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Ascendant Champion JohnWickVS[] JohnWickVS
VS BR 42

KDR: 2.32

Score: 56.7m

Last Seen: Jul 7th, 2018 10:24 AM
- OFFLINE - 530.7 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Emerald
Level Progress (to 43): 10%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 Orion VS54 Serpent VE92 VX6-7 Solstice SF SVA-GG Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,451,160 MLG Score: 1160
Fun Score: N/A
Cheeseburgers Flipped: 557TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.547%23.098%5444998664,2102.83663-0.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.101%0.477B+0.364C**-0.899D--HEAD ++ (~11.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.371C**11.10.226C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.106%71.514%0410312,180157431.38413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.392%0.013C+0.287C*-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.222C++2.70.152C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.841%13.365%0410311,893177241.06828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.9%-0.133C-0.236C-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.303C*3.70.245C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.7m287.6%488 (29.3k)422 (25.3k)2.323588,35138,0252.4869442 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035348621.126%20.168%42603:3234

12% Combat Medic6% Engineer34% Heavy Assault20% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 6:09 PMFeb 15th, 2017 2:33 AMJul 7th, 2018 7:20 AM (291d) (PST)Jul 7th, 2018 7:58 AM (291d) (PST)Jul 7th, 2018 6:24 AM (291d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5992093900.6570.2830.1331.9760.0301160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,93512,52223,41339178119225,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2241.2h/93.4d 6,215 17,819 21,419 265.7k 3,974 11,305 4,014 80.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:12,165
Deaths:4,079
KDR:2.982
Accuracy:23.618% D
HSR:27.415% C
Orion VS54
C
Kills:3,603
Deaths:1,599
KDR:2.253
Accuracy:19.078% C
HSR:20.427% D
SVA-GG
B+
Kills:1,710
Deaths:513
KDR:3.333
Accuracy:23.244% D
HSR:33.567% B+
NS-15M1
C**
Kills:1,435
Deaths:541
KDR:2.652
Accuracy:21.802% C+
HSR:24.599% C**
Pulsar LSW
C
Kills:1,267
Deaths:476
KDR:2.662
Accuracy:20.939% C
HSR:18.469% D
Flare VE6
C-
Kills:1,201
Deaths:540
KDR:2.224
Accuracy:20.008% C-
HSR:19.650% D
NS-15MP
B
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:24.739% D
HSR:33.793% B
NS-15M AE
C**
Kills:1,157
Deaths:326
KDR:3.549
Accuracy:27.300% C**
HSR:30.164% C**
SVA-88
C
Kills:1,150
Deaths:456
KDR:2.522
Accuracy:19.408% D
HSR:22.522% C
NSX Naginata
A*
Kills:642
Deaths:307
KDR:2.091
Accuracy:20.607% C
HSR:41.900% A*
VE-H Maw
B**
Kills:254
Deaths:107
KDR:2.374
Accuracy:22.568% D
HSR:35.433% B**
Ursa
B+
Kills:104
Deaths:53
KDR:1.962
Accuracy:17.515% D-
HSR:26.923% B+
Lasher X2
C+
Kills:83
Deaths:60
KDR:1.383
Accuracy:15.732% D*
HSR:3.614% C+
Kills:25,931
Deaths (as Heavy Assault):9,335
Deaths (to Heavy Assaults):12,201
KDR:2.77783
Kill Difference:16,596
Playtime:754.234 hours
Usage:34%
Score:21.004m
Score/min:464
Accuracy (listed only):21.274%
HSR (listed only):26.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:5,016
Deaths:3,045
KDR:1.647
Accuracy:23.550% C+
HSR:10.985% D*
Serpent VE92
C++
Kills:2,868
Deaths:1,385
KDR:2.071
Accuracy:23.957% C++
HSR:18.863% C+
VX6-7
C++
Kills:2,480
Deaths:1,085
KDR:2.286
Accuracy:23.491% C+
HSR:21.613% C++
Solstice SF
C++
Kills:2,015
Deaths:980
KDR:2.056
Accuracy:24.236% C++
HSR:10.521% D*
Eclipse VE3A
D
Kills:1,688
Deaths:924
KDR:1.827
Accuracy:24.159% D
HSR:17.062% D
MKV Suppressed
C+
Kills:1,541
Deaths:723
KDR:2.131
Accuracy:25.710% C+
HSR:18.365% C+
NS-11C
B*
Kills:1,465
Deaths:568
KDR:2.579
Accuracy:25.994% B+
HSR:24.300% B*
NS-11CP
C*
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:28.181% C+
HSR:24.708% C*
Solstice VE3
C-
Kills:1,358
Deaths:785
KDR:1.730
Accuracy:20.407% C-
HSR:13.549% D--
Zenith VX-5
C
Kills:1,241
Deaths:494
KDR:2.512
Accuracy:22.332% D
HSR:20.065% C
Eridani SX5
C*
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.244% C*
HSR:20.323% C++
NS-7 PDW
C
Kills:1,166
Deaths:529
KDR:2.204
Accuracy:23.392% C
HSR:13.036% D
Pandora VX25
C
Kills:1,163
Deaths:513
KDR:2.267
Accuracy:37.339% C
HSR:13.930% C
NS Baron G5AE
C*
Kills:1,148
Deaths:396
KDR:2.899
Accuracy:38.083% D-
HSR:16.463% C*
Pulsar C
B**
Kills:1,115
Deaths:483
KDR:2.308
Accuracy:23.403% C+
HSR:29.776% B**
Skorpios
C++
Kills:966
Deaths:381
KDR:2.535
Accuracy:27.015% C+
HSR:21.843% C++
NSX Tanto
A
Kills:637
Deaths:296
KDR:2.152
Accuracy:24.210% C
HSR:33.595% A
Nova
C+
Kills:451
Deaths:214
KDR:2.107
Accuracy:43.344% C+
HSR:11.308% D-
Deimos VA29
C-
Kills:222
Deaths:108
KDR:2.056
Accuracy:55.615% C-
HSR:13.514% C--
NS Baron G5
C*
Kills:222
Deaths:116
KDR:1.914
Accuracy:45.609% C*
HSR:13.063% C
Thanatos VE70
C**
Kills:57
Deaths:25
KDR:2.280
Accuracy:41.973% C**
HSR:17.544% C**
NSX Tengu
B+
Kills:57
Deaths:22
KDR:2.591
Accuracy:39.342% B+
HSR:15.790% D
Kills:29,420
Deaths (as Light Assault):13,941
Deaths (to Light Assaults):7,186
KDR:2.11032
Kill Difference:15,479
Playtime:546.510 hours
Usage:24%
Score:13.034m
Score/min:398
Accuracy (listed only):30.390%
HSR (listed only):18.192%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:5,016
Deaths:3,045
KDR:1.647
Accuracy:23.550% C+
HSR:10.985% D*
MKV Suppressed
C+
Kills:1,541
Deaths:723
KDR:2.131
Accuracy:25.710% C+
HSR:18.365% C+
Terminus VX-9
C+
Kills:1,227
Deaths:538
KDR:2.281
Accuracy:23.518% C-
HSR:25.346% C+
NS-11P
A++
Kills:1,206
Deaths:428
KDR:2.818
Accuracy:26.899% B*
HSR:31.343% A++
Eridani SX5
C*
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.244% C*
HSR:20.323% C++
H-V45
C
Kills:1,174
Deaths:540
KDR:2.174
Accuracy:22.635% C
HSR:18.484% C
CME
C
Kills:1,174
Deaths:615
KDR:1.909
Accuracy:22.637% D
HSR:20.187% C
NS-7 PDW
C
Kills:1,166
Deaths:529
KDR:2.204
Accuracy:23.392% C
HSR:13.036% D
Pandora VX25
C
Kills:1,163
Deaths:513
KDR:2.267
Accuracy:37.339% C
HSR:13.930% C
Darkstar
C+
Kills:1,163
Deaths:574
KDR:2.026
Accuracy:26.392% C+
HSR:22.356% C+
Pulsar VS1
C--
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.955% C--
HSR:14.397% D-
Corvus VA55
B+
Kills:1,156
Deaths:517
KDR:2.236
Accuracy:26.983% B+
HSR:23.616% C++
NS Baron G5AE
C*
Kills:1,148
Deaths:396
KDR:2.899
Accuracy:38.083% D-
HSR:16.463% C*
Skorpios
C++
Kills:966
Deaths:381
KDR:2.535
Accuracy:27.015% C+
HSR:21.843% C++
Nova
C+
Kills:451
Deaths:214
KDR:2.107
Accuracy:43.344% C+
HSR:11.308% D-
NS-11A
B++
Kills:431
Deaths:190
KDR:2.268
Accuracy:26.722% B+
HSR:26.914% B++
Equinox VE2 Burst
B++
Kills:247
Deaths:107
KDR:2.308
Accuracy:29.175% C**
HSR:32.794% B++
Deimos VA29
C-
Kills:222
Deaths:108
KDR:2.056
Accuracy:55.615% C-
HSR:13.514% C--
NS Baron G5
C*
Kills:222
Deaths:116
KDR:1.914
Accuracy:45.609% C*
HSR:13.063% C
Thanatos VE70
C**
Kills:57
Deaths:25
KDR:2.280
Accuracy:41.973% C**
HSR:17.544% C**
NSX Tengu
B+
Kills:57
Deaths:22
KDR:2.591
Accuracy:39.342% B+
HSR:15.790% D
Kills:22,123
Deaths (as Combat Medic):10,711
Deaths (to Combat Medics):4,771
KDR:2.06545
Kill Difference:11,412
Playtime:278.924 hours
Usage:12%
Score:8.021m
Score/min:479
Accuracy (listed only):31.149%
HSR (listed only):19.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,868
Deaths:1,385
KDR:2.071
Accuracy:23.957% C++
HSR:18.863% C+
VX6-7
C++
Kills:2,480
Deaths:1,085
KDR:2.286
Accuracy:23.491% C+
HSR:21.613% C++
Solstice SF
C++
Kills:2,015
Deaths:980
KDR:2.056
Accuracy:24.236% C++
HSR:10.521% D*
Eclipse VE3A
D
Kills:1,688
Deaths:924
KDR:1.827
Accuracy:24.159% D
HSR:17.062% D
NS-11C
B*
Kills:1,465
Deaths:568
KDR:2.579
Accuracy:25.994% B+
HSR:24.300% B*
NS-11CP
C*
Kills:1,368
Deaths:452
KDR:3.027
Accuracy:28.181% C+
HSR:24.708% C*
Solstice VE3
C-
Kills:1,358
Deaths:785
KDR:1.730
Accuracy:20.407% C-
HSR:13.549% D--
Zenith VX-5
C
Kills:1,241
Deaths:494
KDR:2.512
Accuracy:22.332% D
HSR:20.065% C
Pandora VX25
C
Kills:1,163
Deaths:513
KDR:2.267
Accuracy:37.339% C
HSR:13.930% C
NS Baron G5AE
C*
Kills:1,148
Deaths:396
KDR:2.899
Accuracy:38.083% D-
HSR:16.463% C*
Pulsar C
B**
Kills:1,115
Deaths:483
KDR:2.308
Accuracy:23.403% C+
HSR:29.776% B**
NSX Tanto
A
Kills:637
Deaths:296
KDR:2.152
Accuracy:24.210% C
HSR:33.595% A
Nova
C+
Kills:451
Deaths:214
KDR:2.107
Accuracy:43.344% C+
HSR:11.308% D-
Deimos VA29
C-
Kills:222
Deaths:108
KDR:2.056
Accuracy:55.615% C-
HSR:13.514% C--
NS Baron G5
C*
Kills:222
Deaths:116
KDR:1.914
Accuracy:45.609% C*
HSR:13.063% C
Eidolon VE33
D
Kills:84
Deaths:33
KDR:2.545
Accuracy:24.191% D
HSR:21.429% D
Thanatos VE70
C**
Kills:57
Deaths:25
KDR:2.280
Accuracy:41.973% C**
HSR:17.544% C**
Kills:19,582
Deaths (as Engineer):8,857
Deaths (to Engineers):6,182
KDR:2.21091
Kill Difference:10,725
Playtime:144.185 hours
Usage:6%
Score:3.870m
Score/min:447
Accuracy (listed only):30.972%
HSR (listed only):18.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:5,016
Deaths:3,045
KDR:1.647
Accuracy:23.550% C+
HSR:10.985% D*
MKV Suppressed
C+
Kills:1,541
Deaths:723
KDR:2.131
Accuracy:25.710% C+
HSR:18.365% C+
NS-44 Commissioner
D
Kills:1,402
Deaths:1,280
KDR:1.095
Accuracy:31.004% D
HSR:16.049% D-
Parallax VX3
C+
Kills:1,189
Deaths:166
KDR:7.163
Accuracy:36.134% C-
HSR:77.628% C+
Eridani SX5
C*
Kills:1,176
Deaths:417
KDR:2.820
Accuracy:27.244% C*
HSR:20.323% C++
NS-7 PDW
C
Kills:1,166
Deaths:529
KDR:2.204
Accuracy:23.392% C
HSR:13.036% D
Skorpios
C++
Kills:966
Deaths:381
KDR:2.535
Accuracy:27.015% C+
HSR:21.843% C++
Ghost
C++
Kills:713
Deaths:181
KDR:3.939
Accuracy:36.500% C
HSR:69.004% C++
Artemis VX26
B+
Kills:701
Deaths:303
KDR:2.314
Accuracy:28.809% C**
HSR:25.535% B+
Phantom VA23
B**
Kills:541
Deaths:165
KDR:3.279
Accuracy:34.920% C+
HSR:38.817% B**
NS-30 Vandal
A++
Kills:521
Deaths:122
KDR:4.270
Accuracy:33.209% C+
HSR:42.227% A++
NS-357P Underboss
C**
Kills:444
Deaths:283
KDR:1.569
Accuracy:33.240% D*
HSR:28.604% C**
Beamer VS3
B+
Kills:442
Deaths:350
KDR:1.263
Accuracy:27.207% C+
HSR:25.566% B+
NS-357 Underboss
C*
Kills:333
Deaths:241
KDR:1.382
Accuracy:30.993% D
HSR:23.423% C*
Nyx VX31
C*
Kills:237
Deaths:78
KDR:3.038
Accuracy:31.645% C
HSR:32.068% C*
Soldier Soaker
A++
Kills:196
Deaths:96
KDR:2.042
Accuracy:23.639% D*
HSR:27.041% A++
VA39 Spectre
C
Kills:191
Deaths:49
KDR:3.898
Accuracy:30.619% C
HSR:35.602% C
Manticore SX40
C*
Kills:174
Deaths:181
KDR:0.961
Accuracy:23.657% D-
HSR:22.989% C*
NSX Tomoe
B++
Kills:168
Deaths:71
KDR:2.366
Accuracy:28.264% C+
HSR:44.643% B++
NS-44P Commissioner
B*
Kills:146
Deaths:108
KDR:1.352
Accuracy:34.921% D
HSR:34.932% B*
V10
B**
Kills:87
Deaths:12
KDR:7.250
Accuracy:35.855% D
HSR:87.356% B**
NS-AM7 Archer
A**
Kills:78
Deaths:58
KDR:1.345
Accuracy:56.721% C
HSR:39.744% A**
NS-44L Blackhand
D
Kills:68
Deaths:44
KDR:1.545
Accuracy:34.976% D
HSR:27.941% D--
NSX Tengu
B+
Kills:57
Deaths:22
KDR:2.591
Accuracy:39.342% B+
HSR:15.790% D
Kills:17,553
Deaths (as Infiltrator):8,905
Deaths (to Infiltrators):4,734
KDR:1.97114
Kill Difference:8,648
Playtime:445.675 hours
Usage:20%
Score:8.283m
Score/min:310
Accuracy (listed only):31.607%
HSR (listed only):33.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:716
Deaths:238
KDR:3.008
Accuracy:21.575% B
HSR:20.810% C+
Blueshift VM5
B+
Kills:709
Deaths:238
KDR:2.979
Accuracy:21.476% B+
HSR:20.451% C+
Cosmos VM3
B+
Kills:307
Deaths:142
KDR:2.162
Accuracy:17.247% C*
HSR:21.824% B+
Quasar VM1
C+
Kills:193
Deaths:110
KDR:1.755
Accuracy:14.644% C+
HSR:16.580% C-
NS-10 Burster
B+
Kills:131
Deaths:35
KDR:3.743
Accuracy:32.457% B+
HSR:4.580% D
NS-10 Burster
B+
Kills:128
Deaths:35
KDR:3.657
Accuracy:32.485% B+
HSR:4.688% C
Comet VM2
B*
Kills:119
Deaths:59
KDR:2.017
Accuracy:44.385% C*
HSR:5.882% B*
Vortex VM21
B++
Kills:117
Deaths:56
KDR:2.089
Accuracy:39.124% C
HSR:5.128% B++
Comet VM2
A++
Kills:106
Deaths:51
KDR:2.078
Accuracy:47.007% C*
HSR:7.547% A++
Cosmos VM3
B**
Kills:101
Deaths:40
KDR:2.525
Accuracy:20.806% B**
HSR:16.832% C--
Vortex VM21
B*
Kills:99
Deaths:56
KDR:1.768
Accuracy:38.673% C+
HSR:6.061% B*
Kills:2,726
Deaths (as MAX Suit):530
Deaths (to MAX Suits):2,670
KDR:5.1434
Kill Difference:2,196
Playtime:69.719 hours
Usage:3%
Score:2.509m
Score/min:600
Accuracy (listed only):29.989%
HSR (listed only):11.853%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,23412,1654,0792.982C++0.6623.618%D27.415%C61.8C+N/A257196.7h10.5C*44.5C+
Sirius SX12 5,0345,0163,0451.647B+0.6823.55%C+10.985%D*25.4C+N/A104197.2h13.1B+55.5C**
Orion VS54 3,6143,6031,5992.253B+0.0719.078%C20.427%D34.3C++N/A207104.9h11.6B+61C**
Serpent VE92 2,8732,8681,3852.071B**0.2523.957%C++18.863%C+33.5C**N/A17885.5h11.6B+48.4B+
VX6-7 2,4842,4801,0852.286B**0.0423.491%C+21.613%C++39.2BN/A23163.3h11.6B+49.3C**
Solstice SF 2,0302,0159802.056B**0.2724.236%C++10.521%D*34.4B*N/A15258.6h9.2B+38B+
SVA-GG 1,7321,7105133.333B*1.0123.244%D33.567%B+59C+N/A21429h10.5C**45.4C++
Eclipse VE3A 1,6941,6889241.827C++0.5024.159%D17.062%D38.3C++N/A17744.1h12.2C++50.7C+
Proximity Mine 1,6441,6412745.989B++3.6739.68%CN/A252.5M+N/A11526.5h1.1A**2.7A+
MKV Suppressed 1,5431,5417232.131A+0.1925.71%C+18.365%C+48.5B*N/A20231.8h12.2B+47.5B+
C-4 1,9011,5156792.231B+0.0925.229%C+N/A87.1C*22.2C-96817.4h1.3B+5.3B
Frag Grenade 1,5131,50711507N/A1,504.6850.737%B++N/A717.6B**2.9D35532.1h2.6B**5.2B*
NS-11C 1,4731,4655682.579A++0.2625.994%B+24.3%B*40.4B++N/A19336.3h12.5B+48.1B+
NS-15M1 1,4411,4355412.652B**0.3321.802%C+24.599%C**52.4B+N/A24727.4h11.2B+51.4B
NS-44 Commissioner 1,4181,4021,2801.095C++1.2331.004%D16.049%D-29.3C+N/A14147.9h3.3B+10.8C*
Anti-Vehicle Grenade 1,5221,37811378N/A1,375.6858.843%B*N/A725.3A++75.8C43261.9h3.4A5.8B**
NS-11CP 1,3821,3684523.027B**0.7028.181%C+24.708%C*51.4C+N/A16526.6h11.3B40.1C*
Solstice VE3 1,3631,3587851.73A+0.5920.407%C-13.549%D--20.8C++N/A12865.3h12.5B++61.4B
Pulsar LSW 1,2731,2674762.662B**0.3420.939%C18.469%D41.3C+N/A20330.7h12.1C*57.6C++
Zenith VX-5 1,2441,2414942.512A0.1922.332%D20.065%C33.3C+N/A14737.3h12.5C**55.8C++
Terminus VX-9 1,2371,2275382.281B*0.0423.518%C-25.346%C+41.7C++N/A18329.4h11.6B+49.2C++
NS-11P 1,2231,2064282.818A+0.4926.899%B*31.343%A++52AN/A14623.2h12B++44.5B++
Flare VE6 1,2091,2015402.224B*0.1020.008%C-19.65%D41.4C++N/A22629h10.4C**52.2C++
Parallax VX3 1,1911,1891667.163A4.8436.134%C-77.628%C+29.7C++N/A13240.1h2.6C-7.1C
Eridani SX5 1,1771,1764172.82A+0.5027.244%C*20.323%C++51.4B++N/A23922.9h9.8B++36.1B+
H-V45 1,1811,1745402.174B+0.1522.635%C18.484%C33.4C++N/A21635.2h11.7B++51.6B
CME 1,1791,1746151.909B++0.4122.637%D20.187%C33.4C+N/A13235.1h13.3C*58.8C+
NS-7 PDW 1,1681,1665292.204A++0.1223.392%C13.036%D40.3B++N/A22228.9h13.9B59.6C*
Pandora VX25 1,1661,1635132.267A0.0637.339%C13.93%C57.9B*N/A25420.1h3.8B+10.3B+
Darkstar 1,1761,1635742.026B+0.3026.392%C+22.356%C+42.1C+N/A21127.6h13.4C+50.9C+
Pulsar VS1 1,1641,1607131.627B++0.7020.955%C--14.397%D-26.5C++N/A13343.7h12B*57.4B+
NS-15MP 1,1651,1602784.173B*1.8524.739%D33.793%B61.7C+N/A23318.8h10.4C**42C+
NS-15M AE 1,1701,1573263.549B++1.2327.3%C**30.164%C**66.1B+N/A17917.5h10.9B39.8B+
Corvus VA55 1,1671,1565172.236A+0.0926.983%B+23.616%C++46.8B**N/A21424.7h10.8B++40.1B++
SVA-88 1,1521,1504562.522B+0.2019.408%D22.522%C40.9C+N/A27728.1h10.9B+56C+
NS Baron G5AE 1,1611,1483962.899A+0.5838.083%D-16.463%C*48.6C*N/A12623.6h3.9B+10.2C+
Pulsar C 1,1271,1154832.308B*0.0223.403%C+29.776%B**42.2B++N/A20326.4h10.5B+44.9B
NS Decimator 1,2889807331.337B0.9960.535%C+3.878%A+40B12.6C47224.5h4.6C++7.5C**
Skorpios 9759663812.535B++0.2127.015%C+21.843%C++40.3C+N/A17424h9.9B++36.8B+
Nemesis VSH9 1,2838485471.55A+0.7769.303%B*4.009%B**22.9B+11.8C**34337h7.4B+10.7B++
S1 1,0388026781.183B*1.1457.817%C++3.367%B31.6B+9.3C--39425.4h5B*8.7B*
Blueshift VM5 7217162383.008B0.6821.575%B20.81%C+49B**N/A25114.6h13.7B*63.6B+
Ghost 7137131813.939B+1.6236.5%C69.004%C++34.1C+N/A16820.9h2.2C**6.1C++
Blueshift VM5 7137092382.979B0.6621.476%B+20.451%C+48.6B**N/A25314.6h13.9B++64.7B+
Artemis VX26 7097013032.314B*0.0128.809%C**25.535%B+42.2B+N/A27516.6h12.7C+44.2C*
Force-Blade 75767724,7770.027C++2.3031.295%C++N/A0.5C+N/A21434.3h2.5C*7.8B+
NSX Naginata 6496423072.091B++0.2320.607%C41.9%A*46.2C*N/A10413.9h10.3B+49.8B
NSX Tanto 6446372962.152B**0.1724.21%C33.595%A41.6B+N/A10215.3h12.2B+50.5C**
C-4 ARX 7516012082.889B+0.5724.259%C--N/A113.4C+28.3C8955.3h1.2C++5.1C+
Sticky Grenade 5615561556N/A553.6849.664%CN/A926.7C+8.3C-46960.6h1.9B+3.7B+
Phantom VA23 5435411653.279B**0.9634.92%C+38.817%B**45.8C**N/A17211.8h5.2C14.9C+
NS-30 Vandal 5255211224.27A++1.9533.209%C+42.227%A++45.3BN/A28111.5h6C+18.1C++
NS Decimator-B 7024672621.782C++0.5460.605%C--2.57%C++41.7C21C+32911.2h5C8.2C
Nova 4524512142.107B+0.2243.344%C+11.308%D-65.4AN/A3186.9h3.9B+9B+
NS-357P Underboss 4464442831.569C++0.7533.24%D*28.604%C**40.7DN/A12110.9h3.2B++9.6C+
Beamer VS3 4484423501.263B++1.0627.207%C+25.566%B+43.3B*N/A25410.2h6.7B++24.5C*
NS-11A 4414311902.268B**0.0626.722%B+26.914%B++43.5B+1B**1659.9h12.9B+48.1B+
MANA Anti-Vehicle Turret 7104161572.65C*0.3351.571%C2.885%C-4160C**2940C+9121580.1h8.8C17.1C+
NS-357 Underboss 3343332411.382B+0.9430.993%D23.423%C*38.3C+N/A1618.7h3.4B*10.9C**
Cosmos VM3 3083071422.162C++0.1617.247%C*21.824%B+43.2B**N/A2517.1h12B++69.8B+
VE-H Maw 2572541072.374B++0.0522.568%D35.433%B**55.2C*N/A1824.6h9.9B+43.7C++
Equinox VE2 Burst 2502471072.308B0.0229.175%C**32.794%B++45.7C++N/A2405.4h14.5C--49.8C+
Nyx VX31 238237783.038B++0.7131.645%C32.068%C*47.4B+N/A2715h5.8C+18.2C+
Deimos VA29 2222221082.056B++0.2755.615%C-13.514%C--47.2C*N/A2644.7h2.3C**4.2C++
NS Baron G5 2222221161.914B**0.4145.609%C*13.063%C63.4A+N/A2543.5h4.2B+9.3C++
Tank Mine 323197335.97A++3.6531.166%C+N/A123.1B78.8B+21341.6h2.2C7.2C
Soldier Soaker 197196962.042B*0.2823.639%D*27.041%A++53C++N/A3123.7h5B*21.1C+
Quasar VM1 1941931101.755C*0.5714.644%C+16.58%C-31.6B*N/A2946.1h12.9B++88C**
VA39 Spectre 192191493.898A++1.5730.619%C35.602%C36B**N/A2285.3h5.4B+17.7B
Manticore SX40 1751741810.961C+1.3623.657%D-22.989%C*33.5C*N/A1375.2h5.8B*24.7B
NSX Tomoe 170168712.366B+0.0428.264%C+44.643%B++36.5C+N/A1214.6h11.6B++40.9B+
Lancer VS22 3461522870.53C1.7955.253%D-N/A8.1D10.4C-27518.7h63.7D*115.2D**
Spear Anti-Vehicle Phalanx Turret 213151721.571A*19.2538.199%D7.285%A++40.8C*16.8C-7633.7h8.5C**22.3C++
NS-44P Commissioner 1471461081.352C++0.9734.921%D34.932%B*37.4CN/A1123.9h3B+8.6C*
NS-10 Burster 236131353.743S1.4232.457%B+4.58%D6.2C*5B**16221.2h173.6D534.9C+
NS-10 Burster 239128353.657M*1.3332.485%B+4.688%C6C*5.2B**17021.2h176.5D543.4C+
Comet VM2 181119592.017A+0.3144.385%C*5.882%B*12.4C**6.5B**3259.6h27.3C61.5C+
MANA Anti-Personnel Turret 122119294.103N/A1.7817.432%UN/A1190U30U5549500.1h21.9T*125.8T*
Vortex VM21 214117562.089B**0.2339.124%C5.128%B++7C5.8C+12416.8h44.2C++113C++
Comet VM2 168106512.078A0.2547.007%C*7.547%A++12C++7B**2558.8h30.5C+64.8C++
Ursa 106104531.962B*0.3617.515%D-26.923%B+33.5C+N/A3423.1h12.5C+71.6C
Cosmos VM3 101101402.525B+0.2020.806%B**16.832%C--56.1A*N/A4111.8h13B+62.4B++
Vortex VM21 18599561.768B**0.5638.673%C+6.061%B*5.9C5.1C++12516.8h52.1C++134.6C++
V10 8787127.25A++4.9335.855%D87.356%B**37.8C*N/A1272.3h2.5C7C
Eidolon VE33 8484332.545B**0.2224.191%D21.429%D31.1B+N/A3602.7h10.4C+43.1C
Lasher X2 8583601.383B++0.9415.732%D*3.614%C+25.9CN/A5323.2h23.6D150.1D--
NS-AM7 Archer 9178581.345A*0.9856.721%C39.744%A**12B**2C686.5h12.6B++22.1B++
NS-44L Blackhand 6968441.545B0.7834.976%D27.941%D--45.3AN/A3651.5h3.2B*9.3B+
Thanatos VE70 5757252.28A++0.0441.973%C**17.544%C**57A+N/A12511h3.2A7.6B*
NSX Tengu 5857222.591A0.2739.342%B+15.79%D57B*1B*1331h10.9B++27.7B+
NS Annihilator 11355501.1A1.2280.942%C++N/A8.6C9.1C++2686.4h13.7C--17C--
Rocklet Rifle 9251381.342A0.9848.824%C-N/A30C*24.1C+4061.7h42.7C87.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74,0932.8h
Restoration Kit657972.4h
Nano-Armor Kit162335,29217.6h
Anti-Vehicle MANA Turret96883.2h
NSX Yumi01050h
Nanite Revive Grenade09440.3h
Nanite Healing Grenade0610h
Medical Applicator301281,50019.2h
Ammunition Package232,2680.9h
Medical Kit1,53914,56853.5h
Anti-Infantry MANA Turret31840.3h
Recon Detection Device8319,74833.1h
Shield Recharging Field131,7700.6h
Smoke Grenade01150h
M20 Drake11010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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