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Arcanus Immortal JosefKa[GETD] JosefKa
VS BR 36

KDR: 2.46

Score: 60m

Last Seen: Dec 9th, 2019 4:28 AM
- OFFLINE - 1.9 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald - Outfit Officer of SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 5
Level Progress (to 37): 47%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Betelgeuse 54-A S12 Renegade Orion VS54 NS-15M1 Saron Laser Cannon Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $690,552 MLG Score: 552
Fun Score: N/A
Cheeseburgers Flipped: 503TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.116%15.359%37029119837,4821.917240.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.966%0.564B+-0.85D---0.061C+HEAD (~3.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.42B10.40.273C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.749%1.117%5746122116,5643306116215.01028143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.399%-0.484D-0.418C---0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1470.089C+48.10.091C+98.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.414%3.613%155412231,88218398981.02283209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.733%0.229C++0.704B++-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.71B++4.80.612B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.872%0.613%41715121210,440226575574.60724138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.498%-0.95D---0.939D---0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.783B++6.60.831B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.324%67.805%417312242,519100192.51648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.65%0.356C**0.072C+1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.431B2.10.339C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.278%11.791%417412234,8681554113.13055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.774%-0.129C-0.57D0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.369C**3.30.315C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 5
60m205%330 (19.8k)298 (17.9k)2.46488102,00941,3852.7953436 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227437323.732%9.224%21904:5336

31% Engineer16% Heavy Assault15% Infiltrator33% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 10:30 AMOct 24th, 2019 11:57 PMDec 9th, 2019 1:30 AM (21h) (PST)Dec 9th, 2019 2:59 AM (19h) (PST)Dec 9th, 2019 12:28 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8271127150.5060.2050.0471.3020.130552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6266,71442,9123012378817,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3361.3h/140.1d 13,676 9,409 22,875 262.7k 1,913 6,448 26,142 166.8m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C-
Kills:2,591
Deaths:1,856
KDR:1.396
Accuracy:35.235% C-
HSR:11.965% D-
Deimos VA29
C*
Kills:1,730
Deaths:1,012
KDR:1.709
Accuracy:63.165% C*
HSR:11.734% D-
Serpent VE92
B+
Kills:1,279
Deaths:572
KDR:2.236
Accuracy:26.337% B+
HSR:11.493% D**
NS-11C
C+
Kills:1,243
Deaths:729
KDR:1.705
Accuracy:23.549% C+
HSR:14.723% D-
Solstice VE3
D
Kills:1,221
Deaths:1,088
KDR:1.122
Accuracy:19.078% D
HSR:14.906% D-
Solstice SF
C
Kills:1,195
Deaths:903
KDR:1.323
Accuracy:21.937% C
HSR:13.891% C--
Zenith VX-5
C-
Kills:1,188
Deaths:704
KDR:1.688
Accuracy:23.206% C-
HSR:14.394% D*
Eclipse VE3A
D
Kills:708
Deaths:536
KDR:1.321
Accuracy:24.305% D
HSR:12.429% D**
VX6-7
D
Kills:566
Deaths:381
KDR:1.486
Accuracy:21.692% D
HSR:16.078% D-
Thanatos VE70
B++
Kills:343
Deaths:175
KDR:1.960
Accuracy:46.259% B++
HSR:11.370% D--
Phobos VX86
D
Kills:204
Deaths:111
KDR:1.838
Accuracy:50.616% D
HSR:10.784% D-
Kills:12,268
Deaths (as Engineer):8,067
Deaths (to Engineers):12,282
KDR:1.52076
Kill Difference:4,201
Playtime:1,035.480 hours
Usage:31%
Score:21.890m
Score/min:352
Accuracy (listed only):32.307%
HSR (listed only):13.070%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,753
Deaths:1,909
KDR:2.490
Accuracy:25.875% C+
HSR:20.703% D*
Orion VS54
B+
Kills:3,820
Deaths:1,591
KDR:2.401
Accuracy:23.834% B+
HSR:13.613% F
NS-15M1
B+
Kills:3,221
Deaths:1,238
KDR:2.602
Accuracy:25.245% B+
HSR:18.348% D
SVA-88
D--
Kills:1,320
Deaths:760
KDR:1.737
Accuracy:18.697% D--
HSR:17.803% D--
Flare VE6
C
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:20.460% C
HSR:16.781% D--
VX29 Polaris
C
Kills:1,157
Deaths:570
KDR:2.030
Accuracy:21.510% C
HSR:12.965% D**
Pulsar LSW
C++
Kills:132
Deaths:40
KDR:3.300
Accuracy:24.001% C++
HSR:13.636% D**
Kills:15,565
Deaths (as Heavy Assault):6,716
Deaths (to Heavy Assaults):10,992
KDR:2.3176
Kill Difference:8,849
Playtime:546.458 hours
Usage:16%
Score:8.804m
Score/min:269
Accuracy (listed only):22.803%
HSR (listed only):16.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C-
Kills:2,591
Deaths:1,856
KDR:1.396
Accuracy:35.235% C-
HSR:11.965% D-
Sirius SX12
C
Kills:2,041
Deaths:1,496
KDR:1.364
Accuracy:22.987% C
HSR:11.514% D--
Deimos VA29
C*
Kills:1,730
Deaths:1,012
KDR:1.709
Accuracy:63.165% C*
HSR:11.734% D-
Eridani SX5
C++
Kills:1,444
Deaths:741
KDR:1.949
Accuracy:26.706% C++
HSR:12.050% D--
NS-7 PDW
C
Kills:1,439
Deaths:691
KDR:2.082
Accuracy:23.367% C
HSR:14.524% D
Serpent VE92
B+
Kills:1,279
Deaths:572
KDR:2.236
Accuracy:26.337% B+
HSR:11.493% D**
MKV Suppressed
C
Kills:1,255
Deaths:692
KDR:1.814
Accuracy:24.685% C
HSR:15.538% D
NS-11C
C+
Kills:1,243
Deaths:729
KDR:1.705
Accuracy:23.549% C+
HSR:14.723% D-
Solstice VE3
D
Kills:1,221
Deaths:1,088
KDR:1.122
Accuracy:19.078% D
HSR:14.906% D-
Solstice SF
C
Kills:1,195
Deaths:903
KDR:1.323
Accuracy:21.937% C
HSR:13.891% C--
Zenith VX-5
C-
Kills:1,188
Deaths:704
KDR:1.688
Accuracy:23.206% C-
HSR:14.394% D*
Skorpios
C--
Kills:866
Deaths:545
KDR:1.589
Accuracy:25.756% C--
HSR:11.085% D**
Eclipse VE3A
D
Kills:708
Deaths:536
KDR:1.321
Accuracy:24.305% D
HSR:12.429% D**
VX6-7
D
Kills:566
Deaths:381
KDR:1.486
Accuracy:21.692% D
HSR:16.078% D-
Thanatos VE70
B++
Kills:343
Deaths:175
KDR:1.960
Accuracy:46.259% B++
HSR:11.370% D--
Phobos VX86
D
Kills:204
Deaths:111
KDR:1.838
Accuracy:50.616% D
HSR:10.784% D-
Kills:19,313
Deaths (as Light Assault):12,232
Deaths (to Light Assaults):7,418
KDR:1.57889
Kill Difference:7,081
Playtime:1,107.792 hours
Usage:33%
Score:20.023m
Score/min:301
Accuracy (listed only):29.930%
HSR (listed only):13.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:2,041
Deaths:1,496
KDR:1.364
Accuracy:22.987% C
HSR:11.514% D--
Ghost
C
Kills:1,576
Deaths:515
KDR:3.060
Accuracy:37.016% C
HSR:63.959% C--
NS-44 Commissioner
D--
Kills:1,457
Deaths:1,085
KDR:1.343
Accuracy:27.170% D*
HSR:15.443% D--
Eridani SX5
C++
Kills:1,444
Deaths:741
KDR:1.949
Accuracy:26.706% C++
HSR:12.050% D--
NS-7 PDW
C
Kills:1,439
Deaths:691
KDR:2.082
Accuracy:23.367% C
HSR:14.524% D
MKV Suppressed
C
Kills:1,255
Deaths:692
KDR:1.814
Accuracy:24.685% C
HSR:15.538% D
Artemis VX26
B++
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:30.693% B++
HSR:17.410% D-
NS-30 Vandal
C+
Kills:1,165
Deaths:555
KDR:2.099
Accuracy:33.373% C+
HSR:17.339% D*
Beamer VS3
C**
Kills:1,162
Deaths:795
KDR:1.462
Accuracy:29.154% C**
HSR:15.921% D-
NS-357 Underboss
C
Kills:1,161
Deaths:847
KDR:1.371
Accuracy:34.087% C
HSR:9.819% D**
Parallax VX3
B
Kills:892
Deaths:269
KDR:3.316
Accuracy:41.300% B
HSR:77.354% C+
Skorpios
C--
Kills:866
Deaths:545
KDR:1.589
Accuracy:25.756% C--
HSR:11.085% D**
Cerberus
D
Kills:470
Deaths:423
KDR:1.111
Accuracy:28.092% D
HSR:11.489% D**
Nyx VX31
C
Kills:132
Deaths:88
KDR:1.500
Accuracy:32.692% C
HSR:12.879% F-
NS-61 Emissary
C+
Kills:63
Deaths:63
KDR:1
Accuracy:21.629% D--
HSR:15.873% C+
VA39 Spectre
D-
Kills:51
Deaths:51
KDR:1
Accuracy:27.071% D-
HSR:19.608% F
Kills:16,340
Deaths (as Infiltrator):9,387
Deaths (to Infiltrators):4,187
KDR:1.74071
Kill Difference:6,953
Playtime:495.894 hours
Usage:15%
Score:6.637m
Score/min:223
Accuracy (listed only):29.111%
HSR (listed only):21.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C-
Kills:2,591
Deaths:1,856
KDR:1.396
Accuracy:35.235% C-
HSR:11.965% D-
Sirius SX12
C
Kills:2,041
Deaths:1,496
KDR:1.364
Accuracy:22.987% C
HSR:11.514% D--
Deimos VA29
C*
Kills:1,730
Deaths:1,012
KDR:1.709
Accuracy:63.165% C*
HSR:11.734% D-
Eridani SX5
C++
Kills:1,444
Deaths:741
KDR:1.949
Accuracy:26.706% C++
HSR:12.050% D--
NS-7 PDW
C
Kills:1,439
Deaths:691
KDR:2.082
Accuracy:23.367% C
HSR:14.524% D
MKV Suppressed
C
Kills:1,255
Deaths:692
KDR:1.814
Accuracy:24.685% C
HSR:15.538% D
H-V45
C+
Kills:1,165
Deaths:638
KDR:1.826
Accuracy:23.342% C+
HSR:14.850% D-
Skorpios
C--
Kills:866
Deaths:545
KDR:1.589
Accuracy:25.756% C--
HSR:11.085% D**
Pulsar VS1
B+
Kills:620
Deaths:394
KDR:1.574
Accuracy:25.838% B+
HSR:16.129% D
Thanatos VE70
B++
Kills:343
Deaths:175
KDR:1.960
Accuracy:46.259% B++
HSR:11.370% D--
Phobos VX86
D
Kills:204
Deaths:111
KDR:1.838
Accuracy:50.616% D
HSR:10.784% D-
Equinox VE2
C-
Kills:201
Deaths:219
KDR:0.918
Accuracy:22.359% D
HSR:16.915% C-
NS-11P
C+
Kills:106
Deaths:76
KDR:1.395
Accuracy:23.067% C+
HSR:9.434% D**
Kills:14,005
Deaths (as Combat Medic):8,646
Deaths (to Combat Medics):4,255
KDR:1.61982
Kill Difference:5,359
Playtime:103.988 hours
Usage:3%
Score:1.616m
Score/min:259
Accuracy (listed only):31.799%
HSR (listed only):12.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,175
Deaths:488
KDR:2.408
Accuracy:16.352% C++
HSR:15.660% D
Quasar VM1
C-
Kills:704
Deaths:255
KDR:2.761
Accuracy:16.353% C-
HSR:13.494% D**
Nebula VM20
C+
Kills:407
Deaths:136
KDR:2.993
Accuracy:18.094% C+
HSR:19.165% C
NS-10 Burster
C+
Kills:78
Deaths:91
KDR:0.857
Accuracy:28.895% C+
HSR:5.128% C-
Comet VM2
C+
Kills:73
Deaths:107
KDR:0.682
Accuracy:41.775% C+
HSR:1.370% D**
NS-10 Burster
B+
Kills:67
Deaths:60
KDR:1.117
Accuracy:29.584% C+
HSR:7.463% B+
Blueshift VM5
B*
Kills:66
Deaths:28
KDR:2.357
Accuracy:23.889% B*
HSR:21.212% C+
Comet VM2
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:45.284% N/A
HSR:4% N/A
Kills:2,620
Deaths (as MAX Suit):608.500
Deaths (to MAX Suits):1,845
KDR:4.30567
Kill Difference:2,011.500
Playtime:62.936 hours
Usage:2%
Score:1.047m
Score/min:277
Accuracy (listed only):27.528%
HSR (listed only):10.936%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:2,814
V. Kills:2,875 98%
Deaths:1,412
KDR:1.993
Accuracy:27.477% D
KPH:15.800 C*
VKPH:16.200 B**
Maelstrom Turbo Laser
C++
Kills:2,486
V. Kills:2,386 104%
Deaths:1,558
KDR:1.596
Accuracy:29.887% C
KPH:13.500 C
VKPH:12.900 C++
Light PPA
B+
Kills:1,898
V. Kills:113 N/A
Deaths:208
KDR:9.125
Accuracy:43.663% B
KPH:68.600 B+
VKPH:4.100 C*
Dual Photon Pods
C
Kills:1,713
V. Kills:425 402%
Deaths:267
KDR:6.416
Accuracy:55.985% B+
KPH:60 C
VKPH:14.900 C
Coyote Missiles
B+
Kills:1,063
V. Kills:486 218%
Deaths:184
KDR:5.777
Accuracy:56.930% B+
KPH:45.700 C++
VKPH:20.900 C+
Hornet Missiles
A
Kills:874
V. Kills:279 312%
Deaths:43
KDR:20.326
Accuracy:65.013% B
KPH:118.400 A
VKPH:37.800 C+
Antares LC
B+
Kills:690
V. Kills:724 95%
Deaths:307
KDR:2.248
Accuracy:28.119% D
KPH:17.700 C+
VKPH:18.600 B+
Kills:11,538 (7,888 + 0)
Deaths:3,979
KDR:2.900
VKDR:1.832
Vehicle Kills:7,288
Kill Difference:7,559
Playtime:488.246 hours
Usage:15%
Score:7.216m
Score/min:246
Piloting Accuracy:28.119%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:6,888
V. Kills:6,593 104%
Deaths:615
KDR:11.200
Accuracy:16.761% F--
KPH:24,796,800 U
VKPH:23,734,800 U
CAS30 Tank Buster
B
Kills:5,316
V. Kills:4,185 127%
Deaths:2,310
KDR:2.301
Accuracy:46.697% C++
KPH:10.800 B
VKPH:8.500 C++
L-30R Vektor
C+
Kills:2,337
V. Kills:1,601 146%
Deaths:802
KDR:2.914
Accuracy:36.820% C+
KPH:11.200 C+
VKPH:7.700 C+
L105 Zephyr
A+
Kills:351
V. Kills:49 N/A
Deaths:18
KDR:19.500
Accuracy:40.902% C+
KPH:83.300 A+
VKPH:11.600 B
AP30 Shredder
U
Kills:159
V. Kills:116 136%
Deaths:39
KDR:4.077
Accuracy:24.171% D**
KPH:572,400 U
VKPH:417,600 U
Dual-75 Duster
B**
Kills:69
V. Kills:2 N/A
Deaths:1
KDR:69
Accuracy:35.918% C
KPH:107 B**
VKPH:3.100 D
Kills:15,120 (7,653 + 7,467)
Deaths:3,785
KDR:3.995
VKDR:3.315
Vehicle Kills:12,546
Kill Difference:11,335
Playtime:704.806 hours
Usage:21%
Score:9.981m
Score/min:236
Piloting Accuracy:36.820%
Gunner Accuracy:35.918%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:414
V. Kills:90 455%
Deaths:73
KDR:5.671
Accuracy:37.208% C
KPH:38.900 B+
VKPH:8.500 C++
L100 Python AP
B**
Kills:88
V. Kills:83 105%
Deaths:35
KDR:2.514
Accuracy:45.258% D*
KPH:26.300 C
VKPH:24.800 B**
Kills:502 (502 + 0)
Deaths:108
KDR:4.648
VKDR:1.602
Vehicle Kills:173
Kill Difference:394
Playtime:13.996 hours
Usage:0%
Score:0.266m
Score/min:317
Driving Accuracy:45.258%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,147
V. Kills:649 176%
Deaths:199
KDR:5.764
Accuracy:48.518% D
KPH:27.600 C++
VKPH:15.600 C+
Proton II PPA
A*
Kills:514
V. Kills:11 N/A
Deaths:24
KDR:21.417
Accuracy:28.464% B++
KPH:118.300 A*
VKPH:2.500 D
Supernova PC
C*
Kills:233
V. Kills:76 303%
Deaths:39
KDR:5.974
Accuracy:49.058% C+
KPH:25.300 C*
VKPH:8.300 C+
Saron HRB
C+
Kills:147
V. Kills:78 186%
Deaths:41
KDR:3.585
Accuracy:36.335% D-
KPH:22.700 C+
VKPH:12 C-
E540 Halberd
B
Kills:106
V. Kills:61 171%
Deaths:13
KDR:8.154
Accuracy:43.463% C--
KPH:31.300 C+
VKPH:18 B
Kills:2,147 (1,380 + 767)
Deaths:316
KDR:6.794
VKDR:2.769
Vehicle Kills:875
Kill Difference:1,831
Playtime:65.019 hours
Usage:2%
Score:1.066m
Score/min:273
Driving Accuracy:49.058%
Gunner Accuracy:43.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:434
V. Kills:46 N/A
Deaths:36
KDR:12.056
Accuracy:38.927% C
KPH:93.800 C++
VKPH:9.900 C-
Aphelion VEX-4H
A
Kills:335
V. Kills:207 161%
Deaths:45
KDR:7.444
Accuracy:40.923% D
KPH:63.200 A
VKPH:39 A
Proton II PPA-H
B**
Kills:291
V. Kills:11 N/A
Deaths:17
KDR:17.118
Accuracy:34.625% C
KPH:139.600 B**
VKPH:5.300 C
E540 Halberd-H
C+
Kills:109
V. Kills:50 214%
Deaths:16
KDR:6.813
Accuracy:54.538% C
KPH:42.700 C+
VKPH:19.600 C
Saron HRB-H
C
Kills:83
V. Kills:63 130%
Deaths:32
KDR:2.594
Accuracy:49.867% D
KPH:28.100 D
VKPH:21.300 C
Kills:1,252 (0 + 1,252)
Deaths:146
KDR:8.575
VKDR:2.582
Vehicle Kills:377
Kill Difference:1,106
Playtime:17.517 hours
Usage:1%
Score:0.445m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:49.867%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:425
V. Kills:62 N/A
Deaths:31
KDR:13.710
Accuracy:40.632% B+
KPH:90.100 A++
VKPH:13.100 B++
M40 Fury
A++
Kills:320
V. Kills:61 N/A
Deaths:27
KDR:11.852
Accuracy:41.943% B+
KPH:99.400 A++
VKPH:18.900 A
M60-G Bulldog
A++
Kills:182
V. Kills:36 N/A
Deaths:22
KDR:8.273
Accuracy:43.256% B*
KPH:57.400 A++
VKPH:11.400 A+
M20 Basilisk
B
Kills:122
V. Kills:39 305%
Deaths:33
KDR:3.697
Accuracy:37.680% C+
KPH:24.300 B
VKPH:7.800 C+
M20 Basilisk
C
Kills:71
V. Kills:35 197%
Deaths:21
KDR:3.381
Accuracy:31.371% D-
KPH:16.400 C-
VKPH:8.100 C
Kills:1,120 (0 + 1,120)
Deaths:134
KDR:8.358
VKDR:1.739
Vehicle Kills:233
Kill Difference:986
Playtime:20.469 hours
Usage:1%
Score:0.479m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:31.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:4,233
V. Kills:71 N/A
Deaths:1,261
KDR:3.357
Accuracy:45.301% B
KPH:69.800 B+
VKPH:1.200 D
M40 Fury-F
A*
Kills:1,323
V. Kills:170 N/A
Deaths:443
KDR:2.986
Accuracy:45.697% C
KPH:63.800 A*
VKPH:8.200 B+
M12 Kobalt-F
C**
Kills:1,161
V. Kills:8 N/A
Deaths:511
KDR:2.272
Accuracy:23.180% C+
KPH:41.400 C**
VKPH:0.300 D--
M20 Basilisk-F
A+
Kills:390
V. Kills:57 N/A
Deaths:197
KDR:1.980
Accuracy:36.842% D--
KPH:47.400 A+
VKPH:6.900 C++
Kills:7,107 (7,107 + 0)
Deaths:2,412
KDR:2.947
VKDR:0.127
Vehicle Kills:306
Kill Difference:4,695
Playtime:117.608 hours
Usage:3%
Score:1.143m
Score/min:162
Driving Accuracy:36.842%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 13,4816,88861511.2B+8.7416.761%F--N/A68880U65930U489974900.1h2.8B*16.4D-
CAS30 Tank Buster 9,5015,3162,3102.301B+0.1646.697%C++N/A10.8B8.5C++117491.1h32.3B*69.1B++
Betelgeuse 54-A 4,7834,7531,9092.49C+0.0325.875%C+20.703%D*65.8C+N/A18972.2h10.3C**39.9C*
S12 Renegade 4,3044,2331,2613.357C+0.8945.301%B3.567%C--69.9B+1.2D16660.6h2.9B+6.3B+
Orion VS54 3,8313,8201,5912.401B++0.0623.834%B+13.613%F48.4B++N/A16579h10.4B*43.7C*
NS-15M1 3,2483,2211,2382.602B*0.1425.245%B+18.348%D55.5B+N/A15758h10.8B++42.8B+
Saron Laser Cannon 5,6892,8141,4121.993C+0.4727.477%D1.777%C15.8C*16.2B**232178h103B+374.8B
Pandora VX25 2,5952,5911,8561.396C**1.0735.235%C-11.965%D-29.1CN/A8089.1h4.2B11.9C++
Maelstrom Turbo Laser 4,8722,4861,5581.596C+0.8729.887%C1.77%C-13.5C12.9C++206184.4h86.1B288.2C**
L-30R Vektor 3,9382,3378022.914B+0.4536.82%C+N/A11.2C+7.7C+99208.9h32.1B**87.1B*
Sirius SX12 2,0432,0411,4961.364B1.1022.987%C11.514%D--23.9CN/A7485.5h13.7B59.7C*
Light PPA 2,0111,8982089.125B*6.6643.663%B1.264%C+68.5B+4.1C*24427.7h9.3B+21.3B+
Deimos VA29 1,7371,7301,0121.709B0.7663.165%C*11.734%D-41.9C+N/A14341.3h2.1B+3.3B+
Dual Photon Pods 2,1381,7132676.416C+3.9555.985%B+1.926%B*59.9C14.9C36128.6h17.2B++30.7B+
Ghost 1,5811,5765153.06C++0.6037.016%C63.959%C--40C+N/A9939.4h2.1B5.7C*
NS-44 Commissioner 1,4641,4571,0851.343B1.1227.17%D*15.443%D--41.9C**N/A12134.8h3.4B+12.4C+
Eridani SX5 1,4471,4447411.949B*0.5226.706%C++12.05%D--34.1C+N/A10342.4h10.9B+40.8B
NS-7 PDW 1,4461,4396912.082A+0.3823.367%C14.524%D35BN/A11541.1h12.4B+53B
C-4 1,9561,3486652.027B+0.4425.406%C+N/A96.3C**43.4B**82714h1.4C*5.6C*
M40 Fury-F 1,4931,3234432.986B++0.5245.697%CN/A63.9A*8.2B+20520.7h5.6B*12.2B*
SVA-88 1,3241,3207601.737C++0.7318.697%D--17.803%D--33.7C-N/A10039.2h11.7C++62.7C+
Serpent VE92 1,2791,2795722.236B**0.2326.337%B+11.493%D**30.8C+N/A11841.5h11.6B+43.9B+
MKV Suppressed 1,2571,2556921.814B**0.6524.685%C15.538%D32.3C+N/A9038.8h11.7B++47.3B
NS-11C 1,2631,2437291.705B*0.7623.549%C+14.723%D-36.6BN/A11634h12.3B+52.4B+
Solstice VE3 1,2271,2211,0881.122B+1.3419.078%D14.906%D-14.7CN/A5683h14.5B76.2C+
Solstice SF 1,2051,1959031.323B+1.1421.937%C13.891%C--19.5C+N/A6161.4h11.7C++53.5C++
Zenith VX-5 1,2211,1887041.688B++0.7823.206%C-14.394%D*39.6C**1.1A11030h11.8B+50.7C**
Quasar VM1 1,1801,1754882.408B+0.0616.352%C++15.66%D27.8BN/A8442.3h12.8B*78.5B
Artemis VX26 1,1711,1665312.196B++0.2730.693%B++17.41%D-49B++N/A11823.8h10.4B++33.8B++
H-V45 1,1701,1656381.826C**0.6423.342%C+14.85%D-38.7C**N/A11930.1h11.7B++50.3B+
NS-30 Vandal 1,1681,1655552.099C*0.3733.373%C+17.339%D*37.2C+N/A11231.3h5.1B+15.3B+
Beamer VS3 1,1641,1627951.462B**1.0029.154%C**15.921%D-37.6B+N/A10130.9h8.5B+29.1C*
Flare VE6 1,1631,1626081.911B++0.5520.46%C16.781%D--38.1C+N/A14530.5h9.7B+47.5C*
NS-357 Underboss 1,1621,1618471.371B+1.0934.087%C9.819%D**38.7C+N/A9430h3.8B+11.2C**
M12 Kobalt-F 1,1691,1615112.272C++0.1923.18%C+4.393%D--41.5C**N/A12628h11.3B+48.6B+
VX29 Polaris 1,1601,1575702.03B+0.4321.51%C12.965%D**52.1C**N/A17622.2h11B+51.2C**
Supernova FPC 1,7961,1471995.764C+3.3048.518%D4.882%A++27.6C++15.6C+26341.6h3.7B**7.6B++
Coyote Missiles 1,5491,0631845.777M++3.3156.93%B+N/A45.6C++20.9C+39923.3h26.8B*47.1B*
Parallax VX3 8958922693.316C++0.8541.3%B77.354%C+35.1BN/A10125.4h1.9B+4.6B+
Hornet Missiles 1,1538744320.326M++17.8665.013%BN/A118.1A37.7C+7297.4h6B+9.2B*
Skorpios 8728665451.589C+0.8825.756%C--11.085%D**32.3DN/A8326.8h10.1B+39.1C*
Force-Blade 86884128,8380.029C*2.4428.354%C+1.427%D-0.6C+N/A21459.3h2.2B+7.8B+
Eclipse VE3A 7227085361.321C+1.1424.305%D12.429%D**15.8D-N/A4144.8h10.6B+43.8C**
Quasar VM1 7067042552.761C**0.3016.353%C-13.494%D**28.5CN/A7724.7h12.1B++73.7C**
Antares LC 1,4146903072.248B+0.2228.119%D1.304%C-17.7C+18.6B+23839h100.5B357.2C*
Proximity Mine 635635867.384B**4.9260.246%A*N/A254M+N/A8522.5h1.9C++3.2B**
Pulsar VS1 6246203941.574B++0.8925.838%B+16.129%D36B+N/A13517.2h12.3B*47.5B+
NS Decimator 8275693891.463B+1.0051.343%D*2.285%C++37.7C++17.1C++37015.1h4B+7.8C++
VX6-7 5765663811.486C**0.9821.692%D16.078%D-17.3DN/A5632.8h11.6B53.4C*
Proton II PPA 5255142421.417B+18.9528.464%B++1.362%D119.5A*2.6D3764.3h6.6B**23.1B**
Cerberus 4704704231.111C++1.3528.092%D11.489%D**65.3B**N/A1497.2h4.7B*16.6B+
M40 Fury-H 4804343612.056C+9.5938.927%CN/A94.3C*10C-4174.6h7.1B+18.3B+
M40 Fury 4874253113.71A11.2540.632%B+2.588%B*90.4A*13.2B++5264.7h9.4B*23.2B*
S1 6614254460.953B+1.5156.222%C+N/A24.1C+13.4C++30917.6h6B+10.7B+
C75 Viper 504414735.671B3.2137.208%CN/A39.1B+8.5C++25910.6h8.3B**22.3B++
Nebula VM20 4104071362.993B+0.5318.094%C+19.165%C43.3B+N/A1499.4h14B*77.2B+
M20 Basilisk-F 4473901971.98B*0.4836.842%D--N/A47.6A+7C++1508.2h11.8B+31.9B++
Hunter QCX 3583573910.913B1.5538.925%C19.888%C16.8BN/A4521.2h3.2B+8.2B
L105 Zephyr 4003511819.5A+17.0440.902%C+N/A83.6A+11.7B4584.2h4.2A10.2B*
Thanatos VE70 3433431751.96A0.5046.259%B++11.37%D--42.3B++N/A1618.1h3.4B**7.2B*
Aphelion VEX-4H 542335457.444C*4.9840.923%D4.478%B*63.2A39.1A4225.3h36.3B*88.6B++
M60-A Bulldog 3513212214.591A12.1338.807%C++2.804%A++3210U300U9437500.1h3.5A+9.1B**
M40 Fury 3813202711.852B+9.3941.943%B+N/A100A++19.1A6773.2h10B++23.7B*
Proton II PPA-H 3022911717.118B+14.6534.625%C1.031%D138.6B**5.2C4092.1h5.7A16.6B*
Tank Mine 463284823.463B+1.0042.595%B+N/A149.5B*94.2B**17411.9h2.1C5B++
Lasher X2 2562551671.527B++0.9428.147%C**4.314%C*41.8B+N/A1546.1h15.3B**54.4B++
Spear Anti-Vehicle Phalanx Turret 418252416.146C+3.6844.734%C+2.381%D-36.5C+24.1C**4206.9h8B18B+
Supernova PC 309233395.974C++3.5149.058%C+3.004%B+25.3C*8.3C+2219.2h4B*8.2B++
A30 Walker 359206355.886A++3.4221.72%C--N/A19.1C++14.2B27010.8h47.1A216.9B**
Phobos VX86 2042041111.838B+0.6350.616%D10.784%D-36.4CN/A1485.6h2.2B+4.4C++
Equinox VE2 2052012190.918C1.5522.359%D16.915%C-15.3D-N/A3713.1h13.2C+59.2C
M60-G Bulldog 218182228.273B**5.8143.256%B*1.099%D*56.9A++11.3A+3483.2h5.4B*12.4B**
AP30 Shredder 275159394.077C1.6124.171%D**1.258%C--1590U1160U25171600.1h72.5B+299.8C+
Saron HRB 225147413.585C1.1236.335%D-2.721%B**22.6C+12C-2826.5h18B++49.6C**
The Slasher 1381385340.258S2.2155.65%A++N/A5.3B+N/A1125.8h1.9B+3.4C*
Plasma Grenade 1351341134N/A131.5440.304%DN/A335D2.5D15330.4h4.4C-10.8C-
Pulsar LSW 132132403.3A++0.8424.001%C++13.636%D**45.5C++N/A2592.9h9.9B*41.3B+
Nyx VX31 132132881.5C0.9632.692%C12.879%F-30.7CN/A944.3h5.8C+17.7C+
M20 Basilisk 161122333.697B1.2337.68%C+3.279%D--24.4B7.8C+2675h80.7B+214.1B+
E540 Halberd-H 159109166.813C+4.3554.538%C1.835%C++41.9C+19.2C3482.6h5.7C*10.5C*
E540 Halberd 167106138.154C+5.6943.463%C--3.774%B*31.2C+17.9B3963.4h4.5B**10.5B+
NS-11P 106106761.395C*1.0723.067%C+9.434%D**29.4C+N/A1163.6h13.4C**58C**
M60-A Bulldog 10697109.7C7.2442.274%C4.124%A+48.5B+4.5C+2442h3.5A+8.3B*
L100 Python AP 17188352.514C--0.0545.258%D*1.136%D25.9C-24.4B**5003.4h5.5B+12.1C+
Anti-Vehicle Grenade 11085185N/A82.5439.149%D*N/A283.3C-83.3C+25740.3h5.3C**13.6C+
Saron HRB-H 14683322.594C-0.1349.867%DN/A27.7D21C5123h24.9C++49.9C+
NS-10 Burster 12678910.857C+1.6128.895%C+5.128%C-6.4C*3.9C**10212.2h92.4B**319.9B++
Comet VM2 108731070.682C1.7841.775%C+1.37%D**7D3.3C8810.5h18.5B+44.3B+
M20 Basilisk 10671213.381C*0.9231.371%D-5.634%C+16.5C-8.1C2034.3h79.1B++252.1C**
Dual-75 Duster 7169169S66.5435.918%CN/A115A3.3D4080.6h4.6B*12.7B+
NS-10 Burster 10767601.117C+1.3529.584%C+7.463%B+6.6B+4C*11210.1h94.5A319.4B*
Blueshift VM5 6866282.357C+0.1123.889%B*21.212%C+34.7C++1.1B++2111.9h22F92.1C+
Hyena Missile Launcher 13064164A++1.5433.117%C+N/A13.9C14.3C*1754.6h28.7B*86.7B++
NS-61 Emissary 6363631C**1.4621.629%D--15.873%C+35B+N/A1001.8h11.6C**53.8C++
M60-A Bulldog 6960415C+12.5435.263%D--N/A26.1C3.9C+1422.3h5.6B+15.8C+
MANA Anti-Vehicle Turret 9759401.475C--0.9950.658%D1.695%C-590D380D3247650.1h7.8C**15.5C+
Nemesis VSH9 10557730.781C++1.6858.952%C--1.754%C-13C10.9C+4564.4h9.5C-16.1C--
VA39 Spectre 5151511C1.4627.071%D-19.608%F10.4DN/A944.9h6.9C25.6C-
Comet VM2 8350520.962C+1.5045.284%C+4%C+10C6.6B**1405h19.3B++42.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,4561.2h
Anti-Vehicle MANA Turret74501h
Decoy Grenade0610h
Nano-Armor Kit1,0251,168,630109.7h
NS-TMC-01 "His Regards"12712.8h
Nanite Revive Grenade06210.2h
Medical Applicator21465,0087.1h
Motion Spotter224,9602.1h
Recon Detection Device434,1346.9h
Smoke Grenade0900h
Ammunition Package223040.4h
Medical Kit1,0767,96713h
Anti-Infantry MANA Turret11700.5h

Check the help document for the dictionary if you want to learn more about words used here.


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