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Joharnis314[BHOT] Joharnis314
NC BR 213

KDR: 2.36

Score: 127m

Last Seen: Jun 26th, 2018 1:17 AM
- OFFLINE - 4098.4 hour(s)

Battle Rank 120 (213 total) - New Conglomerate on Miller
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S SAS-R AF-4G Cyclone NS-15M1 AF-4 Cyclone Razor GD-23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,447,756 MLG Score: 2756
Fun Score: N/A
Cheeseburgers Flipped: 842TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.486%38.483%117350972151,2083.10821-0.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.097%1.85A++2.771M-1.651F-HEAD ++ (~23.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.66B+7.80.456B+17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.75%0.716%77410181,81626336420.689446282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.748%-0.599D-0.822D-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.60.212C++40.20.239C++86.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.53%2.541%60710151,57430799770.511039161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.845%-0.715D--0.065C+1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.2-0.247C16.2-0.289C32

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.909%5.505%1041310092,071278110930.744696189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.157%0.351C**0.299C*0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.511B+230.413B34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.112%78.04%1045101710,8564282252.53526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.361%1.66A++0.716B++-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.80.444B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.286%9.653%104410184,1233706201.11252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.834%1.242B**-0.968D--0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.50.487B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
127m286.7%544 (32.6k)463 (27.8k)2.36405201,55985,2602.49837213 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10221549726.007%34.499%89703:1343

9% Combat Medic12% Engineer49% Heavy Assault8% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2013 3:49 PMOct 8th, 2016 1:41 PMJul 25th, 2018 1:42 PM (141d) (PST)Jun 25th, 2018 9:32 PM (171d) (PST)Jun 25th, 2018 9:17 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6112213900.7340.3110.2532.2120.0372756

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,67813,23523,443441915133227,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4573.8h/190.6d 11,452 69,535 57,077 607k 5,689 16,774 10,190 167.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:57,179
Deaths:13,067
KDR:4.376
Accuracy:33.863% A++
HSR:44.282% M
NC6A GODSAW
A**
Kills:25,980
Deaths:7,232
KDR:3.592
Accuracy:33.383% B*
HSR:43.884% A**
GD-22S
M
Kills:11,581
Deaths:5,195
KDR:2.229
Accuracy:27.755% B**
HSR:42.527% M
NS-15M1
A**
Kills:3,427
Deaths:1,295
KDR:2.646
Accuracy:28.271% B**
HSR:40.093% A**
NC6 Gauss SAW
A+
Kills:2,971
Deaths:1,364
KDR:2.178
Accuracy:26.151% B**
HSR:31.707% A+
EM6
A
Kills:2,612
Deaths:1,419
KDR:1.841
Accuracy:23.353% B
HSR:31.432% A
EM1
B++
Kills:1,897
Deaths:1,007
KDR:1.884
Accuracy:24.219% B+
HSR:26.252% B++
NC05 Jackhammer
B*
Kills:1,486
Deaths:795
KDR:1.869
Accuracy:51.271% B*
HSR:13.728% C
NC6S Gauss SAW S
B++
Kills:1,306
Deaths:877
KDR:1.489
Accuracy:22.026% C
HSR:29.020% B++
NS-15M AE
B**
Kills:1,262
Deaths:629
KDR:2.006
Accuracy:22.900% C-
HSR:35.182% B**
NSX Naginata
A*
Kills:618
Deaths:117
KDR:5.282
Accuracy:32.960% A*
HSR:39.159% A+
Kills:110,319
Deaths (as Heavy Assault):32,997
Deaths (to Heavy Assaults):26,693
KDR:3.3433
Kill Difference:77,322
Playtime:2,222.417 hours
Usage:49%
Score:74.188m
Score/min:556
Accuracy (listed only):29.650%
HSR (listed only):34.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:3,648
Deaths:1,339
KDR:2.724
Accuracy:33.425% B**
HSR:32.621% A++
AF-4 Cyclone
C*
Kills:3,379
Deaths:2,397
KDR:1.410
Accuracy:26.592% C*
HSR:18.793% C++
Razor GD-23
B++
Kills:3,149
Deaths:2,422
KDR:1.300
Accuracy:27.709% B++
HSR:22.166% B
GD-7F
A+
Kills:2,429
Deaths:1,248
KDR:1.946
Accuracy:31.823% A+
HSR:23.096% B+
19A Fortuna
C+
Kills:2,042
Deaths:1,522
KDR:1.342
Accuracy:25.752% C+
HSR:15.622% D-
Blitz GD-10
B+
Kills:1,669
Deaths:1,334
KDR:1.251
Accuracy:26.168% B+
HSR:12.463% D
AF-19 Mercenary
A+
Kills:1,504
Deaths:830
KDR:1.812
Accuracy:29.797% A+
HSR:25.465% B++
AF-4A Bandit
B++
Kills:1,460
Deaths:820
KDR:1.780
Accuracy:28.268% B++
HSR:26.644% B++
LA39 Bruiser
B
Kills:1,234
Deaths:780
KDR:1.582
Accuracy:64.431% B
HSR:8.023% D*
MKV Suppressed
B*
Kills:1,192
Deaths:882
KDR:1.351
Accuracy:25.306% C+
HSR:24.748% B*
Gauss Compact S
B**
Kills:1,185
Deaths:1,043
KDR:1.136
Accuracy:25.950% B+
HSR:24.051% B**
Tempest
A*
Kills:1,178
Deaths:584
KDR:2.017
Accuracy:26.912% C+
HSR:34.550% A*
NS-7 PDW
B
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:26.425% B
HSR:17.768% C+
NS Baron G5AE
A
Kills:1,162
Deaths:614
KDR:1.893
Accuracy:60.017% A
HSR:14.372% C+
Mauler S6
B**
Kills:1,155
Deaths:743
KDR:1.555
Accuracy:50.318% B**
HSR:10.043% D--
NS-11C
A*
Kills:1,011
Deaths:338
KDR:2.991
Accuracy:33.644% A*
HSR:30.960% A*
GD-66 Claw
A
Kills:1,006
Deaths:503
KDR:2
Accuracy:74.463% A
HSR:10.139% D
AF-57 Piston
B**
Kills:728
Deaths:337
KDR:2.160
Accuracy:50.734% B**
HSR:11.126% D
NS Baron G5
B**
Kills:572
Deaths:324
KDR:1.765
Accuracy:54.224% B**
HSR:12.063% C--
NSX Tanto
A*
Kills:451
Deaths:104
KDR:4.337
Accuracy:35.782% A++
HSR:39.911% A*
AC-X11
M+
Kills:270
Deaths:92
KDR:2.935
Accuracy:36.639% A*
HSR:37.037% M+
Kills:31,589
Deaths (as Light Assault):19,228
Deaths (to Light Assaults):16,209
KDR:1.64286
Kill Difference:12,361
Playtime:877.962 hours
Usage:19%
Score:15.966m
Score/min:303
Accuracy (listed only):37.828%
HSR (listed only):21.508%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:3,648
Deaths:1,339
KDR:2.724
Accuracy:33.425% B**
HSR:32.621% A++
AF-4 Cyclone
C*
Kills:3,379
Deaths:2,397
KDR:1.410
Accuracy:26.592% C*
HSR:18.793% C++
NC9 A-Tross
A*
Kills:1,842
Deaths:1,112
KDR:1.656
Accuracy:28.825% B++
HSR:39.794% A*
Blitz GD-10
B+
Kills:1,669
Deaths:1,334
KDR:1.251
Accuracy:26.168% B+
HSR:12.463% D
Carnage AR
A*
Kills:1,668
Deaths:988
KDR:1.688
Accuracy:28.163% B++
HSR:34.353% A*
NC1 Gauss Rifle
B*
Kills:1,473
Deaths:1,076
KDR:1.369
Accuracy:27.022% B*
HSR:26.205% B*
Reaper DMR
A
Kills:1,334
Deaths:781
KDR:1.708
Accuracy:26.262% C++
HSR:33.658% A
Gauss Rifle S
A
Kills:1,243
Deaths:885
KDR:1.405
Accuracy:25.525% C++
HSR:29.204% A
LA39 Bruiser
B
Kills:1,234
Deaths:780
KDR:1.582
Accuracy:64.431% B
HSR:8.023% D*
MKV Suppressed
B*
Kills:1,192
Deaths:882
KDR:1.351
Accuracy:25.306% C+
HSR:24.748% B*
Tempest
A*
Kills:1,178
Deaths:584
KDR:2.017
Accuracy:26.912% C+
HSR:34.550% A*
NS-7 PDW
B
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:26.425% B
HSR:17.768% C+
NS Baron G5AE
A
Kills:1,162
Deaths:614
KDR:1.893
Accuracy:60.017% A
HSR:14.372% C+
NS-11P
M*
Kills:1,159
Deaths:602
KDR:1.925
Accuracy:26.927% B*
HSR:40.121% M*
Mauler S6
B**
Kills:1,155
Deaths:743
KDR:1.555
Accuracy:50.318% B**
HSR:10.043% D--
GD-66 Claw
A
Kills:1,006
Deaths:503
KDR:2
Accuracy:74.463% A
HSR:10.139% D
AF-57 Piston
B**
Kills:728
Deaths:337
KDR:2.160
Accuracy:50.734% B**
HSR:11.126% D
GR-22
B*
Kills:666
Deaths:428
KDR:1.556
Accuracy:27.352% B++
HSR:25.225% B*
NS Baron G5
B**
Kills:572
Deaths:324
KDR:1.765
Accuracy:54.224% B**
HSR:12.063% C--
NS-11A
B*
Kills:538
Deaths:301
KDR:1.787
Accuracy:24.384% C++
HSR:27.881% B*
Gauss Rifle Burst
A++
Kills:279
Deaths:108
KDR:2.583
Accuracy:36.056% A++
HSR:39.068% A+
Gauss Prime
M**
Kills:170
Deaths:116
KDR:1.466
Accuracy:29.281% B++
HSR:49.412% M**
Kills:28,460
Deaths (as Combat Medic):17,206
Deaths (to Combat Medics):10,164
KDR:1.65407
Kill Difference:11,254
Playtime:424.777 hours
Usage:9%
Score:12.170m
Score/min:478
Accuracy (listed only):36.310%
HSR (listed only):25.074%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:3,149
Deaths:2,422
KDR:1.300
Accuracy:27.709% B++
HSR:22.166% B
GD-7F
A+
Kills:2,429
Deaths:1,248
KDR:1.946
Accuracy:31.823% A+
HSR:23.096% B+
19A Fortuna
C+
Kills:2,042
Deaths:1,522
KDR:1.342
Accuracy:25.752% C+
HSR:15.622% D-
AF-19 Mercenary
A+
Kills:1,504
Deaths:830
KDR:1.812
Accuracy:29.797% A+
HSR:25.465% B++
AF-4A Bandit
B++
Kills:1,460
Deaths:820
KDR:1.780
Accuracy:28.268% B++
HSR:26.644% B++
LA39 Bruiser
B
Kills:1,234
Deaths:780
KDR:1.582
Accuracy:64.431% B
HSR:8.023% D*
Gauss Compact S
B**
Kills:1,185
Deaths:1,043
KDR:1.136
Accuracy:25.950% B+
HSR:24.051% B**
NS Baron G5AE
A
Kills:1,162
Deaths:614
KDR:1.893
Accuracy:60.017% A
HSR:14.372% C+
Mauler S6
B**
Kills:1,155
Deaths:743
KDR:1.555
Accuracy:50.318% B**
HSR:10.043% D--
NS-11C
A*
Kills:1,011
Deaths:338
KDR:2.991
Accuracy:33.644% A*
HSR:30.960% A*
GD-66 Claw
A
Kills:1,006
Deaths:503
KDR:2
Accuracy:74.463% A
HSR:10.139% D
AF-57 Piston
B**
Kills:728
Deaths:337
KDR:2.160
Accuracy:50.734% B**
HSR:11.126% D
NS Baron G5
B**
Kills:572
Deaths:324
KDR:1.765
Accuracy:54.224% B**
HSR:12.063% C--
NSX Tanto
A*
Kills:451
Deaths:104
KDR:4.337
Accuracy:35.782% A++
HSR:39.911% A*
AC-X11
M+
Kills:270
Deaths:92
KDR:2.935
Accuracy:36.639% A*
HSR:37.037% M+
Warden
A++
Kills:228
Deaths:87
KDR:2.621
Accuracy:34.659% A
HSR:35.526% A++
Kills:19,586
Deaths (as Engineer):11,807
Deaths (to Engineers):15,366
KDR:1.65885
Kill Difference:7,779
Playtime:541.588 hours
Usage:12%
Score:12.740m
Score/min:392
Accuracy (listed only):41.513%
HSR (listed only):21.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:8,376
Deaths:1,829
KDR:4.580
Accuracy:46.439% B**
HSR:76.958% B*
AF-4G Cyclone
A++
Kills:3,648
Deaths:1,339
KDR:2.724
Accuracy:33.425% B**
HSR:32.621% A++
AF-4 Cyclone
C*
Kills:3,379
Deaths:2,397
KDR:1.410
Accuracy:26.592% C*
HSR:18.793% C++
NS-44B Commissioner
B**
Kills:2,460
Deaths:1,940
KDR:1.268
Accuracy:49.101% B**
HSR:34.594% B**
Blitz GD-10
B+
Kills:1,669
Deaths:1,334
KDR:1.251
Accuracy:26.168% B+
HSR:12.463% D
NS-44P Commissioner
A+
Kills:1,629
Deaths:767
KDR:2.124
Accuracy:49.060% B**
HSR:37.631% A+
EM4 Longshot
B**
Kills:1,251
Deaths:264
KDR:4.739
Accuracy:45.596% B**
HSR:82.574% B+
NS-44 Commissioner
A
Kills:1,227
Deaths:1,123
KDR:1.093
Accuracy:46.756% A
HSR:30.562% A
MKV Suppressed
B*
Kills:1,192
Deaths:882
KDR:1.351
Accuracy:25.306% C+
HSR:24.748% B*
NS-357B Underboss
B+
Kills:1,186
Deaths:1,370
KDR:0.866
Accuracy:40.839% B+
HSR:21.585% C+
Tempest
A*
Kills:1,178
Deaths:584
KDR:2.017
Accuracy:26.912% C+
HSR:34.550% A*
NS-7 PDW
B
Kills:1,165
Deaths:972
KDR:1.199
Accuracy:26.425% B
HSR:17.768% C+
NC14 Bolt Driver
A
Kills:507
Deaths:88
KDR:5.761
Accuracy:43.567% A
HSR:80.671% B++
LA80
B**
Kills:422
Deaths:49
KDR:8.612
Accuracy:48.647% B**
HSR:86.019% B**
LA3 Desperado
B++
Kills:365
Deaths:338
KDR:1.080
Accuracy:26.378% C
HSR:23.836% B++
NS-30 Vandal
A++
Kills:303
Deaths:130
KDR:2.331
Accuracy:37.930% B*
HSR:40.264% A++
AF-8 RailJack
B++
Kills:300
Deaths:77
KDR:3.896
Accuracy:41.540% B++
HSR:73.667% C+
NSX Tomoe
A+
Kills:244
Deaths:47
KDR:5.191
Accuracy:36.145% A+
HSR:52.049% A+
NS-357 Underboss
A++
Kills:224
Deaths:175
KDR:1.280
Accuracy:49.188% A++
HSR:29.018% B**
LA8 Rebel
M
Kills:183
Deaths:124
KDR:1.476
Accuracy:32.334% C*
HSR:41.530% M
NC4 Mag-Shot
B
Kills:171
Deaths:163
KDR:1.049
Accuracy:27.966% C++
HSR:21.637% B
NS-357P Underboss
B*
Kills:97
Deaths:43
KDR:2.256
Accuracy:42.692% C*
HSR:32.990% B*
NS-44L Blackhand
B
Kills:89
Deaths:67
KDR:1.328
Accuracy:44.875% B
HSR:38.202% C
AF-18 Stalker
B+
Kills:85
Deaths:36
KDR:2.361
Accuracy:30.445% B+
HSR:22.353% C**
AF-6 Shadow
B++
Kills:79
Deaths:64
KDR:1.234
Accuracy:37.059% B+
HSR:32.911% B++
Impetus
B**
Kills:68
Deaths:47
KDR:1.447
Accuracy:40.647% B**
HSR:30.882% C**
NS-AM7 Archer
A++
Kills:61
Deaths:76
KDR:0.803
Accuracy:59.548% C++
HSR:32.787% A++
Kills:31,558
Deaths (as Infiltrator):16,325
Deaths (to Infiltrators):11,476
KDR:1.93311
Kill Difference:15,233
Playtime:369.370 hours
Usage:8%
Score:7.936m
Score/min:358
Accuracy (listed only):38.577%
HSR (listed only):39.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:1,215
Deaths:343
KDR:3.542
Accuracy:32.686% C+
HSR:17.531% B
AF-34 Mattock
B**
Kills:977
Deaths:241
KDR:4.054
Accuracy:34.086% C
HSR:22.109% B**
NCM2 Falcon
A++
Kills:673
Deaths:349
KDR:1.928
Accuracy:54.351% A++
HSR:6.686% B++
AF-41 Hacksaw
B++
Kills:648
Deaths:317
KDR:2.044
Accuracy:39.081% B++
HSR:14.352% C
AF-41 Hacksaw
B*
Kills:631
Deaths:319
KDR:1.978
Accuracy:39.293% B*
HSR:13.946% C+
NCM2 Falcon
A
Kills:624
Deaths:312
KDR:2
Accuracy:55.689% A
HSR:5.449% B
AF-23 Grinder
A*
Kills:336
Deaths:84
KDR:4
Accuracy:51.615% A*
HSR:19.345% B**
AF-23 Grinder
A++
Kills:322
Deaths:84
KDR:3.833
Accuracy:53.907% A++
HSR:17.702% B
NCM1 Scattercannon
C**
Kills:196
Deaths:146
KDR:1.342
Accuracy:40.096% C**
HSR:16.327% C*
NCM3 Raven
B*
Kills:177
Deaths:147
KDR:1.204
Accuracy:46.132% B*
HSR:2.260% C
NCM3 Raven
B*
Kills:110
Deaths:147
KDR:0.748
Accuracy:47.019% B*
HSR:1.818% D
NS-10 Burster
A++
Kills:85
Deaths:93
KDR:0.914
Accuracy:42.275% A++
HSR:3.529% D
NS-10 Burster
A++
Kills:60
Deaths:89
KDR:0.674
Accuracy:41.655% A++
HSR:1.667% D*
Kills:6,054
Deaths (as MAX Suit):1,335.500
Deaths (to MAX Suits):4,866
KDR:4.53313
Kill Difference:4,718.500
Playtime:105.439 hours
Usage:2%
Score:3.989m
Score/min:631
Accuracy (listed only):44.452%
HSR (listed only):10.978%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:802
V. Kills:52 N/A
Deaths:155
KDR:5.174
Accuracy:63.209% B**
KPH:52.700 C++
VKPH:3.400 C--
Breaker Rocket Pods
B**
Kills:642
V. Kills:72 N/A
Deaths:49
KDR:13.102
Accuracy:56.316% B*
KPH:160.800 B**
VKPH:18 C**
M20 Mustang
D
Kills:188
V. Kills:221 85%
Deaths:383
KDR:0.491
Accuracy:27.563% C--
KPH:4.500 D-
VKPH:5.300 D
Vortek Rotary
B
Kills:184
V. Kills:164 112%
Deaths:412
KDR:0.447
Accuracy:32.562% B
KPH:5 D
VKPH:4.500 D-
Kills:1,816 (1,174 + 0)
Deaths:999
KDR:1.818
VKDR:0.510
Vehicle Kills:509
Kill Difference:817
Playtime:97.788 hours
Usage:2%
Score:1.202m
Score/min:205
Piloting Accuracy:32.562%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:306
V. Kills:17 N/A
Deaths:30
KDR:10.200
Accuracy:52.960% A
KPH:66.100 B+
VKPH:3.700 D-
C150 Dalton
C+
Kills:221
V. Kills:195 113%
Deaths:47
KDR:4.702
Accuracy:45.882% B+
KPH:23.700 C--
VKPH:20.900 C+
AP30 Shredder
C*
Kills:170
V. Kills:72 233%
Deaths:44
KDR:3.864
Accuracy:24.986% D
KPH:32 C*
VKPH:13.500 C--
CAS30 Tank Buster
D--
Kills:119
V. Kills:129 92%
Deaths:402
KDR:0.296
Accuracy:42.086% C
KPH:2.600 D--
VKPH:2.800 D--
Dual-75 Duster
B
Kills:69
V. Kills:2 N/A
Deaths:7
KDR:9.857
Accuracy:34.861% C-
KPH:86 B
VKPH:2.500 D
Kills:885 (119 + 766)
Deaths:530
KDR:1.670
VKDR:0.783
Vehicle Kills:415
Kill Difference:355
Playtime:65.852 hours
Usage:1%
Score:0.707m
Score/min:179
Piloting Accuracy:42.086%
Gunner Accuracy:34.861%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:300
V. Kills:21 N/A
Deaths:20
KDR:15
Accuracy:59.205% A
KPH:104.700 A*
VKPH:7.300 C+
L100 Python AP
B*
Kills:188
V. Kills:181 103%
Deaths:59
KDR:3.186
Accuracy:72.704% A*
KPH:24 C-
VKPH:23.100 B*
C75 Viper
A++
Kills:183
V. Kills:25 N/A
Deaths:21
KDR:8.714
Accuracy:49.175% A
KPH:61.700 A++
VKPH:8.400 C*
Skyguard
C
Kills:98
V. Kills:90 108%
Deaths:47
KDR:2.085
Accuracy:28.740% C+
KPH:9.100 D
VKPH:8.400 C
L100 Python HEAT
C+
Kills:98
V. Kills:46 209%
Deaths:35
KDR:2.800
Accuracy:50.742% C+
KPH:23.800 C-
VKPH:11.200 C+
Kills:867 (867 + 0)
Deaths:182
KDR:4.764
VKDR:1.995
Vehicle Kills:363
Kill Difference:685
Playtime:28.502 hours
Usage:1%
Score:0.784m
Score/min:459
Driving Accuracy:50.742%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:591
V. Kills:551 107%
Deaths:185
KDR:3.195
Accuracy:51.519% C++
KPH:15.800 D-
VKPH:14.800 C+
E540 Halberd
B
Kills:300
V. Kills:200 149%
Deaths:48
KDR:6.250
Accuracy:52.345% B**
KPH:25.100 C
VKPH:16.800 B
Enforcer ML85
C++
Kills:202
V. Kills:203 99%
Deaths:49
KDR:4.122
Accuracy:50.064% B**
KPH:17.500 D
VKPH:17.600 C++
Titan-150 HEAT
D
Kills:116
V. Kills:43 264%
Deaths:42
KDR:2.762
Accuracy:41.585% D
KPH:15.100 D
VKPH:5.600 D-
C85 Canister
C++
Kills:104
V. Kills:2 N/A
Deaths:7
KDR:14.857
Accuracy:39.950% C++
KPH:60.200 C
VKPH:1.200 D
Titan-150 HESH
B++
Kills:100
V. Kills:20 476%
Deaths:5
KDR:20
Accuracy:53.488% B++
KPH:45.400 C**
VKPH:9.100 C*
Kills:1,413 (807 + 606)
Deaths:336
KDR:4.205
VKDR:3.033
Vehicle Kills:1,019
Kill Difference:1,077
Playtime:72.448 hours
Usage:2%
Score:2.126m
Score/min:489
Driving Accuracy:53.488%
Gunner Accuracy:39.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:146
V. Kills:9 N/A
Deaths:10
KDR:14.600
Accuracy:47.956% C+
KPH:99.300 C+
VKPH:6.100 C
E540 Halberd-H
B
Kills:67
V. Kills:41 160%
Deaths:22
KDR:3.045
Accuracy:59.091% B
KPH:18.200 D*
VKPH:11.100 D*
Kills:213 (0 + 213)
Deaths:32
KDR:6.656
VKDR:1.563
Vehicle Kills:50
Kill Difference:181
Playtime:5.152 hours
Usage:0%
Score:0.111m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:59.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:198
V. Kills:49 396%
Deaths:29
KDR:6.828
Accuracy:50.266% A++
KPH:50.600 C*
VKPH:12.500 B++
M20 Basilisk
C
Kills:155
V. Kills:75 204%
Deaths:45
KDR:3.444
Accuracy:40.619% B
KPH:13.100 D
VKPH:6.300 C
M20 Basilisk
C++
Kills:143
V. Kills:85 166%
Deaths:44
KDR:3.250
Accuracy:43.188% B+
KPH:16.400 C-
VKPH:9.700 C++
M40 Fury
B**
Kills:113
V. Kills:20 N/A
Deaths:20
KDR:5.650
Accuracy:44.855% B**
KPH:47.900 C+
VKPH:8.500 C
M12 Kobalt
C*
Kills:98
V. Kills:2 N/A
Deaths:9
KDR:10.889
Accuracy:16.574% C+
KPH:77.100 C*
VKPH:1.600 D
M60-G Bulldog
A*
Kills:85
V. Kills:14 N/A
Deaths:8
KDR:10.625
Accuracy:53.307% A*
KPH:25.800 C+
VKPH:4.200 C
M12 Kobalt
C+
Kills:82
V. Kills:1 N/A
Deaths:3
KDR:27.333
Accuracy:17.096% C+
KPH:44.400 D
VKPH:0.500 D*
Kills:874 (0 + 874)
Deaths:158
KDR:5.532
VKDR:1.557
Vehicle Kills:246
Kill Difference:716
Playtime:33.293 hours
Usage:1%
Score:0.819m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:17.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 57,43757,17913,0674.376B*2.0133.863%A++44.282%M79.3AN/A282721.1h7.2A+21.3B**
NC6A GODSAW 26,15025,9807,2323.592B+1.2333.383%B*43.884%A**69.7B+N/A347372.5h6.6C**19.7B*
GD-22S 11,63311,5815,1952.229B+0.1427.755%B**42.527%M48.6B+N/A298238.3h7.9A28.6B*
SAS-R 8,3998,3761,8294.58B++2.2246.439%B**76.958%B*61B**N/A227137.4h1.8B*3.8B*
AF-4G Cyclone 3,6673,6481,3392.724B++0.3633.425%B**32.621%A++59.6C**N/A28861.2h7.9B*23.5B++
NS-15M1 3,4473,4271,2952.646B**0.2828.271%B**40.093%A**49.7B+N/A20969h10B*35.3B++
AF-4 Cyclone 3,3943,3792,3971.41C*0.9526.592%C*18.793%C++23.1CN/A83146.5h10.4B39B
Razor GD-23 3,1703,1492,4221.3B+1.0627.709%B++22.166%B20.7C+N/A81152.3h10.8B+38.9B+
NC6 Gauss SAW 2,9832,9711,3642.178B**0.1926.151%B**31.707%A+38.4B+N/A19977.4h8.2B++31.5B++
C-4 3,9182,6401,4581.811B0.5523.9%CN/A108.2B++52.4A++164324.4h1.5C++6.4C+
EM6 2,6232,6121,4191.841C*0.5223.353%B31.432%A42.3C++N/A20261.8h9.5B++40.8B+
NS-44B Commissioner 2,4772,4601,9401.268B1.1049.101%B**34.594%B**59.1BN/A28641.6h3B++6.1B++
GD-7F 2,4472,4291,2481.946B*0.4231.823%A+23.096%B+39B+N/A14962.3h10.6B*33.2B++
19A Fortuna 2,0472,0421,5221.342C++1.0225.752%C+15.622%D-33C+N/A16361.8h8.8B+34.1B+
EM1 1,9011,8971,0071.884B++0.4824.219%B+26.252%B++45BN/A19642.2h10.5B43.2B+
NC9 A-Tross 1,8441,8421,1121.656B0.7128.825%B++39.794%A*33.4C+N/A13355.2h7.7B**26.6B*
Blitz GD-10 1,6721,6691,3341.251C*1.1126.168%B+12.463%D21.4CN/A8677.9h13.7B+52.3B+
Carnage AR 1,6761,6689881.688B0.6828.163%B++34.353%A*33.7C++N/A25149.5h10.4B**36.8B*
NS-44P Commissioner 1,6321,6297672.124B++0.2449.06%B**37.631%A+111.6A+N/A27714.6h2.5B**5.1B*
AF-19 Mercenary 1,5101,5048301.812A0.5529.797%A+25.465%B++30.4B*N/A19049.4h9.2B**30.9B*
NC05 Jackhammer 1,4931,4867951.869B+0.5051.271%B*13.728%C50B+N/A30929.7h3.7B**7.2B++
NC1 Gauss Rifle 1,4841,4731,0761.369B1.0027.022%B*26.205%B*27.2C**N/A15054.2h10.2B**37.7B*
AF-4A Bandit 1,4631,4608201.78B+0.5828.268%B++26.644%B++41.1C**N/A18835.5h8.7B*30.9B*
Reaper DMR 1,3461,3347811.708C++0.6626.262%C++33.658%A32C+N/A19541.7h8.2B*31.2B+
NC6S Gauss SAW S 1,3071,3068771.489C++0.8822.026%C29.02%B++40.8C+N/A17532h8.7B*39.7B
NS-15M AE 1,2651,2626292.006C+0.3622.9%C-35.182%B**44.4CN/A29628.4h9.7B*42.2B
EM4 Longshot 1,2531,2512644.739B+2.3745.596%B**82.574%B+35.7BN/A15735h1.8B++4B*
Gauss Rifle S 1,2491,2438851.405C**0.9625.525%C++29.204%A28.5C+N/A17443.6h10.1B+39.5B+
Shrike 1,9211,2351,2680.974B+1.3966.146%B**3.077%C++35.9B**19.9B**69334.4h5.3B++8B*
LA39 Bruiser 1,2371,2347801.582B0.7864.431%B8.023%D*37.3C+N/A10633.1h1.9B**3B++
NS-44 Commissioner 1,2401,2271,1231.093C*1.2746.756%A30.562%A39.3C**N/A23831.2h3.2B++6.9B*
AF-34 Mattock 1,2221,2153433.542C++1.1832.686%C+17.531%B56B*N/A23721.7h3.9A11.9B*
MKV Suppressed 1,1981,1928821.351B1.0125.306%C+24.748%B*33.8C++N/A20135.3h12.3B+48.6B
NS-357B Underboss 1,1981,1861,3700.866C1.5040.839%B+21.585%C+35.9CN/A14133h3.7B+9.1B+
Gauss Compact S 1,1901,1851,0431.136C**1.2325.95%B+24.051%B**20.7C++N/A11457.3h10.6C*40.7B+
Tempest 1,1851,1785842.017B++0.3526.912%C+34.55%A*42.1C+N/A26528h8.2B**30.6B++
Frag Grenade 1,1771,17111171N/A1,168.6448.997%B+N/A532.3C*2.7D-28842.2h3.2B+6.6B+
The Slasher 1,1741,17020,8370.056C++2.3139.109%B3.675%D-1.3CN/A8872h1.6B*4B+
NS-7 PDW 1,1671,1659721.199B1.1726.425%B17.768%C+27.5C++N/A18842.3h13B+49.3B+
NS Baron G5AE 1,1711,1626141.893B+0.4760.017%A14.372%C+56.1B+N/A30120.7h3.1A5.2C++
NS-11P 1,1771,1596021.925B++0.4426.927%B*40.121%M*42B*N/A26127.6h10.2A37.9B**
Mag-Cutter 1,1971,15936,2960.032B2.3345.076%AN/A0.7C++N/A31647.3h1.7B*3.9B++
Mauler S6 1,1591,1557431.555B*0.8150.318%B**10.043%D--46.4B**N/A26024.9h3.2A6.3B**
NS Decimator-B 1,8351,1223323.38A++1.0265.463%C*2.941%C*51.9C+33B++80121.6h4.6C7.1C+
NS-11C 1,0211,0113382.991A*0.6333.644%A*30.96%A*49.8AN/A28320.3h9.6B**28.6B**
GD-66 Claw 1,0161,0065032B+0.3674.463%A10.139%D58.2B*N/A31817.3h1.7A2.3B*
AF-34 Mattock 9899772414.054B1.6934.086%C22.109%B**62.2AN/A26015.7h4.3A12.6B*
NS Decimator 1,4109478921.062C++1.3064.337%B+2.218%C+38.5C**18.8B69624.6h4.6C*7.1B+
NS Decimator-G 1,2348691854.697M**2.3364.25%C++4.028%B62.5B*26.3B+33813.9h3.6B+5.5B+
M30 Mustang AH 8548021555.174C+2.8163.209%B**N/A52.8C++3.4C--26415.2h5.4B++8.6B++
Anti-Vehicle Grenade 8807721772N/A769.6454.031%BN/A482.5B+67.5C64651.6h3.9B**7.3B*
Hawk GD-68 1,3207386391.155B**1.2174.582%A++2.846%C+24.2B++19.1A52130.5h8.1C++10.9B+
AF-57 Piston 7317283372.16B**0.2050.734%B**11.126%D49.9B++N/A21714.6h3.5B*6.9B++
NCM2 Falcon 8696733491.928B++0.4454.351%A++6.686%B++24.7A+7.2B**18727.3h7.8B++14.3B*
GR-22 6736664281.556C*0.8127.352%B++25.225%B*31C+N/A22921.5h11.3B*41.4B++
AF-41 Hacksaw 6496483172.044C+0.3239.081%B++14.352%C32.9C++N/A14519.7h6.4B16.4B++
Breaker Rocket Pods 7146424913.102B*10.7456.316%B*N/A160.5B**18C**12114h11.8B++21B++
Auraxium Mag-Cutter 64263822,1290.029C+2.3434.108%BN/A0.6CN/A21140.7h1.6B*4.6B+
AF-41 Hacksaw 6326313191.978C+0.3939.293%B*13.946%C+31.9C++N/A13119.8h6.6C++16.9B++
NCM2 Falcon 8286243122A0.3655.689%A5.449%B24.1A*7.9B**17425.9h8.6B**15.4B**
NSX Naginata 6216181175.282M**2.9232.96%A*39.159%A+87A++N/A2267.1h7.9B**23.8B**
Titan-150 AP 1,1425911853.195C0.8351.519%C++2.707%C+15.8D-14.8C+51137.3h5.6C+10.8C+
NS Baron G5 5725723241.765B*0.6054.224%B**12.063%C--34.3C++N/A17316.7h3.9B++7.2C+
NS-11A 5415383011.787B+0.5824.384%C++27.881%B*28.9C+N/A12818.6h12.6B+51.7B+
NC14 Bolt Driver 507507885.761A*3.4043.567%A80.671%B++53.9A*N/A3399.4h1.6A+3.8B**
Tank Mine 798468726.5A*4.1452.641%A+N/A167.1A117.9A++37002.8h2.5D-4.7B**
Sticky Grenade 4634621462N/A459.6452.502%C+N/A1540B**3.3D-94370.3h1.4B*2.6B+
NSX Tanto 4524511044.337M++1.9735.782%A++39.911%A*73.9A++N/A1796.1h9.1B*25.5B+
LA80 422422498.612A++6.2548.647%B**86.019%B**81.2A++N/A2235.2h1.7B*3.4B**
The Kraken 6273971003.97A++1.6164.755%B+2.015%C++52.2B+30.3B4367.6h4.5C6.9C++
LA3 Desperado 3703653381.08C++1.2826.378%C23.836%B++26.4CN/A12013.8h7B*26.5C++
AF-23 Grinder 339336844B++1.6451.615%A*19.345%B**80M*N/A4574.2h4.9B*9.4A
AF-23 Grinder 322322843.833B+1.4753.907%A++17.702%B76.7M+N/A4434.2h5.3B*9.9B**
L105 Zephyr 3233063010.2C+7.8452.96%AN/A66.5B+3.7D-4084.6h3.8A7.1A
NS-30 Vandal 3033031302.331B0.0337.93%B*40.264%A++43.9C**N/A2766.9h4.4B**11.5B*
AF-8 RailJack 300300773.896B+1.5341.54%B++73.667%C+27.5C**N/A14610.9h2B++4.8B++
E540 Halberd 500300486.25C+3.8952.345%B**3.333%C++25.2C16.8B51311.9h6.4C12.3C**
L100 Python HESH 3213002015B12.6459.205%A1.667%C+103.4A*7.2C4382.9h2A+3.4A
Gauss Rifle Burst 2802791082.583B+0.2236.056%A++39.068%A+37.2C+N/A2457.5h9.7B++26.9B*
AC-X11 273270922.935A*0.5736.639%A*37.037%M+42.9B*N/A4476.3h8.7B+23.8B++
NSX Tomoe 246244475.191A++2.8336.145%A+52.049%A+87.1A*N/A3182.8h8.9A+24.6A
Warden 229228872.621A++0.2634.659%A35.526%A++32.6B++N/A2287h6.2B**18B**
NS-357 Underboss 2262241751.28B1.0849.188%A++29.018%B**62.2B*N/A3823.6h3.4B*6.9B*
C150 Dalton 416221474.702C+2.3445.882%B+N/A23.8C--21C+5009.3h5.6C12.3C++
Bouncing Betty 208208248.667A++6.3096.875%SN/A138.7BN/A9421.5h3.6T*3.7B++
Enforcer ML85 405202494.122C+1.7650.064%B**1.485%C--17.4D17.5C++59411.6h15.5D30.9C*
M40 Fury 247198296.828C++4.4650.266%A++1.01%D-50.8C*12.6B++7413.9h13.3C++26.5B++
NCM1 Scattercannon 1981961461.342C+1.0240.096%C**16.327%C*24.5C++N/A2858h6B*14.9B+
L100 Python AP 369188593.186C0.8272.704%A*4.787%B**24.1C-23.2B*7137.8h8.9D--12.3C+
M20 Mustang 4091883830.491C-1.8727.563%C--1.064%D4.5D-5.3D14642h210.5D*763.7D**
Vortek Rotary 3481844120.447C1.9232.562%B1.63%C5D4.5D-13836.5h116.7D358.2C
LA8 Rebel 1841831241.476B++0.8932.334%C*41.53%M32.7C++N/A1525.6h4.8B*14.9C++
C75 Viper 208183218.714B*6.3549.175%A1.093%C-61A++8.3C*7133h6.3A12.9A
NCM3 Raven 3241771471.204B+1.1646.132%B*2.26%C15.1A12.6A**41511.7h22.5B+48.8B*
NC4 Mag-Shot 1741711631.049B+1.3227.966%C++21.637%B25.1C+N/A2956.8h6.3B*22.6C**
AP30 Shredder 242170443.864C1.5024.986%DN/A32.1C*13.6C--2995.3h47.3B*189.3B++
Gauss Prime 1711701161.466C+0.9029.281%B++49.412%M**29.3DN/A2195.8h8.6A29.5B**
Hunter QCX 1611603820.419C1.9559.804%B**27.5%C++8C--N/A4520h3.8B6.4B+
M20 Basilisk 230155453.444B1.0840.619%B5.161%C13D6.3C27311.9h108.5C267.2C++
C85 Canister-H 1551461014.6C++12.2447.956%C+13.014%B+97.3C+6C-5271.5h4.8B++10.1B+
M20 Basilisk 228143443.25C*0.8943.188%B+4.895%C16.4C-9.8C++3238.7h102.9C+238.3C**
M60-A Bulldog 1471391013.9A++11.5446.579%AN/A53.5B*3.1D4622.6h4.3B**9.3B**
NC15 Phoenix 2891352240.603C-1.7652.241%CN/A10C11.4C+22813.5h11.8C22.6C
CAS30 Tank Buster 2481194020.296D2.0742.086%CN/A2.6D--2.8D--7145.8h85.5C203.1C--
Titan-150 HEAT 159116422.762C0.4041.585%DN/A15.1D5.6D-2647.7h4B++9.7B+
M40 Fury 133113205.65C3.2944.855%B**N/A47.1C8.3C7572.4h14.3C+31.8B+
NS Annihilator 2431121400.8B+1.5680.673%C++N/A10.3C+12B**35210.9h11.8C+14.6C++
AF-22 Crow 151110392.821S0.4672.115%B+4.545%A50A18.6C**7992.2h4.1A+5.7A+
NCM3 Raven 2141101470.748C+1.6247.019%B*1.818%D9.4C+8.9A30611.7h37.1D78.8C++
C85 Canister 106104714.857C+12.4939.95%C++16.346%B++61.2C1.2D3051.7h9.1C22.9C+
MANA Anti-Vehicle Turret 2041001150.87C+1.4960.67%U5%B**1000D--1040C6951570.1h10.3C17B+
Titan-150 HESH 120100520B**17.6453.488%B++N/A45.5C**9.1C*3592.2h2.5B++4.7B*
M12 Kobalt 10098910.889C+8.5216.574%C+18.367%C+75.4C*1.5D7041.3h17.3C**104.2C*
Skyguard 18898472.085C0.2828.74%C+4.082%A+9.2D8.4C25910.7h180.7D*628.7D-
L100 Python HEAT 14498352.8C0.4450.742%C+3.061%C*23.9C-11.2C+3254.1h5.2B10.3B+
NS-357P Underboss 9797432.256B+0.1142.692%C*32.99%B*107.8B**N/A3290.9h3B**7.1B++
NS-44L Blackhand 8989671.328C++1.0444.875%B38.202%C24.1C+N/A1453.7h3.6B++8.1B+
Spear Anti-Vehicle Phalanx Turret 14886175.059C2.6951.11%B*2.326%D--41C++29.5B++9842.1h8.8C+17.3B+
NS-10 Burster 15985930.914C++1.4542.275%A++3.529%D5.8C*5.1B*17814.6h223.8D**529.4C++
AF-18 Stalker 8585362.361B**0.0030.445%B+22.353%C**35.4C++N/A5072.4h9.3A30.4B*
M60-G Bulldog 9985810.625A++8.2653.307%A*3.529%B+25.8C+4.2C3223.3h6.4B+12.1B*
M12 Kobalt 8382327.333A+24.9717.096%C+29.268%A**45.6C--N/A5071.8h13.5B**78.7B+
AF-6 Shadow 7979641.234C1.1337.059%B+32.911%B++20.3D-N/A1073.9h5.6C++15.1B
Dual-75 Duster 716979.857C+7.4934.861%C-1.449%B++86.3B2.5D4650.8h4.2B**12B+
Impetus 6868471.447C+0.9240.647%B**30.882%C**27.2DN/A2232.5h4.3B+10.5B++
E540 Halberd-H 10867223.045C--0.6859.091%BN/A18.1D*11.1D*2933.7h9.1D-15.4D
MAX Punch 63631,3420.047C2.3225.385%D*N/A0.6CN/A397.7h1.6C++6.2C+
NS-AM7 Archer 8461760.803B*1.5659.548%C++32.787%A++6.6C+2.5C+1039.3h15.1B+25.4B+
NS-10 Burster 11260890.674C1.6941.655%A++1.667%D*4.2C-3.6C+15114.4h312.8T-750.9D
MANA Anti-Personnel Turret 5252391.333N/A1.0324.995%UN/A520UN/A5330300.1h48.7T*194.8T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret165711.5h
Motion Spotter258,9033.8h
Medical Kit5,76742,281120.6h
Nano-Armor Kit583716,46638.1h
Spawn Beacon688,1785.3h
Nanite Revive Grenade01,2360.4h
Nanite Healing Grenade0700h
Medical Applicator1,014371,49325.3h
Restoration Kit392710.9h
Deconstruction Tool09690.1h
Recon Detection Device423,0774.6h
Shield Recharging Field432,4331h
Ammunition Package291,9340.9h
Anti-Infantry MANA Turret116871.2h
WLT-Howler Mining Laser01680h
Smoke Grenade03860.1h

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