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Hater JimmyR3card[ISNC] JimmyR3card
NC BR 114

KDR: 2.3

Score: 26.1m

Last Seen: May 19th, 2019 6:30 AM
- OFFLINE - 92.8 hour(s)

Battle Rank 119 (114 total) - New Conglomerate on Connery - Outfit Member of Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 29
Level Progress (to 120): 8%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor AF-34 Mattock AF-34 Mattock GD-22S SAS-R AF-4 Cyclone GD-7F NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,190,050 MLG Score: 2550
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.641%26.286%70043115340,9762.228770.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.057%1.078B**0.845B*-0.138CHEAD ++ (~12.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.602B+7.90.446B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.323%0.969%365211941,2396322961.95735417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.244%1.678A++-0.579D-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.901B*8.50.839B++7.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.016%2.703%34111951116651410.16666778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.663A++0.071C+-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.737B++5.90.529B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.476%2.804%146411925356833780.782164141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.606%1.604A+-0.401C--1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.787B++13.60.658B+11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.827%70.086%146811885,6831763223.22348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.725%1.015B**0.19C++0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.4B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.834%15.902%146411928931518100.588274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.293%0.448B0.264C*-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.60.265C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 29
26.1m212.9%424 (25.4k)338 (20.3k)2.2985869,46330,2202.38825114 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1196675727.602%25.045%69102:3338

9% Combat Medic35% Heavy Assault23% Infiltrator22% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2016 2:44 AMMay 13th, 2017 7:13 AMMay 22nd, 2019 2:46 PM (8h) (PST)May 19th, 2019 4:04 AM (4d) (PST)May 19th, 2019 2:30 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7243513730.8980.3910.2252.0140.0482550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,41021,05122,359542313121320,252

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1288.7h/53.7d 2,710 17,397 21,305 155.8k 1,852 4,927 3,714 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:2,960
Deaths:1,199
KDR:2.469
Accuracy:24.803% C+
HSR:26.892% C*
GD-22S
B+
Kills:1,996
Deaths:823
KDR:2.425
Accuracy:23.931% C*
HSR:27.705% B+
NC6A GODSAW
B++
Kills:1,429
Deaths:472
KDR:3.028
Accuracy:26.990% C
HSR:32.190% B++
NC6 Gauss SAW
B+
Kills:1,343
Deaths:530
KDR:2.534
Accuracy:22.415% B+
HSR:25.465% B
EM1
B
Kills:1,182
Deaths:499
KDR:2.369
Accuracy:23.315% B
HSR:23.435% C**
NC05 Jackhammer AE
C++
Kills:1,181
Deaths:409
KDR:2.888
Accuracy:48.956% C++
HSR:12.786% D
EM6
B+
Kills:1,168
Deaths:429
KDR:2.723
Accuracy:22.180% C++
HSR:25.942% B+
NS-15M AE
C+
Kills:1,160
Deaths:436
KDR:2.661
Accuracy:24.257% C
HSR:25.431% C+
NS-15MP
C
Kills:1,160
Deaths:361
KDR:3.213
Accuracy:26.459% C
HSR:26.983% C
NC05 Jackhammer
B*
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:50.501% B*
HSR:12.942% C-
NSX Naginata
A
Kills:700
Deaths:308
KDR:2.273
Accuracy:22.136% C+
HSR:38% A
NC6S Gauss SAW S
A++
Kills:280
Deaths:104
KDR:2.692
Accuracy:27.483% B++
HSR:35.714% A++
MGR-L1 Promise
B**
Kills:127
Deaths:37
KDR:3.432
Accuracy:26.333% B+
HSR:32.284% B**
Kills:15,845
Deaths (as Heavy Assault):6,060
Deaths (to Heavy Assaults):8,666
KDR:2.61469
Kill Difference:9,785
Playtime:445.626 hours
Usage:35%
Score:8.496m
Score/min:318
Accuracy (listed only):28.443%
HSR (listed only):26.598%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:1,455
Deaths:660
KDR:2.205
Accuracy:23.889% C
HSR:20.138% C*
GD-7F
B+
Kills:1,449
Deaths:597
KDR:2.427
Accuracy:26.285% B+
HSR:19.393% C+
AC-X11
C**
Kills:1,327
Deaths:496
KDR:2.675
Accuracy:26.318% C**
HSR:22.005% C+
AF-19 Mercenary
B
Kills:1,316
Deaths:606
KDR:2.172
Accuracy:24.048% B
HSR:20.897% C+
Gauss Compact S
A
Kills:1,168
Deaths:579
KDR:2.017
Accuracy:28.375% B**
HSR:26.199% A
NS-11CP
C-
Kills:1,162
Deaths:513
KDR:2.265
Accuracy:25.177% D
HSR:20.224% C-
NS-7 PDW
A
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:28.927% B*
HSR:25.948% A
NS Baron G5AE
C+
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:46.296% C+
HSR:10.449% D-
MKV Suppressed
B**
Kills:1,158
Deaths:422
KDR:2.744
Accuracy:28.467% B+
HSR:26.511% B**
Blitz GD-10
B**
Kills:1,156
Deaths:484
KDR:2.388
Accuracy:28.087% B++
HSR:21.972% B**
AF-4A Bandit
C++
Kills:1,146
Deaths:433
KDR:2.647
Accuracy:25.833% C++
HSR:23.211% C++
NSX Tanto
A
Kills:340
Deaths:111
KDR:3.063
Accuracy:27.184% C*
HSR:33.235% A
NC12 Sweeper
A+
Kills:332
Deaths:92
KDR:3.609
Accuracy:45.474% C**
HSR:19.277% A+
Razor GD-23
C++
Kills:212
Deaths:81
KDR:2.617
Accuracy:25.041% C++
HSR:20.283% C+
MGR-S1 Gladius
A
Kills:212
Deaths:50
KDR:4.240
Accuracy:30.828% B++
HSR:30.660% A
AF-57 Piston
C**
Kills:202
Deaths:81
KDR:2.494
Accuracy:43.400% C**
HSR:13.861% C+
19A Fortuna
B*
Kills:199
Deaths:83
KDR:2.398
Accuracy:28.263% B+
HSR:25.126% B*
LA39 Bruiser
C+
Kills:192
Deaths:65
KDR:2.954
Accuracy:58.231% C
HSR:14.063% C+
NS Baron G5
B+
Kills:183
Deaths:70
KDR:2.614
Accuracy:47.700% B+
HSR:15.847% C**
Mauler S6
B++
Kills:167
Deaths:72
KDR:2.319
Accuracy:47.815% B++
HSR:13.773% C
NSX Tengu
B*
Kills:107
Deaths:39
KDR:2.744
Accuracy:42.094% B*
HSR:11.215% D**
Kills:15,801
Deaths (as Light Assault):6,476
Deaths (to Light Assaults):6,473
KDR:2.43993
Kill Difference:9,325
Playtime:281.633 hours
Usage:22%
Score:4.740m
Score/min:281
Accuracy (listed only):33.702%
HSR (listed only):20.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,455
Deaths:660
KDR:2.205
Accuracy:23.889% C
HSR:20.138% C*
NC9 A-Tross
A
Kills:1,187
Deaths:463
KDR:2.564
Accuracy:28.842% B++
HSR:32.856% A
Reaper DMR
A
Kills:1,173
Deaths:333
KDR:3.523
Accuracy:31.600% B**
HSR:33.845% A
Carnage AR
B++
Kills:1,172
Deaths:379
KDR:3.092
Accuracy:27.888% B++
HSR:25.171% B++
Gauss Rifle S
M
Kills:1,161
Deaths:440
KDR:2.639
Accuracy:29.846% B*
HSR:39.277% M
NC1 Gauss Rifle
A**
Kills:1,161
Deaths:421
KDR:2.758
Accuracy:34.380% A**
HSR:37.037% A**
NS-7 PDW
A
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:28.927% B*
HSR:25.948% A
NS Baron G5AE
C+
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:46.296% C+
HSR:10.449% D-
MKV Suppressed
B**
Kills:1,158
Deaths:422
KDR:2.744
Accuracy:28.467% B+
HSR:26.511% B**
Blitz GD-10
B**
Kills:1,156
Deaths:484
KDR:2.388
Accuracy:28.087% B++
HSR:21.972% B**
NC12 Sweeper
A+
Kills:332
Deaths:92
KDR:3.609
Accuracy:45.474% C**
HSR:19.277% A+
NSX Yumi
B
Kills:225
Deaths:82
KDR:2.744
Accuracy:28.168% B
HSR:26.667% C++
MGR-S1 Gladius
A
Kills:212
Deaths:50
KDR:4.240
Accuracy:30.828% B++
HSR:30.660% A
AF-57 Piston
C**
Kills:202
Deaths:81
KDR:2.494
Accuracy:43.400% C**
HSR:13.861% C+
LA39 Bruiser
C+
Kills:192
Deaths:65
KDR:2.954
Accuracy:58.231% C
HSR:14.063% C+
NS Baron G5
B+
Kills:183
Deaths:70
KDR:2.614
Accuracy:47.700% B+
HSR:15.847% C**
Mauler S6
B++
Kills:167
Deaths:72
KDR:2.319
Accuracy:47.815% B++
HSR:13.773% C
GR-22
A++
Kills:117
Deaths:26
KDR:4.500
Accuracy:31.790% A+
HSR:30.769% A++
NSX Tengu
B*
Kills:107
Deaths:39
KDR:2.744
Accuracy:42.094% B*
HSR:11.215% D**
Kills:13,678
Deaths (as Combat Medic):5,121
Deaths (to Combat Medics):3,593
KDR:2.67096
Kill Difference:8,557
Playtime:114.899 hours
Usage:9%
Score:3.707m
Score/min:538
Accuracy (listed only):35.985%
HSR (listed only):23.649%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,468
Deaths:632
KDR:2.323
Accuracy:39.510% C++
HSR:62.602% D
AF-4 Cyclone
C*
Kills:1,455
Deaths:660
KDR:2.205
Accuracy:23.889% C
HSR:20.138% C*
NS-44 Commissioner
B
Kills:1,199
Deaths:836
KDR:1.434
Accuracy:38.601% B
HSR:23.019% C++
LA80
B*
Kills:1,168
Deaths:349
KDR:3.347
Accuracy:46.510% B*
HSR:78.339% C++
NS-357 Underboss
B+
Kills:1,168
Deaths:759
KDR:1.539
Accuracy:36.951% C++
HSR:25.942% B+
Impetus
C**
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:35.886% C**
HSR:29.503% C*
EM4 Longshot
B++
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:43.885% B++
HSR:70.887% D--
NC14 Bolt Driver
B**
Kills:1,160
Deaths:416
KDR:2.788
Accuracy:43.002% B**
HSR:70.690% C
NS-7 PDW
A
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:28.927% B*
HSR:25.948% A
AF-18 Stalker
A
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:29.882% B+
HSR:28.732% A
MKV Suppressed
B**
Kills:1,158
Deaths:422
KDR:2.744
Accuracy:28.467% B+
HSR:26.511% B**
NS-30 Vandal
C*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:34.257% C*
HSR:22.731% C-
LA3 Desperado
C++
Kills:1,156
Deaths:874
KDR:1.323
Accuracy:26.189% C
HSR:20.502% C++
Blitz GD-10
B**
Kills:1,156
Deaths:484
KDR:2.388
Accuracy:28.087% B++
HSR:21.972% B**
AF-6 Shadow
C+
Kills:1,146
Deaths:445
KDR:2.575
Accuracy:33.320% C+
HSR:27.051% C+
NC08 Mag-Scatter
B
Kills:1,131
Deaths:594
KDR:1.904
Accuracy:56.167% B
HSR:14.324% C+
The Moonshot
B+
Kills:366
Deaths:71
KDR:5.155
Accuracy:45.094% B+
HSR:83.060% B+
NC4 Mag-Shot
B**
Kills:230
Deaths:165
KDR:1.394
Accuracy:28.607% C*
HSR:26.957% B**
MGR-S1 Gladius
A
Kills:212
Deaths:50
KDR:4.240
Accuracy:30.828% B++
HSR:30.660% A
NS-44 Commissioner AE
D
Kills:210
Deaths:230
KDR:0.913
Accuracy:26.075% F-
HSR:19.048% D
NSX Tomoe
C++
Kills:178
Deaths:58
KDR:3.069
Accuracy:27.382% C
HSR:37.640% C++
Gauss SPR
C--
Kills:165
Deaths:78
KDR:2.115
Accuracy:29.354% C--
HSR:29.091% D
AF-8 RailJack
B+
Kills:129
Deaths:45
KDR:2.867
Accuracy:40.652% B+
HSR:74.419% C+
NSX Tengu
B*
Kills:107
Deaths:39
KDR:2.744
Accuracy:42.094% B*
HSR:11.215% D**
NSX Daimyo
B+
Kills:66
Deaths:16
KDR:4.125
Accuracy:44.643% B+
HSR:87.879% F-
LA8 Rebel
C--
Kills:53
Deaths:32
KDR:1.656
Accuracy:26.942% C--
HSR:16.981% D
Kills:20,884
Deaths (as Infiltrator):9,098
Deaths (to Infiltrators):5,091
KDR:2.29545
Kill Difference:11,786
Playtime:294.220 hours
Usage:23%
Score:5.486m
Score/min:311
Accuracy (listed only):35.200%
HSR (listed only):37.917%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,449
Deaths:597
KDR:2.427
Accuracy:26.285% B+
HSR:19.393% C+
AC-X11
C**
Kills:1,327
Deaths:496
KDR:2.675
Accuracy:26.318% C**
HSR:22.005% C+
AF-19 Mercenary
B
Kills:1,316
Deaths:606
KDR:2.172
Accuracy:24.048% B
HSR:20.897% C+
Gauss Compact S
A
Kills:1,168
Deaths:579
KDR:2.017
Accuracy:28.375% B**
HSR:26.199% A
Warden
B*
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:31.679% B*
HSR:30.095% B*
NS-11CP
C-
Kills:1,162
Deaths:513
KDR:2.265
Accuracy:25.177% D
HSR:20.224% C-
NS Baron G5AE
C+
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:46.296% C+
HSR:10.449% D-
AF-4A Bandit
C++
Kills:1,146
Deaths:433
KDR:2.647
Accuracy:25.833% C++
HSR:23.211% C++
NSX Tanto
A
Kills:340
Deaths:111
KDR:3.063
Accuracy:27.184% C*
HSR:33.235% A
NC12 Sweeper
A+
Kills:332
Deaths:92
KDR:3.609
Accuracy:45.474% C**
HSR:19.277% A+
Razor GD-23
C++
Kills:212
Deaths:81
KDR:2.617
Accuracy:25.041% C++
HSR:20.283% C+
AF-57 Piston
C**
Kills:202
Deaths:81
KDR:2.494
Accuracy:43.400% C**
HSR:13.861% C+
19A Fortuna
B*
Kills:199
Deaths:83
KDR:2.398
Accuracy:28.263% B+
HSR:25.126% B*
LA39 Bruiser
C+
Kills:192
Deaths:65
KDR:2.954
Accuracy:58.231% C
HSR:14.063% C+
NS Baron G5
B+
Kills:183
Deaths:70
KDR:2.614
Accuracy:47.700% B+
HSR:15.847% C**
Mauler S6
B++
Kills:167
Deaths:72
KDR:2.319
Accuracy:47.815% B++
HSR:13.773% C
GD Guardian
C**
Kills:159
Deaths:40
KDR:3.975
Accuracy:35.582% C**
HSR:30.189% C++
Kills:11,875
Deaths (as Engineer):4,912
Deaths (to Engineers):3,986
KDR:2.41755
Kill Difference:6,963
Playtime:51.551 hours
Usage:4%
Score:0.903m
Score/min:292
Accuracy (listed only):34.865%
HSR (listed only):21.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,859
Deaths:606
KDR:4.718
Accuracy:40.626% B*
HSR:11.822% D--
AF-34 Mattock
B*
Kills:2,526
Deaths:603
KDR:4.189
Accuracy:44.651% B*
HSR:14.806% D
NCM1 Scattercannon
C--
Kills:554
Deaths:155
KDR:3.574
Accuracy:31.004% C--
HSR:11.733% D-
NCM1 Scattercannon
C+
Kills:515
Deaths:187
KDR:2.754
Accuracy:31.944% D
HSR:15.340% C+
NCM2 Falcon
S
Kills:172
Deaths:102
KDR:1.686
Accuracy:76.106% S
HSR:8.140% A+
AF-41 Hacksaw
B*
Kills:171
Deaths:56
KDR:3.054
Accuracy:39.650% B*
HSR:11.111% D--
NCM3 Raven
A**
Kills:138
Deaths:117
KDR:1.179
Accuracy:59.787% A**
HSR:0.725% D**
AF-41 Hacksaw
B**
Kills:127
Deaths:28
KDR:4.536
Accuracy:45.171% B**
HSR:11.024% D*
NCM2 Falcon
M**
Kills:119
Deaths:101
KDR:1.178
Accuracy:78.405% M**
HSR:1.681% D*
NCM3 Raven
A**
Kills:112
Deaths:117
KDR:0.957
Accuracy:60.663% A**
HSR:0.893% D*
Kills:7,293
Deaths (as MAX Suit):1,036
Deaths (to MAX Suits):1,105
KDR:7.03958
Kill Difference:6,257
Playtime:99.484 hours
Usage:8%
Score:2.767m
Score/min:464
Accuracy (listed only):50.801%
HSR (listed only):8.727%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:671
V. Kills:84 N/A
Deaths:38
KDR:17.658
Accuracy:55.397% B*
KPH:154.200 B*
VKPH:19.300 C**
M30 Mustang AH
C+
Kills:568
V. Kills:25 N/A
Deaths:115
KDR:4.939
Accuracy:49.051% D-
KPH:47.200 C+
VKPH:2.100 D-
M20 Mustang
C++
Kills:138
V. Kills:183 75%
Deaths:190
KDR:0.726
Accuracy:26.154% D-
KPH:7.900 C--
VKPH:10.400 C++
Kills:1,377 (706 + 0)
Deaths:343
KDR:4.015
VKDR:0.851
Vehicle Kills:292
Kill Difference:1,034
Playtime:33.918 hours
Usage:3%
Score:0.340m
Score/min:167
Piloting Accuracy:26.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:111
V. Kills:100 110%
Deaths:29
KDR:3.828
Accuracy:58.016% B**
KPH:21.900 C+
VKPH:19.700 B**
Enforcer ML85
C++
Kills:60
V. Kills:54 109%
Deaths:11
KDR:5.455
Accuracy:46.501% B++
KPH:18.900 C-
VKPH:17 C++
Kills:171 (111 + 60)
Deaths:40
KDR:4.275
VKDR:3.850
Vehicle Kills:154
Kill Difference:131
Playtime:8.257 hours
Usage:1%
Score:0.156m
Score/min:315
Driving Accuracy:58.016%
Gunner Accuracy:46.501%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:166
V. Kills:190 87%
Deaths:43
KDR:3.860
Accuracy:72.750% A++
KPH:23 D
VKPH:26.400 C+
C85 Canister-H
C
Kills:154
V. Kills:5 N/A
Deaths:18
KDR:8.556
Accuracy:40.012% D--
KPH:87.300 C
VKPH:2.800 D*
Kills:320 (0 + 320)
Deaths:61
KDR:5.246
VKDR:3.197
Vehicle Kills:195
Kill Difference:259
Playtime:8.968 hours
Usage:1%
Score:0.137m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:40.012%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:155
V. Kills:29 N/A
Deaths:28
KDR:5.536
Accuracy:41.937% B++
KPH:42.500 C+
VKPH:8 C
M40 Fury
B++
Kills:85
V. Kills:17 472%
Deaths:13
KDR:6.538
Accuracy:40.732% B+
KPH:71 B++
VKPH:14.200 B+
Kills:240 (0 + 240)
Deaths:41
KDR:5.854
VKDR:1.122
Vehicle Kills:46
Kill Difference:199
Playtime:4.841 hours
Usage:0%
Score:0.077m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:40.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9802,9601,1992.469C++0.1724.803%C+26.892%C*59.2B+N/A15350h8.1B**32.5B+
AF-34 Mattock 2,8862,8596064.718B+2.4240.626%B*11.822%D--63B**N/A17345.4h5.1B+12.6B++
AF-34 Mattock 2,5522,5266034.189B+1.8944.651%B*14.806%D56.1B*N/A15445h6.4C++14.4B+
GD-22S 2,0211,9968232.425B+0.1323.931%C*27.705%B+54.5B++N/A15036.6h8.5B**35.5B++
SAS-R 1,4771,4686322.323C+0.0239.51%C++62.602%D47.1BN/A13431.2h1.9B++4.7B+
AF-4 Cyclone 1,4731,4556602.205B++0.0923.889%C20.138%C*45.6B+N/A13131.9h9.1B++37.9B+
GD-7F 1,4541,4495972.427A+0.1326.285%B+19.393%C+53.7B**N/A16027h9.8B**37.3B++
NC6A GODSAW 1,4441,4294723.028B+0.7326.99%C32.19%B++71.8B+N/A20619.9h7.1C*26.3B+
NC6 Gauss SAW 1,3571,3435302.534A0.2422.415%B+25.465%B62.2A+N/A23421.6h7.3B**32.5B++
AC-X11 1,3441,3274962.675A++0.3826.318%C**22.005%C+51.6AN/A14525.7h7.4B*28B++
AF-19 Mercenary 1,3311,3166062.172A++0.1324.048%B20.897%C+49.8A*N/A16726.4h8.9B**37.2B++
NS-44 Commissioner 1,2101,1998361.434B+0.8638.601%B23.019%C++69.3A+N/A18117.3h3.1B*8.2B++
NC9 A-Tross 1,2001,1874632.564A0.2728.842%B++32.856%A68.6A++N/A25017.3h7A+24.4B**
EM1 1,1921,1824992.369B**0.0723.315%B23.435%C**62.9AN/A16118.8h9.6B+41B++
NC05 Jackhammer AE 1,1941,1814092.888B**0.5948.956%C++12.786%D78.2B++N/A18515.1h3.6B*7.3B+
Reaper DMR 1,1921,1733333.523B++1.2231.6%B**33.845%A72A++1.2A++19916.3h7.2A22.7B**
Carnage AR 1,1871,1723793.092A0.7927.888%B++25.171%B++67.7A++N/A24417.3h9.7A+34.8B**
LA80 1,1681,1683493.347C+1.0546.51%B*78.339%C++62.8B**N/A17518.6h1.9B+4B++
EM6 1,1781,1684292.723B++0.4222.18%C++25.942%B+60.2B*N/A16319.4h8.5B**38.2B+
NS-357 Underboss 1,1761,1687591.539B+0.7636.951%C++25.942%B+61.2B++N/A16819.1h3.7B+10B+
Gauss Compact S 1,1841,1685792.017A0.2828.375%B**26.199%A52.4A*N/A12122.3h8.7B++30.8B++
Impetus 1,1741,1663423.409B*1.1135.886%C**29.503%C*70.2A+N/A15516.6h3.6B**10B*
Warden 1,1791,1634482.596A+0.3031.679%B*30.095%B*58.4A**N/A14819.9h5.6A17.6B**
NS-11CP 1,1691,1625132.265B+0.0325.177%D20.224%C-51.4C+N/A11422.6h10.1B+40.1C*
Gauss Rifle S 1,1691,1614402.639A+0.3429.846%B*39.277%M70.4A**N/A31916.5h7.7A+25.8B**
EM4 Longshot 1,1671,1613483.336C++1.0443.885%B++70.887%D--57.2A++N/A14120.3h1.8B++4B*
NC1 Gauss Rifle 1,1661,1614212.758A+0.4634.38%A**37.037%A**82.9M**N/A24414h8.1A++23.4A
NC14 Bolt Driver 1,1641,1604162.788B++0.4943.002%B**70.69%C46.2A++N/A11225.1h1.9B**4.4B**
NS-7 PDW 1,1661,1603972.922A**0.6228.927%B*25.948%A64.8A*N/A15517.9h10.4B**36.1B++
NS-15M AE 1,1681,1604362.661C**0.3624.257%C25.431%C+50C+N/A11423.2h9.8B++40.6B+
NS-15MP 1,1741,1603613.213B+0.9126.459%C26.983%C72C++N/A17016.1h8.9B**33.7B+
AF-18 Stalker 1,1681,1594022.883A+0.5829.882%B+28.732%A64A+N/A14818.1h8.8A+29.6B*
NC05 Jackhammer 1,1731,1594532.558A0.2650.501%B*12.942%C-76.3A+N/A18315.2h3.6B**7.1B*
NS Baron G5AE 1,1711,1585452.125B++0.1746.296%C+10.449%D-54.6B+N/A13221.2h3.8B+8.1C+
MKV Suppressed 1,1721,1584222.744A*0.4528.467%B+26.511%B**59.7AN/A13819.4h10.5B**36.7B++
NS-30 Vandal 1,1661,1573543.268B*0.9734.257%C*22.731%C-63.2B**N/A14218.3h4.4B**12.9B++
LA3 Desperado 1,1751,1568741.323B+0.9826.189%C20.502%C++48.6B++N/A12123.8h7.9B+30.1B
Blitz GD-10 1,1681,1564842.388A+0.0928.087%B++21.972%B**64.2A++N/A16918h11.5B*40.8B++
AF-6 Shadow 1,1501,1464452.575B+0.2833.32%C+27.051%C+60B*N/A13719.1h4.4B**13.3B+
AF-4A Bandit 1,1591,1464332.647B**0.3525.833%C++23.211%C++56.2B*N/A13320.4h8.5B**33.1B+
NC08 Mag-Scatter 1,1381,1315941.904B+0.3956.167%B14.324%C+74.4A++N/A20815.2h3.5B++6.3B+
NS Decimator 1,2268707101.225C*1.0767.084%B*2.989%B+37.5C**15.3C+24323.2h4.9C+7.3B
NSX Naginata 7077003082.273B*0.0322.136%C+38%A61.9B++N/A20011.3h9B*40.6B+
Breaker Rocket Pods 7556713817.658A15.3655.397%B*1.043%C+152.5B++19.1C**4934.4h11B*19.9B++
M30 Mustang AH 5935681154.939C+2.6449.051%D-N/A47.3C+2.1D-11712h5.6B++11.4B+
NCM1 Scattercannon 5625541553.574B+1.2831.004%C--11.733%D-39.9BN/A10213.9h4.7B*15.1B+
C-4 6545513791.454C++0.8425.508%C++N/A102B+19.1D6995.4h1.2B++4.7B+
NCM1 Scattercannon 5175151872.754B+0.4631.944%D15.34%C+33B*N/A9715.6h5.8B*18B+
MAX Punch 1,1805121,0590.483S1.8268.966%A++N/A5.4A**7.1M**2894.5h6.7C9.7C
Hawk GD-68 6844563821.194B**1.1067.424%B++4.825%A28.9A++14.4B*20415.8h5.9B**8.8B**
The Moonshot 367366715.155C++2.8645.094%B+83.06%B+67.8B+N/A2295.4h1.6B*3.6B++
NSX Tanto 3443401113.063A*0.7627.184%C*33.235%A75.6A++N/A2564.5h9.3B*34.4B++
NC12 Sweeper 338332923.609A**1.3145.474%C**19.277%A+75.5A**1.4M*2244.4h3.8B+8.3B++
Frag Grenade 3113101310N/A307.7041.974%C-N/A387.5C1.3D*13830.8h4C+9.5C+
NC6S Gauss SAW S 2802801042.692B**0.3927.483%B++35.714%A++73.7AN/A2193.8h7.9B**28.9B++
NC4 Mag-Shot 2352301651.394B*0.9028.607%C*26.957%B**59A++1.3B**2143.9h6.9B+24.2C++
NSX Yumi 228225822.744B**0.4528.168%B26.667%C++83.3A*1.1B+1912.7h9.8B*34.8B++
NS Decimator-B 2872201211.818C++0.4860.762%C-2.727%C++52.4C+16C2584.2h2.9B*4.8B++
Razor GD-23 213212812.617A++0.3225.041%C++20.283%C+55.8A++N/A2903.8h8.6B**34.2B++
MGR-S1 Gladius 215212504.24A*1.9430.828%B++30.66%A84.8A++1.2A+2552.5h8.3B++27B++
NS-44 Commissioner AE 2162102300.913C1.3926.075%F-19.048%D31.3DN/A1016.7h3.5C++13.4D-
Anti-Vehicle Grenade 2352081208N/A205.7045.251%DN/A416C++54C--25400.5h3.9B*8.6B+
AF-57 Piston 202202812.494A0.2043.4%C**13.861%C+74.8A++N/A2502.7h3.8B++8.9B+
19A Fortuna 203199832.398B**0.1028.263%B+25.126%B*51B++1A1393.9h7.4B**26.3B*
Carver 1981939,8240.02C2.2811.098%D**10.363%D-0.6C--N/A1350h1.5C+13.5D-
LA39 Bruiser 193192652.954A++0.6658.231%C14.063%C+64B**N/A2253h2.2B+3.8C**
NS Baron G5 185183702.614A++0.3247.7%B+15.847%C**61A+N/A1673h3.9B++8.1C++
NSX Tomoe 181178583.069B++0.7727.382%C37.64%C++55.6B++N/A1613.2h11.7B++42.7B+
NCM2 Falcon 2981721021.686B+0.6176.106%S8.14%A+10.1C7.4A8917.1h27.8T36.5C+
AF-41 Hacksaw 172171563.054C*0.7639.65%B*11.111%D--50.3AN/A1683.4h6.5C++16.4B++
Mauler S6 170167722.319A0.0247.815%B++13.773%C61.9A*1.1A++3552.7h4.4B+9.2B++
Enforcer ML65-H 356166433.86C+1.5672.75%A++N/A23.1D26.4C+2597.2h21.3D29.3C+
Gauss SPR 167165782.115B0.1829.354%C--29.091%D51.6AN/A1173.2h3.8A12.9B++
GD Guardian 160159403.975B**1.6835.582%C**30.189%C++79.5B**N/A2952h4.8A13.6B**
M40 Fury 184155285.536C+3.2441.937%B++1.29%C--43.1C+8.1C+2223.6h13.4C++31.8B+
C85 Canister-H 159154188.556C6.2640.012%D--6.494%D*85.6C2.8D*2391.8h4.2B*10.6B+
NCM3 Raven 2891381171.179B1.1259.787%A**N/A12.8B++14M++12410.8h22.4B+37.5B**
M20 Mustang 3211381900.726C1.5726.154%D-N/A7.9C--10.5C++12017.5h129.6C+495.6C
Shrike 1901331111.198B*1.1059.683%B+6.015%A*36.9A15.8B+4143.6h4.2A7.1B**
AF-8 RailJack 129129452.867C++0.5740.652%B+74.419%C+49.6A*N/A1562.6h1.8B**4.5B++
The Slasher 1341295,7560.022D2.2817.473%D*13.954%B0.6CN/A1219.5h2.2C++12.8C
MGR-L1 Promise 130127373.432A++1.1326.333%B+32.284%B**79.4A1.9A*3941.6h10B**37.8B*
AF-41 Hacksaw 129127284.536B*2.2445.171%B**11.024%D*55.2A++N/A2302.3h7.1C++15.7B*
NCM2 Falcon 2091191011.178B1.1278.405%M**1.681%D*7D5.3C*7216.9h43.6T*55.6C--
GR-22 117117264.5A**2.2031.79%A+30.769%A++97.5M*N/A6091.2h9.1A++28.6A
NCM3 Raven 2201121170.957C++1.3460.663%A**N/A10.4C**10A++9910.8h27.8C**45.8B*
Titan-150 AP 211111293.828C1.5358.016%B**2.703%C+21.8C+19.6B**3445.1h5.9C-10.2C+
NSX Tengu 109107392.744A+0.4542.094%B*11.215%D**42.8C*N/A1552.5h9.4B**22.4B++
Tank Mine 141100812.5S10.20105.417%SN/A200A*82B++16100.5h2.5D-2.4A*
M60-A Bulldog 10495423.75C**21.4548.136%C**N/A38C*3.6C+1152.5h4.5B*9.3B*
Icikill 95927,1850.013D2.2911.215%F6.522%C--0.3C+N/A1276.5h2.2C++19.8D*
M40 Fury 10285136.538C+4.2440.732%B+N/A70.8B++14.2B+4021.2h12.7C++31.2B+
NSX Daimyo 6666164.125C**1.8344.643%B+87.879%F-36.7C--N/A931.8h3C--6.8C+
Enforcer ML85 11460115.455C++3.1646.501%B++3.333%B*18.8C-16.9C++2673.2h16.5D--35.5C+
Blackheart 6160341.765B++0.5343.017%C+16.667%D-42.9B*N/A881.4h2.6C**6B+
LA8 Rebel 5453321.656B*0.6426.942%C--16.981%D58.9A+1.1A2840.9h5.2B++19.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon794,1194.6h
AE Medical Applicator6938,7282.8h
AE Nano-Armor Kit10081,2655.4h
Nanite Revive Grenade01730h
Medical Kit3,96522,31262.3h
Spitfire Auto-Turret21890.3h
Motion Spotter549,5964.6h
Restoration Kit7960.2h
M12 Kobalt11020h
Medical Applicator4518,2021.6h
Nano-Armor Kit46,3450.4h
Ammunition Package83150.3h
CAS30 Tank Buster0500h
A30 Walker01480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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