Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,055)players online:
Faber0ne (21)  fbmarder (11)  Cheeserolla (8)  daddy010planetside2 (7)  Growen_the_Marowak (5)  diamondwolf12 (4) 56
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (77 days). The data shown below may not be accurate.

Overseer A.S.P. Operative Johngalt36[666] Johngalt36
NC BR 66

KDR: 2.48

Score: 27m

Last Seen: Jun 8th, 2019 4:57 PM
- OFFLINE - 1842.8 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Connery
Level Progress (to 67): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Gauss Compact S L100 Python AP LA80 EM4 Longshot Breaker Rocket Pods Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Johngalt36



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 178TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.017%21.082%4851312013,0500.6192891.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.754%0.363C**0.034C+-2.079F--HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.277C*12.40.132C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.382%1.691%567412102,8385859504.85128298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.836%-0.418C--0.094C+-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.356C**34.70.345C**69.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.076%2.14%15368120614,4401120835912.8814173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.469%-0.671D-0.271C-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.121C+11.60.077C+22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.277%2.655%1453121190487810441.0296187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.83%0.378C**-0.443C---1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.639B+17.40.565B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.37%81.052%145412102,739603564.53477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.512%1.411A0.908B*-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+2.10.326C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27m385.5%320 (19.2k)288 (17.3k)2.4767132,27413,0313.2053666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214244319.469%11.545%22507:125

64% Engineer15% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 11:10 PMJul 1st, 2015 11:49 PMJul 6th, 2019 10:58 PM (48d) (PST)Jun 8th, 2019 1:08 PM (77d) (PST)Jun 8th, 2019 12:57 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
878638150.3440.1390.0401.8440.134466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6743,76148,9132182111817,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1564.9h/65.2d 9,495 3,726 11,400 173.1k 865 2,920 12,628 82.4m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C++
Kills:1,231
Deaths:2,322
KDR:0.530
Accuracy:20.864% C--
HSR:19.334% C++
NS Baron G5
B+
Kills:223
Deaths:355
KDR:0.628
Accuracy:37.568% D
HSR:16.592% B+
NS-11C
C--
Kills:177
Deaths:259
KDR:0.683
Accuracy:21.355% C--
HSR:16.384% C--
Warden
C++
Kills:172
Deaths:342
KDR:0.503
Accuracy:22.060% D-
HSR:25% C++
AF-19 Mercenary
A*
Kills:73
Deaths:265
KDR:0.275
Accuracy:15.994% D*
HSR:32.877% A*
Kills:1,876
Deaths (as Engineer):3,543
Deaths (to Engineers):4,272
KDR:0.52949
Kill Difference:1,667
Playtime:1,001.176 hours
Usage:64%
Score:19.521m
Score/min:325
Accuracy (listed only):23.568%
HSR (listed only):22.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:789
Deaths:850
KDR:0.928
Accuracy:18.057% C
HSR:22.940% C+
Kills:789
Deaths (as Heavy Assault):850
Deaths (to Heavy Assaults):2,896
KDR:0.92824
Kill Difference:61
Playtime:72.366 hours
Usage:5%
Score:0.969m
Score/min:223
Accuracy (listed only):18.057%
HSR (listed only):22.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C++
Kills:1,231
Deaths:2,322
KDR:0.530
Accuracy:20.864% C--
HSR:19.334% C++
NS-7 PDW
C+
Kills:408
Deaths:706
KDR:0.578
Accuracy:24.235% C+
HSR:16.667% C+
AF-4 Cyclone
C*
Kills:277
Deaths:363
KDR:0.763
Accuracy:26.801% C*
HSR:18.773% C+
NS Baron G5
B+
Kills:223
Deaths:355
KDR:0.628
Accuracy:37.568% D
HSR:16.592% B+
NS-11C
C--
Kills:177
Deaths:259
KDR:0.683
Accuracy:21.355% C--
HSR:16.384% C--
MGR-S1 Gladius
B**
Kills:136
Deaths:105
KDR:1.295
Accuracy:32.412% B**
HSR:16.177% D-
AF-19 Mercenary
A*
Kills:73
Deaths:265
KDR:0.275
Accuracy:15.994% D*
HSR:32.877% A*
Kills:2,525
Deaths (as Light Assault):4,375
Deaths (to Light Assaults):2,164
KDR:0.57714
Kill Difference:1,850
Playtime:226.584 hours
Usage:14%
Score:2.999m
Score/min:221
Accuracy (listed only):25.604%
HSR (listed only):19.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B**
Kills:1,173
Deaths:187
KDR:6.273
Accuracy:47.544% B**
HSR:80.989% B
EM4 Longshot
B+
Kills:1,146
Deaths:347
KDR:3.303
Accuracy:42.427% B+
HSR:82.112% B+
NS-7 PDW
C+
Kills:408
Deaths:706
KDR:0.578
Accuracy:24.235% C+
HSR:16.667% C+
AF-4 Cyclone
C*
Kills:277
Deaths:363
KDR:0.763
Accuracy:26.801% C*
HSR:18.773% C+
AF-18 Stalker
C--
Kills:272
Deaths:208
KDR:1.308
Accuracy:25.283% C--
HSR:17.279% C--
NC14 Bolt Driver
B++
Kills:251
Deaths:122
KDR:2.057
Accuracy:40.348% B++
HSR:78.088% B+
AF-6 Shadow
C+
Kills:194
Deaths:223
KDR:0.870
Accuracy:31.347% C--
HSR:26.289% C+
SAS-R
B**
Kills:169
Deaths:64
KDR:2.641
Accuracy:43.561% B++
HSR:78.698% B**
MGR-S1 Gladius
B**
Kills:136
Deaths:105
KDR:1.295
Accuracy:32.412% B**
HSR:16.177% D-
LA8 Rebel
C++
Kills:135
Deaths:240
KDR:0.563
Accuracy:27.790% C-
HSR:22.222% C++
NS-44 Commissioner
B**
Kills:107
Deaths:154
KDR:0.695
Accuracy:46.166% B**
HSR:27.103% B++
NS-61 Emissary
M+
Kills:98
Deaths:52
KDR:1.885
Accuracy:46.486% M+
HSR:31.633% M
Kills:4,366
Deaths (as Infiltrator):2,771
Deaths (to Infiltrators):1,620
KDR:1.5756
Kill Difference:1,595
Playtime:229.580 hours
Usage:15%
Score:2.912m
Score/min:211
Accuracy (listed only):36.200%
HSR (listed only):41.336%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:271
Deaths:204
KDR:1.328
Accuracy:31.412% C+
HSR:15.867% C*
AF-41 Hacksaw
C
Kills:238
Deaths:170
KDR:1.400
Accuracy:29.472% C
HSR:12.605% C--
NCM3 Raven
C+
Kills:52
Deaths:72
KDR:0.722
Accuracy:38.175% C+
HSR:1.923% D
Kills:561
Deaths (as MAX Suit):223
Deaths (to MAX Suits):630
KDR:2.5157
Kill Difference:338
Playtime:22.260 hours
Usage:1%
Score:0.573m
Score/min:429
Accuracy (listed only):33.020%
HSR (listed only):10.132%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,137
V. Kills:167 N/A
Deaths:107
KDR:10.626
Accuracy:45.860% C
KPH:81.700 C+
VKPH:12 C
M30 Mustang AH
C
Kills:1,072
V. Kills:136 N/A
Deaths:307
KDR:3.492
Accuracy:55.412% C+
KPH:32.300 C-
VKPH:4.100 C
M20 Mustang
C--
Kills:523
V. Kills:421 124%
Deaths:341
KDR:1.534
Accuracy:30.385% C+
KPH:7.800 D
VKPH:6.300 C--
Tomcat A2AM Pods
C-
Kills:127
V. Kills:132 95%
Deaths:35
KDR:3.629
Accuracy:85.015% B*
KPH:27.200 D
VKPH:28.300 C-
Vortek Rotary
C--
Kills:106
V. Kills:89 118%
Deaths:82
KDR:1.293
Accuracy:32.950% B
KPH:8.300 C--
VKPH:7 C--
Hornet Missiles
C-
Kills:96
V. Kills:55 171%
Deaths:12
KDR:8
Accuracy:55.110% C-
KPH:42.100 C-
VKPH:24.100 D
Kills:3,061 (1,701 + 0)
Deaths:884
KDR:3.463
VKDR:1.131
Vehicle Kills:1,000
Kill Difference:2,177
Playtime:133.716 hours
Usage:9%
Score:1.260m
Score/min:157
Piloting Accuracy:32.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,332
V. Kills:282 471%
Deaths:43
KDR:30.977
Accuracy:43.364% D
KPH:58.200 C*
VKPH:12.300 B**
L100 Python AP
C*
Kills:1,231
V. Kills:852 144%
Deaths:171
KDR:7.199
Accuracy:47.806% D-
KPH:28.200 C
VKPH:19.500 C*
C75 Viper
C++
Kills:1,029
V. Kills:248 413%
Deaths:261
KDR:3.943
Accuracy:35.171% C
KPH:32.500 C++
VKPH:7.800 C+
L100 Python HEAT
B++
Kills:1,027
V. Kills:357 287%
Deaths:91
KDR:11.286
Accuracy:49.917% C+
KPH:40.800 B++
VKPH:14.200 B+
Skyguard
C*
Kills:795
V. Kills:560 142%
Deaths:239
KDR:3.326
Accuracy:29.628% C+
KPH:14.700 C+
VKPH:10.400 C*
Kills:5,414 (5,414 + 0)
Deaths:805
KDR:6.725
VKDR:2.856
Vehicle Kills:2,299
Kill Difference:4,609
Playtime:177.296 hours
Usage:11%
Score:2.451m
Score/min:230
Driving Accuracy:29.628%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:7,055
V. Kills:5,552 127%
Deaths:799
KDR:8.830
Accuracy:44.984% D
KPH:22.300 C
VKPH:17.600 B+
Titan-150 HESH
B+
Kills:1,087
V. Kills:179 N/A
Deaths:87
KDR:12.494
Accuracy:40.697% D-
KPH:47.100 B+
VKPH:7.700 C+
Titan-150 HEAT
B*
Kills:884
V. Kills:329 268%
Deaths:107
KDR:8.262
Accuracy:47.427% C+
KPH:30 B*
VKPH:11.200 B+
E540 Halberd
B+
Kills:770
V. Kills:570 135%
Deaths:130
KDR:5.923
Accuracy:43.287% C+
KPH:22.600 D
VKPH:16.800 B+
G40-F Ranger
B**
Kills:349
V. Kills:258 135%
Deaths:31
KDR:11.258
Accuracy:32.229% B+
KPH:47.300 B+
VKPH:35 B**
Kills:10,145 (9,026 + 1,119)
Deaths:1,154
KDR:8.791
VKDR:5.969
Vehicle Kills:6,888
Kill Difference:8,991
Playtime:410.246 hours
Usage:26%
Score:6.370m
Score/min:259
Driving Accuracy:47.427%
Gunner Accuracy:32.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:79
V. Kills:6 N/A
Deaths:25
KDR:3.160
Accuracy:36.003% D**
KPH:53.300 D-
VKPH:4.100 D-
Kills:79 (0 + 79)
Deaths:25
KDR:3.160
VKDR:0.240
Vehicle Kills:6
Kill Difference:54
Playtime:1.481 hours
Usage:0%
Score:0.022m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:36.003%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:55
V. Kills:42 128%
Deaths:41
KDR:1.341
Accuracy:39.024% C++
KPH:11.400 D-
VKPH:8.700 B+
Kills:55 (0 + 55)
Deaths:41
KDR:1.341
VKDR:1.024
Vehicle Kills:42
Kill Difference:14
Playtime:4.825 hours
Usage:0%
Score:0.075m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:39.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,6077,0557998.83B+6.3544.984%D2.055%C22.3C17.6B+253316.3h4.8C+10.8C
L100 Python HESH 1,6141,3324330.977A*28.5043.364%DN/A58.2C*12.3B**24922.9h3.5C+8.2C
Gauss Compact S 1,2731,2312,3220.53C1.9520.864%C--19.334%C++5.8D--N/A22213.4h14.8D--71D
L100 Python AP 2,0831,2311717.199B+4.7247.806%D-3.412%B+28.2C19.5C*26443.6h5.1B10.7C++
LA80 1,1991,1731876.273B**3.8047.544%B**80.989%B31.5CN/A8037.2h2.2C++4.6B+
EM4 Longshot 1,1731,1463473.303C++0.8342.427%B+82.112%B+26.2CN/A7543.8h2.1C*4.9B+
Breaker Rocket Pods 1,3041,13710710.626B+8.1545.86%C1.319%B+81.8C+12C38913.9h13.5B+29.4B
Titan-150 HESH 1,2661,0878712.494C**10.0240.697%D-2.76%B*47.1B+7.7C+19223.1h2.8B++6.8C*
M30 Mustang AH 1,2081,0723073.492C+1.0255.412%C+1.586%B+32.3C-4.1C12733.2h6.3B+11.3B+
C75 Viper 1,2771,0292613.943C+1.4735.171%C1.458%C++32.5C++7.8C+23831.7h11.5B+32.8C**
C-4 1,7031,0283033.393A+0.9224.693%C+N/A60.1C--39.5B++69517.1h1.1B*4.3B++
L100 Python HEAT 1,3841,0279111.286B*8.8149.917%C+1.266%D-40.8B++14.2B+21425.2h5.3C**10.5B
Titan-150 HEAT 1,2138841078.262B++5.7947.427%C+3.959%B++30B*11.2B+29029.5h4.1B++8.6B++
Tank Mine 1,3557993382.364C+0.1131.082%C+N/A96.3C67C++10708.3h2.5D--7.9D-
Skyguard 1,3557952393.326C*0.8529.628%C+2.642%B+14.7C+10.4C*19953.9h123C+415.3C++
NC6 Gauss SAW 8067898500.928C+1.5518.057%C22.94%C+20.6C-N/A8038.3h10.7C+59.2C+
E540 Halberd 1,3407701305.923C+3.4543.287%C+1.429%D-22.6D16.8B+27934h7D-16.1D
M20 Mustang 9445233411.534C+0.9430.385%C+2.486%C**7.8D6.3C--10166.9h130.4C+429.1C+
NS-7 PDW 4134087060.578C-1.9024.235%C+16.667%C+12.6DN/A4332.5h16.7C68.7C+
Bouncing Betty 3933921023.843C+1.3744.115%C+N/A95.6DN/A3134.1h2.4D**5.3C-
G40-F Ranger 6073493111.258B++8.7832.229%B+N/A47.2B+34.9B**4817.4h73.7C++228.7C**
Sticky Grenade 2892861286N/A283.5239.773%D**N/A572D-6D19680.5h2.6C6.5C--
AF-4 Cyclone 2802773630.763C1.7126.801%C*18.773%C+15.9DN/A5417.4h12.3C45.9C++
AF-18 Stalker 2772722081.308C+1.1725.283%C--17.279%C--26.9CN/A10410.1h12.2C*48.4C++
AF-41 Hacksaw 2732712041.328C1.1531.412%C+15.867%C*27.4C+N/A1249.9h8C+25.4C+
NC14 Bolt Driver 2532511222.057C*0.4240.348%B++78.088%B+17.4CN/A9214.4h2.3B+5.7B++
AF-41 Hacksaw 2402381701.4C1.0829.472%C12.605%C--27.4CN/A1348.7h7.6C+25.7C+
NS Baron G5 2242233550.628D1.8537.568%D16.592%B+13.2D--N/A4716.9h5.9D-15.7C+
Spear Anti-Vehicle Phalanx Turret 3482151514.333B**11.8636.711%D5.116%B+31.2C-19.3C+4256.9h9.4C+25.6C
NC1 Gauss Rifle 2132123410.622C1.8521.794%C16.981%D8.1D--N/A4026.2h13.9C+63.6C+
AF-6 Shadow 1991942230.87D1.6131.347%C--26.289%C+15.8D--N/A6012.3h7.8D**24.8D-
MANA Anti-Personnel Turret 1821771381.283N/A1.1913.153%UN/A1770U50U5179900.1h23T*174.9T*
NS-11C 1861772590.683C1.7921.355%C--16.384%C--6.9D-N/A2525.6h17.6C--82.6C
Warden 1771723420.503C1.9722.06%D-25%C++6.5D-N/A3726.3h12.8D-57.8D
SAS-R 170169642.641C+0.1643.561%B++78.698%B**23.2DN/A1007.3h2B+4.7B+
Frag Grenade 1671661166N/A163.5239.557%DN/A276.7D-1.7D*13260.6h4.8D12.2D
MGR-S1 Gladius 1391361051.295C+1.1832.412%B**16.177%D-31.6C+N/A1174.3h8.9B+27.4B+
LA8 Rebel 1441352400.563C1.9127.79%C-22.222%C++12.4D-N/A4410.9h10.1F36.3D-
Tomcat A2AM Pods 259127353.629C+1.1585.015%B*N/A27D28.1C-3994.7h6.6B*7.7A
Hunter QCX 1741142340.487C1.9955.183%B++10.526%D--10.9C5.7B+9210.5h17.2D-31.1C
NS-44 Commissioner 1091071540.695C1.7846.166%B**27.103%B++10.8D-N/A499.9h5.6D**12.1C+
Vortek Rotary 195106821.293C+1.1832.95%B2.83%B8.3C--7C--14712.7h78.1C++237.1C**
NS-61 Emissary 10098521.885A+0.5946.486%M+31.633%M20.4CN/A564.8h18.2C39.1B+
MANA Anti-Vehicle Turret 17196551.745A++0.7338.891%D4.167%B+960C*750D*490010.1h9.5A24.4A
Hornet Missiles 15196128B+5.5255.11%C-1.042%D41.7C-23.9D3672.3h9.9B17.9C**
Shrike 147891480.601C+1.8846.444%D*2.247%C14.8D-9.7C-3146h7.5C16.1D
C85 Canister-H 8579253.16D0.6836.003%D**13.924%B*52.7D--4D-2431.5h6B+16.6C+
Aspis Anti-Aircraft Phalanx Turret 15175116.818A4.3421.091%DN/A8.9C-9C-2448.4h167.9C796.2C
AF-19 Mercenary 73732650.275D2.2015.994%D*32.877%A*8.8DN/A1178.3h15C94D
M60-A Bulldog 8171107.1B4.6236.837%C*N/A33.8C+4.8C1112.1h5.4C**14.6B+
M20 Basilisk 9755411.341D1.1439.024%C++3.636%D-11.5D-8.8B+2584.8h179.4F*459.8D**
NCM3 Raven 9152720.722C+1.7538.175%C+1.923%D7.1D5.3C1657.3h32.5C+85.1C+
NC05 Jackhammer 5252441.182C+1.2945.466%C++17.308%B+15.8D--N/A763.3h6.9D*15.3C-

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit172760.3h
Spawn Beacon11460.1h
Medical Applicator335,5440.8h
Nano-Armor Kit539824,83154.7h
Anti-Vehicle MANA Turret177021.2h
NS-TMC-01 "His Regards"1375312.9h
Motion Spotter35210.4h
Nanite Revive Grenade0590h
Deconstruction Tool01060h
Spitfire Auto-Turret38841h
Ammunition Package584,3652.3h
Anti-Infantry MANA Turret216251h
Recon Detection Device202,1693.8h
M20 Drake0890h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 3.54s on queries, 2.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.