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Corporal Cold Blooded Joeskibobs[RL] Joeskibobs
NC BR 31

KDR: 4.56

Score: 65.5m

Last Seen: Nov 28th, 2018 2:51 PM
- OFFLINE - 344.5 hour(s)

Prestige 1, Battle Rank 31 - New Conglomerate on Miller - Outfit Leader of Renegade Legion[RL] Renegade Legion
NC outfit on Miller

Members: 5
Level Progress (to 32): 84%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Bouncing Betty AF-41 Hacksaw Gauss Compact S AF-41 Hacksaw E540 Halberd Frag Grenade Sticky Grenade Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 3710TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.225%18.416%39120100213,2821.970042.592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.044%0.038C+-0.339C--0.139CHEAD ++ (~7.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.118C+140.018C+52

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.179%1.453%320310192,34082313432.83981174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.452%-0.554D-0.146C-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.80.012C+51.10.033C+107.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.972%3.376%181510171,86610809301.72618200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.276%-1.062D*0.47B+-1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.46B+6.30.501B+14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.965%3.446%200318100417,092925514618.4778332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.432%-0.48D-0.228C-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.716B++10.40.735B++23.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.367%75.056%2003610166,310654339.63359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.322%-1.003D*0.519B+1.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.036C+2.90.088C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.372%17.647%2003110216872610.0935351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.249D*0.635B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.3-0.989D--6.9-0.427C--19.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Renegade Legion[RL] Renegade Legion
NC outfit on Miller

Members: 5
65.5m358.3%215 (12.9k)198 (11.9k)4.56283,69918,3475.5373631 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022483117.69%11.895%21017:5130

38% Engineer25% Heavy Assault18% Infiltrator9% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 20th, 2012 8:13 PMDec 12th, 2018 2:08 AM (15h) (PST)Nov 28th, 2018 10:59 AM (14d) (PST)Nov 28th, 2018 10:51 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
463723910.2540.0560.0301.0700.045347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7774,33023,447153264311,901

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5500.7h/229.2d 17,895 9,956 26,266 353.1k 5,054 21,053 14,868 152.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:2,174
Deaths:1,208
KDR:1.800
Accuracy:18.056% C
HSR:15.869% D*
NC05 Jackhammer
C
Kills:1,376
Deaths:1,092
KDR:1.260
Accuracy:35.339% D--
HSR:13.372% C
EM6
C++
Kills:1,188
Deaths:468
KDR:2.538
Accuracy:22.005% C++
HSR:16.162% D*
EM1
B
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:23.101% B
HSR:22.778% C++
LA1 Anchor
C++
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:22.793% C
HSR:25.907% C++
GD-22S
C+
Kills:647
Deaths:111
KDR:5.829
Accuracy:22.912% C+
HSR:23.802% C+
Kills:7,702
Deaths (as Heavy Assault):3,405
Deaths (to Heavy Assaults):4,451
KDR:2.26197
Kill Difference:4,297
Playtime:1,387.879 hours
Usage:25%
Score:13.623m
Score/min:164
Accuracy (listed only):24.034%
HSR (listed only):19.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:3,892
Deaths:1,720
KDR:2.263
Accuracy:28.735% B**
HSR:2.878% F*
GD-7F
D
Kills:1,547
Deaths:842
KDR:1.837
Accuracy:21.124% D
HSR:15.061% D-
AF-4A Bandit
D
Kills:1,155
Deaths:1,050
KDR:1.100
Accuracy:18.278% D**
HSR:18.268% D
AF-19 Mercenary
C+
Kills:1,138
Deaths:1,048
KDR:1.086
Accuracy:22.033% C+
HSR:16.432% D-
AC-X11
C
Kills:745
Deaths:581
KDR:1.282
Accuracy:22.633% C-
HSR:20.134% C
AF-57 Piston
B**
Kills:68
Deaths:96
KDR:0.708
Accuracy:26.372% D**
HSR:17.647% B**
Kills:8,545
Deaths (as Engineer):5,337
Deaths (to Engineers):4,877
KDR:1.60109
Kill Difference:3,208
Playtime:2,069.247 hours
Usage:38%
Score:31.089m
Score/min:250
Accuracy (listed only):23.196%
HSR (listed only):15.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:3,892
Deaths:1,720
KDR:2.263
Accuracy:28.735% B**
HSR:2.878% F*
GD-7F
D
Kills:1,547
Deaths:842
KDR:1.837
Accuracy:21.124% D
HSR:15.061% D-
AF-4A Bandit
D
Kills:1,155
Deaths:1,050
KDR:1.100
Accuracy:18.278% D**
HSR:18.268% D
AF-19 Mercenary
C+
Kills:1,138
Deaths:1,048
KDR:1.086
Accuracy:22.033% C+
HSR:16.432% D-
AC-X11
C
Kills:745
Deaths:581
KDR:1.282
Accuracy:22.633% C-
HSR:20.134% C
Blitz GD-10
C--
Kills:636
Deaths:448
KDR:1.420
Accuracy:21.530% C--
HSR:11.164% D-
AF-4 Cyclone
D*
Kills:360
Deaths:329
KDR:1.094
Accuracy:19.426% D*
HSR:8.056% F
NS-7 PDW
C+
Kills:231
Deaths:123
KDR:1.878
Accuracy:19.705% D-
HSR:16.883% C+
AF-57 Piston
B**
Kills:68
Deaths:96
KDR:0.708
Accuracy:26.372% D**
HSR:17.647% B**
Kills:9,772
Deaths (as Light Assault):6,237
Deaths (to Light Assaults):3,448
KDR:1.56678
Kill Difference:3,535
Playtime:520.986 hours
Usage:9%
Score:4.666m
Score/min:149
Accuracy (listed only):22.204%
HSR (listed only):14.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:636
Deaths:448
KDR:1.420
Accuracy:21.530% C--
HSR:11.164% D-
AF-4 Cyclone
D*
Kills:360
Deaths:329
KDR:1.094
Accuracy:19.426% D*
HSR:8.056% F
NS-7 PDW
C+
Kills:231
Deaths:123
KDR:1.878
Accuracy:19.705% D-
HSR:16.883% C+
NC1 Gauss Rifle
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:27.425% B**
HSR:24.551% B+
GR-22
C+
Kills:89
Deaths:25
KDR:3.560
Accuracy:20.637% D
HSR:19.101% C+
AF-57 Piston
B**
Kills:68
Deaths:96
KDR:0.708
Accuracy:26.372% D**
HSR:17.647% B**
NS-11P
B++
Kills:67
Deaths:36
KDR:1.861
Accuracy:25.898% B++
HSR:17.911% C+
Carnage AR
C++
Kills:61
Deaths:22
KDR:2.773
Accuracy:25.186% C++
HSR:18.033% C
Kills:1,679
Deaths (as Combat Medic):1,122
Deaths (to Combat Medics):1,490
KDR:1.49643
Kill Difference:557
Playtime:65.538 hours
Usage:1%
Score:0.906m
Score/min:230
Accuracy (listed only):23.272%
HSR (listed only):16.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,448
Deaths:276
KDR:5.246
Accuracy:37.681% C
HSR:76.934% C+
SAS-R
B**
Kills:1,283
Deaths:71
KDR:18.070
Accuracy:19.467% T
HSR:78.566% B**
NC14 Bolt Driver
B
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:26.736% D*
HSR:77.234% B
AF-8 RailJack
C
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:34.118% C
HSR:64.224% D*
LA80
C+
Kills:1,156
Deaths:141
KDR:8.199
Accuracy:33.394% D*
HSR:76.817% C+
Blitz GD-10
C--
Kills:636
Deaths:448
KDR:1.420
Accuracy:21.530% C--
HSR:11.164% D-
NS-44 Commissioner
C**
Kills:439
Deaths:310
KDR:1.416
Accuracy:26.464% D--
HSR:23.918% C**
AF-4 Cyclone
D*
Kills:360
Deaths:329
KDR:1.094
Accuracy:19.426% D*
HSR:8.056% F
NS-7 PDW
C+
Kills:231
Deaths:123
KDR:1.878
Accuracy:19.705% D-
HSR:16.883% C+
NS-AM7 Archer
A*
Kills:160
Deaths:13
KDR:12.308
Accuracy:36.554% T
HSR:36.875% A*
The Moonshot
B+
Kills:99
Deaths:1
KDR:99
Accuracy:26.480% F*
HSR:82.828% B+
NC4 Mag-Shot
C
Kills:99
Deaths:137
KDR:0.723
Accuracy:25.412% C
HSR:15.152% D
LA8 Rebel
C-
Kills:62
Deaths:66
KDR:0.939
Accuracy:22.519% D--
HSR:17.742% C-
Kills:8,297
Deaths (as Infiltrator):2,147
Deaths (to Infiltrators):1,941
KDR:3.86446
Kill Difference:6,150
Playtime:968.678 hours
Usage:18%
Score:8.148m
Score/min:140
Accuracy (listed only):26.883%
HSR (listed only):45.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:4,083
Deaths:723
KDR:5.647
Accuracy:25.833% C--
HSR:13.054% C
AF-41 Hacksaw
C
Kills:3,660
Deaths:719
KDR:5.090
Accuracy:26.788% C--
HSR:14.071% C
AF-34 Mattock
C+
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:30.190% C-
HSR:15.935% C+
AF-34 Mattock
C**
Kills:919
Deaths:64
KDR:14.359
Accuracy:26.463% D--
HSR:19.042% C**
NCM2 Falcon
C*
Kills:443
Deaths:71
KDR:6.239
Accuracy:28.342% D*
HSR:5.418% C*
NCM2 Falcon
C*
Kills:309
Deaths:67
KDR:4.612
Accuracy:29.092% D*
HSR:5.178% C*
NS-10 Burster
D--
Kills:288
Deaths:154
KDR:1.870
Accuracy:22.382% D--
HSR:2.431% D--
NS-10 Burster
D--
Kills:217
Deaths:132
KDR:1.644
Accuracy:23.016% D--
HSR:1.843% D*
NCM3 Raven
D
Kills:165
Deaths:44
KDR:3.750
Accuracy:30.092% D*
HSR:1.818% D
AF-23 Grinder
D
Kills:155
Deaths:26
KDR:5.962
Accuracy:30.072% D
HSR:12.903% D
NCM3 Raven
D-
Kills:128
Deaths:43
KDR:2.977
Accuracy:30.489% D*
HSR:1.563% D-
AF-23 Grinder
B+
Kills:115
Deaths:24
KDR:4.792
Accuracy:25.348% D*
HSR:18.261% B+
NCM1 Scattercannon
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:33.222% N/A
HSR:16% N/A
Kills:11,693
Deaths (as MAX Suit):1,080
Deaths (to MAX Suits):1,701
KDR:10.82685
Kill Difference:10,613
Playtime:464.635 hours
Usage:8%
Score:7.033m
Score/min:252
Accuracy (listed only):27.794%
HSR (listed only):9.809%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,795
V. Kills:528 339%
Deaths:263
KDR:6.825
Accuracy:43.307% D
KPH:30.900 D
VKPH:9.100 D
Vortek Rotary
D-
Kills:327
V. Kills:673 49%
Deaths:535
KDR:0.611
Accuracy:29.357% C
KPH:2.200 D--
VKPH:4.500 D-
M30 Mustang AH
D-
Kills:218
V. Kills:39 N/A
Deaths:53
KDR:4.113
Accuracy:45.918% D*
KPH:11.800 D--
VKPH:2.100 D-
Kills:2,340 (545 + 0)
Deaths:851
KDR:2.750
VKDR:1.457
Vehicle Kills:1,240
Kill Difference:1,489
Playtime:225.944 hours
Usage:4%
Score:1.239m
Score/min:91
Piloting Accuracy:45.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,684
V. Kills:131 N/A
Deaths:193
KDR:8.725
Accuracy:43.788% C*
KPH:67.100 B+
VKPH:5.200 C--
C150 Dalton
B
Kills:370
V. Kills:197 187%
Deaths:82
KDR:4.512
Accuracy:43.569% B
KPH:26 C
VKPH:13.900 D
Kills:2,054 (0 + 2,054)
Deaths:275
KDR:7.469
VKDR:1.193
Vehicle Kills:328
Kill Difference:1,779
Playtime:39.323 hours
Usage:1%
Score:0.664m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:43.569%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:745
V. Kills:118 N/A
Deaths:17
KDR:43.824
Accuracy:30.816% F-
KPH:29.200 D--
VKPH:4.600 D--
L100 Python AP
D*
Kills:295
V. Kills:233 126%
Deaths:15
KDR:19.667
Accuracy:34.020% F--
KPH:14.600 D*
VKPH:11.500 D*
L100 Python HEAT
D--
Kills:265
V. Kills:133 198%
Deaths:39
KDR:6.795
Accuracy:28.856% F--
KPH:13.700 D*
VKPH:6.900 D--
C75 Viper
C
Kills:248
V. Kills:50 486%
Deaths:15
KDR:16.533
Accuracy:28.624% D--
KPH:23.400 C
VKPH:4.700 D
Skyguard
D
Kills:138
V. Kills:163 84%
Deaths:21
KDR:6.571
Accuracy:19.782% D**
KPH:6.100 D*
VKPH:7.200 D
Kills:1,691 (1,691 + 0)
Deaths:107
KDR:15.804
VKDR:6.514
Vehicle Kills:697
Kill Difference:1,584
Playtime:98.181 hours
Usage:2%
Score:0.916m
Score/min:156
Driving Accuracy:19.782%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:3,240
V. Kills:1,891 171%
Deaths:479
KDR:6.764
Accuracy:40.197% D
KPH:25.700 C
VKPH:15 C+
C85 Canister
C+
Kills:1,463
V. Kills:96 N/A
Deaths:92
KDR:15.902
Accuracy:32.581% D
KPH:63.800 C+
VKPH:4.200 C+
Enforcer ML85
D
Kills:888
V. Kills:643 138%
Deaths:148
KDR:6
Accuracy:30.105% D*
KPH:18 D
VKPH:13 D
Titan-150 AP
D--
Kills:313
V. Kills:215 145%
Deaths:64
KDR:4.891
Accuracy:27.541% F**
KPH:13.400 D--
VKPH:9.200 D*
Kills:5,904 (313 + 5,591)
Deaths:783
KDR:7.540
VKDR:3.633
Vehicle Kills:2,845
Kill Difference:5,121
Playtime:221.733 hours
Usage:4%
Score:4.007m
Score/min:301
Driving Accuracy:27.541%
Gunner Accuracy:30.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:2,167
V. Kills:134 N/A
Deaths:138
KDR:15.703
Accuracy:32.313% D-
KPH:76.500 C
VKPH:4.700 D
E540 Halberd-H
D
Kills:1,379
V. Kills:728 189%
Deaths:146
KDR:9.445
Accuracy:48.983% D-
KPH:28.800 D
VKPH:15.200 D
C85 Canister-H
C--
Kills:513
V. Kills:19 N/A
Deaths:66
KDR:7.773
Accuracy:36.663% D*
KPH:78.100 C--
VKPH:2.900 D--
Enforcer ML65-H
D
Kills:137
V. Kills:85 159%
Deaths:31
KDR:4.419
Accuracy:40.868% F-
KPH:24.700 D
VKPH:15.300 D*
M96 Mjolnir-H
C+
Kills:54
V. Kills:53 100%
Deaths:22
KDR:2.455
Accuracy:43.358% D
KPH:30.800 D-
VKPH:30.200 C+
Kills:4,250 (0 + 4,250)
Deaths:403
KDR:10.546
VKDR:2.529
Vehicle Kills:1,019
Kill Difference:3,847
Playtime:90.141 hours
Usage:2%
Score:1.708m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:43.358%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:2,367
V. Kills:496 476%
Deaths:195
KDR:12.139
Accuracy:33.833% C+
KPH:45.200 C+
VKPH:9.500 C++
M40 Fury
C+
Kills:2,263
V. Kills:481 470%
Deaths:169
KDR:13.391
Accuracy:34.396% C+
KPH:47.600 C
VKPH:10.100 C+
M12 Kobalt
D*
Kills:125
V. Kills:4 N/A
Deaths:15
KDR:8.333
Accuracy:12.751% D--
KPH:21.400 D*
VKPH:0.700 D*
M60-G Bulldog
D
Kills:97
V. Kills:18 N/A
Deaths:12
KDR:8.083
Accuracy:28.571% D
KPH:15.600 D-
VKPH:2.900 D
G30 Walker
C
Kills:96
V. Kills:63 150%
Deaths:14
KDR:6.857
Accuracy:23.723% D
KPH:11.500 C-
VKPH:7.500 C
M20 Basilisk
D-
Kills:93
V. Kills:31 291%
Deaths:29
KDR:3.207
Accuracy:27.559% D*
KPH:11.200 D-
VKPH:3.700 D--
M20 Basilisk
D
Kills:90
V. Kills:47 188%
Deaths:31
KDR:2.903
Accuracy:28.991% D--
KPH:11.700 D-
VKPH:6.100 D
G30 Walker
D
Kills:58
V. Kills:32 176%
Deaths:8
KDR:7.250
Accuracy:22.405% D--
KPH:9.400 D
VKPH:5.200 D-
Kills:5,189 (0 + 5,189)
Deaths:473
KDR:10.970
VKDR:2.478
Vehicle Kills:1,172
Kill Difference:4,716
Playtime:142.583 hours
Usage:3%
Score:2.636m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:22.405%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 4,0964,09510539U34.4439.439%C--N/A225A*N/A80918.2h1.8B4.5C++
AF-41 Hacksaw 4,1244,0837235.647B**1.0925.833%C--13.054%C19.6DN/A83207.9h7.7C-29.7C-
Gauss Compact S 4,0083,8921,7202.263A+2.3028.735%B**2.878%F*14.4CN/A57270.1h4.6A++16.2B**
AF-41 Hacksaw 3,6963,6607195.09B**0.5326.788%C--14.071%C17.6D-N/A74207.5h9D-33.5D
E540 Halberd 5,1313,2404796.764C+2.2040.197%D4.29%B+25.7C15C+227126.1h6C+14.9C
Frag Grenade 3,1893,16213162N/A3,157.4447.488%C*N/A596.6B+5.1C-20235.3h3.1B++6.5B+
Sticky Grenade 2,8342,82712827N/A2,822.4446.05%DN/A974.8C+2.4D--35402.9h1.7B+3.7C**
Tank Mine 3,3922,59011422.719U18.1628.912%CN/A223.3A**69.1C*174411.6h1.4B*5B*
M40 Fury 2,8632,36719512.138B**7.5833.833%C+1.521%C45.2C+9.5C++35752.4h11.3B+33.5B+
M40 Fury 2,7442,26316913.391B**8.8334.396%C+1.326%C--47.5C10.1C+38747.6h11.9C**34.7C**
NC6 Gauss SAW 2,1852,1741,2081.8B++2.7618.056%C15.869%D*11D-N/A53197h11.8C65.6C+
M40 Fury-H 2,3012,16713815.703C++11.1432.313%D-N/A76.6C4.7D32528.3h4.9B*15.1B++
Breaker Rocket Pods 2,3231,7952636.825C+2.2643.307%DN/A30.8D9.1D19058.2h16.5C++38.1C+
NS Decimator 2,3481,7151,0231.676B*2.8939.521%F*2.915%B+12.9D*4.8D*106132.9h4.4B11.1D-
L105 Zephyr 1,8151,6841938.725C+4.1643.788%C*N/A67.1B+5.2C--26525.1h4.6B*10.6B++
Anti-Vehicle Grenade 1,7481,64011640N/A1,635.4459.745%B**N/A630.8A41.5D32352.6h3.6B**6.1B**
GD-7F 1,5531,5478421.837B*2.7321.124%D15.061%D-8.6D-N/A34180.8h14.6C+69C+
C85 Canister 1,5591,4639215.902C+11.3432.581%D12.577%C63.9C+4.2C+19622.9h7.8C++23.8C+
EM4 Longshot 1,4561,4482765.246B++0.6837.681%C76.934%C+13.3D--N/A55108.9h3D*7.9D
E540 Halberd-H 2,1071,3791469.445B+4.8848.983%D-3.191%B++28.8D15.2D31347.9h5B+10.3B
NC05 Jackhammer 1,3821,3761,0921.26C+3.3035.339%D--13.372%C8.3D*N/A39165.3h5.7C-16.1C-
SAS-R 1,2911,2837118.07S13.5119.467%T78.566%B**13.9D*N/A4392.5h3.1D*15.9T*
EM6 1,1921,1884682.538B++2.0222.005%C++16.162%D*9.5D*N/A37125.7h13.6D61.8C+
NC14 Bolt Driver 1,1691,1641438.14M**3.5826.736%D*77.234%B13.2DN/A4588h3C11.3D-
AF-34 Mattock 1,1831,1616218.726S14.1630.19%C-15.935%C+19.5D*N/A7259.6h7D23.1D
AF-8 RailJack 1,1701,1608913.034S8.4734.118%C64.224%D*16.1DN/A4672h2.8C--8.2C
EM1 1,1651,1592624.424M**0.1423.101%B22.778%C++11.8D--N/A3698.3h15.4C66.9C++
LA1 Anchor 1,1691,1582644.386B*0.1822.793%C25.907%C++11.2D*N/A40103.6h12.7D--55.8C
LA80 1,1571,1561418.199A+3.6433.394%D*76.817%C+16.5D-N/A5870.2h2.5C-7.6D
AF-4A Bandit 1,1761,1551,0501.1C+3.4618.278%D**18.268%D3D*N/A11378.7h14.8D*81.1D**
AF-19 Mercenary 1,1501,1381,0481.086B3.4822.033%C+16.432%D-4.7D-N/A28243.8h15.7C71.4C+
Spear Anti-Vehicle Phalanx Turret 1,8341,1189711.526B++6.9630.906%D*3.846%C+15.5D*10D--13771.9h9C+29.2D
Hawk GD-68 1,6351,0933523.105S1.4655.043%D--2.287%C6.8D3.4D--93160.6h7.1B+12.8C*
NC15 Phoenix 2,3701,0777514.36U9.8052.312%C+N/A8.6C--10.3C+111125.8h16.8F32.1F
C-4 1,1199552044.681A**0.1228.659%B+N/A74.6C+12.8D*64412.8h1.6C+5.5C**
AF-34 Mattock 9399196414.359M**9.8026.463%D--19.042%C**15D**N/A5661.3h8D-30.2D*
Enforcer ML85 1,5318881486C**1.4430.105%D*2.14%C+18D13D20849.4h13.2C+43.7D-
AC-X11 7587455811.282C**3.2822.633%C-20.134%C3.9D*N/A13189.5h12.5D55.1C
L100 Python HESH 8637451743.824M+39.2630.816%F-1.208%C29.2D--4.6D--13325.5h3.7C11.9D**
GD-22S 6566471115.829M1.2722.912%C+23.802%C+8.5D*N/A4375.9h14.9D*65.2C
Blitz GD-10 6436364481.42B3.1421.53%C--11.164%D-6.6D--N/A3496.2h17.1C79.4C+
C85 Canister-H 532513667.773C3.2136.663%D*13.06%B+77.7C--2.9D--2256.6h5.9B16.1C+
NCM2 Falcon 518443716.239S1.6828.342%D*5.418%C*9.1C--1.5D**6048.7h11.2C++39.4C
NS-44 Commissioner 4544393101.416B+3.1526.464%D--23.918%C**5.6D--N/A2477.8h7.1F*26.6F-
Aspis Anti-Aircraft Phalanx Turret 894421547.796A++3.2319.425%D-N/A4.9D*5.5D*10485.8h147.6C++760C
C150 Dalton 567370824.512C0.0543.569%BN/A26.1C13.9D31014.2h5.3C12.3C++
AF-4 Cyclone 3683603291.094C+3.4719.426%D*8.056%F5.2D*N/A3369h15.6D*80.1D--
Vortek Rotary 1,0003275350.611C3.9529.357%C5.199%A++2.2D--4.5D-54149.3h267T*909.5T-
Titan-150 AP 528313644.891C+0.3327.541%F**9.904%M**13.4D--9.2D*100723.3h4.5C++16.4D*
NCM2 Falcon 373309674.612S0.0529.092%D*5.178%C*6.4D-1.3D**3948.3h16.3C+56.2D
C-4 ARX 365302684.441A+0.1220.237%D**N/A86.3C--18D--4893.5h1.5D7.3D**
L100 Python AP 5282951519.667M**15.1134.02%F--2.712%C+14.5D*11.5D*16420.3h8D23.5F*
NS-10 Burster 5542881541.87A+2.6922.382%D--2.431%D--2.9D--2.6D68100.7h189.7D847.6D--
L100 Python HEAT 398265396.795B+2.2328.856%F--3.019%C*13.7D*6.9D--13619.4h6C+20.8F-
C75 Viper 2982481516.533A*11.9728.624%D--2.823%A++23.4C4.7D21710.6h14.5C+50.5D
NS-R3 Swarm 484246425.857U1.3055.649%F-N/A2.9D*2.9D--3983.4h36.8D66.1D*
NS-7 PDW 2332311231.878B**2.6819.705%D-16.883%C+5.5D--N/A3241.8h16.8C85.4C
M30 Mustang AH 257218534.113C+0.4545.918%D*N/A11.8D--2.1D-8118.5h11.9C25.9C--
NS-10 Burster 4262171321.644B*2.9223.016%D--1.843%D*2.4D*2.4D-6788.7h231.5D**1006D**
NC1 Gauss Rifle 168167433.884A**0.6827.425%B**24.551%B+6.2D*N/A6227.1h20.3F--74.1C
NCM3 Raven 251165443.75M**0.8130.092%D*1.818%D6.3D--3.3D*9026.2h23.9B+79.4C+
NS-AM7 Archer 1841601312.308U7.7536.554%T36.875%A*6CN/A4026.5h16.1B+43.9C
AF-23 Grinder 157155265.962A1.4030.072%D12.903%D14.9D*N/A7710.4h8.6D*28.6D--
MANA Anti-Vehicle Turret 463152493.102M1.4645.732%S4.605%B++1520D3110M941090.1h15.9F-34.8D*
Skyguard 301138216.571A++2.0119.782%D**N/A6.1D*7.2D16122.5h156.7D792.1F
Enforcer ML65-H 222137314.419C++0.1440.868%F-1.46%C24.5D15.2D*3535.6h12.6B+30.8C+
AF-22 Crow 175134472.851S1.7156.424%D**3.731%B*12.4C3.8C-13010.8h6.2B*11B+
NCM3 Raven 227128432.977M+1.5930.489%D*1.563%D-4.9D*3.8D--8326.2h31.2C+102.3D
M12 Kobalt 129125158.333C3.7712.751%D--19.2%C*21.6D*N/A995.8h25.6D-200.6D
Spear Anti-Vehicle Phalanx Tower 205117339B**34.4436.808%D*4.274%C++15.4D-11.6D-1377.6h11.5C31.3D--
AF-23 Grinder 116115244.792B*0.2325.348%D*18.261%B+13.5D*N/A758.5h8.7D--34.4D**
Shrike 243111891.247B**3.3252.951%C-2.703%C+10.2D*12.1C+39810.9h11.7F--22.1F-
Xiphos Anti-Personnel Phalanx Tower 119106253C+48.4422.07%DN/A26.5D3.3D--1064h32C+145C
The Moonshot 10099199U94.4426.48%F*82.828%B+12.7FN/A387.8h2.5F-9.4T*
NC4 Mag-Shot 101991370.723C+3.8425.412%C15.152%D4.6D*N/A3221.7h12.5D*49.1C
M60-G Bulldog 11597128.083B**3.5228.571%D3.093%C++15.6D-2.9D1386.2h5.8B++20.4B
G30 Walker 15996146.857A+2.3023.723%D5.208%B+11.4C-7.5C2238.4h193.6B+815.9C++
M20 Basilisk 12493293.207C*1.3627.559%D*6.452%C++11.2D-3.7D--1428.3h76.4C**277.3C+
M20 Basilisk 13790312.903C++1.6628.991%D--1.111%F-11.7D-6.1D1317.7h76.8C++265C++
GR-22 8989253.56A++1.0020.637%D19.101%C+7D*N/A5012.8h16.2D-78.3D
Mag-Cutter 867410,7520.007C-4.5617.143%D-N/A0DN/A02224.9h2.9C+17C
AF-57 Piston 6968960.708C-3.8526.372%D**17.647%B**2.1D**N/A1932.5h6.9D**26.3D**
NS-11P 6767361.861B++2.7025.898%B++17.911%C+12.2D-N/A585.5h18.4D*71.1C+
MAX Punch 85661,0800.061C4.5037.427%DN/A0.1CN/A1446.9h2.9C+7.8C+
The Slasher 67651,5230.043C+4.5225.959%D3.077%D-0.1DN/A0847.7h2.7C-10.4C+
M60-A Bulldog 6762262.385C--2.1826.54%D--4.839%M*20.7D1.7D*1803h7.2D--27.2D*
M60-A Bulldog 8162320.667C*16.1143.693%C+3.226%B++23C7B**1962.7h9.3F-21.2D--
LA8 Rebel 6262660.939C++3.6222.519%D--17.742%C-12.7DN/A584.9h7.6C-33.8C
Carnage AR 6261222.773B**1.7925.186%C++18.033%C10.5D--N/A1015.8h20F--79.4D
Xiphos Anti-Personnel Phalanx Turret 10559414.75N/A10.1923.077%UN/A590U460U2615900.1h119.8T*519.3T*
G30 Walker 905887.25A*2.6922.405%D--5.172%B+9.4D5.2D-2206.2h211.1C++942.2C
M96 Mjolnir-H 10754222.455C-2.1143.358%D3.704%S30D-29.4C+4521.8h41.9C+96.7C
NCM1 Scattercannon 5050311.613C+2.9533.222%C16%C++3.8FN/A6613.2h16T-48.1F

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1960.3h
Motion Spotter16800.4h
Nano-Armor Kit4491,668,864125.4h
Spawn Beacon02430.3h
Anti-Vehicle MANA Turret185494.1h
Medical Kit268861.1h
Medical Applicator3993,5947.1h
Skywall Shield Emitter0860.6h
Repair Module0950.5h
Turret AI Module1950.5h
Spitfire Auto-Turret94,7753.2h
Spear Anti-Vehicle Tower0740.5h
Xiphos Anti-Personnel Tower3640.5h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Rampart Wall01011.2h
Deconstruction Tool02,7480.4h
Recon Detection Device4648,15979.3h
Ammunition Package146,4842.9h
Anti-Infantry MANA Turret32490.6h
Shield Recharging Field31,1890.4h

Check the help document for the dictionary if you want to learn more about words used here.


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