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Immortal Joni256[XXDE] Joni256
VS BR 116

KDR: 1.5

Score: 27.5m

Last Seen: Oct 12th, 2017 6:30 PM
- OFFLINE - 976.8 hour(s)

Rank 116 (112) of the Vanu Sovereignty on Miller
Level Progress (to 113): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 Parallax VX3 C-4 Serpent VE92 NS Decimator NSX Naginata Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 683TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.201%21.056%4462393622,5921.54718-0.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.823%0.071C+0.16C++-0.034C+HEAD ++ (~10.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.259C*11.80.166C++43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.623%1.481%1519581357911370.1706798%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.379D**-0.182C-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.564B+16.70.676B+51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.017%4.01%13869532,070157911641.31013178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.962%-1.049D*0.702B++1.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.1C+12.8-0.017C+29.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.961%1.763%156119481,92912949951.48958194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.277%-0.548D-0.654D0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.495B+170.536B+39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.764%82.678%15639563,6891792142.05859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.812%0.365C**1.052B**-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.427B2.10.335C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.54%16.058%156195827490060.304107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.884D--0.425B-1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.22C4.9-0.018C+11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m248.5%297 (17.8k)264 (15.8k)1.4989844,94429,9831.72648116 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS959173019.086%19.402%37003:2811

25% Engineer52% Heavy Assault13% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 3rd, 2013 3:46 PMJul 1st, 2014 5:40 PMOct 28th, 2017 10:49 PM (24d) (PST)Oct 12th, 2017 2:55 PM (41d) (PST)Oct 12th, 2017 2:30 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5441683760.4330.2890.0841.2140.056517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,66610,10922,5572617573315,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1731.6h/72.2d 6,821 8,720 12,441 126.1k 3,241 4,859 5,805 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:5,251
Deaths:3,739
KDR:1.404
Accuracy:22.986% D
HSR:24.433% D
NS-15M1
C
Kills:4,289
Deaths:3,257
KDR:1.317
Accuracy:20.919% C
HSR:15.295% D-
NSX Naginata
C+
Kills:1,351
Deaths:984
KDR:1.373
Accuracy:22.386% C+
HSR:26.573% C+
Flare VE6
C**
Kills:1,192
Deaths:1,015
KDR:1.174
Accuracy:17.612% D-
HSR:25.755% C**
NS-15M2
C-
Kills:1,169
Deaths:793
KDR:1.474
Accuracy:21.286% C-
HSR:18.563% D
NS-15MB
C--
Kills:1,158
Deaths:815
KDR:1.421
Accuracy:20.682% D
HSR:22.625% C--
NS-15MG
D
Kills:1,146
Deaths:967
KDR:1.185
Accuracy:20.902% D
HSR:22.513% D
Orion VS54
B*
Kills:451
Deaths:418
KDR:1.079
Accuracy:22.074% B
HSR:29.934% B*
SVA-88
D--
Kills:215
Deaths:261
KDR:0.824
Accuracy:16.658% D*
HSR:17.674% D--
Pulsar LSW
C
Kills:193
Deaths:138
KDR:1.399
Accuracy:20.678% C
HSR:20.725% C
Lasher X2
D
Kills:114
Deaths:124
KDR:0.919
Accuracy:16.841% D*
HSR:2.632% D
Kills:16,529
Deaths (as Heavy Assault):12,511
Deaths (to Heavy Assaults):8,426
KDR:1.32116
Kill Difference:4,018
Playtime:901.703 hours
Usage:52%
Score:15.241m
Score/min:282
Accuracy (listed only):20.275%
HSR (listed only):20.611%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,535
Deaths:1,313
KDR:1.169
Accuracy:18.652% D--
HSR:19.674% C*
Eidolon VE33
D
Kills:1,175
Deaths:903
KDR:1.301
Accuracy:24.320% D
HSR:20.255% D
NS-11C
C+
Kills:874
Deaths:841
KDR:1.039
Accuracy:22.028% C
HSR:17.277% C+
Thanatos VE70
C++
Kills:274
Deaths:268
KDR:1.022
Accuracy:30.540% D--
HSR:16.058% C++
Solstice VE3
D
Kills:187
Deaths:189
KDR:0.989
Accuracy:19.031% D
HSR:10.160% F
Solstice SF
B+
Kills:135
Deaths:192
KDR:0.703
Accuracy:20.009% D
HSR:19.259% B+
Kills:4,180
Deaths (as Engineer):3,706
Deaths (to Engineers):6,629
KDR:1.1279
Kill Difference:474
Playtime:424.541 hours
Usage:25%
Score:6.158m
Score/min:242
Accuracy (listed only):22.430%
HSR (listed only):17.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:3,186
Deaths:942
KDR:3.382
Accuracy:37.810% C
HSR:81.858% B+
Artemis VX26
C*
Kills:590
Deaths:463
KDR:1.274
Accuracy:23.360% D-
HSR:23.051% C*
NS-44 Commissioner
C+
Kills:580
Deaths:772
KDR:0.751
Accuracy:31.526% C--
HSR:21.379% C+
Phaseshift VX-S
B**
Kills:327
Deaths:55
KDR:5.945
Accuracy:36.572% C++
HSR:89.297% B**
NS-30 Vandal
C--
Kills:294
Deaths:210
KDR:1.400
Accuracy:22.878% F
HSR:21.429% C--
NS-61 Emissary
C+
Kills:257
Deaths:289
KDR:0.889
Accuracy:24.875% C--
HSR:15.564% C+
NS-7 PDW
D
Kills:236
Deaths:293
KDR:0.805
Accuracy:16.425% D**
HSR:13.136% D
V10
B*
Kills:176
Deaths:52
KDR:3.385
Accuracy:39.792% C
HSR:85.227% B*
Eridani SX5G
C-
Kills:172
Deaths:217
KDR:0.793
Accuracy:19.450% F
HSR:16.861% C-
NS-44L Blackhand
C*
Kills:82
Deaths:110
KDR:0.745
Accuracy:25.182% F-
HSR:45.122% C*
Beamer VS3
D
Kills:82
Deaths:200
KDR:0.410
Accuracy:13.678% F-
HSR:17.073% D
Kills:5,982
Deaths (as Infiltrator):3,603
Deaths (to Infiltrators):4,544
KDR:1.66028
Kill Difference:2,379
Playtime:224.400 hours
Usage:13%
Score:3.318m
Score/min:246
Accuracy (listed only):26.504%
HSR (listed only):39.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,535
Deaths:1,313
KDR:1.169
Accuracy:18.652% D--
HSR:19.674% C*
NS-11C
C+
Kills:874
Deaths:841
KDR:1.039
Accuracy:22.028% C
HSR:17.277% C+
Thanatos VE70
C++
Kills:274
Deaths:268
KDR:1.022
Accuracy:30.540% D--
HSR:16.058% C++
NS-7 PDW
D
Kills:236
Deaths:293
KDR:0.805
Accuracy:16.425% D**
HSR:13.136% D
Solstice VE3
D
Kills:187
Deaths:189
KDR:0.989
Accuracy:19.031% D
HSR:10.160% F
Eridani SX5G
C-
Kills:172
Deaths:217
KDR:0.793
Accuracy:19.450% F
HSR:16.861% C-
Solstice SF
B+
Kills:135
Deaths:192
KDR:0.703
Accuracy:20.009% D
HSR:19.259% B+
Kills:3,413
Deaths (as Light Assault):3,313
Deaths (to Light Assaults):4,720
KDR:1.03018
Kill Difference:100
Playtime:75.588 hours
Usage:4%
Score:0.837m
Score/min:184
Accuracy (listed only):20.876%
HSR (listed only):16.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:274
Deaths:268
KDR:1.022
Accuracy:30.540% D--
HSR:16.058% C++
NS-7 PDW
D
Kills:236
Deaths:293
KDR:0.805
Accuracy:16.425% D**
HSR:13.136% D
Eridani SX5G
C-
Kills:172
Deaths:217
KDR:0.793
Accuracy:19.450% F
HSR:16.861% C-
H-V45
D
Kills:113
Deaths:124
KDR:0.911
Accuracy:18.855% D--
HSR:15.929% D
Kills:795
Deaths (as Combat Medic):902
Deaths (to Combat Medics):3,165
KDR:0.88137
Kill Difference:107
Playtime:24.314 hours
Usage:1%
Score:0.389m
Score/min:266
Accuracy (listed only):21.318%
HSR (listed only):15.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:976
Deaths:450
KDR:2.169
Accuracy:16.887% C+
HSR:19.672% C+
Nebula VM20
C+
Kills:941
Deaths:448
KDR:2.100
Accuracy:17.179% C
HSR:19.235% C+
Comet VM2
C+
Kills:281
Deaths:309
KDR:0.909
Accuracy:32.805% D*
HSR:4.270% C+
Comet VM2
C*
Kills:246
Deaths:262
KDR:0.939
Accuracy:32.647% D*
HSR:4.878% C*
Quasar VM1
B+
Kills:117
Deaths:74
KDR:1.581
Accuracy:17.177% B+
HSR:10.256% F
NS-10 Burster
B+
Kills:84
Deaths:70
KDR:1.200
Accuracy:27.821% C
HSR:8.333% B+
NS-10 Burster
C
Kills:77
Deaths:92
KDR:0.837
Accuracy:27.250% C
HSR:1.299% D**
Kills:2,722
Deaths (as MAX Suit):852.500
Deaths (to MAX Suits):1,952
KDR:3.19296
Kill Difference:1,869.500
Playtime:85.555 hours
Usage:5%
Score:1.511m
Score/min:294
Accuracy (listed only):24.538%
HSR (listed only):9.706%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:260
V. Kills:48 N/A
Deaths:44
KDR:5.909
Accuracy:36.815% F-
KPH:56.700 C
VKPH:10.500 D
Light PPA
D
Kills:135
V. Kills:8 N/A
Deaths:67
KDR:2.015
Accuracy:24.623% F--
KPH:24.200 D
VKPH:1.400 D-
Kills:395 (135 + 0)
Deaths:111
KDR:3.559
VKDR:0.505
Vehicle Kills:56
Kill Difference:284
Playtime:10.163 hours
Usage:1%
Score:0.148m
Score/min:243
Piloting Accuracy:24.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:599
V. Kills:251 238%
Deaths:81
KDR:7.395
Accuracy:45.641% B++
KPH:2,156,400 U
VKPH:903,600 U
L105 Zephyr
U
Kills:97
V. Kills:12 N/A
Deaths:27
KDR:3.593
Accuracy:29.945% F
KPH:349,200 U
VKPH:43,200 U
AP30 Shredder
U
Kills:85
V. Kills:18 447%
Deaths:22
KDR:3.864
Accuracy:16.918% F--
KPH:306,000 U
VKPH:64,800 U
Kills:781 (0 + 781)
Deaths:130
KDR:6.008
VKDR:2.162
Vehicle Kills:281
Kill Difference:651
Playtime:0.001 hours
Usage:0%
Score:0.369m
Score/min:5,534,340
Piloting Accuracy:N/A%
Gunner Accuracy:16.918%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:435
V. Kills:130 332%
Deaths:45
KDR:9.667
Accuracy:38.197% D*
KPH:27.600 C+
VKPH:8.300 D
C75 Viper
D
Kills:193
V. Kills:30 N/A
Deaths:44
KDR:4.386
Accuracy:21.620% F-
KPH:19.300 D
VKPH:3 D*
Skyguard
B+
Kills:130
V. Kills:102 126%
Deaths:41
KDR:3.171
Accuracy:27.904% C
KPH:12.500 B+
VKPH:9.800 C**
L100 Python AP
C**
Kills:121
V. Kills:130 92%
Deaths:51
KDR:2.373
Accuracy:56.476% C++
KPH:18.200 D
VKPH:19.600 C**
L100 Python HESH
B*
Kills:61
V. Kills:7 N/A
Deaths:4
KDR:15.250
Accuracy:36.585% D**
KPH:69.800 B*
VKPH:8 B
Kills:940 (940 + 0)
Deaths:185
KDR:5.081
VKDR:2.157
Vehicle Kills:399
Kill Difference:755
Playtime:43.661 hours
Usage:3%
Score:0.524m
Score/min:200
Driving Accuracy:36.585%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:839
V. Kills:655 128%
Deaths:220
KDR:3.814
Accuracy:38.862% F
KPH:15.700 D
VKPH:12.200 D
Supernova PC
C*
Kills:352
V. Kills:109 320%
Deaths:58
KDR:6.069
Accuracy:33.499% F
KPH:22.900 C*
VKPH:7.100 C
E540 Halberd
D
Kills:246
V. Kills:155 158%
Deaths:32
KDR:7.688
Accuracy:35.691% F
KPH:22.400 D
VKPH:14.100 D
Saron HRB
C
Kills:239
V. Kills:183 130%
Deaths:61
KDR:3.918
Accuracy:36.294% D
KPH:18.400 D
VKPH:14.100 C
Proton II PPA
C--
Kills:95
V. Kills:8 N/A
Deaths:15
KDR:6.333
Accuracy:23.954% C++
KPH:30.600 D-
VKPH:2.600 C--
Kills:1,771 (1,191 + 580)
Deaths:386
KDR:4.588
VKDR:2.876
Vehicle Kills:1,110
Kill Difference:1,385
Playtime:95.995 hours
Usage:6%
Score:1.227m
Score/min:213
Driving Accuracy:33.499%
Gunner Accuracy:23.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:155
V. Kills:83 185%
Deaths:30
KDR:5.167
Accuracy:45.477% D**
KPH:25.700 D
VKPH:13.800 D-
Saron HRB-H
D-
Kills:102
V. Kills:74 136%
Deaths:40
KDR:2.550
Accuracy:47.933% D-
KPH:19.600 D--
VKPH:14.200 D--
M40 Fury-H
D
Kills:88
V. Kills:10 N/A
Deaths:11
KDR:8
Accuracy:34.818% D
KPH:43.500 D*
VKPH:4.900 D
Proton II PPA-H
D*
Kills:55
V. Kills:1 N/A
Deaths:6
KDR:9.167
Accuracy:19.931% F
KPH:38.500 D*
VKPH:0.700 D*
Kills:400 (0 + 400)
Deaths:87
KDR:4.598
VKDR:1.931
Vehicle Kills:168
Kill Difference:313
Playtime:14.684 hours
Usage:1%
Score:0.190m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:19.931%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:169
V. Kills:33 N/A
Deaths:21
KDR:8.048
Accuracy:27.488% D--
KPH:35.800 C
VKPH:7 C-
M40 Fury
D
Kills:99
V. Kills:21 450%
Deaths:18
KDR:5.500
Accuracy:25.549% D*
KPH:32.500 D-
VKPH:6.900 D
M20 Basilisk
C
Kills:87
V. Kills:61 140%
Deaths:21
KDR:4.143
Accuracy:30.309% D-
KPH:9 D-
VKPH:6.300 C
Kills:355 (0 + 355)
Deaths:60
KDR:5.917
VKDR:1.917
Vehicle Kills:115
Kill Difference:295
Playtime:17.453 hours
Usage:1%
Score:0.184m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:30.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:55
V. Kills:10 N/A
Deaths:56
KDR:0.982
Accuracy:35.139% D*
KPH:18.800 C
VKPH:3.400 D
Kills:55 (55 + 0)
Deaths:56
KDR:0.982
VKDR:0.179
Vehicle Kills:10
Kill Difference:1
Playtime:2.928 hours
Usage:0%
Score:0.015m
Score/min:84
Driving Accuracy:35.139%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3425,2513,7391.404C--0.0922.986%D24.433%D40.3DN/A108130.4h11.8D51.3D
NS-15M1 4,3234,2893,2571.317C+0.1820.919%C15.295%D-25.8C-N/A78166.2h12.7C++60.8C++
Parallax VX3 3,1943,1869423.382C++1.8837.81%C81.858%B+32.7C*N/A10697.4h2B+5.4C**
C-4 2,9262,0952,0411.026C+0.4720.102%DN/A69.4C+27.5C+57330.2h1.6C++7.8C+
Serpent VE92 1,5481,5351,3131.169C++0.3318.652%D--19.674%C*20.2CN/A6676.1h12.6C**67.7C+
NS Decimator 1,6901,3771,2881.069C*0.4348.236%D**4.285%B**37.3B8.5D17436.9h3.2B**6.5B++
NSX Naginata 1,3651,3519841.373C+0.1322.386%C+26.573%C+37C+N/A11636.5h11B49.1B
Flare VE6 1,2121,1921,0151.174C+0.3217.612%D-25.755%C**30.2CN/A10239.5h10.9C+62.1C+
Eidolon VE33 1,1971,1759031.301C*0.2024.32%D20.255%D31.2B+N/A10037.7h7.3B++29.9B
NS-15M2 1,1891,1697931.474C+0.0221.286%C-18.563%D40.9C+N/A13928.6h11.9C**56.1C++
NS-15MB 1,1731,1588151.421C0.0820.682%D22.625%C--37.4C--N/A14331h12.4C+60.2C+
NS-15MG 1,1681,1469671.185D0.3120.902%D22.513%D33DN/A7534.7h12.9C61.5C+
Frag Grenade 1,1181,10511105N/A1,103.5042.745%CN/A425C5C+14782.6h3.6C++8.5C++
S1 1,3741,0361,5170.683C+0.8251.823%D4.054%B+25.8C++8.4C--19740.2h5B++9.6B+
Nebula VM20 9939764502.169C+0.6716.887%C+19.672%C+28.5CN/A8934.2h15.6C++92.2C++
Nebula VM20 9589414482.1C+0.6017.179%C19.235%C+27.6CN/A9034.1h16.3C+94.9C++
NS-11C 8908748411.039C++0.4622.028%C17.277%C+17.9CN/A6448.8h15C+68.1C+
Supernova FPC 1,4948392203.814C+2.3238.862%F5.244%A15.7D12.2D18953.5h5.3B13.5C
Proximity Mine 8378363132.671C1.1739.661%CN/A132.7C*N/A4256.3h1.9C+4.7C+
C150 Dalton 850599817.395B++5.9045.641%B++N/A5990U2510U26923000.1h4.3B+9.4B*
Artemis VX26 6015904631.274C+0.2223.36%D-23.051%C*32.4C+N/A10118.2h12.6C+54C
NS-44 Commissioner 5875807720.751C+0.7531.526%C--21.379%C+20.1C--N/A7928.8h4.2C+13.3C+
Orion VS54 4554514181.079C+0.4222.074%B29.934%B*26.4C+N/A23717.1h13.3C+60.3C++
L100 Python HEAT 565435459.667A8.1738.197%D*4.598%B**27.7C+8.3D17715.7h4.3B*11.2C*
NS Decimator-B 5763544210.841D0.6657.884%D2.26%C--28.5D17.9C+23912.4h6.1D10.6D--
Supernova PC 461352586.069C++4.5733.499%F2.273%C22.9C*7.1C23215.4h3.6B**10.8C++
Phaseshift VX-S 331327555.945A4.4536.572%C++89.297%B**27.9C+N/A6711.7h2.4B+6.5B+
Lumine Edge 32030415,2050.02C1.4819.555%D19.079%B+0.5DN/A2586.9h1.5C+7.5C+
NS-30 Vandal 3002942101.4C+0.1022.878%F21.429%C--19.6D-N/A7815h7.4D*32.1D**
Comet VM2 4082813090.909C+0.5932.805%D*4.27%C+10.7C+4.8C*9426.2h20.8C*63.5C+
Thanatos VE70 2802742681.022C++0.4830.54%D--16.058%C++26.9C+N/A11510.2h4.9C+16.1C
Dual Photon Pods 308260445.909C+4.4136.815%F-N/A56.5C10.4D3854.6h26C70.6D
Spear Anti-Vehicle Phalanx Turret 3722572211.682B++10.1838.875%C-4.28%C+39.5C++17.7C-3416.5h6.7B+17.2B+
NS-61 Emissary 2602572890.889C++0.6124.875%C--15.564%C+20.4CN/A7212.6h14.1C++56.8C+
E540 Halberd 401246327.688C++6.1935.691%F4.472%B++22.4D14.1D22511h5.8B16.2D
Comet VM2 3412462620.939C+0.5632.647%D*4.878%C*10.8C+4.2C--8122.7h20.8B+63.8C++
Saron HRB 422239613.918C+2.4236.294%DN/A18.4D14.1C29913h26.1D72D-
Anti-Vehicle Grenade 2462381238N/A236.5058.089%B++N/A476B16D-26080.5h4.4B++7.6B++
NS-7 PDW 2412362930.805C+0.6916.425%D**13.136%D13.3DN/A7117.7h15.9C+96.8D
Tank Mine 3992351092.156C+0.6641.057%B+N/A87C60.7C+12522.7h2.3C5.6B+
SVA-88 2162152610.824C--0.6716.658%D*17.674%D--26.5DN/A1368.1h12.6C75.4D
Pulsar LSW 1961931381.399C+0.1020.678%C20.725%C35.1CN/A1765.5h11.8C*57.3C++
C75 Viper 223193444.386C+2.8921.62%F-1.554%C+19.3D3D*13310h12.9C*59.7D
Force-Blade 20519011,3600.017C+1.4833.458%C*2.105%D0.3CN/A1552.2h2.4B7B+
Solstice VE3 1891871890.989C**0.5119.031%D10.16%F16.4C+N/A15811.4h14.5C**76.2C++
V10 176176523.385C+1.8939.792%C85.227%B*34.5C+N/A1015.1h2B+4.9B+
Eridani SX5G 1751722170.793D0.7119.45%F16.861%C-19.8DN/A688.7h14.5D--74.4D*
M40 Fury 202169218.048B6.5527.488%D--N/A36C7C-2044.7h12.2B44.3C+
E540 Halberd-H 238155305.167C3.6745.477%D**4.516%A+25.8D13.8D-2346h6B+13.2C+
Hades VSH4 2191472160.681C*0.8268.135%C+2.721%C+19.9C++9.7C+2147.4h6.7B+9.9B++
NS-R3 Swarm 3151402550.549B+0.9569.915%A++N/A8.3B+10.4B**11416.8h31.7B+45.3B++
Solstice SF 1371351920.703C0.8020.009%D19.259%B+12.2C--N/A6711.1h15.8C79.1C--
Light PPA 143135672.015C0.5224.623%F--1.481%C**24.1D1.4D-1275.6h16.7C67.9D-
Skyguard 232130413.171B++1.6727.904%C2.308%C+12.5B+9.8C**21410.4h116.4B**417.1B++
Nemesis VSH9 2011271900.668C+0.8355.7%D--4.724%B**11.9C6.9D23110.7h6.8B+12.2C**
L100 Python AP 251121512.373C0.8756.476%C++4.132%C*18.3D19.7C**3006.6h10.2D18.1D
Quasar VM1 120117741.581C++0.0817.177%B+10.256%F16.7C--N/A1057h18.7D--108.9C++
Lasher X2 1181141240.919C+0.5816.841%D*2.632%D24.8CN/A1744.6h19.5C++115.6C-
H-V45 1161131240.911C0.5918.855%D--15.929%D19.5C--N/A1385.8h14.8C--78.7D
MANA Anti-Personnel Turret 113110462.391N/A0.8911.461%UN/A1100U30U3179700.1h26.6T*232.2T*
MANA Anti-Vehicle Turret 185104901.156D0.3435.997%D*1.923%F-1040A810C+3519430.1h9.3C++25.8C
Saron HRB-H 176102402.55C-1.0547.933%D-1.961%B+19.6D--14.2D--2175.2h27.6C+57.6C-
M40 Fury 12099185.5C4.0025.549%D*N/A33D7D2553h13.4C+52.5D
L105 Zephyr 10997273.593C--2.0929.945%F3.093%M**970U120U3321800.1h6.1C++20.5D
Proton II PPA 10395156.333C-4.8323.954%C++1.053%D--30.6D-2.6C--1343.1h17.5T73D*
M60-A Bulldog 9892811.5C+10.0035.227%D*2.174%C+15.3D-1D--776h6.7C19.1D
M40 Fury-H 9888118C6.5034.818%DN/A44D*5D2012h9.2C-26.5D
M20 Basilisk 14887214.143B*2.6430.309%D-3.448%D--9D-6.3C1389.7h118.3C390.3C--
AP30 Shredder 10385223.864C+2.3716.918%F--1.176%D850U180U6650800.1h43.2A255.5B+
NS-10 Burster 14084701.2C**0.3027.821%C8.333%B+6B+4C++9714.1h131.4B++472.2B+
NS-44L Blackhand 82821100.745C0.7525.182%F-45.122%C*15.2C--N/A465.4h5.5C--21.8D*
Beamer VS3 83822000.41C-1.0913.678%F-17.073%D8.7D-N/A529.4h10.7C+78.2C--
NS-10 Burster 12877920.837C+0.6627.25%C1.299%D**4.5C2.9C-7017.3h159.2C+584.4C+
M60-A Bulldog 6966513.2C+11.7034.091%D*3.03%B+20.6DN/A1043.2h6.1C++18C--
L100 Python HESH 6861415.25B+13.7536.585%D**N/A67.8B*7.8C**4490.9h3B+8.1C+
M40 Fury-F 6555560.982C0.5235.139%D*1.818%C++19C3.4D842.9h8.5B+24.2C++
Proton II PPA-H 565569.167C7.6719.931%F1.818%C+39.3D--N/A1561.4h9.4C+47.2D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter373,3222.5h
Nano-Armor Kit385408,02628h
Anti-Vehicle MANA Turret102821.2h
Spawn Beacon238361.4h
Medical Applicator19567,9538h
Nanite Revive Grenade04680.1h
Deconstruction Tool02,0190.3h
Spitfire Auto-Turret1930.1h
Rampart Wall2600.5h
Anti-Infantry MANA Turret191121.2h
Ammunition Package468060.9h
Recon Detection Device121,1092.2h

Check the help document for the dictionary if you want to learn more about words used here.


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