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Lt. General Space Johalt[HNYB] Johalt
TR BR 91

KDR: 2.13

Score: 102.6m

Last Seen: Jul 26th, 2020 10:07 PM
- OFFLINE - 23.3 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Emerald
Level Progress (to 92): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP LC3 Jaguar T9A "Butcher" TAR SMG-46G Armistice T9 CARV C-4 Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $957,015 MLG Score: 765
Fun Score: N/A
Cheeseburgers Flipped: 885TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.868%27.482%68346130339,5501.859160.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.927%0.698B+0.957B*-0.737D-HEAD ++ (~15.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.374C**11.50.191C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.602%1.702%554513444,288107216114266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.278%0.293C*0.111C+-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.60.213C++51.70.039C+78.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.356%3.716%7419134011,195213244425.24848252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%-0.052C+0.798B++0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.544B+7.10.43B10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.842%3.374%4181113385,809193914002.99433415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.079%0.333C**-0.274C0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.406B28.50.293C*43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.733%71.473%418313461,6021327171.20633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.616%1.322A0.285C*0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.328C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.194%14.097%418413454,7741833652.60447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.12%1.231B**-0.092C+0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.428B4.40.124C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.6m464%614 (36.8k)542 (32.5k)2.1330597,74945,8262.4169291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349363721.465%15.925%34204:0844

9% Combat Medic47% Engineer17% Heavy Assault6% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 12:05 AMMar 29th, 2013 2:50 AMJul 28th, 2020 6:13 AM (8d) (PST)Jul 26th, 2020 6:25 PM (10d) (PST)Jul 26th, 2020 6:07 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6701764940.5170.2420.0822.7270.071765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,21510,55029,66531155164432,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3152.4h/131.4d 13,009 15,566 36,325 515.8k 5,690 8,679 13,421 126.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B
Kills:2,131
Deaths:897
KDR:2.376
Accuracy:25.066% C-
HSR:34.538% B
T9 CARV
C++
Kills:2,029
Deaths:982
KDR:2.066
Accuracy:19.910% D
HSR:28.093% C++
MSW-R
C++
Kills:1,408
Deaths:763
KDR:1.845
Accuracy:24.603% C++
HSR:29.688% C++
T16 Rhino
C**
Kills:1,162
Deaths:576
KDR:2.017
Accuracy:22.443% C
HSR:27.883% C**
NS-15MG
C
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:25.354% D
HSR:33.448% C
NS-15M AE
B
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:24.959% D
HSR:35.269% B
NS-15M1
C+
Kills:1,146
Deaths:566
KDR:2.025
Accuracy:23.627% C--
HSR:25.393% C+
TMG-50
C-
Kills:681
Deaths:423
KDR:1.610
Accuracy:20.879% D
HSR:24.376% C-
T32 Bull
C--
Kills:303
Deaths:195
KDR:1.554
Accuracy:24.227% C--
HSR:17.822% D*
NS-15MP
B+
Kills:280
Deaths:111
KDR:2.523
Accuracy:29.711% C+
HSR:37.500% B+
T9 CARV-S
C
Kills:155
Deaths:63
KDR:2.460
Accuracy:21.690% D
HSR:26.452% C
MG-H1 Watchman
B+
Kills:114
Deaths:64
KDR:1.781
Accuracy:26.432% C+
HSR:35.965% B+
Kills:11,723
Deaths (as Heavy Assault):5,612
Deaths (to Heavy Assaults):14,036
KDR:2.08892
Kill Difference:6,111
Playtime:546.170 hours
Usage:17%
Score:18.737m
Score/min:572
Accuracy (listed only):24.075%
HSR (listed only):29.702%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:3,455
Deaths:2,757
KDR:1.253
Accuracy:26.753% C+
HSR:25.962% B
LC2 Lynx
D
Kills:1,634
Deaths:1,238
KDR:1.320
Accuracy:21.335% D--
HSR:19.461% D
AS16 NightHawk
A
Kills:1,214
Deaths:587
KDR:2.068
Accuracy:55.662% A
HSR:16.310% C**
TAS-16 Blackjack
B+
Kills:1,202
Deaths:700
KDR:1.717
Accuracy:69.659% B+
HSR:12.063% D
FA1 Barrage
B+
Kills:1,180
Deaths:832
KDR:1.418
Accuracy:50.294% B+
HSR:15.085% C+
TRS-12 Uppercut
C+
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C+
HSR:12.903% C--
T5 AMC
B**
Kills:1,165
Deaths:1,016
KDR:1.147
Accuracy:26.405% C++
HSR:29.099% B**
NS Baron G5
B+
Kills:1,161
Deaths:638
KDR:1.820
Accuracy:53.237% B+
HSR:15.848% C+
TRAC-5 S
C**
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:25.092% C+
HSR:19.793% C**
NS-11C
C+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.833% C-
HSR:21.972% C+
NS Baron G5AE
C++
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% C+
HSR:17.739% C++
TRAC-5
C-
Kills:210
Deaths:172
KDR:1.221
Accuracy:18.369% D*
HSR:18.095% C-
NS Baron G5B
C+
Kills:145
Deaths:121
KDR:1.198
Accuracy:50.281% C
HSR:16.552% C+
HC1 Cougar
C++
Kills:108
Deaths:94
KDR:1.149
Accuracy:24.839% D
HSR:25.926% C++
NS-11CP
A++
Kills:103
Deaths:48
KDR:2.146
Accuracy:31.261% C++
HSR:38.835% A++
MG-HBR1 Dragoon
C++
Kills:59
Deaths:26
KDR:2.269
Accuracy:37.553% C++
HSR:27.119% D
TRAC-Shot
B*
Kills:56
Deaths:47
KDR:1.191
Accuracy:22.207% D--
HSR:25% B*
Kills:16,333
Deaths (as Engineer):11,557
Deaths (to Engineers):10,671
KDR:1.41326
Kill Difference:4,776
Playtime:1,475.633 hours
Usage:47%
Score:44.972m
Score/min:508
Accuracy (listed only):38.205%
HSR (listed only):21.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:3,455
Deaths:2,757
KDR:1.253
Accuracy:26.753% C+
HSR:25.962% B
SMG-46G Armistice
B++
Kills:2,048
Deaths:1,325
KDR:1.546
Accuracy:29.359% C
HSR:28.906% B++
LC2 Lynx
D
Kills:1,634
Deaths:1,238
KDR:1.320
Accuracy:21.335% D--
HSR:19.461% D
PDW-16 Hailstorm
C+
Kills:1,614
Deaths:1,482
KDR:1.089
Accuracy:22.197% D-
HSR:18.030% C+
AS16 NightHawk
A
Kills:1,214
Deaths:587
KDR:2.068
Accuracy:55.662% A
HSR:16.310% C**
TAS-16 Blackjack
B+
Kills:1,202
Deaths:700
KDR:1.717
Accuracy:69.659% B+
HSR:12.063% D
FA1 Barrage
B+
Kills:1,180
Deaths:832
KDR:1.418
Accuracy:50.294% B+
HSR:15.085% C+
MKV Suppressed
B++
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% D
HSR:27.712% B++
TRS-12 Uppercut
C+
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C+
HSR:12.903% C--
SMG-46 Armistice
C+
Kills:1,168
Deaths:789
KDR:1.480
Accuracy:25.693% D
HSR:18.236% C+
NS-7 PDW
C**
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% D--
HSR:23.242% C**
T5 AMC
B**
Kills:1,165
Deaths:1,016
KDR:1.147
Accuracy:26.405% C++
HSR:29.099% B**
NS Baron G5
B+
Kills:1,161
Deaths:638
KDR:1.820
Accuracy:53.237% B+
HSR:15.848% C+
TRAC-5 S
C**
Kills:1,157
Deaths:777
KDR:1.489
Accuracy:25.092% C+
HSR:19.793% C**
NS-11C
C+
Kills:1,156
Deaths:1,077
KDR:1.073
Accuracy:24.833% C-
HSR:21.972% C+
NS Baron G5AE
C++
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% C+
HSR:17.739% C++
Shuriken
B**
Kills:924
Deaths:729
KDR:1.267
Accuracy:25.686% D*
HSR:28.896% B**
MKV-B Suppressed
A++
Kills:334
Deaths:239
KDR:1.397
Accuracy:29.831% C+
HSR:36.527% A++
TRAC-5
C-
Kills:210
Deaths:172
KDR:1.221
Accuracy:18.369% D*
HSR:18.095% C-
NS Baron G5B
C+
Kills:145
Deaths:121
KDR:1.198
Accuracy:50.281% C
HSR:16.552% C+
HC1 Cougar
C++
Kills:108
Deaths:94
KDR:1.149
Accuracy:24.839% D
HSR:25.926% C++
NSX "Networked" Tengu
C
Kills:107
Deaths:142
KDR:0.754
Accuracy:34.720% D*
HSR:24.299% C
NS-11CP
A++
Kills:103
Deaths:48
KDR:2.146
Accuracy:31.261% C++
HSR:38.835% A++
TRAC-Shot
B*
Kills:56
Deaths:47
KDR:1.191
Accuracy:22.207% D--
HSR:25% B*
Kills:24,815
Deaths (as Light Assault):17,779
Deaths (to Light Assaults):7,692
KDR:1.39575
Kill Difference:7,036
Playtime:514.070 hours
Usage:16%
Score:16.774m
Score/min:544
Accuracy (listed only):34.517%
HSR (listed only):22.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:2,068
Deaths:1,256
KDR:1.647
Accuracy:27.302% C*
HSR:30.561% B+
SMG-46G Armistice
B++
Kills:2,048
Deaths:1,325
KDR:1.546
Accuracy:29.359% C
HSR:28.906% B++
PDW-16 Hailstorm
C+
Kills:1,614
Deaths:1,482
KDR:1.089
Accuracy:22.197% D-
HSR:18.030% C+
Cycler TRV
C**
Kills:1,233
Deaths:715
KDR:1.724
Accuracy:24.777% C
HSR:26.440% C**
AS16 NightHawk
A
Kills:1,214
Deaths:587
KDR:2.068
Accuracy:55.662% A
HSR:16.310% C**
TAS-16 Blackjack
B+
Kills:1,202
Deaths:700
KDR:1.717
Accuracy:69.659% B+
HSR:12.063% D
FA1 Barrage
B+
Kills:1,180
Deaths:832
KDR:1.418
Accuracy:50.294% B+
HSR:15.085% C+
MKV Suppressed
B++
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% D
HSR:27.712% B++
TRS-12 Uppercut
C+
Kills:1,178
Deaths:745
KDR:1.581
Accuracy:60.777% C+
HSR:12.903% C--
SMG-46 Armistice
C+
Kills:1,168
Deaths:789
KDR:1.480
Accuracy:25.693% D
HSR:18.236% C+
NS-7 PDW
C**
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% D--
HSR:23.242% C**
T1 Cycler
B+
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:27.253% B+
HSR:29.690% B+
TORQ-9
C+
Kills:1,161
Deaths:750
KDR:1.548
Accuracy:24.811% C--
HSR:27.046% C+
NS Baron G5
B+
Kills:1,161
Deaths:638
KDR:1.820
Accuracy:53.237% B+
HSR:15.848% C+
NS Baron G5AE
C++
Kills:1,150
Deaths:682
KDR:1.686
Accuracy:50.920% C+
HSR:17.739% C++
NS-11P
D
Kills:1,145
Deaths:765
KDR:1.497
Accuracy:22.662% D-
HSR:20.786% D
SABR-13
B*
Kills:1,130
Deaths:398
KDR:2.839
Accuracy:30.059% C*
HSR:33.628% B*
Shuriken
B**
Kills:924
Deaths:729
KDR:1.267
Accuracy:25.686% D*
HSR:28.896% B**
MKV-B Suppressed
A++
Kills:334
Deaths:239
KDR:1.397
Accuracy:29.831% C+
HSR:36.527% A++
NS Baron G5B
C+
Kills:145
Deaths:121
KDR:1.198
Accuracy:50.281% C
HSR:16.552% C+
T1S Cycler
A*
Kills:119
Deaths:60
KDR:1.983
Accuracy:31.068% B*
HSR:41.177% A*
NS-11AB
A*
Kills:114
Deaths:50
KDR:2.280
Accuracy:32.120% B
HSR:44.737% A*
NSX "Networked" Tengu
C
Kills:107
Deaths:142
KDR:0.754
Accuracy:34.720% D*
HSR:24.299% C
T1A Unity
C*
Kills:92
Deaths:51
KDR:1.804
Accuracy:24.916% D
HSR:29.348% C*
Kills:23,995
Deaths (as Combat Medic):15,200
Deaths (to Combat Medics):4,765
KDR:1.57862
Kill Difference:8,795
Playtime:278.933 hours
Usage:9%
Score:11.659m
Score/min:697
Accuracy (listed only):35.511%
HSR (listed only):24.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B++
Kills:2,048
Deaths:1,325
KDR:1.546
Accuracy:29.359% C
HSR:28.906% B++
PDW-16 Hailstorm
C+
Kills:1,614
Deaths:1,482
KDR:1.089
Accuracy:22.197% D-
HSR:18.030% C+
TSAR-42
B+
Kills:1,269
Deaths:369
KDR:3.439
Accuracy:46.313% B+
HSR:71.395% C++
MKV Suppressed
B++
Kills:1,180
Deaths:704
KDR:1.676
Accuracy:25.653% D
HSR:27.712% B++
NS-44B Commissioner
C+
Kills:1,174
Deaths:1,027
KDR:1.143
Accuracy:43.036% C+
HSR:28.961% C+
SMG-46 Armistice
C+
Kills:1,168
Deaths:789
KDR:1.480
Accuracy:25.693% D
HSR:18.236% C+
NS-7 PDW
C**
Kills:1,166
Deaths:838
KDR:1.391
Accuracy:23.334% D--
HSR:23.242% C**
Shuriken
B**
Kills:924
Deaths:729
KDR:1.267
Accuracy:25.686% D*
HSR:28.896% B**
NS-30 Vandal
B++
Kills:841
Deaths:290
KDR:2.900
Accuracy:34.831% C
HSR:34.721% B++
TX1-FB Repeater
C*
Kills:495
Deaths:481
KDR:1.029
Accuracy:27.747% D
HSR:29.899% C*
MKV-B Suppressed
A++
Kills:334
Deaths:239
KDR:1.397
Accuracy:29.831% C+
HSR:36.527% A++
NS-44 Commissioner
D-
Kills:324
Deaths:441
KDR:0.735
Accuracy:25.866% F
HSR:18.210% D-
M77-B
C
Kills:210
Deaths:33
KDR:6.364
Accuracy:38.269% C
HSR:67.143% D**
RAMS .50M
C+
Kills:123
Deaths:37
KDR:3.324
Accuracy:36.495% D-
HSR:79.675% C+
NSX "Networked" Tengu
C
Kills:107
Deaths:142
KDR:0.754
Accuracy:34.720% D*
HSR:24.299% C
NS-357 Underboss
D*
Kills:106
Deaths:126
KDR:0.841
Accuracy:26.334% F-
HSR:15.094% D*
TS2 Inquisitor
B++
Kills:99
Deaths:94
KDR:1.053
Accuracy:33.978% B+
HSR:28.283% B++
TX1 Repeater
B+
Kills:90
Deaths:90
KDR:1
Accuracy:18.664% D*
HSR:26.667% B+
NS-44L Blackhand
B++
Kills:87
Deaths:71
KDR:1.225
Accuracy:43.182% C
HSR:51.724% B++
T4 AMP
C*
Kills:66
Deaths:87
KDR:0.759
Accuracy:17.722% F-
HSR:22.727% C*
NS-44 Commissioner AE
B++
Kills:60
Deaths:50
KDR:1.200
Accuracy:40.633% D
HSR:35% B++
Soldier Soaker
B+
Kills:52
Deaths:45
KDR:1.156
Accuracy:22.816% F
HSR:17.308% B+
Kills:13,537
Deaths (as Infiltrator):9,489
Deaths (to Infiltrators):4,405
KDR:1.4266
Kill Difference:4,048
Playtime:204.109 hours
Usage:6%
Score:5.457m
Score/min:446
Accuracy (listed only):30.562%
HSR (listed only):33.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,210
Deaths:543
KDR:2.228
Accuracy:15.228% D-
HSR:24.546% B+
MRC3 Mercy
C++
Kills:1,205
Deaths:573
KDR:2.103
Accuracy:15.815% D-
HSR:23.651% C++
M6 Onslaught
B*
Kills:709
Deaths:299
KDR:2.371
Accuracy:16.310% D
HSR:26.375% B*
M6 Onslaught
B
Kills:645
Deaths:272
KDR:2.371
Accuracy:17.128% D
HSR:24.341% B
M3 Pounder HEG
A
Kills:501
Deaths:231
KDR:2.169
Accuracy:35.248% D--
HSR:4.990% A
M3 Pounder HEG
C++
Kills:406
Deaths:213
KDR:1.906
Accuracy:36.027% D--
HSR:3.202% C++
NS-10 Burster
B**
Kills:127
Deaths:106
KDR:1.198
Accuracy:30.309% C+
HSR:9.449% B**
MR1 Fracture
D
Kills:118
Deaths:98
KDR:1.204
Accuracy:34.226% D
HSR:2.542% D
M1 Heavy Cycler
C--
Kills:108
Deaths:39
KDR:2.769
Accuracy:11.096% D--
HSR:16.667% C--
MR1 Fracture
D
Kills:105
Deaths:98
KDR:1.071
Accuracy:33.982% D
HSR:0.952% D*
NS-10 Burster
C++
Kills:101
Deaths:87
KDR:1.161
Accuracy:32.327% C++
HSR:3.960% C
Kills:5,235
Deaths (as MAX Suit):1,279.500
Deaths (to MAX Suits):3,663
KDR:4.09144
Kill Difference:3,955.500
Playtime:110.879 hours
Usage:4%
Score:4.990m
Score/min:750
Accuracy (listed only):25.245%
HSR (listed only):12.789%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:1,636
V. Kills:348 469%
Deaths:135
KDR:12.119
Accuracy:60.715% B**
KPH:91.900 C
VKPH:19.500 C*
M14 Banshee
B++
Kills:1,374
V. Kills:77 N/A
Deaths:169
KDR:8.130
Accuracy:34.903% B++
KPH:82.200 B+
VKPH:4.600 C*
M18 Rotary
D
Kills:836
V. Kills:674 124%
Deaths:734
KDR:1.139
Accuracy:37.036% B+
KPH:10.400 D
VKPH:8.400 D
M18 Needler
C-
Kills:220
V. Kills:201 109%
Deaths:95
KDR:2.316
Accuracy:37.916% B*
KPH:9.300 D
VKPH:8.500 C-
Hornet Missiles
B**
Kills:151
V. Kills:74 201%
Deaths:14
KDR:10.786
Accuracy:69.415% B**
KPH:133.500 B**
VKPH:65.400 B+
Coyote Missiles
C
Kills:134
V. Kills:101 131%
Deaths:24
KDR:5.583
Accuracy:54.996% C+
KPH:29.800 D
VKPH:22.400 C
Tomcat A2AM Pods
C**
Kills:72
V. Kills:73 97%
Deaths:13
KDR:5.538
Accuracy:68.599% D**
KPH:50.900 C
VKPH:51.600 C**
Kills:4,423 (2,430 + 0)
Deaths:1,184
KDR:3.736
VKDR:1.307
Vehicle Kills:1,548
Kill Difference:3,239
Playtime:145.828 hours
Usage:5%
Score:3.260m
Score/min:373
Piloting Accuracy:37.916%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:222
V. Kills:234 94%
Deaths:365
KDR:0.608
Accuracy:40.021% D-
KPH:3.500 D--
VKPH:3.700 D-
L105 Zephyr
C+
Kills:206
V. Kills:41 N/A
Deaths:17
KDR:12.118
Accuracy:41.270% C
KPH:49.700 C
VKPH:9.900 C+
C150 Dalton
C
Kills:87
V. Kills:75 114%
Deaths:19
KDR:4.579
Accuracy:46.138% B+
KPH:26.200 D
VKPH:22.600 C
Kills:515 (222 + 293)
Deaths:401
KDR:1.284
VKDR:0.873
Vehicle Kills:350
Kill Difference:114
Playtime:70.752 hours
Usage:2%
Score:0.559m
Score/min:132
Piloting Accuracy:40.021%
Gunner Accuracy:46.138%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,101
V. Kills:320 343%
Deaths:42
KDR:26.214
Accuracy:58.080% B+
KPH:64.200 B**
VKPH:18.700 B++
L100 Python AP
B**
Kills:1,077
V. Kills:632 170%
Deaths:184
KDR:5.853
Accuracy:62.377% B+
KPH:47.100 B
VKPH:27.600 B**
C75 Viper
A
Kills:1,057
V. Kills:141 N/A
Deaths:94
KDR:11.245
Accuracy:43.908% C*
KPH:70.900 A
VKPH:9.500 C+
L100 Python HESH
C+
Kills:405
V. Kills:41 N/A
Deaths:27
KDR:15
Accuracy:50.953% C+
KPH:57.400 C
VKPH:5.800 D-
Skyguard
B+
Kills:107
V. Kills:94 113%
Deaths:31
KDR:3.452
Accuracy:32.428% C++
KPH:15.100 C
VKPH:13.300 B+
Kills:3,747 (3,747 + 0)
Deaths:378
KDR:9.913
VKDR:3.249
Vehicle Kills:1,228
Kill Difference:3,369
Playtime:69.083 hours
Usage:2%
Score:2.468m
Score/min:595
Driving Accuracy:32.428%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:4,275
V. Kills:2,585 165%
Deaths:428
KDR:9.988
Accuracy:40.877% D-
KPH:36.500 C+
VKPH:22.100 C++
P2-120 HESH
B
Kills:1,270
V. Kills:135 N/A
Deaths:52
KDR:24.423
Accuracy:35.931% D--
KPH:73.300 B
VKPH:7.800 D
P525 Marauder
B**
Kills:1,168
V. Kills:42 N/A
Deaths:15
KDR:77.867
Accuracy:21.990% C
KPH:127.700 B**
VKPH:4.600 C+
P2-120-R HEAT
A++
Kills:963
V. Kills:277 346%
Deaths:44
KDR:21.886
Accuracy:39.618% D*
KPH:65.400 A++
VKPH:18.800 B+
P2-120 HEAT
C**
Kills:940
V. Kills:217 431%
Deaths:103
KDR:9.126
Accuracy:43.121% C+
KPH:37.700 C**
VKPH:8.700 D
E540 Halberd
C
Kills:102
V. Kills:69 146%
Deaths:20
KDR:5.100
Accuracy:45.272% C++
KPH:20 D--
VKPH:13.600 C
Kills:8,718 (7,448 + 1,270)
Deaths:662
KDR:13.169
VKDR:5.023
Vehicle Kills:3,325
Kill Difference:8,056
Playtime:188.246 hours
Usage:6%
Score:5.975m
Score/min:529
Driving Accuracy:43.121%
Gunner Accuracy:45.272%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:1,457
V. Kills:695 209%
Deaths:41
KDR:35.537
Accuracy:47.550% C
KPH:57.900 C**
VKPH:27.600 C+
P525 Marauder-H
C+
Kills:1,185
V. Kills:70 N/A
Deaths:48
KDR:24.688
Accuracy:33.366% D
KPH:114.200 C+
VKPH:6.700 C+
E540 Halberd-H
C
Kills:64
V. Kills:36 173%
Deaths:9
KDR:7.111
Accuracy:53.128% D
KPH:38 D
VKPH:21.400 C
MR11 Gatekeeper-H
C-
Kills:63
V. Kills:59 105%
Deaths:18
KDR:3.500
Accuracy:53.407% C
KPH:28.100 D
VKPH:26.300 C-
Kills:2,769 (0 + 2,769)
Deaths:116
KDR:23.871
VKDR:7.414
Vehicle Kills:860
Kill Difference:2,653
Playtime:39.451 hours
Usage:1%
Score:1.059m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:53.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:562
V. Kills:80 N/A
Deaths:45
KDR:12.489
Accuracy:39.591% C+
KPH:80.200 B*
VKPH:11.400 C+
M40 Fury
B**
Kills:497
V. Kills:70 N/A
Deaths:36
KDR:13.806
Accuracy:36.142% C
KPH:80.500 B**
VKPH:11.300 C**
M12 Kobalt
C
Kills:325
V. Kills:13 N/A
Deaths:28
KDR:11.607
Accuracy:17.414% D
KPH:69.200 C
VKPH:2.800 C
M12 Kobalt
C+
Kills:151
V. Kills:4 N/A
Deaths:16
KDR:9.438
Accuracy:19.438% C+
KPH:78.400 C+
VKPH:2.100 D
M20 Basilisk
C+
Kills:97
V. Kills:38 249%
Deaths:25
KDR:3.880
Accuracy:34.396% D-
KPH:20.200 C
VKPH:7.900 C+
M20 Basilisk
C
Kills:59
V. Kills:17 328%
Deaths:6
KDR:9.833
Accuracy:35.004% D-
KPH:20.500 C
VKPH:5.900 D-
Kills:1,691 (0 + 1,691)
Deaths:156
KDR:10.840
VKDR:1.423
Vehicle Kills:222
Kill Difference:1,535
Playtime:27.481 hours
Usage:1%
Score:1.162m
Score/min:705
Driving Accuracy:N/A%
Gunner Accuracy:35.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:68
V. Kills:36 184%
Deaths:72
KDR:0.944
Accuracy:44.585% D
KPH:8 D--
VKPH:4.300 C-
Kills:68 (68 + 0)
Deaths:72
KDR:0.944
VKDR:0.500
Vehicle Kills:36
Kill Difference:4
Playtime:8.456 hours
Usage:0%
Score:0.061m
Score/min:120
Driving Accuracy:44.585%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,8604,2754289.988C+7.8540.877%D-5.357%A+36.5C+22.1C++537117.1h6.4C+15.6C
LC3 Jaguar 3,5013,4552,7571.253C0.8826.753%C+25.962%B21.8DN/A132158.5h11.9C+44.5C++
T9A "Butcher" 2,1602,1318972.376C++0.2425.066%C-34.538%B57.1C--N/A39137.3h10.5C++41.8C+
TAR 2,0962,0681,2561.646C+0.4927.302%C*30.561%B+29.8DN/A17369.5h13.2D48.5C+
SMG-46G Armistice 2,0692,0481,3251.546C0.5929.359%C28.906%B++37DN/A20355.4h11.7C++39.9C++
T9 CARV 2,0452,0299822.066C++0.0719.91%D28.093%C++28.8DN/A22670.5h11.6C*58.2C+
C-4 2,6282,0288652.345C**0.2127.699%C+N/A120C*35.5C**155916.9h1.3C+4.6C++
Sticky Grenade 1,9491,94011940N/A1,937.8760.12%B*N/A1616.7A7.5D98941.2h1.3B*2.2B++
Hellfire Rocket Pods 1,9841,63613512.119C+9.9960.715%B**N/A91.9C19.6C*70617.8h22C+36.2C++
LC2 Lynx 1,6471,6341,2381.32C*0.8121.335%D--19.461%D18.7DN/A8987.3h12.7C*59.6C+
PDW-16 Hailstorm 1,6351,6141,4821.089C1.0422.197%D-18.03%C+18.3D-N/A8988.3h15.1C68.1C-
Tank Mine 2,6461,5465702.712C0.5832.74%C-N/A112.8C80.3B+230513.7h1.6B+4.8B
G20 Vulcan-H 2,1521,4574135.537A*33.4047.55%C2.265%C58C**27.7C+44425.1h80.2B+168.7B
MSW-R 1,4221,4087631.845C0.2924.603%C++29.688%C++44.4C-N/A27631.7h11.1C+45C+
M14 Banshee 1,4511,3741698.13C+6.0034.903%B++N/A82.3B+4.6C*47516.7h17.5C**50B+
Claymore 1,3601,3602056.634C+4.5038.18%B+N/A188.9B+N/A9057.2h1.3D-3.4C**
P2-120 HESH 1,4051,2705224.423B22.2935.931%D--N/A73.4B7.8D37917.3h4.3C++12.1C
TSAR-42 1,2841,2693693.439C+1.3146.313%B+71.395%C++41.3C--N/A25530.7h2C++4.3B+
Cycler TRV 1,2491,2337151.724C+0.4124.777%C26.44%C**35.9CN/A24234.3h11.7C++47.2C++
AS16 NightHawk 1,2181,2145872.068B0.0755.662%A16.31%C**19D--N/A11064h8T*14.4D--
Frag Grenade 1,2391,21111211N/A1,208.8750.3%BN/A931.5B**21.5B*55231.3h2.4B**4.8B*
MRC3 Mercy 1,2221,2105432.228C+0.0915.228%D-24.546%B+32.2CN/A18537.6h16B+105.2C+
MRC3 Mercy 1,2141,2055732.103C0.0315.815%D-23.651%C++30.1C--N/A18140h17.2C**108.5C+
TAS-16 Blackjack 1,2161,2027001.717C++0.4269.659%B+12.063%D38.9DN/A23630.9h2.2C++3.2C**
T7 Mini-Chaingun 1,2071,1907601.566C++0.5717.639%C13.866%C39.9CN/A29529.8h13.9C+78.8C+
P525 Marauder-H 1,2551,1854824.688C**22.5533.366%DN/A113.9C+6.7C+37910.4h7.1C+21.3C
FA1 Barrage 1,2151,1808321.418C+0.7250.294%B+15.085%C+39.6C+1.2B**18429.8h4.6C+9.2B
MKV Suppressed 1,1871,1807041.676C++0.4625.653%D27.712%B++36.6CN/A25632.2h11.9C*46.4C++
TRS-12 Uppercut 1,1901,1787451.581C++0.5560.777%C+12.903%C--34.2DN/A19734.4h2.5C+4C++
NS-44B Commissioner 1,1821,1741,0271.143C0.9943.036%C+28.961%C+47.7C--N/A26324.6h3.4C+7.8C+
SMG-46 Armistice 1,1761,1687891.48C++0.6525.693%D18.236%C+33.4CN/A19135h12.8C*49.9C+
P525 Marauder 1,2101,1681577.867A++75.7321.99%CN/A128.4B**4.6C+5969.1h6.4C+28.9C+
NS-7 PDW 1,1691,1668381.391C+0.7423.334%D--23.242%C**27.8C--N/A16041.9h12.3C**52.5C+
T5 AMC 1,1731,1651,0161.147C+0.9926.405%C++29.099%B**17.5DN/A11566.4h13C++49.1C**
NS Decimator 1,6001,1651,0651.094C1.0465.935%B+2.489%B+39.5C14.7C--58029.5h4.4C+6.6C++
T1 Cycler 1,1791,1626021.93C*0.2027.253%B+29.69%B+46.3C**N/A32525.1h11.7B+42.8B+
T16 Rhino 1,1711,1625762.017C*0.1222.443%C27.883%C**41.8CN/A27727.8h11.1B+49.6C*
TORQ-9 1,1751,1617501.548C+0.5924.811%C--27.046%C+36.5C-N/A25431.8h13.6C+54.7C+
NS Baron G5 1,1741,1616381.82B*0.3153.237%B+15.848%C+37.7CN/A27130.8h4C**7.5C++
NS-15MG 1,1771,1604422.624C++0.4925.354%D33.448%C56.6DN/A34020.5h11.4C45.1C+
TRAC-5 S 1,1761,1577771.489C*0.6425.092%C+19.793%C**20.1CN/A10557.6h10.6C**42.3C**
NS-11C 1,1731,1561,0771.073C1.0624.833%C-21.972%C+15.9DN/A9172.5h13.2C+53.1C+
NS-15M AE 1,1611,1545302.177C+0.0424.959%D35.269%B51.5DN/A35122.4h10.9C+43.7C
NS Baron G5AE 1,1671,1506821.686C+0.4550.92%C+17.739%C++47.5CN/A29324.2h3.8B+7.5B
NS-15M1 1,1501,1465662.025C+0.1123.627%C--25.393%C+47.6CN/A27024.1h10.8C*45.8C+
NS-11P 1,1551,1457651.497C+0.6422.662%D-20.786%D23.4D-N/A11248.9h12.4C+54.9C
SABR-13 1,1421,1303982.839B+0.7130.059%C*33.628%B*60.1B+N/A34818.8h10B33.4B+
L100 Python HEAT 1,4211,1014226.214M+24.0858.08%B+2.089%C64.4B**18.7B++50317.1h4.4B+7.6B++
L100 Python AP 1,7091,0771845.853C3.7262.377%B+3.621%B*47B27.6B**73722.9h5.1B8.2B
Anti-Vehicle Grenade 1,2551,07611076N/A1,073.8760.48%B*N/A566.3B+94.2C+52151.9h4B++6.6B*
C75 Viper 1,1981,0579411.245B+9.1143.908%C*1.987%B**70.9A9.5C+60514.9h8C*18.3B+
P2-120-R HEAT 1,2409634421.886B+19.7539.618%D*6.334%M++65.5A++18.8B+76914.7h5.5D13.8D**
P2-120 HEAT 1,1579401039.126C*6.9943.121%C+1.809%D37.8B8.7D33224.9h4.2B**9.7B*
Shuriken 9329247291.267C-0.8725.686%D*28.896%B**21.2D*N/A11843.6h14.3D-55.6D*
C-4 ARX 1,1458773962.215C+0.0827.619%C+N/A107C32.7C+12788.2h1.4D-5.1C
NS-30 Vandal 8508412902.9C+0.7734.831%C34.721%B++68.4C*N/A17812.3h5C++14.5C++
M18 Rotary 1,5108367341.139C0.9937.036%B+4.306%A++10.4D8.4D22980.5h134.3C362.7C+
M6 Onslaught 7217092992.371C+0.2416.31%D26.375%B*43C+N/A28416.5h14.5B*89.2C++
TMG-50 6916814231.61C+0.5220.879%D24.376%C-25.4D-N/A17826.8h12.2C58.4C-
M6 Onslaught 6536452722.371C+0.2417.128%D24.341%B45.7C*N/A28114.1h14.5B**84.7C**
M40 Fury 6425624512.489C++10.3639.591%C+1.957%B+80.3B*11.4C+9017h11.2C**28.2B+
M3 Pounder HEG 6245012312.169C+0.0435.248%D--4.99%A24C++5.9B**40020.9h14B39.7C+
M40 Fury 5674973613.806B+11.6736.142%C1.408%C+80.2B**11.3C**10396.2h8.9B*24.5B+
TX1-FB Repeater 4984954811.029C1.1027.747%D29.899%C*25.8D--N/A16419.2h9.8C**35.5C++
M3 Pounder HEG 4994062131.906C+0.2336.027%D--3.202%C++21.4C4.9B33819h17.1C+47.4C
L100 Python HESH 4464052715C+12.8750.953%C+2.716%A57C5.8D-3517.1h2.9C*5.7C*
The Slasher 36936511,0600.033C-2.1033.378%C+5.479%D0.8C-N/A4464.2h2.1C++6.1C*
NS Decimator-B 4863582861.252D0.8870.619%B++2.235%C+35.8D--12.8D-41410h4.8F6.9D--
MKV-B Suppressed 3383342391.397C0.7429.831%C+36.527%A++36.3DN/A2129.2h10.9B+36.4B
M12 Kobalt 3383252811.607C--9.4717.414%D19.077%C+69.1C2.8C4404.7h15.3B87.6C++
NS-44 Commissioner 3283244410.735C1.4025.866%F18.21%D-25.9DN/A16912.5h3.5C+13.5D
Chainblade 34330915,6030.02C+2.1136.278%B+N/A0.3DN/A2887.9h3.2C--8.9C*
T32 Bull 3083031951.554C+0.5824.227%C--17.822%D*27.3D-N/A18811.1h12.8D52.7C
MANA Anti-Vehicle Turret 5123011402.15C++0.0257.852%C++5.648%B++51.9B+36.4C**11295.8h7.1B+12.2B+
NS-15MP 2832801112.523C+0.3929.711%C+37.5%B+71.8CN/A4913.9h11.5D38.6C
ML-7 3782651751.514B+0.6267.16%B**2.642%C+31.9C*13.6C+9238.3h5.1B+7.7B*
MANA Anti-Personnel Turret 269264892.966N/A0.8319.032%UN/A2640U50U13691000.1h30.8T*161.9T*
CAS30 Tank Buster 4562223650.608D1.5340.021%D-2.703%A+3.5D--3.7D-8263.3h59.3C+148.2C
M18 Needler 421220952.316C0.1837.916%B*3.636%A++9.2D8.4C-33823.8h165.2C435.7C+
M77-B 210210336.364A++4.2338.269%C67.143%D**29.2CN/A1857.2h2.9D--7.6D
TRAC-5 2102101721.221C++0.9118.369%D*18.095%C-8.5DN/A21124.8h14.7C+80.1C
L105 Zephyr 2472061712.118C+9.9841.27%CN/A50.2C10C+4674.1h5.8C++14.1C++
ASP-30 Grounder 2331891301.454B+0.6867.006%C*3.704%B+25.5C++5.9C-5517.4h4.5A6.8B**
T2 Striker 3961822500.728C1.4158.725%B+N/A9.3D-11C36719.5h42.7C72.7C++
T9 CARV-S 155155632.46C*0.3321.69%D26.452%C51.7CN/A7873h11.2C++51.6C+
Hornet Missiles 2251511410.786C+8.6569.415%B**N/A137.3B**67.3B+21491.1h8.6B+12.5B+
M12 Kobalt 155151169.438C--7.3019.438%C+26.49%A++79.5C+2.1D5001.9h16.7C+85.8C++
NS Baron G5B 1471451211.198C-0.9450.281%C16.552%C+30.9D-N/A904.7h5.6T-11D**
Ripper 13813510,2270.013D2.1218.567%D8.148%D*0.3C--N/A2469.5h2.2F--11.9D
Coyote Missiles 235134245.583C+3.4554.996%C+N/A29.8D22.4C6704.5h56.4D**102.6D--
Spear Anti-Vehicle Phalanx Turret 2171301013B+10.8741.475%D3.846%C+43.3C29C*9913h8.3C+20C
NS-10 Burster 2051271061.198C+0.9430.309%C+9.449%B**6C++3.7C+14421.1h130.2B+429.6B+
RAMS .50M 125123373.324C+1.1936.495%D-79.675%C+38.4C+N/A4033.2h2.3C6.2C
T1S Cycler 119119601.983B**0.1531.068%B*41.177%A*54.1B+N/A5682.2h12C+38.7B+
MR1 Fracture 183118981.204C++0.9334.226%D2.542%D12C++6.6C**2139.8h39.2C**114.6C++
NS-11AB 114114502.28B+0.1532.12%B44.737%A*47.5DN/A2972.4h10.8C++33.5B
MG-H1 Watchman 121114641.781C+0.3526.432%C+35.965%B+23.8D--1.5C*914.8h15.6D59C+
HC1 Cougar 109108941.149C0.9824.839%D25.926%C++24DN/A3584.5h10B40.1C++
M1 Heavy Cycler 110108392.769B++0.6411.096%D--16.667%C--13.2D--N/A2018.2h17.6C+158.5C-
Skyguard 201107313.452C1.3232.428%C++4.673%A*15.1C13.2B+5857.1h160D493.3D
NSX "Networked" Tengu 1121071420.754D-1.3834.72%D*24.299%C12.3D**N/A328.7h14.9F-42.9F
NS-357 Underboss 1071061260.841C1.2926.334%F-15.094%D*27.2D-N/A1973.9h4.4D16.6D**
MR1 Fracture 172105981.071C+1.0633.982%DN/A10.6C+6.8B+1919.9h43.6C**128.2C+
NS-11CP 105103482.146C+0.0131.261%C++38.835%A++49D1C+3682.1h13.5D*43.3C-
E540 Halberd 171102205.1C-2.9745.272%C++2.941%C+20D--13.5C9955.1h8.2F-18D*
NS-10 Burster 167101871.161C+0.9732.327%C++3.96%C6.6C**4.3C**17515.4h131.1B++405.6B+
TS2 Inquisitor 10199941.053C1.0833.978%B+28.283%B++24.8D-N/A1404h11.7D-34.5C+
M20 Basilisk 13597253.88C1.7534.396%D-9.278%A20.2C7.9C+4674.8h89.7C+260.9C
T1A Unity 9492511.804C++0.3324.916%D29.348%C*43.8C1C++2632.1h11.3C**45.3C+
M60-A Bulldog 10191518.2C16.0745.23%C--8.791%S35C3.8C3042.6h5.8C+12.9C+
TX1 Repeater 9690901C+1.1318.664%D*26.667%B+18D1.2B*2415h16D-86D--
NS-44L Blackhand 8987711.225C0.9143.182%C51.724%B++36.3C+N/A2422.4h4.6C--10.6C
C150 Dalton 16287194.579D2.4546.138%B+N/A26.4D22.7C6573.3h5.2D-11.3C
Tomcat A2AM Pods 14572135.538C3.4068.599%D**N/A51.4C52.1C**13341.4h7.9C**11.5C
M60-A Bulldog 8072418C+15.8746.683%C2.778%B36C4C4162h5.4C**11.5C*
M40 Fury-F 10468720.944D1.1944.585%D1.471%B**8D--4.2C-1208.5h14.5C--32.6D--
T4 AMP 6666870.759C-1.3717.722%F-22.727%C*44C+N/A3071.5h10.6B**59.6C
E540 Halberd-H 1006497.111D4.9853.128%DN/A37.6D21.2C10421.7h7.6C--14.2D-
MAX Punch 67631,2840.049D2.0838.56%CN/A0.6DN/A4101.7h2.4C+6.2C+
MR11 Gatekeeper-H 12263183.5D1.3753.407%C1.587%C*28.6D26.8C3572.2h58.3C109.3C
NS-44 Commissioner AE 6060501.2C+0.9340.633%D35%B++54.5CN/A1411.1h2.8B*6.9C**
M20 Basilisk 765969.833A7.7035.004%D-13.559%M+20.3C5.9D-4722.9h64.5B*184.3B+
MG-HBR1 Dragoon 6759262.269B+0.1437.553%C++27.119%D17.9D-2.4A++563.3h6C++15.9C**
TRAC-Shot 5856471.191C+0.9422.207%D--25%B*17D--N/A1743.3h11.6C52.1D
Rocklet Rifle 9854820.659C-1.4756.6%BN/A19.3D--15.7D-2492.8h60.4F--106.8F
Soldier Soaker 5252451.156C+0.9822.816%F17.308%B+24.8D--N/A1022.1h6.7C--29.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0680h
Nano-Armor Kit1,1671,225,76091.2h
Nanite Revive Grenade01,2620.4h
Spawn Beacon514,8504.8h
Anti-Vehicle MANA Turret316642.8h
Medical Applicator387161,71815h
Welding Device09680.1h
AE Medical Applicator177,8170.5h
AE Nano-Armor Kit344152,36211h
Motion Spotter153,5212h
Spitfire Auto-Turret151,1121.3h
Restoration Kit193380.6h
Ammunition Package353,9352.1h
Recon Detection Device132,4904.6h
Smoke Grenade02470.1h
Shield Recharging Field435,1581.6h
Medical Kit4735,7588.2h
Anti-Infantry MANA Turret149081.4h
WLT-Howler Mining Laser02,0150.5h
Nano-Repair Grenade02580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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