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Hater JimmyR3card[ISNC] JimmyR3card
NC BR 113

KDR: 2.28

Score: 25.5m

Last Seen: Nov 11th, 2018 4:32 AM
- OFFLINE - 50.6 hour(s)

Battle Rank 118 (113 total) - New Conglomerate on Briggs - Outfit Member of Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 13
Level Progress (to 119): 11%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor AF-34 Mattock AF-34 Mattock GD-22S GD-7F NC6A GODSAW AF-4 Cyclone SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,131,253 MLG Score: 2503
Fun Score: N/A
Cheeseburgers Flipped: 770TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.586%26.193%6964297240,4532.235340.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.068%1.091B**0.876B*-0.155CHEAD ++ (~12.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.603B+7.90.445B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.113%0.977%365210121,2286252951.9648415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.247%1.637A+-0.587D-1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.901B*8.40.84B++7.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.096%2.703%34110131116591410.16843778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.689A++0.027C+-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++5.90.531B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.476%2.804%149410105356733780.793769141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.606%1.613A+-0.39C--1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.784B++13.60.652B+11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.611%69.905%149810065,4861738213.15469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.744%0.981B*0.178C++0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+1.90.397B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.755%13.61%14941010507148410.341644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.365%0.372C**0.085C+-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.426B3.50.285C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Insurgency[ISNC] Insurgency
NC outfit on Briggs

Members: 13
25.5m212.5%421 (25.3k)335 (20.1k)2.2759567,69629,7442.36552113 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1014650727.539%25.003%68902:3338

9% Combat Medic35% Heavy Assault23% Infiltrator22% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2016 2:44 AMMay 13th, 2017 7:13 AMNov 11th, 2018 5:10 PM (1d) (PST)Nov 11th, 2018 4:15 AM (2d) (PST)Nov 11th, 2018 12:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7223473750.8910.3910.2231.9950.0482503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,31120,84722,464532313120320,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1266.5h/52.8d 2,664 16,926 20,815 151.6k 1,832 4,853 3,674 54.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:2,931
Deaths:1,192
KDR:2.459
Accuracy:24.778% C++
HSR:26.749% C*
GD-22S
B+
Kills:1,906
Deaths:798
KDR:2.388
Accuracy:23.590% C*
HSR:26.810% B+
NC6A GODSAW
B*
Kills:1,385
Deaths:464
KDR:2.985
Accuracy:26.890% C
HSR:31.986% B*
NC6 Gauss SAW
B+
Kills:1,291
Deaths:521
KDR:2.478
Accuracy:22.315% B+
HSR:25.174% B
EM1
B+
Kills:1,182
Deaths:499
KDR:2.369
Accuracy:23.315% B+
HSR:23.435% C**
NC05 Jackhammer AE
C*
Kills:1,181
Deaths:409
KDR:2.888
Accuracy:48.956% C*
HSR:12.786% D
EM6
B+
Kills:1,168
Deaths:429
KDR:2.723
Accuracy:22.180% C++
HSR:25.942% B+
NS-15M AE
C+
Kills:1,160
Deaths:436
KDR:2.661
Accuracy:24.257% C+
HSR:25.431% C+
NS-15MP
C+
Kills:1,160
Deaths:361
KDR:3.213
Accuracy:26.459% C+
HSR:26.983% C
NC05 Jackhammer
B*
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:50.501% B*
HSR:12.942% C-
NSX Naginata
A
Kills:700
Deaths:308
KDR:2.273
Accuracy:22.136% C++
HSR:38% A
NC6S Gauss SAW S
A++
Kills:280
Deaths:104
KDR:2.692
Accuracy:27.483% B*
HSR:35.714% A++
MGR-L1 Promise
B**
Kills:124
Deaths:36
KDR:3.444
Accuracy:26.385% B+
HSR:32.258% B**
Kills:15,627
Deaths (as Heavy Assault):6,010
Deaths (to Heavy Assaults):8,544
KDR:2.60017
Kill Difference:9,617
Playtime:440.370 hours
Usage:35%
Score:8.368m
Score/min:317
Accuracy (listed only):28.403%
HSR (listed only):26.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,449
Deaths:597
KDR:2.427
Accuracy:26.285% B+
HSR:19.393% C+
AF-4 Cyclone
C*
Kills:1,383
Deaths:640
KDR:2.161
Accuracy:23.566% C
HSR:19.884% C*
AC-X11
B
Kills:1,318
Deaths:495
KDR:2.663
Accuracy:26.278% B
HSR:22.003% C+
AF-19 Mercenary
B+
Kills:1,316
Deaths:606
KDR:2.172
Accuracy:24.048% B+
HSR:20.897% C+
Gauss Compact S
A
Kills:1,168
Deaths:579
KDR:2.017
Accuracy:28.375% B**
HSR:26.199% A
NS-11CP
C
Kills:1,162
Deaths:513
KDR:2.265
Accuracy:25.177% D
HSR:20.224% C
NS-7 PDW
A
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:28.927% B*
HSR:25.948% A
NS Baron G5AE
C++
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:46.296% C++
HSR:10.449% D-
MKV Suppressed
B**
Kills:1,158
Deaths:422
KDR:2.744
Accuracy:28.467% B+
HSR:26.511% B**
Blitz GD-10
B**
Kills:1,156
Deaths:484
KDR:2.388
Accuracy:28.087% B*
HSR:21.972% B**
AF-4A Bandit
C*
Kills:1,146
Deaths:433
KDR:2.647
Accuracy:25.833% C*
HSR:23.211% C++
NSX Tanto
A
Kills:340
Deaths:111
KDR:3.063
Accuracy:27.184% C*
HSR:33.235% A
Razor GD-23
C*
Kills:212
Deaths:81
KDR:2.617
Accuracy:25.041% C*
HSR:20.283% C+
19A Fortuna
B*
Kills:199
Deaths:83
KDR:2.398
Accuracy:28.263% B+
HSR:25.126% B*
NS Baron G5
B
Kills:173
Deaths:63
KDR:2.746
Accuracy:46.844% B
HSR:16.185% B
LA39 Bruiser
C*
Kills:167
Deaths:51
KDR:3.275
Accuracy:56.938% C
HSR:15.569% C*
AF-57 Piston
C++
Kills:160
Deaths:72
KDR:2.222
Accuracy:40.795% C++
HSR:12.500% C
MGR-S1 Gladius
A+
Kills:129
Deaths:35
KDR:3.686
Accuracy:30.147% B++
HSR:33.333% A+
NSX Tengu
B*
Kills:107
Deaths:39
KDR:2.744
Accuracy:42.094% B*
HSR:11.215% D**
Mauler S6
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:49.943% B**
HSR:12.121% D
NC12 Sweeper
B**
Kills:81
Deaths:38
KDR:2.132
Accuracy:51.753% B**
HSR:13.580% C++
Kills:15,241
Deaths (as Light Assault):6,344
Deaths (to Light Assaults):6,381
KDR:2.40243
Kill Difference:8,897
Playtime:277.102 hours
Usage:22%
Score:4.621m
Score/min:278
Accuracy (listed only):33.826%
HSR (listed only):20.469%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,383
Deaths:640
KDR:2.161
Accuracy:23.566% C
HSR:19.884% C*
NC9 A-Tross
A
Kills:1,186
Deaths:463
KDR:2.562
Accuracy:28.864% B*
HSR:32.799% A
Reaper DMR
A+
Kills:1,173
Deaths:333
KDR:3.523
Accuracy:31.600% A
HSR:33.845% A+
Carnage AR
B++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:27.909% B++
HSR:25.171% B++
NC1 Gauss Rifle
A**
Kills:1,161
Deaths:421
KDR:2.758
Accuracy:34.380% A**
HSR:37.037% A**
Gauss Rifle S
M
Kills:1,161
Deaths:440
KDR:2.639
Accuracy:29.846% B**
HSR:39.277% M
NS-7 PDW
A
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:28.927% B*
HSR:25.948% A
NS Baron G5AE
C++
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:46.296% C++
HSR:10.449% D-
MKV Suppressed
B**
Kills:1,158
Deaths:422
KDR:2.744
Accuracy:28.467% B+
HSR:26.511% B**
Blitz GD-10
B**
Kills:1,156
Deaths:484
KDR:2.388
Accuracy:28.087% B*
HSR:21.972% B**
NSX Yumi
B+
Kills:224
Deaths:82
KDR:2.732
Accuracy:28.151% B+
HSR:26.786% C++
NS Baron G5
B
Kills:173
Deaths:63
KDR:2.746
Accuracy:46.844% B
HSR:16.185% B
LA39 Bruiser
C*
Kills:167
Deaths:51
KDR:3.275
Accuracy:56.938% C
HSR:15.569% C*
AF-57 Piston
C++
Kills:160
Deaths:72
KDR:2.222
Accuracy:40.795% C++
HSR:12.500% C
MGR-S1 Gladius
A+
Kills:129
Deaths:35
KDR:3.686
Accuracy:30.147% B++
HSR:33.333% A+
NSX Tengu
B*
Kills:107
Deaths:39
KDR:2.744
Accuracy:42.094% B*
HSR:11.215% D**
Mauler S6
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:49.943% B**
HSR:12.121% D
NC12 Sweeper
B**
Kills:81
Deaths:38
KDR:2.132
Accuracy:51.753% B**
HSR:13.580% C++
Kills:13,004
Deaths (as Combat Medic):4,964
Deaths (to Combat Medics):3,508
KDR:2.61966
Kill Difference:8,040
Playtime:111.199 hours
Usage:9%
Score:3.573m
Score/min:536
Accuracy (listed only):36.367%
HSR (listed only):23.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,383
Deaths:640
KDR:2.161
Accuracy:23.566% C
HSR:19.884% C*
SAS-R
C+
Kills:1,360
Deaths:605
KDR:2.248
Accuracy:38.790% C+
HSR:62.353% D
NS-44 Commissioner
B
Kills:1,199
Deaths:836
KDR:1.434
Accuracy:38.601% B
HSR:23.019% C*
NS-357 Underboss
B++
Kills:1,168
Deaths:759
KDR:1.539
Accuracy:36.951% C++
HSR:25.942% B++
LA80
B*
Kills:1,168
Deaths:349
KDR:3.347
Accuracy:46.510% B*
HSR:78.339% C++
Impetus
B
Kills:1,166
Deaths:342
KDR:3.409
Accuracy:35.886% B
HSR:29.503% C++
EM4 Longshot
B++
Kills:1,161
Deaths:348
KDR:3.336
Accuracy:43.885% B++
HSR:70.887% D--
NC14 Bolt Driver
B**
Kills:1,160
Deaths:416
KDR:2.788
Accuracy:43.002% B**
HSR:70.690% C
NS-7 PDW
A
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:28.927% B*
HSR:25.948% A
AF-18 Stalker
A
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:29.882% B+
HSR:28.732% A
MKV Suppressed
B**
Kills:1,158
Deaths:422
KDR:2.744
Accuracy:28.467% B+
HSR:26.511% B**
NS-30 Vandal
C**
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:34.257% C**
HSR:22.731% C-
Blitz GD-10
B**
Kills:1,156
Deaths:484
KDR:2.388
Accuracy:28.087% B*
HSR:21.972% B**
LA3 Desperado
C++
Kills:1,156
Deaths:874
KDR:1.323
Accuracy:26.189% C
HSR:20.502% C++
AF-6 Shadow
C+
Kills:1,146
Deaths:445
KDR:2.575
Accuracy:33.320% C+
HSR:27.051% C+
NC08 Mag-Scatter
C**
Kills:969
Deaths:528
KDR:1.835
Accuracy:54.505% C**
HSR:14.861% C+
The Moonshot
B+
Kills:297
Deaths:58
KDR:5.121
Accuracy:44.729% B+
HSR:81.818% C**
NC4 Mag-Shot
B**
Kills:224
Deaths:161
KDR:1.391
Accuracy:28.431% C*
HSR:26.786% B**
NS-44 Commissioner AE
D
Kills:210
Deaths:230
KDR:0.913
Accuracy:26.075% F-
HSR:19.048% D
NSX Tomoe
C++
Kills:178
Deaths:58
KDR:3.069
Accuracy:27.382% C
HSR:37.640% C++
Gauss SPR
C--
Kills:165
Deaths:78
KDR:2.115
Accuracy:29.354% C--
HSR:29.091% D
MGR-S1 Gladius
A+
Kills:129
Deaths:35
KDR:3.686
Accuracy:30.147% B++
HSR:33.333% A+
AF-8 RailJack
B+
Kills:109
Deaths:41
KDR:2.659
Accuracy:39.804% B+
HSR:73.395% C+
NSX Tengu
B*
Kills:107
Deaths:39
KDR:2.744
Accuracy:42.094% B*
HSR:11.215% D**
NSX Daimyo
B+
Kills:66
Deaths:16
KDR:4.125
Accuracy:44.643% B+
HSR:87.879% F
LA8 Rebel
C-
Kills:53
Deaths:32
KDR:1.656
Accuracy:26.942% C-
HSR:16.981% D
Kills:20,364
Deaths (as Infiltrator):8,949
Deaths (to Infiltrators):5,020
KDR:2.27556
Kill Difference:11,415
Playtime:288.790 hours
Usage:23%
Score:5.364m
Score/min:310
Accuracy (listed only):35.016%
HSR (listed only):37.927%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,449
Deaths:597
KDR:2.427
Accuracy:26.285% B+
HSR:19.393% C+
AC-X11
B
Kills:1,318
Deaths:495
KDR:2.663
Accuracy:26.278% B
HSR:22.003% C+
AF-19 Mercenary
B+
Kills:1,316
Deaths:606
KDR:2.172
Accuracy:24.048% B+
HSR:20.897% C+
Gauss Compact S
A
Kills:1,168
Deaths:579
KDR:2.017
Accuracy:28.375% B**
HSR:26.199% A
Warden
B*
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:31.679% B*
HSR:30.095% B*
NS-11CP
C
Kills:1,162
Deaths:513
KDR:2.265
Accuracy:25.177% D
HSR:20.224% C
NS Baron G5AE
C++
Kills:1,158
Deaths:545
KDR:2.125
Accuracy:46.296% C++
HSR:10.449% D-
AF-4A Bandit
C*
Kills:1,146
Deaths:433
KDR:2.647
Accuracy:25.833% C*
HSR:23.211% C++
NSX Tanto
A
Kills:340
Deaths:111
KDR:3.063
Accuracy:27.184% C*
HSR:33.235% A
Razor GD-23
C*
Kills:212
Deaths:81
KDR:2.617
Accuracy:25.041% C*
HSR:20.283% C+
19A Fortuna
B*
Kills:199
Deaths:83
KDR:2.398
Accuracy:28.263% B+
HSR:25.126% B*
NS Baron G5
B
Kills:173
Deaths:63
KDR:2.746
Accuracy:46.844% B
HSR:16.185% B
LA39 Bruiser
C*
Kills:167
Deaths:51
KDR:3.275
Accuracy:56.938% C
HSR:15.569% C*
AF-57 Piston
C++
Kills:160
Deaths:72
KDR:2.222
Accuracy:40.795% C++
HSR:12.500% C
GD Guardian
C**
Kills:147
Deaths:39
KDR:3.769
Accuracy:35.574% C**
HSR:29.932% C++
Mauler S6
B**
Kills:99
Deaths:60
KDR:1.650
Accuracy:49.943% B**
HSR:12.121% D
NC12 Sweeper
B**
Kills:81
Deaths:38
KDR:2.132
Accuracy:51.753% B**
HSR:13.580% C++
Kills:11,458
Deaths (as Engineer):4,814
Deaths (to Engineers):3,921
KDR:2.38014
Kill Difference:6,644
Playtime:51.335 hours
Usage:4%
Score:0.895m
Score/min:291
Accuracy (listed only):35.077%
HSR (listed only):20.647%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,697
Deaths:588
KDR:4.587
Accuracy:40.562% B*
HSR:11.791% D--
AF-34 Mattock
B*
Kills:2,398
Deaths:585
KDR:4.099
Accuracy:44.585% B*
HSR:14.304% D-
NCM1 Scattercannon
C-
Kills:554
Deaths:155
KDR:3.574
Accuracy:31.004% C-
HSR:11.733% D-
NCM1 Scattercannon
C+
Kills:515
Deaths:187
KDR:2.754
Accuracy:31.944% C--
HSR:15.340% C+
NCM2 Falcon
S
Kills:172
Deaths:102
KDR:1.686
Accuracy:76.088% S
HSR:8.140% A
NCM3 Raven
M
Kills:136
Deaths:116
KDR:1.172
Accuracy:59.798% M
HSR:0.735% D**
NCM2 Falcon
M**
Kills:119
Deaths:101
KDR:1.178
Accuracy:78.391% M**
HSR:1.681% D**
AF-41 Hacksaw
B**
Kills:113
Deaths:45
KDR:2.511
Accuracy:41.314% B**
HSR:10.620% D--
NCM3 Raven
M
Kills:112
Deaths:116
KDR:0.966
Accuracy:60.679% M
HSR:0.893% D*
AF-41 Hacksaw
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:50.733% A++
HSR:16.667% B+
Kills:6,882
Deaths (as MAX Suit):1,006
Deaths (to MAX Suits):1,097
KDR:6.84095
Kill Difference:5,876
Playtime:96.430 hours
Usage:8%
Score:2.647m
Score/min:458
Accuracy (listed only):51.510%
HSR (listed only):9.190%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:667
V. Kills:84 N/A
Deaths:38
KDR:17.553
Accuracy:55.203% B++
KPH:153.300 B*
VKPH:19.300 B
M30 Mustang AH
C+
Kills:561
V. Kills:24 N/A
Deaths:115
KDR:4.878
Accuracy:48.848% D-
KPH:47 C+
VKPH:2 D-
M20 Mustang
C++
Kills:138
V. Kills:183 75%
Deaths:190
KDR:0.726
Accuracy:26.154% D
KPH:7.900 C--
VKPH:10.400 C++
Kills:1,366 (699 + 0)
Deaths:343
KDR:3.983
VKDR:0.848
Vehicle Kills:291
Kill Difference:1,023
Playtime:33.820 hours
Usage:3%
Score:0.338m
Score/min:166
Piloting Accuracy:26.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:111
V. Kills:100 110%
Deaths:28
KDR:3.964
Accuracy:58.096% B**
KPH:21.900 C+
VKPH:19.700 B**
Enforcer ML85
C++
Kills:60
V. Kills:54 109%
Deaths:11
KDR:5.455
Accuracy:46.501% B+
KPH:18.900 C-
VKPH:17 C++
Kills:171 (111 + 60)
Deaths:39
KDR:4.385
VKDR:3.949
Vehicle Kills:154
Kill Difference:132
Playtime:8.247 hours
Usage:1%
Score:0.156m
Score/min:315
Driving Accuracy:58.096%
Gunner Accuracy:46.501%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:166
V. Kills:190 87%
Deaths:43
KDR:3.860
Accuracy:72.750% A++
KPH:23 D
VKPH:26.400 C+
C85 Canister-H
C
Kills:154
V. Kills:5 N/A
Deaths:18
KDR:8.556
Accuracy:40.012% D-
KPH:87.300 C
VKPH:2.800 D--
Kills:320 (0 + 320)
Deaths:61
KDR:5.246
VKDR:3.197
Vehicle Kills:195
Kill Difference:259
Playtime:8.968 hours
Usage:1%
Score:0.137m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:40.012%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:155
V. Kills:29 N/A
Deaths:28
KDR:5.536
Accuracy:41.937% B*
KPH:42.500 C+
VKPH:8 C
M40 Fury
B++
Kills:85
V. Kills:17 472%
Deaths:13
KDR:6.538
Accuracy:40.732% B+
KPH:71 B++
VKPH:14.200 B+
Kills:240 (0 + 240)
Deaths:41
KDR:5.854
VKDR:1.122
Vehicle Kills:46
Kill Difference:199
Playtime:4.841 hours
Usage:0%
Score:0.077m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:40.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9512,9311,1922.459C++0.1824.778%C++26.749%C*58.9B+N/A15249.8h8.1B**32.6B+
AF-34 Mattock 2,7212,6975884.587B+2.3140.562%B*11.791%D--61.6B**N/A16743.8h5.2B+12.8B++
AF-34 Mattock 2,4232,3985854.099B1.8244.585%B*14.304%D-55.3B*N/A15243.4h6.5C++14.5B++
GD-22S 1,9301,9067982.388B+0.1123.59%C*26.81%B+53.7B*N/A14935.5h8.5B**35.9B++
GD-7F 1,4541,4495972.427A+0.1526.285%B+19.393%C+53.7AN/A16027h9.8B**37.3B++
NC6A GODSAW 1,3991,3854642.985B0.7126.89%C31.986%B*70.7B+N/A20219.6h7.1C*26.6B+
AF-4 Cyclone 1,3991,3836402.161B++0.1123.566%C19.884%C*44.2B+N/A12931.3h9.1B++38.8B
SAS-R 1,3681,3606052.248C+0.0338.79%C+62.353%D45.6B+N/A12729.8h1.9B++4.8B+
AC-X11 1,3351,3184952.663A++0.3926.278%B22.003%C+51.5AN/A14425.6h7.4B*28B++
AF-19 Mercenary 1,3311,3166062.172A++0.1024.048%B+20.897%C+49.8A*N/A16726.4h8.9B**37.2B++
NC6 Gauss SAW 1,3031,2915212.478A0.2022.315%B+25.174%B60.6A++N/A22821.3h7.3B*32.8B++
NS-44 Commissioner 1,2101,1998361.434B+0.8438.601%B23.019%C*69.3A+N/A18017.3h3.1B*8.2B++
NC9 A-Tross 1,1991,1864632.562A0.2928.864%B*32.799%A69A++N/A24917.2h7A+24.3B**
EM1 1,1921,1824992.369A0.0923.315%B+23.435%C**62.9B**N/A16118.8h9.6B+41B++
NC05 Jackhammer AE 1,1941,1814092.888B**0.6148.956%C*12.786%D78.2B*N/A18515.1h3.6B*7.3B+
Reaper DMR 1,1921,1733333.523B++1.2531.6%A33.845%A+72A++1.2A*19916.3h7.2A22.7B**
NS-357 Underboss 1,1761,1687591.539B++0.7436.951%C++25.942%B++61.2B*N/A16819.1h3.7B+10B+
Carnage AR 1,1831,1683793.082A+0.8127.909%B++25.171%B++67.5A++N/A24317.3h9.7A+34.8B**
EM6 1,1781,1684292.723B*0.4522.18%C++25.942%B+60.2B*N/A16319.4h8.5B**38.2B+
Gauss Compact S 1,1841,1685792.017A0.2628.375%B**26.199%A52.4A*N/A12022.3h8.7B++30.8B++
LA80 1,1681,1683493.347C+1.0746.51%B*78.339%C++62.8B**N/A17518.6h1.9B+4B++
Impetus 1,1741,1663423.409B**1.1335.886%B29.503%C++70.2A+N/A15516.6h3.6B**10B*
Warden 1,1791,1634482.596A++0.3231.679%B*30.095%B*58.4A**N/A14719.9h5.6A17.6B**
NS-11CP 1,1691,1625132.265B+0.0125.177%D20.224%C51.4C+N/A11422.6h10.1B+40.1C**
EM4 Longshot 1,1671,1613483.336C++1.0643.885%B++70.887%D--57.2A++N/A14020.3h1.8B++4B*
NC1 Gauss Rifle 1,1661,1614212.758A++0.4834.38%A**37.037%A**82.9SN/A24314h8.1A++23.4A
Gauss Rifle S 1,1691,1614402.639A++0.3629.846%B**39.277%M70.4A**N/A31916.5h7.7A+25.8B**
NS-15M AE 1,1681,1604362.661B0.3924.257%C+25.431%C+50C+N/A11423.2h9.8B*40.6B+
NS-15MP 1,1741,1603613.213B+0.9426.459%C+26.983%C72C**N/A17016.1h8.9B**33.7B+
NC14 Bolt Driver 1,1641,1604162.788B++0.5143.002%B**70.69%C46.2A++N/A11225.1h1.9B**4.4B**
NS-7 PDW 1,1661,1603972.922A**0.6528.927%B*25.948%A64.8A*N/A15417.9h10.4B**36.1B*
AF-18 Stalker 1,1681,1594022.883A+0.6129.882%B+28.732%A64A+N/A14818.1h8.8A29.6B*
NC05 Jackhammer 1,1731,1594532.558B**0.2850.501%B*12.942%C-76.3A+N/A18315.2h3.6B**7.1B*
NS Baron G5AE 1,1711,1585452.125B*0.1546.296%C++10.449%D-54.6B+N/A13221.2h3.8B+8.1C++
MKV Suppressed 1,1721,1584222.744A*0.4728.467%B+26.511%B**59.7AN/A13819.4h10.5B*36.7B++
NS-30 Vandal 1,1661,1573543.268B*0.9934.257%C**22.731%C-63.2AN/A14218.3h4.4B**12.9B++
Blitz GD-10 1,1681,1564842.388A0.1128.087%B*21.972%B**64.2A++N/A16918h11.5B*40.8B++
LA3 Desperado 1,1751,1568741.323B+0.9526.189%C20.502%C++48.6B++N/A12123.8h7.9B+30.1C++
AF-6 Shadow 1,1501,1464452.575B+0.3033.32%C+27.051%C+60B++N/A13719.1h4.4B**13.3B+
AF-4A Bandit 1,1591,1464332.647B**0.3725.833%C*23.211%C++56.2B*N/A13320.4h8.5B**33.1B++
NC08 Mag-Scatter 9749695281.835B0.4454.505%C**14.861%C+74.5A++N/A21413h3.6B+6.5B+
NS Decimator 1,2258697101.224C**1.0567.084%B*2.992%B+37.5C**15.3C+24323.2h4.9C+7.3B
NSX Naginata 7077003082.273B*0.0022.136%C++38%A61.9B*N/A19911.3h9B*40.6B+
Breaker Rocket Pods 7516673817.553A+15.2855.203%B++1.049%C+151.6B*19.1C**4924.4h10.8B*19.7B++
M30 Mustang AH 5855611154.878C+2.6048.848%D-N/A47.1C+2D-11611.9h5.6B++11.5B+
NCM1 Scattercannon 5625541553.574B+1.3031.004%C-11.733%D-39.9B+N/A10213.9h4.7B++15.1B+
C-4 6545513791.454C++0.8225.46%C++N/A104B+19.4D6995.3h1.2B+4.7C++
NCM1 Scattercannon 5175151872.754B+0.4831.944%C--15.34%C+33B*N/A9615.6h5.8B*18B+
MAX Punch 1,1785101,0290.496M**1.7869.079%A+N/A5.6A*7.3M++2991.5h6.7C9.7C+
Hawk GD-68 6844563821.194B**1.0867.424%B++4.825%B**28.9B**14.4B++20315.8h5.9B**8.8B**
NSX Tanto 3443401113.063A*0.7927.184%C*33.235%A75.6A++N/A2554.5h9.3B*34.4B++
Frag Grenade 3113101310N/A307.7241.98%C--N/A387.5C-1.3D*13840.8h4C+9.5C+
The Moonshot 298297585.121C+2.8544.729%B+81.818%C**67.5B++N/A2454.4h1.6B*3.5B*
NC6S Gauss SAW S 2802801042.692B**0.4227.483%B*35.714%A++73.7AN/A2183.8h7.9B**28.9B++
NC4 Mag-Shot 2292241611.391B**0.8828.431%C*26.786%B**58.9A++1.3A2103.8h7B24.6C++
NSX Yumi 227224822.732B**0.4628.151%B+26.786%C++83A*1.1C+1912.7h9.8B*34.7B++
Razor GD-23 213212812.617A++0.3425.041%C*20.283%C+55.8A++N/A2893.8h8.6B**34.2B++
NS-44 Commissioner AE 2162102300.913C1.3626.075%F-19.048%D31.3DN/A1016.7h3.5C++13.4D
Anti-Vehicle Grenade 2352081208N/A205.7245.251%DN/A416C*54D25400.5h3.9B*8.6B+
19A Fortuna 203199832.398B**0.1228.263%B+25.126%B*51B*1A1393.9h7.4A26.3B**
Carver 1841799,7390.018C2.2610.713%D*10.615%D-0.5C--N/A1345.6h1.5C+14.3C--
NSX Tomoe 181178583.069B++0.7927.382%C37.64%C++55.6B++N/A1613.2h11.7B++42.7B+
NS Decimator-B 2371771111.595C++0.6859.843%C--2.825%C**47.8C+16.2C2413.7h3C**5.1B
NS Baron G5 175173632.746A*0.4746.844%B16.185%B59.7A+N/A1642.9h3.8B++8.1C+
NCM2 Falcon 2981721021.686B+0.5976.088%S8.14%A10.1C7.4A8917.1h27.8T36.5C+
LA39 Bruiser 168167513.275A++1.0056.938%C15.569%C*69.6B**N/A2512.4h2.1B++3.8C**
Enforcer ML65-H 356166433.86C+1.5872.75%A++N/A23.1D26.4C+2587.2h21.3D29.3C++
Gauss SPR 167165782.115B0.1629.354%C--29.091%D51.6AN/A1173.2h3.8A12.9B++
AF-57 Piston 160160722.222B**0.0540.795%C++12.5%C69.6A++N/A2482.3h3.9B+9.4B+
M40 Fury 184155285.536C+3.2641.937%B*1.29%C--43.1C+8.1C+2223.6h13.4C++31.8B+
C85 Canister-H 159154188.556C+6.2840.012%D-6.494%D**85.6C2.8D--2391.8h4.2B*10.6B+
GD Guardian 148147393.769B**1.4935.574%C**29.932%C++77.4B**N/A2961.9h4.9A13.9B**
M20 Mustang 3211381900.726C1.5526.154%DN/A7.9C--10.5C++12017.5h129.6C+495.6C
NCM3 Raven 2861361161.172B1.1059.798%MN/A12.6B+13.9M++12310.8h22.6B+37.9B**
Shrike 1901331111.198B*1.0859.683%B+6.015%A++36.9B**15.8B+4133.6h4.2A7.1B**
MGR-S1 Gladius 131129353.686A+1.4130.147%B++33.333%A+80.6A++1.3A++2691.6h7.6B**25.3B*
The Slasher 1321275,6190.023D2.2517.386%D*14.173%C++0.6CN/A1214.3h2.3C++13C
MGR-L1 Promise 127124363.444A+1.1726.385%B+32.258%B**82.7A+2M3991.5h10B**38B*
NCM2 Falcon 2091191011.178B1.1078.391%M**1.681%D**7D5.3C*7216.9h43.6T*55.6C--
AF-41 Hacksaw 113113452.511C+0.2441.314%B**10.62%D--53.8A++N/A1942.1h6.7C+16.3B++
NCM3 Raven 2201121160.966C++1.3160.679%MN/A10.4C**10A++9910.8h27.6C**45.5B**
Titan-150 AP 211111283.964C+1.6958.096%B**2.703%C+21.8C+19.6B**3455.1h5.9C10.1C++
AF-8 RailJack 109109412.659C++0.3839.804%B+73.395%C+45.4A++N/A1552.4h1.9B*4.7B++
NSX Tengu 109107392.744A+0.4742.094%B*11.215%D**42.8C**N/A1562.5h9.4B**22.4B++
Mauler S6 9999601.65B**0.6349.943%B**12.121%D52.1AN/A3471.9h4.4B+8.8B++
M60-A Bulldog 10495423.75C**21.4748.464%BN/A38C*3.6C+1162.5h4.5B*9.3B*
Tank Mine 13394811.75S9.47111.261%SN/A235M+97.5A16090.4h2.6D--2.4A*
Icikill 90876,9590.013D2.2610.856%D**6.897%C0.3C-N/A1267.8h2.2C+20.5D--
M40 Fury 10285136.538C+4.2640.732%B+N/A70.8B++14.2B+4021.2h12.7C++31.2B+
NC12 Sweeper 8181382.132B**0.1451.753%B**13.58%C++81A++N/A1961h4.6C+8.8B+
NSX Daimyo 6666164.125B1.8544.643%B+87.879%F36.7C-N/A931.8h3C-6.8C+
AF-41 Hacksaw 6866173.882B+1.6150.733%A++16.667%B+66A**2S3471h7.9C15.5B*
Blackheart 6160341.765B++0.5143.017%C+16.667%D-42.9B++N/A881.4h2.6C**6B+
Enforcer ML85 11460115.455C*3.1846.501%B+3.333%B*18.8C-16.9C+2673.2h16.5D35.5C+
LA8 Rebel 5453321.656B*0.6226.942%C-16.981%D58.9A+1.1A2830.9h5.2B++19.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter549,4054.5h
Restoration Kit7960.2h
Spawn Beacon774,0284.2h
Spitfire Auto-Turret21830.3h
AE Nano-Armor Kit9779,7175.3h
Nanite Revive Grenade01370h
Medical Kit3,85821,83260.4h
AE Medical Applicator6634,2662.5h
M12 Kobalt11020h
Ammunition Package83140.3h
Nano-Armor Kit46,3450.4h
Medical Applicator4518,2021.6h
A30 Walker01480.1h
CAS30 Tank Buster0500h

Check the help document for the dictionary if you want to learn more about words used here.


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