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Primarch Horseman JoKriMa[XTAC] JoKriMa
VS BR 95

KDR: 2.48

Score: 25.1m

Last Seen: Apr 24th, 2019 10:05 AM
- OFFLINE - 36 minute(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Leader of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 18
Level Progress (to 96): 71%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS Decimator NS-11A NS-44 Commissioner NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,914,728 MLG Score: 4728
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.522%34.839%106334100158,0703.22826-0.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.624%1.836A++2.166A*-0.551DHEAD ++ (~19.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.604B+90.368C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.736%0.547%261210331,2805782952.21453432%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.409%-0.386C--0.968D---0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.428B31.10.413B61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.751%2.913%22110341038121110.12684792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.86B*0.2C++-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+6.80.459B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.559%5.938%73210334217122940.590463143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.557%-0.057C+0.387C**1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.778B++9.40.763B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.307%82.353%73310324,4032287141.92439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%0.796B++0.998B*1.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+1.80.437B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%25.464%7331032377124630.302326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.67%0.713B++2.165A*0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+2.70.436B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 18
25.1m191.7%544 (32.6k)427 (25.6k)2.4774273,71829,7562.5865495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035557427.017%33.696%91001:5921

21% Combat Medic8% Engineer52% Heavy Assault8% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 3:31 PMFeb 3rd, 2017 7:25 PMApr 24th, 2019 9:55 AM (6h) (PST)Apr 24th, 2019 6:26 AM (9h) (PST)Apr 24th, 2019 6:05 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8643315331.2530.5060.4222.4810.0414728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,85519,87331,982753025149225,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
980.7h/40.9d 3,247 24,840 17,304 146k 1,314 4,041 2,436 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:23,230
Deaths:6,215
KDR:3.738
Accuracy:30.923% B**
HSR:40.620% A
NS-15M2
A
Kills:4,239
Deaths:1,478
KDR:2.868
Accuracy:29.318% B**
HSR:35.692% A
Orion VS54
A++
Kills:4,128
Deaths:1,398
KDR:2.953
Accuracy:28.845% A+
HSR:36.265% A++
SVA-88
A
Kills:1,448
Deaths:595
KDR:2.434
Accuracy:29.897% A
HSR:30.249% B++
Pulsar LSW
B**
Kills:1,405
Deaths:698
KDR:2.013
Accuracy:28.679% B**
HSR:24.555% C++
NS-15MP
A
Kills:1,200
Deaths:226
KDR:5.310
Accuracy:34.026% A
HSR:40.417% B**
Flare VE6
B*
Kills:1,167
Deaths:578
KDR:2.019
Accuracy:27.664% B*
HSR:28.363% B+
VX29 Polaris
B**
Kills:216
Deaths:101
KDR:2.139
Accuracy:29.018% B**
HSR:17.130% D-
Lasher X2
B++
Kills:212
Deaths:98
KDR:2.163
Accuracy:31.162% B++
HSR:4.717% B+
VE-H Maw
A+
Kills:176
Deaths:37
KDR:4.757
Accuracy:30.147% B*
HSR:39.205% A+
Kills:37,421
Deaths (as Heavy Assault):11,424
Deaths (to Heavy Assaults):8,819
KDR:3.27565
Kill Difference:25,997
Playtime:512.271 hours
Usage:52%
Score:14.420m
Score/min:469
Accuracy (listed only):29.968%
HSR (listed only):29.721%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:1,397
Deaths:335
KDR:4.170
Accuracy:33.743% A++
HSR:25.984% A
Eridani SX5
A++
Kills:1,258
Deaths:426
KDR:2.953
Accuracy:32.086% B**
HSR:31.320% A++
NS-11CP
B**
Kills:1,175
Deaths:282
KDR:4.167
Accuracy:34.168% B**
HSR:26.809% B+
Eridani SX5-AE
B**
Kills:1,166
Deaths:246
KDR:4.740
Accuracy:32.087% B+
HSR:34.391% B**
Pulsar C
A++
Kills:1,045
Deaths:357
KDR:2.927
Accuracy:34.266% A++
HSR:28.134% B*
Serpent VE92
A++
Kills:932
Deaths:310
KDR:3.006
Accuracy:31.765% A++
HSR:24.249% B*
VE-S Canis
A*
Kills:909
Deaths:244
KDR:3.725
Accuracy:31.866% B++
HSR:38.944% A*
NSX-P Tanto
B**
Kills:676
Deaths:383
KDR:1.765
Accuracy:31.067% B**
HSR:28.994% B+
Solstice VE3
B+
Kills:472
Deaths:415
KDR:1.137
Accuracy:24.926% B+
HSR:16.737% C--
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A+
HSR:30.890% A*
Deimos VA29
A*
Kills:176
Deaths:118
KDR:1.492
Accuracy:52.288% D
HSR:30.114% A*
Phobos VX86
A+
Kills:140
Deaths:82
KDR:1.707
Accuracy:64.835% B+
HSR:25.714% A+
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
NS-7 PDW
A++
Kills:78
Deaths:17
KDR:4.588
Accuracy:31.973% A
HSR:28.205% A++
Thanatos VE70
C--
Kills:61
Deaths:56
KDR:1.089
Accuracy:34.317% C--
HSR:11.475% D--
Kills:9,757
Deaths (as Light Assault):3,335
Deaths (to Light Assaults):5,173
KDR:2.92564
Kill Difference:6,422
Playtime:97.945 hours
Usage:10%
Score:2.171m
Score/min:369
Accuracy (listed only):37.478%
HSR (listed only):27.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C*
Kills:1,872
Deaths:1,431
KDR:1.308
Accuracy:25.517% C*
HSR:19.498% C
Eridani SX5
A++
Kills:1,258
Deaths:426
KDR:2.953
Accuracy:32.086% B**
HSR:31.320% A++
H-V45
B**
Kills:1,202
Deaths:535
KDR:2.247
Accuracy:29.810% B**
HSR:29.950% B**
Pulsar VS1
B+
Kills:1,178
Deaths:934
KDR:1.261
Accuracy:26.457% B+
HSR:20.968% C++
H-V45 AE
B**
Kills:1,172
Deaths:276
KDR:4.246
Accuracy:33.377% B**
HSR:36.007% B**
Eridani SX5-AE
B**
Kills:1,166
Deaths:246
KDR:4.740
Accuracy:32.087% B+
HSR:34.391% B**
Equinox VE2
B+
Kills:1,165
Deaths:780
KDR:1.494
Accuracy:28.945% B+
HSR:21.545% C+
Terminus VX-9
B++
Kills:1,009
Deaths:495
KDR:2.038
Accuracy:29.280% B++
HSR:28.147% C**
VE-S Canis
A*
Kills:909
Deaths:244
KDR:3.725
Accuracy:31.866% B++
HSR:38.944% A*
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A+
HSR:30.890% A*
Deimos VA29
A*
Kills:176
Deaths:118
KDR:1.492
Accuracy:52.288% D
HSR:30.114% A*
NS-11A "Heatwave"
A
Kills:175
Deaths:78
KDR:2.244
Accuracy:29.316% B+
HSR:36% A
Phobos VX86
A+
Kills:140
Deaths:82
KDR:1.707
Accuracy:64.835% B+
HSR:25.714% A+
Corvus VA55
A++
Kills:82
Deaths:28
KDR:2.929
Accuracy:32.809% A++
HSR:30.488% B**
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
NS-7 PDW
A++
Kills:78
Deaths:17
KDR:4.588
Accuracy:31.973% A
HSR:28.205% A++
Thanatos VE70
C--
Kills:61
Deaths:56
KDR:1.089
Accuracy:34.317% C--
HSR:11.475% D--
Kills:11,915
Deaths (as Combat Medic):5,810
Deaths (to Combat Medics):3,780
KDR:2.05077
Kill Difference:6,105
Playtime:206.018 hours
Usage:21%
Score:4.607m
Score/min:373
Accuracy (listed only):35.749%
HSR (listed only):28.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,397
Deaths:335
KDR:4.170
Accuracy:33.743% A++
HSR:25.984% A
NS-11CP
B**
Kills:1,175
Deaths:282
KDR:4.167
Accuracy:34.168% B**
HSR:26.809% B+
Pulsar C
A++
Kills:1,045
Deaths:357
KDR:2.927
Accuracy:34.266% A++
HSR:28.134% B*
Serpent VE92
A++
Kills:932
Deaths:310
KDR:3.006
Accuracy:31.765% A++
HSR:24.249% B*
NSX-P Tanto
B**
Kills:676
Deaths:383
KDR:1.765
Accuracy:31.067% B**
HSR:28.994% B+
Solstice VE3
B+
Kills:472
Deaths:415
KDR:1.137
Accuracy:24.926% B+
HSR:16.737% C--
Deimos VA29
A*
Kills:176
Deaths:118
KDR:1.492
Accuracy:52.288% D
HSR:30.114% A*
VE-LR Obelisk
A++
Kills:146
Deaths:35
KDR:4.171
Accuracy:42.958% A++
HSR:25.343% D
Phobos VX86
A+
Kills:140
Deaths:82
KDR:1.707
Accuracy:64.835% B+
HSR:25.714% A+
Eidolon VE33
A
Kills:91
Deaths:28
KDR:3.250
Accuracy:35.571% A
HSR:32.967% B**
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
Thanatos VE70
C--
Kills:61
Deaths:56
KDR:1.089
Accuracy:34.317% C--
HSR:11.475% D--
Kills:6,392
Deaths (as Engineer):2,427
Deaths (to Engineers):3,717
KDR:2.6337
Kill Difference:3,965
Playtime:75.753 hours
Usage:8%
Score:1.571m
Score/min:346
Accuracy (listed only):40.008%
HSR (listed only):24.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,695
Deaths:747
KDR:4.946
Accuracy:40.815% C**
HSR:81.786% A
NS-44 Commissioner
B++
Kills:1,682
Deaths:1,437
KDR:1.170
Accuracy:42.122% B++
HSR:23.662% C*
NS-357 Underboss
A*
Kills:1,482
Deaths:923
KDR:1.606
Accuracy:46.390% B**
HSR:38.462% A*
Eridani SX5
A++
Kills:1,258
Deaths:426
KDR:2.953
Accuracy:32.086% B**
HSR:31.320% A++
NS-44P Commissioner
B**
Kills:1,215
Deaths:737
KDR:1.649
Accuracy:47.441% B++
HSR:37.202% B**
Eridani SX5-AE
B**
Kills:1,166
Deaths:246
KDR:4.740
Accuracy:32.087% B+
HSR:34.391% B**
VE-S Canis
A*
Kills:909
Deaths:244
KDR:3.725
Accuracy:31.866% B++
HSR:38.944% A*
XM98
B+
Kills:403
Deaths:95
KDR:4.242
Accuracy:32.540% D
HSR:79.405% B+
NSX Daimyo
B**
Kills:305
Deaths:55
KDR:5.545
Accuracy:48.997% B**
HSR:93.115% C
NSX Tomoe
A
Kills:192
Deaths:54
KDR:3.556
Accuracy:35.353% A
HSR:47.917% B**
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A+
HSR:30.890% A*
NS-7 PDW
A++
Kills:78
Deaths:17
KDR:4.588
Accuracy:31.973% A
HSR:28.205% A++
NS-45 Pilot
M+
Kills:64
Deaths:40
KDR:1.600
Accuracy:31.899% C++
HSR:50% M+
Soldier Soaker
B*
Kills:55
Deaths:36
KDR:1.528
Accuracy:42.439% B*
HSR:18.182% B+
Kills:12,695
Deaths (as Infiltrator):5,095
Deaths (to Infiltrators):4,778
KDR:2.49166
Kill Difference:7,600
Playtime:81.471 hours
Usage:8%
Score:1.859m
Score/min:380
Accuracy (listed only):37.757%
HSR (listed only):45.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:307
Deaths:68
KDR:4.515
Accuracy:27.522% A++
HSR:25.733% B*
Blueshift VM5
A+
Kills:290
Deaths:68
KDR:4.265
Accuracy:27.351% A+
HSR:25.517% B*
Quasar VM1
A++
Kills:93
Deaths:38
KDR:2.447
Accuracy:23.013% A++
HSR:19.355% C++
Quasar VM1
B**
Kills:82
Deaths:35
KDR:2.343
Accuracy:22.393% B**
HSR:14.634% D*
Kills:772
Deaths (as MAX Suit):104.500
Deaths (to MAX Suits):1,147
KDR:7.38756
Kill Difference:667.500
Playtime:5.378 hours
Usage:1%
Score:0.478m
Score/min:1,483
Accuracy (listed only):25.070%
HSR (listed only):21.310%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:992
V. Kills:30 N/A
Deaths:140
KDR:7.086
Accuracy:44.041% B+
KPH:100.500 A++
VKPH:3 C+
Saron Laser Cannon
C++
Kills:288
V. Kills:213 135%
Deaths:291
KDR:0.990
Accuracy:31.572% C+
KPH:13.900 C++
VKPH:10.300 C++
Dual Photon Pods
B+
Kills:204
V. Kills:45 443%
Deaths:48
KDR:4.250
Accuracy:57.348% B+
KPH:109.700 B+
VKPH:24.200 B+
Kills:1,484 (1,280 + 0)
Deaths:479
KDR:3.098
VKDR:0.601
Vehicle Kills:288
Kill Difference:1,005
Playtime:32.507 hours
Usage:3%
Score:0.381m
Score/min:195
Piloting Accuracy:31.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:106
V. Kills:29 353%
Deaths:30
KDR:3.533
Accuracy:48.722% B*
KPH:26.600 C+
VKPH:7.300 C+
L100 Python AP
C
Kills:103
V. Kills:67 151%
Deaths:20
KDR:5.150
Accuracy:49.751% D
KPH:25.100 C
VKPH:16.400 C
L100 Python HESH
A*
Kills:80
V. Kills:4 N/A
Deaths:5
KDR:16
Accuracy:49.731% C++
KPH:98.600 A*
VKPH:4.900 D--
Kills:289 (289 + 0)
Deaths:55
KDR:5.255
VKDR:1.818
Vehicle Kills:100
Kill Difference:234
Playtime:8.894 hours
Usage:1%
Score:0.105m
Score/min:196
Driving Accuracy:49.731%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:186
V. Kills:88 209%
Deaths:5
KDR:37.200
Accuracy:52.323% B+
KPH:46.700 A+
VKPH:22.100 B*
Kills:186 (0 + 186)
Deaths:5
KDR:37.200
VKDR:17.600
Vehicle Kills:88
Kill Difference:181
Playtime:3.987 hours
Usage:0%
Score:0.121m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:52.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:302
V. Kills:16 N/A
Deaths:17
KDR:17.765
Accuracy:45.630% B**
KPH:120.200 B++
VKPH:6.400 C+
E540 Halberd-H
B**
Kills:140
V. Kills:56 246%
Deaths:12
KDR:11.667
Accuracy:59.587% C*
KPH:64.900 B**
VKPH:26 B+
M12 Kobalt-H
C*
Kills:119
V. Kills: N/A
Deaths:4
KDR:29.750
Accuracy:24.254% C*
KPH:128.700 C+
VKPH:0 F
M40 Fury-H
C++
Kills:82
V. Kills:20 390%
Deaths:5
KDR:16.400
Accuracy:45.118% C*
KPH:70.400 C-
VKPH:17.200 C++
Aphelion VEX-4H
C**
Kills:79
V. Kills:48 161%
Deaths:17
KDR:4.647
Accuracy:48.195% C**
KPH:36.600 C+
VKPH:22.300 C-
Kills:722 (0 + 722)
Deaths:55
KDR:13.127
VKDR:2.545
Vehicle Kills:140
Kill Difference:667
Playtime:8.914 hours
Usage:1%
Score:0.181m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:48.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:216
V. Kills: N/A
Deaths:111
KDR:1.946
Accuracy:49.963% B**
KPH:88.500 A
VKPH:0 F
Kills:216 (216 + 0)
Deaths:111
KDR:1.946
VKDR:0
Vehicle Kills:0
Kill Difference:105
Playtime:2.442 hours
Usage:0%
Score:0.026m
Score/min:178
Driving Accuracy:49.963%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:146
V. Kills:9 N/A
Deaths:9
KDR:16.222
Accuracy:39.211% B*
KPH:91.900 B+
VKPH:5.700 C+
Kills:146 (0 + 146)
Deaths:9
KDR:16.222
VKDR:1
Vehicle Kills:9
Kill Difference:137
Playtime:1.589 hours
Usage:0%
Score:0.028m
Score/min:290
Piloting Accuracy:N/A%
Gunner Accuracy:39.211%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,45123,2306,2153.738C**1.2630.923%B**40.62%A135.2A*1.3B**380171.8h8.9B**28.9B**
NS-15M2 4,2764,2391,4782.868B*0.3929.318%B**35.692%A88.9A++N/A21647.7h9.8B*33.4B++
Orion VS54 4,1524,1281,3982.953B**0.4828.845%A+36.265%A++92.3MN/A25844.7h9.3B**32.3B*
Ghost 3,7083,6957474.946B++2.4740.815%C**81.786%A98.5MN/A28837.5h1.7B**4.1B*
NS Decimator 2,5791,9847922.505A++0.0355.953%D2.067%C+52.2B**15.7C+25938h3.8B++6.7B+
NS-11A 1,8931,8721,4311.308C++1.1725.517%C*19.498%C38.6BN/A8948.5h12.4B+48.6B+
NS-44 Commissioner 1,6961,6821,4371.17C*1.3142.122%B++23.662%C*45.1B+N/A12337.3h3.2B++7.7B++
NS-357 Underboss 1,4901,4829231.606B++0.8746.39%B**38.462%A*114A**N/A31213h3.3B**7B**
SVA-88 1,4551,4485952.434B0.0429.897%A30.249%B++88.8A++N/A22416.3h9.9B++33.1B++
Pulsar LSW 1,4131,4056982.013B+0.4628.679%B**24.555%C++64.4B*N/A16521.8h11B+38.2B++
NS-11C 1,4101,3973354.17M**1.6933.743%A++25.984%A116.4S1.1A++32012h10.1B**29.9B**
Eridani SX5 1,2651,2584262.953A+0.4832.086%B**31.32%A++85A*N/A27914.8h10.1B++31.3B++
NS-44P Commissioner 1,2191,2157371.649C**0.8347.441%B++37.202%B**90.7B*N/A29913.4h2.8B++5.9B++
H-V45 1,2141,2025352.247B+0.2329.81%B**29.95%B**68.7A++N/A21817.5h10.4B**35B*
NS-15MP 1,2191,2002265.31A+2.8334.026%A40.417%B**157.9A**2.5M++5677.6h9B*26.4B*
Pulsar VS1 1,1891,1789341.261B1.2226.457%B+20.968%C++37.4B*N/A10431.5h11.9B**44.9B*
NS-11CP 1,1911,1752824.167A*1.6934.168%B**26.809%B+163.2M+2.2M4427.2h9.9B*29.1B++
H-V45 AE 1,1841,1722764.246A++1.7733.377%B**36.007%B**136.3M+1.4A3388.6h9.9B*29.7B*
Flare VE6 1,1741,1675782.019B++0.4627.664%B*28.363%B+73.9AN/A18315.8h9.3B++33.5B++
Eridani SX5-AE 1,1711,1662464.74M2.2632.087%B+34.391%B**164.2MN/A5097.1h8.3B++26B++
Equinox VE2 1,1731,1657801.494B0.9828.945%B+21.545%C+49.8B*N/A11723.4h11.5B+39.6B+
Pulsar C 1,0531,0453572.927A0.4534.266%A++28.134%B*106.6M**N/A3259.8h8.5B**24.9B*
Terminus VX-9 1,0231,0094952.038B++0.4429.28%B++28.147%C**73.6A+1B**24413.7h10.7B++36.5B+
Light PPA 1,0229921407.086B+4.6144.041%B+N/A100.2A++3C+2769.9h9.1B+20.6B+
Serpent VE92 9409323103.006A++0.5331.765%A++24.249%B*84.7MN/A23011h10.2B*32.1B*
VE-S Canis 9219092443.725A*1.2531.866%B++38.944%A*129.9M+1.7A*4957h7.9B**24.9B++
Force-Blade 74570224,7820.028C*2.4525.884%C12.393%B*0.9C**N/A2754h2.1B+8B
NSX-P Tanto 6816763831.765B*0.7131.067%B**28.994%B+59.8A+N/A16211.3h11.7B++37.6B*
Solstice VE3 4774724151.137B+1.3424.926%B+16.737%C--22.3C*N/A11521.2h12.7B++50.9B+
XM98 403403954.242B**1.7632.54%D79.405%B+43.8B**N/A1259.2h2.2B+6.8C*
M12 Kobalt 3723633121S118.5229.639%A+17.631%C+165B**4.1C3322.2h12.1B**40.9B**
C-4 4903553531.006C1.4721.243%D-N/A53.8D20.5D4676.6h1.6C+7.6C
Blueshift VM5 314307684.515B**2.0427.522%A++25.733%B*85.3M*1.9M6203.6h13.2B*48B*
NSX Daimyo 305305555.545B++3.0748.997%B**93.115%C101.7A++N/A2643h2.5C++5.1B+
Proton II PPA-H 3183021717.765B+15.2945.63%B**1.325%C120.8B++6.4C+4852.5h8.9B+19.4B++
Lumine Edge 3023021,8200.166C**2.3126.462%C+18.874%B+5.9C++N/A1851.2h1.2B+4.5B
Blueshift VM5 295290684.265B*1.7927.351%A+25.517%B*80.6M++1.4A++5713.6h13.8B*50.4B*
Saron Laser Cannon 5012882910.99C+1.4931.572%C+N/A13.8C++10.2C++13720.8h106.9B+338.7B+
Frag Grenade 2342321232N/A229.5242.969%CN/A386.7C3.3D18560.6h4C+9.4C+
VX29 Polaris 2162161012.139B+0.3429.018%B**17.13%D-83.1A+N/A3032.6h10.4B++35.7B++
S12 Renegade 2162161111.946C0.5349.963%B**1.852%D*90AN/A1782.4h3.1B6.2B+
Lasher X2 214212982.163A++0.3131.162%B++4.717%B+84.8M++N/A4382.5h13A+41.6B*
Dual Photon Pods 249204484.25C1.7757.348%B+N/A107.4B+23.7B+4231.9h16.7B++29.1B++
NSX Tomoe 196192543.556A1.0835.353%A47.917%B**106.7M+2.2S3501.8h9.9B**28.1B**
Sirius SX12 191191385.026M**2.5532.587%A+30.89%A*159.2SN/A6521.2h9.8A30.2B*
E540 Halberd 274186537.2A**34.7252.323%B+N/A46.5A+22B*5074h5.3B+10.1B++
Deimos VA29 1791761181.492C*0.9952.288%D30.114%A*55B+N/A2423.2h2.6C+5C+
VE-H Maw 178176374.757M+2.2830.147%B*39.205%A+146.7M++1.7A++12651.2h6.5A+21.6B*
NS-11A "Heatwave" 176175782.244B+0.2329.316%B+36%A76.1A+N/A2242.3h10.3B**35B*
VE-LR Obelisk 147146354.171A+1.6942.958%A++25.343%D121.7M**N/A5091.2h4.2B**9.7B**
CAS 14-E 155146916.222C*13.7439.211%B*N/A91.3B+5.6C+2901.6h19B**48.4B**
Phobos VX86 140140821.707B0.7764.835%B+25.714%A+93.3A++N/A3341.5h2.5C++3.9C**
E540 Halberd-H 1961401211.667B9.1959.587%C*N/A63.6B*25.5B+3402.2h5.2B+8.6B++
S1 1881291121.152B*1.3355.457%C+2.326%C26.9C*12.3C+2724.8h6.8C++12.2C++
M12 Kobalt-H 119119429.75B*27.2724.254%C*17.647%C*132.2C++N/A2840.9h10.7B*43.9B*
C75 Viper 135106303.533C+1.0648.722%B*N/A26.5C+7.3C+1394h16.5C33.9C**
L100 Python AP 170103205.15C++2.6749.751%D2.913%C++25.1C16.3C1864.1h6.8C+13.6C
Auraxium Force-Blade 99981,1420.086B**2.3939.175%B++3.061%D3.2AN/A830.5h1.6B*4B+
Quasar VM1 9493382.447B++0.0323.013%A++19.355%C++66.4M**N/A3541.4h10.8A46.8B++
Eidolon VE33 9291283.25A++0.7735.571%A32.967%B**101.1S1.1B**5610.9h6.1B**17B**
Corvus VA55 8282282.929A*0.4532.809%A++30.488%B**102.5SN/A7390.8h7.6A++23.3A
Quasar VM1 8482352.343C++0.1322.393%B**14.634%D*74.5M+1.8A**2881.1h9.4A+42.1B**
M40 Fury-H 10282516.4B+13.9245.118%C*N/A68.3C--16.7C++2231.2h9.5C+21.1C++
NS Baron G5 8181263.115M0.6460.19%A++23.457%A++57.9AN/A3571.4h4.7C++7.8C++
L100 Python HESH 8480516B+13.5249.731%C++N/A100A*5D-5250.8h2.3B**4.7B*
Aphelion VEX-4H 12779174.647C+2.1748.195%C**2.532%C35.9C21.8C--2502.2h60C++124.5C**
NS-7 PDW 8078174.588S2.1131.973%A28.205%A++130S3.3S9070.6h10.8B**33.9B++
The Slasher 73731,2070.06C*2.4212.442%F15.069%B+2C+N/A936.5h1.8B+14.9D
Tank Mine 9565252.6C+0.1257.09%A++N/A92.9C42.9D9260.7h2.4D4.1A
NS-45 Pilot 6464401.6B0.8831.899%C++50%M+128A*N/A4920.5h5.3B**16.7B++
Thanatos VE70 6161561.089C**1.3934.317%C--11.475%D--38.1B+N/A3201.6h3.6B**10.6B+
Anti-Vehicle Grenade 7461161N/A58.5232.328%F--N/A122D*26D-5720.5h9.8F-30.4F**
Soldier Soaker 5555361.528B+0.9542.439%B*18.182%B+78.6B**N/A3720.7h4.7B**11.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0560h
Nano-Armor Kit77112,9988.3h
Spawn Beacon71,0560.7h
Nanite Revive Grenade02,6070.7h
Medical Applicator468213,14317.2h
G40-F Ranger0530h
Ammunition Package41,2760.3h
Medical Kit2,82720,97262.8h
Anti-Infantry MANA Turret2830.1h
NS-20 "Heatwave" Gorgon02870.1h
Nano-Repair Grenade01050h
Shield Recharging Field473,6561.3h
Recon Detection Device106671h

Check the help document for the dictionary if you want to learn more about words used here.


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