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Harbinger JohnyKovalsky[] JohnyKovalsky
VS BR 89

KDR: 6.83

Score: 10.1m

Last Seen: Jul 5th, 2020 2:02 PM
- OFFLINE - 253.1 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 36%
Level 100 Progress: 54% 365h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP Supernova FPC Orion VS54 Saron Laser Cannon L-24R Spur Solstice VE3 Pulsar VS1 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $958,266 MLG Score: 766
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.618%26.895%608513433,0082.294434.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.714%0.252C*0.923B*0.748B++HEAD ++ (~15.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.304C*11.60.185C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.918%1.125%1459213461,867134110113.9328169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.104%-0.774D--0.41C---0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.10.125C++42.50.201C++99.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.049%0.902%77943134512,306259381147.3308323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.388%0.566B+-0.992D---0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.807B++3.40.721B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.086%10.843%189213464151463032.82313137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.479%-1.609F1.556A+2.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.454B+12.50.693B+53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.924%46.078%1892134620418621.09091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.458%-0.698D-2.332F---1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.616D4.1-0.526D9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.525%12.18%189113473129853.18367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.64B+-0.513D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.357C**4.20.14C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m233.3%399 (23.9k)357 (21.4k)6.8286821,5243,1528.6725989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1348156326.983%5.329%14409:015

19% Engineer9% Heavy Assault52% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2016 5:49 PMOct 30th, 2017 11:00 PMJul 9th, 2020 8:45 PM (6d) (PST)Jul 5th, 2020 11:31 AM (10d) (PST)Jul 5th, 2020 10:02 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,543491,4940.7590.1110.0402.2320.198766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,5852,95889,62746721341221,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
472.5h/19.7d 5,812 1,147 4,409 63.3k 409 797 5,603 43.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:573
Deaths:385
KDR:1.488
Accuracy:21.890% C
HSR:22.339% C**
Thanatos VE70
B*
Kills:312
Deaths:200
KDR:1.560
Accuracy:49.525% B*
HSR:12.180% D-
Kills:885
Deaths (as Engineer):585
Deaths (to Engineers):735
KDR:1.51282
Kill Difference:300
Playtime:91.047 hours
Usage:19%
Score:1.889m
Score/min:346
Accuracy (listed only):35.707%
HSR (listed only):17.259%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,555
Deaths:777
KDR:2.001
Accuracy:22.466% C++
HSR:30.611% B+
Kills:1,555
Deaths (as Heavy Assault):777
Deaths (to Heavy Assaults):674
KDR:2.00129
Kill Difference:778
Playtime:41.478 hours
Usage:9%
Score:0.772m
Score/min:310
Accuracy (listed only):22.466%
HSR (listed only):30.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:573
Deaths:385
KDR:1.488
Accuracy:21.890% C
HSR:22.339% C**
VE-S Canis
D-
Kills:319
Deaths:503
KDR:0.634
Accuracy:21.130% D*
HSR:13.480% D-
Thanatos VE70
B*
Kills:312
Deaths:200
KDR:1.560
Accuracy:49.525% B*
HSR:12.180% D-
Kills:1,204
Deaths (as Light Assault):1,088
Deaths (to Light Assaults):429
KDR:1.10662
Kill Difference:116
Playtime:78.488 hours
Usage:17%
Score:1.858m
Score/min:394
Accuracy (listed only):30.848%
HSR (listed only):15.999%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:504
Deaths:350
KDR:1.440
Accuracy:24.803% C++
HSR:29.960% B**
VE-S Canis
D-
Kills:319
Deaths:503
KDR:0.634
Accuracy:21.130% D*
HSR:13.480% D-
Thanatos VE70
B*
Kills:312
Deaths:200
KDR:1.560
Accuracy:49.525% B*
HSR:12.180% D-
Kills:1,135
Deaths (as Combat Medic):1,053
Deaths (to Combat Medics):296
KDR:1.07787
Kill Difference:82
Playtime:15.179 hours
Usage:3%
Score:0.318m
Score/min:349
Accuracy (listed only):31.819%
HSR (listed only):18.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D-
Kills:319
Deaths:503
KDR:0.634
Accuracy:21.130% D*
HSR:13.480% D-
VA39 Spectre
C-
Kills:143
Deaths:83
KDR:1.723
Accuracy:30.331% C-
HSR:30.769% D
Ghost
B**
Kills:61
Deaths:18
KDR:3.389
Accuracy:34.456% D-
HSR:81.967% B**
Beamer VS3
C--
Kills:57
Deaths:58
KDR:0.983
Accuracy:23.455% D
HSR:19.298% C--
Kills:580
Deaths (as Infiltrator):662
Deaths (to Infiltrators):435
KDR:0.87613
Kill Difference:82
Playtime:243.961 hours
Usage:52%
Score:5.281m
Score/min:361
Accuracy (listed only):27.343%
HSR (listed only):36.379%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:1,396
V. Kills:929 150%
Deaths:227
KDR:6.150
Accuracy:29.279% C
KPH:32 A+
VKPH:21.300 A+
Light PPA
B+
Kills:471
V. Kills:27 N/A
Deaths:49
KDR:9.612
Accuracy:43.716% C*
KPH:73.600 B+
VKPH:4.200 C*
V26 Maelstrom Turbo Laser
A**
Kills:208
V. Kills:112 184%
Deaths:
KDR:
Accuracy:36.210% B*
KPH:55.600 A**
VKPH:29.900 A*
Kills:2,075 (2,075 + 0)
Deaths:276
KDR:7.518
VKDR:3.870
Vehicle Kills:1,068
Kill Difference:1,799
Playtime:53.832 hours
Usage:11%
Score:0.962m
Score/min:298
Piloting Accuracy:36.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:1,223
V. Kills:38 N/A
Deaths:22
KDR:55.591
Accuracy:37.163% C-
KPH:63.500 B*
VKPH:2 C
AP30 Shredder
A*
Kills:150
V. Kills:92 161%
Deaths:1
KDR:150
Accuracy:50.069% A*
KPH:76.900 A++
VKPH:47.200 A*
Kills:1,373 (1,223 + 150)
Deaths:23
KDR:59.696
VKDR:5.652
Vehicle Kills:130
Kill Difference:1,350
Playtime:21.206 hours
Usage:4%
Score:0.301m
Score/min:237
Piloting Accuracy:37.163%
Gunner Accuracy:50.069%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:10,275
V. Kills:2,991 343%
Deaths:53
KDR:193.868
Accuracy:46.738% D*
KPH:65.700 A*
VKPH:19.100 C+
L100 Python HESH
B+
Kills:176
V. Kills:22 N/A
Deaths:6
KDR:29.333
Accuracy:39.813% D*
KPH:72.700 B+
VKPH:9.100 C++
Kills:10,451 (10,451 + 0)
Deaths:59
KDR:177.136
VKDR:51.068
Vehicle Kills:3,013
Kill Difference:10,392
Playtime:158.807 hours
Usage:34%
Score:2.828m
Score/min:297
Driving Accuracy:39.813%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,855
V. Kills:749 247%
Deaths:96
KDR:19.323
Accuracy:48.973% D
KPH:44.200 A
VKPH:17.800 C**
E540 Halberd
A
Kills:166
V. Kills:63 259%
Deaths:4
KDR:41.500
Accuracy:49.578% C++
KPH:49.700 A
VKPH:18.900 B
Supernova PC
B+
Kills:117
V. Kills:48 239%
Deaths:10
KDR:11.700
Accuracy:43.675% D
KPH:28.200 C*
VKPH:11.600 B+
Kills:2,138 (1,972 + 166)
Deaths:110
KDR:19.436
VKDR:7.818
Vehicle Kills:860
Kill Difference:2,028
Playtime:49.494 hours
Usage:10%
Score:0.959m
Score/min:323
Driving Accuracy:43.675%
Gunner Accuracy:49.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:249
V. Kills:31 N/A
Deaths:2
KDR:124.500
Accuracy:17.110% C-
KPH:102.700 B++
VKPH:12.800 M**
G40-F Ranger
A*
Kills:55
V. Kills:37 145%
Deaths:2
KDR:27.500
Accuracy:31.009% C
KPH:37.300 A++
VKPH:25.100 A*
Kills:304 (0 + 304)
Deaths:4
KDR:76
VKDR:17
Vehicle Kills:68
Kill Difference:300
Playtime:3.899 hours
Usage:1%
Score:0.066m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:31.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 13,26610,27553193.868U187.0446.738%D*N/A65.7A*19.1C+296156.4h3.3B*7.1B+
Supernova FPC 2,6041,8559619.323B**12.4948.973%DN/A44.2A17.8C**29142h4.3B+8.7C**
Orion VS54 1,5711,5557772.001C++4.8322.466%C++30.611%B+47.8C*N/A12732.5h11.3B50.1C++
Saron Laser Cannon 2,3251,3962276.15B*0.6829.279%C1.146%D31.9A+21.3A+30443.7h53.2B**181.6B**
L-24R Spur 1,2611,2232255.591M**48.7637.163%C-N/A63.4B*2C19819.3h14.6B+39.2B+
Solstice VE3 5895733851.488B*5.3421.89%C22.339%C**17.1CN/A5833.6h11.6B++52.8C++
Pulsar VS1 5135043501.44C**5.3924.803%C++29.96%B**41B+N/A11112.3h13B+52.2B+
Light PPA 498471499.612B+2.7843.716%C*1.062%C73.6B+4.2C*1926.4h10.9C**24.9B
VE-S Canis 3253195030.634D6.1921.13%D*13.48%D-7.4D*N/A2843.3h11.4C++53.8C
Thanatos VE70 3173122001.56B+5.2749.525%B*12.18%D-50.3B++N/A1186.2h4.2B+8.4B++
M12 Kobalt 2802492124.5S117.6717.11%C-17.671%C+103.8B++12.9M**2622.4h17.6C*102.9C++
V26 Maelstrom Turbo Laser 3202081208U201.1736.21%B*1.442%D56.2A**30.3A*4023.7h33.2B**91.8B**
C-4 249200623.226B**3.6034.017%AN/A142.9B**35B12651.4h1B*2.9B**
L100 Python HESH 198176629.333B*22.5039.813%D*2.273%B++73.3B+9.2C++3662.4h2.7C*6.7C++
E540 Halberd 229166441.5A*34.6749.578%C++N/A50.3A19.1B6453.3h5B+10B+
S1 2141601281.25B++5.5856.085%C3.75%B+29.1C++9.8D2235.5h6.6C+11.8C+
AP30 Shredder 2421501150U143.1750.069%A*N/A75A++46A*6162h141.9D**283.3C+
VA39 Spectre 145143831.723C+5.1130.331%C-30.769%D25.5C+N/A755.6h4.9B+16.1C**
Supernova PC 1651171011.7B+4.8743.675%DN/A28.5C*11.7B+3884.1h4.7C*10.7C+
Plasma Grenade 9999199N/A92.1750.687%B+N/A495CN/A19520.2h3.4C+6.6C**
Ghost 6161183.389C++3.4434.456%D-81.967%B**38.1CN/A1471.6h2.2C+6.3C
Beamer VS3 6057580.983C++5.8523.455%D19.298%C--19C--1B763h9.4C+40C+
G40-F Ranger 9255227.5M++20.6731.009%CN/A36.7A++24.7A++3091.5h89.3B**288.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02330.1h
Medical Applicator3823,1981.6h
Recon Detection Device54041.4h
Shield Recharging Field01780.1h
Ammunition Package33330.1h
Nano-Armor Kit33121,8616.5h
Medical Kit274440.3h
M20 Drake01710h

Check the help document for the dictionary if you want to learn more about words used here.


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