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Primarch Grouchy JimJonesBlak[BWAE] JimJonesBlak
VS BR 95

KDR: 3.6

Score: 22m

Last Seen: Feb 15th, 2019 12:41 AM
- OFFLINE - 865.7 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 34%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-11A Terminus VX-9 VE-H Maw H-V45 AE Orion VS54 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,759,604 MLG Score: 4604
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.587%33.284%105122101139,1214.66115-1.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.74%2.053A*1.937A++-0.641DHEAD ++ (~17.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.609B+9.20.353C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.114%0.624%1118410293,84747017428.16773221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.986%0.178C++-0.901D--0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.389C**38.50.273C*60

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.956%0.927%573210311,2944424272.9276302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.96%1.468A+-1.083D*0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.10.673B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.71%5.882%371710261,2924236403.05437202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.803%-0.135C0.382C**0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.718B++11.60.706B++21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.707%76.73%37111032636100010.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.454A+0.629B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.448B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m269.3%549 (32.9k)465 (27.9k)3.5992355,02515,2883.8519195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033442228.853%26.742%77203:0617

25% Combat Medic25% Engineer44% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2013 12:32 AMAug 25th, 2018 9:38 PMMar 14th, 2019 5:50 PM (8d) (PST)Feb 14th, 2019 8:42 PM (36d) (PST)Feb 14th, 2019 8:41 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9912527391.1620.3230.3113.3800.0934604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,47715,14844,329701919203627,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
789.4h/32.9d 3,863 14,715 14,764 160.1k 1,190 2,853 4,416 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:12,137
Deaths:2,857
KDR:4.248
Accuracy:30.903% B**
HSR:35.157% B+
NS-15M2
A+
Kills:3,664
Deaths:840
KDR:4.362
Accuracy:31.763% A+
HSR:31.523% B++
VE-H Maw
B**
Kills:2,515
Deaths:583
KDR:4.314
Accuracy:31.329% B**
HSR:32.485% B++
Orion VS54
A++
Kills:2,216
Deaths:803
KDR:2.760
Accuracy:29.642% A++
HSR:29.332% B++
Pulsar LSW
A++
Kills:1,313
Deaths:389
KDR:3.375
Accuracy:31.710% A++
HSR:36.329% A++
SVA-88
A+
Kills:1,259
Deaths:409
KDR:3.078
Accuracy:31.070% A+
HSR:32.883% B**
NSX-P Naginata
B**
Kills:1,174
Deaths:255
KDR:4.604
Accuracy:28.646% B**
HSR:34.412% B+
Flare VE6
A+
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:30.333% A+
HSR:34.914% A+
Kills:25,438
Deaths (as Heavy Assault):6,468
Deaths (to Heavy Assaults):4,649
KDR:3.9329
Kill Difference:18,970
Playtime:346.658 hours
Usage:44%
Score:10.402m
Score/min:500
Accuracy (listed only):30.674%
HSR (listed only):33.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,842
Deaths:787
KDR:3.611
Accuracy:31.662% A+
HSR:34.659% A++
Terminus VX-9
A
Kills:2,709
Deaths:855
KDR:3.168
Accuracy:31.652% A
HSR:35.585% A
H-V45 AE
A
Kills:2,309
Deaths:717
KDR:3.220
Accuracy:34.282% A
HSR:32.352% B+
H-V45
A++
Kills:1,168
Deaths:388
KDR:3.010
Accuracy:32.636% A++
HSR:26.884% B++
Corvus VA55
A++
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:32.379% A++
HSR:35.973% A++
Eridani SX5-AE
B+
Kills:753
Deaths:177
KDR:4.254
Accuracy:31.340% B+
HSR:25.498% C+
The Little Helper
A++
Kills:337
Deaths:96
KDR:3.510
Accuracy:63.916% A++
HSR:20.475% B++
NSX Yumi
A
Kills:102
Deaths:38
KDR:2.684
Accuracy:31.308% B*
HSR:38.235% A
Pulsar VS1
B*
Kills:91
Deaths:51
KDR:1.784
Accuracy:28.065% B*
HSR:21.978% C*
Kills:11,473
Deaths (as Combat Medic):3,462
Deaths (to Combat Medics):1,896
KDR:3.31398
Kill Difference:8,011
Playtime:198.694 hours
Usage:25%
Score:5.620m
Score/min:471
Accuracy (listed only):35.249%
HSR (listed only):30.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B+
Kills:753
Deaths:177
KDR:4.254
Accuracy:31.340% B+
HSR:25.498% C+
Serpent VE92
A
Kills:448
Deaths:260
KDR:1.723
Accuracy:30.061% A
HSR:22.098% B+
Solstice SF
B**
Kills:351
Deaths:185
KDR:1.897
Accuracy:29.634% B**
HSR:3.134% F--
The Little Helper
A++
Kills:337
Deaths:96
KDR:3.510
Accuracy:63.916% A++
HSR:20.475% B++
Solstice VE3
B**
Kills:136
Deaths:131
KDR:1.038
Accuracy:28.882% B**
HSR:11.765% D**
Kills:2,025
Deaths (as Light Assault):849
Deaths (to Light Assaults):2,336
KDR:2.38516
Kill Difference:1,176
Playtime:13.952 hours
Usage:2%
Score:0.277m
Score/min:330
Accuracy (listed only):36.767%
HSR (listed only):16.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A++
Kills:1,182
Deaths:321
KDR:3.682
Accuracy:38.485% A++
HSR:31.134% B*
Serpent VE92
A
Kills:448
Deaths:260
KDR:1.723
Accuracy:30.061% A
HSR:22.098% B+
VE-LR Obelisk
B**
Kills:440
Deaths:78
KDR:5.641
Accuracy:40.108% B**
HSR:40.909% B**
Solstice SF
B**
Kills:351
Deaths:185
KDR:1.897
Accuracy:29.634% B**
HSR:3.134% F--
The Little Helper
A++
Kills:337
Deaths:96
KDR:3.510
Accuracy:63.916% A++
HSR:20.475% B++
Solstice VE3
B**
Kills:136
Deaths:131
KDR:1.038
Accuracy:28.882% B**
HSR:11.765% D**
Kills:2,894
Deaths (as Engineer):1,071
Deaths (to Engineers):2,324
KDR:2.70215
Kill Difference:1,823
Playtime:200.663 hours
Usage:25%
Score:4.842m
Score/min:402
Accuracy (listed only):38.514%
HSR (listed only):21.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,165
Deaths:693
KDR:1.681
Accuracy:46.174% B**
HSR:32.189% A+
Eridani SX5-AE
B+
Kills:753
Deaths:177
KDR:4.254
Accuracy:31.340% B+
HSR:25.498% C+
Ghost
B*
Kills:636
Deaths:150
KDR:4.240
Accuracy:44.707% B*
HSR:76.730% B*
NS-357 Underboss
A*
Kills:244
Deaths:183
KDR:1.333
Accuracy:45.963% B**
HSR:38.934% A*
Beamer VS3
C+
Kills:106
Deaths:94
KDR:1.128
Accuracy:22.261% D
HSR:22.642% C+
Soldier Soaker
B++
Kills:101
Deaths:44
KDR:2.295
Accuracy:40.314% B++
HSR:16.832% C*
Kills:3,005
Deaths (as Infiltrator):1,341
Deaths (to Infiltrators):2,116
KDR:2.24087
Kill Difference:1,664
Playtime:11.852 hours
Usage:2%
Score:0.233m
Score/min:327
Accuracy (listed only):38.460%
HSR (listed only):35.471%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:677
Deaths:133
KDR:5.090
Accuracy:26.571% A+
HSR:25.406% B*
Blueshift VM5
A+
Kills:677
Deaths:133
KDR:5.090
Accuracy:26.914% A+
HSR:25.702% B*
NS-20 Gorgon
A
Kills:193
Deaths:50
KDR:3.860
Accuracy:31.880% B++
HSR:26.943% A
NS-20 Gorgon
B++
Kills:173
Deaths:50
KDR:3.460
Accuracy:31.378% B++
HSR:22.543% B+
Comet VM2
B++
Kills:123
Deaths:63
KDR:1.952
Accuracy:42.283% C+
HSR:5.691% B++
Comet VM2
S
Kills:78
Deaths:32
KDR:2.438
Accuracy:45.147% C+
HSR:12.821% S
Kills:1,921
Deaths (as MAX Suit):230.500
Deaths (to MAX Suits):763
KDR:8.33406
Kill Difference:1,690.500
Playtime:18.549 hours
Usage:2%
Score:0.660m
Score/min:593
Accuracy (listed only):34.029%
HSR (listed only):19.851%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:1,432
V. Kills:819 175%
Deaths:201
KDR:7.124
Accuracy:38.652% B**
KPH:45.500 M++
VKPH:26 A**
Maelstrom Turbo Laser
A++
Kills:1,172
V. Kills:697 168%
Deaths:211
KDR:5.555
Accuracy:36.949% B**
KPH:38.500 A++
VKPH:22.900 A++
Dual Photon Pods
A*
Kills:680
V. Kills:111 N/A
Deaths:28
KDR:24.286
Accuracy:67.181% A++
KPH:190.200 A*
VKPH:31 B**
Light PPA
M
Kills:563
V. Kills:21 N/A
Deaths:41
KDR:13.732
Accuracy:51.013% A
KPH:128 M
VKPH:4.800 B+
Kills:3,847 (3,167 + 0)
Deaths:481
KDR:7.998
VKDR:3.426
Vehicle Kills:1,648
Kill Difference:3,366
Playtime:69.833 hours
Usage:9%
Score:1.324m
Score/min:316
Piloting Accuracy:51.013%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:521
V. Kills:328 158%
Deaths:75
KDR:6.947
Accuracy:44.570% B++
KPH:36.200 C++
VKPH:22.800 C+
CAS30 Tank Buster
C
Kills:75
V. Kills:80 93%
Deaths:77
KDR:0.974
Accuracy:37.216% D-
KPH:6.100 C
VKPH:6.500 C
AP30 Shredder
U
Kills:61
V. Kills:45 133%
Deaths:16
KDR:3.813
Accuracy:26.788% D--
KPH:219,600 U
VKPH:162,000 U
Kills:657 (75 + 582)
Deaths:168
KDR:3.911
VKDR:2.696
Vehicle Kills:453
Kill Difference:489
Playtime:26.731 hours
Usage:3%
Score:0.411m
Score/min:256
Piloting Accuracy:37.216%
Gunner Accuracy:26.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:240
V. Kills:33 N/A
Deaths:24
KDR:10
Accuracy:49.085% B**
KPH:63.400 A*
VKPH:8.700 C*
Kills:240 (240 + 0)
Deaths:24
KDR:10
VKDR:1.375
Vehicle Kills:33
Kill Difference:216
Playtime:3.783 hours
Usage:0%
Score:0.072m
Score/min:317
Driving Accuracy:49.085%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,054
V. Kills:388 271%
Deaths:67
KDR:15.731
Accuracy:60.286% B*
KPH:60.600 M**
VKPH:22.300 A++
Saron HRB
B++
Kills:151
V. Kills:94 159%
Deaths:21
KDR:7.190
Accuracy:50.165% B++
KPH:28.200 B
VKPH:17.600 C*
Proton II PPA
B+
Kills:58
V. Kills:4 N/A
Deaths:4
KDR:14.500
Accuracy:28.603% B++
KPH:66.100 B+
VKPH:4.600 B+
Kills:1,263 (1,054 + 209)
Deaths:92
KDR:13.728
VKDR:5.283
Vehicle Kills:486
Kill Difference:1,171
Playtime:23.618 hours
Usage:3%
Score:0.561m
Score/min:396
Driving Accuracy:60.286%
Gunner Accuracy:28.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:145
V. Kills:14 N/A
Deaths:6
KDR:24.167
Accuracy:42.953% C+
KPH:68 C--
VKPH:6.600 D
E540 Halberd-H
B+
Kills:144
V. Kills:81 176%
Deaths:12
KDR:12
Accuracy:63.854% B*
KPH:47.400 C*
VKPH:26.700 B+
Kills:289 (0 + 289)
Deaths:18
KDR:16.056
VKDR:5.278
Vehicle Kills:95
Kill Difference:271
Playtime:5.169 hours
Usage:1%
Score:0.115m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:63.854%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:203
V. Kills:9 N/A
Deaths:4
KDR:50.750
Accuracy:27.425% A++
KPH:126.800 A++
VKPH:5.600 B*
M12 Kobalt
M
Kills:67
V. Kills:3 N/A
Deaths:2
KDR:33.500
Accuracy:30.919% M
KPH:85.700 B+
VKPH:3.800 C+
Kills:270 (0 + 270)
Deaths:6
KDR:45
VKDR:2
Vehicle Kills:12
Kill Difference:264
Playtime:2.383 hours
Usage:0%
Score:0.056m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:30.919%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:121
V. Kills:3 N/A
Deaths:3
KDR:40.333
Accuracy:40.018% B**
KPH:135.700 A+
VKPH:3.400 D-
Kills:121 (0 + 121)
Deaths:3
KDR:40.333
VKDR:1
Vehicle Kills:3
Kill Difference:118
Playtime:0.892 hours
Usage:0%
Score:0.019m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:40.018%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,26112,1372,8574.248B+0.6530.903%B**35.157%B+125.9A++1.3B**32296.4h9.5B++30.8B*
NS-15M2 3,6993,6648404.362A+0.7631.763%A+31.523%B++122.1M+1.2A+33330h9.2B**29.1B*
NS-11A 2,8762,8427873.611A+0.0131.662%A+34.659%A++87.4M+1A22832.5h10.8B**34.2B**
Terminus VX-9 2,7312,7098553.168B**0.4331.652%A35.585%A82.1A++N/A20133h10.5B*33.3B*
VE-H Maw 2,5422,5155834.314A*0.7131.329%B**32.485%B++122.7A*1.3B**31720.5h8.4B*26.9B++
H-V45 AE 2,3352,3097173.22B**0.3834.282%A32.352%B+93.5A+1.1B++27924.7h9.4B**27.5B**
Orion VS54 2,2362,2168032.76B**0.8429.642%A++29.332%B++76.7A*N/A28128.9h10.5B++35.4B
Saron Laser Cannon 2,2511,4322017.124A++3.5238.652%B**N/A45.6M++26.1M31331.4h56.4B**145.9B**
Pulsar LSW 1,3261,3133893.375A++0.2231.71%A++36.329%A++122.7M++1.2A++65710.7h9B**28.4B**
SVA-88 1,2731,2594093.078B*0.5231.07%A+32.883%B**104.9A*1.2A++51212h9.7B*31.2B*
Eidolon VE33 1,2111,1823213.682A*0.0838.485%A++31.134%B*90.9M**2.2M**20913h6B**15.6B**
NSX-P Naginata 1,1871,1742554.604A*1.0028.646%B**34.412%B+121M+1.3B+5679.7h9.3B**32.3B*
Maelstrom Turbo Laser 1,8691,1722115.555A+1.9636.949%B**N/A38.6A++22.9A++27530.4h47.2B**127.7B**
H-V45 1,1781,1683883.01B*0.5932.636%A++26.884%B++85.3A**N/A21913.7h9.7A29.7B**
NS-44 Commissioner 1,1731,1656931.681B++1.9246.174%B**32.189%A+64AN/A18718.2h3.1B*6.7B*
Corvus VA55 1,1791,1623533.292M0.3132.379%A++35.973%A++93M**1.4A**21312.5h9.1A28.2B**
Flare VE6 1,1751,1603323.494A*0.1130.333%A+34.914%A+120.8M++1.6M+2989.6h8.5B*28.1B*
Supernova FPC 1,4421,0546715.731A++12.1360.286%B*N/A60.6M**22.3A++38817.4h3.3A5.5A
NS Decimator 1,2879072753.298M+0.3067.491%B*1.103%D-58.5A++24.5B**39615.5h3.4B*5B**
S1 1,1778544641.841A*1.7668.932%A3.162%C*44.5A+16.8B+33419.2h4.5B**6.5B**
Eridani SX5-AE 7637531774.254A**0.6531.34%B+25.498%C+119.5A++1.6A*3106.3h9.6B+30.7B+
Dual Photon Pods 7916802824.286M20.6967.181%A++N/A188.9A*30.8B**7003.6h11A16.4B**
Blueshift VM5 6856771335.09A1.4926.571%A+25.406%B*71.3A**N/A2339.5h14.3B+53.7B*
Blueshift VM5 6886771335.09A1.4926.914%A+25.702%B*71.3A*1.2A+2399.5h14.2B++52.9B*
Ghost 6376361504.24B+0.6444.707%B*76.73%B*87.1A*N/A2517.3h1.8B*3.9B*
Light PPA 5845634113.732A++10.1351.013%AN/A128M4.8B+3104.4h8.2B++16.1B++
C-4 6395351802.972B**0.6335.354%A++N/A39.1D-7.6D**25213.7h1.1B*3.1B**
C150 Dalton 849521756.947C++3.3544.57%B++N/A36.2C++22.8C+31314.4h3.6B+8B*
Serpent VE92 4574482601.723B++1.8830.061%A22.098%B+32.2C*N/A12513.9h12.1B+40.3B++
VE-LR Obelisk 446440785.641A**2.0440.108%B**40.909%B**122.2M**1.7A+4893.6h4.4B**11B**
Frag Grenade 3703641364N/A360.4058.48%A++N/A606.7B+10B+24630.6h3.3B+5.6B*
Solstice SF 3583511851.897B**1.7029.634%B**3.134%F--19.1C+N/A7818.4h5.8B*19.5B**
The Little Helper 338337963.51A++0.0963.916%A++20.475%B++99.1A**N/A2223.4h4.1B+6.4B**
NS-357 Underboss 2442441831.333B+2.2745.963%B**38.934%A*61B++N/A2044h3.3B**7.1B**
C75 Viper 2732402410A6.4049.085%B**N/A63.2A*8.7C*3163.8h7.5B**15.3A
M12 Kobalt 212203450.75M**47.1527.425%A++19.704%B+126.9A++5.6B*4241.6h15B*54.9B*
NS-20 Gorgon 197193503.86M0.2631.88%B++26.943%A53.6M**1.1D1783.6h20.5B**64.4B**
M12 Kobalt 189186362A++58.4028.574%A20.968%B*265.7M4.3C9010.7h10.6B**37.1B**
Force-Blade 17417314,1960.012C3.5926.858%C1.734%D0.3CN/A1595.8h1.7B*6.5B+
NS-20 Gorgon 181173503.46A*0.1431.378%B++22.543%B+48.1M+2.2B*1573.6h22.8B++72.5B*
Saron HRB 245151217.19B+3.5950.165%B++1.325%C28B17.4C*4485.4h24.1C+48.1B
M40 Fury-H 159145624.167B**20.5742.953%C+1.379%C*69C--6.7D2612.1h5.8B++13.4B++
E540 Halberd-H 2251441212B+8.4063.854%B*6.25%M++48C*27B+4493h5B+7.8B*
Solstice VE3 1371361311.038B+2.5628.882%B**11.765%D**17C+N/A1568h13.1B+45.4B+
Comet VM2 142123631.952A1.6542.283%C+5.691%B++24.6A**3.8C+1475h11.6B**27.5B*
CAS 14-E 124121340.333A++36.7340.018%B**N/A134.4A+3.3D-3590.9h18.2B**45.4B**
Beamer VS3 107106941.128B+2.4722.261%D22.642%C+19.6CN/A925.4h6B*26.8C*
NSX Yumi 102102382.684B*0.9231.308%B*38.235%A63.8AN/A2991.6h10.5B++33.6B++
Soldier Soaker 102101442.295B**1.3040.314%B++16.832%C*101A++1C++1901h5.3B+13.2B++
Pulsar VS1 9191511.784B*1.8228.065%B*21.978%C*36.4B++N/A4182.5h10.3A+36.6B**
Comet VM2 8978322.438A++1.1645.147%C+12.821%S27.9M+3.9D1602.8h11.4A25.4B**
CAS30 Tank Buster 15575770.974C+2.6337.216%D-N/A6.1C6.5C12512.3h50.1B134.6C++
Tank Mine 13574292.552C+1.0587.5%SN/A52.9D--43.6D8801.4h3.1F-3.6A+
Spear Anti-Vehicle Phalanx Turret 10873173S69.4053.044%B*4.11%C+66.4A++31.8B**5331.1h7B++13.3B*
M12 Kobalt 7067233.5B++29.9030.919%M25.373%A+83.8B3.8C+3130.8h20.4C+65.9B+
MANA Anti-Personnel Turret 6766312.129N/A1.4725.526%UN/A660U10U2214900.1h18.6T*72.7T*
AP30 Shredder 10661163.813C0.2126.788%D--1.639%C610U450U4848900.1h57.8B**215.9B+
Proton II PPA 6258414.5C++10.9028.603%B++N/A64.4B4.4B+2300.9h11.2C39.1B

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier3930.1h
Spawn Beacon129230.7h
Nano-Armor Kit105158,79817.3h
Nanite Revive Grenade01,2140.3h
Medical Applicator171132,3948.6h
Ammunition Package41500h
Medical Kit8097,05573.8h
Anti-Infantry MANA Turret71360.6h
Nano-Repair Grenade0630h
Shield Recharging Field45180.3h
Recon Detection Device11610.3h

Check the help document for the dictionary if you want to learn more about words used here.


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