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Director General Director General JhonnyRR[N001] JhonnyRR
NC BR 99

KDR: 5.63

Score: 14.7m

Last Seen: Sep 14th, 2019 3:51 PM
- OFFLINE - 10.9 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Leader of 92AR[N001] 92AR
NC outfit on Cobalt

Members: 170
Level Progress (to 100): 12%
Level 100 Progress: 78% 166h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP L100 Python HESH NCM2 Falcon NS-15M2 NCM2 Falcon Orbital Strike Uplink NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 340TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.636%32.046%757612081,9161.931453.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.965%0.003C+0.954B*0.06C+HEAD ++ (~20.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.302C*11.40.229C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.658%0.236%5168312117,189270328126.5277219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%1.354A-1.335D**-1.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.812B++3.60.682B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.419%0.909%154112131101301640.83969567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91B**4.71B**4.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.512%92.537%154112136711200.598214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.91B**1.71B**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.062%9.677%15411213937011.30986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.71B**5.71B**11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
92AR[N001] 92AR
NC outfit on Cobalt

Members: 170
14.7m441%418 (25.1k)376 (22.6k)5.6337115,6112,7716.8736999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214118613.244%6.335%8414:053

7% Combat Medic65% Engineer13% Infiltrator7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2019 4:56 PMJul 14th, 2019 11:18 PMSep 17th, 2019 6:26 AM (2d) (PST)Sep 14th, 2019 3:35 PM (4d) (PST)Sep 14th, 2019 11:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
853817720.3990.0710.0252.3240.128233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,1914,86446,3272442139822,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
651.4h/27.1d 3,436 989 15,420 90.9k 556 1,230 4,990 33.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:202
Deaths:225
KDR:0.898
Accuracy:28.842% A
HSR:19.802% C
Mauler S6
D
Kills:93
Deaths:120
KDR:0.775
Accuracy:34.062% D
HSR:9.677% D*
Kills:295
Deaths (as Engineer):345
Deaths (to Engineers):647
KDR:0.85507
Kill Difference:50
Playtime:425.374 hours
Usage:65%
Score:11.439m
Score/min:448
Accuracy (listed only):31.452%
HSR (listed only):14.740%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:671
Deaths:338
KDR:1.985
Accuracy:21.681% C-
HSR:36.364% A
NC6 Gauss SAW
B++
Kills:295
Deaths:175
KDR:1.686
Accuracy:19.951% C+
HSR:27.797% B++
Kills:966
Deaths (as Heavy Assault):513
Deaths (to Heavy Assaults):539
KDR:1.88304
Kill Difference:453
Playtime:30.211 hours
Usage:5%
Score:0.444m
Score/min:245
Accuracy (listed only):20.816%
HSR (listed only):32.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:202
Deaths:225
KDR:0.898
Accuracy:28.842% A
HSR:19.802% C
Mauler S6
D
Kills:93
Deaths:120
KDR:0.775
Accuracy:34.062% D
HSR:9.677% D*
Kills:295
Deaths (as Light Assault):345
Deaths (to Light Assaults):344
KDR:0.85507
Kill Difference:50
Playtime:19.796 hours
Usage:3%
Score:0.199m
Score/min:167
Accuracy (listed only):31.452%
HSR (listed only):14.740%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:165
Deaths:95
KDR:1.737
Accuracy:51.569% B**
HSR:59.394% A
NC4 Mag-Shot
A
Kills:128
Deaths:161
KDR:0.795
Accuracy:35.788% A
HSR:16.406% C-
NC14 Bolt Driver
A*
Kills:67
Deaths:22
KDR:3.045
Accuracy:43.512% A
HSR:92.537% A*
Kills:360
Deaths (as Infiltrator):278
Deaths (to Infiltrators):357
KDR:1.29496
Kill Difference:82
Playtime:87.425 hours
Usage:13%
Score:0.961m
Score/min:183
Accuracy (listed only):43.623%
HSR (listed only):56.112%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B**
Kills:455
Deaths:297
KDR:1.532
Accuracy:23.540% C++
HSR:28.352% B**
Mauler S6
D
Kills:93
Deaths:120
KDR:0.775
Accuracy:34.062% D
HSR:9.677% D*
Kills:548
Deaths (as Combat Medic):417
Deaths (to Combat Medics):182
KDR:1.31415
Kill Difference:131
Playtime:45.117 hours
Usage:7%
Score:0.866m
Score/min:320
Accuracy (listed only):28.801%
HSR (listed only):19.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B++
Kills:987
Deaths:97
KDR:10.175
Accuracy:46.285% B++
HSR:4.053% C
NCM2 Falcon
B+
Kills:578
Deaths:97
KDR:5.959
Accuracy:47.037% B+
HSR:2.595% D-
AF-41 Hacksaw
B**
Kills:295
Deaths:63
KDR:4.683
Accuracy:37.125% B+
HSR:18.305% B**
AF-41 Hacksaw
B+
Kills:274
Deaths:63
KDR:4.349
Accuracy:38.379% B+
HSR:12.774% D
Kills:2,134
Deaths (as MAX Suit):160
Deaths (to MAX Suits):101
KDR:13.3375
Kill Difference:1,974
Playtime:42.569 hours
Usage:7%
Score:0.786m
Score/min:308
Accuracy (listed only):42.206%
HSR (listed only):9.432%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,388
V. Kills:1,208 198%
Deaths:97
KDR:24.619
Accuracy:56.993% C*
KPH:40.300 B+
VKPH:20.400 B
L100 Python HESH
B+
Kills:1,293
V. Kills:224 N/A
Deaths:25
KDR:51.720
Accuracy:48.984% C+
KPH:56.700 C*
VKPH:9.800 B+
Kills:3,681 (3,681 + 0)
Deaths:122
KDR:30.172
VKDR:11.738
Vehicle Kills:1,432
Kill Difference:3,559
Playtime:82.025 hours
Usage:13%
Score:1.193m
Score/min:242
Driving Accuracy:48.984%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,508
V. Kills:1,825 192%
Deaths:85
KDR:41.271
Accuracy:57.162% B*
KPH:41.900 A++
VKPH:21.800 A+
E540 Halberd
B**
Kills:110
V. Kills:53 204%
Deaths:8
KDR:13.750
Accuracy:52.419% B**
KPH:40.200 B**
VKPH:19.400 B**
Kills:3,618 (3,508 + 110)
Deaths:93
KDR:38.903
VKDR:20.194
Vehicle Kills:1,878
Kill Difference:3,525
Playtime:86.460 hours
Usage:13%
Score:1.418m
Score/min:273
Driving Accuracy:57.162%
Gunner Accuracy:52.419%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:253
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:19.855% B+
KPH:52.500 C
VKPH:1.200 D-
G30 Walker
A++
Kills:69
V. Kills:31 216%
Deaths:
KDR:
Accuracy:35.634% B**
KPH:29.600 A++
VKPH:13.300 B++
M12 Kobalt
C
Kills:61
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:24.503% A+
KPH:42.900 D
VKPH:2.100 C
Kills:383 (0 + 383)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:40
Kill Difference:383
Playtime:8.572 hours
Usage:1%
Score:0.121m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:24.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:86
V. Kills:1 N/A
Deaths:23
KDR:3.739
Accuracy:54.305% A
KPH:45.800 C+
VKPH:0.500 D*
M40 Fury-F
M
Kills:74
V. Kills:42 172%
Deaths:10
KDR:7.400
Accuracy:65.387% A
KPH:31.700 B+
VKPH:18 M
Kills:160 (160 + 0)
Deaths:33
KDR:4.848
VKDR:1.303
Vehicle Kills:43
Kill Difference:127
Playtime:4.214 hours
Usage:1%
Score:0.043m
Score/min:171
Driving Accuracy:65.387%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:102
V. Kills:41 243%
Deaths:2
KDR:51
Accuracy:59.871% B*
KPH:68 C*
VKPH:27.300 B+
CAS 14-E
B+
Kills:100
V. Kills:9 N/A
Deaths:4
KDR:25
Accuracy:31.292% C
KPH:80 B
VKPH:7.200 B+
Kills:202 (0 + 202)
Deaths:6
KDR:33.667
VKDR:8.333
Vehicle Kills:50
Kill Difference:196
Playtime:2.750 hours
Usage:0%
Score:0.042m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:31.292%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,3333,5088541.271S35.6457.162%B*N/A41.9A++21.8A+26383.7h3.4B*5.9B**
L100 Python AP 3,5962,3889724.619M**18.9956.993%C*N/A40.3B+20.4B26059.2h4.2B++7.3B*
L100 Python HESH 1,5171,2932551.72S46.0948.984%C+N/A56.7C*9.8B+19722.8h3.1C**6.3B
NCM2 Falcon 1,0909879710.175S4.5446.285%B++4.053%C38.1M++4C13025.9h6.6B**14.2B*
NS-15M2 6796713381.985C**3.6521.681%C-36.364%A40.4C+N/A9216.6h12.2C*56.2C++
NCM2 Falcon 646578975.959S0.3347.037%B+2.595%D-22.6A++2.7D-7625.6h11.4B++24.1B++
Orbital Strike Uplink 7215101510N/A504.37804%UN/A850U351.7U46510.6h1.2T*0.1T*
NC1 Gauss Rifle 4654552971.532B+4.1023.54%C++28.352%B**20.7CN/A8722h12.8C++54.4C**
NC6 Gauss SAW 2982951751.686B+3.9519.951%C+27.797%B++35.1C*N/A1608.4h9.7C**48.7C**
AF-41 Hacksaw 299295634.683B*0.9537.125%B+18.305%B**25CN/A6811.8h15T40.5D*
AF-41 Hacksaw 281274634.349B++1.2838.379%B+12.774%D23.2C--N/A5911.8h16.8T*43.7D**
M12 Kobalt 2852661266M260.3752.594%S17.669%C+102.3C+7.3B*4682.6h61.3T*116.6C
M12 Kobalt 2592531253U247.3719.855%B+25.296%A+52.7C1.3D-2364.8h19.4C++97.5B
AF-19 Mercenary 2092022250.898C++4.7428.842%A19.802%C6.9DN/A3129.4h14.9C+51.8B+
Tank Mine 2971941910.211M**4.5882.432%M**N/A97C+51.5C6852h2.8D**3.4A++
NS-44L Blackhand 167165951.737B+3.9051.569%B**59.394%A17.9CN/A469.2h3.2B*6.2B*
M40 Fury 2721641164U158.3780.459%M**N/A91.1C*60M*5931.8h31.2D*38.8C
NC4 Mag-Shot 1361281610.795C++4.8435.788%A16.406%C-4.4D*N/A1729.2h10.6C--29.6C*
E540 Halberd 163110813.75B*8.1252.419%B**N/A40.7B**19.6B**5822.7h4.7B*9B**
VLG Missile Launcher 143102251M+45.3759.871%B*N/A68C*27.3B+3201.5h5.5C++9.1B
CAS 14-E 109100425B++19.3731.292%CN/A83.3B+7.5B+1751.2h29.8C++95.2C++
Mauler S6 94931200.775C+4.8634.062%D9.677%D*4.1D*N/A1622.5h5.7C16.7C
S12 Renegade 8786233.739C*1.8954.305%A11.628%A*45.3C+N/A1801.9h5.5F--10.1C
M40 Fury-F 11674107.4S1.7765.387%AN/A32.2B+18.3M1632.3h14C+21.5C**
G30 Walker 10069169U63.3735.634%B**1.449%D*30A++13.5B++2652.3h153.5B**430.7B**
C-4 8868125.667M++0.0344.091%M++N/A37.8D--11.1D*5291.8h1.4C*3.2B**
NC14 Bolt Driver 6767223.045B*2.5943.512%A92.537%A*18.6CN/A833.6h1.7A3.9B**
M12 Kobalt 6461161S55.3724.503%A+18.033%C+43.6D2.1C1841.4h24.3D99C**
Spear Anti-Vehicle Phalanx Tower 8252152A*46.3787.232%M**N/A47.3C+27.3C+4891.1h19.6F-22.4C
Hunter QCX 8752481.083B+4.5568.983%A+1.923%F12.4C+8.3B**1194.2h18.5D--26.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62525h
Nano-Armor Kit421517,92050.2h
Aspis Anti-Aircraft Phalanx Turret0890.2h
Skywall Shield Emitter1510.3h
Structure Shield Module0820.3h
Repair Module01850.9h
Turret AI Module0850.4h
Medical Kit162061.5h
Medical Applicator183158,06416.6h
Cortium Silo02271.4h
Spitfire Auto-Turret05510.6h
Restoration Kit10622.6h
Motion Spotter11360.5h
Xiphos Anti-Personnel Tower1520.3h
Sunderer Garage0550.4h
Rampart Wall21841.8h
Welding Device415,2784.7h
Spear Anti-Vehicle Tower0960.5h
G40-F Ranger0600h
Ammunition Package106841.5h
Nano-Repair Grenade04480.1h
Orbital Strike Target Designator541726.9h
Vehicle Gate0710.8h
Solid Wall0780.6h
Pain Spire0670.5h
Flail Targeting Dart6650.3h
Recon Detection Device41931.7h
Elysium Spawn Tube0570.2h
M20 Drake0730h

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