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Raider JohnCastor[KAIN] JohnCastor
NC BR 58

KDR: 1.68

Score: 3.2m

Last Seen: Jan 18th, 2017 2:22 PM
- OFFLINE - 49.6 hour(s)

Rank 58 (58) Raider of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 59): 85%
Level 100 Progress: 17% 796h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NS-11C NS-15M1 NS-7 PDW GD-66 Claw NS-11A NC1 Gauss Rifle NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.287%16.575%45299103,4691.83739-0.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.674%1.366A-0.512D0.095C+HEAD (~2.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.535B+9.70.313C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.471%0.621%17919181611581691.0125895%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.04B**-1.484F-1.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.73B++5.30.574B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.362%1.538%901918651301950.533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.577A+-0.723D--1.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.655B+18.90.436B17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.885%57.143%90191816113901.15827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.938B*-0.733D--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.435B2.20.281C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.519%8.946%90191831314712.12925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.953A++-1.018D*-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.744B++2.10.548B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
3.2m317.2%329 (19.7k)265 (15.9k)1.68475,3863,1972.0087658 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91930319.982%14.241%28503:441

11% Combat Medic31% Engineer27% Heavy Assault10% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 6:25 PMAug 8th, 2015 7:08 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 18th, 2017 11:56 AM (2d) (PST)Jan 18th, 2017 10:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461913550.4520.2680.0641.6120.056484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,78011,47921,3012716497315,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
198.6h/8.3d 1,036 767 1,679 19.2k 127 621 666 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,192
Deaths:563
KDR:2.117
Accuracy:26.477% A+
HSR:18.205% D
NS-15M1
B**
Kills:344
Deaths:201
KDR:1.711
Accuracy:26.822% B**
HSR:22.384% C**
Kills:1,536
Deaths (as Heavy Assault):764
Deaths (to Heavy Assaults):925
KDR:2.01047
Kill Difference:772
Playtime:52.803 hours
Usage:27%
Score:0.775m
Score/min:245
Accuracy (listed only):26.650%
HSR (listed only):20.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:717
Deaths:345
KDR:2.078
Accuracy:27.154% B*
HSR:16.318% C
NS-7 PDW
B**
Kills:327
Deaths:162
KDR:2.019
Accuracy:29.764% B**
HSR:12.538% D
GD-66 Claw
B+
Kills:313
Deaths:197
KDR:1.589
Accuracy:64.519% B+
HSR:8.946% D
GD-7F
B+
Kills:138
Deaths:91
KDR:1.516
Accuracy:25.668% B+
HSR:11.594% D*
AF-4 Cyclone
C+
Kills:108
Deaths:78
KDR:1.385
Accuracy:24.247% C+
HSR:11.111% D--
Kills:1,603
Deaths (as Light Assault):873
Deaths (to Light Assaults):731
KDR:1.8362
Kill Difference:730
Playtime:33.873 hours
Usage:17%
Score:0.466m
Score/min:229
Accuracy (listed only):34.270%
HSR (listed only):12.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:717
Deaths:345
KDR:2.078
Accuracy:27.154% B*
HSR:16.318% C
GD-66 Claw
B+
Kills:313
Deaths:197
KDR:1.589
Accuracy:64.519% B+
HSR:8.946% D
GD-7F
B+
Kills:138
Deaths:91
KDR:1.516
Accuracy:25.668% B+
HSR:11.594% D*
Kills:1,168
Deaths (as Engineer):633
Deaths (to Engineers):592
KDR:1.84518
Kill Difference:535
Playtime:61.466 hours
Usage:31%
Score:1.200m
Score/min:325
Accuracy (listed only):39.114%
HSR (listed only):12.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:327
Deaths:162
KDR:2.019
Accuracy:29.764% B**
HSR:12.538% D
NS-44 Commissioner
C++
Kills:200
Deaths:224
KDR:0.893
Accuracy:35.855% C++
HSR:14% D--
SAS-R
B+
Kills:161
Deaths:65
KDR:2.477
Accuracy:41.885% B+
HSR:57.143% D-
AF-4 Cyclone
C+
Kills:108
Deaths:78
KDR:1.385
Accuracy:24.247% C+
HSR:11.111% D--
Kills:796
Deaths (as Infiltrator):529
Deaths (to Infiltrators):471
KDR:1.50473
Kill Difference:267
Playtime:19.618 hours
Usage:10%
Score:0.244m
Score/min:207
Accuracy (listed only):32.938%
HSR (listed only):23.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:327
Deaths:162
KDR:2.019
Accuracy:29.764% B**
HSR:12.538% D
GD-66 Claw
B+
Kills:313
Deaths:197
KDR:1.589
Accuracy:64.519% B+
HSR:8.946% D
NS-11A
A
Kills:224
Deaths:125
KDR:1.792
Accuracy:28.611% A
HSR:12.500% D--
NC1 Gauss Rifle
B**
Kills:219
Deaths:131
KDR:1.672
Accuracy:27.243% B**
HSR:17.808% C+
AF-4 Cyclone
C+
Kills:108
Deaths:78
KDR:1.385
Accuracy:24.247% C+
HSR:11.111% D--
Kills:1,191
Deaths (as Combat Medic):693
Deaths (to Combat Medics):346
KDR:1.71861
Kill Difference:498
Playtime:22.793 hours
Usage:11%
Score:0.298m
Score/min:218
Accuracy (listed only):34.877%
HSR (listed only):12.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B++
Kills:53
Deaths:49
KDR:1.082
Accuracy:43.628% B++
HSR:3.774% B+
Kills:53
Deaths (as MAX Suit):24.500
Deaths (to MAX Suits):98
KDR:2.16327
Kill Difference:28.500
Playtime:7.127 hours
Usage:4%
Score:0.176m
Score/min:413
Accuracy (listed only):43.628%
HSR (listed only):3.774%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:161
V. Kills:153 105%
Deaths:32
KDR:5.031
Accuracy:50.471% C**
KPH:18.200 C+
VKPH:17.300 B+
Enforcer ML85
C+
Kills:65
V. Kills:69 93%
Deaths:19
KDR:3.421
Accuracy:51.362% A+
KPH:15.100 D
VKPH:16 C+
E540 Halberd
N/A
Kills:50
V. Kills:40 122%
Deaths:7
KDR:7.143
Accuracy:52.162% N/A
KPH:15.100 N/A
VKPH:12.100 N/A
Kills:276 (161 + 115)
Deaths:58
KDR:4.759
VKDR:4.517
Vehicle Kills:262
Kill Difference:218
Playtime:16.438 hours
Usage:8%
Score:0.345m
Score/min:349
Driving Accuracy:50.471%
Gunner Accuracy:52.162%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,1931,1925632.117B**0.4326.477%A+18.205%D54.7A+N/A14421.8h8B*30.4B++
NS-11C 7207173452.078A0.3927.154%B*16.318%C46.6AN/A13115.4h11.7B+43B++
NS-15M1 3443442011.711C**0.0326.822%B**22.384%C**34.4C+N/A10010h10.9B++40.7B++
NS-7 PDW 3273271622.019A0.3329.764%B**12.538%D57.4A*N/A1385.7h11.6B+38.9B++
GD-66 Claw 3143131971.589B0.1064.519%B+8.946%D50.5B+N/A1216.2h2.1B++3.3B+
NS-11A 2242241251.792B0.1128.611%A12.5%D--33.4C**N/A726.7h11.5B++40.1B*
NC1 Gauss Rifle 2192191311.672B++0.0127.243%B**17.808%C+39.1AN/A1025.6h9.1A33.3B**
NS-44 Commissioner 2062002240.893C+0.7935.855%C++14%D--17.7C--N/A5511.3h4.3C12C++
Titan-150 AP 314161325.031C++3.3550.471%C**N/A18.3C+17.4B+4448.8h5.3C*10.6B+
SAS-R 161161652.477C++0.7941.885%B+57.143%D-31.6C+N/A865.1h2.2C**5.2B+
GD-7F 138138911.516B+0.1725.668%B+11.594%D*18.6CN/A567.4h10.9B++42.6B+
AF-4 Cyclone 109108781.385C*0.3024.247%C+11.111%D--25.7C+N/A794.2h10.4B43C**
Frag Grenade 8080180N/A78.3247.352%BN/A400C-N/A16630.2h3.7C++7.8C**
Shrike 11880501.6A+0.0855.453%C+2.5%C30.8B*14.6B++2662.6h5.3B+9.5B+
Enforcer ML85 13465193.421C1.7451.362%A+1.538%D15.1D16C+2604.3h18.9D*36.7C+
NCM3 Raven 9353491.082C*0.6043.628%B++3.774%B+13.3B**10A++1344h19.8B**45.5B*
E540 Halberd 905077.143C*5.4652.162%B**2%D*15.2D--12.1D2113.3h7.5D-14.3C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit13540.5h
Motion Spotter12110.1h
Nano-Armor Kit6287,1777.9h
Spawn Beacon01620.2h
Medical Applicator3621,1752.1h
Medical Kit3601,8569.4h
Ammunition Package11160h
MANA Anti-Personnel Turret0540h
Recon Detection Device52820.5h

Check the help document for the dictionary if you want to learn more about words used here.


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