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Destroyer JohnDillPickel[R7] JohnDillPickel
VS BR 103

KDR: 0.51

Score: 20.2m

Last Seen: Apr 26th, 2019 4:51 PM
- OFFLINE - 804.7 hour(s)

Battle Rank 110 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 111): 80%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Thanatos VE70 VE-S Canis VE-H Maw Serpent VE92 Solstice SF C-4 Cosmos VM3 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-151,371 MLG Score: -121
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.28%15.134%3371911957,6780.3369760.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.687%0.219C++-0.872D---0.589DHEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.241C++12.60.118C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.806%0.407%641121349110982060.44677237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.365C**-1.091D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.714B++18.80.645B+27.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.355%1.031%60612081,16421815480.533456212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.878%-0.838D--0.985D--1.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.15C14.4-0.147C30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.859%3.173%788120697717094750.571679205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%0.247C++-0.315C0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.46B+25.10.372C**39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.806%61.013%78312113951623100.243376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.283%-0.629D-0.394C--1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.7-0.177C3.6-0.128C8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.67%11.027%78312112,6301501511.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.512%-0.238C-0.712D-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.324C*3.40.291C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m456.5%180 (10.8k)158 (9.5k)0.51432523,78746,2490.611689103 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121449015.418%10.422%16102:465

61% Engineer8% Heavy Assault8% Infiltrator14% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:44 PMJun 22nd, 2017 5:28 PMMay 25th, 2019 10:12 PM (88d) (PST)Apr 26th, 2019 2:59 PM (118d) (PST)Apr 26th, 2019 12:51 PM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250222280.1860.3610.0190.9720.027-121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,02213,2911,731112215829,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2134.6h/88.9d 4,503 2,479 11,815 124.5k 3,741 4,818 3,481 32.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:1,176
Deaths:1,402
KDR:0.839
Accuracy:25.765% C+
HSR:21.684% C--
Flare VE6
C
Kills:519
Deaths:832
KDR:0.624
Accuracy:20.667% C
HSR:20.617% D
NS-15M1
C-
Kills:275
Deaths:599
KDR:0.459
Accuracy:20.381% C-
HSR:16% D-
Orion VS54
D-
Kills:175
Deaths:496
KDR:0.353
Accuracy:14.803% D*
HSR:18.286% D-
Kills:2,145
Deaths (as Heavy Assault):3,329
Deaths (to Heavy Assaults):13,987
KDR:0.64434
Kill Difference:1,184
Playtime:180.452 hours
Usage:8%
Score:1.954m
Score/min:180
Accuracy (listed only):20.404%
HSR (listed only):19.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C-
Kills:1,456
Deaths:3,490
KDR:0.417
Accuracy:35.564% C-
HSR:12.157% D-
Serpent VE92
D
Kills:1,165
Deaths:3,590
KDR:0.325
Accuracy:21.061% D
HSR:10.730% F
Solstice SF
C
Kills:1,156
Deaths:4,597
KDR:0.251
Accuracy:19.110% D--
HSR:15.138% C
Deimos VA29
C+
Kills:800
Deaths:1,105
KDR:0.724
Accuracy:59.758% C+
HSR:10% D*
Solstice VE3
D
Kills:523
Deaths:1,470
KDR:0.356
Accuracy:17.448% D--
HSR:15.679% D
Phobos VX86
D*
Kills:374
Deaths:1,239
KDR:0.302
Accuracy:39.299% F
HSR:8.824% D*
Pulsar C
D
Kills:285
Deaths:841
KDR:0.339
Accuracy:20.076% D-
HSR:20% D
NS Baron G5
D--
Kills:269
Deaths:692
KDR:0.389
Accuracy:33.296% D--
HSR:7.807% D**
Eidolon VE33
C+
Kills:79
Deaths:307
KDR:0.257
Accuracy:27.911% C+
HSR:16.456% D*
Kills:6,107
Deaths (as Engineer):17,331
Deaths (to Engineers):10,079
KDR:0.35237
Kill Difference:11,224
Playtime:1,299.269 hours
Usage:61%
Score:11.208m
Score/min:144
Accuracy (listed only):30.391%
HSR (listed only):12.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C-
Kills:1,456
Deaths:3,490
KDR:0.417
Accuracy:35.564% C-
HSR:12.157% D-
VE-S Canis
B**
Kills:1,336
Deaths:1,874
KDR:0.713
Accuracy:33.042% B**
HSR:9.880% D*
Deimos VA29
C+
Kills:800
Deaths:1,105
KDR:0.724
Accuracy:59.758% C+
HSR:10% D*
NS-11P
C
Kills:510
Deaths:1,593
KDR:0.320
Accuracy:21.152% C
HSR:11.765% D*
Phobos VX86
D*
Kills:374
Deaths:1,239
KDR:0.302
Accuracy:39.299% F
HSR:8.824% D*
MKV Suppressed
B*
Kills:321
Deaths:554
KDR:0.579
Accuracy:30.023% B*
HSR:16.199% C--
NS Baron G5
D--
Kills:269
Deaths:692
KDR:0.389
Accuracy:33.296% D--
HSR:7.807% D**
Eridani SX5
D*
Kills:229
Deaths:1,213
KDR:0.189
Accuracy:18.458% F
HSR:10.480% D*
NS-7 PDW
C+
Kills:218
Deaths:600
KDR:0.363
Accuracy:24.362% C+
HSR:10.092% D*
Corvus VA55
C
Kills:107
Deaths:210
KDR:0.510
Accuracy:20.534% D
HSR:21.495% C
Pulsar VS1
D
Kills:89
Deaths:305
KDR:0.292
Accuracy:18.905% D--
HSR:16.854% D
Kills:5,709
Deaths (as Combat Medic):12,875
Deaths (to Combat Medics):5,363
KDR:0.44342
Kill Difference:7,166
Playtime:84.813 hours
Usage:4%
Score:1.090m
Score/min:214
Accuracy (listed only):30.399%
HSR (listed only):12.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C-
Kills:1,456
Deaths:3,490
KDR:0.417
Accuracy:35.564% C-
HSR:12.157% D-
VE-S Canis
B**
Kills:1,336
Deaths:1,874
KDR:0.713
Accuracy:33.042% B**
HSR:9.880% D*
Serpent VE92
D
Kills:1,165
Deaths:3,590
KDR:0.325
Accuracy:21.061% D
HSR:10.730% F
Solstice SF
C
Kills:1,156
Deaths:4,597
KDR:0.251
Accuracy:19.110% D--
HSR:15.138% C
Deimos VA29
C+
Kills:800
Deaths:1,105
KDR:0.724
Accuracy:59.758% C+
HSR:10% D*
Solstice VE3
D
Kills:523
Deaths:1,470
KDR:0.356
Accuracy:17.448% D--
HSR:15.679% D
Phobos VX86
D*
Kills:374
Deaths:1,239
KDR:0.302
Accuracy:39.299% F
HSR:8.824% D*
MKV Suppressed
B*
Kills:321
Deaths:554
KDR:0.579
Accuracy:30.023% B*
HSR:16.199% C--
Pulsar C
D
Kills:285
Deaths:841
KDR:0.339
Accuracy:20.076% D-
HSR:20% D
NS Baron G5
D--
Kills:269
Deaths:692
KDR:0.389
Accuracy:33.296% D--
HSR:7.807% D**
Eridani SX5
D*
Kills:229
Deaths:1,213
KDR:0.189
Accuracy:18.458% F
HSR:10.480% D*
NS-7 PDW
C+
Kills:218
Deaths:600
KDR:0.363
Accuracy:24.362% C+
HSR:10.092% D*
Kills:8,132
Deaths (as Light Assault):21,265
Deaths (to Light Assaults):6,637
KDR:0.38241
Kill Difference:13,133
Playtime:292.725 hours
Usage:14%
Score:2.815m
Score/min:160
Accuracy (listed only):29.291%
HSR (listed only):12.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B**
Kills:1,336
Deaths:1,874
KDR:0.713
Accuracy:33.042% B**
HSR:9.880% D*
MKV Suppressed
B*
Kills:321
Deaths:554
KDR:0.579
Accuracy:30.023% B*
HSR:16.199% C--
NS-357 Underboss
C--
Kills:301
Deaths:754
KDR:0.399
Accuracy:32.226% C--
HSR:16.611% D
Eridani SX5
D*
Kills:229
Deaths:1,213
KDR:0.189
Accuracy:18.458% F
HSR:10.480% D*
NS-7 PDW
C+
Kills:218
Deaths:600
KDR:0.363
Accuracy:24.362% C+
HSR:10.092% D*
XM98
C
Kills:184
Deaths:254
KDR:0.724
Accuracy:35.014% C
HSR:69.565% D
NS-44 Commissioner
C
Kills:182
Deaths:518
KDR:0.351
Accuracy:27.665% D--
HSR:19.231% C
Phaseshift VX-S
C+
Kills:147
Deaths:142
KDR:1.035
Accuracy:35.662% C+
HSR:61.905% D-
NS-30 Vandal
C-
Kills:125
Deaths:272
KDR:0.460
Accuracy:30.315% C-
HSR:16% D*
VA39 Spectre
C
Kills:64
Deaths:162
KDR:0.395
Accuracy:23.978% D**
HSR:34.375% C
NS-45 Pilot
C-
Kills:63
Deaths:145
KDR:0.434
Accuracy:27.249% D
HSR:22.222% C-
Kills:3,170
Deaths (as Infiltrator):6,488
Deaths (to Infiltrators):5,355
KDR:0.48859
Kill Difference:3,318
Playtime:174.748 hours
Usage:8%
Score:1.830m
Score/min:175
Accuracy (listed only):28.908%
HSR (listed only):26.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:840
Deaths:1,018
KDR:0.825
Accuracy:16.309% C+
HSR:17.500% C
Cosmos VM3
C+
Kills:824
Deaths:941
KDR:0.876
Accuracy:16.477% C+
HSR:14.078% D*
Quasar VM1
C*
Kills:402
Deaths:567
KDR:0.709
Accuracy:16.820% C*
HSR:14.925% D
Blueshift VM5
B++
Kills:200
Deaths:133
KDR:1.504
Accuracy:22.984% B++
HSR:16.500% D-
Comet VM2
C+
Kills:196
Deaths:556
KDR:0.353
Accuracy:42.571% C+
HSR:3.571% C
Blueshift VM5
B+
Kills:183
Deaths:129
KDR:1.419
Accuracy:22.354% B+
HSR:12.568% F
Kills:2,645
Deaths (as MAX Suit):1,672
Deaths (to MAX Suits):2,706
KDR:1.58194
Kill Difference:973
Playtime:97.702 hours
Usage:5%
Score:1.281m
Score/min:218
Accuracy (listed only):22.919%
HSR (listed only):13.190%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:491
V. Kills:57 N/A
Deaths:201
KDR:2.443
Accuracy:40.806% D*
KPH:51.600 C-
VKPH:6 D--
Maelstrom Turbo Laser
D--
Kills:59
V. Kills:58 100%
Deaths:505
KDR:0.117
Accuracy:23.987% D*
KPH:2.100 D--
VKPH:2.100 D*
Saron Laser Cannon
D
Kills:55
V. Kills:51 106%
Deaths:477
KDR:0.115
Accuracy:27.158% D
KPH:2.200 D--
VKPH:2 D*
Antares LC
D--
Kills:54
V. Kills:59 90%
Deaths:204
KDR:0.265
Accuracy:20.783% F
KPH:4.400 D--
VKPH:4.800 D--
Kills:659 (168 + 0)
Deaths:1,387
KDR:0.475
VKDR:0.162
Vehicle Kills:225
Kill Difference:728
Playtime:74.322 hours
Usage:3%
Score:0.289m
Score/min:65
Piloting Accuracy:20.783%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:109
V. Kills:62 173%
Deaths:44
KDR:2.477
Accuracy:35.492% C
KPH:392,400 U
VKPH:223,200 U
Kills:109 (0 + 109)
Deaths:44
KDR:2.477
VKDR:1.409
Vehicle Kills:62
Kill Difference:65
Playtime:0.001 hours
Usage:0%
Score:0.062m
Score/min:1,852,680
Piloting Accuracy:N/A%
Gunner Accuracy:35.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:230
V. Kills:77 295%
Deaths:142
KDR:1.620
Accuracy:58.243% B++
KPH:24.600 C
VKPH:8.200 D
C75 Viper
C
Kills:126
V. Kills:45 274%
Deaths:105
KDR:1.200
Accuracy:37.110% C
KPH:6.900 D*
VKPH:2.400 D*
Skyguard
D
Kills:95
V. Kills:59 158%
Deaths:83
KDR:1.145
Accuracy:25.152% D
KPH:8.600 D-
VKPH:5.400 D*
L100 Python HESH
B+
Kills:86
V. Kills:9 N/A
Deaths:21
KDR:4.095
Accuracy:52.588% B+
KPH:32.200 D
VKPH:3.400 D*
Kills:537 (537 + 0)
Deaths:351
KDR:1.530
VKDR:0.541
Vehicle Kills:190
Kill Difference:186
Playtime:41.420 hours
Usage:2%
Score:0.245m
Score/min:99
Driving Accuracy:52.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:402
V. Kills:271 148%
Deaths:269
KDR:1.494
Accuracy:59.343% B++
KPH:13.900 D--
VKPH:9.400 D*
Supernova PC
C+
Kills:179
V. Kills:56 314%
Deaths:151
KDR:1.185
Accuracy:48.361% C+
KPH:6.600 D**
VKPH:2.100 F-
Supernova VPC
D
Kills:132
V. Kills:23 N/A
Deaths:38
KDR:3.474
Accuracy:56.571% B++
KPH:28.100 D
VKPH:4.900 D
Saron HRB
C*
Kills:126
V. Kills:88 142%
Deaths:39
KDR:3.231
Accuracy:41.976% C+
KPH:25 C+
VKPH:17.500 C*
Proton II PPA
C
Kills:121
V. Kills:3 N/A
Deaths:22
KDR:5.500
Accuracy:21.855% C
KPH:47.500 C
VKPH:1.200 D*
Kills:960 (713 + 247)
Deaths:519
KDR:1.850
VKDR:0.850
Vehicle Kills:441
Kill Difference:441
Playtime:68.134 hours
Usage:3%
Score:0.540m
Score/min:132
Driving Accuracy:56.571%
Gunner Accuracy:21.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:172
V. Kills:18 N/A
Deaths:40
KDR:4.300
Accuracy:33.904% C-
KPH:58.900 D
VKPH:6.200 C+
Aphelion VEX-4H
B**
Kills:114
V. Kills:131 86%
Deaths:82
KDR:1.390
Accuracy:55.918% B**
KPH:34.300 C
VKPH:39.500 B**
M40 Fury-H
C
Kills:114
V. Kills:11 N/A
Deaths:26
KDR:4.385
Accuracy:39.300% C
KPH:76.800 C
VKPH:7.400 D
E540 Halberd-H
C
Kills:103
V. Kills:48 210%
Deaths:37
KDR:2.784
Accuracy:54.346% C
KPH:27.400 D-
VKPH:12.800 D--
Kills:503 (0 + 503)
Deaths:185
KDR:2.719
VKDR:1.124
Vehicle Kills:208
Kill Difference:318
Playtime:11.488 hours
Usage:1%
Score:0.200m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:54.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:172
V. Kills:92 185%
Deaths:52
KDR:3.308
Accuracy:43.741% B+
KPH:18.800 C+
VKPH:10.100 B++
M60-G Bulldog
B**
Kills:109
V. Kills:17 N/A
Deaths:17
KDR:6.412
Accuracy:47.396% B**
KPH:46.800 B+
VKPH:7.300 C+
M12 Kobalt
B+
Kills:65
V. Kills:4 N/A
Deaths:12
KDR:5.417
Accuracy:16.631% C
KPH:72.800 C*
VKPH:4.500 B+
Kills:346 (0 + 346)
Deaths:81
KDR:4.272
VKDR:1.395
Vehicle Kills:113
Kill Difference:265
Playtime:12.373 hours
Usage:1%
Score:0.152m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:16.631%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:210
V. Kills:7 N/A
Deaths:220
KDR:0.955
Accuracy:34.898% D-
KPH:19.300 D--
VKPH:0.600 D*
M40 Fury-F
C++
Kills:70
V. Kills:28 241%
Deaths:105
KDR:0.667
Accuracy:64.853% A
KPH:16.800 C
VKPH:6.700 C++
Kills:280 (280 + 0)
Deaths:325
KDR:0.862
VKDR:0.108
Vehicle Kills:35
Kill Difference:45
Playtime:15.056 hours
Usage:1%
Score:0.064m
Score/min:71
Driving Accuracy:64.853%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 1,4791,4563,4900.417D0.1035.564%C-12.157%D-13.9DN/A38104.5h4.4B+12.3C*
VE-S Canis 1,3611,3361,8740.713C-0.2033.042%B**9.88%D*27.7CN/A8348.2h9.9B++30.1B+
VE-H Maw 1,1941,1761,4020.839D0.3225.765%C+21.684%C--34.5C-N/A12134.1h9.5B+37B+
Serpent VE92 1,2181,1653,5900.325D0.1921.061%D10.73%F7.2D--N/A22162.4h16.1D76.3C
Solstice SF 1,1801,1564,5970.251D0.2619.11%D--15.138%C5D--N/A15232h15.7C82.2D
C-4 1,7011,0571,7800.594D0.0819.24%D*N/A38.3D--23.3C37927.6h1.6C+8.5D
Cosmos VM3 8568401,0180.825D0.3116.309%C+17.5%C18.6D-N/A5545.2h15.6C--95.6C+
Cosmos VM3 8418249410.876D0.3616.477%C+14.078%D*19.8DN/A5541.6h14.9C+90.2C+
Deimos VA29 8198001,1050.724C-0.2159.758%C+10%D*39C+N/A12820.5h1.9B*3.2B+
Solstice VE3 5425231,4700.356D0.1617.448%D--15.679%D3.6D--N/A27144.6h20.2D115.8C--
Flare VE6 5275198320.624D0.1120.667%C20.617%D21.1DN/A5924.6h10.5C*50.7C++
NS-11P 5185101,5930.32D0.1921.152%C11.765%D*11.6D-N/A3744h15.1C71.5C+
Dual Photon Pods 5484912012.443D1.9340.806%D*N/A51.7C-6D--1889.5h18.8B+46.1C++
Quasar VM1 4134025670.709C--0.1916.82%C*14.925%D13.3D-N/A4830.3h15.5C+91.9C*
Supernova FPC 6734022691.494D0.9859.343%B++N/A13.9D--9.4D*16428.9h7.2D--12.2C-
Phobos VX86 3833741,2390.302D0.2139.299%F8.824%D*8.5D*N/A2443.8h3D7.7D*
MKV Suppressed 3273215540.579D0.0630.023%B*16.199%C--24CN/A6013.4h13.3B44.5B+
NS-357 Underboss 3063017540.399D0.1232.226%C--16.611%D20.2DN/A5814.9h4.8C--14.8C
Lasher X2 2912857650.373D-0.1423.326%C3.158%C-13.7D-N/A4520.8h21.1C+90.5C+
Pulsar C 2932858410.339C--0.1820.076%D-20%D7.2D-N/A3039.6h13.4C66.6C
NS-15M1 2792755990.459D0.0620.381%C-16%D-20.4DN/A6713.5h13.9C68.3C+
NS Baron G5 2732696920.389D-0.1333.296%D--7.807%D**18.3DN/A4914.7h4.4C**13.2C+
MANA Anti-Personnel Turret 2602522341.077N/A0.5621.256%UN/A2520U80U5822000.1h40.7T*191.5T*
L100 Python HEAT 3072301421.62D1.1158.243%B++N/A24.7C8.3D1569.3h5.6B9.6B+
Eridani SX5 2342291,2130.189D-0.3318.458%F10.48%D*4.7D*N/A1448.9h18.5D**100.3D**
Proximity Mine 228227922.467C-1.9542.974%C++N/A113.5C+N/A3612h1.8B4.3B
Lumine Edge 2272268,5010.027C0.4922.769%C-13.274%C-0.7C--N/A2304.7h1.6C7.2C+
NS-7 PDW 2192186000.363D0.1524.362%C+10.092%D*15.1DN/A5214.4h15C++61.6C*
S12 Renegade 2172102200.955C-0.4434.898%D-8.095%B*19.3D--N/A5010.9h2.9B+8.4C++
Blueshift VM5 2072001331.504C0.9922.984%B++16.5%D-26.3C-N/A877.6h15.8C++68.6B+
Comet VM2 2411965560.353D0.1642.571%C+3.571%C6.8D1.6D*4628.7h17B+40B+
XM98 1871842540.724D0.2135.014%C69.565%D14.4DN/A3812.8h2.7C+7.7C+
Blueshift VM5 1881831291.419C0.9022.354%B+12.568%F24.1DN/A947.6h17.7C-79.2C**
NS-44 Commissioner 1851825180.351D0.1627.665%D--19.231%C21.2C--N/A788.6h4.6C--16.7D
Supernova PC 2351791511.185D0.6748.361%C+1.676%C-6.6D**2.1F-5327h4B*8.4B++
Tank Mine 2971771701.041D0.5343.473%B++N/A57.1D--38.7D-6033.1h2.1C4.8B*
Orion VS54 1771754960.353D0.1614.803%D*18.286%D-6.8D--N/A6125.8h17.6D*119.2D
M20 Basilisk 264172523.308C*2.7943.741%B+5.814%C+18.9C+10.1B++2019.1h92C++210.4B+
Proton II PPA-H 190172404.3D3.7933.904%C-2.907%A59.3D6.2C+1772.9h11.6C+34.3C+
S1 2061485980.247D-0.2758.308%C++2.703%C+12.1D--4.8D*14012.2h7.8C13.3C+
Phaseshift VX-S 1511471421.035D0.5235.662%C+61.905%D-15.8D-N/A399.3h3.3C+9.3C++
Spear Anti-Vehicle Phalanx Turret 209140344.118C-3.6040.44%C-3.571%C26.9D13.3D2185.2h9.6C+23.7C+
Supernova VPC 155132383.474D2.9656.571%B++N/A28.1D4.9D1174.7h3B5.3B+
Saron HRB 214126393.231C2.7241.976%C+N/A25.2C+17.6C*3675h21.4C*50.9C*
C75 Viper 1711261051.2D0.6937.11%C1.587%C*6.8D*2.4D*6918.4h18.4D49.7C--
NS-30 Vandal 1281252720.46D0.0530.315%C-16%D*15.6D--N/A478h7.5D--24.6D
Proton II PPA 124121225.5C--4.9921.855%C1.653%C48.4C1.2D*1712.5h8.9B40.8C*
Sticky Grenade 1221191119N/A118.4942.354%D*N/A595D15C*15730.2h2.9D6.9D
Aphelion VEX-4H 245114821.39C0.8855.918%B**2.632%C34.5C39.7B**4583.3h127F--227.1D*
M40 Fury-H 125114264.385D3.8739.3%CN/A76C7.3D2451.5h8C*20.3C*
Frag Grenade 1151141114N/A113.4947.333%C*N/A380C-3.3D21670.3h3.7C++7.7B
C150 Dalton 171109442.477C--1.9635.492%C1.835%A1090U620U6175600.1h5.1C14.4C
M60-G Bulldog 126109176.412B+5.9047.396%B**3.67%B+47.4B+7.4C+2022.3h6.6B13.9B++
Corvus VA55 1081072100.51D0.0020.534%D21.495%C19.5C--N/A735.5h10.2B*49.7C*
E540 Halberd-H 151103372.784C--2.2754.346%CN/A27.1D-12.6D--2483.8h7.5C--13.7D
Skyguard 15495831.145D0.6325.152%D2.105%C++8.6D-5.4D*8511h95.6B++379.9B+
Pulsar VS1 92893050.292D0.2218.905%D--16.854%D9.2D-N/A729.7h15.2C+80.2C
NS Decimator 115881950.451D0.0660.027%C+1.136%D-22.6D6.9D*2673.9h5.1C+8.6C+
L100 Python HESH 9586214.095D3.5852.588%B+N/A31.9D3.3D*1592.7h3C**5.6B+
Eidolon VE33 82793070.257D0.2627.911%C+16.456%D*3.7D*N/A2021.2h13.4D*48.2C--
Xiphos Anti-Personnel Phalanx Tower 7675175C*74.4932.532%C**N/A107.1C--1.4D**2980.7h12.8B39.4B
M40 Fury-F 98701050.667C-0.1564.853%AN/A16.7C6.7C++1274.2h15.2C23.4C*
M12 Kobalt 6965125.417D4.9016.631%C9.231%F-72.2C*4.4B+2440.9h13B**78.3B+
Hunter QCX 66643180.201D0.3147.74%C**18.75%C-5.2D-N/A2012.4h9.4C+19.7C+
VA39 Spectre 67641620.395D0.1223.978%D**34.375%C5.3D*N/A2612.1h6.9C28.7D-
NS-45 Pilot 63631450.434D0.0827.249%D22.222%C-13.4D--N/A364.7h8.2C30.2C
Maelstrom Turbo Laser 117595050.117D0.4023.987%D*N/A2.1D--2.1D*3927.6h213.7D**891F-
Saron Laser Cannon 106554770.115C-0.4027.158%DN/A2.2D--2D*4925h222.2D-818.3D--
Antares LC 113542040.265D0.2520.783%FN/A4.4D--4.8D--6112.2h184.6C--888D*
MANA Anti-Vehicle Turret 100511110.459D-0.0653.245%C3.922%C++510D490C1154800.1h16.6T31.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon471,8664.2h
Anti-Vehicle MANA Turret614392.6h
Nano-Armor Kit1,238752,06165.7h
Motion Spotter104620.5h
AE Nano-Armor Kit3137,4542.1h
NS-TMC-01 "His Regards"39024915.2h
Skywall Shield Emitter21290.6h
Turret AI Module01460.7h
Structure Shield Module31240.7h
AE Medical Applicator505,7950.6h
Nanite Revive Grenade02650.1h
Medical Applicator67783,82112.1h
Cortium Silo0500.3h
Spitfire Auto-Turret357911.4h
Xiphos Anti-Personnel Tower11080.6h
Bunker1601.1h
Rampart Wall102834h
Spear Anti-Vehicle Tower21340.8h
Deconstruction Tool13,9860.5h
Shield Recharging Field243750.3h
Recon Detection Device421,6732.8h
Smoke Grenade0700h
Ammunition Package581,5312.4h
Medical Kit615671.5h
Anti-Infantry MANA Turret1099884.8h
Nano-Repair Grenade02450.1h
Snowman Soldier8740.1h
Hardlight Barrier131110.4h
Infantry Tower0750.8h

Check the help document for the dictionary if you want to learn more about words used here.


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