Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,753)players online:
CAMIKAZE78 (18)  CarlMylo (6)  MikeyAtwitch (5)  PackTactic (4)  FlashFrags (3)  VTGone (2) 38
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Castellan Veteran JoelRobinson[R7] JoelRobinson
VS BR 62

KDR: 1.62

Score: 15.1m

Last Seen: Apr 7th, 2019 9:50 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 73
Level Progress (to 63): 43%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 H-V45 Betelgeuse 54-A Orion VS54 NS-15M1 Flare VE6 SVA-88 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:JoelRobinson



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.793%19.447%56023108412,2591.97439-0.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.402%1.5A+-0.196C-1.845F-HEAD + (~5.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.452B+11.80.175C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.521%1.505%181511029306583301.41337281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%-0.428C---0.704D-1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.4-0.019C+14.4-0.147C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.39%6.325%249810998384523201.85398261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.728%0.206C++0.484B+0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.11C+40.6-0.025C+65.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.781%66.165%2492110513376600.173629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.053%2.218A*-0.063C+-1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.60.193C++2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.665%11.29%2491110618652140.356322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.35A*-0.648D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.733B++2.50.494B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 73
15.1m418.2%343 (20.6k)307 (18.4k)1.6241623,58614,5222.0033762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS110772422.974%13.326%30603:238

22% Combat Medic32% Engineer35% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:05 PMMay 20th, 2018 9:25 PMApr 25th, 2019 6:03 AM (23h) (PST)Apr 7th, 2019 7:15 PM (18d) (PST)Apr 7th, 2019 5:50 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6062373690.4810.2960.0642.2470.057546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,35614,22222,13429184135318,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
818h/34.1d 5,507 3,143 6,618 110.3k 1,686 2,372 2,783 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A+
Kills:1,477
Deaths:1,023
KDR:1.444
Accuracy:36.850% A+
HSR:2.708% D
Betelgeuse 54-A
B*
Kills:1,324
Deaths:639
KDR:2.072
Accuracy:30.253% B*
HSR:26.888% C-
Orion VS54
B**
Kills:1,291
Deaths:370
KDR:3.489
Accuracy:26.825% B**
HSR:18.745% D-
NS-15M1
A
Kills:1,192
Deaths:575
KDR:2.073
Accuracy:29.759% A
HSR:21.728% C+
Flare VE6
A+
Kills:1,169
Deaths:577
KDR:2.026
Accuracy:30.626% A+
HSR:27.545% B+
SVA-88
B++
Kills:1,159
Deaths:639
KDR:1.814
Accuracy:27.034% B++
HSR:24.763% C+
Pulsar LSW
B+
Kills:1,154
Deaths:829
KDR:1.392
Accuracy:25.674% B+
HSR:15.251% D*
NSX-P Naginata
A
Kills:368
Deaths:219
KDR:1.680
Accuracy:29.404% A
HSR:32.880% B+
Kills:9,134
Deaths (as Heavy Assault):4,871
Deaths (to Heavy Assaults):4,056
KDR:1.87518
Kill Difference:4,263
Playtime:286.174 hours
Usage:35%
Score:5.531m
Score/min:322
Accuracy (listed only):29.553%
HSR (listed only):21.314%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:765
Deaths:895
KDR:0.855
Accuracy:28.821% B**
HSR:13.856% D
VX6-7
B++
Kills:443
Deaths:222
KDR:1.995
Accuracy:28.293% B++
HSR:11.512% F
Phobos VX86
B*
Kills:186
Deaths:151
KDR:1.232
Accuracy:69.665% B*
HSR:11.290% D-
NS-11C
B**
Kills:184
Deaths:151
KDR:1.219
Accuracy:28.971% B**
HSR:14.674% D
Solstice VE3
B**
Kills:116
Deaths:
KDR:
Accuracy:28.917% B**
HSR:14.655% D-
Pulsar C
A
Kills:116
Deaths:88
KDR:1.318
Accuracy:31.685% A
HSR:22.414% C+
Eidolon VE33
A+
Kills:93
Deaths:62
KDR:1.500
Accuracy:36.855% A+
HSR:23.656% C
Kills:1,903
Deaths (as Engineer):1,569
Deaths (to Engineers):3,024
KDR:1.21287
Kill Difference:334
Playtime:263.224 hours
Usage:32%
Score:4.756m
Score/min:301
Accuracy (listed only):36.172%
HSR (listed only):16.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:765
Deaths:895
KDR:0.855
Accuracy:28.821% B**
HSR:13.856% D
VX6-7
B++
Kills:443
Deaths:222
KDR:1.995
Accuracy:28.293% B++
HSR:11.512% F
Phobos VX86
B*
Kills:186
Deaths:151
KDR:1.232
Accuracy:69.665% B*
HSR:11.290% D-
NS-11C
B**
Kills:184
Deaths:151
KDR:1.219
Accuracy:28.971% B**
HSR:14.674% D
Eridani SX5G
B
Kills:148
Deaths:115
KDR:1.287
Accuracy:29.753% B
HSR:13.514% D--
Solstice VE3
B**
Kills:116
Deaths:
KDR:
Accuracy:28.917% B**
HSR:14.655% D-
Pulsar C
A
Kills:116
Deaths:88
KDR:1.318
Accuracy:31.685% A
HSR:22.414% C+
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
NS-7 PDW
A*
Kills:93
Deaths:103
KDR:0.903
Accuracy:37.290% A*
HSR:16.129% C
Kills:2,146
Deaths (as Light Assault):1,817
Deaths (to Light Assaults):2,244
KDR:1.18107
Kill Difference:329
Playtime:18.377 hours
Usage:2%
Score:0.211m
Score/min:191
Accuracy (listed only):34.868%
HSR (listed only):14.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,355
Deaths:501
KDR:2.705
Accuracy:27.027% B+
HSR:15.055% D-
NS-11P
A++
Kills:881
Deaths:585
KDR:1.506
Accuracy:30.667% A++
HSR:17.821% C
NS-11A
B**
Kills:612
Deaths:458
KDR:1.336
Accuracy:29.220% B**
HSR:10.131% F
Pulsar VS1
C*
Kills:324
Deaths:2
KDR:162
Accuracy:24.628% C*
HSR:12.963% D*
Phobos VX86
B*
Kills:186
Deaths:151
KDR:1.232
Accuracy:69.665% B*
HSR:11.290% D-
Eridani SX5G
B
Kills:148
Deaths:115
KDR:1.287
Accuracy:29.753% B
HSR:13.514% D--
Equinox VE2
C++
Kills:99
Deaths:75
KDR:1.320
Accuracy:26.517% C++
HSR:18.182% C-
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
NS-7 PDW
A*
Kills:93
Deaths:103
KDR:0.903
Accuracy:37.290% A*
HSR:16.129% C
Kills:3,793
Deaths (as Combat Medic):2,082
Deaths (to Combat Medics):1,706
KDR:1.82181
Kill Difference:1,711
Playtime:177.557 hours
Usage:22%
Score:3.280m
Score/min:308
Accuracy (listed only):33.910%
HSR (listed only):13.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:170
Deaths:109
KDR:1.560
Accuracy:40.708% A
HSR:18.235% D--
Beamer VS3-FB
B+
Kills:156
Deaths:120
KDR:1.300
Accuracy:35.246% B+
HSR:17.949% D-
Eridani SX5G
B
Kills:148
Deaths:115
KDR:1.287
Accuracy:29.753% B
HSR:13.514% D--
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
NS-44 Commissioner
C+
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.908% D*
HSR:22.340% C+
NS-7 PDW
A*
Kills:93
Deaths:103
KDR:0.903
Accuracy:37.290% A*
HSR:16.129% C
Beamer VS3
B**
Kills:74
Deaths:6
KDR:12.333
Accuracy:34.481% B**
HSR:12.162% D**
Spiker
A++
Kills:72
Deaths:75
KDR:0.960
Accuracy:41.989% A++
HSR:20.833% C+
XM98
A++
Kills:71
Deaths:36
KDR:1.972
Accuracy:49.855% A++
HSR:67.606% D
Ghost
A++
Kills:62
Deaths:38
KDR:1.632
Accuracy:49.706% A++
HSR:64.516% C
NS-AM7 Archer
B**
Kills:60
Deaths:114
KDR:0.526
Accuracy:66.997% B**
HSR:5% D**
Kills:1,095
Deaths (as Infiltrator):863
Deaths (to Infiltrators):1,839
KDR:1.26883
Kill Difference:232
Playtime:29.776 hours
Usage:4%
Score:0.413m
Score/min:231
Accuracy (listed only):40.305%
HSR (listed only):24.342%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:453
Deaths:155
KDR:2.923
Accuracy:21.385% A
HSR:17.660% C+
Quasar VM1
B+
Kills:425
Deaths:155
KDR:2.742
Accuracy:20.624% B+
HSR:13.412% D**
Comet VM2
A
Kills:347
Deaths:187
KDR:1.856
Accuracy:54.648% A
HSR:3.170% C--
Comet VM2
B**
Kills:244
Deaths:185
KDR:1.319
Accuracy:56.102% B**
HSR:2.049% D--
NS-10 Burster
A+
Kills:82
Deaths:32
KDR:2.563
Accuracy:39.107% A+
HSR:2.439% D--
NS-10 Burster
A+
Kills:64
Deaths:32
KDR:2
Accuracy:39.008% A+
HSR:3.125% D-
Kills:1,615
Deaths (as MAX Suit):373
Deaths (to MAX Suits):909
KDR:4.32976
Kill Difference:1,242
Playtime:36.760 hours
Usage:4%
Score:0.873m
Score/min:396
Accuracy (listed only):38.479%
HSR (listed only):6.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:90
V. Kills:29 300%
Deaths:29
KDR:3.103
Accuracy:57.790% B++
KPH:69.800 C+
VKPH:22.500 B
Kills:90 (0 + 0)
Deaths:29
KDR:3.103
VKDR:1
Vehicle Kills:29
Kill Difference:61
Playtime:1.291 hours
Usage:0%
Score:0.043m
Score/min:559
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:289
V. Kills:50 N/A
Deaths:19
KDR:15.211
Accuracy:67.133% A*
KPH:68.500 B++
VKPH:11.800 B**
Skyguard
B+
Kills:89
V. Kills:56 156%
Deaths:18
KDR:4.944
Accuracy:32.834% B+
KPH:17 B+
VKPH:10.700 C**
C75 Viper
B*
Kills:61
V. Kills:9 N/A
Deaths:16
KDR:3.813
Accuracy:48.390% B*
KPH:37 B+
VKPH:5.500 D
Kills:439 (439 + 0)
Deaths:53
KDR:8.283
VKDR:2.170
Vehicle Kills:115
Kill Difference:386
Playtime:11.109 hours
Usage:1%
Score:0.191m
Score/min:287
Driving Accuracy:48.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:325
V. Kills:146 221%
Deaths:47
KDR:6.915
Accuracy:54.994% C++
KPH:35.600 B**
VKPH:16 C*
Supernova PC
B*
Kills:166
V. Kills:41 395%
Deaths:28
KDR:5.929
Accuracy:57.640% B*
KPH:26.100 B+
VKPH:6.500 D
Proton II PPA
A
Kills:129
V. Kills:4 N/A
Deaths:6
KDR:21.500
Accuracy:32.792% A
KPH:74.900 B++
VKPH:2.300 D
Saron HRB
A
Kills:127
V. Kills:74 169%
Deaths:21
KDR:6.048
Accuracy:54.604% A
KPH:23.900 C+
VKPH:13.900 C
E540 Halberd
B++
Kills:117
V. Kills:41 279%
Deaths:8
KDR:14.625
Accuracy:53.352% B++
KPH:36.900 B+
VKPH:12.900 D
Supernova VPC
A
Kills:96
V. Kills:16 N/A
Deaths:2
KDR:48
Accuracy:61.369% A
KPH:37 C
VKPH:6.200 C-
Kills:960 (587 + 373)
Deaths:112
KDR:8.571
VKDR:2.875
Vehicle Kills:322
Kill Difference:848
Playtime:28.286 hours
Usage:3%
Score:0.444m
Score/min:261
Driving Accuracy:61.369%
Gunner Accuracy:53.352%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:146
V. Kills:49 292%
Deaths:18
KDR:8.111
Accuracy:45.982% B++
KPH:27.200 B+
VKPH:9.100 C+
M20 Basilisk
B+
Kills:115
V. Kills:42 267%
Deaths:21
KDR:5.476
Accuracy:44.468% B+
KPH:19 C+
VKPH:6.900 C
M12 Kobalt
C*
Kills:87
V. Kills:5 N/A
Deaths:4
KDR:21.750
Accuracy:21.580% B+
KPH:66.500 C++
VKPH:3.800 C*
G30 Walker
C++
Kills:60
V. Kills:23 250%
Deaths:5
KDR:12
Accuracy:32.037% C++
KPH:17 C+
VKPH:6.500 D
M60-G Bulldog
B**
Kills:57
V. Kills:7 N/A
Deaths:10
KDR:5.700
Accuracy:45.464% B**
KPH:20.700 C--
VKPH:2.500 D--
Kills:465 (0 + 465)
Deaths:58
KDR:8.017
VKDR:2.172
Vehicle Kills:126
Kill Difference:407
Playtime:19.003 hours
Usage:2%
Score:0.165m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:45.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,5191,4771,0231.444B*0.1836.85%A+2.708%D52.6A1.5A15828.1h17.6B+47.7B*
H-V45 1,3591,3555012.705B++1.0827.027%B+15.055%D-27.4C+N/A13049.4h11.8B+43.7B+
Betelgeuse 54-A 1,3411,3246392.072C0.4530.253%B*26.888%C-55.4CN/A24123.9h12.1D40C*
Orion VS54 1,3101,2913703.489A1.8626.825%B**18.745%D-36.5C*N/A14235.4h11.1B++41.2B++
NS-15M1 1,2121,1925752.073B+0.4529.759%A21.728%C+39.6C+N/A10130.1h13.6C+45.5B+
Flare VE6 1,1841,1695772.026B++0.4030.626%A+27.545%B+40.9C+N/A12728.6h10.9C++35.5B+
SVA-88 1,1721,1596391.814C+0.1927.034%B++24.763%C+44.7C+N/A14925.9h11.5C*42.6B+
Pulsar LSW 1,1601,1548291.392C+0.2325.674%B+15.251%D*36.8C+N/A11631.4h12.3C++47.8B
NS-11P 8968815851.506B0.1230.667%A++17.821%C36.9B+N/A12623.9h12.8B+41.9B*
Solstice SF 7777658950.855C+0.7728.821%B**13.856%D18.6C+N/A6541.1h12.4C++43B+
NS-11A 6136124581.336C++0.2929.22%B**10.131%F23.2CN/A7726.4h11.6B*39.6B*
NS Decimator 7135366270.855C0.7771.497%A1.493%D47.4B*15.7C+33811.3h3.9B+5.5B*
Lancer VS22 7714863631.339B*0.2958.475%CN/A28.4A++16.7B+29117.1h7B*12B++
Quasar VM1 4634531552.923B**1.3021.385%A17.66%C+44.9A*1A+17610.1h12B**56B+
VX6-7 4474432221.995B++0.3728.293%B++11.512%F27.9C+N/A11215.9h11B+39B+
Quasar VM1 4314251552.742B1.1220.624%B+13.412%D**42.5B++N/A15010h12.2B+59.4B+
NSX-P Naginata 3753682191.68C*0.0629.404%A32.88%B+54.1B+1C+1266.8h11.5B+39.1B++
Frag Grenade 3753641364N/A362.3856.24%A+N/A1213.3M++36.7M++42850.3h1.9A++3.4A
Tank Mine 5903571752.04C0.4231.177%C+N/A127.5B+83.2B++13292.8h1.2A3.9A
Comet VM2 4623471871.856A0.2354.648%A3.17%C--19.1A+6.3B**12918.2h19.7B+36B++
Supernova FPC 471325476.915C*5.2954.994%C++2.769%C**35.7B**16C*3229.1h4.3B*7.8B++
Pulsar VS1 3263242162U160.3824.628%C*12.963%D*25.3C++N/A21412.8h10.7A43.5B*
C-4 4223242791.161C+0.4626.693%C++N/A85.3C++25.8C8713.8h1.1B*4B*
L100 Python HESH 3392891915.211B13.5967.133%A*N/A68.8B*11.9B**3604.2h2.7B*4B**
Comet VM2 3332441851.319B+0.3156.102%B**2.049%D--13.9B+5.1C++9117.5h28.3C++50.4B+
MANA Anti-Vehicle Turret 2961931201.608C0.0267.927%B++5.699%A++1930C1030D3024650.1h7.2C*10.5B+
Phobos VX86 1871861511.232C+0.3969.665%B*11.29%D-47.7C++N/A1993.9h2.5C++3.5B+
NS-11C 1871841511.219C**0.4128.971%B**14.674%D12.7DN/A4914.5h13.1B+45.1B+
NS-30 Vandal 1711701091.56C+0.0640.708%A18.235%D--34C+N/A1155h6.7C--16.5C**
Supernova PC 207166285.929C++4.3057.64%B*1.205%D-25.9B+6.4D2096.4h2.8A+4.8A+
Force-Blade 2341626,4710.025C++1.6046.116%AN/A0.6C+N/A2275.7h4D--8.7C**
Beamer VS3-FB 1591561201.3C++0.3235.246%B+17.949%D-43.3C+N/A1683.6h9.4C-26.7C++
Eridani SX5G 1511481151.287C+0.3429.753%B13.514%D--24.3DN/A706.1h12.4C41.8C++
M20 Basilisk 195146188.111M++6.4945.982%B++10.274%A++27B+9.1C+1635.4h60.9B**132.4A
Proton II PPA 133129621.5B+19.8832.792%A1.55%C-75.9B++2.4D2461.7h8B+24.3B**
Saron HRB 201127216.048C*4.4254.604%AN/A24C+14C2605.3h18.2B++33.3B**
E540 Halberd 158117814.625B+13.0053.352%B++3.419%B+36.6B+12.8D2363.2h5B++9.3B*
Solstice VE3 1161161116U114.3828.917%B**14.655%D-24.2BN/A2734.8h10.8B**37.5B*
Pulsar C 119116881.318C++0.3131.685%A22.414%C+17.3C-N/A1066.7h11.8C*37.3B+
M20 Basilisk 157115215.476B**3.8544.468%B+6.957%B+18.9C+6.9C1396.1h73.9B++166.3B*
S1 1961091011.079B++0.5570.465%A+N/A28.7B22.9A4303.8h5.6B+7.9B**
G30 Walker 144100616.667A15.0438.577%C2%D35.7C*15.7C4262.8h183.4B+475.3B
Icikill 1081004,3340.023D1.6039.161%B+3%D-0.6C+N/A2179h2.8D-7.2C**
Equinox VE2 10099751.32C++0.3026.517%C++18.182%C-26.8CN/A743.7h11.5B+43.3B
Supernova VPC 11296248M**46.3861.369%AN/A36.9C6.2C-2212.6h2.6B*4.3B*
Sirius SX12 9695921.033C+0.5930.42%B**9.474%D**31.7C*N/A1833h14B46.1B+
NS-44 Commissioner 9594551.709B++0.0826.908%D*22.34%C+33.6C+N/A1442.8h3B*11.1C*
Eidolon VE33 9593621.5B0.1236.855%A+23.656%C16.6CN/A655.6h10C+27.1B+
NS-7 PDW 94931030.903C+0.7237.29%A*16.129%C14.3DN/A686.5h17.7C-47.5B+
Dual Photon Pods 11990293.103C-1.4857.79%B++N/A69.2C+22.3B5581.3h23.9C+41.4C**
Skyguard 14589184.944B*3.3232.834%B+1.124%D17.1B+10.8C**2295.2h114B347.2B+
Hunter QCX 13089980.908B0.7261.032%B**3.371%D**37.1M17.1M2842.4h8.6C+14.2C*
M12 Kobalt 9287421.75B*20.1321.58%B+19.54%B66.9C++3.8C*2461.3h18.4C**85.1B+
NS-10 Burster 12382322.563A**0.9439.107%A+2.439%D--12.4M6.2A++1276.6h82.6A211.3B**
Spear Anti-Vehicle Phalanx Turret 12479117.182C+5.5653.897%B**2.532%D41.6C*23.7C*4211.9h9.3C++17.2B+
Nemesis VSH9 13275980.765C++0.8670.152%B**N/A11.4C8.6C2046.6h9.8D14C+
Beamer VS3 7574612.333U10.7134.481%B**12.162%D**74A**1B+4291h8.8C**25.5C*
Spiker 7572750.96C+0.6641.989%A++20.833%C+32.7C+1.4B*1472.2h10.3C+24.4B+
XM98 7171361.972C+0.3549.855%A++67.606%D30.9BN/A1662.3h2.4C**4.9B++
Anti-Vehicle Grenade 9068168N/A66.3857.968%B*N/A680A+220A+29350.1h4.3B*7.4B*
NS-10 Burster 9164322B**0.3839.008%A+3.125%D-9.7A++4.1C*946.6h105.9B**271.5B**
Ghost 6262381.632C0.0149.706%A++64.516%C11.1D*N/A525.6h2.7C--5.5B
C75 Viper 7061163.813C+2.1948.39%B*1.639%C**35.9B+5.3D2811.7h10.1B++20.9B**
G30 Walker 8360512M++10.3832.037%C++8.333%A++17.1C++6.6D1223.5h178.4B+556.9B+
NS-AM7 Archer 88601140.526C++1.1066.997%B**5%D**4.2D2C3614.3h21.4C++32C**
M60-G Bulldog 6457105.7B+4.0845.464%B**1.754%D20.4C--2.5D--1032.8h7.4C*16.2B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret157661.4h
Spawn Beacon02030.2h
Nano-Armor Kit334317,12221.5h
Cortium Silo01330.3h
Nanite Revive Grenade07880.2h
Medical Applicator434136,72819.6h
Restoration Kit254510.4h
Deconstruction Tool01,9280.3h
Ammunition Package149620.6h
Anti-Infantry MANA Turret7740.4h
Recon Detection Device84841h
Shield Recharging Field72260.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 2.35s on queries, 1.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.