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Deputy Cold Blooded Joeskibobs[RL] Joeskibobs
NC BR 45

KDR: 4.58

Score: 66.3m

Last Seen: Jun 3rd, 2019 12:01 AM
- OFFLINE - 374.9 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Miller - Outfit Leader of Renegade Legion[RL] Renegade Legion
NC outfit on Miller

Members: 10
Level Progress (to 46): 97%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Bouncing Betty AF-41 Hacksaw Gauss Compact S AF-41 Hacksaw E540 Halberd Frag Grenade Sticky Grenade Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 3710TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.194%18.482%39220119013,4291.977762.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.064%0.012C+-0.355C--0.141CHEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.114C+140.02C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.168%1.444%320312072,35482813452.83957175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.384%-0.548D-0.138C-0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.80.016C+51.10.036C+107.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.081%3.265%188512051,96010999771.78182200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.214%-1.057D*0.444B-1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.47B+6.20.509B+14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.143%3.453%198918119217,262945518318.2474333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.391%-0.467D-0.242C-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.716B++10.50.735B++23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.336%75%1989612046,372660359.63994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.309%-1.002D*0.515B+1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.029C+2.90.093C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.372%17.647%1989112096873010.0930233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.257D**0.604B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.3-0.991D--6.9-0.426C--19.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Renegade Legion[RL] Renegade Legion
NC outfit on Miller

Members: 10
66.3m362.5%215 (12.9k)198 (11.9k)4.5773884,79618,5255.5623845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210488717.794%11.847%21118:1130

38% Engineer25% Heavy Assault18% Infiltrator9% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 20th, 2012 8:13 PMJun 17th, 2019 1:46 AM (1d) (PST)Jun 2nd, 2019 8:02 PM (16d) (PST)Jun 2nd, 2019 8:01 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
464713930.2540.0550.0301.0850.046348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8654,28523,580153265311,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5571.3h/232.1d 18,247 10,046 26,636 362.6k 5,115 21,280 15,225 155.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:2,174
Deaths:1,208
KDR:1.800
Accuracy:18.056% C
HSR:15.869% D*
NC05 Jackhammer
C
Kills:1,376
Deaths:1,092
KDR:1.260
Accuracy:35.271% D*
HSR:13.372% C
EM6
C+
Kills:1,188
Deaths:468
KDR:2.538
Accuracy:22.005% C+
HSR:16.162% D*
EM1
B
Kills:1,159
Deaths:262
KDR:4.424
Accuracy:23.101% B
HSR:22.778% C*
LA1 Anchor
C++
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:22.793% C-
HSR:25.907% C++
GD-22S
C++
Kills:737
Deaths:129
KDR:5.713
Accuracy:22.278% C+
HSR:24.559% C++
Kills:7,792
Deaths (as Heavy Assault):3,423
Deaths (to Heavy Assaults):4,488
KDR:2.27637
Kill Difference:4,369
Playtime:1,401.286 hours
Usage:25%
Score:13.764m
Score/min:164
Accuracy (listed only):23.917%
HSR (listed only):19.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:3,892
Deaths:1,720
KDR:2.263
Accuracy:28.735% B**
HSR:2.878% F*
GD-7F
D
Kills:1,547
Deaths:842
KDR:1.837
Accuracy:21.124% D
HSR:15.061% D-
AF-4A Bandit
D
Kills:1,155
Deaths:1,050
KDR:1.100
Accuracy:18.278% D**
HSR:18.268% D
AF-19 Mercenary
C+
Kills:1,138
Deaths:1,048
KDR:1.086
Accuracy:22.033% C+
HSR:16.432% D-
AC-X11
C
Kills:781
Deaths:611
KDR:1.278
Accuracy:22.297% C--
HSR:19.718% C
AF-57 Piston
B**
Kills:68
Deaths:96
KDR:0.708
Accuracy:26.372% D**
HSR:17.647% B**
Kills:8,581
Deaths (as Engineer):5,367
Deaths (to Engineers):4,928
KDR:1.59884
Kill Difference:3,214
Playtime:2,095.889 hours
Usage:38%
Score:31.540m
Score/min:251
Accuracy (listed only):23.140%
HSR (listed only):15.001%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:3,892
Deaths:1,720
KDR:2.263
Accuracy:28.735% B**
HSR:2.878% F*
GD-7F
D
Kills:1,547
Deaths:842
KDR:1.837
Accuracy:21.124% D
HSR:15.061% D-
AF-4A Bandit
D
Kills:1,155
Deaths:1,050
KDR:1.100
Accuracy:18.278% D**
HSR:18.268% D
AF-19 Mercenary
C+
Kills:1,138
Deaths:1,048
KDR:1.086
Accuracy:22.033% C+
HSR:16.432% D-
AC-X11
C
Kills:781
Deaths:611
KDR:1.278
Accuracy:22.297% C--
HSR:19.718% C
Blitz GD-10
C--
Kills:636
Deaths:449
KDR:1.416
Accuracy:21.537% C--
HSR:11.164% D-
AF-4 Cyclone
D*
Kills:360
Deaths:329
KDR:1.094
Accuracy:19.426% D*
HSR:8.056% F
NS-7 PDW
C+
Kills:231
Deaths:123
KDR:1.878
Accuracy:19.705% D--
HSR:16.883% C+
AF-57 Piston
B**
Kills:68
Deaths:96
KDR:0.708
Accuracy:26.372% D**
HSR:17.647% B**
Kills:9,808
Deaths (as Light Assault):6,268
Deaths (to Light Assaults):3,470
KDR:1.56477
Kill Difference:3,540
Playtime:524.930 hours
Usage:9%
Score:4.691m
Score/min:149
Accuracy (listed only):22.167%
HSR (listed only):14.012%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C--
Kills:636
Deaths:449
KDR:1.416
Accuracy:21.537% C--
HSR:11.164% D-
AF-4 Cyclone
D*
Kills:360
Deaths:329
KDR:1.094
Accuracy:19.426% D*
HSR:8.056% F
NS-7 PDW
C+
Kills:231
Deaths:123
KDR:1.878
Accuracy:19.705% D--
HSR:16.883% C+
NC1 Gauss Rifle
B**
Kills:167
Deaths:43
KDR:3.884
Accuracy:27.425% B**
HSR:24.551% B+
GR-22
C+
Kills:89
Deaths:25
KDR:3.560
Accuracy:20.572% D
HSR:19.101% C+
AF-57 Piston
B**
Kills:68
Deaths:96
KDR:0.708
Accuracy:26.372% D**
HSR:17.647% B**
NS-11P
B+
Kills:67
Deaths:36
KDR:1.861
Accuracy:25.898% B+
HSR:17.911% C
Carnage AR
C++
Kills:61
Deaths:22
KDR:2.773
Accuracy:25.186% C++
HSR:18.033% C
Kills:1,679
Deaths (as Combat Medic):1,123
Deaths (to Combat Medics):1,500
KDR:1.4951
Kill Difference:556
Playtime:65.592 hours
Usage:1%
Score:0.907m
Score/min:230
Accuracy (listed only):23.265%
HSR (listed only):16.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,448
Deaths:276
KDR:5.246
Accuracy:37.681% C
HSR:76.934% C+
SAS-R
B**
Kills:1,314
Deaths:74
KDR:17.757
Accuracy:19.544% T
HSR:78.463% B**
NC14 Bolt Driver
B
Kills:1,164
Deaths:143
KDR:8.140
Accuracy:26.736% D**
HSR:77.234% B
AF-8 RailJack
C
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:34.118% C
HSR:64.224% D*
LA80
C+
Kills:1,156
Deaths:141
KDR:8.199
Accuracy:33.394% D--
HSR:76.817% C+
Blitz GD-10
C--
Kills:636
Deaths:449
KDR:1.416
Accuracy:21.537% C--
HSR:11.164% D-
NS-44 Commissioner
C**
Kills:458
Deaths:320
KDR:1.431
Accuracy:26.419% D*
HSR:24.018% C**
AF-4 Cyclone
D*
Kills:360
Deaths:329
KDR:1.094
Accuracy:19.426% D*
HSR:8.056% F
NS-7 PDW
C+
Kills:231
Deaths:123
KDR:1.878
Accuracy:19.705% D--
HSR:16.883% C+
NS-AM7 Archer
A*
Kills:162
Deaths:13
KDR:12.462
Accuracy:36.734% T
HSR:36.420% A*
The Moonshot
C
Kills:130
Deaths:1
KDR:130
Accuracy:26.495% F**
HSR:78.462% C
NC4 Mag-Shot
C
Kills:99
Deaths:137
KDR:0.723
Accuracy:25.412% C
HSR:15.152% D
LA8 Rebel
C-
Kills:62
Deaths:66
KDR:0.939
Accuracy:22.519% D--
HSR:17.742% C-
Kills:8,380
Deaths (as Infiltrator):2,161
Deaths (to Infiltrators):1,956
KDR:3.87783
Kill Difference:6,219
Playtime:994.415 hours
Usage:18%
Score:8.392m
Score/min:141
Accuracy (listed only):26.902%
HSR (listed only):44.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:4,083
Deaths:723
KDR:5.647
Accuracy:25.833% D
HSR:13.054% C
AF-41 Hacksaw
C
Kills:3,660
Deaths:719
KDR:5.090
Accuracy:26.788% D
HSR:14.071% C
AF-34 Mattock
C+
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:30.190% C--
HSR:15.935% C+
AF-34 Mattock
C**
Kills:919
Deaths:65
KDR:14.139
Accuracy:26.472% D--
HSR:19.042% C**
NCM2 Falcon
C*
Kills:443
Deaths:71
KDR:6.239
Accuracy:28.342% D*
HSR:5.418% C*
NCM2 Falcon
C**
Kills:309
Deaths:67
KDR:4.612
Accuracy:29.092% D*
HSR:5.178% C**
NS-10 Burster
D--
Kills:288
Deaths:154
KDR:1.870
Accuracy:22.382% D*
HSR:2.431% D--
NS-10 Burster
D--
Kills:217
Deaths:132
KDR:1.644
Accuracy:23.016% D--
HSR:1.843% D*
NCM3 Raven
D
Kills:165
Deaths:44
KDR:3.750
Accuracy:30.092% D*
HSR:1.818% D
AF-23 Grinder
D
Kills:156
Deaths:27
KDR:5.778
Accuracy:30.299% D
HSR:12.821% D
NCM3 Raven
D-
Kills:128
Deaths:43
KDR:2.977
Accuracy:30.489% D*
HSR:1.563% D-
AF-23 Grinder
B+
Kills:115
Deaths:24
KDR:4.792
Accuracy:25.348% D**
HSR:18.261% B+
NCM1 Scattercannon
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:33.222% N/A
HSR:16% N/A
Kills:11,694
Deaths (as MAX Suit):1,081
Deaths (to MAX Suits):1,707
KDR:10.81776
Kill Difference:10,613
Playtime:464.672 hours
Usage:8%
Score:7.033m
Score/min:252
Accuracy (listed only):27.813%
HSR (listed only):9.803%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,795
V. Kills:528 339%
Deaths:263
KDR:6.825
Accuracy:43.316% D
KPH:30.800 D
VKPH:9.100 D
Vortek Rotary
D
Kills:328
V. Kills:674 49%
Deaths:535
KDR:0.613
Accuracy:29.328% C
KPH:2.200 D--
VKPH:4.500 D
M30 Mustang AH
D-
Kills:231
V. Kills:40 N/A
Deaths:53
KDR:4.358
Accuracy:45.482% D*
KPH:11.600 D--
VKPH:2 D-
Kills:2,354 (559 + 0)
Deaths:851
KDR:2.766
VKDR:1.459
Vehicle Kills:1,242
Kill Difference:1,503
Playtime:227.623 hours
Usage:4%
Score:1.245m
Score/min:91
Piloting Accuracy:45.482%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,687
V. Kills:131 N/A
Deaths:193
KDR:8.741
Accuracy:43.752% C*
KPH:66.700 B+
VKPH:5.200 D
C150 Dalton
B
Kills:370
V. Kills:197 187%
Deaths:82
KDR:4.512
Accuracy:43.569% B
KPH:26 C
VKPH:13.900 D
Kills:2,057 (0 + 2,057)
Deaths:275
KDR:7.480
VKDR:1.193
Vehicle Kills:328
Kill Difference:1,782
Playtime:39.518 hours
Usage:1%
Score:0.666m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:43.569%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:764
V. Kills:123 N/A
Deaths:17
KDR:44.941
Accuracy:30.836% F-
KPH:29.200 D--
VKPH:4.700 D-
L100 Python AP
D*
Kills:327
V. Kills:248 131%
Deaths:15
KDR:21.800
Accuracy:34.014% F--
KPH:15.100 D*
VKPH:11.400 D*
L100 Python HEAT
D--
Kills:286
V. Kills:137 207%
Deaths:40
KDR:7.150
Accuracy:28.946% F--
KPH:14.200 D*
VKPH:6.800 D--
C75 Viper
C
Kills:248
V. Kills:50 486%
Deaths:15
KDR:16.533
Accuracy:28.624% D--
KPH:23.400 C
VKPH:4.700 D
Skyguard
D
Kills:146
V. Kills:168 86%
Deaths:22
KDR:6.636
Accuracy:20.088% F
KPH:6.200 D*
VKPH:7.200 D
Kills:1,771 (1,771 + 0)
Deaths:109
KDR:16.248
VKDR:6.661
Vehicle Kills:726
Kill Difference:1,662
Playtime:102.091 hours
Usage:2%
Score:0.959m
Score/min:157
Driving Accuracy:20.088%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:3,296
V. Kills:1,911 172%
Deaths:485
KDR:6.796
Accuracy:40.185% D
KPH:25.800 C
VKPH:14.900 C+
C85 Canister
C+
Kills:1,479
V. Kills:96 N/A
Deaths:93
KDR:15.903
Accuracy:32.549% D
KPH:63 C+
VKPH:4.100 C+
Enforcer ML85
C-
Kills:888
V. Kills:643 138%
Deaths:148
KDR:6
Accuracy:30.105% D*
KPH:18 D
VKPH:13 C-
Titan-150 AP
D--
Kills:335
V. Kills:229 146%
Deaths:65
KDR:5.154
Accuracy:28.045% F*
KPH:13.900 D--
VKPH:9.500 D--
Kills:5,998 (335 + 5,663)
Deaths:791
KDR:7.583
VKDR:3.640
Vehicle Kills:2,879
Kill Difference:5,207
Playtime:224.921 hours
Usage:4%
Score:4.051m
Score/min:300
Driving Accuracy:28.045%
Gunner Accuracy:30.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:2,167
V. Kills:134 N/A
Deaths:138
KDR:15.703
Accuracy:32.313% D-
KPH:76.500 C+
VKPH:4.700 D
E540 Halberd-H
D
Kills:1,379
V. Kills:728 189%
Deaths:146
KDR:9.445
Accuracy:48.983% D-
KPH:28.800 D
VKPH:15.200 D
C85 Canister-H
C-
Kills:556
V. Kills:19 N/A
Deaths:70
KDR:7.943
Accuracy:38.243% D*
KPH:78.100 C-
VKPH:2.700 D*
M96 Mjolnir-H
C++
Kills:410
V. Kills:252 162%
Deaths:64
KDR:6.406
Accuracy:46.890% C
KPH:50.200 C++
VKPH:30.900 C+
Enforcer ML65-H
D
Kills:137
V. Kills:85 159%
Deaths:31
KDR:4.419
Accuracy:40.868% F-
KPH:24.700 D
VKPH:15.300 D*
Kills:4,649 (0 + 4,649)
Deaths:449
KDR:10.354
VKDR:2.713
Vehicle Kills:1,218
Kill Difference:4,200
Playtime:97.096 hours
Usage:2%
Score:1.846m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:40.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:2,369
V. Kills:498 475%
Deaths:195
KDR:12.149
Accuracy:33.903% C+
KPH:45.100 C+
VKPH:9.500 C++
M40 Fury
C+
Kills:2,265
V. Kills:482 469%
Deaths:169
KDR:13.402
Accuracy:34.382% C+
KPH:47.500 C
VKPH:10.100 C+
M12 Kobalt
D--
Kills:139
V. Kills:4 N/A
Deaths:18
KDR:7.722
Accuracy:13.046% D--
KPH:22.300 D*
VKPH:0.600 D*
M20 Basilisk
D
Kills:111
V. Kills:56 195%
Deaths:32
KDR:3.469
Accuracy:30.538% D-
KPH:12.400 D
VKPH:6.200 D
M20 Basilisk
D-
Kills:106
V. Kills:36 286%
Deaths:32
KDR:3.313
Accuracy:29.553% D--
KPH:11.200 D-
VKPH:3.800 D--
M60-G Bulldog
D
Kills:97
V. Kills:18 N/A
Deaths:12
KDR:8.083
Accuracy:28.571% D
KPH:15.600 D-
VKPH:2.900 D
G30 Walker
C
Kills:96
V. Kills:63 150%
Deaths:14
KDR:6.857
Accuracy:23.726% D
KPH:11.500 C-
VKPH:7.500 C
G30 Walker
D
Kills:58
V. Kills:32 176%
Deaths:8
KDR:7.250
Accuracy:22.405% D--
KPH:9.400 D
VKPH:5.200 D
Kills:5,241 (0 + 5,241)
Deaths:480
KDR:10.919
VKDR:2.477
Vehicle Kills:1,189
Kill Difference:4,761
Playtime:145.651 hours
Usage:3%
Score:2.659m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:22.405%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 4,1194,11810539.219U34.6439.364%C--N/A223.8A*N/A80518.4h1.8B4.5C++
AF-41 Hacksaw 4,1244,0837235.647A1.0725.833%D13.054%C19.6DN/A83207.9h7.7C29.7C-
Gauss Compact S 4,0083,8921,7202.263A+2.3128.735%B**2.878%F*14.4CN/A58270.1h4.6A++16.2A
AF-41 Hacksaw 3,6963,6607195.09B**0.5126.788%D14.071%C17.6D-N/A74207.5h9D33.5D
E540 Halberd 5,2073,2964856.796C+2.2240.185%D4.217%B+25.8C14.9C+226127.9h6C+14.9C
Frag Grenade 3,2353,20513205N/A3,200.4247.412%C**N/A593.5B+5.6C-20185.4h3.1B++6.6B+
Sticky Grenade 2,8342,82712827N/A2,822.4246.041%DN/A974.8C+2.4D--35402.9h1.7B+3.7B
Tank Mine 3,4402,62411622.621U18.0428.908%CN/A222.4A**69.2C*173811.8h1.4B*5B++
M40 Fury 2,8672,36919512.149B**7.5733.903%C+1.52%C45.1C+9.5C++35652.5h11.4B+33.6B
M40 Fury 2,7472,26516913.402B**8.8234.382%C+1.325%C--47.5C10.1C+38647.7h11.9C*34.7C*
NC6 Gauss SAW 2,1852,1741,2081.8B+2.7818.056%C15.869%D*11D-N/A53197h11.8C65.6C+
M40 Fury-H 2,3012,16713815.703C*11.1332.313%D-N/A76.6C+4.7D32628.3h4.9B*15.1B++
Breaker Rocket Pods 2,3231,7952636.825C+2.2543.316%DN/A30.8D9.1D19058.2h16.6C++38.3C+
NS Decimator 2,3621,7251,0251.683B*2.8939.533%F*2.899%B+12.9D**4.8D*107133.3h4.4C**11.1D-
L105 Zephyr 1,8181,6871938.741C+4.1643.752%C*N/A66.7B+5.2D26425.3h4.7B*10.6B++
Anti-Vehicle Grenade 1,7491,64111641N/A1,636.4259.735%B**N/A631.2B**41.5D32362.6h3.6B**6.1B**
GD-7F 1,5531,5478421.837B++2.7421.124%D15.061%D-8.6D-N/A34180.8h14.6C+69C
C85 Canister 1,5751,4799315.903C+11.3332.549%D12.509%C62.9C+4.1C+19323.5h7.8C++24C+
EM4 Longshot 1,4561,4482765.246B++0.6737.681%C76.934%C+13.3D--N/A55108.9h3D*7.9D
E540 Halberd-H 2,1071,3791469.445B4.8748.983%D-3.191%B++28.8D15.2D31447.9h5B+10.3B
NC05 Jackhammer 1,3821,3761,0921.26C+3.3235.271%D*13.372%C8.3D**N/A39165.4h5.7C-16.1C--
SAS-R 1,3241,3147417.757S13.1819.544%T78.463%B**13.8D--N/A4395.4h3.1D**15.8T*
EM6 1,1921,1884682.538B+2.0422.005%C+16.162%D*9.5D*N/A37125.7h13.6D61.8C+
NC14 Bolt Driver 1,1691,1641438.14M**3.5626.736%D**77.234%B13.2DN/A4588h3C11.3D-
AF-34 Mattock 1,1831,1616218.726S14.1530.19%C--15.935%C+19.5D--N/A7259.6h7C--23.1C--
AF-8 RailJack 1,1701,1608913.034S8.4634.118%C64.224%D*16.1DN/A4672h2.8C--8.2C
EM1 1,1651,1592624.424M*0.1523.101%B22.778%C*11.8D--N/A3698.3h15.4C66.9C++
LA1 Anchor 1,1691,1582644.386B++0.1922.793%C-25.907%C++11.2D*N/A40103.6h12.7D--55.8C-
LA80 1,1571,1561418.199A3.6233.394%D--76.817%C+16.5D-N/A5870.2h2.5C7.6D
AF-4A Bandit 1,1761,1551,0501.1C+3.4818.278%D**18.268%D3D*N/A11378.7h14.8D*81.1D**
AF-19 Mercenary 1,1501,1381,0481.086B3.4922.033%C+16.432%D-4.7D--N/A28243.8h15.7C71.4C+
Spear Anti-Vehicle Phalanx Turret 1,8591,1349711.691B++7.1130.941%D*3.792%C+15.6D*10D--13772.8h9C+29.2D
Hawk GD-68 1,6401,0963523.114S1.4655.06%D--2.281%C6.8D--3.4D*93160.9h7.1B+12.8C*
NC15 Phoenix 2,3821,0847514.453U9.8852.347%C+N/A8.6D10.3C+111126.3h16.8F32F
C-4 1,1289612084.62A*0.0428.674%B+N/A74.5C+12.9D*64612.9h1.6C+5.5C**
AF-34 Mattock 9399196514.138M**9.5626.472%D--19.042%C**15D*N/A5661.3h8D30.3D--
Enforcer ML85 1,5318881486C**1.4230.105%D*2.14%C+18D13C-20849.4h13.2C+43.7D-
AC-X11 7957816111.278C*3.3022.297%C--19.718%C3.9D*N/A13199h12.5C--56.1C
L100 Python HESH 8877641744.941M*40.3630.836%F-1.178%C-29.2D--4.7D-13526.2h3.7C11.8D**
GD-22S 7487371295.713A**1.1422.278%C+24.559%C++8.9D*N/A4382.7h14.8D*66.6C
Blitz GD-10 6436364491.416B3.1621.537%C--11.164%D-6.6D--N/A3496.2h17.1C79.5C+
C85 Canister-H 575556707.943C3.3738.243%D*12.77%B+78.3C-2.7D*2327.1h6.4C*16.8C
NS-44 Commissioner 4754583201.431B+3.1526.419%D*24.018%C**5.6D--N/A2381.3h7F*26.4F--
NCM2 Falcon 518443716.239S1.6628.342%D*5.418%C*9.1C--1.5D**6048.7h11.2C++39.4C
Aspis Anti-Aircraft Phalanx Turret 898423547.833A++3.2619.478%D--N/A4.9D*5.5D--10486.3h148C++760C
M96 Mjolnir-H 662410646.406B*1.8346.89%CN/A50C++30.7C+3538.2h31.3B+66.7B+
C150 Dalton 567370824.512C0.0743.569%BN/A26.1C13.9D31014.2h5.3C12.3C++
AF-4 Cyclone 3683603291.094C+3.4819.426%D*8.056%F5.2D*N/A3369h15.6D*80.1D*
Titan-150 AP 564335655.154C+0.5828.045%F*9.254%M**13.9D--9.5D--98824.1h4.5C*15.9F
Vortek Rotary 1,0023285350.613C3.9629.328%C5.183%A++2.2D--4.5D54149.6h267.2T*911T
L100 Python AP 5753271521.8M*17.2234.014%F--2.446%C+15.1D*11.4D*16421.7h7.6D22.4F*
NCM2 Falcon 373309674.612S0.0329.092%D*5.178%C**6.4D-1.3D**3948.3h16.3C+56.2D
C-4 ARX 365302684.441A0.1420.308%FN/A83.9D17.5D--4803.6h1.5D7.3F
NS-10 Burster 5542881541.87A2.7122.382%D*2.431%D--2.9D--2.6D69100.7h189.7D847.6D--
L100 Python HEAT 423286407.15C**2.5728.946%F--3.147%B14.2D*6.8D--13920.2h5.9C+20.4F
NS-R3 Swarm 532277456.156U1.5856.205%FN/A3.2D*2.9D--4187.7h34.9D62.1D*
C75 Viper 2982481516.533M+11.9628.624%D--2.823%A++23.4C4.7D22010.6h14.5C+50.5D
M30 Mustang AH 271231534.358C+0.2245.482%D*N/A11.6D--2D-7919.9h12.3C27D
NS-7 PDW 2332311231.878B**2.7019.705%D--16.883%C+5.5D--N/A3241.8h16.8C85.4C-
NS-10 Burster 4262171321.644B*2.9323.016%D--1.843%D*2.4D*2.4D-6788.7h231.5F1006F
NC1 Gauss Rifle 168167433.884A**0.6927.425%B**24.551%B+6.2D*N/A6327.1h20.3F--74.1C
NCM3 Raven 251165443.75M**0.8330.092%D*1.818%D6.3D--3.3D*9026.2h23.9B+79.4C+
NS-AM7 Archer 1871621312.462U7.8836.734%T36.42%A*6.1CN/A4026.7h16B+43.6C
AF-23 Grinder 158156275.778A1.2030.299%D12.821%D15D*N/A7710.4h8.6D--28.5D--
MANA Anti-Vehicle Turret 463152493.102U1.4845.714%D--N/A1520A++3110S942100.1h15.9T*34.8F--
Skyguard 314146226.636A++2.0620.088%FN/A6.2D*7.1D16023.5h157.8D785.4F
M12 Kobalt 143139187.722C-3.1413.046%D--17.986%C+22.4D*N/A996.2h24.5D187.9D
Enforcer ML65-H 222137314.419C+0.1640.868%F-1.46%C24.5D15.2D*3545.6h12.6B+30.8C+
AF-22 Crow 175134472.851S1.7356.554%D**3.731%B++12.4C-3.8D13110.8h6.2B*11B+
The Moonshot 1311301130U125.4226.495%F**78.462%C12.5F-N/A3610.4h2.5F--9.3T*
NCM3 Raven 227128432.977M++1.6030.489%D*1.563%D-4.9D*3.8D--8326.2h31.2C+102.3C--
Spear Anti-Vehicle Phalanx Tower 205117339A34.4236.808%D*4.274%C*15.4D--11.6D-1377.6h11.5C31.3D--
AF-23 Grinder 116115244.792B*0.2125.348%D**18.261%B+13.5D*N/A758.5h8.7D34.4F
Shrike 243111891.247B**3.3352.951%C2.703%C+10.2D*12.1C+40210.9h11.7F--22.1F-
M20 Basilisk 167111323.469B1.1130.538%D-N/A12.3D-6.2D1329h78.7B+257.8C*
Xiphos Anti-Personnel Phalanx Tower 119106253C+48.4222.07%DN/A26.5D3.3D--1064h32C145C
M20 Basilisk 142106323.313C*1.2629.553%D--6.604%C**11.2D-3.8D--1399.5h80.3B+271.6C+
NC4 Mag-Shot 101991370.723C+3.8525.412%C15.152%D4.6D*N/A3221.7h12.5D--49.1C+
M60-G Bulldog 11597128.083B**3.5128.571%D3.093%C++15.6D-2.9D1386.2h5.8B++20.4B
G30 Walker 15996146.857A+2.2823.726%D5.208%B+11.4C-7.5C2238.4h193.6B816.1C+
GR-22 8989253.56A++1.0220.572%D19.101%C+6.9D*N/A5012.9h16.2D-78.6D
Mag-Cutter 867410,7520.007C--4.5717.143%D--N/A0D-N/A02225.1h2.9C+17C+
AF-57 Piston 6968960.708C-3.8726.372%D**17.647%B**2.1D**N/A1932.5h6.9D**26.3D**
NS-11P 6767361.861B+2.7225.898%B+17.911%C12.2D-N/A585.5h18.4D*71.1C+
MAX Punch 85661,0810.061C+4.5237.427%C--N/A0.1DN/A1447h2.9C+7.8C+
The Slasher 67651,5750.041C+4.5425.324%D3.077%D-0.1C--N/A0875.1h2.7C--10.7C+
LA8 Rebel 6262660.939C++3.6422.519%D--17.742%C-12.7DN/A584.9h7.6C-33.8D
M60-A Bulldog 6762262.385C--2.1926.54%D--4.839%M*20.7D1.7D*1803h7.2D*27.2D*
M60-A Bulldog 8162320.667C++16.0943.693%C+3.226%B++23C-7B**1962.7h9.3F-21.2D--
Carnage AR 6261222.773B**1.8025.186%C++18.033%C10.5D--N/A1025.8h20F--79.4D-
Xiphos Anti-Personnel Phalanx Turret 10559414.75N/A10.1723.311%UN/A590U460U2643700.1h122.6T*526T*
G30 Walker 905887.25A*2.6722.405%D--5.172%B+9.4D5.2D2206.2h211.1C++942.2C
NCM1 Scattercannon 5050311.613C+2.9633.222%C-16%C++3.8FN/A6613.2h16T-48.1F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02690.4h
Anti-Vehicle MANA Turret185514.1h
Nano-Armor Kit4631,699,680127.4h
Skywall Shield Emitter0870.6h
Structure Shield Module0510.2h
Repair Module0980.5h
Turret AI Module1970.5h
Nanite Revive Grenade01,2030.3h
Medical Kit268861.2h
Medical Applicator3993,5977.1h
Blast Wall0500.3h
Spitfire Auto-Turret94,9083.3h
Motion Spotter16800.4h
Xiphos Anti-Personnel Tower3650.5h
Hoplon Anti-Aircraft Phalanx Tower0620.4h
Rampart Wall01061.2h
Spear Anti-Vehicle Tower0750.5h
Welding Device02110.1h
Deconstruction Tool02,7480.4h
Recon Detection Device4849,37481.7h
Shield Recharging Field31,1890.4h
Ammunition Package146,5482.9h
Anti-Infantry MANA Turret32490.6h
PS1-AV Suppressor0590h

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