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Ascendant A.S.P. Operative Jonnyg[EDIM] Jonnyg
VS BR 42

KDR: 0.8

Score: 26.4m

Last Seen: Jul 29th, 2019 7:30 PM
- OFFLINE - 490 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 183
Level Progress (to 43): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C NS-11C L100 Python HESH Proximity Mine E540 Halberd MKV Suppressed Eridani SX5 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.095%21.649%41321119311,5480.824151-0.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.864%-0.4C--0.122C+-2.158F--HEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.08C+13.10.083C+55.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.207%0.99%1911213101670510.150522194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.226C-0.553D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.442B31.70.402B58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.924%2.838%181612083,136163313681.91922229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.819%-1.363D**0.18C++0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.9-1.171D*22.6-0.803D-61.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.44%3.193%174412101,848113310441.62963177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.903%-0.532D-0.31C0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.777B++8.10.797B++18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.868%69.014%17421212284158820.178841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.387%0.433B0.126C++-0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*2.60.175C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 183
26.4m644.1%278 (16.7k)240 (14.4k)0.80424823,43929,1441.0445742 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121452815.587%13.401%20903:466

6% Combat Medic55% Engineer11% Heavy Assault13% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:13 AMMar 14th, 2018 10:31 PMAug 18th, 2019 5:41 AM (19h) (PST)Jul 29th, 2019 4:42 PM (20d) (PST)Jul 29th, 2019 3:30 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3371581790.2130.2650.0291.6110.03729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1929,46510,7271316297214,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1836.4h/76.5d 7,004 3,141 9,215 177.5k 2,944 6,738 4,119 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:655
Deaths:1,238
KDR:0.529
Accuracy:15.822% D--
HSR:21.527% C-
NS-15M AE
C**
Kills:638
Deaths:1,398
KDR:0.456
Accuracy:15.650% F-
HSR:29.937% C**
Pulsar LSW
D-
Kills:461
Deaths:501
KDR:0.920
Accuracy:16.281% D*
HSR:17.354% D-
Flare VE6
D
Kills:236
Deaths:480
KDR:0.492
Accuracy:16.353% D--
HSR:19.492% D
Kills:1,990
Deaths (as Heavy Assault):3,617
Deaths (to Heavy Assaults):8,261
KDR:0.55018
Kill Difference:1,627
Playtime:207.707 hours
Usage:11%
Score:2.377m
Score/min:191
Accuracy (listed only):16.026%
HSR (listed only):22.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,689
Deaths:3,152
KDR:0.853
Accuracy:20.972% D
HSR:23.466% C+
NS-11C
B+
Kills:1,777
Deaths:3,823
KDR:0.465
Accuracy:18.606% D--
HSR:21.384% B+
Solstice VE3
C++
Kills:692
Deaths:1,086
KDR:0.637
Accuracy:18.889% D
HSR:20.231% C++
Serpent VE92
C
Kills:339
Deaths:680
KDR:0.499
Accuracy:18.110% D*
HSR:18.289% C
Kills:5,497
Deaths (as Engineer):8,741
Deaths (to Engineers):6,473
KDR:0.62888
Kill Difference:3,244
Playtime:1,013.608 hours
Usage:55%
Score:14.762m
Score/min:243
Accuracy (listed only):19.144%
HSR (listed only):20.843%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,689
Deaths:3,152
KDR:0.853
Accuracy:20.972% D
HSR:23.466% C+
NS-11C
B+
Kills:1,777
Deaths:3,823
KDR:0.465
Accuracy:18.606% D--
HSR:21.384% B+
MKV Suppressed
C
Kills:1,217
Deaths:1,854
KDR:0.656
Accuracy:22.049% D
HSR:17.995% C
Eridani SX5
C**
Kills:911
Deaths:1,581
KDR:0.576
Accuracy:19.665% D*
HSR:22.283% C**
Solstice VE3
C++
Kills:692
Deaths:1,086
KDR:0.637
Accuracy:18.889% D
HSR:20.231% C++
Sirius SX12
B
Kills:402
Deaths:549
KDR:0.732
Accuracy:18.950% D--
HSR:20.398% B
Serpent VE92
C
Kills:339
Deaths:680
KDR:0.499
Accuracy:18.110% D*
HSR:18.289% C
NS-7 PDW
B
Kills:230
Deaths:427
KDR:0.539
Accuracy:20.634% D
HSR:20% B
Kills:8,257
Deaths (as Light Assault):13,152
Deaths (to Light Assaults):4,662
KDR:0.62781
Kill Difference:4,895
Playtime:205.163 hours
Usage:11%
Score:3.071m
Score/min:249
Accuracy (listed only):19.734%
HSR (listed only):20.506%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,217
Deaths:1,854
KDR:0.656
Accuracy:22.049% D
HSR:17.995% C
Eridani SX5
C**
Kills:911
Deaths:1,581
KDR:0.576
Accuracy:19.665% D*
HSR:22.283% C**
Sirius SX12
B
Kills:402
Deaths:549
KDR:0.732
Accuracy:18.950% D--
HSR:20.398% B
NS-11P
D
Kills:351
Deaths:659
KDR:0.533
Accuracy:19.323% D
HSR:13.960% D-
NS-7 PDW
B
Kills:230
Deaths:427
KDR:0.539
Accuracy:20.634% D
HSR:20% B
Pulsar VS1
D
Kills:176
Deaths:358
KDR:0.492
Accuracy:19.929% D
HSR:15.909% D
Corvus VA55
C
Kills:93
Deaths:225
KDR:0.413
Accuracy:17.910% D*
HSR:20.430% C
H-V45
D*
Kills:78
Deaths:216
KDR:0.361
Accuracy:16.938% D**
HSR:12.821% D*
CME
B**
Kills:65
Deaths:190
KDR:0.342
Accuracy:19.744% D*
HSR:29.231% B**
Kills:3,523
Deaths (as Combat Medic):6,059
Deaths (to Combat Medics):3,144
KDR:0.58145
Kill Difference:2,536
Playtime:108.428 hours
Usage:6%
Score:1.945m
Score/min:299
Accuracy (listed only):19.460%
HSR (listed only):19.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,217
Deaths:1,854
KDR:0.656
Accuracy:22.049% D
HSR:17.995% C
Eridani SX5
C**
Kills:911
Deaths:1,581
KDR:0.576
Accuracy:19.665% D*
HSR:22.283% C**
Sirius SX12
B
Kills:402
Deaths:549
KDR:0.732
Accuracy:18.950% D--
HSR:20.398% B
NS-44L Blackhand
B+
Kills:253
Deaths:390
KDR:0.649
Accuracy:46.833% B+
HSR:34.387% D
NS-7 PDW
B
Kills:230
Deaths:427
KDR:0.539
Accuracy:20.634% D
HSR:20% B
Parallax VX3
B++
Kills:214
Deaths:197
KDR:1.086
Accuracy:39.374% C++
HSR:82.710% B++
NS-44G Commissioner
B
Kills:114
Deaths:209
KDR:0.545
Accuracy:41.700% B
HSR:24.561% C++
NS-357 Underboss
C+
Kills:86
Deaths:138
KDR:0.623
Accuracy:36.728% C+
HSR:16.279% D
NS-44 Commissioner AE
B
Kills:85
Deaths:143
KDR:0.594
Accuracy:42.933% C++
HSR:29.412% B
XM98
C
Kills:70
Deaths:25
KDR:2.800
Accuracy:35.450% C
HSR:27.143% T*
Kills:3,582
Deaths (as Infiltrator):5,513
Deaths (to Infiltrators):4,315
KDR:0.64974
Kill Difference:1,931
Playtime:246.446 hours
Usage:13%
Score:3.195m
Score/min:216
Accuracy (listed only):32.432%
HSR (listed only):29.517%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:183
Deaths:154
KDR:1.188
Accuracy:15.618% C+
HSR:15.847% D
Quasar VM1
C--
Kills:171
Deaths:118
KDR:1.449
Accuracy:15.657% C--
HSR:12.281% F
Nebula VM20
C**
Kills:155
Deaths:140
KDR:1.107
Accuracy:14.389% D-
HSR:21.936% C**
Nebula VM20
B+
Kills:154
Deaths:144
KDR:1.069
Accuracy:14.668% D-
HSR:22.727% B+
NS-10 Burster
C**
Kills:91
Deaths:112
KDR:0.813
Accuracy:31.158% C**
HSR:3.297% D-
NS-10 Burster
C*
Kills:78
Deaths:112
KDR:0.696
Accuracy:31.268% C*
HSR:5.128% C
Blueshift VM5
D**
Kills:60
Deaths:88
KDR:0.682
Accuracy:12.964% D**
HSR:10% F-
Kills:892
Deaths (as MAX Suit):434
Deaths (to MAX Suits):1,601
KDR:2.0553
Kill Difference:458
Playtime:52.026 hours
Usage:3%
Score:1.047m
Score/min:335
Accuracy (listed only):19.389%
HSR (listed only):13.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:101
V. Kills:29 337%
Deaths:35
KDR:2.886
Accuracy:35.207% F-
KPH:34.900 D
VKPH:10 D
Kills:101 (0 + 0)
Deaths:35
KDR:2.886
VKDR:0.829
Vehicle Kills:29
Kill Difference:66
Playtime:2.896 hours
Usage:0%
Score:0.069m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,427
V. Kills:276 N/A
Deaths:289
KDR:4.938
Accuracy:40.942% D-
KPH:24.500 D--
VKPH:4.700 D--
L100 Python AP
D-
Kills:443
V. Kills:273 162%
Deaths:144
KDR:3.076
Accuracy:43.118% D**
KPH:20.100 D-
VKPH:12.400 D--
Skyguard
D--
Kills:427
V. Kills:367 116%
Deaths:216
KDR:1.977
Accuracy:25.041% D
KPH:7.100 D*
VKPH:6.100 D--
Kills:2,297 (2,297 + 0)
Deaths:649
KDR:3.539
VKDR:1.411
Vehicle Kills:916
Kill Difference:1,648
Playtime:140.738 hours
Usage:8%
Score:1.080m
Score/min:128
Driving Accuracy:25.041%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:1,353
V. Kills:759 178%
Deaths:551
KDR:2.456
Accuracy:38.210% D*
KPH:20.300 D--
VKPH:11.400 D
Supernova PC
C+
Kills:310
V. Kills:125 246%
Deaths:163
KDR:1.902
Accuracy:41.237% D-
KPH:21.600 C+
VKPH:8.700 C+
Supernova FPC
D
Kills:306
V. Kills:259 118%
Deaths:198
KDR:1.545
Accuracy:42.068% D**
KPH:14.300 D--
VKPH:12.100 D
Proton II PPA
D
Kills:264
V. Kills:25 N/A
Deaths:69
KDR:3.826
Accuracy:17.056% D*
KPH:25.900 D--
VKPH:2.500 D
Supernova VPC
D*
Kills:223
V. Kills:50 437%
Deaths:55
KDR:4.055
Accuracy:47.183% C
KPH:14.900 D**
VKPH:3.300 D*
Saron HRB
C--
Kills:158
V. Kills:112 140%
Deaths:85
KDR:1.859
Accuracy:34.961% D--
KPH:16.400 D-
VKPH:11.600 C--
Kills:2,614 (839 + 1,775)
Deaths:1,121
KDR:2.332
VKDR:1.186
Vehicle Kills:1,330
Kill Difference:1,493
Playtime:137.271 hours
Usage:7%
Score:2.541m
Score/min:309
Driving Accuracy:47.183%
Gunner Accuracy:34.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:73
V. Kills:41 174%
Deaths:54
KDR:1.352
Accuracy:50.479% D-
KPH:21.500 D*
VKPH:12.100 D*
Kills:73 (0 + 73)
Deaths:54
KDR:1.352
VKDR:0.759
Vehicle Kills:41
Kill Difference:19
Playtime:3.394 hours
Usage:0%
Score:0.064m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:50.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,7072,6893,1520.853C+0.0520.972%D23.466%C+10.4DN/A53258.3h11.1B52.8C++
NS-11C 1,8091,7773,8230.465D0.3418.606%D--21.384%B+9D-N/A30198.4h16.1C86.7C-
L100 Python HESH 1,7031,4272894.938C--4.1340.942%D-2.873%A24.4D*4.7D--12458.4h3.8C+9.3C
Proximity Mine 1,4071,40713510.422A*9.6237.703%C--N/A146.6B+N/A4359.6h1.5A4B+
E540 Halberd 2,1121,3535512.456D1.6538.21%D*3.548%B++20.3D--11.4D26166.8h5.7C++14.9C--
MKV Suppressed 1,2221,2171,8540.656C--0.1522.049%D17.995%C13.1D-N/A5892.8h13.4B60.8C++
Eridani SX5 9259111,5810.576D0.2319.665%D*22.283%C**11.9D-N/A3576.4h13.2C+67.4C--
Solstice VE3 7026921,0860.637C+0.1718.889%D20.231%C++9.8DN/A7870.8h13.9B+73.8C+
Tank Mine 1,0736591584.171B*3.3721.684%D-N/A108C+67.9C*13836.1h1.7B+7.8D
Orion VS54 6626551,2380.529C--0.2815.822%D--21.527%C-14.7DN/A9544.5h13.5C+85.5C+
NS-15M AE 6576381,3980.456D0.3515.65%F-29.937%C**12.7D*N/A3550.2h14.8D--94.6F
Pulsar LSW 4634615010.92C-0.1216.281%D*17.354%D-15.8D--N/A8629.1h13.1C+80.7D
L100 Python AP 7164431443.076C2.2743.118%D**2.935%C*20.1D-12.4D--17522h6.1C++14.1C
Skyguard 7944272161.977C1.1725.041%DN/A7.1D*6.1D--11560.3h137.1C547.6C--
Sirius SX12 4044025490.732C0.0718.95%D--20.398%B10.4D-N/A5838.5h14.3C**75.5C+
Frag Grenade 4033971397N/A396.2044.73%C+N/A496.3C+7.5C+19770.8h3.3B+7.5B
MANA Anti-Vehicle Turret 6063613910.923D0.1242.313%D2.493%D3610M**2450A++7537250.1h8.4C+19.8C
NS-11P 3533516590.533D0.2719.323%D13.96%D-11.9D-N/A4429.6h14.4C+74.8C
Serpent VE92 3453396800.499C--0.3118.11%D*18.289%C9.5D-N/A5935.8h14.6C80.6C--
Supernova PC 4353101631.902C--1.1041.237%D-4.194%A+21.5C+8.7C+85214.4h4.8B11.6C+
Supernova FPC 5653061981.545D0.7442.068%D**4.902%A++14.3D--12.1D30421.4h5.9C14D-
Proton II PPA 289264693.826D3.0217.056%D*2.652%B+25.9D--2.5D14110.2h11C64.4D
Spear Anti-Vehicle Phalanx Turret 3862542311.043B+10.2438.588%D2.362%D-22.1D-11.5D--22011.5h7.9B+20.4C*
NS-44L Blackhand 2562533900.649C-0.1646.833%B+34.387%D7.9D-N/A4532.1h3.7B+7.9B+
Flare VE6 2392364800.492D-0.3116.353%D--19.492%D13.1D--N/A9018h11.8C72.4C--
NS-7 PDW 2392304270.539C-0.2720.634%D20%B12.4DN/A8218.6h15.9C+77C+
Supernova VPC 273223554.055D3.2547.183%C1.345%C+15D**3.4D--14814.9h3.9D8.3C-
Parallax VX3 2162141971.086C--0.2839.374%C++82.71%B++13.3D-N/A7016.1h2.2C*5.7C*
Quasar VM1 1841831541.188C+0.3815.618%C+15.847%D16.8DN/A10310.9h14B+90C*
Pulsar VS1 1771763580.492C--0.3119.929%D15.909%D10.4D-N/A6916.9h13.7B+68.8C+
Quasar VM1 1731711181.449C0.6415.657%C--12.281%F20.4D-N/A1008.4h10.9B**69.4B
Saron HRB 270158851.859D1.0534.961%D--N/A16.5D-11.7C-2649.6h24.5C70.1D
Nebula VM20 1551551401.107C-0.3014.389%D-21.936%C**19.1D-N/A1288.1h14B++97.5C++
Nebula VM20 1581541441.069C--0.2614.668%D-22.727%B+18.3D-N/A1098.4h14.9B+101.4C+
Lasher X2 1461443160.456D0.3520.29%D5.556%B*11.3D--N/A7912.8h19.3C++94.9C+
C-4 2541352340.577D0.2325.1%C+N/A25D*22C--6905.4h2.8F--11.2F
NS-44G Commissioner 1151142090.545C--0.2641.7%B24.561%C++7.3D-N/A2915.6h4.6D10.9C++
Dual Photon Pods 130101352.886C--2.0835.207%F-N/A34.8D10D3982.9h31.7D90D**
MANA Anti-Personnel Turret 104101641.578N/A0.7713.664%UN/A1010U30U3590100.1h29T*212.6T*
Corvus VA55 95932250.413D0.3917.91%D*20.43%C9.8D--N/A749.5h13C+72.6D
S1 143922800.329D0.4848.961%D-3.261%C**10.7D--5.9D--2618.6h9D-18.3D--
NS-10 Burster 157911120.813C+0.0131.158%C**3.297%D-4.2D3.1C9221.6h155.8C500.1C++
NS-357 Underboss 88861380.623C0.1836.728%C+16.279%D7.7D--N/A4611.2h4.2C++11.3C**
NS-44 Commissioner AE 85851430.594C--0.2142.933%C++29.412%B10.4D*N/A358.2h3.8C8.9C+
NS-10 Burster 133781120.696C--0.1131.268%C*5.128%C3.6D-2.5D--7421.6h184.1D588.8C
Aspis Anti-Aircraft Phalanx Turret 1507898.667A++7.8623.995%CN/A8.5C-7.8D1859.2h105.2A438.4B+
H-V45 79782160.361C--0.4416.938%D**12.821%D*9.1D--N/A618.6h17.6D**104.2D**
Nemesis VSH9 118761050.724C++0.0857.106%DN/A16.5C+9.1C+2464.6h5.8B**10.1B*
E540 Halberd-H 11473541.352D0.5550.479%D-4.11%A+21.5D*12.1D*3163.4h7.2C14.3D
XM98 7070252.8B+2.0035.45%C27.143%T*8D*N/A648.7h3.8F-10.8D--
NS Decimator 113691920.359D-0.4547.243%F1.449%D13.3D**8.5D-1945.2h6.6D*13.9F-
Sticky Grenade 6868168N/A67.2038.369%FN/A680DN/A32730.1h2.4C+6.1C
Lasher X2 AE 70682090.325D0.4810.854%F--5.882%B**8.2D**N/A188.3h26.2D*241T*
CME 66651900.342D--0.4619.744%D*29.231%B**6.9D*N/A269.4h15.9D80.5D-
Blueshift VM5 6260880.682D0.1212.964%D**10%F-15.4D*N/A913.9h14.9B+114.9C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52360.3h
Anti-Vehicle MANA Turret319752h
Nano-Armor Kit315312,91738.2h
AE Nano-Armor Kit328219,49418.4h
AE Medical Applicator18123,8923.1h
Nanite Revive Grenade03970.1h
Medical Applicator37774,9019.3h
Spitfire Auto-Turret231,5881.9h
Restoration Kit2690.1h
NS Patriot Flare Gun21190.3h
Motion Spotter313,8933.1h
Shield Recharging Field157400.4h
Ammunition Package502,6731.7h
Medical Kit83060.3h
Anti-Infantry MANA Turret72630.7h
Hardlight Barrier11780.2h
M20 Drake01520.4h
Recon Detection Device331,4143.4h

Check the help document for the dictionary if you want to learn more about words used here.


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