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General Jesu3man[MEDC] Jesu3man
TR BR 95

KDR: 4.55

Score: 13.2m

Last Seen: Jan 14th, 2020 8:24 AM
- OFFLINE - 285.7 hour(s)

Battle Rank 95 - Terran Republic on Cobalt - Outfit Member of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 7
Level Progress (to 96): 32%
Level 100 Progress: 70% 180h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 NS-357 Underboss NS-44 Commissioner MG-S1 Jackal MG-H1 Watchman NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,966,164 MLG Score: 11164
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.918%45.913%155720121234,4176.22481-1.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.018%2.453A**3.746M**-0.8D-HEAD ++ (~28.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.659B+8.60.399B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.572%88.463%0212303,93568785.7278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%1.579A+1.392A1.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.80.443B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.783%43.825%02123025162010.404187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.656%2.144A*5.565S0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.784B++20.605B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 7
13.2m160.3%520 (31.2k)436 (26.2k)4.5477341,3989,1034.6493595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232507032.724%47.396%155103:2013

9% Combat Medic69% Heavy Assault14% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 8:10 AMOct 5th, 2018 4:23 PMJan 24th, 2020 5:00 PM (1d) (PST)Jan 14th, 2020 4:27 AM (12d) (PST)Jan 14th, 2020 4:24 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8732376361.3640.3000.6462.2330.02911164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,40514,20338,202821839134226,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
506h/21.1d 925 19,621 11,210 67.8k 554 2,206 884 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:17,056
Deaths:2,949
KDR:5.784
Accuracy:34.291% A*
HSR:47.315% M++
NS-15M2
A*
Kills:1,553
Deaths:291
KDR:5.337
Accuracy:34.627% A++
HSR:44.945% A*
MG-H1 Watchman
M+
Kills:1,225
Deaths:194
KDR:6.314
Accuracy:34.196% A*
HSR:49.388% M+
T9 CARV
A*
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:26.161% A
HSR:37.995% A*
T32 Bull
M
Kills:1,185
Deaths:235
KDR:5.043
Accuracy:32.176% A+
HSR:46.076% M
TMG-50
M++
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:36.283% M
HSR:46.468% M++
T9A "Butcher"
M+
Kills:758
Deaths:132
KDR:5.742
Accuracy:32.799% A++
HSR:50.132% M+
Kills:24,139
Deaths (as Heavy Assault):4,284
Deaths (to Heavy Assaults):2,838
KDR:5.63469
Kill Difference:19,855
Playtime:347.080 hours
Usage:69%
Score:9.619m
Score/min:462
Accuracy (listed only):32.933%
HSR (listed only):46.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M++
Kills:1,298
Deaths:177
KDR:7.333
Accuracy:37.700% A*
HSR:40.832% M++
LC3 Jaguar
M++
Kills:905
Deaths:143
KDR:6.329
Accuracy:34.007% A*
HSR:38.564% M++
TRAC-5
A++
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A
HSR:30.139% A++
SMG-46 Armistice
S
Kills:405
Deaths:56
KDR:7.232
Accuracy:36.450% A*
HSR:44.691% S
LC2 Lynx
M*
Kills:305
Deaths:45
KDR:6.778
Accuracy:37.707% M+
HSR:41.967% M*
TRS-12 Uppercut
S
Kills:130
Deaths:45
KDR:2.889
Accuracy:62.315% B
HSR:51.539% S
TAS-16 Blackjack
M**
Kills:121
Deaths:41
KDR:2.951
Accuracy:69.828% B*
HSR:35.537% M**
Kills:3,957
Deaths (as Light Assault):720
Deaths (to Light Assaults):1,863
KDR:5.49583
Kill Difference:3,237
Playtime:33.358 hours
Usage:7%
Score:0.733m
Score/min:366
Accuracy (listed only):43.783%
HSR (listed only):40.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M++
Kills:1,298
Deaths:177
KDR:7.333
Accuracy:37.700% A*
HSR:40.832% M++
TAR
S
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:33.287% A++
HSR:51.157% S
NS-11A
M*
Kills:1,203
Deaths:232
KDR:5.185
Accuracy:34.801% A*
HSR:48.878% M*
Cycler TRV
M++
Kills:638
Deaths:118
KDR:5.407
Accuracy:36.364% M
HSR:42.163% M++
SMG-46 Armistice
S
Kills:405
Deaths:56
KDR:7.232
Accuracy:36.450% A*
HSR:44.691% S
T1 Cycler
A*
Kills:318
Deaths:112
KDR:2.839
Accuracy:28.871% A
HSR:36.478% A*
TRS-12 Uppercut
S
Kills:130
Deaths:45
KDR:2.889
Accuracy:62.315% B
HSR:51.539% S
TAS-16 Blackjack
M**
Kills:121
Deaths:41
KDR:2.951
Accuracy:69.828% B*
HSR:35.537% M**
Kills:5,323
Deaths (as Combat Medic):1,033
Deaths (to Combat Medics):1,026
KDR:5.15295
Kill Difference:4,290
Playtime:47.308 hours
Usage:9%
Score:1.273m
Score/min:448
Accuracy (listed only):42.452%
HSR (listed only):43.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,722
Deaths:548
KDR:4.967
Accuracy:42.526% B+
HSR:84.313% A++
NS-357 Underboss
M++
Kills:1,411
Deaths:582
KDR:2.424
Accuracy:49.008% A+
HSR:48.051% M++
NS-44 Commissioner
M*
Kills:1,319
Deaths:616
KDR:2.141
Accuracy:46.817% A
HSR:46.854% M*
MG-S1 Jackal
M++
Kills:1,298
Deaths:177
KDR:7.333
Accuracy:37.700% A*
HSR:40.832% M++
NSX Daimyo
A++
Kills:1,213
Deaths:152
KDR:7.980
Accuracy:53.861% A++
HSR:97.774% B**
SMG-46 Armistice
S
Kills:405
Deaths:56
KDR:7.232
Accuracy:36.450% A*
HSR:44.691% S
NS-45 Pilot
A*
Kills:303
Deaths:90
KDR:3.367
Accuracy:41.106% A+
HSR:44.885% A*
TX1 Repeater
A++
Kills:170
Deaths:67
KDR:2.537
Accuracy:23.927% C+
HSR:32.353% A++
Kills:8,841
Deaths (as Infiltrator):2,288
Deaths (to Infiltrators):1,563
KDR:3.86407
Kill Difference:6,553
Playtime:68.731 hours
Usage:14%
Score:1.474m
Score/min:357
Accuracy (listed only):41.424%
HSR (listed only):54.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M++
Kills:905
Deaths:143
KDR:6.329
Accuracy:34.007% A*
HSR:38.564% M++
TRAC-5
A++
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A
HSR:30.139% A++
LC2 Lynx
M*
Kills:305
Deaths:45
KDR:6.778
Accuracy:37.707% M+
HSR:41.967% M*
TRS-12 Uppercut
S
Kills:130
Deaths:45
KDR:2.889
Accuracy:62.315% B
HSR:51.539% S
TAS-16 Blackjack
M**
Kills:121
Deaths:41
KDR:2.951
Accuracy:69.828% B*
HSR:35.537% M**
Kills:2,254
Deaths (as Engineer):487
Deaths (to Engineers):886
KDR:4.62834
Kill Difference:1,767
Playtime:7.541 hours
Usage:1%
Score:0.139m
Score/min:307
Accuracy (listed only):46.466%
HSR (listed only):39.549%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:113
V. Kills:8 N/A
Deaths:4
KDR:28.250
Accuracy:45.767% A
KPH:177.300 A++
VKPH:12.600 A+
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:2
Vehicle Kills:8
Kill Difference:109
Playtime:0.638 hours
Usage:0%
Score:0.016m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:45.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,19117,0562,9495.784A+1.2434.291%A*47.315%M++101.7A**N/A287167.7h8.7A25.5B**
TSAR-42 2,7302,7225484.967C**0.4242.526%B+84.313%A++63.7B**N/A17742.7h1.8B*4.1B*
NS-15M2 1,5791,5532915.337A++0.7934.627%A++44.945%A*93A+1.6A++21216.7h9.9B*28.7B*
NS-357 Underboss 1,4151,4115822.424A+2.1249.008%A+48.051%M++109.4A*N/A31512.9h3.2B**6.5B**
NS-44 Commissioner 1,3411,3196162.141B**2.4146.817%A46.854%M*81.9A++1.4A*21716.1h2.8B**6B*
MG-S1 Jackal 1,3091,2981777.333S2.7937.7%A*40.832%M++108.2M+N/A29312h7.8B+20.8B**
MG-H1 Watchman 1,2441,2251946.314M1.7734.196%A*49.388%M+116.7M1.8A++39010.5h10.2B**29.7B**
NSX Daimyo 1,2131,2131527.98A+3.4353.861%A++97.774%B**110.3A*N/A26211h1.8B**3.4B**
TAR 1,2211,2102524.802A*0.2533.287%A++51.157%S85.8A*N/A26414.1h9.4A+28.2A
NS-11A 1,2121,2032325.185M*0.6434.801%A*48.878%M*95.5MN/A24612.6h9A+25.9A
T9 CARV 1,2031,1872973.997A*0.5526.161%A37.995%A*62.5A++N/A19519h10.6B**40.5B*
T32 Bull 1,2051,1852355.043M+0.5032.176%A+46.076%M79.5A+1.3A+19114.9h9.2B**28.4B*
TMG-50 1,1891,1751866.317S1.7736.283%M46.468%M++83.3A*1B**19714.1h8.9B*24.5B**
LC3 Jaguar 9209051436.329M*1.7834.007%A*38.564%M++88.7A**1.5A**29710.2h9.8B++28.7B**
TRAC-5 7997932133.723S0.8228.471%A30.139%A++60.5MN/A19513.1h10.9B**38.2B*
T9A "Butcher" 7707581325.742A*1.1932.799%A++50.132%M+102.4A+1.6A3927.4h8.3A+25.3A
Chainblade 7186988,5120.082A*4.4734.885%B+13.037%B**1.5A+N/A4453h1.7B*4.9B+
NS Decimator 9916971584.411M**0.1467.216%B++1.291%D73.4A*30.9A++3859.5h3.2B**4.8B**
Cycler TRV 6566381185.407S0.8636.364%M42.163%M++110M*3.1S3175.8h9.1A+25.1A
SMG-46 Armistice 410405567.232S2.6836.45%A*44.691%S122.7S1.5M+3693.3h10.1A27.7B**
T1 Cycler 3233181122.839A+1.7128.871%A36.478%A*57.8A*N/A2265.5h10.8B**37.5B**
LC2 Lynx 306305456.778S2.2337.707%M+41.967%M*138.6SN/A4472.2h9.4A24.9A
NS-45 Pilot 304303903.367A+1.1841.106%A+44.885%A*178.2M++N/A4771.7h5.6B*13.7B**
Frag Grenade 2762691269N/A264.4553.147%B**N/A538C**14B++19040.5h3.4B+6.4B++
ML-7 316215524.135S0.4166.506%B**N/A48.9A**23A++4164.4h6.4C**9.6B++
T7 Mini-Chaingun 190190404.75S0.2029.071%A*27.368%M*95M+N/A2952h10B**34.3B**
TX1 Repeater 170170672.537A**2.0123.927%C+32.353%A++58.6A+N/A1972.9h10B*41.8B++
TRS-12 Uppercut 131130452.889A+1.6662.315%B51.539%S86.7A++N/A2871.5h1.9B**3.1B++
TAS-16 Blackjack 121121412.951A++1.6069.828%B*35.537%M**55B+N/A1992.2h2B*2.9B++
P525 Marauder-H 121113428.25B**23.7045.767%AN/A188.3A++13.3A++4070.6h6.1B+13.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit921,9951.4h
Spawn Beacon22,4801.1h
Motion Spotter42,2470.9h
M1 Heavy Cycler0690h
Medical Applicator1018,9811h
Medical Kit82310,00524.9h
Recon Detection Device57700.9h
M20 Drake0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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