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Paragon Warrior JoKriMa[T] JoKriMa
VS BR 133

KDR: 2.83

Score: 38.8m

Last Seen: Jul 10th, 2020 6:09 PM
- OFFLINE - 128.6 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost NS-15M2 H-V45 NS Decimator NS-11A NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,922,132 MLG Score: 7132
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.635%38.085%120538131193,6483.70824-0.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.708%2.01A*2.552A**-0.582DHEAD ++ (~22.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.633B+8.60.397B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.598%0.638%245213471,5687513672.08511426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%-0.384C--0.861D---0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.423B31.50.409B62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.403%2.913%181134810310041140.10248890%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.81B++0.267C*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+6.80.453B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.531%5.771%238313461,3698754531.56279302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.124%0.675B+0.301C*1.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.807B++10.10.749B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.117%83.831%238413458,0713033362.66019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.891%1.078B**1.079B**0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+1.80.449B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.856%28.436%23831346633193150.32764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.412%0.913B*2.652M0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.60.466B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.8m193.5%620 (37.2k)494 (29.6k)2.83359118,22341,7222.94387133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349947328.791%37.181%107001:5329

19% Combat Medic7% Engineer55% Heavy Assault9% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 3:31 PMFeb 10th, 2020 1:27 PMJul 15th, 2020 11:35 AM (29d) (PST)Jul 10th, 2020 2:10 PM (33d) (PST)Jul 10th, 2020 2:09 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0123566561.5050.5310.5603.0040.0477132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,70621,34839,358903234180329,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1309h/54.5d 4,601 43,957 28,741 236k 1,826 5,480 3,701 79.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:43,673
Deaths:10,561
KDR:4.135
Accuracy:31.937% B++
HSR:42.647% B**
Orion VS54
A
Kills:6,069
Deaths:1,933
KDR:3.140
Accuracy:30.223% B**
HSR:39.974% A
NS-15M2
B+
Kills:4,733
Deaths:1,579
KDR:2.997
Accuracy:29.767% B+
HSR:36.827% B+
SVA-88
B++
Kills:1,448
Deaths:595
KDR:2.434
Accuracy:29.897% B++
HSR:30.249% C++
Pulsar LSW
B+
Kills:1,405
Deaths:698
KDR:2.013
Accuracy:28.679% B+
HSR:24.555% C-
NS-15 Gallows
A++
Kills:1,240
Deaths:260
KDR:4.769
Accuracy:34.658% B*
HSR:51.532% A++
NS-15MP
B*
Kills:1,230
Deaths:230
KDR:5.348
Accuracy:34.077% B*
HSR:40.569% B++
Flare VE6
C**
Kills:1,184
Deaths:582
KDR:2.034
Accuracy:27.699% C**
HSR:28.632% C+
NSX-P Naginata
A
Kills:338
Deaths:89
KDR:3.798
Accuracy:33.579% A
HSR:44.970% A
VE-H Maw
B++
Kills:238
Deaths:52
KDR:4.577
Accuracy:30.364% C**
HSR:38.656% B++
VX29 Polaris
B+
Kills:216
Deaths:101
KDR:2.139
Accuracy:29.018% B+
HSR:17.130% D--
Kills:61,774
Deaths (as Heavy Assault):16,680
Deaths (to Heavy Assaults):12,677
KDR:3.70348
Kill Difference:45,094
Playtime:715.805 hours
Usage:55%
Score:23.503m
Score/min:547
Accuracy (listed only):30.900%
HSR (listed only):35.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:2,333
Deaths:642
KDR:3.634
Accuracy:32.888% B**
HSR:27.904% B++
Pulsar C
A
Kills:1,851
Deaths:523
KDR:3.539
Accuracy:34.704% A
HSR:28.903% B+
NS-11C
A
Kills:1,446
Deaths:346
KDR:4.179
Accuracy:33.872% A
HSR:26.556% B++
Eridani SX5
B*
Kills:1,282
Deaths:434
KDR:2.954
Accuracy:32.098% B++
HSR:31.435% B*
Eridani SX5-AE
B++
Kills:1,210
Deaths:267
KDR:4.532
Accuracy:32.194% C++
HSR:34.711% B++
NS-7 PDW
A**
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:35.278% A+
HSR:40.778% A**
VE-S Canis
A
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% C**
HSR:38.950% A
NS-11CP
B++
Kills:1,177
Deaths:284
KDR:4.144
Accuracy:34.166% B++
HSR:26.763% C++
Sirius SX12
A*
Kills:889
Deaths:198
KDR:4.490
Accuracy:31.988% B*
HSR:38.245% A*
NSX-P Tanto
B
Kills:707
Deaths:393
KDR:1.799
Accuracy:31.195% B
HSR:28.996% C+
Solstice VE3
C++
Kills:607
Deaths:462
KDR:1.314
Accuracy:26.746% C++
HSR:19.769% C
VE-C Horizon
B**
Kills:397
Deaths:94
KDR:4.223
Accuracy:44.879% B**
HSR:32.746% B+
Deimos VA29
A*
Kills:366
Deaths:184
KDR:1.989
Accuracy:55.438% D--
HSR:33.607% A*
Phobos VX86
B*
Kills:187
Deaths:113
KDR:1.655
Accuracy:66.076% C**
HSR:24.064% B*
NS Baron G5
A++
Kills:82
Deaths:27
KDR:3.037
Accuracy:60.092% A
HSR:24.390% A++
NSX Tengu
A++
Kills:81
Deaths:33
KDR:2.455
Accuracy:42.864% B+
HSR:38.272% A++
Thanatos VE70
C
Kills:80
Deaths:85
KDR:0.941
Accuracy:36.793% D
HSR:15% C
Kills:15,058
Deaths (as Light Assault):4,654
Deaths (to Light Assaults):7,488
KDR:3.2355
Kill Difference:10,404
Playtime:122.234 hours
Usage:9%
Score:3.269m
Score/min:446
Accuracy (listed only):39.042%
HSR (listed only):30.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:3,178
Deaths:1,045
KDR:3.041
Accuracy:31.701% B*
HSR:35.148% B**
NS-11A
C+
Kills:2,592
Deaths:1,694
KDR:1.530
Accuracy:27.149% C+
HSR:25.656% C+
H-V45 AE
B++
Kills:1,709
Deaths:409
KDR:4.178
Accuracy:33.686% B++
HSR:36.630% B+
Eridani SX5
B*
Kills:1,282
Deaths:434
KDR:2.954
Accuracy:32.098% B++
HSR:31.435% B*
Eridani SX5-AE
B++
Kills:1,210
Deaths:267
KDR:4.532
Accuracy:32.194% C++
HSR:34.711% B++
NS-7 PDW
A**
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:35.278% A+
HSR:40.778% A**
VE-S Canis
A
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% C**
HSR:38.950% A
Pulsar VS1
C+
Kills:1,178
Deaths:934
KDR:1.261
Accuracy:26.457% C+
HSR:20.968% C
Terminus VX-9
B+
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:29.788% B+
HSR:28.791% C+
Equinox VE2
C++
Kills:1,165
Deaths:780
KDR:1.494
Accuracy:28.945% C++
HSR:21.545% C
Sirius SX12
A*
Kills:889
Deaths:198
KDR:4.490
Accuracy:31.988% B*
HSR:38.245% A*
Deimos VA29
A*
Kills:366
Deaths:184
KDR:1.989
Accuracy:55.438% D--
HSR:33.607% A*
Phobos VX86
B*
Kills:187
Deaths:113
KDR:1.655
Accuracy:66.076% C**
HSR:24.064% B*
NS-11A "Heatwave"
B++
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.488% C+
HSR:36.517% B++
Darkstar
B**
Kills:135
Deaths:60
KDR:2.250
Accuracy:33.151% B**
HSR:27.407% C++
Corvus VA55
A+
Kills:99
Deaths:32
KDR:3.094
Accuracy:35.247% A+
HSR:30.303% B+
NS Baron G5
A++
Kills:82
Deaths:27
KDR:3.037
Accuracy:60.092% A
HSR:24.390% A++
NSX Tengu
A++
Kills:81
Deaths:33
KDR:2.455
Accuracy:42.864% B+
HSR:38.272% A++
Thanatos VE70
C
Kills:80
Deaths:85
KDR:0.941
Accuracy:36.793% D
HSR:15% C
Kills:17,948
Deaths (as Combat Medic):7,484
Deaths (to Combat Medics):5,483
KDR:2.39818
Kill Difference:10,464
Playtime:249.369 hours
Usage:19%
Score:6.001m
Score/min:401
Accuracy (listed only):36.888%
HSR (listed only):30.653%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:2,333
Deaths:642
KDR:3.634
Accuracy:32.888% B**
HSR:27.904% B++
Pulsar C
A
Kills:1,851
Deaths:523
KDR:3.539
Accuracy:34.704% A
HSR:28.903% B+
NS-11C
A
Kills:1,446
Deaths:346
KDR:4.179
Accuracy:33.872% A
HSR:26.556% B++
NS-11CP
B++
Kills:1,177
Deaths:284
KDR:4.144
Accuracy:34.166% B++
HSR:26.763% C++
NSX-P Tanto
B
Kills:707
Deaths:393
KDR:1.799
Accuracy:31.195% B
HSR:28.996% C+
Solstice VE3
C++
Kills:607
Deaths:462
KDR:1.314
Accuracy:26.746% C++
HSR:19.769% C
VE-C Horizon
B**
Kills:397
Deaths:94
KDR:4.223
Accuracy:44.879% B**
HSR:32.746% B+
Deimos VA29
A*
Kills:366
Deaths:184
KDR:1.989
Accuracy:55.438% D--
HSR:33.607% A*
VE-LR Obelisk
B*
Kills:231
Deaths:62
KDR:3.726
Accuracy:40.990% B*
HSR:30.303% D
Phobos VX86
B*
Kills:187
Deaths:113
KDR:1.655
Accuracy:66.076% C**
HSR:24.064% B*
Eidolon VE33
B++
Kills:115
Deaths:35
KDR:3.286
Accuracy:35.998% B++
HSR:33.913% B++
NS Baron G5
A++
Kills:82
Deaths:27
KDR:3.037
Accuracy:60.092% A
HSR:24.390% A++
Thanatos VE70
C
Kills:80
Deaths:85
KDR:0.941
Accuracy:36.793% D
HSR:15% C
Kills:9,579
Deaths (as Engineer):3,250
Deaths (to Engineers):5,046
KDR:2.94738
Kill Difference:6,329
Playtime:95.724 hours
Usage:7%
Score:2.325m
Score/min:405
Accuracy (listed only):41.064%
HSR (listed only):27.147%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:5,946
Deaths:1,189
KDR:5.001
Accuracy:42.093% C+
HSR:81.013% B*
NS-357 Underboss
A++
Kills:2,374
Deaths:1,454
KDR:1.633
Accuracy:46.333% B++
HSR:41.154% A++
NS-44 Commissioner
B
Kills:2,003
Deaths:1,544
KDR:1.297
Accuracy:43.010% B
HSR:27.908% C**
NS-44P Commissioner
B*
Kills:1,965
Deaths:1,136
KDR:1.730
Accuracy:47.411% C**
HSR:40% B*
NSX Daimyo
B++
Kills:1,389
Deaths:222
KDR:6.257
Accuracy:46.173% B
HSR:96.976% B++
Eridani SX5
B*
Kills:1,282
Deaths:434
KDR:2.954
Accuracy:32.098% B++
HSR:31.435% B*
Eridani SX5-AE
B++
Kills:1,210
Deaths:267
KDR:4.532
Accuracy:32.194% C++
HSR:34.711% B++
NS-7 PDW
A**
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:35.278% A+
HSR:40.778% A**
VE-S Canis
A
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% C**
HSR:38.950% A
NS-45 Pilot
A++
Kills:968
Deaths:581
KDR:1.666
Accuracy:37.009% B+
HSR:48.141% A++
Sirius SX12
A*
Kills:889
Deaths:198
KDR:4.490
Accuracy:31.988% B*
HSR:38.245% A*
XM98
B
Kills:446
Deaths:103
KDR:4.330
Accuracy:33.074% D--
HSR:79.596% B
V10
B++
Kills:290
Deaths:44
KDR:6.591
Accuracy:44.177% C++
HSR:85.172% B++
NS-30 Vandal
A*
Kills:201
Deaths:42
KDR:4.786
Accuracy:49.023% A*
HSR:19.901% D--
NSX Tomoe
B*
Kills:192
Deaths:54
KDR:3.556
Accuracy:35.353% B*
HSR:47.917% B+
NSX Tengu
A++
Kills:81
Deaths:33
KDR:2.455
Accuracy:42.864% B+
HSR:38.272% A++
Spiker
C**
Kills:55
Deaths:32
KDR:1.719
Accuracy:33.449% C**
HSR:25.455% C*
Soldier Soaker
B++
Kills:55
Deaths:36
KDR:1.528
Accuracy:42.439% B+
HSR:18.182% B++
Kills:21,709
Deaths (as Infiltrator):7,938
Deaths (to Infiltrators):6,521
KDR:2.73482
Kill Difference:13,771
Playtime:115.279 hours
Usage:9%
Score:3.168m
Score/min:458
Accuracy (listed only):39.245%
HSR (listed only):46.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:374
Deaths:88
KDR:4.250
Accuracy:27.503% B**
HSR:25.936% B+
Blueshift VM5
B**
Kills:367
Deaths:88
KDR:4.170
Accuracy:27.282% B**
HSR:27.520% B+
Quasar VM1
B*
Kills:93
Deaths:38
KDR:2.447
Accuracy:23.013% B*
HSR:19.355% C
Quasar VM1
B
Kills:82
Deaths:35
KDR:2.343
Accuracy:22.393% B
HSR:14.634% F
Cosmos VM3
M++
Kills:51
Deaths:18
KDR:2.833
Accuracy:37.812% M++
HSR:21.569% B
Kills:967
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):1,451
KDR:7.24345
Kill Difference:833.500
Playtime:6.612 hours
Usage:1%
Score:0.546m
Score/min:1,377
Accuracy (listed only):27.601%
HSR (listed only):21.803%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,189
V. Kills:38 N/A
Deaths:141
KDR:8.433
Accuracy:44.891% C*
KPH:109.200 B**
VKPH:3.500 C
Saron Laser Cannon
C+
Kills:379
V. Kills:269 140%
Deaths:291
KDR:1.302
Accuracy:31.464% C+
KPH:15.700 C+
VKPH:11.100 C+
Dual Photon Pods
C**
Kills:209
V. Kills:46 445%
Deaths:48
KDR:4.354
Accuracy:57.412% C*
KPH:110.600 C++
VKPH:24.300 C**
Coyote Missiles
C
Kills:55
V. Kills:27 196%
Deaths:16
KDR:3.438
Accuracy:53.674% C
KPH:38.300 C
VKPH:18.800 C-
Kills:1,832 (1,568 + 0)
Deaths:496
KDR:3.694
VKDR:0.766
Vehicle Kills:380
Kill Difference:1,336
Playtime:38.353 hours
Usage:3%
Score:0.501m
Score/min:218
Piloting Accuracy:31.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:104
V. Kills:76 135%
Deaths:10
KDR:10.400
Accuracy:40.826% B
KPH:39.600 C
VKPH:28.900 C+
Kills:104 (0 + 104)
Deaths:10
KDR:10.400
VKDR:7.600
Vehicle Kills:76
Kill Difference:94
Playtime:2.627 hours
Usage:0%
Score:0.064m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:40.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:106
V. Kills:29 353%
Deaths:30
KDR:3.533
Accuracy:48.722% B+
KPH:26.600 D
VKPH:7.300 C
L100 Python AP
D
Kills:103
V. Kills:67 151%
Deaths:20
KDR:5.150
Accuracy:49.403% D-
KPH:24.700 D--
VKPH:16.100 D
L100 Python HESH
A
Kills:85
V. Kills:4 N/A
Deaths:5
KDR:17
Accuracy:50.266% C+
KPH:104 A
VKPH:4.900 D*
Kills:294 (294 + 0)
Deaths:55
KDR:5.345
VKDR:1.818
Vehicle Kills:100
Kill Difference:239
Playtime:8.971 hours
Usage:1%
Score:0.111m
Score/min:206
Driving Accuracy:50.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:243
V. Kills:110 219%
Deaths:5
KDR:48.600
Accuracy:50.887% C+
KPH:48.100 B*
VKPH:21.800 B+
Saron HRB
A++
Kills:158
V. Kills:80 195%
Deaths:6
KDR:26.333
Accuracy:61.703% A++
KPH:46.700 B**
VKPH:23.600 C**
Kills:401 (0 + 401)
Deaths:11
KDR:36.455
VKDR:17.273
Vehicle Kills:190
Kill Difference:390
Playtime:8.436 hours
Usage:1%
Score:0.200m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:61.703%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:897
V. Kills:38 N/A
Deaths:17
KDR:52.765
Accuracy:50.709% A
KPH:164.800 B**
VKPH:7 C+
M12 Kobalt-H
B+
Kills:314
V. Kills:5 N/A
Deaths:4
KDR:78.500
Accuracy:26.067% B
KPH:177.300 B+
VKPH:2.800 D--
E540 Halberd-H
B+
Kills:140
V. Kills:56 246%
Deaths:12
KDR:11.667
Accuracy:59.587% C+
KPH:64.900 B+
VKPH:26 C++
Aphelion VEX-4H
C++
Kills:114
V. Kills:63 178%
Deaths:17
KDR:6.706
Accuracy:47.817% C++
KPH:45.100 C
VKPH:24.900 C
M40 Fury-H
C+
Kills:82
V. Kills:20 390%
Deaths:5
KDR:16.400
Accuracy:45.118% C+
KPH:70.400 D
VKPH:17.200 C+
Kills:1,547 (0 + 1,547)
Deaths:55
KDR:28.127
VKDR:3.309
Vehicle Kills:182
Kill Difference:1,492
Playtime:13.063 hours
Usage:1%
Score:0.377m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:45.118%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:217
V. Kills: N/A
Deaths:111
KDR:1.955
Accuracy:49.270% B+
KPH:84.600 B+
VKPH:0 F
Kills:217 (217 + 0)
Deaths:111
KDR:1.955
VKDR:0
Vehicle Kills:0
Kill Difference:106
Playtime:2.564 hours
Usage:0%
Score:0.027m
Score/min:174
Driving Accuracy:49.270%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:154
V. Kills:10 N/A
Deaths:9
KDR:17.111
Accuracy:38.705% B++
KPH:85.600 C++
VKPH:5.600 C
Kills:154 (0 + 154)
Deaths:9
KDR:17.111
VKDR:1.111
Vehicle Kills:10
Kill Difference:145
Playtime:1.798 hours
Usage:0%
Score:0.029m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:38.705%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 44,19343,67310,5614.135C**1.3031.937%B++42.647%B**157.4A1.9B+449277.5h8.5B*26.6B*
Orion VS54 6,1256,0691,9333.14C**0.3130.223%B**39.974%A104.6A1B+30758h9B+29.8C+
Ghost 5,9795,9461,1895.001B2.1742.093%C+81.013%B*111.6A+N/A31753.3h1.7B+4B+
NS-15M2 4,7764,7331,5792.997C++0.1629.767%B+36.827%B+92.4B+N/A22951.2h9.7B+32.6B+
H-V45 3,2173,1781,0453.041B+0.2131.701%B*35.148%B**98.7A+1.2B++27532.2h9.6B**30.3B*
NS Decimator 3,6202,7259692.812B*0.0257.45%D2.239%C**57.7B+19C+28847.2h3.6C**6.3C*
NS-11A 2,6212,5921,6941.53C+1.3027.149%C+25.656%C+48.3C+N/A11353.7h11.5B42.4C**
NS-357 Underboss 2,3882,3741,4541.633C**1.2046.333%B++41.154%A++118.1AN/A32820.1h3.1B*6.8B++
Serpent VE92 2,3592,3336423.634A+0.8032.888%B**27.904%B++124.1A++1.4B*32818.8h9.7B++29.4B++
NS-44 Commissioner 2,0192,0031,5441.297C+1.5443.01%B27.908%C**50C+N/A14140.1h3.2B7.3B+
NS-44P Commissioner 1,9741,9651,1361.73C*1.1047.411%C**40%B*96.3C**N/A29420.4h2.8B+5.9B+
Pulsar C 1,8701,8515233.539B+0.7134.704%A28.903%B+129.4A++1.3B++38714.3h8.4B*24.2B*
H-V45 AE 1,7261,7094094.178B*1.3433.686%B++36.63%B+140.1A++1.4C**34812.2h9.8B+29B++
SVA-88 1,4551,4485952.434C++0.4029.897%B++30.249%C++88.8B+N/A23716.3h9.9B+33.1B+
NS-11C 1,4621,4463464.179A++1.3533.872%A26.556%B++117.6A++1.3B*33812.3h10.1B*29.8B*
Pulsar LSW 1,4131,4056982.013C+0.8228.679%B+24.555%C-64.4C+N/A17921.8h11C++38.2C*
NSX Daimyo 1,3891,3892226.257B+3.4246.173%B96.976%B++132.3A+N/A32510.5h2.1B+4.4B+
Eridani SX5 1,2911,2824342.954B*0.1232.098%B++31.435%B*85.5B++N/A28515h10B31.3B+
NS-15 Gallows 1,2611,2402604.769B*1.9434.658%B*51.532%A++185.1A++3.1A4656.7h8A23.2B**
NS-15MP 1,2491,2302305.348B*2.5134.077%B*40.569%B++159.7A++2.5A+5697.7h8.9B*26.2B++
Eridani SX5-AE 1,2151,2102674.532A1.7032.194%C++34.711%B++163.5A++N/A5097.4h8.4B**25.9B++
Light PPA 1,2271,1891418.433C*5.6044.891%C*N/A109.1B**3.5C29310.9h8.8B+19.6B+
Flare VE6 1,1911,1845822.034C+0.8027.699%C**28.632%C+74C*N/A19516h9.2C*33.3B
NS-7 PDW 1,1981,1822704.378A++1.5435.278%A+40.778%A**161.9M**2.2M++4287.3h9.6B**27.3B*
VE-S Canis 1,1951,1812993.95A*1.1232.446%C**38.95%A140.6A++1.7B+5158.4h7.7B+23.7B+
Pulsar VS1 1,1891,1789341.261C+1.5726.457%C+20.968%C37.4C+N/A11531.5h11.9B+44.9B
NS-11CP 1,1931,1772844.144A1.3134.166%B++26.763%C++163.5A++2.2B*4437.2h9.9B++29.1B++
Terminus VX-9 1,1901,1745422.166C+0.6729.788%B+28.791%C+79.3B*1.1B+27714.8h10.4B+34.9B+
Equinox VE2 1,1731,1657801.494C+1.3428.945%C++21.545%C49.8C++N/A11923.4h11.5C+39.6C*
NS-45 Pilot 9759685811.666C++1.1737.009%B+48.141%A++146.7B**1.1C++3886.6h5.1B*13.7B++
Proton II PPA-H 9358971752.765A*49.9350.709%AN/A166.1B**7C+6775.4h8.5B+16.7B*
Sirius SX12 8978891984.49A++1.6631.988%B*38.245%A*164.6M+1.5B**4755.4h9.7C*30.3B+
Auraxium Force-Blade 71771412,7440.056C**2.7844.356%B**2.661%D2.2B+N/A6318.7h1.7B+3.9B+
NSX-P Tanto 7127073931.799C**1.0331.195%B28.996%C+61.5C*N/A17611.5h11.6C*37.3B+
Force-Blade 75070724,8870.028C+2.8125.934%C-12.306%B*0.9C+N/A2756.9h2.1C**8C*
Solstice VE3 6166074621.314C**1.5226.746%C++19.769%C27C+N/A14622.5h12.4C**46.2C+
C-4 6905354551.176C1.6622.946%DN/A59.4D17.2D-4499h1.4C6C
Lasher X2 4704552291.987B+0.8535.035%B+3.516%C98.9A+3.3A++3894.6h14B**40B++
XM98 4464461034.33B+1.5033.074%D--79.596%B46.9BN/A1349.5h2.2C++6.6C
Plasma Grenade 4023971397N/A394.1746.301%C--N/A441.1D-5.6C-22140.9h3.7D7.9C--
VE-C Horizon 402397944.223A1.3944.879%B**32.746%B+180.5A*2.3B+6022.2h10.4B++23.1B++
Saron Laser Cannon 6483792911.302C1.5331.464%C+N/A15.7C+11.2C+16224.1h102.5C*325.9C*
Blueshift VM5 382374884.25B+1.4227.503%B**25.936%B+81.3A++1.7A++5534.6h13.2B+48B*
Blueshift VM5 372367884.17B+1.3427.282%B**27.52%B+79.8A++1.1B+5104.6h13.2B++48.4B*
Deimos VA29 3713661841.989C*0.8455.438%D--33.607%A*83.2B+1.1B+3324.4h2.3C4.1C
M12 Kobalt 3723633121B++118.1729.639%A17.631%C165B4.1C-3352.2h12.1B*40.9B**
NSX-P Naginata 348338893.798B**0.9633.579%A44.97%A198.8A**5.9M**6381.7h7.4B++22.1B*
Lumine Edge 3273262,0880.156C+2.6825.472%C19.325%B+5.6C+N/A1858h1.2B+4.7C**
M12 Kobalt-H 319314478.5A++75.6726.067%B22.93%B*174.4B2.8D--4921.8h9.6A36.9B*
V10 292290446.591B*3.7644.177%C++85.172%B++126.1A**N/A3582.3h1.6B*3.7B+
E540 Halberd 353243548.6A*45.7750.887%C+N/A47.6B*21.6B+4585.1h4.8B+9.5B+
VE-H Maw 241238524.577A1.7430.364%C**38.656%B++140A1.8B+12091.7h6.8B**22.5B++
VE-LR Obelisk 232231623.726B+0.8940.99%B*30.303%D110A++N/A4422.1h4.3B*10.4B*
S12 Renegade 2172171111.955C0.8849.27%B+1.843%D-83.5B+N/A1742.6h3.1C++6.3B+
VX29 Polaris 2162161012.139C++0.6929.018%B+17.13%D--83.1B+N/A3612.6h10.4B35.7B+
Dual Photon Pods 255209484.354D1.5257.412%C*N/A110C++24.2C**4461.9h16.5B+28.7B+
NS-30 Vandal 203201424.786B+1.9549.023%A*19.901%D--201S2A**12711h4.2B*8.7B**
NSX Tomoe 196192543.556B0.7235.353%B*47.917%B+106.7A+2.2M*3881.8h9.9B*28.1B*
Phobos VX86 1871871131.655C++1.1866.076%C**24.064%B*85B+N/A3172.2h2.6D3.9C+
NS-11A "Heatwave" 179178782.282C**0.5529.488%C+36.517%B++77.4C**N/A2342.3h10.4B+35.3B
Saron HRB 238158626.333M*23.5061.703%A++N/A46.5B**23.5C**3003.4h20.3C++32.9B*
CAS 14-E 164154917.111C+14.2838.705%B++N/A85.6C++5.6C2691.8h18.9B*48.8B*
E540 Halberd-H 1961401211.667C8.8359.587%C+N/A63.6B25.5C+3502.2h5.2C++8.6C**
Darkstar 136135602.25C+0.5833.151%B**27.407%C++103.8AN/A3421.3h9A+27A
S1 1881291121.152C++1.6855.436%D2.326%C26.9C12.3C-3074.8h6.8C12.3C+
Eidolon VE33 116115353.286B**0.4535.998%B++33.913%B++115A*1C++6071h5.9B++16.4B++
Aphelion VEX-4H 177114176.706C+3.8747.817%C++1.754%D-45.6C25.2C2762.5h49.5C+103.5C++
C75 Viper 135106303.533D0.7048.722%B+N/A26.5D7.3C1474h16.5D-33.9C+
C150 Dalton 1801041010.4C**7.5740.826%BN/A40C29.2C+4072.6h2.6B+6.3B++
L100 Python AP 170103205.15C-2.3249.403%D-2.913%B+24.5D--16D-1914.2h6.8D13.8C--
Corvus VA55 9999323.094A0.2635.247%A+30.303%B+110A**N/A7730.9h8.4A23.8B**
Quasar VM1 9493382.447C*0.3923.013%B*19.355%C66.4A*N/A4051.4h10.8B*46.8C*
L100 Python HESH 8985517C+14.1750.266%C+N/A106.3A5D*5670.8h2.2B**4.4B*
NS Baron G5 8282273.037M+0.2060.092%A24.39%A++58.6B+N/A3831.4h4.8C-7.9C++
M40 Fury-H 10282516.4C+13.5745.118%C+N/A68.3D16.7C+2261.2h9.5C+21.1C+
Quasar VM1 8482352.343C0.4922.393%B14.634%F74.5A++1.8A3031.1h9.4B**42.1B++
NSX Tengu 8281332.455B*0.3842.864%B+38.272%A++81B+1C++5951h10.8C*25.2B
Thanatos VE70 8080850.941C1.8936.793%D15%C38.1C+N/A3252.1h3.9B+10.6C++
Tank Mine 11379302.633C0.2064.647%A+N/A79D34D*7141h2.4D3.8B**
The Slasher 73731,2070.06C*2.7712.442%F15.069%B++2C+N/A1036.5h1.8B+14.9D-
Anti-Vehicle Grenade 7461161N/A58.1732.328%F--N/A122D**26D-6080.5h9.8F--30.4T*
Lancer VS22 9057381.5C++1.3354.797%D1.754%C++30B+17.4C++3681.9h6.6B++12.1B++
Spiker 5555321.719C**1.1133.449%C**25.455%C*61.1BN/A2670.9h7B++21B+
Soldier Soaker 5555361.528C+1.3142.439%B+18.182%B++78.6C**N/A3810.7h4.7B**11.2B*
Coyote Missiles 8255163.438C+0.6053.674%C1.818%A**39.3C19.3C2841.4h37.9C++70.5C++
Cosmos VM3 5351182.833C++0.0037.812%M++21.569%B127.5M**5S5890.4h11.6B+30.6A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit133147,91010.6h
Spawn Beacon111,4781h
Nanite Revive Grenade02,8140.8h
Medical Applicator519239,00718.9h
Motion Spotter12230.1h
Restoration Kit232271.1h
G40-F Ranger0530h
Recon Detection Device107221h
Shield Recharging Field483,6641.3h
Ammunition Package41,3910.3h
Medical Kit4,04831,39387.6h
Anti-Infantry MANA Turret3960.2h
Nano-Repair Grenade01690h
NS-20 "Heatwave" Gorgon02870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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