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Jos[GOTR] Jos
VS BR 193

KDR: 1.52

Score: 99.3m

Last Seen: Jun 29th, 2019 12:47 AM
- OFFLINE - 483.1 hour(s)

Battle Rank 120 (193 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 125
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M60-A Bulldog Nebula VM20 Nebula VM20 M60-A Bulldog SVA-88 Flare VE6 Orion VS54 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 2514TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.755%17.203%35726118821,5080.9167940.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.281%-0.077C+-0.557D-0.296CHEAD ++ (~6.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.196C++12.40.129C++47.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.019%1.307%152121230624623140.12423997%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.767%-0.351C--0.26C-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.2-0.389C-76.3-0.439C--147.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.121%2.242%54712071,33828005710.477857234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.138%-0.861D---0.205C-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.4-0.359C-16.8-0.346C-35.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.154%1.618%1741511994,451323121481.37759207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.875%-0.004C+-0.699D0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.591B+17.70.557B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.592%77.329%17431211569134620.422734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.234%-0.21C0.666B+2.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.267C*2.40.234C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.113%16.077%174212121,045169680.615793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-0.368C-0.284C*-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.005C+4.9-0.012C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 125
99.3m523.4%367 (22k)318 (19.1k)1.5158784,02655,4311.75045193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214243310.594%8.262%8805:3717

10% Combat Medic51% Engineer18% Heavy Assault8% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:06 AMSep 25th, 2014 11:46 PMJul 16th, 2019 6:36 PM (2d) (PST)Jun 28th, 2019 9:43 PM (20d) (PST)Jun 28th, 2019 8:47 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731272460.2690.1780.0221.7170.05984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3527,64314,70916111103419,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5198.3h/216.6d 13,003 6,942 34,099 535.5k 6,758 10,918 18,282 116.2m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:1,159
Deaths:1,728
KDR:0.671
Accuracy:21.187% C--
HSR:15.703% D
Zenith VX-5
D
Kills:1,158
Deaths:1,411
KDR:0.821
Accuracy:22.016% D
HSR:16.062% D--
NS-11C
D
Kills:1,151
Deaths:1,503
KDR:0.766
Accuracy:21.253% D
HSR:15.552% D
Pandora VX25
C++
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% C
HSR:15.682% C++
Solstice VE3
C*
Kills:186
Deaths:251
KDR:0.741
Accuracy:19.755% D
HSR:20.968% C*
NS Baron G5
D*
Kills:98
Deaths:161
KDR:0.609
Accuracy:32.276% D*
HSR:6.122% F-
VX6-7
C-
Kills:71
Deaths:125
KDR:0.568
Accuracy:18.841% D*
HSR:18.310% C-
Phobos VX86
B*
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% F**
HSR:22.222% B*
Kills:4,868
Deaths (as Engineer):6,789
Deaths (to Engineers):16,253
KDR:0.71704
Kill Difference:1,921
Playtime:2,646.365 hours
Usage:51%
Score:65.974m
Score/min:416
Accuracy (listed only):24.807%
HSR (listed only):16.328%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:2,338
Deaths:2,284
KDR:1.024
Accuracy:18.438% D--
HSR:14.799% D**
Flare VE6
D
Kills:1,618
Deaths:320
KDR:5.056
Accuracy:18.184% D
HSR:15.389% D*
Orion VS54
D
Kills:1,381
Deaths:89
KDR:15.517
Accuracy:16.006% D--
HSR:20.637% D
Betelgeuse 54-A
D--
Kills:1,159
Deaths:1,163
KDR:0.997
Accuracy:19.092% F
HSR:23.123% D--
Pulsar LSW
C+
Kills:1,156
Deaths:1,185
KDR:0.976
Accuracy:20.091% D
HSR:23.270% C+
Ursa
C++
Kills:1,149
Deaths:1,298
KDR:0.885
Accuracy:22.419% C+
HSR:25.065% C++
NS-15M2
D
Kills:828
Deaths:784
KDR:1.056
Accuracy:19.682% D-
HSR:20.290% D
VX29 Polaris
C
Kills:277
Deaths:431
KDR:0.643
Accuracy:21.738% C
HSR:15.885% D--
Kills:9,906
Deaths (as Heavy Assault):7,554
Deaths (to Heavy Assaults):14,217
KDR:1.31136
Kill Difference:2,352
Playtime:960.111 hours
Usage:18%
Score:9.124m
Score/min:158
Accuracy (listed only):19.456%
HSR (listed only):19.807%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:1,159
Deaths:1,728
KDR:0.671
Accuracy:21.187% C--
HSR:15.703% D
Zenith VX-5
D
Kills:1,158
Deaths:1,411
KDR:0.821
Accuracy:22.016% D
HSR:16.062% D--
Eridani SX5
C+
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% C+
HSR:15.199% D
NS-7 PDW
B+
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% B+
HSR:8.902% D**
NS-11C
D
Kills:1,151
Deaths:1,503
KDR:0.766
Accuracy:21.253% D
HSR:15.552% D
MKV Suppressed
C-
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% C-
HSR:12.576% D*
Sirius SX12
C
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% C
HSR:9.163% D**
Skorpios
C
Kills:991
Deaths:1,843
KDR:0.538
Accuracy:20.631% F
HSR:18.769% C
Pandora VX25
C++
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% C
HSR:15.682% C++
Solstice VE3
C*
Kills:186
Deaths:251
KDR:0.741
Accuracy:19.755% D
HSR:20.968% C*
NS Baron G5
D*
Kills:98
Deaths:161
KDR:0.609
Accuracy:32.276% D*
HSR:6.122% F-
VX6-7
C-
Kills:71
Deaths:125
KDR:0.568
Accuracy:18.841% D*
HSR:18.310% C-
Phobos VX86
B*
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% F**
HSR:22.222% B*
Kills:10,454
Deaths (as Light Assault):14,745
Deaths (to Light Assaults):8,779
KDR:0.70899
Kill Difference:4,291
Playtime:360.845 hours
Usage:7%
Score:5.445m
Score/min:252
Accuracy (listed only):24.557%
HSR (listed only):15.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C
Kills:1,161
Deaths:1,713
KDR:0.678
Accuracy:23.698% C
HSR:11.111% D*
Eridani SX5
C+
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% C+
HSR:15.199% D
NS-7 PDW
B+
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% B+
HSR:8.902% D**
MKV Suppressed
C-
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% C-
HSR:12.576% D*
Sirius SX12
C
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% C
HSR:9.163% D**
Skorpios
C
Kills:991
Deaths:1,843
KDR:0.538
Accuracy:20.631% F
HSR:18.769% C
Pandora VX25
C++
Kills:982
Deaths:1,470
KDR:0.668
Accuracy:37.738% C
HSR:15.682% C++
Terminus VX-9
C--
Kills:828
Deaths:1,350
KDR:0.613
Accuracy:19.365% D*
HSR:22.343% C--
Pulsar VS1
C+
Kills:646
Deaths:827
KDR:0.781
Accuracy:22.593% C+
HSR:15.325% D-
H-V45
D-
Kills:207
Deaths:277
KDR:0.747
Accuracy:18.729% D--
HSR:14.976% D-
NS Baron G5
D*
Kills:98
Deaths:161
KDR:0.609
Accuracy:32.276% D*
HSR:6.122% F-
Phobos VX86
B*
Kills:63
Deaths:140
KDR:0.450
Accuracy:25.392% F**
HSR:22.222% B*
Kills:9,571
Deaths (as Combat Medic):13,894
Deaths (to Combat Medics):6,133
KDR:0.68886
Kill Difference:4,323
Playtime:504.665 hours
Usage:10%
Score:6.854m
Score/min:226
Accuracy (listed only):25.048%
HSR (listed only):14.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,158
Deaths:1,719
KDR:0.674
Accuracy:25.584% C+
HSR:15.199% D
NS-7 PDW
B+
Kills:1,157
Deaths:1,341
KDR:0.863
Accuracy:28.019% B+
HSR:8.902% D**
MKV Suppressed
C-
Kills:1,145
Deaths:1,718
KDR:0.666
Accuracy:23.413% C-
HSR:12.576% D*
Sirius SX12
C
Kills:1,135
Deaths:1,335
KDR:0.850
Accuracy:23.139% C
HSR:9.163% D**
Skorpios
C
Kills:991
Deaths:1,843
KDR:0.538
Accuracy:20.631% F
HSR:18.769% C
Parallax VX3
B*
Kills:441
Deaths:170
KDR:2.594
Accuracy:41.502% B
HSR:84.354% B*
NS-44 Commissioner
B+
Kills:299
Deaths:804
KDR:0.372
Accuracy:29.741% D
HSR:25.753% B+
NS-357 Underboss
A
Kills:114
Deaths:391
KDR:0.292
Accuracy:33.838% C
HSR:31.579% A
Artemis VX26
C*
Kills:74
Deaths:128
KDR:0.578
Accuracy:24.829% C--
HSR:24.324% C*
V10
C++
Kills:65
Deaths:68
KDR:0.956
Accuracy:36.744% C--
HSR:78.462% C++
VA39 Spectre
D--
Kills:63
Deaths:48
KDR:1.313
Accuracy:21.466% F-
HSR:26.984% D--
NS-61 Emissary
A
Kills:62
Deaths:59
KDR:1.051
Accuracy:30.672% B+
HSR:24.194% A
NS-30 Vandal
C
Kills:61
Deaths:52
KDR:1.173
Accuracy:30.975% C
HSR:16.393% D*
Kills:6,765
Deaths (as Infiltrator):9,676
Deaths (to Infiltrators):5,516
KDR:0.69915
Kill Difference:2,911
Playtime:391.008 hours
Usage:8%
Score:4.551m
Score/min:194
Accuracy (listed only):28.504%
HSR (listed only):28.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:5,685
Deaths:2,670
KDR:2.129
Accuracy:17.592% C
HSR:16.676% D
Nebula VM20
C
Kills:5,618
Deaths:2,669
KDR:2.105
Accuracy:17.148% C
HSR:16.874% D
Comet VM2
C+
Kills:218
Deaths:267
KDR:0.816
Accuracy:42.980% C+
HSR:1.835% D*
NS-10 Burster
B
Kills:203
Deaths:189
KDR:1.074
Accuracy:30.258% C++
HSR:8.867% B
Comet VM2
C+
Kills:162
Deaths:265
KDR:0.611
Accuracy:44.216% C+
HSR:3.086% D
NS-10 Burster
B++
Kills:161
Deaths:189
KDR:0.852
Accuracy:30.403% C+
HSR:8.075% B++
Quasar VM1
D
Kills:52
Deaths:2
KDR:26
Accuracy:10.568% D*
HSR:15.385% D
Kills:12,099
Deaths (as MAX Suit):3,125.500
Deaths (to MAX Suits):3,596
KDR:3.87106
Kill Difference:8,973.500
Playtime:314.881 hours
Usage:6%
Score:7.335m
Score/min:388
Accuracy (listed only):27.595%
HSR (listed only):10.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:91
V. Kills:18 N/A
Deaths:110
KDR:0.827
Accuracy:32.877% D--
KPH:3.800 D*
VKPH:0.700 D*
Dual Photon Pods
D--
Kills:83
V. Kills:11 N/A
Deaths:28
KDR:2.964
Accuracy:36.007% F-
KPH:22.600 D--
VKPH:3 D*
Kills:174 (91 + 0)
Deaths:138
KDR:1.261
VKDR:0.210
Vehicle Kills:29
Kill Difference:36
Playtime:27.879 hours
Usage:1%
Score:0.238m
Score/min:142
Piloting Accuracy:32.877%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:626
V. Kills:552 113%
Deaths:267
KDR:2.345
Accuracy:31.120% D
KPH:20.300 D
VKPH:17.900 D
L105 Zephyr
U
Kills:604
V. Kills:42 N/A
Deaths:101
KDR:5.980
Accuracy:39.376% C
KPH:2,174,400 U
VKPH:151,200 U
CAS30 Tank Buster
D*
Kills:223
V. Kills:229 97%
Deaths:1,021
KDR:0.218
Accuracy:33.838% D*
KPH:1.600 D*
VKPH:1.700 D*
Dual-75 Duster
C+
Kills:134
V. Kills:6 N/A
Deaths:12
KDR:11.167
Accuracy:33.080% D
KPH:72 C+
VKPH:3.200 D
L105 Zephyr PX
D--
Kills:74
V. Kills:6 N/A
Deaths:1
KDR:74
Accuracy:41.682% D*
KPH:50.900 D--
VKPH:4.100 D--
Kills:1,661 (223 + 1,438)
Deaths:1,402
KDR:1.185
VKDR:0.596
Vehicle Kills:835
Kill Difference:259
Playtime:169.433 hours
Usage:3%
Score:1.595m
Score/min:157
Piloting Accuracy:33.838%
Gunner Accuracy:41.682%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:462
V. Kills:53 N/A
Deaths:101
KDR:4.574
Accuracy:50.158% C++
KPH:21.200 D*
VKPH:2.400 F
Skyguard
C
Kills:108
V. Kills:126 85%
Deaths:44
KDR:2.455
Accuracy:29.900% C++
KPH:7.100 D--
VKPH:8.300 C
L100 Python AP
D--
Kills:97
V. Kills:80 120%
Deaths:33
KDR:2.939
Accuracy:44.172% D**
KPH:15.500 D*
VKPH:12.800 D--
L100 Python HEAT
C+
Kills:53
V. Kills:33 156%
Deaths:12
KDR:4.417
Accuracy:43.257% D-
KPH:18.300 D-
VKPH:11.400 C+
Kills:720 (720 + 0)
Deaths:190
KDR:3.789
VKDR:1.537
Vehicle Kills:292
Kill Difference:530
Playtime:46.209 hours
Usage:1%
Score:0.580m
Score/min:209
Driving Accuracy:43.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:520
V. Kills:367 141%
Deaths:121
KDR:4.298
Accuracy:45.594% C
KPH:17.800 D*
VKPH:12.600 D
Saron HRB
C-
Kills:513
V. Kills:316 162%
Deaths:120
KDR:4.275
Accuracy:37.036% D
KPH:19.100 D
VKPH:11.800 C-
Supernova FPC
D-
Kills:338
V. Kills:212 159%
Deaths:147
KDR:2.299
Accuracy:41.641% D**
KPH:15.700 D-
VKPH:9.800 D*
Proton II PPA
C+
Kills:190
V. Kills:5 N/A
Deaths:19
KDR:10
Accuracy:21.033% C--
KPH:53.100 C+
VKPH:1.400 D*
Supernova VPC
D--
Kills:163
V. Kills:29 N/A
Deaths:66
KDR:2.470
Accuracy:45.817% D
KPH:18.800 D*
VKPH:3.300 D--
Supernova PC
D-
Kills:117
V. Kills:29 390%
Deaths:56
KDR:2.089
Accuracy:40.372% D--
KPH:13.800 D-
VKPH:3.400 D**
Kills:1,841 (618 + 1,223)
Deaths:529
KDR:3.480
VKDR:1.811
Vehicle Kills:958
Kill Difference:1,312
Playtime:98.321 hours
Usage:2%
Score:2.062m
Score/min:350
Driving Accuracy:40.372%
Gunner Accuracy:21.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:460
V. Kills:51 N/A
Deaths:63
KDR:7.302
Accuracy:28.675% D--
KPH:72.700 C
VKPH:8.100 B+
E540 Halberd-H
D
Kills:312
V. Kills:207 150%
Deaths:104
KDR:3
Accuracy:55.081% C
KPH:25.700 D-
VKPH:17 D
Saron HRB-H
C
Kills:177
V. Kills:134 131%
Deaths:70
KDR:2.529
Accuracy:51.854% C-
KPH:26.300 D
VKPH:19.900 C
Aphelion VEX-4H
D
Kills:75
V. Kills:84 88%
Deaths:41
KDR:1.829
Accuracy:37.131% D--
KPH:17.300 D*
VKPH:19.400 D
M40 Fury-H
C
Kills:67
V. Kills:5 N/A
Deaths:13
KDR:5.154
Accuracy:39.580% C
KPH:76.900 C
VKPH:5.700 D
Kills:1,091 (0 + 1,091)
Deaths:291
KDR:3.749
VKDR:1.653
Vehicle Kills:481
Kill Difference:800
Playtime:30.431 hours
Usage:1%
Score:0.625m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:39.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:213
V. Kills:107 197%
Deaths:69
KDR:3.087
Accuracy:39.053% C+
KPH:12.600 D
VKPH:6.300 C
M60-G Bulldog
B+
Kills:188
V. Kills:32 N/A
Deaths:29
KDR:6.483
Accuracy:39.637% B+
KPH:26.100 C+
VKPH:4.500 C-
M20 Basilisk
C
Kills:150
V. Kills:105 142%
Deaths:63
KDR:2.381
Accuracy:39.253% C+
KPH:11.500 D-
VKPH:8.100 C
M40 Fury
C
Kills:144
V. Kills:36 389%
Deaths:21
KDR:6.857
Accuracy:37.873% C*
KPH:29.100 D
VKPH:7.300 C
M40 Fury
C+
Kills:135
V. Kills:18 N/A
Deaths:29
KDR:4.655
Accuracy:36.849% C+
KPH:35.700 D
VKPH:4.800 D--
M12 Kobalt
D
Kills:72
V. Kills:1 N/A
Deaths:17
KDR:4.235
Accuracy:14.121% D
KPH:28.900 D--
VKPH:0.400 D*
M60-G Bulldog
C+
Kills:56
V. Kills:9 N/A
Deaths:21
KDR:2.667
Accuracy:35.655% C+
KPH:21.600 D-
VKPH:3.500 D-
Kills:958 (0 + 958)
Deaths:249
KDR:3.847
VKDR:1.237
Vehicle Kills:308
Kill Difference:709
Playtime:50.900 hours
Usage:1%
Score:0.665m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:35.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:13 357%
Deaths:165
KDR:0.303
Accuracy:42.283% N/A
KPH:6.700 N/A
VKPH:1.700 N/A
Kills:50 (50 + 0)
Deaths:165
KDR:0.303
VKDR:0.079
Vehicle Kills:13
Kill Difference:115
Playtime:7.491 hours
Usage:0%
Score:0.027m
Score/min:61
Driving Accuracy:42.283%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 10,1809,52229332.498B++30.9856.392%B**2.121%C+82.9A*5.7B+397114.9h4.2B**7.4B**
Nebula VM20 5,7285,6852,6702.129C+0.6117.592%C16.676%D26.7C-N/A123212.8h12.7B**72.2B+
Nebula VM20 5,6705,6182,6692.105C+0.5917.148%C16.874%D26.4C-N/A124212.7h12.7B**73.9B+
M60-A Bulldog 5,9845,48920826.389B+24.8754.354%B*2.241%C+81.3A**7.3B**44367.5h4.2B**7.7B**
SVA-88 2,3482,3382,2841.024C0.4918.438%D--14.799%D**13.5D*N/A61173.3h12.8C69.2C-
Flare VE6 1,6291,6183205.056M**3.5418.184%D15.389%D*15.5D-N/A121104.2h10.7C++58.8C+
Orion VS54 1,3891,3818915.517S14.0016.006%D--20.637%D12D-N/A117114.7h12.8C++79.7C+
Proximity Mine 1,2021,2018391.431D0.0848.355%B++N/A71.1D--N/A27416.9h1.4A+2.9A
Equinox VE2 1,1811,1611,7130.678C-0.8423.698%C11.111%D*9.6D--N/A41120.9h14.3C60.3C
Serpent VE92 1,1671,1591,7280.671C0.8421.187%C--15.703%D10.1D-N/A60114.9h13.1C++61.8C+
Betelgeuse 54-A 1,1701,1591,1630.997C--0.5219.092%F23.123%D--21.6D*N/A7653.6h10.9C+57.3D--
Zenith VX-5 1,1681,1581,4110.821C0.6922.016%D16.062%D--13.9D-N/A4283.3h13.7C+62.5C+
Eridani SX5 1,1641,1581,7190.674C-0.8425.584%C+15.199%D18.7DN/A9462h11.4B44.6C*
NS-7 PDW 1,1621,1571,3410.863C+0.6528.019%B+8.902%D**18.4C-N/A8462.9h13.9B49.8B+
Pulsar LSW 1,1671,1561,1850.976C0.5420.091%D23.27%C+28.8C--N/A8740.1h11.2B+55.7C++
NS-11C 1,1681,1511,5030.766C0.7521.253%D15.552%D14.1DN/A5981.4h13.6C**63.9C++
Force-Blade 1,1891,15120,0790.057B**1.4635.815%B+1.216%D-0.9C**N/A41247.7h2.4C**6.7B+
Ursa 1,1641,1491,2980.885C0.6322.419%C+25.065%C++22DN/A6552.3h10.1B+45.2B
MKV Suppressed 1,1701,1451,7180.666C--0.8523.413%C-12.576%D*16.9DN/A10867.6h14.6C++62.3C+
Sirius SX12 1,1501,1351,3350.85C+0.6723.139%C9.163%D**15.6DN/A7872.7h14.2C**61.2C*
Tank Mine 1,8961,0628781.21D0.3123.382%DN/A53.1D--41.7D97120h1.4B*5.9C**
Skorpios 1,0209911,8430.538D0.9820.631%F18.769%C8.3D**N/A32119.7h14.3D*69.5F-
Pandora VX25 9899821,4700.668C0.8537.738%C15.682%C++14.5D-N/A5567.8h5C13.4C+
C-4 1,4449009680.93C0.5920.063%D--N/A35D--21.2D60625.7h1.6C+7.8C--
Terminus VX-9 8378281,3500.613C0.9019.365%D*22.343%C--8D*N/A37102.9h11.7B60.3C
NS-15M2 8348287841.056C0.4619.682%D-20.29%D21.4DN/A5638.7h12.3C*62.3C+
Pulsar VS1 6586468270.781C+0.7322.593%C+15.325%D-14.9DN/A5943.4h14.3C*63.2C*
C150 Dalton 1,1786262672.345C--0.8331.12%DN/A20.3D17.9D41430.9h4.6C+14.8C-
L105 Zephyr 6466041015.98C4.4639.376%CN/A6040U420U24760400.1h4.6B**11.6B++
E540 Halberd 8875201214.298C2.7845.594%C2.115%C+17.8D*12.6D25229.2h6.3C13.9C
Saron HRB 8295131204.275C+2.7637.036%D1.365%C19.1D11.8C-30226.8h18.3B++49.5C**
L100 Python HESH 5154621014.574D3.0650.158%C++2.381%B++21.2D*2.4F13021.8h3.1B+6.2B+
Proton II PPA-H 511460637.302C5.7928.675%D--N/A73C8.1B+3016.3h9.9C*34.4C+
Parallax VX3 4434411702.594C+1.0841.502%B84.354%B*18.8DN/A8223.4h2B+4.9B+
Supernova FPC 5503381472.299C--0.7841.641%D**2.071%C+15.6D-9.8D*58221.6h4.3B++10.4C+
C-4 ARX 5533332621.271C0.2422.052%D*N/A40.6D**26.8C--5228.2h1.3C+6.1D-
E540 Halberd-H 5193121043C-1.4855.081%C1.282%C25.6D-17D26712.2h7.7D13.9D
NS-44 Commissioner 3072998040.372D1.1429.741%D25.753%B+6.6D--N/A3445.2h4.8D16D
VX29 Polaris 2782774310.643D0.8721.738%C15.885%D--20.8D-N/A16213.3h11.7B54C++
NS Decimator 4932696810.395D1.1254.775%D1.115%D-13.9D*11.5C--22919.4h7D*12.7D**
M60-A Bulldog 293257952.705C--1.1930.162%D-1.167%C2570U360U11590800.1h6.1C+20.1C
A30 Walker 479244872.805C++1.2924.057%C-N/A12.4B++11.9B**49319.7h151.9B**631.3B+
CAS30 Tank Buster 4522231,0210.218D1.3033.838%D*N/A1.6D*1.7D*65135.2h95.4D--282D*
Comet VM2 3592182670.816C+0.7042.98%C+1.835%D*7.2D4.6C*14830.4h21.1C*49.1C**
M20 Basilisk 320213693.087C++1.5739.053%C+6.103%C++12.6D6.3C20816.9h110.2C282.1C+
H-V45 2082072770.747C0.7718.729%D--14.976%D-12D-N/A11317.3h12.1B+64.8C+
NS-10 Burster 3422031891.074C*0.4430.258%C++8.867%B4.6C--3.2C11644.1h134.9C++445.7C*
Proton II PPA 1951901910C8.4821.033%C--1.053%D--52.8C+1.4D*3563.6h7.6B++36B+
M60-G Bulldog 220188296.483B++4.9739.637%B+1.064%D*26.1C+4.4C-2377.2h5.5B*13.8B*
Solstice VE3 1871862510.741C+0.7719.755%D20.968%C*9.7DN/A17419.1h12.2B++61.9C*
Saron HRB-H 311177702.529C-1.0151.854%C-N/A26.4D20C5346.7h21.3B+41.1B+
Frag Grenade 1741721172N/A170.4837.077%D*N/A860A++10C++60800.2h2.4A6.5B+
Lasher X2 1781702600.654C0.8616.437%D*5.294%B++12.9D--N/A10913.2h20.5C+124.8D
Sticky Grenade 1711701170N/A168.4844.276%D--N/A566.7D-3.3D--20340.3h2.9D6.6D
Supernova VPC 192163662.47D-0.9545.817%DN/A18.7D*3.3D--2188.7h2.8B+6.2C**
MAX Punch 1781623,1700.051C-1.4637.599%C--N/A0.6C-N/A3281.7h2C++5.5C++
Comet VM2 2881622650.611C--0.9044.216%C+3.086%D6D--4.7C+12326.8h27.3C++61.6C++
NS-10 Burster 2841611890.852C0.6630.403%C+8.075%B++3.7D-2.9D10143h164.3C540.5C+
Lancer VS22 4011534110.372C--1.1453.67%D--N/A6.7D-10.9C-27222.8h30.6C+57C
M20 Basilisk 255150632.381C0.8739.253%C+3.333%D-11.5D-8.1C19313h136.4D347.5C-
M40 Fury 180144216.857C++5.3437.873%C*N/A28.8D7.2C-2235h12.7B33.6B+
Hades VSH4 2161361960.694C**0.8268.13%C+2.941%C**15.6C+9.2C+2448.7h6.2B**9B**
M40 Fury 153135294.655C3.1436.849%C+1.481%C35.5D4.7D--2803.8h11.3B+30.7B+
Dual-75 Duster 1401341211.167C*9.6533.08%DN/A70.5C+3.2D2681.9h5.2B+15.7C++
Auraxium Force-Blade 14013310,6590.012D1.5026.326%C6.767%C+0.2C+N/A1613.9h2.9D*11.2C+
Supernova PC 146117562.089C-0.5740.372%D--2.564%C*13.8D-3.4D**3748.5h3.2A7.8B*
NS-357 Underboss 1161143910.292D1.2233.838%C31.579%A4.2D*N/A1527.3h5.9D**17.4D
Lumine Edge 1181085,0900.021C1.4921.609%C--15.741%C+0.3C--N/A2408.8h2.6F-12.1D
Skyguard 234108442.455C+0.9429.9%C++2.778%B++7.1D--8.3C23815.2h165.1D-552.2C--
NS Baron G5 99981610.609D0.9132.276%D*6.122%F-11D*N/A748.9h4.7C++14.5C+
L100 Python AP 17797332.939C1.4244.172%D**2.062%C15.4D*12.7D--3226.3h6.7C+15.1D
Light PPA 109911100.827C0.6932.877%D--N/A3.8D*N/A7924.2h25.6D--77.9D--
S1 21991245.5U43.9860.481%B+1.099%D--13.8D-19.4B*5756.6h8.8D-14.6C
Dual Photon Pods 9483282.964C-1.4536.007%F-2.41%A++22.4D--3D*5623.7h24.9C+69.1D
Aphelion VEX-4H 15975411.829C0.3137.131%D--2.667%C17.4D*19.5D3224.3h92.5D--249.1D**
L105 Zephyr PX 8074174M**72.4841.682%D*N/A49.3D--4D--2221.5h6D14.3D--
Artemis VX26 76741280.578D0.9424.829%C--24.324%C*16.8D-N/A1264.4h14.7D-59.4D
Nemesis VSH9 18073900.811C*0.7058.985%C--N/A6.7C--9.8C+29510.9h11.8D**20D**
M12 Kobalt 7372174.235D-2.7214.121%D15.278%D28.8D--N/A1612.5h22.8C-161.8C
VX6-7 73711250.568C--0.9518.841%D*18.31%C-8.6D-N/A1108.3h15.8D83.9D
M40 Fury-H 7267135.154D3.6439.58%C2.985%A*74.4C5.6D3220.9h7.6C**19.2C*
V10 6565680.956D-0.5636.744%C--78.462%C++14.8D--N/A1094.4h2.4C+6.6C+
Phobos VX86 64631400.45D1.0725.392%F**22.222%B*7.6D*N/A558.3h2.8C11.1F--
VA39 Spectre 6363481.313C+0.2021.466%F-26.984%D--9.7D-N/A1156.5h5.2B+24.3C
NS-61 Emissary 6262591.051B0.4630.672%B+24.194%A15.1DN/A454.1h12.5C**40.8B+
A30 Walker 11861441.386C-0.1325.57%C-N/A8.6C-8C**2847.1h166.5C+651.1C+
NS-30 Vandal 6161521.173C0.3430.975%C16.393%D*33.9C+N/A1931.8h4.4B**14.1B+
MANA Anti-Vehicle Turret 12357820.695D-0.8248.05%D5.263%B**570C-660C1303900.1h14.9C31D-
M60-G Bulldog 6556212.667D1.1535.655%C+N/A21.5D-3.5D-3062.6h6.1B+17.2B+
L100 Python HEAT 8653124.417C+2.9043.257%D-5.66%A*18.3D-11.4C+4112.9h6.4C+14.8C
Quasar VM1 5352226U24.4810.568%D*15.385%D11.1D--N/A2344.7h15.5C+146.3C
M40 Fury-F 63501650.303D1.2142.283%DN/A6.7D--1.7D--617.5h13C+30.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon572,6723.2h
Anti-Vehicle MANA Turret484272.7h
Nano-Armor Kit1,8734,257,727552.3h
Nanite Revive Grenade01,7670.5h
Medical Applicator1,414279,46465.1h
Spitfire Auto-Turret111030.4h
Restoration Kit1332,2273.6h
Motion Spotter352,2002.4h
Deconstruction Tool18850.1h
Smoke Grenade01620h
Shield Recharging Field133280.2h
Ammunition Package391,5601.9h
Medical Kit1,4826,91820.3h
Nano-Repair Grenade0560h
Recon Detection Device1196,30811.8h

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