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Destroyer Joket111[ReSt] Joket111
TR BR 97

KDR: 1.81

Score: 17.3m

Last Seen: May 24th, 2020 6:01 PM
- OFFLINE - 222.5 hour(s)

Battle Rank 107 (97 total) - Terran Republic on Miller
Level Progress (to 108): 6%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS C-4 TSAR-42 RAMS .50M LC2 Lynx TAS-16 Blackjack TRS-12 Uppercut AS16 NightHawk MG-HBR1 Dragoon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,124,649 MLG Score: 899
Fun Score: N/A
Cheeseburgers Flipped: 946TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.703%23.997%56922126112,4891.199830.613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.917%0.475B+0.436B-2.151F--HEAD ++ (~12.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.286C*12.50.121C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.251%1.062%283212819423881782.42783526%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.808%-0.422C---0.469D0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.618B+20.60.612B+41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.28%0.215%380212811,8598785382.11731345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.13%0.992B*-1.479F-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.60.632B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.248%6.128%58412793598212710.43674132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.755%0.187C++0.39C**1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.4-1.205D*101.5-1.521F163.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.786%84.615%58412792,951144832.03658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.911%0.125C+1.13B**0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+1.90.397B3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.822%12.269%58412793,847689485.58345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.413%0.665B+-0.496D0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+3.20.341C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.3m317.3%310 (18.6k)261 (15.7k)1.8126337,50720,6922.1002397 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283213922.408%18.565%41603:1210

29% Engineer17% Heavy Assault22% Infiltrator19% Light Assault11% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2017 8:47 PMApr 19th, 2020 11:39 AMMay 26th, 2020 10:25 PM (7d) (PST)May 24th, 2020 7:32 PM (9d) (PST)May 24th, 2020 2:01 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7402644760.5660.3120.1051.9850.060899

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,40015,81328,58734196119415,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1105.2h/46.1d 5,951 6,963 11,465 131.6k 1,167 3,045 3,968 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
D
Kills:1,174
Deaths:902
KDR:1.302
Accuracy:18.862% D--
HSR:21.976% D
NS-15M2
C+
Kills:865
Deaths:609
KDR:1.420
Accuracy:20.368% D--
HSR:27.630% C+
NSX-P Naginata
C--
Kills:505
Deaths:391
KDR:1.292
Accuracy:18.608% D-
HSR:25.545% C--
T32 Bull
C-
Kills:378
Deaths:307
KDR:1.231
Accuracy:22.183% C-
HSR:19.577% D
T9 CARV
C++
Kills:342
Deaths:284
KDR:1.204
Accuracy:17.854% C-
HSR:24.561% C++
MSW-R
C+
Kills:224
Deaths:175
KDR:1.280
Accuracy:23.802% C+
HSR:23.661% C
Kills:3,488
Deaths (as Heavy Assault):2,668
Deaths (to Heavy Assaults):5,235
KDR:1.30735
Kill Difference:820
Playtime:189.525 hours
Usage:17%
Score:2.565m
Score/min:226
Accuracy (listed only):20.280%
HSR (listed only):23.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C+
Kills:1,251
Deaths:1,262
KDR:0.991
Accuracy:21.288% D
HSR:21.982% C+
TAS-16 Blackjack
C*
Kills:1,242
Deaths:937
KDR:1.326
Accuracy:64.072% C*
HSR:12.560% D
TRS-12 Uppercut
C+
Kills:1,227
Deaths:1,004
KDR:1.222
Accuracy:58.944% C+
HSR:13.040% C-
AS16 NightHawk
C+
Kills:1,190
Deaths:900
KDR:1.322
Accuracy:42.629% C+
HSR:11.345% D-
SMG-46 Armistice
C
Kills:1,087
Deaths:1,433
KDR:0.759
Accuracy:25.317% C
HSR:15.455% C
NSX Tanto
C++
Kills:702
Deaths:571
KDR:1.229
Accuracy:23.241% D
HSR:27.066% C++
MG-S1 Jackal
D
Kills:551
Deaths:454
KDR:1.214
Accuracy:22.765% D-
HSR:17.060% D
NSX-P Tengu
D-
Kills:216
Deaths:207
KDR:1.043
Accuracy:30.861% D-
HSR:12.037% D**
PDW-16 Hailstorm
C+
Kills:196
Deaths:160
KDR:1.225
Accuracy:23.774% C+
HSR:13.776% C-
FA1 Barrage
C*
Kills:188
Deaths:143
KDR:1.315
Accuracy:43.618% C*
HSR:11.170% D--
MG-C1 Kindred
C**
Kills:117
Deaths:113
KDR:1.035
Accuracy:20.389% D*
HSR:25.641% C**
Kills:7,967
Deaths (as Light Assault):7,184
Deaths (to Light Assaults):3,148
KDR:1.10899
Kill Difference:783
Playtime:208.153 hours
Usage:19%
Score:3.556m
Score/min:285
Accuracy (listed only):34.263%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,316
Deaths:377
KDR:3.491
Accuracy:35.917% D
HSR:80.015% B**
RAMS .50M
A+
Kills:1,258
Deaths:168
KDR:7.488
Accuracy:37.492% C
HSR:90.223% A+
SMG-46 Armistice
C
Kills:1,087
Deaths:1,433
KDR:0.759
Accuracy:25.317% C
HSR:15.455% C
NS-61 Emissary
C+
Kills:1,003
Deaths:907
KDR:1.106
Accuracy:25.225% D
HSR:16.849% C+
TS2 Inquisitor
C+
Kills:789
Deaths:583
KDR:1.353
Accuracy:25.576% D
HSR:20.406% C+
NS-44 Commissioner
C++
Kills:781
Deaths:751
KDR:1.040
Accuracy:33.384% C-
HSR:24.072% C++
MG-S1 Jackal
D
Kills:551
Deaths:454
KDR:1.214
Accuracy:22.765% D-
HSR:17.060% D
NS-44L Blackhand
B**
Kills:520
Deaths:212
KDR:2.453
Accuracy:39.524% C
HSR:57.500% B**
NS-AM7 Archer
B+
Kills:329
Deaths:513
KDR:0.641
Accuracy:62.930% B+
HSR:20.669% C*
NS-30 Vandal
A+
Kills:292
Deaths:117
KDR:2.496
Accuracy:30.583% D
HSR:41.096% A+
NSX Daimyo
B+
Kills:287
Deaths:119
KDR:2.412
Accuracy:35.411% D*
HSR:95.819% B+
NSX-P Tengu
D-
Kills:216
Deaths:207
KDR:1.043
Accuracy:30.861% D-
HSR:12.037% D**
NSX Tomoe
C*
Kills:200
Deaths:139
KDR:1.439
Accuracy:22.376% F
HSR:41.500% C*
PDW-16 Hailstorm
C+
Kills:196
Deaths:160
KDR:1.225
Accuracy:23.774% C+
HSR:13.776% C-
TX1 Repeater
B+
Kills:166
Deaths:185
KDR:0.897
Accuracy:25.018% C+
HSR:25.904% B+
99SV
C*
Kills:90
Deaths:36
KDR:2.500
Accuracy:28.836% D
HSR:37.778% C*
Kills:9,081
Deaths (as Infiltrator):6,361
Deaths (to Infiltrators):3,677
KDR:1.42761
Kill Difference:2,720
Playtime:246.072 hours
Usage:22%
Score:3.111m
Score/min:211
Accuracy (listed only):31.562%
HSR (listed only):38.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C+
Kills:1,251
Deaths:1,262
KDR:0.991
Accuracy:21.288% D
HSR:21.982% C+
TAS-16 Blackjack
C*
Kills:1,242
Deaths:937
KDR:1.326
Accuracy:64.072% C*
HSR:12.560% D
TRS-12 Uppercut
C+
Kills:1,227
Deaths:1,004
KDR:1.222
Accuracy:58.944% C+
HSR:13.040% C-
AS16 NightHawk
C+
Kills:1,190
Deaths:900
KDR:1.322
Accuracy:42.629% C+
HSR:11.345% D-
MG-HBR1 Dragoon
B++
Kills:1,176
Deaths:391
KDR:3.008
Accuracy:37.914% B++
HSR:24.490% D
NSX Tanto
C++
Kills:702
Deaths:571
KDR:1.229
Accuracy:23.241% D
HSR:27.066% C++
AMR-66
C*
Kills:279
Deaths:249
KDR:1.120
Accuracy:26.892% C+
HSR:26.882% C*
FA1 Barrage
C*
Kills:188
Deaths:143
KDR:1.315
Accuracy:43.618% C*
HSR:11.170% D--
MG-C1 Kindred
C**
Kills:117
Deaths:113
KDR:1.035
Accuracy:20.389% D*
HSR:25.641% C**
Kills:7,372
Deaths (as Engineer):5,570
Deaths (to Engineers):3,319
KDR:1.32352
Kill Difference:1,802
Playtime:319.284 hours
Usage:29%
Score:5.125m
Score/min:268
Accuracy (listed only):37.665%
HSR (listed only):19.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C*
Kills:1,242
Deaths:937
KDR:1.326
Accuracy:64.072% C*
HSR:12.560% D
TRS-12 Uppercut
C+
Kills:1,227
Deaths:1,004
KDR:1.222
Accuracy:58.944% C+
HSR:13.040% C-
AS16 NightHawk
C+
Kills:1,190
Deaths:900
KDR:1.322
Accuracy:42.629% C+
HSR:11.345% D-
SMG-46 Armistice
C
Kills:1,087
Deaths:1,433
KDR:0.759
Accuracy:25.317% C
HSR:15.455% C
MG-S1 Jackal
D
Kills:551
Deaths:454
KDR:1.214
Accuracy:22.765% D-
HSR:17.060% D
NSX-P Tengu
D-
Kills:216
Deaths:207
KDR:1.043
Accuracy:30.861% D-
HSR:12.037% D**
PDW-16 Hailstorm
C+
Kills:196
Deaths:160
KDR:1.225
Accuracy:23.774% C+
HSR:13.776% C-
FA1 Barrage
C*
Kills:188
Deaths:143
KDR:1.315
Accuracy:43.618% C*
HSR:11.170% D--
T1 Cycler
C
Kills:99
Deaths:152
KDR:0.651
Accuracy:21.348% C
HSR:18.182% D
NS-11P
B+
Kills:85
Deaths:103
KDR:0.825
Accuracy:20.440% D-
HSR:27.059% B+
Kills:6,081
Deaths (as Combat Medic):5,493
Deaths (to Combat Medics):1,870
KDR:1.10705
Kill Difference:588
Playtime:14.968 hours
Usage:1%
Score:0.288m
Score/min:320
Accuracy (listed only):35.377%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:1,008
Deaths:465
KDR:2.168
Accuracy:42.010% C*
HSR:1.488% D*
M3 Pounder HEG
C++
Kills:841
Deaths:447
KDR:1.881
Accuracy:42.732% C++
HSR:2.616% C
MRC3 Mercy
C+
Kills:650
Deaths:391
KDR:1.662
Accuracy:16.240% C
HSR:21.385% C+
MRC3 Mercy
C+
Kills:647
Deaths:391
KDR:1.655
Accuracy:16.352% C
HSR:21.020% C+
M2 Mutilator
C+
Kills:427
Deaths:245
KDR:1.743
Accuracy:14.564% C+
HSR:18.970% C+
M1 Heavy Cycler
A+
Kills:251
Deaths:138
KDR:1.819
Accuracy:14.863% C+
HSR:25.498% A+
MR1 Fracture
B+
Kills:216
Deaths:99
KDR:2.182
Accuracy:41.315% B+
HSR:1.389% D*
NS-10 Burster
D
Kills:200
Deaths:78
KDR:2.564
Accuracy:26.249% D
HSR:1.500% D*
NS-10 Burster
D
Kills:197
Deaths:78
KDR:2.526
Accuracy:26.052% D
HSR:1.015% D**
M2 Mutilator
B+
Kills:191
Deaths:123
KDR:1.553
Accuracy:15.001% C+
HSR:20.942% B+
MR1 Fracture
B
Kills:149
Deaths:99
KDR:1.505
Accuracy:41.218% B
HSR:0.671% D**
M6 Onslaught
D
Kills:60
Deaths:37
KDR:1.622
Accuracy:15.475% D
HSR:13.333% D**
M6 Onslaught
C--
Kills:56
Deaths:35
KDR:1.600
Accuracy:15.657% C--
HSR:12.500% F
Kills:4,893
Deaths (as MAX Suit):1,313
Deaths (to MAX Suits):861
KDR:3.72658
Kill Difference:3,580
Playtime:118.535 hours
Usage:11%
Score:2.662m
Score/min:374
Accuracy (listed only):25.210%
HSR (listed only):10.948%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:486
V. Kills:58 N/A
Deaths:30
KDR:16.200
Accuracy:49.186% C+
KPH:84.500 C+
VKPH:10.100 C--
M14 Banshee
C+
Kills:456
V. Kills:33 N/A
Deaths:4
KDR:114
Accuracy:27.102% D
KPH:49.700 C+
VKPH:3.600 C+
Hornet Missiles
C--
Kills:126
V. Kills:85 147%
Deaths:2
KDR:63
Accuracy:60.951% C+
KPH:36.900 D
VKPH:24.900 C--
M18 Needler
C
Kills:113
V. Kills:68 164%
Deaths:59
KDR:1.915
Accuracy:30.110% C
KPH:10.200 C
VKPH:6.100 D
Kills:1,181 (569 + 0)
Deaths:95
KDR:12.432
VKDR:2.568
Vehicle Kills:244
Kill Difference:1,086
Playtime:29.408 hours
Usage:3%
Score:0.383m
Score/min:217
Piloting Accuracy:30.110%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:196
V. Kills:33 N/A
Deaths:
KDR:
Accuracy:35.795% C--
KPH:14.300 D--
VKPH:2.400 C+
Kills:196 (196 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:33
Kill Difference:196
Playtime:13.733 hours
Usage:1%
Score:0.037m
Score/min:44
Piloting Accuracy:35.795%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:988
V. Kills:162 N/A
Deaths:125
KDR:7.904
Accuracy:53.323% B+
KPH:62.200 C++
VKPH:10.200 B
Skyguard
B++
Kills:74
V. Kills:37 195%
Deaths:
KDR:
Accuracy:25.982% D
KPH:19.100 B++
VKPH:9.500 C+
Kills:1,062 (1,062 + 0)
Deaths:125
KDR:8.496
VKDR:1.592
Vehicle Kills:199
Kill Difference:937
Playtime:19.769 hours
Usage:2%
Score:0.314m
Score/min:265
Driving Accuracy:25.982%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:871
V. Kills:319 272%
Deaths:69
KDR:12.623
Accuracy:50.127% B+
KPH:51.400 A
VKPH:18.800 C++
E540 Halberd
B+
Kills:104
V. Kills:32 315%
Deaths:16
KDR:6.500
Accuracy:44.963% B+
KPH:31.700 B+
VKPH:9.700 D
Kills:975 (871 + 104)
Deaths:85
KDR:11.471
VKDR:4.129
Vehicle Kills:351
Kill Difference:890
Playtime:20.232 hours
Usage:2%
Score:0.438m
Score/min:360
Driving Accuracy:50.127%
Gunner Accuracy:44.963%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:147
V. Kills:80 181%
Deaths:19
KDR:7.737
Accuracy:51.212% B
KPH:43.400 C+
VKPH:23.600 C
Kills:147 (0 + 147)
Deaths:19
KDR:7.737
VKDR:4.211
Vehicle Kills:80
Kill Difference:128
Playtime:3.385 hours
Usage:0%
Score:0.092m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:51.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:84
V. Kills:26 311%
Deaths:16
KDR:5.250
Accuracy:41.659% C**
KPH:24 C*
VKPH:7.400 C+
M60-G Bulldog
C++
Kills:70
V. Kills:15 438%
Deaths:5
KDR:14
Accuracy:37.080% C+
KPH:36.500 C++
VKPH:7.800 C++
G30 Walker
A+
Kills:68
V. Kills:22 296%
Deaths:7
KDR:9.714
Accuracy:29.535% C
KPH:29.900 A+
VKPH:9.700 C
M12 Kobalt
C
Kills:60
V. Kills:2 N/A
Deaths:6
KDR:10
Accuracy:15.358% D
KPH:64.800 C
VKPH:2.200 D
Kills:282 (0 + 282)
Deaths:34
KDR:8.294
VKDR:1.912
Vehicle Kills:65
Kill Difference:248
Playtime:8.621 hours
Usage:1%
Score:0.093m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:15.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,6102,2449922.262B+0.4530.316%B+N/A220A**35.9B+99610.2h0.9B**3.1B*
TSAR-42 1,3171,3163773.491C++1.6835.917%D80.015%B**50.8C*N/A14025.9h1.8B*5B+
RAMS .50M 1,2601,2581687.488A5.6837.492%C90.223%A+41B+N/A10630.7h1.8B++4.7B+
LC2 Lynx 1,2761,2511,2620.991C+0.8221.288%D21.982%C+29.3C+N/A8742.7h14.7C+69C+
TAS-16 Blackjack 1,2471,2429371.326C+0.4964.072%C*12.56%D55.4C**N/A16322.4h2.2B+3.4C**
TRS-12 Uppercut 1,2391,2271,0041.222C+0.5958.944%C+13.04%C-49.9C++N/A10924.6h2.5C++4.2C*
AS16 NightHawk 1,2091,1909001.322C+0.4942.629%C+11.345%D-45.6C++N/A14526.1h4.7C+11.1C++
MG-HBR1 Dragoon 1,1891,1763913.008B**1.2037.914%B++24.49%D38.7C**N/A12830.4h9D23.9C+
MG-H1 Watchman 1,1941,1749021.302C+0.5118.862%D--21.976%D36.8CN/A10131.9h18D95.7D
SMG-46 Armistice 1,1201,0871,4330.759C1.0525.317%C15.455%C21.7C--N/A6550.2h16.6D65.7C+
M3 Pounder HEG 1,1801,0084652.168C**0.3642.01%C*1.488%D*27.2B*4.6B+13037h21D49.9C+
NS-61 Emissary 1,0221,0039071.106B0.7125.225%D16.849%C+26.9C+N/A8137.3h12.9C++51.3C++
NS-03 Thumper 1,0439948311.196B++0.6231.16%C+N/A43.4B2.1B++14022.9h5.7B++18.3B+
L100 Python HESH 1,1509881257.904C6.0953.323%B+N/A62.1C++10.2B28115.9h3.2C++6.1C**
P2-120 AP 1,1908716912.623B+10.8150.127%B+N/A51.5A18.9C++39216.9h6.1C**12.2B+
NS-15M2 9138656091.42C+0.3920.368%D--27.63%C+36.8C-2A+10023.5h12.3C+60.6C
M3 Pounder HEG 1,0358414471.881C++0.0742.732%C++2.616%C23.4C**5.4B*10835.9h25.2D--59C
TS2 Inquisitor 8047895831.353C++0.4625.576%D20.406%C+29.3C-N/A7226.9h10.5C+41.2C+
NS-44 Commissioner 7957817511.04C+0.7733.384%C-24.072%C++21.1DN/A6237h4.2C12.7C
NSX Tanto 7147025711.229C+0.5823.241%D27.066%C++27.4C-N/A7825.6h13.6C+58.3C+
MRC3 Mercy 6826503911.662C0.1516.24%C21.385%C+29.8C+1.5A9721.8h24.3D*149.7C
MRC3 Mercy 6676473911.655C+0.1616.352%C21.02%C+29.7C+N/A10921.8h24.5D*149.8C-
MG-S1 Jackal 5625514541.214C+0.6022.765%D-17.06%D28.5CN/A8119.3h13.2C58C
NS-44L Blackhand 5255202122.453B**0.6439.524%C57.5%B**32.5C++N/A11916h3.7B+9.3C**
NSX-P Naginata 5225053911.292C+0.5218.608%D-25.545%C--34.4C--1.2C+12014.7h13.4C+72.1C
Hellfire Rocket Pods 5444863016.2B*14.3949.186%C+N/A83.8C+10C--3755.8h16.5C*33.5B
M14 Banshee 4894564114S112.1927.102%D1.316%B+49.6C+3.6C+1999.2h25.1C+92.5C+
Frag Grenade 4674551455N/A453.1945.776%C+N/A455C12C+18151h3.6C+7.8C++
Claymore 443443736.068C+4.2626.033%D-N/A152.8C++N/A3912.9h1.2C++4.5C
Tank Mine 608437795.532A3.7223.739%D-N/A218.5A*85.5B++13862h1.3B**5.4C**
M2 Mutilator 4414272451.743C+0.0714.564%C+18.97%C+30.7C++1B++9113.9h18.1C124.6C+
T32 Bull 3843783071.231C0.5822.183%C-19.577%D41.1C+N/A1369.2h13.6C--61.2C
T9 CARV 3483422841.204C+0.6117.854%C-24.561%C++30.3C+N/A15911.3h15.1C84.5C+
NS-AM7 Archer 4333295130.641C**1.1762.93%B+20.669%C*8.4C++2.7C++5239.2h16.2C**25.7B+
Rocklet Rifle 5202972871.035B+0.7846.809%DN/A30.6C++23C+3379.7h34.2C**73.1C+
NS-30 Vandal 2982921172.496C++0.6830.583%D41.096%A+46.3C+1B*1846.3h5.1B16.7C++
NSX Daimyo 2872871192.412C0.6035.411%D*95.819%B+36.3DN/A1787.9h2.4C++6.8C
NS-R3 "Ravenous" Swarm 4502842161.315A0.5066.751%C**N/A15.8A*9.2A++13118h20.4B+30.5B+
AMR-66 2902792491.12C++0.6926.892%C+26.882%C*20.1CN/A6613.9h9.5C+35.2C++
M1 Heavy Cycler 2632511381.819B0.0114.863%C+25.498%A+27.3B1.3A++1009.2h19.8C133C++
MSW-R 2282241751.28C0.5323.802%C+23.661%C44.8C+N/A2495h14.3D-60.1C+
MR1 Fracture 330216992.182A++0.3741.315%B+1.389%D*11.9B+6.3B+12918.2h65.8D159.2C+
NSX-P Tengu 2182162071.043C+0.7730.861%D-12.037%D**30.4CN/A1437.1h16.8D54.5D
MANA Anti-Personnel Turret 216212862.465N/A0.6519.288%UN/A2120U40U5936200.1h17.4T*90.1T*
NS-10 Burster 304200782.564A0.7526.249%D1.5%D*8.5A4.4B+8023.5h110.1B**419.5B+
NSX Tomoe 2012001391.439C+0.3722.376%F41.5%C*37.7CN/A965.3h15.9D70.9D--
NS-10 Burster 303197782.526A+0.7126.052%D1.015%D**8.4A4.5B+8623.5h111.1B**426.5B+
L-24R Spur 2291961196U194.1935.795%C--1.531%C--14.3D--2.4C+4413.7h42.3C--118.1C
PDW-16 Hailstorm 2041961601.225C*0.5923.774%C+13.776%C-41.7B+1.7M1274.7h16.1C+67.8C+
T7 Mini-Chaingun 1941911671.144C+0.6715.11%D13.089%C+32.4CN/A1425.9h15.3C+101C+
M2 Mutilator 2001911231.553C+0.2615.001%C+20.942%B+32.4C**1.5A++1225.9h16.7C++111.1C*
NS Decimator 2341901781.067C+0.7556.669%D2.105%C+43.2C++10D-2964.4h4B7C*
FA1 Barrage 2001881431.315B0.5043.618%C*11.17%D--39.2B2.5M**1444.8h4.7C*10.8B
TX1 Repeater 1701661850.897C++0.9225.018%C+25.904%B+18.7DN/A798.9h12.8C*51.3C**
Chainblade 15015011,4590.013C1.8024.711%C-12%B**0.3DN/A1446.8h2.1B+8.7C**
MR1 Fracture 222149991.505B**0.3141.218%BN/A8.2C4C--10818.2h95F-230.6D-
G20 Vulcan-H 227147197.737B*5.9251.212%B2.041%D43.2C+23.5C4513.4h115.4C-225.3C+
Hornet Missiles 211126263S61.1960.951%C+N/A37.1D25C--2833.4h10.6C+17.4C++
ML-7 1801251920.651C+1.1652.33%D1.6%D-26C++11.5C+3454.8h8.2D15.6D
MG-C1 Kindred 1201171131.035C+0.7820.389%D*25.641%C**32.5CN/A1523.6h11C*54.1C
M18 Needler 181113591.915C+0.1030.11%CN/A10.2C6.1D12911.1h173C574.6C
E540 Halberd 136104166.5C+4.6944.963%B+N/A31.5B+9.7D1993.3h6.5D14.4C+
T1 Cycler 104991520.651C1.1621.348%C18.182%D19C--1B*2045.2h17.4D--81.4C-
Spear Anti-Vehicle Phalanx Turret 14297713.857B*12.0454.697%B**1.031%D**53.9B++25C**3921.8h8.1C++14.8B+
99SV 9090362.5B+0.6928.836%D37.778%C*37.5B+N/A2542.4h4.7B+16.2C*
Spear Anti-Vehicle Phalanx Tower 13888422C20.1960.262%B**N/A48.9C**27.8C++3351.8h8.9C*14.7B+
NS-11P 86851030.825C0.9920.44%D-27.059%B+22.4DN/A1043.8h13.3C++65.3C
M20 Basilisk 11084165.25B+3.4441.659%C**4.762%C-24C*7.4C+1993.5h103.2C247.7C++
Orbital Strike Uplink 11778178N/A76.19647.826%UN/A390U195U11920.2h1.9T*0.3T*
Skyguard 11174174U72.1925.982%D2.703%B+19B++9.5C+2003.9h87.7B++337.5B+
M60-G Bulldog 8570514A12.1937.08%C+N/A36.8C++7.9C*1311.9h9.1D24.7C
G30 Walker 906879.714A+7.9029.535%C2.941%D29.6A9.6C1632.3h136.6B**462.7B++
Auraxium Chainblade 64647,6270.008C--1.8020.593%D4.688%C0.2CN/A1325.3h2C**9.5C++
M12 Kobalt 6260610C8.1915.358%D21.667%B+66.7C2.2D2430.9h25.3F164.7D--
M6 Onslaught 6160371.622C0.1915.475%D13.333%D**26.1DN/A832.3h23.2D*149.6D
T2 Striker 9156810.691C++1.1247.716%DN/A17.5B+10.9C+2913.2h40.5C++84.8C+
M6 Onslaught 5956351.6C0.2115.657%C--12.5%F24.3D1.3A712.3h23.5D*150.3C-
MAX Punch 55521,3130.04D1.7752.025%B+N/A0.5DN/A1115.4h3.2C+6.2C+
Bastion Battery 6350150N/A48.1939.679%C+2%D50D13F-2731h10.9D--27.4C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit561389,09833.8h
Aux Spitfire3500.1h
Hardlight Canopy31920.4h
Caltrop41430.1h
Spawn Beacon41870.3h
Repair Module11410.8h
Turret AI Module01200.7h
Skywall Shield Emitter1720.4h
Structure Shield Module11070.5h
Rampart Wall01321.5h
Nanite Revive Grenade01550h
Medical Applicator9627,2173.2h
Blast Wall0530.5h
Cortium Silo0740.2h
Motion Spotter105,2211.9h
Welding Device25,8551.1h
Hoplon Anti-Aircraft Phalanx Tower0760.4h
Spitfire Auto-Turret69120.9h
Spear Anti-Vehicle Tower2740.5h
TR Triumph Flare Gun12000.2h
Shield Recharging Field147820.3h
Ammunition Package92,2080.7h
Medical Kit246000.4h
Anti-Infantry MANA Turret41720.5h
Flail Targeting Dart114035.7h
Pain Spire01281.1h
Nano-Repair Grenade05480.2h
WLT-Howler Mining Laser02,0510.3h
Vehicle Gate0600.9h
Elysium Spawn Tube0610.2h

Check the help document for the dictionary if you want to learn more about words used here.


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