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Castellan Jos[GOTR] Jos
VS BR 61

KDR: 1.53

Score: 101.9m

Last Seen: Aug 3rd, 2020 11:11 PM
- OFFLINE - 23 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M60-A Bulldog Nebula VM20 M60-A Bulldog Nebula VM20 SVA-88 Flare VE6 Orion VS54 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 2530TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.734%17.239%35726132321,5620.9065380.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%-0.102C+-0.583D-0.287CHEAD ++ (~6.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.189C++12.50.128C++47.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.705%1.258%152134731825323230.12559298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.885%-0.37C--0.263C-1.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.1-0.379C-75.5-0.42C--148.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.756%2.199%53713421,36428725830.47493234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.172%-0.899D---0.183C-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.9-0.382C-16.8-0.353C-36.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.932%1.578%1761513344,626331022251.39758208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%-0.02C+-0.702D--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.593B+17.30.562B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.575%77.329%17631346569136820.415632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.227%-0.209C0.661B+2.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.269C*2.40.237C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.113%16.077%176213471,045172180.607205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-0.385C-0.245C++-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.011C+4.9-0.013C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.9m540.4%365 (21.9k)317 (19k)1.5264886,16456,4461.7654861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349248710.456%8.096%8505:4117

10% Combat Medic52% Engineer18% Heavy Assault7% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:06 AMSep 25th, 2014 11:46 PMAug 3rd, 2020 9:15 PM (2d) (PST)Aug 3rd, 2020 9:16 PM (2d) (PST)Aug 3rd, 2020 7:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731252480.2680.1760.0221.7680.05982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3657,49014,87516111106419,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5357.9h/223.2d 13,490 6,976 35,286 568.2k 6,948 11,134 18,980 119.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:1,159
Deaths:1,728
KDR:0.671
Accuracy:21.187% D*
HSR:15.703% D--
Zenith VX-5
D*
Kills:1,158
Deaths:1,411
KDR:0.821
Accuracy:22.016% D*
HSR:16.062% D*
NS-11C
D-
Kills:1,151
Deaths:1,503
KDR:0.766
Accuracy:21.249% D*
HSR:15.552% D-
Pandora VX25
C
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% D-
HSR:15.682% C
Solstice VE3
C+
Kills:186
Deaths:251
KDR:0.741
Accuracy:19.755% D*
HSR:20.968% C+
NS Baron G5
F
Kills:98
Deaths:162
KDR:0.605
Accuracy:32.140% F
HSR:6.122% F-
VX6-7
D--
Kills:84
Deaths:220
KDR:0.382
Accuracy:20.048% F
HSR:16.667% D--
Phobos VX86
B+
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% T*
HSR:22.222% B+
Kills:4,881
Deaths (as Engineer):6,885
Deaths (to Engineers):16,614
KDR:0.70893
Kill Difference:2,004
Playtime:2,783.981 hours
Usage:52%
Score:68.413m
Score/min:410
Accuracy (listed only):24.941%
HSR (listed only):16.122%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D**
Kills:2,338
Deaths:2,284
KDR:1.024
Accuracy:18.438% D**
HSR:14.799% D**
Flare VE6
D**
Kills:1,618
Deaths:320
KDR:5.056
Accuracy:18.184% D**
HSR:15.389% D**
Orion VS54
D-
Kills:1,407
Deaths:165
KDR:8.527
Accuracy:15.861% F
HSR:21.109% D-
Betelgeuse 54-A
D**
Kills:1,159
Deaths:1,163
KDR:0.997
Accuracy:19.092% F--
HSR:23.123% D**
Pulsar LSW
D
Kills:1,156
Deaths:1,185
KDR:0.976
Accuracy:20.091% D*
HSR:23.270% D
Ursa
C
Kills:1,149
Deaths:1,298
KDR:0.885
Accuracy:22.419% D
HSR:25.065% C
NS-15M2
D*
Kills:837
Deaths:816
KDR:1.026
Accuracy:19.538% F
HSR:20.430% D*
VX29 Polaris
D--
Kills:277
Deaths:431
KDR:0.643
Accuracy:21.738% D--
HSR:15.885% D*
Kills:9,941
Deaths (as Heavy Assault):7,662
Deaths (to Heavy Assaults):14,426
KDR:1.29744
Kill Difference:2,279
Playtime:967.143 hours
Usage:18%
Score:9.200m
Score/min:159
Accuracy (listed only):19.420%
HSR (listed only):19.884%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:1,159
Deaths:1,728
KDR:0.671
Accuracy:21.187% D*
HSR:15.703% D--
Eridani SX5
D-
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% D-
HSR:15.199% D--
Zenith VX-5
D*
Kills:1,158
Deaths:1,411
KDR:0.821
Accuracy:22.016% D*
HSR:16.062% D*
NS-7 PDW
C+
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% C+
HSR:8.902% D**
NS-11C
D-
Kills:1,151
Deaths:1,503
KDR:0.766
Accuracy:21.249% D*
HSR:15.552% D-
MKV Suppressed
D--
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% D--
HSR:12.576% D*
Sirius SX12
D-
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% D-
HSR:9.163% D**
Skorpios
D
Kills:992
Deaths:1,859
KDR:0.534
Accuracy:20.660% F--
HSR:18.851% D
Pandora VX25
C
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% D-
HSR:15.682% C
Solstice VE3
C+
Kills:186
Deaths:251
KDR:0.741
Accuracy:19.755% D*
HSR:20.968% C+
NS Baron G5
F
Kills:98
Deaths:162
KDR:0.605
Accuracy:32.140% F
HSR:6.122% F-
VX6-7
D--
Kills:84
Deaths:220
KDR:0.382
Accuracy:20.048% F
HSR:16.667% D--
Phobos VX86
B+
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% T*
HSR:22.222% B+
Kills:10,468
Deaths (as Light Assault):14,857
Deaths (to Light Assaults):8,900
KDR:0.70458
Kill Difference:4,389
Playtime:365.754 hours
Usage:7%
Score:5.496m
Score/min:250
Accuracy (listed only):24.642%
HSR (listed only):14.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
D*
Kills:1,161
Deaths:1,713
KDR:0.678
Accuracy:23.698% D*
HSR:11.111% D**
Eridani SX5
D-
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% D-
HSR:15.199% D--
NS-7 PDW
C+
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% C+
HSR:8.902% D**
MKV Suppressed
D--
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% D--
HSR:12.576% D*
Sirius SX12
D-
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% D-
HSR:9.163% D**
Skorpios
D
Kills:992
Deaths:1,859
KDR:0.534
Accuracy:20.660% F--
HSR:18.851% D
Pandora VX25
C
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% D-
HSR:15.682% C
Terminus VX-9
D-
Kills:828
Deaths:1,350
KDR:0.613
Accuracy:19.365% F-
HSR:22.343% D-
Pulsar VS1
D-
Kills:646
Deaths:827
KDR:0.781
Accuracy:22.593% D-
HSR:15.325% D--
H-V45
D*
Kills:207
Deaths:277
KDR:0.747
Accuracy:18.729% F-
HSR:14.976% D*
NS Baron G5
F
Kills:98
Deaths:162
KDR:0.605
Accuracy:32.140% F
HSR:6.122% F-
Phobos VX86
B+
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% T*
HSR:22.222% B+
Kills:9,572
Deaths (as Combat Medic):13,911
Deaths (to Combat Medics):6,220
KDR:0.68809
Kill Difference:4,339
Playtime:510.905 hours
Usage:10%
Score:6.925m
Score/min:226
Accuracy (listed only):25.039%
HSR (listed only):14.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% D-
HSR:15.199% D--
NS-7 PDW
C+
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% C+
HSR:8.902% D**
MKV Suppressed
D--
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% D--
HSR:12.576% D*
Sirius SX12
D-
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% D-
HSR:9.163% D**
Skorpios
D
Kills:992
Deaths:1,859
KDR:0.534
Accuracy:20.660% F--
HSR:18.851% D
Parallax VX3
B++
Kills:441
Deaths:170
KDR:2.594
Accuracy:41.463% C+
HSR:84.354% B++
NS-44 Commissioner
C+
Kills:304
Deaths:829
KDR:0.367
Accuracy:30.607% D*
HSR:25.329% C+
NS-357 Underboss
B+
Kills:114
Deaths:391
KDR:0.292
Accuracy:33.821% D-
HSR:31.579% B+
Artemis VX26
C+
Kills:74
Deaths:128
KDR:0.578
Accuracy:24.829% D*
HSR:24.324% C+
V10
C+
Kills:65
Deaths:68
KDR:0.956
Accuracy:36.744% D*
HSR:78.462% C+
VA39 Spectre
D--
Kills:63
Deaths:48
KDR:1.313
Accuracy:21.466% F--
HSR:26.984% D--
NS-61 Emissary
B++
Kills:62
Deaths:59
KDR:1.051
Accuracy:30.672% C+
HSR:24.194% B++
NS-30 Vandal
D--
Kills:61
Deaths:52
KDR:1.173
Accuracy:30.975% D--
HSR:16.393% D**
Kills:6,771
Deaths (as Infiltrator):9,717
Deaths (to Infiltrators):5,588
KDR:0.69682
Kill Difference:2,946
Playtime:391.755 hours
Usage:7%
Score:4.553m
Score/min:194
Accuracy (listed only):28.569%
HSR (listed only):28.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:5,696
Deaths:2,686
KDR:2.121
Accuracy:17.572% D--
HSR:16.678% D*
Nebula VM20
D-
Kills:5,623
Deaths:2,685
KDR:2.094
Accuracy:17.123% D-
HSR:16.913% D--
Comet VM2
D
Kills:218
Deaths:271
KDR:0.804
Accuracy:42.806% D
HSR:1.835% D*
NS-10 Burster
B++
Kills:203
Deaths:192
KDR:1.057
Accuracy:30.296% C
HSR:8.867% B++
Comet VM2
D
Kills:167
Deaths:269
KDR:0.621
Accuracy:44.038% D
HSR:2.994% D
NS-10 Burster
B++
Kills:162
Deaths:192
KDR:0.844
Accuracy:30.442% D
HSR:8.025% B++
Quasar VM1
D-
Kills:52
Deaths:2
KDR:26
Accuracy:10.568% F
HSR:15.385% D-
Kills:12,121
Deaths (as MAX Suit):3,148.500
Deaths (to MAX Suits):3,625
KDR:3.84977
Kill Difference:8,972.500
Playtime:316.826 hours
Usage:6%
Score:7.361m
Score/min:387
Accuracy (listed only):27.549%
HSR (listed only):10.099%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D**
Kills:91
V. Kills:18 N/A
Deaths:110
KDR:0.827
Accuracy:32.877% F
KPH:3.800 D**
VKPH:0.700 D**
Dual Photon Pods
D*
Kills:83
V. Kills:11 N/A
Deaths:28
KDR:2.964
Accuracy:36.007% F*
KPH:22.600 D*
VKPH:3 D*
Kills:174 (91 + 0)
Deaths:138
KDR:1.261
VKDR:0.210
Vehicle Kills:29
Kill Difference:36
Playtime:27.879 hours
Usage:1%
Score:0.243m
Score/min:145
Piloting Accuracy:32.877%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:646
V. Kills:563 115%
Deaths:267
KDR:2.419
Accuracy:31.207% D-
KPH:20.500 D--
VKPH:17.900 D-
L105 Zephyr
U
Kills:604
V. Kills:42 N/A
Deaths:101
KDR:5.980
Accuracy:39.294% D
KPH:2,174,400 U
VKPH:151,200 U
CAS30 Tank Buster
D*
Kills:235
V. Kills:236 99%
Deaths:1,021
KDR:0.230
Accuracy:33.503% D**
KPH:1.700 D*
VKPH:1.700 D*
Dual-75 Duster
C
Kills:134
V. Kills:6 N/A
Deaths:12
KDR:11.167
Accuracy:33.080% D--
KPH:72 C
VKPH:3.200 D
L105 Zephyr PX
D--
Kills:74
V. Kills:6 N/A
Deaths:1
KDR:74
Accuracy:41.682% T*
KPH:50.900 D**
VKPH:4.100 D--
Kills:1,693 (235 + 1,458)
Deaths:1,402
KDR:1.208
VKDR:0.608
Vehicle Kills:853
Kill Difference:291
Playtime:175.308 hours
Usage:3%
Score:1.631m
Score/min:155
Piloting Accuracy:33.503%
Gunner Accuracy:41.682%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:462
V. Kills:53 N/A
Deaths:101
KDR:4.574
Accuracy:50.158% C
KPH:21.200 F
VKPH:2.400 F-
L100 Python AP
D*
Kills:109
V. Kills:85 127%
Deaths:33
KDR:3.303
Accuracy:41.930% F-
KPH:15.300 D**
VKPH:12 D*
Skyguard
D
Kills:109
V. Kills:127 85%
Deaths:44
KDR:2.477
Accuracy:29.598% C
KPH:7 D*
VKPH:8.100 D
L100 Python HEAT
C--
Kills:53
V. Kills:33 156%
Deaths:12
KDR:4.417
Accuracy:43.257% D*
KPH:18.300 D*
VKPH:11.400 C--
Kills:733 (733 + 0)
Deaths:190
KDR:3.858
VKDR:1.568
Vehicle Kills:298
Kill Difference:543
Playtime:47.403 hours
Usage:1%
Score:0.599m
Score/min:211
Driving Accuracy:43.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D*
Kills:591
V. Kills:393 150%
Deaths:121
KDR:4.884
Accuracy:41.716% D*
KPH:16.600 F
VKPH:11 D*
Saron HRB
D
Kills:513
V. Kills:316 162%
Deaths:120
KDR:4.275
Accuracy:37.035% D*
KPH:19.100 D-
VKPH:11.800 D
Supernova FPC
D**
Kills:351
V. Kills:218 160%
Deaths:147
KDR:2.388
Accuracy:40.170% F-
KPH:14.800 D**
VKPH:9.200 F
Proton II PPA
C-
Kills:190
V. Kills:5 N/A
Deaths:19
KDR:10
Accuracy:21.033% D-
KPH:53.100 C-
VKPH:1.400 D**
Supernova VPC
D*
Kills:163
V. Kills:29 N/A
Deaths:66
KDR:2.470
Accuracy:45.817% D--
KPH:18.800 F
VKPH:3.300 D*
Supernova PC
D--
Kills:117
V. Kills:29 390%
Deaths:56
KDR:2.089
Accuracy:40.372% D*
KPH:13.800 D--
VKPH:3.400 D*
Kills:1,925 (631 + 1,294)
Deaths:529
KDR:3.639
VKDR:1.871
Vehicle Kills:990
Kill Difference:1,396
Playtime:106.863 hours
Usage:2%
Score:2.166m
Score/min:338
Driving Accuracy:40.372%
Gunner Accuracy:21.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:478
V. Kills:52 N/A
Deaths:63
KDR:7.587
Accuracy:28.867% D**
KPH:72.100 D
VKPH:7.800 C*
E540 Halberd-H
D-
Kills:377
V. Kills:239 157%
Deaths:104
KDR:3.625
Accuracy:54.302% D-
KPH:26.400 D*
VKPH:16.700 D-
Saron HRB-H
D
Kills:184
V. Kills:138 132%
Deaths:70
KDR:2.629
Accuracy:51.338% D-
KPH:26.900 D-
VKPH:20.100 D
Aphelion VEX-4H
D-
Kills:77
V. Kills:85 90%
Deaths:41
KDR:1.878
Accuracy:37.156% D*
KPH:17.500 D**
VKPH:19.300 D-
M40 Fury-H
C--
Kills:67
V. Kills:5 N/A
Deaths:13
KDR:5.154
Accuracy:39.580% D
KPH:76.900 C--
VKPH:5.700 D--
Kills:1,183 (0 + 1,183)
Deaths:291
KDR:4.065
VKDR:1.784
Vehicle Kills:519
Kill Difference:892
Playtime:33.039 hours
Usage:1%
Score:0.664m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:39.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:214
V. Kills:107 198%
Deaths:69
KDR:3.101
Accuracy:38.543% D
KPH:12.300 D-
VKPH:6.200 D
M60-G Bulldog
D
Kills:188
V. Kills:32 N/A
Deaths:29
KDR:6.483
Accuracy:39.607% C+
KPH:26.100 D
VKPH:4.400 D
M20 Basilisk
C--
Kills:150
V. Kills:105 142%
Deaths:63
KDR:2.381
Accuracy:39.139% C
KPH:11.400 D--
VKPH:8 C--
M40 Fury
D
Kills:144
V. Kills:36 389%
Deaths:21
KDR:6.857
Accuracy:37.873% C+
KPH:29.100 D--
VKPH:7.300 D
M40 Fury
C
Kills:135
V. Kills:18 N/A
Deaths:29
KDR:4.655
Accuracy:36.849% C
KPH:35.700 D--
VKPH:4.800 D*
M12 Kobalt
D*
Kills:72
V. Kills:1 N/A
Deaths:17
KDR:4.235
Accuracy:14.276% D*
KPH:28.100 D*
VKPH:0.400 D**
M60-G Bulldog
D-
Kills:56
V. Kills:9 N/A
Deaths:21
KDR:2.667
Accuracy:35.670% D
KPH:21.300 D--
VKPH:3.400 D-
Kills:959 (0 + 959)
Deaths:249
KDR:3.851
VKDR:1.237
Vehicle Kills:308
Kill Difference:710
Playtime:51.625 hours
Usage:1%
Score:0.670m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:35.670%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:13 357%
Deaths:165
KDR:0.303
Accuracy:42.563% N/A
KPH:6.600 N/A
VKPH:1.700 N/A
Kills:50 (50 + 0)
Deaths:165
KDR:0.303
VKDR:0.079
Vehicle Kills:13
Kill Difference:115
Playtime:7.532 hours
Usage:0%
Score:0.027m
Score/min:60
Driving Accuracy:42.563%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 10,4519,76129333.314B+31.7956.157%B+2.09%C+82B**5.8C*391119.1h4.2B*7.5B++
Nebula VM20 5,7395,6962,6862.121C0.5917.572%D--16.678%D*26.6D--N/A123213.8h12.7B++72.3C+
M60-A Bulldog 6,1765,65920827.207B+25.6854.256%B+2.191%C+81.4A+7.4B*43969.5h4.2B**7.8B*
Nebula VM20 5,6755,6232,6852.094C0.5717.123%D-16.913%D--26.3D-N/A123213.6h12.7B++74C+
SVA-88 2,3482,3382,2841.024C--0.5018.438%D**14.799%D**13.5D*N/A61173.3h12.8D-69.2D*
Flare VE6 1,6291,6183205.056A*3.5318.184%D**15.389%D**15.5D*N/A121104.2h10.7C--58.8D--
Orion VS54 1,4151,4071658.527A*7.0015.861%F21.109%D-12D*N/A116117.2h12.8C80.7C+
Proximity Mine 1,2021,2018391.431D-0.1048.355%C**N/A71.1D*N/A27416.9h1.4B**2.9B*
Equinox VE2 1,1811,1611,7130.678D-0.8523.698%D*11.111%D**9.6D*N/A41120.9h14.3D--60.3D*
Betelgeuse 54-A 1,1701,1591,1630.997D0.5319.092%F--23.123%D**21.6D**N/A7753.6h10.9C-57.3F
Serpent VE92 1,1671,1591,7280.671D0.8621.187%D*15.703%D--10.1D-N/A60114.9h13.1C61.8C--
Eridani SX5 1,1641,1581,7190.674D0.8525.584%D-15.199%D--18.7D--N/A9462h11.4C+44.6C
Zenith VX-5 1,1681,1581,4110.821D0.7122.016%D*16.062%D*13.9D--N/A4283.3h13.7D62.5D--
NS-7 PDW 1,1621,1571,3410.863C0.6628.019%C+8.902%D**18.4D-N/A8462.9h13.9C+49.8C+
Pulsar LSW 1,1671,1561,1850.976D0.5520.091%D*23.27%D28.8D-N/A8840.1h11.2C+55.7C
Force-Blade 1,1891,15120,0800.057B++1.4735.815%C*1.216%D0.9C+N/A41248.2h2.4C++6.7B
NS-11C 1,1681,1511,5030.766C--0.7621.249%D*15.552%D-14.1D-N/A5981.4h13.6C+64C--
Ursa 1,1641,1491,2980.885D--0.6422.419%D25.065%C22D--N/A6552.3h10.1C++45.2C+
MKV Suppressed 1,1701,1451,7180.666D0.8623.413%D--12.576%D*16.9D--N/A10867.6h14.6C62.3C--
Sirius SX12 1,1501,1351,3350.85C0.6823.139%D-9.163%D**15.6D-N/A7872.7h14.2C+61.2C
Tank Mine 1,9311,0869011.205D-0.3223.49%D--N/A53D*41.2D-95920.5h1.4B*5.9C
Skorpios 1,0219921,8590.534D0.9920.66%F--18.851%D8.2D*N/A32120.8h14.4F69.9F**
Pandora VX25 9899821,4700.668D0.8637.738%D-15.682%C14.5D--N/A5567.8h5D-13.4D--
C-4 1,4569089680.938C--0.5920.149%D--N/A35.3D*21.3D61325.7h1.5D7.7D--
NS-15M2 8438378161.026C-0.5019.538%F20.43%D*21D*N/A5639.8h12.3C-62.8D-
Terminus VX-9 8378281,3500.613C0.9119.365%F-22.343%D-8D**N/A37102.9h11.7C+60.3D*
Pulsar VS1 6586468270.781D0.7522.593%D-15.325%D--14.9D-N/A6043.4h14.3C--63.2C--
C150 Dalton 1,2096462672.419D0.8931.207%D-N/A20.5D--17.9D-42131.5h4.6D-14.7D--
L105 Zephyr 6466041015.98C-4.4539.294%DN/A6040U420U24815300.1h4.6B**11.7B+
E540 Halberd 9845911214.884D3.3641.716%D*1.861%C+16.6F11D*22135.6h6.2D15D*
Saron HRB 8295131204.275C-2.7537.035%D*1.365%C+19.1D-11.7D30426.9h18.4B+49.5C
Proton II PPA-H 530478637.587C--6.0628.867%D**N/A72.4D7.9C*2966.6h10.1C+34.9D
L100 Python HESH 5154621014.574C--3.0550.158%C2.381%B**21.2F2.4F-13221.8h3.1C++6.2C+
Parallax VX3 4434411702.594C1.0741.463%C+84.354%B++18.8D--N/A8223.5h2C++4.9C++
E540 Halberd-H 6163771043.625D2.1054.302%D-1.326%C+26.4D*16.7D-26214.3h7.2D--13.3D*
Supernova FPC 5693511472.388D0.8640.17%F-1.994%C++14.8D**9.2F57723.7h4.3C*10.7D-
C-4 ARX 5693462771.249C--0.2821.805%D--N/A40.7D**26.2D5098.5h1.3C--6.2D
NS-44 Commissioner 3143048290.367D1.1630.607%D*25.329%C+6.6D*N/A3446.1h5.1D**16.7D*
NS Decimator 5082787140.389D1.1454.251%D*1.079%D-13.4F11.1D-22120.8h6.9F12.8F-
VX29 Polaris 2782774310.643D-0.8821.738%D--15.885%D*20.8D*N/A16313.3h11.7C54C
A30 Walker 501259872.977C+1.4523.9%D--N/A12.7C++11.9B++48820.4h147.4B+616.6C++
M60-A Bulldog 293257952.705D1.1830.162%D--1.167%C+2570U360U11613100.1h6.1D20.1D-
CAS30 Tank Buster 4712351,0210.23D1.3033.503%D**N/A1.7D*1.7D*64140.5h93.4F-278.8F--
Comet VM2 3592182710.804C-0.7242.806%D1.835%D*7D--4.5C14531.1h21.3C+49.8C+
M20 Basilisk 321214693.101C--1.5738.543%D6.075%C+12.3D-6.1D20417.4h110.9C287.6C
H-V45 2082072770.747C-0.7818.729%F-14.976%D*12D--N/A11317.3h12.1C+64.8D-
NS-10 Burster 3422031921.057C+0.4730.296%C8.867%B++4.6D-3.1D11644.3h135.6C+447.7C+
Proton II PPA 1951901910C8.4721.033%D-1.053%D-52.8C-1.4D**3573.6h7.6B++36C*
M60-G Bulldog 220188296.483C++4.9639.607%C+1.064%D--26.1D4.4D2377.2h5.5B++13.8B+
Solstice VE3 1871862510.741C0.7919.755%D*20.968%C+9.6DN/A17519.3h12.2C**61.9C+
Saron HRB-H 322184702.629D1.1051.338%D-N/A27.1D-20.3D5326.8h21B40.8C++
Plasma Grenade 1771751175N/A173.4737.368%FN/A875B**10C60040.2h2.4B**6.5C++
Lasher X2 1801712710.631D0.9016.531%F5.263%B*12.6D*N/A10813.6h20.8C--126D**
Sticky Grenade 1711701170N/A168.4744.276%D**N/A566.7D*3.3D--20490.3h2.9D*6.6D-
Comet VM2 2961672690.621D-0.9144.038%D2.994%D6.1D*4.7C--12227.5h26.8C+60.8C
Supernova VPC 192163662.47D-0.9445.817%D--N/A18.7F3.3D*2208.7h2.8C**6.2C+
NS-10 Burster 2851621920.844D0.6830.442%D8.025%B++3.8D*2.8D*10143.2h164.2D539.5D
MAX Punch 1781623,1930.051D1.4837.472%DN/A0.6DN/A3283.5h2C++5.5C++
Lancer VS22 4011534110.372D1.1553.67%D-N/A6.7D10.9C27422.8h30.6D57D-
M20 Basilisk 255150632.381D-0.8539.139%C3.333%D--11.5D--8C--19413.1h136.9D--349.7D-
M40 Fury 180144216.857C+5.3337.873%C+N/A28.8D--7.2D2235h12.7C++33.6C*
Hades VSH4 2161361960.694C0.8368.13%C+2.941%C*15.6C9.2C2458.7h6.2B+9B+
M40 Fury 153135294.655C-3.1336.849%C1.481%C35.5D--4.7D*2803.8h11.3B30.7C*
Dual-75 Duster 1401341211.167C9.6433.08%D--N/A70.5C3.2D2711.9h5.2C**15.7C+
Auraxium Force-Blade 14013311,5770.011D1.5222.451%D6.767%C+0.2DN/A1663.9h2.9D**13.1C
Supernova PC 146117562.089D0.5640.372%D*2.564%B+13.8D--3.4D*3788.5h3.2B**7.8B+
NS-357 Underboss 1161143910.292D1.2333.821%D-31.579%B+4.2D**N/A1527.3h5.9F--17.4F
L100 Python AP 194109333.303D1.7841.93%F-1.835%C+15.4D**12D*3087.1h6.3C-15.1D
Skyguard 236109442.477C-0.9529.598%C2.752%B**7D*8.1D23815.6h166.1D**561.3D--
Lumine Edge 1181085,0940.021C-1.5121.609%D15.741%C+0.3C--N/A2408.9h2.6T-12.1D*
NS Baron G5 99981620.605D*0.9232.14%F6.122%F-10.9D*N/A759h4.7C14.5C+
Light PPA 109911100.827D0.7032.877%FN/A3.8D**N/A8124.2h25.6F77.9F-
S1 21991245.5U43.9760.481%C+1.099%D--13.8D*19.4C**5826.6h8.8D**14.6C-
VX6-7 88842200.382D1.1420.048%F16.667%D--5.6D*N/A6515.1h19.1F--95.1F-
Dual Photon Pods 9483282.964D-1.4436.007%F*2.41%A*22.4D*3D*5683.7h24.9D69.1D**
Aphelion VEX-4H 16277411.878C--0.3537.156%D*2.597%C-17.5D**19.3D-3254.4h91.7C246.9D*
Artemis VX26 76741280.578D-0.9524.829%D*24.324%C+16.8D--N/A1274.4h14.7D*59.4D**
L105 Zephyr PX 8074174A+72.4741.682%T*N/A49.3D**4D--2221.5h6D**14.3T*
Nemesis VSH9 18073900.811C+0.7258.985%D-N/A6.7D--9.8C29810.9h11.8F-20F-
M12 Kobalt 7372174.235D2.7114.276%D*15.278%D-27.7D*N/A1602.6h23.5D-164.6C--
M40 Fury-H 7267135.154D3.6339.58%D2.985%A*74.4D5.6D--3250.9h7.6B+19.2C++
V10 6565680.956D*0.5736.744%D*78.462%C+14.8D*N/A1094.4h2.4D-6.6D--
Phobos VX86 64631400.45D-1.0825.392%T*22.222%B+7.6D**N/A558.3h2.8D--11.1T*
A30 Walker 12263441.432D-0.0925.844%F--N/A8.9D*8.3C+2857.1h165D638.3D**
VA39 Spectre 6363481.313C-0.2121.466%F--26.984%D--9.7D--N/A1166.5h5.2C++24.3D--
NS-61 Emissary 6262591.051C+0.4830.672%C+24.194%B++15.1D-N/A454.1h12.5C++40.8C*
NS-30 Vandal 6161521.173C0.3530.975%D--16.393%D**33.9DN/A1961.8h4.4B++14.1C++
MANA Anti-Vehicle Turret 12357820.695D-0.8348.05%F--5.263%A++570D-660D1306750.1h14.9F--31T-
M60-G Bulldog 6556212.667D1.1435.67%DN/A21.5D--3.5D-3012.6h6.2C*17.3C+
L100 Python HEAT 8653124.417C2.8943.257%D*5.66%M18.3D*11.4C--4212.9h6.4C--14.8C
Quasar VM1 5352226U24.4710.568%F15.385%D-11.1D*N/A2354.7h15.5C146.3C
M40 Fury-F 63501650.303D1.2242.563%D-N/A6.7D*1.7D--607.5h13.2C+31.1D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3294,436,844581.7h
Anti-Vehicle MANA Turret484272.7h
Nanite Revive Grenade01,7970.5h
Medical Applicator1,435281,07765.6h
Spawn Beacon622,7273.4h
Deconstruction Tool18850.1h
Motion Spotter352,2122.5h
Spitfire Auto-Turret111030.4h
Restoration Kit1332,2273.6h
Ammunition Package421,6412.1h
Recon Detection Device1196,30811.8h
Shield Recharging Field133280.2h
Smoke Grenade01620h
Medical Kit1,5057,02520.9h
Nano-Repair Grenade07520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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