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Overseer Deputy Director JohnyKovalsky2[GUCl] JohnyKovalsky2
NC BR 69

KDR: 3.09

Score: 45m

Last Seen: Jun 23rd, 2019 10:36 PM
- OFFLINE - 67.8 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
Level Progress (to 70): 27%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang M30 Mustang AH LA1 Anchor Vortek Rotary Titan-150 AP SAS-R L-24R Spur
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,100,880 MLG Score: 880
Fun Score: N/A
Cheeseburgers Flipped: 553TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.366%23.087%53918119316,7111.987041.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.209%0.443B0.347C**-1.009D*HEAD ++ (~11.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.37C**110.23C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.273%0.764%13705120624,98920591172112.1306213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.238%-0.536D-0.762D-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.402B31.10.412B65.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.813%1.581%561512065,439182633202.97864164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.357%1.315A-0.533D0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.739B++5.30.562B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.164%5.263%3841211993,819143120212.6669189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.978%0.464B+0.099C+0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.4-0.169C57.8-0.444C--82.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.717%75.241%384212092,904139552.08172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.175%0.859B*0.53B+-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.396B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.223%9.386%3841121027748230.573499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.143C++-1.032D*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.305C*40.185C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 14
45m294.3%385 (23.1k)342 (20.5k)3.0869171,32023,1043.9989269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211426726.485%9.919%26305:4118

32% Engineer13% Heavy Assault7% Infiltrator42% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2015 8:12 PMJun 8th, 2019 5:28 PMJun 25th, 2019 3:11 AM (1d) (PST)Jun 23rd, 2019 7:08 PM (3d) (PST)Jun 23rd, 2019 6:36 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,067949730.5430.1760.0542.0930.168880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,9925,63258,360331131261020,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2190.3h/91.3d 21,071 7,074 22,708 275k 1,733 4,046 22,129 140.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,487
Deaths:1,617
KDR:0.920
Accuracy:24.149% B+
HSR:22.192% C++
NS-11C
C++
Kills:1,280
Deaths:1,506
KDR:0.850
Accuracy:23.409% C+
HSR:19.922% C++
Razor GD-23
B+
Kills:1,184
Deaths:921
KDR:1.286
Accuracy:26.765% B+
HSR:23.649% B+
AF-4A Bandit
B*
Kills:652
Deaths:505
KDR:1.291
Accuracy:21.084% D--
HSR:28.374% B*
Mauler S6
C**
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% C**
HSR:9.386% D*
GD-7F
C+
Kills:235
Deaths:196
KDR:1.199
Accuracy:21.505% D
HSR:20% C+
NSX Tanto
B**
Kills:109
Deaths:92
KDR:1.185
Accuracy:27.563% C*
HSR:32.110% B**
Kills:5,224
Deaths (as Engineer):5,041
Deaths (to Engineers):6,445
KDR:1.0363
Kill Difference:183
Playtime:691.935 hours
Usage:32%
Score:13.446m
Score/min:324
Accuracy (listed only):26.814%
HSR (listed only):22.233%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:3,485
Deaths:2,050
KDR:1.700
Accuracy:21.612% D
HSR:20.287% D
EM6
C++
Kills:1,228
Deaths:552
KDR:2.225
Accuracy:22.641% C++
HSR:24.104% C++
NC6 Gauss SAW
C++
Kills:1,178
Deaths:762
KDR:1.546
Accuracy:20.761% C++
HSR:19.440% D
EM1
B**
Kills:1,178
Deaths:586
KDR:2.010
Accuracy:23.705% B+
HSR:28.947% B**
GD-22S
B**
Kills:1,161
Deaths:538
KDR:2.158
Accuracy:26.438% B++
HSR:30.577% B**
MGR-L1 Promise
A
Kills:210
Deaths:96
KDR:2.188
Accuracy:27.829% B++
HSR:34.762% A
Kills:8,440
Deaths (as Heavy Assault):4,584
Deaths (to Heavy Assaults):4,841
KDR:1.84119
Kill Difference:3,856
Playtime:274.648 hours
Usage:13%
Score:4.570m
Score/min:277
Accuracy (listed only):23.831%
HSR (listed only):26.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,487
Deaths:1,617
KDR:0.920
Accuracy:24.149% B+
HSR:22.192% C++
NS-11C
C++
Kills:1,280
Deaths:1,506
KDR:0.850
Accuracy:23.409% C+
HSR:19.922% C++
Razor GD-23
B+
Kills:1,184
Deaths:921
KDR:1.286
Accuracy:26.765% B+
HSR:23.649% B+
AF-4 Cyclone
B+
Kills:690
Deaths:476
KDR:1.450
Accuracy:27.821% B+
HSR:19.420% C++
AF-4A Bandit
B*
Kills:652
Deaths:505
KDR:1.291
Accuracy:21.084% D--
HSR:28.374% B*
Mauler S6
C**
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% C**
HSR:9.386% D*
GD-7F
C+
Kills:235
Deaths:196
KDR:1.199
Accuracy:21.505% D
HSR:20% C+
NSX Tanto
B**
Kills:109
Deaths:92
KDR:1.185
Accuracy:27.563% C*
HSR:32.110% B**
Kills:5,914
Deaths (as Light Assault):5,517
Deaths (to Light Assaults):4,097
KDR:1.07196
Kill Difference:397
Playtime:924.199 hours
Usage:42%
Score:20.325m
Score/min:367
Accuracy (listed only):26.940%
HSR (listed only):21.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,322
Deaths:506
KDR:4.589
Accuracy:40.627% C**
HSR:73.299% B+
AF-4 Cyclone
B+
Kills:690
Deaths:476
KDR:1.450
Accuracy:27.821% B+
HSR:19.420% C++
NC14 Bolt Driver
B**
Kills:582
Deaths:178
KDR:3.270
Accuracy:41.122% B*
HSR:82.990% B**
NS-44 Commissioner
C++
Kills:469
Deaths:385
KDR:1.218
Accuracy:37.085% C++
HSR:13.006% D*
NS-44L Blackhand
B
Kills:286
Deaths:159
KDR:1.799
Accuracy:44.950% B
HSR:45.804% C**
NS-61 Emissary
D-
Kills:71
Deaths:58
KDR:1.224
Accuracy:17.924% F
HSR:11.268% D-
Kills:4,420
Deaths (as Infiltrator):1,762
Deaths (to Infiltrators):3,472
KDR:2.50851
Kill Difference:2,658
Playtime:149.745 hours
Usage:7%
Score:2.625m
Score/min:292
Accuracy (listed only):34.922%
HSR (listed only):40.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C**
Kills:1,535
Deaths:1,097
KDR:1.399
Accuracy:23.537% C
HSR:22.085% C**
AF-4 Cyclone
B+
Kills:690
Deaths:476
KDR:1.450
Accuracy:27.821% B+
HSR:19.420% C++
Mauler S6
C**
Kills:277
Deaths:204
KDR:1.358
Accuracy:43.223% C**
HSR:9.386% D*
NC1 Gauss Rifle
C
Kills:273
Deaths:287
KDR:0.951
Accuracy:21.237% C
HSR:19.048% C
Kills:2,775
Deaths (as Combat Medic):2,064
Deaths (to Combat Medics):1,671
KDR:1.34448
Kill Difference:711
Playtime:88.733 hours
Usage:4%
Score:2.217m
Score/min:416
Accuracy (listed only):28.954%
HSR (listed only):17.485%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:622
Deaths:259
KDR:2.402
Accuracy:25.687% D--
HSR:11.254% D*
NCM1 Scattercannon
B++
Kills:556
Deaths:267
KDR:2.082
Accuracy:45.408% B++
HSR:12.770% D
AF-41 Hacksaw
A
Kills:439
Deaths:137
KDR:3.204
Accuracy:44.323% A
HSR:13.440% C
AF-41 Hacksaw
A
Kills:417
Deaths:137
KDR:3.044
Accuracy:48.480% A
HSR:13.189% C--
NCM3 Raven
B*
Kills:235
Deaths:203
KDR:1.158
Accuracy:46.591% B*
HSR:2.128% C-
NCM3 Raven
B*
Kills:220
Deaths:203
KDR:1.084
Accuracy:46.407% B*
HSR:0.909% D*
NS-10 Burster
C
Kills:56
Deaths:45
KDR:1.244
Accuracy:28.481% C
HSR:0% F
NS-10 Burster
C+
Kills:51
Deaths:46
KDR:1.109
Accuracy:28.505% C+
HSR:0% F
Kills:2,596
Deaths (as MAX Suit):648.500
Deaths (to MAX Suits):792
KDR:4.00308
Kill Difference:1,947.500
Playtime:69.221 hours
Usage:3%
Score:1.782m
Score/min:429
Accuracy (listed only):39.235%
HSR (listed only):6.711%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,411
V. Kills:1,789 470%
Deaths:588
KDR:14.304
Accuracy:62.160% A++
KPH:120 B+
VKPH:25.500 B*
M20 Mustang
B**
Kills:7,919
V. Kills:6,670 119%
Deaths:2,459
KDR:3.220
Accuracy:28.053% C--
KPH:20.700 B++
VKPH:17.400 B**
M30 Mustang AH
B*
Kills:4,525
V. Kills:298 N/A
Deaths:573
KDR:7.897
Accuracy:62.412% B*
KPH:74.600 B*
VKPH:4.900 C+
Vortek Rotary
A+
Kills:3,311
V. Kills:2,016 164%
Deaths:467
KDR:7.090
Accuracy:35.299% B*
KPH:33.600 A+
VKPH:20.500 A
M20 Kestrel
B*
Kills:1,134
V. Kills:712 159%
Deaths:150
KDR:7.560
Accuracy:31.992% C**
KPH:31.500 B*
VKPH:19.800 B+
Tomcat A2AM Pods
A
Kills:448
V. Kills:304 147%
Deaths:49
KDR:9.143
Accuracy:86.970% A
KPH:54.600 C++
VKPH:37.100 C+
Hornet Missiles
A*
Kills:73
V. Kills:68 106%
Deaths:5
KDR:14.600
Accuracy:56.071% C
KPH:104.100 B*
VKPH:97 A*
Coyote Missiles
C
Kills:61
V. Kills:43 139%
Deaths:15
KDR:4.067
Accuracy:51.132% C
KPH:27.200 D
VKPH:19.200 C
Kills:25,882 (16,889 + 0)
Deaths:4,306
KDR:6.011
VKDR:2.764
Vehicle Kills:11,900
Kill Difference:21,576
Playtime:659.578 hours
Usage:30%
Score:11.082m
Score/min:280
Piloting Accuracy:31.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:2,074
V. Kills:59 N/A
Deaths:87
KDR:23.839
Accuracy:36.811% C
KPH:33 C+
VKPH:0.900 D--
AP30 Shredder
A*
Kills:1,577
V. Kills:1,079 146%
Deaths:48
KDR:32.854
Accuracy:45.779% A*
KPH:54.500 A
VKPH:37.300 A*
CAS30 Tank Buster
A+
Kills:823
V. Kills:616 133%
Deaths:186
KDR:4.425
Accuracy:59.353% A+
KPH:15.900 A+
VKPH:11.900 B**
C150 Dalton
N/A
Kills:50
V. Kills:56 88%
Deaths:21
KDR:2.381
Accuracy:30.430% N/A
KPH:19.300 N/A
VKPH:21.600 N/A
Kills:4,524 (2,897 + 1,627)
Deaths:342
KDR:13.228
VKDR:5.292
Vehicle Kills:1,810
Kill Difference:4,182
Playtime:146.122 hours
Usage:7%
Score:1.877m
Score/min:214
Piloting Accuracy:59.353%
Gunner Accuracy:30.430%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,258
V. Kills:638 197%
Deaths:89
KDR:14.135
Accuracy:52.260% C
KPH:46.600 B**
VKPH:23.600 B*
L100 Python HESH
B*
Kills:1,119
V. Kills:114 N/A
Deaths:55
KDR:20.346
Accuracy:48.507% C+
KPH:74.100 B*
VKPH:7.600 C+
C75 Viper
B+
Kills:127
V. Kills:14 N/A
Deaths:11
KDR:11.546
Accuracy:31.077% D
KPH:39.800 B+
VKPH:4.400 D
Skyguard
C++
Kills:88
V. Kills:79 110%
Deaths:25
KDR:3.520
Accuracy:26.266% C--
KPH:10.900 C--
VKPH:9.800 C++
Kills:2,592 (2,592 + 0)
Deaths:180
KDR:14.400
VKDR:4.694
Vehicle Kills:845
Kill Difference:2,412
Playtime:53.394 hours
Usage:2%
Score:1.011m
Score/min:316
Driving Accuracy:26.266%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,606
V. Kills:2,323 112%
Deaths:505
KDR:5.160
Accuracy:58.497% B**
KPH:24.500 C++
VKPH:21.900 A+
E540 Halberd
A+
Kills:387
V. Kills:265 145%
Deaths:58
KDR:6.672
Accuracy:51.658% B**
KPH:32.500 C**
VKPH:22.300 A+
Titan-150 HEAT
B*
Kills:329
V. Kills:151 216%
Deaths:74
KDR:4.446
Accuracy:55.067% B**
KPH:27.100 B+
VKPH:12.400 B*
Enforcer ML85
B+
Kills:218
V. Kills:150 144%
Deaths:25
KDR:8.720
Accuracy:42.948% C*
KPH:28.700 B+
VKPH:19.700 B+
M12 Kobalt
A++
Kills:162
V. Kills:3 N/A
Deaths:6
KDR:27
Accuracy:16.742% B+
KPH:116.800 A++
VKPH:2.200 C**
Kills:3,702 (2,935 + 767)
Deaths:668
KDR:5.542
VKDR:4.329
Vehicle Kills:2,892
Kill Difference:3,034
Playtime:139.283 hours
Usage:6%
Score:2.755m
Score/min:330
Driving Accuracy:55.067%
Gunner Accuracy:16.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:335
V. Kills:13 N/A
Deaths:10
KDR:33.500
Accuracy:51.538% C++
KPH:169.500 B**
VKPH:6.600 C
E540 Halberd-H
A
Kills:133
V. Kills:112 118%
Deaths:14
KDR:9.500
Accuracy:62.342% B*
KPH:37.700 C+
VKPH:31.800 A
M96 Mjolnir-H
A+
Kills:116
V. Kills:123 94%
Deaths:36
KDR:3.222
Accuracy:56.843% B*
KPH:48.300 C+
VKPH:51.300 A+
Enforcer ML65-H
B+
Kills:84
V. Kills:50 165%
Deaths:28
KDR:3
Accuracy:55.049% C
KPH:43.200 B+
VKPH:25.700 C
G40-F Ranger
C*
Kills:64
V. Kills:37 168%
Deaths:2
KDR:32
Accuracy:28.812% D-
KPH:38.800 C*
VKPH:22.500 C++
Kills:732 (0 + 732)
Deaths:90
KDR:8.133
VKDR:3.722
Vehicle Kills:335
Kill Difference:642
Playtime:11.496 hours
Usage:1%
Score:0.401m
Score/min:581
Driving Accuracy:N/A%
Gunner Accuracy:28.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:256
V. Kills:8 N/A
Deaths:11
KDR:23.273
Accuracy:18.470% C++
KPH:75.300 B
VKPH:2.400 C+
M12 Kobalt
C++
Kills:228
V. Kills:5 N/A
Deaths:11
KDR:20.727
Accuracy:14.890% D
KPH:74.400 C++
VKPH:1.600 D
M40 Fury
C*
Kills:221
V. Kills:34 N/A
Deaths:15
KDR:14.733
Accuracy:34.235% C+
KPH:51.700 C*
VKPH:8 C
M20 Basilisk
A
Kills:174
V. Kills:57 300%
Deaths:26
KDR:6.692
Accuracy:37.674% C+
KPH:35.700 A
VKPH:11.700 A
M20 Basilisk
B++
Kills:118
V. Kills:27 421%
Deaths:26
KDR:4.538
Accuracy:42.265% B+
KPH:29.800 B++
VKPH:6.800 C-
M40 Fury
C**
Kills:59
V. Kills:4 N/A
Deaths:10
KDR:5.900
Accuracy:38.611% C**
KPH:43.700 C
VKPH:3 D*
Kills:1,056 (0 + 1,056)
Deaths:99
KDR:10.667
VKDR:1.364
Vehicle Kills:135
Kill Difference:957
Playtime:20.926 hours
Usage:1%
Score:0.368m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:38.611%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 10,2008,41158814.304B**11.2262.16%A++N/A120B+25.5B*55770.1h11B*17.7B*
M20 Mustang 14,5897,9192,4593.22B+0.1328.053%C--N/A20.7B++17.4B**225383.2h65.7B++234.3B++
M30 Mustang AH 4,8234,5255737.897B4.8162.412%B*N/A74.7B*4.9C+23460.6h5.1B++8.1B++
LA1 Anchor 3,5353,4852,0501.7C+1.3921.612%D20.287%D40.4CN/A9786.2h11.1C51.4C
Vortek Rotary 5,3273,3114677.09A*4.0035.299%B*N/A33.6A+20.4A30698.6h34.3B**97.3B**
Titan-150 AP 4,9292,6065055.16C+2.0758.497%B**1.65%D24.5C++21.9A+294106.3h6.2D10.7C+
SAS-R 2,3262,3225064.589B++1.5040.627%C**73.299%B+55.6B++N/A15341.8h2B+4.8B+
L-24R Spur 2,1332,0748723.839M20.7536.811%C1.35%C--33C+N/A9362.9h15.4B+41.8B+
AP30 Shredder 2,6561,5774832.854S29.7745.779%A*N/A54.6A37.3A*53528.9h109.7D239.7C**
Carnage AR 1,5521,5351,0971.399C++1.6923.537%C22.085%C**29.5C+N/A9952.1h13.7C+58.2C++
AF-19 Mercenary 1,5051,4871,6170.92C++2.1724.149%B+22.192%C++12.5C-N/A39119.3h11.5B+47.6B+
NS-11C 1,2981,2801,5060.85C+2.2423.409%C+19.922%C++12DN/A30106.6h15C+63.9C++
L100 Python AP 1,8961,2588914.135A++11.0552.26%C1.192%D-46.6B**23.6B*31927h5.3B+10.1B
EM6 1,2461,2285522.225B+0.8622.641%C++24.104%C++50.1B+N/A12424.5h10B+44.2B+
Razor GD-23 1,2081,1849211.286B+1.8026.765%B+23.649%B+16.9CN/A6170.1h10.4B++38.7B+
NC6 Gauss SAW 1,1951,1787621.546B+1.5420.761%C++19.44%D39.1B+N/A12130.1h10C*48.3C**
EM1 1,1991,1785862.01B*1.0823.705%B+28.947%B**50.6B++N/A14323.3h12.2C*51.5B+
GD-22S 1,1721,1615382.158B+0.9326.438%B++30.577%B**59.8B**N/A16519.4h10.3B+38.9B+
M20 Kestrel 1,8461,1341507.56A+4.4731.992%C**N/A31.5B*19.8B+26536h45.8B*143.1B*
L100 Python HESH 1,2331,1195520.345B**17.2648.507%C+1.609%C+74.1B*7.5C+25615.1h2.9B+5.9B+
C-4 1,5469675911.636C++1.4525.108%C+N/A79.3C+47.5A76712.2h1.2B+4.8B+
CAS30 Tank Buster 1,4398231864.425M++1.3459.353%A+N/A15.9A+11.9B**14551.7h34.2C**57.6B++
Tank Mine 1,2967872463.199B0.1124.519%DN/A114.1C*73.8B+10606.9h1.6B+6.4C+
AF-4 Cyclone 6936904761.45C*1.6427.821%B+19.42%C++32.7C+N/A10121.1h7.9B**28.6B++
AF-4A Bandit 6756525051.291C+1.8021.084%D--28.374%B*9.4D--N/A2969.5h9.5B+44.9C++
Frag Grenade 6386311631N/A627.9150.071%B++N/A701.1B**7.8C+21930.9h2.8B**5.6B*
AF-34 Mattock 6286222592.402C+0.6825.687%D--11.254%D*35.5CN/A11917.5h4.4B*17.3C*
NC14 Bolt Driver 5835821783.27B*0.1841.122%B*82.99%B**40.4AN/A13114.4h1.8A4.3B**
MANA Anti-Vehicle Turret 9315662182.596U0.4960.856%C-N/A5660U3650S16314350.1h7.7S12.6B++
NCM1 Scattercannon 5645562672.082C*1.0045.408%B++12.77%D31.1B++N/A10817.9h8.6C18.8B
Shrike 7585195300.979B+2.1165.992%B**3.276%B27.9B12.8C++23918.6h7C+10.7B
NS Decimator 6835163821.351B1.7460.396%C+3.295%B++34.9C+11.3D21314.8h5.3C8.7C+
NS-44 Commissioner 4794693851.218C**1.8737.085%C++13.006%D*39.1C*N/A12312h3.4B+9.3B+
Tomcat A2AM Pods 752448499.143A++6.0686.97%AN/A54.6C++37.1C+4678.2h10D11.5C
AF-41 Hacksaw 4444391373.204C**0.1244.323%A13.44%C41.4B++N/A12810.6h6.4C**14.4B*
NC05 Jackhammer 4264232032.084B*1.0052.885%B**8.511%D**62.2B*N/A1906.8h3.8B**7.1B++
AF-41 Hacksaw 4234171373.044C**0.0448.48%A13.189%C--39.3B+N/A12110.6h7.3C++15.1B*
E540 Halberd 652387586.672C+3.5951.658%B**1.034%D*32.5C**22.3A+58911.9h7D-13.6C+
C85 Canister-H 3483351033.5B**30.4151.538%C++10.746%C+167.5B**6.5C4722h5B++9.7B++
Titan-150 HEAT 480329744.446C+1.3655.067%B**2.736%C+27.2B+12.5B*31412.1h5.7C10.3C**
NS-44L Blackhand 2862861591.799B+1.2944.95%B45.804%C**42.7B**N/A1096.7h3.8B+8.4B+
Bouncing Betty 281279515.471B+2.3841.697%CN/A132.9C*1B+3792.1h2C+4.9C+
Mauler S6 2802772041.358B+1.7343.223%C**9.386%D*22.7CN/A7112.2h4B*9.2B++
NC1 Gauss Rifle 2772732870.951C+2.1421.237%C19.048%C20.8C+N/A8713.1h13C++61.2C++
M12 Kobalt 2642561123.273B*20.1918.47%C++25%A+75.3B2.4C+2573.4h20.1C+108.7C*
GD-7F 2502351961.199C++1.8921.505%D20%C+11DN/A4921.4h12.2B+56.7C++
NCM3 Raven 4782352031.158B+1.9346.591%B*2.128%C-10.5B10.8A*14922.4h42.9D*92.1C
M12 Kobalt 2332281120.727B**17.6414.89%D13.597%D*73.5C++1.6D2123.1h19C+127.8C+
M40 Fury 2552211514.733A++11.6534.235%C+1.81%C+51.4C*7.9C2644.3h11.3B+33.1B+
NCM3 Raven 4572202031.084C*2.0046.407%B*N/A9.8C+10.6A++13922.4h45.7F-98.5D
Enforcer ML85 368218258.72B*5.6342.948%C*N/A28.7B+19.7B+4577.6h13C+30.3C**
MGR-L1 Promise 212210962.188B++0.9027.829%B++34.762%A67.7B**N/A1673.1h11.7B++42.1B++
M20 Basilisk 231174266.692A++3.6137.674%C+8.046%B*35.5A11.6B**3624.9h73.1B+194.1B+
M12 Kobalt 165162627B**23.9116.742%B+19.753%B*115.7A++2.1C*2821.4h14.1B*84.3B*
MANA Anti-Personnel Turret 145144662.182N/A0.9022.47%UN/A1440U10U2844800.1h21.2T*94.2T*
E540 Halberd-H 245133149.5B6.4162.342%B*N/A38C+32A+4763.5h10.4F-16.7D*
C75 Viper 1411271111.545A++8.4631.077%DN/A39.7B+4.4D4613.2h8.6B*27.6B+
M20 Basilisk 145118264.538B*1.4542.265%B+6.78%B29.5B++6.8C-3184h97.8C+231.3B+
M96 Mjolnir-H 239116363.222C0.1456.843%B*3.448%M**48.3C+51.3A+9032.4h53.8D-94.6C
Hyena Missile Launcher 180112195.895S2.8138.488%B*N/A37.3A+22.7A++3793h39.5C+102.7B+
NSX Tanto 113109921.185C++1.9027.563%C*32.11%B**35.2C++1.3A++953.1h12.3B44.5C**
Rocklet Rifle 2151052070.507C2.5834.335%F-N/A8.5D**8.9D**14912.4h44.6C-130D**
Spear Anti-Vehicle Phalanx Turret 19399128.25C*5.1652.976%B**5.051%B+43C**40.9A++8052.3h12.9D--24.3C+
NS Annihilator 213991910.518C2.5778.024%DN/A6.6D-7.7C15414.9h14.2D18.2D-
Skyguard 16788253.52B0.4326.266%C--N/A10.9C--9.8C++3578.1h161.3D-614.2D
Enforcer ML65-H 13484283C0.0955.049%C1.19%D44.2B+26.3C+6481.9h13.5B+24.5B+
Hornet Missiles 14173514.6A++11.5156.071%CN/A104.3B*97.1A*15390.7h13.9D24.8C--
NS-61 Emissary 7271581.224B+1.8617.924%F11.268%D-32.3BN/A1432.2h9B++50.2C*
Aspis Anti-Aircraft Phalanx Turret 14265416.25S13.1627.884%BN/A16.7B*19.7A+4543.9h134B+480.6B+
G40-F Ranger 10164232A**28.9128.812%D-N/A40C**23.1C*3851.6h56.5B++195.9C**
Coyote Missiles 10461154.067B+0.9851.132%CN/A27.7C--19.5C3532.2h37.4C**73.1C*
M40 Fury 6359105.9C+2.8138.611%C**1.695%C+42.1C-2.9D*3361.4h12.8C++33.2B
Mag-Cutter 635813,8620.004D3.0825.31%CN/A0.1DN/A0715.1h4.6D**18.1C
NS-10 Burster 11456451.244B1.8428.481%CN/A5.7C*5.9A+1139.9h176.3C619.1C+
NS-10 Burster 9951461.109B1.9828.505%C+N/A5.2C+4.8B*1229.9h194.5D-682.5C-
C150 Dalton 10650212.381D0.7130.43%D-N/A19.2D-21.5C+9422.6h5.7C--18.6D*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0830h
Spawn Beacon74880.4h
Anti-Vehicle MANA Turret221,6122h
Nano-Armor Kit456858,85450.8h
Nanite Revive Grenade01,0430.3h
Medical Kit1112,6342.3h
Medical Applicator300154,37510h
Motion Spotter71,2560.7h
Hoplon Anti-Aircraft Phalanx Tower01070.1h
Deconstruction Tool0670h
Recon Detection Device12890.4h
Shield Recharging Field373,7671.3h
Smoke Grenade02230.1h
Ammunition Package183,1071.1h
Anti-Infantry MANA Turret122790.4h
Nano-Repair Grenade01930.1h
A30 Walker0870h

Check the help document for the dictionary if you want to learn more about words used here.


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