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JimVonMoon[SATA] JimVonMoon
VS BR 111

KDR: 1.16

Score: 24.6m

Last Seen: Feb 14th, 2019 9:38 PM
- OFFLINE - 51.6 hour(s)

Battle Rank 107 (111 total) - Vanu Sovereignty on Cobalt
Level Progress (to 108): 85%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Solstice VE3 Orion VS54 Quasar VM1 Nebula VM20 Supernova PC NS-11C Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 1169TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.657%18.588%38417100513,9341.059620.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.415%-0.082C+-0.323C-0.404C--HEAD ++ (~8.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.024C+15.1-0.056C+57.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.374%2.006%506410185,534150625073.67463221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.044%0.206C++0.37C**0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.10.199C++50.80.04C+78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.406%2.893%194610163,076202115331.52127201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.988%-0.438C--0.179C++1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.7-0.261C17.7-0.416C--31

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.281%4.124%505101758215194270.382895136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.116%0.104C+-0.063C+-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.8-0.383C-61.1-0.548D102.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.863%66.667%5021020375210030.178571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%-0.025C+-0.031C+2.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.297C4.5-0.404C--8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.317%13.765%502102024782160.300487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.458%-0.175C-0.152C0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.105C+5.7-0.182C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m260.5%259 (15.5k)229 (13.7k)1.155434,97430,2701.51074111 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102294319.725%11.32%22303:336

7% Combat Medic46% Engineer19% Heavy Assault14% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 6:45 PMFeb 10th, 2019 9:50 PMFeb 15th, 2019 11:05 AM (6d) (PST)Feb 14th, 2019 7:28 PM (7d) (PST)Feb 14th, 2019 5:38 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711884830.3250.2820.0371.0540.079208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,28711,25129,0362017263513,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1791.5h/74.6d 10,756 3,959 11,413 113.3k 2,746 4,607 8,535 72.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:2,842
Deaths:2,330
KDR:1.220
Accuracy:18.338% C-
HSR:20.338% D
NS-15M2
C--
Kills:592
Deaths:558
KDR:1.061
Accuracy:21.239% C--
HSR:19.088% D-
Flare VE6
D
Kills:568
Deaths:913
KDR:0.622
Accuracy:18.662% D
HSR:15.493% D*
NSX-P Naginata
C
Kills:121
Deaths:247
KDR:0.490
Accuracy:16.590% D*
HSR:27.273% C
Lasher X2
B*
Kills:55
Deaths:115
KDR:0.478
Accuracy:19.625% D-
HSR:5.455% B*
Kills:4,178
Deaths (as Heavy Assault):4,163
Deaths (to Heavy Assaults):7,366
KDR:1.0036
Kill Difference:15
Playtime:349.037 hours
Usage:19%
Score:4.123m
Score/min:197
Accuracy (listed only):18.891%
HSR (listed only):17.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:3,255
Deaths:3,042
KDR:1.070
Accuracy:21.301% C
HSR:17.020% C-
NS-11C
C+
Kills:1,131
Deaths:1,916
KDR:0.590
Accuracy:20.394% D
HSR:18.921% C+
Serpent VE92
C-
Kills:1,065
Deaths:1,081
KDR:0.985
Accuracy:21.138% C--
HSR:17.183% C-
Pulsar C
C
Kills:800
Deaths:916
KDR:0.873
Accuracy:23.078% C
HSR:21% C
Eidolon VE33
C
Kills:791
Deaths:919
KDR:0.861
Accuracy:26.146% C
HSR:20.860% D
Solstice Burst
D-
Kills:530
Deaths:544
KDR:0.974
Accuracy:22.170% D-
HSR:18.113% D-
VE-LR Obelisk
D
Kills:264
Deaths:482
KDR:0.548
Accuracy:27.906% D
HSR:20.455% D*
Thanatos VE70
C+
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C+
Deimos VA29
D
Kills:76
Deaths:152
KDR:0.500
Accuracy:52.664% D
HSR:10.526% D--
Kills:8,083
Deaths (as Engineer):9,382
Deaths (to Engineers):7,489
KDR:0.86154
Kill Difference:1,299
Playtime:831.050 hours
Usage:46%
Score:12.515m
Score/min:251
Accuracy (listed only):28.003%
HSR (listed only):17.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:3,255
Deaths:3,042
KDR:1.070
Accuracy:21.301% C
HSR:17.020% C-
NS-11C
C+
Kills:1,131
Deaths:1,916
KDR:0.590
Accuracy:20.394% D
HSR:18.921% C+
Serpent VE92
C-
Kills:1,065
Deaths:1,081
KDR:0.985
Accuracy:21.138% C--
HSR:17.183% C-
Pulsar C
C
Kills:800
Deaths:916
KDR:0.873
Accuracy:23.078% C
HSR:21% C
Solstice Burst
D-
Kills:530
Deaths:544
KDR:0.974
Accuracy:22.170% D-
HSR:18.113% D-
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D--
HSR:17.911% C
MKV Suppressed
D
Kills:245
Deaths:626
KDR:0.391
Accuracy:20.253% D--
HSR:14.694% D
NS-7 PDW
C
Kills:190
Deaths:352
KDR:0.540
Accuracy:19.055% D--
HSR:16.316% C
Thanatos VE70
C+
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C+
Deimos VA29
D
Kills:76
Deaths:152
KDR:0.500
Accuracy:52.664% D
HSR:10.526% D--
Kills:7,865
Deaths (as Light Assault):9,598
Deaths (to Light Assaults):5,091
KDR:0.81944
Kill Difference:1,733
Playtime:247.836 hours
Usage:14%
Score:3.085m
Score/min:207
Accuracy (listed only):25.785%
HSR (listed only):16.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D--
HSR:17.911% C
Parallax VX3
B
Kills:291
Deaths:231
KDR:1.260
Accuracy:41.483% B
HSR:73.196% C--
MKV Suppressed
D
Kills:245
Deaths:626
KDR:0.391
Accuracy:20.253% D--
HSR:14.694% D
Manticore SX40
A
Kills:219
Deaths:294
KDR:0.745
Accuracy:37.215% A
HSR:18.265% C-
NS-7 PDW
C
Kills:190
Deaths:352
KDR:0.540
Accuracy:19.055% D--
HSR:16.316% C
VA39 Spectre
B+
Kills:84
Deaths:45
KDR:1.867
Accuracy:28.442% D
HSR:44.048% B+
NS-44 Commissioner
D-
Kills:81
Deaths:148
KDR:0.547
Accuracy:27.098% D--
HSR:16.049% D-
Kills:1,512
Deaths (as Infiltrator):2,335
Deaths (to Infiltrators):4,814
KDR:0.64754
Kill Difference:823
Playtime:77.739 hours
Usage:4%
Score:0.508m
Score/min:109
Accuracy (listed only):27.731%
HSR (listed only):28.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C-
Kills:882
Deaths:1,602
KDR:0.551
Accuracy:20.668% D*
HSR:19.161% C-
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D--
HSR:17.911% C
MKV Suppressed
D
Kills:245
Deaths:626
KDR:0.391
Accuracy:20.253% D--
HSR:14.694% D
NS-7 PDW
C
Kills:190
Deaths:352
KDR:0.540
Accuracy:19.055% D--
HSR:16.316% C
Thanatos VE70
C+
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C+
Pulsar VS1
C+
Kills:77
Deaths:87
KDR:0.885
Accuracy:17.267% D*
HSR:20.779% C+
Deimos VA29
D
Kills:76
Deaths:152
KDR:0.500
Accuracy:52.664% D
HSR:10.526% D--
Kills:2,043
Deaths (as Combat Medic):3,788
Deaths (to Combat Medics):2,952
KDR:0.53933
Kill Difference:1,745
Playtime:132.680 hours
Usage:7%
Score:1.928m
Score/min:242
Accuracy (listed only):26.815%
HSR (listed only):16.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,955
Deaths:934
KDR:2.093
Accuracy:17.607% B+
HSR:14.271% D-
Nebula VM20
C**
Kills:1,753
Deaths:782
KDR:2.242
Accuracy:19.415% C**
HSR:16.429% D
NS-10 Burster
B*
Kills:367
Deaths:394
KDR:0.931
Accuracy:27.665% C+
HSR:11.172% B*
NS-10 Burster
A++
Kills:323
Deaths:372
KDR:0.868
Accuracy:28.617% C+
HSR:12.694% A++
Comet VM2
C++
Kills:193
Deaths:255
KDR:0.757
Accuracy:44.129% C++
HSR:3.109% D
Comet VM2
B*
Kills:83
Deaths:125
KDR:0.664
Accuracy:47.663% C**
HSR:6.024% B*
Kills:4,674
Deaths (as MAX Suit):1,431
Deaths (to MAX Suits):1,389
KDR:3.26625
Kill Difference:3,243
Playtime:146.384 hours
Usage:8%
Score:2.429m
Score/min:277
Accuracy (listed only):30.849%
HSR (listed only):10.616%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,755
V. Kills:936 401%
Deaths:665
KDR:5.647
Accuracy:62.546% A
KPH:67.600 C+
VKPH:16.800 C+
Maelstrom Turbo Laser
C+
Kills:782
V. Kills:661 118%
Deaths:855
KDR:0.915
Accuracy:29.020% C
KPH:12 C
VKPH:10.100 C+
Saron Laser Cannon
C+
Kills:562
V. Kills:483 116%
Deaths:448
KDR:1.254
Accuracy:40.944% A+
KPH:9.800 C
VKPH:8.400 C+
Antares LC
C+
Kills:477
V. Kills:540 88%
Deaths:645
KDR:0.740
Accuracy:35.387% B+
KPH:11 D
VKPH:12.400 C+
Light PPA
B**
Kills:435
V. Kills:24 N/A
Deaths:151
KDR:2.881
Accuracy:49.028% B**
KPH:47.600 C++
VKPH:2.600 C
Photon A2A Missile Pods
C
Kills:361
V. Kills:389 93%
Deaths:118
KDR:3.059
Accuracy:75.473% D
KPH:32.200 C--
VKPH:34.700 C
Kills:6,372 (2,256 + 0)
Deaths:2,882
KDR:2.211
VKDR:1.052
Vehicle Kills:3,033
Kill Difference:3,490
Playtime:242.227 hours
Usage:14%
Score:2.689m
Score/min:185
Piloting Accuracy:49.028%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:402
V. Kills:284 141%
Deaths:170
KDR:2.365
Accuracy:62.816% B++
KPH:21.400 D
VKPH:15.100 C-
L100 Python HEAT
B+
Kills:358
V. Kills:224 159%
Deaths:86
KDR:4.163
Accuracy:56.805% B+
KPH:21.900 C--
VKPH:13.700 B+
Skyguard
C+
Kills:184
V. Kills:184 99%
Deaths:81
KDR:2.272
Accuracy:32.064% B+
KPH:9.300 D
VKPH:9.300 C+
C75 Viper
C++
Kills:184
V. Kills:34 N/A
Deaths:40
KDR:4.600
Accuracy:37.947% C+
KPH:31.500 C++
VKPH:5.800 C-
Kills:1,128 (1,128 + 0)
Deaths:377
KDR:2.992
VKDR:1.926
Vehicle Kills:726
Kill Difference:751
Playtime:60.702 hours
Usage:3%
Score:0.678m
Score/min:186
Driving Accuracy:37.947%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,582
V. Kills:528 299%
Deaths:227
KDR:6.969
Accuracy:48.753% C+
KPH:35.400 A
VKPH:11.800 B**
Supernova FPC
B+
Kills:366
V. Kills:276 132%
Deaths:109
KDR:3.358
Accuracy:56.516% B
KPH:22.400 C+
VKPH:16.900 B+
Saron HRB
C+
Kills:158
V. Kills:104 150%
Deaths:52
KDR:3.038
Accuracy:41.077% C
KPH:24.200 C+
VKPH:15.900 C+
Proton II PPA
C-
Kills:92
V. Kills:4 N/A
Deaths:11
KDR:8.364
Accuracy:21.250% C-
KPH:37.900 D
VKPH:1.600 D--
E540 Halberd
D
Kills:79
V. Kills:37 208%
Deaths:24
KDR:3.292
Accuracy:39.677% D*
KPH:25.400 D
VKPH:11.900 D
Kills:2,277 (1,948 + 329)
Deaths:423
KDR:5.383
VKDR:2.243
Vehicle Kills:949
Kill Difference:1,854
Playtime:73.169 hours
Usage:4%
Score:1.063m
Score/min:242
Driving Accuracy:56.516%
Gunner Accuracy:39.677%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:93
V. Kills:40 227%
Deaths:26
KDR:3.577
Accuracy:56.751% C++
KPH:47 B+
VKPH:20.200 C
Kills:93 (0 + 93)
Deaths:26
KDR:3.577
VKDR:1.538
Vehicle Kills:40
Kill Difference:67
Playtime:1.979 hours
Usage:0%
Score:0.041m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:56.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:162
V. Kills:70 228%
Deaths:70
KDR:2.314
Accuracy:39.721% C++
KPH:12.900 D
VKPH:5.600 D
M20 Basilisk
C--
Kills:91
V. Kills:38 233%
Deaths:27
KDR:3.370
Accuracy:33.988% C--
KPH:15.400 C--
VKPH:6.400 D
Kills:253 (0 + 253)
Deaths:97
KDR:2.608
VKDR:1.113
Vehicle Kills:108
Kill Difference:156
Playtime:18.499 hours
Usage:1%
Score:0.134m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:33.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,6913,7556655.647C+4.4962.546%A1.571%B+67.5C+16.8C+33155.6h19.5B+31.2B++
Solstice VE3 3,2963,2553,0421.07B+0.0921.301%C17.02%C-17.5C+N/A55185.7h15.7C++73.7C++
Orion VS54 2,8722,8422,3301.22C+0.0618.338%C-20.338%D23.7CN/A72119.9h13.9C+76C+
Quasar VM1 1,9751,9559342.093B+0.9417.607%B+14.271%D-26BN/A7975.3h13.1B++74.5B+
Nebula VM20 1,7651,7537822.242C++1.0919.415%C**16.429%D30.8C+N/A8656.9h14.6B+75B+
Supernova PC 2,1101,5822276.969C**5.8148.753%C+3.034%B+35.4A11.8B**18944.7h3.8B*7.8B*
NS-11C 1,1621,1311,9160.59C-0.5720.394%D18.921%C+15.4C--N/A4073.4h18.9D92.4C--
Serpent VE92 1,0851,0651,0810.985C+0.1721.138%C--17.183%C-23.1CN/A7346.1h14.1C+66.7C+
C-4 1,5109141,0240.893C0.2621.695%DN/A49.9D32.6C**52618.3h1.4C**6.6C+
CME 9118821,6020.551D0.6020.668%D*19.161%C-16.5DN/A4453.5h18.2D*88.2D*
Pulsar C 8168009160.873C+0.2823.078%C21%C24.9C+N/A7732.1h13.7C59.2C+
Eidolon VE33 8027919190.861C+0.2926.146%C20.86%D23.8C++N/A7133.3h9.8C+37.6C++
Maelstrom Turbo Laser 1,4437828550.915C0.2429.02%C4.092%B*12C10.1C+13865.4h116.5C+401.5C+
NS-15M2 6045925581.061C0.0921.239%C--19.088%D-34.8CN/A9617h15C--70.5C
Flare VE6 5925689130.622D0.5318.662%D15.493%D*22.4DN/A7025.4h16F86D-
Saron Laser Cannon 1,0455624481.254C+0.1040.944%A+3.203%B++9.8C8.4C+8957.4h197.9C-483.5C+
Solstice Burst 5375305440.974C0.1822.17%D-18.113%D-26.9CN/A7519.7h16.1D72.8D
Antares LC 1,0174776450.74C-0.4235.387%B+1.468%C11D12.4C+16043.5h175.8C496.8C+
Light PPA 4594351512.881C+1.7349.028%B**N/A47.8C++2.6C1439.1h13.1C*26.6B+
Eridani SX5 4104026390.629C-0.5320.574%D--17.911%C16DN/A4625.2h15D73.1D
L100 Python AP 6864021702.365C-1.2162.816%B++2.736%C+21.4D15.1C-18418.8h9.3D--14.9C
NS-10 Burster 5483673940.931C++0.2227.665%C+11.172%B*6.4B3.2C6957.3h101.1B*365.4B+
Supernova FPC 6423661093.358C2.2056.516%B3.825%B*22.3C+16.8B+34316.4h6.8D12C
Photon A2A Missile Pods 7503611183.059C1.9075.473%DN/A32.2C--34.7C36311.2h7.5B+10B+
L100 Python HEAT 582358864.163C+3.0156.805%B+1.955%C-21.8C--13.7B+17916.4h7.9D13.9C+
NS-10 Burster 4963233720.868C0.2928.617%C+12.694%A++6.4B+3.4C7150.2h103.7B**362.5B++
Spear Anti-Vehicle Phalanx Turret 524313526.019C+4.8643.131%C+3.834%C+29C-19.5C+29010.8h10.9C25.3C+
Parallax VX3 2922912311.26C-0.1041.483%B73.196%C--16.6DN/A5417.5h3.4F8.1D
NS Annihilator 6452846990.406C-0.7578.091%DN/A6D--7.6C10647.6h17.1F21.8F
VE-LR Obelisk 2772644820.548D0.6127.906%D20.455%D*15.7DN/A4016.8h8.6D31D
MANA Anti-Vehicle Turret 5742542990.849D-0.3157.827%C1.181%D*2540C+3200B3611660.1h15.4C+26.6C
MKV Suppressed 2572456260.391D-0.7620.253%D--14.694%D11.4D-N/A3121.4h25.2F-124.5D**
Lancer VS22 4962444630.527C0.6363.533%C**N/A10.3C10.7C-15123.6h19.3B30.3B
NS Decimator 3562205870.375D0.7860.761%C+N/A16.2D--10D16313.6h8.1F-13.3D**
S1 4032194600.476C0.6860.763%B+2.74%C+12.2D-10.3C19317.9h10.5F17.2D-
Manticore SX40 2192192940.745C+0.4137.215%A18.265%C-11.9DN/A3418.4h8.2C+22B+
Comet VM2 3011932550.757C+0.4044.129%C++3.109%D8.2C--4.6C*8423.5h24.7C+56C++
NS-7 PDW 1941903520.54C--0.6219.055%D--16.316%C15.3DN/A5712.4h19.6D-102.7D
Skyguard 368184812.272C+1.1232.064%B+2.174%C++9.3D9.3C+17019.7h203.7F635.1D-
C75 Viper 218184404.6C++3.4437.947%C+2.717%A+31.7C++5.9C-2715.8h11.3B+29.8B+
Thanatos VE70 1731713300.518C-0.6437.227%C15.205%C+19.9CN/A718.6h6.8D*18.2D
M20 Basilisk 232162702.314C1.1639.721%C++4.321%D12.9D5.6D10912.6h131.5D331C
Saron HRB 262158523.038C1.8841.077%C1.899%C**24.3C+16C+3486.5h25.5C62.2C
Frag Grenade 1391361136N/A134.8446.183%C++N/A453.3C+10B+18790.3h3.6C**7.7B
NSX-P Naginata 1271212470.49D0.6716.59%D*27.273%C18.6D-N/A486.5h18.9F114.2D**
MANA Anti-Personnel Turret 1211201220.984N/A0.1716.943%UN/A1200U10U3016500.1h37.3T*220.1T*
Lumine Edge 11611616,0780.007C1.1529.959%C**8.621%D*0.2DN/A1589.5h2.5F-8.3C+
Aspis Anti-Aircraft Phalanx Turret 220103313.323C+2.1727.651%B+N/A12.4B14.1B++2928.3h144.8C**523.8B+
Saron HRB-H 13393263.577C2.4256.751%C++N/A46.5B+20C-3492h24C*42.3B
Proton II PPA 9692118.364C7.2121.25%C-1.087%D--38.3D1.7D--1312.4h12.5D59C--
M20 Basilisk 12991273.37B2.2133.988%C--10.989%A*15.4C--6.4D1465.9h94.9B279.3C++
VA39 Spectre 8684451.867C**0.7128.442%D44.048%B+12.7C--N/A706.6h8.2D-29D
Comet VM2 134831250.664C0.4947.663%C**6.024%B*6.8D-4.2C8012.2h40.5D-85.1C-
NS-44 Commissioner 82811480.547C0.6127.098%D--16.049%D-9.8D-N/A418.3h4.3C16D
E540 Halberd 11679243.292C-2.1439.677%D*3.797%B*25.5C--11.9D3363.1h5.3B+13.3C+
Pulsar VS1 7977870.885C+0.2717.267%D*20.779%C+14.8DN/A1175.2h17.6D101.7D--
Deimos VA29 80761520.5D0.6652.664%D10.526%D--14.9D--N/A565.1h3.4D**6.4D
Lasher X2 56551150.478D0.6819.625%D-5.455%B*27.5C+N/A1482h28D**142.5D--
Rocklet Rifle 10354790.684C+0.4759.289%B++N/A21.6C--19.6C-2852.5h26.2B**44.3B*

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun21060.1h
Nano-Armor Kit1,1991,236,092155.4h
Snowman Soldier81650.2h
Spawn Beacon52650.3h
Anti-Vehicle MANA Turret241,3772.2h
Nanite Revive Grenade04700.1h
Medical Applicator802196,83620.9h
Deconstruction Tool01340h
Spitfire Auto-Turret142570.4h
Anti-Infantry MANA Turret114760.9h
Ammunition Package603,2083.1h
Recon Detection Device121421.3h

Check the help document for the dictionary if you want to learn more about words used here.


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