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Destroyer JohnDillPickel[R7] JohnDillPickel
VS BR 103

KDR: 0.51

Score: 20.1m

Last Seen: Feb 16th, 2019 2:30 PM
- OFFLINE - 23 hour(s)

Battle Rank 110 (103 total) - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 113
Level Progress (to 111): 74%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Thanatos VE70 VE-S Canis VE-H Maw Serpent VE92 Solstice SF C-4 Cosmos VM3 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-150,120 MLG Score: -120
Fun Score: N/A
Cheeseburgers Flipped: 780TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.245%15.1%3361910037,6160.3355070.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.669%0.229C++-0.86D---0.59DHEAD + (~3.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.243C++12.60.119C+44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.721%0.409%641102148910952030.446575240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.347C**-1.099D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.713B++18.80.645B+27.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.348%1.033%61610161,16221725480.534745212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.894%-0.833D--1.018D*1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.149C14.4-0.146C30

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.835%3.176%788101497617034750.573106205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%0.25C*-0.301C0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.456B+250.365C**39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.944%61.069%78310193931600100.245625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.266%-0.614D-0.398C--1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.174C3.6-0.128C8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.653%10.967%78310192,6261499511.75067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%-0.23C-0.708D-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C*3.40.29C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 113
20.1m457.3%179 (10.7k)157 (9.4k)0.51423523,69846,0840.611622103 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102248515.395%10.398%16002:465

61% Engineer8% Heavy Assault8% Infiltrator14% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 3:44 PMJun 22nd, 2017 5:28 PMFeb 19th, 2019 10:48 AM (1d) (PST)Feb 16th, 2019 10:40 AM (4d) (PST)Feb 16th, 2019 10:30 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
250221290.1850.3610.0190.9720.027-120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,00213,2791,723112215829,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2130.2h/88.8d 4,488 2,464 11,777 124.2k 3,736 4,807 3,469 32m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:1,176
Deaths:1,402
KDR:0.839
Accuracy:25.765% C+
HSR:21.684% C--
Flare VE6
C
Kills:487
Deaths:780
KDR:0.624
Accuracy:20.480% C
HSR:19.918% D
Lasher X2
C
Kills:285
Deaths:764
KDR:0.373
Accuracy:23.287% C
HSR:3.158% C-
NS-15M1
C
Kills:275
Deaths:599
KDR:0.459
Accuracy:20.381% C
HSR:16% D-
Orion VS54
D-
Kills:175
Deaths:496
KDR:0.353
Accuracy:14.803% D*
HSR:18.286% D-
Kills:2,398
Deaths (as Heavy Assault):4,041
Deaths (to Heavy Assaults):13,933
KDR:0.59342
Kill Difference:1,643
Playtime:179.031 hours
Usage:8%
Score:1.938m
Score/min:180
Accuracy (listed only):20.943%
HSR (listed only):15.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C-
Kills:1,455
Deaths:3,488
KDR:0.417
Accuracy:35.557% C-
HSR:12.165% D-
Serpent VE92
C--
Kills:1,165
Deaths:3,590
KDR:0.325
Accuracy:21.061% C--
HSR:10.730% F
Solstice SF
C
Kills:1,156
Deaths:4,597
KDR:0.251
Accuracy:19.110% D--
HSR:15.138% C
Deimos VA29
C+
Kills:800
Deaths:1,105
KDR:0.724
Accuracy:59.758% C+
HSR:10% D--
Solstice VE3
D
Kills:512
Deaths:1,460
KDR:0.351
Accuracy:17.402% D--
HSR:15.820% D
Phobos VX86
D*
Kills:371
Deaths:1,231
KDR:0.301
Accuracy:39.199% F
HSR:8.356% D*
Pulsar C
C--
Kills:285
Deaths:841
KDR:0.339
Accuracy:20.076% D-
HSR:20% C--
NS Baron G5
D--
Kills:269
Deaths:692
KDR:0.389
Accuracy:33.296% D--
HSR:7.807% D**
Eidolon VE33
C+
Kills:79
Deaths:307
KDR:0.257
Accuracy:27.911% C+
HSR:16.456% D*
Kills:6,092
Deaths (as Engineer):17,311
Deaths (to Engineers):10,048
KDR:0.35191
Kill Difference:11,219
Playtime:1,297.979 hours
Usage:61%
Score:11.197m
Score/min:144
Accuracy (listed only):30.374%
HSR (listed only):12.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C-
Kills:1,455
Deaths:3,488
KDR:0.417
Accuracy:35.557% C-
HSR:12.165% D-
VE-S Canis
B*
Kills:1,336
Deaths:1,874
KDR:0.713
Accuracy:33.042% B*
HSR:9.880% D*
Deimos VA29
C+
Kills:800
Deaths:1,105
KDR:0.724
Accuracy:59.758% C+
HSR:10% D--
NS-11P
C
Kills:503
Deaths:1,579
KDR:0.319
Accuracy:21.069% C
HSR:11.928% D*
Phobos VX86
D*
Kills:371
Deaths:1,231
KDR:0.301
Accuracy:39.199% F
HSR:8.356% D*
MKV Suppressed
B++
Kills:317
Deaths:539
KDR:0.588
Accuracy:29.504% B++
HSR:16.404% C-
NS Baron G5
D--
Kills:269
Deaths:692
KDR:0.389
Accuracy:33.296% D--
HSR:7.807% D**
Eridani SX5
D*
Kills:229
Deaths:1,213
KDR:0.189
Accuracy:18.458% D**
HSR:10.480% D*
NS-7 PDW
C+
Kills:218
Deaths:600
KDR:0.363
Accuracy:24.362% C+
HSR:10.092% D*
Corvus VA55
C+
Kills:102
Deaths:201
KDR:0.507
Accuracy:20.848% D
HSR:21.569% C+
Pulsar VS1
D
Kills:89
Deaths:305
KDR:0.292
Accuracy:18.905% D-
HSR:16.854% D
Kills:5,689
Deaths (as Combat Medic):12,827
Deaths (to Combat Medics):5,350
KDR:0.44352
Kill Difference:7,138
Playtime:84.254 hours
Usage:4%
Score:1.077m
Score/min:213
Accuracy (listed only):30.363%
HSR (listed only):12.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C-
Kills:1,455
Deaths:3,488
KDR:0.417
Accuracy:35.557% C-
HSR:12.165% D-
VE-S Canis
B*
Kills:1,336
Deaths:1,874
KDR:0.713
Accuracy:33.042% B*
HSR:9.880% D*
Serpent VE92
C--
Kills:1,165
Deaths:3,590
KDR:0.325
Accuracy:21.061% C--
HSR:10.730% F
Solstice SF
C
Kills:1,156
Deaths:4,597
KDR:0.251
Accuracy:19.110% D--
HSR:15.138% C
Deimos VA29
C+
Kills:800
Deaths:1,105
KDR:0.724
Accuracy:59.758% C+
HSR:10% D--
Solstice VE3
D
Kills:512
Deaths:1,460
KDR:0.351
Accuracy:17.402% D--
HSR:15.820% D
Phobos VX86
D*
Kills:371
Deaths:1,231
KDR:0.301
Accuracy:39.199% F
HSR:8.356% D*
MKV Suppressed
B++
Kills:317
Deaths:539
KDR:0.588
Accuracy:29.504% B++
HSR:16.404% C-
Pulsar C
C--
Kills:285
Deaths:841
KDR:0.339
Accuracy:20.076% D-
HSR:20% C--
NS Baron G5
D--
Kills:269
Deaths:692
KDR:0.389
Accuracy:33.296% D--
HSR:7.807% D**
Eridani SX5
D*
Kills:229
Deaths:1,213
KDR:0.189
Accuracy:18.458% D**
HSR:10.480% D*
NS-7 PDW
C+
Kills:218
Deaths:600
KDR:0.363
Accuracy:24.362% C+
HSR:10.092% D*
Kills:8,113
Deaths (as Light Assault):21,230
Deaths (to Light Assaults):6,619
KDR:0.38215
Kill Difference:13,117
Playtime:292.270 hours
Usage:14%
Score:2.808m
Score/min:160
Accuracy (listed only):29.235%
HSR (listed only):12.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:1,336
Deaths:1,874
KDR:0.713
Accuracy:33.042% B*
HSR:9.880% D*
MKV Suppressed
B++
Kills:317
Deaths:539
KDR:0.588
Accuracy:29.504% B++
HSR:16.404% C-
NS-357 Underboss
C--
Kills:301
Deaths:751
KDR:0.401
Accuracy:32.267% C--
HSR:16.611% D
Eridani SX5
D*
Kills:229
Deaths:1,213
KDR:0.189
Accuracy:18.458% D**
HSR:10.480% D*
NS-7 PDW
C+
Kills:218
Deaths:600
KDR:0.363
Accuracy:24.362% C+
HSR:10.092% D*
XM98
C
Kills:184
Deaths:251
KDR:0.733
Accuracy:35.089% C
HSR:69.565% D
NS-44 Commissioner
C
Kills:182
Deaths:518
KDR:0.351
Accuracy:27.665% D--
HSR:19.231% C
Phaseshift VX-S
C+
Kills:147
Deaths:142
KDR:1.035
Accuracy:35.662% C+
HSR:61.905% D-
NS-30 Vandal
C-
Kills:122
Deaths:266
KDR:0.459
Accuracy:30.190% C-
HSR:16.393% D*
NS-45 Pilot
C
Kills:63
Deaths:145
KDR:0.434
Accuracy:27.249% D
HSR:22.222% C
VA39 Spectre
C
Kills:62
Deaths:161
KDR:0.385
Accuracy:24.074% D*
HSR:33.871% C
Kills:3,161
Deaths (as Infiltrator):6,460
Deaths (to Infiltrators):5,317
KDR:0.48932
Kill Difference:3,299
Playtime:174.179 hours
Usage:8%
Score:1.824m
Score/min:175
Accuracy (listed only):28.869%
HSR (listed only):26.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:840
Deaths:1,018
KDR:0.825
Accuracy:16.309% C+
HSR:17.500% C-
Cosmos VM3
C+
Kills:824
Deaths:941
KDR:0.876
Accuracy:16.477% C+
HSR:14.078% D--
Quasar VM1
C*
Kills:402
Deaths:567
KDR:0.709
Accuracy:16.820% C*
HSR:14.925% D
Blueshift VM5
B++
Kills:199
Deaths:132
KDR:1.508
Accuracy:22.980% B++
HSR:16.583% D-
Comet VM2
C+
Kills:196
Deaths:556
KDR:0.353
Accuracy:42.571% C+
HSR:3.571% C
Blueshift VM5
B++
Kills:181
Deaths:128
KDR:1.414
Accuracy:22.313% B++
HSR:12.707% D**
Kills:2,642
Deaths (as MAX Suit):1,671
Deaths (to MAX Suits):2,704
KDR:1.58109
Kill Difference:971
Playtime:97.642 hours
Usage:5%
Score:1.280m
Score/min:219
Accuracy (listed only):22.911%
HSR (listed only):13.227%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:489
V. Kills:56 N/A
Deaths:201
KDR:2.433
Accuracy:40.721% D*
KPH:51.400 C-
VKPH:5.900 D--
Maelstrom Turbo Laser
D--
Kills:59
V. Kills:58 100%
Deaths:505
KDR:0.117
Accuracy:23.987% D*
KPH:2.100 D--
VKPH:2.100 D*
Antares LC
D--
Kills:54
V. Kills:59 90%
Deaths:204
KDR:0.265
Accuracy:20.783% F
KPH:4.400 D--
VKPH:4.800 D--
Saron Laser Cannon
D-
Kills:53
V. Kills:49 106%
Deaths:469
KDR:0.113
Accuracy:26.761% D-
KPH:2.100 D--
VKPH:2 D*
Kills:655 (166 + 0)
Deaths:1,379
KDR:0.475
VKDR:0.161
Vehicle Kills:222
Kill Difference:724
Playtime:74.113 hours
Usage:3%
Score:0.287m
Score/min:65
Piloting Accuracy:26.761%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:109
V. Kills:62 173%
Deaths:44
KDR:2.477
Accuracy:35.492% C
KPH:392,400 U
VKPH:223,200 U
Kills:109 (0 + 109)
Deaths:44
KDR:2.477
VKDR:1.409
Vehicle Kills:62
Kill Difference:65
Playtime:0.001 hours
Usage:0%
Score:0.062m
Score/min:1,852,680
Piloting Accuracy:N/A%
Gunner Accuracy:35.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:230
V. Kills:77 295%
Deaths:142
KDR:1.620
Accuracy:58.243% B++
KPH:24.600 C
VKPH:8.200 D
C75 Viper
C
Kills:126
V. Kills:45 274%
Deaths:105
KDR:1.200
Accuracy:37.110% C
KPH:6.900 D*
VKPH:2.400 D*
Skyguard
D
Kills:95
V. Kills:59 158%
Deaths:83
KDR:1.145
Accuracy:25.152% D
KPH:8.600 D
VKPH:5.400 D*
L100 Python HESH
B+
Kills:86
V. Kills:9 N/A
Deaths:21
KDR:4.095
Accuracy:52.588% B+
KPH:32.200 D
VKPH:3.400 D*
Kills:537 (537 + 0)
Deaths:351
KDR:1.530
VKDR:0.541
Vehicle Kills:190
Kill Difference:186
Playtime:41.420 hours
Usage:2%
Score:0.245m
Score/min:99
Driving Accuracy:52.588%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:400
V. Kills:271 147%
Deaths:269
KDR:1.487
Accuracy:59.526% B++
KPH:13.900 D--
VKPH:9.400 D*
Supernova PC
C+
Kills:179
V. Kills:56 314%
Deaths:151
KDR:1.185
Accuracy:48.361% C+
KPH:6.600 D**
VKPH:2.100 F-
Supernova VPC
D
Kills:132
V. Kills:23 N/A
Deaths:38
KDR:3.474
Accuracy:56.571% B++
KPH:28.100 D
VKPH:4.900 D
Saron HRB
C*
Kills:126
V. Kills:88 142%
Deaths:39
KDR:3.231
Accuracy:41.976% C+
KPH:25 C+
VKPH:17.500 C*
Proton II PPA
C
Kills:121
V. Kills:3 N/A
Deaths:22
KDR:5.500
Accuracy:21.855% C
KPH:47.500 C
VKPH:1.200 D*
Kills:958 (711 + 247)
Deaths:519
KDR:1.846
VKDR:0.850
Vehicle Kills:441
Kill Difference:439
Playtime:67.978 hours
Usage:3%
Score:0.539m
Score/min:132
Driving Accuracy:56.571%
Gunner Accuracy:21.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:172
V. Kills:18 N/A
Deaths:40
KDR:4.300
Accuracy:33.904% C
KPH:58.900 D
VKPH:6.200 C+
M40 Fury-H
C
Kills:114
V. Kills:11 N/A
Deaths:26
KDR:4.385
Accuracy:39.300% C
KPH:76.800 C
VKPH:7.400 D
Aphelion VEX-4H
B**
Kills:114
V. Kills:131 86%
Deaths:82
KDR:1.390
Accuracy:55.918% B**
KPH:34.300 C
VKPH:39.500 B**
E540 Halberd-H
C
Kills:103
V. Kills:48 210%
Deaths:37
KDR:2.784
Accuracy:54.346% C
KPH:27.400 D-
VKPH:12.800 D--
Kills:503 (0 + 503)
Deaths:185
KDR:2.719
VKDR:1.124
Vehicle Kills:208
Kill Difference:318
Playtime:11.488 hours
Usage:1%
Score:0.200m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:54.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:171
V. Kills:92 184%
Deaths:51
KDR:3.353
Accuracy:43.724% B+
KPH:18.700 C+
VKPH:10.100 B+
M60-G Bulldog
B**
Kills:109
V. Kills:17 N/A
Deaths:17
KDR:6.412
Accuracy:47.396% B**
KPH:46.800 B+
VKPH:7.300 C+
M12 Kobalt
B+
Kills:65
V. Kills:4 N/A
Deaths:12
KDR:5.417
Accuracy:16.631% C
KPH:72.800 C*
VKPH:4.500 B+
Kills:345 (0 + 345)
Deaths:80
KDR:4.313
VKDR:1.413
Vehicle Kills:113
Kill Difference:265
Playtime:12.354 hours
Usage:1%
Score:0.152m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:16.631%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:210
V. Kills:7 N/A
Deaths:220
KDR:0.955
Accuracy:34.898% D-
KPH:19.300 D--
VKPH:0.600 D--
M40 Fury-F
C++
Kills:68
V. Kills:27 243%
Deaths:103
KDR:0.660
Accuracy:65.009% A
KPH:16.600 C
VKPH:6.600 C++
Kills:278 (278 + 0)
Deaths:323
KDR:0.861
VKDR:0.105
Vehicle Kills:34
Kill Difference:45
Playtime:15.004 hours
Usage:1%
Score:0.064m
Score/min:71
Driving Accuracy:65.009%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 1,4781,4553,4880.417D0.1035.557%C-12.165%D-13.9DN/A38104.5h4.4B+12.4C*
VE-S Canis 1,3611,3361,8740.713C0.2033.042%B*9.88%D*27.7CN/A8348.2h9.9B++30.1B+
VE-H Maw 1,1941,1761,4020.839D0.3225.765%C+21.684%C--34.5C-N/A12034.1h9.5B+37B
Serpent VE92 1,2181,1653,5900.325D0.1921.061%C--10.73%F7.2D--N/A22162.4h16.1D76.3C
Solstice SF 1,1801,1564,5970.251D0.2619.11%D--15.138%C5D--N/A15232h15.7C82.2D
C-4 1,7011,0571,7760.595D0.0819.241%D*N/A38.4D-23.4C38027.5h1.6C+8.4D
Cosmos VM3 8568401,0180.825D0.3116.309%C+17.5%C-18.6D-N/A5545.2h15.6C--95.6C+
Cosmos VM3 8418249410.876D0.3616.477%C+14.078%D--19.8DN/A5541.6h14.9C+90.2C++
Deimos VA29 8198001,1050.724C-0.2159.758%C+10%D--39C+N/A12820.5h1.9B*3.2B+
Solstice VE3 5305121,4600.351D0.1617.402%D--15.82%D3.6D--N/A26144.2h20.5D117.9C--
NS-11P 5115031,5790.319D0.2021.069%C11.928%D*11.5D-N/A3743.7h15.1C+71.6C+
Dual Photon Pods 5454892012.433C--1.9240.721%D*N/A51.5C-5.9D--1879.5h18.8B+46.1C++
Flare VE6 4924877800.624D0.1120.48%C19.918%D20.8DN/A5923.4h10.4C*51C++
Quasar VM1 4134025670.709C--0.1916.82%C*14.925%D13.3D-N/A4830.3h15.5C+91.9C*
Supernova FPC 6714002691.487D0.9759.526%B++N/A13.9D--9.4D*16428.7h7.2D-12.1C
Phobos VX86 3803711,2310.301D-0.2139.199%F8.356%D*8.5D*N/A2443.6h3D7.7D--
MKV Suppressed 3223175390.588D0.0729.504%B++16.404%C-24CN/A6013.2h13B44.1B+
NS-357 Underboss 3063017510.401D0.1132.267%C--16.611%D20.2DN/A5814.9h4.8C-14.7C
Pulsar C 2932858410.339C--0.1820.076%D-20%C--7.2D-N/A3039.6h13.4C66.6C
Lasher X2 2912857640.373D-0.1423.287%C3.158%C-13.7DN/A4520.8h21.1C+90.4C+
NS-15M1 2792755990.459D0.0620.381%C16%D-20.4DN/A6713.5h13.9C68.3C+
NS Baron G5 2732696920.389D-0.1333.296%D--7.807%D**18.3DN/A4914.7h4.4C**13.2C+
MANA Anti-Personnel Turret 2602522341.077N/A0.5621.256%UN/A2520U80U5822000.1h40.7T*191.5T*
L100 Python HEAT 3072301421.62D1.1158.243%B++N/A24.7C8.3D1569.3h5.6B+9.6B++
Eridani SX5 2342291,2130.189D-0.3318.458%D**10.48%D*4.7D*N/A1448.9h18.5D**100.3D**
Proximity Mine 228227922.467C-1.9543.438%C++N/A113.5C+N/A3642h1.8B4.2B+
Lumine Edge 2272268,4220.027C0.4922.84%C13.274%C-0.7C--N/A2302.9h1.6C7.2C+
NS-7 PDW 2192186000.363D0.1524.362%C+10.092%D*15.1DN/A5214.4h15C++61.6C*
S12 Renegade 2172102200.955C-0.4434.898%D-8.095%B*19.3D--N/A5010.9h2.9B+8.4C++
Blueshift VM5 2061991321.508C0.9922.98%B++16.583%D-26.5CN/A877.5h15.8C*68.7B+
Comet VM2 2411965560.353D0.1642.571%C+3.571%C6.8D1.6D*4628.7h17B+40B+
XM98 1871842510.733D0.2235.089%C69.565%D14.5C--N/A3812.7h2.7C+7.6C+
NS-44 Commissioner 1851825180.351D0.1627.665%D--19.231%C21.2C--N/A788.6h4.6C--16.7D
Blueshift VM5 1861811281.414C0.9022.313%B++12.707%D**24.1C--N/A947.5h17.8C--79.8C**
Supernova PC 2351791511.185D0.6748.361%C+1.676%C--6.6D**2.1F-5327h4B*8.4B++
Tank Mine 2971771691.047D0.5343.677%B++N/A57.1D--38.7D-6053.1h2.1C4.8B*
Orion VS54 1771754960.353D0.1614.803%D*18.286%D-6.8D--N/A6125.8h17.6D--119.2C--
Proton II PPA-H 190172404.3D3.7933.904%C2.907%B**59.3D6.2C+1772.9h11.6C34.3C+
M20 Basilisk 263171513.353C*2.8443.724%B+5.848%C+18.8C+10.1B+2019.1h92.1C*210.6B+
S1 2061485970.248D0.2758.266%C++2.703%C+12.1D-4.8D*14012.2h7.8C-13.3C+
Phaseshift VX-S 1511471421.035D0.5235.662%C+61.905%D-15.8DN/A399.3h3.3C+9.3C++
Spear Anti-Vehicle Phalanx Turret 209140344.118C-3.6040.44%C3.571%C26.9D13.3D2185.2h9.6C+23.7C+
Supernova VPC 155132383.474D2.9656.571%B++N/A28.1D4.9D1174.7h3B5.3B+
C75 Viper 1711261051.2D0.6937.11%C1.587%C++6.8D*2.4D*6918.4h18.4D49.7C-
Saron HRB 214126393.231C2.7241.976%C+N/A25.2C++17.6C*3675h21.4C*50.9C*
NS-30 Vandal 1251222660.459D0.0630.19%C-16.393%D*15.4D--N/A487.9h7.4D--24.6D
Proton II PPA 124121225.5C--4.9921.855%C1.653%C-48.4C1.2D*1712.5h8.9B40.8C**
Sticky Grenade 1221191119N/A118.4942.354%D--N/A595D15B15730.2h2.9C--6.9D
Frag Grenade 1151141114N/A113.4947.273%C**N/A380C-3.3D21620.3h3.6C**7.7B
M40 Fury-H 125114264.385D3.8739.3%CN/A76C7.3D2451.5h8C*20.3C++
Aphelion VEX-4H 245114821.39C0.8855.918%B**2.632%C34.5C39.7B**4583.3h127F-227.1D--
M60-G Bulldog 126109176.412B5.9047.396%B**3.67%B+47.4B+7.4C+2022.3h6.6C**13.9B+
C150 Dalton 171109442.477C--1.9635.492%C1.835%B**1090U620U6175600.1h5.1C14.4C
E540 Halberd-H 151103372.784C-2.2754.346%CN/A27.1D-12.6D--2473.8h7.5C-13.7C--
Corvus VA55 1031022010.507D0.0120.848%D21.569%C+19.2C-N/A735.3h10.5B++50.2C*
Skyguard 15495831.145D0.6325.152%D2.105%C+8.6D5.4D*8511h95.6B*379.9B+
Pulsar VS1 92893050.292D0.2218.905%D-16.854%D9.2D-N/A729.7h15.2C+80.2C
L100 Python HESH 9586214.095D3.5852.588%B+N/A31.9D-3.3D*1592.7h3B+5.6B+
NS Decimator 104801890.423D0.0960%C+1.25%D21.1D6.3D--2653.8h5.4C9.1C
Eidolon VE33 82793070.257D0.2627.911%C+16.456%D*3.7D--N/A2021.2h13.4D--48.2C-
Xiphos Anti-Personnel Phalanx Tower 7675175C**74.4932.532%C**N/A107.1C--1.4D**2980.7h12.8C**39.4B
M40 Fury-F 95681030.66C-0.1565.009%AN/A16.6C6.6C++1264.1h15.6C24C++
M12 Kobalt 6965125.417D4.9016.631%C9.231%F-72.2C*4.4B+2440.9h13B**78.3B+
Hunter QCX 66643180.201D0.3147.74%C**18.75%C--5.2DN/A2012.4h9.4C+19.7C+
NS-45 Pilot 63631450.434D0.0827.249%D22.222%C13.4D-N/A364.7h8.2C30.2C
VA39 Spectre 65621610.385D0.1324.074%D*33.871%C5.2D--N/A2612h6.9C28.7D
Maelstrom Turbo Laser 117595050.117D0.4023.987%D*N/A2.1D--2.1D*3927.6h213.7D*891F
Antares LC 113542040.265D0.2520.783%FN/A4.4D--4.8D--6112.2h184.6C-888D*
Saron Laser Cannon 102534690.113C--0.4026.761%D-N/A2.1D--2D*4824.8h219.8D821.2D--
MANA Anti-Vehicle Turret 100511110.459D*0.0653.253%D3.922%B++510D--490D-262000.1h16.5C+31C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter94510.4h
Nano-Armor Kit1,238751,15965.7h
Snowman Soldier8740.1h
Spawn Beacon471,8664.2h
Anti-Vehicle MANA Turret614382.6h
Turret AI Module01460.7h
Structure Shield Module31240.7h
Skywall Shield Emitter21290.6h
Cortium Silo0500.3h
AE Medical Applicator454,9710.5h
NS-TMC-01 "His Regards"39024915.2h
AE Nano-Armor Kit3036,4802.1h
Nanite Revive Grenade02600.1h
Medical Applicator67683,50712h
Deconstruction Tool13,9860.5h
Spear Anti-Vehicle Tower21340.8h
Spitfire Auto-Turret357901.4h
Bunker1601.1h
Rampart Wall102834h
Xiphos Anti-Personnel Tower11080.6h
Anti-Infantry MANA Turret1099884.8h
Ammunition Package581,5302.4h
Medical Kit605601.5h
Infantry Tower0750.8h
Nano-Repair Grenade02440.1h
Hardlight Barrier131110.4h
Shield Recharging Field243750.3h
Recon Detection Device401,6672.8h
Smoke Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


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