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Legate Exterminator JonnyMavic[] JonnyMavic
VS BR 74

KDR: 2.44

Score: 141.3m

Last Seen: Dec 17th, 2018 5:44 AM
- OFFLINE - 170.4 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 65%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA Maelstrom Turbo Laser Supernova PC Sirius SX12 Pandora VX25 Solstice VE3 Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 2593TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.307%15.948%3563099240,8881.162021.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.72%0.24C++-0.729D--2.087F--HEAD + (~4.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.022C+17.1-0.194C59.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.223%1.594%21944101891,64257343177915.9822288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.294%0.19C++-0.008C+0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.30.365C**40.10.242C++62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.302%1.877%6846101619,926634875273.13845265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.413%2.086A*-0.474D0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.80.616B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.689%2.792%1681610067,235537751781.3453140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.355%-0.044C+-0.4C--1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.8-0.222C51.7-0.31C93.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.878%57.534%16811021146317710.0459553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.728B++-0.63D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.363C-5.4-0.688D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.84%13.958%168110218,54727991303.05359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.049C+-0.114C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.112C+4.80.014C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
141.3m212.6%322 (19.3k)293 (17.6k)2.44087227,57293,2343.1887874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022895924.202%5.557%13405:1133

67% Engineer12% Heavy Assault8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 1:41 AMApr 3rd, 2017 4:23 AMDec 31st, 2018 1:33 PM (52d) (PST)Dec 17th, 2018 1:47 AM (67d) (PST)Dec 17th, 2018 1:44 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1141249900.4720.1930.0261.3100.145362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,8367,41759,4192812279917,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8042h/335.1d 69,731 12,647 66,057 632.2k 9,472 20,877 69,791 537.5m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:8,547
Deaths:8,292
KDR:1.031
Accuracy:40.840% C++
HSR:13.958% C
Solstice VE3
C**
Kills:7,003
Deaths:6,836
KDR:1.024
Accuracy:24.219% C**
HSR:16.564% C--
NS-11C
D--
Kills:1,171
Deaths:1,674
KDR:0.700
Accuracy:18.987% D--
HSR:13.237% D--
NSX Tanto
A**
Kills:607
Deaths:705
KDR:0.861
Accuracy:39.325% A**
HSR:20.923% D
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
Eidolon VE33
C
Kills:92
Deaths:120
KDR:0.767
Accuracy:22.181% D-
HSR:23.913% C
Kills:17,822
Deaths (as Engineer):17,990
Deaths (to Engineers):29,301
KDR:0.99066
Kill Difference:168
Playtime:5,385.064 hours
Usage:67%
Score:103.957m
Score/min:322
Accuracy (listed only):30.962%
HSR (listed only):16.383%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:3,746
Deaths:3,399
KDR:1.102
Accuracy:16.472% D*
HSR:16.818% D
Orion VS54
D
Kills:2,313
Deaths:1,533
KDR:1.509
Accuracy:17.005% D
HSR:15.953% D*
SVA-88
D*
Kills:1,757
Deaths:1,571
KDR:1.118
Accuracy:17.321% D*
HSR:14.855% D**
Pulsar LSW
C
Kills:1,169
Deaths:1,080
KDR:1.082
Accuracy:20.774% C
HSR:20.017% D
NS-15M2
D
Kills:1,153
Deaths:1,088
KDR:1.060
Accuracy:18.121% D--
HSR:19.428% D
Betelgeuse 54-A
D
Kills:1,080
Deaths:862
KDR:1.253
Accuracy:20.203% D**
HSR:25.093% D
Lasher X2
C**
Kills:877
Deaths:775
KDR:1.132
Accuracy:23.504% C
HSR:4.561% C**
NSX Naginata
C++
Kills:473
Deaths:434
KDR:1.090
Accuracy:22.503% C++
HSR:22.410% D
Kills:12,568
Deaths (as Heavy Assault):10,742
Deaths (to Heavy Assaults):23,363
KDR:1.16999
Kill Difference:1,826
Playtime:963.089 hours
Usage:12%
Score:13.474m
Score/min:233
Accuracy (listed only):19.488%
HSR (listed only):17.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Pandora VX25
C++
Kills:8,547
Deaths:8,292
KDR:1.031
Accuracy:40.840% C++
HSR:13.958% C
Solstice VE3
C**
Kills:7,003
Deaths:6,836
KDR:1.024
Accuracy:24.219% C**
HSR:16.564% C--
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,489
Deaths:1,574
KDR:0.946
Accuracy:24.502% C
HSR:19.409% C+
NS-11C
D--
Kills:1,171
Deaths:1,674
KDR:0.700
Accuracy:18.987% D--
HSR:13.237% D--
NSX Tanto
A**
Kills:607
Deaths:705
KDR:0.861
Accuracy:39.325% A**
HSR:20.923% D
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
VE-S Canis
A+
Kills:374
Deaths:344
KDR:1.087
Accuracy:36.342% A+
HSR:13.102% D-
NSX Tengu
B+
Kills:352
Deaths:429
KDR:0.821
Accuracy:40.128% B+
HSR:23.864% B+
Kills:32,120
Deaths (as Light Assault):32,290
Deaths (to Light Assaults):13,619
KDR:0.99474
Kill Difference:170
Playtime:407.197 hours
Usage:5%
Score:5.512m
Score/min:226
Accuracy (listed only):30.097%
HSR (listed only):15.832%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Pandora VX25
C++
Kills:8,547
Deaths:8,292
KDR:1.031
Accuracy:40.840% C++
HSR:13.958% C
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,489
Deaths:1,574
KDR:0.946
Accuracy:24.502% C
HSR:19.409% C+
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
Terminus VX-9
D--
Kills:475
Deaths:498
KDR:0.954
Accuracy:21.028% D--
HSR:18.316% D--
CME
D*
Kills:463
Deaths:527
KDR:0.879
Accuracy:20.401% D*
HSR:14.255% D*
Equinox VE2
D-
Kills:443
Deaths:488
KDR:0.908
Accuracy:20.983% D-
HSR:14.898% D-
Corvus VA55
D-
Kills:403
Deaths:441
KDR:0.914
Accuracy:18.314% D*
HSR:17.122% D-
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
VE-S Canis
A+
Kills:374
Deaths:344
KDR:1.087
Accuracy:36.342% A+
HSR:13.102% D-
NSX Tengu
B+
Kills:352
Deaths:429
KDR:0.821
Accuracy:40.128% B+
HSR:23.864% B+
NS-11P
D*
Kills:223
Deaths:281
KDR:0.794
Accuracy:15.598% D**
HSR:11.659% D*
Pulsar VS1
D*
Kills:183
Deaths:158
KDR:1.158
Accuracy:17.815% D*
HSR:10.383% D**
H-V45
D
Kills:174
Deaths:231
KDR:0.753
Accuracy:17.795% D*
HSR:15.517% D
NS-11A
C
Kills:162
Deaths:215
KDR:0.753
Accuracy:15.411% F-
HSR:19.136% C
Kills:25,865
Deaths (as Combat Medic):25,914
Deaths (to Combat Medics):8,185
KDR:0.99811
Kill Difference:49
Playtime:319.398 hours
Usage:4%
Score:5.271m
Score/min:275
Accuracy (listed only):24.743%
HSR (listed only):15.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Artemis VX26
A*
Kills:2,148
Deaths:1,866
KDR:1.151
Accuracy:38.494% A*
HSR:18.575% D
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,489
Deaths:1,574
KDR:0.946
Accuracy:24.502% C
HSR:19.409% C+
NS-30 Vandal
D--
Kills:661
Deaths:622
KDR:1.063
Accuracy:26.684% D--
HSR:18.154% D--
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
NS-357 Underboss
C+
Kills:479
Deaths:811
KDR:0.591
Accuracy:35.518% C+
HSR:14.196% D-
VE-S Canis
A+
Kills:374
Deaths:344
KDR:1.087
Accuracy:36.342% A+
HSR:13.102% D-
NSX Tengu
B+
Kills:352
Deaths:429
KDR:0.821
Accuracy:40.128% B+
HSR:23.864% B+
NS-61 Emissary
C
Kills:331
Deaths:366
KDR:0.904
Accuracy:23.686% D
HSR:14.199% C
Beamer VS3
C++
Kills:223
Deaths:191
KDR:1.168
Accuracy:28.631% C++
HSR:17.489% D
NS-44 Commissioner
C+
Kills:205
Deaths:372
KDR:0.551
Accuracy:35.759% C+
HSR:20% C
NS-AM7 Archer
C+
Kills:156
Deaths:237
KDR:0.658
Accuracy:58.221% C+
HSR:12.821% C--
Parallax VX3
C++
Kills:146
Deaths:65
KDR:2.246
Accuracy:39.878% C++
HSR:57.534% F--
Kills:18,739
Deaths (as Infiltrator):18,950
Deaths (to Infiltrators):10,713
KDR:0.98887
Kill Difference:211
Playtime:637.743 hours
Usage:8%
Score:7.245m
Score/min:189
Accuracy (listed only):32.453%
HSR (listed only):19.481%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:2,386
Deaths:983
KDR:2.427
Accuracy:16.866% D
HSR:18.692% C-
Blueshift VM5
C
Kills:2,253
Deaths:963
KDR:2.340
Accuracy:16.258% D
HSR:18.908% C
Comet VM2
B++
Kills:1,553
Deaths:1,293
KDR:1.201
Accuracy:48.841% B++
HSR:2.898% D
Quasar VM1
C+
Kills:1,404
Deaths:576
KDR:2.438
Accuracy:15.760% C+
HSR:17.237% C
Nebula VM20
C+
Kills:1,331
Deaths:560
KDR:2.377
Accuracy:17.882% C+
HSR:19.234% C
Cosmos VM3
C*
Kills:647
Deaths:261
KDR:2.479
Accuracy:16.771% C++
HSR:20.711% C*
Nebula VM20
B*
Kills:646
Deaths:283
KDR:2.283
Accuracy:18.196% C+
HSR:25.077% B*
Comet VM2
B*
Kills:614
Deaths:518
KDR:1.185
Accuracy:53.881% B*
HSR:4.072% C+
Cosmos VM3
A
Kills:602
Deaths:261
KDR:2.307
Accuracy:17.768% C**
HSR:26.246% A
NS-10 Burster
C++
Kills:382
Deaths:277
KDR:1.379
Accuracy:29.567% C++
HSR:5.497% C
NS-10 Burster
B+
Kills:245
Deaths:179
KDR:1.369
Accuracy:29.392% C+
HSR:7.755% B+
Kills:12,063
Deaths (as MAX Suit):3,077
Deaths (to MAX Suits):4,791
KDR:3.92038
Kill Difference:8,986
Playtime:324.792 hours
Usage:4%
Score:5.866m
Score/min:301
Accuracy (listed only):25.562%
HSR (listed only):15.121%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:45,517
V. Kills:12,486 365%
Deaths:7,337
KDR:6.204
Accuracy:64.123% A
KPH:59 C
VKPH:16.200 C+
Light PPA
B**
Kills:23,181
V. Kills:1,766 N/A
Deaths:3,554
KDR:6.523
Accuracy:47.061% B*
KPH:79.100 B**
VKPH:6 B**
Maelstrom Turbo Laser
A+
Kills:18,094
V. Kills:13,151 138%
Deaths:5,854
KDR:3.091
Accuracy:34.459% B+
KPH:29.700 A
VKPH:21.600 A+
Hornet Missiles
B**
Kills:6,850
V. Kills:3,941 174%
Deaths:1,389
KDR:4.932
Accuracy:71.428% B**
KPH:53.800 C+
VKPH:30.900 C
Saron Laser Cannon
A*
Kills:4,850
V. Kills:4,142 117%
Deaths:1,761
KDR:2.754
Accuracy:32.416% C++
KPH:28.900 A+
VKPH:24.600 A*
Coyote Missiles
B+
Kills:1,696
V. Kills:1,816 93%
Deaths:819
KDR:2.071
Accuracy:62.319% B**
KPH:28.800 C
VKPH:30.800 B+
Photon A2A Missile Pods
C-
Kills:185
V. Kills:213 86%
Deaths:66
KDR:2.803
Accuracy:82.543% B
KPH:25 D
VKPH:28.700 C-
Kills:100,373 (46,125 + 0)
Deaths:20,780
KDR:4.830
VKDR:1.805
Vehicle Kills:37,515
Kill Difference:79,593
Playtime:2,036.150 hours
Usage:25%
Score:32.902m
Score/min:269
Piloting Accuracy:32.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,319
V. Kills:259 N/A
Deaths:203
KDR:6.498
Accuracy:58.559% B**
KPH:40.800 C-
VKPH:8 C+
C75 Viper
B*
Kills:753
V. Kills:173 433%
Deaths:115
KDR:6.548
Accuracy:48.496% B*
KPH:43.200 B++
VKPH:9.900 B+
L100 Python AP
A
Kills:668
V. Kills:563 118%
Deaths:142
KDR:4.704
Accuracy:71.810% A++
KPH:29.300 C+
VKPH:24.700 A
Skyguard
C*
Kills:165
V. Kills:135 121%
Deaths:74
KDR:2.230
Accuracy:22.848% D--
KPH:12.900 C+
VKPH:10.500 C*
L100 Python HEAT
M+
Kills:141
V. Kills:65 214%
Deaths:22
KDR:6.409
Accuracy:75.307% A**
KPH:52.900 A++
VKPH:24.400 M+
Kills:3,046 (3,046 + 0)
Deaths:556
KDR:5.478
VKDR:2.149
Vehicle Kills:1,195
Kill Difference:2,490
Playtime:87.971 hours
Usage:1%
Score:2.059m
Score/min:390
Driving Accuracy:75.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:15,090
V. Kills:5,164 292%
Deaths:1,740
KDR:8.672
Accuracy:63.674% A++
KPH:43.300 A*
VKPH:14.800 A*
Supernova FPC
A*
Kills:1,661
V. Kills:1,117 149%
Deaths:243
KDR:6.835
Accuracy:70.170% A*
KPH:37.900 A
VKPH:25.500 A*
Saron HRB
S
Kills:600
V. Kills:952 63%
Deaths:65
KDR:9.231
Accuracy:58.663% A++
KPH:37.100 A
VKPH:58.900 S
Supernova VPC
B**
Kills:435
V. Kills:51 N/A
Deaths:38
KDR:11.447
Accuracy:56.441% B++
KPH:61.700 B**
VKPH:7.200 C+
G30 Walker
C+
Kills:167
V. Kills:180 92%
Deaths:54
KDR:3.093
Accuracy:19.397% D*
KPH:9.900 D*
VKPH:10.600 C+
E540 Halberd
M**
Kills:87
V. Kills:86 100%
Deaths:15
KDR:5.800
Accuracy:68.221% M
KPH:40.200 B*
VKPH:39.800 M**
Proton II PPA
C++
Kills:64
V. Kills:1 N/A
Deaths:5
KDR:12.800
Accuracy:17.689% D--
KPH:60.400 C++
VKPH:0.900 D**
G40-F Ranger
A+
Kills:53
V. Kills:35 147%
Deaths:3
KDR:17.667
Accuracy:32.199% C++
KPH:68.300 B**
VKPH:45.100 A+
Kills:18,157 (17,186 + 971)
Deaths:2,163
KDR:8.394
VKDR:3.507
Vehicle Kills:7,586
Kill Difference:15,994
Playtime:436.335 hours
Usage:5%
Score:7.846m
Score/min:300
Driving Accuracy:56.441%
Gunner Accuracy:32.199%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,646
V. Kills:1,832 90%
Deaths:90
KDR:18.289
Accuracy:75.620% A*
KPH:43 C+
VKPH:47.900 M++
Aphelion VEX-4H
A*
Kills:1,285
V. Kills:1,049 122%
Deaths:123
KDR:10.447
Accuracy:53.458% B*
KPH:65.800 A+
VKPH:53.700 A*
Saron HRB-H
B*
Kills:1,011
V. Kills:776 130%
Deaths:56
KDR:18.054
Accuracy:67.341% A+
KPH:43.300 B
VKPH:33.300 B*
M40 Fury-H
B+
Kills:511
V. Kills:45 N/A
Deaths:34
KDR:15.029
Accuracy:33.792% D-
KPH:117.100 B+
VKPH:10.300 C
M12 Kobalt-H
C
Kills:360
V. Kills:10 N/A
Deaths:21
KDR:17.143
Accuracy:16.009% D**
KPH:105.100 C
VKPH:2.900 D
G30 Walker
D
Kills:268
V. Kills:191 140%
Deaths:26
KDR:10.308
Accuracy:27.559% D**
KPH:19 D-
VKPH:13.600 D
Proton II PPA-H
B+
Kills:222
V. Kills:6 N/A
Deaths:17
KDR:13.059
Accuracy:24.962% D**
KPH:107.900 B+
VKPH:2.900 D--
Kills:5,303 (0 + 5,303)
Deaths:367
KDR:14.450
VKDR:10.651
Vehicle Kills:3,909
Kill Difference:4,936
Playtime:105.073 hours
Usage:1%
Score:3.082m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:24.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:808
V. Kills:171 470%
Deaths:75
KDR:10.773
Accuracy:44.305% B*
KPH:91.100 A++
VKPH:19.300 A*
M20 Basilisk
A++
Kills:740
V. Kills:323 228%
Deaths:115
KDR:6.435
Accuracy:41.667% C**
KPH:33.400 B**
VKPH:14.600 A++
M60-G Bulldog
B++
Kills:264
V. Kills:44 N/A
Deaths:42
KDR:6.286
Accuracy:37.722% C**
KPH:40.600 B++
VKPH:6.800 C*
G30 Walker
B*
Kills:220
V. Kills:224 98%
Deaths:27
KDR:8.148
Accuracy:25.082% D
KPH:13.200 C
VKPH:13.500 B*
M12 Kobalt
A+
Kills:203
V. Kills:17 N/A
Deaths:10
KDR:20.300
Accuracy:25.292% A
KPH:82.100 B+
VKPH:6.900 A+
M20 Basilisk
A++
Kills:149
V. Kills:117 126%
Deaths:28
KDR:5.321
Accuracy:43.739% B+
KPH:22.800 C++
VKPH:17.900 A++
M40 Fury
B**
Kills:82
V. Kills:24 328%
Deaths:16
KDR:5.125
Accuracy:51.886% A++
KPH:62.800 B
VKPH:18.400 B**
G40-F Ranger
C--
Kills:63
V. Kills:50 124%
Deaths:14
KDR:4.500
Accuracy:31.232% C+
KPH:11.700 D
VKPH:9.300 C--
Kills:2,529 (0 + 2,529)
Deaths:327
KDR:7.734
VKDR:2.966
Vehicle Kills:970
Kill Difference:2,202
Playtime:69.827 hours
Usage:1%
Score:1.242m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:31.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:89
V. Kills:29 297%
Deaths:85
KDR:1.047
Accuracy:59.098% B*
KPH:9.900 D
VKPH:3.200 D
Kills:89 (89 + 0)
Deaths:85
KDR:1.047
VKDR:0.341
Vehicle Kills:29
Kill Difference:4
Playtime:9.004 hours
Usage:0%
Score:0.080m
Score/min:148
Driving Accuracy:59.098%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 58,00345,5177,3376.204C+3.7664.123%A1.391%C++59C16.2C+260771.6h19.3B+30.2B++
Light PPA 24,94723,1813,5546.523B+4.0847.061%B*1.173%C+79.1B**6B**243293.1h11.5B24.4B+
Maelstrom Turbo Laser 31,24518,0945,8543.091B+0.6534.459%B+2.365%C+29.7A21.6A+244609.5h111.6C++323.8C**
Supernova PC 20,25415,0901,7408.672B+6.2363.674%A++2.081%C43.3A*14.8A*214348.3h4B*6.3B**
Sirius SX12 9,6659,5539,3141.026C+1.4122.549%C12.582%D-19.7CN/A52485.8h17.8C-79.1C+
Pandora VX25 8,6778,5478,2921.031C+1.4140.84%C++13.958%C15.9DN/A46538.4h4.8C+11.7C*
Solstice VE3 7,1547,0036,8361.024B+1.4224.219%C**16.564%C--11C--N/A42639.2h17.1C+70.8C++
Hornet Missiles 10,7916,8501,3894.932C+2.4971.428%B**N/A53.8C+30.9C367127.4h9.9C*13.9B+
Saron Laser Cannon 8,9924,8501,7612.754B+0.3132.416%C++2.639%C**28.9A+24.6A*324168.1h105.3B+324.8B+
NS-15M1 3,7863,7463,3991.102C1.3416.472%D*16.818%D18.8DN/A55199.6h14.7C--89.3D
Tank Mine 5,3553,0793239.533M**7.0933.94%C+N/A274.9M**203.2S291911.2h1.6B+4.6B**
Proximity Mine 2,8162,81420913.464M++11.0243.971%C*N/A275.9M*N/A65010.2h1.5A3.4B**
Blueshift VM5 2,4062,3869832.427C++0.0116.866%D18.692%C-27.2CN/A7287.6h15B+88.8C++
M12 Kobalt 2,4402,3303762.973A++60.5324.589%B+12.918%D--121.4C*5.7C++28619.2h23.6D96C+
Orion VS54 2,3202,3131,5331.509C++0.9317.005%D15.953%D*22.3CN/A117103.8h13.7C+80.5C+
Blueshift VM5 2,2802,2539632.34C+0.1016.258%D18.908%C26.6CN/A7284.8h15.3C*93.8C+
Artemis VX26 2,2012,1481,8661.151C+1.2938.494%A*18.575%D23.2C--N/A6892.6h27.5T*71.4D*
NS-7 PDW 2,0612,0402,1300.958C++1.4821.428%D12.598%D-14.8DN/A42137.6h17.5C81.9C
MANA Anti-Vehicle Turret 4,9471,9741,0531.875C0.5769.736%B+1.064%D**19740S29730U33563960.1h17.1C+24.5C+
SVA-88 1,7831,7571,5711.118C1.3217.321%D*14.855%D**23.3DN/A7975.4h15.4D*88.9D--
Coyote Missiles 3,5121,6968192.071C+0.3762.319%B**N/A28.8C30.8B+37358.9h83.7F-134.3D--
Supernova FPC 2,7781,6612436.835C*4.3970.17%A*1.084%D-37.8A25.4A*55343.9h6.7D9.5B
E540 Halberd-H 3,4781,6469018.289B*15.8575.62%A*N/A43C+47.8M++56438.3h16.3T*21.6F--
Comet VM2 2,2351,5531,2931.201B+1.2448.841%B++2.898%D11.8C++5.2B+106131.3h20.4C**41.7B+
Eridani SX5 1,5351,4891,5740.946C+1.4924.502%C19.409%C+11.1D-N/A37133.6h14.2C57.9C+
Quasar VM1 1,4221,4045762.438B++0.0015.76%C+17.237%C23.3C++N/A8660.3h12B*76.3B
Nebula VM20 1,3391,3315602.377C*0.0617.882%C+19.234%C34C++N/A10239.1h14B++78.2B+
L100 Python HESH 1,5781,3192036.498C4.0658.559%B**1.516%C+40.8C-8C+19432.3h4C6.8C**
Aphelion VEX-4H 2,3341,28512310.447B+8.0153.458%B*4.125%B+65.9A+53.8A*63619.5h99.9D--186.8C--
C-4 2,3261,2526931.807C**0.6322.805%C--N/A97.1B+83.3M**187312.9h1.9D8.3D
NS-11C 1,2091,1711,6740.7C1.7418.987%D--13.237%D--10DN/A37116.9h19.2D101.1D
Pulsar LSW 1,1881,1691,0801.082C1.3620.774%C20.017%D21.8DN/A7753.6h16.5D*79.3C-
NS-15M2 1,1751,1531,0881.06C1.3818.121%D--19.428%D20.3DN/A6656.9h15.2D83.8D
Betelgeuse 54-A 1,1101,0808621.253C-1.1920.203%D**25.093%D26.4D*N/A10440.9h15.7F*77.6F--
Saron HRB-H 1,7871,0115618.054M15.6167.341%A+N/A43.4B33.3B*44923.3h46.1F-68.4D--
Lasher X2 8908777751.132B1.3123.504%C4.561%C**26.7C+N/A10532.8h20.6C+87.6C++
Hades VSH4 1,7318741,0040.871B++1.5778.339%A+N/A13.3C13.1C++18065.5h12.2D--15.6C-
MANA Anti-Personnel Turret 8198103802.132N/A0.3114.854%UN/A8100U90U16119300.1h24.3T*163.7T*
M40 Fury 9798087510.773B*8.3344.305%B*1.485%C90.8A++19.2A*4378.9h14.6C++33B+
Nemesis VSH9 1,5877597860.966B+1.4765.293%B+N/A7.6D8.2C184100.4h12.4F18.9D*
C75 Viper 9267531156.548B+4.1148.496%B*N/A43.3B*9.9B+36917.4h14.1C++29.1B+
M20 Basilisk 1,0637401156.435A+3.9941.667%C**5%C33.5B**14.6A++27622.1h94.3C*226.4B+
L100 Python AP 1,2316681424.704C++2.2671.81%A++1.647%D29.3C+24.7A51422.8h10.5D**14.7C
NS-30 Vandal 6776616221.063C1.3826.684%D--18.154%D--20.2D-N/A5732.8h6.8D25.6D
Cosmos VM3 6556472612.479B0.0416.771%C++20.711%C*32.4C**N/A9620h12.4B+74B+
Nebula VM20 6586462832.283C++0.1618.196%C+25.077%B*34C++N/A9919h15.9C*87.3C**
Lancer VS22 1,5306187170.862C*1.5868.597%B*N/A10.4C15.4B+28459.3h27.2C++39.7C++
Comet VM2 1,0776145181.185C*1.2653.881%B*4.072%C+9.2C-7B**11566.6h34.4C-63.8C++
NSX Tanto 6316077050.861C1.5839.325%A**20.923%D10D-N/A3160.9h34.5T87.8C-
NS Decimator 1,1546056730.899C+1.5472.081%A+1.488%D26.4C-24B*48522.9h8.7F--12D*
Aspis Anti-Aircraft Phalanx Turret 1,2516021065.679B**3.2428.578%B+N/A15.8B**17A34538.2h150.8C++527.8B+
Cosmos VM3 6116022612.307B0.1317.768%C**26.246%A30.1C*N/A8820h14C*78.8C*
Saron HRB 1,552600659.231B*6.7958.663%A++N/A37A58.8S124516.2h45.1T-76.9D--
MKV Suppressed 6005826290.925C+1.5222.528%D18.213%C+17.5DN/A6233.2h15.8C+70.3C+
M40 Fury-H 5565113415.029C++12.5933.792%D-1.957%B*116.1B+10.2C4254.4h8C++23.6C
NS-357 Underboss 5114798110.591C1.8535.518%C+14.196%D-10D--N/A3247.7h7.1F*19.9D*
Terminus VX-9 4864754980.954C1.4921.028%D--18.316%D--22.9DN/A7820.7h15.1D-71.6D-
NSX Naginata 4954734341.09C1.3522.503%C++22.41%D31.5C1.5A*10315h12.8C+57C*
CME 4704635270.879C-1.5620.401%D*14.255%D*18.2DN/A5125.4h17.2D--84.1D--
Spear Anti-Vehicle Phalanx Turret 886457696.623C+4.1861.635%A++2.407%D-43.1B40.5A++94710.6h13.7D--22.2C++
M20 Basilisk 5984551726.765S24.3259.739%B++1.978%D*73.4A+23.1C**4106.2h101.7B170.2B+
Equinox VE2 4474434880.908C1.5320.983%D-14.898%D-21.3CN/A5620.8h15.8D-75.4D
Supernova VPC 4864353811.447C++9.0156.441%B++1.149%C-61.3B*7.2C+3897.1h2.9B+5.1B+
Corvus VA55 4044034410.914C+1.5318.314%D*17.122%D-17.8C--N/A7022.6h14C--76.2D
NS Baron G5 4084023631.107C++1.3340.221%C9.701%D--27.3CN/A9314.7h4.3B+10.8C+
NS-10 Burster 6253822771.379B++1.0629.567%C++5.497%C6.2C**3.9C*11661.7h162C-548C+
S1 7683765290.711C+1.7372.373%A++N/A20.3C21.2A65218.5h10.3F14.2C
VE-S Canis 3873743441.087C+1.3536.342%A+13.102%D-17.7DN/A5321.1h23.7F--65.1C
M12 Kobalt-H 3703602117.143C+14.7016.009%D**14.444%C105.9C2.9D2723.4h21.3D--132.8F
Frag Grenade 3663571357N/A354.5639.873%DN/A714B**18A*34900.5h2.6B**6.6B+
NSX Tengu 3613524290.821C1.6240.128%B+23.864%B+13.2D-N/A3726.7h20.4D*50.9C
Force-Blade 40734330,2350.011C2.4350.024%A++N/A0.2C--N/A11936.4h3C+6B+
NS Annihilator 5363341552.155M**0.2982.717%B+N/A17.1A++10.4B++35019.5h12.6C+15.2C+
NS-61 Emissary 3463313660.904C*1.5423.686%D14.199%C28.8C*1.3A+9511.5h17.5C74C-
Sticky Grenade 2702691269N/A266.5645.344%DN/A672.5D2.5D--20480.4h2.5C+5.5C+
G30 Walker 4592682610.308B*7.8727.559%D**4.104%C++19D-13.5D22314.1h275.3D**998.8F-
M60-G Bulldog 308264426.286B++3.8537.722%C**N/A40.6B++6.8C*2416.5h7C**18.5B+
C-4 ARX 4052541621.568C0.8722.183%D--N/A68.6D-40.8B+6183.7h2.2F--10F--
NS-10 Burster 4422451791.369B+1.0729.392%C+7.755%B+5.7C++4.6B+12443.1h190.5D-648.3C-
NS-11P 2242232810.794C1.6515.598%D**11.659%D*14.5DN/A5115.4h15.7C100.5D--
Beamer VS3 2342231911.168B+1.2728.631%C++17.489%D25.6C+1.3B*1528.7h15.1D*52.6C
Proton II PPA-H 2282221713.059C++10.6224.962%D**2.703%B**105.7B2.9D--4632.1h8.9B+35.8C
G30 Walker 444220278.148A*5.7125.082%DN/A13.3C13.5B*24816.6h312.5D**1246D*
NS-44 Commissioner 2122053720.551C1.8935.759%C+20%C8D--N/A4925.7h4.1C+11.6C++
M12 Kobalt 2202031020.3B++17.8625.292%A16.256%C81.2B+6.8A+2852.5h30.2F-119.5C++
Rocklet Rifle 3801981381.435A+1.0155.491%C**N/A35.4B+32.5B++7015.6h47D84.7C+
Photon A2A Missile Pods 398185662.803C0.3682.543%BN/A25D28.8C-5797.4h10C--12.1C
Pulsar VS1 1851831581.158C*1.2817.815%D*10.383%D**13DN/A15614.1h15.4C+86.2C--
H-V45 1791742310.753C1.6917.795%D*15.517%D11.8DN/A9014.8h18.5F104.1F
G30 Walker 347167543.093C-0.6519.397%D*N/A9.9D*10.7C+18716.9h364.4F-1878.4F
Skyguard 300165742.23C0.2122.848%D--N/A12.9C+10.5C*49612.8h143.1C626.4D
NS-11A 1661622150.753C1.6915.411%F-19.136%C17.4DN/A989.3h16.8D-109.3F
NS-AM7 Archer 2121562370.658B+1.7858.221%C+12.821%C--7.5C++2.7C++8020.7h25.2C43.3C+
M20 Basilisk 266149285.321A+2.8843.739%B+3.356%D-22.9C++18A++3866.5h162.2D**370.9C--
Parallax VX3 147146652.246C+0.1939.878%C++57.534%F--15.2DN/A999.6h5.4T*13.4F--
L100 Python HEAT 206141226.409B+3.9775.307%A**N/A52.2A++24.1M13412.7h9.1D*12.1C*
MAX Punch 2061203,0880.039C--2.4066.642%AN/A0.4CN/A1306.4h7.4C11.1C
Hunter QCX 1691082690.401C-2.0481.794%A**5.556%D**4.8D2.7C+9222.4h72.5T*88.6F--
Eidolon VE33 96921200.767C1.6722.181%D-23.913%C10.3DN/A1068.9h13.1D--58.9D-
Anti-Vehicle Grenade 12090190N/A87.5653.525%C**N/A300C100C++40860.3h6.8C12.8C+
M40 Fury-F 11889851.047C1.3959.098%B*N/A9.9D3.2D1489h22.8D*38.6D
E540 Halberd 17387155.8C3.3668.221%M1.149%D-39.5B++39.1M**22492.2h9.9T14.5C
M40 Fury 10682165.125C2.6851.886%A++1.22%D63.1B18.5B**6231.3h22.1D-42.7C+
NS-R3 Swarm 16273900.811B*1.6362.527%CN/A6.7C8.2B+14210.9h35.7D57D
Proton II PPA 6564512.8C+10.3617.689%D--3.125%B**58.2C++N/A6491.1h10.1C+57.3C-
Auraxium Force-Blade 676320,4040.003D-2.4414.167%D*7.937%C++0DN/A01391.3h2.4C17.3D
G40-F Ranger 11363144.5C+2.0631.232%C+N/A11.7D9.3C--1805.4h213.3D**682.9D--
G40-F Ranger 8853317.667A++15.2332.199%C++N/A66.3B*43.8A6710.8h56.4B++175.3B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret658,98511.6h
Motion Spotter6017,9449.5h
Nano-Armor Kit2,3657,231,046447.9h
Spawn Beacon16040.4h
Nanite Revive Grenade01,8240.5h
Medical Applicator750410,72328.8h
Hoplon Anti-Aircraft Phalanx Tower0640h
Skywall Shield Emitter1500.4h
Turret AI Module1620.4h
Repair Module0530.2h
Spitfire Auto-Turret273,0172.2h
Restoration Kit143720.4h
Deconstruction Tool01,3290.1h
Ammunition Package6422,45013h
Medical Kit2113,3745.5h
Anti-Infantry MANA Turret391,5002.8h
Nano-Repair Grenade03590.1h
Hardlight Barrier2950.1h
Recon Detection Device16815,44521.3h
Smoke Grenade01,0310.3h
Shield Recharging Field383,1901.1h

Check the help document for the dictionary if you want to learn more about words used here.


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