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Paragon Horseman JoKriMa[XTAC] JoKriMa
VS BR 117

KDR: 2.56

Score: 27.8m

Last Seen: Oct 17th, 2019 10:08 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS Decimator NS-11A NS-357 Underboss H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,639,057 MLG Score: 5307
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.844%35.574%109736118366,3613.37939-0.816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.518%1.859A++2.187A*-0.477DHEAD ++ (~20.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.609B+8.90.374C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.817%0.609%254212171,3136122962.14193442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.498%-0.373C--0.904D---0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.44B30.50.424B59.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.751%2.913%21112181038571110.12004792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.851B*0.227C++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+6.80.458B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.728%5.896%69212174247652990.554248141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.623%-0.056C+0.364C**1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.779B++9.40.765B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.726%82.127%69412155,0972488172.04863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.691%0.863B*1.003B**1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.80.433B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.902%28.412%6931216447139330.32066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.002%0.644B+2.391A*0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.584B+2.70.444B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m186.5%559 (33.5k)440 (26.4k)2.5633983,26932,4842.66904117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219637227.69%34.6%95801:5724

21% Combat Medic7% Engineer53% Heavy Assault8% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 3:31 PMFeb 3rd, 2017 7:25 PMOct 18th, 2019 7:20 AM (5d) (PST)Oct 17th, 2019 6:09 PM (6d) (PST)Oct 17th, 2019 6:08 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9013385631.3160.5130.4552.5310.0415307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,03920,30133,738793127152226,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1054.7h/43.9d 3,432 28,811 19,590 160.1k 1,380 4,362 2,605 57m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:28,526
Deaths:7,354
KDR:3.879
Accuracy:31.284% B**
HSR:40.977% A
NS-15M2
A
Kills:4,598
Deaths:1,554
KDR:2.959
Accuracy:29.648% B**
HSR:36.516% A
Orion VS54
A++
Kills:4,173
Deaths:1,419
KDR:2.941
Accuracy:28.857% A+
HSR:36.449% A++
SVA-88
A
Kills:1,448
Deaths:595
KDR:2.434
Accuracy:29.897% A
HSR:30.249% B+
Pulsar LSW
B**
Kills:1,405
Deaths:698
KDR:2.013
Accuracy:28.679% B**
HSR:24.555% C+
NS-15MP
B**
Kills:1,230
Deaths:230
KDR:5.348
Accuracy:34.077% B**
HSR:40.569% B**
Flare VE6
B*
Kills:1,167
Deaths:578
KDR:2.019
Accuracy:27.664% B*
HSR:28.363% B+
VE-H Maw
A+
Kills:219
Deaths:48
KDR:4.563
Accuracy:30.631% B*
HSR:38.813% A+
VX29 Polaris
B**
Kills:216
Deaths:101
KDR:2.139
Accuracy:29.018% B**
HSR:17.130% D-
Kills:42,982
Deaths (as Heavy Assault):12,577
Deaths (to Heavy Assaults):9,663
KDR:3.41751
Kill Difference:30,405
Playtime:563.646 hours
Usage:53%
Score:16.378m
Score/min:484
Accuracy (listed only):29.973%
HSR (listed only):32.624%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,420
Deaths:430
KDR:3.302
Accuracy:34.807% A*
HSR:28.169% B*
NS-11C
A++
Kills:1,399
Deaths:337
KDR:4.151
Accuracy:33.744% A++
HSR:25.947% B**
Eridani SX5
A+
Kills:1,263
Deaths:427
KDR:2.958
Accuracy:32.062% B**
HSR:31.275% A+
Eridani SX5-AE
B**
Kills:1,185
Deaths:256
KDR:4.629
Accuracy:32.106% B+
HSR:34.599% B**
VE-S Canis
A*
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% B*
HSR:38.950% A*
NS-11CP
B**
Kills:1,177
Deaths:284
KDR:4.144
Accuracy:34.166% B**
HSR:26.763% B+
Serpent VE92
A++
Kills:1,020
Deaths:341
KDR:2.991
Accuracy:31.698% A++
HSR:24.118% B++
NSX-P Tanto
B**
Kills:676
Deaths:383
KDR:1.765
Accuracy:31.067% B**
HSR:28.994% B+
Solstice VE3
B+
Kills:478
Deaths:417
KDR:1.146
Accuracy:24.960% B+
HSR:16.736% D
Deimos VA29
M+
Kills:232
Deaths:135
KDR:1.719
Accuracy:54.052% D
HSR:33.621% M+
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A+
HSR:30.890% A*
Phobos VX86
A++
Kills:151
Deaths:86
KDR:1.756
Accuracy:65.577% B+
HSR:27.152% A++
NS-7 PDW
A+
Kills:83
Deaths:18
KDR:4.611
Accuracy:32.175% A+
HSR:26.506% A
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
Thanatos VE70
D
Kills:64
Deaths:59
KDR:1.085
Accuracy:33.954% D
HSR:12.500% D
Kills:10,601
Deaths (as Light Assault):3,536
Deaths (to Light Assaults):5,693
KDR:2.99802
Kill Difference:7,065
Playtime:101.428 hours
Usage:10%
Score:2.312m
Score/min:380
Accuracy (listed only):37.706%
HSR (listed only):27.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C*
Kills:1,959
Deaths:1,474
KDR:1.329
Accuracy:25.696% C*
HSR:20.265% C
H-V45
A
Kills:1,809
Deaths:674
KDR:2.684
Accuracy:30.857% A
HSR:31.288% A
Eridani SX5
A+
Kills:1,263
Deaths:427
KDR:2.958
Accuracy:32.062% B**
HSR:31.275% A+
H-V45 AE
B**
Kills:1,192
Deaths:283
KDR:4.212
Accuracy:33.452% B**
HSR:35.906% B**
Eridani SX5-AE
B**
Kills:1,185
Deaths:256
KDR:4.629
Accuracy:32.106% B+
HSR:34.599% B**
VE-S Canis
A*
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% B*
HSR:38.950% A*
Pulsar VS1
B+
Kills:1,178
Deaths:934
KDR:1.261
Accuracy:26.457% B+
HSR:20.968% C+
Terminus VX-9
B*
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:29.788% B*
HSR:28.791% C**
Equinox VE2
B+
Kills:1,165
Deaths:780
KDR:1.494
Accuracy:28.945% B+
HSR:21.545% C++
Deimos VA29
M+
Kills:232
Deaths:135
KDR:1.719
Accuracy:54.052% D
HSR:33.621% M+
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A+
HSR:30.890% A*
NS-11A "Heatwave"
A
Kills:175
Deaths:78
KDR:2.244
Accuracy:29.316% B+
HSR:36% A
Phobos VX86
A++
Kills:151
Deaths:86
KDR:1.756
Accuracy:65.577% B+
HSR:27.152% A++
Darkstar
A+
Kills:121
Deaths:49
KDR:2.469
Accuracy:33.501% A+
HSR:28.099% B+
NS-7 PDW
A+
Kills:83
Deaths:18
KDR:4.611
Accuracy:32.175% A+
HSR:26.506% A
Corvus VA55
A++
Kills:82
Deaths:28
KDR:2.929
Accuracy:32.809% A++
HSR:30.488% B**
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
Thanatos VE70
D
Kills:64
Deaths:59
KDR:1.085
Accuracy:33.954% D
HSR:12.500% D
Kills:13,286
Deaths (as Combat Medic):6,186
Deaths (to Combat Medics):4,176
KDR:2.14775
Kill Difference:7,100
Playtime:216.956 hours
Usage:21%
Score:4.985m
Score/min:383
Accuracy (listed only):35.887%
HSR (listed only):28.461%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,420
Deaths:430
KDR:3.302
Accuracy:34.807% A*
HSR:28.169% B*
NS-11C
A++
Kills:1,399
Deaths:337
KDR:4.151
Accuracy:33.744% A++
HSR:25.947% B**
NS-11CP
B**
Kills:1,177
Deaths:284
KDR:4.144
Accuracy:34.166% B**
HSR:26.763% B+
Serpent VE92
A++
Kills:1,020
Deaths:341
KDR:2.991
Accuracy:31.698% A++
HSR:24.118% B++
NSX-P Tanto
B**
Kills:676
Deaths:383
KDR:1.765
Accuracy:31.067% B**
HSR:28.994% B+
Solstice VE3
B+
Kills:478
Deaths:417
KDR:1.146
Accuracy:24.960% B+
HSR:16.736% D
Deimos VA29
M+
Kills:232
Deaths:135
KDR:1.719
Accuracy:54.052% D
HSR:33.621% M+
Phobos VX86
A++
Kills:151
Deaths:86
KDR:1.756
Accuracy:65.577% B+
HSR:27.152% A++
VE-LR Obelisk
A++
Kills:147
Deaths:36
KDR:4.083
Accuracy:42.917% A++
HSR:25.170% D
Eidolon VE33
A
Kills:101
Deaths:30
KDR:3.367
Accuracy:35.256% A
HSR:30.693% B++
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
Thanatos VE70
D
Kills:64
Deaths:59
KDR:1.085
Accuracy:33.954% D
HSR:12.500% D
Kills:6,946
Deaths (as Engineer):2,564
Deaths (to Engineers):4,037
KDR:2.70905
Kill Difference:4,382
Playtime:76.659 hours
Usage:7%
Score:1.586m
Score/min:345
Accuracy (listed only):40.199%
HSR (listed only):25.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,166
Deaths:853
KDR:4.884
Accuracy:41.154% B
HSR:81.205% A
NS-357 Underboss
A*
Kills:1,821
Deaths:1,102
KDR:1.652
Accuracy:46.201% B**
HSR:40.253% A*
NS-44 Commissioner
B++
Kills:1,737
Deaths:1,456
KDR:1.193
Accuracy:42.234% B++
HSR:24.237% C**
NS-44P Commissioner
A
Kills:1,437
Deaths:861
KDR:1.669
Accuracy:47.386% B++
HSR:38.205% A
Eridani SX5
A+
Kills:1,263
Deaths:427
KDR:2.958
Accuracy:32.062% B**
HSR:31.275% A+
Eridani SX5-AE
B**
Kills:1,185
Deaths:256
KDR:4.629
Accuracy:32.106% B+
HSR:34.599% B**
VE-S Canis
A*
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% B*
HSR:38.950% A*
XM98
B+
Kills:446
Deaths:103
KDR:4.330
Accuracy:33.074% D
HSR:79.596% B+
NSX Daimyo
B**
Kills:433
Deaths:80
KDR:5.413
Accuracy:48.720% B**
HSR:94.226% C++
NSX Tomoe
A
Kills:192
Deaths:54
KDR:3.556
Accuracy:35.353% A
HSR:47.917% B**
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A+
HSR:30.890% A*
NS-45 Pilot
M
Kills:126
Deaths:83
KDR:1.518
Accuracy:32.618% C*
HSR:49.206% M
NS-7 PDW
A+
Kills:83
Deaths:18
KDR:4.611
Accuracy:32.175% A+
HSR:26.506% A
Soldier Soaker
B**
Kills:55
Deaths:36
KDR:1.528
Accuracy:42.439% B**
HSR:18.182% B++
Spiker
B+
Kills:55
Deaths:31
KDR:1.774
Accuracy:33.449% B+
HSR:25.455% B+
V10
C+
Kills:52
Deaths:12
KDR:4.333
Accuracy:33.585% D--
HSR:76.923% C+
Kills:14,423
Deaths (as Infiltrator):5,709
Deaths (to Infiltrators):5,187
KDR:2.52636
Kill Difference:8,714
Playtime:87.824 hours
Usage:8%
Score:2.081m
Score/min:395
Accuracy (listed only):37.349%
HSR (listed only):46.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:307
Deaths:69
KDR:4.449
Accuracy:27.570% A++
HSR:25.733% B*
Blueshift VM5
A+
Kills:291
Deaths:69
KDR:4.217
Accuracy:27.382% A+
HSR:25.773% B*
Quasar VM1
A+
Kills:93
Deaths:38
KDR:2.447
Accuracy:23.013% A+
HSR:19.355% C++
Quasar VM1
B*
Kills:82
Deaths:35
KDR:2.343
Accuracy:22.393% B*
HSR:14.634% D*
Kills:773
Deaths (as MAX Suit):105.500
Deaths (to MAX Suits):1,231
KDR:7.32701
Kill Difference:667.500
Playtime:5.657 hours
Usage:1%
Score:0.498m
Score/min:1,466
Accuracy (listed only):25.090%
HSR (listed only):21.374%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,025
V. Kills:31 N/A
Deaths:141
KDR:7.270
Accuracy:44.294% B+
KPH:102.200 A++
VKPH:3.100 C+
Saron Laser Cannon
C++
Kills:288
V. Kills:213 135%
Deaths:291
KDR:0.990
Accuracy:31.572% C+
KPH:13.900 C+
VKPH:10.300 C++
Dual Photon Pods
B++
Kills:207
V. Kills:45 450%
Deaths:48
KDR:4.313
Accuracy:57.435% B++
KPH:111.300 B++
VKPH:24.200 B+
Kills:1,520 (1,313 + 0)
Deaths:480
KDR:3.167
VKDR:0.602
Vehicle Kills:289
Kill Difference:1,040
Playtime:32.659 hours
Usage:3%
Score:0.385m
Score/min:197
Piloting Accuracy:31.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:106
V. Kills:29 353%
Deaths:30
KDR:3.533
Accuracy:48.722% B*
KPH:26.600 C+
VKPH:7.300 C
L100 Python AP
C
Kills:103
V. Kills:67 151%
Deaths:20
KDR:5.150
Accuracy:49.751% D-
KPH:25.100 C--
VKPH:16.400 C
L100 Python HESH
A*
Kills:85
V. Kills:4 N/A
Deaths:5
KDR:17
Accuracy:50.266% C*
KPH:104 A*
VKPH:4.900 D--
Kills:294 (294 + 0)
Deaths:55
KDR:5.345
VKDR:1.818
Vehicle Kills:100
Kill Difference:239
Playtime:8.900 hours
Usage:1%
Score:0.106m
Score/min:199
Driving Accuracy:50.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:187
V. Kills:89 208%
Deaths:5
KDR:37.400
Accuracy:52.192% B+
KPH:46.700 A+
VKPH:22.200 B**
Kills:187 (0 + 187)
Deaths:5
KDR:37.400
VKDR:17.800
Vehicle Kills:89
Kill Difference:182
Playtime:4.007 hours
Usage:0%
Score:0.122m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:52.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:305
V. Kills:16 N/A
Deaths:17
KDR:17.941
Accuracy:45.814% B**
KPH:120.800 B++
VKPH:6.300 C+
E540 Halberd-H
B**
Kills:140
V. Kills:56 246%
Deaths:12
KDR:11.667
Accuracy:59.587% C*
KPH:64.900 B**
VKPH:26 B+
M12 Kobalt-H
C**
Kills:119
V. Kills: N/A
Deaths:4
KDR:29.750
Accuracy:24.254% C**
KPH:128.700 C+
VKPH:0 F
M40 Fury-H
C++
Kills:82
V. Kills:20 390%
Deaths:5
KDR:16.400
Accuracy:45.118% C*
KPH:70.400 C
VKPH:17.200 C++
Aphelion VEX-4H
C**
Kills:79
V. Kills:48 161%
Deaths:17
KDR:4.647
Accuracy:48.195% C**
KPH:36.600 C
VKPH:22.300 C-
Kills:725 (0 + 725)
Deaths:55
KDR:13.182
VKDR:2.545
Vehicle Kills:140
Kill Difference:670
Playtime:8.928 hours
Usage:1%
Score:0.182m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:48.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:216
V. Kills: N/A
Deaths:111
KDR:1.946
Accuracy:49.667% B*
KPH:87.200 A
VKPH:0 F
Kills:216 (216 + 0)
Deaths:111
KDR:1.946
VKDR:0
Vehicle Kills:0
Kill Difference:105
Playtime:2.478 hours
Usage:0%
Score:0.026m
Score/min:177
Driving Accuracy:49.667%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:146
V. Kills:9 N/A
Deaths:9
KDR:16.222
Accuracy:39.183% B*
KPH:91.200 B++
VKPH:5.600 C+
Kills:146 (0 + 146)
Deaths:9
KDR:16.222
VKDR:1
Vehicle Kills:9
Kill Difference:137
Playtime:1.601 hours
Usage:0%
Score:0.028m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:39.183%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,80228,5267,3543.879B+1.3231.284%B**40.977%A142.1A*1.4B**395200.7h8.8B**28.2B**
NS-15M2 4,6404,5981,5542.959B*0.4029.648%B**36.516%A91.8A+N/A22350.1h9.7B*32.8B*
Orion VS54 4,1984,1731,4192.941B**0.3828.857%A+36.449%A++89.7A**N/A25646.5h9.3B**32.3B
Ghost 4,1824,1668534.884B++2.3241.154%B81.205%A101.6A**N/A29641h1.7B**4.1B*
NS Decimator 2,8572,1998542.575A++0.0156.45%D2.137%C+53.8B**16.1C+26740.9h3.7B++6.6B+
NS-11A 1,9831,9591,4741.329C++1.2325.696%C*20.265%C39.7BN/A9349.4h12.3B+47.7B+
NS-357 Underboss 1,8311,8211,1021.652B++0.9146.201%B**40.253%A*111.7A*N/A30816.3h3.2B**6.9B*
H-V45 1,8321,8096742.684B*0.1230.857%A31.288%A83.4A*1.1A+24121.7h10.2A33.1B**
NS-44 Commissioner 1,7511,7371,4561.193C**1.3742.234%B++24.237%C**45.8B+N/A12637.9h3.2B++7.6B++
SVA-88 1,4551,4485952.434B+0.1329.897%A30.249%B+88.8A++N/A22716.3h9.9B*33.1B++
NS-44P Commissioner 1,4421,4378611.669B+0.8947.386%B++38.205%A90.4B*N/A28715.9h2.8B++5.9B++
Pulsar C 1,4331,4204303.302A+0.7434.807%A*28.169%B*119.3M**1.1A+35411.9h8.6B**24.6B**
Pulsar LSW 1,4131,4056982.013B+0.5528.679%B**24.555%C+64.4B*N/A16721.8h11B+38.2B++
NS-11C 1,4121,3993374.151M*1.5933.744%A++25.947%B**115.6S1.1A+32212.1h10.1B**29.9B**
Eridani SX5 1,2701,2634272.958A++0.3932.062%B**31.275%A+85.3A*N/A28114.8h10B++31.3B++
NS-15MP 1,2491,2302305.348A2.7834.077%B**40.569%B**159.7A**2.5M+5657.7h8.9B*26.2B++
H-V45 AE 1,2041,1922834.212A++1.6533.452%B**35.906%B**133.9M1.3B**3388.9h10B++29.8B*
Eridani SX5-AE 1,1901,1852564.629M2.0732.106%B+34.599%B**164.6M+N/A5057.2h8.3B*26B++
VE-S Canis 1,1951,1812993.95M1.3932.446%B*38.95%A*140.6M++1.7A*4888.4h7.7B**23.7B++
Pulsar VS1 1,1891,1789341.261B1.3026.457%B+20.968%C+37.4B++N/A10731.5h11.9B*44.9B++
NS-11CP 1,1931,1772844.144A*1.5834.166%B**26.763%B+163.5M2.2A**4427.2h9.9B*29.1B++
Terminus VX-9 1,1901,1745422.166B+0.4029.788%B*28.791%C**79.3A++1.1B**26714.8h10.4B*34.9B*
Flare VE6 1,1741,1675782.019B++0.5427.664%B*28.363%B+73.9B**N/A18715.8h9.3B++33.5B++
Equinox VE2 1,1731,1657801.494B1.0728.945%B+21.545%C++49.8B+N/A11823.4h11.5B+39.6B+
Light PPA 1,0561,0251417.27B+4.7144.294%B+N/A102.5A++3.1C+27810h9B+20.4B+
Serpent VE92 1,0281,0203412.991A++0.4331.698%A++24.118%B++87.9A**N/A24511.6h10.3B*32.4B*
Force-Blade 74570224,7820.028C*2.5425.884%C12.393%B++0.9C*N/A2754.5h2.1B+8B
NSX-P Tanto 6816763831.765B*0.8031.067%B**28.994%B+59.8A+N/A16611.3h11.7B++37.6B*
Solstice VE3 4834784171.146B+1.4224.96%B+16.736%D22.5C*N/A12221.2h12.6B++50.6B
XM98 4464461034.33A1.7733.074%D79.596%B+46.9AN/A1319.5h2.2B+6.6C*
NSX Daimyo 433433805.413B++2.8548.72%B**94.226%C++111A*N/A2933.9h2.4C**5B+
C-4 5023653621.008C1.5621.426%D-N/A54.5D20.4D4796.7h1.6C+7.5C-
M12 Kobalt 3723633121S118.4429.639%A+17.631%C+165B**4.1C3332.2h12.1B*40.9B**
Blueshift VM5 314307694.449B**1.8927.57%A++25.733%B*83M++1.9A*6213.7h13.3B*48.3B**
Proton II PPA-H 3213051717.941B+15.3845.814%B**1.311%C122B*6.4C+4882.5h8.9B+19.5B++
Lumine Edge 3023021,8340.165C*2.4026.289%C+18.874%B+5.9C+N/A1951.5h1.2B+4.6B
Blueshift VM5 296291694.217B*1.6527.382%A+25.773%B*78.6M+1.4A+5723.7h13.8B*50.5B**
Saron Laser Cannon 5012882910.99C1.5731.572%C+N/A13.8C+10.2C++13720.8h106.9B+338.7B+
Auraxium Force-Blade 2572553,8490.066B++2.5041.433%B*3.137%D2.6B++N/A698.1h1.6B**3.8B+
Plasma Grenade 2382361236N/A233.4443.606%CN/A393.3C-3.3D18360.6h4.3C9.8C+
Deimos VA29 2352321351.719B+0.8454.052%D33.621%M+64.4B++N/A2543.6h2.4C++4.5C+
Lasher X2 2322281092.092A++0.4731.15%B++5.263%B+84.4M1.5B+4392.7h13.5A43.5B*
VE-H Maw 221219484.563M2.0030.631%B*38.813%A+136.9M+1.3B*10951.6h6.8A+22.1B*
S12 Renegade 2162161111.946C0.6249.667%B*1.852%D*86.4B**N/A1772.5h3.1B+6.3B+
VX29 Polaris 2162161012.139B+0.4229.018%B**17.13%D-83.1A+N/A3152.6h10.4B++35.7B+
Dual Photon Pods 252207484.313C1.7557.435%B++N/A108.9B+23.7B+4291.9h16.5B++28.8B++
NSX Tomoe 196192543.556A0.9935.353%A47.917%B**106.7M+2.2S3651.8h9.9B**28.1B**
Sirius SX12 191191385.026M++2.4632.587%A+30.89%A*159.2SN/A6781.2h9.8B**30.2B*
E540 Halberd 276187537.4A*34.8452.192%B+N/A46.8A+22.3B**5084h5.3B+10.1B++
NS-11A "Heatwave" 176175782.244B+0.3229.316%B+36%A76.1AN/A2282.3h10.3B**35B*
Phobos VX86 151151861.756B+0.8165.577%B+27.152%A++88.8A+N/A3311.7h2.5C+3.8C**
VE-LR Obelisk 148147364.083A+1.5242.917%A++25.17%D113.1M**N/A4941.3h4.2A9.7B**
CAS 14-E 155146916.222C**13.6639.183%B*N/A91.3B++5.6C+2891.6h19B**48.5B**
E540 Halberd-H 1961401211.667C*9.1059.587%C*N/A63.6B*25.5B+3422.2h5.2B+8.6B++
S1 1881291121.152B*1.4155.457%C+2.326%C26.9C++12.3C+2764.8h6.8C++12.2C++
NS-45 Pilot 126126831.518C*1.0532.618%C*49.206%M114.5A++N/A3451.1h5.3B**16.3B++
Darkstar 121121492.469B++0.0933.501%A+28.099%B+121M++N/A3921h8.8A++26.3A
M12 Kobalt-H 119119429.75B*27.1924.254%C**17.647%C++132.2C++N/A2860.9h10.7B**43.9B*
C75 Viper 135106303.533C+0.9748.722%B*N/A26.5C+7.3C1414h16.5C33.9C*
L100 Python AP 170103205.15C++2.5949.751%D-2.913%C**25.1C--16.3C1874.1h6.8C+13.6C
Eidolon VE33 102101303.367A*0.8035.256%A30.693%B++112.2S1.1B**5760.9h5.9B**16.8B**
Quasar VM1 9493382.447B++0.1223.013%A+19.355%C++66.4M**N/A3721.4h10.8A46.8B++
L100 Python HESH 8985517B+14.4450.266%C*N/A106.3A**5D-5380.8h2.2A4.4B**
NS-7 PDW 8583184.611S2.0532.175%A+26.506%A118.6S2.9S8620.7h10.9B**34B*
Corvus VA55 8282282.929A*0.3732.809%A++30.488%B**102.5M*N/A7600.8h7.6A++23.3A
M40 Fury-H 10282516.4B+13.8445.118%C*N/A68.3C-16.7C++2231.2h9.5C+21.1C++
Quasar VM1 8482352.343C++0.2222.393%B*14.634%D*74.5A**1.8A++2891.1h9.4A+42.1B**
NS Baron G5 8181263.115M0.5560.19%A++23.457%A++57.9B**N/A3571.4h4.7C++7.8C+
Aphelion VEX-4H 12779174.647C+2.0848.195%C**2.532%C35.9C21.8C-2502.2h60C++124.5C**
The Slasher 73731,2070.06C**2.5012.442%F15.069%B+2C+N/A936.5h1.8B++14.9C
Tank Mine 9968252.72C++0.1658.209%A++N/A97.1C44.3D9550.7h2.3D3.9A
Thanatos VE70 6464591.085C**1.4833.954%D12.5%D37.6B+N/A3241.7h3.7B*10.9B+
Anti-Vehicle Grenade 7461161N/A58.4432.328%F-N/A122D*26D-5790.5h9.8F-30.4F**
Soldier Soaker 5555361.528B1.0442.439%B**18.182%B++78.6B**N/A3810.7h4.7B++11.2B**
Spiker 5555311.774B*0.7933.449%B+25.455%B+61.1B**N/A2550.9h7B+21B*
V10 5252124.333B+1.7733.585%D--76.923%C+65A+N/A3340.8h1.7B*5.1B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit79114,9698.4h
Nanite Revive Grenade02,6810.7h
Spawn Beacon71,1840.8h
Medical Applicator496221,99817.8h
Motion Spotter0560h
G40-F Ranger0530h
Shield Recharging Field473,6561.3h
Ammunition Package41,2840.3h
Medical Kit3,13423,38567.9h
Anti-Infantry MANA Turret2830.2h
Nano-Repair Grenade01090h
NS-20 "Heatwave" Gorgon02870.1h
Recon Detection Device106771h

Check the help document for the dictionary if you want to learn more about words used here.


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