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Field Marshal JikFive[1TR] JikFive
TR BR 178

KDR: 2.24

Score: 80.7m

Last Seen: May 21st, 2020 6:18 PM
- OFFLINE - 38.8 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV P2-120 AP TRAC-Shot MSW-R T7 Mini-Chaingun L-24R Spur SMG-46 Armistice LC2 Lynx
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $915,732 MLG Score: 732
Fun Score: N/A
Cheeseburgers Flipped: 939TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.977%21.357%57640124359,2642.005480.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.161%1.109B**0.038C+-1.614FHEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.472B+10.60.26C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.728%0.363%302512783,310137114482.41254228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.268%-0.159C-1.118D*-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.50.264C*42.70.198C++76.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.443%1.445%8278127515,497317984954.8748182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.142%0.717B++-0.683D0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.507B+9.20.263C*9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.559%5.564%1751712663,882267712321.45013315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%-0.154C0.253C*-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.421B24.10.402B45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.781%66.275%175412792,8082447101.14706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.831%1.028B**-0.049C+1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.70.162C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.062%16.366%175412792,6032169191.19954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%1.427A0.302C*0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.50.481B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.7m352.9%362 (21.7k)307 (18.4k)2.23857129,42357,8152.55273178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283516523.314%14.32%33404:3339

41% Engineer19% Heavy Assault17% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 4:02 AMMay 9th, 2020 5:30 PMMay 30th, 2020 6:30 AM (5d) (PST)May 21st, 2020 2:18 PM (14d) (PST)May 21st, 2020 2:18 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6181474710.4930.2200.0711.9860.070732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0638,83528,22830134119418,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4376.8h/182.4d 18,163 18,533 30,261 521.6k 3,687 10,258 18,364 162.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:8,639
Deaths:3,067
KDR:2.817
Accuracy:23.397% B+
HSR:20.685% C-
MSW-R
B+
Kills:4,179
Deaths:1,808
KDR:2.311
Accuracy:26.293% B+
HSR:18.426% D-
T9 CARV-S
C++
Kills:2,329
Deaths:996
KDR:2.338
Accuracy:23.986% C++
HSR:20.309% D
TMG-50
B
Kills:1,514
Deaths:698
KDR:2.169
Accuracy:24.367% B
HSR:24.571% C+
T32 Bull
C**
Kills:1,439
Deaths:563
KDR:2.556
Accuracy:26.126% C**
HSR:24.461% C+
T9A "Butcher"
D
Kills:1,300
Deaths:715
KDR:1.818
Accuracy:22.820% D
HSR:24.077% D
T16 Rhino
B**
Kills:1,142
Deaths:559
KDR:2.043
Accuracy:27.625% B**
HSR:22.680% C+
NS-15M2
C
Kills:350
Deaths:134
KDR:2.612
Accuracy:23.457% C
HSR:21.429% D
MG-H1 Watchman AE
C--
Kills:202
Deaths:147
KDR:1.374
Accuracy:24.157% C--
HSR:24.753% D
Kills:21,094
Deaths (as Heavy Assault):8,687
Deaths (to Heavy Assaults):16,183
KDR:2.42823
Kill Difference:12,407
Playtime:833.766 hours
Usage:19%
Score:14.822m
Score/min:296
Accuracy (listed only):24.692%
HSR (listed only):22.377%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-Shot
B+
Kills:7,294
Deaths:4,588
KDR:1.590
Accuracy:27.756% B+
HSR:17.754% C
LC2 Lynx
B++
Kills:3,083
Deaths:1,542
KDR:1.999
Accuracy:27.526% B++
HSR:25.560% B+
LC3 Jaguar
B+
Kills:2,630
Deaths:1,336
KDR:1.969
Accuracy:27.443% B+
HSR:21.711% C++
NS-11C
B+
Kills:1,932
Deaths:1,177
KDR:1.641
Accuracy:26.007% C*
HSR:22.826% B+
TRAC-5 S
B**
Kills:1,824
Deaths:946
KDR:1.928
Accuracy:28.945% B**
HSR:20.011% B+
TRAC-5
B++
Kills:1,590
Deaths:1,093
KDR:1.455
Accuracy:25.631% B++
HSR:18.239% C
TAS-16 Blackjack
B+
Kills:1,266
Deaths:751
KDR:1.686
Accuracy:68.665% B+
HSR:16.509% C++
NSX Tanto
B++
Kills:1,121
Deaths:693
KDR:1.618
Accuracy:31.293% B++
HSR:27.565% C++
HC1 Cougar
B**
Kills:1,094
Deaths:548
KDR:1.996
Accuracy:30.678% B**
HSR:24.040% C++
TRS-12 Uppercut
B
Kills:877
Deaths:542
KDR:1.618
Accuracy:61.680% C*
HSR:17.902% B
AMR-66
B**
Kills:357
Deaths:312
KDR:1.144
Accuracy:33.982% B**
HSR:25.210% C+
FA1 Barrage
B++
Kills:341
Deaths:276
KDR:1.236
Accuracy:49.250% B++
HSR:15.249% C+
AS16 NightHawk
C++
Kills:119
Deaths:80
KDR:1.488
Accuracy:43.122% C++
HSR:6.723% F-
T5 AMC
A+
Kills:52
Deaths:48
KDR:1.083
Accuracy:31.135% A+
HSR:21.154% C++
Kills:23,580
Deaths (as Engineer):13,932
Deaths (to Engineers):13,478
KDR:1.69251
Kill Difference:9,648
Playtime:1,783.227 hours
Usage:41%
Score:37.507m
Score/min:351
Accuracy (listed only):36.651%
HSR (listed only):20.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-Shot
B+
Kills:7,294
Deaths:4,588
KDR:1.590
Accuracy:27.756% B+
HSR:17.754% C
SMG-46 Armistice
B++
Kills:3,618
Deaths:1,992
KDR:1.816
Accuracy:29.857% B++
HSR:18.270% C++
LC2 Lynx
B++
Kills:3,083
Deaths:1,542
KDR:1.999
Accuracy:27.526% B++
HSR:25.560% B+
LC3 Jaguar
B+
Kills:2,630
Deaths:1,336
KDR:1.969
Accuracy:27.443% B+
HSR:21.711% C++
PDW-16 Hailstorm
C++
Kills:2,329
Deaths:1,530
KDR:1.522
Accuracy:25.013% C+
HSR:17.604% C++
NS-11C
B+
Kills:1,932
Deaths:1,177
KDR:1.641
Accuracy:26.007% C*
HSR:22.826% B+
TRAC-5 S
B**
Kills:1,824
Deaths:946
KDR:1.928
Accuracy:28.945% B**
HSR:20.011% B+
TRAC-5
B++
Kills:1,590
Deaths:1,093
KDR:1.455
Accuracy:25.631% B++
HSR:18.239% C
MG-S1 Jackal
B**
Kills:1,351
Deaths:671
KDR:2.013
Accuracy:33.123% B**
HSR:28.127% B*
MKV Suppressed
A++
Kills:1,267
Deaths:517
KDR:2.451
Accuracy:34.825% A++
HSR:21.784% C*
TAS-16 Blackjack
B+
Kills:1,266
Deaths:751
KDR:1.686
Accuracy:68.665% B+
HSR:16.509% C++
NSX Tanto
B++
Kills:1,121
Deaths:693
KDR:1.618
Accuracy:31.293% B++
HSR:27.565% C++
HC1 Cougar
B**
Kills:1,094
Deaths:548
KDR:1.996
Accuracy:30.678% B**
HSR:24.040% C++
TRS-12 Uppercut
B
Kills:877
Deaths:542
KDR:1.618
Accuracy:61.680% C*
HSR:17.902% B
NSX Tengu
B**
Kills:747
Deaths:373
KDR:2.003
Accuracy:45.595% B**
HSR:20.616% C
FA1 Barrage
B++
Kills:341
Deaths:276
KDR:1.236
Accuracy:49.250% B++
HSR:15.249% C+
SMG-46AE Armistice
C++
Kills:244
Deaths:159
KDR:1.535
Accuracy:30.977% C+
HSR:25.820% C++
Shuriken
B*
Kills:175
Deaths:89
KDR:1.966
Accuracy:32.189% B*
HSR:18.857% C+
PS1-AV Suppressor
C++
Kills:144
Deaths:162
KDR:0.889
Accuracy:26.105% D
HSR:25% C++
AS16 NightHawk
C++
Kills:119
Deaths:80
KDR:1.488
Accuracy:43.122% C++
HSR:6.723% F-
T5 AMC
A+
Kills:52
Deaths:48
KDR:1.083
Accuracy:31.135% A+
HSR:21.154% C++
Kills:33,098
Deaths (as Light Assault):19,113
Deaths (to Light Assaults):9,557
KDR:1.7317
Kill Difference:13,985
Playtime:723.271 hours
Usage:17%
Score:11.916m
Score/min:275
Accuracy (listed only):35.086%
HSR (listed only):20.539%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:3,618
Deaths:1,992
KDR:1.816
Accuracy:29.857% B++
HSR:18.270% C++
PDW-16 Hailstorm
C++
Kills:2,329
Deaths:1,530
KDR:1.522
Accuracy:25.013% C+
HSR:17.604% C++
RAMS .50M
A++
Kills:2,062
Deaths:591
KDR:3.489
Accuracy:50.226% A++
HSR:78.468% C+
MG-S1 Jackal
B**
Kills:1,351
Deaths:671
KDR:2.013
Accuracy:33.123% B**
HSR:28.127% B*
T4 AMP
B++
Kills:1,280
Deaths:1,067
KDR:1.200
Accuracy:32.386% B++
HSR:24.766% B++
MKV Suppressed
A++
Kills:1,267
Deaths:517
KDR:2.451
Accuracy:34.825% A++
HSR:21.784% C*
TX2 Emperor
B**
Kills:1,178
Deaths:845
KDR:1.394
Accuracy:36.904% B**
HSR:25.297% B+
TS2 Inquisitor
B*
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:35.005% B*
HSR:21.705% C++
TX1 Repeater
B**
Kills:1,158
Deaths:830
KDR:1.395
Accuracy:30.734% B**
HSR:23.230% C*
NS-44 Commissioner
B++
Kills:814
Deaths:649
KDR:1.254
Accuracy:43.606% B++
HSR:19.656% C-
NSX Tengu
B**
Kills:747
Deaths:373
KDR:2.003
Accuracy:45.595% B**
HSR:20.616% C
99SV
B*
Kills:521
Deaths:192
KDR:2.714
Accuracy:37.116% B*
HSR:31.286% D
The President
C+
Kills:265
Deaths:219
KDR:1.210
Accuracy:31.935% C+
HSR:23.774% C
SMG-46AE Armistice
C++
Kills:244
Deaths:159
KDR:1.535
Accuracy:30.977% C+
HSR:25.820% C++
NS-357 Underboss
B+
Kills:236
Deaths:206
KDR:1.146
Accuracy:42.455% B+
HSR:16.525% D
Shuriken
B*
Kills:175
Deaths:89
KDR:1.966
Accuracy:32.189% B*
HSR:18.857% C+
NS-61 Emissary
B
Kills:174
Deaths:177
KDR:0.983
Accuracy:28.889% C+
HSR:20.115% B
TRAP-M1
B+
Kills:170
Deaths:103
KDR:1.650
Accuracy:32.950% B+
HSR:24.118% C
PS1-AV Suppressor
C++
Kills:144
Deaths:162
KDR:0.889
Accuracy:26.105% D
HSR:25% C++
NS-44L Blackhand
M+
Kills:137
Deaths:82
KDR:1.671
Accuracy:66.916% M+
HSR:40.876% C+
NS-44 Commissioner AE
B**
Kills:119
Deaths:88
KDR:1.352
Accuracy:51.797% B**
HSR:19.328% D-
SOAS-20
A
Kills:73
Deaths:49
KDR:1.490
Accuracy:35.274% A
HSR:24.658% B
Ectoblaster
B
Kills:67
Deaths:73
KDR:0.918
Accuracy:42.832% B
HSR:7.463% C
RAMS-AE .50M
B
Kills:55
Deaths:21
KDR:2.619
Accuracy:44.355% B
HSR:70.909% F
Kills:19,345
Deaths (as Infiltrator):11,487
Deaths (to Infiltrators):7,923
KDR:1.68408
Kill Difference:7,858
Playtime:731.701 hours
Usage:17%
Score:9.978m
Score/min:227
Accuracy (listed only):37.544%
HSR (listed only):27.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:3,618
Deaths:1,992
KDR:1.816
Accuracy:29.857% B++
HSR:18.270% C++
PDW-16 Hailstorm
C++
Kills:2,329
Deaths:1,530
KDR:1.522
Accuracy:25.013% C+
HSR:17.604% C++
T1 Cycler
B+
Kills:1,489
Deaths:939
KDR:1.586
Accuracy:25.034% B+
HSR:26.326% B+
MG-S1 Jackal
B**
Kills:1,351
Deaths:671
KDR:2.013
Accuracy:33.123% B**
HSR:28.127% B*
MKV Suppressed
A++
Kills:1,267
Deaths:517
KDR:2.451
Accuracy:34.825% A++
HSR:21.784% C*
TAS-16 Blackjack
B+
Kills:1,266
Deaths:751
KDR:1.686
Accuracy:68.665% B+
HSR:16.509% C++
TAR
B+
Kills:1,235
Deaths:533
KDR:2.317
Accuracy:26.309% B+
HSR:16.761% D
TRS-12 Uppercut
B
Kills:877
Deaths:542
KDR:1.618
Accuracy:61.680% C*
HSR:17.902% B
NSX Tengu
B**
Kills:747
Deaths:373
KDR:2.003
Accuracy:45.595% B**
HSR:20.616% C
NS-11A
B**
Kills:449
Deaths:290
KDR:1.548
Accuracy:30.878% B**
HSR:28.062% B+
FA1 Barrage
B++
Kills:341
Deaths:276
KDR:1.236
Accuracy:49.250% B++
HSR:15.249% C+
SABR-13
C+
Kills:252
Deaths:120
KDR:2.100
Accuracy:26.658% C+
HSR:25.397% C+
SMG-46AE Armistice
C++
Kills:244
Deaths:159
KDR:1.535
Accuracy:30.977% C+
HSR:25.820% C++
Shuriken
B*
Kills:175
Deaths:89
KDR:1.966
Accuracy:32.189% B*
HSR:18.857% C+
PS1-AV Suppressor
C++
Kills:144
Deaths:162
KDR:0.889
Accuracy:26.105% D
HSR:25% C++
AS16 NightHawk
C++
Kills:119
Deaths:80
KDR:1.488
Accuracy:43.122% C++
HSR:6.723% F-
T1B Cycler
C+
Kills:71
Deaths:50
KDR:1.420
Accuracy:26.191% C+
HSR:28.169% C+
Kills:15,974
Deaths (as Combat Medic):9,074
Deaths (to Combat Medics):5,955
KDR:1.76041
Kill Difference:6,900
Playtime:163.691 hours
Usage:4%
Score:3.213m
Score/min:327
Accuracy (listed only):36.204%
HSR (listed only):21.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,455
Deaths:672
KDR:2.165
Accuracy:17.905% B+
HSR:20.894% B+
M2 Mutilator
B++
Kills:1,303
Deaths:636
KDR:2.049
Accuracy:18.224% B++
HSR:19.340% C++
M1 Heavy Cycler
A+
Kills:760
Deaths:327
KDR:2.324
Accuracy:21.629% A+
HSR:13.816% D-
M1 Heavy Cycler
B**
Kills:690
Deaths:300
KDR:2.300
Accuracy:22.070% B**
HSR:12.899% D**
M3 Pounder HEG
B++
Kills:342
Deaths:280
KDR:1.221
Accuracy:46.307% B++
HSR:2.924% C+
MRC3 Mercy
B++
Kills:302
Deaths:136
KDR:2.221
Accuracy:21.208% B++
HSR:15.894% D--
M3 Pounder HEG
B+
Kills:299
Deaths:214
KDR:1.397
Accuracy:47.733% B+
HSR:2.676% C
MR1 Fracture
A
Kills:278
Deaths:176
KDR:1.580
Accuracy:37.939% C+
HSR:7.194% A
MR1 Fracture
C
Kills:109
Deaths:76
KDR:1.434
Accuracy:35.957% C
HSR:1.835% D--
NS-10 Burster
A++
Kills:100
Deaths:94
KDR:1.064
Accuracy:41.525% A++
HSR:7% B++
NS-10 Burster
A*
Kills:69
Deaths:80
KDR:0.863
Accuracy:41.554% A++
HSR:13.044% A*
MRC3 Mercy
B**
Kills:68
Deaths:45
KDR:1.511
Accuracy:18.126% C++
HSR:26.471% B**
Kills:5,775
Deaths (as MAX Suit):1,518
Deaths (to MAX Suits):3,108
KDR:3.80435
Kill Difference:4,257
Playtime:117.635 hours
Usage:3%
Score:3.285m
Score/min:465
Accuracy (listed only):30.848%
HSR (listed only):11.999%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:1,730
V. Kills:205 N/A
Deaths:470
KDR:3.681
Accuracy:30.159% C+
KPH:21.600 D-
VKPH:2.600 C-
Hellfire Rocket Pods
C*
Kills:1,111
V. Kills:327 339%
Deaths:146
KDR:7.610
Accuracy:52.615% B+
KPH:59 C-
VKPH:17.400 C*
M18 Rotary
C--
Kills:295
V. Kills:280 105%
Deaths:231
KDR:1.277
Accuracy:34.419% B+
KPH:7.500 D
VKPH:7.200 C--
M18 Needler
B*
Kills:120
V. Kills:81 146%
Deaths:93
KDR:1.290
Accuracy:37.614% B*
KPH:5.800 D
VKPH:3.900 D-
Hornet Missiles
C--
Kills:80
V. Kills:56 140%
Deaths:19
KDR:4.211
Accuracy:56.665% D
KPH:35.800 D
VKPH:25.100 C--
Tomcat A2AM Pods
C--
Kills:69
V. Kills:61 111%
Deaths:11
KDR:6.273
Accuracy:70.071% D*
KPH:30.500 D
VKPH:27 C--
Kills:3,405 (2,145 + 0)
Deaths:970
KDR:3.510
VKDR:1.041
Vehicle Kills:1,010
Kill Difference:2,435
Playtime:163.365 hours
Usage:4%
Score:1.784m
Score/min:182
Piloting Accuracy:37.614%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C*
Kills:3,763
V. Kills:201 N/A
Deaths:135
KDR:27.874
Accuracy:41.286% C*
KPH:40.800 C++
VKPH:2.200 C
CAS30 Tank Buster
C*
Kills:549
V. Kills:384 143%
Deaths:312
KDR:1.760
Accuracy:49.043% C*
KPH:9.700 C*
VKPH:6.800 C+
C150 Dalton
B+
Kills:374
V. Kills:216 172%
Deaths:33
KDR:11.333
Accuracy:47.564% B+
KPH:40.100 C+
VKPH:23.200 C+
L105 Zephyr
C+
Kills:316
V. Kills:71 439%
Deaths:36
KDR:8.778
Accuracy:40.894% C
KPH:39.100 D
VKPH:8.800 C+
AP30 Shredder
B+
Kills:84
V. Kills:50 165%
Deaths:10
KDR:8.400
Accuracy:34.748% B+
KPH:27.200 C
VKPH:16.200 C
Dual-75 Duster
B+
Kills:66
V. Kills:12 N/A
Deaths:2
KDR:33
Accuracy:32.673% D-
KPH:39.400 D*
VKPH:7.200 B+
L-30R Vektor
C--
Kills:54
V. Kills:110 49%
Deaths:111
KDR:0.486
Accuracy:36.100% C
KPH:1.400 D**
VKPH:2.800 C--
Kills:5,206 (4,366 + 840)
Deaths:639
KDR:8.147
VKDR:1.634
Vehicle Kills:1,044
Kill Difference:4,567
Playtime:209.700 hours
Usage:5%
Score:1.747m
Score/min:139
Piloting Accuracy:36.100%
Gunner Accuracy:32.673%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:1,116
V. Kills:451 247%
Deaths:185
KDR:6.032
Accuracy:61.118% B**
KPH:39.400 B
VKPH:15.900 B+
L100 Python AP
B**
Kills:697
V. Kills:548 127%
Deaths:126
KDR:5.532
Accuracy:65.823% B**
KPH:33.100 C+
VKPH:26 B**
Skyguard
B*
Kills:557
V. Kills:386 144%
Deaths:136
KDR:4.096
Accuracy:41.841% A++
KPH:18.700 B+
VKPH:13 B*
C75 Viper
C++
Kills:291
V. Kills:46 N/A
Deaths:26
KDR:11.192
Accuracy:34.030% D
KPH:36.100 C++
VKPH:5.700 D
L100 Python HESH
B*
Kills:260
V. Kills:32 N/A
Deaths:13
KDR:20
Accuracy:58.163% B*
KPH:66.700 C**
VKPH:8.200 C+
Kills:2,921 (2,921 + 0)
Deaths:486
KDR:6.010
VKDR:3.010
Vehicle Kills:1,463
Kill Difference:2,435
Playtime:91.106 hours
Usage:2%
Score:1.978m
Score/min:362
Driving Accuracy:58.163%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:7,730
V. Kills:5,960 130%
Deaths:1,149
KDR:6.728
Accuracy:53.600% B*
KPH:27.900 C
VKPH:21.500 B+
P2-120 HESH
B**
Kills:3,057
V. Kills:287 N/A
Deaths:291
KDR:10.505
Accuracy:53.089% B**
KPH:54.800 C++
VKPH:5.100 D-
P2-120 HEAT
B+
Kills:1,789
V. Kills:785 228%
Deaths:276
KDR:6.482
Accuracy:52.854% B**
KPH:29 C++
VKPH:12.700 B+
E540 Halberd
C*
Kills:149
V. Kills:80 184%
Deaths:24
KDR:6.208
Accuracy:45.018% B+
KPH:26.200 C+
VKPH:14.100 C*
P525 Marauder
C-
Kills:121
V. Kills:7 N/A
Deaths:14
KDR:8.643
Accuracy:19.446% C-
KPH:51.700 C--
VKPH:3 C-
G30 Vulcan
B*
Kills:73
V. Kills:61 118%
Deaths:20
KDR:3.650
Accuracy:40.547% A
KPH:23 C++
VKPH:19.200 B*
Kills:12,919 (12,576 + 343)
Deaths:1,774
KDR:7.282
VKDR:4.047
Vehicle Kills:7,180
Kill Difference:11,145
Playtime:405.720 hours
Usage:9%
Score:9.966m
Score/min:409
Driving Accuracy:52.854%
Gunner Accuracy:40.547%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:883
V. Kills:31 N/A
Deaths:26
KDR:33.962
Accuracy:22.492% C++
KPH:146.800 B+
VKPH:5.200 C+
P525 Marauder-H
C**
Kills:370
V. Kills:19 N/A
Deaths:20
KDR:18.500
Accuracy:32.749% C--
KPH:120.800 C**
VKPH:6.200 C+
M40 Fury-H
C
Kills:173
V. Kills:12 N/A
Deaths:13
KDR:13.308
Accuracy:31.416% D*
KPH:77.200 C
VKPH:5.400 D--
G20 Vulcan-H
C++
Kills:171
V. Kills:111 153%
Deaths:28
KDR:6.107
Accuracy:41.471% D-
KPH:42.700 C+
VKPH:27.700 C++
E540 Halberd-H
B
Kills:165
V. Kills:113 145%
Deaths:28
KDR:5.893
Accuracy:57.222% C+
KPH:37.300 C-
VKPH:25.600 B
M60-G Bulldog-H
D
Kills:112
V. Kills:12 N/A
Deaths:7
KDR:16
Accuracy:42.138% D
KPH:63.400 D
VKPH:6.800 D-
M20 Basilisk-H
C
Kills:63
V. Kills:23 263%
Deaths:9
KDR:7
Accuracy:43.451% C+
KPH:40.500 C-
VKPH:14.800 C
Kills:1,937 (0 + 1,937)
Deaths:131
KDR:14.786
VKDR:2.450
Vehicle Kills:321
Kill Difference:1,806
Playtime:23.070 hours
Usage:1%
Score:1.076m
Score/min:777
Driving Accuracy:N/A%
Gunner Accuracy:43.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:361
V. Kills:57 N/A
Deaths:32
KDR:11.281
Accuracy:43.141% B*
KPH:72.800 B**
VKPH:11.500 B+
M20 Basilisk
B+
Kills:340
V. Kills:81 415%
Deaths:50
KDR:6.800
Accuracy:44.560% B+
KPH:28.100 B+
VKPH:6.700 C
M12 Kobalt
B++
Kills:239
V. Kills:8 N/A
Deaths:15
KDR:15.933
Accuracy:20.840% B++
KPH:84.800 C**
VKPH:2.800 C
M12 Kobalt
B++
Kills:190
V. Kills:25 N/A
Deaths:10
KDR:19
Accuracy:20.072% B+
KPH:56.700 C
VKPH:7.500 B++
M60-G Bulldog
C++
Kills:144
V. Kills:33 424%
Deaths:11
KDR:13.091
Accuracy:37.857% C++
KPH:33.200 C+
VKPH:7.600 C++
M20 Basilisk
C+
Kills:93
V. Kills:20 443%
Deaths:8
KDR:11.625
Accuracy:39.628% C+
KPH:21.500 C+
VKPH:4.600 D*
M60-G Bulldog
C+
Kills:68
V. Kills:14 453%
Deaths:7
KDR:9.714
Accuracy:42.956% B
KPH:44.600 C+
VKPH:9.200 C+
M40 Fury
D
Kills:65
V. Kills:7 N/A
Deaths:4
KDR:16.250
Accuracy:29.632% D-
KPH:40 D
VKPH:4.300 D*
G40-F Ranger
B+
Kills:52
V. Kills:48 106%
Deaths:9
KDR:5.778
Accuracy:49.595% A++
KPH:18.500 C
VKPH:17.100 B+
Kills:1,552 (0 + 1,552)
Deaths:146
KDR:10.630
VKDR:2.007
Vehicle Kills:293
Kill Difference:1,406
Playtime:37.850 hours
Usage:1%
Score:0.694m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:49.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:958
V. Kills:227 420%
Deaths:687
KDR:1.394
Accuracy:47.867% C+
KPH:23.700 C+
VKPH:5.600 C+
M20 Basilisk-F
C+
Kills:573
V. Kills:164 347%
Deaths:633
KDR:0.905
Accuracy:40.783% C
KPH:17.800 C+
VKPH:5.100 C+
M12 Kobalt-F
C
Kills:382
V. Kills:6 N/A
Deaths:198
KDR:1.929
Accuracy:18.809% D
KPH:23.200 C
VKPH:0.400 D--
M4-F Pillager
D
Kills:72
V. Kills:20 343%
Deaths:100
KDR:0.720
Accuracy:36.483% D*
KPH:10.800 D--
VKPH:3 D
Kills:1,985 (1,985 + 0)
Deaths:1,618
KDR:1.227
VKDR:0.258
Vehicle Kills:417
Kill Difference:367
Playtime:95.856 hours
Usage:2%
Score:0.710m
Score/min:123
Driving Accuracy:36.483%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 8,6658,6393,0672.817B++0.5823.397%B+20.685%C-39.8C*N/A183216.9h10.3B**44B++
P2-120 AP 13,6907,7301,1496.728C+4.4953.6%B*1.695%D27.9C21.5B+400277h7C+13.1B+
TRAC-Shot 7,4217,2944,5881.59C++0.6527.756%B+17.754%C34.5C+N/A92211.4h10.2B+36.6B+
MSW-R 4,1974,1791,8082.311C++0.0726.293%B+18.426%D-44.1C+N/A20394.7h9.9B*37.7B+
T7 Mini-Chaingun 4,2354,1572,6091.593B+0.6514.136%D14.289%C++47.3BN/A17187.9h12.9B+91.6C++
L-24R Spur 3,9643,76313527.874B**25.6441.286%C*1.329%D40.8C++2.2C10792.3h21.2C**51.4C**
SMG-46 Armistice 3,6453,6181,9921.816B+0.4229.857%B++18.27%C++30.4C+N/A111119.1h11.7B++39.1B+
LC2 Lynx 3,1053,0831,5421.999B++0.2427.526%B++25.56%B+37C++N/A12883.4h11.6B++42.2B++
P2-120 HESH 3,3443,05729110.505C8.2753.089%B**N/A54.8C++5.1D-27455.8h3.7B++7B**
LC3 Jaguar 2,6612,6301,3361.969B0.2727.443%B+21.711%C++24.6CN/A85106.7h11.2B41B+
Tank Mine 3,9712,5153836.567A++4.3326.581%DN/A120.3C++69.7C++132920.9h1.7C**6.3C
T9 CARV-S 2,3362,3299962.338B+0.1023.986%C++20.309%D44C+N/A17952.9h10.9B+45.4B+
PDW-16 Hailstorm 2,3472,3291,5301.522B+0.7225.013%C+17.604%C++33C+N/A15970.5h12.4B+49.4B+
RAMS .50M 2,0672,0625913.489C++1.2550.226%A++78.468%C+31.1C+N/A11166.4h1.8B++3.6B*
NS-11C 1,9561,9321,1771.641B+0.6026.007%C*22.826%B+23.8CN/A8781.3h11.6B+44.5B+
Claymore 1,8271,8272587.081C+4.8433.555%C+N/A145C+N/A57712.6h1.1B*3.4B+
TRAC-5 S 1,8491,8249461.928B**0.3128.945%B**20.011%B+31.6B+N/A13557.7h9.9B+34.3B++
P2-120 HEAT 2,5741,7892766.482C++4.2452.854%B**1.453%D-29C++12.7B+32661.7h5.8B+11B**
M14 Banshee 1,9351,7304703.681C1.4430.159%C+N/A21.6D-2.6C-10180.2h23.2C+76.8C++
C-4 2,0671,6647292.283B+0.0424.699%CN/A102.7C*24.9C111116.2h1B*4B+
TRAC-5 1,6071,5901,0931.455B*0.7825.631%B++18.239%C10.8DN/A67147.5h11.5B++44.8B++
TMG-50 1,5331,5146982.169B+0.0724.367%B24.571%C+43.9C++N/A19534.5h10.1B+41.5B+
T1 Cycler 1,5131,4899391.586B0.6525.034%B+26.326%B+31.3C++N/A13747.6h11.4B*45.5B++
M2 Mutilator 1,4751,4556722.165C*0.0717.905%B+20.894%B+44.8AN/A19032.5h13.6B**76.2B++
T32 Bull 1,4451,4395632.556B*0.3226.126%C**24.461%C+48C++N/A19130h10.6B++40.4B+
MG-S1 Jackal 1,3601,3516712.013B+0.2333.123%B**28.127%B*46.1C++N/A12529.3h8.7B*26.3B*
M2 Mutilator 1,3151,3036362.049C++0.1918.224%B++19.34%C++44.3AN/A18729.4h13.8B*75.7B++
T9A "Butcher" 1,3201,3007151.818C+0.4222.82%D24.077%D49.2C-N/A15826.4h11C++48C+
T4 AMP 1,2891,2801,0671.2C**1.0432.386%B++24.766%B++28.6CN/A10844.7h11.5B*35.6B+
MKV Suppressed 1,2831,2675172.451A0.2134.825%A++21.784%C*44.5C*N/A10328.5h10.9B++31.4B+
TAS-16 Blackjack 1,2731,2667511.686C**0.5568.665%B+16.509%C++44C+N/A17728.8h2.1B+3.1B+
TAR 1,2431,2355332.317B+0.0826.309%B+16.761%D35C+N/A17535.3h12.6C++47.8B+
Hunter QCX 1,2251,1941,1960.998B1.2420.063%D**27.471%C++12.1CN/A3298.6h3.2B+16C++
TX2 Emperor 1,1811,1788451.394B+0.8436.904%B**25.297%B+24.8CN/A7947.5h7.4B++20C++
TS2 Inquisitor 1,1661,1618021.448C**0.7935.005%B*21.705%C++30.9C-N/A10137.6h8.3B++23.7B*
TX1 Repeater 1,1601,1588301.395B*0.8430.734%B**23.23%C*28.6C+N/A11040.5h10.2B*33.2B*
Chainblade 1,1671,15833,5650.035B2.2043.643%B**9.845%B++0.6C+N/A21903h2.1B+4.7B++
Frag Grenade 1,1701,15811158N/A1,155.7646.884%C++N/A723.8B++7.5C--30711.6h2.6B*5.5B++
T16 Rhino 1,1541,1425592.043B++0.2027.625%B**22.68%C+52.9B+N/A16721.6h10.9B++39.4B++
NSX Tanto 1,1521,1216931.618C**0.6231.293%B++27.565%C++19.6DN/A5757.2h11.9B+38.1B+
L100 Python HEAT 1,5671,1161856.032C+3.7961.118%B**1.882%C-39.4B15.9B+38328.3h4.8B+7.8B*
Hellfire Rocket Pods 1,4381,1111467.61C+5.3752.615%B+N/A59.1C-17.4C*54518.8h22.5C+42.8C++
HC1 Cougar 1,1261,0945481.996B++0.2430.678%B**24.04%C++23CN/A7247.6h10.3B+33.4B++
NS Decimator 1,3989857911.245C+0.9963.712%C**1.929%C+32.5C-13.6C-35830.3h4.1C**6.4B+
M40 Fury-F 1,1859586871.394C+0.8447.867%C+N/A23.7C+5.6C+15740.5h9.6C**20.1C**
M12 Kobalt-H 9148832633.962C++31.7222.492%C++8.72%F147.2B+5.2C+7876h13.4C**59.4B+
TRS-12 Uppercut 8858775421.618C*0.6261.68%C*17.902%B37.2CN/A14923.6h2.3B+3.8B
C-4 ARX 1,2488495061.678C0.5621.804%D**N/A59.8D--28.1C-38414.2h1.1B5.1C
NS-44 Commissioner 8238146491.254C*0.9843.606%B++19.656%C-26C-N/A11331.3h3.2B+7.3B++
M1 Heavy Cycler 7667603272.324B++0.0921.629%A+13.816%D-25.2C*N/A13630.2h16.2B+74.8B++
NSX Tengu 7577473732.003B+0.2445.595%B**20.616%C40.2C+N/A9318.6h10.3B+22.5B+
L100 Python AP 1,2456971265.532C+3.2965.823%B**2.152%C+33C+26B**46221.1h6.2C9.3B
M1 Heavy Cycler 6926903002.3B0.0622.07%B**12.899%D**28.8C+N/A12424h16C*72.7B++
M20 Basilisk-F 7375736330.905C+1.3340.783%C2.269%C-17.8C+5.1C+11932.2h40.5B99.4B
Skyguard 9435571364.096B1.8641.841%A++N/A18.8B+13B*24329.7h95.9B+229.2B**
CAS30 Tank Buster 9335493121.76C+0.4849.043%C*N/A9.7C*6.8C+12956.6h38.3B++78.2B+
99SV 5245211922.714B++0.4837.116%B*31.286%D22.9CN/A10922.8h4.5B+12.1B++
MANA Anti-Vehicle Turret 9795162152.4B+0.1665.804%B**N/A44.9B+40.3B++76611.5h8C**12.1B++
MANA Anti-Personnel Turret 5044992082.399N/A0.1620.637%UN/A4990U50U12255400.1h19.1T*92.4T*
T7 Mini-Chaingun AE 4734603921.173C1.0710.247%F-17.391%B34.6D1C9913.3h13.9C+135.7D*
NS-11A 4564492901.548C++0.6930.878%B**28.062%B+34.5C+N/A12313h12B+38.8B++
NSX Amaterasu 4484431,3530.327M+1.9122.841%C21.896%B++5.3C++N/A1584h4.9C21.2C+
Anti-Vehicle Grenade 4634421442N/A439.7666.803%A++N/A1105M+52.5D56230.4h2.2A++3.3A
NS-TMC-01 "His Regards" 4324323,8960.111A*2.1357.052%A**1.389%D-2.3C**N/A6191.8h1.5B*2.6B*
M12 Kobalt-F 3883821981.929C+0.3118.809%D6.283%D23.2CN/A8316.5h12.4B+66C**
C150 Dalton 5903743311.333B9.0947.564%B+N/A40.2C++23.2C+5549.3h5.3D11.1C+
P525 Marauder-H 3893702018.5C++16.2632.749%C--1.351%B++119.4C**6.1C+7803.1h5.1B*15.6B+
Spear Anti-Vehicle Phalanx Turret 579368389.684C**7.4556.566%A2.174%D--50.4B+28.9B++7117.3h7.6B13.5B++
M40 Fury 4183613211.281B+9.0443.141%B*N/A72.2B**11.4B+4305h11.1B+25.6B++
AMR-66 3673573121.144C++1.0933.982%B**25.21%C+14.1DN/A6125.3h9C++26.6B+
NS-15M2 3593501342.612B0.3723.457%C21.429%D38C-1C++1729.2h13.8C--59C+
M3 Pounder HEG 4613422801.221C+1.0246.307%B++2.924%C+13.4D4.6B+15125.6h18.9C40.9C*
FA1 Barrage 3433412761.236C**1.0049.25%B++15.249%C+25.8CN/A13913.2h3.9B++7.8B*
M20 Basilisk 421340506.8B**4.5644.56%B+7.941%B*28.1B+6.7C26112.1h63.7B**142.9B**
L105 Zephyr 387316368.778C6.5440.894%CN/A39D8.8C+3578.1h6.9C16.9C+
MRC3 Mercy 3043021362.221C+0.0221.208%B++15.894%D--29.3C+N/A15510.3h16.6B++78.2B++
M3 Pounder HEG 4122992141.397C+0.8447.733%B+2.676%C16.6C-6.3A16518h18.1C+38C**
M18 Rotary 5752952311.277C0.9634.419%B+N/A7.5D7.2C--15539.1h151.1C439C+
C75 Viper 3372912611.192A8.9534.03%D1.375%C+35.9C++5.7D4368.1h8.4B+24.7B+
ML-7 5372882321.241B++1.0068.06%A2.083%C--20C-17.3B+43514.4h6.7C+9.9B+
MR1 Fracture 3442781761.58B**0.6637.939%C+7.194%A15.8A3.8D17317.6h19.8A52.3B**
The President 2672652191.21C+1.0331.935%C+23.774%C31.5D-N/A708.4h9.3B+29.1B+
Ripper 2642627400.354A*1.8843.093%A+18.321%C**5.4C+N/A1548.7h1.3B+3B++
L100 Python HESH 2922601320B+17.7658.163%B*3.077%A+66.7C**8.2C+4193.9h3.2C++5.4B+
SABR-13 2532521202.1B0.1426.658%C+25.397%C+30CN/A1968.4h10.1B++38B+
SMG-46AE Armistice 2502441591.535C+0.7030.977%C+25.82%C++35.9DN/A1066.8h12C*38.6C*
M12 Kobalt 2472391515.933C+13.6920.84%B++19.665%C++85.4C**2.9C3482.8h17C++81.6B+
NS-357 Underboss 2362362061.146C+1.0942.455%B+16.525%D31.1C--N/A1097.6h3.6B+8.4B+
Auraxium Chainblade 2072065,5700.037C++2.2033.491%C*21.359%A*0.8C+N/A3255.5h2.1C++6.2C**
MG-H1 Watchman AE 2112021471.374C0.8624.157%C--24.753%D33.1D1.5C*1066.1h14.5C60.2C+
M12 Kobalt 2151901019C+16.7620.072%B+13.684%D*55.9C7.4B++2593.4h20.4C--101.8C++
Rocklet Rifle 3151761780.989B1.2555.916%BN/A24.1C-19C--3267.3h35.8C++64.1C**
Shuriken 176175891.966B+0.2732.189%B*18.857%C+44.9C+N/A1463.9h10.8B++33.5B*
NS-61 Emissary 1771741770.983C++1.2628.889%C+20.115%B9.3D-N/A2918.8h11.5B39.8B
Sticky Grenade 1741741174N/A171.7646.814%DN/A870CN/A42570.2h2.1C++4.4C+
M40 Fury-H 1851731313.308C++11.0731.416%D*N/A78.6C5.5D--5672.2h5.7B**18.1B+
G20 Vulcan-H 282171286.107B+3.8741.471%D-5.263%A++42.8C+27.8C++12134h81.4B+196.3C**
TRAP-M1 1711701031.65C+0.5932.95%B+24.118%C34.7CN/A1274.9h7.6B+23B+
E540 Halberd-H 278165285.893C--3.6557.222%C+1.212%C-37.5C-25.7B8174.4h5.6C++9.9C*
E540 Halberd 229149246.208C+3.9745.018%B+1.342%D--26.1C+14C*14435.7h5.2B+11.4B+
M60-G Bulldog 1771441113.091B**10.8537.857%C++2.083%C33.5C+7.7C++3104.3h6.8C*18B
PS1-AV Suppressor 1461441620.889D1.3526.105%D25%C++13.3D*N/A3810.8h13.4C+51.2C
NS-44L Blackhand 137137821.671C**0.5766.916%M+40.876%C+22.8CN/A676h2.6A3.9B**
T2 Striker 2791251490.839B+1.4060.041%B++N/A10.7C13.2C*45211.7h33.2B+55.3B++
P525 Marauder 128121148.643C--6.4019.446%C-N/A52.6C--3C-6312.3h6C**30.7C++
M18 Needler 201120931.29C0.9537.614%B*1.667%C+5.8D3.9D-12920.7h155.2C+412.5C*
NS-44 Commissioner AE 119119881.352C++0.8951.797%B**19.328%D-17.2D--N/A476.9h3.5C+6.8B+
AS16 NightHawk 121119801.488C++0.7543.122%C++6.723%F-25.9DN/A1674.6h4.5C++10.4C**
M60-G Bulldog-H 124112716C*13.7642.138%DN/A62.2D6.7D-2701.8h6.7C--15.8C
MR1 Fracture 161109761.434B**0.8035.957%C1.835%D--13.6B**6.5B*2658h26.1B**72.5B*
Fatestealer 1101091580.69S1.5537.209%C+25.688%B+14.3C-N/A307.6h2.3C+6.3C*
Nightshade 1091043,0750.034C+2.2046.886%D26.923%A*0.6C--N/A2184.9h8B+17B+
ASP-30 Grounder 1621021360.75C+1.4961.513%C+3.922%B+16.5C+9.7C+3106.2h7.2B11.7B
M60-A Bulldog 113100911.111C8.8746.789%C+1%D--21.7D2.8C-1334.6h5.6C++12C*
NS-10 Burster 163100941.064C+1.1741.525%A++7%B++7.8B**4.9B*15012.8h94.5A+227.5A+
M20 Basilisk 11393811.625M+9.3939.628%C+5.376%C+21.6C+4.7D--2504.3h72.8B*183.7B++
M60-A Bulldog 10387214.143C-1.9034.655%C-N/A22.3D-4.1D-1893.9h6.6D-19.1C-
AP30 Shredder 13484108.4C+6.1634.748%B+3.571%A27.1C16.1C6313.1h81.6C++234.7B
Hornet Missiles 13680194.211C1.9756.665%D1.25%C36.4D25.5C--5742.2h12.1C21.3C
SOAS-20 7673491.49C+0.7535.274%A24.658%B20.9D-N/A1003.5h12.9C+36.7B+
G30 Vulcan 13473203.65C+1.4140.547%A2.74%C-22.8C++19.1B*31803.2h113.6C-280.1B+
M4-F Pillager 92721000.72C--1.5236.483%D*1.389%C-10.7D--3D446.7h59.2C162.3D-
T1B Cycler 7171501.42C0.8226.191%C+28.169%C+28.4DN/A2122.5h12.8C+48.8C+
Tomcat A2AM Pods 13069116.273C+4.0370.071%D*N/A30D26.5D6152.3h7.2B+10.2B
NS-10 Burster 11969800.863C+1.3841.554%A++13.044%A*5.8C++4.2B+13811.9h139C**334.5B*
M60-G Bulldog 826879.714B7.4842.956%B2.941%C**45.3C+9.3C+3091.5h6.4C*14.9B
MRC3 Mercy 6868451.511C0.7318.126%C++26.471%B**30.9C+N/A3832.2h17.5B96.4B+
Ectoblaster 7067730.918C*1.3242.832%B7.463%C25.8C1.2C++672.6h22C+51.4C+
Dual-75 Duster 7866233B*30.7632.673%D-N/A38.8D*7.1B+2971.7h5.5C++16.8C+
M40 Fury 7265416.25B**14.0129.632%D-N/A40.6D4.4D*3741.6h8.9B*30.1B+
M20 Basilisk-H 866397C+4.7643.451%C+1.587%F-39.4C-14.4C3711.6h66.2C+152.3C++
Aspis Anti-Aircraft Phalanx Turret 1196278.857A++6.6241.682%A*N/A20.7A+19A5193h103.6A248.5B**
RAMS-AE .50M 5555212.619C-0.3844.355%B70.909%F26.2D--N/A1422.1h2C4.5C++
NS Annihilator 9454491.102B**1.1481.818%BN/A13.2B+9.8B+3544.1h7.8A9.6A
L-30R Vektor 164541110.486D1.7536.1%C1.852%C+1.4D**2.8C--3838.6h242.1F**670.6F--
G40-F Ranger 1005295.778C+3.5449.595%A++N/A18.6C17.1B+3262.8h171.7D-346.3B
T5 AMC 5452481.083C++1.1631.135%A+21.154%C++32.5B+1.3A*5691.6h12.7B+40.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon503,6925.1h
Anti-Vehicle MANA Turret392,3314.8h
Decoy Grenade02720.1h
Nano-Armor Kit1,0841,238,079144.1h
AE Nano-Armor Kit9450,8914.3h
AE Medical Applicator67880.2h
Nanite Revive Grenade01,6060.4h
Nanite Healing Grenade02620.1h
Medical Applicator21373,1057.5h
Cortium Silo1780.2h
Restoration Kit2213,8955.2h
Motion Spotter273,6463.4h
Spitfire Auto-Turret331,0672h
Welding Device02,9840.3h
Recon Detection Device19013,11025.2h
Shield Recharging Field81980.2h
Smoke Grenade03,0440.8h
Medical Kit1,13511,71618.2h
Ammunition Package362,3211.7h
Anti-Infantry MANA Turret339031.9h
Routing Spire1740.2h
Hardlight Barrier4970.2h
Router35211h
Nano-Repair Grenade01,5430.4h

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