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Paragon Chosen JoKriMa[XTAC] JoKriMa
VS BR 121

KDR: 2.64

Score: 30.6m

Last Seen: Jan 22nd, 2020 8:39 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M2 Orion VS54 NS-11A NS Decimator H-V45 NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,405,920 MLG Score: 5920
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 6.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.18%36.26%113136119675,0483.49044-0.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.458%1.873A++2.217A*-0.454DHEAD ++ (~20.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.612B+8.80.377C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.743%0.601%235212301,3316683041.98954436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.508%-0.367C--0.898D---0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.20.443B30.80.426B60.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.751%2.913%20112311039051110.11381292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.845B*0.245C++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+6.80.457B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.602%5.896%65212304248133020.520885140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.679%-0.045C+0.342C**1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.781B++9.40.766B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.313%82.104%65412286,3872667222.39393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.387%0.87B*0.975B*1.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.557B+1.80.438B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.994%28.298%6531229523156630.333759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.152%0.77B++2.681M0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.604B+2.60.455B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 34
30.6m180.1%570 (34.2k)451 (27.1k)2.6403293,95335,5842.74334121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232723728.11%35.712%100401:5525

20% Combat Medic7% Engineer53% Heavy Assault9% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 3:31 PMFeb 3rd, 2017 7:25 PMJan 22nd, 2020 5:31 PM (3h) (PST)Jan 22nd, 2020 4:41 PM (4h) (PST)Jan 22nd, 2020 4:39 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9333495841.3830.5240.4942.5650.0415920

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,00720,92235,085833130154227,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1131.9h/47.2d 3,666 33,552 22,462 174.2k 1,493 4,696 2,771 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:32,103
Deaths:8,107
KDR:3.960
Accuracy:31.473% B**
HSR:41.227% A
NS-15M2
A
Kills:4,704
Deaths:1,574
KDR:2.989
Accuracy:29.752% B**
HSR:36.777% A
Orion VS54
A++
Kills:4,315
Deaths:1,452
KDR:2.972
Accuracy:28.994% A+
HSR:36.848% A++
SVA-88
B**
Kills:1,448
Deaths:595
KDR:2.434
Accuracy:29.897% B**
HSR:30.249% B+
Pulsar LSW
B**
Kills:1,405
Deaths:698
KDR:2.013
Accuracy:28.679% B**
HSR:24.555% C+
NS-15MP
A
Kills:1,230
Deaths:230
KDR:5.348
Accuracy:34.077% A
HSR:40.569% B**
Flare VE6
B*
Kills:1,184
Deaths:582
KDR:2.034
Accuracy:27.699% B*
HSR:28.632% B+
VE-H Maw
A+
Kills:219
Deaths:48
KDR:4.563
Accuracy:30.631% B*
HSR:38.813% A+
VX29 Polaris
B*
Kills:216
Deaths:101
KDR:2.139
Accuracy:29.018% B*
HSR:17.130% D-
Kills:46,824
Deaths (as Heavy Assault):13,387
Deaths (to Heavy Assaults):10,621
KDR:3.49772
Kill Difference:33,437
Playtime:602.586 hours
Usage:53%
Score:17.813m
Score/min:493
Accuracy (listed only):30.024%
HSR (listed only):32.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,966
Deaths:553
KDR:3.555
Accuracy:32.659% A++
HSR:27.416% A
Pulsar C
A++
Kills:1,589
Deaths:476
KDR:3.338
Accuracy:34.755% A++
HSR:28.509% B*
NS-11C
A++
Kills:1,446
Deaths:346
KDR:4.179
Accuracy:33.872% A++
HSR:26.556% A
Eridani SX5
A+
Kills:1,282
Deaths:434
KDR:2.954
Accuracy:32.098% B**
HSR:31.435% A+
Eridani SX5-AE
B**
Kills:1,210
Deaths:267
KDR:4.532
Accuracy:32.194% B+
HSR:34.711% B**
VE-S Canis
A*
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% B*
HSR:38.950% A*
NS-11CP
B**
Kills:1,177
Deaths:284
KDR:4.144
Accuracy:34.166% B**
HSR:26.763% B+
NS-7 PDW
M**
Kills:1,125
Deaths:250
KDR:4.500
Accuracy:35.123% A++
HSR:40.978% M**
NSX-P Tanto
B**
Kills:707
Deaths:393
KDR:1.799
Accuracy:31.195% B**
HSR:28.996% B+
Solstice VE3
B++
Kills:575
Deaths:436
KDR:1.319
Accuracy:26.220% B++
HSR:18.435% C
Sirius SX12
A**
Kills:315
Deaths:79
KDR:3.987
Accuracy:32.359% A+
HSR:34.603% A**
Deimos VA29
M+
Kills:282
Deaths:152
KDR:1.855
Accuracy:54.841% C--
HSR:34.043% M+
Phobos VX86
A
Kills:172
Deaths:102
KDR:1.686
Accuracy:67.180% B++
HSR:25% A
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A+
HSR:23.457% A++
Thanatos VE70
C-
Kills:69
Deaths:64
KDR:1.078
Accuracy:34.872% C-
HSR:13.044% D
VE-C Horizon
A++
Kills:52
Deaths:24
KDR:2.167
Accuracy:46.421% A++
HSR:26.923% B+
Kills:13,229
Deaths (as Light Assault):4,185
Deaths (to Light Assaults):6,321
KDR:3.16105
Kill Difference:9,044
Playtime:111.374 hours
Usage:10%
Score:2.672m
Score/min:400
Accuracy (listed only):38.787%
HSR (listed only):28.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:2,483
Deaths:1,658
KDR:1.498
Accuracy:26.951% B+
HSR:24.688% C**
H-V45
A++
Kills:2,274
Deaths:804
KDR:2.828
Accuracy:31.250% A
HSR:33.905% A++
H-V45 AE
A
Kills:1,693
Deaths:401
KDR:4.222
Accuracy:33.670% A
HSR:36.444% B**
Eridani SX5
A+
Kills:1,282
Deaths:434
KDR:2.954
Accuracy:32.098% B**
HSR:31.435% A+
Eridani SX5-AE
B**
Kills:1,210
Deaths:267
KDR:4.532
Accuracy:32.194% B+
HSR:34.711% B**
VE-S Canis
A*
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% B*
HSR:38.950% A*
Pulsar VS1
B+
Kills:1,178
Deaths:934
KDR:1.261
Accuracy:26.457% B+
HSR:20.968% C+
Terminus VX-9
B*
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:29.788% B*
HSR:28.791% C*
Equinox VE2
B+
Kills:1,165
Deaths:780
KDR:1.494
Accuracy:28.945% B+
HSR:21.545% C++
NS-7 PDW
M**
Kills:1,125
Deaths:250
KDR:4.500
Accuracy:35.123% A++
HSR:40.978% M**
Sirius SX12
A**
Kills:315
Deaths:79
KDR:3.987
Accuracy:32.359% A+
HSR:34.603% A**
Deimos VA29
M+
Kills:282
Deaths:152
KDR:1.855
Accuracy:54.841% C--
HSR:34.043% M+
NS-11A "Heatwave"
A
Kills:178
Deaths:78
KDR:2.282
Accuracy:29.488% B+
HSR:36.517% A
Phobos VX86
A
Kills:172
Deaths:102
KDR:1.686
Accuracy:67.180% B++
HSR:25% A
Darkstar
A+
Kills:135
Deaths:60
KDR:2.250
Accuracy:33.151% A+
HSR:27.407% B+
Corvus VA55
A*
Kills:99
Deaths:32
KDR:3.094
Accuracy:35.247% A*
HSR:30.303% B**
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A+
HSR:23.457% A++
Thanatos VE70
C-
Kills:69
Deaths:64
KDR:1.078
Accuracy:34.872% C-
HSR:13.044% D
Kills:16,096
Deaths (as Combat Medic):6,962
Deaths (to Combat Medics):4,630
KDR:2.31198
Kill Difference:9,134
Playtime:231.511 hours
Usage:20%
Score:5.485m
Score/min:395
Accuracy (listed only):36.458%
HSR (listed only):29.822%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,966
Deaths:553
KDR:3.555
Accuracy:32.659% A++
HSR:27.416% A
Pulsar C
A++
Kills:1,589
Deaths:476
KDR:3.338
Accuracy:34.755% A++
HSR:28.509% B*
NS-11C
A++
Kills:1,446
Deaths:346
KDR:4.179
Accuracy:33.872% A++
HSR:26.556% A
NS-11CP
B**
Kills:1,177
Deaths:284
KDR:4.144
Accuracy:34.166% B**
HSR:26.763% B+
NSX-P Tanto
B**
Kills:707
Deaths:393
KDR:1.799
Accuracy:31.195% B**
HSR:28.996% B+
Solstice VE3
B++
Kills:575
Deaths:436
KDR:1.319
Accuracy:26.220% B++
HSR:18.435% C
Deimos VA29
M+
Kills:282
Deaths:152
KDR:1.855
Accuracy:54.841% C--
HSR:34.043% M+
VE-LR Obelisk
A
Kills:208
Deaths:53
KDR:3.925
Accuracy:41.445% A
HSR:28.365% C-
Phobos VX86
A
Kills:172
Deaths:102
KDR:1.686
Accuracy:67.180% B++
HSR:25% A
Eidolon VE33
B**
Kills:107
Deaths:31
KDR:3.452
Accuracy:35.341% B**
HSR:32.710% B**
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A+
HSR:23.457% A++
Thanatos VE70
C-
Kills:69
Deaths:64
KDR:1.078
Accuracy:34.872% C-
HSR:13.044% D
VE-C Horizon
A++
Kills:52
Deaths:24
KDR:2.167
Accuracy:46.421% A++
HSR:26.923% B+
Kills:8,431
Deaths (as Engineer):2,940
Deaths (to Engineers):4,358
KDR:2.86769
Kill Difference:5,491
Playtime:77.581 hours
Usage:7%
Score:1.614m
Score/min:347
Accuracy (listed only):41.012%
HSR (listed only):26.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:5,194
Deaths:1,052
KDR:4.937
Accuracy:41.649% B
HSR:80.555% B**
NS-357 Underboss
A*
Kills:2,070
Deaths:1,276
KDR:1.622
Accuracy:46.144% B**
HSR:41.063% A*
NS-44 Commissioner
B++
Kills:1,748
Deaths:1,462
KDR:1.196
Accuracy:42.264% B++
HSR:24.542% C**
NS-44P Commissioner
A
Kills:1,531
Deaths:918
KDR:1.668
Accuracy:47.570% B++
HSR:39.255% A
Eridani SX5
A+
Kills:1,282
Deaths:434
KDR:2.954
Accuracy:32.098% B**
HSR:31.435% A+
Eridani SX5-AE
B**
Kills:1,210
Deaths:267
KDR:4.532
Accuracy:32.194% B+
HSR:34.711% B**
VE-S Canis
A*
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:32.446% B*
HSR:38.950% A*
NS-7 PDW
M**
Kills:1,125
Deaths:250
KDR:4.500
Accuracy:35.123% A++
HSR:40.978% M**
NSX Daimyo
B*
Kills:691
Deaths:121
KDR:5.711
Accuracy:47.129% B*
HSR:95.803% B+
NS-45 Pilot
M
Kills:526
Deaths:310
KDR:1.697
Accuracy:36.621% B*
HSR:49.620% M
XM98
B+
Kills:446
Deaths:103
KDR:4.330
Accuracy:33.074% D
HSR:79.596% B+
Sirius SX12
A**
Kills:315
Deaths:79
KDR:3.987
Accuracy:32.359% A+
HSR:34.603% A**
NSX Tomoe
A
Kills:192
Deaths:54
KDR:3.556
Accuracy:35.353% A
HSR:47.917% B**
V10
C+
Kills:56
Deaths:12
KDR:4.667
Accuracy:33.564% D--
HSR:76.786% C+
Spiker
B+
Kills:55
Deaths:31
KDR:1.774
Accuracy:33.449% B+
HSR:25.455% B+
Soldier Soaker
B*
Kills:55
Deaths:36
KDR:1.528
Accuracy:42.439% B*
HSR:18.182% B*
Kills:17,677
Deaths (as Infiltrator):6,704
Deaths (to Infiltrators):5,643
KDR:2.63678
Kill Difference:10,973
Playtime:100.233 hours
Usage:9%
Score:2.502m
Score/min:416
Accuracy (listed only):37.717%
HSR (listed only):47.466%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:333
Deaths:74
KDR:4.500
Accuracy:27.508% A+
HSR:25.225% B++
Blueshift VM5
A+
Kills:316
Deaths:74
KDR:4.270
Accuracy:27.255% A+
HSR:27.215% B**
Quasar VM1
A+
Kills:93
Deaths:38
KDR:2.447
Accuracy:23.013% A+
HSR:19.355% C++
Quasar VM1
B*
Kills:82
Deaths:35
KDR:2.343
Accuracy:22.393% B*
HSR:14.634% D*
Cosmos VM3
S
Kills:51
Deaths:18
KDR:2.833
Accuracy:37.812% S
HSR:21.569% B+
Kills:875
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):1,319
KDR:7.32218
Kill Difference:755.500
Playtime:5.922 hours
Usage:1%
Score:0.516m
Score/min:1,451
Accuracy (listed only):27.596%
HSR (listed only):21.600%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,037
V. Kills:31 N/A
Deaths:141
KDR:7.355
Accuracy:44.270% B+
KPH:102.200 A+
VKPH:3.100 C+
Saron Laser Cannon
C++
Kills:294
V. Kills:218 134%
Deaths:291
KDR:1.010
Accuracy:31.519% C+
KPH:13.900 C+
VKPH:10.300 C++
Dual Photon Pods
B+
Kills:207
V. Kills:45 450%
Deaths:48
KDR:4.313
Accuracy:57.435% B+
KPH:111.300 B+
VKPH:24.200 B+
Kills:1,538 (1,331 + 0)
Deaths:480
KDR:3.204
VKDR:0.613
Vehicle Kills:294
Kill Difference:1,058
Playtime:33.090 hours
Usage:3%
Score:0.391m
Score/min:197
Piloting Accuracy:31.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:106
V. Kills:29 353%
Deaths:30
KDR:3.533
Accuracy:48.722% B*
KPH:26.600 C+
VKPH:7.300 C
L100 Python AP
C
Kills:103
V. Kills:67 151%
Deaths:20
KDR:5.150
Accuracy:49.751% D
KPH:25.100 C--
VKPH:16.400 C
L100 Python HESH
A*
Kills:85
V. Kills:4 N/A
Deaths:5
KDR:17
Accuracy:50.266% C++
KPH:104 A*
VKPH:4.900 D--
Kills:294 (294 + 0)
Deaths:55
KDR:5.345
VKDR:1.818
Vehicle Kills:100
Kill Difference:239
Playtime:8.900 hours
Usage:1%
Score:0.107m
Score/min:200
Driving Accuracy:50.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:187
V. Kills:89 208%
Deaths:5
KDR:37.400
Accuracy:52.192% B++
KPH:46.700 A+
VKPH:22.200 B**
Kills:187 (0 + 187)
Deaths:5
KDR:37.400
VKDR:17.800
Vehicle Kills:89
Kill Difference:182
Playtime:4.007 hours
Usage:0%
Score:0.122m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:52.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:305
V. Kills:16 N/A
Deaths:17
KDR:17.941
Accuracy:45.814% B**
KPH:120.800 B++
VKPH:6.300 C+
E540 Halberd-H
B**
Kills:140
V. Kills:56 246%
Deaths:12
KDR:11.667
Accuracy:59.587% C**
KPH:64.900 B**
VKPH:26 B+
M12 Kobalt-H
C*
Kills:119
V. Kills: N/A
Deaths:4
KDR:29.750
Accuracy:24.096% C*
KPH:128.300 C+
VKPH:0 F
M40 Fury-H
C++
Kills:82
V. Kills:20 390%
Deaths:5
KDR:16.400
Accuracy:45.118% C**
KPH:70.400 C
VKPH:17.200 C++
Aphelion VEX-4H
C**
Kills:79
V. Kills:48 161%
Deaths:17
KDR:4.647
Accuracy:48.370% C**
KPH:36.600 C+
VKPH:22.200 C
Kills:725 (0 + 725)
Deaths:55
KDR:13.182
VKDR:2.545
Vehicle Kills:140
Kill Difference:670
Playtime:8.934 hours
Usage:1%
Score:0.183m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:48.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:216
V. Kills: N/A
Deaths:111
KDR:1.946
Accuracy:49.667% B*
KPH:87.100 B**
VKPH:0 D**
Kills:216 (216 + 0)
Deaths:111
KDR:1.946
VKDR:0
Vehicle Kills:0
Kill Difference:105
Playtime:2.481 hours
Usage:0%
Score:0.027m
Score/min:178
Driving Accuracy:49.667%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:146
V. Kills:9 N/A
Deaths:9
KDR:16.222
Accuracy:39.084% B*
KPH:89 B+
VKPH:5.500 C+
Kills:146 (0 + 146)
Deaths:9
KDR:16.222
VKDR:1
Vehicle Kills:9
Kill Difference:137
Playtime:1.641 hours
Usage:0%
Score:0.028m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:39.084%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 32,41632,1038,1073.96C**1.3231.473%B**41.227%A146A*1.4B*402219.9h8.7B**27.8B**
Ghost 5,2155,1941,0524.937B++2.3041.649%B80.555%B**107.3MN/A30248.4h1.7B**4B++
NS-15M2 4,7474,7041,5742.989B+0.3529.752%B**36.777%A92.6A+N/A22650.8h9.7B*32.6B*
Orion VS54 4,3414,3151,4522.972B**0.3328.994%A+36.848%A++90.7A**N/A26347.6h9.3B**32.1C**
NS-11A 2,5102,4831,6581.498C*1.1426.951%B+24.688%C**46.9B+N/A11052.9h11.6B++43.2B+
NS Decimator 3,0542,3478972.616A++0.0256.825%C--2.258%C++54.8B**16.5C+27142.8h3.7B++6.5B+
H-V45 2,2992,2748042.828B*0.1931.25%A33.905%A++91.3M1B**25424.9h9.9A31.8B**
NS-357 Underboss 2,0812,0701,2761.622B++1.0246.144%B**41.063%A*115A*N/A31418h3.2B**6.9B**
Serpent VE92 1,9831,9665533.555A*0.9132.659%A++27.416%A117.7M*1B**30316.7h9.7B*29.7B++
NS-44 Commissioner 1,7621,7481,4621.196C*1.4442.264%B++24.542%C**45.9B+N/A12738.1h3.2B++7.6B++
H-V45 AE 1,7101,6934014.222A*1.5833.67%A36.444%B**142.3M++1.4A34711.9h9.7B*28.9B*
Pulsar C 1,6041,5894763.338B**0.7034.755%A++28.509%B*123.2M**1.2A++36012.9h8.5B*24.4B**
NS-44P Commissioner 1,5361,5319181.668B+0.9747.57%B++39.255%A92.8B*N/A29116.5h2.8B+5.8B++
SVA-88 1,4551,4485952.434B+0.2129.897%B**30.249%B+88.8A+N/A22916.3h9.9B*33.1B++
NS-11C 1,4621,4463464.179M**1.5433.872%A++26.556%A117.6M**1.3A++32712.3h10.1B**29.8B**
Pulsar LSW 1,4131,4056982.013B+0.6328.679%B**24.555%C+64.4B++N/A17021.8h11B+38.2B++
Eridani SX5 1,2911,2824342.954A++0.3132.098%B**31.435%A+85.5A++N/A28115h10B++31.3B++
NS-15MP 1,2491,2302305.348A2.7134.077%A40.569%B**159.7A**2.5A*5667.7h8.9B*26.2B++
Eridani SX5-AE 1,2151,2102674.532M+1.8932.194%B+34.711%B**163.5M++N/A5037.4h8.4B++25.9B++
Flare VE6 1,1911,1845822.034B*0.6127.699%B*28.632%B+74B**N/A19016h9.2B++33.3B++
VE-S Canis 1,1951,1812993.95M1.3132.446%B*38.95%A*140.6M++1.7A*4978.4h7.7B**23.7B++
Pulsar VS1 1,1891,1789341.261B1.3826.457%B+20.968%C+37.4B+N/A10931.5h11.9B*44.9B++
NS-11CP 1,1931,1772844.144A*1.5034.166%B**26.763%B+163.5M+2.2M4427.2h9.9B*29.1B++
Terminus VX-9 1,1901,1745422.166B0.4729.788%B*28.791%C*79.3A++1.1B*26914.8h10.4B*34.9B++
Equinox VE2 1,1731,1657801.494C**1.1528.945%B+21.545%C++49.8B**N/A11823.4h11.5B+39.6B+
NS-7 PDW 1,1401,1252504.5S1.8635.123%A++40.978%M**165.4S2.2S4336.8h9.5B**27.1B**
Light PPA 1,0681,0371417.355B+4.7144.27%B+N/A102.7A+3.1C+27910.1h9B+20.4B+
NSX-P Tanto 7127073931.799B**0.8431.195%B**28.996%B+61.5A+N/A17011.5h11.6B++37.3B*
Force-Blade 75070724,8200.028C++2.6125.954%C12.306%B++0.9C++N/A2755.2h2.1B8B
NSX Daimyo 6916911215.711B*3.0747.129%B*95.803%B+117.1A*N/A2975.9h2.3B+4.9B+
Solstice VE3 5825754361.319B*1.3226.22%B++18.435%C26.4B+N/A13221.8h12.3B++46.9B
NS-45 Pilot 5295263101.697B0.9436.621%B*49.62%M150.3A**N/A3853.5h5B**13.7B**
Auraxium Force-Blade 4524506,9050.065B++2.5842.883%B*2.667%D2.6B+N/A6171.1h1.6B**3.7B+
XM98 4464461034.33A1.6933.074%D79.596%B+46.9B**N/A1339.5h2.2B+6.6C*
C-4 5343953731.059C1.5821.7%DN/A57.2D20.1D4856.9h1.5C+7.1C
M12 Kobalt 3723633121S118.3629.639%A17.631%C+165B**4.1C3342.2h12.1B*40.9B**
Blueshift VM5 340333744.5B**1.8627.508%A+25.225%B++85.4M++1.8A*6083.9h13.3B*48.2B*
Blueshift VM5 321316744.27B*1.6327.255%A+27.215%B**81M1.3A5603.9h13.7B*50.4B*
Sirius SX12 317315793.987M+1.3532.359%A+34.603%A**150S1A+5412.1h9.9B**30.5B*
Proton II PPA-H 3213051717.941B+15.3045.814%B**1.311%C122B*6.4C+4902.5h8.9B+19.5B++
Lumine Edge 3023021,8460.164C++2.4826.266%C+18.874%B+5.8C+N/A1951.7h1.2B+4.6B+
Saron Laser Cannon 5122942911.01C1.6331.519%C+N/A13.9C+10.3C++13721.1h107.4B+340.8B+
Deimos VA29 2852821521.855B+0.7954.841%C--34.043%M+72.3B**N/A2643.9h2.4C++4.4C+
Plasma Grenade 2772741274N/A271.3644.365%C+N/A391.4C-4.3C--19540.7h4.1C+9.2C+
Lasher X2 2322281092.092A+0.5531.15%B++5.263%B++84.4A**1.5B+4502.7h13.5A43.5B*
VE-H Maw 221219484.563M+1.9230.631%B*38.813%A+136.9M1.3B++11431.6h6.8A22.1B*
S12 Renegade 2162161111.946C0.6949.667%B*1.852%D--86.4B**N/A1782.5h3.1C**6.3B+
VX29 Polaris 2162161012.139B++0.5029.018%B*17.13%D-83.1AN/A3302.6h10.4B++35.7B++
VE-LR Obelisk 209208533.925A+1.2841.445%A28.365%C-115.6M*N/A4431.8h4.2A10.1B**
Dual Photon Pods 252207484.313C1.6757.435%B+N/A108.9B+23.7B+4311.9h16.5B++28.8B++
NSX Tomoe 196192543.556A+0.9235.353%A47.917%B**106.7M2.2S3691.8h9.9A28.1B**
E540 Halberd 276187537.4M34.7652.192%B++N/A46.8A+22.3B**5094h5.3B+10.1B++
NS-11A "Heatwave" 179178782.282B*0.3629.488%B+36.517%A77.4AN/A2322.3h10.4B**35.3B++
Phobos VX86 1721721021.686C**0.9567.18%B++25%A86AN/A3222h2.5C+3.8B
CAS 14-E 155146916.222C*13.5839.084%B*N/A91.3B+5.6C+2841.6h19.1B*48.8B*
E540 Halberd-H 1961401211.667C*9.0359.587%C**N/A63.6B**25.5B+3462.2h5.2B+8.6B++
Darkstar 136135602.25B++0.3933.151%A+27.407%B+103.8A**N/A3501.3h9A++27A
S1 1881291121.152B*1.4955.457%C+2.326%C26.9C*12.3C+2814.8h6.8C++12.2C++
M12 Kobalt-H 119119429.75B++27.1124.096%C*17.647%C++132.2C++N/A2870.9h10.7B*44.4B++
Eidolon VE33 108107313.452A**0.8135.341%B**32.71%B**107M**1B++5891h5.9B**16.6B**
C75 Viper 135106303.533C+0.8948.722%B*N/A26.5C+7.3C1414h16.5C33.9C*
L100 Python AP 170103205.15C+2.5149.751%D2.913%C*25.1C--16.3C1894.1h6.8C+13.6C
Corvus VA55 9999323.094M0.4535.247%A*30.303%B**110SN/A7000.9h8.4A+23.8A
Quasar VM1 9493382.447B+0.1923.013%A+19.355%C++66.4M*N/A3811.4h10.8A46.8B+
L100 Python HESH 8985517B+14.3650.266%C++N/A106.3A*5D-5480.8h2.2A4.4B**
Quasar VM1 8482352.343C++0.3022.393%B*14.634%D*74.5A*1.8A++2951.1h9.4A+42.1B**
M40 Fury-H 10282516.4B13.7645.118%C**N/A68.3C-16.7C+2241.2h9.5C+21.1C++
NS Baron G5 8181263.115M+0.4760.19%A+23.457%A++57.9B**N/A3731.4h4.7C++7.8C+
Aphelion VEX-4H 12779174.647C+2.0148.37%C**2.532%C35.9C21.8C-2502.2h60.5C++125C**
The Slasher 73731,2070.06C*2.5812.442%F15.069%B+2CN/A936.5h1.8B+14.9C
Tank Mine 10069252.76C++0.1258.209%A++N/A98.6C+44.3D9610.7h2.3D3.9A
Thanatos VE70 6969641.078C*1.5634.872%C-13.044%D38.3B+N/A3341.8h3.9B*11.3B+
Anti-Vehicle Grenade 7461161N/A58.3632.328%F--N/A122D*26D-5850.5h9.8F-30.4T
V10 5656124.667B*2.0333.564%D--76.786%C+70A+N/A3320.8h1.7B*5.2C**
Spiker 5555311.774B++0.8733.449%B+25.455%B+61.1B*N/A2560.9h7B+21B*
Soldier Soaker 5555361.528B+1.1142.439%B*18.182%B*78.6B**N/A3810.7h4.7B++11.2B**
VE-C Horizon 5252242.167B++0.4746.421%A++26.923%B+173.3M*N/A7850.3h11.8B*25.5B*
Cosmos VM3 5351182.833B+0.1937.812%S21.569%B+127.5S5S5760.4h11.6B*30.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,3080.9h
Nano-Armor Kit83117,0098.6h
Nanite Revive Grenade02,7400.7h
Medical Applicator510229,71118.3h
Motion Spotter11500.1h
G40-F Ranger0530h
Shield Recharging Field473,6561.3h
Ammunition Package41,3000.3h
Medical Kit3,46826,25174.6h
Anti-Infantry MANA Turret2840.2h
Nano-Repair Grenade01190h
NS-20 "Heatwave" Gorgon02870.1h
Recon Detection Device107061h

Check the help document for the dictionary if you want to learn more about words used here.


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