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Raider JohnCastor[P0O0] JohnCastor
NC BR 60

KDR: 1.67

Score: 3.4m

Last Seen: May 25th, 2017 5:22 PM
-

Rank 60 (60) Raider of the New Conglomerate on Cobalt
Level 100 Progress: 18% 779h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NS-11C NS-15M1 NS-7 PDW GD-66 Claw NS-11A NC1 Gauss Rifle NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $599,229 MLG Score: 479
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.338%17.414%476119533,7901.86424-0.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.408%1.278A-0.428C--0.31C*HEAD + (~3.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.531B+9.60.32C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.644%0.599%17819631671661801.0060292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.991B*-1.458F-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++5.40.567B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.402%1.55%17229621291342080.95555662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.157%1.475A+-0.715D--1.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.767B++13.50.633B+12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.335%58.564%172196318115201.18301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.901B*-0.58D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.464B+2.10.319C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.519%8.946%172196331315312.04575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.95A++-1.061D*-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.748B++2.10.556B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m338.1%331 (19.9k)263 (15.8k)1.673535,7673,4461.9869460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC96433019.223%14.964%28803:451

11% Combat Medic31% Engineer28% Heavy Assault10% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 8th, 2015 6:25 PMMay 8th, 2017 5:19 PMJun 17th, 2017 4:30 AM (178d) (PST)May 25th, 2017 1:24 PM (200d) (PST)May 25th, 2017 1:22 PM (200d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351903450.4470.2670.0671.6980.055479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,08911,39020,69927164102315,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
214.9h/9d 1,080 863 1,799 21.9k 133 669 706 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,227
Deaths:582
KDR:2.108
Accuracy:26.428% B**
HSR:18.256% D
NS-15M1
B++
Kills:367
Deaths:210
KDR:1.748
Accuracy:26.887% B++
HSR:22.343% C++
GD-22S
B**
Kills:146
Deaths:85
KDR:1.718
Accuracy:28.147% B*
HSR:30.822% B**
Kills:1,740
Deaths (as Heavy Assault):877
Deaths (to Heavy Assaults):989
KDR:1.98404
Kill Difference:863
Playtime:59.740 hours
Usage:28%
Score:0.878m
Score/min:245
Accuracy (listed only):27.154%
HSR (listed only):23.807%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:727
Deaths:355
KDR:2.048
Accuracy:27.196% B+
HSR:16.644% C
NS-7 PDW
B*
Kills:327
Deaths:162
KDR:2.019
Accuracy:29.764% B*
HSR:12.538% D-
GD-66 Claw
B+
Kills:313
Deaths:197
KDR:1.589
Accuracy:64.519% B+
HSR:8.946% D-
AF-4 Cyclone
C+
Kills:142
Deaths:94
KDR:1.511
Accuracy:25.193% C+
HSR:13.380% D
GD-7F
C++
Kills:139
Deaths:94
KDR:1.479
Accuracy:25.639% C++
HSR:12.230% D*
Kills:1,648
Deaths (as Light Assault):902
Deaths (to Light Assaults):780
KDR:1.82705
Kill Difference:746
Playtime:35.147 hours
Usage:16%
Score:0.482m
Score/min:229
Accuracy (listed only):34.462%
HSR (listed only):12.748%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:727
Deaths:355
KDR:2.048
Accuracy:27.196% B+
HSR:16.644% C
GD-66 Claw
B+
Kills:313
Deaths:197
KDR:1.589
Accuracy:64.519% B+
HSR:8.946% D-
GD-7F
C++
Kills:139
Deaths:94
KDR:1.479
Accuracy:25.639% C++
HSR:12.230% D*
Kills:1,179
Deaths (as Engineer):646
Deaths (to Engineers):625
KDR:1.82508
Kill Difference:533
Playtime:66.603 hours
Usage:31%
Score:1.278m
Score/min:320
Accuracy (listed only):39.118%
HSR (listed only):12.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:327
Deaths:162
KDR:2.019
Accuracy:29.764% B*
HSR:12.538% D-
NS-44 Commissioner
C+
Kills:210
Deaths:245
KDR:0.857
Accuracy:35.568% C+
HSR:13.810% D--
SAS-R
C++
Kills:181
Deaths:76
KDR:2.382
Accuracy:41.335% C++
HSR:58.564% D-
AF-4 Cyclone
C+
Kills:142
Deaths:94
KDR:1.511
Accuracy:25.193% C+
HSR:13.380% D
Kills:860
Deaths (as Infiltrator):577
Deaths (to Infiltrators):517
KDR:1.49047
Kill Difference:283
Playtime:20.880 hours
Usage:10%
Score:0.255m
Score/min:203
Accuracy (listed only):32.965%
HSR (listed only):24.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:327
Deaths:162
KDR:2.019
Accuracy:29.764% B*
HSR:12.538% D-
GD-66 Claw
B+
Kills:313
Deaths:197
KDR:1.589
Accuracy:64.519% B+
HSR:8.946% D-
NS-11A
B*
Kills:224
Deaths:125
KDR:1.792
Accuracy:28.611% B*
HSR:12.500% D*
NC1 Gauss Rifle
B*
Kills:219
Deaths:131
KDR:1.672
Accuracy:27.243% B*
HSR:17.808% C
AF-4 Cyclone
C+
Kills:142
Deaths:94
KDR:1.511
Accuracy:25.193% C+
HSR:13.380% D
GR-22AE
C+
Kills:62
Deaths:23
KDR:2.696
Accuracy:27.636% C+
HSR:24.194% C+
Kills:1,287
Deaths (as Combat Medic):732
Deaths (to Combat Medics):373
KDR:1.7582
Kill Difference:555
Playtime:24.204 hours
Usage:11%
Score:0.322m
Score/min:222
Accuracy (listed only):33.828%
HSR (listed only):14.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:53
Deaths:50
KDR:1.060
Accuracy:43.628% B+
HSR:3.774% B+
Kills:53
Deaths (as MAX Suit):25
Deaths (to MAX Suits):113
KDR:2.12
Kill Difference:28
Playtime:7.282 hours
Usage:3%
Score:0.177m
Score/min:405
Accuracy (listed only):43.628%
HSR (listed only):3.774%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:167
V. Kills:161 103%
Deaths:34
KDR:4.912
Accuracy:50.644% C*
KPH:17.800 C
VKPH:17.100 B
Enforcer ML85
C+
Kills:69
V. Kills:75 91%
Deaths:20
KDR:3.450
Accuracy:51.289% A
KPH:15.100 D-
VKPH:16.400 C+
E540 Halberd
D-
Kills:60
V. Kills:46 128%
Deaths:8
KDR:7.500
Accuracy:51.732% B*
KPH:15.500 D*
VKPH:11.900 D-
Kills:296 (167 + 129)
Deaths:62
KDR:4.774
VKDR:4.548
Vehicle Kills:282
Kill Difference:234
Playtime:17.846 hours
Usage:8%
Score:0.364m
Score/min:340
Driving Accuracy:50.644%
Gunner Accuracy:51.732%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2281,2275822.108B++0.4326.428%B**18.256%D54.5B*N/A14322.5h8B+30.3B++
NS-11C 7307273552.048B**0.3727.196%B+16.644%C46.3B*N/A13015.7h11.8B+43.2B+
NS-15M1 3673672101.748C*0.0726.887%B++22.343%C++34.6CN/A10010.6h10.9B+40.4B+
NS-7 PDW 3273271622.019B**0.3529.764%B*12.538%D-57.4A+N/A1385.7h11.6B++38.9B++
GD-66 Claw 3143131971.589C++0.0864.519%B+8.946%D-50.5C**N/A1216.2h2.1B+3.3B+
NS-11A 2242241251.792B0.1228.611%B*12.5%D*33.4C+N/A726.7h11.5B++40.1B++
NC1 Gauss Rifle 2192191311.672B+0.0027.243%B*17.808%C39.1B++N/A1035.6h9.1B**33.3B*
NS-44 Commissioner 2162102450.857C+0.8235.568%C+13.81%D--17.8DN/A5511.8h4.3C12.1C+
SAS-R 181181762.382C+0.7141.335%C++58.564%D-31.8CN/A845.7h2.1C**5.1B
Titan-150 AP 328167344.912C+3.2450.644%C*N/A17.8C17.1B4389.4h5.4C+10.7C++
GD-22S 147146851.718C+0.0428.147%B*30.822%B**42.9C++N/A1213.4h9B++32B++
AF-4 Cyclone 143142941.511C++0.1625.193%C+13.38%D28.4CN/A815h9.9B39.3C**
GD-7F 139139941.479C++0.1925.639%C++12.23%D*18.5C--N/A567.5h11B+42.8B+
Frag Grenade 8080180N/A78.3347.134%C++N/A400C--N/A16520.2h3.7C+7.9C++
Shrike 11880501.6A0.0755.453%C2.5%C29.6B14.1B2572.7h5.3B+9.5B+
Enforcer ML85 14469203.45C1.7851.289%A1.449%D15D-16.3C+2564.6h18.7D**36.5C
GR-22AE 6262232.696B++1.0227.636%C+24.194%C+56.4C*N/A1221.1h11B+39.9C**
E540 Halberd 1066087.5C++5.8351.732%B*1.667%D*15.4D*11.8D-1993.9h7.5D--14.4C+
NCM3 Raven 9353501.06C*0.6143.628%B+3.774%B+13.3B*10A+1334h19.8B**45.5B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit19760.6h
Motion Spotter12200.1h
Nano-Armor Kit67105,4919.2h
Spawn Beacon01740.2h
Medical Kit3782,00510.6h
Medical Applicator4022,4082.4h
Ammunition Package11300h
MANA Anti-Personnel Turret0540h
Recon Detection Device52820.5h

Check the help document for the dictionary if you want to learn more about words used here.


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