2.839
Accuracy:28.893% A+
HSR:36.478% A*
SMG-46 Armistice
M**
Kills:152
Deaths:18
KDR:8.444
Accuracy:33.057% A+
HSR:38.158% M**
Kills:2,661
Deaths (as Combat Medic):536
Deaths (to Combat Medics):550
KDR:4.96455
Kill Difference:2,125
Playtime:29.322 hours
Usage:10%
Score:0.684m
Score/min:389
Accuracy (listed only):33.199%
HSR (listed only):41.337%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:782
Deaths:213
KDR:3.671
Accuracy:28.379% A+
HSR:30.307% A*
LC3 Jaguar
M++
Kills:682
Deaths:108
KDR:6.315
Accuracy:32.125% A++
HSR:37.243% M++
Kills:1,464
Deaths (as Engineer):321
Deaths (to Engineers):460
KDR:4.56075
Kill Difference:1,143
Playtime:6.169 hours
Usage:2%
Score:0.096m
Score/min:259
Accuracy (listed only):30.252%
HSR (listed only):33.775%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:113
V. Kills:8 N/A
Deaths:4
KDR:28.250
Accuracy:45.767% A+
KPH:177.300 A+
VKPH:12.600 A++
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:2
Vehicle Kills:8
Kill Difference:109
Playtime:0.638 hours
Usage:0%
Score:0.015m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:45.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,4825,4301,0335.257A0.9630.741%A++43.297%M76.6A++N/A22470.9h9.2B**30B**
TSAR-42 1,9811,9752846.954B*2.6644.832%B**83.443%A+68.6A+N/A18828.8h1.8B**4B*
NS-44 Commissioner 1,2161,1945762.073B**2.2246.374%A47.069%M**83.5A*1.5M21914.3h2.8B**6.1B**
T9 CARV 1,2031,1872973.997A*0.3026.161%A+37.995%A**62.5A++N/A17619h10.6B**40.5B*
T32 Bull 1,2051,1852355.043M++0.7532.176%A++46.076%M++79.5A++1.3A*18714.9h9.2B**28.4B**
NS-15M2 1,1991,1802305.13A++0.8333.996%A*42.966%A*88.7A++1.4A*19513.3h10.2B*29.9B*
TMG-50 1,1891,1751866.317S2.0236.283%M+46.468%M**83.3A*1A++19114.1h8.9B*24.5B**
TAR 8538441804.689A*0.3932.155%A*50.711%S78.9A**N/A22810.7h9.4A+29.3A
TRAC-5 7887822133.671M**0.6328.379%A+30.307%A*60.2M++N/A17513h10.9B**38.4B**
MG-S1 Jackal 7567541106.855S2.5635.616%A++35.809%A*86.7A*N/A2328.7h8.1B+22.8B**
LC3 Jaguar 6916821086.315M*2.0232.125%A++37.243%M++81.2M1.1A*2738.4h9.6B*30B**
T9A "Butcher" 6816701235.447A++1.1532.908%A*51.045%M*98.5A++1.6A**3766.8h8.4A++25.6A
NS-11A 5975931165.112M**0.8236.272%M45.531%M*84.7MN/A2357h9.4A+26A
Chainblade 3613534,6560.076A++4.2231.805%C*11.048%B+1.3B**N/A3280.9h1.8B*5.7C+
T1 Cycler 3233181122.839A++1.4628.893%A+36.478%A*57.8A*N/A1825.5h10.8A37.5B**
MG-H1 Watchman 239237475.043A**0.7530.841%A+40.506%A++81.7A+N/A2782.9h11.5B*37.3B*
ML-7 316215524.135S0.1666.506%B**N/A48.9A*23A+3824.4h6.4C*9.6B++
NS-357 Underboss 2001971051.876B**2.4248.824%A+47.716%M**85.7A++1.3A++3112.3h3.6B++7.3B*
NS Decimator 278192375.189S0.8965.978%B++1.563%D71.1A*31.9A++3902.7h3.2B**4.8B**
SMG-46 Armistice 154152188.444S4.1533.057%A+38.158%M**89.4M*1.2M++2641.7h10.2A31B*
Frag Grenade 1281261126N/A121.7051.101%B++N/A630B+10C**18290.2h3.5B6.8B+
TX1 Repeater 120120542.222A++2.0725.656%C*25%B+50B**N/A1722.4h9.3B**36.2B
P525 Marauder-H 121113428.25B**23.9545.767%A+N/A188.3A++13.3A++3910.6h6.1B13.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,0350.5h
Spawn Beacon01,1060.6h
Nano-Armor Kit713,8661h
Medical Kit4124,87615.6h
Medical Applicator711,2990.6h
M20 Drake0580.1h
Recon Detection Device57700.9h

Check the help document for the dictionary if you want to learn more about words used here.


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