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Warden A.S.P. Operative Johngalt36[666] Johngalt36
NC BR 63

KDR: 2.47

Score: 26.7m

Last Seen: May 21st, 2019 6:20 PM
- OFFLINE - 9 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Connery - Outfit Member of 666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 284
Level Progress (to 64): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Gauss Compact S L100 Python AP LA80 EM4 Longshot Breaker Rocket Pods Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.847%20.957%4791311832,9250.603841.867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.741%0.322C*0.05C+-2.224F--HEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.261C*12.50.12C+42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.268%1.715%560411922,7995819354.80928299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.9%-0.438C--0.114C+-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.358C**34.60.35C**69.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.058%2.166%15388118814,2671106828212.8996172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.472%-0.669D-0.271C-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.113C+11.70.069C+22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.223%2.655%1473119390486710391.0414887%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.807%0.368C**-0.45D-1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.631B+17.30.556B+25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.166%80.942%147411922,676597544.48241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%1.373A0.903B*0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.20.322C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 284
26.7m383.7%318 (19.1k)287 (17.2k)2.4712731,78312,8613.2034863 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1196240819.43%11.453%22307:155

64% Engineer15% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 11:10 PMJul 1st, 2015 11:49 PMMay 21st, 2019 5:09 PM (1d) (PST)May 21st, 2019 2:44 PM (1d) (PST)May 21st, 2019 2:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
878638150.3420.1380.0391.8270.134460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6893,75148,9382082110817,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1550.7h/64.6d 9,417 3,640 11,282 170k 855 2,906 12,510 81.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C++
Kills:1,230
Deaths:2,320
KDR:0.530
Accuracy:20.854% C--
HSR:19.350% C++
NS Baron G5
B+
Kills:223
Deaths:355
KDR:0.628
Accuracy:37.568% D
HSR:16.592% B+
NS-11C
C-
Kills:177
Deaths:258
KDR:0.686
Accuracy:21.347% C--
HSR:16.384% C-
Warden
C++
Kills:172
Deaths:342
KDR:0.503
Accuracy:22.060% D-
HSR:25% C++
AF-19 Mercenary
A*
Kills:60
Deaths:254
KDR:0.236
Accuracy:15.497% D*
HSR:33.333% A*
Kills:1,862
Deaths (as Engineer):3,529
Deaths (to Engineers):4,235
KDR:0.52763
Kill Difference:1,667
Playtime:993.898 hours
Usage:64%
Score:19.310m
Score/min:324
Accuracy (listed only):23.465%
HSR (listed only):22.132%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:780
Deaths:837
KDR:0.932
Accuracy:18.021% C
HSR:22.821% C+
NC05 Jackhammer
B+
Kills:52
Deaths:44
KDR:1.182
Accuracy:45.466% C++
HSR:17.308% B+
Kills:832
Deaths (as Heavy Assault):881
Deaths (to Heavy Assaults):2,854
KDR:0.94438
Kill Difference:49
Playtime:71.783 hours
Usage:5%
Score:0.946m
Score/min:220
Accuracy (listed only):31.744%
HSR (listed only):20.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C++
Kills:1,230
Deaths:2,320
KDR:0.530
Accuracy:20.854% C--
HSR:19.350% C++
NS-7 PDW
C+
Kills:408
Deaths:706
KDR:0.578
Accuracy:24.235% C+
HSR:16.667% C+
AF-4 Cyclone
C**
Kills:277
Deaths:363
KDR:0.763
Accuracy:26.801% C**
HSR:18.773% C+
NS Baron G5
B+
Kills:223
Deaths:355
KDR:0.628
Accuracy:37.568% D
HSR:16.592% B+
NS-11C
C-
Kills:177
Deaths:258
KDR:0.686
Accuracy:21.347% C--
HSR:16.384% C-
AF-19 Mercenary
A*
Kills:60
Deaths:254
KDR:0.236
Accuracy:15.497% D*
HSR:33.333% A*
MGR-S1 Gladius
B+
Kills:60
Deaths:49
KDR:1.224
Accuracy:30.139% B+
HSR:16.667% D
Kills:2,435
Deaths (as Light Assault):4,305
Deaths (to Light Assaults):2,133
KDR:0.56562
Kill Difference:1,870
Playtime:224.342 hours
Usage:14%
Score:2.950m
Score/min:219
Accuracy (listed only):25.206%
HSR (listed only):19.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B**
Kills:1,173
Deaths:187
KDR:6.273
Accuracy:47.544% B**
HSR:80.989% B+
EM4 Longshot
B+
Kills:1,146
Deaths:347
KDR:3.303
Accuracy:42.427% B+
HSR:82.112% B+
NS-7 PDW
C+
Kills:408
Deaths:706
KDR:0.578
Accuracy:24.235% C+
HSR:16.667% C+
AF-4 Cyclone
C**
Kills:277
Deaths:363
KDR:0.763
Accuracy:26.801% C**
HSR:18.773% C+
AF-18 Stalker
C--
Kills:268
Deaths:204
KDR:1.314
Accuracy:25.212% C--
HSR:17.164% C--
AF-6 Shadow
C+
Kills:194
Deaths:223
KDR:0.870
Accuracy:31.347% C--
HSR:26.289% C+
NC14 Bolt Driver
B
Kills:188
Deaths:119
KDR:1.580
Accuracy:37.659% B
HSR:75.532% C++
SAS-R
B**
Kills:169
Deaths:64
KDR:2.641
Accuracy:43.561% B++
HSR:78.698% B**
LA8 Rebel
C++
Kills:135
Deaths:240
KDR:0.563
Accuracy:27.790% C
HSR:22.222% C++
NS-44 Commissioner
A
Kills:104
Deaths:152
KDR:0.684
Accuracy:45.882% A
HSR:25.962% B+
NS-61 Emissary
M+
Kills:95
Deaths:50
KDR:1.900
Accuracy:46.621% M+
HSR:31.579% M
MGR-S1 Gladius
B+
Kills:60
Deaths:49
KDR:1.224
Accuracy:30.139% B+
HSR:16.667% D
Kills:4,217
Deaths (as Infiltrator):2,704
Deaths (to Infiltrators):1,601
KDR:1.55954
Kill Difference:1,513
Playtime:225.832 hours
Usage:15%
Score:2.841m
Score/min:210
Accuracy (listed only):35.768%
HSR (listed only):41.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:268
Deaths:204
KDR:1.314
Accuracy:31.115% C+
HSR:15.672% C*
AF-41 Hacksaw
C
Kills:234
Deaths:170
KDR:1.376
Accuracy:28.989% C
HSR:12.821% C-
NCM3 Raven
C+
Kills:52
Deaths:72
KDR:0.722
Accuracy:38.175% C+
HSR:1.923% D
Kills:554
Deaths (as MAX Suit):223
Deaths (to MAX Suits):623
KDR:2.4843
Kill Difference:331
Playtime:22.111 hours
Usage:1%
Score:0.569m
Score/min:429
Accuracy (listed only):32.760%
HSR (listed only):10.138%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,122
V. Kills:167 N/A
Deaths:106
KDR:10.585
Accuracy:45.845% C
KPH:81.100 C+
VKPH:12.100 C
M30 Mustang AH
C
Kills:1,072
V. Kills:136 N/A
Deaths:307
KDR:3.492
Accuracy:55.412% C+
KPH:32.400 C-
VKPH:4.100 C
M20 Mustang
C+
Kills:507
V. Kills:411 123%
Deaths:333
KDR:1.523
Accuracy:30.270% C+
KPH:7.700 C--
VKPH:6.200 C--
Tomcat A2AM Pods
C-
Kills:127
V. Kills:132 95%
Deaths:35
KDR:3.629
Accuracy:85.015% B*
KPH:27.200 D
VKPH:28.300 C-
Vortek Rotary
C--
Kills:98
V. Kills:84 115%
Deaths:80
KDR:1.225
Accuracy:32.555% C**
KPH:7.900 C--
VKPH:6.700 C--
Hornet Missiles
C-
Kills:96
V. Kills:55 171%
Deaths:11
KDR:8.727
Accuracy:55.070% C--
KPH:42.300 C-
VKPH:24.200 D
Kills:3,022 (1,677 + 0)
Deaths:872
KDR:3.466
VKDR:1.130
Vehicle Kills:985
Kill Difference:2,150
Playtime:132.456 hours
Usage:9%
Score:1.241m
Score/min:156
Piloting Accuracy:32.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,325
V. Kills:280 472%
Deaths:43
KDR:30.814
Accuracy:43.291% D
KPH:58.300 C**
VKPH:12.300 B**
L100 Python AP
C*
Kills:1,208
V. Kills:844 143%
Deaths:171
KDR:7.064
Accuracy:47.880% D-
KPH:27.900 C+
VKPH:19.500 C*
C75 Viper
C*
Kills:1,029
V. Kills:248 413%
Deaths:261
KDR:3.943
Accuracy:35.171% C
KPH:32.500 C*
VKPH:7.800 C+
L100 Python HEAT
B++
Kills:1,027
V. Kills:357 287%
Deaths:91
KDR:11.286
Accuracy:49.917% C+
KPH:40.800 B++
VKPH:14.200 B++
Skyguard
C**
Kills:795
V. Kills:560 142%
Deaths:239
KDR:3.326
Accuracy:29.631% C+
KPH:14.800 C++
VKPH:10.400 C**
Kills:5,384 (5,384 + 0)
Deaths:805
KDR:6.688
VKDR:2.843
Vehicle Kills:2,289
Kill Difference:4,579
Playtime:176.823 hours
Usage:11%
Score:2.442m
Score/min:230
Driving Accuracy:29.631%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:6,912
V. Kills:5,485 126%
Deaths:794
KDR:8.705
Accuracy:45.009% D
KPH:22.100 C+
VKPH:17.500 B+
Titan-150 HESH
B+
Kills:1,087
V. Kills:179 N/A
Deaths:87
KDR:12.494
Accuracy:40.697% D
KPH:47.100 B+
VKPH:7.700 C+
Titan-150 HEAT
B**
Kills:884
V. Kills:329 268%
Deaths:107
KDR:8.262
Accuracy:47.427% C++
KPH:30 B**
VKPH:11.200 B+
E540 Halberd
B+
Kills:770
V. Kills:570 135%
Deaths:130
KDR:5.923
Accuracy:43.287% C+
KPH:22.600 D
VKPH:16.800 B+
G40-F Ranger
B++
Kills:345
V. Kills:255 135%
Deaths:31
KDR:11.129
Accuracy:32.278% B+
KPH:47.300 C**
VKPH:35 B++
Kills:9,998 (8,883 + 1,115)
Deaths:1,149
KDR:8.701
VKDR:5.934
Vehicle Kills:6,818
Kill Difference:8,849
Playtime:406.808 hours
Usage:26%
Score:6.290m
Score/min:258
Driving Accuracy:47.427%
Gunner Accuracy:32.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:79
V. Kills:6 N/A
Deaths:25
KDR:3.160
Accuracy:36.113% D**
KPH:53.500 D-
VKPH:4.100 D-
Kills:79 (0 + 79)
Deaths:25
KDR:3.160
VKDR:0.240
Vehicle Kills:6
Kill Difference:54
Playtime:1.477 hours
Usage:0%
Score:0.022m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:36.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:55
V. Kills:42 128%
Deaths:41
KDR:1.341
Accuracy:38.929% C++
KPH:11.400 D
VKPH:8.700 B
Kills:55 (0 + 55)
Deaths:41
KDR:1.341
VKDR:1.024
Vehicle Kills:42
Kill Difference:14
Playtime:4.816 hours
Usage:0%
Score:0.073m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:38.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,3976,9127948.705B+6.2345.009%D2.098%C-22.1C+17.5B+252312.9h4.9C+10.8C+
L100 Python HESH 1,6051,3254330.814A*28.3443.291%DN/A58.4C**12.3B**24922.7h3.6C+8.2C
Gauss Compact S 1,2721,2302,3200.53C1.9420.854%C--19.35%C++5.8D--N/A21213.1h14.8D-71D
L100 Python AP 2,0521,2081717.064B+4.5947.88%D-3.477%B+27.8C19.4C*26443.4h5.2B+10.8C*
LA80 1,1991,1731876.273B*3.8047.544%B**80.989%B+31.5CN/A8037.2h2.2C++4.6B+
EM4 Longshot 1,1731,1463473.303C++0.8342.427%B+82.112%B+26.2CN/A7543.8h2.1C**4.9B+
Breaker Rocket Pods 1,2891,12210610.585B+8.1145.845%C1.337%B+81.3C+12.1C38813.8h13.5B+29.4B
Titan-150 HESH 1,2661,0878712.494C**10.0240.697%D2.76%B++47.1B+7.7C+19123.1h2.8B++6.8C*
M30 Mustang AH 1,2081,0723073.492C+1.0255.412%C+1.586%B32.4C-4.1C12733.1h6.3B+11.3B+
C75 Viper 1,2771,0292613.943C+1.4735.171%C1.458%C+32.5C*7.8C+23731.7h11.5B32.8C**
L100 Python HEAT 1,3841,0279111.286B*8.8149.917%C+1.266%D--40.8B++14.2B++21425.2h5.3C**10.5B
C-4 1,6961,0233023.387A+0.9224.714%C+N/A59.8C-39.4B++69217.1h1.1B*4.3B++
Titan-150 HEAT 1,2138841078.262B++5.7947.427%C++3.959%B++30B**11.2B+28929.5h4.1B++8.6B++
Skyguard 1,3557952393.326C**0.8529.631%C+2.642%B+14.7C++10.4C**19953.9h123C++415C*
Tank Mine 1,3337833372.323C+0.1530.991%C+N/A95.5C+67.1C++10548.2h2.5D-8D-
NC6 Gauss SAW 7967808370.932C+1.5418.021%C22.821%C+20.6CN/A8037.8h10.7C++59.4C++
E540 Halberd 1,3407701305.923C+3.4543.287%C+1.429%D-22.6D16.8B+27934h7D-16.1D
M20 Mustang 9185073331.523C+0.9530.27%C+2.564%C**7.7C--6.2C--10166.1h132.5C+437.7C+
NS-7 PDW 4134087060.578C-1.8924.235%C+16.667%C+12.6DN/A4332.5h16.7C68.7C+
Bouncing Betty 387386983.939C+1.4744.233%C+N/A94.1DN/A3114.1h2.3D--5.3C-
G40-F Ranger 6003453111.129B+8.6632.278%B+N/A47.3C**34.9B++4807.3h73.6C++228.2B
Sticky Grenade 2892861286N/A283.5339.87%D**N/A572D-6D19740.5h2.6C6.5C--
AF-4 Cyclone 2802773630.763C1.7126.801%C**18.773%C+15.9DN/A5317.4h12.3C45.9C++
AF-41 Hacksaw 2702682041.314C1.1631.115%C+15.672%C*27.6C+N/A1259.7h7.7C+24.8C+
AF-18 Stalker 2732682041.314C++1.1625.212%C--17.164%C--26.8CN/A10310h12.1C**48.1C++
AF-41 Hacksaw 2362341701.376C1.1028.989%C12.821%C-27.5CN/A1348.5h7.3C+25.1C+
NS Baron G5 2242233550.628D1.8437.568%D16.592%B+13.2D--N/A4716.9h5.9D-15.7C+
Spear Anti-Vehicle Phalanx Turret 3482151514.333B**11.8636.711%D5.116%B+31.2C19.3C+4256.9h9.4C+25.6C
NC1 Gauss Rifle 1951953170.615C1.8621.512%C14.872%D-8D--N/A3924.5h13.9C+64.6C+
AF-6 Shadow 1991942230.87D1.6031.347%C--26.289%C+15.8D--N/A6012.3h7.8D**24.8D-
NC14 Bolt Driver 1881881191.58C+0.8937.659%B75.532%C++14DN/A8613.4h2.5C**6.7B+
MANA Anti-Personnel Turret 1821771371.292N/A1.1813.161%UN/A1770U50U5179900.1h23T*174.5T*
NS-11C 1861772580.686C1.7921.347%C--16.384%C-6.9D--N/A2525.6h17.6C--82.6C
Warden 1771723420.503C1.9722.06%D-25%C++6.5D-N/A3726.3h12.8D57.8D
SAS-R 170169642.641C+0.1743.561%B++78.698%B**23.2DN/A1007.3h2B+4.7B+
Frag Grenade 1671661166N/A163.5339.503%DN/A276.7D-1.7D*13250.6h4.8D12.1D
LA8 Rebel 1441352400.563C1.9127.79%C22.222%C++12.4DN/A4310.9h10.1F36.3D-
Tomcat A2AM Pods 259127353.629C+1.1685.015%B*N/A27D28.1C-3994.7h6.6B*7.7A
Hunter QCX 1701122310.485C1.9955.205%B*10.714%D--10.8C5.6B++9010.4h17.3D--31.4C
NS-44 Commissioner 1061041520.684C1.7945.882%A25.962%B+10.7D-N/A479.7h5.6D**12.3C+
Vortek Rotary 18298801.225C+1.2532.555%C**3.061%B+7.8C--6.7C--14112.5h80.1C++246C**
Hornet Missiles 15196118.727B++6.2655.07%C--1.042%D41.7C-23.9D3692.3h9.8B17.9C*
MANA Anti-Vehicle Turret 17196551.745M*0.7338.891%D*N/A960C++750D490010.1h9.5A++24.4D-
NS-61 Emissary 9795501.9A+0.5746.621%M+31.579%M20.2CN/A554.7h18.4C-39.6B+
Shrike 145881450.607C+1.8646.563%D*2.273%C14.9D-9.7C-3175.9h7.5C16D
C85 Canister-H 8579253.16D0.6936.113%D**13.924%B++52.7D--4D-2421.5h6B16.5C
Aspis Anti-Aircraft Phalanx Turret 15175116.818A+4.3521.091%DN/A8.9C9C2448.4h167.9C796.2C
M60-A Bulldog 8171107.1B4.6336.908%C*N/A33.8C+4.8C1112.1h5.4C*14.6B+
AF-19 Mercenary 60602540.236D2.2415.497%D*33.333%A*7.7DN/A1147.8h16.5C--106.6D
MGR-S1 Gladius 6160491.224C+1.2530.139%B+16.667%D23.1C-N/A932.6h9.4B+31.1B+
M20 Basilisk 9755411.341D1.1338.929%C++3.636%D-11.5D8.8B+2534.8h178.3F--457.9D**
NC05 Jackhammer 5252441.182C+1.2945.466%C++17.308%B+15.8D--N/A763.3h6.9D*15.3C-
NCM3 Raven 9152720.722C+1.7538.175%C+1.923%D7.1D5.3C1657.3h32.5C+85.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11420.1h
Anti-Vehicle MANA Turret177021.2h
Nano-Armor Kit537818,82054.3h
NS-TMC-01 "His Regards"1375312.9h
Nanite Revive Grenade0560h
Medical Kit162710.2h
Medical Applicator325,5250.8h
Spitfire Auto-Turret28481h
Motion Spotter35210.4h
Deconstruction Tool01060h
Ammunition Package584,3412.3h
Anti-Infantry MANA Turret216241h
M20 Drake0890h
Recon Detection Device171,9963.5h

Check the help document for the dictionary if you want to learn more about words used here.


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