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First Sgt. Jolly JimJonesBlack[BWAY] JimJonesBlack
TR BR 28

KDR: 2.74

Score: 43.1m

Last Seen: Jan 13th, 2019 3:14 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Emerald - Outfit Member of Bushido Way[BWAY] Bushido Way
TR outfit on Emerald

Members: 26
Level Progress (to 29): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-15M2 MSW-R TAR TRAC-5 TRAC-5 S SMG-46 Armistice M18 Rotary Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,011,608 MLG Score: 1608
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.846%25.277%7803398945,6062.82443-0.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.291%1.915A++0.709B++-0.346C-HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.532B+10.80.243C++24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.254%1.243%11015101710,620132565638.01509162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%0.191C++-0.335C--0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.60.095C+57.1-0.081C+88.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.69%2.63%900510177,642132722565.75452339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.613%0.372C**0.002C+-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.50.638B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.138%1.815%5171110115,123118222244.33052230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.981%-0.185C-0.66D0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.746B++10.20.739B++19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.335%82.739%517310192,694147331.82892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.567%1.396A1.024B**-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.371C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.486%12.159%51721020732127410.574118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.91%1.422A-0.465D1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+3.20.346C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bushido Way[BWAY] Bushido Way
TR outfit on Emerald

Members: 26
43.1m185.6%396 (23.8k)342 (20.5k)2.7381287,85832,0873.0341928 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022342527.401%17.135%46903:5639

12% Combat Medic47% Engineer14% Heavy Assault12% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2013 3:02 PMDec 9th, 2018 11:46 PMJan 17th, 2019 2:51 AM (1d) (PST)Jan 13th, 2019 12:35 PM (5d) (PST)Jan 13th, 2019 11:14 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8831577260.6960.2540.1191.5060.1151608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,0029,39443,6084215790720,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2102.5h/87.6d 9,500 15,054 18,555 190k 4,541 5,565 14,523 111.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:5,721
Deaths:1,426
KDR:4.012
Accuracy:32.838% A++
HSR:31.603% B*
MSW-R
A++
Kills:4,792
Deaths:1,920
KDR:2.496
Accuracy:31.619% A++
HSR:29.445% B*
T9A "Butcher"
B**
Kills:2,142
Deaths:747
KDR:2.867
Accuracy:29.622% B**
HSR:33.707% B*
MG-H1 Watchman
A+
Kills:1,198
Deaths:362
KDR:3.309
Accuracy:30.719% A+
HSR:32.053% B++
T32 Bull
A++
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:31.981% A++
HSR:24.431% C++
T9 CARV
A+
Kills:1,174
Deaths:605
KDR:1.941
Accuracy:25.834% A+
HSR:21.891% C+
TMG-50
A**
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:34.006% A**
HSR:24.123% C++
T7 Mini-Chaingun
M++
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:32.628% M++
HSR:13.793% C*
Kills:18,543
Deaths (as Heavy Assault):6,432
Deaths (to Heavy Assaults):8,875
KDR:2.88293
Kill Difference:12,111
Playtime:297.503 hours
Usage:14%
Score:6.614m
Score/min:371
Accuracy (listed only):31.156%
HSR (listed only):26.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:3,498
Deaths:2,749
KDR:1.272
Accuracy:25.989% B**
HSR:12.093% D*
TRAC-5 S
A*
Kills:3,332
Deaths:1,901
KDR:1.753
Accuracy:32.942% A*
HSR:3.631% F--
LC2 Lynx
A+
Kills:1,176
Deaths:643
KDR:1.829
Accuracy:30.707% A+
HSR:14.541% D*
LC3 Jaguar
A++
Kills:1,164
Deaths:507
KDR:2.296
Accuracy:31.295% A++
HSR:24.914% B*
TRAC-5 Burst
A++
Kills:1,161
Deaths:596
KDR:1.948
Accuracy:33.596% A++
HSR:21.792% C
TRS-12 Uppercut
A+
Kills:496
Deaths:287
KDR:1.728
Accuracy:73.973% A+
HSR:13.911% C
MG-HBR1 Dragoon
A+
Kills:429
Deaths:114
KDR:3.763
Accuracy:43.179% A+
HSR:43.590% A+
TS4 Haymaker
B++
Kills:236
Deaths:152
KDR:1.553
Accuracy:48.773% B++
HSR:8.475% D*
TRAC-Shot
A+
Kills:204
Deaths:69
KDR:2.957
Accuracy:29.593% B**
HSR:25.980% A+
AMR-66
A**
Kills:60
Deaths:21
KDR:2.857
Accuracy:40.734% A**
HSR:23.333% C+
Kills:11,756
Deaths (as Engineer):7,039
Deaths (to Engineers):6,882
KDR:1.67012
Kill Difference:4,717
Playtime:993.486 hours
Usage:47%
Score:22.624m
Score/min:380
Accuracy (listed only):39.078%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:3,498
Deaths:2,749
KDR:1.272
Accuracy:25.989% B**
HSR:12.093% D*
TRAC-5 S
A*
Kills:3,332
Deaths:1,901
KDR:1.753
Accuracy:32.942% A*
HSR:3.631% F--
SMG-46 Armistice
A
Kills:3,093
Deaths:1,753
KDR:1.764
Accuracy:32.106% A
HSR:7.792% D**
LC2 Lynx
A+
Kills:1,176
Deaths:643
KDR:1.829
Accuracy:30.707% A+
HSR:14.541% D*
MG-S1 Jackal
A
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:33.626% A
HSR:26.684% B**
LC3 Jaguar
A++
Kills:1,164
Deaths:507
KDR:2.296
Accuracy:31.295% A++
HSR:24.914% B*
TRAC-5 Burst
A++
Kills:1,161
Deaths:596
KDR:1.948
Accuracy:33.596% A++
HSR:21.792% C
NS-7 PDW
A++
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:34.016% A++
HSR:16.624% C+
PDW-16 Hailstorm
A++
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:34.051% A++
HSR:22.002% B**
TRS-12 Uppercut
A+
Kills:496
Deaths:287
KDR:1.728
Accuracy:73.973% A+
HSR:13.911% C
Shuriken
A+
Kills:252
Deaths:66
KDR:3.818
Accuracy:33.318% A+
HSR:26.587% A
TS4 Haymaker
B++
Kills:236
Deaths:152
KDR:1.553
Accuracy:48.773% B++
HSR:8.475% D*
TRAC-Shot
A+
Kills:204
Deaths:69
KDR:2.957
Accuracy:29.593% B**
HSR:25.980% A+
Kills:18,105
Deaths (as Light Assault):10,184
Deaths (to Light Assaults):5,155
KDR:1.77779
Kill Difference:7,921
Playtime:275.911 hours
Usage:13%
Score:3.728m
Score/min:225
Accuracy (listed only):36.460%
HSR (listed only):17.310%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:3,746
Deaths:1,988
KDR:1.884
Accuracy:30.119% A+
HSR:20.982% C+
SMG-46 Armistice
A
Kills:3,093
Deaths:1,753
KDR:1.764
Accuracy:32.106% A
HSR:7.792% D**
MG-S1 Jackal
A
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:33.626% A
HSR:26.684% B**
T1B Cycler
B**
Kills:1,172
Deaths:380
KDR:3.084
Accuracy:31.528% B**
HSR:35.239% B**
NS-11A
A
Kills:1,169
Deaths:571
KDR:2.047
Accuracy:28.956% B**
HSR:30.796% A
SABR-13
B*
Kills:1,162
Deaths:704
KDR:1.651
Accuracy:30.566% B*
HSR:30.121% B++
NS-7 PDW
A++
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:34.016% A++
HSR:16.624% C+
PDW-16 Hailstorm
A++
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:34.051% A++
HSR:22.002% B**
Cycler TRV
A+
Kills:1,159
Deaths:483
KDR:2.400
Accuracy:30.342% A+
HSR:28.387% A
T1 Cycler
A+
Kills:1,155
Deaths:666
KDR:1.734
Accuracy:28.720% A+
HSR:28.658% B**
TRS-12 Uppercut
A+
Kills:496
Deaths:287
KDR:1.728
Accuracy:73.973% A+
HSR:13.911% C
TAR-AE
B**
Kills:274
Deaths:102
KDR:2.686
Accuracy:31.784% B*
HSR:34.672% B**
Shuriken
A+
Kills:252
Deaths:66
KDR:3.818
Accuracy:33.318% A+
HSR:26.587% A
TS4 Haymaker
B++
Kills:236
Deaths:152
KDR:1.553
Accuracy:48.773% B++
HSR:8.475% D*
T1A Unity
A
Kills:59
Deaths:23
KDR:2.565
Accuracy:30.588% A
HSR:27.119% B
Kills:17,466
Deaths (as Combat Medic):8,636
Deaths (to Combat Medics):3,490
KDR:2.02246
Kill Difference:8,830
Playtime:245.787 hours
Usage:12%
Score:5.166m
Score/min:350
Accuracy (listed only):35.498%
HSR (listed only):23.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:3,093
Deaths:1,753
KDR:1.764
Accuracy:32.106% A
HSR:7.792% D**
TSAR-42
B**
Kills:1,372
Deaths:369
KDR:3.718
Accuracy:45.314% B**
HSR:72.157% B+
MG-S1 Jackal
A
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:33.626% A
HSR:26.684% B**
NS-357 Underboss
B+
Kills:1,167
Deaths:1,024
KDR:1.140
Accuracy:36.568% C++
HSR:25.193% B+
NSX Tomoe
A
Kills:1,161
Deaths:328
KDR:3.540
Accuracy:34.518% B**
HSR:50.991% A
NS-7 PDW
A++
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:34.016% A++
HSR:16.624% C+
NSX Daimyo
B++
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:44.170% B+
HSR:96.552% B++
PDW-16 Hailstorm
A++
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:34.051% A++
HSR:22.002% B**
NS-30 Vandal
A++
Kills:737
Deaths:318
KDR:2.318
Accuracy:43.044% A++
HSR:21.303% D
NS-45 Pilot
A
Kills:373
Deaths:156
KDR:2.391
Accuracy:34.721% B+
HSR:35.925% A
TX1 Repeater
C+
Kills:289
Deaths:247
KDR:1.170
Accuracy:24.168% C+
HSR:16.609% D
Shuriken
A+
Kills:252
Deaths:66
KDR:3.818
Accuracy:33.318% A+
HSR:26.587% A
M77-B
B+
Kills:162
Deaths:86
KDR:1.884
Accuracy:39.406% B+
HSR:73.457% C
Soldier Soaker
B+
Kills:106
Deaths:38
KDR:2.789
Accuracy:39.783% B+
HSR:13.208% C
TX2 Emperor
D--
Kills:70
Deaths:67
KDR:1.045
Accuracy:21.380% D--
HSR:12.857% D--
Kills:13,435
Deaths (as Infiltrator):6,112
Deaths (to Infiltrators):4,471
KDR:2.19813
Kill Difference:7,323
Playtime:254.498 hours
Usage:12%
Score:4.346m
Score/min:285
Accuracy (listed only):35.346%
HSR (listed only):34.529%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:699
Deaths:200
KDR:3.495
Accuracy:24.799% A++
HSR:21.888% B
M1 Heavy Cycler
A++
Kills:412
Deaths:170
KDR:2.424
Accuracy:21.095% A++
HSR:22.816% B**
MRC3 Mercy
A++
Kills:348
Deaths:69
KDR:5.043
Accuracy:25.744% A++
HSR:28.161% A+
M3 Pounder HEG
B++
Kills:266
Deaths:104
KDR:2.558
Accuracy:44.093% B++
HSR:4.135% B++
M3 Pounder HEG
B++
Kills:231
Deaths:66
KDR:3.500
Accuracy:46.380% B++
HSR:2.597% C
Kills:1,956
Deaths (as MAX Suit):304.500
Deaths (to MAX Suits):2,196
KDR:6.42365
Kill Difference:1,651.500
Playtime:26.068 hours
Usage:1%
Score:0.660m
Score/min:422
Accuracy (listed only):32.422%
HSR (listed only):15.920%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B
Kills:2,993
V. Kills:2,938 102%
Deaths:1,141
KDR:2.623
Accuracy:36.532% B*
KPH:12.700 C+
VKPH:12.500 B
Hellfire Rocket Pods
A++
Kills:2,826
V. Kills:950 297%
Deaths:147
KDR:19.225
Accuracy:60.588% A+
KPH:93.100 C**
VKPH:31.300 A++
M14 Banshee
M
Kills:2,191
V. Kills:192 N/A
Deaths:98
KDR:22.357
Accuracy:39.480% A++
KPH:103.100 A++
VKPH:9 M
M18 Needler
A++
Kills:1,570
V. Kills:1,153 136%
Deaths:323
KDR:4.861
Accuracy:38.133% B**
KPH:29.300 A++
VKPH:21.500 A++
M18 Locust
M+
Kills:253
V. Kills:144 174%
Deaths:23
KDR:11
Accuracy:40.029% A
KPH:58.800 M+
VKPH:33.500 A*
Coyote Missiles
B**
Kills:240
V. Kills:123 194%
Deaths:13
KDR:18.462
Accuracy:60.598% B**
KPH:56.400 B+
VKPH:28.900 B
Tomcat A2AM Pods
S
Kills:236
V. Kills:261 90%
Deaths:13
KDR:18.154
Accuracy:75.720% D
KPH:154.600 M
VKPH:171 S
Kills:10,309 (7,007 + 0)
Deaths:1,758
KDR:5.864
VKDR:3.277
Vehicle Kills:5,761
Kill Difference:8,551
Playtime:351.193 hours
Usage:17%
Score:5.476m
Score/min:260
Piloting Accuracy:40.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,462
V. Kills:1,581 156%
Deaths:193
KDR:12.757
Accuracy:50.989% B*
KPH:69.600 A*
VKPH:44.700 A++
CAS30 Tank Buster
C+
Kills:1,040
V. Kills:1,069 97%
Deaths:634
KDR:1.640
Accuracy:48.431% C**
KPH:6.400 C
VKPH:6.600 C+
AP30 Shredder
C**
Kills:98
V. Kills:80 121%
Deaths:27
KDR:3.630
Accuracy:22.126% D*
KPH:26.500 C+
VKPH:21.600 C**
L105 Zephyr
A++
Kills:54
V. Kills:27 193%
Deaths:6
KDR:9
Accuracy:49.032% B*
KPH:35.200 D
VKPH:17.600 A++
Kills:3,654 (1,040 + 2,614)
Deaths:860
KDR:4.249
VKDR:3.206
Vehicle Kills:2,757
Kill Difference:2,794
Playtime:202.839 hours
Usage:10%
Score:2.769m
Score/min:228
Piloting Accuracy:48.431%
Gunner Accuracy:49.032%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:2,183
V. Kills:221 N/A
Deaths:86
KDR:25.384
Accuracy:42.703% B+
KPH:109.100 S
VKPH:11 B*
L100 Python HEAT
B+
Kills:1,169
V. Kills:343 340%
Deaths:192
KDR:6.089
Accuracy:55.330% B+
KPH:37.100 B+
VKPH:10.900 C+
L100 Python AP
A*
Kills:99
V. Kills:46 211%
Deaths:9
KDR:11
Accuracy:69.211% A+
KPH:53 A*
VKPH:24.600 A
Kills:3,451 (3,451 + 0)
Deaths:287
KDR:12.024
VKDR:2.125
Vehicle Kills:610
Kill Difference:3,164
Playtime:53.403 hours
Usage:3%
Score:0.815m
Score/min:254
Driving Accuracy:69.211%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,675
V. Kills:1,193 224%
Deaths:164
KDR:16.311
Accuracy:43.729% C+
KPH:59.800 A**
VKPH:26.700 A+
P2-120 HEAT
A++
Kills:1,236
V. Kills:401 307%
Deaths:109
KDR:11.339
Accuracy:43.831% C*
KPH:45.500 A++
VKPH:14.800 A
P2-120 HESH
A*
Kills:379
V. Kills:40 N/A
Deaths:12
KDR:31.583
Accuracy:44.768% B+
KPH:97 A*
VKPH:10.200 C**
E540 Halberd
A+
Kills:186
V. Kills:97 190%
Deaths:22
KDR:8.455
Accuracy:47.008% B*
KPH:36.700 A
VKPH:19.100 A+
P525 Marauder
B**
Kills:126
V. Kills:6 N/A
Deaths:5
KDR:25.200
Accuracy:18.890% C
KPH:99.100 B**
VKPH:4.700 B+
G30 Vulcan
D
Kills:62
V. Kills:32 188%
Deaths:17
KDR:3.647
Accuracy:21.303% D-
KPH:15.200 D
VKPH:7.800 D-
Kills:4,664 (4,290 + 374)
Deaths:329
KDR:14.176
VKDR:5.377
Vehicle Kills:1,769
Kill Difference:4,335
Playtime:86.254 hours
Usage:4%
Score:1.740m
Score/min:336
Driving Accuracy:44.768%
Gunner Accuracy:21.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,337
V. Kills:37 N/A
Deaths:19
KDR:70.368
Accuracy:30.843% C--
KPH:181.300 A++
VKPH:5 C-
E540 Halberd-H
B*
Kills:353
V. Kills:161 218%
Deaths:20
KDR:17.650
Accuracy:60.073% C**
KPH:60.100 B*
VKPH:27.400 B+
G20 Vulcan-H
B+
Kills:209
V. Kills:84 246%
Deaths:28
KDR:7.464
Accuracy:45.596% C+
KPH:50.700 B+
VKPH:20.400 C--
Kills:1,899 (0 + 1,899)
Deaths:67
KDR:28.343
VKDR:4.209
Vehicle Kills:282
Kill Difference:1,832
Playtime:17.377 hours
Usage:1%
Score:0.522m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:45.596%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:117
V. Kills:2 N/A
Deaths:2
KDR:58.500
Accuracy:21.637% B*
KPH:86.800 B++
VKPH:1.500 D
M20 Basilisk
C+
Kills:108
V. Kills:36 292%
Deaths:32
KDR:3.375
Accuracy:34.819% C
KPH:19.500 C+
VKPH:6.500 C
M60-G Bulldog
D
Kills:66
V. Kills:5 N/A
Deaths:14
KDR:4.714
Accuracy:22.023% D*
KPH:19.800 D
VKPH:1.500 D*
M20 Basilisk
C-
Kills:65
V. Kills:20 310%
Deaths:20
KDR:3.250
Accuracy:34.389% C-
KPH:14.600 D
VKPH:4.500 D-
Kills:356 (0 + 356)
Deaths:68
KDR:5.235
VKDR:0.926
Vehicle Kills:63
Kill Difference:288
Playtime:14.688 hours
Usage:1%
Score:0.111m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:34.389%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:73
V. Kills:4 N/A
Deaths:35
KDR:2.086
Accuracy:41.060% D
KPH:40.200 B*
VKPH:2.200 D--
Kills:73 (73 + 0)
Deaths:35
KDR:2.086
VKDR:0.114
Vehicle Kills:4
Kill Difference:38
Playtime:1.818 hours
Usage:0%
Score:0.015m
Score/min:133
Driving Accuracy:41.060%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 5,7755,7211,4264.012A1.2732.838%A++31.603%B*122.5M+1.2A+27346.7h9.7B**29.5B*
MSW-R 4,8614,7921,9202.496C**0.2431.619%A++29.445%B*87.8A*1.3A**24354.6h10.4B++33B*
TAR 3,7703,7461,9881.884B0.8530.119%A+20.982%C+54.8B**N/A14468.3h11.7B+38.9B*
TRAC-5 3,5193,4982,7491.272B++1.4725.989%B**12.093%D*22.6BN/A58155.1h13.7B+52.6B+
TRAC-5 S 3,4143,3321,9011.753B**0.9932.942%A*3.631%F--30.6B*N/A82109h5A++15.1A
SMG-46 Armistice 3,1143,0931,7531.764B++0.9732.106%A7.792%D**36.5B+N/A8984.7h14C**43.5B+
M18 Rotary 5,9312,9931,1412.623B+0.1236.532%B*2.539%C++12.7C+12.5B186235.9h117.6C**321.9B+
Hellfire Rocket Pods 3,7762,82614719.224A+16.4960.588%A+1.062%C+93C**31.3A++64130.4h18.5B+30.5B+
P2-120 AP 3,8682,67516416.311A+13.5743.729%C+3.589%C++59.8A**26.7A+39144.7h4.7A10.8B**
C150 Dalton 4,0432,46219312.756B*10.0250.989%B*N/A69.5A*44.7A++71035.4h4B+7.9B*
M14 Banshee 2,3832,1919822.357A++19.6239.48%A++N/A102.9A++9M25721.3h15.6B+39.6B++
C75 Viper 2,4042,1838625.384M**22.6542.703%B+1.145%C-109.2S11.1B*39920h4.5A10.6A+
T9A "Butcher" 2,1752,1427472.867B+0.1329.622%B**33.707%B*97.4A+1.5A*26222h10.5B+35.4B*
M18 Needler 2,7231,5703234.861B**2.1238.133%B**N/A29.3A++21.5A++28253.6h70.6B*185.2B**
TSAR-42 1,3751,3723693.718C*0.9845.314%B**72.157%B+79.8A*N/A20517.2h2B++4.3B*
P525 Marauder-H 1,3741,3371970.368S67.6330.843%C--N/A180.7A++5C-6037.4h5B*16.2B+
C-4 1,9621,3357951.679C*1.0625.619%C++N/A42.5D-20D33631.4h1.3B+5B+
P2-120 HEAT 1,6371,23610911.339B**8.6043.831%C*2.994%C+45.4A++14.7B**24927.2h5.1B**11.6B**
MG-H1 Watchman 1,2251,1983623.309A0.5730.719%A+32.053%B++110.9M2.5M**31010.8h11.4B*37B*
T32 Bull 1,1921,1875072.341B*0.4031.981%A++24.431%C++99.7A**N/A30011.9h9.8B**30.8B*
LC2 Lynx 1,1881,1766431.829B++0.9130.707%A+14.541%D*39.6B++N/A11729.7h12.2B++39.7B*
T9 CARV 1,1901,1746051.94B+0.8025.834%A+21.891%C+55.6A+N/A21621.1h11.1B*42.9B*
MG-S1 Jackal 1,1851,1733383.47A*0.7333.626%A26.684%B**101.1M1B*23211.6h9.1B+26.9B*
T1B Cycler 1,1831,1723803.084B++0.3531.528%B**35.239%B**104.6A*1B*23111.2h10.6B*33.5B*
L100 Python HEAT 1,5121,1691926.089C**3.3555.33%B+3.507%B+37.1B+10.9C+15431.5h3.8B**6.9B**
NS-11A 1,1881,1695712.047B+0.6928.956%B**30.796%A68.8A++1.1A++15717h11.3B*39B*
TMG-50 1,1821,1694472.615A+0.1234.006%A**24.123%C++87.2A**1A+24413.4h9.3B*27.5B*
NS-357 Underboss 1,1771,1671,0241.14C*1.6036.568%C++25.193%B+20.7DN/A5156.5h3.3B**9.1B++
LC3 Jaguar 1,1751,1645072.296B++0.4431.295%A++24.914%B*64A++N/A18018.2h11.2B+35.7B*
SABR-13 1,1761,1627041.651C++1.0930.566%B*30.121%B++39.5BN/A9229.4h11.6C*37.8B+
NSX Tomoe 1,1691,1613283.54A0.8034.518%B**50.991%A98.4MN/A21811.8h10.4B**30.2B**
TRAC-5 Burst 1,1791,1615961.948C++0.7933.596%A++21.792%C71.2B**1.1A17716.3h12.3C**36.6B++
NS-7 PDW 1,1731,1616251.858B**0.8834.016%A++16.624%C+51.8AN/A14222.4h12.3B++36.1B*
NSX Daimyo 1,1601,1601995.829B*3.0944.17%B+96.552%B++85.3AN/A18913.6h2B*4.4B++
T7 Mini-Chaingun 1,1751,1604182.775A*0.0432.628%M++13.793%C*111.5S1.4B**30810.4h11.6B*35.7B**
PDW-16 Hailstorm 1,1681,1594982.327A0.4134.051%A++22.002%B**82.2M+N/A24214.1h11.1B*32.7B*
Cycler TRV 1,1751,1594832.4B**0.3430.342%A+28.387%A82.2M1.1A++20814.1h10.7B**35.2B**
T1 Cycler 1,1671,1556661.734B++1.0028.72%A+28.658%B**53A++N/A16621.8h12.3B*42.8B**
CAS30 Tank Buster 2,1091,0406341.64C*1.1048.431%C**N/A6.4C6.6C+78162.2h55.4C++114.4C**
NS-30 Vandal 7427373182.318B0.4243.044%A++21.303%D73A++N/A17010.1h4.8B++11.2B*
MRC3 Mercy 7116992003.495B++0.7624.799%A++21.888%B45.4AN/A15115.4h20.6C82.9B++
ML-7 8196313891.622A+1.1268.183%A2.694%C+50.9M15.2B+35212.4h4A5.9A+
TRS-12 Uppercut 4964962871.728B+1.0173.973%A+13.911%C76.3A++N/A2066.5h2.3B+3.1B++
ASP-30 Grounder 6744854251.141B*1.6068.585%B*6.392%A*31.3A12.2C++21115.5h4.8A+7A+
Chainblade 50848017,9450.027C*2.7136.278%B+N/A0.6C+N/A2839.5h2.2B+6.2B+
Frag Grenade 4804761476N/A473.2659.198%A++N/A793.3A6.7C+25940.6h2.6B**4.5B**
Spear Anti-Vehicle Phalanx Turret 8974594310.674B++7.9456.51%A5.882%B*55.3B**52.8M++4158.3h8.4C++14.8B++
MG-HBR1 Dragoon 4324291143.763A++1.0243.179%A+43.59%A+102.1M**N/A2224.2h4.2A9.8B**
M1 Heavy Cycler 4144121702.424B*0.3121.095%A++22.816%B**35.2A+N/A11711.7h20.7C-98.3B+
P2-120 HESH 4193791231.583A+28.8444.768%B+N/A97.2A*10.3C**2783.9h3.8B*8.4B*
NS-45 Pilot 3753731562.391B*0.3534.721%B+35.925%A79.4B**N/A1854.7h5.7B*16.5B++
E540 Halberd-H 5143532017.65A14.9160.073%C**4.816%A59.8B++27.3B+4295.9h3.8B**6.2A
MRC3 Mercy 352348695.043A2.3025.744%A++28.161%A+63.3MN/A2695.5h16.4B*63.9B**
NS Decimator 454298704.257M**1.5271.772%A+N/A66.2A*34.7A*5554.5h3.3B**4.6A
TX1 Repeater 2922892471.17B+1.5724.168%C+16.609%D28.3C++N/A9010.2h8.6B**35.6B+
TAR-AE 2762741022.686B++0.0531.784%B*34.672%B**85.6B**N/A1913.2h9.5B**29.8B*
M3 Pounder HEG 2792661042.558B++0.1844.093%B++4.135%B++33.3A++1.6D--1518h12B*27.2B++
M18 Locust 3972532311S8.2640.029%AN/A58.8M+33.5A*3534.3h52.7B131.8B++
Shuriken 255252663.818A*1.0833.318%A+26.587%A100.8A*1.2A++2092.5h11.4B++34.2B*
Coyote Missiles 3632401318.462M**15.7260.598%B**N/A55.8B+28.6B3954.3h29.9B*49.3B*
Tank Mine 4862361451.628C-1.1138.212%BN/A47.2D*50C-7125h2C+5.4B+
TS4 Haymaker 2372361521.553B+1.1948.773%B++8.475%D*50.2B**N/A1314.7h5.1C10.4B
Tomcat A2AM Pods 4972361318.154M**15.4275.72%DN/A157.3M174S27581.5h6.5B**8.5B**
M3 Pounder HEG 251231663.5B**0.7646.38%B++2.597%C37.3A*3.2C1526.2h12.7B*27.4B++
G20 Vulcan-H 293209287.464B**4.7345.596%C+3.828%B+51B+20.5C--4214.1h59.2A129.9B**
TRAC-Shot 210204692.957A0.2229.593%B**25.98%A+58.3B**1.7M+1483.5h10.7B+36.2B++
E540 Halberd 283186228.455B5.7247.008%B*8.602%A**36.5B**19A+5125.1h4.1A8.6A
MANA Anti-Vehicle Turret 279170991.717C*1.0256.623%C**6.471%B**53.1B**34.1B+5683.2h6.3B++11.1B*
M77-B 162162861.884C+0.8539.406%B+73.457%C23.5C+N/A916.9h2.5C++6.2B
The Slasher 16616110,3930.015D2.7233.446%C+3.106%D-0.4C-N/A1383.5h1.8B+5.5C**
Claymore 128128235.565C+2.8339.259%B++N/A160BN/A4310.8h1.2C++3.2B+
P525 Marauder 132126525.2B22.4618.89%CN/A96.9B**4.6B+3751.3h5.6B+29.9C**
M12 Kobalt 119117258.5M++55.7621.637%B*12.821%D*90B*1.5D2351.3h12.4A57.2B*
M20 Basilisk 144108323.375C++0.6434.819%C8.333%B*19.6C+6.5C1475.5h54.9B**157.7B*
Soldier Soaker 107106382.789A+0.0539.783%B+13.208%C106A++1C++2271h5.9C*14.8B+
L100 Python AP 14599911A+8.2669.211%A+N/A52.1A*24.2B**4061.9h5.5B+7.9B**
Sticky Grenade 9999199N/A96.2670.877%A*N/A990C++N/A37580.1h2C**2.9B+
AP30 Shredder 17898273.63C0.8922.126%D*1.02%D-26.5C+21.6C**21683.7h52.2B++235.7B+
MANA Anti-Personnel Turret 8377362.139N/A0.6024.471%UN/A770U60U2584700.1h26.9T*109.9T*
M40 Fury-F 7773352.086B0.6541.06%DN/A40.6B**2.2D--1331.8h5.9B++14.5B++
TX2 Emperor 7370671.045C*1.6921.38%D--12.857%D--26.9C+1.2B**832.6h7.2B*33.5C+
M60-G Bulldog 7166144.714C+1.9822.023%D*N/A20D1.5D*663.3h4.5A20.2B
M20 Basilisk 8565203.25C++0.5134.389%C-10.769%A++14.4D4.4D-1114.5h64.5B*187.5B++
G30 Vulcan 9462173.647C+0.9121.303%D-8.065%A*15.1D7.8D-1454.1h64.6B**303.5B+
AMR-66 6260212.857M0.1240.734%A**23.333%C+75M**2.5S5190.8h7.6B++18.6B**
T1A Unity 6059232.565A+0.1730.588%A27.119%B73.8A+1.3A++2370.8h11.9C*38.9B*
L105 Zephyr 815469C+6.2649.032%B*N/A36D18A++2311.5h9.9F20.1C-
Anti-Vehicle Grenade 6351151N/A48.2654.517%BN/A510B+120C**30010.1h3.4B**6.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102,6751.5h
Nano-Armor Kit528786,07690.4h
Snowman Soldier72260.3h
Spawn Beacon124841.3h
Anti-Vehicle MANA Turret351373h
Nanite Revive Grenade01,6380.5h
Medical Applicator590242,69620.2h
Spitfire Auto-Turret81430.3h
Ammunition Package83080.2h
Medical Kit6285,94849.5h
Anti-Infantry MANA Turret27811.3h
Shield Recharging Field401,9010.8h
Recon Detection Device533,3926.9h

Check the help document for the dictionary if you want to learn more about words used here.


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