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Raider Deputy Director JohnyKovalsky2[PL13] JohnyKovalsky2
NC BR 59

KDR: 3.01

Score: 43.2m

Last Seen: Jun 10th, 2018 7:18 PM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Cobalt - Outfit Member of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 70
Level Progress (to 60): 18%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Mustang M30 Mustang AH LA1 Anchor Vortek Rotary Titan-150 AP SAS-R AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,095,876 MLG Score: 876
Fun Score: N/A
Cheeseburgers Flipped: 549TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.368%22.943%5361798016,2142.010171.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.416%0.483B+0.412B-1.371D**HEAD ++ (~11.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.375C**110.228C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.194%0.782%1359599224,41520241139112.0568214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.263%-0.571D-0.784D-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.388C**31.10.404B65.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.436%1.791%50259924,690178130262.63335155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%1.351A-0.611D0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++5.50.559B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.95%4.851%358129853,546142018892.49718188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.847%0.466B+0.168C++0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140-0.216C57.3-0.511D82.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.883%75.177%35829952,824136452.06887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.104%0.856B*0.531B+-1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.515B+1.90.387C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.851%9.486%358199625346330.546436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.137C++-0.977D---1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.285C*4.10.163C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 70
43.2m303%388 (23.3k)344 (20.6k)3.0110767,72222,4913.9065459 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997402626.263%10.075%26505:3517

32% Engineer13% Heavy Assault43% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2015 8:12 PMNov 29th, 2015 6:51 PMJun 23rd, 2018 1:41 AM (1d) (PST)Jun 10th, 2018 7:04 PM (13d) (PST)Jun 10th, 2018 3:18 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,062969660.5390.1790.0542.1440.168876

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,7075,75757,950321131291020,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2094h/87.2d 20,140 6,823 21,844 269.3k 1,695 3,914 21,165 133.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,487
Deaths:1,615
KDR:0.921
Accuracy:24.177% B+
HSR:22.192% C*
NS-11C
C*
Kills:1,279
Deaths:1,505
KDR:0.850
Accuracy:23.404% C+
HSR:19.859% C*
Razor GD-23
B++
Kills:1,181
Deaths:920
KDR:1.284
Accuracy:26.777% B+
HSR:23.624% B++
AF-4A Bandit
B*
Kills:576
Deaths:456
KDR:1.263
Accuracy:20.779% D--
HSR:27.951% B*
Mauler S6
C**
Kills:253
Deaths:194
KDR:1.304
Accuracy:42.851% C**
HSR:9.486% D*
GD-7F
B*
Kills:180
Deaths:154
KDR:1.169
Accuracy:20.965% D
HSR:23.889% B*
Kills:4,956
Deaths (as Engineer):4,844
Deaths (to Engineers):6,323
KDR:1.02312
Kill Difference:112
Playtime:669.346 hours
Usage:32%
Score:13.022m
Score/min:324
Accuracy (listed only):26.492%
HSR (listed only):21.167%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:3,485
Deaths:2,050
KDR:1.700
Accuracy:21.612% D
HSR:20.287% D
EM6
C**
Kills:1,189
Deaths:527
KDR:2.256
Accuracy:23.019% C**
HSR:23.717% C++
NC6 Gauss SAW
C*
Kills:1,178
Deaths:762
KDR:1.546
Accuracy:20.761% C*
HSR:19.440% D
EM1
B**
Kills:1,176
Deaths:585
KDR:2.010
Accuracy:23.707% B+
HSR:28.997% B**
GD-22S
B**
Kills:1,161
Deaths:538
KDR:2.158
Accuracy:26.438% B++
HSR:30.577% B**
NC05 Jackhammer
B**
Kills:423
Deaths:203
KDR:2.084
Accuracy:52.885% B**
HSR:8.511% D**
MGR-L1 Promise
A+
Kills:104
Deaths:43
KDR:2.419
Accuracy:27.472% B*
HSR:36.539% A+
Kills:8,716
Deaths (as Heavy Assault):4,708
Deaths (to Heavy Assaults):4,692
KDR:1.85132
Kill Difference:4,008
Playtime:271.255 hours
Usage:13%
Score:4.515m
Score/min:277
Accuracy (listed only):27.985%
HSR (listed only):24.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,487
Deaths:1,615
KDR:0.921
Accuracy:24.177% B+
HSR:22.192% C*
NS-11C
C*
Kills:1,279
Deaths:1,505
KDR:0.850
Accuracy:23.404% C+
HSR:19.859% C*
Razor GD-23
B++
Kills:1,181
Deaths:920
KDR:1.284
Accuracy:26.777% B+
HSR:23.624% B++
AF-4 Cyclone
B**
Kills:648
Deaths:432
KDR:1.500
Accuracy:30.258% B**
HSR:19.290% C*
AF-4A Bandit
B*
Kills:576
Deaths:456
KDR:1.263
Accuracy:20.779% D--
HSR:27.951% B*
Mauler S6
C**
Kills:253
Deaths:194
KDR:1.304
Accuracy:42.851% C**
HSR:9.486% D*
GD-7F
B*
Kills:180
Deaths:154
KDR:1.169
Accuracy:20.965% D
HSR:23.889% B*
Kills:5,604
Deaths (as Light Assault):5,276
Deaths (to Light Assaults):3,993
KDR:1.06217
Kill Difference:328
Playtime:897.522 hours
Usage:43%
Score:19.849m
Score/min:369
Accuracy (listed only):27.030%
HSR (listed only):20.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,242
Deaths:495
KDR:4.529
Accuracy:40.829% B
HSR:73.149% B+
AF-4 Cyclone
B**
Kills:648
Deaths:432
KDR:1.500
Accuracy:30.258% B**
HSR:19.290% C*
NC14 Bolt Driver
B**
Kills:582
Deaths:178
KDR:3.270
Accuracy:41.122% B*
HSR:82.990% B**
NS-44 Commissioner
C**
Kills:458
Deaths:366
KDR:1.251
Accuracy:38.061% C**
HSR:13.319% D*
NS-44L Blackhand
B+
Kills:285
Deaths:158
KDR:1.804
Accuracy:45.117% B+
HSR:45.965% C**
NS-61 Emissary
D-
Kills:71
Deaths:58
KDR:1.224
Accuracy:17.949% D**
HSR:11.268% D-
Kills:4,286
Deaths (as Infiltrator):1,687
Deaths (to Infiltrators):3,380
KDR:2.5406
Kill Difference:2,599
Playtime:109.871 hours
Usage:5%
Score:1.863m
Score/min:283
Accuracy (listed only):35.556%
HSR (listed only):40.997%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C**
Kills:1,483
Deaths:1,055
KDR:1.406
Accuracy:23.435% C+
HSR:21.848% C**
AF-4 Cyclone
B**
Kills:648
Deaths:432
KDR:1.500
Accuracy:30.258% B**
HSR:19.290% C*
NC1 Gauss Rifle
C
Kills:273
Deaths:287
KDR:0.951
Accuracy:21.237% C
HSR:19.048% C
Mauler S6
C**
Kills:253
Deaths:194
KDR:1.304
Accuracy:42.851% C**
HSR:9.486% D*
Kills:2,657
Deaths (as Combat Medic):1,968
Deaths (to Combat Medics):1,614
KDR:1.3501
Kill Difference:689
Playtime:86.106 hours
Usage:4%
Score:2.175m
Score/min:421
Accuracy (listed only):29.445%
HSR (listed only):17.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:622
Deaths:259
KDR:2.402
Accuracy:25.687% D--
HSR:11.254% D*
NCM1 Scattercannon
B++
Kills:556
Deaths:267
KDR:2.082
Accuracy:45.408% B++
HSR:12.770% D
AF-41 Hacksaw
A
Kills:439
Deaths:137
KDR:3.204
Accuracy:44.323% A
HSR:13.440% C
AF-41 Hacksaw
A+
Kills:417
Deaths:137
KDR:3.044
Accuracy:48.480% A+
HSR:13.189% C--
NCM3 Raven
B*
Kills:235
Deaths:203
KDR:1.158
Accuracy:46.599% B*
HSR:2.128% C--
NCM3 Raven
B*
Kills:220
Deaths:203
KDR:1.084
Accuracy:46.416% B*
HSR:0.909% D*
Kills:2,489
Deaths (as MAX Suit):603
Deaths (to MAX Suits):774
KDR:4.12769
Kill Difference:1,886
Playtime:68.710 hours
Usage:3%
Score:1.775m
Score/min:430
Accuracy (listed only):42.819%
HSR (listed only):8.948%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:8,398
V. Kills:1,787 470%
Deaths:587
KDR:14.307
Accuracy:62.172% A+
KPH:120.100 B+
VKPH:25.500 B*
M20 Mustang
B**
Kills:7,701
V. Kills:6,547 118%
Deaths:2,435
KDR:3.163
Accuracy:27.956% C-
KPH:20.400 B*
VKPH:17.300 B**
M30 Mustang AH
B*
Kills:4,483
V. Kills:295 N/A
Deaths:567
KDR:7.907
Accuracy:62.493% B*
KPH:74.700 B*
VKPH:4.900 C+
Vortek Rotary
A*
Kills:3,010
V. Kills:1,858 162%
Deaths:436
KDR:6.904
Accuracy:35.294% B*
KPH:33.300 A*
VKPH:20.500 A+
M20 Kestrel
B*
Kills:1,014
V. Kills:641 158%
Deaths:136
KDR:7.456
Accuracy:31.838% B
KPH:32.200 B*
VKPH:20.300 B+
Tomcat A2AM Pods
A+
Kills:371
V. Kills:262 141%
Deaths:44
KDR:8.432
Accuracy:89.434% A+
KPH:54.100 C++
VKPH:38.200 C+
Hornet Missiles
A*
Kills:73
V. Kills:68 106%
Deaths:5
KDR:14.600
Accuracy:55.612% D
KPH:114.300 B**
VKPH:106.500 A*
Coyote Missiles
C--
Kills:57
V. Kills:40 139%
Deaths:14
KDR:4.071
Accuracy:50.268% C
KPH:26.100 D
VKPH:18.300 C--
Kills:25,107 (16,208 + 0)
Deaths:4,224
KDR:5.944
VKDR:2.722
Vehicle Kills:11,498
Kill Difference:20,883
Playtime:639.033 hours
Usage:31%
Score:10.752m
Score/min:280
Piloting Accuracy:31.838%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:1,410
V. Kills:970 145%
Deaths:47
KDR:30
Accuracy:45.154% A*
KPH:52 A
VKPH:35.800 A++
L-24R Spur
C+
Kills:1,290
V. Kills:36 N/A
Deaths:66
KDR:19.546
Accuracy:36.944% C
KPH:32 C+
VKPH:0.900 D-
CAS30 Tank Buster
A++
Kills:823
V. Kills:616 133%
Deaths:186
KDR:4.425
Accuracy:59.353% A++
KPH:15.900 A++
VKPH:11.900 B**
C150 Dalton
N/A
Kills:50
V. Kills:56 88%
Deaths:20
KDR:2.500
Accuracy:30.430% N/A
KPH:19.300 N/A
VKPH:21.600 N/A
Kills:3,573 (2,113 + 1,460)
Deaths:319
KDR:11.201
VKDR:5.260
Vehicle Kills:1,678
Kill Difference:3,254
Playtime:121.761 hours
Usage:6%
Score:1.682m
Score/min:230
Piloting Accuracy:59.353%
Gunner Accuracy:30.430%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,119
V. Kills:114 N/A
Deaths:55
KDR:20.346
Accuracy:48.507% C++
KPH:74.100 B*
VKPH:7.600 C+
L100 Python AP
A
Kills:608
V. Kills:392 155%
Deaths:65
KDR:9.354
Accuracy:55.575% C++
KPH:38.800 B**
VKPH:25 A
C75 Viper
B+
Kills:127
V. Kills:14 N/A
Deaths:11
KDR:11.546
Accuracy:31.077% D
KPH:40 B+
VKPH:4.400 D-
Skyguard
C++
Kills:86
V. Kills:78 109%
Deaths:24
KDR:3.583
Accuracy:26.198% C-
KPH:10.800 C
VKPH:9.800 C++
Kills:1,940 (1,940 + 0)
Deaths:155
KDR:12.516
VKDR:3.858
Vehicle Kills:598
Kill Difference:1,785
Playtime:41.900 hours
Usage:2%
Score:0.815m
Score/min:324
Driving Accuracy:26.198%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,507
V. Kills:2,277 110%
Deaths:498
KDR:5.034
Accuracy:58.548% B**
KPH:24.100 C*
VKPH:21.900 A+
E540 Halberd
A
Kills:376
V. Kills:259 145%
Deaths:58
KDR:6.483
Accuracy:51.687% B*
KPH:32.300 B+
VKPH:22.200 A
Titan-150 HEAT
B**
Kills:329
V. Kills:151 216%
Deaths:74
KDR:4.446
Accuracy:55.067% B**
KPH:27.100 B++
VKPH:12.400 B**
Enforcer ML85
B++
Kills:218
V. Kills:150 144%
Deaths:25
KDR:8.720
Accuracy:42.948% C*
KPH:28.700 B++
VKPH:19.700 B+
M12 Kobalt
A++
Kills:162
V. Kills:3 N/A
Deaths:6
KDR:27
Accuracy:16.742% B++
KPH:116.800 A++
VKPH:2.200 B
Kills:3,592 (2,836 + 756)
Deaths:661
KDR:5.434
VKDR:4.297
Vehicle Kills:2,840
Kill Difference:2,931
Playtime:136.607 hours
Usage:7%
Score:2.695m
Score/min:329
Driving Accuracy:55.067%
Gunner Accuracy:16.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:335
V. Kills:13 N/A
Deaths:10
KDR:33.500
Accuracy:51.259% C**
KPH:171.500 B**
VKPH:6.700 C
E540 Halberd-H
A
Kills:132
V. Kills:112 117%
Deaths:14
KDR:9.429
Accuracy:62.806% B*
KPH:38.500 C+
VKPH:32.600 A
M96 Mjolnir-H
A++
Kills:107
V. Kills:119 89%
Deaths:35
KDR:3.057
Accuracy:56.049% B++
KPH:51.100 C++
VKPH:56.900 A++
Enforcer ML65-H
B+
Kills:84
V. Kills:50 165%
Deaths:28
KDR:3
Accuracy:55.236% C
KPH:43.300 B+
VKPH:25.800 C
G40-F Ranger
C++
Kills:64
V. Kills:37 168%
Deaths:2
KDR:32
Accuracy:28.812% D
KPH:38.800 C++
VKPH:22.500 C+
Kills:722 (0 + 722)
Deaths:89
KDR:8.112
VKDR:3.719
Vehicle Kills:331
Kill Difference:633
Playtime:11.063 hours
Usage:1%
Score:0.391m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:28.812%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:228
V. Kills:5 N/A
Deaths:10
KDR:22.800
Accuracy:14.892% D
KPH:74.600 C++
VKPH:1.600 D
M40 Fury
C*
Kills:221
V. Kills:34 N/A
Deaths:15
KDR:14.733
Accuracy:34.235% C+
KPH:51.700 C*
VKPH:8 C
M20 Basilisk
A+
Kills:169
V. Kills:55 302%
Deaths:26
KDR:6.500
Accuracy:37.751% C++
KPH:35 A+
VKPH:11.400 B**
M12 Kobalt
C*
Kills:166
V. Kills:7 N/A
Deaths:11
KDR:15.091
Accuracy:20.386% B+
KPH:61.400 C+
VKPH:2.600 C*
M20 Basilisk
B*
Kills:118
V. Kills:27 421%
Deaths:26
KDR:4.538
Accuracy:42.265% B+
KPH:29.800 B*
VKPH:6.800 C-
M40 Fury
B
Kills:59
V. Kills:4 N/A
Deaths:10
KDR:5.900
Accuracy:38.611% B
KPH:43.700 C
VKPH:3 D**
Kills:961 (0 + 961)
Deaths:98
KDR:9.806
VKDR:1.347
Vehicle Kills:132
Kill Difference:863
Playtime:20.176 hours
Usage:1%
Score:0.344m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:38.611%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 10,1858,39858714.307B**11.3062.172%A+N/A120B+25.5B*55770h11B*17.7B++
M20 Mustang 14,2487,7012,4353.163B+0.1527.956%C-N/A20.4B*17.3B**224377.4h66.6B*238.1B++
M30 Mustang AH 4,7784,4835677.907B+4.9062.493%B*N/A74.6B*4.9C+23360.1h5.1B++8.1B++
LA1 Anchor 3,5353,4852,0501.7C+1.3121.612%D20.287%D40.4C+N/A9786.2h11.1C51.4C
Vortek Rotary 4,8683,0104366.904A*3.8935.294%B*N/A33.3A*20.6A+31290.4h34.7B**98.3B**
Titan-150 AP 4,7842,5074985.034C+2.0258.548%B**1.715%D-24.2C*21.9A+293103.8h6.3C-10.8C+
SAS-R 2,2462,2424954.529B+1.5240.829%B73.149%B+55B*N/A15240.8h2B+4.8B+
AF-19 Mercenary 1,5051,4871,6150.921C++2.0924.177%B+22.192%C*12.7CN/A40117.5h11.5B+47.5B+
Carnage AR 1,4971,4831,0551.406C++1.6123.435%C+21.848%C**29.3C+N/A9950.7h13.7C+58.4C++
AP30 Shredder 2,3801,4104730M**26.9945.154%A*N/A52A35.8A++52327.1h111.5D246.9C**
L-24R Spur 1,3261,2906619.545M+16.5336.944%C1.628%C-31.9C+N/A10040.4h15.1B+41B+
NS-11C 1,2971,2791,5050.85C+2.1623.404%C+19.859%C*12DN/A29106.6h15C+63.9C++
EM6 1,2071,1895272.256B+0.7623.019%C**23.717%C++50B+N/A12423.8h10B+43.5B+
Razor GD-23 1,2051,1819201.284B+1.7326.777%B+23.624%B++16.9CN/A6170h10.4B++38.7B+
NC6 Gauss SAW 1,1951,1787621.546B+1.4720.761%C*19.44%D39.1B+N/A12030.1h10C*48.3B
EM1 1,1971,1765852.01B*1.0023.707%B+28.997%B**50.7B+N/A14323.2h12.2B+51.5B+
GD-22S 1,1721,1615382.158B0.8526.438%B++30.577%B**59.8B**N/A16519.4h10.3B+38.9B+
L100 Python HESH 1,2331,1195520.345B*17.3348.507%C++1.609%C+74.1B*7.5C+25115.1h2.9B5.9B+
M20 Kestrel 1,6551,0141367.456M4.4431.838%BN/A32.2B*20.3B+26631.5h46.1B*144.8B*
C-4 1,4819225721.612C*1.4025.034%C+N/A80.2C++48.6A79111.5h1.2B++4.8B+
CAS30 Tank Buster 1,4398231864.425M+1.4159.353%A++N/A15.9A++11.9B**14451.7h34.2B*57.6B**
Tank Mine 1,2847782463.163B0.1524.002%DN/A112.8C**73.3B10566.9h1.5B*6.4C++
AF-4 Cyclone 6516484321.5C**1.5130.258%B**19.29%C*44.4B+N/A13914.6h7.9B**26.1B*
Frag Grenade 6366291629N/A625.9950.057%B+N/A698.9B*7.8C**21830.9h2.8B*5.6B*
AF-34 Mattock 6286222592.402C+0.6125.687%D--11.254%D*35.5CN/A11917.5h4.4B*17.3C++
L100 Python AP 1,000608659.354A+6.3455.575%C++2.138%D38.7B**25A35315.7h6.3C*11.4C**
NC14 Bolt Driver 5835821783.27B++0.2641.122%B*82.99%B**40.7AN/A13014.3h1.8A4.3B**
AF-4A Bandit 5975764561.263C+1.7520.779%D--27.951%B*8.6D--N/A2867h9.3B++44.9C++
MANA Anti-Vehicle Turret 9315662182.596B*0.4260.856%C3.357%C+5660S3650S16308050.1h7.7B+12.6B
NCM1 Scattercannon 5645562672.082C*0.9345.408%B++12.77%D31.1B++N/A10817.9h8.6C18.8B
Shrike 7585195300.979B+2.0365.992%B**3.276%C*27.9B12.8C++23718.6h7C+10.7C**
NS Decimator 6655043781.333B+1.6860.509%C+3.373%B++34.8C++11.1C--21014.5h5.3C+8.7C+
NS-44 Commissioner 4684583661.251B1.7638.061%C**13.319%D*42.8B+N/A13410.7h3.4B+9B+
AF-41 Hacksaw 4444391373.204C**0.1944.323%A13.44%C41.4B*N/A12710.6h6.4C++14.4B*
NC05 Jackhammer 4264232032.084B++0.9352.885%B**8.511%D**62.2B*N/A1896.8h3.8B*7.1B*
AF-41 Hacksaw 4234171373.044C*0.0348.48%A+13.189%C--39.3B+N/A12110.6h7.3C+15.1B*
E540 Halberd 635376586.483C+3.4751.687%B*1.064%D*32.4B+22.3A59111.6h7.1D-13.7C+
Tomcat A2AM Pods 633371448.432B**5.4289.434%A+N/A53.8C++38C+4786.9h10.5D--11.7C
C85 Canister-H 3483351033.5B**30.4951.259%C**10.746%C167.5B**6.5C4742h4.9B+9.6B++
Titan-150 HEAT 480329744.446C+1.4355.067%B**2.736%C27.2B++12.5B**30612.1h5.7C10.3C**
NS-44L Blackhand 2852851581.804B++1.2145.117%B+45.965%C**42.5B**N/A1096.7h3.8B+8.4B+
Bouncing Betty 281279485.813B+2.8041.96%CN/A132.9C++1B+3852.1h2C4.8C+
NC1 Gauss Rifle 2772732870.951C+2.0621.237%C19.048%C20.8C+N/A8613.1h13C++61.2C++
Mauler S6 2562531941.304B1.7142.851%C**9.486%D*21.3CN/A6811.9h4.1B++9.5B+
NCM3 Raven 4782352031.158B+1.8546.599%B*2.128%C--10.5C**10.8A*14922.4h42.9D*92.1C
M12 Kobalt 2332281022.8B**19.7914.892%D13.597%D*73.5C++1.6D2103.1h19C+127.8C+
M40 Fury 2552211514.733A+11.7234.235%C+1.81%C++51.4C++7.9C2624.3h11.3B+33.1B+
NCM3 Raven 4572202031.084C*1.9346.416%B*N/A9.8C+10.6A+13822.4h45.7F-98.5D
Enforcer ML85 368218258.72B**5.7142.948%C*N/A28.7B++19.7B+4547.6h13C+30.3C**
GD-7F 1891801541.169C++1.8420.965%D23.889%B*10.7D-N/A5416.8h11.6B+55.5C*
M20 Basilisk 224169266.5A*3.4937.751%C++8.284%B++35.2A+11.5B**3584.8h74.7C**197.8B+
M12 Kobalt 1731661115.091C*12.0820.386%B+21.084%B+61.5C+2.6C*1972.7h22.7C--111.4C*
M12 Kobalt 165162627B**23.9916.742%B++19.753%B**115.7A++2.1C**2821.4h14.1B*84.3B*
MANA Anti-Personnel Turret 145144662.182N/A0.8322.47%UN/A1440U10U2827400.1h21.2T*94.2T*
E540 Halberd-H 244132149.429B+6.4262.806%B*N/A38.8C+32.9A4783.4h10.3D--16.4D-
C75 Viper 1411271111.545A8.5331.077%DN/A39.7B+4.4D-4543.2h8.6B*27.6B+
M20 Basilisk 145118264.538B**1.5342.265%B+6.78%C*29.5B++6.8C-3174h97.8C+231.3B
M96 Mjolnir-H 226107353.057C0.0556.049%B++3.738%S51C++56.7A++9902.1h52.3D93.3C
MGR-L1 Promise 104104432.419B++0.5927.472%B*36.539%A+65B*N/A1681.6h10.8B*39.5B++
Spear Anti-Vehicle Phalanx Turret 19399128.25C*5.2452.976%B**5.051%B+43C**40.9A++7932.3h12.9D-24.3C+
Rocklet Rifle 204982010.488C2.5233.726%F--N/A8.2D**8.8D**14412h44.1C130.8D**
NS Annihilator 208961910.503C+2.5177.865%DN/A6.5D7.6C15114.8h14.4D18.5D-
Hyena Missile Launcher 14388175.176M**2.1638.408%B**N/A33.8A++21.2A+3732.6h42.4C110.5B
Skyguard 16486243.583B+0.5726.198%C-N/A10.8C9.8C++3528h163.2D623.1D
Enforcer ML65-H 13484283C0.0155.236%C1.19%D44.2B+26.3C6441.9h13.5B+24.4B+
Hornet Missiles 14173514.6A++11.5955.612%DN/A121.7A113.3A**16190.6h13.4C24.2C--
NS-61 Emissary 7271581.224B+1.7917.949%D**11.268%D-32.3BN/A1422.2h9B*50.1C*
Aspis Anti-Aircraft Phalanx Turret 14265416.25S13.2427.874%BN/A16.7B*19.7A+4503.9h133.5B+478.8B+
G40-F Ranger 10164232A**28.9928.812%DN/A40C*23.1C++3771.6h56.5B+195.9C*
M40 Fury 6359105.9C2.8938.611%B1.695%C+42.1C-2.9D**3361.4h12.8C++33.2C**
Mag-Cutter 635813,6610.004D3.0125.312%CN/A0.1C--N/A0707.4h4.6D**18C
Coyote Missiles 9757144.071B+1.0650.268%CN/A25.9D18.2C--3472.2h37.8B75.2C**
C150 Dalton 10650202.5C--0.5130.43%D-N/A19.2D21.5C+9162.6h5.7C18.6D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit450832,64449.7h
Motion Spotter61,1770.6h
Spawn Beacon74380.3h
M20 Wyvern0830h
Anti-Vehicle MANA Turret221,6112h
Nanite Revive Grenade01,0020.3h
Medical Kit1052,5612.2h
Medical Applicator297153,3399.9h
Deconstruction Tool0670h
Hoplon Anti-Aircraft Phalanx Tower01070.1h
Recon Detection Device12890.4h
Anti-Infantry MANA Turret122790.4h
Shield Recharging Field373,7531.3h
Ammunition Package183,0811.1h
A30 Walker0870h
Nano-Repair Grenade01420h
Smoke Grenade02230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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