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Champion JhonnyRR[QTA5] JhonnyRR
NC BR 106

KDR: 5.41

Score: 21.8m

Last Seen: Feb 8th, 2020 5:35 PM
- OFFLINE - 153.5 hour(s)

Battle Rank 109 (106 total) - New Conglomerate on Cobalt
Level Progress (to 110): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP L100 Python HESH NCM2 Falcon NCM2 Falcon Orbital Strike Uplink NS-15M2 LA39 Bruiser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 633TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.207%31.742%737712252,7851.386264.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.032%0.474B+1.707A++-2.354F--HEAD ++ (~20.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.384C**10.70.242C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.871%0.237%45083122912,649529529723.9111239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.088%1.375A-1.456F-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.833B++3.50.716B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.262%1.223%191212303273313550.9849492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.548%1.429A-0.899D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.917B*6.30.872B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.866%92.537%191112316719200.348958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.318A1.647A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.605B+1.80.462B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.68%12.951%1912123094214886.32215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.179%0.318C*-0.792D-1.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.511B+2.60.398B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m368.7%352 (21.1k)318 (19.1k)5.4050929,3015,4216.57499106 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232226214.102%5.372%7612:396

63% Engineer17% Infiltrator7% MAX Suit14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2019 4:56 PMJul 14th, 2019 11:18 PMFeb 8th, 2020 2:01 PM (17d) (PST)Feb 8th, 2020 3:47 PM (16d) (PST)Feb 8th, 2020 1:35 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
919908290.4270.0790.0232.0270.123220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,1485,40749,7412651122719,079

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1144.1h/47.7d 6,342 1,574 20,402 139.2k 982 2,215 8,442 63.1m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B
Kills:839
Deaths:670
KDR:1.252
Accuracy:65.352% B
HSR:13.468% C
AF-19 Mercenary
B++
Kills:326
Deaths:332
KDR:0.982
Accuracy:25.965% B++
HSR:19.325% C
GD-7F
B*
Kills:315
Deaths:329
KDR:0.957
Accuracy:20.615% D
HSR:25.079% B*
Mauler S6
D
Kills:103
Deaths:136
KDR:0.757
Accuracy:33.734% D
HSR:8.738% D**
Kills:1,583
Deaths (as Engineer):1,467
Deaths (to Engineers):1,347
KDR:1.07907
Kill Difference:116
Playtime:719.167 hours
Usage:63%
Score:15.792m
Score/min:366
Accuracy (listed only):36.416%
HSR (listed only):16.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:847
Deaths:479
KDR:1.768
Accuracy:21.735% C-
HSR:35.301% B**
NC6 Gauss SAW
B+
Kills:300
Deaths:178
KDR:1.685
Accuracy:19.728% C+
HSR:27.333% B+
Kills:1,147
Deaths (as Heavy Assault):657
Deaths (to Heavy Assaults):1,068
KDR:1.74581
Kill Difference:490
Playtime:40.613 hours
Usage:4%
Score:0.549m
Score/min:225
Accuracy (listed only):20.732%
HSR (listed only):31.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B
Kills:839
Deaths:670
KDR:1.252
Accuracy:65.352% B
HSR:13.468% C
AF-19 Mercenary
B++
Kills:326
Deaths:332
KDR:0.982
Accuracy:25.965% B++
HSR:19.325% C
GD-7F
B*
Kills:315
Deaths:329
KDR:0.957
Accuracy:20.615% D
HSR:25.079% B*
Mauler S6
D
Kills:103
Deaths:136
KDR:0.757
Accuracy:33.734% D
HSR:8.738% D**
Kills:1,583
Deaths (as Light Assault):1,467
Deaths (to Light Assaults):683
KDR:1.07907
Kill Difference:116
Playtime:55.666 hours
Usage:5%
Score:0.694m
Score/min:208
Accuracy (listed only):36.416%
HSR (listed only):16.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:400
Deaths:274
KDR:1.460
Accuracy:47.005% B+
HSR:51.500% B++
NC4 Mag-Shot
A
Kills:136
Deaths:168
KDR:0.810
Accuracy:35.700% A
HSR:16.912% C-
NC14 Bolt Driver
A*
Kills:67
Deaths:26
KDR:2.577
Accuracy:43.866% A
HSR:92.537% A*
Kills:603
Deaths (as Infiltrator):468
Deaths (to Infiltrators):682
KDR:1.28846
Kill Difference:135
Playtime:196.750 hours
Usage:17%
Score:2.244m
Score/min:190
Accuracy (listed only):42.190%
HSR (listed only):53.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B
Kills:839
Deaths:670
KDR:1.252
Accuracy:65.352% B
HSR:13.468% C
NC1 Gauss Rifle
B**
Kills:461
Deaths:302
KDR:1.526
Accuracy:23.364% C+
HSR:28.633% B**
Mauler S6
D
Kills:103
Deaths:136
KDR:0.757
Accuracy:33.734% D
HSR:8.738% D**
Kills:1,403
Deaths (as Combat Medic):1,108
Deaths (to Combat Medics):382
KDR:1.26625
Kill Difference:295
Playtime:52.152 hours
Usage:5%
Score:0.945m
Score/min:302
Accuracy (listed only):40.817%
HSR (listed only):16.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B++
Kills:2,150
Deaths:247
KDR:8.704
Accuracy:47.353% B++
HSR:3.907% C
NCM2 Falcon
B+
Kills:1,332
Deaths:247
KDR:5.393
Accuracy:48.452% B+
HSR:3.228% D
AF-41 Hacksaw
B**
Kills:427
Deaths:83
KDR:5.145
Accuracy:36.923% B+
HSR:18.501% B**
AF-41 Hacksaw
B+
Kills:410
Deaths:83
KDR:4.940
Accuracy:38.407% B+
HSR:14.146% C
Kills:4,319
Deaths (as MAX Suit):330
Deaths (to MAX Suits):175
KDR:13.08788
Kill Difference:3,989
Playtime:79.236 hours
Usage:7%
Score:1.606m
Score/min:338
Accuracy (listed only):42.783%
HSR (listed only):9.946%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:4,211
V. Kills:2,050 205%
Deaths:97
KDR:43.412
Accuracy:55.117% C+
KPH:42.700 B++
VKPH:20.800 B+
L100 Python HESH
B
Kills:3,183
V. Kills:508 N/A
Deaths:25
KDR:127.320
Accuracy:48.435% C+
KPH:61.300 B
VKPH:9.800 C*
Kills:7,394 (7,394 + 0)
Deaths:122
KDR:60.607
VKDR:20.967
Vehicle Kills:2,558
Kill Difference:7,272
Playtime:150.513 hours
Usage:13%
Score:2.078m
Score/min:230
Driving Accuracy:48.435%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:5,255
V. Kills:2,715 193%
Deaths:86
KDR:61.105
Accuracy:56.116% B++
KPH:40 A+
VKPH:20.700 A
E540 Halberd
B**
Kills:243
V. Kills:103 234%
Deaths:8
KDR:30.375
Accuracy:52.779% B**
KPH:33.700 B+
VKPH:14.300 C+
Enforcer ML85
B+
Kills:89
V. Kills:42 207%
Deaths:2
KDR:44.500
Accuracy:45.718% B+
KPH:25.500 C**
VKPH:12 D
G40-F Ranger
B**
Kills:65
V. Kills:37 171%
Deaths:
KDR:
Accuracy:37.521% B**
KPH:54.200 B+
VKPH:30.900 B+
Kills:5,652 (5,255 + 397)
Deaths:96
KDR:58.875
VKDR:30.177
Vehicle Kills:2,897
Kill Difference:5,556
Playtime:143.201 hours
Usage:13%
Score:2.269m
Score/min:264
Driving Accuracy:56.116%
Gunner Accuracy:37.521%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:253
V. Kills:118 213%
Deaths:3
KDR:84.333
Accuracy:50.418% C++
KPH:64.500 B*
VKPH:30.100 C+
E540 Halberd-H
B+
Kills:205
V. Kills:84 241%
Deaths:2
KDR:102.500
Accuracy:60.977% B+
KPH:53.100 B+
VKPH:21.800 C++
C85 Canister-H
C++
Kills:84
V. Kills:10 N/A
Deaths:1
KDR:84
Accuracy:59.984% B*
KPH:70.700 D
VKPH:8.400 C++
Kills:542 (0 + 542)
Deaths:6
KDR:90.333
VKDR:35.333
Vehicle Kills:212
Kill Difference:536
Playtime:8.973 hours
Usage:1%
Score:0.197m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:59.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:332
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:19.785% B
KPH:48 C
VKPH:1.600 D
G30 Walker
A++
Kills:90
V. Kills:41 214%
Deaths:
KDR:
Accuracy:35.355% B*
KPH:31.700 A++
VKPH:14.500 B**
M12 Kobalt
D
Kills:74
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:24.807% A+
KPH:41.500 D-
VKPH:1.700 D
Kills:496 (0 + 496)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:55
Kill Difference:496
Playtime:11.538 hours
Usage:1%
Score:0.149m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:24.807%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:561
V. Kills:14 N/A
Deaths:91
KDR:6.165
Accuracy:53.969% A
KPH:54.500 C++
VKPH:1.400 C
M40 Fury-F
A**
Kills:267
V. Kills:150 177%
Deaths:38
KDR:7.026
Accuracy:67.342% A+
KPH:31.600 B+
VKPH:17.700 A**
Kills:828 (828 + 0)
Deaths:129
KDR:6.419
VKDR:1.271
Vehicle Kills:164
Kill Difference:699
Playtime:18.749 hours
Usage:2%
Score:0.174m
Score/min:155
Driving Accuracy:67.342%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:107
V. Kills:11 N/A
Deaths:4
KDR:26.750
Accuracy:32.066% C
KPH:80 C**
VKPH:8.200 B++
VLG Missile Launcher
B++
Kills:102
V. Kills:41 243%
Deaths:2
KDR:51
Accuracy:59.502% B++
KPH:65.600 C**
VKPH:26.400 B++
Kills:209 (0 + 209)
Deaths:6
KDR:34.833
VKDR:8.667
Vehicle Kills:52
Kill Difference:203
Playtime:2.894 hours
Usage:0%
Score:0.046m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:59.502%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,9705,2558661.105S55.7056.116%B++N/A40A+20.7A248131.3h3.4B*6B**
L100 Python AP 6,2614,2119743.412S38.0155.117%C+N/A42.7B++20.8B+24598.6h4B*7.2B*
L100 Python HESH 3,6913,18325127.32U121.9148.435%C+N/A61.2C**9.8C*20252h3.1C**6.3B
NCM2 Falcon 2,4202,1502478.704S3.3047.353%B++3.907%C39M+4.9C*13255.1h6.6B**13.9B*
NCM2 Falcon 1,4941,3322475.393S0.0148.452%B+3.228%D24.4A++3D8354.5h10.8B++22.3B*
Orbital Strike Uplink 1,6511,15911159N/A1,153.59910%UN/A1159U492U55521h1T*0.1T*
NS-15M2 8578474791.768C++3.6421.735%C-35.301%B**36.8CN/A8823h12.3C*56.6C++
LA39 Bruiser 8468396701.252C++4.1565.352%B13.468%C44.4C++N/A12318.9h2.1B++3.3B+
S12 Renegade 575561916.165B+0.7653.969%A5.704%C++54.5C++1.4C14610.3h4.6D*8.6C+
NC1 Gauss Rifle 4714613021.526B+3.8823.364%C+28.633%B**19.5CN/A8623.6h12.8C++54.8C**
AF-41 Hacksaw 432427835.145A+0.2636.923%B+18.501%B**26.4CN/A7216.2h13.8F37.3D
AF-41 Hacksaw 418410834.94A+0.4738.407%B+14.146%C25.3CN/A6516.2h14.9F-38.9D-
NS-44L Blackhand 4054002741.46C**3.9547.005%B+51.5%B++9.3D-N/A2743h3.6B++7.6B++
M12 Kobalt 3923671367M361.5951.278%S19.346%C**107.9C++7.4B*4773.4h58.3T*113.6C
M12 Kobalt 3433321332U326.5919.785%B22.59%B*48.1C1.6D2046.9h18.9C**95.8B+
AF-19 Mercenary 3373263320.982C*4.4225.965%B++19.325%C7.6DN/A3343h12.3B47.2B+
GD-7F 3213153290.957C+4.4520.615%D25.079%B*10.2D-N/A3230.9h11.6B+56.2C++
NC6 Gauss SAW 3043001781.685B+3.7219.728%C+27.333%B+34.1C++N/A1748.8h9.8C**49.8C**
Tank Mine 430294309.8M**4.3986.55%M**N/A113.1C++52.3C7272.6h3F-3.5A+
M40 Fury-F 417267387.026A*1.6267.342%A+N/A31.4B+17.6A**1658.5h13.7C+20.3B+
M96 Mjolnir-H 371253384.333U78.9350.418%C++N/A64.9B*30.3C+3843.9h26B**51.6B*
E540 Halberd 346243830.375M+24.9752.779%B**N/A33.8B+14.3C+4187.2h5.3B+10B*
C-4 292224962.333B+3.0732.154%B**N/A44.8D-13.6D--4105h1.3B+4.2B++
E540 Halberd-H 2892052102.5U97.0960.977%B+N/A52.6B+21.5C++3783.9h5.2B+8.5B++
M40 Fury 3081861186U180.5979.457%M+N/A93B+61M+5932h31.6F-39.8D
NC4 Mag-Shot 1441361680.81C++4.6035.7%A16.912%C-4.5D--N/A1930.3h10.5C-29.3C**
CAS 14-E 118107426.75B+21.3432.066%CN/A82.3B8.5B*1871.3h29.7C++92.7C++
Mauler S6 1041031360.757C+4.6533.734%D8.738%D**3.8D*N/A1826.8h6C--17.8C-
VLG Missile Launcher 143102251A45.5959.502%B++N/A63.8C*25.6B+3311.6h5.6C++9.4B+
Rocklet Rifle 16492751.227B**4.1858.194%B++1.087%B+23.6C18.5C-3763.9h23.5A40.3B**
G30 Walker 13190190U84.5935.355%B*2.222%D-32.1A++14.6B**2652.8h142.9B**404.2B**
Enforcer ML85 13189244.5S39.0945.718%B+N/A25.4C**12D5003.5h14.3C31.4C*
Mag-Cutter 88874,8120.018C+5.3910.13%D**1.149%D-0.2CN/A1455.7h2B+19.5C--
C85 Canister-H 9484184S78.5959.984%B*3.571%F-70D8.3C+2591.2h9.1C15.2C++
Hunter QCX 122762600.292D5.1136.325%C-1.316%D**3.8D--2.3C+3520.1h17.9D-49.3D
M12 Kobalt 7774174S68.5924.807%A+17.568%C41.1D-1.7D1831.8h26.5D*107C*
NC14 Bolt Driver 6767262.577B2.8343.866%A92.537%A*14.6DN/A844.6h1.8B**4B**
G40-F Ranger 10265165S59.5937.521%B**N/A54.2B+30.8B+4081.2h54.5B++145.2B*
Spear Anti-Vehicle Phalanx Tower 9761161M55.5987.587%M**N/A50.8C++30C+5141.2h18.6F21.3C+
Xiphos Anti-Personnel Phalanx Tower 5958158C+52.5963.807%M**N/A290C*5D8660.2h18.7C*29.3B
G40-F Ranger 8957157S51.5940.577%B++1.754%B++95A++53.3A++6930.6h48.9B**120.5B**
Shrike 8553521.019B+4.3959.466%BN/A20.4C12.3C+4492.6h9.7D*16.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit916829,59785h
Aspis Anti-Aircraft Phalanx Turret0890.2h
Spawn Beacon114407.1h
Turret AI Module11840.8h
Skywall Shield Emitter11000.6h
Structure Shield Module01330.6h
Repair Module03391.7h
Medical Kit353285.3h
Medical Applicator192171,27418.1h
Blast Wall01060.8h
Cortium Silo23812.4h
Restoration Kit10682.7h
Motion Spotter126002.1h
Hoplon Anti-Aircraft Phalanx Tower0590.4h
Rampart Wall42693h
Sunderer Garage0640.5h
Xiphos Anti-Personnel Tower1850.7h
Spitfire Auto-Turret61,0211.3h
Welding Device1238,5069.7h
Spear Anti-Vehicle Tower01270.7h
G40-F Ranger0600h
Ammunition Package201,4772.4h
Nano-Repair Grenade06960.2h
Orbital Strike Target Designator8733412.7h
Router0680.2h
Flail Targeting Dart217265.4h
The Flail1550.3h
Pain Spire01290.8h
Solid Wall22272.3h
Recon Detection Device41971.7h
Alarm Module0710.2h
Vehicle Gate21211.6h
Elysium Spawn Tube01300.6h
M20 Drake0730h

Check the help document for the dictionary if you want to learn more about words used here.


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