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Deputy Director Gunner JimJonesBlac[qEUq] JimJonesBlac
NC BR 92

KDR: 3.73

Score: 12.4m

Last Seen: Dec 13th, 2018 1:53 AM
- OFFLINE - 71 minute(s)

Battle Rank 92 - New Conglomerate on Emerald - Outfit Member of Miller Refugees[qEUq] Miller Refugees
NC outfit on Emerald

Members: 50
Level Progress (to 93): 91%
Level 100 Progress: 66% 210h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH Carnage AR NC6A GODSAW AF-4 Cyclone NS-15M2 MGR-L1 Promise NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,384,755 MLG Score: 3505
Fun Score: N/A
Cheeseburgers Flipped: 130TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.259%29.72%95915100718,4894.22316-0.495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.834%2.197A*1.412A-0.72D-HEAD ++ (~13.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+8.70.394B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.504%0.688%1817310193,778302144112.5099262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.531%0.426B-0.847D--0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.65B+23.40.558B+32.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.629%2.359%1527310192,7133215098.45171532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.712%1.052B**-0.181C-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.60.717B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.688%4.507%516510178212215033.71493163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5%0.331C**0.043C+0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.796B++9.60.756B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.404%70.386%5161102123344900.517778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.854A++0.212C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.80.431B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.029%15.8%5161102148141401.15904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.637A+0.264C*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.587B+3.30.314C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Refugees[qEUq] Miller Refugees
NC outfit on Emerald

Members: 50
12.4m181.9%511 (30.7k)437 (26.2k)3.7278930,8528,2764.063892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022211730.094%20.261%61003:2612

11% Combat Medic40% Engineer42% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 4:40 AMNov 9th, 2018 12:43 AMDec 14th, 2018 4:09 PM (24h) (PST)Dec 12th, 2018 9:53 PM (3d) (PST)Dec 12th, 2018 9:53 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0632168471.0850.2910.2202.1800.1143505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,80412,93950,865651713131726,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474h/19.7d 2,780 6,251 6,636 62k 515 1,886 3,238 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,112
Deaths:774
KDR:4.021
Accuracy:31.957% A+
HSR:32.069% B**
NC6A GODSAW
B**
Kills:2,086
Deaths:498
KDR:4.189
Accuracy:31.584% B+
HSR:33.893% B**
NS-15M2
A++
Kills:1,447
Deaths:333
KDR:4.345
Accuracy:33.054% A++
HSR:29.509% B+
MGR-L1 Promise
A++
Kills:1,348
Deaths:287
KDR:4.697
Accuracy:32.522% A++
HSR:30.119% B++
NC6 Gauss SAW
A++
Kills:1,285
Deaths:599
KDR:2.145
Accuracy:29.727% A++
HSR:23.658% C++
GD-22S
A
Kills:1,206
Deaths:652
KDR:1.850
Accuracy:29.313% A
HSR:31.924% B**
EM6
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:32.784% A*
HSR:32.485% A+
Kills:11,663
Deaths (as Heavy Assault):3,425
Deaths (to Heavy Assaults):2,452
KDR:3.40526
Kill Difference:8,238
Playtime:197.260 hours
Usage:42%
Score:5.629m
Score/min:476
Accuracy (listed only):31.563%
HSR (listed only):30.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A++
Kills:485
Deaths:139
KDR:3.489
Accuracy:45.037% A++
HSR:43.711% A++
Mauler S6
A*
Kills:481
Deaths:161
KDR:2.988
Accuracy:61.029% A*
HSR:15.800% C++
AF-19 Mercenary
A*
Kills:459
Deaths:300
KDR:1.530
Accuracy:33.210% A*
HSR:28.105% A
Kills:1,425
Deaths (as Engineer):600
Deaths (to Engineers):1,423
KDR:2.375
Kill Difference:825
Playtime:187.928 hours
Usage:40%
Score:4.716m
Score/min:418
Accuracy (listed only):46.425%
HSR (listed only):29.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,595
Deaths:413
KDR:3.862
Accuracy:32.398% A
HSR:28.777% A+
MGR-S1 Gladius
A+
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:34.626% A+
HSR:26.838% B++
Mauler S6
A*
Kills:481
Deaths:161
KDR:2.988
Accuracy:61.029% A*
HSR:15.800% C++
AF-19 Mercenary
A*
Kills:459
Deaths:300
KDR:1.530
Accuracy:33.210% A*
HSR:28.105% A
NS-7 PDW
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:32.273% N/A
HSR:16% N/A
Kills:3,755
Deaths (as Light Assault):1,108
Deaths (to Light Assaults):1,354
KDR:3.38899
Kill Difference:2,647
Playtime:11.522 hours
Usage:2%
Score:0.204m
Score/min:295
Accuracy (listed only):38.707%
HSR (listed only):23.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:2,181
Deaths:949
KDR:2.298
Accuracy:32.502% A++
HSR:21.687% C*
AF-4 Cyclone
A+
Kills:1,595
Deaths:413
KDR:3.862
Accuracy:32.398% A
HSR:28.777% A+
MGR-S1 Gladius
A+
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:34.626% A+
HSR:26.838% B++
Mauler S6
A*
Kills:481
Deaths:161
KDR:2.988
Accuracy:61.029% A*
HSR:15.800% C++
NC1 Gauss Rifle
A**
Kills:352
Deaths:143
KDR:2.462
Accuracy:34.460% A**
HSR:33.523% A++
NS-7 PDW
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:32.273% N/A
HSR:16% N/A
Kills:5,829
Deaths (as Combat Medic):1,900
Deaths (to Combat Medics):930
KDR:3.06789
Kill Difference:3,929
Playtime:50.817 hours
Usage:11%
Score:1.140m
Score/min:374
Accuracy (listed only):37.881%
HSR (listed only):23.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,595
Deaths:413
KDR:3.862
Accuracy:32.398% A
HSR:28.777% A+
MGR-S1 Gladius
A+
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:34.626% A+
HSR:26.838% B++
NS-44 Commissioner
A++
Kills:491
Deaths:312
KDR:1.574
Accuracy:47.906% A+
HSR:34.827% A++
SAS-R
A
Kills:233
Deaths:49
KDR:4.755
Accuracy:47.404% A
HSR:70.386% C*
Soldier Soaker
B++
Kills:107
Deaths:40
KDR:2.675
Accuracy:40.728% B++
HSR:18.692% B+
NC4 Mag-Shot
C
Kills:93
Deaths:108
KDR:0.861
Accuracy:25.358% C
HSR:9.677% D**
NC14 Bolt Driver
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:38.697% N/A
HSR:78% N/A
NS-7 PDW
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:32.273% N/A
HSR:16% N/A
Kills:3,789
Deaths (as Infiltrator):1,178
Deaths (to Infiltrators):1,105
KDR:3.21647
Kill Difference:2,611
Playtime:8.437 hours
Usage:2%
Score:0.177m
Score/min:349
Accuracy (listed only):37.424%
HSR (listed only):35.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:648
Deaths:171
KDR:3.789
Accuracy:32.759% C
HSR:17.130% B+
AF-23 Grinder
B**
Kills:487
Deaths:126
KDR:3.865
Accuracy:47.009% B**
HSR:16.632% C+
NCM1 Scattercannon
A++
Kills:219
Deaths:67
KDR:3.269
Accuracy:56.756% A++
HSR:15.069% C+
AF-34 Mattock
A*
Kills:151
Deaths:26
KDR:5.808
Accuracy:50.816% A*
HSR:19.868% B*
AF-34 Mattock
A++
Kills:118
Deaths:19
KDR:6.211
Accuracy:54.180% A++
HSR:18.644% C*
Kills:1,623
Deaths (as MAX Suit):204.500
Deaths (to MAX Suits):492
KDR:7.93643
Kill Difference:1,418.500
Playtime:16.329 hours
Usage:3%
Score:0.550m
Score/min:561
Accuracy (listed only):48.304%
HSR (listed only):17.468%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,184
V. Kills:255 N/A
Deaths:138
KDR:15.826
Accuracy:65.210% A
KPH:90.300 A
VKPH:10.500 A++
M20 Mustang
M**
Kills:1,106
V. Kills:600 184%
Deaths:93
KDR:11.893
Accuracy:38.129% A
KPH:54.100 M**
VKPH:29.300 M+
Vortek Rotary
B*
Kills:488
V. Kills:459 106%
Deaths:182
KDR:2.681
Accuracy:40.239% A++
KPH:18.500 C**
VKPH:17.400 B*
Coyote Missiles
B**
Kills:52
V. Kills:27 186%
Deaths:8
KDR:6.500
Accuracy:61.514% B**
KPH:31 C-
VKPH:16.100 D
Kills:3,830 (3,778 + 0)
Deaths:421
KDR:9.097
VKDR:3.185
Vehicle Kills:1,341
Kill Difference:3,409
Playtime:72.719 hours
Usage:15%
Score:1.189m
Score/min:273
Piloting Accuracy:40.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:415
V. Kills:273 151%
Deaths:31
KDR:13.387
Accuracy:43.893% B+
KPH:49.600 B**
VKPH:32.700 B++
CAS30 Tank Buster
A
Kills:136
V. Kills:124 109%
Deaths:93
KDR:1.462
Accuracy:56.316% A
KPH:5.600 C
VKPH:5.100 C-
AP30 Shredder
M**
Kills:69
V. Kills:32 209%
Deaths:4
KDR:17.250
Accuracy:40.914% A+
KPH:87.700 M**
VKPH:40.700 A*
Kills:620 (136 + 484)
Deaths:128
KDR:4.844
VKDR:3.352
Vehicle Kills:429
Kill Difference:492
Playtime:33.503 hours
Usage:7%
Score:0.479m
Score/min:238
Piloting Accuracy:56.316%
Gunner Accuracy:40.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:867
V. Kills:95 N/A
Deaths:38
KDR:22.816
Accuracy:47.061% B**
KPH:101.200 M**
VKPH:11.100 B**
Kills:867 (867 + 0)
Deaths:38
KDR:22.816
VKDR:2.500
Vehicle Kills:95
Kill Difference:829
Playtime:8.564 hours
Usage:2%
Score:0.191m
Score/min:371
Driving Accuracy:47.061%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M*
Kills:1,280
V. Kills:337 379%
Deaths:101
KDR:12.673
Accuracy:57.620% A
KPH:51.700 M*
VKPH:13.600 A
Titan-150 HESH
M
Kills:566
V. Kills:75 N/A
Deaths:24
KDR:23.583
Accuracy:54.502% B*
KPH:86 M
VKPH:11.400 B*
E540 Halberd
A+
Kills:121
V. Kills:97 123%
Deaths:20
KDR:6.050
Accuracy:54.642% A
KPH:28.400 C+
VKPH:22.800 A+
Enforcer ML85
A++
Kills:104
V. Kills:64 160%
Deaths:9
KDR:11.556
Accuracy:46.567% B++
KPH:37.500 A++
VKPH:23.100 B**
Kills:2,071 (1,846 + 225)
Deaths:154
KDR:13.448
VKDR:3.721
Vehicle Kills:573
Kill Difference:1,917
Playtime:38.358 hours
Usage:8%
Score:0.630m
Score/min:274
Driving Accuracy:54.502%
Gunner Accuracy:46.567%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:112
V. Kills:1 N/A
Deaths:1
KDR:112
Accuracy:27.279% A*
KPH:205.700 S
VKPH:1.800 C-
Kills:112 (0 + 112)
Deaths:1
KDR:112
VKDR:1
Vehicle Kills:1
Kill Difference:111
Playtime:0.545 hours
Usage:0%
Score:0.023m
Score/min:705
Driving Accuracy:N/A%
Gunner Accuracy:27.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,1413,1127744.021B*0.2931.957%A+32.069%B**113.2A**1.1B**29627.5h8.5B*26.7B*
M30 Mustang AH 2,4392,18413815.826A12.1065.21%AN/A90.2A10.5A++27024.2h6.2B+9.5B++
Carnage AR 2,1902,1819492.298B++1.4332.502%A++21.687%C*77.1A**N/A19828.3h10.2A31.5B**
NC6A GODSAW 2,1092,0864984.189B*0.4631.584%B+33.893%B**134.6M1.5B+34715.5h7.4C*23.6B++
AF-4 Cyclone 1,6091,5954133.862A*0.1332.398%A28.777%A+111.5M**1A*46914.3h8.6B*26.4B*
NS-15M2 1,4641,4473334.345A+0.6233.054%A++29.509%B+124.7M++1.5A*28411.6h10.2B*31B*
MGR-L1 Promise 1,3671,3482874.697M0.9732.522%A++30.119%B++132.2M*1.9A*49610.2h9.9B**30.3B**
NC6 Gauss SAW 1,3031,2855992.145B**1.5829.727%A++23.658%C++73.9A*1A24417.4h8.1B++27.3B*
Titan-150 HEAT 1,6171,28010112.673A+8.9557.62%A4.141%B++51.8M*13.6A22824.7h2.9A5A+
GD-22S 1,2171,2066521.85C**1.8829.313%A31.924%B**64.1B**N/A17818.8h10B+34.1B++
EM6 1,1961,1792824.181A++0.4532.784%A*32.485%A+143.8S2.1S4378.2h8.8B*26.8B*
MGR-S1 Gladius 1,1761,1702135.493M1.7734.626%A+26.838%B++139.3M**N/A3238.4h7.3B**21.2B*
M20 Mustang 1,7061,1069311.892M**8.1638.129%AN/A54M**29.3M+32020.5h40.5B**106.3A
C75 Viper 9628673822.816M**19.0947.061%B**N/A100.8M**11B**3718.6h5.4A+11.4A+
AF-23 Grinder 6516481713.789B+0.0632.759%C17.13%B+51AN/A20812.7h5.3B++16.3B+
Titan-150 HESH 6415662423.583A19.8654.502%B*N/A85.8M11.4B*3496.6h2.2B**4.1B**
Shrike 6665092821.805A*1.9268.375%A3.733%B+53A**16.4B+3049.6h4.1A6A
NS-44 Commissioner 4934913121.574B++2.1547.906%A+34.827%A++94.4A**N/A2945.2h2.8B**5.9B**
Vortek Rotary 9474881822.681B+1.0540.239%A++1.639%C18.5C**17.4B*24326.4h61.3B+152.4B++
AF-23 Grinder 4894871263.865B+0.1447.009%B**16.632%C+52.9AN/A1789.2h6.9C+14.6B+
MGR-M1 Bishop 4874851393.489B**0.2445.037%A++43.711%A++101M*N/A2184.8h4.2A9.2B**
Mauler S6 4814811612.988A++0.7461.029%A*15.8%C++133.6SN/A3773.6h3.3A5.5B**
AF-19 Mercenary 4644593001.53B*2.2033.21%A*28.105%A32.6B**N/A12414.1h11.1B+33.5B*
C150 Dalton 6884153113.387B**9.6643.893%B+N/A49.4B**32.5B++4088.4h3.1B*7B**
NS Decimator 594392934.215M**0.4966.903%B*N/A62.2A++32.1A++4486.3h3.4B**5B**
NC1 Gauss Rifle 3553521432.462A1.2734.46%A**33.523%A++83.8M**N/A3234.2h9.6B**27.8A
SAS-R 233233494.755B++1.0347.404%A70.386%C*93.2MN/A2622.5h1.8B*3.8B*
NCM1 Scattercannon 219219673.269B++0.4656.756%A++15.069%C+44.7A++N/A2344.9h8.8C15.5B+
C-4 2612011061.896B+1.8317.231%D**N/A24.8D*7.4D**2138.1h1.2B+6.9C+
Frag Grenade 2001951195N/A191.2761.685%A*N/A650B++16.7A+27770.3h3.2B+5.1B**
AF-34 Mattock 153151265.808B++2.0850.816%A*19.868%B*68.6A+N/A2102.2h6C+11.8B*
CAS30 Tank Buster 260136931.462B2.2756.316%AN/A5.6C5.1C-7724.4h76.6C136C++
E540 Halberd 218121206.05C+2.3254.642%A3.306%C+28.1C+22.6A+4034.3h5.5C**10.1B*
AF-34 Mattock 120118196.211B**2.4854.18%A++18.644%C*78.7A*1.3A++2581.5h5.8B+10.7B**
M12 Kobalt 1131121112S108.2727.279%A*23.214%B**224S2C7020.5h11A+40.3B**
Soldier Soaker 107107402.675A1.0540.728%B++18.692%B+118.9A*N/A2740.9h5.6B13.9B++
Enforcer ML85 168104911.556A+7.8346.567%B++2.885%B+37.1A+22.9B**3012.8h9.3B*19.9B**
Mag-Cutter 99957,3630.013C3.7128.81%C+N/A0.3CN/A1289.3h1.6B*5.7B+
NC4 Mag-Shot 93931080.861C*2.8725.358%C9.677%D**10.8DN/A378.6h5.7B**22.5C**
AP30 Shredder 10169417.25A++13.5240.914%A+1.449%C--86.3M**40A*34200.8h53.6B++131B**
Coyote Missiles 795286.5A2.7761.514%B**N/A30.6C-15.9D1901.7h48.3C78.5C++
NC14 Bolt Driver 5050222.273C**1.4538.697%B+78%B+50A++N/A3231h2B*5.2B*
NS-7 PDW 5050212.381A++1.3532.273%A+16%C50AN/A2141h11.4B*35.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11070.1h
Spawn Beacon01410.1h
Nanite Revive Grenade02430.1h
Medical Kit3683,27130.7h
Medical Applicator10942,1713.7h
Recon Detection Device21120.2h
Ammunition Package41410.1h
Nano-Armor Kit85137,02221.3h
Anti-Infantry MANA Turret41660.8h

Check the help document for the dictionary if you want to learn more about words used here.


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