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Signifer Veteran JoelRobinson[R7] JoelRobinson
VS BR 59

KDR: 1.62

Score: 14.7m

Last Seen: Feb 3rd, 2019 10:15 PM
- OFFLINE - 470.6 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 112
Level Progress (to 60): 73%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 H-V45 Betelgeuse 54-A NS-15M1 Flare VE6 Orion VS54 SVA-88 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $668,034 MLG Score: 534
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.697%19.379%5562399911,8791.98314-0.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.584%1.488A+-0.202C-1.988F-HEAD + (~5.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.45B+11.80.174C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.755%1.523%185510179196373201.44044286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.427%-0.404C---0.701D-1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.077C+13.1-0.046C+22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.216%6.234%244810148024383121.82688256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.946%0.191C++0.471B+0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.099C+40.8-0.034C+66

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.781%66.165%2442102013373700.180217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.053%2.216A*-0.064C+-1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+2.60.192C++2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.678%11.29%2441102118649740.373494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.35A*-0.645D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.40.496B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 112
14.7m420.7%342 (20.5k)306 (18.4k)1.6200122,73214,0321.999559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102268622.855%13.294%30403:258

22% Combat Medic32% Engineer35% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:05 PMMay 20th, 2018 9:25 PMFeb 21st, 2019 7:11 PM (1d) (PST)Feb 3rd, 2019 6:35 PM (20d) (PST)Feb 3rd, 2019 6:15 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5962373590.4740.2930.0632.2310.056534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,73914,21321,52628184134318,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
798.7h/33.3d 5,325 3,022 6,300 106.9k 1,631 2,312 2,682 28.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A+
Kills:1,395
Deaths:986
KDR:1.415
Accuracy:36.757% A+
HSR:2.867% D
Betelgeuse 54-A
B*
Kills:1,252
Deaths:611
KDR:2.049
Accuracy:30.185% B*
HSR:26.837% C-
NS-15M1
A
Kills:1,192
Deaths:575
KDR:2.073
Accuracy:29.759% A
HSR:21.728% C+
Flare VE6
A+
Kills:1,169
Deaths:577
KDR:2.026
Accuracy:30.626% A+
HSR:27.545% B+
Orion VS54
B**
Kills:1,162
Deaths:313
KDR:3.712
Accuracy:26.198% B**
HSR:17.728% D--
SVA-88
B++
Kills:1,159
Deaths:639
KDR:1.814
Accuracy:27.034% B++
HSR:24.763% C+
Pulsar LSW
B+
Kills:1,154
Deaths:829
KDR:1.392
Accuracy:25.674% B+
HSR:15.251% D*
NSX-P Naginata
A
Kills:261
Deaths:139
KDR:1.878
Accuracy:29.109% A
HSR:34.100% B+
Kills:8,744
Deaths (as Heavy Assault):4,669
Deaths (to Heavy Assaults):3,946
KDR:1.87278
Kill Difference:4,075
Playtime:275.784 hours
Usage:35%
Score:5.310m
Score/min:321
Accuracy (listed only):29.418%
HSR (listed only):21.352%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:765
Deaths:895
KDR:0.855
Accuracy:28.821% B**
HSR:13.856% C--
VX6-7
B++
Kills:432
Deaths:221
KDR:1.955
Accuracy:28.102% B++
HSR:11.806% D**
Phobos VX86
B*
Kills:186
Deaths:150
KDR:1.240
Accuracy:69.678% B*
HSR:11.290% D-
NS-11C
B**
Kills:168
Deaths:145
KDR:1.159
Accuracy:28.698% B**
HSR:14.286% D-
Solstice VE3
B**
Kills:116
Deaths:
KDR:
Accuracy:28.917% B**
HSR:14.655% D-
Pulsar C
A+
Kills:114
Deaths:83
KDR:1.373
Accuracy:31.637% A+
HSR:21.930% C+
Eidolon VE33
A+
Kills:93
Deaths:62
KDR:1.500
Accuracy:36.855% A+
HSR:23.656% C
Kills:1,874
Deaths (as Engineer):1,556
Deaths (to Engineers):2,940
KDR:1.20437
Kill Difference:318
Playtime:258.958 hours
Usage:32%
Score:4.701m
Score/min:303
Accuracy (listed only):36.101%
HSR (listed only):15.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:765
Deaths:895
KDR:0.855
Accuracy:28.821% B**
HSR:13.856% C--
VX6-7
B++
Kills:432
Deaths:221
KDR:1.955
Accuracy:28.102% B++
HSR:11.806% D**
Phobos VX86
B*
Kills:186
Deaths:150
KDR:1.240
Accuracy:69.678% B*
HSR:11.290% D-
NS-11C
B**
Kills:168
Deaths:145
KDR:1.159
Accuracy:28.698% B**
HSR:14.286% D-
Eridani SX5G
B
Kills:141
Deaths:107
KDR:1.318
Accuracy:29.858% B
HSR:13.475% D-
Solstice VE3
B**
Kills:116
Deaths:
KDR:
Accuracy:28.917% B**
HSR:14.655% D-
Pulsar C
A+
Kills:114
Deaths:83
KDR:1.373
Accuracy:31.637% A+
HSR:21.930% C+
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
NS-7 PDW
A**
Kills:79
Deaths:90
KDR:0.878
Accuracy:38.107% A**
HSR:16.456% C+
Kills:2,096
Deaths (as Light Assault):1,783
Deaths (to Light Assaults):2,179
KDR:1.17555
Kill Difference:313
Playtime:17.853 hours
Usage:2%
Score:0.199m
Score/min:185
Accuracy (listed only):34.915%
HSR (listed only):14.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,355
Deaths:501
KDR:2.705
Accuracy:27.027% B+
HSR:15.055% D-
NS-11P
A++
Kills:780
Deaths:510
KDR:1.529
Accuracy:30.688% A++
HSR:18.333% C+
NS-11A
B**
Kills:612
Deaths:458
KDR:1.336
Accuracy:29.220% B**
HSR:10.131% D**
Pulsar VS1
C*
Kills:324
Deaths:2
KDR:162
Accuracy:24.628% C*
HSR:12.963% D--
Phobos VX86
B*
Kills:186
Deaths:150
KDR:1.240
Accuracy:69.678% B*
HSR:11.290% D-
Eridani SX5G
B
Kills:141
Deaths:107
KDR:1.318
Accuracy:29.858% B
HSR:13.475% D-
Equinox VE2
C++
Kills:99
Deaths:75
KDR:1.320
Accuracy:26.517% C++
HSR:18.182% C
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
NS-7 PDW
A**
Kills:79
Deaths:90
KDR:0.878
Accuracy:38.107% A**
HSR:16.456% C+
Kills:3,671
Deaths (as Combat Medic):1,985
Deaths (to Combat Medics):1,648
KDR:1.84937
Kill Difference:1,686
Playtime:174.376 hours
Usage:22%
Score:3.189m
Score/min:305
Accuracy (listed only):34.016%
HSR (listed only):13.929%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
A
Kills:170
Deaths:109
KDR:1.560
Accuracy:40.708% A
HSR:18.235% D--
Beamer VS3-FB
B++
Kills:153
Deaths:119
KDR:1.286
Accuracy:36.082% B++
HSR:17.647% D-
Eridani SX5G
B
Kills:141
Deaths:107
KDR:1.318
Accuracy:29.858% B
HSR:13.475% D-
Sirius SX12
B**
Kills:95
Deaths:92
KDR:1.033
Accuracy:30.420% B**
HSR:9.474% D**
NS-44 Commissioner
C++
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.908% D*
HSR:22.340% C++
NS-7 PDW
A**
Kills:79
Deaths:90
KDR:0.878
Accuracy:38.107% A**
HSR:16.456% C+
Beamer VS3
B**
Kills:74
Deaths:6
KDR:12.333
Accuracy:34.481% B**
HSR:12.162% D*
XM98
A++
Kills:71
Deaths:36
KDR:1.972
Accuracy:49.855% A++
HSR:67.606% D
Ghost
A+
Kills:62
Deaths:38
KDR:1.632
Accuracy:49.706% A+
HSR:64.516% C
Spiker
A++
Kills:54
Deaths:63
KDR:0.857
Accuracy:41.972% A++
HSR:20.370% C+
NS-AM7 Archer
A
Kills:53
Deaths:99
KDR:0.535
Accuracy:68.704% A
HSR:5.660% D*
Kills:1,046
Deaths (as Infiltrator):814
Deaths (to Infiltrators):1,762
KDR:1.28501
Kill Difference:232
Playtime:29.405 hours
Usage:4%
Score:0.409m
Score/min:232
Accuracy (listed only):40.618%
HSR (listed only):24.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:453
Deaths:155
KDR:2.923
Accuracy:21.385% A
HSR:17.660% C+
Quasar VM1
B+
Kills:425
Deaths:155
KDR:2.742
Accuracy:20.624% B+
HSR:13.412% D**
Comet VM2
A
Kills:341
Deaths:186
KDR:1.833
Accuracy:54.543% A
HSR:3.226% C--
Comet VM2
B**
Kills:236
Deaths:184
KDR:1.283
Accuracy:55.939% B**
HSR:1.695% D*
NS-10 Burster
A+
Kills:82
Deaths:32
KDR:2.563
Accuracy:39.107% A+
HSR:2.439% D--
NS-10 Burster
A+
Kills:64
Deaths:32
KDR:2
Accuracy:39.008% A+
HSR:3.125% D-
Kills:1,601
Deaths (as MAX Suit):372
Deaths (to MAX Suits):886
KDR:4.30376
Kill Difference:1,229
Playtime:36.287 hours
Usage:5%
Score:0.864m
Score/min:397
Accuracy (listed only):38.434%
HSR (listed only):6.926%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:90
V. Kills:29 300%
Deaths:29
KDR:3.103
Accuracy:58.019% B++
KPH:69.800 C+
VKPH:22.500 B+
Kills:90 (0 + 0)
Deaths:29
KDR:3.103
VKDR:1
Vehicle Kills:29
Kill Difference:61
Playtime:1.291 hours
Usage:0%
Score:0.043m
Score/min:558
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:289
V. Kills:50 N/A
Deaths:19
KDR:15.211
Accuracy:67.133% A*
KPH:68.500 B++
VKPH:11.800 B**
Skyguard
B+
Kills:80
V. Kills:52 151%
Deaths:18
KDR:4.444
Accuracy:32.607% B+
KPH:16.800 B+
VKPH:10.900 B
C75 Viper
B*
Kills:61
V. Kills:9 N/A
Deaths:16
KDR:3.813
Accuracy:48.390% B*
KPH:37 B+
VKPH:5.500 D
Kills:430 (430 + 0)
Deaths:53
KDR:8.113
VKDR:2.094
Vehicle Kills:111
Kill Difference:377
Playtime:10.641 hours
Usage:1%
Score:0.187m
Score/min:293
Driving Accuracy:48.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:323
V. Kills:144 223%
Deaths:45
KDR:7.178
Accuracy:55.340% C*
KPH:35.900 B**
VKPH:16 C*
Supernova PC
B**
Kills:166
V. Kills:41 395%
Deaths:28
KDR:5.929
Accuracy:57.640% B**
KPH:26.100 B+
VKPH:6.500 D
Proton II PPA
B**
Kills:129
V. Kills:4 N/A
Deaths:6
KDR:21.500
Accuracy:31.471% B**
KPH:77.500 B++
VKPH:2.400 D
Saron HRB
A
Kills:123
V. Kills:73 166%
Deaths:20
KDR:6.150
Accuracy:54.587% A
KPH:23.200 C+
VKPH:13.800 C
E540 Halberd
B*
Kills:99
V. Kills:37 261%
Deaths:7
KDR:14.143
Accuracy:54.853% B*
KPH:36 B+
VKPH:13.500 C--
Supernova VPC
A
Kills:96
V. Kills:16 N/A
Deaths:2
KDR:48
Accuracy:61.369% A
KPH:37 C
VKPH:6.200 C
Kills:936 (585 + 351)
Deaths:108
KDR:8.667
VKDR:2.917
Vehicle Kills:315
Kill Difference:828
Playtime:27.658 hours
Usage:3%
Score:0.433m
Score/min:261
Driving Accuracy:61.369%
Gunner Accuracy:54.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:144
V. Kills:48 294%
Deaths:18
KDR:8
Accuracy:46.002% B++
KPH:27.400 B+
VKPH:9.100 C+
M20 Basilisk
B+
Kills:108
V. Kills:42 251%
Deaths:19
KDR:5.684
Accuracy:44.039% B+
KPH:18.700 C+
VKPH:7.300 C+
M12 Kobalt
C*
Kills:83
V. Kills:5 N/A
Deaths:4
KDR:20.750
Accuracy:21.336% B+
KPH:65.500 C+
VKPH:3.900 C*
G30 Walker
C++
Kills:59
V. Kills:23 246%
Deaths:5
KDR:11.800
Accuracy:32.029% C++
KPH:17.100 C++
VKPH:6.700 D
M60-G Bulldog
B**
Kills:57
V. Kills:7 N/A
Deaths:10
KDR:5.700
Accuracy:45.662% B**
KPH:20.800 C--
VKPH:2.600 D-
Kills:451 (0 + 451)
Deaths:56
KDR:8.054
VKDR:2.232
Vehicle Kills:125
Kill Difference:395
Playtime:18.486 hours
Usage:2%
Score:0.161m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:45.662%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,4351,3959861.415B*0.2136.757%A+2.867%D50.9B*1.5B*15627.4h17.8B+48.3B*
H-V45 1,3591,3555012.705B++1.0827.027%B+15.055%D-27.4C+N/A12949.4h11.8B+43.7B+
Betelgeuse 54-A 1,2691,2526112.049C0.4330.185%B*26.837%C-55.6CN/A24622.5h12.1D40.2C*
NS-15M1 1,2121,1925752.073B+0.4529.759%A21.728%C+39.6C+N/A10130.1h13.6C+45.5B+
Flare VE6 1,1841,1695772.026B++0.4130.626%A+27.545%B+40.9C+N/A12728.6h10.9C++35.5B+
Orion VS54 1,1791,1623133.712A++2.0926.198%B**17.728%D--35.1C*N/A14333.1h11B++42C**
SVA-88 1,1721,1596391.814C++0.1927.034%B++24.763%C+44.7C+N/A14825.9h11.5C*42.6B+
Pulsar LSW 1,1601,1548291.392C+0.2325.674%B+15.251%D*36.8C+N/A11631.4h12.3C++47.8B+
NS-11P 7947805101.529B0.0930.688%A++18.333%C+36.1B+N/A13021.6h12.9B+42.1B*
Solstice SF 7777658950.855C+0.7728.821%B**13.856%C--18.6C+N/A6541.1h12.4C++43B+
NS-11A 6136124581.336C+0.2829.22%B**10.131%D**23.2CN/A7726.4h11.6B*39.6B*
NS Decimator 6404825790.832C0.7971.248%A1.245%D45.9B++15C+33410.5h4B+5.6B*
Quasar VM1 4634531552.923B**1.3021.385%A17.66%C+44.9A*1A++17710.1h12B*56B+
Lancer VS22 6984393291.334B*0.2958.257%C-N/A28.3A++16.7B+30115.5h7.1B*12.1B*
VX6-7 4364322211.955B+0.3328.102%B++11.806%D**27.3C+N/A11115.8h11B+39.1B+
Quasar VM1 4314251552.742B1.1220.624%B+13.412%D**42.5B++N/A15010h12.2B+59.4B+
Frag Grenade 3703591359N/A357.3856.003%A+N/A1196.7M*36.7S42930.3h1.9A++3.4A
Tank Mine 5723431702.018C0.4031.273%C+N/A127B+84.8B++13322.7h1.2A3.9A
Comet VM2 4553411861.833B**0.2154.543%A3.226%C--19.3A+6.4B**13017.7h19.3B+35.3B+
Pulsar VS1 3263242162U160.3824.628%C*12.963%D--25.3C++N/A21312.8h10.7A43.5B*
Supernova FPC 467323457.178C**5.5655.34%C*2.786%C*35.9B**16C*3199h4.2B*7.7B*
C-4 3963032581.174C+0.4526.273%C++N/A84.2C++25.8C8653.6h1.1B*4.1B++
L100 Python HESH 3392891915.211B13.5967.133%A*N/A68.8B++11.9B**3604.2h2.7B++4B**
NSX-P Naginata 2652611391.878C**0.2629.109%A34.1%B+56.7B+N/A1314.6h11.3B+38.8B++
Comet VM2 3222361841.283B0.3455.939%B**1.695%D*13.8B5C+9117.1h28.1C+50.3B+
MANA Anti-Vehicle Turret 2931911171.632C--0.0167.916%B5.759%A*1910C1020C--1716940.1h7.1B+10.5B++
Phobos VX86 1871861501.24C+0.3869.678%B*11.29%D-47.7C*N/A1993.9h2.4C*3.5B+
NS-30 Vandal 1711701091.56C+0.0640.708%A18.235%D--34C+N/A1155h6.7D16.5C**
NS-11C 1711681451.159C*0.4628.698%B**14.286%D-11.7DN/A4714.3h13.3B+46.5B+
Supernova PC 207166285.929C++4.3157.64%B**1.205%D-25.9B+6.4D2086.4h2.8A+4.8A+
Force-Blade 2341626,4710.025C++1.6046.116%AN/A0.6C+N/A2275.4h4D--8.7C**
Beamer VS3-FB 1561531191.286C+0.3336.082%B++17.647%D-42.5C+N/A1683.6h9.5D26.3C++
M20 Basilisk 192144188M+6.3846.002%B++10.417%A++27.2B+9.1C+1645.3h60.8A132.2B**
Eridani SX5G 1441411071.318C+0.3029.858%B13.475%D-23.9DN/A705.9h12.6C42C++
Proton II PPA 133129621.5B+19.8831.471%B**1.55%C--75.9B++2.4D2541.7h7.5B++23.7B**
Saron HRB 196123206.15C**4.5354.587%AN/A23.2C+13.8C2585.3h18.6B++34.1B**
Solstice VE3 1161161116U114.3828.917%B**14.655%D-24.2BN/A2724.8h10.8B*37.5B+
Pulsar C 117114831.373C++0.2531.637%A+21.93%C+17.8C-N/A1086.4h11.5C**36.4B+
S1 1961091011.079B++0.5470.465%A+N/A28.7C**22.9A+4243.8h5.6B+7.9B*
M20 Basilisk 150108195.684A4.0644.039%B+5.556%C+18.6C+7.2C+1415.8h72.1B++163.6B*
G30 Walker 144100616.667A++15.0538.622%C2%D35.7C**15.7C4262.8h183.4B+474.8B+
Equinox VE2 10099751.32C++0.3026.517%C++18.182%C26.8C+N/A743.7h11.5B+43.3B+
E540 Halberd 13699714.143B+12.5254.853%B*4.04%B**36.7B+13.7C-2462.7h5.1B++9.3B*
Supernova VPC 11296248M*46.3861.369%AN/A36.9C6.2C2152.6h2.6B++4.3B*
Sirius SX12 9695921.033C+0.5930.42%B**9.474%D**31.7C*N/A1823h14B46.1B+
NS-44 Commissioner 9594551.709B++0.0926.908%D*22.34%C++33.6C+N/A1432.8h3B*11.1C*
Eidolon VE33 9593621.5B+0.1236.855%A+23.656%C16.6CN/A655.6h10C+27.1B+
Icikill 101933,8600.024C--1.6038.362%B+3.226%D-0.6C+N/A2164.7h2.9D--7.5C*
Dual Photon Pods 11990293.103C-1.4858.019%B++N/A69.2C+22.3B5581.3h23.8C+40.9C**
M12 Kobalt 8883420.75B*19.1321.336%B+19.277%C**63.8C+3.8C*2401.3h18B84.4B+
NS-10 Burster 12382322.563M0.9439.107%A+2.439%D--12.4M+6.2A++1266.6h82.6A211.3A
Hunter QCX 11881930.871C**0.7560.515%B**3.704%D**35.2A++16.1M2822.3h9C+14.9C++
Skyguard 13280184.444B*2.8232.607%B+1.25%D16.7B+10.8B2374.8h110.4B+338.5B++
NS-7 PDW 8079900.878C+0.7438.107%A**16.456%C+13DN/A686.1h19.3D50.6B+
Spear Anti-Vehicle Phalanx Turret 12378117.091C+5.4753.504%B**2.564%D43.3B25B4281.8h9.1C++17B+
Nemesis VSH9 13275980.765C++0.8670.152%B**N/A11.4C8.6C2046.6h9.8D14C+
Beamer VS3 7574612.333U10.7134.481%B**12.162%D*74A**1B+4271h8.8B25.5C*
XM98 7171361.972C+0.3549.855%A++67.606%D30.9C++N/A1642.3h2.4C**4.9B++
Anti-Vehicle Grenade 9068168N/A66.3858.502%B*N/A680A+220A++30190.1h4.3B++7.3B*
NS-10 Burster 9164322A0.3839.008%A+3.125%D-9.7A++4.1C*946.6h105.9B**271.5B**
Ghost 6262381.632C0.0149.706%A+64.516%C11.1D--N/A525.6h2.7C--5.5C**
C75 Viper 7061163.813C+2.1948.39%B*1.639%C*35.9B+5.3D2791.7h10.1B++20.9B*
G30 Walker 8259511.8A**10.1832.029%C++8.475%A++16.9C++6.6D1233.5h178.1B+556.1B+
M60-G Bulldog 6457105.7B+4.0845.662%B**1.754%D21.1C--2.6D-1032.7h7.4C*16.2B++
Spiker 5754630.857C+0.7641.972%A++20.37%C+30C+1.7A1511.8h11C26.3B+
NS-AM7 Archer 7753990.535C++1.0968.704%A5.66%D*3.9D1.8C--3613.5h22.9C+33.3C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit254190.4h
Nano-Armor Kit329310,93821.2h
Spawn Beacon02010.2h
Anti-Vehicle MANA Turret147341.3h
Cortium Silo01330.3h
Nanite Revive Grenade07330.2h
Medical Applicator422131,25519.3h
Deconstruction Tool01,9280.3h
Ammunition Package149430.6h
Anti-Infantry MANA Turret7740.4h
Shield Recharging Field72260.1h
Recon Detection Device74180.8h

Check the help document for the dictionary if you want to learn more about words used here.


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