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JimVonMoon[TRID] JimVonMoon
VS BR 112

KDR: 1.14

Score: 25.1m

Last Seen: Apr 9th, 2019 5:58 PM
- OFFLINE - 53.2 hour(s)

Battle Rank 108 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 109): 45%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Solstice VE3 Orion VS54 Quasar VM1 Nebula VM20 Supernova PC NS-11C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 1184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.721%18.744%38818101714,2821.044850.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.343%-0.073C+-0.304C-0.347C-HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.021C+15.2-0.061C+58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.131%1.996%487410315,561156525313.55335220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.083%0.182C++0.364C**0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.70.19C++51.10.036C+79.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.393%2.857%192610293,115206515451.50847201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.985%-0.441C--0.164C++1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.4-0.251C17.6-0.404C--30.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.642%4.195%505103059615624440.381318134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.165%0.136C++-0.05C+-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164-0.38C-61.7-0.559D102.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.863%66.667%5021033375216730.17305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.611%-0.024C+-0.03C+2.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.295C4.5-0.402C--8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.252%13.765%502103324786160.286543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%-0.182C-0.157C0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.107C+5.7-0.181C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m262.7%257 (15.4k)227 (13.6k)1.1396435,77131,3881.48824112 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103596319.693%11.453%22603:317

8% Combat Medic46% Engineer19% Heavy Assault14% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 6:45 PMApr 7th, 2019 8:23 PMApr 9th, 2019 2:33 PM (11d) (PST)Apr 9th, 2019 3:02 PM (11d) (PST)Apr 9th, 2019 1:58 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6621884740.3230.2840.0371.0540.078202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,70411,26528,4391917263513,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1845.2h/76.9d 10,942 4,097 11,736 116.7k 2,809 4,745 8,635 73.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:2,842
Deaths:2,330
KDR:1.220
Accuracy:18.335% C--
HSR:20.338% D
NS-15M2
C--
Kills:613
Deaths:595
KDR:1.030
Accuracy:21.281% C--
HSR:19.250% D-
Flare VE6
D
Kills:575
Deaths:927
KDR:0.620
Accuracy:18.734% D
HSR:15.478% D*
NSX-P Naginata
C+
Kills:122
Deaths:251
KDR:0.486
Accuracy:16.589% D*
HSR:27.869% C+
Ursa
B++
Kills:63
Deaths:74
KDR:0.851
Accuracy:20.750% C
HSR:28.571% B++
Lasher X2
B*
Kills:55
Deaths:115
KDR:0.478
Accuracy:19.625% D-
HSR:5.455% B*
Kills:4,270
Deaths (as Heavy Assault):4,292
Deaths (to Heavy Assaults):7,637
KDR:0.99487
Kill Difference:22
Playtime:353.739 hours
Usage:19%
Score:4.165m
Score/min:196
Accuracy (listed only):19.219%
HSR (listed only):19.493%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:3,255
Deaths:3,042
KDR:1.070
Accuracy:21.301% C
HSR:17.020% C-
NS-11C
C++
Kills:1,174
Deaths:1,994
KDR:0.589
Accuracy:20.463% D
HSR:19.421% C++
Serpent VE92
C-
Kills:1,065
Deaths:1,081
KDR:0.985
Accuracy:21.138% C--
HSR:17.183% C-
Pulsar C
C+
Kills:888
Deaths:1,070
KDR:0.830
Accuracy:23.169% C
HSR:22.635% C+
Eidolon VE33
C
Kills:809
Deaths:970
KDR:0.834
Accuracy:26.176% C
HSR:20.890% D
Solstice Burst
D-
Kills:530
Deaths:544
KDR:0.974
Accuracy:22.170% D-
HSR:18.113% D-
VE-LR Obelisk
D
Kills:266
Deaths:487
KDR:0.546
Accuracy:27.932% D
HSR:20.301% D*
Thanatos VE70
C+
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C+
Deimos VA29
D
Kills:76
Deaths:153
KDR:0.497
Accuracy:52.024% D
HSR:10.526% D--
Kills:8,234
Deaths (as Engineer):9,671
Deaths (to Engineers):7,693
KDR:0.85141
Kill Difference:1,437
Playtime:856.905 hours
Usage:46%
Score:12.777m
Score/min:249
Accuracy (listed only):27.956%
HSR (listed only):17.922%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:3,255
Deaths:3,042
KDR:1.070
Accuracy:21.301% C
HSR:17.020% C-
NS-11C
C++
Kills:1,174
Deaths:1,994
KDR:0.589
Accuracy:20.463% D
HSR:19.421% C++
Serpent VE92
C-
Kills:1,065
Deaths:1,081
KDR:0.985
Accuracy:21.138% C--
HSR:17.183% C-
Pulsar C
C+
Kills:888
Deaths:1,070
KDR:0.830
Accuracy:23.169% C
HSR:22.635% C+
Solstice Burst
D-
Kills:530
Deaths:544
KDR:0.974
Accuracy:22.170% D-
HSR:18.113% D-
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D*
HSR:17.911% C
MKV Suppressed
D-
Kills:344
Deaths:823
KDR:0.418
Accuracy:21.094% D-
HSR:13.372% D--
NS-7 PDW
C+
Kills:192
Deaths:359
KDR:0.535
Accuracy:19.081% D--
HSR:16.667% C+
Thanatos VE70
C+
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C+
Deimos VA29
D
Kills:76
Deaths:153
KDR:0.497
Accuracy:52.024% D
HSR:10.526% D--
Kills:8,097
Deaths (as Light Assault):10,035
Deaths (to Light Assaults):5,273
KDR:0.80688
Kill Difference:1,938
Playtime:253.481 hours
Usage:14%
Score:3.148m
Score/min:207
Accuracy (listed only):25.824%
HSR (listed only):16.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D*
HSR:17.911% C
MKV Suppressed
D-
Kills:344
Deaths:823
KDR:0.418
Accuracy:21.094% D-
HSR:13.372% D--
Parallax VX3
B
Kills:291
Deaths:231
KDR:1.260
Accuracy:41.483% B
HSR:73.196% C--
Manticore SX40
B**
Kills:219
Deaths:294
KDR:0.745
Accuracy:37.215% B**
HSR:18.265% C-
NS-7 PDW
C+
Kills:192
Deaths:359
KDR:0.535
Accuracy:19.081% D--
HSR:16.667% C+
NS-44 Commissioner
D-
Kills:86
Deaths:158
KDR:0.544
Accuracy:27.146% D*
HSR:16.279% D-
VA39 Spectre
B+
Kills:84
Deaths:45
KDR:1.867
Accuracy:28.442% D
HSR:44.048% B+
XM98
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:31.336% N/A
HSR:76% N/A
Kills:1,668
Deaths (as Infiltrator):2,590
Deaths (to Infiltrators):4,997
KDR:0.64402
Kill Difference:922
Playtime:86.990 hours
Usage:5%
Score:0.544m
Score/min:104
Accuracy (listed only):28.296%
HSR (listed only):34.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C-
Kills:882
Deaths:1,602
KDR:0.551
Accuracy:20.668% D*
HSR:19.161% C-
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D*
HSR:17.911% C
MKV Suppressed
D-
Kills:344
Deaths:823
KDR:0.418
Accuracy:21.094% D-
HSR:13.372% D--
NS-7 PDW
C+
Kills:192
Deaths:359
KDR:0.535
Accuracy:19.081% D--
HSR:16.667% C+
Thanatos VE70
C+
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C+
Pulsar VS1
C+
Kills:77
Deaths:87
KDR:0.885
Accuracy:17.267% D*
HSR:20.779% C+
Deimos VA29
D
Kills:76
Deaths:153
KDR:0.497
Accuracy:52.024% D
HSR:10.526% D--
Kills:2,144
Deaths (as Combat Medic):3,993
Deaths (to Combat Medics):3,058
KDR:0.53694
Kill Difference:1,849
Playtime:140.294 hours
Usage:8%
Score:2.022m
Score/min:240
Accuracy (listed only):26.848%
HSR (listed only):16.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,986
Deaths:963
KDR:2.062
Accuracy:17.730% B+
HSR:14.351% D-
Nebula VM20
C**
Kills:1,782
Deaths:811
KDR:2.197
Accuracy:19.504% C**
HSR:16.498% D-
NS-10 Burster
B*
Kills:372
Deaths:397
KDR:0.937
Accuracy:27.686% C+
HSR:11.290% B*
NS-10 Burster
A*
Kills:327
Deaths:375
KDR:0.872
Accuracy:28.654% C+
HSR:13.150% A*
Comet VM2
C*
Kills:199
Deaths:257
KDR:0.774
Accuracy:44.448% C*
HSR:3.015% D
Comet VM2
B*
Kills:86
Deaths:127
KDR:0.677
Accuracy:48.005% C**
HSR:5.814% B*
Kills:4,752
Deaths (as MAX Suit):1,465
Deaths (to MAX Suits):1,426
KDR:3.24369
Kill Difference:3,287
Playtime:148.233 hours
Usage:8%
Score:2.470m
Score/min:278
Accuracy (listed only):31.004%
HSR (listed only):10.686%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,756
V. Kills:937 400%
Deaths:665
KDR:5.648
Accuracy:62.563% A
KPH:67.500 C+
VKPH:16.800 C+
Maelstrom Turbo Laser
C+
Kills:805
V. Kills:678 119%
Deaths:917
KDR:0.878
Accuracy:28.838% C
KPH:11.800 C
VKPH:9.900 C+
Saron Laser Cannon
C+
Kills:562
V. Kills:483 116%
Deaths:448
KDR:1.254
Accuracy:40.944% A+
KPH:9.800 C
VKPH:8.400 C+
Antares LC
C+
Kills:477
V. Kills:540 88%
Deaths:645
KDR:0.740
Accuracy:35.387% B+
KPH:11 D
VKPH:12.400 C+
Light PPA
B**
Kills:438
V. Kills:25 N/A
Deaths:152
KDR:2.882
Accuracy:49.050% B**
KPH:47.500 C++
VKPH:2.700 C
Photon A2A Missile Pods
C
Kills:369
V. Kills:394 93%
Deaths:124
KDR:2.976
Accuracy:75.729% D
KPH:31.300 D
VKPH:33.500 C
Kills:6,407 (2,282 + 0)
Deaths:2,951
KDR:2.171
VKDR:1.036
Vehicle Kills:3,057
Kill Difference:3,456
Playtime:245.751 hours
Usage:13%
Score:2.715m
Score/min:184
Piloting Accuracy:49.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:425
V. Kills:292 145%
Deaths:173
KDR:2.457
Accuracy:62.821% B++
KPH:21.800 D
VKPH:15 C--
L100 Python HEAT
B+
Kills:358
V. Kills:224 159%
Deaths:86
KDR:4.163
Accuracy:56.805% B+
KPH:21.900 D
VKPH:13.700 B+
Skyguard
C+
Kills:186
V. Kills:185 100%
Deaths:83
KDR:2.241
Accuracy:32.027% B+
KPH:9.300 D
VKPH:9.300 C+
C75 Viper
C++
Kills:184
V. Kills:34 N/A
Deaths:40
KDR:4.600
Accuracy:37.947% C+
KPH:31.500 C++
VKPH:5.800 C--
Kills:1,153 (1,153 + 0)
Deaths:382
KDR:3.018
VKDR:1.924
Vehicle Kills:735
Kill Difference:771
Playtime:61.600 hours
Usage:3%
Score:0.694m
Score/min:188
Driving Accuracy:37.947%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,582
V. Kills:528 299%
Deaths:227
KDR:6.969
Accuracy:48.753% C+
KPH:35.400 A
VKPH:11.800 B**
Supernova FPC
B
Kills:380
V. Kills:278 136%
Deaths:111
KDR:3.423
Accuracy:56.361% B
KPH:22.700 C+
VKPH:16.600 B
Saron HRB
C+
Kills:165
V. Kills:109 150%
Deaths:55
KDR:3
Accuracy:41.414% C
KPH:24.500 C+
VKPH:16.200 C+
Proton II PPA
C-
Kills:92
V. Kills:4 N/A
Deaths:11
KDR:8.364
Accuracy:21.250% C-
KPH:37.900 D
VKPH:1.600 D--
E540 Halberd
D
Kills:79
V. Kills:37 208%
Deaths:25
KDR:3.160
Accuracy:39.717% D--
KPH:25.200 D
VKPH:11.800 D
Kills:2,298 (1,962 + 336)
Deaths:429
KDR:5.357
VKDR:2.228
Vehicle Kills:956
Kill Difference:1,869
Playtime:73.783 hours
Usage:4%
Score:1.070m
Score/min:242
Driving Accuracy:56.361%
Gunner Accuracy:39.717%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:104
V. Kills:47 217%
Deaths:28
KDR:3.714
Accuracy:56.309% C++
KPH:46.300 B+
VKPH:20.900 C
Kills:104 (0 + 104)
Deaths:28
KDR:3.714
VKDR:1.679
Vehicle Kills:47
Kill Difference:76
Playtime:2.248 hours
Usage:0%
Score:0.046m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:56.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:168
V. Kills:72 230%
Deaths:73
KDR:2.301
Accuracy:40.038% C++
KPH:13 D
VKPH:5.600 D
M20 Basilisk
C--
Kills:92
V. Kills:38 236%
Deaths:29
KDR:3.172
Accuracy:34.360% C--
KPH:15.400 C--
VKPH:6.300 D
Kills:260 (0 + 260)
Deaths:102
KDR:2.549
VKDR:1.078
Vehicle Kills:110
Kill Difference:158
Playtime:18.951 hours
Usage:1%
Score:0.137m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:34.360%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,6933,7566655.648C+4.5162.563%A1.571%B+67.4C+16.8C+33155.7h19.5B+31.2B+
Solstice VE3 3,2963,2553,0421.07B+0.0721.301%C17.02%C-17.5C+N/A55185.8h15.7C++73.7C++
Orion VS54 2,8722,8422,3301.22C+0.0818.335%C--20.338%D23.7CN/A72119.9h13.9C+76C+
Quasar VM1 2,0061,9869632.062B+0.9217.73%B+14.351%D-26BN/A7976.3h13.2B++74.4B+
Nebula VM20 1,7941,7828112.197C++1.0619.504%C**16.498%D-30.8C+N/A8757.9h14.7B+75.2B+
Supernova PC 2,1101,5822276.969B5.8348.753%C+3.034%B+35.4A11.8B**19044.7h3.8B**7.8B*
NS-11C 1,2081,1741,9940.589C-0.5520.463%D19.421%C++15.4C--N/A4076h18.7D91.6C--
Serpent VE92 1,0851,0651,0810.985C+0.1521.138%C--17.183%C-23.1CN/A7346.1h14.1C+66.7C+
C-4 1,5449371,0520.891C0.2521.723%DN/A49.8D32.3C*52218.8h1.4C**6.6C+
Pulsar C 9058881,0700.83C0.3123.169%C22.635%C+21.9CN/A6640.6h13.9C60.2C+
CME 9118821,6020.551D0.5920.668%D*19.161%C-16.5D-N/A4453.5h18.2D*88.2D*
Eidolon VE33 8208099700.834C+0.3126.176%C20.89%D23.4C+N/A7034.5h9.9C+37.7C+
Maelstrom Turbo Laser 1,4838059170.878C0.2628.838%C3.975%B*11.8C9.9C+13668.2h116.8C+405C+
NS-15M2 6256135951.03C0.1121.281%C--19.25%D-34.2CN/A9517.9h15C--70.5C
Flare VE6 5995759270.62D0.5218.734%D15.478%D*22.4DN/A7025.7h16.1F85.7D-
Saron Laser Cannon 1,0455624481.254C+0.1140.944%A+3.203%B+9.8C8.4C+9057.4h197.9C--483.5C+
Solstice Burst 5375305440.974C0.1722.17%D-18.113%D-26.9CN/A7519.7h16.1C--72.8D
Antares LC 1,0174776450.74C--0.4035.387%B+1.468%C11D12.4C+16043.5h175.8C496.8C+
Light PPA 4634381522.882C+1.7449.05%B**N/A47.6C++2.7C1429.2h13.1C*26.7B
L100 Python AP 7174251732.457C-1.3262.821%B++2.588%C+21.8D15C--18619.5h9D-14.4C
Eridani SX5 4104026390.629C-0.5120.574%D*17.911%C16DN/A4625.2h15D73.1D
Supernova FPC 6583801113.423C2.2856.361%B3.684%B*22.8C+16.6B33916.7h6.6D11.7C+
NS-10 Burster 5543723970.937C+0.2027.686%C+11.29%B*6.5B3.2C6957.6h100.3B*362.4B+
Photon A2A Missile Pods 7633691242.976C1.8475.729%DN/A31.3D33.4C35311.8h7.7B+10.2C**
L100 Python HEAT 582358864.163C+3.0256.805%B+1.955%C21.8D13.7B+17916.4h7.9D13.9C+
MKV Suppressed 3603448230.418D-0.7221.094%D-13.372%D--11.5D-N/A3129.9h25.8F--122.4D*
NS-10 Burster 5013273750.872C0.2728.654%C+13.15%A*6.5B+3.4C7150.5h103.2B**360.2B++
Spear Anti-Vehicle Phalanx Turret 527315545.833C+4.6943.303%C+3.81%C+28.9C--19.4C+28810.9h11C25.4C+
Parallax VX3 2922912311.26C--0.1241.483%B73.196%C--16.6DN/A5417.5h3.4F8.1D
NS Annihilator 6502887030.41C-0.7378.111%DN/A6D-7.6C10747.8h16.9F21.7F
VE-LR Obelisk 2792664870.546D0.5927.932%D20.301%D*15.7DN/A4116.9h8.6D30.8C--
MANA Anti-Vehicle Turret 5802573000.857D0.2857.897%C++1.167%F2570C+3230C++3625940.1h15.2F--26.3D*
Lancer VS22 4962444630.527C0.6163.69%C**N/A10.3C10.6C-15023.8h19.5B30.6B
NS Decimator 3612246040.371D-0.7760.086%C+N/A15.9D*9.7D15914.1h8.1F-13.5F
Manticore SX40 2192192940.745C0.3937.215%B**18.265%C-11.9D-N/A3418.4h8.2C+22B+
S1 4032194600.476C0.6660.763%B+2.74%C+12.2D--10.3C19417.9h10.5D**17.2D-
Comet VM2 3091992570.774C+0.3744.448%C*3.015%D8.3C--4.6C*8523.9h24.9C+56.1C++
NS-7 PDW 1961923590.535C--0.6019.081%D--16.667%C+15.4C--N/A5812.5h19.7D-103.2D
Skyguard 371186832.241C1.1032.027%B+2.151%C++9.3D9.3C+17019.9h202.2F631.4D-
C75 Viper 218184404.6C++3.4637.947%C+2.717%A++31.7C++5.9C--2755.8h11.3B+29.8B+
Thanatos VE70 1731713300.518C-0.6237.227%C15.205%C+19.9CN/A718.6h6.8D--18.2C--
M20 Basilisk 240168732.301C1.1640.038%C++4.762%C12.9D5.5D10913h132.1D330C
Frag Grenade 1711671167N/A165.8647.771%BN/A417.5C10C*17950.4h3.6C**7.5B+
Saron HRB 274165553C1.8641.414%C1.818%C**24.6C+16.3C++3426.7h25.5C61.5C
MANA Anti-Personnel Turret 1471451441.007N/A0.1317.342%UN/A1450U20U3396100.1h35.3T*203.3T*
Lumine Edge 12712716,6610.008C-1.1330.655%B7.874%D*0.2DN/A1617.6h2.4F7.9C+
NSX-P Naginata 1281222510.486D0.6516.589%D*27.869%C+18.5D-N/A496.6h18.9D**113.8D*
Saron HRB-H 151104283.714C2.5756.309%C++N/A47.3B+21.4C3382.2h24.5C*43.5C**
Aspis Anti-Aircraft Phalanx Turret 220103313.323C+2.1827.656%BN/A12.4B14.1B++2928.3h144.9C**524B+
Fatestealer 1001001600.625B+0.5133.292%C27%B+14.9C--N/A306.7h2.7D--8C
M20 Basilisk 13092293.172C*2.0334.36%C--10.87%A*15.3C--6.3D1466h95.9C**279.2C++
Proton II PPA 9692118.364C7.2221.25%C-1.087%D-38.3D1.7D--1312.4h12.5D59C--
Comet VM2 137861270.677C0.4648.005%C**5.814%B*6.8D-4C--7912.6h41.4D-86.3C-
NS-44 Commissioner 87861580.544C0.6027.146%D*16.279%D-9.5D-N/A409.1h4.3C15.8D
VA39 Spectre 8684451.867B0.7328.442%D44.048%B+12.7DN/A716.6h8.2D-29D
E540 Halberd 11679253.16C--2.0239.717%D--3.797%B*25.5C--11.9D3363.1h5.3B+13.4C+
Pulsar VS1 7977870.885C+0.2517.267%D*20.779%C+14.8DN/A1205.2h17.6D101.7D--
Deimos VA29 80761530.497D0.6452.024%D10.526%D--14.6D--N/A555.2h3.4D**6.5D
Ursa 6463740.851C-0.2920.75%C28.571%B++25.2C-N/A1262.5h13.3C-64C+
Rocklet Rifle 10555870.632C+0.5159.482%B++N/A21.2C--19.2C-2932.6h27.1B*45.6B*
Lasher X2 56551150.478D0.6619.625%D-5.455%B*27.5C+N/A1512h28D**142.5D--
XM98 5050411.22C0.0831.336%D-76%C++11.4D-N/A624.4h2.7C+8.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241,3882.3h
VS Patriot Flare Gun21140.1h
Nano-Armor Kit1,2301,257,722159.1h
Snowman Soldier81650.2h
Spawn Beacon53470.4h
Nanite Revive Grenade05020.1h
Medical Applicator824204,76421.6h
Deconstruction Tool01340h
Spitfire Auto-Turret142580.4h
Ammunition Package613,3493.2h
Shield Recharging Field41340.1h
Anti-Infantry MANA Turret145781h
Recon Detection Device161491.4h

Check the help document for the dictionary if you want to learn more about words used here.


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