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Primarch Horseman JoKriMa[XTAC] JoKriMa
VS BR 99

KDR: 2.54

Score: 26.7m

Last Seen: Jul 15th, 2019 8:17 PM
- OFFLINE - 21.1 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 23
Level Progress (to 100): 12%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS Decimator NS-11A NS-44 Commissioner NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,331,311 MLG Score: 5061
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.703%35.208%108136117862,9853.33219-0.795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%1.859A++2.187A*-0.477DHEAD ++ (~19.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.609B+8.90.374C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.807%0.61%258212121,3116012962.18136441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%-0.373C--0.904D---0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.30.44B30.50.424B59.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.751%2.913%21112131038431110.12203892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.851B*0.227C++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+6.80.458B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.59%5.924%70212124227512950.561917143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.553%-0.056C+0.364C**1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.779B++9.40.765B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.736%82.526%70312114,8072396162.00626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.912%0.863B*1.003B**1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.80.433B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.293%26.75%7031211400132930.300752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.783%0.644B+2.391A*0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.584B+2.70.444B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 23
26.7m188.9%555 (33.3k)436 (26.2k)2.5370679,33931,2722.6441299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214603127.267%34.214%93301:5823

21% Combat Medic7% Engineer53% Heavy Assault8% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 3:31 PMFeb 3rd, 2017 7:25 PMJul 16th, 2019 9:46 AM (1d) (PST)Jul 15th, 2019 4:30 PM (2d) (PST)Jul 15th, 2019 4:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8833355481.2950.5100.4432.5230.0415061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,95420,11832,836783127151226,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021.4h/42.6d 3,348 27,145 18,522 154.6k 1,345 4,209 2,524 54.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:26,541
Deaths:6,864
KDR:3.867
Accuracy:31.138% B**
HSR:40.677% A
NS-15M2
A
Kills:4,248
Deaths:1,481
KDR:2.868
Accuracy:29.324% B**
HSR:35.687% A
Orion VS54
A++
Kills:4,128
Deaths:1,398
KDR:2.953
Accuracy:28.845% A+
HSR:36.265% A++
SVA-88
A
Kills:1,448
Deaths:595
KDR:2.434
Accuracy:29.897% A
HSR:30.249% B+
Pulsar LSW
B**
Kills:1,405
Deaths:698
KDR:2.013
Accuracy:28.679% B**
HSR:24.555% C+
NS-15MP
B**
Kills:1,200
Deaths:226
KDR:5.310
Accuracy:34.026% B**
HSR:40.417% B**
Flare VE6
B*
Kills:1,167
Deaths:578
KDR:2.019
Accuracy:27.664% B*
HSR:28.363% B+
VX29 Polaris
B**
Kills:216
Deaths:101
KDR:2.139
Accuracy:29.018% B**
HSR:17.130% D-
VE-H Maw
A
Kills:195
Deaths:41
KDR:4.756
Accuracy:30.773% B**
HSR:38.462% A
Kills:40,548
Deaths (as Heavy Assault):11,982
Deaths (to Heavy Assaults):9,248
KDR:3.38408
Kill Difference:28,566
Playtime:538.978 hours
Usage:53%
Score:15.563m
Score/min:481
Accuracy (listed only):29.929%
HSR (listed only):32.423%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:1,397
Deaths:335
KDR:4.170
Accuracy:33.743% A++
HSR:25.984% A
Pulsar C
A*
Kills:1,278
Deaths:402
KDR:3.179
Accuracy:34.611% A*
HSR:28.326% B*
Eridani SX5
A+
Kills:1,263
Deaths:427
KDR:2.958
Accuracy:32.062% B**
HSR:31.275% A+
NS-11CP
B**
Kills:1,175
Deaths:282
KDR:4.167
Accuracy:34.168% B**
HSR:26.809% B+
Eridani SX5-AE
B**
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:32.089% B+
HSR:34.332% B**
VE-S Canis
A*
Kills:1,070
Deaths:268
KDR:3.993
Accuracy:32.138% B*
HSR:38.131% A*
Serpent VE92
A++
Kills:945
Deaths:317
KDR:2.981
Accuracy:31.772% A++
HSR:24.127% B++
NSX-P Tanto
B**
Kills:676
Deaths:383
KDR:1.765
Accuracy:31.067% B**
HSR:28.994% B+
Solstice VE3
B
Kills:472
Deaths:415
KDR:1.137
Accuracy:24.926% B
HSR:16.737% D
Deimos VA29
M
Kills:197
Deaths:126
KDR:1.563
Accuracy:51.626% D-
HSR:32.487% M
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A++
HSR:30.890% A*
Phobos VX86
A+
Kills:140
Deaths:82
KDR:1.707
Accuracy:64.835% B+
HSR:25.714% A+
NS-7 PDW
A+
Kills:81
Deaths:17
KDR:4.765
Accuracy:31.969% A
HSR:27.161% A+
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
Thanatos VE70
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:33.815% D
HSR:11.111% D--
Kills:10,197
Deaths (as Light Assault):3,423
Deaths (to Light Assaults):5,484
KDR:2.97897
Kill Difference:6,774
Playtime:99.697 hours
Usage:10%
Score:2.230m
Score/min:373
Accuracy (listed only):37.440%
HSR (listed only):27.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C**
Kills:1,927
Deaths:1,461
KDR:1.319
Accuracy:25.617% C**
HSR:20.083% C
H-V45
A
Kills:1,596
Deaths:628
KDR:2.541
Accuracy:30.501% A
HSR:30.952% A
Eridani SX5
A+
Kills:1,263
Deaths:427
KDR:2.958
Accuracy:32.062% B**
HSR:31.275% A+
Pulsar VS1
B+
Kills:1,178
Deaths:934
KDR:1.261
Accuracy:26.457% B+
HSR:20.968% C+
H-V45 AE
B**
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:33.379% B**
HSR:35.854% B**
Terminus VX-9
B*
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:29.788% B*
HSR:28.791% C**
Eridani SX5-AE
B**
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:32.089% B+
HSR:34.332% B**
Equinox VE2
B+
Kills:1,165
Deaths:780
KDR:1.494
Accuracy:28.945% B+
HSR:21.545% C++
VE-S Canis
A*
Kills:1,070
Deaths:268
KDR:3.993
Accuracy:32.138% B*
HSR:38.131% A*
Deimos VA29
M
Kills:197
Deaths:126
KDR:1.563
Accuracy:51.626% D-
HSR:32.487% M
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A++
HSR:30.890% A*
NS-11A "Heatwave"
A
Kills:175
Deaths:78
KDR:2.244
Accuracy:29.316% B+
HSR:36% A
Phobos VX86
A+
Kills:140
Deaths:82
KDR:1.707
Accuracy:64.835% B+
HSR:25.714% A+
Corvus VA55
A++
Kills:82
Deaths:28
KDR:2.929
Accuracy:32.809% A++
HSR:30.488% B**
NS-7 PDW
A+
Kills:81
Deaths:17
KDR:4.765
Accuracy:31.969% A
HSR:27.161% A+
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
Darkstar
A+
Kills:69
Deaths:26
KDR:2.654
Accuracy:31.974% B**
HSR:34.783% A+
Thanatos VE70
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:33.815% D
HSR:11.111% D--
Kills:12,797
Deaths (as Combat Medic):6,044
Deaths (to Combat Medics):4,011
KDR:2.11731
Kill Difference:6,753
Playtime:213.540 hours
Usage:21%
Score:4.858m
Score/min:379
Accuracy (listed only):35.561%
HSR (listed only):28.557%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,397
Deaths:335
KDR:4.170
Accuracy:33.743% A++
HSR:25.984% A
Pulsar C
A*
Kills:1,278
Deaths:402
KDR:3.179
Accuracy:34.611% A*
HSR:28.326% B*
NS-11CP
B**
Kills:1,175
Deaths:282
KDR:4.167
Accuracy:34.168% B**
HSR:26.809% B+
Serpent VE92
A++
Kills:945
Deaths:317
KDR:2.981
Accuracy:31.772% A++
HSR:24.127% B++
NSX-P Tanto
B**
Kills:676
Deaths:383
KDR:1.765
Accuracy:31.067% B**
HSR:28.994% B+
Solstice VE3
B
Kills:472
Deaths:415
KDR:1.137
Accuracy:24.926% B
HSR:16.737% D
Deimos VA29
M
Kills:197
Deaths:126
KDR:1.563
Accuracy:51.626% D-
HSR:32.487% M
VE-LR Obelisk
A++
Kills:147
Deaths:36
KDR:4.083
Accuracy:42.937% A++
HSR:25.170% D
Phobos VX86
A+
Kills:140
Deaths:82
KDR:1.707
Accuracy:64.835% B+
HSR:25.714% A+
Eidolon VE33
A
Kills:91
Deaths:28
KDR:3.250
Accuracy:35.571% A
HSR:32.967% B**
NS Baron G5
A++
Kills:81
Deaths:26
KDR:3.115
Accuracy:60.190% A++
HSR:23.457% A++
Thanatos VE70
D
Kills:63
Deaths:59
KDR:1.068
Accuracy:33.815% D
HSR:11.111% D--
Kills:6,662
Deaths (as Engineer):2,491
Deaths (to Engineers):3,907
KDR:2.67443
Kill Difference:4,171
Playtime:75.830 hours
Usage:7%
Score:1.574m
Score/min:346
Accuracy (listed only):39.938%
HSR (listed only):25.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,928
Deaths:807
KDR:4.867
Accuracy:41.073% B
HSR:81.568% A
NS-44 Commissioner
B++
Kills:1,729
Deaths:1,449
KDR:1.193
Accuracy:42.256% B++
HSR:24.292% C**
NS-357 Underboss
A*
Kills:1,711
Deaths:1,047
KDR:1.634
Accuracy:46.028% B**
HSR:40.269% A*
NS-44P Commissioner
A
Kills:1,335
Deaths:810
KDR:1.648
Accuracy:47.579% B++
HSR:37.828% A
Eridani SX5
A+
Kills:1,263
Deaths:427
KDR:2.958
Accuracy:32.062% B**
HSR:31.275% A+
Eridani SX5-AE
B**
Kills:1,168
Deaths:246
KDR:4.748
Accuracy:32.089% B+
HSR:34.332% B**
VE-S Canis
A*
Kills:1,070
Deaths:268
KDR:3.993
Accuracy:32.138% B*
HSR:38.131% A*
XM98
B+
Kills:446
Deaths:103
KDR:4.330
Accuracy:33.074% D
HSR:79.596% B+
NSX Daimyo
B**
Kills:433
Deaths:80
KDR:5.413
Accuracy:48.720% B**
HSR:94.226% C++
NSX Tomoe
A
Kills:192
Deaths:54
KDR:3.556
Accuracy:35.353% A
HSR:47.917% B**
Sirius SX12
A*
Kills:191
Deaths:38
KDR:5.026
Accuracy:32.587% A++
HSR:30.890% A*
NS-45 Pilot
M
Kills:84
Deaths:48
KDR:1.750
Accuracy:32.998% C**
HSR:48.810% M
NS-7 PDW
A+
Kills:81
Deaths:17
KDR:4.765
Accuracy:31.969% A
HSR:27.161% A+
Soldier Soaker
B**
Kills:55
Deaths:36
KDR:1.528
Accuracy:42.439% B**
HSR:18.182% B++
Spiker
B++
Kills:54
Deaths:31
KDR:1.742
Accuracy:33.984% B+
HSR:25.926% B++
Kills:13,740
Deaths (as Infiltrator):5,461
Deaths (to Infiltrators):5,015
KDR:2.51602
Kill Difference:8,279
Playtime:85.430 hours
Usage:8%
Score:2.004m
Score/min:391
Accuracy (listed only):37.623%
HSR (listed only):44.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:307
Deaths:68
KDR:4.515
Accuracy:27.522% A++
HSR:25.733% B*
Blueshift VM5
A+
Kills:290
Deaths:68
KDR:4.265
Accuracy:27.351% A+
HSR:25.517% B++
Quasar VM1
A+
Kills:93
Deaths:38
KDR:2.447
Accuracy:23.013% A+
HSR:19.355% C++
Quasar VM1
B**
Kills:82
Deaths:35
KDR:2.343
Accuracy:22.393% B**
HSR:14.634% D*
Kills:772
Deaths (as MAX Suit):104.500
Deaths (to MAX Suits):1,182
KDR:7.38756
Kill Difference:667.500
Playtime:5.447 hours
Usage:1%
Score:0.484m
Score/min:1,481
Accuracy (listed only):25.070%
HSR (listed only):21.310%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,023
V. Kills:31 N/A
Deaths:141
KDR:7.255
Accuracy:44.265% B+
KPH:102.300 A++
VKPH:3.100 C+
Saron Laser Cannon
C++
Kills:288
V. Kills:213 135%
Deaths:291
KDR:0.990
Accuracy:31.572% C+
KPH:13.900 C++
VKPH:10.300 C++
Dual Photon Pods
B++
Kills:207
V. Kills:45 450%
Deaths:48
KDR:4.313
Accuracy:57.435% B++
KPH:111.300 B++
VKPH:24.200 B+
Kills:1,518 (1,311 + 0)
Deaths:480
KDR:3.163
VKDR:0.602
Vehicle Kills:289
Kill Difference:1,038
Playtime:32.629 hours
Usage:3%
Score:0.385m
Score/min:197
Piloting Accuracy:31.572%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:106
V. Kills:29 353%
Deaths:30
KDR:3.533
Accuracy:48.722% B*
KPH:26.600 C+
VKPH:7.300 C+
L100 Python AP
C
Kills:103
V. Kills:67 151%
Deaths:20
KDR:5.150
Accuracy:49.751% D-
KPH:25.100 C-
VKPH:16.400 C
L100 Python HESH
A*
Kills:85
V. Kills:4 N/A
Deaths:5
KDR:17
Accuracy:50.266% C++
KPH:104 A*
VKPH:4.900 D-
Kills:294 (294 + 0)
Deaths:55
KDR:5.345
VKDR:1.818
Vehicle Kills:100
Kill Difference:239
Playtime:8.900 hours
Usage:1%
Score:0.106m
Score/min:198
Driving Accuracy:50.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:187
V. Kills:89 208%
Deaths:5
KDR:37.400
Accuracy:52.192% B+
KPH:46.700 A
VKPH:22.200 B*
Kills:187 (0 + 187)
Deaths:5
KDR:37.400
VKDR:17.800
Vehicle Kills:89
Kill Difference:182
Playtime:4.007 hours
Usage:0%
Score:0.122m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:52.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:303
V. Kills:16 N/A
Deaths:17
KDR:17.824
Accuracy:45.618% B**
KPH:120.400 B++
VKPH:6.400 C+
E540 Halberd-H
B**
Kills:140
V. Kills:56 246%
Deaths:12
KDR:11.667
Accuracy:59.587% C*
KPH:64.900 B**
VKPH:26 B+
M12 Kobalt-H
C**
Kills:119
V. Kills: N/A
Deaths:4
KDR:29.750
Accuracy:24.254% C**
KPH:128.700 C+
VKPH:0 F
M40 Fury-H
C++
Kills:82
V. Kills:20 390%
Deaths:5
KDR:16.400
Accuracy:45.118% C**
KPH:70.400 C-
VKPH:17.200 C++
Aphelion VEX-4H
C**
Kills:79
V. Kills:48 161%
Deaths:17
KDR:4.647
Accuracy:48.195% C**
KPH:36.600 C
VKPH:22.300 C-
Kills:723 (0 + 723)
Deaths:55
KDR:13.145
VKDR:2.545
Vehicle Kills:140
Kill Difference:668
Playtime:8.919 hours
Usage:1%
Score:0.182m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:48.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:216
V. Kills: N/A
Deaths:111
KDR:1.946
Accuracy:49.814% B**
KPH:87.900 A
VKPH:0 F
Kills:216 (216 + 0)
Deaths:111
KDR:1.946
VKDR:0
Vehicle Kills:0
Kill Difference:105
Playtime:2.457 hours
Usage:0%
Score:0.026m
Score/min:178
Driving Accuracy:49.814%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:146
V. Kills:9 N/A
Deaths:9
KDR:16.222
Accuracy:39.183% B*
KPH:91.200 B+
VKPH:5.600 C+
Kills:146 (0 + 146)
Deaths:9
KDR:16.222
VKDR:1
Vehicle Kills:9
Kill Difference:137
Playtime:1.601 hours
Usage:0%
Score:0.028m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:39.183%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,79426,5416,8643.867B1.3331.138%B**40.677%A140.3A*1.3B**394189.2h8.8B**28.4B**
NS-15M2 4,2854,2481,4812.868B++0.3329.324%B**35.687%A88.7A+N/A21747.9h9.8B*33.4B++
Orion VS54 4,1524,1281,3982.953B**0.4228.845%A+36.265%A++91.9A**N/A26044.9h9.3B**32.3B
Ghost 3,9433,9288074.867B*2.3341.073%B81.568%A100.2MN/A29539.2h1.7B**4.1B++
NS Decimator 2,7382,1058222.561A++0.0256.304%D2.138%C+53.3A16C+26639.5h3.7B++6.6B+
NS-11A 1,9491,9271,4611.319C+1.2225.617%C**20.083%C39.2BN/A9249.1h12.3B+48.1B+
NS-44 Commissioner 1,7431,7291,4491.193C*1.3442.256%B++24.292%C**45.7B+N/A12537.8h3.2B++7.6B++
NS-357 Underboss 1,7191,7111,0471.634B++0.9046.028%B**40.269%A*111.8A*N/A30915.3h3.2B**7B**
H-V45 1,6121,5966282.541B++0.0030.501%A30.952%A78.6A*N/A23020.3h10.3B**33.6B**
SVA-88 1,4551,4485952.434B0.1029.897%A30.249%B+88.8A+N/A22616.3h9.9B*33.1B*
Pulsar LSW 1,4131,4056982.013B+0.5228.679%B**24.555%C+64.4B++N/A16721.8h11B+38.2B++
NS-11C 1,4101,3973354.17M**1.6333.743%A++25.984%A116.4S1.1A++32212h10.1B**29.9B**
NS-44P Commissioner 1,3391,3358101.648B+0.8947.579%B++37.828%A91.4B*N/A29514.6h2.8B++5.9B++
Pulsar C 1,2891,2784023.179B**0.6434.611%A*28.326%B*115.1M**1A+33711.1h8.5B**24.6B**
Eridani SX5 1,2701,2634272.958A++0.4232.062%B**31.275%A+85.3A*N/A28014.8h10B++31.3B++
NS-15MP 1,2191,2002265.31A2.7734.026%B**40.417%B**157.9A*2.5M+5687.6h9B*26.4B++
Pulsar VS1 1,1891,1789341.261B1.2826.457%B+20.968%C+37.4B++N/A10631.5h11.9B*44.9B++
H-V45 AE 1,1891,1772784.234A++1.7033.379%B**35.854%B**135.3M1.4B**3398.7h9.9B++29.7B*
NS-11CP 1,1911,1752824.167A*1.6334.168%B**26.809%B+163.2M2.2A**4427.2h9.9B*29.1B++
Terminus VX-9 1,1901,1745422.166B0.3729.788%B*28.791%C**79.3A++1.1B**26614.8h10.4B*34.9B*
Eridani SX5-AE 1,1731,1682464.748M+2.2132.089%B+34.332%B**164.5M+N/A5087.1h8.3B*26B++
Flare VE6 1,1741,1675782.019B++0.5227.664%B*28.363%B+73.9B**N/A18615.8h9.3B+33.5B++
Equinox VE2 1,1731,1657801.494C**1.0428.945%B+21.545%C++49.8B**N/A11723.4h11.5B+39.6B+
VE-S Canis 1,0821,0702683.993M1.4632.138%B*38.131%A*137.2M++1.5A++4887.8h7.7B**24.1B++
Light PPA 1,0541,0231417.255B4.7244.265%B+N/A102.3A++3.1C+27810h9B+20.4B+
Serpent VE92 9539453172.981A++0.4431.772%A++24.127%B++85.1A**N/A23511.1h10.2B*32.1B*
Force-Blade 74570224,7820.028C++2.5125.884%C12.393%B*0.9C**N/A2754.3h2.1B+8B
NSX-P Tanto 6816763831.765B*0.7731.067%B**28.994%B+59.8A+N/A16511.3h11.7B++37.6B*
Solstice VE3 4774724151.137B+1.4024.926%B16.737%D22.3C++N/A11921.2h12.7B+50.9B
XM98 4464461034.33A1.7933.074%D79.596%B+46.9AN/A1319.5h2.2B+6.6C*
NSX Daimyo 433433805.413B++2.8848.72%B**94.226%C++111A*N/A2923.9h2.4C**5B+
C-4 5003643621.006C1.5321.426%DN/A54.3D20.3D4736.7h1.6C+7.5C
M12 Kobalt 3723633121S118.4629.639%A+17.631%C+165B**4.1C3332.2h12.1B*40.9B**
Blueshift VM5 314307684.515B*1.9827.522%A++25.733%B*85.3M++1.9A**6213.6h13.2B*48B*
Proton II PPA-H 3193031717.824B+15.2945.618%B**1.32%C121.2B++6.4C+4882.5h8.9B+19.5B++
Lumine Edge 3023021,8340.165C*2.3726.289%C+18.874%B+5.9C+N/A1951.5h1.2B+4.6B
Blueshift VM5 295290684.265B++1.7327.351%A+25.517%B++80.6M+1.4A++5723.6h13.8B++50.4B*
Saron Laser Cannon 5012882910.99C+1.5531.572%C+N/A13.8C++10.2C++13720.8h106.9B+338.7B+
Frag Grenade 2362341234N/A231.4643.225%CN/A390C-3.3D18740.6h4.1C+9.5C+
Lasher X2 2322281092.092A++0.4531.15%B++5.263%B++84.4M1.5B++4332.7h13.5A43.5B*
S12 Renegade 2162161111.946C0.5949.814%B**1.852%D*86.4B**N/A1782.5h3.1B+6.2B+
VX29 Polaris 2162161012.139B+0.4029.018%B**17.13%D-83.1A+N/A3102.6h10.4B++35.7B++
Dual Photon Pods 252207484.313C1.7857.435%B++N/A108.9B++23.7B+4291.9h16.5B++28.8B++
Deimos VA29 2001971261.563C**0.9751.626%D-32.487%M59.7B+N/A2433.3h2.5C+4.8C+
VE-H Maw 197195414.756M+2.2230.773%B**38.462%A139.3M+1.4B**12011.4h6.8A+22.2B*
NSX Tomoe 196192543.556A1.0235.353%A47.917%B**106.7M+2.2S3571.8h9.9B**28.1B**
Sirius SX12 191191385.026M**2.4932.587%A++30.89%A*159.2SN/A6701.2h9.8A30.2B*
Auraxium Force-Blade 1891882,6450.071B*2.4740.473%B*2.66%D2.8C+N/A768.2h1.5B**3.8B+
E540 Halberd 276187537.4A**34.8652.192%B+N/A46.8A+22.3B**5084h5.3B+10.1B++
NS-11A "Heatwave" 176175782.244B+0.2929.316%B+36%A76.1AN/A2262.3h10.3B**35B*
VE-LR Obelisk 148147364.083A+1.5542.937%A++25.17%D113.1M**N/A4861.3h4.2A9.7B**
CAS 14-E 155146916.222C*13.6839.183%B*N/A91.3B+5.6C+2891.6h19B**48.5B**
Phobos VX86 140140821.707B0.8364.835%B+25.714%A+93.3A++N/A3421.5h2.5C+3.9C**
E540 Halberd-H 1961401211.667C**9.1359.587%C*N/A63.6B**25.5B+3422.2h5.2B+8.6B++
S1 1881291121.152B*1.3955.457%C+2.326%C26.9C++12.3C+2734.8h6.8C++12.2C++
M12 Kobalt-H 119119429.75B*27.2124.254%C**17.647%C++132.2C++N/A2850.9h10.7B**43.9B*
C75 Viper 135106303.533C+1.0048.722%B*N/A26.5C+7.3C+1404h16.5C33.9C*
L100 Python AP 170103205.15C++2.6149.751%D-2.913%C*25.1C-16.3C1874.1h6.8C+13.6C
Quasar VM1 9493382.447B++0.0923.013%A+19.355%C++66.4M**N/A3631.4h10.8A46.8B++
Eidolon VE33 9291283.25A**0.7135.571%A32.967%B**101.1S1.1B**5820.9h6.1B**17B**
L100 Python HESH 8985517B+14.4650.266%C++N/A106.3A**5D-5350.8h2.2A4.4B**
NS-45 Pilot 8484481.75B+0.7932.998%C**48.81%M120A++N/A4550.7h5.1B**15.4B*
M40 Fury-H 10282516.4B+13.8645.118%C**N/A68.3C-16.7C++2231.2h9.5C+21.1C+
Corvus VA55 8282282.929A*0.3932.809%A++30.488%B**102.5M**N/A7570.8h7.6A++23.3A
Quasar VM1 8482352.343C++0.1922.393%B**14.634%D*74.5M1.8A*2891.1h9.4A+42.1B**
NS-7 PDW 8381174.765S2.2331.969%A27.161%A+115.7S2.9S8640.7h10.8B**33.8B*
NS Baron G5 8181263.115M0.5860.19%A++23.457%A++57.9B**N/A3541.4h4.7C++7.8C++
Aphelion VEX-4H 12779174.647C+2.1148.195%C**2.532%C35.9C21.8C-2502.2h60C++124.5C**
The Slasher 73731,2070.06C*2.4812.442%F15.069%B+2C+N/A936.5h1.8B++14.9C
Darkstar 6969262.654B*0.1231.974%B**34.783%A+98.6A*N/A3900.7h9.3A+29.1B**
Tank Mine 9565252.6C+0.0657.09%A++N/A92.9C42.9D9320.7h2.4D4.1A
Thanatos VE70 6363591.068C*1.4733.815%D11.111%D--37.1B+N/A3161.7h3.7B*11B+
Anti-Vehicle Grenade 7461161N/A58.4632.328%F--N/A122D*26D-5780.5h9.8F-30.4T
Soldier Soaker 5555361.528B1.0142.439%B**18.182%B++78.6B**N/A3720.7h4.7B++11.2B**
Spiker 5454311.742B*0.8033.984%B+25.926%B++60B**N/A2550.9h7.1B+20.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,1480.8h
Nano-Armor Kit77113,7838.3h
Nanite Revive Grenade02,6620.7h
Medical Applicator475217,61017.5h
Motion Spotter0560h
G40-F Ranger0530h
Shield Recharging Field473,6561.3h
Ammunition Package41,2780.3h
Medical Kit3,00522,30465.5h
Anti-Infantry MANA Turret2830.1h
Nano-Repair Grenade01070h
NS-20 "Heatwave" Gorgon02870.1h
Recon Detection Device106771h

Check the help document for the dictionary if you want to learn more about words used here.


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