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Paragon Exterminator JonnyMavic[D3RP] JonnyMavic
VS BR 234

KDR: 2.42

Score: 161.8m

Last Seen: Jul 15th, 2020 6:24 AM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 100 (234 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA V26 Maelstrom Turbo Laser Supernova PC Pandora VX25 Hornet Missiles Sirius SX12 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $496,647 MLG Score: 397
Fun Score: N/A
Cheeseburgers Flipped: 2770TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.101%16.407%37935131447,7921.122831.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.983%0.357C**-0.707D--2.197F--HEAD + (~4.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.4-0.005C+17.2-0.205C57.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.584%1.524%218141345101,12364243525615.7414287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.198%0.249C++-0.038C+0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.36C**41.20.227C++62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.983%1.718%5077134222,178719085413.08456260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.436%0.576B+-0.505D2.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.638B+6.50.475B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.513%2.547%1971713328,796602958111.45871151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.365%0.212C++-0.477D1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.3-0.108C+51.3-0.276C82

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.704%57.895%19711348152399010.0380952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.714B++-0.589D-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.386C-5.5-0.712D-8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.895%13.943%1971134812,51534543143.62333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.092C+-0.17C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.155C++4.70.021C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
161.8m225.3%329 (19.7k)297 (17.8k)2.42066264,994109,4723.14742234 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491056025.089%5.749%14404:5940

64% Engineer12% Heavy Assault8% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 1:41 AMJun 18th, 2020 11:05 PMJul 15th, 2020 2:55 AM (24d) (PST)Jul 15th, 2020 3:48 AM (24d) (PST)Jul 15th, 2020 2:24 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1691271,0420.4870.2010.0281.4300.148397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,1437,62662,5172912286917,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9066.5h/377.8d 79,560 15,234 78,379 778k 10,570 23,595 80,270 636m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:12,515
Deaths:12,129
KDR:1.032
Accuracy:42.895% C
HSR:13.943% D
Solstice VE3
C
Kills:7,409
Deaths:7,246
KDR:1.023
Accuracy:24.363% C
HSR:16.844% D
NS-11C
D*
Kills:1,184
Deaths:1,695
KDR:0.699
Accuracy:19.098% D**
HSR:13.260% D*
NSX Tanto
A+
Kills:1,001
Deaths:1,365
KDR:0.733
Accuracy:37.533% A+
HSR:20.579% D--
NS Baron G5
D
Kills:403
Deaths:365
KDR:1.104
Accuracy:40.041% D
HSR:9.677% D*
VE-LR Obelisk
D
Kills:233
Deaths:226
KDR:1.031
Accuracy:30.492% D
HSR:20.172% F
NS-30 Tranquility
C+
Kills:157
Deaths:108
KDR:1.454
Accuracy:37.441% C+
HSR:18.471% F-
Eidolon VE33
C
Kills:145
Deaths:165
KDR:0.879
Accuracy:26.362% D-
HSR:24.828% C
NSX-P Tanto
A*
Kills:66
Deaths:101
KDR:0.653
Accuracy:41.077% A*
HSR:22.727% D-
Kills:23,113
Deaths (as Engineer):23,400
Deaths (to Engineers):32,402
KDR:0.98774
Kill Difference:287
Playtime:5,840.806 hours
Usage:64%
Score:114.871m
Score/min:328
Accuracy (listed only):33.256%
HSR (listed only):17.834%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:3,909
Deaths:3,522
KDR:1.110
Accuracy:16.650% F
HSR:17.166% D--
Orion VS54
D**
Kills:2,313
Deaths:1,533
KDR:1.509
Accuracy:17.005% D**
HSR:15.953% D**
SVA-88
D**
Kills:1,757
Deaths:1,571
KDR:1.118
Accuracy:17.321% F
HSR:14.855% D**
Betelgeuse 54-A
D*
Kills:1,496
Deaths:1,218
KDR:1.228
Accuracy:20.512% F-
HSR:23.529% D*
NSX Naginata
D-
Kills:1,490
Deaths:1,339
KDR:1.113
Accuracy:21.461% D-
HSR:20.805% D*
NS-15M2
D*
Kills:1,239
Deaths:1,186
KDR:1.045
Accuracy:18.424% F-
HSR:19.855% D*
Pulsar LSW
D--
Kills:1,204
Deaths:1,115
KDR:1.080
Accuracy:20.812% D--
HSR:19.934% D--
Flare VE6
C--
Kills:613
Deaths:480
KDR:1.277
Accuracy:21.988% D
HSR:24.307% C--
VX29 Polaris
C
Kills:106
Deaths:93
KDR:1.140
Accuracy:19.816% D*
HSR:24.528% C
Kills:14,127
Deaths (as Heavy Assault):12,057
Deaths (to Heavy Assaults):26,970
KDR:1.17168
Kill Difference:2,070
Playtime:1,084.114 hours
Usage:12%
Score:15.173m
Score/min:233
Accuracy (listed only):19.332%
HSR (listed only):20.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:12,515
Deaths:12,129
KDR:1.032
Accuracy:42.895% C
HSR:13.943% D
Sirius SX12
D-
Kills:9,847
Deaths:9,634
KDR:1.022
Accuracy:22.696% D-
HSR:12.786% D--
Solstice VE3
C
Kills:7,409
Deaths:7,246
KDR:1.023
Accuracy:24.363% C
HSR:16.844% D
NS-7 PDW
D--
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D*
HSR:12.598% D--
Eridani SX5
C--
Kills:1,550
Deaths:1,634
KDR:0.949
Accuracy:24.599% D--
HSR:19.419% C--
NS-11C
D*
Kills:1,184
Deaths:1,695
KDR:0.699
Accuracy:19.098% D**
HSR:13.260% D*
NSX Tanto
A+
Kills:1,001
Deaths:1,365
KDR:0.733
Accuracy:37.533% A+
HSR:20.579% D--
NSX Tengu
C*
Kills:922
Deaths:1,236
KDR:0.746
Accuracy:41.625% C*
HSR:20.174% C--
VE-S Canis
A
Kills:799
Deaths:1,316
KDR:0.607
Accuracy:39.000% A
HSR:11.389% D*
MKV Suppressed
C--
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.520% D*
HSR:18.213% C--
NS Baron G5
D
Kills:403
Deaths:365
KDR:1.104
Accuracy:40.041% D
HSR:9.677% D*
NS-66 Punisher
M
Kills:124
Deaths:344
KDR:0.360
Accuracy:42.476% M
HSR:21.774% D-
NSX-P Tanto
A*
Kills:66
Deaths:101
KDR:0.653
Accuracy:41.077% A*
HSR:22.727% D-
Kills:38,442
Deaths (as Light Assault):39,824
Deaths (to Light Assaults):15,955
KDR:0.9653
Kill Difference:1,382
Playtime:531.957 hours
Usage:6%
Score:7.753m
Score/min:243
Accuracy (listed only):32.258%
HSR (listed only):16.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:12,515
Deaths:12,129
KDR:1.032
Accuracy:42.895% C
HSR:13.943% D
Sirius SX12
D-
Kills:9,847
Deaths:9,634
KDR:1.022
Accuracy:22.696% D-
HSR:12.786% D--
NS-7 PDW
D--
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D*
HSR:12.598% D--
Eridani SX5
C--
Kills:1,550
Deaths:1,634
KDR:0.949
Accuracy:24.599% D--
HSR:19.419% C--
NSX Tengu
C*
Kills:922
Deaths:1,236
KDR:0.746
Accuracy:41.625% C*
HSR:20.174% C--
CME
D*
Kills:837
Deaths:967
KDR:0.866
Accuracy:21.619% D**
HSR:15.771% D*
VE-S Canis
A
Kills:799
Deaths:1,316
KDR:0.607
Accuracy:39.000% A
HSR:11.389% D*
MKV Suppressed
C--
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.520% D*
HSR:18.213% C--
Corvus VA55
D--
Kills:569
Deaths:657
KDR:0.866
Accuracy:19.513% D**
HSR:17.575% D--
Terminus VX-9
D*
Kills:475
Deaths:498
KDR:0.954
Accuracy:21.028% D**
HSR:18.316% D*
Equinox VE2
D--
Kills:443
Deaths:488
KDR:0.908
Accuracy:20.969% D**
HSR:14.898% D--
NS Baron G5
D
Kills:403
Deaths:365
KDR:1.104
Accuracy:40.041% D
HSR:9.677% D*
H-V45
D--
Kills:270
Deaths:354
KDR:0.763
Accuracy:18.970% F
HSR:16.296% D--
NS-11P
F
Kills:223
Deaths:281
KDR:0.794
Accuracy:15.598% F--
HSR:11.659% F
Pulsar VS1
D**
Kills:186
Deaths:163
KDR:1.141
Accuracy:19.407% D**
HSR:10.753% F
NS-11A
D
Kills:166
Deaths:221
KDR:0.751
Accuracy:15.462% F--
HSR:19.277% D
NS-66 Punisher
M
Kills:124
Deaths:344
KDR:0.360
Accuracy:42.476% M
HSR:21.774% D-
Kills:31,951
Deaths (as Combat Medic):33,046
Deaths (to Combat Medics):9,815
KDR:0.96686
Kill Difference:1,095
Playtime:381.834 hours
Usage:4%
Score:6.439m
Score/min:281
Accuracy (listed only):26.462%
HSR (listed only):15.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:9,847
Deaths:9,634
KDR:1.022
Accuracy:22.696% D-
HSR:12.786% D--
Artemis VX26
A*
Kills:3,222
Deaths:2,769
KDR:1.164
Accuracy:39.504% A*
HSR:18.343% D-
NS-7 PDW
D--
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D*
HSR:12.598% D--
Eridani SX5
C--
Kills:1,550
Deaths:1,634
KDR:0.949
Accuracy:24.599% D--
HSR:19.419% C--
NS-30 Vandal
D*
Kills:1,211
Deaths:1,018
KDR:1.190
Accuracy:28.822% D*
HSR:16.185% D**
NSX Tengu
C*
Kills:922
Deaths:1,236
KDR:0.746
Accuracy:41.625% C*
HSR:20.174% C--
VE-S Canis
A
Kills:799
Deaths:1,316
KDR:0.607
Accuracy:39.000% A
HSR:11.389% D*
MKV Suppressed
C--
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.520% D*
HSR:18.213% C--
NS-357 Underboss
D
Kills:503
Deaths:858
KDR:0.586
Accuracy:35.496% D
HSR:14.115% D*
NS-61 Emissary
D
Kills:344
Deaths:376
KDR:0.915
Accuracy:23.616% D-
HSR:14.244% D
NS-44 Commissioner
C+
Kills:224
Deaths:400
KDR:0.560
Accuracy:39.652% C+
HSR:19.196% D
Beamer VS3
C+
Kills:223
Deaths:191
KDR:1.168
Accuracy:28.631% C+
HSR:17.489% D-
NS-AM7 Archer
C+
Kills:207
Deaths:326
KDR:0.635
Accuracy:58.787% C+
HSR:13.044% D
Parallax VX3
C
Kills:152
Deaths:66
KDR:2.303
Accuracy:39.704% C
HSR:57.895% T
NS-44L Blackhand
C+
Kills:149
Deaths:264
KDR:0.564
Accuracy:44.613% C+
HSR:24.832% D**
NS-66 Punisher
M
Kills:124
Deaths:344
KDR:0.360
Accuracy:42.476% M
HSR:21.774% D-
Kills:22,099
Deaths (as Infiltrator):23,191
Deaths (to Infiltrators):12,891
KDR:0.95291
Kill Difference:1,092
Playtime:745.390 hours
Usage:8%
Score:8.787m
Score/min:196
Accuracy (listed only):34.573%
HSR (listed only):19.481%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,582
Deaths:1,086
KDR:2.378
Accuracy:17.126% D*
HSR:18.474% D-
Blueshift VM5
D
Kills:2,488
Deaths:1,066
KDR:2.334
Accuracy:16.525% D*
HSR:19.212% D
Comet VM2
C*
Kills:1,578
Deaths:1,315
KDR:1.200
Accuracy:48.995% C*
HSR:2.915% D
Quasar VM1
D
Kills:1,404
Deaths:576
KDR:2.438
Accuracy:15.760% D
HSR:17.237% D
Nebula VM20
D
Kills:1,352
Deaths:571
KDR:2.368
Accuracy:17.899% D
HSR:19.305% D
Cosmos VM3
C+
Kills:851
Deaths:382
KDR:2.228
Accuracy:18.302% C
HSR:19.742% C+
Cosmos VM3
B**
Kills:832
Deaths:382
KDR:2.178
Accuracy:19.197% C
HSR:25.601% B**
Nebula VM20
B+
Kills:668
Deaths:294
KDR:2.272
Accuracy:18.215% D
HSR:25.449% B+
Comet VM2
B+
Kills:651
Deaths:540
KDR:1.206
Accuracy:53.997% B+
HSR:3.994% C
NS-10 Burster
C+
Kills:400
Deaths:287
KDR:1.394
Accuracy:29.749% C-
HSR:5.750% C+
NS-10 Burster
B+
Kills:264
Deaths:189
KDR:1.397
Accuracy:29.644% D
HSR:7.197% B+
NS-20 Gorgon
B*
Kills:160
Deaths:142
KDR:1.127
Accuracy:34.261% B
HSR:28.125% B*
NS-20 Gorgon
B**
Kills:153
Deaths:142
KDR:1.077
Accuracy:34.590% C**
HSR:28.758% B**
Kills:13,383
Deaths (as MAX Suit):3,486
Deaths (to MAX Suits):5,086
KDR:3.83907
Kill Difference:9,897
Playtime:346.931 hours
Usage:4%
Score:6.311m
Score/min:303
Accuracy (listed only):27.251%
HSR (listed only):17.058%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:46,899
V. Kills:12,783 367%
Deaths:7,346
KDR:6.384
Accuracy:64.251% B**
KPH:59.700 D
VKPH:16.300 C
Light PPA
B**
Kills:25,623
V. Kills:2,112 N/A
Deaths:3,713
KDR:6.901
Accuracy:46.472% B+
KPH:79.400 C**
VKPH:6.500 B**
V26 Maelstrom Turbo Laser
B**
Kills:23,751
V. Kills:15,938 149%
Deaths:6,161
KDR:3.855
Accuracy:35.453% B+
KPH:33.500 B++
VKPH:22.500 B**
Hornet Missiles
C-
Kills:10,477
V. Kills:6,251 168%
Deaths:1,627
KDR:6.439
Accuracy:71.871% B**
KPH:58.400 C-
VKPH:34.900 C-
Saron Laser Cannon
A++
Kills:4,850
V. Kills:4,142 117%
Deaths:1,761
KDR:2.754
Accuracy:32.416% C++
KPH:28.900 B*
VKPH:24.600 A++
Coyote Missiles
B+
Kills:2,100
V. Kills:2,007 105%
Deaths:837
KDR:2.509
Accuracy:62.632% B**
KPH:33 C--
VKPH:31.600 B+
M202 Wyrm
B+
Kills:506
V. Kills:205 246%
Deaths:
KDR:
Accuracy:58.073% B+
KPH:76.400 D
VKPH:31 D-
Photon A2A Missile Pods
D
Kills:185
V. Kills:213 86%
Deaths:66
KDR:2.803
Accuracy:82.212% B+
KPH:24.800 D-
VKPH:28.600 D
Kills:114,391 (54,224 + 0)
Deaths:21,511
KDR:5.318
VKDR:2.029
Vehicle Kills:43,651
Kill Difference:92,880
Playtime:2,243.048 hours
Usage:25%
Score:37.666m
Score/min:280
Piloting Accuracy:32.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:101
V. Kills:68 146%
Deaths:70
KDR:1.443
Accuracy:42.538% D
KPH:4.600 D-
VKPH:3.100 D--
Kills:101 (101 + 0)
Deaths:70
KDR:1.443
VKDR:0.971
Vehicle Kills:68
Kill Difference:31
Playtime:21.833 hours
Usage:0%
Score:0.268m
Score/min:204
Piloting Accuracy:42.538%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,486
V. Kills:981 151%
Deaths:186
KDR:7.989
Accuracy:74.190% A++
KPH:39.400 C+
VKPH:26 B+
C75 Viper
B+
Kills:1,465
V. Kills:493 297%
Deaths:116
KDR:12.629
Accuracy:51.728% B*
KPH:47 C++
VKPH:15.800 B+
L100 Python HESH
C
Kills:1,335
V. Kills:262 N/A
Deaths:204
KDR:6.544
Accuracy:58.641% B*
KPH:40.800 D-
VKPH:8 C
Skyguard
C++
Kills:249
V. Kills:171 145%
Deaths:74
KDR:3.365
Accuracy:23.710% D*
KPH:16.700 C+
VKPH:11.500 C++
L100 Python HEAT
A++
Kills:141
V. Kills:65 214%
Deaths:22
KDR:6.409
Accuracy:75.307% A*
KPH:52.900 B++
VKPH:24.400 A++
Kills:4,676 (4,676 + 0)
Deaths:602
KDR:7.767
VKDR:3.276
Vehicle Kills:1,972
Kill Difference:4,074
Playtime:119.149 hours
Usage:1%
Score:2.777m
Score/min:388
Driving Accuracy:75.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:15,090
V. Kills:5,164 292%
Deaths:1,740
KDR:8.672
Accuracy:63.674% A
KPH:43.300 B*
VKPH:14.800 B++
Supernova FPC
A+
Kills:2,118
V. Kills:1,354 156%
Deaths:258
KDR:8.209
Accuracy:72.147% A*
KPH:40.400 B+
VKPH:25.800 A+
Saron HRB
M
Kills:622
V. Kills:964 64%
Deaths:65
KDR:9.569
Accuracy:59.136% A
KPH:37.700 B+
VKPH:58.400 M
Supernova VPC
B
Kills:435
V. Kills:51 N/A
Deaths:38
KDR:11.447
Accuracy:56.441% B
KPH:61.700 C**
VKPH:7.200 C
G30 Walker
C
Kills:167
V. Kills:180 92%
Deaths:54
KDR:3.093
Accuracy:19.397% D**
KPH:9.900 D*
VKPH:10.600 C
E540 Halberd
A**
Kills:133
V. Kills:110 120%
Deaths:15
KDR:8.867
Accuracy:68.441% A**
KPH:41.500 C**
VKPH:34.300 A**
G40-F Ranger
B**
Kills:100
V. Kills:58 169%
Deaths:6
KDR:16.667
Accuracy:34.679% C++
KPH:80.200 B*
VKPH:46.500 B**
Proton II PPA
C
Kills:64
V. Kills:1 N/A
Deaths:5
KDR:12.800
Accuracy:17.689% D**
KPH:60.400 C
VKPH:0.900 F
Kills:18,729 (17,643 + 1,086)
Deaths:2,181
KDR:8.587
VKDR:3.614
Vehicle Kills:7,882
Kill Difference:16,548
Playtime:446.759 hours
Usage:5%
Score:8.276m
Score/min:309
Driving Accuracy:56.441%
Gunner Accuracy:17.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:2,128
V. Kills:2,089 102%
Deaths:91
KDR:23.385
Accuracy:76.016% A*
KPH:48.400 C
VKPH:47.500 A**
Aphelion VEX-4H
A*
Kills:1,445
V. Kills:1,111 130%
Deaths:127
KDR:11.378
Accuracy:54.032% B*
KPH:69.200 B*
VKPH:53.200 A*
Saron HRB-H
B+
Kills:1,235
V. Kills:909 136%
Deaths:59
KDR:20.932
Accuracy:68.565% A
KPH:43.500 C+
VKPH:32 B+
M40 Fury-H
B
Kills:511
V. Kills:45 N/A
Deaths:34
KDR:15.029
Accuracy:33.831% D*
KPH:117 B
VKPH:10.300 D
Proton II PPA-H
B++
Kills:505
V. Kills:36 N/A
Deaths:17
KDR:29.706
Accuracy:43.377% B
KPH:133.700 B+
VKPH:9.500 B++
M12 Kobalt-H
D
Kills:375
V. Kills:10 N/A
Deaths:21
KDR:17.857
Accuracy:16.527% F
KPH:105.400 D
VKPH:2.800 D--
G30 Walker
D-
Kills:273
V. Kills:193 141%
Deaths:26
KDR:10.500
Accuracy:27.609% F
KPH:19.200 D*
VKPH:13.600 D-
M20 Basilisk-H
C-
Kills:59
V. Kills:21 268%
Deaths:9
KDR:6.556
Accuracy:69.349% A++
KPH:42.200 D
VKPH:15 C-
Kills:6,531 (0 + 6,531)
Deaths:384
KDR:17.008
VKDR:11.495
Vehicle Kills:4,414
Kill Difference:6,147
Playtime:120.626 hours
Usage:1%
Score:3.571m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:69.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:1,011
V. Kills:396 255%
Deaths:118
KDR:8.568
Accuracy:46.774% B+
KPH:38.500 B*
VKPH:15.100 A++
M40 Fury
A++
Kills:808
V. Kills:171 470%
Deaths:75
KDR:10.773
Accuracy:44.285% B+
KPH:91 A
VKPH:19.300 A++
M60-G Bulldog
B+
Kills:317
V. Kills:64 488%
Deaths:42
KDR:7.548
Accuracy:43.821% B+
KPH:44.500 C**
VKPH:9 C**
M12 Kobalt
B**
Kills:275
V. Kills:21 N/A
Deaths:11
KDR:25
Accuracy:27.122% B**
KPH:84.300 C+
VKPH:6.400 B**
G30 Walker
B+
Kills:223
V. Kills:226 98%
Deaths:27
KDR:8.259
Accuracy:25.142% D*
KPH:13.200 D
VKPH:13.400 B+
M20 Basilisk
A+
Kills:175
V. Kills:122 142%
Deaths:28
KDR:6.250
Accuracy:45.933% B+
KPH:23.700 C+
VKPH:16.500 A+
G40-F Ranger
C
Kills:123
V. Kills:86 141%
Deaths:14
KDR:8.786
Accuracy:33.350% C
KPH:15.800 D
VKPH:11 C
M40 Fury
B*
Kills:82
V. Kills:24 328%
Deaths:16
KDR:5.125
Accuracy:51.886% A+
KPH:62.800 C+
VKPH:18.400 B*
Kills:3,014 (0 + 3,014)
Deaths:331
KDR:9.106
VKDR:3.353
Vehicle Kills:1,110
Kill Difference:2,683
Playtime:78.873 hours
Usage:1%
Score:1.438m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:51.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:100
V. Kills:36 270%
Deaths:96
KDR:1.042
Accuracy:64.047% B**
KPH:10 D--
VKPH:3.600 D
Kills:100 (100 + 0)
Deaths:96
KDR:1.042
VKDR:0.375
Vehicle Kills:36
Kill Difference:4
Playtime:9.986 hours
Usage:0%
Score:0.094m
Score/min:157
Driving Accuracy:64.047%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 59,68246,8997,3466.384C3.9664.251%B**1.35%B+59.7D16.3C263785.7h19.4C++30.2B
Light PPA 27,73525,6233,7136.901C+4.4846.472%B+1.12%C+79.4C**6.5B**246322.8h12.2C+26.2C*
V26 Maelstrom Turbo Laser 39,68923,7516,1613.855B1.4335.453%B+2.076%C+33.5B++22.5B**259709.5h102.2C288.3C+
Supernova PC 20,25415,0901,7408.672C+6.2563.674%A2.081%C+43.3B*14.8B++216348.3h4B+6.3B*
Pandora VX25 12,82912,51512,1291.032C1.3942.895%C13.943%D18.9D--N/A56662.8h4.7D11.1C
Hornet Missiles 16,72810,4771,6276.439C+4.0271.871%B**N/A58.4C-34.9C-395179.3h10.4C+14.4B
Sirius SX12 9,9669,8479,6341.022C1.4022.696%D-12.786%D--19.7DN/A52499.9h17.8C78.5D
Solstice VE3 7,5877,4097,2461.022C+1.4024.363%C16.844%D11.3DN/A43657.2h17.1C-70.4C+
Saron Laser Cannon 8,9924,8501,7612.754C+0.3332.416%C++2.639%B++28.9B*24.6A++333168.1h105.3C++324.8C*
NS-15M1 3,9543,9093,5221.11C-1.3116.65%F17.166%D--19.1D--N/A56204.2h14.7D**88.4F-
Tank Mine 5,9203,4693579.717M++7.3034.61%CN/A277.5A**196.1S281612.5h1.6B+4.7B+
Artemis VX26 3,3103,2222,7691.164C-1.2639.504%A*18.343%D-24.6DN/A73131.1h26.5T*67F
M12 Kobalt 3,2373,0904175.366C++72.9524.839%C*12.88%D*123.6C+5.9C*29425h23.5D**94.6D
Proximity Mine 2,9282,92622513.004A**10.5844.053%C+N/A273.5A**N/A65110.7h1.5B*3.5B+
Blueshift VM5 2,6092,5821,0862.378C+0.0417.126%D*18.474%D-27.6D-N/A7493.5h15.2C++88.5C-
Blueshift VM5 2,5202,4881,0662.334C0.0916.525%D*19.212%D27.4D-N/A7590.7h15.1C+91.6D
Orion VS54 2,3202,3131,5331.509C0.9117.005%D**15.953%D**22.1D-N/A122104.8h13.7D80.5C+
E540 Halberd-H 4,2172,1289123.385C**20.9676.016%A*N/A48.4C47.5A**56544h14.6T*19.2F**
Supernova FPC 3,4722,1182588.209C5.7972.147%A*N/A40.4B+25.8A+54652.4h6.9F9.5C
Coyote Missiles 4,1072,1008372.509C-0.0962.632%B**N/A33.1C--31.6B+38763.5h74.3F-118.6D*
NS-7 PDW 2,0612,0402,1300.958C1.4621.428%D*12.598%D--14.8D-N/A43137.6h17.5D*81.9D*
MANA Anti-Vehicle Turret 5,0152,0151,0591.903C--0.5269.896%C++1.042%C20150U30000U237724700.1h16.9F*24.2F--
SVA-88 1,7831,7571,5711.118C--1.3017.321%F14.855%D**23.3D--N/A8175.4h15.4F-88.9F--
Comet VM2 2,2691,5781,3151.2C+1.2248.995%C*2.915%D11.8C5.2C++106133.7h20.7C++42.2C++
Eridani SX5 1,5961,5501,6340.949C--1.4724.599%D--19.419%C--11.4D--N/A39136.1h14.2D*57.9D--
Betelgeuse 54-A 1,5551,4961,2181.228D1.1920.512%F-23.529%D*26.8D*1.1C10555.8h15.7T76.7T
NSX Naginata 1,5641,4901,3391.113D1.3121.461%D-20.805%D*27D--1.3C**8055.1h14.8D*69.2D-
L100 Python AP 2,4671,4861867.989C+5.5774.19%A++N/A39.4C+26B+46737.7h8.8F-11.8C
C75 Viper 1,9581,46511612.629B*10.2151.728%B*N/A47C++15.8B+33631.2h14.1C-27.3C++
Aphelion VEX-4H 2,5561,44512711.378C++8.9654.032%B*3.945%B+69.1B*53.2A*64620.9h95.9C-177.4C--
Quasar VM1 1,4221,4045762.438C*0.0215.76%D17.237%D23.3C--N/A8760.3h12B+76.3C+
Nebula VM20 1,3601,3525712.368C+0.0517.899%D19.305%D34DN/A10239.8h14C++78.5C+
L100 Python HESH 1,5971,3352046.544C--4.1258.641%B*1.498%C*40.8D-8C20432.7h4D--6.8C
C-4 2,3851,2976931.872C+0.5523.277%DN/A100.5C+84.3M*199812.9h1.9F8D--
NS-15M2 1,2651,2391,1861.045C-1.3818.424%F-19.855%D*20.3D*N/A6960.9h15.5F83.9F
Saron HRB-H 2,1441,2355920.932A++18.5168.565%AN/A43.5C+32B+43328.4h47.3T69F
NS-30 Vandal 1,2431,2111,0181.19C1.2328.822%D*16.185%D**23.5D--N/A6351.5h7D**24.1D**
Pulsar LSW 1,2281,2041,1151.08D1.3420.812%D--19.934%D--21.9D--N/A8055h16.6F--79.7D-
NS-11C 1,2221,1841,6950.699C--1.7219.098%D**13.26%D*10D-N/A38117.9h19.3F-100.9F-
Lasher X2 1,0851,0609451.122C1.3024.22%D4.34%C**27.6DN/A10538.4h21C--86.7C-
M20 Basilisk 1,4071,0111188.568A++6.1546.774%B+4.352%D38.4B*15.1A++28926.3h99.5C+212.8C++
NSX Tanto 1,0591,0011,3650.733D-1.6937.533%A+20.579%D--11.7D*N/A3685.7h31.9T*85F
NSX Tengu 9639221,2360.746D--1.6741.625%C*20.174%C--14.5D*N/A4163.5h22.7T54.4D*
NS Decimator 1,5788838251.07C1.3572.677%A1.359%D31.2D24.6B+48728.3h7.5F10.3D*
Hades VSH4 1,7318741,0040.871C+1.5578.322%B**N/A13.3C13.1C18165.6h12.2F15.6D-
NS Annihilator 1,3948743912.235M**0.1983.281%B++N/A18.6A11.1B+25146.9h11.9C14.3C+
Cosmos VM3 8688513822.228C+0.1918.302%C19.742%C+32.5C-N/A9426.2h13.6C+74.6C+
CME 8598379670.866D*1.5521.619%D**15.771%D*20.5D--N/A5640.9h17F78.8F-
Cosmos VM3 8518323822.178C++0.2419.197%C25.601%B**31.8C-N/A9126.2h14.6C+76C+
MANA Anti-Personnel Turret 8358263922.107N/A0.3114.847%UN/A8260U90U16660200.1h24.4T*164.5T*
M20 Basilisk 1,0388082040.4A++37.9859.591%B++2.475%D--73.5B*20.9C+36511h100.9C++169.3C**
M40 Fury 9798087510.773C*8.3544.285%B+1.485%C+90.8A19.2A++4408.9h14.6C+33C*
VE-S Canis 8447991,3160.607D-1.8139%A11.389%D*14.9D--N/A5353.8h27.7F**71.1D*
Lancer VS22 1,7757668330.92C1.5069.024%B**N/A11.5C--15.1C+28266.7h25.1C36.4C+
Nemesis VSH9 1,5907617870.967C+1.4565.302%C+N/A7.6D8.2C188100.5h12.3F-18.9F
Aspis Anti-Aircraft Phalanx Turret 1,3986971185.907B+3.4929.26%C+N/A16.9B+17B++34541.3h143.7C+491C++
Nebula VM20 6826682942.272C+0.1518.215%D25.449%B+33.9DN/A10019.7h15.9C87.3C
Comet VM2 1,1316515401.206C+1.2153.997%B+3.994%C9.4D6.9B++11669.1h34D63C
Saron HRB 1,586622659.569B+7.1559.136%AN/A37.7B+58.4M126016.5h45.1T*76.2F-
Flare VE6 6416134801.277C-1.1421.988%D24.307%C--31.9D1.5B++15519.2h13F59D--
MKV Suppressed 6005826290.925D1.5022.52%D*18.213%C--17.5D--N/A6433.2h15.8D70.3D-
Corvus VA55 5745696570.866D1.5519.513%D**17.575%D--18.5D-N/A7030.8h14.5D**74.5F
Spear Anti-Vehicle Phalanx Turret 1,047558757.44C5.0262.525%A2.33%D-46.1C40.4B**92812.1h12.8D**20.5C+
M40 Fury-H 5565113415.029C+12.6133.831%D*1.957%B**116.1B10.2D4344.4h8B23.6C-
M202 Wyrm 7115061506U503.5858.073%B+2.569%C**76.7D31.1D-3886.6h57.4D-98.9D
Proton II PPA-H 5415051729.706B*27.2943.377%B1.188%C132.9B+9.5B++4883.8h15D**34.6D
NS-357 Underboss 5355038580.586C--1.8335.496%D14.115%D*10.3D*N/A3548.7h7.3T*20.5F--
Terminus VX-9 4864754980.954C1.4721.028%D**18.316%D*22.9D-N/A8320.7h15.1F71.6F
Equinox VE2 4474434880.908D1.5120.969%D**14.898%D--21.3D-N/A5620.8h15.8F75.5F-
Supernova VPC 4864353811.447C9.0356.441%B1.149%C+61.3C**7.2C4207.1h2.9C++5.1B
Plasma Grenade 4274171417N/A414.5841.295%D*N/A695C**16.7C++35130.6h2.7B+6.6C+
C-4 ARX 6214042521.603C0.8223.846%DN/A76.2D-40.9C++6145.3h2.2T*9.3F-
NS Baron G5 4094033651.104C1.3240.041%D9.677%D*27DN/A9514.9h4.4C+10.9C+
NS-10 Burster 6514002871.394C++1.0329.749%C-5.75%C+6.3C4C11863.2h159.7D-536.9C-
S1 7683765290.711C-1.7172.373%A+N/A20.3D21.2B+69718.5h10.3F-14.2C
M12 Kobalt-H 3853752117.857D15.4416.527%F14.667%D104.2D2.8D--2853.6h21.7F-131.4F--
Rocklet Rifle 7003713221.152C**1.2759.379%B++N/A30.4C27C+57512.2h59.5F--100.2D
NS-61 Emissary 3593443760.915C1.5123.616%D-14.244%D29.4C1.3B**10011.7h17.6C74.4D
Force-Blade 40734330,2350.011C--2.4150.024%AN/A0.2C--N/A11937.7h3D6B+
M60-G Bulldog 381317427.548C*5.1343.821%B+N/A44.6B9C**2597.1h8D18.2C++
M12 Kobalt 2962751125C++22.5827.122%B**14.909%D-83.3C+6.4B**3303.3h32F--118.1C+
G30 Walker 4662732610.5C+8.0827.609%F4.029%C*19.2D*13.6D-22414.2h274.3F--993.7F**
H-V45 2782703540.763C-1.6618.97%F16.296%D--13.5D--N/A8320h18.9F**99.6F*
Sticky Grenade 2702691269N/A266.5845.344%D--N/A672.5D-2.5D*20930.4h2.5D5.5D
NS-10 Burster 4702641891.397C+1.0229.644%D7.197%B+5.9C-4.6C+12544.6h184.4D**622.2D*
Skyguard 420249743.365C0.9423.71%D*N/A16.7C+11.5C++50314.9h118.4C+499.5D
VE-LR Obelisk 2542332261.031D1.3930.492%D20.172%F20.3D-1.8B**7611.5h9.2F-30.2D**
NS-44 Commissioner 2322244000.56C--1.8639.652%C+19.196%D8.5D*N/A5626.4h5.3F13.3D
G30 Walker 449223278.259B+5.8425.142%D*N/A13.2D13.4B+25116.9h312.9F-1244.6F--
NS-11P 2242232810.794D1.6315.598%F--11.659%F14.5D--N/A5615.4h15.7D**100.5F*
Beamer VS3 2342231911.168C*1.2528.631%C+17.489%D-25.6C1.3C**1638.7h15.1F52.6D
Hunter QCX 3542193770.581C1.8483.447%A*4.11%D*7.7D-4.7C++11928.5h57.6T*69D*
NS-AM7 Archer 2772073260.635C++1.7958.787%C+13.044%D7.9C+2.7C+8426.1h24D40.9D
M60-G Bulldog 2601911191A++188.5879.908%A*N/A73.5C--26.5B3942.6h17.2F-21.5D*
Pulsar VS1 1881861631.141C+1.2819.407%D**10.753%F12.9D--N/A17614.4h17.1D**88.1D**
Photon A2A Missile Pods 398185662.803D0.3882.212%B+N/A25D-28.8D5877.4h10D12.2C
M20 Basilisk 297175286.25B*3.8345.933%B+4%D23.6C+16.5A+3897.4h168.8F-367.6D*
G30 Walker 347167543.093D--0.6719.397%D**N/A9.9D*10.7C18816.9h364.4T-1878.4T-
NS-11A 1701662210.751D1.6715.462%F--19.277%D17.5D--N/A1099.5h16.8F108.9F**
NS-20 Gorgon 1721601421.127C1.2934.261%B28.125%B*24.6C++1.8C++906.5h42.4C++123.8C**
NS-30 Tranquility 1621571081.454C--0.9737.441%C+18.471%F-29.1D-N/A695.4h9.1F-24.2D
NS-20 Gorgon 1631531421.077C1.3434.59%C**28.758%B**23.5C+1.5C+716.5h45.1C++130.4C*
Parallax VX3 153152662.303C0.1239.704%C57.895%T15.2D*N/A10410h5.5T*13.8T*
NS-44L Blackhand 1591492640.564D1.8644.613%C+24.832%D**10.9D--N/A4613.7h8.5T*19.1F-
Eidolon VE33 1511451650.879D1.5426.362%D-24.828%C12.8D-N/A10611.3h13.3F-50.4F
L100 Python HEAT 206141226.409C3.9975.307%A*N/A52.2B+24.1A++15042.7h9.1F--12.1C+
E540 Halberd 243133158.867C6.4568.441%A**N/A41.6C**34.4A**17643.2h9.8T*14.3D--
MAX Punch 2181273,4970.036D2.3867.907%B**N/A0.4DN/A1329.8h7.6D-11.2D
NS-66 Punisher 1301243440.36D--2.0642.476%M21.774%D-9.3D--N/A4213.3h41.7T*98.2F**
G40-F Ranger 209123148.786C+6.3733.35%CN/A15.8D11C2067.8h180.2F-540.2D*
VX29 Polaris 112106931.14C-1.2819.816%D*24.528%C28.6D-1.6B*2603.7h16.7F-84.1D**
CAS30 Tank Buster 169101701.443C+0.9842.538%DN/A4.6D-3.1D--20421.8h114.5T269.2F-
M40 Fury-F 136100961.042C--1.3864.047%B**N/A10D--3.6D15710h28F--43.6F
G40-F Ranger 158100616.667C+14.2534.679%C++N/A83.3B**48.3B**7491.2h51.2B+147.6B+
Anti-Vehicle Grenade 12392192N/A89.5853.436%C++N/A306.7C--103.3C+43050.3h6.8D12.7C
M40 Fury 10682165.125C2.7051.886%A+1.22%C--63.1C+18.5B*6521.3h22.1F42.7C-
Auraxium Force-Blade 928128,6890.003D2.4216.361%D--7.407%C++0DN/A01723.4h2.6D--16.1C-
NS-R3 Swarm 16374900.822C++1.6062.509%CN/A6.8D8.2B+15910.9h35.2D*56.3D*
NSX-P Tanto 69661010.653D1.7741.077%A*22.727%D-13.2D--N/A815h25.9D**63C-
Proton II PPA 6564512.8C10.3817.689%D**3.125%A58.2CN/A6581.1h10.1C+57.3D-
M20 Basilisk-H 805996.556C4.1469.349%A++1.695%D*42.1D15C-6821.4h212T*305.7T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,4067,841,985479.2h
Decoy Grenade01200h
Anti-Vehicle MANA Turret659,08511.6h
Medical Applicator905498,04533.9h
Nanite Revive Grenade02,5540.7h
Spawn Beacon111,4181.1h
Hoplon Anti-Aircraft Phalanx Tower0640h
Deconstruction Tool01,3290.1h
Welding Device08830h
Structure Shield Module0650.3h
Repair Module0940.4h
Skywall Shield Emitter1520.5h
Turret AI Module1890.5h
WLT-Mandible Mining Laser15612,76876.4h
Motion Spotter7321,91811.6h
Spitfire Auto-Turret435,6864.1h
Restoration Kit143720.4h
Ammunition Package7826,32914h
Recon Detection Device16815,44921.3h
Smoke Grenade01,1580.3h
Shield Recharging Field513,9251.4h
Medical Kit3645,2868.4h
Anti-Infantry MANA Turret411,5412.8h
Nano-Repair Grenade05670.2h
Router1890.2h
Hardlight Barrier111900.3h

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