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Castellan JohnyKovalsky[GUCi] JohnyKovalsky
VS BR 63

KDR: 3.11

Score: 3.4m

Last Seen: Sep 16th, 2018 12:20 PM
- OFFLINE - 3.1 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 16%
Level 100 Progress: 18% 587h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Supernova FPC Saron Laser Cannon Solstice VE3 Thanatos VE70 S1 Supernova PC Pulsar VS1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,155,924 MLG Score: 924
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.074%28.825%636312161,8632.241880.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.96%0.179C++1.214B**0.656B+HEAD ++ (~17.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.309C*11.40.204C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.653%1.336%1038112189739371710.3511136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.917D---0.234C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.9-0.257C58.1-0.097C+144.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.798%0.749%2591112181,3358759915.1705223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.759B++-1.167D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.40.649B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.991%10.968%0112181555542.76786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.536B+-0.724D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.354C**4.10.159C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m342.9%439 (26.3k)378 (22.7k)3.114475,2511,6864.025563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121922022.593%11.617%26205:212

40% Engineer26% Heavy Assault30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2016 5:49 PMOct 30th, 2017 11:00 PMSep 16th, 2018 1:02 PM (421d) (PST)Sep 16th, 2018 12:21 PM (421d) (PST)Sep 16th, 2018 8:20 AM (421d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,101921,0090.5810.1870.0682.5710.168924

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,0815,54060,541351141541022,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
150.6h/6.3d 1,536 610 1,458 23.2k 131 265 1,522 10m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:283
Deaths:221
KDR:1.281
Accuracy:19.669% D
HSR:21.908% B
Thanatos VE70
B*
Kills:155
Deaths:95
KDR:1.632
Accuracy:47.991% B*
HSR:10.968% D*
Kills:438
Deaths (as Engineer):316
Deaths (to Engineers):348
KDR:1.38608
Kill Difference:122
Playtime:60.941 hours
Usage:40%
Score:1.331m
Score/min:364
Accuracy (listed only):33.830%
HSR (listed only):16.438%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,482
Deaths:736
KDR:2.014
Accuracy:22.538% B
HSR:29.960% B++
Kills:1,482
Deaths (as Heavy Assault):736
Deaths (to Heavy Assaults):415
KDR:2.01359
Kill Difference:746
Playtime:38.864 hours
Usage:26%
Score:0.727m
Score/min:312
Accuracy (listed only):22.538%
HSR (listed only):29.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:283
Deaths:221
KDR:1.281
Accuracy:19.669% D
HSR:21.908% B
Thanatos VE70
B*
Kills:155
Deaths:95
KDR:1.632
Accuracy:47.991% B*
HSR:10.968% D*
Kills:438
Deaths (as Light Assault):316
Deaths (to Light Assaults):255
KDR:1.38608
Kill Difference:122
Playtime:44.563 hours
Usage:30%
Score:1.232m
Score/min:461
Accuracy (listed only):33.830%
HSR (listed only):16.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:155
Deaths:95
KDR:1.632
Accuracy:47.991% B*
HSR:10.968% D*
Pulsar VS1
A+
Kills:98
Deaths:103
KDR:0.951
Accuracy:23.314% C+
HSR:31.633% A+
Kills:253
Deaths (as Combat Medic):198
Deaths (to Combat Medics):179
KDR:1.27778
Kill Difference:55
Playtime:3.925 hours
Usage:3%
Score:0.107m
Score/min:454
Accuracy (listed only):35.652%
HSR (listed only):21.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:35.855% N/A
HSR:30% N/A
Kills:50
Deaths (as Infiltrator):27
Deaths (to Infiltrators):245
KDR:1.85185
Kill Difference:23
Playtime:1.221 hours
Usage:1%
Score:0.015m
Score/min:198
Accuracy (listed only):35.855%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:973
V. Kills:703 138%
Deaths:189
KDR:5.148
Accuracy:28.653% C--
KPH:28.200 A
VKPH:20.400 A++
Kills:973 (973 + 0)
Deaths:189
KDR:5.148
VKDR:3.720
Vehicle Kills:703
Kill Difference:784
Playtime:34.454 hours
Usage:23%
Score:0.630m
Score/min:305
Piloting Accuracy:28.653%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,335
V. Kills:551 242%
Deaths:72
KDR:18.542
Accuracy:48.798% D
KPH:42.900 A+
VKPH:17.700 B+
Supernova PC
B*
Kills:117
V. Kills:48 239%
Deaths:9
KDR:13
Accuracy:43.795% D
KPH:28.500 B+
VKPH:11.700 B*
Kills:1,452 (1,452 + 0)
Deaths:81
KDR:17.926
VKDR:7.395
Vehicle Kills:599
Kill Difference:1,371
Playtime:35.206 hours
Usage:23%
Score:0.528m
Score/min:250
Driving Accuracy:43.795%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,4981,4827362.014B+1.1022.538%B29.96%B++48.3B++N/A12430.7h11.2B+49.7C*
Supernova FPC 1,8861,3357218.542A++15.4348.798%DN/A42.9A+17.7B+24731.1h4.4B+9B+
Saron Laser Cannon 1,6769731895.148B**2.0328.653%C--1.336%C--28.2A20.4A++30534.5h58.1B*202.9B*
Solstice VE3 2892832211.281B*1.8319.669%D21.908%B14.6CN/A5819.4h11.8B*59.9C*
Thanatos VE70 159155951.632B*1.4847.991%B*10.968%D*48.4B**1.3A*1143.2h4.1B++8.5B++
S1 1971461101.327B**1.7955.891%C+3.425%B+29.2C**10.2C1755h6.6C++11.8C++
Supernova PC 165117913A9.8943.795%DN/A28.5B+11.7B*2714.1h4.7B+10.7C**
Pulsar VS1 100981030.951C+2.1623.314%C+31.633%A+31.6B+N/A1393.1h12.4B*53.4B+
Plasma Grenade 7676176N/A72.8953.012%B**N/A760AN/A23090.1h2.9B*5.5B*
C-4 8260173.529A+0.4128.639%B+N/A85.7C++31.4C*10910.7h1B**3.6B*
VA39 Spectre 5050271.852B1.2635.855%B+30%D55.6A*N/A1550.9h4.7B++13.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0770h
Medical Applicator125,9260.4h
Ammunition Package21830.1h
Nano-Armor Kit2778,2994.7h
Medical Kit254110.3h
Shield Recharging Field01200h

Check the help document for the dictionary if you want to learn more about words used here.


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