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Raider A.S.P. Operative Johngalt36[666] Johngalt36
NC BR 56

KDR: 2.4

Score: 25.8m

Last Seen: Mar 22nd, 2019 3:48 AM
- OFFLINE - 73.9 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Connery - Outfit Member of 666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 151
Level Progress (to 57): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Gauss Compact S EM4 Longshot L100 Python AP Titan-150 HESH Breaker Rocket Pods M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.639%20.914%4731210212,8020.5920131.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.907%0.303C*0.025C+-2.33F--HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.259C*12.50.122C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.11%1.783%538410292,6925798884.64138303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.997%-0.448C--0.212C++-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.20.372C**33.80.367C**68.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.909%2.281%14778102513,5031084791012.4452171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%-0.686D-0.171C-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.056C+12.10.015C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.718%2.726%131310308078539640.94496584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.592%0.33C**-0.417C---1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.605B+18.60.529B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.901%80.962%131410292,495581464.29432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.052%1.33A0.905B*0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.10.324C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666th Devil Dogs[666] 666th Devil Dogs
NC outfit on Connery

Members: 151
25.8m382.6%319 (19.1k)287 (17.2k)2.3985630,26512,6183.1157156 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033231219.285%11.439%22107:093

64% Engineer14% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 11:10 PMJul 1st, 2015 11:49 PMMar 22nd, 2019 2:45 PM (2d) (PST)Mar 22nd, 2019 12:43 AM (3d) (PST)Mar 21st, 2019 11:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
867638040.3360.1400.0381.7940.133444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0483,80548,2432082108817,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1501.4h/62.6d 9,049 3,462 10,933 161.6k 832 2,824 11,963 78.1m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C*
Kills:1,217
Deaths:2,305
KDR:0.528
Accuracy:20.785% C--
HSR:19.474% C*
NS Baron G5
B
Kills:217
Deaths:349
KDR:0.622
Accuracy:37.192% D
HSR:16.129% B
NS-11C
C-
Kills:177
Deaths:258
KDR:0.686
Accuracy:21.347% C--
HSR:16.384% C-
Warden
C++
Kills:172
Deaths:342
KDR:0.503
Accuracy:22.060% D
HSR:25% C++
AF-19 Mercenary
A*
Kills:60
Deaths:254
KDR:0.236
Accuracy:15.497% D*
HSR:33.333% A*
Kills:1,843
Deaths (as Engineer):3,508
Deaths (to Engineers):4,173
KDR:0.52537
Kill Difference:1,665
Playtime:963.225 hours
Usage:64%
Score:18.712m
Score/min:324
Accuracy (listed only):23.376%
HSR (listed only):22.064%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:775
Deaths:827
KDR:0.937
Accuracy:18.029% C
HSR:22.839% C+
NC05 Jackhammer
B++
Kills:51
Deaths:43
KDR:1.186
Accuracy:45.337% C*
HSR:17.647% B++
Kills:826
Deaths (as Heavy Assault):870
Deaths (to Heavy Assaults):2,804
KDR:0.94943
Kill Difference:44
Playtime:70.302 hours
Usage:5%
Score:0.916m
Score/min:217
Accuracy (listed only):31.683%
HSR (listed only):20.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C*
Kills:1,217
Deaths:2,305
KDR:0.528
Accuracy:20.785% C--
HSR:19.474% C*
NS-7 PDW
C+
Kills:408
Deaths:706
KDR:0.578
Accuracy:24.235% C+
HSR:16.667% C+
AF-4 Cyclone
C**
Kills:277
Deaths:363
KDR:0.763
Accuracy:26.801% C**
HSR:18.773% C+
NS Baron G5
B
Kills:217
Deaths:349
KDR:0.622
Accuracy:37.192% D
HSR:16.129% B
NS-11C
C-
Kills:177
Deaths:258
KDR:0.686
Accuracy:21.347% C--
HSR:16.384% C-
AF-19 Mercenary
A*
Kills:60
Deaths:254
KDR:0.236
Accuracy:15.497% D*
HSR:33.333% A*
Kills:2,356
Deaths (as Light Assault):4,235
Deaths (to Light Assaults):2,096
KDR:0.55632
Kill Difference:1,879
Playtime:217.554 hours
Usage:14%
Score:2.856m
Score/min:219
Accuracy (listed only):24.309%
HSR (listed only):20.127%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:1,146
Deaths:347
KDR:3.303
Accuracy:42.427% B+
HSR:82.112% B+
LA80
B*
Kills:992
Deaths:160
KDR:6.200
Accuracy:47.504% B*
HSR:81.048% B
NS-7 PDW
C+
Kills:408
Deaths:706
KDR:0.578
Accuracy:24.235% C+
HSR:16.667% C+
AF-4 Cyclone
C**
Kills:277
Deaths:363
KDR:0.763
Accuracy:26.801% C**
HSR:18.773% C+
AF-18 Stalker
C--
Kills:260
Deaths:196
KDR:1.327
Accuracy:25.038% C--
HSR:16.154% D
AF-6 Shadow
C+
Kills:194
Deaths:223
KDR:0.870
Accuracy:31.347% C--
HSR:26.289% C+
NC14 Bolt Driver
B
Kills:188
Deaths:118
KDR:1.593
Accuracy:37.540% B
HSR:75.532% C++
SAS-R
B**
Kills:169
Deaths:64
KDR:2.641
Accuracy:43.561% B++
HSR:78.698% B**
LA8 Rebel
C++
Kills:135
Deaths:240
KDR:0.563
Accuracy:27.790% C
HSR:22.222% C++
NS-44 Commissioner
B**
Kills:102
Deaths:150
KDR:0.680
Accuracy:45.995% B**
HSR:25.490% B+
NS-61 Emissary
M*
Kills:73
Deaths:38
KDR:1.921
Accuracy:46.306% M+
HSR:35.616% M*
Kills:3,944
Deaths (as Infiltrator):2,605
Deaths (to Infiltrators):1,562
KDR:1.51401
Kill Difference:1,339
Playtime:215.579 hours
Usage:14%
Score:2.718m
Score/min:210
Accuracy (listed only):36.231%
HSR (listed only):43.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:266
Deaths:204
KDR:1.304
Accuracy:30.984% C+
HSR:15.790% C++
AF-41 Hacksaw
C+
Kills:234
Deaths:170
KDR:1.376
Accuracy:28.798% C+
HSR:12.821% C-
NCM3 Raven
C+
Kills:52
Deaths:72
KDR:0.722
Accuracy:38.175% C+
HSR:1.923% D
Kills:552
Deaths (as MAX Suit):223
Deaths (to MAX Suits):616
KDR:2.47534
Kill Difference:329
Playtime:22.062 hours
Usage:1%
Score:0.569m
Score/min:430
Accuracy (listed only):32.652%
HSR (listed only):10.178%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,087
V. Kills:163 N/A
Deaths:105
KDR:10.352
Accuracy:45.485% C-
KPH:79.100 C+
VKPH:11.900 C
M30 Mustang AH
C
Kills:1,072
V. Kills:136 N/A
Deaths:307
KDR:3.492
Accuracy:55.412% C+
KPH:32.400 C-
VKPH:4.100 C
M20 Mustang
D
Kills:452
V. Kills:379 119%
Deaths:321
KDR:1.408
Accuracy:30.078% C+
KPH:7.100 D
VKPH:6 D
Tomcat A2AM Pods
C-
Kills:127
V. Kills:132 95%
Deaths:35
KDR:3.629
Accuracy:85.015% B++
KPH:27.200 D
VKPH:28.300 C-
Hornet Missiles
C--
Kills:89
V. Kills:50 175%
Deaths:11
KDR:8.091
Accuracy:54.511% D
KPH:39.800 C--
VKPH:22.400 D
Vortek Rotary
D
Kills:81
V. Kills:73 109%
Deaths:76
KDR:1.066
Accuracy:31.788% C++
KPH:7 D
VKPH:6.400 D
Kills:2,908 (1,605 + 0)
Deaths:855
KDR:3.401
VKDR:1.091
Vehicle Kills:933
Kill Difference:2,053
Playtime:128.573 hours
Usage:9%
Score:1.198m
Score/min:155
Piloting Accuracy:31.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,235
V. Kills:256 481%
Deaths:41
KDR:30.122
Accuracy:43.330% D
KPH:57.800 C*
VKPH:12 B**
L100 Python AP
C*
Kills:1,112
V. Kills:798 139%
Deaths:167
KDR:6.659
Accuracy:47.863% D-
KPH:26.600 C
VKPH:19.100 C*
L100 Python HEAT
B++
Kills:1,026
V. Kills:356 287%
Deaths:91
KDR:11.275
Accuracy:49.921% C+
KPH:40.900 B++
VKPH:14.200 B++
C75 Viper
C*
Kills:1,021
V. Kills:244 417%
Deaths:261
KDR:3.912
Accuracy:35.158% C
KPH:32.500 C*
VKPH:7.800 C++
Skyguard
C*
Kills:775
V. Kills:552 140%
Deaths:237
KDR:3.270
Accuracy:29.553% C++
KPH:14.500 C+
VKPH:10.300 C*
Kills:5,169 (5,169 + 0)
Deaths:797
KDR:6.486
VKDR:2.768
Vehicle Kills:2,206
Kill Difference:4,372
Playtime:173.215 hours
Usage:12%
Score:2.377m
Score/min:229
Driving Accuracy:29.553%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:6,363
V. Kills:5,196 122%
Deaths:783
KDR:8.126
Accuracy:45.091% D
KPH:21.400 C
VKPH:17.400 B+
Titan-150 HESH
B+
Kills:1,087
V. Kills:179 N/A
Deaths:87
KDR:12.494
Accuracy:40.697% D
KPH:47.100 B+
VKPH:7.700 C+
Titan-150 HEAT
B**
Kills:884
V. Kills:329 268%
Deaths:107
KDR:8.262
Accuracy:47.427% C++
KPH:30 B**
VKPH:11.200 B+
E540 Halberd
B
Kills:674
V. Kills:529 127%
Deaths:126
KDR:5.349
Accuracy:42.486% C
KPH:21.200 D
VKPH:16.600 B
G40-F Ranger
B*
Kills:289
V. Kills:223 129%
Deaths:29
KDR:9.966
Accuracy:31.812% C*
KPH:43.400 C*
VKPH:33.500 B*
Kills:9,297 (8,334 + 963)
Deaths:1,132
KDR:8.213
VKDR:5.703
Vehicle Kills:6,456
Kill Difference:8,165
Playtime:389.008 hours
Usage:26%
Score:5.995m
Score/min:257
Driving Accuracy:47.427%
Gunner Accuracy:31.812%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:79
V. Kills:6 N/A
Deaths:25
KDR:3.160
Accuracy:36.169% D**
KPH:53.600 D-
VKPH:4.100 D-
Kills:79 (0 + 79)
Deaths:25
KDR:3.160
VKDR:0.240
Vehicle Kills:6
Kill Difference:54
Playtime:1.474 hours
Usage:0%
Score:0.021m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:36.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:54
V. Kills:41 129%
Deaths:41
KDR:1.317
Accuracy:38.644% C++
KPH:11.200 D
VKPH:8.500 C**
Kills:54 (0 + 54)
Deaths:41
KDR:1.317
VKDR:1
Vehicle Kills:41
Kill Difference:13
Playtime:4.807 hours
Usage:0%
Score:0.071m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:38.644%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,5596,3637838.126B5.7345.091%D2.279%C21.4C17.4B+253298h5C+11.1C+
L100 Python HESH 1,4911,2354130.122A*27.7243.33%DN/A57.7C*12B**25021.4h3.6C8.3C
Gauss Compact S 1,2571,2172,3050.528C1.8720.785%C--19.474%C*5.8D-N/A22211h14.7D-70.9C-
EM4 Longshot 1,1731,1463473.303C++0.9042.427%B+82.112%B+26.2CN/A7543.8h2.1C*4.9B+
L100 Python AP 1,9101,1121676.659B+4.2647.863%D-3.777%B+26.6C19.1C*26241.8h5.4B+11.3C++
Titan-150 HESH 1,2661,0878712.494C**10.1040.697%D2.76%B++47.1B+7.7C+19023.1h2.8B++6.8C**
Breaker Rocket Pods 1,2501,08710510.352B+7.9545.485%C-1.38%B+79.3C+11.9C38313.7h13.3B+29.2B
M30 Mustang AH 1,2081,0723073.492C+1.0955.412%C+1.586%B+32.4C-4.1C12733.1h6.3B+11.3B+
L100 Python HEAT 1,3821,0269111.275B**8.8849.921%C+1.267%D--40.9B++14.2B++21325.1h5.3B10.5B+
C75 Viper 1,2651,0212613.912C+1.5135.158%C1.469%C++32.5C*7.8C++23731.4h11.5B+32.8B
C-4 1,6781,0093003.363A+0.9624.663%C+N/A59.7C-39.6B++69116.9h1.1B*4.3B++
LA80 1,0109921606.2B*3.8047.504%B*81.048%B30.6CN/A7632.4h2.2C++4.6B+
Titan-150 HEAT 1,2138841078.262B++5.8647.427%C++3.959%B++30B**11.2B+28529.5h4.1B++8.6B++
NC6 Gauss SAW 7917758270.937C+1.4618.029%C22.839%C+20.7CN/A8037.4h10.7C++59.4C++
Skyguard 1,3277752373.27C**0.8729.553%C++2.71%B+14.5C+10.3C*19653.6h124.9C+422.7C*
Tank Mine 1,3137683352.293C+0.1130.975%C+N/A94.8C+67.3C++10558.1h2.5D-8D-
E540 Halberd 1,2036741265.349C2.9542.486%C1.335%D--21.2D16.6B27331.8h7.2D--16.9D
M20 Mustang 8314523211.408C+0.9930.078%C+2.876%B+7.1D6D9863.4h139.2C462.9C+
NS-7 PDW 4134087060.578C-1.8224.235%C+16.667%C+12.6DN/A4332.5h16.7C68.7C+
Bouncing Betty 366365953.842C+1.4444.242%C++N/A96.1C--N/A3203.8h2.3D--5.3C
G40-F Ranger 512289299.966B7.5731.812%C*N/A43.1C*33.3B*4596.7h78.5C+246.8C++
Sticky Grenade 2882851285N/A282.6039.803%D**N/A570D6D19940.5h2.5C+6.4C
AF-4 Cyclone 2802773630.763C1.6426.801%C**18.773%C+15.9DN/A5317.4h12.3C45.9C++
AF-41 Hacksaw 2682662041.304C1.0930.984%C+15.79%C++27.4CN/A1259.7h7.7C24.7C++
AF-18 Stalker 2652601961.327C++1.0725.038%C--16.154%D26.8CN/A1049.7h12.2C**48.6C++
AF-41 Hacksaw 2362341701.376C1.0228.798%C+12.821%C-27.5CN/A1358.5h7.1C+24.8C+
NS Baron G5 2182173490.622D1.7837.192%D16.129%B13D--N/A4616.7h5.8D15.7C+
Spear Anti-Vehicle Phalanx Turret 3482151514.333A11.9336.671%D5.116%B+31.2C19.3C+4246.9h9.3C+25.5C
AF-6 Shadow 1991942230.87D1.5331.347%C--26.289%C+15.8D--N/A6012.3h7.8D**24.8D-
NC14 Bolt Driver 1881881181.593C+0.8137.54%B75.532%C++14.2DN/A8713.2h2.5C**6.7B+
NS-11C 1861772580.686C1.7121.347%C--16.384%C-6.9D-N/A2525.6h17.6C-82.6C
Warden 1771723420.503C1.9022.06%D25%C++6.6D-N/A3725.9h12.8D57.8D
MANA Anti-Personnel Turret 1771721371.255N/A1.1413.224%UN/A1720U50U5128300.1h23.3T*175.8T*
NC1 Gauss Rifle 1691692730.619C1.7821.887%C+13.018%D*8.6D--N/A4419.6h14C+64C+
SAS-R 170169642.641C++0.2443.561%B++78.698%B**23.2DN/A997.3h2B+4.7B+
Frag Grenade 1651641164N/A161.6039.608%DN/A273.3D-1.7D--13320.6h4.8D12.1D
LA8 Rebel 1441352400.563C1.8427.79%C22.222%C++12.4DN/A4310.9h10.1F36.3D--
Tomcat A2AM Pods 259127353.629C+1.2385.015%B++N/A27D28.1C-3994.7h6.6B*7.7A
Hunter QCX 1591042170.479C1.9256.377%B*11.539%D--10.5C5.6B+909.9h17.3D-30.7C
NS-44 Commissioner 1041021500.68C1.7245.995%B**25.49%B+10.7D-N/A479.5h5.7D**12.4C+
MANA Anti-Vehicle Turret 17196551.745C-0.6538.891%DN/A960D--750D--488920.1h9.5M*24.4C+
Hornet Missiles 13989118.091B+5.6954.511%D1.124%D40.5C--22.7D3572.2h9.8C**17.9C*
Shrike 133811430.566C+1.8346.148%D*2.469%C+14.2D-9.1C--3205.7h7.8C-16.8D-
Vortek Rotary 15481761.066C+1.3331.788%C++3.704%B**7D6.3D14211.5h85.8C+269.8C++
C85 Canister-H 8579253.16C0.7636.169%D**13.924%B++52.7D--4D-2421.5h6B16.5C
Aspis Anti-Aircraft Phalanx Turret 15175116.818A+4.4220.887%DN/A8.9C9C2448.4h165.2C790.9C
NS-61 Emissary 7473381.921A++0.4846.306%M+35.616%M*20.3CN/A553.6h17.7C38.2B+
M60-A Bulldog 8171107.1B4.7036.908%C*N/A33.8C+4.8C1112.1h5.4C**14.6B+
AF-19 Mercenary 60602540.236D2.1615.497%D*33.333%A*7.7DN/A1127.8h16.5C-106.6D
M20 Basilisk 9554411.317D1.0838.644%C++3.704%D-11.3D8.5C**2464.8h179.2F--463.8D**
NCM3 Raven 9152720.722C+1.6838.175%C+1.923%D7.1C--5.3C1657.3h32.5C+85.1C+
NC05 Jackhammer 5151431.186C+1.2145.337%C*17.647%B++15.9D--N/A773.2h6.9D*15.1C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret177021.2h
Motion Spotter35100.4h
Spawn Beacon11280.1h
Nano-Armor Kit532795,86652.8h
NS-TMC-01 "His Regards"1375312.9h
Nanite Revive Grenade0560h
Medical Kit162600.2h
Medical Applicator325,5250.8h
Spitfire Auto-Turret27250.9h
Deconstruction Tool01060h
Ammunition Package584,2552.3h
Anti-Infantry MANA Turret216091h
Recon Detection Device161,7923.2h
M20 Drake0890h

Check the help document for the dictionary if you want to learn more about words used here.


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