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Director General JhonnyRR[RE6] JhonnyRR
NC BR 97

KDR: 5.61

Score: 17.4m

Last Seen: Oct 18th, 2019 11:54 AM
- OFFLINE - 327.9 hour(s)

Battle Rank 103 (97 total) - New Conglomerate on Cobalt
Level Progress (to 104): 93%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP L100 Python AP L100 Python HESH NCM2 Falcon NCM2 Falcon Orbital Strike Uplink NS-15M2 NC1 Gauss Rifle
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $307,746 MLG Score: 246
Fun Score: N/A
Cheeseburgers Flipped: 519TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.648%32.239%762712122,3141.614793.994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.182%0.474B+1.707A++-2.354F--HEAD ++ (~20.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.384C**10.80.242C++35

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.219%0.271%5228312168,846326392327.052225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%1.375A-1.456F-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.60.716B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.694%0.806%126112181241781840.69662967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.429A-0.899D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.917B*5.20.872B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.726%92.537%126112186714300.468531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.318A1.647A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.70.462B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.461%10.682%126212174409964.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.774%0.318C*-0.792D-1.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+2.90.398B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m401.9%382 (22.9k)344 (20.6k)5.6085820,9203,7306.7678397 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219164614.163%6.109%8713:314

61% Engineer17% Infiltrator8% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2019 4:56 PMJul 14th, 2019 11:18 PMOct 18th, 2019 8:36 PM (31d) (PST)Oct 18th, 2019 11:51 AM (32d) (PST)Oct 18th, 2019 7:54 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
827957320.4140.0740.0252.1620.124246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6055,67943,9262542130720,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
841.5h/35.1d 4,324 1,278 17,381 109.2k 716 1,634 6,245 41.7m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C*
Kills:340
Deaths:274
KDR:1.241
Accuracy:63.847% C*
HSR:11.177% D
AF-19 Mercenary
B++
Kills:315
Deaths:321
KDR:0.981
Accuracy:26.324% B++
HSR:20% C
Mauler S6
D
Kills:100
Deaths:132
KDR:0.758
Accuracy:33.372% D
HSR:9% D**
GD-7F
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:22.847% C
HSR:19.608% C+
Kills:806
Deaths (as Engineer):758
Deaths (to Engineers):854
KDR:1.06332
Kill Difference:48
Playtime:512.622 hours
Usage:61%
Score:12.695m
Score/min:413
Accuracy (listed only):36.598%
HSR (listed only):14.946%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:766
Deaths:400
KDR:1.915
Accuracy:21.725% C-
HSR:36.423% A
NC6 Gauss SAW
B++
Kills:295
Deaths:175
KDR:1.686
Accuracy:19.951% C+
HSR:27.797% B++
Kills:1,061
Deaths (as Heavy Assault):575
Deaths (to Heavy Assaults):741
KDR:1.84522
Kill Difference:486
Playtime:34.321 hours
Usage:4%
Score:0.495m
Score/min:240
Accuracy (listed only):20.838%
HSR (listed only):32.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C*
Kills:340
Deaths:274
KDR:1.241
Accuracy:63.847% C*
HSR:11.177% D
AF-19 Mercenary
B++
Kills:315
Deaths:321
KDR:0.981
Accuracy:26.324% B++
HSR:20% C
Mauler S6
D
Kills:100
Deaths:132
KDR:0.758
Accuracy:33.372% D
HSR:9% D**
GD-7F
C+
Kills:51
Deaths:31
KDR:1.645
Accuracy:22.847% C
HSR:19.608% C+
Kills:806
Deaths (as Light Assault):758
Deaths (to Light Assaults):477
KDR:1.06332
Kill Difference:48
Playtime:36.639 hours
Usage:4%
Score:0.419m
Score/min:191
Accuracy (listed only):36.598%
HSR (listed only):14.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:293
Deaths:189
KDR:1.550
Accuracy:48.815% B*
HSR:54.266% B**
NC4 Mag-Shot
B**
Kills:136
Deaths:168
KDR:0.810
Accuracy:35.630% B**
HSR:16.912% C-
NC14 Bolt Driver
A*
Kills:67
Deaths:23
KDR:2.913
Accuracy:43.726% A
HSR:92.537% A*
Kills:496
Deaths (as Infiltrator):380
Deaths (to Infiltrators):488
KDR:1.30526
Kill Difference:116
Playtime:145.583 hours
Usage:17%
Score:1.611m
Score/min:184
Accuracy (listed only):42.724%
HSR (listed only):54.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:458
Deaths:298
KDR:1.537
Accuracy:23.466% C++
HSR:28.384% B**
LA39 Bruiser
C*
Kills:340
Deaths:274
KDR:1.241
Accuracy:63.847% C*
HSR:11.177% D
Mauler S6
D
Kills:100
Deaths:132
KDR:0.758
Accuracy:33.372% D
HSR:9% D**
Kills:898
Deaths (as Combat Medic):704
Deaths (to Combat Medics):256
KDR:1.27557
Kill Difference:194
Playtime:46.004 hours
Usage:5%
Score:0.869m
Score/min:315
Accuracy (listed only):40.228%
HSR (listed only):16.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B++
Kills:1,675
Deaths:181
KDR:9.254
Accuracy:46.726% B++
HSR:3.881% C
NCM2 Falcon
B+
Kills:1,005
Deaths:181
KDR:5.552
Accuracy:47.786% B+
HSR:2.786% D
AF-41 Hacksaw
A+
Kills:398
Deaths:72
KDR:5.528
Accuracy:36.813% B+
HSR:19.598% A+
AF-41 Hacksaw
B+
Kills:389
Deaths:72
KDR:5.403
Accuracy:38.340% B+
HSR:14.139% C
Kills:3,467
Deaths (as MAX Suit):253
Deaths (to MAX Suits):132
KDR:13.70356
Kill Difference:3,214
Playtime:64.998 hours
Usage:8%
Score:1.272m
Score/min:326
Accuracy (listed only):42.416%
HSR (listed only):10.101%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:3,156
V. Kills:1,570 201%
Deaths:97
KDR:32.536
Accuracy:56.969% C*
KPH:42.500 B++
VKPH:21.100 B+
L100 Python HESH
C*
Kills:1,802
V. Kills:304 N/A
Deaths:25
KDR:72.080
Accuracy:48.082% C+
KPH:58.800 C*
VKPH:9.900 C*
Kills:4,958 (4,958 + 0)
Deaths:122
KDR:40.639
VKDR:15.361
Vehicle Kills:1,874
Kill Difference:4,836
Playtime:104.889 hours
Usage:12%
Score:1.511m
Score/min:240
Driving Accuracy:48.082%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:3,888
V. Kills:2,025 192%
Deaths:85
KDR:45.741
Accuracy:57.002% B*
KPH:41 A+
VKPH:21.400 A+
E540 Halberd
B**
Kills:124
V. Kills:60 203%
Deaths:8
KDR:15.500
Accuracy:51.694% B**
KPH:36.100 B++
VKPH:17.400 B+
Enforcer ML85
B+
Kills:55
V. Kills:24 220%
Deaths:2
KDR:27.500
Accuracy:45.397% B+
KPH:25.100 C*
VKPH:11 D-
Kills:4,067 (3,888 + 179)
Deaths:95
KDR:42.811
VKDR:22.200
Vehicle Kills:2,109
Kill Difference:3,972
Playtime:100.405 hours
Usage:12%
Score:1.648m
Score/min:274
Driving Accuracy:57.002%
Gunner Accuracy:45.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:60
V. Kills:31 188%
Deaths:3
KDR:20
Accuracy:54.786% B+
KPH:64.900 B*
VKPH:33.500 C*
Kills:60 (0 + 60)
Deaths:3
KDR:20
VKDR:10.333
Vehicle Kills:31
Kill Difference:57
Playtime:0.924 hours
Usage:0%
Score:0.031m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:54.786%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:286
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:19.595% B
KPH:49.700 C
VKPH:1.600 D
G30 Walker
A++
Kills:80
V. Kills:36 216%
Deaths:
KDR:
Accuracy:35.726% B*
KPH:31.600 A++
VKPH:14.200 B*
M12 Kobalt
C--
Kills:67
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:26.427% A++
KPH:41.300 D-
VKPH:1.900 C--
Kills:433 (0 + 433)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:48
Kill Difference:433
Playtime:9.912 hours
Usage:1%
Score:0.133m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:26.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:266
V. Kills:6 N/A
Deaths:48
KDR:5.542
Accuracy:54.937% A+
KPH:45.800 C+
VKPH:1 C-
M40 Fury-F
A*
Kills:197
V. Kills:110 177%
Deaths:26
KDR:7.577
Accuracy:67.549% A+
KPH:30.200 B
VKPH:16.900 A*
Kills:463 (463 + 0)
Deaths:74
KDR:6.257
VKDR:1.568
Vehicle Kills:116
Kill Difference:389
Playtime:12.335 hours
Usage:1%
Score:0.107m
Score/min:145
Driving Accuracy:67.549%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:102
V. Kills:41 243%
Deaths:2
KDR:51
Accuracy:59.502% B++
KPH:66 C**
VKPH:26.500 B++
CAS 14-E
B+
Kills:100
V. Kills:9 N/A
Deaths:4
KDR:25
Accuracy:31.292% C
KPH:80 C**
VKPH:7.200 B+
Kills:202 (0 + 202)
Deaths:6
KDR:33.667
VKDR:8.333
Vehicle Kills:50
Kill Difference:196
Playtime:2.795 hours
Usage:0%
Score:0.042m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:31.292%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,9133,8888545.741S40.1357.002%B*N/A41A+21.4A+25794.8h3.4B*6B**
L100 Python AP 4,7263,1569732.536S26.9356.969%C*N/A42.5B++21.2B+25674.2h4B*7B*
L100 Python HESH 2,1061,8022572.08S66.4748.082%C+N/A58.7C*9.9C*20230.7h3B6.3B
NCM2 Falcon 1,8651,6751819.254S3.6546.726%B++3.881%C37.8M4.3C+12744.3h6.6B**14.1B*
NCM2 Falcon 1,1211,0051815.552S0.0647.786%B+2.786%D22.9A++2.6D-7643.8h11.2B++23.5B++
Orbital Strike Uplink 1,3009091909N/A903.39870.435%UN/A1010U434.4U49320.9h1.1T*0.1T*
NS-15M2 7757664001.915C*3.6921.725%C-36.423%A38.9C+N/A9219.7h12.3C*56.5C++
NC1 Gauss Rifle 4684582981.537B+4.0723.466%C++28.384%B**20.4CN/A8822.4h12.8C++54.6C**
AF-41 Hacksaw 403398725.528A++0.0836.813%B+19.598%A+26.5CN/A7315h13.9F-37.7D
AF-41 Hacksaw 397389725.403A++0.2138.34%B+14.139%C25.9CN/A6615h14.8F-38.6D
LA39 Bruiser 3453402741.241C++4.3763.847%C*11.177%D43C+N/A1257.9h2.1B++3.3B+
M12 Kobalt 3473231323A**317.3952.76%S18.886%C*100.9C+7.5B**4743.2h62.2T*117.9C
AF-19 Mercenary 3263153210.981C*4.6326.324%B++20%C7.7DN/A3141h12.4B47.2B+
NC6 Gauss SAW 2982951751.686B+3.9219.951%C+27.797%B++35.1C*N/A1698.4h9.7C**48.7C**
NS-44L Blackhand 2962931891.55B+4.0648.815%B*54.266%B**11.2DN/A3226.2h3.7B+7.5B++
M12 Kobalt 2952861286U280.3919.595%B24.126%A49.3C1.6D2195.8h19.4C*98.9B
S12 Renegade 272266485.542B0.0754.937%A+6.767%B+45.9C+1C-1435.8h5.2F-9.5C+
Tank Mine 3512352210.682S5.0780.368%M*N/A106.8C+52.7C7012.2h2.8D**3.5A+
M40 Fury-F 307197267.577A**1.9767.549%A+N/A30.3B16.9A*1476.5h14.1C+20.9B
M40 Fury 2971801180U174.3980.212%M++N/A90B+58.5M+5932h31.6F-39.4D
C-4 186142492.898B**2.7133.216%AN/A41.8D-12.9D*4263.4h1.3B+4B++
NC4 Mag-Shot 1441361680.81C++4.8035.63%B**16.912%C-4.5D--N/A1830.3h10.4C29.2C**
E540 Halberd 184124815.5B**9.8951.694%B**N/A36.5B++17.6B++5043.4h5.2B+10B*
VLG Missile Launcher 143102251A45.3959.502%B++N/A68B+27.3B*3151.5h5.6C++9.4B+
Mauler S6 1011001320.758C+4.8533.372%D9%D**3.9D*N/A1725.6h5.7C17.1C
CAS 14-E 109100425B+19.3931.292%CN/A83.3B7.5B+1751.2h29.8C++95.2C++
G30 Walker 11680180U74.3935.726%B*1.25%D*32A++14.4B**2662.5h143.9B**402.9B**
Rocklet Rifle 12470481.458A+4.1558.362%B++1.429%B**25.9C+20C3992.7h21.9A37.5B**
M12 Kobalt 7067167S61.3926.427%A++17.911%C41.9D1.9C--1781.6h26.3D*99.6B
NC14 Bolt Driver 6767232.913B+2.7043.726%A92.537%A*16.3C-N/A794.1h1.7A3.9B**
Hunter QCX 107661200.55C+5.0644.903%C++1.515%D**5.5D-3.4C++4912.1h17.5D-38.9C
Mag-Cutter 65653,2120.02C+5.5913.175%D*N/A0.2CN/A1337.1h1.9B+14.2C+
M96 Mjolnir-H 9160320S14.3954.786%B+N/A66.7B*34.4C**5620.9h31.1B++56.8B++
Spear Anti-Vehicle Phalanx Tower 8855155A*49.3988.185%M**N/A45.8C+27.5C+4811.2h20.5F-23.2C
Enforcer ML85 7955227.5S21.8945.397%B+N/A25C*10.9D-6062.2h15.6D34.4C+
GD-7F 5351311.645B++3.9622.847%C19.608%C+39.2B1.5A*2111.3h10B**43.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon103366.6h
Aspis Anti-Aircraft Phalanx Turret0890.2h
Nano-Armor Kit512610,84961.5h
Skywall Shield Emitter1670.4h
Turret AI Module11300.6h
Structure Shield Module01080.4h
Repair Module02651.3h
Blast Wall0590.4h
Medical Kit292854.8h
Medical Applicator183159,52116.9h
Cortium Silo13151.8h
Spitfire Auto-Turret27410.9h
Restoration Kit10672.7h
Motion Spotter63911.2h
Xiphos Anti-Personnel Tower1710.5h
Sunderer Garage0590.5h
Rampart Wall42252.3h
Welding Device523,0096.8h
Spear Anti-Vehicle Tower01170.7h
G40-F Ranger0600h
Ammunition Package151,0492h
Nano-Repair Grenade05150.1h
Router0520.2h
Orbital Strike Target Designator7528610.5h
Pain Spire0980.6h
Flail Targeting Dart123072h
Solid Wall11871.8h
Vehicle Gate0921.1h
Recon Detection Device41931.7h
Alarm Module0620.2h
Elysium Spawn Tube0890.4h
M20 Drake0730h

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