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Director General Gunner JimJonesBlac[qEUq] JimJonesBlac
NC BR 95

KDR: 3.69

Score: 13.1m

Last Seen: Jan 27th, 2019 2:33 AM
- OFFLINE - 4912.9 hour(s)

Battle Rank 95 - New Conglomerate on Emerald
Level Progress (to 96): 44%
Level 100 Progress: 69% 188h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH Carnage AR NC6A GODSAW AF-4 Cyclone NS-15M2 MGR-L1 Promise NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,384,755 MLG Score: 3505
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.284%29.682%95817119719,7834.19398-0.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.631%2.167A*1.345A-0.549DHEAD ++ (~13.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.638B+8.70.391B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.455%0.712%1816312113,930314150812.5159260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.54%0.434B-0.809D-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.65B+23.40.559B+33

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.727%2.348%1500312112,7263295138.28571530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%1.043B**-0.137C-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.60.715B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.667%4.507%487512098212335043.50855163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.007%0.321C*0.014C+0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.798B++9.60.76B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.269%70.638%4871121323548600.483539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.847A++0.231C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.433B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.029%15.8%4871121348144001.09318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.618A+0.23C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+3.30.314C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m193.5%512 (30.7k)438 (26.3k)3.6907532,6418,8444.0193395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214226829.809%20.441%60903:2314

13% Combat Medic39% Engineer40% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 4:40 AMNov 9th, 2018 12:43 AMFeb 25th, 2019 10:22 AM (175d) (PST)Jan 27th, 2019 12:21 AM (205d) (PST)Jan 26th, 2019 10:33 PM (205d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0542208341.0910.2950.2232.3270.1123505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,21513,19450,021651813140726,272

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.9h/20.8d 2,906 6,672 7,229 69.6k 570 1,996 3,343 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:3,134
Deaths:778
KDR:4.028
Accuracy:31.926% A
HSR:32.068% B*
NC6A GODSAW
B*
Kills:2,086
Deaths:498
KDR:4.189
Accuracy:31.584% B+
HSR:33.893% B*
NS-15M2
A++
Kills:1,447
Deaths:333
KDR:4.345
Accuracy:33.054% A++
HSR:29.509% B+
MGR-L1 Promise
A++
Kills:1,348
Deaths:287
KDR:4.697
Accuracy:32.522% A++
HSR:30.119% B++
NC6 Gauss SAW
A++
Kills:1,285
Deaths:599
KDR:2.145
Accuracy:29.727% A++
HSR:23.658% C+
GD-22S
B**
Kills:1,206
Deaths:652
KDR:1.850
Accuracy:29.313% B**
HSR:31.924% B**
EM6
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:32.784% A*
HSR:32.485% A
Kills:11,685
Deaths (as Heavy Assault):3,429
Deaths (to Heavy Assaults):2,646
KDR:3.4077
Kill Difference:8,256
Playtime:199.229 hours
Usage:40%
Score:5.726m
Score/min:479
Accuracy (listed only):31.559%
HSR (listed only):30.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,595
Deaths:413
KDR:3.862
Accuracy:32.398% A
HSR:28.777% A+
MGR-S1 Gladius
A+
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:34.626% A+
HSR:26.838% B++
AF-19 Mercenary
A*
Kills:533
Deaths:335
KDR:1.591
Accuracy:33.219% A*
HSR:29.081% A
Mauler S6
A*
Kills:481
Deaths:161
KDR:2.988
Accuracy:61.029% A*
HSR:15.800% C++
AF-4AE Cyclone
B**
Kills:149
Deaths:26
KDR:5.731
Accuracy:34.137% B**
HSR:19.463% D
NS-7 PDW
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:32.273% N/A
HSR:16% N/A
Kills:3,978
Deaths (as Light Assault):1,169
Deaths (to Light Assaults):1,436
KDR:3.40291
Kill Difference:2,809
Playtime:12.368 hours
Usage:2%
Score:0.220m
Score/min:296
Accuracy (listed only):37.947%
HSR (listed only):22.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:533
Deaths:335
KDR:1.591
Accuracy:33.219% A*
HSR:29.081% A
MGR-M1 Bishop
A++
Kills:485
Deaths:139
KDR:3.489
Accuracy:45.037% A++
HSR:43.711% A++
Mauler S6
A*
Kills:481
Deaths:161
KDR:2.988
Accuracy:61.029% A*
HSR:15.800% C++
Kills:1,499
Deaths (as Engineer):635
Deaths (to Engineers):1,491
KDR:2.36063
Kill Difference:864
Playtime:193.631 hours
Usage:39%
Score:4.837m
Score/min:416
Accuracy (listed only):46.428%
HSR (listed only):29.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A+
Kills:2,181
Deaths:949
KDR:2.298
Accuracy:32.502% A+
HSR:21.687% C++
AF-4 Cyclone
A+
Kills:1,595
Deaths:413
KDR:3.862
Accuracy:32.398% A
HSR:28.777% A+
MGR-S1 Gladius
A+
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:34.626% A+
HSR:26.838% B++
NC1 Gauss Rifle
A*
Kills:1,170
Deaths:443
KDR:2.641
Accuracy:32.960% A*
HSR:30.427% A
Mauler S6
A*
Kills:481
Deaths:161
KDR:2.988
Accuracy:61.029% A*
HSR:15.800% C++
GR-22AE
B*
Kills:195
Deaths:68
KDR:2.868
Accuracy:32.520% B*
HSR:31.282% B++
AF-4AE Cyclone
B**
Kills:149
Deaths:26
KDR:5.731
Accuracy:34.137% B**
HSR:19.463% D
NS-7 PDW
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:32.273% N/A
HSR:16% N/A
Kills:6,991
Deaths (as Combat Medic):2,294
Deaths (to Combat Medics):1,016
KDR:3.04752
Kill Difference:4,697
Playtime:66.534 hours
Usage:13%
Score:1.553m
Score/min:389
Accuracy (listed only):36.555%
HSR (listed only):23.784%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,595
Deaths:413
KDR:3.862
Accuracy:32.398% A
HSR:28.777% A+
MGR-S1 Gladius
A+
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:34.626% A+
HSR:26.838% B++
NS-44 Commissioner
A++
Kills:527
Deaths:351
KDR:1.501
Accuracy:47.613% A
HSR:35.484% A++
SAS-R
A
Kills:235
Deaths:50
KDR:4.700
Accuracy:47.269% A
HSR:70.638% C*
AF-4AE Cyclone
B**
Kills:149
Deaths:26
KDR:5.731
Accuracy:34.137% B**
HSR:19.463% D
Soldier Soaker
B++
Kills:107
Deaths:40
KDR:2.675
Accuracy:40.728% B++
HSR:18.692% B++
NC4 Mag-Shot
C
Kills:93
Deaths:108
KDR:0.861
Accuracy:25.358% C
HSR:9.677% D**
NC14 Bolt Driver
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:38.697% N/A
HSR:78% N/A
NS-7 PDW
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:32.273% N/A
HSR:16% N/A
Kills:3,976
Deaths (as Infiltrator):1,244
Deaths (to Infiltrators):1,185
KDR:3.19614
Kill Difference:2,732
Playtime:8.567 hours
Usage:2%
Score:0.178m
Score/min:346
Accuracy (listed only):37.011%
HSR (listed only):33.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:648
Deaths:171
KDR:3.789
Accuracy:32.759% C
HSR:17.130% B+
AF-23 Grinder
B*
Kills:487
Deaths:126
KDR:3.865
Accuracy:47.009% B*
HSR:16.632% C+
AF-34 Mattock
A++
Kills:246
Deaths:41
KDR:6
Accuracy:50.450% A++
HSR:17.886% C**
NCM1 Scattercannon
A++
Kills:219
Deaths:67
KDR:3.269
Accuracy:56.756% A++
HSR:15.069% C+
AF-34 Mattock
A*
Kills:201
Deaths:34
KDR:5.912
Accuracy:55.261% A*
HSR:22.886% B**
Kills:1,801
Deaths (as MAX Suit):219.500
Deaths (to MAX Suits):514
KDR:8.20501
Kill Difference:1,581.500
Playtime:17.621 hours
Usage:4%
Score:0.593m
Score/min:561
Accuracy (listed only):48.447%
HSR (listed only):17.920%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,211
V. Kills:256 N/A
Deaths:141
KDR:15.681
Accuracy:65.231% A
KPH:90.100 A
VKPH:10.400 A++
M20 Mustang
M**
Kills:1,162
V. Kills:631 184%
Deaths:97
KDR:11.979
Accuracy:38.273% A
KPH:54.700 M**
VKPH:29.700 M+
Vortek Rotary
B*
Kills:557
V. Kills:491 113%
Deaths:187
KDR:2.979
Accuracy:40.038% A++
KPH:19.900 B
VKPH:17.600 B*
Coyote Missiles
A
Kills:52
V. Kills:27 186%
Deaths:8
KDR:6.500
Accuracy:61.514% A
KPH:31 C-
VKPH:16.100 D
Kills:3,982 (3,930 + 0)
Deaths:433
KDR:9.196
VKDR:3.245
Vehicle Kills:1,405
Kill Difference:3,549
Playtime:75.446 hours
Usage:15%
Score:1.233m
Score/min:272
Piloting Accuracy:40.038%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:415
V. Kills:273 151%
Deaths:31
KDR:13.387
Accuracy:43.893% B+
KPH:49.600 B**
VKPH:32.700 B++
CAS30 Tank Buster
B**
Kills:136
V. Kills:124 109%
Deaths:93
KDR:1.462
Accuracy:56.316% B**
KPH:5.600 C
VKPH:5.100 C-
AP30 Shredder
S
Kills:69
V. Kills:32 209%
Deaths:4
KDR:17.250
Accuracy:40.914% A
KPH:87.700 S
VKPH:40.700 M
Kills:620 (136 + 484)
Deaths:128
KDR:4.844
VKDR:3.352
Vehicle Kills:429
Kill Difference:492
Playtime:33.503 hours
Usage:7%
Score:0.479m
Score/min:238
Piloting Accuracy:56.316%
Gunner Accuracy:40.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:867
V. Kills:95 N/A
Deaths:38
KDR:22.816
Accuracy:47.061% B*
KPH:101.200 M**
VKPH:11.100 B++
Kills:867 (867 + 0)
Deaths:38
KDR:22.816
VKDR:2.500
Vehicle Kills:95
Kill Difference:829
Playtime:8.564 hours
Usage:2%
Score:0.191m
Score/min:372
Driving Accuracy:47.061%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:1,280
V. Kills:337 379%
Deaths:101
KDR:12.673
Accuracy:57.620% B**
KPH:51.700 M++
VKPH:13.600 B**
Titan-150 HESH
M
Kills:579
V. Kills:79 N/A
Deaths:25
KDR:23.160
Accuracy:55.134% B*
KPH:85.500 M
VKPH:11.700 B++
E540 Halberd
A++
Kills:121
V. Kills:97 123%
Deaths:20
KDR:6.050
Accuracy:54.642% A
KPH:28.400 C+
VKPH:22.800 A++
Enforcer ML85
A++
Kills:104
V. Kills:64 160%
Deaths:9
KDR:11.556
Accuracy:46.567% B++
KPH:37.500 A++
VKPH:23.100 B**
Kills:2,084 (1,859 + 225)
Deaths:155
KDR:13.445
VKDR:3.723
Vehicle Kills:577
Kill Difference:1,929
Playtime:38.553 hours
Usage:8%
Score:0.634m
Score/min:274
Driving Accuracy:55.134%
Gunner Accuracy:46.567%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:112
V. Kills:1 N/A
Deaths:1
KDR:112
Accuracy:27.241% A++
KPH:205 S
VKPH:1.800 C--
Kills:112 (0 + 112)
Deaths:1
KDR:112
VKDR:1
Vehicle Kills:1
Kill Difference:111
Playtime:0.547 hours
Usage:0%
Score:0.023m
Score/min:703
Driving Accuracy:N/A%
Gunner Accuracy:27.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,1633,1347784.028B++0.3431.926%A32.068%B*113.1A*1B**29827.7h8.5B*26.7B*
M30 Mustang AH 2,4672,21114115.681A11.9965.231%AN/A90.2A10.4A++26824.5h6.2B+9.5B+
Carnage AR 2,1902,1819492.298B++1.3932.502%A+21.687%C++77.1A*N/A19928.3h10.2A31.5B**
NC6A GODSAW 2,1092,0864984.189B**0.5031.584%B+33.893%B*134.6A*1.5B**34815.5h7.4C++23.6B+
AF-4 Cyclone 1,6091,5954133.862A++0.1732.398%A28.777%A+111.5M++1A++46914.3h8.6B**26.4B*
NS-15M2 1,4641,4473334.345A+0.6533.054%A++29.509%B+124.7M+1.5A++28511.6h10.2B++31B*
MGR-L1 Promise 1,3671,3482874.697M1.0132.522%A++30.119%B++132.2M*1.9A++49910.2h9.9B**30.3B**
NC6 Gauss SAW 1,3031,2855992.145B**1.5529.727%A++23.658%C+73.9A*1B**24817.4h8.1B++27.3B++
Titan-150 HEAT 1,6171,28010112.673A+8.9857.62%B**4.141%B*51.8M++13.6B**22824.7h2.9A5A+
GD-22S 1,2171,2066521.85C*1.8429.313%B**31.924%B**64.1B**N/A17918.8h10B+34.1B++
EM6 1,1961,1792824.181A+0.4932.784%A*32.485%A143.8M**2.1M**4408.2h8.8B*26.8B*
MGR-S1 Gladius 1,1761,1702135.493M+1.8034.626%A+26.838%B++139.3M**N/A3268.4h7.3B*21.2B*
NC1 Gauss Rifle 1,1811,1704432.641A+1.0532.96%A*30.427%A86.7M**N/A22913.5h9.4A28.6B**
M20 Mustang 1,7931,1629711.979M**8.2938.273%AN/A54.6M**29.6M+32421.3h40.2B**105.1A
C75 Viper 9628673822.816S19.1347.061%B*N/A100.8M**11B++3728.6h5.4A+11.4A+
AF-23 Grinder 6516481713.789B+0.1032.759%C17.13%B+51A+N/A20812.7h5.3B++16.3B+
Titan-150 HESH 6585792523.16A19.4755.134%B*N/A85.1M11.6B++3466.8h2.3A4.2B**
Vortek Rotary 1,0485571872.979B+0.7140.038%A++1.795%C19.9B17.5B*24228h56.5B+141.1B*
AF-19 Mercenary 5415333351.591B**2.1033.219%A*29.081%A34.8B*N/A12615.3h10.9B++32.9B*
NS-44 Commissioner 5295273511.501B+2.1947.613%A35.484%A++85A*N/A2636.2h2.8B**5.9B**
Shrike 6665092821.805A*1.8968.375%A+3.733%B++53A**16.4B+3059.6h4.1A6A
AF-23 Grinder 4894871263.865B+0.1747.009%B*16.632%C+52.9AN/A1799.2h6.9C++14.6B+
MGR-M1 Bishop 4874851393.489B**0.2045.037%A++43.711%A++101M**N/A2194.8h4.2A9.2B**
Mauler S6 4814811612.988A++0.7061.029%A*15.8%C++133.6SN/A3793.6h3.3A5.5B**
C150 Dalton 6884153113.387B**9.7043.893%B+N/A49.4B**32.5B++4088.4h3.1B++7B**
NS Decimator 599396984.041M**0.3566.913%B++N/A60.9A++31.2A++4486.5h3.4B*5.1B**
AF-34 Mattock 250246416B*2.3150.45%A++17.886%C**70.3A+1.1B**2063.5h5.5B+10.8B**
C-4 3072391231.943B+1.7518.709%D*N/A25.4D*7.2D**2049.4h1.2B+6.4C+
SAS-R 235235504.7B*1.0147.269%A70.638%C*90.4A*N/A2572.6h1.8B*3.8B**
NCM1 Scattercannon 219219673.269B**0.4256.756%A++15.069%C+44.7A++N/A2354.9h8.8C15.5B+
AF-34 Mattock 204201345.912B**2.2255.261%A*22.886%B**74.4A++1.1B**2162.7h5.9B+10.7B**
Frag Grenade 2021971197N/A193.3161.431%A*N/A656.7B*16.7A+27880.3h3.1B++5.1B**
GR-22AE 197195682.868B++0.8232.52%B*31.282%B++84.8B**N/A2332.3h10.3B++31.5B*
AF-4AE Cyclone 150149265.731S2.0434.137%B**19.463%D135.5A++N/A6011.1h9.6C++28.1B+
CAS30 Tank Buster 260136931.462C*2.2356.316%B**N/A5.6C5.1C-7724.4h76.6C136C++
E540 Halberd 218121206.05C+2.3654.642%A3.306%C++28.1C+22.6A+4044.3h5.5C*10.1B*
M12 Kobalt 1131121112S108.3127.241%A++23.214%B**224S2C7010.5h11A+40.4B**
Soldier Soaker 107107402.675A1.0240.728%B++18.692%B++118.9A*N/A2740.9h5.6C**13.9B++
Enforcer ML85 168104911.556A+7.8746.567%B++2.885%B++37.1A+22.9B**3022.8h9.3B**19.9B**
Mag-Cutter 103997,8970.013C3.6828.774%C+N/A0.3C--N/A1308.1h1.6B*5.7C*
NC4 Mag-Shot 93931080.861C*2.8325.358%C9.677%D**10.8DN/A388.6h5.7B*22.5B+
AP30 Shredder 10169417.25A+13.5640.914%A1.449%C--86.3M**40M34210.8h53.6B++131B**
Coyote Missiles 795286.5A++2.8161.514%AN/A30.6C-15.9D1921.7h48.3C78.5C++
NC14 Bolt Driver 5050222.273B1.4238.697%B+78%B+50A++N/A3271h2B*5.2B*
NS-7 PDW 5050212.381A++1.3132.273%A+16%C50B**N/A2241h11.4B*35.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02170.2h
Nanite Revive Grenade04580.1h
Medical Kit3763,33030.9h
Medical Applicator13154,2064.6h
Motion Spotter11090.1h
Recon Detection Device21120.2h
Ammunition Package41570.1h
Nano-Armor Kit90144,21621.9h
Anti-Infantry MANA Turret51750.9h
Snowman Soldier31130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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