Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 38 (19,521)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

General Jesu3man[MEDC] Jesu3man
TR BR 96

KDR: 4.59

Score: 13.9m

Last Seen: Mar 8th, 2020 4:02 PM
- OFFLINE - 17.4 hour(s)

Battle Rank 96 - Terran Republic on Cobalt
Level Progress (to 97): 33%
Level 100 Progress: 74% 157h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 NS-357 Underboss NS-44 Commissioner MG-S1 Jackal MG-H1 Watchman NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Jesu3man



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,642,955 MLG Score: 11705
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.056%46.106%157020121235,6706.17342-1.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.065%2.49A**3.79M**-0.841D--HEAD ++ (~29.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.663B+8.50.403B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.135%88.001%0212304,79270996.7493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.113%1.834A++1.352A0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.463B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.762%44.788%02123025963410.408517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.563%1.991A++5.867S-0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++20.596B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m159.5%530 (31.8k)445 (26.7k)4.5917943,6229,5004.6916896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232539132.813%48.198%158203:1713

10% Combat Medic68% Heavy Assault14% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 8:10 AMOct 5th, 2018 4:23 PMMar 9th, 2020 5:56 AM (20d) (PST)Mar 8th, 2020 12:13 PM (21d) (PST)Mar 8th, 2020 12:02 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8912416501.4000.3050.6752.2780.02911705

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,44614,47938,967841840137226,711

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
519.5h/21.6d 949 21,025 11,895 71k 562 2,252 901 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:17,466
Deaths:3,032
KDR:5.761
Accuracy:34.386% A*
HSR:47.561% M+
NS-15M2
A*
Kills:1,578
Deaths:295
KDR:5.349
Accuracy:34.673% A++
HSR:44.867% A*
MG-H1 Watchman
M
Kills:1,236
Deaths:194
KDR:6.371
Accuracy:34.217% A++
HSR:49.191% M
T9 CARV
A*
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:26.161% A
HSR:37.995% A*
T32 Bull
M
Kills:1,185
Deaths:235
KDR:5.043
Accuracy:32.176% A+
HSR:46.076% M
TMG-50
M++
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:36.283% M
HSR:46.468% M++
T9A "Butcher"
M+
Kills:892
Deaths:139
KDR:6.417
Accuracy:33.284% A++
HSR:49.664% M+
Kills:24,719
Deaths (as Heavy Assault):4,378
Deaths (to Heavy Assaults):2,984
KDR:5.64619
Kill Difference:20,341
Playtime:351.127 hours
Usage:68%
Score:9.807m
Score/min:465
Accuracy (listed only):33.026%
HSR (listed only):45.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M+
Kills:1,298
Deaths:177
KDR:7.333
Accuracy:37.700% A++
HSR:40.832% M+
LC3 Jaguar
M++
Kills:918
Deaths:145
KDR:6.331
Accuracy:34.085% A*
HSR:38.453% M++
TRAC-5
A*
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A
HSR:30.139% A*
SMG-46 Armistice
S
Kills:419
Deaths:57
KDR:7.351
Accuracy:36.437% A*
HSR:44.869% S
LC2 Lynx
M*
Kills:365
Deaths:57
KDR:6.404
Accuracy:37.692% M+
HSR:41.918% M*
TRS-12 Uppercut
S
Kills:130
Deaths:45
KDR:2.889
Accuracy:62.315% C**
HSR:51.539% S
TAS-16 Blackjack
M**
Kills:129
Deaths:42
KDR:3.071
Accuracy:69.565% B++
HSR:37.985% M**
Kills:4,052
Deaths (as Light Assault):736
Deaths (to Light Assaults):1,939
KDR:5.50543
Kill Difference:3,316
Playtime:33.754 hours
Usage:6%
Score:0.754m
Score/min:372
Accuracy (listed only):43.752%
HSR (listed only):40.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
M+
Kills:1,298
Deaths:177
KDR:7.333
Accuracy:37.700% A++
HSR:40.832% M+
TAR
M**
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:33.287% A++
HSR:51.157% M**
NS-11A
M*
Kills:1,203
Deaths:232
KDR:5.185
Accuracy:34.801% A++
HSR:48.878% M*
Cycler TRV
M**
Kills:1,057
Deaths:187
KDR:5.652
Accuracy:37.150% M
HSR:46.168% M**
SMG-46 Armistice
S
Kills:419
Deaths:57
KDR:7.351
Accuracy:36.437% A*
HSR:44.869% S
T1 Cycler
A*
Kills:318
Deaths:112
KDR:2.839
Accuracy:28.871% A
HSR:36.478% A*
TRS-12 Uppercut
S
Kills:130
Deaths:45
KDR:2.889
Accuracy:62.315% C**
HSR:51.539% S
TAS-16 Blackjack
M**
Kills:129
Deaths:42
KDR:3.071
Accuracy:69.565% B++
HSR:37.985% M**
Kills:5,764
Deaths (as Combat Medic):1,104
Deaths (to Combat Medics):1,057
KDR:5.22101
Kill Difference:4,660
Playtime:50.615 hours
Usage:10%
Score:1.416m
Score/min:466
Accuracy (listed only):42.516%
HSR (listed only):44.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,579
Deaths:653
KDR:5.481
Accuracy:45.056% B*
HSR:84.689% A++
NS-357 Underboss
M+
Kills:1,457
Deaths:598
KDR:2.436
Accuracy:49.132% A
HSR:47.564% M+
NS-44 Commissioner
M*
Kills:1,423
Deaths:656
KDR:2.169
Accuracy:47.474% A
HSR:47.154% M*
MG-S1 Jackal
M+
Kills:1,298
Deaths:177
KDR:7.333
Accuracy:37.700% A++
HSR:40.832% M+
NSX Daimyo
A++
Kills:1,213
Deaths:152
KDR:7.980
Accuracy:53.861% A++
HSR:97.774% B**
SMG-46 Armistice
S
Kills:419
Deaths:57
KDR:7.351
Accuracy:36.437% A*
HSR:44.869% S
NS-45 Pilot
A++
Kills:320
Deaths:100
KDR:3.200
Accuracy:41.269% A+
HSR:45% A++
TX1 Repeater
A++
Kills:170
Deaths:67
KDR:2.537
Accuracy:23.927% C+
HSR:32.353% A++
Kills:9,879
Deaths (as Infiltrator):2,460
Deaths (to Infiltrators):1,623
KDR:4.01585
Kill Difference:7,419
Playtime:73.707 hours
Usage:14%
Score:1.740m
Score/min:393
Accuracy (listed only):41.857%
HSR (listed only):55.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M++
Kills:918
Deaths:145
KDR:6.331
Accuracy:34.085% A*
HSR:38.453% M++
TRAC-5
A*
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A
HSR:30.139% A*
LC2 Lynx
M*
Kills:365
Deaths:57
KDR:6.404
Accuracy:37.692% M+
HSR:41.918% M*
TRS-12 Uppercut
S
Kills:130
Deaths:45
KDR:2.889
Accuracy:62.315% C**
HSR:51.539% S
TAS-16 Blackjack
M**
Kills:129
Deaths:42
KDR:3.071
Accuracy:69.565% B++
HSR:37.985% M**
Kills:2,335
Deaths (as Engineer):502
Deaths (to Engineers):922
KDR:4.65139
Kill Difference:1,833
Playtime:7.843 hours
Usage:2%
Score:0.143m
Score/min:305
Accuracy (listed only):46.426%
HSR (listed only):40.007%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:113
V. Kills:8 N/A
Deaths:4
KDR:28.250
Accuracy:45.767% A
KPH:177.300 A+
VKPH:12.600 A++
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:2
Vehicle Kills:8
Kill Difference:109
Playtime:0.638 hours
Usage:0%
Score:0.016m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:45.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,60517,4663,0325.761A++1.1734.386%A*47.561%M+102.6A*N/A289170.3h8.7A25.4B**
TSAR-42 3,5883,5796535.481B++0.8945.056%B*84.689%A++76.1AN/A20747h1.7B**3.7B**
NS-15M2 1,6041,5782955.349A+0.7634.673%A++44.867%A*93.9A1.5A+21416.8h9.9B*28.6B*
NS-357 Underboss 1,4611,4575982.436A2.1649.132%A47.564%M+110.4A++N/A31613.2h3.2B**6.4B**
NS-44 Commissioner 1,4451,4236562.169B**2.4247.474%A47.154%M*85.2A++1.3A++22816.7h2.8B**5.9B*
MG-S1 Jackal 1,3091,2981777.333S2.7437.7%A++40.832%M+108.2A**N/A29412h7.8B+20.8B*
MG-H1 Watchman 1,2551,2361946.371A*1.7834.217%A++49.191%M117.7A*1.8A++39310.5h10.1A29.7B**
NSX Daimyo 1,2131,2131527.98A3.3953.861%A++97.774%B**110.3A+N/A26211h1.8B**3.4B**
TAR 1,2211,2102524.802A*0.2133.287%A++51.157%M**85.2A*N/A26414.2h9.4A+28.2A
NS-11A 1,2121,2032325.185M++0.5934.801%A++48.878%M*95.5A*N/A24612.6h9A+25.9A
T9 CARV 1,2031,1872973.997A+0.5926.161%A37.995%A*62.5AN/A19719h10.6B*40.5B*
T32 Bull 1,2051,1852355.043A**0.4532.176%A+46.076%M79.5A1.3A+19214.9h9.2B**28.4B**
TMG-50 1,1891,1751866.317M**1.7336.283%M46.468%M++83.3A++1A19814.1h8.9B++24.5B**
Cycler TRV 1,0831,0571875.652M**1.0637.15%M46.168%M**125.8M**3.1S3438.4h8.7A++23.4A+
LC3 Jaguar 9339181456.331M+1.7434.085%A*38.453%M++90A*1.5M29810.2h9.8B+28.6B**
T9A "Butcher" 9048921396.417A*1.8333.284%A++49.664%M+114.4A++1.5A4167.8h8.1A++24.2A
TRAC-5 7997932133.723S0.8728.471%A30.139%A*60.5A*N/A19813.1h10.9B*38.2B*
NS Decimator 1,0037061614.385M++0.2167.224%B++1.275%D-72.8A*30.6A+3819.7h3.2B*4.8B**
Chainblade 7207008,6210.081A++4.5134.88%B13%B**1.5AN/A4456.7h1.7B*4.9B+
SMG-46 Armistice 424419577.351S2.7636.437%A*44.869%S123.2M**1.5M++3723.4h10B**27.4B**
LC2 Lynx 366365576.404S1.8137.692%M+41.918%M*146SN/A4572.5h9.2A24.4A
NS-45 Pilot 3223201003.2B**1.3941.269%A+45%A++168.4A*1.1B++4551.9h5.6B*13.5B**
T1 Cycler 3233181122.839A1.7528.871%A36.478%A*57.8A++N/A2295.5h10.8B**37.5B**
Frag Grenade 2852781278N/A273.4153.114%B**N/A556C++14B+19140.5h3.4C**6.4B+
ML-7 316215524.135S0.4666.506%B**N/A48.9A*23A4174.4h6.4C*9.6B+
T7 Mini-Chaingun 190190404.75S0.1629.071%A*27.368%M*95MN/A3002h10B**34.3B*
TX1 Repeater 170170672.537A*2.0523.927%C+32.353%A++58.6AN/A1972.9h10B*41.8B+
TRS-12 Uppercut 131130452.889A+1.7062.315%C**51.539%S86.7A+N/A2891.5h1.9B**3.1B++
TAS-16 Blackjack 129129423.071A+1.5269.565%B++37.985%M**56.1BN/A2042.3h2B++2.9B+
P525 Marauder-H 121113428.25B++23.6645.767%AN/A188.3A++13.3A++4130.6h6.1B13.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit922,0351.4h
Spawn Beacon22,4981.1h
Nanite Revive Grenade0500h
Motion Spotter42,6321h
M1 Heavy Cycler0690h
Medical Applicator1021,6851.2h
Medical Kit85510,40425.3h
Recon Detection Device57700.9h
M20 Drake0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 2.89s on queries, 2.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.