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Lt. Colonel Colonel JohnnyDonne[] JohnnyDonne
TR BR 68

KDR: 3.46

Score: 5m

Last Seen: Aug 3rd, 2020 12:01 PM
- OFFLINE - 7.5 hour(s)

Battle Rank 68 - Terran Republic on Connery
Level Progress (to 69): 77%
Level 100 Progress: 27% 1487h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH L100 Python HEAT 99SV P2-120 HEAT Claymore C75 Viper MG-HBR1 Dragoon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.529%25.83%401313465420.5723342.885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.854%-1.109D*0.71B++-0.685DHEAD ++ (~18.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.1-0.176C13.50.052C+73.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.091%0.562%3219513446,403293183921.8532348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.725%0.102C+-1.253D**-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+5.20.586B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.174%42.812%0113481,252269564.65427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.777F--1.559F-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.9-1.407D**5.5-0.736D-18.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m315%155 (9.3k)130 (7.8k)3.457739,5712,7684.2312168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR134962313.685%7.93%10914:054

58% Engineer11% Heavy Assault28% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2017 11:25 AMDec 1st, 2018 4:25 PMAug 3rd, 2020 10:24 PM (52d) (PST)Aug 3rd, 2020 10:31 AM (52d) (PST)Aug 3rd, 2020 8:01 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
470304400.2460.0710.0200.9450.054166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2061,82126,38515415737,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
648.7h/27d 2,141 759 4,206 36.8k 728 2,043 2,104 18.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:181
Deaths:267
KDR:0.678
Accuracy:13.482% F
HSR:20.442% D-
MSW-R
F-
Kills:123
Deaths:195
KDR:0.631
Accuracy:14.515% F--
HSR:12.195% F-
Kills:304
Deaths (as Heavy Assault):462
Deaths (to Heavy Assaults):545
KDR:0.65801
Kill Difference:158
Playtime:71.327 hours
Usage:11%
Score:0.344m
Score/min:80
Accuracy (listed only):13.998%
HSR (listed only):16.319%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B+
Kills:238
Deaths:217
KDR:1.097
Accuracy:23.845% F-
HSR:36.975% B+
TRAC-5 S
D
Kills:113
Deaths:432
KDR:0.262
Accuracy:14.246% F-
HSR:12.389% D
Kills:351
Deaths (as Engineer):649
Deaths (to Engineers):563
KDR:0.54083
Kill Difference:298
Playtime:375.933 hours
Usage:58%
Score:3.945m
Score/min:175
Accuracy (listed only):19.046%
HSR (listed only):24.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:113
Deaths:432
KDR:0.262
Accuracy:14.246% F-
HSR:12.389% D
Kills:113
Deaths (as Light Assault):432
Deaths (to Light Assaults):427
KDR:0.26157
Kill Difference:319
Playtime:8.551 hours
Usage:1%
Score:0.035m
Score/min:69
Accuracy (listed only):14.246%
HSR (listed only):12.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:1,252
Deaths:445
KDR:2.813
Accuracy:23.174% F-
HSR:42.812% B++
Kills:1,252
Deaths (as Infiltrator):445
Deaths (to Infiltrators):571
KDR:2.81348
Kill Difference:807
Playtime:181.537 hours
Usage:28%
Score:0.686m
Score/min:63
Accuracy (listed only):23.174%
HSR (listed only):42.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):118
KDR:0
Kill Difference:UNR
Playtime:5.550 hours
Usage:1%
Score:0.030m
Score/min:91
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:1,315
V. Kills:420 312%
Deaths:109
KDR:12.064
Accuracy:50.610% C
KPH:31.600 D
VKPH:10.100 D-
C75 Viper
D
Kills:279
V. Kills:92 300%
Deaths:34
KDR:8.206
Accuracy:38.658% C
KPH:18.500 D--
VKPH:6.100 D
Kills:1,594 (1,594 + 0)
Deaths:143
KDR:11.147
VKDR:3.580
Vehicle Kills:512
Kill Difference:1,451
Playtime:56.646 hours
Usage:9%
Score:0.385m
Score/min:113
Driving Accuracy:38.658%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:2,055
V. Kills:684 300%
Deaths:35
KDR:58.714
Accuracy:44.850% C
KPH:37.100 C+
VKPH:12.400 D*
P2-120 HESH
D--
Kills:1,752
V. Kills:358 488%
Deaths:173
KDR:10.127
Accuracy:38.857% D
KPH:25.600 D**
VKPH:5.200 D--
P2-120 HEAT
C+
Kills:1,002
V. Kills:285 350%
Deaths:21
KDR:47.714
Accuracy:38.041% D
KPH:30.200 C+
VKPH:8.600 D
Kills:4,809 (4,809 + 0)
Deaths:229
KDR:21
VKDR:5.795
Vehicle Kills:1,327
Kill Difference:4,580
Playtime:157.066 hours
Usage:24%
Score:1.081m
Score/min:115
Driving Accuracy:38.041%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,7392,0553558.714S55.2644.85%CN/A37.2C+12.4D*16155.3h4.3B*9.6B++
P2-120 HESH 2,1101,75217310.127C--6.6738.857%DN/A25.6D**5.2D--8268.5h4.8C12.3C
L100 Python HEAT 1,7351,31510912.064B+8.6150.61%CN/A31.6D10.1D-12641.6h4.9C**9.7C++
99SV 1,3081,2524452.813B0.6423.174%F-42.812%B++8.9D--N/A21140.3h5.5C23.9D--
P2-120 HEAT 1,2871,0022147.714S44.2638.041%DN/A30.2C+8.6D10433.2h5.8B15.2C++
Claymore 4364362021.8A+18.3423.546%D*N/A87.2D--N/A2055h1.2C+4.9D
C75 Viper 371279348.206C++4.7538.658%CN/A18.5D--6.1D7815.1h12.9C+33.4C+
MG-HBR1 Dragoon 2482382171.097D2.3623.845%F-36.975%B+5.4D*N/A1544.4h7.8D32.7D*
T9 CARV 1871812670.678D2.7813.482%F20.442%D-5.2D*N/A1734.7h17.8F131.8D**
MSW-R 1271231950.631D2.8314.515%F--12.195%F-9.1D**N/A3213.5h18.4T*126.6T-
TRAC-5 S 1221134320.262D-3.2014.246%F-12.389%D1.8D*N/A762.3h16.8D**117.8F-
Spear Anti-Vehicle Phalanx Turret 11182108.2C+4.7438.955%D--2.439%D29.3D-10.4D**1562.8h8.4C+21.5C-
C-4 7351114.636A++1.1838.71%AN/A170B**73.3M22720.3h1.4C3.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit230220,94921.3h
Medical Applicator86,5990.7h
Motion Spotter41,1260.7h
Welding Device02040h
G40-F Ranger0580h
Spitfire Auto-Turret109440.8h
G30 Walker0800h
M12 Kobalt0570h
Recon Detection Device48501.7h
Ammunition Package76360.3h
TX1 Repeater32730.8h
Chainblade915112191.8h
Anti-Infantry MANA Turret1670.2h
M20 Drake0520h
AP30 Shredder0560h

Check the help document for the dictionary if you want to learn more about words used here.


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