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Jos[GOTR] Jos
VS BR 193

KDR: 1.52

Score: 99m

Last Seen: Dec 10th, 2018 1:07 AM
- OFFLINE - 52.2 hour(s)

Battle Rank 120 (193 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M60-A Bulldog Nebula VM20 Nebula VM20 M60-A Bulldog SVA-88 Flare VE6 Orion VS54 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 2513TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.768%17.2%3572699621,4830.9194520.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.258%-0.052C+-0.528D-0.297CHEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.201C++12.40.129C++47.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.101%1.307%152102030624583140.12449197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.736%-0.352C--0.279C-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.3-0.39C--76.2-0.441C--147.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.151%2.268%53710151,32327935650.473684234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.132%-0.849D---0.24C-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.8-0.365C-17-0.354C-35.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.083%1.612%1731510074,404322421251.366207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.92%-0.004C+-0.698D0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.584B+17.70.548B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.608%77.329%17331019569133920.424627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.246%-0.216C0.669B+2.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.263C*2.40.231C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.113%16.077%173210201,045169280.617248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-0.355C-0.32C*-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.003C+4.9-0.013C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
99m523.5%368 (22.1k)319 (19.1k)1.5164683,77255,2421.75075193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022242410.6%8.28%8805:3717

10% Combat Medic51% Engineer19% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:06 AMSep 25th, 2014 11:46 PMDec 11th, 2018 7:13 AM (16h) (PST)Dec 9th, 2018 10:15 PM (2d) (PST)Dec 9th, 2018 9:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731282450.2700.1780.0221.7180.05984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3947,65314,74116111103419,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5179.1h/215.8d 12,943 6,936 33,951 533.8k 6,736 10,878 18,201 116m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:1,159
Deaths:1,728
KDR:0.671
Accuracy:21.187% C--
HSR:15.703% D
Zenith VX-5
D
Kills:1,158
Deaths:1,411
KDR:0.821
Accuracy:22.016% D
HSR:16.062% D-
NS-11C
C--
Kills:1,151
Deaths:1,503
KDR:0.766
Accuracy:21.253% C--
HSR:15.552% D
Pandora VX25
C++
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% C+
HSR:15.682% C++
Solstice VE3
C*
Kills:186
Deaths:251
KDR:0.741
Accuracy:19.755% D
HSR:20.968% C*
NS Baron G5
D--
Kills:98
Deaths:160
KDR:0.613
Accuracy:32.299% D--
HSR:6.122% F-
Phobos VX86
B**
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% F*
HSR:22.222% B**
VX6-7
C++
Kills:51
Deaths:92
KDR:0.554
Accuracy:20.947% D
HSR:21.569% C++
Kills:4,848
Deaths (as Engineer):6,755
Deaths (to Engineers):16,225
KDR:0.71769
Kill Difference:1,907
Playtime:2,634.097 hours
Usage:51%
Score:65.770m
Score/min:416
Accuracy (listed only):25.073%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:2,338
Deaths:2,284
KDR:1.024
Accuracy:18.438% D--
HSR:14.799% D**
Flare VE6
D
Kills:1,618
Deaths:320
KDR:5.056
Accuracy:18.184% D
HSR:15.389% D*
Orion VS54
D
Kills:1,381
Deaths:89
KDR:15.517
Accuracy:16.006% D--
HSR:20.637% D
Betelgeuse 54-A
D-
Kills:1,159
Deaths:1,163
KDR:0.997
Accuracy:19.092% F
HSR:23.123% D-
Pulsar LSW
C+
Kills:1,156
Deaths:1,185
KDR:0.976
Accuracy:20.091% C--
HSR:23.270% C+
Ursa
C++
Kills:1,149
Deaths:1,298
KDR:0.885
Accuracy:22.419% C+
HSR:25.065% C++
NS-15M2
D
Kills:824
Deaths:765
KDR:1.077
Accuracy:19.743% D
HSR:20.024% D
VX29 Polaris
C
Kills:277
Deaths:431
KDR:0.643
Accuracy:21.738% C
HSR:15.885% D--
Lasher X2
B++
Kills:170
Deaths:260
KDR:0.654
Accuracy:16.437% D*
HSR:5.294% B++
Kills:10,072
Deaths (as Heavy Assault):7,795
Deaths (to Heavy Assaults):14,162
KDR:1.29211
Kill Difference:2,277
Playtime:958.830 hours
Usage:19%
Score:9.113m
Score/min:158
Accuracy (listed only):19.127%
HSR (listed only):18.165%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:1,159
Deaths:1,728
KDR:0.671
Accuracy:21.187% C--
HSR:15.703% D
Eridani SX5
C+
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% C+
HSR:15.199% D
Zenith VX-5
D
Kills:1,158
Deaths:1,411
KDR:0.821
Accuracy:22.016% D
HSR:16.062% D-
NS-7 PDW
B++
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% B++
HSR:8.902% D**
NS-11C
C--
Kills:1,151
Deaths:1,503
KDR:0.766
Accuracy:21.253% C--
HSR:15.552% D
MKV Suppressed
C-
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% C-
HSR:12.576% D--
Sirius SX12
C
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% C
HSR:9.163% D**
Skorpios
C
Kills:991
Deaths:1,843
KDR:0.538
Accuracy:20.631% F
HSR:18.769% C
Pandora VX25
C++
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% C+
HSR:15.682% C++
Solstice VE3
C*
Kills:186
Deaths:251
KDR:0.741
Accuracy:19.755% D
HSR:20.968% C*
NS Baron G5
D--
Kills:98
Deaths:160
KDR:0.613
Accuracy:32.299% D--
HSR:6.122% F-
Phobos VX86
B**
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% F*
HSR:22.222% B**
VX6-7
C++
Kills:51
Deaths:92
KDR:0.554
Accuracy:20.947% D
HSR:21.569% C++
Kills:10,434
Deaths (as Light Assault):14,711
Deaths (to Light Assaults):8,744
KDR:0.70927
Kill Difference:4,277
Playtime:359.334 hours
Usage:7%
Score:5.431m
Score/min:252
Accuracy (listed only):24.721%
HSR (listed only):15.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C
Kills:1,161
Deaths:1,713
KDR:0.678
Accuracy:23.698% C
HSR:11.111% D**
Eridani SX5
C+
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% C+
HSR:15.199% D
NS-7 PDW
B++
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% B++
HSR:8.902% D**
MKV Suppressed
C-
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% C-
HSR:12.576% D--
Sirius SX12
C
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% C
HSR:9.163% D**
Skorpios
C
Kills:991
Deaths:1,843
KDR:0.538
Accuracy:20.631% F
HSR:18.769% C
Pandora VX25
C++
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% C+
HSR:15.682% C++
Terminus VX-9
C-
Kills:828
Deaths:1,350
KDR:0.613
Accuracy:19.365% D*
HSR:22.343% C-
Pulsar VS1
C+
Kills:646
Deaths:827
KDR:0.781
Accuracy:22.593% C+
HSR:15.325% D
H-V45
D
Kills:207
Deaths:277
KDR:0.747
Accuracy:18.729% D--
HSR:14.976% D
NS Baron G5
D--
Kills:98
Deaths:160
KDR:0.613
Accuracy:32.299% D--
HSR:6.122% F-
Phobos VX86
B**
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% F*
HSR:22.222% B**
Kills:9,571
Deaths (as Combat Medic):13,893
Deaths (to Combat Medics):6,112
KDR:0.68891
Kill Difference:4,322
Playtime:500.951 hours
Usage:10%
Score:6.808m
Score/min:227
Accuracy (listed only):25.050%
HSR (listed only):14.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% C+
HSR:15.199% D
NS-7 PDW
B++
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% B++
HSR:8.902% D**
MKV Suppressed
C-
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% C-
HSR:12.576% D--
Sirius SX12
C
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% C
HSR:9.163% D**
Skorpios
C
Kills:991
Deaths:1,843
KDR:0.538
Accuracy:20.631% F
HSR:18.769% C
Parallax VX3
B*
Kills:441
Deaths:170
KDR:2.594
Accuracy:41.563% B
HSR:84.354% B*
NS-44 Commissioner
B+
Kills:298
Deaths:792
KDR:0.376
Accuracy:29.876% D
HSR:25.839% B+
NS-357 Underboss
A+
Kills:114
Deaths:391
KDR:0.292
Accuracy:33.838% C
HSR:31.579% A+
Artemis VX26
C**
Kills:74
Deaths:128
KDR:0.578
Accuracy:24.829% C--
HSR:24.324% C**
V10
C++
Kills:65
Deaths:68
KDR:0.956
Accuracy:36.744% D
HSR:78.462% C++
VA39 Spectre
D--
Kills:63
Deaths:48
KDR:1.313
Accuracy:21.466% F-
HSR:26.984% D--
NS-61 Emissary
A
Kills:62
Deaths:59
KDR:1.051
Accuracy:30.672% B+
HSR:24.194% A
NS-30 Vandal
C
Kills:61
Deaths:52
KDR:1.173
Accuracy:30.975% C
HSR:16.393% D*
Kills:6,764
Deaths (as Infiltrator):9,664
Deaths (to Infiltrators):5,503
KDR:0.69992
Kill Difference:2,900
Playtime:390.804 hours
Usage:8%
Score:4.550m
Score/min:194
Accuracy (listed only):28.519%
HSR (listed only):28.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:5,684
Deaths:2,665
KDR:2.133
Accuracy:17.603% C+
HSR:16.678% D
Nebula VM20
C+
Kills:5,617
Deaths:2,664
KDR:2.108
Accuracy:17.158% C+
HSR:16.877% D
Comet VM2
C+
Kills:218
Deaths:267
KDR:0.816
Accuracy:42.980% C+
HSR:1.835% D*
NS-10 Burster
B
Kills:203
Deaths:189
KDR:1.074
Accuracy:30.258% C*
HSR:8.867% B
Comet VM2
C+
Kills:162
Deaths:265
KDR:0.611
Accuracy:44.216% C+
HSR:3.086% D
NS-10 Burster
B+
Kills:161
Deaths:189
KDR:0.852
Accuracy:30.403% C++
HSR:8.075% B+
Quasar VM1
D
Kills:52
Deaths:2
KDR:26
Accuracy:10.568% D*
HSR:15.385% D
Kills:12,097
Deaths (as MAX Suit):3,120.500
Deaths (to MAX Suits):3,588
KDR:3.87662
Kill Difference:8,976.500
Playtime:314.717 hours
Usage:6%
Score:7.334m
Score/min:388
Accuracy (listed only):27.598%
HSR (listed only):10.115%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:91
V. Kills:18 N/A
Deaths:110
KDR:0.827
Accuracy:32.877% D--
KPH:3.800 D*
VKPH:0.700 D*
Dual Photon Pods
D--
Kills:83
V. Kills:11 N/A
Deaths:28
KDR:2.964
Accuracy:36.007% F-
KPH:22.600 D--
VKPH:3 D*
Kills:174 (91 + 0)
Deaths:138
KDR:1.261
VKDR:0.210
Vehicle Kills:29
Kill Difference:36
Playtime:27.879 hours
Usage:1%
Score:0.238m
Score/min:142
Piloting Accuracy:32.877%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:624
V. Kills:551 113%
Deaths:267
KDR:2.337
Accuracy:31.129% D
KPH:20.200 D
VKPH:17.800 C--
L105 Zephyr
U
Kills:604
V. Kills:42 N/A
Deaths:100
KDR:6.040
Accuracy:39.401% C-
KPH:2,174,400 U
VKPH:151,200 U
CAS30 Tank Buster
D--
Kills:223
V. Kills:229 97%
Deaths:1,017
KDR:0.219
Accuracy:33.927% D*
KPH:1.700 D--
VKPH:1.700 D*
Dual-75 Duster
C++
Kills:134
V. Kills:6 N/A
Deaths:12
KDR:11.167
Accuracy:33.080% D
KPH:72 C++
VKPH:3.200 C
L105 Zephyr PX
D-
Kills:74
V. Kills:6 N/A
Deaths:1
KDR:74
Accuracy:41.682% D*
KPH:50.900 D-
VKPH:4.100 D--
Kills:1,659 (223 + 1,436)
Deaths:1,397
KDR:1.188
VKDR:0.597
Vehicle Kills:834
Kill Difference:262
Playtime:168.792 hours
Usage:3%
Score:1.594m
Score/min:157
Piloting Accuracy:33.927%
Gunner Accuracy:41.682%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:462
V. Kills:53 N/A
Deaths:101
KDR:4.574
Accuracy:50.158% C*
KPH:21.200 D*
VKPH:2.400 D**
Skyguard
C
Kills:108
V. Kills:126 85%
Deaths:44
KDR:2.455
Accuracy:29.946% C++
KPH:7.100 D--
VKPH:8.300 C
L100 Python AP
D-
Kills:95
V. Kills:79 119%
Deaths:32
KDR:2.969
Accuracy:44.216% D**
KPH:15.700 D--
VKPH:13 D-
L100 Python HEAT
C+
Kills:53
V. Kills:33 156%
Deaths:12
KDR:4.417
Accuracy:43.257% D-
KPH:18.300 D
VKPH:11.400 C+
Kills:718 (718 + 0)
Deaths:189
KDR:3.799
VKDR:1.540
Vehicle Kills:291
Kill Difference:529
Playtime:45.907 hours
Usage:1%
Score:0.579m
Score/min:210
Driving Accuracy:43.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:509
V. Kills:361 141%
Deaths:119
KDR:4.277
Accuracy:45.715% C
KPH:17.700 D*
VKPH:12.600 D
Saron HRB
C--
Kills:503
V. Kills:311 161%
Deaths:120
KDR:4.192
Accuracy:36.857% D-
KPH:18.800 D
VKPH:11.700 C--
Supernova FPC
D-
Kills:325
V. Kills:207 156%
Deaths:144
KDR:2.257
Accuracy:41.593% D**
KPH:15.400 D-
VKPH:9.800 D*
Proton II PPA
C+
Kills:190
V. Kills:5 N/A
Deaths:19
KDR:10
Accuracy:21.033% C-
KPH:53.100 C+
VKPH:1.400 D*
Supernova VPC
D--
Kills:163
V. Kills:29 N/A
Deaths:66
KDR:2.470
Accuracy:45.817% C--
KPH:18.800 D*
VKPH:3.300 D--
Supernova PC
D
Kills:117
V. Kills:29 390%
Deaths:56
KDR:2.089
Accuracy:40.372% D--
KPH:13.800 D
VKPH:3.400 D**
Kills:1,807 (605 + 1,202)
Deaths:524
KDR:3.448
VKDR:1.798
Vehicle Kills:942
Kill Difference:1,283
Playtime:97.161 hours
Usage:2%
Score:2.038m
Score/min:350
Driving Accuracy:40.372%
Gunner Accuracy:21.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:460
V. Kills:51 N/A
Deaths:63
KDR:7.302
Accuracy:28.675% D--
KPH:72.700 C
VKPH:8.100 B+
E540 Halberd-H
D
Kills:302
V. Kills:202 149%
Deaths:101
KDR:2.990
Accuracy:55.688% C
KPH:25.600 D-
VKPH:17.100 D
Saron HRB-H
C-
Kills:175
V. Kills:132 132%
Deaths:69
KDR:2.536
Accuracy:51.829% C-
KPH:26.200 D
VKPH:19.800 C-
Aphelion VEX-4H
D
Kills:75
V. Kills:84 88%
Deaths:41
KDR:1.829
Accuracy:37.131% D--
KPH:17.300 D*
VKPH:19.400 D
M40 Fury-H
C
Kills:67
V. Kills:5 N/A
Deaths:13
KDR:5.154
Accuracy:39.580% C
KPH:76.900 C
VKPH:5.700 D
Kills:1,079 (0 + 1,079)
Deaths:287
KDR:3.760
VKDR:1.652
Vehicle Kills:474
Kill Difference:792
Playtime:29.986 hours
Usage:1%
Score:0.619m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:39.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:209
V. Kills:106 195%
Deaths:69
KDR:3.029
Accuracy:39.065% C+
KPH:12.500 D
VKPH:6.400 C
M60-G Bulldog
B+
Kills:188
V. Kills:32 N/A
Deaths:29
KDR:6.483
Accuracy:39.637% B+
KPH:26.200 C+
VKPH:4.500 C-
M20 Basilisk
C
Kills:145
V. Kills:102 141%
Deaths:62
KDR:2.339
Accuracy:39.047% C+
KPH:11.200 D-
VKPH:7.900 C
M40 Fury
C-
Kills:144
V. Kills:36 389%
Deaths:21
KDR:6.857
Accuracy:37.873% C*
KPH:29.100 D
VKPH:7.300 C-
M40 Fury
C+
Kills:135
V. Kills:18 N/A
Deaths:29
KDR:4.655
Accuracy:36.849% C+
KPH:35.700 D
VKPH:4.800 D--
M12 Kobalt
D
Kills:71
V. Kills:1 N/A
Deaths:17
KDR:4.176
Accuracy:14.169% D
KPH:28.900 D--
VKPH:0.400 D*
M60-G Bulldog
D-
Kills:56
V. Kills:9 N/A
Deaths:21
KDR:2.667
Accuracy:35.565% C+
KPH:21.700 D-
VKPH:3.500 D-
Kills:948 (0 + 948)
Deaths:248
KDR:3.823
VKDR:1.226
Vehicle Kills:304
Kill Difference:700
Playtime:50.554 hours
Usage:1%
Score:0.661m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:35.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:13 357%
Deaths:165
KDR:0.303
Accuracy:42.283% N/A
KPH:6.700 N/A
VKPH:1.700 N/A
Kills:50 (50 + 0)
Deaths:165
KDR:0.303
VKDR:0.079
Vehicle Kills:13
Kill Difference:115
Playtime:7.491 hours
Usage:0%
Score:0.027m
Score/min:61
Driving Accuracy:42.283%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 10,1669,51029232.568B++31.0556.437%B**2.124%C+83A*5.7B+397114.6h4.2B*7.4B**
Nebula VM20 5,7275,6842,6652.133C+0.6217.603%C+16.678%D26.7CN/A123212.7h12.7B**72.2B+
Nebula VM20 5,6695,6172,6642.108C+0.5917.158%C+16.877%D26.4CN/A124212.5h12.7B**73.8B+
M60-A Bulldog 5,9745,48020826.346B+24.8354.399%B*2.245%C+81.5A*7.4B*44467.2h4.2B*7.7B**
SVA-88 2,3482,3382,2841.024C0.4918.438%D--14.799%D**13.5D*N/A61173.3h12.8C69.2C
Flare VE6 1,6291,6183205.056M**3.5418.184%D15.389%D*15.5D-N/A121104.2h10.7C++58.8C+
Orion VS54 1,3891,3818915.517S14.0016.006%D--20.637%D12D-N/A117114.7h12.8C++79.7C+
Proximity Mine 1,2021,2018391.431D0.0948.355%B++N/A71.1D--N/A27416.9h1.4A+2.9A
Equinox VE2 1,1811,1611,7130.678C--0.8423.698%C11.111%D**9.6D*N/A41120.9h14.3C60.3C+
Betelgeuse 54-A 1,1701,1591,1630.997C--0.5219.092%F23.123%D-21.6D*N/A7653.6h10.9C+57.3D-
Serpent VE92 1,1671,1591,7280.671C0.8521.187%C--15.703%D10.1D-N/A60114.9h13.1C++61.8C+
Eridani SX5 1,1641,1581,7190.674C-0.8425.584%C+15.199%D18.7DN/A9462h11.4B44.6C**
Zenith VX-5 1,1681,1581,4110.821C0.7022.016%D16.062%D-13.9DN/A4283.3h13.7C+62.5C+
NS-7 PDW 1,1621,1571,3410.863C+0.6528.019%B++8.902%D**18.4CN/A8462.9h13.9B49.8B+
Pulsar LSW 1,1671,1561,1850.976C0.5420.091%C--23.27%C+28.8C-N/A8740.1h11.2B+55.7C*
Force-Blade 1,1891,15120,0780.057B**1.4635.815%B+1.216%D-0.9C++N/A41246.8h2.4C**6.7C**
NS-11C 1,1681,1511,5030.766C0.7521.253%C--15.552%D14.1DN/A5981.4h13.6C**63.9C++
Ursa 1,1641,1491,2980.885C0.6322.419%C+25.065%C++22DN/A6552.3h10.1B+45.2B
MKV Suppressed 1,1701,1451,7180.666C--0.8523.413%C-12.576%D--16.9DN/A10867.6h14.6C++62.3C+
Sirius SX12 1,1501,1351,3350.85C+0.6723.139%C9.163%D**15.6DN/A7872.7h14.2C**61.2C*
Tank Mine 1,8851,0548701.211D0.3123.499%DN/A53D--41.8D97419.9h1.4B*5.9C**
Skorpios 1,0209911,8430.538D0.9820.631%F18.769%C8.3D**N/A32119.7h14.3D**69.5F-
Pandora VX25 9899821,4700.668C--0.8537.738%C+15.682%C++14.5D-N/A5567.8h5C13.4C+
C-4 1,4449009680.93C0.5920.063%D--N/A35D--21.2C--60525.7h1.6C+7.8C
Terminus VX-9 8378281,3500.613C--0.9019.365%D*22.343%C-8D*N/A37102.9h11.7B60.3C
NS-15M2 8308247651.077C+0.4419.743%D20.024%D21.7DN/A5737.9h12.2C**61.6C+
Pulsar VS1 6586468270.781C+0.7422.593%C+15.325%D15.2DN/A6042.6h14.3C*63.2C*
C150 Dalton 1,1756242672.337C--0.8231.129%DN/A20.2D17.8C--41430.9h4.6C+14.9C
L105 Zephyr 6466041006.04C4.5239.401%C-N/A6040U420U24760400.1h4.6B**11.6B++
E540 Halberd 8705091194.277C2.7645.715%C2.161%C17.7D*12.6D25428.7h6.4C14.1C
Saron HRB 8145031204.192C+2.6836.857%D-1.392%C18.8D11.6D30026.7h18.4B++50C*
L100 Python HESH 5154621014.574D3.0650.158%C*2.381%B++21.2D*2.4D**13021.8h3.1C*6.2B+
Proton II PPA-H 511460637.302C5.7928.675%D--N/A73C8.1B+3016.3h9.9C++34.4C
Parallax VX3 4434411702.594C+1.0841.563%B84.354%B*18.8DN/A8223.4h2B+4.9B+
C-4 ARX 5523322611.272C0.2422.04%D--N/A41D**27.2C--5238.1h1.3C+6.1D
Supernova FPC 5323251442.257C--0.7441.593%D**2.154%C15.4D-9.8D*58621.1h4.3B++10.4C*
E540 Halberd-H 5043021012.99C-1.4755.688%C1.325%C-25.6D-17.1D26711.8h7.7C-13.9C--
NS-44 Commissioner 3062987920.376C--1.1429.876%D25.839%B+6.6D--N/A3445h4.8D16C--
VX29 Polaris 2782774310.643D0.8721.738%C15.885%D--20.8D-N/A16213.3h11.7C**54C++
NS Decimator 4902676770.394D1.1254.882%D1.124%D-13.8D*11.6C-22919.3h7D*12.7D**
M60-A Bulldog 289253942.691C-1.1730.008%D1.186%C2530U360U11521700.1h6.1C+20.4C
A30 Walker 479244872.805C*1.2924.073%CN/A12.4B*11.9B*49219.7h151.8B**630.6B++
CAS30 Tank Buster 4522231,0170.219D1.3033.927%D*N/A1.7D--1.7D*66134.6h95.2D--280.7D*
Comet VM2 3592182670.816C+0.7042.98%C+1.835%D*7.2D4.6C++14830.4h21.1C*49.1C**
M20 Basilisk 315209693.029C++1.5139.065%C+6.22%C++12.5D6.3C-20916.7h111.4C285.3C+
H-V45 2082072770.747C0.7718.729%D--14.976%D12D-N/A11317.3h12.1B+64.8C+
NS-10 Burster 3422031891.074C*0.4430.258%C*8.867%B4.6C-3.2C11644.1h134.9C++445.7C**
Proton II PPA 1951901910C8.4821.033%C-1.053%D--52.8C+1.4D*3563.6h7.6B++36B+
M60-G Bulldog 220188296.483B+4.9739.637%B+1.064%D*26.1C+4.4C-2377.2h5.5B*13.8B*
Solstice VE3 1871862510.741C+0.7819.755%D20.968%C*9.8DN/A17519h12.2B++61.9C*
Saron HRB-H 307175692.536C-1.0251.829%C-N/A26.1D19.7C-5376.7h21.3B+41.1B
Frag Grenade 1731711171N/A169.4836.927%D*N/A855A+10B+61100.2h2.4A6.5B+
Sticky Grenade 1711701170N/A168.4844.276%D-N/A566.7D-3.3D-20340.3h2.9D6.6D
Lasher X2 1781702600.654C0.8616.437%D*5.294%B++12.9D-N/A10913.2h20.5C+124.8D
Supernova VPC 192163662.47D0.9545.817%C--N/A18.7D*3.3D--2188.7h2.8B+6.2C**
Comet VM2 2881622650.611C--0.9144.216%C+3.086%D6D--4.7C+12326.8h27.3C++61.6C++
MAX Punch 1781623,1650.051C-1.4737.599%DN/A0.6DN/A3281.5h2C++5.5C++
NS-10 Burster 2841611890.852C0.6630.403%C++8.075%B+3.7D-2.9D10143h164.3C540.5C+
Lancer VS22 4011534110.372C-1.1453.695%D--N/A6.7D-10.9C27222.8h30.6C+57C
M20 Basilisk 247145622.339C0.8239.047%C+3.448%D-11.2D-7.9C19212.9h138.5D-354.8C-
M40 Fury 180144216.857C++5.3437.873%C*N/A28.8D7.2C-2235h12.7B33.6B+
Hades VSH4 2161361960.694C**0.8268.13%C+2.941%B15.6C+9.2C+2448.7h6.2B**9B**
M40 Fury 153135294.655C3.1436.849%C+1.481%C35.5D4.7D--2803.8h11.3B+30.7B+
Dual-75 Duster 1401341211.167C+9.6533.08%DN/A70.5C+3.2C2681.9h5.2B+15.7C++
Auraxium Force-Blade 14013310,5600.013D1.5026.344%C6.767%C+0.2DN/A1607.7h2.9D*11.2C+
Supernova PC 146117562.089C-0.5740.372%D--2.564%C++13.8D3.4D**3738.5h3.2A7.8B*
NS-357 Underboss 1161143910.292D1.2233.838%C31.579%A+4.2D*N/A1527.3h5.9D**17.4D
Skyguard 234108442.455C+0.9429.946%C++2.778%B+7.1D--8.3C23915.2h164.7D549.9C
Lumine Edge 1181085,0900.021C1.5021.609%C-15.741%C+0.3DN/A2408.8h2.6F--12.1D
NS Baron G5 99981600.613D0.9032.299%D--6.122%F-11D--N/A748.9h4.7C++14.5C+
L100 Python AP 17495322.969C1.4544.216%D**2.105%C--15.6D*13D-3316.1h6.8C++15.4C-
S1 21991245.5U43.9860.481%B1.099%D--13.8D-19.4B**5756.6h8.8D-14.6C
Light PPA 109911100.827C0.6932.877%D--N/A3.8D*N/A7924.2h25.6D--77.9D--
Dual Photon Pods 9483282.964C-1.4536.007%F-2.41%A++22.4D--3D*5593.7h24.9C+69.1D
Aphelion VEX-4H 15975411.829C0.3137.131%D--2.667%C17.4D*19.5D3224.3h92.5D-249.1D*
Artemis VX26 76741280.578D0.9424.829%C--24.324%C**16.8D-N/A1264.4h14.7D59.4C--
L105 Zephyr PX 8074174S72.4841.682%D*N/A49.3D-4D--2221.5h6D14.3D-
Nemesis VSH9 18073900.811C*0.7158.985%C--N/A6.7D9.8C+29510.9h11.8D**20D**
M12 Kobalt 7271174.176D-2.6614.169%D14.085%D-28.4D--N/A1592.5h23D162.3C-
M40 Fury-H 7267135.154C--3.6439.58%C2.985%A*74.4C5.6D3210.9h7.6C*19.2C*
V10 6565680.956D-0.5636.744%D78.462%C++14.8D-N/A1094.4h2.4C+6.6C+
VA39 Spectre 6363481.313C+0.2021.466%F-26.984%D--9.7D-N/A1156.5h5.2B+24.3C
Phobos VX86 64631400.45D1.0725.392%F*22.222%B**7.6D*N/A558.3h2.8C11.1F-
NS-61 Emissary 6262591.051B0.4730.672%B+24.194%A15.1DN/A444.1h12.5C**40.8B+
NS-30 Vandal 6161521.173C0.3430.975%C16.393%D*33.9C+N/A1931.8h4.4B**14.1B+
A30 Walker 11861441.386C0.1325.57%C-N/A8.6C+8B++2847.1h166.5C**651.1C*
MANA Anti-Vehicle Turret 12357820.695D0.8248.05%D**5.263%B**570D660C-1303900.1h14.9C31D-
M60-G Bulldog 6556212.667D1.1535.565%C+N/A21.5D-3.5D-3062.6h6.1B+17.1B
L100 Python HEAT 8653124.417C+2.9043.257%D-5.66%A*18.3D11.4C+4082.9h6.4C+14.8C
Quasar VM1 5352226U24.4810.568%D*15.385%D11.1D--N/A2344.7h15.5C+146.3C
VX6-7 5251920.554C--0.9620.947%D21.569%C++8.8D-N/A1505.8h18D*85.7D
M40 Fury-F 63501650.303D1.2142.283%DN/A6.7D-1.7D--617.5h13C+30.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter352,2002.4h
Restoration Kit1332,2273.6h
Nano-Armor Kit1,8654,242,967550.1h
Anti-Vehicle MANA Turret484272.7h
Spawn Beacon562,6603.2h
Nanite Revive Grenade01,7520.5h
Medical Applicator1,407278,72865h
Deconstruction Tool18850.1h
Spitfire Auto-Turret111030.4h
Ammunition Package391,5511.9h
Medical Kit1,4626,87720.1h
Nano-Repair Grenade0560h
Shield Recharging Field133280.2h
Recon Detection Device1196,30811.8h
Smoke Grenade01620h

Check the help document for the dictionary if you want to learn more about words used here.


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