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Castellan Veteran JoelRobinson[R7] JoelRobinson
VS BR 64

KDR: 1.63

Score: 15.4m

Last Seen: Jun 9th, 2019 4:49 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Emerald
Level Progress (to 65): 15%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Orion VS54 H-V45 Betelgeuse 54-A NS-15M1 Flare VE6 SVA-88 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $689,301 MLG Score: 551
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.877%19.415%56123119112,4851.95383-0.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.406%1.504A+-0.22C-1.828F-HEAD + (~4.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.451B+11.80.173C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.521%1.505%178512099306653311.3964280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%-0.433C---0.68D1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.4-0.022C+14.4-0.15C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.372%6.293%256812068744583301.90414264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.812%0.202C++0.455B+0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.70.124C+40.2-0.007C+64.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.568%66.667%2562121213579100.170455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.202%2.193A*-0.027C+-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+2.50.2C++2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.681%11.111%2561121318953240.355263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.17A*-0.696D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.723B++2.50.491B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m418.2%346 (20.8k)309 (18.5k)1.6287624,17914,8452.0068764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121474923.011%13.293%30603:228

22% Combat Medic32% Engineer35% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:05 PMMay 20th, 2018 9:25 PMJun 10th, 2019 1:13 AM (75d) (PST)Jun 9th, 2019 1:13 PM (75d) (PST)Jun 9th, 2019 12:49 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6112373740.4840.2970.0642.2650.057551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,63814,24922,38929184136318,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
832h/34.7d 5,613 3,214 6,809 113.1k 1,713 2,406 2,858 30.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,420
Deaths:436
KDR:3.257
Accuracy:27.324% A
HSR:19.014% D-
Betelgeuse 54-A
B*
Kills:1,324
Deaths:639
KDR:2.072
Accuracy:30.253% B*
HSR:26.888% C--
NS-15M1
A
Kills:1,192
Deaths:575
KDR:2.073
Accuracy:29.759% A
HSR:21.728% C+
Flare VE6
A+
Kills:1,169
Deaths:577
KDR:2.026
Accuracy:30.626% A+
HSR:27.545% B+
SVA-88
B++
Kills:1,159
Deaths:639
KDR:1.814
Accuracy:27.034% B++
HSR:24.763% C+
Pulsar LSW
B+
Kills:1,154
Deaths:829
KDR:1.392
Accuracy:25.674% B+
HSR:15.251% D*
NSX-P Naginata
A
Kills:471
Deaths:270
KDR:1.744
Accuracy:29.735% A
HSR:29.724% C++
Kills:7,889
Deaths (as Heavy Assault):3,965
Deaths (to Heavy Assaults):4,179
KDR:1.98966
Kill Difference:3,924
Playtime:293.143 hours
Usage:35%
Score:5.723m
Score/min:325
Accuracy (listed only):28.629%
HSR (listed only):23.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:765
Deaths:895
KDR:0.855
Accuracy:28.821% B*
HSR:13.856% C--
VX6-7
B++
Kills:444
Deaths:224
KDR:1.982
Accuracy:28.304% B++
HSR:11.712% F
Phobos VX86
B++
Kills:189
Deaths:157
KDR:1.204
Accuracy:67.681% B++
HSR:11.111% D-
NS-11C
B**
Kills:184
Deaths:151
KDR:1.219
Accuracy:28.971% B**
HSR:14.674% D-
Pulsar C
A+
Kills:118
Deaths:89
KDR:1.326
Accuracy:31.717% A+
HSR:22.034% C
Solstice VE3
B**
Kills:117
Deaths:
KDR:
Accuracy:28.981% B**
HSR:14.530% D--
Eidolon VE33
A+
Kills:96
Deaths:70
KDR:1.371
Accuracy:36.584% A+
HSR:25% C+
Kills:1,913
Deaths (as Engineer):1,586
Deaths (to Engineers):3,061
KDR:1.20618
Kill Difference:327
Playtime:266.834 hours
Usage:32%
Score:4.821m
Score/min:301
Accuracy (listed only):35.866%
HSR (listed only):16.131%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:765
Deaths:895
KDR:0.855
Accuracy:28.821% B*
HSR:13.856% C--
VX6-7
B++
Kills:444
Deaths:224
KDR:1.982
Accuracy:28.304% B++
HSR:11.712% F
Phobos VX86
B++
Kills:189
Deaths:157
KDR:1.204
Accuracy:67.681% B++
HSR:11.111% D-
NS-11C
B**
Kills:184
Deaths:151
KDR:1.219
Accuracy:28.971% B**
HSR:14.674% D-
Eridani SX5G
C**
Kills:154
Deaths:118
KDR:1.305
Accuracy:29.725% C**
HSR:12.987% D--
Pulsar C
A+
Kills:118
Deaths:89
KDR:1.326
Accuracy:31.717% A+
HSR:22.034% C
Solstice VE3
B**
Kills:117
Deaths:
KDR:
Accuracy:28.981% B**
HSR:14.530% D--
NS-7 PDW
A*
Kills:114
Deaths:126
KDR:0.905
Accuracy:36.294% A*
HSR:14.912% C--
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
Kills:2,180
Deaths (as Light Assault):1,852
Deaths (to Light Assaults):2,310
KDR:1.17711
Kill Difference:328
Playtime:18.602 hours
Usage:2%
Score:0.214m
Score/min:192
Accuracy (listed only):34.546%
HSR (listed only):13.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,355
Deaths:501
KDR:2.705
Accuracy:27.027% B+
HSR:15.055% D-
NS-11P
A++
Kills:936
Deaths:620
KDR:1.510
Accuracy:30.936% A++
HSR:17.415% C
NS-11A
B**
Kills:612
Deaths:458
KDR:1.336
Accuracy:29.220% B**
HSR:10.131% F
Pulsar VS1
C*
Kills:324
Deaths:2
KDR:162
Accuracy:24.628% C*
HSR:12.963% D*
Phobos VX86
B++
Kills:189
Deaths:157
KDR:1.204
Accuracy:67.681% B++
HSR:11.111% D-
Eridani SX5G
C**
Kills:154
Deaths:118
KDR:1.305
Accuracy:29.725% C**
HSR:12.987% D--
NS-7 PDW
A*
Kills:114
Deaths:126
KDR:0.905
Accuracy:36.294% A*
HSR:14.912% C--
Equinox VE2
C++
Kills:99
Deaths:75
KDR:1.320
Accuracy:26.517% C++
HSR:18.182% C
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
Kills:3,878
Deaths (as Combat Medic):2,149
Deaths (to Combat Medics):1,724
KDR:1.80456
Kill Difference:1,729
Playtime:179.419 hours
Usage:22%
Score:3.343m
Score/min:311
Accuracy (listed only):33.605%
HSR (listed only):13.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:171
Deaths:110
KDR:1.555
Accuracy:40.776% A
HSR:18.129% D--
Beamer VS3-FB
B+
Kills:157
Deaths:121
KDR:1.298
Accuracy:35.266% B+
HSR:17.834% D
Eridani SX5G
C**
Kills:154
Deaths:118
KDR:1.305
Accuracy:29.725% C**
HSR:12.987% D--
NS-7 PDW
A*
Kills:114
Deaths:126
KDR:0.905
Accuracy:36.294% A*
HSR:14.912% C--
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
NS-44 Commissioner
C+
Kills:94
Deaths:55
KDR:1.709
Accuracy:27.804% D--
HSR:22.340% C+
Spiker
A++
Kills:78
Deaths:78
KDR:1
Accuracy:42.580% A++
HSR:20.513% C+
Beamer VS3
B**
Kills:74
Deaths:6
KDR:12.333
Accuracy:34.481% B**
HSR:12.162% D**
XM98
A++
Kills:71
Deaths:36
KDR:1.972
Accuracy:49.855% A++
HSR:67.606% D-
Ghost
A++
Kills:64
Deaths:40
KDR:1.600
Accuracy:49.284% A++
HSR:65.625% C
NS-AM7 Archer
B**
Kills:61
Deaths:116
KDR:0.526
Accuracy:67.246% B**
HSR:4.918% D**
Kills:1,133
Deaths (as Infiltrator):898
Deaths (to Infiltrators):1,879
KDR:1.26169
Kill Difference:235
Playtime:29.964 hours
Usage:4%
Score:0.418m
Score/min:232
Accuracy (listed only):40.339%
HSR (listed only):24.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:461
Deaths:157
KDR:2.936
Accuracy:21.531% A
HSR:17.571% C
Quasar VM1
B+
Kills:443
Deaths:157
KDR:2.822
Accuracy:20.792% B+
HSR:13.544% D**
Comet VM2
A
Kills:361
Deaths:191
KDR:1.890
Accuracy:54.658% A
HSR:3.047% D
Comet VM2
B**
Kills:249
Deaths:189
KDR:1.317
Accuracy:56.026% B**
HSR:2.008% D--
NS-10 Burster
A+
Kills:84
Deaths:32
KDR:2.625
Accuracy:39.169% A+
HSR:2.381% D--
NS-10 Burster
A
Kills:64
Deaths:32
KDR:2
Accuracy:39.143% A
HSR:3.125% D-
Kills:1,662
Deaths (as MAX Suit):379
Deaths (to MAX Suits):918
KDR:4.38522
Kill Difference:1,283
Playtime:37.289 hours
Usage:4%
Score:0.905m
Score/min:405
Accuracy (listed only):38.553%
HSR (listed only):6.946%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:90
V. Kills:29 300%
Deaths:29
KDR:3.103
Accuracy:57.790% B++
KPH:69.800 C+
VKPH:22.500 B+
Kills:90 (0 + 0)
Deaths:29
KDR:3.103
VKDR:1
Vehicle Kills:29
Kill Difference:61
Playtime:1.291 hours
Usage:0%
Score:0.043m
Score/min:559
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:289
V. Kills:50 N/A
Deaths:19
KDR:15.211
Accuracy:67.133% A*
KPH:68.500 B*
VKPH:11.800 B*
Skyguard
B+
Kills:89
V. Kills:56 156%
Deaths:18
KDR:4.944
Accuracy:32.834% B+
KPH:17 B
VKPH:10.700 B
C75 Viper
B*
Kills:61
V. Kills:9 N/A
Deaths:16
KDR:3.813
Accuracy:48.390% B*
KPH:37 B+
VKPH:5.500 D
Kills:439 (439 + 0)
Deaths:53
KDR:8.283
VKDR:2.170
Vehicle Kills:115
Kill Difference:386
Playtime:11.109 hours
Usage:1%
Score:0.192m
Score/min:288
Driving Accuracy:48.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:325
V. Kills:146 221%
Deaths:47
KDR:6.915
Accuracy:54.994% C++
KPH:35.600 B*
VKPH:16 C++
Supernova PC
B*
Kills:166
V. Kills:41 395%
Deaths:28
KDR:5.929
Accuracy:57.640% B*
KPH:26.100 B
VKPH:6.500 D
Saron HRB
A
Kills:133
V. Kills:75 175%
Deaths:21
KDR:6.333
Accuracy:54.089% A
KPH:24.300 C+
VKPH:13.700 C
Proton II PPA
A
Kills:129
V. Kills:4 N/A
Deaths:6
KDR:21.500
Accuracy:32.792% A
KPH:74.300 B+
VKPH:2.300 D
E540 Halberd
B*
Kills:118
V. Kills:41 281%
Deaths:9
KDR:13.111
Accuracy:54.594% B*
KPH:36.400 B+
VKPH:12.600 D
Supernova VPC
B**
Kills:96
V. Kills:16 N/A
Deaths:2
KDR:48
Accuracy:61.369% B**
KPH:37 C
VKPH:6.200 C
Kills:967 (587 + 380)
Deaths:113
KDR:8.558
VKDR:2.858
Vehicle Kills:323
Kill Difference:854
Playtime:28.530 hours
Usage:3%
Score:0.450m
Score/min:263
Driving Accuracy:61.369%
Gunner Accuracy:54.594%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:165
V. Kills:54 300%
Deaths:18
KDR:9.167
Accuracy:46.196% B*
KPH:29.800 B++
VKPH:9.800 C++
M20 Basilisk
B+
Kills:115
V. Kills:42 267%
Deaths:21
KDR:5.476
Accuracy:44.539% B+
KPH:18.900 C+
VKPH:6.900 C
M12 Kobalt
C++
Kills:90
V. Kills:5 N/A
Deaths:4
KDR:22.500
Accuracy:21.587% B+
KPH:66.600 C++
VKPH:3.700 C++
G30 Walker
C+
Kills:67
V. Kills:25 258%
Deaths:5
KDR:13.400
Accuracy:31.663% C+
KPH:18.500 C+
VKPH:6.900 D
M60-G Bulldog
B**
Kills:57
V. Kills:7 N/A
Deaths:10
KDR:5.700
Accuracy:45.464% B**
KPH:20.700 C--
VKPH:2.500 D--
Kills:494 (0 + 494)
Deaths:58
KDR:8.517
VKDR:2.293
Vehicle Kills:133
Kill Difference:436
Playtime:19.333 hours
Usage:2%
Score:0.173m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:45.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,5731,5281,0581.444B++0.1836.806%A+2.749%D53.1B**1.6B*16028.8h17.7B+48.2B*
Orion VS54 1,4401,4204363.257A1.6327.324%A19.014%D-37.8C*N/A14537.6h11.1B+40.5C**
H-V45 1,3591,3555012.705B++1.0827.027%B+15.055%D-27.4C+N/A13049.4h11.8B+43.7B+
Betelgeuse 54-A 1,3411,3246392.072C0.4430.253%B*26.888%C--55.4CN/A24123.9h12.1D40C*
NS-15M1 1,2121,1925752.073B+0.4429.759%A21.728%C+39.6C+N/A10130.1h13.6C45.5B+
Flare VE6 1,1841,1695772.026B++0.4030.626%A+27.545%B+40.9C+N/A12828.6h10.9C++35.5B+
SVA-88 1,1721,1596391.814C+0.1927.034%B++24.763%C+44.7C+N/A14925.9h11.5C*42.6B+
Pulsar LSW 1,1601,1548291.392C+0.2425.674%B+15.251%D*36.8CN/A11731.4h12.3C++47.8B+
NS-11P 9529366201.51B0.1230.936%A++17.415%C36.9B+N/A12425.4h13B+42.1B*
Solstice SF 7777658950.855C+0.7728.821%B*13.856%C--18.6C+N/A6541.1h12.4C+43B+
NS-11A 6136124581.336C++0.2929.22%B**10.131%F23.2CN/A7726.4h11.6B*39.6B*
NS Decimator 7455576410.869C+0.7671.503%A1.616%C-48B*16.2C+34611.6h3.9B+5.5B*
Lancer VS22 8365283761.404B*0.2258.799%CN/A29.2A17C**29418.1h6.8B*11.6B*
NSX-P Naginata 4804712701.744C**0.1229.735%A29.724%C++53.5C**1C+1318.8h11.5B+38.7B++
Quasar VM1 4724611572.936B**1.3121.531%A17.571%C45.2A++1.1A17810.2h12.1B*56.1B+
VX6-7 4484442241.982B+0.3528.304%B++11.712%F27.8C+N/A11216h11B+39B+
Quasar VM1 4504431572.822B1.1920.792%B+13.544%D**43.9B+N/A15610.1h12.1B+58.1B+
Tank Mine 6073701822.033C0.4030.971%C+N/A127.6B+81.7B++12872.9h1.2B**3.8A
Frag Grenade 3753641364N/A362.3756.21%A+N/A1213.3M++36.7M++42990.3h1.9A++3.4A
Comet VM2 4803611911.89A0.2654.658%A3.047%D19.5A+6.4B**13318.5h19.4B+35.5B+
C-4 4283292881.142C+0.4926.662%C++N/A86.6C++26.1C+8643.8h1.1B*4B*
Supernova FPC 471325476.915C++5.2954.994%C++2.769%C**35.7B*16C++3259.1h4.3B++7.8B++
Pulsar VS1 3263242162U160.3724.628%C*12.963%D*25.3C+N/A21512.8h10.7A43.5B++
L100 Python HESH 3392891915.211B+13.5867.133%A*N/A68.8B*11.9B**3614.2h2.7B+4B**
Comet VM2 3402491891.317B+0.3156.026%B**2.008%D--13.9B5.1C++9217.9h28.5C+50.8B+
MANA Anti-Vehicle Turret 3092011231.634C+0.0168.238%B++5.473%B*2010A++1080B+838430.1h7.1B++10.4B*
Phobos VX86 1901891571.204C+0.4267.681%B++11.111%D-46.1C++N/A1934.1h2.5C+3.7B
NS-11C 1871841511.219C**0.4128.971%B**14.674%D-12.7DN/A5014.5h13.1B+45.1B+
NS-30 Vandal 1721711101.555C+0.0740.776%A18.129%D--34.2C+N/A1155h6.7D16.4C**
Supernova PC 207166285.929C++4.3057.64%B*1.205%D-25.9C**6.4D2106.4h2.8A+4.8A+
M20 Basilisk 219165189.167M++7.5446.196%B*9.697%A++30B++9.8C++1705.5h57.8B**125.1A
Force-Blade 2341626,4710.025C++1.6046.116%AN/A0.6C+N/A2275.8h4D-8.7C**
Beamer VS3-FB 1601571211.298C+0.3335.266%B+17.834%D43.6C+N/A1683.6h9.4C--26.6C++
Eridani SX5G 1571541181.305C+0.3229.725%C**12.987%D--24.8DN/A736.2h12.6C42.5C++
Saron HRB 208133216.333C*4.7054.089%A1.504%C+24.2C+13.6C2565.5h18.2B++33.6B**
Proton II PPA 133129621.5B+19.8732.792%A1.55%C--75.9B++2.4D2461.7h8B+24.3B**
E540 Halberd 159118913.111B+11.4854.594%B*3.39%B++36.9B+12.8D2333.2h5.2B+9.6B*
Pulsar C 121118891.326C++0.3031.717%A+22.034%C17.6C-N/A1066.7h11.8C++37.1B+
Solstice VE3 1171171117U115.3728.981%B**14.53%D--24.4C**N/A2774.8h10.8B**37.2B+
M20 Basilisk 157115215.476A3.8544.539%B+6.957%B+18.9C+6.9C1386.1h74.5B+167.3B*
NS-7 PDW 1161141260.905C+0.7236.294%A*14.912%C--16.1C--N/A737.1h16.6C45.6B+
Icikill 1171094,6420.023D1.6140.053%B++2.752%D-0.6C+N/A2189.1h2.8D-6.9C**
S1 1961091011.079B++0.5570.465%A+N/A28.7C**22.9A+4313.8h5.6B+7.9B*
G30 Walker 144100616.667A++15.0438.577%C2%D35.7C++15.7C4262.8h183.4C**475.3C*
Equinox VE2 10099751.32C++0.3126.517%C++18.182%C26.8C+N/A753.7h11.5B+43.3B+
Eidolon VE33 9896701.371C**0.2636.584%A+25%C+16.3C-N/A645.9h10C+27.4B+
Supernova VPC 11296248M++46.3761.369%B**N/A36.9C6.2C2362.6h2.6B++4.3B*
Sirius SX12 9695921.033C+0.6030.42%B**9.474%D**31.7C++N/A1853h14C**46.1B+
NS-44 Commissioner 9594551.709B++0.0827.804%D--22.34%C+33.6C+N/A1462.8h3.1B*11.3C++
Hunter QCX 132901010.891B0.7460.463%B**3.333%D**37.5A**17.5M2862.4h8.7C+14.4C*
M12 Kobalt 9590422.5B**20.8721.587%B+18.889%C*64.3C+3.6C++2581.4h18.2B84.2B+
Dual Photon Pods 11990293.103C-1.4757.79%B++N/A69.2C+22.3B+5591.3h23.9C+41.4C**
Skyguard 14589184.944B++3.3232.834%B+1.124%D17.1B+10.8B2315.2h114C**347.2B+
NS-10 Burster 12684322.625M1.0039.169%A+2.381%D--12.5M+6.3A++1296.7h83.2A212.5A
Spear Anti-Vehicle Phalanx Turret 12479117.182C+5.5553.897%B**2.532%D41.6C*23.7C*4251.9h9.3C++17.2B+
Spiker 8178781C+0.6342.58%A++20.513%C+35.5C+1.4B*1582.2h9.9C+23.2B++
Nemesis VSH9 13275980.765C++0.8670.152%B**N/A11.4C8.6C+2066.6h9.8D14C+
Beamer VS3 7574612.333U10.7034.481%B**12.162%D**74A*1B+4341h8.8B25.5C*
XM98 7171361.972C+0.3449.855%A++67.606%D-30.9C**N/A1662.3h2.4C*4.9B++
Anti-Vehicle Grenade 9068168N/A66.3758.513%B*N/A680A+220A+29010.1h4.4B++7.5B*
G30 Walker 9267513.4M11.7731.663%C+7.463%A++18.6C+6.9D1323.6h162.4B++512.9B+
NS-10 Burster 9164322A0.3739.143%A3.125%D-9.6A++4C++946.7h109.5B**279.7B**
Ghost 6464401.6C0.0349.284%A++65.625%C11.4D*N/A535.6h2.7C--5.5C**
NS-AM7 Archer 89611160.526C++1.1067.246%B**4.918%D**4.2D1.9C--3614.6h21.6C+32.1C**
C75 Viper 7061163.813C+2.1848.39%B*1.639%C*35.9B5.3D2831.7h10.1B++20.9B*
M60-G Bulldog 6457105.7B+4.0745.464%B**1.754%D20.4C--2.5D--1032.8h7.4C*16.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02090.2h
Anti-Vehicle MANA Turret157921.4h
Nano-Armor Kit341324,56921.8h
Nanite Revive Grenade08140.2h
Medical Applicator442139,64219.8h
Cortium Silo01330.3h
Restoration Kit314780.4h
Rampart Wall1501.5h
Deconstruction Tool01,9280.3h
Shield Recharging Field72300.1h
Ammunition Package149730.6h
Anti-Infantry MANA Turret7770.4h
Recon Detection Device84911h

Check the help document for the dictionary if you want to learn more about words used here.


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