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Deputy Director A.S.P. Operative JonesofNY[FEAR] JonesofNY
NC BR 90

KDR: 1.97

Score: 23.5m

Last Seen: May 28th, 2020 4:19 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Connery
Level Progress (to 91): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-7 PDW C75 Viper CAS30 Tank Buster AF-57 Piston AC-X11 Breaker Rocket Pods LA1 Anchor Warden
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 487TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.327%17.777%3611112728,9441.335120.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.441%0C+0C+0C+HEAD ++ (~7.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10C+11.20C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.729%1.766%445112821,52947714793.19875103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10C+29.90C+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.712%1.585%421412793,53381413654.34029259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.462%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40C+16.70C+43.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.78%3.676%109412797895492741.43455287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.955%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60C+13.20C+47.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.608%16.261%109312801,808524633.44381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.446%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20C+4.30C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.5m599.5%377 (22.6k)314 (18.8k)1.9661727,31813,8942.3221590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128365815.58%8.859%13805:2310

6% Combat Medic63% Engineer15% Heavy Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:32 AMMay 10th, 2020 11:37 PMMay 28th, 2020 6:41 PM (2d) (PST)May 28th, 2020 3:21 PM (2d) (PST)May 28th, 2020 12:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5821094730.3650.1860.0322.5890.067222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9156,52428,39122112155418,829

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1247.6h/52d 4,946 2,420 9,077 193.8k 2,005 3,377 5,003 43.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,173
Deaths:1,249
KDR:0.939
Accuracy:16.968% F
HSR:16.795% D*
NC6 Gauss SAW
D
Kills:1,163
Deaths:736
KDR:1.580
Accuracy:17.275% D
HSR:17.885% D-
NS-15M1
D
Kills:1,160
Deaths:697
KDR:1.664
Accuracy:17.084% D*
HSR:19.052% D
EM6
D
Kills:165
Deaths:107
KDR:1.542
Accuracy:18.505% D
HSR:11.515% F-
Kills:3,661
Deaths (as Heavy Assault):2,789
Deaths (to Heavy Assaults):3,677
KDR:1.31266
Kill Difference:872
Playtime:189.738 hours
Usage:15%
Score:4.264m
Score/min:375
Accuracy (listed only):17.458%
HSR (listed only):16.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,198
Deaths:1,110
KDR:1.079
Accuracy:39.962% C
HSR:16.110% B+
AC-X11
D
Kills:1,196
Deaths:1,326
KDR:0.902
Accuracy:20.350% D--
HSR:18.227% D
Warden
B+
Kills:1,168
Deaths:898
KDR:1.301
Accuracy:30.439% B+
HSR:20.805% D
Mauler S6
C**
Kills:538
Deaths:535
KDR:1.006
Accuracy:44.728% C**
HSR:15.428% C+
GD-66 Claw
A++
Kills:72
Deaths:90
KDR:0.800
Accuracy:57.182% C+
HSR:25% A++
NS-11C
C+
Kills:64
Deaths:82
KDR:0.780
Accuracy:18.081% D*
HSR:18.750% C+
Kills:4,236
Deaths (as Engineer):4,041
Deaths (to Engineers):2,972
KDR:1.04826
Kill Difference:195
Playtime:791.134 hours
Usage:63%
Score:15.362m
Score/min:324
Accuracy (listed only):35.123%
HSR (listed only):19.053%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:2,369
Deaths:1,912
KDR:1.239
Accuracy:21.874% D
HSR:16.716% C
AF-57 Piston
B+
Kills:1,198
Deaths:1,110
KDR:1.079
Accuracy:39.962% C
HSR:16.110% B+
AC-X11
D
Kills:1,196
Deaths:1,326
KDR:0.902
Accuracy:20.350% D--
HSR:18.227% D
Mauler S6
C**
Kills:538
Deaths:535
KDR:1.006
Accuracy:44.728% C**
HSR:15.428% C+
GD-66 Claw
A++
Kills:72
Deaths:90
KDR:0.800
Accuracy:57.182% C+
HSR:25% A++
NS-11C
C+
Kills:64
Deaths:82
KDR:0.780
Accuracy:18.081% D*
HSR:18.750% C+
Kills:5,437
Deaths (as Light Assault):5,055
Deaths (to Light Assaults):2,492
KDR:1.07557
Kill Difference:382
Playtime:67.745 hours
Usage:5%
Score:0.695m
Score/min:171
Accuracy (listed only):33.696%
HSR (listed only):18.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:2,369
Deaths:1,912
KDR:1.239
Accuracy:21.874% D
HSR:16.716% C
NS-AM7 Archer
C
Kills:234
Deaths:401
KDR:0.584
Accuracy:54.271% D
HSR:16.667% C
NS-44P Commissioner
D*
Kills:192
Deaths:212
KDR:0.906
Accuracy:23.065% F-
HSR:15.104% D*
NC4 Mag-Shot
C-
Kills:60
Deaths:80
KDR:0.750
Accuracy:24.344% C-
HSR:13.333% D-
Kills:2,855
Deaths (as Infiltrator):2,605
Deaths (to Infiltrators):2,231
KDR:1.09597
Kill Difference:250
Playtime:61.335 hours
Usage:5%
Score:0.416m
Score/min:113
Accuracy (listed only):30.888%
HSR (listed only):15.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:2,369
Deaths:1,912
KDR:1.239
Accuracy:21.874% D
HSR:16.716% C
AF-57 Piston
B+
Kills:1,198
Deaths:1,110
KDR:1.079
Accuracy:39.962% C
HSR:16.110% B+
Mauler S6
C**
Kills:538
Deaths:535
KDR:1.006
Accuracy:44.728% C**
HSR:15.428% C+
GD-66 Claw
A++
Kills:72
Deaths:90
KDR:0.800
Accuracy:57.182% C+
HSR:25% A++
Kills:4,177
Deaths (as Combat Medic):3,647
Deaths (to Combat Medics):1,342
KDR:1.14532
Kill Difference:530
Playtime:72.481 hours
Usage:6%
Score:1.138m
Score/min:262
Accuracy (listed only):40.936%
HSR (listed only):18.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:851
Deaths:298
KDR:2.856
Accuracy:19.997% F-
HSR:11.751% D-
AF-41 Hacksaw
C++
Kills:814
Deaths:272
KDR:2.993
Accuracy:35.661% C++
HSR:12.285% D
NS-10 Burster
D*
Kills:89
Deaths:42
KDR:2.119
Accuracy:23.614% D*
HSR:1.124% D**
NS-10 Burster
D
Kills:85
Deaths:41
KDR:2.073
Accuracy:23.507% D*
HSR:3.529% D
Kills:1,839
Deaths (as MAX Suit):326.500
Deaths (to MAX Suits):648
KDR:5.63247
Kill Difference:1,512.500
Playtime:61.018 hours
Usage:5%
Score:1.616m
Score/min:441
Accuracy (listed only):25.694%
HSR (listed only):7.172%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:1,194
V. Kills:210 N/A
Deaths:
KDR:
Accuracy:51.631% C**
KPH:55.200 C-
VKPH:9.700 C--
M30 Mustang AH
C+
Kills:681
V. Kills:63 N/A
Deaths:
KDR:
Accuracy:52.543% C--
KPH:44.500 C+
VKPH:4.100 C
Kills:1,875 (681 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:273
Kill Difference:1,875
Playtime:36.940 hours
Usage:3%
Score:0.542m
Score/min:245
Piloting Accuracy:52.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,529
V. Kills:1,182 129%
Deaths:581
KDR:2.632
Accuracy:39.729% C--
KPH:15.600 A+
VKPH:12.100 A
L105 Zephyr
C*
Kills:69
V. Kills:4 N/A
Deaths:6
KDR:11.500
Accuracy:35.603% D-
KPH:62.200 C*
VKPH:3.600 D-
Kills:1,598 (1,529 + 69)
Deaths:587
KDR:2.722
VKDR:2.020
Vehicle Kills:1,186
Kill Difference:1,011
Playtime:98.882 hours
Usage:8%
Score:1.589m
Score/min:268
Piloting Accuracy:39.729%
Gunner Accuracy:35.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:2,129
V. Kills:352 N/A
Deaths:146
KDR:14.582
Accuracy:29.249% D--
KPH:38.500 C**
VKPH:6.400 C
L100 Python AP
C+
Kills:897
V. Kills:422 212%
Deaths:44
KDR:20.386
Accuracy:50.418% C--
KPH:32.500 C+
VKPH:15.300 D
Skyguard
C-
Kills:341
V. Kills:248 137%
Deaths:59
KDR:5.780
Accuracy:26.025% D
KPH:11.300 C--
VKPH:8.200 C-
L100 Python HESH
D
Kills:166
V. Kills:18 N/A
Deaths:11
KDR:15.091
Accuracy:38.250% D*
KPH:39.800 D
VKPH:4.300 D--
Kills:3,533 (3,533 + 0)
Deaths:260
KDR:13.588
VKDR:4
Vehicle Kills:1,040
Kill Difference:3,273
Playtime:117.286 hours
Usage:9%
Score:1.273m
Score/min:181
Driving Accuracy:38.250%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:839
V. Kills:307 272%
Deaths:
KDR:
Accuracy:49.757% C+
KPH:39.800 A+
VKPH:14.600 C+
E540 Halberd
A*
Kills:97
V. Kills:20 462%
Deaths:1
KDR:97
Accuracy:32.191% F
KPH:51.300 A*
VKPH:10.600 D-
G30 Walker
C++
Kills:71
V. Kills:23 296%
Deaths:1
KDR:71
Accuracy:19.713% D*
KPH:28.800 C++
VKPH:9.300 C
Kills:1,007 (839 + 168)
Deaths:2
KDR:503.500
VKDR:175
Vehicle Kills:350
Kill Difference:1,005
Playtime:25.421 hours
Usage:2%
Score:0.339m
Score/min:222
Driving Accuracy:49.757%
Gunner Accuracy:19.713%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:564
V. Kills:122 459%
Deaths:16
KDR:35.250
Accuracy:25.171% D--
KPH:34.700 C++
VKPH:7.500 B+
G40-F Ranger
B*
Kills:72
V. Kills:36 195%
Deaths:
KDR:
Accuracy:28.607% D
KPH:29.100 B*
VKPH:14.500 B
M12 Kobalt
S
Kills:57
V. Kills:7 N/A
Deaths:1
KDR:57
Accuracy:19.740% C**
KPH:72.400 C*
VKPH:8.900 S
Kills:693 (0 + 693)
Deaths:17
KDR:40.765
VKDR:9.706
Vehicle Kills:165
Kill Difference:676
Playtime:19.530 hours
Usage:2%
Score:0.249m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:19.740%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:67
V. Kills:3 N/A
Deaths:51
KDR:1.314
Accuracy:34.604% D-
KPH:22.800 D-
VKPH:1 D
Kills:67 (67 + 0)
Deaths:51
KDR:1.314
VKDR:0.059
Vehicle Kills:3
Kill Difference:16
Playtime:2.945 hours
Usage:0%
Score:0.017m
Score/min:94
Driving Accuracy:34.604%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 2,3902,3691,9121.239C*0.7321.874%D16.716%C18.8C--N/A51125.8h13.8C*62.9C+
C75 Viper 2,4812,12914614.582A*12.6229.249%D--N/A38.4C**6.4C14255.4h6.1A21B*
CAS30 Tank Buster 2,7111,5295812.632B+0.6739.729%C--1.766%B**15.6A+12.1A26597.8h29.9B**75.1B*
AF-57 Piston 1,2331,1981,1101.079C+0.8939.962%C16.11%B+32.7C1B*10636.6h4.4C*10.9C++
AC-X11 1,2081,1961,3260.902C1.0620.35%D--18.227%D15.1DN/A5979h9.9C++48.5C+
Breaker Rocket Pods 1,4041,19411194U1,192.0351.631%C**N/A55.3C-9.7C--27621.6h13.9B26.9B+
LA1 Anchor 1,2421,1731,2490.939C--1.0316.968%F16.795%D*11.5D*N/A38101.8h13.7F80.9F
Warden 1,1781,1688981.301C++0.6730.439%B+20.805%D16.6CN/A6370.3h8.7C**28.4B+
NC6 Gauss SAW 1,1701,1637361.58C*0.3917.275%D17.885%D-31.3C+N/A15137.1h8.6B+49.9C*
NS-15M1 1,1611,1606971.664C+0.3017.084%D*19.052%D31.8C--N/A16736.5h11.2B+65.6C
NC05 Jackhammer 1,0521,0497651.371C++0.6039.705%D11.44%D-26.6DN/A13939.5h5.2C+13C
L100 Python AP 1,3198974420.386A++18.4250.418%C--2.341%C+32.5C+15.3D23227.6h4.6B+9.2B+
NCM1 Scattercannon 8628512982.856B+0.8919.997%F-11.751%D-22.7CN/A10637.5h4A+20C*
Titan-150 AP 1,1468391839U837.0349.757%C+1.311%D39.8A+14.5C+22121.1h3.2B*6.4B**
AF-41 Hacksaw 8178142722.993C++1.0335.661%C++12.285%D22.9DN/A10135.5h7.9C+22.3C++
Bouncing Betty 7427427210.306A*8.3445.222%C+N/A151.4B+N/A5634.9h1.9C+4.3C++
M30 Mustang AH 7446811681U679.0352.543%C--N/A44.5C+4.1C20015.3h8.8C++16.7C++
C-4 9006504911.324C+0.6419.55%D--N/A61.3D23.6C73310.6h1.4C++7.1C-
M60-G Bulldog 6865641635.25S33.2825.171%D--1.596%D-34.6C++7.5B+20516.3h7C+27.8C-
Mauler S6 5635385351.006C+0.9644.728%C**15.428%C+34.5C++1.6A*10815.6h4.2B+9.4B+
Tank Mine 702461479.809M++7.8424.933%DN/A177.3A92.7B**20932.6h1.2B**4.9B+
Skyguard 589341595.78B*3.8126.025%D3.226%B*11.3C--8.2C-19230.1h121.6C+467.2C+
NS-AM7 Archer 3142344010.584C*1.3854.271%D16.667%C7.5C+2.6C+2931h13B+23.9B+
NS Annihilator 4422212390.925B++1.0481.079%C++N/A9.8C9.8B+22022.5h11.3C++13.9C*
Frag Grenade 2082071207N/A205.0344.881%CN/A517.5C+2.5D--21090.4h3.2B+7.1C**
NS-44P Commissioner 1951922120.906C1.0623.065%F-15.104%D*26.7DN/A1147.2h3.1C*13.4D-
L100 Python HESH 1841661115.091C**13.1238.25%D*2.41%B*39.5D4.3D--2694.2h2.7B+7C+
EM6 1661651071.542C+0.4218.505%D11.515%F-32.4CN/A1775.1h9.3B++50.1C++
NC15 Phoenix 248139502.78B**0.8152.733%C+N/A11.4C8.9C22412.2h10.3C+19.5C+
E540 Halberd 11797197S95.0332.191%F1.031%D--51.1A++10.5D-3191.9h3.5A++10.8B+
NS-10 Burster 15289422.119B**0.1523.614%D*1.124%D**5.7C+4.1C++13615.5h139.3B+589.7C
NS-10 Burster 13685412.073A0.1123.507%D*3.529%D5.5C+3.3C12715.5h146.1C++621.6C-
G40-F Ranger 10872172U70.0328.607%DN/A28.8B*14.4B2622.5h76.1A266B+
GD-66 Claw 7572900.8C1.1757.182%C+25%A++27.7D1.2A+982.6h2.9C--5.1C+
G30 Walker 9471171S69.0319.713%D*7.042%A++28.4C++9.2C-1552.5h73.1B**370.8B+
Spear Anti-Vehicle Phalanx Turret 10670125.833C3.8733.198%D--2.857%D28D14.4D4132.5h7B+21.2C+
L105 Zephyr 7369611.5C+9.5335.603%D-N/A62.7C*3.6D-4871.1h4.3B**12.1B+
S12 Renegade 7067511.314C-0.6534.604%D-8.955%A23.1D-1D932.9h3.4C+9.8C
NS-11C 6764820.78C1.1918.081%D*18.75%C+17.8C--N/A793.6h15.3C84.5D
NC4 Mag-Shot 6060800.75C+1.2224.344%C-13.333%D-30C++N/A1892h5.6B**22.9B+
M12 Kobalt 6457157M++55.0319.74%C**24.561%A71.3C++8.8S2180.8h16.5B+83.6B+

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire51590.6h
Nano-Armor Kit539769,55665.1h
Spawn Beacon51240.3h
Anti-Vehicle MANA Turret227434.6h
Nanite Revive Grenade06890.2h
Welding Device06360.1h
Spitfire Auto-Turret311,7113.3h
Recon Detection Device33510.9h
Medical Applicator224110,1748.9h
Ammunition Package466,3072.3h
Anti-Infantry MANA Turret2800.2h
Router31350.9h
Nano-Repair Grenade02000.1h
Hardlight Barrier11520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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