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Overseer Veteran Joesker[RL02] Joesker
NC BR 66

KDR: 7.21

Score: 4m

Last Seen: May 22nd, 2020 1:31 AM
- OFFLINE - 157.3 hour(s)

Battle Rank 66 - New Conglomerate on Emerald - Outfit Leader of RL On Tour[RL02] RL On Tour
NC outfit on Emerald

Members: 1
Level Progress (to 67): 41%
Level 100 Progress: 21% 982h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sticky Grenade Frag Grenade E540 Halberd M40 Fury M40 Fury SAS-R NS-11C EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $658,026 MLG Score: 526
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.147%22.229%4921212711,5525.006452.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%0.115C+0.152C++-0.012C+HEAD ++ (~11.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.201C++130.094C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.615%2.326%717112828620304.3277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.095B**0.698B+-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.842B*12.20.771B++13.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.754%2.339%3631128217148853.4898199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.148D*-0.068C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.656B+3.90.691B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.988%2.345%3209412791,0664231424.7907338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.017%0.071C+-0.525D-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.827B++7.70.808B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.932%80.405%32093128044433613.4545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.207%-1.773F-0.922B*0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.149C2.70.17C++8.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RL On Tour[RL02] RL On Tour
NC outfit on Emerald

Members: 1
4m923.7%253 (15.2k)219 (13.1k)7.207226,1918598.5308566 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC128365717.524%13.1%23021:170

42% Engineer25% Heavy Assault16% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2013 1:08 AMMar 28th, 2015 9:30 PMMay 27th, 2020 11:44 PM (10h) (PST)May 21st, 2020 11:18 PM (6d) (PST)May 21st, 2020 9:31 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
501394620.3410.0470.0453.5330.041526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0742,36527,7092033212213,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
302.5h/12.6d 1,137 811 2,137 64.1k 146 1,157 750 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C+
Kills:216
Deaths:36
KDR:6
Accuracy:22.487% C+
HSR:23.148% C+
EM1
B++
Kills:176
Deaths:40
KDR:4.400
Accuracy:23.173% C*
HSR:27.273% B++
NS-15M2
B+
Kills:175
Deaths:21
KDR:8.333
Accuracy:28.015% B+
HSR:24.571% C
NC6 Gauss SAW
B**
Kills:160
Deaths:34
KDR:4.706
Accuracy:26.559% B**
HSR:30.625% B**
Kills:727
Deaths (as Heavy Assault):131
Deaths (to Heavy Assaults):223
KDR:5.54962
Kill Difference:596
Playtime:75.990 hours
Usage:25%
Score:0.729m
Score/min:160
Accuracy (listed only):25.059%
HSR (listed only):26.404%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:222
Deaths:126
KDR:1.762
Accuracy:19.540% D--
HSR:19.369% C+
GD-7F
D**
Kills:144
Deaths:64
KDR:2.250
Accuracy:17.456% D**
HSR:12.500% D**
AF-19 Mercenary
C+
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.655% C
HSR:21.667% C+
Kills:426
Deaths (as Engineer):207
Deaths (to Engineers):221
KDR:2.05797
Kill Difference:219
Playtime:127.818 hours
Usage:42%
Score:2.190m
Score/min:286
Accuracy (listed only):19.550%
HSR (listed only):17.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:222
Deaths:126
KDR:1.762
Accuracy:19.540% D--
HSR:19.369% C+
GD-7F
D**
Kills:144
Deaths:64
KDR:2.250
Accuracy:17.456% D**
HSR:12.500% D**
AF-4 Cyclone
B+
Kills:144
Deaths:34
KDR:4.235
Accuracy:18.532% D**
HSR:22.917% B+
AF-19 Mercenary
C+
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.655% C
HSR:21.667% C+
Blitz GD-10
C+
Kills:58
Deaths:28
KDR:2.071
Accuracy:23.779% C+
HSR:12.069% D-
Kills:628
Deaths (as Light Assault):269
Deaths (to Light Assaults):166
KDR:2.33457
Kill Difference:359
Playtime:24.760 hours
Usage:8%
Score:0.240m
Score/min:161
Accuracy (listed only):20.192%
HSR (listed only):17.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:144
Deaths:34
KDR:4.235
Accuracy:18.532% D**
HSR:22.917% B+
NC1 Gauss Rifle
B**
Kills:65
Deaths:13
KDR:5
Accuracy:28.829% B**
HSR:20% C
GR-22
C
Kills:62
Deaths:10
KDR:6.200
Accuracy:23.460% C
HSR:17.742% C
Blitz GD-10
C+
Kills:58
Deaths:28
KDR:2.071
Accuracy:23.779% C+
HSR:12.069% D-
Kills:329
Deaths (as Combat Medic):85
Deaths (to Combat Medics):67
KDR:3.87059
Kill Difference:244
Playtime:8.414 hours
Usage:3%
Score:0.143m
Score/min:283
Accuracy (listed only):23.650%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:237
Deaths:11
KDR:21.546
Accuracy:22.044% F**
HSR:81.435% A
AF-4 Cyclone
B+
Kills:144
Deaths:34
KDR:4.235
Accuracy:18.532% D**
HSR:22.917% B+
EM4 Longshot
B+
Kills:124
Deaths:9
KDR:13.778
Accuracy:30.285% D**
HSR:81.452% B+
LA80
C
Kills:83
Deaths:3
KDR:27.667
Accuracy:23.421% F**
HSR:75.904% C
NS-44 Commissioner
C++
Kills:70
Deaths:22
KDR:3.182
Accuracy:29.556% D-
HSR:24.286% C++
Blitz GD-10
C+
Kills:58
Deaths:28
KDR:2.071
Accuracy:23.779% C+
HSR:12.069% D-
Kills:716
Deaths (as Infiltrator):107
Deaths (to Infiltrators):88
KDR:6.69159
Kill Difference:609
Playtime:49.608 hours
Usage:16%
Score:0.491m
Score/min:165
Accuracy (listed only):24.603%
HSR (listed only):49.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:185
Deaths:29
KDR:6.379
Accuracy:21.410% D*
HSR:15.676% B
AF-41 Hacksaw
C+
Kills:135
Deaths:21
KDR:6.429
Accuracy:35.458% C+
HSR:13.333% C--
Kills:320
Deaths (as MAX Suit):25
Deaths (to MAX Suits):78
KDR:12.8
Kill Difference:295
Playtime:14.379 hours
Usage:5%
Score:0.177m
Score/min:205
Accuracy (listed only):28.434%
HSR (listed only):14.505%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:86
V. Kills:15 N/A
Deaths:3
KDR:28.667
Accuracy:47.615% C
KPH:110.100 C*
VKPH:19.200 C**
Kills:86 (0 + 0)
Deaths:3
KDR:28.667
VKDR:5
Vehicle Kills:15
Kill Difference:83
Playtime:0.781 hours
Usage:0%
Score:0.024m
Score/min:511
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:171
V. Kills:31 N/A
Deaths:2
KDR:85.500
Accuracy:29.754% F--
KPH:25.700 D*
VKPH:4.700 D-
C75 Viper
D
Kills:81
V. Kills:17 450%
Deaths:12
KDR:6.750
Accuracy:28.907% D--
KPH:20.600 D
VKPH:4.300 D-
Kills:252 (252 + 0)
Deaths:14
KDR:18
VKDR:3.429
Vehicle Kills:48
Kill Difference:238
Playtime:10.588 hours
Usage:4%
Score:0.058m
Score/min:91
Driving Accuracy:28.907%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:326
V. Kills:201 161%
Deaths:60
KDR:5.433
Accuracy:46.453% C*
KPH:29.800 C+
VKPH:18.400 B++
Kills:326 (0 + 326)
Deaths:60
KDR:5.433
VKDR:3.350
Vehicle Kills:201
Kill Difference:266
Playtime:10.928 hours
Usage:4%
Score:0.181m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:46.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:212
V. Kills:26 N/A
Deaths:33
KDR:6.424
Accuracy:35.787% C--
KPH:74.600 C
VKPH:9.100 C
Kills:212 (0 + 212)
Deaths:33
KDR:6.424
VKDR:0.788
Vehicle Kills:26
Kill Difference:179
Playtime:2.842 hours
Usage:1%
Score:0.033m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:35.787%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:270
V. Kills:25 N/A
Deaths:17
KDR:15.882
Accuracy:32.916% C
KPH:79.600 B*
VKPH:7.400 D
M40 Fury
B+
Kills:258
V. Kills:44 N/A
Deaths:28
KDR:9.214
Accuracy:35.224% C+
KPH:62.100 B+
VKPH:10.600 C**
Kills:528 (0 + 528)
Deaths:45
KDR:11.733
VKDR:1.533
Vehicle Kills:69
Kill Difference:483
Playtime:7.547 hours
Usage:2%
Score:0.193m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:35.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 5225211521N/A513.7952.136%C+N/A1042C+2D--39030.5h1.7B+3.3B
Frag Grenade 4554511451N/A443.7954.072%B**N/A751.7B*6.7C-22750.6h2.7B*5.1B*
E540 Halberd 527326605.433C1.7746.453%C*3.988%B+29.9C+18.4B++27610.9h6.4D13.7C+
M40 Fury 2952701715.882B**8.6732.916%C1.852%C+79.4B*7.4D4393.4h7.2B**21.9B*
M40 Fury 302258289.214C**2.0135.224%C+1.55%C+61.4B+10.5C**4174.2h10B+28.4B+
SAS-R 2402371121.545S14.3422.044%F**81.435%A20.8D-N/A7211.4h2.8D--12.9F**
NS-11C 2262221261.762B+5.4519.54%D--19.369%C+6.2D--N/A1935.7h15.7C80.2C-
EM6 217216366A*1.2122.487%C+23.148%C+13.5D--N/A3716h11.6C+51.7C++
M40 Fury-H 238212336.424D0.7835.787%C--1.415%B75.7C9.3C1922.8h7.6C++21.3C+
AF-41 Hacksaw 187185296.379B**0.8321.41%D*15.676%B18.9D-N/A519.8h5B*23.3C++
EM1 180176404.4M+2.8123.173%C*27.273%B++13.3D--N/A3913.2h13.5C+58.2C*
NS-15M2 178175218.333M+1.1328.015%B+24.571%C24D-N/A667.3h13.2C47.2C*
Bouncing Betty 172172286U78.7937.111%D-N/A215A++N/A6510.8h2.2D-5.8D--
L100 Python HESH 202171285.5S78.2929.754%F--2.339%B++25.5D*4.6D-876.7h3.9D13.1F-
NC6 Gauss SAW 161160344.706A*2.5026.559%B**30.625%B**16.8DN/A569.5h12.4C--46.6C**
GD-7F 144144642.25B++4.9617.456%D**12.5%D**6.5D--N/A2122.3h11.5B+65.7C
AF-4 Cyclone 146144344.235A++2.9718.532%D**22.917%B+7.7D--N/A2518.8h15.1D*81.4D*
Tank Mine 1821351112.273S5.0731.101%CN/A225A*78.3B+17400.6h1.5B++5B+
AF-41 Hacksaw 137135216.429A0.7835.458%C+13.333%C--16.5D--N/A458.2h9.1C25.8C+
C-4 140132158.8S1.5921.498%DN/A146.7B**8.9D**7950.9h1.3C**6.3C+
EM4 Longshot 127124913.778M*6.5730.285%D**81.452%B+16.1D-N/A507.7h2.4C7.9D-
Spear Anti-Vehicle Phalanx Turret 12089244.5S37.2925.684%F-6.742%A+24.7D-8.6D*1833.6h5.4B*21C+
Breaker Rocket Pods 10186328.667A*21.4647.615%C2.326%A*107.5C*18.8C**5100.8h12.2B+25.6B+
NS Decimator 10584491.714B+5.4948.118%F-1.19%D-14.7D*3.7D**825.7h4.9C10.1D-
LA80 8383327.667U20.4623.421%F**75.904%C13.4D*N/A356.2h2.6D11.1F--
C75 Viper 9881126.75B+0.4628.907%D--N/A20.8D4.4D-973.9h14.9C51.5D-
NS-44 Commissioner 7070223.182A++4.0329.556%D-24.286%C++8.4D--N/A248.3h5.3D**18D*
NC1 Gauss Rifle 6665135M2.2128.829%B**20%C16.7C--N/A733.9h12.1C**41.9B++
Anti-Vehicle Grenade 7165165N/A57.7961.934%B**N/A650B*60C--44530.1h3.2B**5.1B**
GR-22 6362106.2M*1.0123.46%C17.742%C16.8DN/A593.7h15.7D67C
Hawk GD-68 9362115.636U1.5755.228%D*6.452%A**9.5D4.8D*1096.5h6.6B++12B
NC15 Phoenix 11061161U53.7955.269%C*N/A11.7C9.4C875.2h13.3D-24.1D
AF-19 Mercenary 6160173.529M+3.6821.655%C21.667%C+5.9D-N/A3410.1h12.1C**55.8C*
Blitz GD-10 5858282.071B**5.1423.779%C+12.069%D-13.8DN/A494.2h15.4C+64.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0630.1h
Nanite Revive Grenade01990.1h
Deconstruction Tool08370h
Spitfire Auto-Turret35750.3h
Recon Detection Device22,8094.4h
Shield Recharging Field01440h
Medical Applicator18,9970.4h
Nano-Armor Kit1894,6734.8h
Ammunition Package27960.3h

Check the help document for the dictionary if you want to learn more about words used here.


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