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Warrant Officer Snowblower Johalt[HNYB] Johalt
TR BR 35

KDR: 2.12

Score: 97.7m

Last Seen: Mar 23rd, 2019 6:20 PM
- OFFLINE - 724.2 hour(s)

Prestige 1, Battle Rank 35 - Terran Republic on Emerald - Outfit Leader of The Honeybadgers[HNYB] The Honeybadgers
TR outfit on Emerald

Members: 14
Level Progress (to 36): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar T9A "Butcher" SMG-46G Armistice T9 CARV C-4 Sticky Grenade Hellfire Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $959,517 MLG Score: 767
Fun Score: N/A
Cheeseburgers Flipped: 819TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.79%27.397%6794399238,3481.936860.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.933%0.72B++1.024B**-0.777D-HEAD ++ (~15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.383C**11.40.2C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.04%1.695%578510304,248103015864.12427268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%0.278C*0.087C+-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.40.216C++50.60.045C+75.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.179%3.915%7589102610,243190041555.39105246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.401%-0.072C+0.844B*0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.533B+7.30.421B10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.282%3.766%2761110244,27517518322.44146513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.055%-0.361C--0.158C0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.609B+150.621B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.784%71.61%276310321,5711229161.27724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.621%1.317A0.294C*0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.20.323C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.162%14.127%276410313,8721711332.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%1.309A-0.085C+0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B4.20.128C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Honeybadgers[HNYB] The Honeybadgers
TR outfit on Emerald

Members: 14
97.7m440.8%631 (37.9k)559 (33.5k)2.1230690,07342,4262.3944735 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035324621.051%16.474%34704:0739

9% Combat Medic45% Engineer18% Heavy Assault7% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 12:05 AMMar 29th, 2013 2:50 AMApr 21st, 2019 3:30 AM (2d) (PST)Mar 23rd, 2019 2:28 PM (30d) (PST)Mar 23rd, 2019 2:20 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471814660.5150.2430.0852.5750.069767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,83210,84927,98331155155433,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2912.9h/121.4d 11,515 14,839 33,531 450.1k 5,414 8,138 12,021 113.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:2,110
Deaths:881
KDR:2.395
Accuracy:25.075% C++
HSR:34.550% B**
T9 CARV
B*
Kills:2,029
Deaths:982
KDR:2.066
Accuracy:19.910% C++
HSR:28.093% B*
MSW-R
B++
Kills:1,408
Deaths:763
KDR:1.845
Accuracy:24.603% B
HSR:29.688% B++
T7 Mini-Chaingun
C*
Kills:1,190
Deaths:760
KDR:1.566
Accuracy:17.639% C++
HSR:13.866% C*
T16 Rhino
B*
Kills:1,162
Deaths:576
KDR:2.017
Accuracy:22.443% C**
HSR:27.883% B*
NS-15MG
B
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:25.354% C+
HSR:33.448% B
NS-15M AE
B*
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:24.959% C+
HSR:35.269% B*
NS-15M1
B
Kills:1,146
Deaths:566
KDR:2.025
Accuracy:23.627% C*
HSR:25.393% B
TMG-50
C++
Kills:681
Deaths:423
KDR:1.610
Accuracy:20.879% C+
HSR:24.376% C++
T32 Bull
C++
Kills:303
Deaths:195
KDR:1.554
Accuracy:24.227% C++
HSR:17.822% D-
NS-15MP
B++
Kills:280
Deaths:111
KDR:2.523
Accuracy:29.711% B
HSR:37.500% B++
T9 CARV-S
C**
Kills:155
Deaths:63
KDR:2.460
Accuracy:21.690% C+
HSR:26.452% C**
Kills:12,778
Deaths (as Heavy Assault):6,292
Deaths (to Heavy Assaults):13,051
KDR:2.03083
Kill Difference:6,486
Playtime:523.863 hours
Usage:18%
Score:18.409m
Score/min:586
Accuracy (listed only):23.343%
HSR (listed only):27.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:3,344
Deaths:2,647
KDR:1.263
Accuracy:26.950% B++
HSR:26.047% B**
LC2 Lynx
C
Kills:1,605
Deaths:1,212
KDR:1.324
Accuracy:20.996% C--
HSR:19.502% C
AS16 NightHawk
A++
Kills:1,200
Deaths:578
KDR:2.076
Accuracy:55.735% A++
HSR:16.333% B+
TRS-12 Uppercut
C**
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C**
HSR:12.903% C-
TAS-16 Blackjack
B*
Kills:1,167
Deaths:683
KDR:1.709
Accuracy:69.575% B*
HSR:11.997% D
T5 AMC
A++
Kills:1,165
Deaths:1,016
KDR:1.147
Accuracy:26.405% B+
HSR:29.099% A++
TRAC-5 S
B+
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:25.092% B+
HSR:19.793% B+
NS Baron G5
B**
Kills:1,157
Deaths:636
KDR:1.819
Accuracy:53.241% B**
HSR:15.903% C**
NS-11C
B+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.833% C*
HSR:21.972% B+
NS Baron G5AE
B+
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% B+
HSR:17.739% B+
FA1 Barrage
B+
Kills:327
Deaths:195
KDR:1.677
Accuracy:43.761% B+
HSR:18.043% B+
TRAC-5
C+
Kills:210
Deaths:172
KDR:1.221
Accuracy:18.369% D
HSR:18.095% C+
HC1 Cougar
B++
Kills:108
Deaths:94
KDR:1.149
Accuracy:24.839% C++
HSR:25.926% B++
NS-11CP
A*
Kills:103
Deaths:48
KDR:2.146
Accuracy:31.261% B+
HSR:38.835% A*
TRAC-Shot
A
Kills:56
Deaths:47
KDR:1.191
Accuracy:22.207% D
HSR:25% A
NS Baron G5B
B+
Kills:55
Deaths:42
KDR:1.310
Accuracy:50.598% B+
HSR:16.364% C*
Kills:15,138
Deaths (as Engineer):10,651
Deaths (to Engineers):9,939
KDR:1.42127
Kill Difference:4,487
Playtime:1,317.617 hours
Usage:45%
Score:41.892m
Score/min:530
Accuracy (listed only):37.847%
HSR (listed only):20.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:3,344
Deaths:2,647
KDR:1.263
Accuracy:26.950% B++
HSR:26.047% B**
SMG-46G Armistice
A++
Kills:2,040
Deaths:1,319
KDR:1.547
Accuracy:29.380% B
HSR:29.020% A++
LC2 Lynx
C
Kills:1,605
Deaths:1,212
KDR:1.324
Accuracy:20.996% C--
HSR:19.502% C
PDW-16 Hailstorm
C**
Kills:1,547
Deaths:1,418
KDR:1.091
Accuracy:22.004% C
HSR:17.776% C**
AS16 NightHawk
A++
Kills:1,200
Deaths:578
KDR:2.076
Accuracy:55.735% A++
HSR:16.333% B+
MKV Suppressed
A
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% C+
HSR:27.712% A
TRS-12 Uppercut
C**
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C**
HSR:12.903% C-
TAS-16 Blackjack
B*
Kills:1,167
Deaths:683
KDR:1.709
Accuracy:69.575% B*
HSR:11.997% D
NS-7 PDW
B*
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% C
HSR:23.242% B*
T5 AMC
A++
Kills:1,165
Deaths:1,016
KDR:1.147
Accuracy:26.405% B+
HSR:29.099% A++
SMG-46 Armistice
C**
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:25.683% C+
HSR:18.135% C**
TRAC-5 S
B+
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:25.092% B+
HSR:19.793% B+
NS Baron G5
B**
Kills:1,157
Deaths:636
KDR:1.819
Accuracy:53.241% B**
HSR:15.903% C**
NS-11C
B+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.833% C*
HSR:21.972% B+
NS Baron G5AE
B+
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% B+
HSR:17.739% B+
Shuriken
A++
Kills:891
Deaths:695
KDR:1.282
Accuracy:26.041% C-
HSR:28.844% A++
FA1 Barrage
B+
Kills:327
Deaths:195
KDR:1.677
Accuracy:43.761% B+
HSR:18.043% B+
MKV-B Suppressed
A**
Kills:290
Deaths:209
KDR:1.388
Accuracy:30.423% B*
HSR:36.207% A**
TRAC-5
C+
Kills:210
Deaths:172
KDR:1.221
Accuracy:18.369% D
HSR:18.095% C+
HC1 Cougar
B++
Kills:108
Deaths:94
KDR:1.149
Accuracy:24.839% C++
HSR:25.926% B++
NS-11CP
A*
Kills:103
Deaths:48
KDR:2.146
Accuracy:31.261% B+
HSR:38.835% A*
TRAC-Shot
A
Kills:56
Deaths:47
KDR:1.191
Accuracy:22.207% D
HSR:25% A
NS Baron G5B
B+
Kills:55
Deaths:42
KDR:1.310
Accuracy:50.598% B+
HSR:16.364% C*
Kills:23,410
Deaths (as Light Assault):16,619
Deaths (to Light Assaults):7,257
KDR:1.40863
Kill Difference:6,791
Playtime:467.131 hours
Usage:16%
Score:15.844m
Score/min:565
Accuracy (listed only):34.264%
HSR (listed only):22.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A++
Kills:2,040
Deaths:1,319
KDR:1.547
Accuracy:29.380% B
HSR:29.020% A++
TAR
A
Kills:1,597
Deaths:649
KDR:2.461
Accuracy:26.963% B++
HSR:30.683% A
PDW-16 Hailstorm
C**
Kills:1,547
Deaths:1,418
KDR:1.091
Accuracy:22.004% C
HSR:17.776% C**
AS16 NightHawk
A++
Kills:1,200
Deaths:578
KDR:2.076
Accuracy:55.735% A++
HSR:16.333% B+
MKV Suppressed
A
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% C+
HSR:27.712% A
TRS-12 Uppercut
C**
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C**
HSR:12.903% C-
TAS-16 Blackjack
B*
Kills:1,167
Deaths:683
KDR:1.709
Accuracy:69.575% B*
HSR:11.997% D
NS-7 PDW
B*
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% C
HSR:23.242% B*
Cycler TRV
B*
Kills:1,161
Deaths:632
KDR:1.837
Accuracy:25.222% B+
HSR:26.098% B*
TORQ-9
B+
Kills:1,161
Deaths:750
KDR:1.548
Accuracy:24.811% C++
HSR:27.046% B+
SMG-46 Armistice
C**
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:25.683% C+
HSR:18.135% C**
NS Baron G5
B**
Kills:1,157
Deaths:636
KDR:1.819
Accuracy:53.241% B**
HSR:15.903% C**
NS Baron G5AE
B+
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% B+
HSR:17.739% B+
NS-11P
C*
Kills:1,145
Deaths:765
KDR:1.497
Accuracy:22.662% C+
HSR:20.786% C*
T1 Cycler
B**
Kills:1,142
Deaths:582
KDR:1.962
Accuracy:27.348% B**
HSR:29.247% B**
SABR-13
B**
Kills:1,130
Deaths:398
KDR:2.839
Accuracy:30.059% B++
HSR:33.628% B**
Shuriken
A++
Kills:891
Deaths:695
KDR:1.282
Accuracy:26.041% C-
HSR:28.844% A++
FA1 Barrage
B+
Kills:327
Deaths:195
KDR:1.677
Accuracy:43.761% B+
HSR:18.043% B+
MKV-B Suppressed
A**
Kills:290
Deaths:209
KDR:1.388
Accuracy:30.423% B*
HSR:36.207% A**
T1S Cycler
M+
Kills:119
Deaths:59
KDR:2.017
Accuracy:31.522% A+
HSR:41.177% M+
NS-11AB
M
Kills:114
Deaths:50
KDR:2.280
Accuracy:32.120% B**
HSR:44.737% M
T1A Unity
B*
Kills:89
Deaths:47
KDR:1.894
Accuracy:25.119% C+
HSR:30.337% B*
NS Baron G5B
B+
Kills:55
Deaths:42
KDR:1.310
Accuracy:50.598% B+
HSR:16.364% C*
Kills:22,164
Deaths (as Combat Medic):13,461
Deaths (to Combat Medics):4,434
KDR:1.64653
Kill Difference:8,703
Playtime:270.940 hours
Usage:9%
Score:11.405m
Score/min:702
Accuracy (listed only):35.346%
HSR (listed only):24.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A++
Kills:2,040
Deaths:1,319
KDR:1.547
Accuracy:29.380% B
HSR:29.020% A++
PDW-16 Hailstorm
C**
Kills:1,547
Deaths:1,418
KDR:1.091
Accuracy:22.004% C
HSR:17.776% C**
TSAR-42
B**
Kills:1,240
Deaths:359
KDR:3.454
Accuracy:46.385% B**
HSR:71.613% C**
MKV Suppressed
A
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% C+
HSR:27.712% A
NS-7 PDW
B*
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% C
HSR:23.242% B*
SMG-46 Armistice
C**
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:25.683% C+
HSR:18.135% C**
NS-44B Commissioner
B+
Kills:1,151
Deaths:976
KDR:1.179
Accuracy:43.255% B
HSR:28.584% B+
Shuriken
A++
Kills:891
Deaths:695
KDR:1.282
Accuracy:26.041% C-
HSR:28.844% A++
NS-30 Vandal
B**
Kills:836
Deaths:286
KDR:2.923
Accuracy:34.856% C**
HSR:34.450% B**
TX1-FB Repeater
B*
Kills:495
Deaths:481
KDR:1.029
Accuracy:27.747% C+
HSR:29.899% B*
NS-44 Commissioner
D
Kills:324
Deaths:441
KDR:0.735
Accuracy:25.866% D*
HSR:18.210% D
MKV-B Suppressed
A**
Kills:290
Deaths:209
KDR:1.388
Accuracy:30.423% B*
HSR:36.207% A**
M77-B
C*
Kills:208
Deaths:33
KDR:6.303
Accuracy:38.432% C*
HSR:66.827% D--
RAMS .50M
C++
Kills:123
Deaths:37
KDR:3.324
Accuracy:36.495% C
HSR:79.675% C++
NS-357 Underboss
D-
Kills:102
Deaths:122
KDR:0.836
Accuracy:25.985% D*
HSR:14.706% D-
TX1 Repeater
B*
Kills:90
Deaths:90
KDR:1
Accuracy:18.664% D--
HSR:26.667% B*
NS-44L Blackhand
B++
Kills:86
Deaths:70
KDR:1.229
Accuracy:43.715% C*
HSR:52.326% B++
T4 AMP
B+
Kills:66
Deaths:84
KDR:0.786
Accuracy:17.723% D**
HSR:22.727% B+
NS-44 Commissioner AE
A
Kills:52
Deaths:39
KDR:1.333
Accuracy:42.169% C++
HSR:36.539% A
Kills:13,045
Deaths (as Infiltrator):8,986
Deaths (to Infiltrators):4,094
KDR:1.4517
Kill Difference:4,059
Playtime:194.270 hours
Usage:7%
Score:5.325m
Score/min:457
Accuracy (listed only):30.727%
HSR (listed only):34.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:1,199
Deaths:536
KDR:2.237
Accuracy:15.251% C
HSR:24.520% B++
MRC3 Mercy
B+
Kills:1,196
Deaths:566
KDR:2.113
Accuracy:15.840% C+
HSR:23.495% B+
M6 Onslaught
A
Kills:648
Deaths:272
KDR:2.382
Accuracy:16.576% C+
HSR:26.389% A
M6 Onslaught
B++
Kills:576
Deaths:245
KDR:2.351
Accuracy:17.494% C+
HSR:23.264% B++
M3 Pounder HEG
A+
Kills:479
Deaths:223
KDR:2.148
Accuracy:34.368% C-
HSR:5.219% A+
M3 Pounder HEG
C+
Kills:382
Deaths:205
KDR:1.863
Accuracy:35.124% D
HSR:3.141% C+
MR1 Fracture
C
Kills:112
Deaths:98
KDR:1.143
Accuracy:33.285% C
HSR:2.679% C--
M1 Heavy Cycler
C
Kills:108
Deaths:39
KDR:2.769
Accuracy:11.096% D
HSR:16.667% C
MR1 Fracture
C-
Kills:102
Deaths:98
KDR:1.041
Accuracy:33.012% C-
HSR:0.980% D*
NS-10 Burster
A+
Kills:97
Deaths:99
KDR:0.980
Accuracy:30.449% B
HSR:12.371% A+
NS-10 Burster
B++
Kills:84
Deaths:80
KDR:1.050
Accuracy:32.850% B++
HSR:4.762% C+
Kills:4,983
Deaths (as MAX Suit):1,230.500
Deaths (to MAX Suits):3,536
KDR:4.04957
Kill Difference:3,752.500
Playtime:102.529 hours
Usage:4%
Score:4.871m
Score/min:792
Accuracy (listed only):25.031%
HSR (listed only):13.044%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:1,633
V. Kills:347 469%
Deaths:135
KDR:12.096
Accuracy:60.711% A+
KPH:91.700 C*
VKPH:19.500 B+
M14 Banshee
A
Kills:1,372
V. Kills:77 N/A
Deaths:169
KDR:8.118
Accuracy:35.052% B*
KPH:82.300 A
VKPH:4.600 B+
M18 Rotary
C
Kills:836
V. Kills:674 124%
Deaths:734
KDR:1.139
Accuracy:37.036% B*
KPH:10.400 C
VKPH:8.400 C
M18 Needler
C+
Kills:185
V. Kills:180 102%
Deaths:88
KDR:2.102
Accuracy:40.404% A
KPH:8.800 C
VKPH:8.600 C+
Hornet Missiles
A
Kills:146
V. Kills:70 206%
Deaths:14
KDR:10.429
Accuracy:69.209% B**
KPH:133.500 A
VKPH:64 B*
Coyote Missiles
C+
Kills:125
V. Kills:95 130%
Deaths:24
KDR:5.208
Accuracy:55.315% C*
KPH:29.200 C+
VKPH:22.200 C+
Tomcat A2AM Pods
B
Kills:67
V. Kills:70 94%
Deaths:11
KDR:6.091
Accuracy:70.596% F
KPH:51.500 C+
VKPH:53.900 B
Kills:4,364 (2,393 + 0)
Deaths:1,175
KDR:3.714
VKDR:1.288
Vehicle Kills:1,513
Kill Difference:3,189
Playtime:142.573 hours
Usage:5%
Score:3.202m
Score/min:374
Piloting Accuracy:40.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:222
V. Kills:234 94%
Deaths:365
KDR:0.608
Accuracy:40.187% D
KPH:3.600 D-
VKPH:3.800 D-
L105 Zephyr
C*
Kills:206
V. Kills:41 N/A
Deaths:17
KDR:12.118
Accuracy:41.270% C+
KPH:49.700 C+
VKPH:9.900 C*
C150 Dalton
C+
Kills:87
V. Kills:75 114%
Deaths:19
KDR:4.579
Accuracy:46.138% B+
KPH:26.200 C-
VKPH:22.600 C+
Kills:515 (222 + 293)
Deaths:401
KDR:1.284
VKDR:0.873
Vehicle Kills:350
Kill Difference:114
Playtime:69.525 hours
Usage:2%
Score:0.555m
Score/min:133
Piloting Accuracy:40.187%
Gunner Accuracy:46.138%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,057
V. Kills:141 N/A
Deaths:94
KDR:11.245
Accuracy:43.908% B+
KPH:70.900 A**
VKPH:9.500 B
L100 Python AP
A*
Kills:769
V. Kills:526 146%
Deaths:184
KDR:4.179
Accuracy:64.285% B**
KPH:42.700 B**
VKPH:29.200 A*
L100 Python HEAT
A*
Kills:589
V. Kills:177 331%
Deaths:41
KDR:14.366
Accuracy:60.784% B**
KPH:62.200 A*
VKPH:18.700 A+
L100 Python HESH
B+
Kills:382
V. Kills:35 N/A
Deaths:27
KDR:14.148
Accuracy:52.084% B+
KPH:59.300 C**
VKPH:5.400 D
Skyguard
B**
Kills:96
V. Kills:89 107%
Deaths:31
KDR:3.097
Accuracy:33.252% B++
KPH:14.400 C++
VKPH:13.300 B**
Kills:2,893 (2,893 + 0)
Deaths:377
KDR:7.674
VKDR:2.568
Vehicle Kills:968
Kill Difference:2,516
Playtime:55.526 hours
Usage:2%
Score:2.227m
Score/min:668
Driving Accuracy:33.252%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:4,177
V. Kills:2,558 163%
Deaths:428
KDR:9.759
Accuracy:40.833% D
KPH:36.200 B+
VKPH:22.200 B*
P2-120 HESH
B**
Kills:1,270
V. Kills:135 N/A
Deaths:52
KDR:24.423
Accuracy:35.924% D
KPH:73.400 B**
VKPH:7.800 C
P525 Marauder
A++
Kills:1,168
V. Kills:42 N/A
Deaths:15
KDR:77.867
Accuracy:21.990% C*
KPH:127.700 A++
VKPH:4.600 B
P2-120-R HEAT
B**
Kills:963
V. Kills:277 346%
Deaths:43
KDR:22.395
Accuracy:39.658% C--
KPH:65.900 B**
VKPH:18.900 B++
P2-120 HEAT
B**
Kills:940
V. Kills:217 431%
Deaths:103
KDR:9.126
Accuracy:43.121% C++
KPH:37.700 B**
VKPH:8.700 C
E540 Halberd
C*
Kills:102
V. Kills:69 146%
Deaths:20
KDR:5.100
Accuracy:45.207% B+
KPH:20.100 D
VKPH:13.600 C*
Kills:8,620 (7,350 + 1,270)
Deaths:661
KDR:13.041
VKDR:4.989
Vehicle Kills:3,298
Kill Difference:7,959
Playtime:186.395 hours
Usage:6%
Score:5.922m
Score/min:530
Driving Accuracy:43.121%
Gunner Accuracy:45.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:916
V. Kills:50 N/A
Deaths:48
KDR:19.083
Accuracy:30.876% D
KPH:124.400 B+
VKPH:6.800 C+
G20 Vulcan-H
B*
Kills:246
V. Kills:186 132%
Deaths:40
KDR:6.150
Accuracy:46.075% C+
KPH:47.800 C*
VKPH:36.100 B*
MR11 Gatekeeper-H
C
Kills:61
V. Kills:58 103%
Deaths:18
KDR:3.389
Accuracy:53.306% C+
KPH:27.200 C
VKPH:25.900 C
E540 Halberd-H
C+
Kills:52
V. Kills:31 163%
Deaths:9
KDR:5.778
Accuracy:52.667% D
KPH:36.600 C
VKPH:21.800 C+
Kills:1,275 (0 + 1,275)
Deaths:115
KDR:11.087
VKDR:2.826
Vehicle Kills:325
Kill Difference:1,160
Playtime:16.171 hours
Usage:1%
Score:0.638m
Score/min:657
Driving Accuracy:N/A%
Gunner Accuracy:52.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:558
V. Kills:79 N/A
Deaths:45
KDR:12.400
Accuracy:39.372% B+
KPH:79.800 B**
VKPH:11.300 C++
M40 Fury
A+
Kills:497
V. Kills:70 N/A
Deaths:36
KDR:13.806
Accuracy:36.190% C++
KPH:80.600 A+
VKPH:11.400 B+
M12 Kobalt
C++
Kills:306
V. Kills:9 N/A
Deaths:28
KDR:10.929
Accuracy:16.788% C+
KPH:68.300 C++
VKPH:2 D
M12 Kobalt
B+
Kills:142
V. Kills:4 N/A
Deaths:16
KDR:8.875
Accuracy:19.497% B+
KPH:79.800 C**
VKPH:2.200 C--
M20 Basilisk
C++
Kills:79
V. Kills:33 232%
Deaths:25
KDR:3.160
Accuracy:36.576% C
KPH:19.300 C+
VKPH:8.100 C++
M20 Basilisk
C+
Kills:55
V. Kills:16 324%
Deaths:6
KDR:9.167
Accuracy:34.395% C--
KPH:19.700 C+
VKPH:5.700 D
Kills:1,637 (0 + 1,637)
Deaths:156
KDR:10.494
VKDR:1.353
Vehicle Kills:211
Kill Difference:1,481
Playtime:26.308 hours
Usage:1%
Score:1.136m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:34.395%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:58
V. Kills:34 166%
Deaths:69
KDR:0.841
Accuracy:43.890% C-
KPH:7.300 D-
VKPH:4.300 C
Kills:58 (58 + 0)
Deaths:69
KDR:0.841
VKDR:0.493
Vehicle Kills:34
Kill Difference:11
Playtime:7.997 hours
Usage:0%
Score:0.058m
Score/min:121
Driving Accuracy:43.890%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,7354,1774289.759B+7.6440.833%D5.387%B**36.2B+22.2B*540115.3h6.4B+15.7C*
LC3 Jaguar 3,3843,3442,6471.263C+0.8626.95%B++26.047%B**21.8CN/A134153.5h11.9B44.2B+
T9A "Butcher" 2,1382,1108812.395C**0.2725.075%C++34.55%B**58C++N/A39736.4h10.4B+41.5B+
SMG-46G Armistice 2,0612,0401,3191.547C**0.5829.38%B29.02%A++37C+N/A20455.1h11.7B+39.8B+
T9 CARV 2,0452,0299822.066B+0.0619.91%C++28.093%B*28.8C++N/A22370.5h11.6B++58.2B+
C-4 2,6102,0128652.326B++0.2027.549%BN/A119.1B*35.4B+154616.9h1.3B+4.6B+
Sticky Grenade 1,8991,89111891N/A1,888.8860.139%B*N/A1719.1A++7.3D102141.1h1.3B**2.2B*
Hellfire Rocket Pods 1,9801,63313512.096B++9.9760.711%A+N/A91.7C*19.5B+70117.8h21.9C++36.2B+
LC2 Lynx 1,6181,6051,2121.324C*0.8020.996%C--19.502%C18.7CN/A8985.9h12.5B++59.6B
TAR 1,6141,5976492.461B*0.3426.963%B++30.683%A48B++N/A31233.3h11.9B+44B++
PDW-16 Hailstorm 1,5631,5471,4181.091C++1.0322.004%C17.776%C**18C--N/A8986h15.2C++68.9C++
MSW-R 1,4221,4087631.845C+0.2824.603%B29.688%B++44.4C*N/A26931.7h11.1B+45B+
Tank Mine 2,4261,3935152.705C++0.5832.841%C+N/A117.1C*86.8B*254611.9h1.5B++4.7B**
M14 Banshee 1,4491,3721698.118C*5.9935.052%B*N/A82.2A4.6B+47216.7h17.5B+49.8B+
Claymore 1,3471,3472016.701C+4.5838.581%B++N/A192.4B**N/A9277h1.3D3.3B+
P2-120 HESH 1,4051,2705224.423B+22.3035.924%DN/A73.4B**7.8C37617.3h4.3B+12.1C*
TSAR-42 1,2541,2403593.454C*1.3346.385%B**71.613%C**42C*N/A26029.5h2B+4.3B++
AS16 NightHawk 1,2041,2005782.076B*0.0555.735%A++16.333%B+18.8DN/A10863.7h8.1F--14.5C+
MRC3 Mercy 1,2101,1995362.237C++0.1115.251%C24.52%B++32.8B+N/A18936.6h16B*104.9B+
MRC3 Mercy 1,2051,1965662.113C+0.0115.84%C+23.495%B+30.7C*N/A18439h17.1B++108.1B+
T7 Mini-Chaingun 1,2071,1907601.566B++0.5617.639%C++13.866%C*39.9B+N/A29429.8h13.9B+78.8B
MKV Suppressed 1,1871,1807041.676B*0.4525.653%C+27.712%A36.6C*N/A25532.2h11.9B++46.4B+
TRS-12 Uppercut 1,1901,1787451.581B0.5460.777%C**12.903%C-34.2C+N/A19734.4h2.5C*4B+
P525 Marauder 1,2101,1681577.867A**75.7421.99%C*N/A128.4A++4.6B5969.1h6.4C++28.9B+
TAS-16 Blackjack 1,1811,1676831.709B+0.4169.575%B*11.997%D38.5C+N/A23430.3h2.2B+3.2B+
NS-7 PDW 1,1691,1668381.391B++0.7323.334%C23.242%B*27.8C++N/A15941.9h12.3B++52.5B
T5 AMC 1,1731,1651,0161.147C++0.9826.405%B+29.099%A++17.5CN/A11566.4h13B+49.1B+
NS Decimator 1,5981,1631,0651.092C++1.0365.935%B++2.494%C*39.4B14.7C+57429.5h4.4C**6.6B+
T16 Rhino 1,1711,1625762.017B*0.1122.443%C**27.883%B*41.8B+N/A27727.8h11.1B*49.6B+
Cycler TRV 1,1761,1616321.837B+0.2925.222%B+26.098%B*39.5B+N/A27229.4h11.6B++46.2B+
TORQ-9 1,1751,1617501.548C*0.5824.811%C++27.046%B+36.5C*N/A25331.8h13.6B+54.7B+
NS-15MG 1,1771,1604422.624B++0.5025.354%C+33.448%B56.6C+N/A34020.5h11.4C++45.1C*
SMG-46 Armistice 1,1661,1587851.475B+0.6525.683%C+18.135%C**33.3C*N/A18934.8h12.8B+50B+
TRAC-5 S 1,1761,1577771.489B*0.6325.092%B+19.793%B+20.1C+N/A10557.6h10.6B+42.3B+
NS Baron G5 1,1701,1576361.819B**0.3053.241%B**15.903%C**37.8C*N/A27130.6h4B+7.5C++
NS-11C 1,1731,1561,0771.073C++1.0524.833%C*21.972%B+15.9C-N/A9072.5h13.2B+53.1B+
NS-15M AE 1,1611,1545302.177C++0.0524.959%C+35.269%B*51.5C+N/A35022.4h10.9B43.7C**
NS-44B Commissioner 1,1591,1519761.179C**0.9443.255%B28.584%B+48.6C++N/A27023.7h3.4B7.8B+
NS Baron G5AE 1,1671,1506821.686C**0.4450.92%B+17.739%B+47.5C*N/A29324.2h3.8B+7.5C++
NS-15M1 1,1501,1465662.025B+0.1023.627%C*25.393%B47.6C**N/A27024.1h10.8B++45.8B+
NS-11P 1,1551,1457651.497B0.6322.662%C+20.786%C*23.4CN/A11148.9h12.4B++54.9B+
T1 Cycler 1,1581,1425821.962B*0.1627.348%B**29.247%B**47.4A+N/A33024.1h11.6B*42.4B*
SABR-13 1,1421,1303982.839B++0.7230.059%B++33.628%B**60.1AN/A34718.8h10B++33.4B*
Anti-Vehicle Grenade 1,2551,07611076N/A1,073.8860.522%B**N/A566.3B**94.2C+52191.9h4B*6.6B**
C75 Viper 1,1981,0579411.245A9.1243.908%B+1.987%B+70.9A**9.5B59914.9h8B*18.3B**
Frag Grenade 1,0181,00711007N/A1,004.8848.956%B+N/A915.5A++10C**60121.1h2.5A5B**
P2-120-R HEAT 1,2409634322.395B*20.2739.658%C--6.334%A66B**19B++77514.6h5.4B+13.7C**
P2-120 HEAT 1,1579401039.126B++7.0043.121%C++1.809%D-37.8B**8.7C32924.9h4.2A9.7A
P525 Marauder-H 9669164819.083B+16.9630.876%D1.092%C*123.8B+6.8C+4247.4h5.9B+19.1C**
Shuriken 8998916951.282C+0.8426.041%C-28.844%A++20.8D--N/A11942.8h14.2C54.5C
NS-30 Vandal 8448362862.923B*0.8034.856%C**34.45%B**68.5AN/A17812.2h5B+14.5B+
M18 Rotary 1,5108367341.139C+0.9837.036%B*4.306%A10.4C8.4C22880.5h134.3C++362.7B
L100 Python AP 1,2957691844.179C+2.0664.285%B**4.031%B++42.7B**29.2A*84018h5.9C*9.2B+
C-4 ARX 9827503142.389C*0.2727.244%C*N/A110.3C+34.1C+14576.8h1.4C5C+
TMG-50 6916814231.61B+0.5120.879%C+24.376%C++25.4CN/A17726.8h12.2C+58.4C++
M6 Onslaught 6586482722.382C++0.2616.576%C+26.389%A47B**N/A33113.8h14.3B**86.5B+
L100 Python HEAT 7665894114.366A++12.2460.784%B**3.396%B+62A*18.6A+7149.5h3.9B++6.5B**
M6 Onslaught 5845762452.351C++0.2317.494%C+23.264%B++50.5B**N/A32811.4h14.4B**82.5B+
M40 Fury 6375584512.4B+10.2839.372%B+1.971%C++79.7B**11.3C++9007h11.1B+28.3B++
M40 Fury 5674973613.806B*11.6836.19%C++1.408%C80.2A+11.3B+10386.2h8.9B*24.5B*
TX1-FB Repeater 4984954811.029C+1.0927.747%C+29.899%B*25.8DN/A16419.2h9.8B++35.5B+
M3 Pounder HEG 5984792232.148B+0.0234.368%C-5.219%A+24.1B*6A++41519.9h13.3B++38.6B
L100 Python HESH 4173822714.148C**12.0252.084%B+2.88%A59.7C**5.5D3646.4h2.8B+5.3B++
M3 Pounder HEG 4663822051.863C++0.2635.124%D3.141%C+21.2C**4.7B+34918h16.4B46.7C++
The Slasher 36135710,2960.035C2.0940.033%B+5.602%D0.8CN/A4425.8h2B+5.1B+
FA1 Barrage 3303271951.677B*0.4543.761%B+18.043%B+33B+N/A2839.9h3.9B*8.8B++
NS-44 Commissioner 3283244410.735C+1.3925.866%D*18.21%D25.9CN/A16712.5h3.5B+13.5C+
NS Decimator-B 4163102521.23C0.8970.637%B++2.258%C+36.5C-12.5C--4468.5h4.6C+6.6C+
Chainblade 34330915,6030.02C+2.1036.278%B+N/A0.3CN/A2886.6h3.2C8.9B
M12 Kobalt 3153062810.929C+8.8116.788%C+18.627%C++68C++2D4404.5h14.8B++88B+
T32 Bull 3083031951.554C++0.5724.227%C++17.822%D-27.3C-N/A18611.1h12.8C++52.7C*
MANA Anti-Vehicle Turret 5123011382.181B+0.0657.408%B5.648%B++52.8B**37B+11465.7h6.9B+12B*
MKV-B Suppressed 2932902091.388C*0.7430.423%B*36.207%A**38.7C++N/A2487.5h10.8B*35.4B++
NS-15MP 2832801112.523C++0.4029.711%B37.5%B++71.8C++N/A4893.9h11.5C38.6C*
ML-7 3762641701.553A+0.5767.347%A2.652%C+32.2B*13.7C*9138.2h5.1B*7.6B**
G20 Vulcan-H 432246406.15B++4.0346.075%C+2.033%C--48.2C**36.5B*10275.1h84.6B+183.6B+
CAS30 Tank Buster 4562223650.608C-1.5240.187%D2.703%A++3.6D-3.8D-8362.1h58.7C+146.2C+
TRAC-5 2102101721.221B++0.9018.369%D18.095%C+8.5DN/A20624.6h14.7C**80.1C++
M77-B 208208336.303M++4.1838.432%C*66.827%D--29.3C*N/A1837.1h2.9C--7.6C+
L105 Zephyr 2472061712.118C++9.9941.27%C+N/A50.2C+10C*4664.1h5.8B14.1C**
MANA Anti-Personnel Turret 210205673.06N/A0.9420.143%UN/A2050U50U12769600.1h33.3T*165.4T*
ASP-30 Grounder 2331891281.477A+0.6567.203%B+3.704%B+27B**6.3D5777h4.4A++6.6A++
M18 Needler 365185882.102C++0.0240.404%A3.784%B**8.9C8.6C+36020.9h161.2C++398.9B+
T2 Striker 3771712360.725B+1.4060.012%B*N/A9.1C-11C+37318.7h42.4C*70.7B+
T9 CARV-S 155155632.46B++0.3421.69%C+26.452%C**51.7B+N/A7793h11.2B+51.6C**
Hornet Missiles 2161461410.429B*8.3169.209%B**N/A132.7A63.6B*21661.1h8.4B+12.1B++
M12 Kobalt 146142168.875C6.7519.497%B+26.761%A++78.9C**2.2C--5211.8h16.3B+83.4B+
Ripper 1321299,0740.014C--2.1126.443%C+8.527%D--0.3C-N/A2413.7h2.2D**8.3C+
Coyote Missiles 220125245.208B*3.0855.315%C*N/A29.1C+22.1C+6854.3h56.8D102.7C-
Spear Anti-Vehicle Phalanx Turret 205124815.5A+13.3840.166%C4.032%C+42.8B27.9B++9842.9h8.2C++20.4C*
RAMS .50M 125123373.324C++1.2036.495%C79.675%C++38.4B++N/A4003.2h2.3C+6.2C++
T1S Cycler 119119592.017B*0.1131.522%A+41.177%M+66.1A*N/A6641.8h11.9B37.7B*
NS-11AB 114114502.28B++0.1632.12%B**44.737%M47.5C++N/A2972.4h10.8B*33.5B*
MR1 Fracture 174112981.143B+0.9833.285%C2.679%C--11.7B++6.5B++2139.6h38.7B++116.2B+
HC1 Cougar 109108941.149C++0.9724.839%C++25.926%B++24C+N/A3514.5h10B++40.1B+
M1 Heavy Cycler 110108392.769A0.6511.096%D16.667%C13.2DN/A1988.2h17.6B158.5C+
NS-11CP 105103482.146B+0.0231.261%B+38.835%A*49C+1B+3672.1h13.5C-43.3C++
NS-357 Underboss 1031021220.836C+1.2925.985%D*14.706%D-29.1CN/A2103.5h4.3C+16.7D
MR1 Fracture 167102981.041B+1.0833.012%C-N/A10.6B++6.8B**1939.6h41.9B++127B+
E540 Halberd 171102205.1C+2.9845.207%B+2.941%C20D13.5C*9765.1h8.1D**18C-
NS-10 Burster 16097990.98C++1.1430.449%B12.371%A+5.4C*3.5C++15918h149.2C*489.9B+
Skyguard 18596313.097C*0.9733.252%B++5.208%M14.3C++13.3B**5906.7h171.4D-515.5C+
M60-A Bulldog 10191518.2C+16.0845.23%C8.791%S35C+3.8C+3042.6h5.8C*12.9C*
TX1 Repeater 9690901B1.1218.664%D--26.667%B*18C-1.2B**2395h16C86D
T1A Unity 9189471.894B++0.2325.119%C+30.337%B*46.8C*1.1B**2821.9h11.3B+44.9B
C150 Dalton 16287194.579C2.4646.138%B+N/A26.4C-22.7C+6463.3h5.2C11.3C++
NS-44L Blackhand 8886701.229C++0.8943.715%C*52.326%B++37.4B++N/A2472.3h4.5C++10.3C**
NS-10 Burster 14284801.05C+1.0732.85%B++4.762%C+6.9B*4.8B**21112.2h132.7B++403.9B*
M20 Basilisk 11279253.16C++1.0436.576%C11.392%A*19.3C+8C+4984.1h93.6C++256C++
M60-A Bulldog 8072418C+15.8846.683%C+2.778%C**36C++4C+4142h5.4B+11.5B+
Tomcat A2AM Pods 13767116.091C**3.9770.596%FN/A51.5C+53.8B14071.3h8.1B11.5C+
T4 AMP 6666840.786C+1.3417.723%D**22.727%B+47.1B++N/A3181.4h10.4B**58.6C++
MR11 Gatekeeper-H 11961183.389C+1.2753.306%C+1.639%C+27.7C26.4C+3222.2h59.9C++112.3C*
M40 Fury-F 9258690.841C1.2843.89%C-1.724%B*7.3D-4.3C1218h14.9C33.9C
TRAC-Shot 5856471.191C+0.9322.207%D25%A17DN/A1723.3h11.6C++52.1C
NS Baron G5B 5655421.31C+0.8150.598%B+16.364%C*25C--N/A742.2h4.6C+9.1B
MAX Punch 59551,2330.045C--2.0839.031%CN/A0.6CN/A493.5h2.5C+6.4C+
M20 Basilisk 715569.167M7.0434.395%C--14.545%M*19.6C+5.7D4612.8h64.8B*188.5B++
E540 Halberd-H 835295.778C3.6552.667%DN/A37.1C22.1C+10511.4h7.6C14.4D
NS-44 Commissioner AE 5252391.333C++0.7942.169%C++36.539%A57.8C*N/A1400.9h2.7B**6.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter153,4232h
Restoration Kit193380.6h
Nano-Armor Kit9651,130,49986h
Anti-Vehicle MANA Turret306442.7h
Spawn Beacon494,4284.5h
Spitfire Auto-Turret117381h
AE Nano-Armor Kit1321,9251.1h
Nanite Revive Grenade01,0760.3h
Medical Applicator384159,82814.9h
Nanite Healing Grenade0680h
Ammunition Package323,3691.9h
Shield Recharging Field374,7371.4h
Medical Kit4225,3457.2h
Anti-Infantry MANA Turret128101.3h
Recon Detection Device92,1143.5h
Smoke Grenade02470.1h

Check the help document for the dictionary if you want to learn more about words used here.


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