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General Jesu3man[MEDC] Jesu3man
TR BR 94

KDR: 4.53

Score: 12.7m

Last Seen: Aug 18th, 2019 2:51 PM
- OFFLINE - 41.2 hour(s)

Battle Rank 94 - Terran Republic on Cobalt - Outfit Member of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 6
Level Progress (to 95): 14%
Level 100 Progress: 67% 196h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 NS-357 Underboss NS-44 Commissioner MG-H1 Watchman NSX Daimyo TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,863,582 MLG Score: 11082
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.743%45.598%153920119432,9826.16716-1.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.008%2.44A**3.764M**-0.698DHEAD ++ (~28.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.657B+8.60.397B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.526%88.619%0212123,83166385.76958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%1.579A+1.396A1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.441B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.47%43.137%02121220457810.352941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.031%2.153A*5.625S0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.784B++1.90.604B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 6
12.7m161.8%524 (31.4k)439 (26.3k)4.5282139,6498,7564.6320294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214483532.529%47.217%153603:1912

10% Combat Medic68% Heavy Assault14% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 8:10 AMOct 5th, 2018 4:23 PMAug 19th, 2019 6:04 AM (21h) (PST)Aug 18th, 2019 11:05 AM (2d) (PST)Aug 18th, 2019 10:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8772386391.3680.3020.6462.2590.02911082

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,64514,28738,358821839136226,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
483.1h/20.1d 909 18,721 10,713 65.5k 539 2,160 832 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:16,297
Deaths:2,802
KDR:5.816
Accuracy:34.142% A*
HSR:46.923% M++
NS-15M2
A**
Kills:1,553
Deaths:291
KDR:5.337
Accuracy:34.627% A*
HSR:44.945% A**
MG-H1 Watchman
M++
Kills:1,216
Deaths:193
KDR:6.301
Accuracy:34.167% A*
HSR:49.342% M++
T9 CARV
A*
Kills:1,187
Deaths:297
KDR:3.997
Accuracy:26.161% A
HSR:37.995% A*
T32 Bull
M+
Kills:1,185
Deaths:235
KDR:5.043
Accuracy:32.176% A+
HSR:46.076% M+
TMG-50
M*
Kills:1,175
Deaths:186
KDR:6.317
Accuracy:36.283% M
HSR:46.468% M*
T9A "Butcher"
M++
Kills:729
Deaths:130
KDR:5.608
Accuracy:32.820% A++
HSR:50.069% M++
Kills:23,342
Deaths (as Heavy Assault):4,134
Deaths (to Heavy Assaults):2,718
KDR:5.64635
Kill Difference:19,208
Playtime:327.054 hours
Usage:68%
Score:9.166m
Score/min:467
Accuracy (listed only):32.911%
HSR (listed only):45.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
M
Kills:1,080
Deaths:152
KDR:7.105
Accuracy:36.692% A++
HSR:38.333% M
LC3 Jaguar
M*
Kills:905
Deaths:143
KDR:6.329
Accuracy:34.007% A*
HSR:38.564% M*
TRAC-5
A*
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A
HSR:30.139% A*
LC2 Lynx
M*
Kills:272
Deaths:43
KDR:6.326
Accuracy:38.663% M++
HSR:41.177% M*
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.122% A+
HSR:38.608% M**
TRS-12 Uppercut
S
Kills:126
Deaths:42
KDR:3
Accuracy:62.694% B+
HSR:52.381% S
TAS-16 Blackjack
A*
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A*
Kills:3,412
Deaths (as Light Assault):636
Deaths (to Light Assaults):1,792
KDR:5.36478
Kill Difference:2,776
Playtime:32.428 hours
Usage:7%
Score:0.713m
Score/min:366
Accuracy (listed only):44.368%
HSR (listed only):38.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:33.287% A*
HSR:51.157% S
NS-11A
M**
Kills:1,203
Deaths:232
KDR:5.185
Accuracy:34.801% A*
HSR:48.878% M**
MG-S1 Jackal
M
Kills:1,080
Deaths:152
KDR:7.105
Accuracy:36.692% A++
HSR:38.333% M
Cycler TRV
M*
Kills:634
Deaths:115
KDR:5.513
Accuracy:36.391% M
HSR:42.271% M*
T1 Cycler
A*
Kills:318
Deaths:112
KDR:2.839
Accuracy:28.871% A+
HSR:36.478% A*
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.122% A+
HSR:38.608% M**
TRS-12 Uppercut
S
Kills:126
Deaths:42
KDR:3
Accuracy:62.694% B+
HSR:52.381% S
TAS-16 Blackjack
A*
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A*
Kills:4,807
Deaths (as Combat Medic):948
Deaths (to Combat Medics):995
KDR:5.07068
Kill Difference:3,859
Playtime:47.212 hours
Usage:10%
Score:1.271m
Score/min:449
Accuracy (listed only):42.848%
HSR (listed only):42.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,618
Deaths:529
KDR:4.949
Accuracy:42.348% B+
HSR:84.377% A++
NS-357 Underboss
M*
Kills:1,363
Deaths:570
KDR:2.391
Accuracy:48.971% A+
HSR:48.129% M*
NS-44 Commissioner
M*
Kills:1,296
Deaths:610
KDR:2.125
Accuracy:46.776% A
HSR:46.914% M*
NSX Daimyo
A++
Kills:1,213
Deaths:152
KDR:7.980
Accuracy:53.914% A++
HSR:97.774% B**
MG-S1 Jackal
M
Kills:1,080
Deaths:152
KDR:7.105
Accuracy:36.692% A++
HSR:38.333% M
NS-45 Pilot
A++
Kills:238
Deaths:68
KDR:3.500
Accuracy:40.720% A+
HSR:42.437% A++
TX1 Repeater
A++
Kills:170
Deaths:67
KDR:2.537
Accuracy:23.940% C+
HSR:32.353% A++
SMG-46 Armistice
M**
Kills:158
Deaths:21
KDR:7.524
Accuracy:33.122% A+
HSR:38.608% M**
Kills:8,136
Deaths (as Infiltrator):2,169
Deaths (to Infiltrators):1,515
KDR:3.75104
Kill Difference:5,967
Playtime:67.010 hours
Usage:14%
Score:1.432m
Score/min:356
Accuracy (listed only):40.810%
HSR (listed only):53.616%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M*
Kills:905
Deaths:143
KDR:6.329
Accuracy:34.007% A*
HSR:38.564% M*
TRAC-5
A*
Kills:793
Deaths:213
KDR:3.723
Accuracy:28.471% A
HSR:30.139% A*
LC2 Lynx
M*
Kills:272
Deaths:43
KDR:6.326
Accuracy:38.663% M++
HSR:41.177% M*
TRS-12 Uppercut
S
Kills:126
Deaths:42
KDR:3
Accuracy:62.694% B+
HSR:52.381% S
TAS-16 Blackjack
A*
Kills:78
Deaths:22
KDR:3.545
Accuracy:76.923% A+
HSR:28.205% A*
Kills:2,174
Deaths (as Engineer):463
Deaths (to Engineers):852
KDR:4.69546
Kill Difference:1,711
Playtime:7.511 hours
Usage:2%
Score:0.138m
Score/min:307
Accuracy (listed only):48.152%
HSR (listed only):38.093%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:113
V. Kills:8 N/A
Deaths:4
KDR:28.250
Accuracy:45.767% A
KPH:177.300 A++
VKPH:12.600 A++
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:2
Vehicle Kills:8
Kill Difference:109
Playtime:0.638 hours
Usage:0%
Score:0.016m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:45.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 16,41916,2972,8025.816A+1.2934.142%A*46.923%M++103.7A**N/A293157.2h8.8A25.7B**
TSAR-42 2,6262,6185294.949B0.4242.348%B+84.377%A++62.8B**N/A17441.7h1.8B**4.1B*
NS-15M2 1,5791,5532915.337A*0.8134.627%A*44.945%A**93.6A++1.6A*21216.6h9.9B*28.7B*
NS-357 Underboss 1,3661,3635702.391A+2.1448.971%A+48.129%M*112.6A*N/A32612.1h3.2B**6.5B**
NS-44 Commissioner 1,3181,2966102.125B**2.4046.776%A46.914%M*81.5A++1.4A*21615.9h2.8B**6.1B**
MG-H1 Watchman 1,2351,2161936.301M++1.7734.167%A*49.342%M++118.1M+1.8A*39410.3h10.2B**29.8B*
NSX Daimyo 1,2131,2131527.98A+3.4553.914%A++97.774%B**110.3A*N/A26211h1.8B**3.4B**
TAR 1,2211,2102524.802A*0.2733.287%A*51.157%S85.8A**N/A26414.1h9.4A+28.2A
NS-11A 1,2121,2032325.185M0.6634.801%A*48.878%M**95.5M++N/A24612.6h9A++25.9A
T9 CARV 1,2031,1872973.997A*0.5326.161%A37.995%A*62.5A++N/A19419h10.6B**40.5B*
T32 Bull 1,2051,1852355.043M++0.5132.176%A+46.076%M+79.5A+1.3A++19114.9h9.2B**28.4B*
TMG-50 1,1891,1751866.317S1.7936.283%M46.468%M*83.3A*1A19614.1h8.9B*24.5B**
MG-S1 Jackal 1,0831,0801527.105S2.5836.692%A++38.333%M99.1MN/A26510.9h8B+21.9B*
LC3 Jaguar 9209051436.329M++1.8034.007%A*38.564%M*89.6M1.5M29710.1h9.8B*28.7B**
TRAC-5 7997932133.723M**0.8128.471%A30.139%A*60.5MN/A19413.1h10.9B*38.2B*
T9A "Butcher" 7407291305.608A*1.0832.82%A++50.069%M++99.9A+1.5A+3897.3h8.3A+25.4A
Chainblade 6956758,3230.081A++4.4534.627%B+13.037%B*1.5AN/A4442h1.7B*4.9B++
NS Decimator 9156461524.25M**0.2866.784%B++1.084%D-72.6A**30.2A++3888.9h3.2B**4.8B**
Cycler TRV 6526341155.513M**0.9836.391%M42.271%M*111.2M**3.2S3185.7h9.1A+25.1A
T1 Cycler 3233181122.839A++1.6928.871%A+36.478%A*57.8A*N/A2245.5h10.8A37.5B**
LC2 Lynx 273272436.326S1.8038.663%M++41.177%M*143.2SN/A4731.9h9.3A24.1A
Frag Grenade 2622551255N/A250.4752.812%B**N/A510C++14B*19080.5h3.4B+6.4B++
NS-45 Pilot 239238683.5A++1.0340.72%A+42.437%A++158.7M+N/A4451.5h5.7B*13.9B**
ML-7 316215524.135S0.3966.506%B**N/A48.9A*23A+4144.4h6.4C**9.6B++
T7 Mini-Chaingun 180180384.737S0.2129.528%A**26.111%M*100M**N/A3111.8h10B**33.9B**
TX1 Repeater 170170672.537A*1.9923.94%C+32.353%A++58.6A+N/A1962.9h10B*41.7B+
SMG-46 Armistice 160158217.524S3.0033.122%A+38.608%M**87.8M++1.1A*3021.8h10.2A30.9B*
TRS-12 Uppercut 127126423A++1.5362.694%B+52.381%S114.5M++N/A3981.1h1.9B**3.1B++
P525 Marauder-H 121113428.25A23.7245.767%AN/A188.3A++13.3A++4070.6h6.1B+13.4B*
TAS-16 Blackjack 7878223.545A++0.9876.923%A+28.205%A*65B**N/A2781.2h1.9B**2.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22,4641.1h
Nano-Armor Kit921,9051.4h
Motion Spotter42,2070.9h
M1 Heavy Cycler0690h
Medical Applicator1018,8301h
Medical Kit7959,53023.5h
Recon Detection Device57700.9h
M20 Drake0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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