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Immortal Exterminator JonnyMavic[] JonnyMavic
VS BR 70

KDR: 2.44

Score: 140.5m

Last Seen: Nov 18th, 2018 6:27 AM
- OFFLINE - 191.2 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald
Level Progress (to 71): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA Maelstrom Turbo Laser Supernova PC Sirius SX12 Pandora VX25 Solstice VE3 Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $450,360 MLG Score: 360
Fun Score: N/A
Cheeseburgers Flipped: 2590TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.282%15.921%3553099240,7211.162861.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.738%0.246C++-0.725D--2.128F--HEAD + (~4.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.021C+17.1-0.195C59.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.212%1.599%21914101891,19857123162715.966288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.301%0.184C++-0.013C+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.20.363C**40.10.24C++62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.265%1.882%6846101619,868633274883.13722265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.427%2.093A*-0.49D0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.80.616B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.657%2.797%1681610067,223536251711.34707140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.36%-0.044C+-0.394C--1.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.8-0.23C51.6-0.321C93.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.865%57.639%16811021144314910.0457143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.722B++-0.628D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.364C-5.3-0.688D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.825%13.921%168110218,44827831293.03557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.044C+-0.111C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.111C+4.80.012C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
140.5m212%322 (19.3k)292 (17.5k)2.43904226,32392,7923.1866270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022889824.179%5.555%13405:1133

67% Engineer12% Heavy Assault8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 1:41 AMApr 3rd, 2017 4:23 AMNov 18th, 2018 3:58 AM (23d) (PST)Nov 18th, 2018 3:31 AM (23d) (PST)Nov 18th, 2018 2:27 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1121249880.4710.1930.0261.3040.144360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,7387,42159,3172812278917,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8009.6h/333.7d 69,370 12,572 65,665 626.9k 9,440 20,766 69,413 534.5m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:8,448
Deaths:8,208
KDR:1.029
Accuracy:40.825% C++
HSR:13.921% C
Solstice VE3
C**
Kills:6,993
Deaths:6,816
KDR:1.026
Accuracy:24.217% C**
HSR:16.545% C--
NS-11C
D--
Kills:1,171
Deaths:1,674
KDR:0.700
Accuracy:18.987% D--
HSR:13.237% D--
NSX Tanto
A**
Kills:585
Deaths:682
KDR:0.858
Accuracy:39.248% A**
HSR:21.197% D
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
Eidolon VE33
C+
Kills:90
Deaths:118
KDR:0.763
Accuracy:22.065% D-
HSR:24.444% C+
Kills:17,689
Deaths (as Engineer):17,861
Deaths (to Engineers):29,213
KDR:0.99037
Kill Difference:172
Playtime:5,364.842 hours
Usage:67%
Score:103.374m
Score/min:321
Accuracy (listed only):30.927%
HSR (listed only):16.507%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:3,746
Deaths:3,399
KDR:1.102
Accuracy:16.472% D*
HSR:16.818% D
Orion VS54
D
Kills:2,313
Deaths:1,533
KDR:1.509
Accuracy:17.005% D
HSR:15.953% D*
SVA-88
D*
Kills:1,757
Deaths:1,571
KDR:1.118
Accuracy:17.321% D*
HSR:14.855% D**
Pulsar LSW
C
Kills:1,167
Deaths:1,079
KDR:1.082
Accuracy:20.771% C
HSR:19.966% C--
NS-15M2
D
Kills:1,153
Deaths:1,088
KDR:1.060
Accuracy:18.121% D--
HSR:19.428% D
Betelgeuse 54-A
D
Kills:1,047
Deaths:835
KDR:1.254
Accuracy:20.105% D*
HSR:25.119% D
Lasher X2
C**
Kills:877
Deaths:775
KDR:1.132
Accuracy:23.504% C
HSR:4.561% C**
NSX Naginata
C++
Kills:459
Deaths:421
KDR:1.090
Accuracy:22.513% C++
HSR:21.787% D-
Kills:12,519
Deaths (as Heavy Assault):10,701
Deaths (to Heavy Assaults):23,255
KDR:1.16989
Kill Difference:1,818
Playtime:959.295 hours
Usage:12%
Score:13.415m
Score/min:233
Accuracy (listed only):19.476%
HSR (listed only):17.311%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Pandora VX25
C++
Kills:8,448
Deaths:8,208
KDR:1.029
Accuracy:40.825% C++
HSR:13.921% C
Solstice VE3
C**
Kills:6,993
Deaths:6,816
KDR:1.026
Accuracy:24.217% C**
HSR:16.545% C--
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,483
Deaths:1,571
KDR:0.944
Accuracy:24.482% C
HSR:19.420% C+
NS-11C
D--
Kills:1,171
Deaths:1,674
KDR:0.700
Accuracy:18.987% D--
HSR:13.237% D--
NSX Tanto
A**
Kills:585
Deaths:682
KDR:0.858
Accuracy:39.248% A**
HSR:21.197% D
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
VE-S Canis
A+
Kills:358
Deaths:320
KDR:1.119
Accuracy:36.815% A+
HSR:12.849% D-
NSX Tengu
B+
Kills:352
Deaths:429
KDR:0.821
Accuracy:40.128% B+
HSR:23.864% B+
Kills:31,967
Deaths (as Light Assault):32,136
Deaths (to Light Assaults):13,562
KDR:0.99474
Kill Difference:169
Playtime:404.118 hours
Usage:5%
Score:5.445m
Score/min:225
Accuracy (listed only):30.130%
HSR (listed only):15.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Pandora VX25
C++
Kills:8,448
Deaths:8,208
KDR:1.029
Accuracy:40.825% C++
HSR:13.921% C
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,483
Deaths:1,571
KDR:0.944
Accuracy:24.482% C
HSR:19.420% C+
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
Terminus VX-9
D--
Kills:475
Deaths:498
KDR:0.954
Accuracy:21.028% D--
HSR:18.316% D--
CME
D--
Kills:457
Deaths:517
KDR:0.884
Accuracy:20.400% D--
HSR:14.442% D--
Equinox VE2
D-
Kills:443
Deaths:488
KDR:0.908
Accuracy:20.983% D-
HSR:14.898% D-
Corvus VA55
D-
Kills:403
Deaths:441
KDR:0.914
Accuracy:18.314% D*
HSR:17.122% D-
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
VE-S Canis
A+
Kills:358
Deaths:320
KDR:1.119
Accuracy:36.815% A+
HSR:12.849% D-
NSX Tengu
B+
Kills:352
Deaths:429
KDR:0.821
Accuracy:40.128% B+
HSR:23.864% B+
NS-11P
D*
Kills:223
Deaths:281
KDR:0.794
Accuracy:15.598% D**
HSR:11.659% D*
Pulsar VS1
D*
Kills:183
Deaths:158
KDR:1.158
Accuracy:17.815% D*
HSR:10.383% D**
H-V45
D
Kills:167
Deaths:220
KDR:0.759
Accuracy:17.789% D*
HSR:15.569% D
NS-11A
C
Kills:162
Deaths:215
KDR:0.753
Accuracy:15.411% F-
HSR:19.136% C
Kills:25,731
Deaths (as Combat Medic):25,782
Deaths (to Combat Medics):8,142
KDR:0.99802
Kill Difference:51
Playtime:318.020 hours
Usage:4%
Score:5.239m
Score/min:275
Accuracy (listed only):24.770%
HSR (listed only):15.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Artemis VX26
A*
Kills:2,104
Deaths:1,837
KDR:1.145
Accuracy:38.539% A*
HSR:18.394% D
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,483
Deaths:1,571
KDR:0.944
Accuracy:24.482% C
HSR:19.420% C+
NS-30 Vandal
D--
Kills:661
Deaths:622
KDR:1.063
Accuracy:26.684% D--
HSR:18.154% D--
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
NS-357 Underboss
C+
Kills:478
Deaths:809
KDR:0.591
Accuracy:35.591% C+
HSR:14.226% D-
VE-S Canis
A+
Kills:358
Deaths:320
KDR:1.119
Accuracy:36.815% A+
HSR:12.849% D-
NSX Tengu
B+
Kills:352
Deaths:429
KDR:0.821
Accuracy:40.128% B+
HSR:23.864% B+
NS-61 Emissary
C
Kills:331
Deaths:366
KDR:0.904
Accuracy:23.742% D
HSR:14.199% C
Beamer VS3
C*
Kills:223
Deaths:191
KDR:1.168
Accuracy:28.678% C*
HSR:17.489% D
NS-44 Commissioner
C+
Kills:205
Deaths:372
KDR:0.551
Accuracy:35.759% C+
HSR:20% C
NS-AM7 Archer
C+
Kills:152
Deaths:231
KDR:0.658
Accuracy:58.311% C+
HSR:13.158% C--
Parallax VX3
C++
Kills:144
Deaths:61
KDR:2.361
Accuracy:39.865% C++
HSR:57.639% F--
Kills:18,666
Deaths (as Infiltrator):18,882
Deaths (to Infiltrators):10,655
KDR:0.98856
Kill Difference:216
Playtime:634.294 hours
Usage:8%
Score:7.183m
Score/min:189
Accuracy (listed only):32.507%
HSR (listed only):19.485%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:2,374
Deaths:975
KDR:2.435
Accuracy:16.873% D
HSR:18.703% C
Blueshift VM5
C
Kills:2,238
Deaths:955
KDR:2.343
Accuracy:16.273% D
HSR:18.946% C
Comet VM2
B++
Kills:1,553
Deaths:1,293
KDR:1.201
Accuracy:48.841% B++
HSR:2.898% D
Quasar VM1
C+
Kills:1,404
Deaths:576
KDR:2.438
Accuracy:15.760% C+
HSR:17.237% C
Nebula VM20
C+
Kills:1,331
Deaths:560
KDR:2.377
Accuracy:17.882% C+
HSR:19.234% C
Cosmos VM3
C**
Kills:647
Deaths:261
KDR:2.479
Accuracy:16.771% C++
HSR:20.711% C**
Nebula VM20
B*
Kills:646
Deaths:283
KDR:2.283
Accuracy:18.196% C+
HSR:25.077% B*
Comet VM2
B*
Kills:614
Deaths:518
KDR:1.185
Accuracy:53.881% B*
HSR:4.072% C+
Cosmos VM3
A+
Kills:602
Deaths:261
KDR:2.307
Accuracy:17.768% C**
HSR:26.246% A+
NS-10 Burster
C++
Kills:382
Deaths:277
KDR:1.379
Accuracy:29.575% C++
HSR:5.497% C
NS-10 Burster
B+
Kills:245
Deaths:179
KDR:1.369
Accuracy:29.402% C+
HSR:7.755% B+
Kills:12,036
Deaths (as MAX Suit):3,069
Deaths (to MAX Suits):4,774
KDR:3.9218
Kill Difference:8,967
Playtime:324.318 hours
Usage:4%
Score:5.856m
Score/min:301
Accuracy (listed only):25.566%
HSR (listed only):15.125%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:45,493
V. Kills:12,482 364%
Deaths:7,335
KDR:6.202
Accuracy:64.122% A+
KPH:59 C
VKPH:16.200 C+
Light PPA
B**
Kills:22,996
V. Kills:1,732 N/A
Deaths:3,535
KDR:6.505
Accuracy:47.123% B*
KPH:79.100 B**
VKPH:6 B**
Maelstrom Turbo Laser
A+
Kills:17,859
V. Kills:13,037 137%
Deaths:5,804
KDR:3.077
Accuracy:34.416% B+
KPH:29.500 A
VKPH:21.500 A+
Hornet Missiles
B**
Kills:6,700
V. Kills:3,844 174%
Deaths:1,366
KDR:4.905
Accuracy:71.468% B**
KPH:53.400 C+
VKPH:30.700 C
Saron Laser Cannon
A**
Kills:4,850
V. Kills:4,142 117%
Deaths:1,761
KDR:2.754
Accuracy:32.416% C++
KPH:28.900 A++
VKPH:24.600 A**
Coyote Missiles
B+
Kills:1,650
V. Kills:1,799 92%
Deaths:806
KDR:2.047
Accuracy:62.263% A
KPH:28.400 C-
VKPH:31 B+
Photon A2A Missile Pods
C--
Kills:185
V. Kills:213 86%
Deaths:66
KDR:2.803
Accuracy:82.543% B+
KPH:25 D
VKPH:28.700 C--
Kills:99,733 (45,705 + 0)
Deaths:20,673
KDR:4.824
VKDR:1.802
Vehicle Kills:37,249
Kill Difference:79,060
Playtime:2,027.320 hours
Usage:25%
Score:32.673m
Score/min:269
Piloting Accuracy:32.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,319
V. Kills:259 N/A
Deaths:203
KDR:6.498
Accuracy:58.559% B**
KPH:40.800 C-
VKPH:8 C+
C75 Viper
B**
Kills:753
V. Kills:173 433%
Deaths:115
KDR:6.548
Accuracy:48.496% B**
KPH:43.200 B++
VKPH:9.900 B+
L100 Python AP
A
Kills:622
V. Kills:535 116%
Deaths:134
KDR:4.642
Accuracy:71.946% A++
KPH:29 C++
VKPH:25 A
Skyguard
C*
Kills:156
V. Kills:131 118%
Deaths:71
KDR:2.197
Accuracy:22.820% D--
KPH:12.200 C
VKPH:10.300 C*
L100 Python HEAT
M+
Kills:141
V. Kills:65 214%
Deaths:22
KDR:6.409
Accuracy:75.307% A**
KPH:52.900 A++
VKPH:24.400 M+
Kills:2,991 (2,991 + 0)
Deaths:545
KDR:5.488
VKDR:2.134
Vehicle Kills:1,163
Kill Difference:2,446
Playtime:86.550 hours
Usage:1%
Score:2.030m
Score/min:391
Driving Accuracy:75.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:15,090
V. Kills:5,164 292%
Deaths:1,740
KDR:8.672
Accuracy:63.674% A++
KPH:43.300 A*
VKPH:14.800 A*
Supernova FPC
A*
Kills:1,649
V. Kills:1,110 148%
Deaths:240
KDR:6.871
Accuracy:70.145% A*
KPH:37.900 A+
VKPH:25.500 A*
Saron HRB
S
Kills:599
V. Kills:951 63%
Deaths:65
KDR:9.215
Accuracy:58.634% A++
KPH:37.100 A
VKPH:59 S
Supernova VPC
B**
Kills:435
V. Kills:51 N/A
Deaths:38
KDR:11.447
Accuracy:56.441% B++
KPH:61.700 B**
VKPH:7.200 C+
G30 Walker
C+
Kills:167
V. Kills:180 92%
Deaths:54
KDR:3.093
Accuracy:19.397% D*
KPH:9.900 D--
VKPH:10.600 C+
E540 Halberd
M**
Kills:86
V. Kills:86 99%
Deaths:15
KDR:5.733
Accuracy:68.371% M
KPH:40.200 B*
VKPH:40.200 M**
Proton II PPA
C++
Kills:64
V. Kills:1 N/A
Deaths:5
KDR:12.800
Accuracy:17.689% D--
KPH:60.400 C++
VKPH:0.900 D**
G40-F Ranger
A+
Kills:53
V. Kills:35 147%
Deaths:2
KDR:26.500
Accuracy:32.579% C++
KPH:69.800 B**
VKPH:46.100 A+
Kills:18,143 (17,174 + 969)
Deaths:2,159
KDR:8.403
VKDR:3.510
Vehicle Kills:7,578
Kill Difference:15,984
Playtime:435.946 hours
Usage:5%
Score:7.832m
Score/min:299
Driving Accuracy:56.441%
Gunner Accuracy:32.579%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,646
V. Kills:1,832 90%
Deaths:90
KDR:18.289
Accuracy:75.620% A*
KPH:43 C+
VKPH:47.900 M++
Aphelion VEX-4H
A**
Kills:1,284
V. Kills:1,048 122%
Deaths:123
KDR:10.439
Accuracy:53.463% B**
KPH:65.800 A+
VKPH:53.700 A**
Saron HRB-H
B*
Kills:1,009
V. Kills:775 130%
Deaths:56
KDR:18.018
Accuracy:67.314% A
KPH:43.300 B
VKPH:33.300 B*
M40 Fury-H
B+
Kills:511
V. Kills:45 N/A
Deaths:34
KDR:15.029
Accuracy:33.737% D-
KPH:117.200 B+
VKPH:10.300 C
M12 Kobalt-H
C
Kills:360
V. Kills:10 N/A
Deaths:21
KDR:17.143
Accuracy:16.009% D**
KPH:105.100 C
VKPH:2.900 D
G30 Walker
C--
Kills:268
V. Kills:191 140%
Deaths:26
KDR:10.308
Accuracy:27.559% D*
KPH:19 D
VKPH:13.600 C--
Proton II PPA-H
B
Kills:222
V. Kills:6 N/A
Deaths:17
KDR:13.059
Accuracy:24.962% D**
KPH:107.900 B
VKPH:2.900 D-
Kills:5,300 (0 + 5,300)
Deaths:367
KDR:14.441
VKDR:10.646
Vehicle Kills:3,907
Kill Difference:4,933
Playtime:105.003 hours
Usage:1%
Score:3.078m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:24.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:808
V. Kills:171 470%
Deaths:75
KDR:10.773
Accuracy:44.305% B*
KPH:91.100 A++
VKPH:19.300 A*
M20 Basilisk
A++
Kills:735
V. Kills:320 229%
Deaths:115
KDR:6.391
Accuracy:41.586% C**
KPH:33.300 B**
VKPH:14.500 A++
M60-G Bulldog
B++
Kills:264
V. Kills:44 N/A
Deaths:42
KDR:6.286
Accuracy:37.722% C**
KPH:40.600 B++
VKPH:6.800 C++
G30 Walker
B++
Kills:220
V. Kills:224 98%
Deaths:27
KDR:8.148
Accuracy:25.082% D
KPH:13.200 C
VKPH:13.500 B++
M12 Kobalt
A++
Kills:201
V. Kills:17 N/A
Deaths:9
KDR:22.333
Accuracy:25.288% A
KPH:81.800 B+
VKPH:6.900 A++
M20 Basilisk
A+
Kills:148
V. Kills:116 126%
Deaths:28
KDR:5.286
Accuracy:43.677% B+
KPH:22.700 C++
VKPH:17.800 A+
M40 Fury
B**
Kills:82
V. Kills:24 328%
Deaths:16
KDR:5.125
Accuracy:51.886% A++
KPH:62.800 B
VKPH:18.400 B**
G40-F Ranger
C
Kills:62
V. Kills:49 124%
Deaths:14
KDR:4.429
Accuracy:31.121% C+
KPH:11.800 C--
VKPH:9.300 C
Kills:2,520 (0 + 2,520)
Deaths:326
KDR:7.730
VKDR:2.960
Vehicle Kills:965
Kill Difference:2,194
Playtime:69.622 hours
Usage:1%
Score:1.236m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:31.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:89
V. Kills:29 297%
Deaths:85
KDR:1.047
Accuracy:59.015% B*
KPH:10 D
VKPH:3.200 D
Kills:89 (89 + 0)
Deaths:85
KDR:1.047
VKDR:0.341
Vehicle Kills:29
Kill Difference:4
Playtime:8.939 hours
Usage:0%
Score:0.080m
Score/min:149
Driving Accuracy:59.015%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 57,97545,4937,3356.202C+3.7664.122%A+1.391%C++59C16.2C+260771.4h19.3B+30.2B++
Light PPA 24,72822,9963,5356.505C*4.0747.123%B*1.178%C+79.1B**6B**243290.8h11.4B24.3B+
Maelstrom Turbo Laser 30,89617,8595,8043.077B+0.6434.416%B+2.385%C+29.5A21.5A+243606.2h112.1C++325.8C**
Supernova PC 20,25415,0901,7408.672B+6.2363.674%A++2.081%C43.3A*14.8A*214348.3h4B*6.3B**
Sirius SX12 9,6659,5539,3141.026C+1.4122.549%C12.582%D-19.7CN/A52485.8h17.8C--79.1C
Pandora VX25 8,5778,4488,2081.029C+1.4140.825%C++13.921%C15.8D-N/A45534.6h4.8C+11.7C*
Solstice VE3 7,1446,9936,8161.026B+1.4124.217%C**16.545%C--11C-N/A42638.5h17.1C+70.7C++
Hornet Missiles 10,5446,7001,3664.905C+2.4771.468%B**N/A53.4C+30.7C364125.4h9.9C*13.8B+
Saron Laser Cannon 8,9924,8501,7612.754B0.3132.416%C++2.639%C*28.9A++24.6A**323168.1h105.3B+324.8B+
NS-15M1 3,7863,7463,3991.102C1.3416.472%D*16.818%D18.8DN/A55199.6h14.7C--89.3D
Tank Mine 5,3373,0663219.551M**7.1133.895%C+N/A276.2M**204.6S293111.1h1.6B+4.6B**
Proximity Mine 2,8132,81120913.45M++11.0143.956%C*N/A278.3M*N/A64810.1h1.5B**3.4B**
Blueshift VM5 2,3942,3749752.435C+0.0016.873%D18.703%C27.2CN/A7287.2h15B+88.7C++
Orion VS54 2,3202,3131,5331.509C++0.9317.005%D15.953%D*22.3CN/A116103.8h13.7C+80.5C+
M12 Kobalt 2,3772,2723761.405A+58.9724.517%B+12.852%D--122.2C**5.6C++28718.6h23.4C--95.4C+
Blueshift VM5 2,2652,2389552.343C+0.1016.273%D18.946%C26.5CN/A7284.4h15.3C*93.9C+
Artemis VX26 2,1552,1041,8371.145C+1.2938.539%A*18.394%D23.1C--N/A6790.9h27.7T*71.8D*
NS-7 PDW 2,0612,0402,1300.958C++1.4821.428%D12.598%D-14.8DN/A42137.6h17.5C-81.9C
MANA Anti-Vehicle Turret 4,9451,9731,0531.874C--0.5769.733%C+1.064%D**19730U29720U33558110.1h17.1C24.5C--
SVA-88 1,7831,7571,5711.118C1.3217.321%D*14.855%D**23.3DN/A7975.4h15.4D*88.9D--
Coyote Missiles 3,4491,6508062.047C0.3962.263%AN/A28.4C-31B+37458.1h85.1F-136.6D--
Supernova FPC 2,7591,6492406.871C*4.4370.145%A*1.092%D-37.9A+25.5A*55343.5h6.7C--9.5B+
E540 Halberd-H 3,4781,6469018.289B*15.8575.62%A*N/A43C+47.8M+56438.3h16.3T*21.6F--
Comet VM2 2,2351,5531,2931.201B1.2448.841%B++2.898%D11.8C++5.2B+106131.3h20.4C**41.7B+
Eridani SX5 1,5291,4831,5710.944C+1.5024.482%C19.42%C+11.1D-N/A37133.1h14.2C58C+
Quasar VM1 1,4221,4045762.438B+0.0015.76%C+17.237%C23.3C++N/A8660.3h12B*76.3B
Nebula VM20 1,3391,3315602.377C++0.0617.882%C+19.234%C34C++N/A10239.1h14B++78.2B+
L100 Python HESH 1,5781,3192036.498C4.0658.559%B**1.516%C+40.8C-8C+19432.3h4C6.8C**
Aphelion VEX-4H 2,3321,28412310.439B++8.0053.463%B**4.128%B++65.8A+53.7A**63619.5h99.9D*186.8C--
C-4 2,3261,2526931.807C**0.6322.786%C-N/A97.1B+83.3M**186812.9h1.9D8.3C--
NS-11C 1,2091,1711,6740.7C1.7418.987%D--13.237%D--10DN/A37116.9h19.2D-101.1D
Pulsar LSW 1,1861,1671,0791.082C1.3620.771%C19.966%C--21.8DN/A7753.5h16.5D*79.4C--
NS-15M2 1,1751,1531,0881.06C1.3818.121%D--19.428%D20.3D-N/A6656.9h15.2D83.8D
Betelgeuse 54-A 1,0761,0478351.254C-1.1920.105%D*25.119%D26.5D*N/A10539.5h15.7F*78.3F--
Saron HRB-H 1,7841,0095618.018M15.5867.314%AN/A43.3B33.3B*44923.3h46F-68.4D--
Lasher X2 8908777751.132B1.3123.504%C4.561%C**26.7C+N/A10532.8h20.6C+87.6C++
Hades VSH4 1,7318741,0040.871B++1.5778.339%A+N/A13.3C13.1C++18065.5h12.2D--15.6C-
MANA Anti-Personnel Turret 8178083802.126N/A0.3114.876%UN/A8080U90U16070400.1h24.4T*163.7T*
M40 Fury 9798087510.773B*8.3344.305%B*1.485%C90.8A++19.2A*4378.9h14.6C++33B+
Nemesis VSH9 1,5877597860.966B+1.4765.293%B+N/A7.6D8.2C184100.4h12.4F18.9D*
C75 Viper 9267531156.548B+4.1148.496%B**N/A43.3B++9.9B+36817.4h14.1C++29.1B+
M20 Basilisk 1,0557351156.391A++3.9541.586%C**5.034%C33.3B**14.5A++27522.1h94.4C++226.9B+
NS-30 Vandal 6776616221.063C1.3826.684%D--18.154%D--20.2D-N/A5732.8h6.8D25.6D
Cosmos VM3 6556472612.479C**0.0416.771%C++20.711%C**32.4C**N/A9620h12.4B+74B+
Nebula VM20 6586462832.283C++0.1618.196%C+25.077%B*34C++N/A9919h15.9C++87.3C**
L100 Python AP 1,1576221344.642C++2.2071.946%A++1.768%D29.1C++25A52821.4h10.6D*14.8C
Lancer VS22 1,5306187170.862C*1.5868.587%B**N/A10.4C15.4B+28359.2h27.2C+39.7C++
Comet VM2 1,0776145181.185C*1.2553.881%B*4.072%C+9.2C-7B**11566.6h34.4C-63.8C++
NS Decimator 1,1536046730.897C+1.5472.074%A+1.49%D26.5C-24.1B*48322.8h8.7F--12D*
Cosmos VM3 6116022612.307C**0.1317.768%C**26.246%A+30.1C*N/A8820h14C++78.8C*
Aspis Anti-Aircraft Phalanx Turret 1,2476001045.769B**3.3328.528%B+N/A15.7B**17A34538.1h150.5C++527.6B+
Saron HRB 1,550599659.215B*6.7858.634%A++N/A37.2A59.1S124516.1h45.1T-76.9D--
NSX Tanto 6085856820.858C1.5839.248%A**21.197%D9.9D-N/A3159h34.6T-88.1C-
MKV Suppressed 6005826290.925C+1.5122.528%D18.213%C+17.5DN/A6233.2h15.8C+70.3C+
M40 Fury-H 5565113415.029C*12.5933.737%D-1.957%B*116.1B+10.2C4244.4h8C++23.6C+
NS-357 Underboss 5104788090.591C1.8535.591%C+14.226%D-10D--N/A3247.7h7.1F*19.9D-
Terminus VX-9 4864754980.954C1.4921.028%D--18.316%D--22.9DN/A7820.7h15.1D--71.6D-
NSX Naginata 4814594211.09C1.3522.513%C++21.787%D-31.2C1.5A9914.7h12.9C+57.3C++
Spear Anti-Vehicle Phalanx Turret 886457696.623C+4.1861.648%A++2.407%D-43.1B40.5A++94410.6h13.7D--22.2C++
CME 4644575170.884C1.5620.4%D--14.442%D--18.3DN/A5125h17.1D--84D--
M20 Basilisk 5984551726.765M**24.3359.739%B*1.978%D*73.4A23.1C++4106.2h101.7B+170.2B+
Equinox VE2 4474434880.908C1.5320.983%D-14.898%D-21.3C--N/A5620.8h15.8D-75.4D
Supernova VPC 4864353811.447C+9.0156.441%B++1.149%C-61.3B**7.2C+3877.1h2.9B+5.1B++
Corvus VA55 4044034410.914C+1.5318.314%D*17.122%D-17.8DN/A7022.6h14C--76.2D
NS Baron G5 4084023631.107C++1.3340.221%C9.701%D--27.3CN/A9314.7h4.3B+10.8C+
NS-10 Burster 6253822771.379B++1.0629.575%C++5.497%C6.2C*3.9C*11661.7h162C-547.7C+
S1 7683765290.711C+1.7372.373%A++N/A20.3C21.2A65018.5h10.3D**14.2C
M12 Kobalt-H 3703602117.143C+14.7016.009%D**14.444%C105.9C2.9D2703.4h21.3D-132.8D*
VE-S Canis 3713583201.119C+1.3236.815%A+12.849%D-17.6DN/A5320.3h23.8F*64.7C
Frag Grenade 3663571357N/A354.5639.848%DN/A714B*18A*34770.5h2.6B**6.6B+
NSX Tengu 3613524290.821C1.6240.128%B+23.864%B+13.2D--N/A3726.7h20.4D**50.9C
Force-Blade 40734330,2350.011C2.4350.024%A++N/A0.2CN/A11936.3h3C+6B
NS-61 Emissary 3463313660.904C++1.5423.742%D14.199%C29C++1.3A+9511.4h17.5C73.5C-
NS Annihilator 4953071422.162M**0.2882.811%B++N/A17.1A+10.4B+36718h12.6C15.2C+
Sticky Grenade 2692681268N/A265.5645.301%DN/A670D2.5D--20520.4h2.5C+5.5C
G30 Walker 4592682610.308B++7.8727.559%D*4.104%C*19D13.5C--22314.1h275.3D**998.8F-
M60-G Bulldog 308264426.286B+3.8537.722%C**N/A40.6B++6.8C++2416.5h7C**18.5B+
C-4 ARX 4022521621.556C0.8822.112%D--N/A70D-41.7B+6183.6h2.2F*10T-
NS-10 Burster 4422451791.369B+1.0729.402%C+7.755%B+5.7C++4.6B+12443.1h190.5D-647.8C
NS-11P 2242232810.794C1.6515.598%D**11.659%D*14.5DN/A5115.4h15.7C100.5D--
Beamer VS3 2342231911.168B+1.2728.678%C*17.489%D25.6C+1.3B**1528.7h15.1D*52.6C+
Proton II PPA-H 2282221713.059C++10.6224.962%D**2.703%B*105.7C**2.9D-4632.1h8.9B+35.8C
G30 Walker 444220278.148A++5.7125.082%DN/A13.3C13.5B++24816.6h312.5D**1246D*
NS-44 Commissioner 2122053720.551C1.8935.759%C+20%C8D--N/A4925.7h4.1C+11.6C++
M12 Kobalt 218201922.333B**19.8925.288%A16.418%C80.4B+6.8A+2832.5h30.2F-119.4C++
Rocklet Rifle 3741941341.448A+0.9955.769%C**N/A35.3B+32.7B++6965.5h47D84.4C+
Photon A2A Missile Pods 398185662.803C0.3682.543%B+N/A25D28.8C--5787.4h10D12.1D
Pulsar VS1 1851831581.158C*1.2817.815%D*10.383%D**13DN/A15514.1h15.4C+86.2C--
H-V45 1711672200.759C1.6817.789%D*15.569%D11.8D-N/A9214.2h18.1F102D**
G30 Walker 347167543.093C-0.6519.397%D*N/A9.9D--10.7C+18716.9h364.4F-1878.4F
NS-11A 1661622150.753C1.6915.411%F-19.136%C17.4DN/A989.3h16.8D-109.3F
Skyguard 287156712.197C0.2422.82%D--N/A12.3C10.3C*49512.7h150.2C-658D-
NS-AM7 Archer 2061522310.658B+1.7858.311%C+13.158%C--7.6C++2.7C++8020.1h25.3C43.4C
M20 Basilisk 264148285.286A2.8543.677%B+3.378%D-22.8C++17.8A+3846.5h162.6D**372.4D
Parallax VX3 145144612.361C+0.0839.865%C++57.639%F--15.5DN/A1029.3h5.3T*13.4F--
L100 Python HEAT 206141226.409B+3.9775.307%A**N/A52.2A++24.1M+13332.7h9.1D*12.1C++
MAX Punch 2061203,0800.039C--2.4066.642%B**N/A0.4DN/A1305.9h7.4C11.1C
Hunter QCX 1621042660.391C-2.0581.583%A**4.808%D**4.7D-2.6C+9122.2h73T*89.5F--
Eidolon VE33 94901180.763C1.6822.065%D-24.444%C+10.1DN/A1048.9h13.2D--59.6D-
Anti-Vehicle Grenade 12090190N/A87.5653.525%C**N/A300C100C++40680.3h6.8C12.8C+
M40 Fury-F 11889851.047C1.3959.015%B*N/A10D3.3D1498.9h22.6D**38.3D-
E540 Halberd 17286155.733C3.2968.371%M1.163%D-41B*41M**22702.1h10T14.6C
M40 Fury 10682165.125C2.6951.886%A++1.22%D63.1B18.5A6231.3h22.1D*42.7C+
NS-R3 Swarm 16273900.811B*1.6362.527%C+N/A6.7C8.2B+14210.9h35.7D57D
Proton II PPA 6564512.8C+10.3617.689%D--3.125%B**58.2C+N/A6481.1h10.1C+57.3C--
Auraxium Force-Blade 676320,1600.003D2.4414.167%D*7.937%C++0D-N/A01378.7h2.4C17.3D
G40-F Ranger 11162144.429C*1.9931.121%C+N/A11.7C--9.2C1805.3h211.8D*680.4D
G40-F Ranger 8853226.5M**24.0632.579%C++N/A66.3B*43.8A6840.8h55.7B+170.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret658,98311.5h
Motion Spotter5917,7979.4h
Nano-Armor Kit2,3487,202,526446.5h
Spawn Beacon16000.4h
Nanite Revive Grenade01,8150.5h
Medical Applicator748408,49628.7h
Hoplon Anti-Aircraft Phalanx Tower0640h
Skywall Shield Emitter1500.4h
Turret AI Module1620.4h
Repair Module0520.2h
Spitfire Auto-Turret262,8892.1h
Restoration Kit143720.4h
Deconstruction Tool01,3290.1h
Ammunition Package6422,25012.9h
Medical Kit2083,3605.4h
Anti-Infantry MANA Turret391,4992.8h
Nano-Repair Grenade03540.1h
Hardlight Barrier2790.1h
Recon Detection Device16815,44521.3h
Smoke Grenade01,0190.3h
Shield Recharging Field363,1281h

Check the help document for the dictionary if you want to learn more about words used here.


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