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Warden Deputy Director JohnyKovalsky2[GYCl] JohnyKovalsky2
NC BR 63

KDR: 3.02

Score: 44m

Last Seen: Feb 3rd, 2019 8:26 PM
- OFFLINE - 1136.4 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Cobalt
Level Progress (to 64): 94%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang M30 Mustang AH LA1 Anchor Vortek Rotary Titan-150 AP SAS-R Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,110,888 MLG Score: 888
Fun Score: N/A
Cheeseburgers Flipped: 553TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.405%23.08%54018101516,6771.986541.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.264%0.455B+0.368C**-1.024D*HEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.372C**110.23C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.283%0.767%13695102824,89320531165112.1193214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.224%-0.54D-0.769D-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.401B31.10.412B65.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.465%1.748%508510284,805180330802.66353156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%1.322A-0.556D0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++5.50.562B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.2%4.826%3701210213,668142719672.56863186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.866%0.468B+0.114C+0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.3-0.176C57.4-0.456D81.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.717%75.241%370210312,904139452.08321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.175%0.854B*0.531B+-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+1.90.395B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.223%9.386%3701103227748030.577083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.15C++-1.024D*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.306C*40.184C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44m296.4%387 (23.2k)343 (20.6k)3.0190969,41222,9913.9152363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033409326.396%10.128%26705:3517

32% Engineer13% Heavy Assault43% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2015 8:12 PMFeb 3rd, 2019 8:39 PMFeb 7th, 2019 2:56 PM (43d) (PST)Feb 3rd, 2019 7:19 PM (47d) (PST)Feb 3rd, 2019 4:26 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,063969670.5410.1790.0552.1050.169888

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,7665,76458,002321131261020,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2137h/89d 20,603 7,030 22,292 269.9k 1,719 3,987 21,644 136.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,487
Deaths:1,616
KDR:0.920
Accuracy:24.167% B+
HSR:22.192% C++
NS-11C
C++
Kills:1,280
Deaths:1,506
KDR:0.850
Accuracy:23.409% C+
HSR:19.922% C++
Razor GD-23
B+
Kills:1,184
Deaths:921
KDR:1.286
Accuracy:26.765% B+
HSR:23.649% B+
AF-4A Bandit
B**
Kills:652
Deaths:505
KDR:1.291
Accuracy:21.084% D-
HSR:28.374% B**
Mauler S6
B
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% B
HSR:9.386% D*
GD-7F
C++
Kills:230
Deaths:192
KDR:1.198
Accuracy:21.152% D
HSR:20.435% C++
NSX Tanto
B**
Kills:109
Deaths:92
KDR:1.185
Accuracy:27.563% C*
HSR:32.110% B**
Kills:5,219
Deaths (as Engineer):5,036
Deaths (to Engineers):6,403
KDR:1.03634
Kill Difference:183
Playtime:678.615 hours
Usage:32%
Score:13.213m
Score/min:325
Accuracy (listed only):26.766%
HSR (listed only):22.295%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:3,485
Deaths:2,050
KDR:1.700
Accuracy:21.612% D
HSR:20.287% D
EM6
C++
Kills:1,228
Deaths:552
KDR:2.225
Accuracy:22.641% C++
HSR:24.104% C++
NC6 Gauss SAW
C++
Kills:1,178
Deaths:762
KDR:1.546
Accuracy:20.761% C++
HSR:19.440% D
EM1
B**
Kills:1,178
Deaths:586
KDR:2.010
Accuracy:23.708% B+
HSR:28.947% B**
GD-22S
B**
Kills:1,161
Deaths:538
KDR:2.158
Accuracy:26.438% B++
HSR:30.577% B**
NC05 Jackhammer
B**
Kills:423
Deaths:203
KDR:2.084
Accuracy:52.885% B**
HSR:8.511% D**
MGR-L1 Promise
A
Kills:210
Deaths:96
KDR:2.188
Accuracy:27.829% B++
HSR:34.762% A
Kills:8,863
Deaths (as Heavy Assault):4,787
Deaths (to Heavy Assaults):4,822
KDR:1.85147
Kill Difference:4,076
Playtime:274.642 hours
Usage:13%
Score:4.570m
Score/min:277
Accuracy (listed only):27.982%
HSR (listed only):23.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,487
Deaths:1,616
KDR:0.920
Accuracy:24.167% B+
HSR:22.192% C++
NS-11C
C++
Kills:1,280
Deaths:1,506
KDR:0.850
Accuracy:23.409% C+
HSR:19.922% C++
Razor GD-23
B+
Kills:1,184
Deaths:921
KDR:1.286
Accuracy:26.765% B+
HSR:23.649% B+
AF-4 Cyclone
B**
Kills:661
Deaths:438
KDR:1.509
Accuracy:30.356% B**
HSR:18.911% C++
AF-4A Bandit
B**
Kills:652
Deaths:505
KDR:1.291
Accuracy:21.084% D-
HSR:28.374% B**
Mauler S6
B
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% B
HSR:9.386% D*
GD-7F
C++
Kills:230
Deaths:192
KDR:1.198
Accuracy:21.152% D
HSR:20.435% C++
NSX Tanto
B**
Kills:109
Deaths:92
KDR:1.185
Accuracy:27.563% C*
HSR:32.110% B**
Kills:5,880
Deaths (as Light Assault):5,474
Deaths (to Light Assaults):4,088
KDR:1.07417
Kill Difference:406
Playtime:921.818 hours
Usage:43%
Score:20.281m
Score/min:367
Accuracy (listed only):27.215%
HSR (listed only):21.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,322
Deaths:506
KDR:4.589
Accuracy:40.627% C**
HSR:73.299% B+
AF-4 Cyclone
B**
Kills:661
Deaths:438
KDR:1.509
Accuracy:30.356% B**
HSR:18.911% C++
NC14 Bolt Driver
B**
Kills:582
Deaths:178
KDR:3.270
Accuracy:41.122% B*
HSR:82.990% B**
NS-44 Commissioner
C++
Kills:469
Deaths:385
KDR:1.218
Accuracy:37.247% C++
HSR:13.006% D*
NS-44L Blackhand
B
Kills:286
Deaths:159
KDR:1.799
Accuracy:44.950% B
HSR:45.804% C**
NS-61 Emissary
D-
Kills:71
Deaths:58
KDR:1.224
Accuracy:17.924% F
HSR:11.268% D-
Kills:4,391
Deaths (as Infiltrator):1,724
Deaths (to Infiltrators):3,461
KDR:2.54698
Kill Difference:2,667
Playtime:112.868 hours
Usage:5%
Score:1.895m
Score/min:280
Accuracy (listed only):35.371%
HSR (listed only):40.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:1,535
Deaths:1,097
KDR:1.399
Accuracy:23.537% C
HSR:22.085% C*
AF-4 Cyclone
B**
Kills:661
Deaths:438
KDR:1.509
Accuracy:30.356% B**
HSR:18.911% C++
Mauler S6
B
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% B
HSR:9.386% D*
NC1 Gauss Rifle
C
Kills:273
Deaths:287
KDR:0.951
Accuracy:21.237% C
HSR:19.048% C
Kills:2,746
Deaths (as Combat Medic):2,026
Deaths (to Combat Medics):1,668
KDR:1.35538
Kill Difference:720
Playtime:88.577 hours
Usage:4%
Score:2.216m
Score/min:417
Accuracy (listed only):29.588%
HSR (listed only):17.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:622
Deaths:259
KDR:2.402
Accuracy:25.687% D--
HSR:11.254% D*
NCM1 Scattercannon
B*
Kills:556
Deaths:267
KDR:2.082
Accuracy:45.408% B*
HSR:12.770% D
AF-41 Hacksaw
A
Kills:439
Deaths:137
KDR:3.204
Accuracy:44.323% A
HSR:13.440% C
AF-41 Hacksaw
A+
Kills:417
Deaths:137
KDR:3.044
Accuracy:48.480% A+
HSR:13.189% D
NCM3 Raven
B*
Kills:235
Deaths:203
KDR:1.158
Accuracy:46.591% B*
HSR:2.128% C-
NCM3 Raven
B*
Kills:220
Deaths:203
KDR:1.084
Accuracy:46.407% B*
HSR:0.909% D*
NS-10 Burster
C+
Kills:56
Deaths:45
KDR:1.244
Accuracy:28.481% C+
HSR:0% F-
NS-10 Burster
C+
Kills:51
Deaths:46
KDR:1.109
Accuracy:28.505% C+
HSR:0% F
Kills:2,596
Deaths (as MAX Suit):648.500
Deaths (to MAX Suits):787
KDR:4.00308
Kill Difference:1,947.500
Playtime:69.221 hours
Usage:3%
Score:1.782m
Score/min:429
Accuracy (listed only):39.235%
HSR (listed only):6.711%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,411
V. Kills:1,789 470%
Deaths:588
KDR:14.304
Accuracy:62.160% A+
KPH:120 B
VKPH:25.500 B*
M20 Mustang
B**
Kills:7,889
V. Kills:6,654 119%
Deaths:2,456
KDR:3.212
Accuracy:28.046% C--
KPH:20.700 B++
VKPH:17.400 B**
M30 Mustang AH
B*
Kills:4,521
V. Kills:297 N/A
Deaths:572
KDR:7.904
Accuracy:62.404% B*
KPH:74.700 B++
VKPH:4.900 C+
Vortek Rotary
A+
Kills:3,249
V. Kills:1,985 164%
Deaths:462
KDR:7.032
Accuracy:35.430% B*
KPH:33.600 A+
VKPH:20.500 A
M20 Kestrel
B*
Kills:1,021
V. Kills:645 158%
Deaths:139
KDR:7.345
Accuracy:31.917% C**
KPH:32.200 B*
VKPH:20.300 B+
Tomcat A2AM Pods
A
Kills:401
V. Kills:282 142%
Deaths:48
KDR:8.354
Accuracy:89.293% A
KPH:54.600 C++
VKPH:38.400 C+
Hornet Missiles
A**
Kills:73
V. Kills:68 106%
Deaths:5
KDR:14.600
Accuracy:55.549% C-
KPH:114.300 B**
VKPH:106.500 A**
Coyote Missiles
C-
Kills:61
V. Kills:43 139%
Deaths:15
KDR:4.067
Accuracy:51.093% C
KPH:27.200 D
VKPH:19.200 C-
Kills:25,626 (16,680 + 0)
Deaths:4,285
KDR:5.980
VKDR:2.745
Vehicle Kills:11,763
Kill Difference:21,341
Playtime:651.355 hours
Usage:30%
Score:10.941m
Score/min:280
Piloting Accuracy:31.917%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:1,498
V. Kills:1,027 146%
Deaths:48
KDR:31.208
Accuracy:45.451% A*
KPH:53 A
VKPH:36.400 A*
L-24R Spur
C+
Kills:1,376
V. Kills:39 N/A
Deaths:69
KDR:19.942
Accuracy:36.556% C
KPH:32.300 C+
VKPH:0.900 D*
CAS30 Tank Buster
A+
Kills:823
V. Kills:616 133%
Deaths:186
KDR:4.425
Accuracy:59.353% A+
KPH:15.900 A+
VKPH:11.900 B**
C150 Dalton
N/A
Kills:50
V. Kills:56 88%
Deaths:21
KDR:2.381
Accuracy:30.430% N/A
KPH:19.300 N/A
VKPH:21.600 N/A
Kills:3,747 (2,199 + 1,548)
Deaths:324
KDR:11.565
VKDR:5.364
Vehicle Kills:1,738
Kill Difference:3,423
Playtime:125.183 hours
Usage:6%
Score:1.737m
Score/min:231
Piloting Accuracy:59.353%
Gunner Accuracy:30.430%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,119
V. Kills:114 N/A
Deaths:55
KDR:20.346
Accuracy:48.507% C+
KPH:74.100 B*
VKPH:7.600 C+
L100 Python AP
A
Kills:630
V. Kills:399 158%
Deaths:65
KDR:9.692
Accuracy:55.291% C+
KPH:39.200 B++
VKPH:24.800 A
C75 Viper
B+
Kills:127
V. Kills:14 N/A
Deaths:11
KDR:11.546
Accuracy:31.077% D
KPH:40 B+
VKPH:4.400 D-
Skyguard
C++
Kills:88
V. Kills:79 110%
Deaths:25
KDR:3.520
Accuracy:26.266% C--
KPH:10.900 C--
VKPH:9.800 C++
Kills:1,964 (1,964 + 0)
Deaths:156
KDR:12.590
VKDR:3.885
Vehicle Kills:606
Kill Difference:1,808
Playtime:42.445 hours
Usage:2%
Score:0.826m
Score/min:325
Driving Accuracy:26.266%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,600
V. Kills:2,322 112%
Deaths:505
KDR:5.149
Accuracy:58.554% B**
KPH:24.500 C++
VKPH:21.900 A++
E540 Halberd
A+
Kills:387
V. Kills:265 145%
Deaths:58
KDR:6.672
Accuracy:51.658% B**
KPH:32.500 B
VKPH:22.300 A+
Titan-150 HEAT
B*
Kills:329
V. Kills:151 216%
Deaths:74
KDR:4.446
Accuracy:55.067% B*
KPH:27.100 B++
VKPH:12.400 B*
Enforcer ML85
B++
Kills:218
V. Kills:150 144%
Deaths:25
KDR:8.720
Accuracy:42.948% C*
KPH:28.700 B++
VKPH:19.700 B+
M12 Kobalt
A++
Kills:162
V. Kills:3 N/A
Deaths:6
KDR:27
Accuracy:16.742% B++
KPH:116.800 A++
VKPH:2.200 C**
Kills:3,696 (2,929 + 767)
Deaths:668
KDR:5.533
VKDR:4.328
Vehicle Kills:2,891
Kill Difference:3,028
Playtime:139.160 hours
Usage:7%
Score:2.738m
Score/min:328
Driving Accuracy:55.067%
Gunner Accuracy:16.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:335
V. Kills:13 N/A
Deaths:10
KDR:33.500
Accuracy:51.538% C++
KPH:169.500 B**
VKPH:6.600 C
E540 Halberd-H
A
Kills:133
V. Kills:112 118%
Deaths:14
KDR:9.500
Accuracy:62.342% B++
KPH:37.700 C+
VKPH:31.800 A
M96 Mjolnir-H
A
Kills:116
V. Kills:123 94%
Deaths:36
KDR:3.222
Accuracy:56.722% B*
KPH:48.400 C+
VKPH:51.300 A
Enforcer ML65-H
B+
Kills:84
V. Kills:50 165%
Deaths:28
KDR:3
Accuracy:55.049% C
KPH:43.200 B+
VKPH:25.700 C
G40-F Ranger
C++
Kills:64
V. Kills:37 168%
Deaths:2
KDR:32
Accuracy:28.812% D-
KPH:38.800 C++
VKPH:22.500 C++
Kills:732 (0 + 732)
Deaths:90
KDR:8.133
VKDR:3.722
Vehicle Kills:335
Kill Difference:642
Playtime:11.490 hours
Usage:1%
Score:0.396m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:28.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:228
V. Kills:5 N/A
Deaths:11
KDR:20.727
Accuracy:14.890% D
KPH:74.500 C++
VKPH:1.600 D
M40 Fury
C**
Kills:221
V. Kills:34 N/A
Deaths:15
KDR:14.733
Accuracy:34.235% C+
KPH:51.700 C**
VKPH:8 C+
M12 Kobalt
B+
Kills:184
V. Kills:7 N/A
Deaths:11
KDR:16.727
Accuracy:20.208% B+
KPH:64.800 C++
VKPH:2.500 C+
M20 Basilisk
A+
Kills:174
V. Kills:57 300%
Deaths:26
KDR:6.692
Accuracy:37.684% C+
KPH:35.800 A+
VKPH:11.700 A
M20 Basilisk
B*
Kills:118
V. Kills:27 421%
Deaths:26
KDR:4.538
Accuracy:42.265% B+
KPH:29.800 B*
VKPH:6.800 C-
M40 Fury
B
Kills:59
V. Kills:4 N/A
Deaths:10
KDR:5.900
Accuracy:38.611% B
KPH:43.700 C
VKPH:3 D*
Kills:984 (0 + 984)
Deaths:99
KDR:9.939
VKDR:1.354
Vehicle Kills:134
Kill Difference:885
Playtime:20.351 hours
Usage:1%
Score:0.349m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:38.611%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 10,2008,41158814.304B**11.2862.16%A+N/A120B25.5B*55770.1h11B*17.7B++
M20 Mustang 14,5437,8892,4563.212B+0.1928.046%C--N/A20.7B++17.4B**225382h65.8B*234.7B++
M30 Mustang AH 4,8184,5215727.904B4.8862.404%B*N/A74.7B++4.9C+23360.5h5.1B++8.1B++
LA1 Anchor 3,5353,4852,0501.7C+1.3221.612%D20.287%D40.4C+N/A9786.2h11.1C51.4C
Vortek Rotary 5,2343,2494627.032A++4.0135.43%B*N/A33.6A+20.5A30796.8h34.5B**97.2B**
Titan-150 AP 4,9222,6005055.149C+2.1358.554%B**1.654%D24.5C++21.9A++293106.1h6.2D10.7C+
SAS-R 2,3262,3225064.589B*1.5740.627%C**73.299%B+55.6B*N/A15341.8h2B+4.8B+
Carnage AR 1,5521,5351,0971.399C++1.6223.537%C22.085%C*29.5C+N/A9952.1h13.7C++58.2C++
AP30 Shredder 2,5251,4984831.208M**28.1945.451%A*N/A53.1A36.4A*52628.2h109.5C--240.9B
AF-19 Mercenary 1,5051,4871,6160.92C++2.1024.167%B+22.192%C++12.6CN/A40118h11.5B+47.5B+
L-24R Spur 1,4151,3766919.942A++16.9236.556%C1.526%C-32.2C+N/A9942.7h15.1B+41.2B+
NS-11C 1,2981,2801,5060.85C+2.1723.409%C+19.922%C++12DN/A30106.6h15C++63.9C++
EM6 1,2461,2285522.225B+0.7922.641%C++24.104%C++50.1B+N/A12424.5h10B+44.2B
Razor GD-23 1,2081,1849211.286B+1.7326.765%B+23.649%B+16.9CN/A6170.1h10.4B++38.7B+
NC6 Gauss SAW 1,1951,1787621.546B+1.4720.761%C++19.44%D39.1B+N/A12130.1h10C*48.3B
EM1 1,1991,1785862.01B*1.0123.708%B+28.947%B**50.6B++N/A14323.3h12.2C++51.5B+
GD-22S 1,1721,1615382.158B+0.8626.438%B++30.577%B**59.8B**N/A16519.4h10.3B+38.9B+
L100 Python HESH 1,2331,1195520.345B**17.3348.507%C+1.609%C+74.1B*7.5C+25315.1h2.9B+5.9B+
M20 Kestrel 1,6661,0211397.345A*4.3331.917%C**N/A32.2B*20.3B+26731.7h46.2B*144.7B*
C-4 1,5419645901.634C*1.3925.043%C+N/A79C+47.3A76612.2h1.2B++4.8B+
CAS30 Tank Buster 1,4398231864.425A+1.4159.353%A+N/A15.9A+11.9B**14451.7h34.2C**57.6B++
Tank Mine 1,2927832463.183B0.1624.062%DN/A113.5C*73.8B+10576.9h1.5B++6.4C++
AF-4 Cyclone 6646614381.509C**1.5130.356%B**18.911%C++44.4B+N/A13814.9h7.9B**26B*
AF-4A Bandit 6756525051.291C+1.7321.084%D-28.374%B**9.4D--N/A2969.5h9.5B+44.9C++
Frag Grenade 6386311631N/A627.9850.071%B++N/A701.1B**7.8C+21850.9h2.8B**5.6B*
L100 Python AP 1,029630659.692B**6.6755.291%C+2.063%C39.1B++24.8A35116.1h6.3C+11.3C++
AF-34 Mattock 6286222592.402C+0.6225.687%D--11.254%D*35.5CN/A11917.5h4.4B*17.3C*
NC14 Bolt Driver 5835821783.27B*0.2541.122%B*82.99%B**40.7AN/A13114.3h1.8A4.3B**
MANA Anti-Vehicle Turret 9315662182.596B+0.4260.856%C+N/A5660B+3650B+16309300.1h7.7S12.6B*
NCM1 Scattercannon 5645562672.082C*0.9445.408%B*12.77%D31.1B++N/A10817.9h8.6C18.8B
Shrike 7585195300.979B+2.0465.992%B**3.276%C**27.9B12.8C++23818.6h7C+10.7B+
NS Decimator 6835163821.351B+1.6760.396%C+3.295%B*34.9C++11.3C--21214.8h5.3C8.7C+
NS-44 Commissioner 4794693851.218C**1.8037.247%C++13.006%D*39.7C**N/A12411.8h3.4B+9.3B+
AF-41 Hacksaw 4444391373.204C**0.1844.323%A13.44%C41.4B++N/A12810.6h6.4C++14.4B*
NC05 Jackhammer 4264232032.084B*0.9452.885%B**8.511%D**62.2B*N/A1896.8h3.8B*7.1B++
AF-41 Hacksaw 4234171373.044C**0.0248.48%A+13.189%D39.3B+N/A12110.6h7.3C+15.1B*
Tomcat A2AM Pods 683401488.354B**5.3389.293%AN/A54.9C++38.6C+4727.3h10.4D-11.6C
E540 Halberd 652387586.672C+3.6551.658%B**1.034%D*32.5B22.3A+58811.9h7D-13.6C+
C85 Canister-H 3483351033.5B*30.4851.538%C++10.746%C+167.5B**6.5C4712h5B++9.7B++
Titan-150 HEAT 480329744.446C+1.4355.067%B*2.736%C+27.2B++12.5B*30712.1h5.7C+10.3B
NS-44L Blackhand 2862861591.799B++1.2244.95%B45.804%C**42.7B**N/A1096.7h3.8B+8.4B+
Bouncing Betty 281279515.471B+2.4541.697%C+N/A132.9C**1B+3782.1h2C+4.9C+
Mauler S6 2802772041.358B+1.6643.223%B9.386%D*22.7CN/A7112.2h4B*9.2B++
NC1 Gauss Rifle 2772732870.951C+2.0721.237%C19.048%C20.8C+N/A8713.1h13C++61.2C++
NCM3 Raven 4782352031.158B+1.8646.591%B*2.128%C-10.5B+10.8A*14922.4h42.9D*92.1C+
GD-7F 2442301921.198C++1.8221.152%D20.435%C++11.2DN/A5020.5h11.9B+56.1C*
M12 Kobalt 2332281120.727B*17.7114.89%D13.597%D*73.5C++1.6D2113.1h19C+127.8C+
M40 Fury 2552211514.733A++11.7134.235%C+1.81%C++51.4C**7.9C2644.3h11.3B+33.1B+
NCM3 Raven 4572202031.084C**1.9446.407%B*N/A9.8C+10.6A++13922.4h45.7F98.5C--
Enforcer ML85 368218258.72B*5.7042.948%C*N/A28.7B++19.7B+4557.6h13C++30.3B
MGR-L1 Promise 212210962.188B++0.8327.829%B++34.762%A67.7B**N/A1663.1h11.7B++42.1B++
M12 Kobalt 1911841116.727B+13.7120.208%B+21.739%B++65.7C++2.5C+2012.8h21.8C108C**
M20 Basilisk 231174266.692A*3.6737.684%C+8.046%B*35.5A11.6B**3614.9h73B++193.8B++
M12 Kobalt 165162627B**23.9816.742%B++19.753%B*115.7A++2.1C*2821.4h14.1B*84.3B*
MANA Anti-Personnel Turret 145144662.182N/A0.8422.47%UN/A1440U10U2836300.1h21.2T*94.2T*
E540 Halberd-H 245133149.5B+6.4862.342%B++N/A38C+32A4693.5h10.4D**16.7D--
C75 Viper 1411271111.545A++8.5331.077%DN/A39.7B+4.4D-4563.2h8.6B*27.6B+
M20 Basilisk 145118264.538B*1.5242.265%B+6.78%B29.5B*6.8C-3184h97.8C++231.3B+
M96 Mjolnir-H 239116363.222C+0.2056.722%B*3.448%M**48.3C+51.3A8892.4h53.5D94.3C
NSX Tanto 113109921.185C++1.8327.563%C*32.11%B**35.2C++1.3A*963.1h12.3B44.5C**
Rocklet Rifle 2151052060.51C2.5134.386%F-N/A8.5D**8.9D*14712.4h44.6C129.7D*
Spear Anti-Vehicle Phalanx Turret 19399128.25C*5.2352.976%B**5.051%B+43B40.9A++7952.3h12.9D-24.3C+
NS Annihilator 213991910.518C+2.5078.012%DN/A6.6D-7.7C15314.9h14.2D18.2D
Hyena Missile Launcher 14992185.111M*2.0938.424%B++N/A32.9B**20.4A3602.8h42.7C111.2C**
Skyguard 16788253.52B+0.5026.266%C--N/A10.9C--9.8C++3528.1h161.3D-614.2D
Enforcer ML65-H 13484283C0.0255.049%C1.19%D44.2B+26.3C6421.9h13.5B+24.5B+
Hornet Missiles 14173514.6A++11.5855.549%C-N/A121.7B**113.3M16360.6h13.4C-24.2C--
NS-61 Emissary 7271581.224B++1.8017.924%F11.268%D-32.3BN/A1432.2h9B++50.2C*
Aspis Anti-Aircraft Phalanx Turret 14265416.25S13.2327.884%BN/A16.7B**19.7A++4523.9h134B+480.6B+
G40-F Ranger 10164232M28.9828.812%D-N/A40C*23.1C*3841.6h56.5B++195.9C**
Coyote Missiles 10461154.067B++1.0551.093%CN/A27.7D19.5C3522.2h37.2C**72.7C*
M40 Fury 6359105.9C+2.8838.611%B1.695%C+42.1C2.9D*3361.4h12.8C++33.2B
Mag-Cutter 635813,8600.004D3.0225.31%CN/A0.1DN/A0714.3h4.6D*18.1C
NS-10 Burster 11456451.244B+1.7828.481%C+N/A5.7C**5.9A++1139.9h176.3C+619.1C+
NS-10 Burster 9951461.109B+1.9128.505%C+N/A5.2C+4.8B*1229.9h194.5D682.5C
C150 Dalton 10650212.381C--0.6430.43%DN/A19.2D21.5C+9322.6h5.7C--18.6D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret221,6112h
Nanite Revive Grenade01,0400.3h
Motion Spotter61,2240.6h
Spawn Beacon74780.4h
M20 Wyvern0830h
Nano-Armor Kit453842,06050.1h
Medical Kit1112,6332.2h
Medical Applicator300154,27110h
Hoplon Anti-Aircraft Phalanx Tower01070.1h
Deconstruction Tool0670h
Recon Detection Device12890.4h
Shield Recharging Field373,7611.3h
Ammunition Package183,1021.1h
Anti-Infantry MANA Turret122790.4h
Nano-Repair Grenade01660h
Smoke Grenade02230.1h
A30 Walker0870h

Check the help document for the dictionary if you want to learn more about words used here.


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