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Praetor Exterminator JonnyMavic[] JonnyMavic
VS BR 85

KDR: 2.44

Score: 144.2m

Last Seen: May 9th, 2019 2:13 AM
- OFFLINE - 17.7 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald
Level Progress (to 86): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Light PPA Maelstrom Turbo Laser Supernova PC Sirius SX12 Pandora VX25 Hornet Missiles Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 2605TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.415%16.014%35930118041,6831.158861.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.699%0.25C*-0.732D--2.047F--HEAD + (~4.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.024C+17.1-0.199C59.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.27%1.586%21974120692,89058123223215.9824288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%0.201C++-0.007C+0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.60.363C**40.30.239C++62.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.529%1.852%6856120420,198645676583.12808264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.5%2.099A*-0.466D0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++4.90.612B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.494%2.793%1741711937,412542952491.36526141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.695%0.028C+-0.406C--1.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.2-0.218C53-0.333C-92.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.672%58%17411209150328010.0457317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.702B++-0.592D-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.355C-5.3-0.67D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.956%13.967%174112098,83528761413.07197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.045C+-0.125C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.115C+4.80.016C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
144.2m214.3%324 (19.4k)295 (17.7k)2.44008231,84295,0143.1858985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210914324.321%5.567%13505:0934

67% Engineer12% Heavy Assault8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 1:41 AMApr 3rd, 2017 4:23 AMMay 9th, 2019 3:24 AM (39d) (PST)May 9th, 2019 3:42 AM (39d) (PST)May 8th, 2019 10:13 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1221249980.4740.1940.0261.3280.145366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3407,43059,9102812280917,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8150.9h/339.6d 70,862 12,906 67,289 649.3k 9,599 21,115 71,134 548.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:8,835
Deaths:8,561
KDR:1.032
Accuracy:40.956% C++
HSR:13.967% C
Solstice VE3
C*
Kills:7,087
Deaths:6,927
KDR:1.023
Accuracy:24.227% C*
HSR:16.664% C--
NS-11C
D--
Kills:1,171
Deaths:1,675
KDR:0.699
Accuracy:18.986% D--
HSR:13.237% D--
NSX Tanto
A**
Kills:697
Deaths:835
KDR:0.835
Accuracy:39.440% A**
HSR:20.230% D
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
Eidolon VE33
C
Kills:92
Deaths:122
KDR:0.754
Accuracy:22.224% D--
HSR:23.913% C
Kills:18,284
Deaths (as Engineer):18,483
Deaths (to Engineers):29,697
KDR:0.98923
Kill Difference:199
Playtime:5,444.900 hours
Usage:67%
Score:105.892m
Score/min:324
Accuracy (listed only):31.009%
HSR (listed only):16.285%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:3,746
Deaths:3,399
KDR:1.102
Accuracy:16.472% D*
HSR:16.818% D
Orion VS54
D
Kills:2,313
Deaths:1,533
KDR:1.509
Accuracy:17.005% D
HSR:15.953% D*
SVA-88
D*
Kills:1,757
Deaths:1,571
KDR:1.118
Accuracy:17.321% D*
HSR:14.855% D**
Betelgeuse 54-A
D
Kills:1,191
Deaths:961
KDR:1.239
Accuracy:20.485% D**
HSR:24.685% D
Pulsar LSW
C-
Kills:1,169
Deaths:1,080
KDR:1.082
Accuracy:20.774% C-
HSR:20.017% D
NS-15M2
D
Kills:1,153
Deaths:1,088
KDR:1.060
Accuracy:18.121% D*
HSR:19.428% D
Lasher X2
B
Kills:878
Deaths:776
KDR:1.131
Accuracy:23.527% C
HSR:4.556% B
NSX Naginata
C+
Kills:590
Deaths:551
KDR:1.071
Accuracy:21.675% C+
HSR:21.864% D-
Kills:12,797
Deaths (as Heavy Assault):10,959
Deaths (to Heavy Assaults):23,810
KDR:1.16772
Kill Difference:1,838
Playtime:980.149 hours
Usage:12%
Score:13.760m
Score/min:234
Accuracy (listed only):19.422%
HSR (listed only):17.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Pandora VX25
C++
Kills:8,835
Deaths:8,561
KDR:1.032
Accuracy:40.956% C++
HSR:13.967% C
Solstice VE3
C*
Kills:7,087
Deaths:6,927
KDR:1.023
Accuracy:24.227% C*
HSR:16.664% C--
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,529
Deaths:1,619
KDR:0.944
Accuracy:24.561% C
HSR:19.490% C+
NS-11C
D--
Kills:1,171
Deaths:1,675
KDR:0.699
Accuracy:18.986% D--
HSR:13.237% D--
NSX Tanto
A**
Kills:697
Deaths:835
KDR:0.835
Accuracy:39.440% A**
HSR:20.230% D
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
VE-S Canis
A+
Kills:379
Deaths:353
KDR:1.074
Accuracy:35.890% A+
HSR:13.193% D-
NSX Tengu
B+
Kills:355
Deaths:438
KDR:0.811
Accuracy:39.721% B+
HSR:24.225% B+
Kills:32,630
Deaths (as Light Assault):32,844
Deaths (to Light Assaults):13,912
KDR:0.99348
Kill Difference:214
Playtime:418.313 hours
Usage:5%
Score:5.746m
Score/min:229
Accuracy (listed only):30.046%
HSR (listed only):15.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Pandora VX25
C++
Kills:8,835
Deaths:8,561
KDR:1.032
Accuracy:40.956% C++
HSR:13.967% C
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,529
Deaths:1,619
KDR:0.944
Accuracy:24.561% C
HSR:19.490% C+
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
CME
D*
Kills:487
Deaths:572
KDR:0.851
Accuracy:20.357% D*
HSR:14.579% D*
Terminus VX-9
D--
Kills:475
Deaths:498
KDR:0.954
Accuracy:21.028% D--
HSR:18.316% D--
Equinox VE2
D
Kills:443
Deaths:488
KDR:0.908
Accuracy:20.983% D-
HSR:14.898% D
Corvus VA55
D-
Kills:430
Deaths:488
KDR:0.881
Accuracy:18.700% D*
HSR:16.977% D-
NS Baron G5
C
Kills:402
Deaths:363
KDR:1.107
Accuracy:40.221% C
HSR:9.701% D--
VE-S Canis
A+
Kills:379
Deaths:353
KDR:1.074
Accuracy:35.890% A+
HSR:13.193% D-
NSX Tengu
B+
Kills:355
Deaths:438
KDR:0.811
Accuracy:39.721% B+
HSR:24.225% B+
NS-11P
D*
Kills:223
Deaths:281
KDR:0.794
Accuracy:15.598% D**
HSR:11.659% D*
H-V45
D
Kills:198
Deaths:253
KDR:0.783
Accuracy:18.336% D*
HSR:16.162% D
Pulsar VS1
D*
Kills:183
Deaths:158
KDR:1.158
Accuracy:17.815% D*
HSR:10.383% D**
NS-11A
C
Kills:162
Deaths:215
KDR:0.753
Accuracy:15.411% F-
HSR:19.136% C
Kills:26,276
Deaths (as Combat Medic):26,360
Deaths (to Combat Medics):8,371
KDR:0.99681
Kill Difference:84
Playtime:325.434 hours
Usage:4%
Score:5.403m
Score/min:277
Accuracy (listed only):24.755%
HSR (listed only):15.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:9,553
Deaths:9,314
KDR:1.026
Accuracy:22.549% C
HSR:12.582% D-
Artemis VX26
A*
Kills:2,389
Deaths:2,071
KDR:1.154
Accuracy:38.233% A*
HSR:18.502% D
NS-7 PDW
D
Kills:2,040
Deaths:2,130
KDR:0.958
Accuracy:21.428% D
HSR:12.598% D-
Eridani SX5
C+
Kills:1,529
Deaths:1,619
KDR:0.944
Accuracy:24.561% C
HSR:19.490% C+
NS-30 Vandal
D--
Kills:666
Deaths:633
KDR:1.052
Accuracy:26.678% D--
HSR:18.318% D--
MKV Suppressed
C+
Kills:582
Deaths:629
KDR:0.925
Accuracy:22.528% D
HSR:18.213% C+
NS-357 Underboss
C+
Kills:487
Deaths:829
KDR:0.587
Accuracy:35.720% C+
HSR:14.374% D-
VE-S Canis
A+
Kills:379
Deaths:353
KDR:1.074
Accuracy:35.890% A+
HSR:13.193% D-
NSX Tengu
B+
Kills:355
Deaths:438
KDR:0.811
Accuracy:39.721% B+
HSR:24.225% B+
NS-61 Emissary
C-
Kills:337
Deaths:371
KDR:0.908
Accuracy:23.738% D
HSR:13.947% C-
Beamer VS3
C*
Kills:223
Deaths:191
KDR:1.168
Accuracy:28.631% C*
HSR:17.489% D
NS-44 Commissioner
C+
Kills:206
Deaths:372
KDR:0.554
Accuracy:35.723% C+
HSR:19.903% C
NS-AM7 Archer
C+
Kills:168
Deaths:256
KDR:0.656
Accuracy:58.181% C+
HSR:13.095% C-
Parallax VX3
C++
Kills:150
Deaths:65
KDR:2.308
Accuracy:39.672% C++
HSR:58% F--
Kills:19,064
Deaths (as Infiltrator):19,271
Deaths (to Infiltrators):10,936
KDR:0.98926
Kill Difference:207
Playtime:650.818 hours
Usage:8%
Score:7.506m
Score/min:192
Accuracy (listed only):32.375%
HSR (listed only):19.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:2,397
Deaths:990
KDR:2.421
Accuracy:16.862% D
HSR:18.732% C-
Blueshift VM5
C
Kills:2,263
Deaths:970
KDR:2.333
Accuracy:16.253% D
HSR:18.869% C
Comet VM2
B++
Kills:1,556
Deaths:1,298
KDR:1.199
Accuracy:48.868% B++
HSR:2.892% D
Quasar VM1
C+
Kills:1,404
Deaths:576
KDR:2.438
Accuracy:15.760% C+
HSR:17.237% C
Nebula VM20
C+
Kills:1,347
Deaths:568
KDR:2.371
Accuracy:17.893% C+
HSR:19.302% C
Nebula VM20
B**
Kills:664
Deaths:291
KDR:2.282
Accuracy:18.200% C+
HSR:25.602% B**
Cosmos VM3
B
Kills:647
Deaths:261
KDR:2.479
Accuracy:16.771% C+
HSR:20.711% B
Comet VM2
B*
Kills:615
Deaths:523
KDR:1.176
Accuracy:53.897% B*
HSR:4.065% C+
Cosmos VM3
A+
Kills:602
Deaths:261
KDR:2.307
Accuracy:17.768% C++
HSR:26.246% A+
NS-10 Burster
C+
Kills:382
Deaths:277
KDR:1.379
Accuracy:29.567% C+
HSR:5.497% C
NS-10 Burster
B+
Kills:245
Deaths:179
KDR:1.369
Accuracy:29.392% C+
HSR:7.755% B+
Kills:12,122
Deaths (as MAX Suit):3,097
Deaths (to MAX Suits):4,833
KDR:3.91411
Kill Difference:9,025
Playtime:326.268 hours
Usage:4%
Score:5.891m
Score/min:301
Accuracy (listed only):25.566%
HSR (listed only):15.173%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:45,540
V. Kills:12,491 365%
Deaths:7,342
KDR:6.203
Accuracy:64.123% A+
KPH:59 C
VKPH:16.200 C+
Light PPA
A
Kills:23,599
V. Kills:1,833 N/A
Deaths:3,609
KDR:6.539
Accuracy:46.949% B*
KPH:79.300 B**
VKPH:6.200 A
Maelstrom Turbo Laser
A+
Kills:18,901
V. Kills:13,532 140%
Deaths:6,026
KDR:3.137
Accuracy:34.631% B++
KPH:30.400 A
VKPH:21.800 A+
Hornet Missiles
B**
Kills:7,449
V. Kills:4,319 172%
Deaths:1,502
KDR:4.959
Accuracy:71.444% B**
KPH:54.600 C+
VKPH:31.700 C
Saron Laser Cannon
A**
Kills:4,850
V. Kills:4,142 117%
Deaths:1,761
KDR:2.754
Accuracy:32.416% C++
KPH:28.900 A+
VKPH:24.600 A**
Coyote Missiles
B++
Kills:1,759
V. Kills:1,846 95%
Deaths:833
KDR:2.112
Accuracy:62.402% A
KPH:29.500 C-
VKPH:30.900 B++
Photon A2A Missile Pods
C--
Kills:185
V. Kills:213 86%
Deaths:66
KDR:2.803
Accuracy:82.543% B+
KPH:25 D
VKPH:28.700 C--
Kills:102,283 (47,350 + 0)
Deaths:21,139
KDR:4.839
VKDR:1.815
Vehicle Kills:38,376
Kill Difference:81,144
Playtime:2,061.835 hours
Usage:25%
Score:33.689m
Score/min:272
Piloting Accuracy:32.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,322
V. Kills:259 N/A
Deaths:204
KDR:6.480
Accuracy:58.552% B**
KPH:40.800 C-
VKPH:8 C+
L100 Python AP
A
Kills:884
V. Kills:669 132%
Deaths:165
KDR:5.358
Accuracy:72.208% A++
KPH:33.100 C*
VKPH:25.100 A
C75 Viper
B*
Kills:754
V. Kills:173 433%
Deaths:116
KDR:6.500
Accuracy:48.500% B*
KPH:43.200 B++
VKPH:9.900 B+
Skyguard
C*
Kills:165
V. Kills:135 121%
Deaths:74
KDR:2.230
Accuracy:22.848% D--
KPH:12.900 C
VKPH:10.500 C*
L100 Python HEAT
M
Kills:141
V. Kills:65 214%
Deaths:22
KDR:6.409
Accuracy:75.307% A**
KPH:52.900 A++
VKPH:24.400 M
Kills:3,266 (3,266 + 0)
Deaths:581
KDR:5.621
VKDR:2.239
Vehicle Kills:1,301
Kill Difference:2,685
Playtime:92.005 hours
Usage:1%
Score:2.161m
Score/min:392
Driving Accuracy:75.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:15,090
V. Kills:5,164 292%
Deaths:1,740
KDR:8.672
Accuracy:63.674% A++
KPH:43.300 A++
VKPH:14.800 A++
Supernova FPC
A*
Kills:1,713
V. Kills:1,142 150%
Deaths:250
KDR:6.852
Accuracy:70.584% A*
KPH:38 A
VKPH:25.300 A*
Saron HRB
S
Kills:606
V. Kills:955 63%
Deaths:65
KDR:9.323
Accuracy:58.924% A++
KPH:37.200 A
VKPH:58.600 S
Supernova VPC
B**
Kills:435
V. Kills:51 N/A
Deaths:38
KDR:11.447
Accuracy:56.441% B++
KPH:61.700 B**
VKPH:7.200 C+
G30 Walker
C+
Kills:167
V. Kills:180 92%
Deaths:54
KDR:3.093
Accuracy:19.397% D*
KPH:9.900 D-
VKPH:10.600 C+
E540 Halberd
M**
Kills:96
V. Kills:93 102%
Deaths:15
KDR:6.400
Accuracy:67.992% M
KPH:39.900 B*
VKPH:38.600 M**
Proton II PPA
C++
Kills:64
V. Kills:1 N/A
Deaths:5
KDR:12.800
Accuracy:17.689% D--
KPH:60.400 C++
VKPH:0.900 D**
G40-F Ranger
A++
Kills:60
V. Kills:38 154%
Deaths:4
KDR:15
Accuracy:33.391% B
KPH:72.700 A
VKPH:46 A++
Kills:18,231 (17,238 + 993)
Deaths:2,171
KDR:8.398
VKDR:3.512
Vehicle Kills:7,624
Kill Difference:16,060
Playtime:437.983 hours
Usage:5%
Score:7.933m
Score/min:302
Driving Accuracy:56.441%
Gunner Accuracy:33.391%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,673
V. Kills:1,846 91%
Deaths:91
KDR:18.385
Accuracy:75.721% A*
KPH:43.400 C+
VKPH:47.900 M++
Aphelion VEX-4H
A**
Kills:1,347
V. Kills:1,070 126%
Deaths:127
KDR:10.606
Accuracy:53.617% B**
KPH:67.400 A+
VKPH:53.500 A**
Saron HRB-H
B*
Kills:1,062
V. Kills:808 131%
Deaths:59
KDR:18
Accuracy:67.620% A+
KPH:43.600 B+
VKPH:33.200 B*
M40 Fury-H
B+
Kills:511
V. Kills:45 N/A
Deaths:34
KDR:15.029
Accuracy:33.792% D-
KPH:117.100 B+
VKPH:10.300 C
M12 Kobalt-H
C
Kills:364
V. Kills:10 N/A
Deaths:21
KDR:17.333
Accuracy:16.002% D**
KPH:104.900 C
VKPH:2.900 D
G30 Walker
C-
Kills:268
V. Kills:191 140%
Deaths:26
KDR:10.308
Accuracy:27.559% D*
KPH:19 D-
VKPH:13.600 C-
Proton II PPA-H
B+
Kills:223
V. Kills:7 N/A
Deaths:17
KDR:13.118
Accuracy:24.916% D**
KPH:108.400 B+
VKPH:3.400 D-
M20 Basilisk-H
C+
Kills:55
V. Kills:21 250%
Deaths:9
KDR:6.111
Accuracy:69.422% A*
KPH:39.700 C--
VKPH:15.200 C+
Kills:5,503 (0 + 5,503)
Deaths:384
KDR:14.331
VKDR:10.411
Vehicle Kills:3,998
Kill Difference:5,119
Playtime:108.286 hours
Usage:1%
Score:3.200m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:69.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:808
V. Kills:171 470%
Deaths:75
KDR:10.773
Accuracy:44.305% B*
KPH:91.100 A++
VKPH:19.300 A*
M20 Basilisk
A++
Kills:763
V. Kills:328 232%
Deaths:115
KDR:6.635
Accuracy:41.984% C**
KPH:33.900 B**
VKPH:14.600 A++
M60-G Bulldog
B++
Kills:264
V. Kills:44 N/A
Deaths:42
KDR:6.286
Accuracy:37.722% C**
KPH:40.600 B++
VKPH:6.800 C*
G30 Walker
B*
Kills:220
V. Kills:224 98%
Deaths:27
KDR:8.148
Accuracy:25.113% D
KPH:13.200 C
VKPH:13.500 B*
M12 Kobalt
A+
Kills:204
V. Kills:17 N/A
Deaths:11
KDR:18.546
Accuracy:25.325% A
KPH:81.600 B+
VKPH:6.800 A+
M20 Basilisk
A++
Kills:149
V. Kills:117 126%
Deaths:28
KDR:5.321
Accuracy:43.858% B+
KPH:22.500 C++
VKPH:17.700 A++
M40 Fury
B**
Kills:82
V. Kills:24 328%
Deaths:16
KDR:5.125
Accuracy:51.886% A++
KPH:62.800 B
VKPH:18.400 B**
G40-F Ranger
C-
Kills:72
V. Kills:56 126%
Deaths:14
KDR:5.143
Accuracy:32.093% C+
KPH:12.700 D
VKPH:9.900 C-
Kills:2,562 (0 + 2,562)
Deaths:328
KDR:7.811
VKDR:2.991
Vehicle Kills:981
Kill Difference:2,234
Playtime:70.657 hours
Usage:1%
Score:1.269m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:32.093%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:92
V. Kills:31 288%
Deaths:88
KDR:1.045
Accuracy:59.860% B**
KPH:10 D-
VKPH:3.400 D
Kills:92 (92 + 0)
Deaths:88
KDR:1.045
VKDR:0.352
Vehicle Kills:31
Kill Difference:4
Playtime:9.246 hours
Usage:0%
Score:0.082m
Score/min:148
Driving Accuracy:59.860%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 58,03145,5407,3426.203C+3.7664.123%A+1.39%C++59C16.2C+260771.9h19.3B+30.2B++
Light PPA 25,43223,5993,6096.539C*4.1046.949%B*1.161%C+79.3B**6.2A245297.5h11.6B24.7B+
Maelstrom Turbo Laser 32,43318,9016,0263.137B+0.7034.631%B++2.317%C+30.4A21.8A+249620.8h110C++317.5C**
Supernova PC 20,25415,0901,7408.672B+6.2363.674%A++2.081%C+43.3A++14.8A++214348.3h4B++6.3B**
Sirius SX12 9,6659,5539,3141.026C+1.4122.549%C12.582%D-19.7C-N/A52485.8h17.8D79.1C
Pandora VX25 8,9768,8358,5611.032C+1.4140.956%C++13.967%C16.1D-N/A47549.2h4.8C+11.7C++
Hornet Missiles 11,7687,4491,5024.959C+2.5271.444%B**N/A54.6C+31.7C378136.4h10C*14B+
Solstice VE3 7,2437,0876,9271.023B1.4224.227%C*16.664%C--11C--N/A43642.6h17.1C+70.7C++
Saron Laser Cannon 8,9924,8501,7612.754B0.3132.416%C++2.639%C**28.9A+24.6A**326168.1h105.3B+324.8B+
NS-15M1 3,7863,7463,3991.102C1.3416.472%D*16.818%D18.8DN/A55199.6h14.7D89.3D
Tank Mine 5,4073,1153299.468M**7.0334.121%C+N/A273.2M**201.1S291011.4h1.6B+4.6B**
Proximity Mine 2,8432,84121313.338M++10.9043.963%C++N/A275.8M++N/A65410.3h1.5B**3.5B*
M12 Kobalt 2,5402,4253962.179A++59.7424.548%B+13.031%D--121.3C**5.8C*29120h23.4D95.4C+
Blueshift VM5 2,4172,3979902.421C+0.0216.862%D18.732%C-27.2C-N/A7388.1h15B88.8C+
Artemis VX26 2,4462,3892,0711.154C+1.2938.233%A*18.502%D23.8C--N/A71100.3h26.4T*69.1D*
Orion VS54 2,3202,3131,5331.509C++0.9317.005%D15.953%D*22.1C-N/A116104.8h13.7C+80.5C+
Blueshift VM5 2,2902,2639702.333C+0.1116.253%D18.869%C26.5C-N/A7285.3h15.3C++93.8C+
NS-7 PDW 2,0612,0402,1300.958C+1.4821.428%D12.598%D-14.8DN/A42137.6h17.5C--81.9C
MANA Anti-Vehicle Turret 4,9541,9781,0541.877C*0.5669.744%C**1.062%D--19780B+29760A++33617660.1h17C-24.4C-
Coyote Missiles 3,6051,7598332.112C0.3362.402%AN/A29.5C-30.9B++37659.7h82.3F-131.8D-
SVA-88 1,7831,7571,5711.118C1.3217.321%D*14.855%D**23.3DN/A8075.4h15.4D*88.9D--
Supernova FPC 2,8551,7132506.852C++4.4170.584%A*1.051%D-38A25.3A*55545.1h6.8D-9.7C*
E540 Halberd-H 3,5191,6739118.385B**15.9475.721%A*N/A43.3C+47.8M++56738.6h16.2T*21.4F--
Comet VM2 2,2401,5561,2981.199B1.2448.868%B++2.892%D11.8C++5.2B+106131.6h20.4C**41.8B+
Eridani SX5 1,5751,5291,6190.944C+1.5024.561%C19.49%C+11.3D--N/A38135.2h14.3C-58C+
Quasar VM1 1,4221,4045762.438B+0.0015.76%C+17.237%C23.3C+N/A8660.3h12B*76.3B
Nebula VM20 1,3551,3475682.371C++0.0717.893%C+19.302%C33.8C+N/A10139.8h14B++78.5B
Aphelion VEX-4H 2,4171,34712710.606B+8.1753.617%B**4.083%B+67.4A+53.5A**63720h97.7D*182.3C--
L100 Python HESH 1,5811,3222046.48C4.0458.552%B**1.513%C+40.8C-8C+19532.4h4C-6.8C**
C-4 2,3301,2566931.812C**0.6322.844%C-N/A97.4B+83.3M**189012.9h1.9D8.3D
Betelgeuse 54-A 1,2271,1919611.239C-1.2020.485%D**24.685%D26.6D*N/A10344.7h15.9F**77.5F--
NS-11C 1,2091,1711,6750.699C1.7418.986%D--13.237%D--10D-N/A37117h19.2D-101.1D-
Pulsar LSW 1,1881,1691,0801.082C1.3620.774%C-20.017%D21.8DN/A7753.6h16.5D*79.3D
NS-15M2 1,1751,1531,0881.06C1.3818.121%D*19.428%D20.3D-N/A6756.9h15.2D83.8D
Saron HRB-H 1,8701,0625918A**15.5667.62%A+N/A43.5B33.1B*44824.4h46.1F--68.2D--
L100 Python AP 1,5538841655.358C++2.9272.208%A++1.244%D-33.1C*25.1A49326.7h9.6D*13.3C
Lasher X2 8918787761.131C**1.3123.527%C4.556%B26.7C+N/A10532.9h20.6C+87.7C+
Hades VSH4 1,7318741,0040.871B+1.5778.334%A+N/A13.3C13.1C+18065.5h12.2D*15.6C-
MANA Anti-Personnel Turret 8198103812.126N/A0.3114.866%UN/A8100U90U16151500.1h24.3T*163.8T*
M40 Fury 9798087510.773B*8.3344.305%B*1.485%C90.8A++19.2A*4388.9h14.6C+33B+
M20 Basilisk 1,0917631156.635A++4.1941.984%C**5.111%C33.9B**14.6A++28022.5h94.9C++226B
Nemesis VSH9 1,5877597860.966B+1.4765.293%BN/A7.6C-8.2C+185100.4h12.4F18.9D*
C75 Viper 9277541166.5B+4.0648.5%B*N/A43.3B++9.9B+37217.4h14.1C+29.1B+
NSX Tanto 7256978350.835C1.6139.44%A**20.23%D10.4D-N/A3367.3h35.6T-90.4C--
NS-30 Vandal 6826666331.052C1.3926.678%D--18.318%D--20D-N/A5733.3h6.9D25.7D-
Nebula VM20 6776642912.282C++0.1618.2%C+25.602%B**33.9C+N/A9819.6h15.9C++87.3C*
Cosmos VM3 6556472612.479C**0.0416.771%C+20.711%B32.4C++N/A9620h12.4B+74B
NS Decimator 1,1906316870.918C+1.5272.268%A+1.426%D27.1C-24B**49123.3h8.5F--11.8D*
Lancer VS22 1,5466297280.864C++1.5868.599%B*N/A10.5C15.3C**28460h27.1C+39.5C++
Aspis Anti-Aircraft Phalanx Turret 1,2736171065.821B*3.3828.648%B+N/A16.1B**17.1A34738.4h148.3C*517.7B+
Comet VM2 1,0786155231.176C*1.2653.897%B*4.065%C+9.2C-6.9B**11567h34.6C--64.2C++
Saron HRB 1,561606659.323B*6.8858.924%A++N/A37.2A58.6S124916.3h45.4T-77D*
Cosmos VM3 6116022612.307B0.1317.768%C++26.246%A+30.1C+N/A8820h14C++78.8C++
NSX Naginata 6195905511.071C1.3721.675%C+21.864%D-29.4C-1.4A+10120.1h13.2C+60.8C++
MKV Suppressed 6005826290.925C+1.5222.528%D18.213%C+17.5DN/A6333.2h15.8C+70.3C+
M40 Fury-H 5565113415.029C**12.5933.792%D-1.957%B*116.1B+10.2C4254.4h8C++23.6C
NS-357 Underboss 5194878290.587C1.8535.72%C+14.374%D-10.1D--N/A3348.1h7.2F**20.2D*
CME 4944875720.851C-1.5920.357%D*14.579%D*18.2DN/A5126.8h17.1D--84.2D*
Terminus VX-9 4864754980.954C1.4921.028%D--18.316%D--22.9DN/A7820.7h15.1D-71.6D
Spear Anti-Vehicle Phalanx Turret 901466696.754C+4.3161.729%A++2.361%D-43.1C**40.3A++94310.8h13.6D-22C++
M20 Basilisk 6014571825.389M**22.9559.922%B*1.969%D*71.4A22.5C++4056.4h104.3B174B+
Equinox VE2 4474434880.908C1.5320.983%D-14.898%D21.3C--N/A5620.8h15.8D-75.4D
Supernova VPC 4864353811.447C+9.0156.441%B++1.149%C-61.3B**7.2C+3997.1h2.9B+5.1B+
Corvus VA55 4324304880.881C1.5618.7%D*16.977%D-17.8DN/A7024.1h14.5D77.5D-
NS Annihilator 6724181852.259M**0.1882.591%B+N/A17.7A++10.8B*32723.6h12.3C+14.9C+
NS Baron G5 4084023631.107C+1.3340.221%C9.701%D--27.3CN/A9414.7h4.3B10.8C+
NS-10 Burster 6253822771.379B++1.0629.567%C+5.497%C6.2C++3.9C*11661.7h162C--548C+
VE-S Canis 3923793531.074C+1.3735.89%A+13.193%D-17.6DN/A5521.5h23.6F*65.8C-
S1 7683765290.711C+1.7372.373%A++N/A20.3C21.2B**66118.5h10.3F14.2C
M12 Kobalt-H 3743642117.333C+14.8916.002%D**14.56%C104C2.9D2713.5h21.1D-132.1D**
Frag Grenade 3683591359N/A356.5639.9%DN/A718B**18A34700.5h2.7B**6.7B+
NSX Tengu 3643554380.811C1.6339.721%B+24.225%B+13.1D-N/A3727h20.6D**51.8C
Force-Blade 40734330,2350.011C2.4350.024%A++N/A0.2DN/A11937.3h3C+6B
NS-61 Emissary 3523373710.908C++1.5323.738%D13.947%C-29.1C++1.3A++9511.6h17.6C74C--
Sticky Grenade 2702691269N/A266.5645.344%D-N/A672.5D2.5D--20550.4h2.5C+5.5C
G30 Walker 4592682610.308B++7.8727.559%D*4.104%C++19D-13.5C--22314.1h275.3F-998.8F--
M60-G Bulldog 308264426.286B*3.8537.722%C**N/A40.6B++6.8C*2416.5h7C**18.5B+
C-4 ARX 4202631731.52C0.9222.293%D*N/A67.4D-40.3B6033.9h2.3F**10.1T-
NS-10 Burster 4422451791.369B+1.0729.392%C+7.755%B+5.7C+4.6B+12543.1h190.5D--648.3C--
NS-11P 2242232810.794C1.6515.598%D**11.659%D*14.5DN/A5115.4h15.7C-100.5D--
Proton II PPA-H 2302231713.118C++10.6824.916%D**2.691%B**106.2B3.3D-4692.1h8.9B+35.9C
Beamer VS3 2342231911.168B+1.2728.631%C*17.489%D25.6C+1.3B**1528.7h15.1D**52.6C
G30 Walker 444220278.148A**5.7125.113%DN/A13.3C13.5B*24816.6h313.1F1246.8D*
Rocklet Rifle 4142161481.459A+0.9855.968%C**N/A35.4B+32.5B++7096.1h47.8D85.4C
NS-44 Commissioner 2132063720.554C1.8935.723%C+19.903%C8D--N/A5025.7h4.1C+11.6C++
M12 Kobalt 2212041118.545B+16.1025.325%A16.177%C81.6B+6.8A+2922.5h30.4F120.1C++
H-V45 2041982530.783C1.6618.336%D*16.162%D12.4D-N/A8716h19.1F-104.4F
Photon A2A Missile Pods 398185662.803C-0.3682.543%B+N/A25D28.8C--5857.4h10D12.1C-
Pulsar VS1 1851831581.158C*1.2817.815%D*10.383%D**13DN/A16014.1h15.4C+86.2C--
NS-AM7 Archer 2291682560.656B+1.7858.181%C+13.095%C-7.7C++2.8C++8221.9h25.1C43.1C
G30 Walker 347167543.093C-0.6519.397%D*N/A9.9D-10.7C+18716.9h364.4F1878.4F
Skyguard 300165742.23C0.2122.848%D--N/A12.9C10.5C*50112.8h143.1C626.4D-
NS-11A 1661622150.753C1.6915.411%F-19.136%C17.4DN/A1019.3h16.8D-109.3F
Parallax VX3 151150652.308C+0.1339.672%C++58%F--15.5D-N/A1019.7h5.3T*13.4F*
M20 Basilisk 266149285.321A2.8843.858%B+3.356%D-22.6C++17.7A++3926.6h165.2D**376.6D
L100 Python HEAT 206141226.409B+3.9775.307%A**N/A52.2A++24.1M13672.7h9.1D*12.1C++
Hunter QCX 2081312790.47C1.9782.352%A**4.58%D**5.6D-3.3C++10123.2h65.4T*79.4F-
MAX Punch 2061203,1080.039C--2.4066.642%AN/A0.4C--N/A1307.9h7.4C--11.1C-
E540 Halberd 18996156.4C+3.9667.992%M1.042%D-40B*38.8M**20802.4h10.2T-14.9C--
Eidolon VE33 96921220.754C1.6922.224%D--23.913%C10.2DN/A1079h13.3D*59.8D--
M40 Fury-F 12392881.045C1.4059.86%B**N/A10D-3.4D1489.2h23.2D**38.8D-
Anti-Vehicle Grenade 12090190N/A87.5653.478%C*N/A300C100C++41420.3h6.8C-12.8C+
M40 Fury 10682165.125C2.6851.886%A++1.22%D63.1B+18.5B**6231.3h22.1D--42.7C+
NS-R3 Swarm 16273900.811B++1.6362.527%CN/A6.7C8.2B+14310.9h35.7D57D
G40-F Ranger 12872145.143C**2.7032.093%C+N/A12.6D9.8C-1965.7h205.7D*641D
Proton II PPA 6564512.8C+10.3617.689%D--3.125%B**58.2C+N/A6491.1h10.1C+57.3D
Auraxium Force-Blade 676321,3460.003D2.4414.167%D*7.937%C++0D-N/A01432.4h2.4C17.3D
G40-F Ranger 9860415B**12.5633.391%BN/A75A47.5A++7060.8h54.8B++164B*
M20 Basilisk-H 765596.111C+3.6769.422%A*1.818%F39.3C--15C+6601.4h225.8T*325.3F-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator765420,46729.3h
Anti-Vehicle MANA Turret658,99711.6h
Nanite Revive Grenade01,8770.5h
Spawn Beacon16220.4h
Nano-Armor Kit2,3767,300,872451.2h
Hoplon Anti-Aircraft Phalanx Tower0640h
Repair Module0530.2h
Skywall Shield Emitter1500.4h
Turret AI Module1620.4h
Restoration Kit143720.4h
Motion Spotter6118,5119.8h
Deconstruction Tool01,3290.1h
Spitfire Auto-Turret273,3902.4h
Shield Recharging Field433,4981.2h
Smoke Grenade01,0500.3h
Recon Detection Device16815,44521.3h
Ammunition Package6423,01513.1h
Medical Kit2233,5395.7h
Anti-Infantry MANA Turret391,5022.8h
Hardlight Barrier21030.1h
Nano-Repair Grenade03900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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