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Warrant Officer Jolly JimJonesBlack[BWAY] JimJonesBlack
TR BR 37

KDR: 2.74

Score: 43.5m

Last Seen: Feb 18th, 2019 11:46 PM
- OFFLINE - 807.2 hour(s)

Prestige 1, Battle Rank 37 - Terran Republic on Emerald
Level Progress (to 38): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-15M2 MSW-R TAR TRAC-5 TRAC-5 S SMG-46 Armistice M18 Rotary Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,030,373 MLG Score: 1623
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.862%25.357%78333100046,3222.83627-0.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.285%1.911A++0.718B++-0.308CHEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.533B+10.80.245C++24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.248%1.236%11055102810,678132865648.04066163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.028%0.193C++-0.338C--0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1450.1C+56.9-0.075C+88.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.707%2.625%901510287,656133022585.75639339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%0.371C**0.007C+-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.50.639B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.117%1.811%5161110225,134118922274.31791230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.953%-0.19C-0.648D0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.745B++10.30.738B++19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.341%82.739%516310302,694149631.7996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.569%1.399A1.023B**-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.372C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.486%12.159%51621031732128610.568765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.91%1.419A-0.472D1.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+3.20.345C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.5m187.4%398 (23.9k)343 (20.6k)2.7396188,71432,3823.0342537 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033349027.419%17.216%47203:5539

12% Combat Medic47% Engineer14% Heavy Assault12% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2013 3:02 PMDec 9th, 2018 11:46 PMMar 19th, 2019 6:36 PM (5d) (PST)Feb 18th, 2019 9:30 PM (33d) (PST)Feb 18th, 2019 7:46 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8841577270.6990.2550.1201.5260.1151623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,0219,44543,5764215792720,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2114.1h/88.1d 9,541 15,273 18,758 193.5k 4,562 5,617 14,550 112.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:5,721
Deaths:1,426
KDR:4.012
Accuracy:32.838% A++
HSR:31.603% B++
MSW-R
A++
Kills:5,354
Deaths:2,068
KDR:2.589
Accuracy:31.661% A++
HSR:29.473% B++
T9A "Butcher"
B**
Kills:2,170
Deaths:758
KDR:2.863
Accuracy:29.633% B**
HSR:33.595% B*
MG-H1 Watchman
A+
Kills:1,198
Deaths:362
KDR:3.309
Accuracy:30.719% A+
HSR:32.053% B++
T32 Bull
A+
Kills:1,187
Deaths:507
KDR:2.341
Accuracy:31.981% A+
HSR:24.431% C++
T9 CARV
A
Kills:1,174
Deaths:605
KDR:1.941
Accuracy:25.834% A
HSR:21.891% C+
TMG-50
A*
Kills:1,169
Deaths:447
KDR:2.615
Accuracy:34.006% A*
HSR:24.123% C++
T7 Mini-Chaingun
M++
Kills:1,160
Deaths:418
KDR:2.775
Accuracy:32.628% M++
HSR:13.793% C*
Kills:19,133
Deaths (as Heavy Assault):6,591
Deaths (to Heavy Assaults):8,982
KDR:2.9029
Kill Difference:12,542
Playtime:306.293 hours
Usage:14%
Score:6.930m
Score/min:377
Accuracy (listed only):31.163%
HSR (listed only):26.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:3,498
Deaths:2,749
KDR:1.272
Accuracy:25.989% B*
HSR:12.093% D*
TRAC-5 S
A*
Kills:3,332
Deaths:1,901
KDR:1.753
Accuracy:32.942% A*
HSR:3.631% F--
LC2 Lynx
A+
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:30.720% A+
HSR:14.746% D*
LC3 Jaguar
A+
Kills:1,164
Deaths:507
KDR:2.296
Accuracy:31.295% A+
HSR:24.914% B*
TRAC-5 Burst
A+
Kills:1,161
Deaths:596
KDR:1.948
Accuracy:33.596% A+
HSR:21.792% C
TRS-12 Uppercut
A
Kills:496
Deaths:287
KDR:1.728
Accuracy:73.973% A
HSR:13.911% C
MG-HBR1 Dragoon
A++
Kills:453
Deaths:119
KDR:3.807
Accuracy:42.962% A+
HSR:44.371% A++
TS4 Haymaker
B++
Kills:236
Deaths:152
KDR:1.553
Accuracy:48.773% B++
HSR:8.475% D*
TRAC-Shot
A++
Kills:204
Deaths:69
KDR:2.957
Accuracy:29.593% B**
HSR:25.980% A++
AMR-66
A**
Kills:60
Deaths:21
KDR:2.857
Accuracy:40.734% A**
HSR:23.333% C+
Kills:11,784
Deaths (as Engineer):7,046
Deaths (to Engineers):6,913
KDR:1.67244
Kill Difference:4,738
Playtime:994.539 hours
Usage:47%
Score:22.651m
Score/min:380
Accuracy (listed only):39.058%
HSR (listed only):19.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:3,498
Deaths:2,749
KDR:1.272
Accuracy:25.989% B*
HSR:12.093% D*
TRAC-5 S
A*
Kills:3,332
Deaths:1,901
KDR:1.753
Accuracy:32.942% A*
HSR:3.631% F--
SMG-46 Armistice
A
Kills:3,093
Deaths:1,753
KDR:1.764
Accuracy:32.106% A
HSR:7.792% D**
LC2 Lynx
A+
Kills:1,180
Deaths:645
KDR:1.829
Accuracy:30.720% A+
HSR:14.746% D*
MG-S1 Jackal
A
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:33.626% A
HSR:26.684% B**
LC3 Jaguar
A+
Kills:1,164
Deaths:507
KDR:2.296
Accuracy:31.295% A+
HSR:24.914% B*
TRAC-5 Burst
A+
Kills:1,161
Deaths:596
KDR:1.948
Accuracy:33.596% A+
HSR:21.792% C
NS-7 PDW
A++
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:34.016% A++
HSR:16.624% C+
PDW-16 Hailstorm
A++
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:34.051% A++
HSR:22.002% B**
TRS-12 Uppercut
A
Kills:496
Deaths:287
KDR:1.728
Accuracy:73.973% A
HSR:13.911% C
Shuriken
A
Kills:270
Deaths:73
KDR:3.699
Accuracy:33.057% A
HSR:25.926% A
TS4 Haymaker
B++
Kills:236
Deaths:152
KDR:1.553
Accuracy:48.773% B++
HSR:8.475% D*
TRAC-Shot
A++
Kills:204
Deaths:69
KDR:2.957
Accuracy:29.593% B**
HSR:25.980% A++
Kills:18,127
Deaths (as Light Assault):10,193
Deaths (to Light Assaults):5,199
KDR:1.77838
Kill Difference:7,934
Playtime:275.964 hours
Usage:13%
Score:3.730m
Score/min:225
Accuracy (listed only):36.441%
HSR (listed only):17.275%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:3,746
Deaths:1,988
KDR:1.884
Accuracy:30.119% A
HSR:20.982% C+
SMG-46 Armistice
A
Kills:3,093
Deaths:1,753
KDR:1.764
Accuracy:32.106% A
HSR:7.792% D**
MG-S1 Jackal
A
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:33.626% A
HSR:26.684% B**
T1B Cycler
B**
Kills:1,172
Deaths:380
KDR:3.084
Accuracy:31.528% B**
HSR:35.239% B**
NS-11A
A
Kills:1,169
Deaths:571
KDR:2.047
Accuracy:28.956% B*
HSR:30.796% A
SABR-13
B*
Kills:1,165
Deaths:706
KDR:1.650
Accuracy:30.568% B*
HSR:30.043% B+
NS-7 PDW
A++
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:34.016% A++
HSR:16.624% C+
Cycler TRV
A+
Kills:1,159
Deaths:483
KDR:2.400
Accuracy:30.342% A+
HSR:28.387% A
PDW-16 Hailstorm
A++
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:34.051% A++
HSR:22.002% B**
T1 Cycler
A
Kills:1,155
Deaths:666
KDR:1.734
Accuracy:28.720% A
HSR:28.658% B**
TRS-12 Uppercut
A
Kills:496
Deaths:287
KDR:1.728
Accuracy:73.973% A
HSR:13.911% C
TAR-AE
B**
Kills:321
Deaths:125
KDR:2.568
Accuracy:31.464% B*
HSR:34.891% B**
Shuriken
A
Kills:270
Deaths:73
KDR:3.699
Accuracy:33.057% A
HSR:25.926% A
TS4 Haymaker
B++
Kills:236
Deaths:152
KDR:1.553
Accuracy:48.773% B++
HSR:8.475% D*
T1A Unity
A
Kills:59
Deaths:23
KDR:2.565
Accuracy:30.588% A
HSR:27.119% B
Kills:17,534
Deaths (as Combat Medic):8,668
Deaths (to Combat Medics):3,521
KDR:2.02284
Kill Difference:8,866
Playtime:247.329 hours
Usage:12%
Score:5.202m
Score/min:351
Accuracy (listed only):35.459%
HSR (listed only):23.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:3,093
Deaths:1,753
KDR:1.764
Accuracy:32.106% A
HSR:7.792% D**
TSAR-42
B**
Kills:1,372
Deaths:369
KDR:3.718
Accuracy:45.325% B**
HSR:72.157% B+
NS-357 Underboss
B+
Kills:1,184
Deaths:1,041
KDR:1.137
Accuracy:36.699% C+
HSR:25.253% B+
MG-S1 Jackal
A
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:33.626% A
HSR:26.684% B**
NS-7 PDW
A++
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:34.016% A++
HSR:16.624% C+
NSX Tomoe
A
Kills:1,161
Deaths:328
KDR:3.540
Accuracy:34.518% B**
HSR:50.991% A
NSX Daimyo
B++
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:44.170% B
HSR:96.552% B++
PDW-16 Hailstorm
A++
Kills:1,159
Deaths:498
KDR:2.327
Accuracy:34.051% A++
HSR:22.002% B**
NS-30 Vandal
A++
Kills:737
Deaths:318
KDR:2.318
Accuracy:43.044% A++
HSR:21.303% D
NS-45 Pilot
B**
Kills:386
Deaths:168
KDR:2.298
Accuracy:34.753% B+
HSR:35.233% B**
TX1 Repeater
C+
Kills:289
Deaths:247
KDR:1.170
Accuracy:24.168% C+
HSR:16.609% D
Shuriken
A
Kills:270
Deaths:73
KDR:3.699
Accuracy:33.057% A
HSR:25.926% A
M77-B
B
Kills:162
Deaths:86
KDR:1.884
Accuracy:39.406% B
HSR:73.457% C
Soldier Soaker
B+
Kills:106
Deaths:38
KDR:2.789
Accuracy:39.783% B+
HSR:13.208% C
TX2 Emperor
D--
Kills:70
Deaths:67
KDR:1.045
Accuracy:21.380% D--
HSR:12.857% D--
Kills:13,483
Deaths (as Infiltrator):6,148
Deaths (to Infiltrators):4,523
KDR:2.19307
Kill Difference:7,335
Playtime:254.567 hours
Usage:12%
Score:4.346m
Score/min:285
Accuracy (listed only):35.340%
HSR (listed only):34.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:705
Deaths:202
KDR:3.490
Accuracy:24.764% A++
HSR:21.702% C*
M1 Heavy Cycler
A++
Kills:412
Deaths:170
KDR:2.424
Accuracy:21.095% A++
HSR:22.816% B**
MRC3 Mercy
A++
Kills:354
Deaths:71
KDR:4.986
Accuracy:25.638% A++
HSR:27.684% A
M3 Pounder HEG
B++
Kills:266
Deaths:104
KDR:2.558
Accuracy:44.093% B++
HSR:4.135% B+
M3 Pounder HEG
B+
Kills:231
Deaths:66
KDR:3.500
Accuracy:46.380% B+
HSR:2.597% C
Kills:1,968
Deaths (as MAX Suit):306.500
Deaths (to MAX Suits):2,210
KDR:6.42088
Kill Difference:1,661.500
Playtime:26.161 hours
Usage:1%
Score:0.664m
Score/min:423
Accuracy (listed only):32.394%
HSR (listed only):15.787%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
B
Kills:2,993
V. Kills:2,938 102%
Deaths:1,141
KDR:2.623
Accuracy:36.532% B*
KPH:12.700 C+
VKPH:12.500 B
Hellfire Rocket Pods
A++
Kills:2,826
V. Kills:950 297%
Deaths:147
KDR:19.225
Accuracy:60.588% A+
KPH:93.100 C*
VKPH:31.300 A++
M14 Banshee
A**
Kills:2,249
V. Kills:193 N/A
Deaths:100
KDR:22.490
Accuracy:39.374% A++
KPH:103.100 A++
VKPH:8.800 A**
M18 Needler
A++
Kills:1,570
V. Kills:1,153 136%
Deaths:323
KDR:4.861
Accuracy:38.133% B**
KPH:29.300 A+
VKPH:21.500 A++
M18 Locust
M
Kills:253
V. Kills:144 174%
Deaths:23
KDR:11
Accuracy:40.029% B**
KPH:58.800 M
VKPH:33.500 A*
Coyote Missiles
C**
Kills:240
V. Kills:123 194%
Deaths:13
KDR:18.462
Accuracy:60.598% B**
KPH:56.400 C+
VKPH:28.900 C**
Tomcat A2AM Pods
S
Kills:236
V. Kills:261 90%
Deaths:13
KDR:18.154
Accuracy:75.720% D-
KPH:154.600 A**
VKPH:171 S
Kills:10,367 (7,065 + 0)
Deaths:1,760
KDR:5.890
VKDR:3.274
Vehicle Kills:5,762
Kill Difference:8,607
Playtime:351.746 hours
Usage:17%
Score:5.483m
Score/min:260
Piloting Accuracy:40.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,462
V. Kills:1,581 156%
Deaths:193
KDR:12.757
Accuracy:50.989% B**
KPH:69.600 A*
VKPH:44.700 A+
CAS30 Tank Buster
C
Kills:1,040
V. Kills:1,069 97%
Deaths:634
KDR:1.640
Accuracy:48.431% C*
KPH:6.400 C
VKPH:6.600 C
AP30 Shredder
B+
Kills:103
V. Kills:82 124%
Deaths:28
KDR:3.679
Accuracy:22.762% D--
KPH:27.100 C+
VKPH:21.600 B+
L105 Zephyr
A++
Kills:54
V. Kills:27 193%
Deaths:6
KDR:9
Accuracy:49.032% B*
KPH:35.200 D
VKPH:17.600 A++
Kills:3,659 (1,040 + 2,619)
Deaths:861
KDR:4.250
VKDR:3.204
Vehicle Kills:2,759
Kill Difference:2,798
Playtime:202.942 hours
Usage:10%
Score:2.772m
Score/min:228
Piloting Accuracy:48.431%
Gunner Accuracy:49.032%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:2,183
V. Kills:221 N/A
Deaths:86
KDR:25.384
Accuracy:42.703% B+
KPH:109.100 S
VKPH:11 B*
L100 Python HEAT
B+
Kills:1,169
V. Kills:343 340%
Deaths:192
KDR:6.089
Accuracy:55.330% B+
KPH:37.100 B+
VKPH:10.900 C+
L100 Python AP
A++
Kills:99
V. Kills:46 211%
Deaths:9
KDR:11
Accuracy:69.211% A+
KPH:53 A++
VKPH:24.600 A
Kills:3,451 (3,451 + 0)
Deaths:287
KDR:12.024
VKDR:2.125
Vehicle Kills:610
Kill Difference:3,164
Playtime:53.403 hours
Usage:3%
Score:0.815m
Score/min:254
Driving Accuracy:69.211%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,675
V. Kills:1,193 224%
Deaths:165
KDR:16.212
Accuracy:43.742% C
KPH:59.700 A**
VKPH:26.600 A+
P2-120 HEAT
A++
Kills:1,236
V. Kills:401 307%
Deaths:109
KDR:11.339
Accuracy:43.831% C*
KPH:45.500 A++
VKPH:14.800 B**
P2-120 HESH
A*
Kills:393
V. Kills:42 N/A
Deaths:13
KDR:30.231
Accuracy:45.060% B+
KPH:97.100 A*
VKPH:10.400 C**
E540 Halberd
A+
Kills:188
V. Kills:98 190%
Deaths:23
KDR:8.174
Accuracy:47.041% B*
KPH:37.100 A
VKPH:19.300 A+
P525 Marauder
B*
Kills:126
V. Kills:6 N/A
Deaths:5
KDR:25.200
Accuracy:18.890% C
KPH:99.100 B*
VKPH:4.700 B+
G30 Vulcan
D
Kills:62
V. Kills:32 188%
Deaths:17
KDR:3.647
Accuracy:21.303% D-
KPH:15.200 D
VKPH:7.800 D
Kills:4,680 (4,304 + 376)
Deaths:332
KDR:14.096
VKDR:5.337
Vehicle Kills:1,772
Kill Difference:4,348
Playtime:86.428 hours
Usage:4%
Score:1.744m
Score/min:336
Driving Accuracy:45.060%
Gunner Accuracy:21.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,337
V. Kills:37 N/A
Deaths:19
KDR:70.368
Accuracy:30.843% D
KPH:181.300 A++
VKPH:5 C-
E540 Halberd-H
B*
Kills:353
V. Kills:161 218%
Deaths:20
KDR:17.650
Accuracy:60.073% B
KPH:60.100 B*
VKPH:27.400 B+
G20 Vulcan-H
B+
Kills:209
V. Kills:84 246%
Deaths:28
KDR:7.464
Accuracy:45.596% C+
KPH:50.700 B+
VKPH:20.400 C--
Kills:1,899 (0 + 1,899)
Deaths:67
KDR:28.343
VKDR:4.209
Vehicle Kills:282
Kill Difference:1,832
Playtime:17.377 hours
Usage:1%
Score:0.523m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:45.596%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:121
V. Kills:2 N/A
Deaths:3
KDR:40.333
Accuracy:21.638% B*
KPH:88.800 B++
VKPH:1.500 D
M20 Basilisk
C+
Kills:108
V. Kills:36 292%
Deaths:32
KDR:3.375
Accuracy:34.819% C
KPH:19.500 C+
VKPH:6.500 C
M60-G Bulldog
D
Kills:66
V. Kills:5 N/A
Deaths:14
KDR:4.714
Accuracy:22.023% D*
KPH:19.800 D
VKPH:1.500 D*
M20 Basilisk
C-
Kills:65
V. Kills:20 310%
Deaths:20
KDR:3.250
Accuracy:34.389% C-
KPH:14.600 D
VKPH:4.500 D--
Kills:360 (0 + 360)
Deaths:69
KDR:5.217
VKDR:0.913
Vehicle Kills:63
Kill Difference:291
Playtime:14.704 hours
Usage:1%
Score:0.112m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:34.389%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:73
V. Kills:4 N/A
Deaths:35
KDR:2.086
Accuracy:41.060% D
KPH:40.200 B**
VKPH:2.200 D--
Kills:73 (73 + 0)
Deaths:35
KDR:2.086
VKDR:0.114
Vehicle Kills:4
Kill Difference:38
Playtime:1.818 hours
Usage:0%
Score:0.015m
Score/min:133
Driving Accuracy:41.060%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 5,7755,7211,4264.012A1.2732.838%A++31.603%B++122.5M+1.2A+27346.7h9.7B**29.5B*
MSW-R 5,4295,3542,0682.589C**0.1531.661%A++29.473%B++88.9A*1.2A++25560.2h10.4B++32.9B*
TAR 3,7703,7461,9881.884B0.8630.119%A20.982%C+54.8B**N/A14468.3h11.7B+38.9B*
TRAC-5 3,5193,4982,7491.272B++1.4725.989%B*12.093%D*22.6BN/A58155.1h13.7B+52.6B++
TRAC-5 S 3,4143,3321,9011.753B**0.9932.942%A*3.631%F--30.6B++N/A82109h5A++15.1A
SMG-46 Armistice 3,1143,0931,7531.764B++0.9832.106%A7.792%D**36.5BN/A8984.7h14C**43.5B+
M18 Rotary 5,9312,9931,1412.623B+0.1236.532%B*2.539%C++12.7C+12.5B186235.9h117.6C**321.9B+
Hellfire Rocket Pods 3,7762,82614719.224A+16.4860.588%A+1.062%C+93C*31.3A++64130.4h18.5C**30.5B+
P2-120 AP 3,8682,67516516.212A+13.4743.742%C3.589%C++59.7A**26.6A+39044.8h4.7B**10.8B**
C150 Dalton 4,0432,46219312.756B*10.0250.989%B**N/A69.5A*44.7A+71035.4h4B+7.9B*
M14 Banshee 2,4422,24910022.49A*19.7539.374%A++N/A103.2A++8.9A**25621.8h15.6B+39.6B++
C75 Viper 2,4042,1838625.384S22.6442.703%B+1.145%C-109.2S11.1B*39920h4.5A10.6A+
T9A "Butcher" 2,2042,1707582.863B+0.1229.633%B**33.595%B*96.9A+1.5A++26422.4h10.5B+35.4B++
M18 Needler 2,7231,5703234.861B**2.1238.133%B**N/A29.3A+21.5A++28253.6h70.6B*185.2B**
TSAR-42 1,3751,3723693.718C**0.9845.325%B**72.157%B+79.3A++N/A20617.3h2B++4.3B++
P525 Marauder-H 1,3741,3371970.368S67.6330.843%DN/A180.7A++5C-6047.4h5B*16.2B+
C-4 1,9621,3357951.679C*1.0625.634%C+N/A42.5D-20D33731.4h1.3B+5B+
P2-120 HEAT 1,6371,23610911.339B**8.6043.831%C*2.994%C+45.4A++14.7B**24927.2h5.1B**11.6B**
MG-H1 Watchman 1,2251,1983623.309A0.5730.719%A+32.053%B++110.9A**2.5M*31110.8h11.4B*37B*
T32 Bull 1,1921,1875072.341B*0.4031.981%A+24.431%C++99.7A**N/A30111.9h9.8B**30.8B*
NS-357 Underboss 1,1941,1841,0411.137C*1.6036.699%C+25.253%B+20.8DN/A5156.9h3.3B**9.1B+
LC2 Lynx 1,1921,1806451.829B+0.9130.72%A+14.746%D*39.6B+N/A11829.8h12.2B++39.7B*
T9 CARV 1,1901,1746051.94B+0.8025.834%A21.891%C+55.6A+N/A21921.1h11.1B*42.9B*
MG-S1 Jackal 1,1851,1733383.47A*0.7333.626%A26.684%B**101.1M1B*23211.6h9.1B+26.9B*
T1B Cycler 1,1831,1723803.084B++0.3431.528%B**35.239%B**104.6A*1B*23111.2h10.6B*33.5B*
L100 Python HEAT 1,5121,1691926.089C**3.3555.33%B+3.507%B++37.1B+10.9C+15431.5h3.8A6.9B**
NS-11A 1,1881,1695712.047B+0.6928.956%B*30.796%A68.8A++1.1A+15717h11.3B*39B*
TMG-50 1,1821,1694472.615A+0.1234.006%A*24.123%C++87.2A**1A+24413.4h9.3B*27.5B*
SABR-13 1,1791,1657061.65C++1.0930.568%B*30.043%B+39.5BN/A9329.5h11.6C*37.8B+
LC3 Jaguar 1,1751,1645072.296B++0.4431.295%A+24.914%B*64A++N/A18118.2h11.2B+35.7B*
TRAC-5 Burst 1,1791,1615961.948C++0.7933.596%A+21.792%C71.2B**1.1A+17716.3h12.3C*36.6B++
NS-7 PDW 1,1731,1616251.858A0.8834.016%A++16.624%C+51.8AN/A14222.4h12.3B++36.1B*
NSX Tomoe 1,1691,1613283.54A0.8034.518%B**50.991%A98.4A**N/A21911.8h10.4B**30.2B*
NSX Daimyo 1,1601,1601995.829B++3.0944.17%B96.552%B++85.3AN/A18913.6h2B*4.4B++
T7 Mini-Chaingun 1,1751,1604182.775A*0.0432.628%M++13.793%C*111.5S1.4A++30810.4h11.6B*35.7B*
Cycler TRV 1,1751,1594832.4B**0.3430.342%A+28.387%A82.2M1.1A++20914.1h10.7B**35.2B**
PDW-16 Hailstorm 1,1681,1594982.327A+0.4134.051%A++22.002%B**82.2M+N/A24214.1h11.1B*32.7B*
T1 Cycler 1,1671,1556661.734B++1.0128.72%A28.658%B**53A++N/A16921.8h12.3B*42.8B*
CAS30 Tank Buster 2,1091,0406341.64C++1.1048.431%C*N/A6.4C6.6C78162.2h55.4C++114.4C**
NS-30 Vandal 7427373182.318B+0.4243.044%A++21.303%D73A++N/A17010.1h4.8B++11.2B*
MRC3 Mercy 7177052023.49B++0.7524.764%A++21.702%C*45.5AN/A15115.5h20.5C+82.7B++
ML-7 8196313891.622A+1.1268.183%A2.694%C+50.9A*15.2B+35312.4h4A5.9A+
TRS-12 Uppercut 4964962871.728B+1.0173.973%A13.911%C76.3A+N/A2066.5h2.3B+3.1B++
ASP-30 Grounder 6744854251.141B*1.6068.585%B*6.392%A++31.3A+12.2C*21115.5h4.8A+7A+
Chainblade 50848017,9450.027C++2.7136.278%B+N/A0.6C+N/A2839.6h2.2B+6.2B+
Frag Grenade 4804761476N/A473.2659.198%A*N/A793.3A+6.7C26060.6h2.6B**4.5B**
Spear Anti-Vehicle Phalanx Turret 8974594310.674B++7.9356.51%A5.882%B*55.3B**52.8M++4158.3h8.4C++14.8B++
MG-HBR1 Dragoon 4564531193.807A*1.0742.962%A+44.371%A++100.7M**N/A2244.5h4.3B**10B**
M1 Heavy Cycler 4144121702.424B**0.3221.095%A++22.816%B**35.2A+N/A11811.7h20.7C98.3B+
P2-120 HESH 4353931330.231A27.4945.06%B+N/A98.3A*10.5C**2794h3.8B*8.4B*
NS-45 Pilot 3883861682.298B*0.4434.753%B+35.233%B**80.4B**N/A1884.8h5.7B*16.5B++
MRC3 Mercy 358354714.986A2.2525.638%A++27.684%A63.2A**N/A2705.6h16.3B*63.7B**
E540 Halberd-H 5143532017.65A+14.9160.073%B4.816%A++59.8B*27.3B+4295.9h3.8B**6.2A
NS Decimator 488321813.963M**1.2271.171%AN/A62.9A++32.7A*5315.1h3.4B*4.8B**
TAR-AE 3243211252.568B*0.1731.464%B*34.891%B**80.3B**N/A1874h9.8B*31.2B*
TX1 Repeater 2922892471.17B+1.5724.168%C+16.609%D28.3C++N/A9010.2h8.6B**35.6B++
Shuriken 274270733.699A**0.9633.057%A25.926%A96.4A*1.4A*2022.8h11.7B+35.3B*
M3 Pounder HEG 2792661042.558B++0.1844.093%B++4.135%B+33.3A++1.6D--1518h12B*27.2B++
M18 Locust 3972532311S8.2640.029%B**N/A58.8M33.5A*3534.3h52.7B131.8B++
Coyote Missiles 3632401318.462S15.7260.598%B**N/A55.8C+28.6C**3954.3h29.9B*49.3B*
TS4 Haymaker 2372361521.553B+1.1948.773%B++8.475%D*50.2B**N/A1314.7h5.1C10.4C**
Tomcat A2AM Pods 4972361318.154S15.4175.72%D-N/A157.3M174S27581.5h6.5B**8.5B**
Tank Mine 4862361451.628C--1.1138.201%BN/A46.3D*49C-7115.1h2.1C5.4B+
M3 Pounder HEG 251231663.5B**0.7646.38%B+2.597%C37.3A*3.2C1526.2h12.7B*27.4B++
G20 Vulcan-H 293209287.464B**4.7245.596%C+3.828%B+51B+20.5C--4214.1h59.2A129.9B**
TRAC-Shot 210204692.957A0.2229.593%B**25.98%A++58.3B**1.7M1483.5h10.7B+36.2B++
E540 Halberd 286188238.174C*5.4347.041%B*8.511%A**36.9A19.2A+5185.1h4A8.5A
MANA Anti-Vehicle Turret 279170991.717C*1.0256.623%C**6.471%B**53.1B**34.1B+5683.2h6.3B++11.1B*
The Slasher 17016510,6790.015D2.7233.113%C+3.03%D-0.4C-N/A1393.6h1.8B+5.5B
M77-B 162162861.884C+0.8639.406%B73.457%C23.5C+N/A926.9h2.5C++6.2B
Claymore 128128235.565C+2.8339.259%B++N/A160BN/A4340.8h1.2C++3.2B+
P525 Marauder 132126525.2C**22.4618.89%CN/A96.9B*4.6B3751.3h5.6B+29.9B
M12 Kobalt 123121340.333A++37.5921.638%B*12.397%D*86.4B++1.4D2431.4h12.2A56.2B*
M20 Basilisk 144108323.375C++0.6434.819%C8.333%B**19.6C+6.5C1475.5h54.9B**157.7B*
Soldier Soaker 107106382.789A++0.0539.783%B+13.208%C106A++1C++2271h5.9C*14.8B+
AP30 Shredder 185103283.679C0.9422.762%D--N/A27.1C+21.6B+21213.8h54.3B++238.6B+
Sticky Grenade 9999199N/A96.2670.877%A*N/A990C++N/A37580.1h2B2.9B+
L100 Python AP 14599911A+8.2669.211%A+N/A52.1A++24.2B**4071.9h5.5B+7.9B**
MANA Anti-Personnel Turret 8377362.139N/A0.6024.471%UN/A770U60U2599800.1h26.9T*109.9T*
M40 Fury-F 7773352.086B+0.6541.06%DN/A40.6B**2.2D--1331.8h5.9B*14.5B++
TX2 Emperor 7370671.045C++1.6921.38%D--12.857%D--26.9C+1.2B**832.6h7.2B*33.5C*
M60-G Bulldog 7166144.714C+1.9722.023%D*N/A20D1.5D*663.3h4.5A20.2B+
M20 Basilisk 8565203.25C++0.5134.389%C-10.769%A++14.4D4.4D--1114.5h64.5B*187.5B++
G30 Vulcan 9462173.647C+0.9121.303%D-8.065%A*15.1D7.8D1454.1h64.6B**303.5B+
AMR-66 6260212.857M0.1240.734%A**23.333%C+75M**2.5S5270.8h7.6B++18.6B**
T1A Unity 6059232.565A+0.1730.588%A27.119%B73.8A+1.3A+2430.8h11.9C*38.9B*
L105 Zephyr 815469C+6.2649.032%B*N/A36D18A++2311.5h9.9F20.1C-
Anti-Vehicle Grenade 6351151N/A48.2654.517%B+N/A510B++120C*30010.1h3.4A6.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102,6751.5h
Nano-Armor Kit528786,71590.5h
Spawn Beacon124901.3h
Anti-Vehicle MANA Turret351373h
Nanite Revive Grenade01,6500.5h
Medical Applicator593243,74220.2h
Spitfire Auto-Turret81430.3h
Ammunition Package83080.2h
Medical Kit6676,16550.8h
Anti-Infantry MANA Turret27811.3h
Snowman Soldier72260.3h
Shield Recharging Field401,9010.8h
Recon Detection Device533,3926.9h

Check the help document for the dictionary if you want to learn more about words used here.


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