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JimVonMoon[LevG] JimVonMoon
VS BR 116

KDR: 1.12

Score: 27.1m

Last Seen: Jun 18th, 2019 6:32 PM
- OFFLINE - 7.7 hour(s)

Battle Rank 110 (116 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 91%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Dual Photon Pods Solstice VE3 Orion VS54 Quasar VM1 Nebula VM20 Supernova PC Pulsar C NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 1215TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.972%19.4%40720119416,1241.055310.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.312%-0.035C+-0.222C-1.76F-HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.035C+15.1-0.056C+56.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.844%1.981%448412105,602170025533.29529219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.126%0.158C++0.362C**0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.30.18C++51.40.03C+80.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.652%2.682%192612083,319221616451.49707202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.091%-0.421C--0.078C+1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.1-0.22C17.2-0.378C-29.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.082%4.36%516120868816924620.406619149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.504%-0.01C+-0.022C+-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.2-0.466D63.2-0.584D112

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.222%66.592%5131211446238330.187159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.47%-0.115C+-0.032C+1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.241C4.2-0.32C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.432%13.944%512121225198760.254049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%-0.175C-0.137C0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.097C+5.7-0.173C8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.1m274.2%261 (15.7k)229 (13.7k)1.1151438,55634,5751.45102116 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214106919.536%11.887%23203:258

9% Combat Medic45% Engineer20% Heavy Assault13% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2013 6:45 PMMay 20th, 2019 7:15 PMJun 19th, 2019 12:42 AM (61d) (PST)Jun 18th, 2019 6:29 PM (61d) (PST)Jun 18th, 2019 2:32 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6551904650.3260.2930.0391.1040.076199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,27811,42727,8512018266513,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1969.7h/82.1d 11,613 4,583 12,879 130.5k 3,016 5,044 9,029 77.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:2,842
Deaths:2,330
KDR:1.220
Accuracy:18.335% C--
HSR:20.338% D
Ursa
C*
Kills:884
Deaths:1,007
KDR:0.878
Accuracy:22.816% C+
HSR:25.679% C*
NS-15M2
C--
Kills:613
Deaths:595
KDR:1.030
Accuracy:21.281% C--
HSR:19.250% D-
Flare VE6
D
Kills:575
Deaths:927
KDR:0.620
Accuracy:18.734% D
HSR:15.478% D*
NSX-P Naginata
C+
Kills:122
Deaths:251
KDR:0.486
Accuracy:16.589% D*
HSR:27.869% C+
Kills:5,036
Deaths (as Heavy Assault):5,110
Deaths (to Heavy Assaults):8,420
KDR:0.98552
Kill Difference:74
Playtime:390.755 hours
Usage:20%
Score:4.774m
Score/min:204
Accuracy (listed only):19.551%
HSR (listed only):21.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:3,255
Deaths:3,042
KDR:1.070
Accuracy:21.301% C
HSR:17.020% C--
Pulsar C
C+
Kills:1,178
Deaths:1,404
KDR:0.839
Accuracy:23.740% C+
HSR:23.430% C+
NS-11C
C+
Kills:1,174
Deaths:1,994
KDR:0.589
Accuracy:20.463% D
HSR:19.421% C+
Serpent VE92
C--
Kills:1,122
Deaths:1,147
KDR:0.978
Accuracy:21.306% C--
HSR:17.023% C--
Eidolon VE33
C
Kills:817
Deaths:977
KDR:0.836
Accuracy:26.162% C
HSR:20.930% D
Solstice Burst
D-
Kills:579
Deaths:619
KDR:0.935
Accuracy:22.374% D-
HSR:17.962% D-
VE-LR Obelisk
D
Kills:266
Deaths:487
KDR:0.546
Accuracy:27.932% D
HSR:20.301% D*
Thanatos VE70
C
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C
Deimos VA29
D
Kills:80
Deaths:158
KDR:0.506
Accuracy:52.827% D
HSR:11.250% D-
Kills:8,642
Deaths (as Engineer):10,158
Deaths (to Engineers):8,254
KDR:0.85076
Kill Difference:1,516
Playtime:892.736 hours
Usage:45%
Score:13.241m
Score/min:247
Accuracy (listed only):28.148%
HSR (listed only):18.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:3,255
Deaths:3,042
KDR:1.070
Accuracy:21.301% C
HSR:17.020% C--
Pulsar C
C+
Kills:1,178
Deaths:1,404
KDR:0.839
Accuracy:23.740% C+
HSR:23.430% C+
NS-11C
C+
Kills:1,174
Deaths:1,994
KDR:0.589
Accuracy:20.463% D
HSR:19.421% C+
Serpent VE92
C--
Kills:1,122
Deaths:1,147
KDR:0.978
Accuracy:21.306% C--
HSR:17.023% C--
Solstice Burst
D-
Kills:579
Deaths:619
KDR:0.935
Accuracy:22.374% D-
HSR:17.962% D-
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D*
HSR:17.911% C
MKV Suppressed
D-
Kills:347
Deaths:825
KDR:0.421
Accuracy:21.078% D-
HSR:13.257% D--
NS-7 PDW
C+
Kills:192
Deaths:359
KDR:0.535
Accuracy:19.081% D--
HSR:16.667% C+
Thanatos VE70
C
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C
Deimos VA29
D
Kills:80
Deaths:158
KDR:0.506
Accuracy:52.827% D
HSR:11.250% D-
Kills:8,500
Deaths (as Light Assault):10,517
Deaths (to Light Assaults):5,892
KDR:0.80822
Kill Difference:2,017
Playtime:260.658 hours
Usage:13%
Score:3.234m
Score/min:207
Accuracy (listed only):25.997%
HSR (listed only):16.914%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C--
Kills:882
Deaths:1,602
KDR:0.551
Accuracy:20.668% D--
HSR:19.161% C--
H-V45
C+
Kills:529
Deaths:840
KDR:0.630
Accuracy:22.119% C
HSR:20.605% C+
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D*
HSR:17.911% C
MKV Suppressed
D-
Kills:347
Deaths:825
KDR:0.421
Accuracy:21.078% D-
HSR:13.257% D--
NS-7 PDW
C+
Kills:192
Deaths:359
KDR:0.535
Accuracy:19.081% D--
HSR:16.667% C+
Thanatos VE70
C
Kills:171
Deaths:330
KDR:0.518
Accuracy:37.227% C
HSR:15.205% C
Deimos VA29
D
Kills:80
Deaths:158
KDR:0.506
Accuracy:52.827% D
HSR:11.250% D-
Pulsar VS1
C+
Kills:77
Deaths:87
KDR:0.885
Accuracy:17.267% D*
HSR:20.779% C+
Kills:2,680
Deaths (as Combat Medic):4,840
Deaths (to Combat Medics):3,382
KDR:0.55372
Kill Difference:2,160
Playtime:173.460 hours
Usage:9%
Score:2.715m
Score/min:261
Accuracy (listed only):26.355%
HSR (listed only):16.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:402
Deaths:639
KDR:0.629
Accuracy:20.574% D*
HSR:17.911% C
MKV Suppressed
D-
Kills:347
Deaths:825
KDR:0.421
Accuracy:21.078% D-
HSR:13.257% D--
Parallax VX3
B
Kills:291
Deaths:231
KDR:1.260
Accuracy:41.483% B
HSR:73.196% C--
Manticore SX40
A
Kills:219
Deaths:294
KDR:0.745
Accuracy:37.215% A
HSR:18.265% C-
NS-7 PDW
C+
Kills:192
Deaths:359
KDR:0.535
Accuracy:19.081% D--
HSR:16.667% C+
NS-44 Commissioner
D--
Kills:108
Deaths:196
KDR:0.551
Accuracy:27.819% D--
HSR:13.889% D*
VA39 Spectre
B
Kills:97
Deaths:54
KDR:1.796
Accuracy:28.256% D
HSR:42.268% B
NS-44L Blackhand
A++
Kills:63
Deaths:41
KDR:1.537
Accuracy:55.660% A++
HSR:61.905% A+
XM98
C+
Kills:58
Deaths:49
KDR:1.184
Accuracy:31.225% D-
HSR:74.138% C+
Kills:1,777
Deaths (as Infiltrator):2,688
Deaths (to Infiltrators):5,527
KDR:0.66109
Kill Difference:911
Playtime:92.126 hours
Usage:5%
Score:0.579m
Score/min:105
Accuracy (listed only):31.377%
HSR (listed only):36.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:2,029
Deaths:987
KDR:2.056
Accuracy:17.795% B+
HSR:14.342% D-
Nebula VM20
C**
Kills:1,849
Deaths:845
KDR:2.188
Accuracy:19.465% C**
HSR:16.550% D-
NS-10 Burster
B*
Kills:375
Deaths:401
KDR:0.935
Accuracy:27.900% C+
HSR:11.200% B*
NS-10 Burster
A*
Kills:334
Deaths:379
KDR:0.881
Accuracy:28.887% C+
HSR:13.473% A*
Comet VM2
C*
Kills:207
Deaths:259
KDR:0.799
Accuracy:44.560% C*
HSR:2.899% D
Comet VM2
B+
Kills:90
Deaths:129
KDR:0.698
Accuracy:48.012% C**
HSR:5.556% B+
Kills:4,884
Deaths (as MAX Suit):1,500
Deaths (to MAX Suits):1,500
KDR:3.256
Kill Difference:3,384
Playtime:152.110 hours
Usage:8%
Score:2.558m
Score/min:280
Accuracy (listed only):31.103%
HSR (listed only):10.670%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,757
V. Kills:938 400%
Deaths:667
KDR:5.633
Accuracy:62.582% A
KPH:67.500 C+
VKPH:16.900 C+
Maelstrom Turbo Laser
C+
Kills:837
V. Kills:697 120%
Deaths:977
KDR:0.857
Accuracy:28.624% C-
KPH:11.900 C
VKPH:9.900 C+
Saron Laser Cannon
C+
Kills:562
V. Kills:483 116%
Deaths:448
KDR:1.254
Accuracy:40.944% A+
KPH:9.800 C
VKPH:8.400 C+
Antares LC
C+
Kills:477
V. Kills:540 88%
Deaths:645
KDR:0.740
Accuracy:35.387% B+
KPH:11 D
VKPH:12.400 C+
Light PPA
B**
Kills:446
V. Kills:25 N/A
Deaths:154
KDR:2.896
Accuracy:48.980% B**
KPH:46.500 C+
VKPH:2.600 C
Photon A2A Missile Pods
C
Kills:373
V. Kills:396 94%
Deaths:130
KDR:2.869
Accuracy:74.796% D
KPH:31.400 C--
VKPH:33.400 C
Kills:6,452 (2,322 + 0)
Deaths:3,021
KDR:2.136
VKDR:1.019
Vehicle Kills:3,079
Kill Difference:3,431
Playtime:248.200 hours
Usage:13%
Score:2.736m
Score/min:184
Piloting Accuracy:48.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:566
V. Kills:364 155%
Deaths:209
KDR:2.708
Accuracy:63.694% B*
KPH:24.400 C--
VKPH:15.700 C
L100 Python HEAT
B
Kills:358
V. Kills:224 159%
Deaths:86
KDR:4.163
Accuracy:56.805% B+
KPH:21.900 D
VKPH:13.700 B
Skyguard
C+
Kills:203
V. Kills:192 105%
Deaths:86
KDR:2.360
Accuracy:32.123% B+
KPH:10 D
VKPH:9.400 C+
C75 Viper
C++
Kills:184
V. Kills:34 N/A
Deaths:41
KDR:4.488
Accuracy:37.848% C
KPH:31.500 C++
VKPH:5.800 C--
Kills:1,311 (1,311 + 0)
Deaths:422
KDR:3.107
VKDR:1.929
Vehicle Kills:814
Kill Difference:889
Playtime:65.865 hours
Usage:3%
Score:0.750m
Score/min:190
Driving Accuracy:37.848%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,582
V. Kills:528 299%
Deaths:227
KDR:6.969
Accuracy:48.753% C+
KPH:35.400 B**
VKPH:11.800 B*
Supernova FPC
C**
Kills:426
V. Kills:299 142%
Deaths:116
KDR:3.672
Accuracy:56.517% B
KPH:24 C+
VKPH:16.800 C**
Saron HRB
C+
Kills:170
V. Kills:110 153%
Deaths:58
KDR:2.931
Accuracy:41.313% C
KPH:23.800 C+
VKPH:15.400 C+
Proton II PPA
C-
Kills:96
V. Kills:5 N/A
Deaths:11
KDR:8.727
Accuracy:21.390% C-
KPH:38.500 D
VKPH:2 D-
E540 Halberd
D
Kills:82
V. Kills:38 210%
Deaths:27
KDR:3.037
Accuracy:39.964% D--
KPH:25 D
VKPH:11.600 D
M20 Basilisk
C
Kills:56
V. Kills:13 400%
Deaths:28
KDR:2
Accuracy:23.408% D--
KPH:14.900 C
VKPH:3.500 D--
Kills:2,412 (2,008 + 404)
Deaths:467
KDR:5.165
VKDR:2.126
Vehicle Kills:993
Kill Difference:1,945
Playtime:79.181 hours
Usage:4%
Score:1.121m
Score/min:236
Driving Accuracy:56.517%
Gunner Accuracy:23.408%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:111
V. Kills:50 218%
Deaths:30
KDR:3.700
Accuracy:56.114% C++
KPH:44.700 B+
VKPH:20.100 C
Kills:111 (0 + 111)
Deaths:30
KDR:3.700
VKDR:1.667
Vehicle Kills:50
Kill Difference:81
Playtime:2.486 hours
Usage:0%
Score:0.050m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:56.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:181
V. Kills:75 238%
Deaths:82
KDR:2.207
Accuracy:40.737% C*
KPH:12.900 D
VKPH:5.400 D
M20 Basilisk
C-
Kills:103
V. Kills:41 245%
Deaths:36
KDR:2.861
Accuracy:34.963% C-
KPH:16.300 C-
VKPH:6.500 D
Kills:284 (0 + 284)
Deaths:118
KDR:2.407
VKDR:0.983
Vehicle Kills:116
Kill Difference:166
Playtime:20.298 hours
Usage:1%
Score:0.146m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:34.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 4,6953,7576675.633C+4.5262.582%A1.57%B+67.5C+16.8C+33155.7h19.5B+31.2B++
Solstice VE3 3,2963,2553,0421.07B+0.0521.301%C17.02%C--17.5C+N/A55185.8h15.7C++73.7C+
Orion VS54 2,8722,8422,3301.22C+0.1018.335%C--20.338%D23.7CN/A73119.9h13.9C+76C+
Quasar VM1 2,0522,0299872.056B+0.9417.795%B+14.342%D-26C*N/A8078h13.2B+74.4B+
Nebula VM20 1,8621,8498452.188C+1.0719.465%C**16.55%D-30.7C+N/A8760.3h14.7B+75.6B+
Supernova PC 2,1101,5822276.969C**5.8548.753%C+3.034%B+35.4B**11.8B*19144.7h3.8B*7.8B*
Pulsar C 1,2021,1781,4040.839C0.2823.74%C+23.43%C+21.6CN/A6454.6h13.9C58.6C+
NS-11C 1,2081,1741,9940.589C-0.5320.463%D19.421%C+15.4C--N/A4176h18.7D91.6D
Serpent VE92 1,1451,1221,1470.978C+0.1421.306%C--17.023%C--23.4CN/A7247.9h14.1C+66.2C+
C-4 1,7331,0631,1350.937C0.1821.697%DN/A52.6D33.2C**53820.2h1.4C*6.4C+
Ursa 9048841,0070.878C0.2422.816%C+25.679%C*32CN/A10627.6h13.2C--57.8C+
CME 9118821,6020.551D0.5620.668%D--19.161%C--16.5D-N/A4453.5h18.2D*88.2D*
Maelstrom Turbo Laser 1,5348379770.857C0.2628.624%C-3.823%B*11.9C9.9C+13570.2h116.3C+406.4C+
Eidolon VE33 8298179770.836C+0.2826.162%C20.93%D23.5C+N/A7034.7h9.9C+37.7C+
NS-15M2 6256135951.03C0.0921.281%C--19.25%D-34.2CN/A9717.9h15C--70.5C
Solstice Burst 5875796190.935C0.1822.374%D-17.962%D-26.3C-N/A7222h16.1D71.8D
Flare VE6 5995759270.62D0.5018.734%D15.478%D*22.4DN/A7125.7h16.1F85.7D-
L100 Python AP 9305662092.708C1.5963.694%B*1.943%C24.4C--15.7C18823.2h8.3D13.1C
Saron Laser Cannon 1,0455624481.254C+0.1440.944%A+3.203%B++9.8C8.4C+9157.4h197.9D483.5C+
H-V45 5565298400.63C0.4922.119%C20.605%C+19.2D1A7227.5h18.3F82.6D
Antares LC 1,0174776450.74C-0.3835.387%B+1.468%C11D12.4C+16043.5h175.8C-496.8C+
Light PPA 4714461542.896C+1.7848.98%B**N/A46.5C+2.6C1409.6h13.1C*26.7B
Supernova FPC 7254261163.672C2.5656.517%B3.286%B++23.9C+16.8C**33917.8h6.3C--11.1C+
Eridani SX5 4104026390.629C--0.4920.574%D*17.911%C16DN/A4725.2h15D73.1D
NS-10 Burster 5593754010.935C+0.1827.9%C+11.2%B*6.5C**3.2C6958.1h101.4B*363.4B+
Photon A2A Missile Pods 7693731302.869C1.7574.796%DN/A31.3D33.3C35211.9h7.9B+10.5C**
L100 Python HEAT 582358864.163C+3.0556.805%B+1.955%C21.8D13.7B18116.4h7.9D13.9C+
MKV Suppressed 3633478250.421D-0.6921.078%D-13.257%D--11.6D-N/A3230h25.7F--122.1D**
NS-10 Burster 5113343790.881C0.2328.887%C+13.473%A*6.5B3.5C7351h103.2B**357.1B++
Spear Anti-Vehicle Phalanx Turret 527315575.526C4.4143.427%C+3.81%C+28.6D19.3C28611h11.2C25.8C
NS Decimator 4923107510.413D0.7061.139%C+N/A17.1D*10.1D17218.1h7.9F-13F
NS Annihilator 6723027300.414C-0.7078.201%DN/A6.2D--7.5C10949.1h16.8F21.5F
Parallax VX3 2922912311.26C-0.1441.483%B73.196%C--16.6DN/A5417.5h3.4F8.1D
VE-LR Obelisk 2792664870.546D0.5727.932%D20.301%D*15.7DN/A4316.9h8.6D30.8D
MANA Anti-Vehicle Turret 5802573010.854D-0.2657.969%C**1.167%D*2570A**3230M3633760.1h15.3F*26.4D-
Lancer VS22 5072514810.522C0.5964.106%BN/A10.2C10.4C15124.5h19.7C**30.8B
S1 4032194600.476C0.6460.763%B+2.74%C+12.2D--10.3C20217.9h10.5F17.2D-
Manticore SX40 2192192940.745C+0.3737.215%A18.265%C-11.9D-N/A3418.4h8.2C+22B+
Comet VM2 3192072590.799C+0.3244.56%C*2.899%D8.4C--4.5C*8524.7h24.9C+55.9C++
Skyguard 395203862.36C1.2432.123%B+1.97%C+10D9.4C+17220.4h191.9D**597.5D
NS-7 PDW 1961923590.535C-0.5819.081%D--16.667%C+15.4DN/A6012.5h19.7D-103.2D-
C75 Viper 218184414.488C++3.3737.848%C2.717%A+31.7C++5.9C--2835.8h11.3B+29.9B+
M20 Basilisk 256181822.207C1.0940.737%C*4.42%C--12.9D5.4D10614h132.1D324.3C
Frag Grenade 1761721172N/A170.8847.918%C**N/A430C10C++18290.4h3.7C++7.7B
Thanatos VE70 1731713300.518C-0.6037.227%C15.205%C19.9C-N/A748.6h6.8D*18.2D
Saron HRB 280170582.931C-1.8241.313%C1.765%C++23.9C+15.5C+3327.1h26C-62.9C
MANA Anti-Personnel Turret 1621601541.039N/A0.0817.525%UN/A1600U20U3788700.1h33.6T*191.8T*
Lumine Edge 13113117,9310.007C1.1131.437%B+7.634%D*0.2DN/A1655.7h2.5F-7.9C+
NSX-P Naginata 1281222510.486D0.6316.589%D*27.869%C+18.5D-N/A596.6h18.9D**113.8D**
Saron HRB-H 161111303.7C2.5856.114%C++N/A44.4B+20C3372.5h24.6C++43.9C*
NS-44 Commissioner 1091081960.551C0.5627.819%D--13.889%D*11D-N/A479.8h4.2C+14.9C-
M20 Basilisk 144103362.861C+1.7534.963%C-10.68%A*16.3C-6.5D1506.3h91.6B262.1C**
Aspis Anti-Aircraft Phalanx Turret 220103313.323C+2.2127.548%BN/A12.3C**13.9B+2918.4h145.1C*526.6B+
Fatestealer 1001001600.625B+0.4933.292%C27%B+14.9C--N/A306.7h2.7D--8C
VA39 Spectre 9997541.796B0.6828.256%D42.268%B13.5DN/A757.2h7.6D27.1D
Proton II PPA 10196118.727C7.6121.39%C-1.042%D--38.4D2D-1342.5h12.4D58.1C--
Comet VM2 144901290.698C0.4248.012%C**5.556%B+6.8D-4.1C-7913.3h41.7D--86.9C-
E540 Halberd 12082273.037C--1.9239.964%D--3.659%B*24.8D11.5D3373.3h5.4B13.4C+
Deimos VA29 84801580.506D0.6152.827%D11.25%D-15.1D--N/A575.3h3.4D**6.4D
Pulsar VS1 7977870.885C+0.2317.267%D*20.779%C+14.8DN/A1305.2h17.6D101.7D--
Lasher X2 70691510.457D0.6620.666%D5.797%B**27.6C+N/A1442.5h27.4D**132.8D-
Rocklet Rifle 12265980.663C+0.4560.76%B*N/A23.2C20.4C3272.8h27.1B*44.5B*
NS-44L Blackhand 6563411.537C**0.4255.66%A++61.905%A+20.3CN/A633.1h3.7B+6.7B++
XM98 5858491.184C-0.0731.225%D-74.138%C+11.2D-N/A655.2h2.6C+8.4C
M20 Basilisk 6956282C0.8823.408%D--7.143%B*14.7C3.4D--883.8h73B+311.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64470.5h
Anti-Vehicle MANA Turret241,3972.3h
Nano-Armor Kit1,2931,303,082165.2h
Nanite Revive Grenade06190.2h
Medical Applicator988252,20525.7h
Spitfire Auto-Turret142580.4h
VS Patriot Flare Gun21300.1h
Deconstruction Tool01340h
Recon Detection Device161581.4h
Ammunition Package653,5503.3h
Shield Recharging Field221,5790.5h
Anti-Infantry MANA Turret156361h
Snowman Soldier81650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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