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Sentinel Deputy Director JohnyKovalsky2[CUCI] JohnyKovalsky2
NC BR 74

KDR: 3.13

Score: 46.2m

Last Seen: Oct 9th, 2019 9:26 PM
- OFFLINE - 114.8 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Cobalt - Outfit Officer of BATONROCK Outta Nowhere BOI[CUCI] BATONROCK Outta Nowhere BOI
NC outfit on Cobalt

Members: 16
Level Progress (to 75): 91%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang M30 Mustang AH Vortek Rotary LA1 Anchor Titan-150 AP L-24R Spur SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,104,633 MLG Score: 883
Fun Score: N/A
Cheeseburgers Flipped: 554TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.329%23.449%54719119717,2842.006271.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.137%0.43B0.339C**-0.96D--HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.367C**11.10.229C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.353%0.747%13905121125,69820941209312.2722212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.235%-0.533D-0.762D-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.403B31.10.412B65.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.362%1.487%596512115,916185334723.19094170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%1.229B**-0.661D0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.745B++5.20.578B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.231%5.113%3931312033,951144920632.72483191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.721%0.464B+0.196C++0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.1-0.18C57-0.457D81.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.547%75.379%393312132,965141352.09689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.071%0.857B*0.529B+-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.397B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.223%9.386%3931121527750130.552894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.14C++-1.036D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.305C*40.185C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BATONROCK Outta Nowhere BOI[CUCI] BATONROCK Outta Nowhere BOI
NC outfit on Cobalt

Members: 16
46.2m291.7%384 (23k)341 (20.5k)3.1286273,75423,5744.0455274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216443626.508%9.887%26205:4518

31% Engineer13% Heavy Assault8% Infiltrator42% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2015 8:12 PMSep 22nd, 2019 7:02 PMOct 14th, 2019 1:44 AM (10h) (PST)Oct 9th, 2019 5:29 PM (5d) (PST)Oct 9th, 2019 5:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,065939720.5450.1740.0542.0790.168883

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,9275,57158,356331031251020,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2257.4h/94.1d 21,615 7,292 23,654 281.5k 1,761 4,129 22,776 144.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:1,490
Deaths:1,619
KDR:0.920
Accuracy:24.198% B
HSR:22.215% C++
NS-11C
C++
Kills:1,280
Deaths:1,506
KDR:0.850
Accuracy:23.409% C+
HSR:19.922% C++
Razor GD-23
B+
Kills:1,184
Deaths:921
KDR:1.286
Accuracy:26.765% B+
HSR:23.649% B+
AF-4A Bandit
B*
Kills:692
Deaths:522
KDR:1.326
Accuracy:21.322% D-
HSR:28.179% B*
Mauler S6
C**
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% C**
HSR:9.386% D*
GD-7F
C++
Kills:252
Deaths:272
KDR:0.926
Accuracy:21.533% D
HSR:20.635% C++
NSX Tanto
B**
Kills:109
Deaths:92
KDR:1.185
Accuracy:27.563% C*
HSR:32.110% B**
Kills:5,284
Deaths (as Engineer):5,136
Deaths (to Engineers):6,547
KDR:1.02882
Kill Difference:148
Playtime:705.643 hours
Usage:31%
Score:13.824m
Score/min:327
Accuracy (listed only):26.859%
HSR (listed only):22.299%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:3,485
Deaths:2,050
KDR:1.700
Accuracy:21.609% D
HSR:20.287% D
EM6
C++
Kills:1,247
Deaths:562
KDR:2.219
Accuracy:22.619% C++
HSR:23.897% C+
EM1
B**
Kills:1,180
Deaths:586
KDR:2.014
Accuracy:23.704% B+
HSR:28.898% B**
NC6 Gauss SAW
C++
Kills:1,178
Deaths:762
KDR:1.546
Accuracy:20.761% C++
HSR:19.440% D
GD-22S
B*
Kills:1,161
Deaths:538
KDR:2.158
Accuracy:26.438% B+
HSR:30.577% B*
NS-15M2
A
Kills:458
Deaths:162
KDR:2.827
Accuracy:21.950% C
HSR:36.245% A
MGR-L1 Promise
A
Kills:221
Deaths:107
KDR:2.065
Accuracy:28.106% B*
HSR:34.842% A
Kills:8,930
Deaths (as Heavy Assault):4,767
Deaths (to Heavy Assaults):4,953
KDR:1.8733
Kill Difference:4,163
Playtime:285.902 hours
Usage:13%
Score:4.730m
Score/min:276
Accuracy (listed only):23.598%
HSR (listed only):27.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:1,490
Deaths:1,619
KDR:0.920
Accuracy:24.198% B
HSR:22.215% C++
NS-11C
C++
Kills:1,280
Deaths:1,506
KDR:0.850
Accuracy:23.409% C+
HSR:19.922% C++
Razor GD-23
B+
Kills:1,184
Deaths:921
KDR:1.286
Accuracy:26.765% B+
HSR:23.649% B+
AF-4A Bandit
B*
Kills:692
Deaths:522
KDR:1.326
Accuracy:21.322% D-
HSR:28.179% B*
AF-4 Cyclone
B+
Kills:690
Deaths:483
KDR:1.429
Accuracy:27.658% B+
HSR:19.420% C++
Mauler S6
C**
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% C**
HSR:9.386% D*
GD-7F
C++
Kills:252
Deaths:272
KDR:0.926
Accuracy:21.533% D
HSR:20.635% C++
NSX Tanto
B**
Kills:109
Deaths:92
KDR:1.185
Accuracy:27.563% C*
HSR:32.110% B**
Kills:5,974
Deaths (as Light Assault):5,619
Deaths (to Light Assaults):4,171
KDR:1.06318
Kill Difference:355
Playtime:941.069 hours
Usage:42%
Score:20.662m
Score/min:366
Accuracy (listed only):26.959%
HSR (listed only):21.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,324
Deaths:507
KDR:4.584
Accuracy:40.589% C**
HSR:73.279% B+
AF-4 Cyclone
B+
Kills:690
Deaths:483
KDR:1.429
Accuracy:27.658% B+
HSR:19.420% C++
NC14 Bolt Driver
B**
Kills:582
Deaths:178
KDR:3.270
Accuracy:41.122% B*
HSR:82.990% B**
NS-44 Commissioner
C++
Kills:479
Deaths:394
KDR:1.216
Accuracy:36.987% C++
HSR:13.152% D*
NS-44L Blackhand
B+
Kills:286
Deaths:159
KDR:1.799
Accuracy:44.950% B+
HSR:45.804% C**
NS-61 Emissary
D-
Kills:71
Deaths:59
KDR:1.203
Accuracy:17.924% F
HSR:11.268% D-
AF-8 RailJack
B*
Kills:59
Deaths:14
KDR:4.214
Accuracy:33.696% C-
HSR:83.051% B*
Kills:4,491
Deaths (as Infiltrator):1,794
Deaths (to Infiltrators):3,535
KDR:2.50334
Kill Difference:2,697
Playtime:173.623 hours
Usage:8%
Score:3.004m
Score/min:288
Accuracy (listed only):34.704%
HSR (listed only):46.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:1,548
Deaths:1,117
KDR:1.386
Accuracy:23.546% C
HSR:22.222% C*
AF-4 Cyclone
B+
Kills:690
Deaths:483
KDR:1.429
Accuracy:27.658% B+
HSR:19.420% C++
Mauler S6
C**
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% C**
HSR:9.386% D*
NC1 Gauss Rifle
C
Kills:273
Deaths:287
KDR:0.951
Accuracy:21.237% C
HSR:19.048% C
Kills:2,788
Deaths (as Combat Medic):2,091
Deaths (to Combat Medics):1,712
KDR:1.33333
Kill Difference:697
Playtime:89.751 hours
Usage:4%
Score:2.229m
Score/min:414
Accuracy (listed only):28.916%
HSR (listed only):17.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:622
Deaths:259
KDR:2.402
Accuracy:25.687% D--
HSR:11.254% D*
NCM1 Scattercannon
B++
Kills:556
Deaths:267
KDR:2.082
Accuracy:45.408% B++
HSR:12.770% D
AF-41 Hacksaw
A
Kills:439
Deaths:137
KDR:3.204
Accuracy:44.323% A
HSR:13.440% C
AF-41 Hacksaw
A+
Kills:417
Deaths:137
KDR:3.044
Accuracy:48.480% A+
HSR:13.189% D
NCM3 Raven
B*
Kills:235
Deaths:203
KDR:1.158
Accuracy:46.591% B*
HSR:2.128% C-
NCM3 Raven
B*
Kills:220
Deaths:203
KDR:1.084
Accuracy:46.407% B*
HSR:0.909% D*
NS-10 Burster
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:28.481% C
HSR:0% F
NS-10 Burster
C+
Kills:51
Deaths:46
KDR:1.109
Accuracy:28.505% C+
HSR:0% F
Kills:2,596
Deaths (as MAX Suit):648.500
Deaths (to MAX Suits):809
KDR:4.00308
Kill Difference:1,947.500
Playtime:69.320 hours
Usage:3%
Score:1.783m
Score/min:429
Accuracy (listed only):39.235%
HSR (listed only):6.711%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,411
V. Kills:1,789 470%
Deaths:588
KDR:14.304
Accuracy:62.160% A+
KPH:120 B
VKPH:25.500 B*
M20 Mustang
B**
Kills:8,374
V. Kills:6,912 121%
Deaths:2,470
KDR:3.390
Accuracy:28.206% C-
KPH:21.200 B++
VKPH:17.500 B**
M30 Mustang AH
B*
Kills:4,531
V. Kills:298 N/A
Deaths:574
KDR:7.894
Accuracy:62.409% B*
KPH:74.600 B*
VKPH:4.900 C+
Vortek Rotary
A
Kills:3,537
V. Kills:2,134 166%
Deaths:496
KDR:7.131
Accuracy:35.245% B++
KPH:33.900 A
VKPH:20.500 A
M20 Kestrel
B++
Kills:1,141
V. Kills:714 160%
Deaths:150
KDR:7.607
Accuracy:32.035% B
KPH:31.400 B++
VKPH:19.700 B+
Tomcat A2AM Pods
B**
Kills:448
V. Kills:304 147%
Deaths:49
KDR:9.143
Accuracy:86.956% B**
KPH:54.600 C+
VKPH:37.100 C+
Hornet Missiles
A*
Kills:73
V. Kills:68 106%
Deaths:5
KDR:14.600
Accuracy:55.866% C
KPH:104.100 B*
VKPH:97 A*
Coyote Missiles
C-
Kills:61
V. Kills:43 139%
Deaths:15
KDR:4.067
Accuracy:50.352% C
KPH:26.900 D
VKPH:19 C-
Kills:26,576 (17,583 + 0)
Deaths:4,347
KDR:6.114
VKDR:2.821
Vehicle Kills:12,262
Kill Difference:22,229
Playtime:677.206 hours
Usage:30%
Score:11.351m
Score/min:279
Piloting Accuracy:32.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:2,365
V. Kills:66 N/A
Deaths:92
KDR:25.707
Accuracy:36.983% C
KPH:31.500 C+
VKPH:0.900 D*
AP30 Shredder
A*
Kills:1,603
V. Kills:1,097 146%
Deaths:48
KDR:33.396
Accuracy:45.846% A*
KPH:54.700 A++
VKPH:37.400 A*
CAS30 Tank Buster
A++
Kills:845
V. Kills:625 135%
Deaths:187
KDR:4.519
Accuracy:59.578% A+
KPH:16 A++
VKPH:11.800 A
C150 Dalton
C+
Kills:102
V. Kills:77 131%
Deaths:21
KDR:4.857
Accuracy:32.476% D
KPH:31.900 C+
VKPH:24.100 C+
L-30R Vektor
D
Kills:55
V. Kills:31 172%
Deaths:29
KDR:1.897
Accuracy:41.870% B+
KPH:5.300 D
VKPH:3 D
Kills:4,970 (3,265 + 1,705)
Deaths:377
KDR:13.183
VKDR:5.029
Vehicle Kills:1,896
Kill Difference:4,593
Playtime:170.676 hours
Usage:8%
Score:2.020m
Score/min:197
Piloting Accuracy:41.870%
Gunner Accuracy:32.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,726
V. Kills:788 219%
Deaths:99
KDR:17.434
Accuracy:51.006% C--
KPH:50.500 A
VKPH:23.100 B*
L100 Python HESH
B*
Kills:1,119
V. Kills:114 N/A
Deaths:55
KDR:20.346
Accuracy:48.507% C+
KPH:74.100 B*
VKPH:7.600 C+
C75 Viper
B+
Kills:127
V. Kills:14 N/A
Deaths:11
KDR:11.546
Accuracy:31.077% D
KPH:39.800 B+
VKPH:4.400 D
Skyguard
C++
Kills:88
V. Kills:79 110%
Deaths:25
KDR:3.520
Accuracy:26.266% C--
KPH:10.900 D
VKPH:9.800 C++
Kills:3,060 (3,060 + 0)
Deaths:190
KDR:16.105
VKDR:5.237
Vehicle Kills:995
Kill Difference:2,870
Playtime:60.523 hours
Usage:3%
Score:1.117m
Score/min:308
Driving Accuracy:26.266%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,615
V. Kills:2,325 112%
Deaths:505
KDR:5.178
Accuracy:58.482% B**
KPH:24.600 C+
VKPH:21.900 A+
E540 Halberd
A+
Kills:387
V. Kills:265 145%
Deaths:58
KDR:6.672
Accuracy:51.658% B**
KPH:32.400 C**
VKPH:22.200 A+
Titan-150 HEAT
B*
Kills:329
V. Kills:151 216%
Deaths:74
KDR:4.446
Accuracy:55.067% B*
KPH:27.100 B+
VKPH:12.400 B*
Enforcer ML85
B+
Kills:218
V. Kills:150 144%
Deaths:25
KDR:8.720
Accuracy:42.948% C*
KPH:28.700 B+
VKPH:19.700 B+
M12 Kobalt
A++
Kills:162
V. Kills:3 N/A
Deaths:6
KDR:27
Accuracy:16.742% B+
KPH:116.800 A++
VKPH:2.200 C*
Kills:3,711 (2,944 + 767)
Deaths:668
KDR:5.555
VKDR:4.332
Vehicle Kills:2,894
Kill Difference:3,043
Playtime:139.449 hours
Usage:6%
Score:2.769m
Score/min:331
Driving Accuracy:55.067%
Gunner Accuracy:16.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:335
V. Kills:13 N/A
Deaths:10
KDR:33.500
Accuracy:51.538% C+
KPH:169.500 A
VKPH:6.600 C
E540 Halberd-H
A
Kills:133
V. Kills:112 118%
Deaths:14
KDR:9.500
Accuracy:62.342% B*
KPH:37.700 C
VKPH:31.800 A
M96 Mjolnir-H
A+
Kills:116
V. Kills:123 94%
Deaths:36
KDR:3.222
Accuracy:56.822% B*
KPH:48 C+
VKPH:50.900 A+
Enforcer ML65-H
B+
Kills:84
V. Kills:50 165%
Deaths:28
KDR:3
Accuracy:55.049% C
KPH:43.200 B+
VKPH:25.700 C
G40-F Ranger
C**
Kills:64
V. Kills:37 168%
Deaths:2
KDR:32
Accuracy:28.812% D-
KPH:38.800 C**
VKPH:22.500 C*
Kills:732 (0 + 732)
Deaths:90
KDR:8.133
VKDR:3.722
Vehicle Kills:335
Kill Difference:642
Playtime:11.510 hours
Usage:1%
Score:0.403m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:28.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:260
V. Kills:8 N/A
Deaths:11
KDR:23.636
Accuracy:18.399% C++
KPH:74.400 B
VKPH:2.300 C+
M12 Kobalt
C++
Kills:228
V. Kills:5 N/A
Deaths:11
KDR:20.727
Accuracy:14.890% D
KPH:74.400 C++
VKPH:1.600 D
M40 Fury
C*
Kills:221
V. Kills:34 N/A
Deaths:15
KDR:14.733
Accuracy:34.235% C+
KPH:51.700 C*
VKPH:8 C
M20 Basilisk
A+
Kills:174
V. Kills:57 300%
Deaths:26
KDR:6.692
Accuracy:37.674% C+
KPH:35.700 A+
VKPH:11.700 A
M20 Basilisk
B++
Kills:118
V. Kills:27 421%
Deaths:26
KDR:4.538
Accuracy:42.265% B+
KPH:29.700 B++
VKPH:6.800 C-
M40 Fury
C**
Kills:59
V. Kills:4 N/A
Deaths:10
KDR:5.900
Accuracy:38.178% C**
KPH:43.300 C
VKPH:2.900 D*
Kills:1,060 (0 + 1,060)
Deaths:99
KDR:10.707
VKDR:1.364
Vehicle Kills:135
Kill Difference:961
Playtime:21.048 hours
Usage:1%
Score:0.370m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:38.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 10,2008,41158814.304B**11.1862.16%A+N/A120B25.5B*55770.1h11B*17.7B*
M20 Mustang 15,2868,3742,4703.39B+0.2628.206%C-N/A21.2B++17.5B**226394.6h63.9B++226.6B++
M30 Mustang AH 4,8294,5315747.894B+4.7762.409%B*N/A74.6B*4.9C+23460.7h5.1B++8.1B++
Vortek Rotary 5,6713,5374967.131A*4.0035.245%B++N/A33.9A20.5A303104.3h33.9B**96.3B**
LA1 Anchor 3,5353,4852,0501.7C+1.4321.609%D20.287%D40.4CN/A9786.2h11.1C51.4C
Titan-150 AP 4,9402,6155055.178C+2.0558.482%B**1.683%D24.6C+21.9A+295106.4h6.2D-10.6C+
L-24R Spur 2,4312,3659225.707S22.5836.983%C1.395%C--31.5C+N/A8875h15.4B+41.6B+
SAS-R 2,3282,3245074.584B*1.4640.589%C**73.279%B+55.5B++N/A15341.9h2B+4.8B+
L100 Python AP 2,5141,7269917.434A**14.3151.006%C--N/A50.6A23.1B*30234.1h4.8B+9.4B+
AP30 Shredder 2,7001,6034833.396M*30.2745.846%A*N/A54.7A++37.4A*53729.3h110.3D240.7B
Carnage AR 1,5651,5481,1171.386C++1.7423.546%C22.222%C*29.4C+N/A9852.7h13.7C+58.3C+
AF-19 Mercenary 1,5091,4901,6190.92C++2.2124.198%B22.215%C++12.4C-N/A39120.5h11.5B+47.6B+
NS-11C 1,2981,2801,5060.85C+2.2823.409%C+19.922%C++12DN/A30106.6h15C+63.9C++
EM6 1,2651,2475622.219B+0.9122.619%C++23.897%C+50.3BN/A12424.8h10.1B+44.6B+
Razor GD-23 1,2081,1849211.286B+1.8426.765%B+23.649%B+16.9CN/A6170.1h10.4B++38.7B+
EM1 1,2011,1805862.014B*1.1123.704%B+28.898%B**50.4B+N/A14323.4h12.2C++51.5B+
NC6 Gauss SAW 1,1951,1787621.546B+1.5820.761%C++19.44%D39.1B+N/A12330.1h10C*48.3C**
GD-22S 1,1721,1615382.158B+0.9726.438%B+30.577%B*59.8B*N/A16619.4h10.3B+38.9B+
M20 Kestrel 1,8551,1411507.607A+4.4832.035%BN/A31.4B++19.7B+26436.3h45.8B*143B*
L100 Python HESH 1,2331,1195520.345B**17.2248.507%C+1.609%C+74.1B*7.5C+25815.1h2.9B+5.9B+
C-4 1,5629815961.646C*1.4825.096%C+N/A79.8C+47.2A76812.3h1.2B+4.8B+
CAS30 Tank Buster 1,4708451874.519A**1.3959.578%A+N/A16A++11.8A14552.8h34.4C**57.7B++
Tank Mine 1,2967872463.199B0.0724.732%DN/A114.1C++73.8B+10626.9h1.6B+6.4C+
AF-4A Bandit 7166925221.326C+1.8021.322%D-28.179%B*9.9D--N/A3070.1h9.6B+45C++
AF-4 Cyclone 6936904831.429C++1.7027.658%B+19.42%C++31.8C+N/A9921.7h8B**28.8B++
Frag Grenade 6476401640N/A636.8750.042%B+N/A711.1B**7.8C+21880.9h2.8B**5.5B*
AF-34 Mattock 6286222592.402C+0.7325.687%D--11.254%D*35.5CN/A11917.5h4.4B**17.3C**
NC14 Bolt Driver 5835821783.27B*0.1441.122%B*82.99%B**40.1B**N/A13014.5h1.8A4.3B**
MANA Anti-Vehicle Turret 9315662182.596M**0.5360.856%M**3.357%C-5660U3650U16337400.1h7.7A+12.6A**
NCM1 Scattercannon 5645562672.082C**1.0545.408%B++12.77%D31.1B+N/A10817.9h8.6C18.8C**
NS Decimator 7265474011.364B+1.7660.379%C+3.108%B*34.8C+11.4C--21315.7h5.4C8.9C
Shrike 7585195300.979B+2.1565.992%B**3.276%B27.9B12.8C+24018.6h7C+10.7B+
NS-44 Commissioner 4894793941.216C**1.9136.987%C++13.152%D*39.6C*N/A12312.1h3.4B+9.3B+
NS-15M2 4694581622.827B++0.3021.95%C36.245%A52.6C**1.3A1478.7h12.7C++57.6C++
Tomcat A2AM Pods 752448499.143A+6.0186.956%B**N/A54.6C+37.1C+4688.2h10D11.5C
AF-41 Hacksaw 4444391373.204C**0.0844.323%A13.44%C41.4B++N/A12810.6h6.4C**14.4B*
NC05 Jackhammer 4324292052.093B*1.0452.995%B**8.392%D**61.3B++N/A1897h3.8B**7.2B*
AF-41 Hacksaw 4234171373.044C**0.0848.48%A+13.189%D39.3B+N/A12110.6h7.3C++15.1B*
E540 Halberd 652387586.672C+3.5451.658%B**1.034%D--32.5C**22.3A+59111.9h7D-13.6C+
C85 Canister-H 3483351033.5A++30.3751.538%C+10.746%C+167.5B**6.5C4752h5B++9.7B++
Titan-150 HEAT 480329744.446C+1.3255.067%B*2.736%C+27.2B+12.5B*31612.1h5.7C10.3B
NS-44L Blackhand 2862861591.799B+1.3344.95%B+45.804%C**42.7B**N/A1096.7h3.8B+8.4B+
Bouncing Betty 281279515.471B+2.3441.648%C+N/A132.9C**1B+3792.1h2C+4.9C+
Mauler S6 2802772041.358B+1.7743.223%C**9.386%D*22.7CN/A7212.2h4B*9.2B++
NC1 Gauss Rifle 2772732870.951C+2.1821.237%C19.048%C20.8CN/A8813.1h13C++61.2C+
M12 Kobalt 2682601123.636B**20.5118.399%C++24.615%A74.3B2.3C+2573.5h20C++108.9C*
GD-7F 2682522720.926C+2.2021.533%D20.635%C++10D-N/A4425.2h12.5B58.1C++
NCM3 Raven 4782352031.158B+1.9746.591%B*2.128%C-10.5B10.8A*14922.4h42.9D*92.1C
M12 Kobalt 2332281120.727B**17.6014.89%D13.597%D*73.5C++1.6D2113.1h19C+127.8C+
M40 Fury 2552211514.733A++11.6034.235%C+1.81%C++51.4C*7.9C2644.3h11.3B+33.1B+
MGR-L1 Promise 2242211072.065B+1.0628.106%B*34.842%A67B*N/A1673.3h12.1B++42.9B++
NCM3 Raven 4572202031.084C**2.0446.407%B*N/A9.8C+10.6A++13922.4h45.7F98.5D
Enforcer ML85 368218258.72B*5.5942.948%C*N/A28.7B+19.7B+4587.6h13C+30.3C**
M20 Basilisk 231174266.692A++3.5637.674%C+8.046%B*35.5A11.6A3644.9h73.1B++194.1B++
M12 Kobalt 165162627B**23.8716.742%B+19.753%B++115.7A+2.1C++2821.4h14.1B*84.3B*
MANA Anti-Personnel Turret 145144662.182N/A0.9522.47%UN/A1440U10U2858700.1h21.2T*94.2T*
E540 Halberd-H 245133149.5C**6.3762.342%B*N/A38C+32A+4783.5h10.4D**16.7D--
C75 Viper 1411271111.545A++8.4231.077%DN/A39.7B+4.4D4693.2h8.6B*27.6B+
M20 Basilisk 145118264.538B*1.4142.265%B+6.78%B29.5B++6.8C-3184h97.8C++231.3B+
Hyena Missile Launcher 186116196.105S2.9838.596%B*N/A37.4A+22.6A+3803.1h39.4C+102.2B+
M96 Mjolnir-H 239116363.222C0.0956.822%B*3.448%M**48.3C+51.3A+9082.4h54.1D-95.2C
NSX Tanto 113109921.185C++1.9427.563%C*32.11%B**34.1C++1.3A++963.2h12.3B44.5C**
Rocklet Rifle 2181072070.517C2.6134.385%F-N/A8.4F8.7D**15012.8h44.5C-129.5D**
C150 Dalton 179102214.857C1.7332.476%DN/A31.9C+24.1C+8683.2h4C**12.2C++
Spear Anti-Vehicle Phalanx Turret 19399128.25C++5.1252.976%B**5.051%B+43C**40.9A*8072.3h12.9D--24.3C+
NS Annihilator 213991910.518C+2.6178.049%D-N/A6.6D-7.7C15414.9h14.2D18.2D-
Skyguard 16788253.52C**0.3926.266%C--N/A10.9D9.8C++3628.1h161.3D-614.2D-
Enforcer ML65-H 13484283C0.1355.049%C1.19%D44.2B+26.3C+6481.9h13.5B+24.5B+
Hornet Missiles 14173514.6A++11.4755.866%CN/A104.3B*97.1A*15450.7h14C--25C--
NS-61 Emissary 7271591.203B+1.9317.924%F11.268%D-32.3C**N/A1452.2h9B++50.2C*
Aspis Anti-Aircraft Phalanx Turret 14265416.25S13.1227.884%C**N/A16.7B*19.7A+4563.9h134B+480.6B+
G40-F Ranger 10164232A**28.8728.812%D-N/A40B23.1C**3861.6h56.5B++195.9B
Coyote Missiles 10461154.067B+0.9450.352%CN/A26.5D18.7C-3542.3h38.7C*76.8C++
Mag-Cutter 666114,1330.004D3.1224.658%CN/A0.1D-N/A0727.1h4.4D*18C+
AF-8 RailJack 5959144.214B++1.0933.696%C-83.051%B*36.9B**N/A1601.6h1.6A4.7B++
M40 Fury 6359105.9C+2.7738.178%C**1.695%C+42.1C2.9D*3331.4h13C++34.1C**
NS-10 Burster 11456451.244C**1.8828.481%CN/A5.7C*5.9A+1149.9h176.3C619.1C+
L-30R Vektor 8655291.897C+1.2341.87%B+N/A5.3D3D9310.4h69C**164.7B+
M20 Drake 845268.667M**5.5436.373%B++N/A20.8C+12.8C3372.5h83.4C+229.3B
NS-10 Burster 9951461.109C**2.0228.505%C+N/A5.2C+4.8B*1239.9h194.5D682.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85440.4h
M20 Wyvern0830h
Anti-Vehicle MANA Turret221,6122h
Nano-Armor Kit468886,94551.9h
Nanite Revive Grenade01,0530.3h
Medical Kit1322,8032.5h
Medical Applicator300154,94110.1h
Motion Spotter81,2670.8h
Hoplon Anti-Aircraft Phalanx Tower01070.1h
Deconstruction Tool0670h
Recon Detection Device12890.4h
Shield Recharging Field383,7711.3h
Smoke Grenade02230.1h
Ammunition Package183,1221.1h
Anti-Infantry MANA Turret122790.4h
Nano-Repair Grenade02330.1h
A30 Walker0870h

Check the help document for the dictionary if you want to learn more about words used here.


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