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Warrant Officer Snowblower Johalt[HNYB] Johalt
TR BR 36

KDR: 2.12

Score: 98.2m

Last Seen: May 27th, 2019 5:43 PM
- OFFLINE - 1248.5 hour(s)

Prestige 1, Battle Rank 36 - Terran Republic on Emerald
Level Progress (to 37): 86%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP LC3 Jaguar T9A "Butcher" SMG-46G Armistice T9 CARV C-4 Sticky Grenade TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $962,019 MLG Score: 769
Fun Score: N/A
Cheeseburgers Flipped: 819TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.778%27.429%68043117138,6451.931960.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.858%0.706B++1.001B**-0.712D-HEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.379C**11.50.197C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.02%1.692%575512094,256103615934.10415267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%0.282C*0.095C+-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.80.214C++50.70.043C+76

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.186%3.921%7519120510,253191841595.34289246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.387%-0.078C+0.876B*0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.531B+7.30.419B10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.054%3.828%2741112034,31017668372.44054514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.027%-0.383C--0.153C0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.601B+15.30.617B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.721%71.637%274312111,5761244171.26688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.601%1.313A0.296C*0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+2.20.324C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.178%14.129%274412103,9211730332.26647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.406%1.298A-0.1C+0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B4.20.131C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.2m439.1%630 (37.8k)562 (33.7k)2.1159290,63142,8332.3876536 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214326821.002%16.502%34704:0540

9% Combat Medic45% Engineer18% Heavy Assault7% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 12:05 AMMar 29th, 2013 2:50 AMJun 25th, 2019 4:21 AM (23d) (PST)May 27th, 2019 1:44 PM (52d) (PST)May 27th, 2019 1:43 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6491824670.5180.2450.0852.5770.069769

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,96010,91228,04831155155433,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2916h/121.5d 11,639 14,956 33,811 450.9k 5,445 8,184 12,070 113.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B*
Kills:2,129
Deaths:893
KDR:2.384
Accuracy:25.087% C++
HSR:34.570% B*
T9 CARV
B++
Kills:2,029
Deaths:982
KDR:2.066
Accuracy:19.910% C++
HSR:28.093% B++
MSW-R
B++
Kills:1,408
Deaths:763
KDR:1.845
Accuracy:24.603% B
HSR:29.688% B++
T16 Rhino
B*
Kills:1,162
Deaths:576
KDR:2.017
Accuracy:22.443% C**
HSR:27.883% B*
NS-15MG
B
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:25.354% C+
HSR:33.448% B
NS-15M AE
B*
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:24.959% C+
HSR:35.269% B*
NS-15M1
B
Kills:1,146
Deaths:566
KDR:2.025
Accuracy:23.627% C*
HSR:25.393% B
TMG-50
C++
Kills:681
Deaths:423
KDR:1.610
Accuracy:20.879% C+
HSR:24.376% C++
T32 Bull
C++
Kills:303
Deaths:195
KDR:1.554
Accuracy:24.227% C++
HSR:17.822% D-
NS-15MP
B++
Kills:280
Deaths:111
KDR:2.523
Accuracy:29.711% B
HSR:37.500% B++
T9 CARV-S
C*
Kills:155
Deaths:63
KDR:2.460
Accuracy:21.690% C+
HSR:26.452% C*
Kills:11,607
Deaths (as Heavy Assault):5,544
Deaths (to Heavy Assaults):13,162
KDR:2.09361
Kill Difference:6,063
Playtime:525.116 hours
Usage:18%
Score:18.432m
Score/min:585
Accuracy (listed only):23.863%
HSR (listed only):29.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:3,361
Deaths:2,656
KDR:1.265
Accuracy:26.906% B++
HSR:26.034% B**
LC2 Lynx
C
Kills:1,605
Deaths:1,213
KDR:1.323
Accuracy:21.002% C--
HSR:19.502% C
AS16 NightHawk
A++
Kills:1,214
Deaths:586
KDR:2.072
Accuracy:55.662% A++
HSR:16.310% B+
TAS-16 Blackjack
B*
Kills:1,202
Deaths:700
KDR:1.717
Accuracy:69.659% B*
HSR:12.063% D
TRS-12 Uppercut
C*
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C*
HSR:12.903% C-
T5 AMC
A++
Kills:1,165
Deaths:1,016
KDR:1.147
Accuracy:26.405% B+
HSR:29.099% A++
NS Baron G5
B*
Kills:1,161
Deaths:638
KDR:1.820
Accuracy:53.237% B*
HSR:15.848% C**
TRAC-5 S
B+
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:25.092% B+
HSR:19.793% B+
NS-11C
B+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.833% C++
HSR:21.972% B+
NS Baron G5AE
B+
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% B+
HSR:17.739% B+
FA1 Barrage
B+
Kills:327
Deaths:195
KDR:1.677
Accuracy:43.761% B
HSR:18.043% B+
TRAC-5
C+
Kills:210
Deaths:172
KDR:1.221
Accuracy:18.369% D
HSR:18.095% C+
HC1 Cougar
B++
Kills:108
Deaths:94
KDR:1.149
Accuracy:24.839% C++
HSR:25.926% B++
NS-11CP
A*
Kills:103
Deaths:48
KDR:2.146
Accuracy:31.261% B+
HSR:38.835% A*
NS Baron G5B
B+
Kills:66
Deaths:53
KDR:1.245
Accuracy:50.505% B+
HSR:18.182% B+
TRAC-Shot
A
Kills:56
Deaths:47
KDR:1.191
Accuracy:22.207% D
HSR:25% A
Kills:15,219
Deaths (as Engineer):10,699
Deaths (to Engineers):10,005
KDR:1.42247
Kill Difference:4,520
Playtime:1,326.407 hours
Usage:45%
Score:42.114m
Score/min:529
Accuracy (listed only):37.840%
HSR (listed only):20.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:3,361
Deaths:2,656
KDR:1.265
Accuracy:26.906% B++
HSR:26.034% B**
SMG-46G Armistice
A+
Kills:2,045
Deaths:1,322
KDR:1.547
Accuracy:29.377% B+
HSR:28.949% A+
LC2 Lynx
C
Kills:1,605
Deaths:1,213
KDR:1.323
Accuracy:21.002% C--
HSR:19.502% C
PDW-16 Hailstorm
C**
Kills:1,548
Deaths:1,421
KDR:1.089
Accuracy:22.011% C
HSR:17.830% C**
AS16 NightHawk
A++
Kills:1,214
Deaths:586
KDR:2.072
Accuracy:55.662% A++
HSR:16.310% B+
TAS-16 Blackjack
B*
Kills:1,202
Deaths:700
KDR:1.717
Accuracy:69.659% B*
HSR:12.063% D
MKV Suppressed
A
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% C+
HSR:27.712% A
TRS-12 Uppercut
C*
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C*
HSR:12.903% C-
NS-7 PDW
B*
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% C
HSR:23.242% B*
T5 AMC
A++
Kills:1,165
Deaths:1,016
KDR:1.147
Accuracy:26.405% B+
HSR:29.099% A++
NS Baron G5
B*
Kills:1,161
Deaths:638
KDR:1.820
Accuracy:53.237% B*
HSR:15.848% C**
SMG-46 Armistice
C**
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:25.683% C+
HSR:18.135% C**
TRAC-5 S
B+
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:25.092% B+
HSR:19.793% B+
NS-11C
B+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.833% C++
HSR:21.972% B+
NS Baron G5AE
B+
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% B+
HSR:17.739% B+
Shuriken
A+
Kills:907
Deaths:715
KDR:1.269
Accuracy:25.932% C
HSR:28.776% A+
FA1 Barrage
B+
Kills:327
Deaths:195
KDR:1.677
Accuracy:43.761% B
HSR:18.043% B+
MKV-B Suppressed
M
Kills:290
Deaths:209
KDR:1.388
Accuracy:30.423% B*
HSR:36.207% M
TRAC-5
C+
Kills:210
Deaths:172
KDR:1.221
Accuracy:18.369% D
HSR:18.095% C+
HC1 Cougar
B++
Kills:108
Deaths:94
KDR:1.149
Accuracy:24.839% C++
HSR:25.926% B++
NS-11CP
A*
Kills:103
Deaths:48
KDR:2.146
Accuracy:31.261% B+
HSR:38.835% A*
NS Baron G5B
B+
Kills:66
Deaths:53
KDR:1.245
Accuracy:50.505% B+
HSR:18.182% B+
TRAC-Shot
A
Kills:56
Deaths:47
KDR:1.191
Accuracy:22.207% D
HSR:25% A
Kills:23,513
Deaths (as Light Assault):16,693
Deaths (to Light Assaults):7,317
KDR:1.40855
Kill Difference:6,820
Playtime:470.776 hours
Usage:16%
Score:15.934m
Score/min:564
Accuracy (listed only):34.254%
HSR (listed only):22.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A+
Kills:2,045
Deaths:1,322
KDR:1.547
Accuracy:29.377% B+
HSR:28.949% A+
TAR
A
Kills:1,768
Deaths:769
KDR:2.299
Accuracy:26.510% B+
HSR:30.656% A
PDW-16 Hailstorm
C**
Kills:1,548
Deaths:1,421
KDR:1.089
Accuracy:22.011% C
HSR:17.830% C**
AS16 NightHawk
A++
Kills:1,214
Deaths:586
KDR:2.072
Accuracy:55.662% A++
HSR:16.310% B+
TAS-16 Blackjack
B*
Kills:1,202
Deaths:700
KDR:1.717
Accuracy:69.659% B*
HSR:12.063% D
Cycler TRV
B*
Kills:1,186
Deaths:653
KDR:1.816
Accuracy:25.107% B+
HSR:25.970% B*
MKV Suppressed
A
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% C+
HSR:27.712% A
TRS-12 Uppercut
C*
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C*
HSR:12.903% C-
NS-7 PDW
B*
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% C
HSR:23.242% B*
T1 Cycler
B**
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:27.253% B**
HSR:29.690% B**
TORQ-9
B+
Kills:1,161
Deaths:750
KDR:1.548
Accuracy:24.811% C++
HSR:27.046% B+
NS Baron G5
B*
Kills:1,161
Deaths:638
KDR:1.820
Accuracy:53.237% B*
HSR:15.848% C**
SMG-46 Armistice
C**
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:25.683% C+
HSR:18.135% C**
NS Baron G5AE
B+
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% B+
HSR:17.739% B+
NS-11P
C*
Kills:1,145
Deaths:765
KDR:1.497
Accuracy:22.662% C+
HSR:20.786% C*
SABR-13
B**
Kills:1,130
Deaths:398
KDR:2.839
Accuracy:30.059% B*
HSR:33.628% B**
Shuriken
A+
Kills:907
Deaths:715
KDR:1.269
Accuracy:25.932% C
HSR:28.776% A+
FA1 Barrage
B+
Kills:327
Deaths:195
KDR:1.677
Accuracy:43.761% B
HSR:18.043% B+
MKV-B Suppressed
M
Kills:290
Deaths:209
KDR:1.388
Accuracy:30.423% B*
HSR:36.207% M
T1S Cycler
M+
Kills:119
Deaths:59
KDR:2.017
Accuracy:31.522% A+
HSR:41.177% M+
NS-11AB
M+
Kills:114
Deaths:50
KDR:2.280
Accuracy:32.120% B**
HSR:44.737% M+
T1A Unity
B+
Kills:92
Deaths:51
KDR:1.804
Accuracy:24.916% C+
HSR:29.348% B+
NS Baron G5B
B+
Kills:66
Deaths:53
KDR:1.245
Accuracy:50.505% B+
HSR:18.182% B+
Kills:22,469
Deaths (as Combat Medic):13,690
Deaths (to Combat Medics):4,486
KDR:1.64127
Kill Difference:8,779
Playtime:275.203 hours
Usage:9%
Score:11.553m
Score/min:700
Accuracy (listed only):35.300%
HSR (listed only):24.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A+
Kills:2,045
Deaths:1,322
KDR:1.547
Accuracy:29.377% B+
HSR:28.949% A+
PDW-16 Hailstorm
C**
Kills:1,548
Deaths:1,421
KDR:1.089
Accuracy:22.011% C
HSR:17.830% C**
TSAR-42
B**
Kills:1,243
Deaths:362
KDR:3.434
Accuracy:46.302% B**
HSR:71.601% B
MKV Suppressed
A
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% C+
HSR:27.712% A
NS-44B Commissioner
B+
Kills:1,168
Deaths:1,008
KDR:1.159
Accuracy:43.140% B+
HSR:29.024% B+
NS-7 PDW
B*
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% C
HSR:23.242% B*
SMG-46 Armistice
C**
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:25.683% C+
HSR:18.135% C**
Shuriken
A+
Kills:907
Deaths:715
KDR:1.269
Accuracy:25.932% C
HSR:28.776% A+
NS-30 Vandal
B**
Kills:836
Deaths:286
KDR:2.923
Accuracy:34.856% C**
HSR:34.450% B**
TX1-FB Repeater
B*
Kills:495
Deaths:481
KDR:1.029
Accuracy:27.747% C
HSR:29.899% B*
NS-44 Commissioner
D
Kills:324
Deaths:441
KDR:0.735
Accuracy:25.866% D*
HSR:18.210% D
MKV-B Suppressed
M
Kills:290
Deaths:209
KDR:1.388
Accuracy:30.423% B*
HSR:36.207% M
M77-B
C*
Kills:210
Deaths:33
KDR:6.364
Accuracy:38.389% C*
HSR:67.143% D--
RAMS .50M
C++
Kills:123
Deaths:37
KDR:3.324
Accuracy:36.495% C
HSR:79.675% C++
NS-357 Underboss
D-
Kills:102
Deaths:122
KDR:0.836
Accuracy:25.985% D*
HSR:14.706% D-
TX1 Repeater
B*
Kills:90
Deaths:90
KDR:1
Accuracy:18.664% D--
HSR:26.667% B*
NS-44L Blackhand
B++
Kills:87
Deaths:71
KDR:1.225
Accuracy:43.182% C*
HSR:51.724% B++
T4 AMP
B+
Kills:66
Deaths:87
KDR:0.759
Accuracy:17.950% D**
HSR:22.727% B+
NS-44 Commissioner AE
B**
Kills:54
Deaths:41
KDR:1.317
Accuracy:40.591% C+
HSR:35.185% B**
Kills:13,092
Deaths (as Infiltrator):9,053
Deaths (to Infiltrators):4,135
KDR:1.44615
Kill Difference:4,039
Playtime:195.495 hours
Usage:7%
Score:5.340m
Score/min:455
Accuracy (listed only):30.609%
HSR (listed only):34.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:1,200
Deaths:538
KDR:2.230
Accuracy:15.228% C
HSR:24.500% B++
MRC3 Mercy
B+
Kills:1,197
Deaths:568
KDR:2.107
Accuracy:15.811% C
HSR:23.559% B+
M6 Onslaught
A
Kills:648
Deaths:272
KDR:2.382
Accuracy:16.576% C+
HSR:26.389% A
M6 Onslaught
B++
Kills:576
Deaths:245
KDR:2.351
Accuracy:17.494% C+
HSR:23.264% B++
M3 Pounder HEG
A+
Kills:479
Deaths:223
KDR:2.148
Accuracy:34.368% C--
HSR:5.219% A+
M3 Pounder HEG
C++
Kills:382
Deaths:205
KDR:1.863
Accuracy:35.124% D
HSR:3.141% C++
MR1 Fracture
C
Kills:112
Deaths:98
KDR:1.143
Accuracy:33.285% C
HSR:2.679% D
M1 Heavy Cycler
C
Kills:108
Deaths:39
KDR:2.769
Accuracy:11.096% D
HSR:16.667% C
MR1 Fracture
C-
Kills:102
Deaths:98
KDR:1.041
Accuracy:33.012% C-
HSR:0.980% D*
NS-10 Burster
A++
Kills:97
Deaths:99
KDR:0.980
Accuracy:30.449% B
HSR:12.371% A++
NS-10 Burster
B+
Kills:84
Deaths:80
KDR:1.050
Accuracy:32.850% B+
HSR:4.762% C+
Kills:4,985
Deaths (as MAX Suit):1,232.500
Deaths (to MAX Suits):3,559
KDR:4.04462
Kill Difference:3,752.500
Playtime:102.590 hours
Usage:4%
Score:4.872m
Score/min:792
Accuracy (listed only):25.026%
HSR (listed only):13.048%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:1,635
V. Kills:347 470%
Deaths:135
KDR:12.111
Accuracy:60.714% A+
KPH:91.900 C*
VKPH:19.500 B+
M14 Banshee
A
Kills:1,372
V. Kills:77 N/A
Deaths:169
KDR:8.118
Accuracy:35.034% B**
KPH:82.300 A
VKPH:4.600 B+
M18 Rotary
C
Kills:836
V. Kills:674 124%
Deaths:734
KDR:1.139
Accuracy:37.036% B**
KPH:10.400 C
VKPH:8.400 C
M18 Needler
C+
Kills:191
V. Kills:184 103%
Deaths:95
KDR:2.011
Accuracy:40.247% A
KPH:8.800 C
VKPH:8.500 C+
Hornet Missiles
A+
Kills:146
V. Kills:70 206%
Deaths:14
KDR:10.429
Accuracy:69.131% B**
KPH:133.500 A+
VKPH:64 B**
Coyote Missiles
C+
Kills:125
V. Kills:95 130%
Deaths:24
KDR:5.208
Accuracy:55.303% C**
KPH:29.200 C-
VKPH:22.200 C+
Tomcat A2AM Pods
B
Kills:72
V. Kills:73 97%
Deaths:13
KDR:5.538
Accuracy:68.582% F-
KPH:51.500 C+
VKPH:52.200 B
Kills:4,377 (2,399 + 0)
Deaths:1,184
KDR:3.697
VKDR:1.284
Vehicle Kills:1,520
Kill Difference:3,193
Playtime:143.419 hours
Usage:5%
Score:3.209m
Score/min:373
Piloting Accuracy:40.247%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:222
V. Kills:234 94%
Deaths:365
KDR:0.608
Accuracy:40.187% D
KPH:3.600 D-
VKPH:3.800 D
L105 Zephyr
C*
Kills:206
V. Kills:41 N/A
Deaths:17
KDR:12.118
Accuracy:41.270% C+
KPH:49.700 C+
VKPH:9.900 C*
C150 Dalton
C+
Kills:87
V. Kills:75 114%
Deaths:19
KDR:4.579
Accuracy:46.138% B+
KPH:26.200 C-
VKPH:22.600 C+
Kills:515 (222 + 293)
Deaths:401
KDR:1.284
VKDR:0.873
Vehicle Kills:350
Kill Difference:114
Playtime:69.525 hours
Usage:2%
Score:0.556m
Score/min:133
Piloting Accuracy:40.187%
Gunner Accuracy:46.138%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,057
V. Kills:141 N/A
Deaths:94
KDR:11.245
Accuracy:43.908% B+
KPH:70.900 A**
VKPH:9.500 B
L100 Python AP
A++
Kills:769
V. Kills:526 146%
Deaths:184
KDR:4.179
Accuracy:64.285% B**
KPH:42.700 B*
VKPH:29.200 A++
L100 Python HEAT
A*
Kills:594
V. Kills:179 330%
Deaths:42
KDR:14.143
Accuracy:60.612% B**
KPH:62.100 A*
VKPH:18.700 A
L100 Python HESH
B+
Kills:382
V. Kills:35 N/A
Deaths:27
KDR:14.148
Accuracy:52.084% B+
KPH:59.300 C**
VKPH:5.400 D
Skyguard
B**
Kills:96
V. Kills:89 107%
Deaths:31
KDR:3.097
Accuracy:33.252% B+
KPH:14.400 C++
VKPH:13.300 B**
Kills:2,898 (2,898 + 0)
Deaths:378
KDR:7.667
VKDR:2.566
Vehicle Kills:970
Kill Difference:2,520
Playtime:55.630 hours
Usage:2%
Score:2.230m
Score/min:668
Driving Accuracy:33.252%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:4,182
V. Kills:2,560 163%
Deaths:428
KDR:9.771
Accuracy:40.847% D
KPH:36.200 B+
VKPH:22.200 B*
P2-120 HESH
B**
Kills:1,270
V. Kills:135 N/A
Deaths:52
KDR:24.423
Accuracy:35.931% D
KPH:73.300 B**
VKPH:7.800 C
P525 Marauder
A++
Kills:1,168
V. Kills:42 N/A
Deaths:15
KDR:77.867
Accuracy:21.990% C++
KPH:127.700 A++
VKPH:4.600 C**
P2-120-R HEAT
A
Kills:963
V. Kills:277 346%
Deaths:44
KDR:21.886
Accuracy:39.618% C-
KPH:65.400 A
VKPH:18.800 B++
P2-120 HEAT
B**
Kills:940
V. Kills:217 431%
Deaths:103
KDR:9.126
Accuracy:43.121% C++
KPH:37.700 B**
VKPH:8.700 C
E540 Halberd
C++
Kills:102
V. Kills:69 146%
Deaths:20
KDR:5.100
Accuracy:45.207% B+
KPH:20.100 D
VKPH:13.600 C++
Kills:8,625 (7,355 + 1,270)
Deaths:662
KDR:13.029
VKDR:4.985
Vehicle Kills:3,300
Kill Difference:7,963
Playtime:186.582 hours
Usage:6%
Score:5.927m
Score/min:529
Driving Accuracy:43.121%
Gunner Accuracy:45.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:918
V. Kills:50 N/A
Deaths:48
KDR:19.125
Accuracy:30.880% D
KPH:124.600 B+
VKPH:6.800 C+
G20 Vulcan-H
B*
Kills:251
V. Kills:187 134%
Deaths:41
KDR:6.122
Accuracy:45.916% C
KPH:48.300 C*
VKPH:36 B*
MR11 Gatekeeper-H
C+
Kills:61
V. Kills:58 103%
Deaths:18
KDR:3.389
Accuracy:53.306% C+
KPH:27.200 C
VKPH:25.900 C+
E540 Halberd-H
C+
Kills:52
V. Kills:31 163%
Deaths:9
KDR:5.778
Accuracy:52.667% D
KPH:36.600 C
VKPH:21.800 C+
Kills:1,282 (0 + 1,282)
Deaths:116
KDR:11.052
VKDR:2.810
Vehicle Kills:326
Kill Difference:1,166
Playtime:16.231 hours
Usage:1%
Score:0.641m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:52.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:558
V. Kills:79 N/A
Deaths:45
KDR:12.400
Accuracy:39.372% B+
KPH:79.800 B**
VKPH:11.300 C+
M40 Fury
A+
Kills:497
V. Kills:70 N/A
Deaths:36
KDR:13.806
Accuracy:36.190% C++
KPH:80.600 A+
VKPH:11.400 B+
M12 Kobalt
C*
Kills:314
V. Kills:9 N/A
Deaths:28
KDR:11.214
Accuracy:16.716% C+
KPH:68.700 C*
VKPH:2 D
M12 Kobalt
B+
Kills:142
V. Kills:4 N/A
Deaths:16
KDR:8.875
Accuracy:19.497% B+
KPH:79.800 C*
VKPH:2.200 C--
M20 Basilisk
C+
Kills:95
V. Kills:36 257%
Deaths:25
KDR:3.800
Accuracy:34.089% D
KPH:20.300 C+
VKPH:7.700 C+
M20 Basilisk
C+
Kills:59
V. Kills:17 328%
Deaths:6
KDR:9.833
Accuracy:34.354% C--
KPH:20.900 C+
VKPH:6 D
Kills:1,665 (0 + 1,665)
Deaths:156
KDR:10.673
VKDR:1.378
Vehicle Kills:215
Kill Difference:1,509
Playtime:27.022 hours
Usage:1%
Score:1.149m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:34.354%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:58
V. Kills:34 166%
Deaths:69
KDR:0.841
Accuracy:43.890% C--
KPH:7.300 D-
VKPH:4.300 C-
Kills:58 (58 + 0)
Deaths:69
KDR:0.841
VKDR:0.493
Vehicle Kills:34
Kill Difference:11
Playtime:7.997 hours
Usage:0%
Score:0.058m
Score/min:121
Driving Accuracy:43.890%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,7424,1824289.771B+7.6640.847%D5.404%B**36.2B+22.2B*540115.4h6.4B15.8C++
LC3 Jaguar 3,4013,3612,6561.265C+0.8526.906%B++26.034%B**21.8CN/A134154h11.9B44.3B+
T9A "Butcher" 2,1582,1298932.384C**0.2725.087%C++34.57%B*57.7C+N/A39436.9h10.4B+41.6B+
SMG-46G Armistice 2,0662,0451,3221.547C**0.5729.377%B+28.949%A+37C+N/A20355.3h11.7B+39.8B+
T9 CARV 2,0452,0299822.066B++0.0519.91%C++28.093%B++28.8C+N/A22470.5h11.6B++58.2B+
C-4 2,6152,0158652.329B++0.2127.56%BN/A119.2B*35.5B+154716.9h1.3B+4.6B+
Sticky Grenade 1,9391,93011930N/A1,927.8860.424%B*N/A1608.3A+7.5D101531.2h1.3B**2.2B*
TAR 1,7901,7687692.299B+0.1826.51%B+30.656%A45.7B+N/A28638.7h12.2B+45.9B+
Hellfire Rocket Pods 1,9821,63513512.111B++10.0060.714%A+N/A91.9C*19.5B+70117.8h21.9C++36.2B+
LC2 Lynx 1,6181,6051,2131.323C*0.7921.002%C--19.502%C18.7C-N/A8985.9h12.5B++59.6B
PDW-16 Hailstorm 1,5641,5481,4211.089C++1.0322.011%C17.83%C**18C--N/A8986h15.2C++68.8C++
MSW-R 1,4221,4087631.845C+0.2724.603%B29.688%B++44.4C*N/A27131.7h11.1B+45B+
Tank Mine 2,4451,4065152.73C++0.6132.91%C+N/A117.2C*86.6B*254612h1.5B++4.7B*
M14 Banshee 1,4491,3721698.118C**6.0035.034%B**N/A82.2A4.6B+47316.7h17.5B+49.8B+
Claymore 1,3471,3472016.701C+4.5938.581%B++N/A192.4B*N/A9277h1.3D3.3B+
P2-120 HESH 1,4051,2705224.423B*22.3135.931%DN/A73.4B**7.8C37617.3h4.3B+12.1C++
TSAR-42 1,2581,2433623.434C++1.3246.302%B**71.601%B41.4C*N/A25730h2B+4.4B++
AS16 NightHawk 1,2181,2145862.072B*0.0455.662%A++16.31%B+19DN/A10963.9h8F--14.4C+
TAS-16 Blackjack 1,2161,2027001.717B+0.4069.659%B*12.063%D38.9C+N/A23630.9h2.2B+3.2B+
MRC3 Mercy 1,2111,2005382.23C++0.1115.228%C24.5%B++32.8BN/A18936.6h16B*105.2B+
MRC3 Mercy 1,2061,1975682.107C+0.0115.811%C23.559%B+30.7C++N/A18439h17.1B++108.3B
T7 Mini-Chaingun 1,2071,1907601.566B++0.5517.639%C++13.866%C*39.9BN/A29429.8h13.9B+78.8B+
Cycler TRV 1,2021,1866531.816B+0.3025.107%B+25.97%B*38.9B+N/A26630.5h11.7B++46.4B+
MKV Suppressed 1,1871,1807041.676B*0.4425.653%C+27.712%A36.6C*N/A25532.2h11.9B++46.4B+
TRS-12 Uppercut 1,1901,1787451.581B0.5360.777%C*12.903%C-34.2CN/A19734.4h2.5C*4B+
NS-44B Commissioner 1,1761,1681,0081.159C+0.9643.14%B+29.024%B+48.1C++N/A26724.3h3.4B7.8B+
P525 Marauder 1,2101,1681577.867S75.7521.99%C++N/A128.4A++4.6C**5969.1h6.4C++28.9B
NS-7 PDW 1,1691,1668381.391B+0.7223.334%C23.242%B*27.8C++N/A15941.9h12.3B++52.5B+
T5 AMC 1,1731,1651,0161.147C*0.9726.405%B+29.099%A++17.5CN/A11566.4h13B+49.1B+
NS Decimator 1,5981,1631,0651.092C++1.0265.935%B++2.494%C*39.4C**14.7C+57529.5h4.4C**6.6B+
T16 Rhino 1,1711,1625762.017B*0.1022.443%C**27.883%B*41.8B+N/A27727.8h11.1B++49.6B+
T1 Cycler 1,1791,1626021.93B*0.1927.253%B**29.69%B**46.3AN/A32125.1h11.7B*42.8B*
TORQ-9 1,1751,1617501.548C*0.5724.811%C++27.046%B+36.5C++N/A25331.8h13.6B+54.7B+
NS Baron G5 1,1741,1616381.82B**0.3053.237%B*15.848%C**37.7C*N/A27130.8h4B+7.5C++
NS-15MG 1,1771,1604422.624B++0.5125.354%C+33.448%B56.6C+N/A34020.5h11.4C++45.1C++
SMG-46 Armistice 1,1661,1587851.475B+0.6425.683%C+18.135%C**33.3C*N/A18934.8h12.8B+50B+
TRAC-5 S 1,1761,1577771.489B++0.6325.092%B+19.793%B+20.1C+N/A10557.6h10.6B+42.3B+
NS-11C 1,1731,1561,0771.073C++1.0424.833%C++21.972%B+15.9C--N/A9072.5h13.2B+53.1B+
NS-15M AE 1,1611,1545302.177C+0.0624.959%C+35.269%B*51.5C+N/A35122.4h10.9B43.7C**
NS Baron G5AE 1,1671,1506821.686B0.4350.92%B+17.739%B+47.5C++N/A29324.2h3.8B+7.5C++
NS-15M1 1,1501,1465662.025B+0.0923.627%C*25.393%B47.6C**N/A27024.1h10.8B++45.8B+
NS-11P 1,1551,1457651.497B0.6222.662%C+20.786%C*23.4CN/A11148.9h12.4B+54.9B+
SABR-13 1,1421,1303982.839B++0.7230.059%B*33.628%B**60.1AN/A34718.8h10B*33.4B*
Anti-Vehicle Grenade 1,2551,07611076N/A1,073.8860.48%B**N/A566.3B*94.2C+52151.9h4B*6.6B**
C75 Viper 1,1981,0579411.245A+9.1343.908%B+1.987%B+70.9A**9.5B59914.9h8B*18.3B**
Frag Grenade 1,0281,01611016N/A1,013.8849.073%B+N/A923.6A*10.9B+59751.1h2.5A5B**
P2-120-R HEAT 1,2409634421.886B+19.7739.618%C-6.334%A65.5A18.8B++76914.7h5.5B+13.8C*
P2-120 HEAT 1,1579401039.126B+7.0143.121%C++1.809%D37.8B**8.7C32924.9h4.2A9.7A
P525 Marauder-H 9689184819.125B+17.0130.88%D1.089%C*124.1B+6.8C+4257.4h5.9B+19.2C**
Shuriken 9159077151.269C+0.8525.932%C28.776%A+21D--N/A11843.2h14.3C55.1C
M18 Rotary 1,5108367341.139C+0.9837.036%B**4.306%A10.4C8.4C22880.5h134.3C++362.7B+
NS-30 Vandal 8448362862.923B++0.8134.856%C**34.45%B**68.5AN/A17812.2h5B+14.5B+
L100 Python AP 1,2957691844.179C+2.0664.285%B**4.031%B*42.7B*29.2A++84018h5.9C++9.2B+
C-4 ARX 1,0057683242.37C*0.2527.308%C++N/A111.3C+34.3C+14446.9h1.4C-5C+
TMG-50 6916814231.61B+0.5120.879%C+24.376%C++25.4CN/A17726.8h12.2C+58.4C++
M6 Onslaught 6586482722.382C++0.2716.576%C+26.389%A47B**N/A33113.8h14.3B**86.5B+
L100 Python HEAT 7735944214.143A+12.0360.612%B**3.367%B+61.9A*18.6A7129.6h4B+6.6B**
M6 Onslaught 5845762452.351C++0.2417.494%C+23.264%B++50.5AN/A32811.4h14.4A82.5B+
M40 Fury 6375584512.4B++10.2839.372%B+1.971%C*79.7B**11.3C+9007h11.1B+28.3B+
M40 Fury 5674973613.806B*11.6936.19%C++1.408%C80.2A+11.3B+10386.2h8.9B*24.5B*
TX1-FB Repeater 4984954811.029C1.0927.747%C29.899%B*25.8DN/A16419.2h9.8B++35.5B+
M3 Pounder HEG 5984792232.148B+0.0334.368%C--5.219%A+24.1B*6A++41519.9h13.3B++38.6B
L100 Python HESH 4173822714.148C**12.0352.084%B+2.88%B**59.7C**5.5D3646.4h2.8B+5.3B++
M3 Pounder HEG 4663822051.863C++0.2535.124%D3.141%C++21.2C**4.7B+34918h16.4B46.7C++
The Slasher 36335910,3500.035C2.0838.906%B5.571%D0.8CN/A4428.1h2.1C**5.3C++
FA1 Barrage 3303271951.677B++0.4443.761%B18.043%B+33C**N/A2839.9h3.9B*8.8B++
NS-44 Commissioner 3283244410.735C+1.3825.866%D*18.21%D25.9CN/A16712.5h3.5B+13.5C+
M12 Kobalt 3233142811.214C+9.1016.716%C+19.427%C*68.3C++2D4404.6h14.7B*88.2B+
NS Decimator-B 4193122551.224C0.8970.52%B*2.244%C+36.3C-12.4C--4458.6h4.7D6.7C+
Chainblade 34330915,6030.02C+2.1036.278%B+N/A0.3C--N/A2886.8h3.2C8.9C**
T32 Bull 3083031951.554C++0.5624.227%C++17.822%D-27.3C--N/A18611.1h12.8C+52.7C*
MANA Anti-Vehicle Turret 5123011392.165B+0.0557.308%B5.648%B*52.8B**37B+11415.7h6.9B+12B*
MKV-B Suppressed 2932902091.388B+0.7330.423%B*36.207%M38.7C++N/A2487.5h10.8B*35.4B++
NS-15MP 2832801112.523C++0.4129.711%B37.5%B++71.8C++N/A4893.9h11.5C38.6C++
ML-7 3762641701.553A0.5667.347%A2.652%C+32.2B*13.7C++9148.2h5.1B*7.6B**
G20 Vulcan-H 438251416.122B++4.0145.916%C1.992%D48.3C*36B*10235.2h84.7B+184.5B+
CAS30 Tank Buster 4562223650.608C-1.5140.187%D2.703%A++3.6D-3.8D8362.1h58.7C++146.2C+
TRAC-5 2102101721.221B+0.8918.369%D18.095%C+8.5DN/A20624.7h14.7C*80.1C+
M77-B 210210336.364M*4.2538.389%C*67.143%D--29.2C*N/A1837.2h2.9D7.6C+
L105 Zephyr 2472061712.118C++10.0041.27%C+N/A50.2C+10C*4664.1h5.8B14.1C**
MANA Anti-Personnel Turret 210205673.06N/A0.9420.143%UN/A2050U50U12780000.1h33.3T*165.4T*
M18 Needler 375191952.011C++0.1040.247%A3.665%B**8.8C8.5C+35021.7h160.9C+399.8B+
ASP-30 Grounder 2331891281.477A0.6467.203%B++3.704%B+27B*6.3C-5787h4.4A++6.6A++
T2 Striker 3851762400.733B+1.3859.971%B*N/A9.4C11.1C+37418.8h41.9C*69.8B+
T9 CARV-S 155155632.46B*0.3421.69%C+26.452%C*51.7B+N/A7793h11.2B+51.6C**
Hornet Missiles 2161461410.429B++8.3169.131%B**N/A132.7A+63.6B**21661.1h8.4B+12.1B*
M12 Kobalt 146142168.875C6.7619.497%B+26.761%A++78.9C*2.2C--5251.8h16.3B83.4B+
Ripper 1341319,2140.014C--2.1024.469%C+8.397%D*0.3C-N/A2419.9h2.2D**9C+
Spear Anti-Vehicle Phalanx Turret 207125815.625A+13.5140.379%C4%C+43.1C**28.3B++9892.9h8.2C*20.3C++
Coyote Missiles 220125245.208B++3.0955.303%C**N/A29.1C-22.1C+6854.3h56.9D103C
RAMS .50M 125123373.324C++1.2136.495%C79.675%C++38.4B++N/A4003.2h2.3C+6.2C+
T1S Cycler 119119592.017B**0.1031.522%A+41.177%M+66.1A*N/A6651.8h11.9B37.7B*
NS-11AB 114114502.28B++0.1632.12%B**44.737%M+47.5C++N/A2972.4h10.8B*33.5B*
MR1 Fracture 174112981.143B+0.9733.285%C2.679%D11.7B++6.5B++2139.6h38.7B+116.2B+
M1 Heavy Cycler 110108392.769B**0.6511.096%D16.667%C13.2DN/A1988.2h17.6C**158.5C+
HC1 Cougar 109108941.149C++0.9724.839%C++25.926%B++24C+N/A3534.5h10B++40.1B+
NS-11CP 105103482.146B+0.0331.261%B+38.835%A*49C+1B+3672.1h13.5C43.3C++
MR1 Fracture 167102981.041B+1.0733.012%C-N/A10.6B++6.8B**1949.6h41.9B+127B+
E540 Halberd 171102205.1C+2.9845.207%B+2.941%C+20D13.5C++9775.1h8.1D**18C--
NS-357 Underboss 1031021220.836C+1.2825.985%D*14.706%D-29.1CN/A2103.5h4.3C+16.7D
NS-10 Burster 16097990.98C+1.1430.449%B12.371%A++5.4C++3.5C++15918h149.2C++489.9B+
Skyguard 18596313.097C++0.9833.252%B+5.208%M14.3C++13.3B**5916.7h171.4D-515.5C
M20 Basilisk 13195253.8C**1.6834.089%D9.474%A+20.2C+7.7C+4614.7h89.6C*262.8C++
T1A Unity 9492511.804B+0.3124.916%C+29.348%B+46C++1B+2752h11.3B+45.3B
M60-A Bulldog 10191518.2C+16.0845.23%C8.791%S35C+3.8C+3042.6h5.8C++12.9C++
TX1 Repeater 9690901B1.1218.664%D--26.667%B*18C-1.2B**2395h16C86D
NS-44L Blackhand 8987711.225C+0.8943.182%C*51.724%B++36.3B+N/A2402.4h4.6C+10.6C*
C150 Dalton 16287194.579C2.4646.138%B+N/A26.4C-22.7C+6513.3h5.2C11.3C++
NS-10 Burster 14284801.05C+1.0732.85%B+4.762%C+6.9B*4.8B*21112.2h132.7B++403.9B++
Tomcat A2AM Pods 14572135.538C**3.4268.582%F-N/A51.4C+52.1B13291.4h7.8B+11.4C+
M60-A Bulldog 8072418C+15.8846.683%C+2.778%C**36C++4C+4142h5.4B+11.5B+
T4 AMP 6666870.759C+1.3617.95%D**22.727%B+44B+N/A3121.5h10.6B**58.8C++
NS Baron G5B 6766531.245C++0.8750.505%B+18.182%B+24.4C--N/A802.7h4.5C++9B+
MR11 Gatekeeper-H 11961183.389C1.2753.306%C+1.639%C+27.7C26.4C+3252.2h59.9C+112.3C++
M20 Basilisk 765969.833M+7.7234.354%C--13.559%M+21.1C+6.1D4722.8h61.4B**178.8B++
M40 Fury-F 9258690.841C1.2743.89%C--1.724%B**7.3D-4.3C-1218h14.9C33.9C-
TRAC-Shot 5856471.191C+0.9222.207%D25%A17D-N/A1723.3h11.6C++52.1C+
MAX Punch 59551,2350.045C-2.0739.031%CN/A0.6C-N/A493.5h2.5C+6.4C+
NS-44 Commissioner AE 5454411.317C++0.8040.591%C+35.185%B**60C**N/A1440.9h2.8B**6.9B+
E540 Halberd-H 835295.778C3.6652.667%DN/A37.1C22.1C+10571.4h7.6C14.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon504,4584.5h
Anti-Vehicle MANA Turret316552.8h
Nano-Armor Kit9651,130,50686h
AE Medical Applicator113,4040.3h
AE Nano-Armor Kit3535,6701.9h
Nanite Revive Grenade01,1240.3h
Nanite Healing Grenade0680h
Medical Applicator387161,71815h
Spitfire Auto-Turret117561h
Motion Spotter153,4462h
Restoration Kit193380.6h
Shield Recharging Field424,9821.6h
Recon Detection Device92,1143.5h
Smoke Grenade02470.1h
Ammunition Package323,5201.9h
Medical Kit4225,3577.3h
Anti-Infantry MANA Turret128101.3h
WLT-Howler Mining Laser09070.2h

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